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| 1 | local player = game.Players.LocalPlayer | |
| 2 | local character = player.Character | |
| 3 | local mse = player:GetMouse() | |
| 4 | local cf = CFrame.new | |
| 5 | local angles = CFrame.Angles | |
| 6 | local euler = CFrame.fromEulerAnglesXYZ | |
| 7 | local necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 8 | local necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 9 | local properties = {
| |
| 10 | mesh = "rbxassetid://430991742"; -- MeshID for the knife | |
| 11 | texture = "rbxassetid://430991793"; -- TextureID for knife | |
| 12 | scale = Vector3.new(0.3,0.3,0.3); -- Knife scale | |
| 13 | gore = true; -- Blood or nah | |
| 14 | } | |
| 15 | local equipping2 = false | |
| 16 | local sound = Instance.new("Sound", character.Torso)
| |
| 17 | - | sound.SoundId = "rbxassetid://392118640" |
| 17 | + | sound.SoundId = "rbxassetid://651288097" |
| 18 | - | sound.Volume = 1 |
| 18 | + | sound.Volume = 10 |
| 19 | sound.Looped = true | |
| 20 | sound.Pitch = 0.85 | |
| 21 | sound:Play() | |
| 22 | local knife = Instance.new("Part", character)
| |
| 23 | knife.Locked = true | |
| 24 | knife.Name ="Knife" | |
| 25 | knife.CanCollide = false | |
| 26 | knife.CFrame = character.Torso.CFrame | |
| 27 | knife.Size = Vector3.new(2.4,1,1) | |
| 28 | local sbox = Instance.new("SelectionBox",knife)
| |
| 29 | sbox.Adornee=knife | |
| 30 | sbox.Transparency = 1 | |
| 31 | local mesh = Instance.new("SpecialMesh",knife)
| |
| 32 | mesh.MeshType = Enum.MeshType.FileMesh | |
| 33 | mesh.TextureId = properties.texture | |
| 34 | mesh.MeshId = properties.mesh mesh.Scale = properties.scale | |
| 35 | local holder = Instance.new("Part",character)
| |
| 36 | holder.BrickColor = BrickColor.new("Brown")
| |
| 37 | holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines" | |
| 38 | holder.Size = Vector3.new(.2,2,.6) | |
| 39 | holder.CanCollide = false | |
| 40 | local knifweld = Instance.new("Weld",character)
| |
| 41 | knifweld.Part1 = holder | |
| 42 | knifweld.Part0 = knife | |
| 43 | knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90)) | |
| 44 | local holderweld = Instance.new("Weld",character)
| |
| 45 | holderweld.Part0 = holder | |
| 46 | holderweld.Part1 = character['Left Leg'] | |
| 47 | holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0) | |
| 48 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 49 | local Create = RbxUtility.Create | |
| 50 | local equipped = false | |
| 51 | local LeftArm=character['Left Arm'] | |
| 52 | local RightArm = character['Right Arm'] | |
| 53 | local LeftLeg = character['Left Leg'] | |
| 54 | local RightLeg = character['Right Leg'] | |
| 55 | local Torso = character['Torso'] | |
| 56 | RS = Create("Weld"){
| |
| 57 | Name = "Right Shoulder", | |
| 58 | Part0 = Torso , | |
| 59 | C0 = cf(1.5, 0.5, 0), | |
| 60 | C1 = cf(0, 0.5, 0), | |
| 61 | Part1 = RightArm , | |
| 62 | Parent = Torso , | |
| 63 | } | |
| 64 | ||
| 65 | LS = Create("Weld"){
| |
| 66 | Name = "Left Shoulder", | |
| 67 | Part0 = Torso , | |
| 68 | C0 = cf(-1.5, 0.5, 0), | |
| 69 | C1 = cf(0, 0.5, 0) , | |
| 70 | Part1 = LeftArm , | |
| 71 | Parent = Torso , | |
| 72 | } | |
| 73 | ||
| 74 | RH = Create("Weld"){
| |
| 75 | Part0 = Torso, | |
| 76 | C0 = cf(0, -1.5, 0), --* euler(1.3, 0, -0.5) | |
| 77 | C1 = cf(-0.5, 0.5, 0) , | |
| 78 | Part1 = character["Right Leg"], | |
| 79 | Parent = Torso, | |
| 80 | } | |
| 81 | ||
| 82 | LH = Create("Weld"){
| |
| 83 | Part0 = Torso, | |
| 84 | C0 = cf(0, -1.5, 0), --* euler(1.3, 0, -0.5) | |
| 85 | C1 = cf(0.5, 0.5, 0) , | |
| 86 | Part1 = character["Left Leg"], | |
| 87 | Parent = Torso, | |
| 88 | } | |
| 89 | ||
| 90 | local Nek = Instance.new("Weld",character.Torso)
| |
| 91 | Nek.Name = "Neck" | |
| 92 | Nek.Part0 = character.Torso['Neck'].Part0 | |
| 93 | Nek.Part1 = character.Torso['Neck'].Part1 | |
| 94 | Nek.C0 = character.Torso['Neck'].C0 | |
| 95 | Nek.C1 = character.Torso['Neck'].C1 | |
| 96 | ||
| 97 | local ActiveAnim = "Idle" | |
| 98 | ||
| 99 | function rayCast(Pos, Dir, Max, Ignore) | |
| 100 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 101 | end | |
| 102 | local RootPart = character.HumanoidRootPart | |
| 103 | ||
| 104 | function swait(num) | |
| 105 | if num ~= nil and num > 0 then | |
| 106 | return game:service'RunService'.RenderStepped:wait(num) | |
| 107 | else | |
| 108 | return game:service'RunService'.RenderStepped:wait(0) | |
| 109 | end | |
| 110 | end | |
| 111 | ||
| 112 | local sine=0 | |
| 113 | local change=1 | |
| 114 | local val=0 | |
| 115 | local idle=0 | |
| 116 | local donum=0 | |
| 117 | local handidle=false | |
| 118 | local equipping = false | |
| 119 | local attacking = false | |
| 120 | local Keys = {}
| |
| 121 | local Humanoid = character:WaitForChild"Humanoid" | |
| 122 | local equippingDebounce = false | |
| 123 | mse.KeyDown:connect(function(k) | |
| 124 | Keys[tostring(string.byte(k))] = true | |
| 125 | if k == "e" and equippingDebounce == false and not attacking and ActiveAnim ~= "Run" then | |
| 126 | equipping = true | |
| 127 | equipping2 = true | |
| 128 | equippingDebounce = true | |
| 129 | wait(.1) | |
| 130 | for i = 0,1,.1 do | |
| 131 | RS.C0 = clerp(RS.C0,cf(0.6,0.5,-0.7)*angles(math.rad(45),math.rad(25),math.rad(-75)),.2) | |
| 132 | swait() | |
| 133 | end | |
| 134 | wait(.1) | |
| 135 | if not equipped then | |
| 136 | knifweld.Part1 = character['Right Arm'] | |
| 137 | knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(90),0) | |
| 138 | else | |
| 139 | knifweld.Part1 = holder | |
| 140 | knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90)) | |
| 141 | end | |
| 142 | equipped = not equipped | |
| 143 | equipping = false | |
| 144 | Humanoid.WalkSpeed = 24 | |
| 145 | Humanoid.JumpPower = 50 | |
| 146 | equipping2 = false | |
| 147 | wait(.2) | |
| 148 | equippingDebounce = false | |
| 149 | end | |
| 150 | end) | |
| 151 | mse.KeyUp:connect(function(k) | |
| 152 | Keys[tostring(string.byte(k))] = nil | |
| 153 | end) | |
| 154 | ||
| 155 | Blood = function(Part,Num) | |
| 156 | for i = 1, Num do | |
| 157 | local b = Create("Part"){
| |
| 158 | Name = "Blood", | |
| 159 | Parent = workspace, | |
| 160 | BrickColor = BrickColor.new("Crimson"),
| |
| 161 | Material = "Plastic", | |
| 162 | Size = Vector3.new(.2,.2,.2), | |
| 163 | Transparency = 0.7, | |
| 164 | Velocity = Vector3.new(math.random(-3,3),2,math.random(-3,3)), | |
| 165 | CanCollide = false, | |
| 166 | Locked = true, | |
| 167 | CFrame = Part.CFrame*CFrame.new(math.random(-3,3),math.random(0,2),math.random(-3,3)) | |
| 168 | } | |
| 169 | game:service'Debris':AddItem(b,1) | |
| 170 | end | |
| 171 | end | |
| 172 | ||
| 173 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 174 | if hit.Parent == nil then | |
| 175 | return | |
| 176 | end | |
| 177 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 178 | for _, v in pairs(hit.Parent:children()) do | |
| 179 | if v:IsA("Humanoid") then
| |
| 180 | h = v | |
| 181 | end | |
| 182 | end | |
| 183 | if h ~= nil and hit.Parent.Name ~= character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 184 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 185 | if hit.Parent.DebounceHit.Value == true then | |
| 186 | return | |
| 187 | end | |
| 188 | end | |
| 189 | if h.MaxHealth >= math.huge then | |
| 190 | hit:BreakJoints() | |
| 191 | end | |
| 192 | local c = Create("ObjectValue"){
| |
| 193 | Name = "creator", | |
| 194 | Value = game:service("Players").LocalPlayer,
| |
| 195 | Parent = h, | |
| 196 | } | |
| 197 | game:GetService("Debris"):AddItem(c, .5)
| |
| 198 | local Damage = math.random(minim, maxim) | |
| 199 | local blocked = false | |
| 200 | local block = hit.Parent:findFirstChild("Block")
| |
| 201 | if block ~= nil then | |
| 202 | if block.className == "IntValue" then | |
| 203 | if block.Value > 0 then | |
| 204 | blocked = true | |
| 205 | block.Value = block.Value - 1 | |
| 206 | print(block.Value) | |
| 207 | end | |
| 208 | end | |
| 209 | end | |
| 210 | if blocked == false then | |
| 211 | if h.Health > 0 then | |
| 212 | Blood(hit,7) | |
| 213 | end | |
| 214 | h.Health = h.Health - Damage | |
| 215 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Crimson").Color, BrickColor.new("Crimson").Color)
| |
| 216 | else | |
| 217 | if h.Health > 0 then | |
| 218 | Blood(hit,7) | |
| 219 | end | |
| 220 | h.Health = h.Health - (Damage*2) | |
| 221 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Crimson").Color, BrickColor.new("Crimson").Color)
| |
| 222 | end | |
| 223 | if Type == "Normal" then | |
| 224 | local vp = Create("BodyVelocity"){
| |
| 225 | P = 500, | |
| 226 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 227 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 228 | } | |
| 229 | if knockback > 0 then | |
| 230 | vp.Parent = hit.Parent.Torso | |
| 231 | ||
| 232 | end | |
| 233 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 234 | local debounce = Create("BoolValue"){
| |
| 235 | Name = "DebounceHit", | |
| 236 | Parent = hit.Parent, | |
| 237 | Value = true, | |
| 238 | } | |
| 239 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 240 | c = Instance.new("ObjectValue")
| |
| 241 | c.Name = "creator" | |
| 242 | c.Value = player | |
| 243 | c.Parent = h | |
| 244 | game:GetService("Debris"):AddItem(c, .5)
| |
| 245 | return Damage | |
| 246 | end | |
| 247 | end | |
| 248 | end | |
| 249 | ||
| 250 | local attackDebounce = false | |
| 251 | local attack = 0 | |
| 252 | mse.Button1Down:connect(function() | |
| 253 | if equipped and not attackDebounce and ActiveAnim ~= "Run" then | |
| 254 | --[[Humanoid.WalkSpeed = 0 | |
| 255 | Humanoid.JumpPower = 0]] | |
| 256 | attackDebounce=true | |
| 257 | attacking = true | |
| 258 | attack = 1 | |
| 259 | local p={}
| |
| 260 | local connection = knife.Touched:connect(function(o) | |
| 261 | if not p[o.Parent] then | |
| 262 | local h = Damagefunc(knife,o,25,40,0,"Normal",RootPart,0) | |
| 263 | p[o.Parent] = true | |
| 264 | if h then | |
| 265 | Humanoid.Health = Humanoid.Health + h | |
| 266 | end | |
| 267 | end | |
| 268 | end) | |
| 269 | for i = 0, 1, .1 do | |
| 270 | local val = CFrame.new(1.5, 0.689999819, -0.499969482, 0.85814029, -0.45942992, -0.229171112, -0.467216164, -0.513756752, -0.719557583, 0.212848067, 0.724553764, -0.655528486); | |
| 271 | Nek.C0 = clerp(Nek.C0,necko,.2) | |
| 272 | RS.C0=clerp(RS.C0,val,.2) | |
| 273 | swait() | |
| 274 | end | |
| 275 | wait() | |
| 276 | for i = 0, 1, .1 do | |
| 277 | local val = CFrame.new(0.65999794, 0.150000095, -0.719955444, 0.718477786, 0.65810138, -0.225149795, -0.545639813, 0.332532972, -0.769219816, -0.431354851, 0.675518036, 0.598003805); | |
| 278 | Nek.C0 = clerp(Nek.C0,necko,.2) | |
| 279 | knifweld.C0 = clerp(knifweld.C0,CFrame.new(2.3,0,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)),.2) | |
| 280 | RS.C0 = clerp(RS.C0,val,.2) | |
| 281 | swait() | |
| 282 | end | |
| 283 | wait(.3) | |
| 284 | spawn(function() | |
| 285 | for i = 0, 1, .1 do | |
| 286 | knifweld.C0 = clerp(knifweld.C0,CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(90),0),.2) | |
| 287 | swait() | |
| 288 | end | |
| 289 | end) | |
| 290 | connection:disconnect() | |
| 291 | attacking = false | |
| 292 | p=nil | |
| 293 | attack = 0 | |
| 294 | Humanoid.WalkSpeed = 24 | |
| 295 | Humanoid.JumpPower = 50 | |
| 296 | wait(.3) | |
| 297 | attackDebounce=false | |
| 298 | end | |
| 299 | end) | |
| 300 | ||
| 301 | Humanoid.WalkSpeed = 24 | |
| 302 | - | Humanoid.MaxHealth = 10000000 |
| 302 | + | Humanoid.MaxHealth = 100000000000000 |
| 303 | - | Humanoid.Health = 10000000 |
| 303 | + | Humanoid.Health = 100000000000000 |
| 304 | UpdateActiveAnim=function() | |
| 305 | spawn(function() | |
| 306 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 307 | local velderp = RootPart.Velocity.y | |
| 308 | local hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 2, 0))).lookVector, 4, character) | |
| 309 | if torvel > 2 and hitfloor and Humanoid.WalkSpeed < 21 then | |
| 310 | ActiveAnim="Walk" | |
| 311 | elseif torvel > 2 and hitfloor and Humanoid.WalkSpeed >= 21 then | |
| 312 | ActiveAnim="Run" | |
| 313 | elseif RootPart.Velocity.y > 1 and not hitfloor then | |
| 314 | ActiveAnim="Jump" | |
| 315 | elseif RootPart.Velocity.y < -1 and not hitfloor then | |
| 316 | ActiveAnim="Fall" | |
| 317 | else | |
| 318 | ActiveAnim="Idle" | |
| 319 | end | |
| 320 | end) | |
| 321 | end | |
| 322 | function clerp(a, b, t) | |
| 323 | ||
| 324 | local function QuaternionFromCFrame(cf) | |
| 325 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 326 | local trace = m00 + m11 + m22 | |
| 327 | if trace > 0 then | |
| 328 | local s = math.sqrt(1 + trace) | |
| 329 | local recip = 0.5 / s | |
| 330 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 331 | else | |
| 332 | local i = 0 | |
| 333 | if m11 > m00 then | |
| 334 | i = 1 | |
| 335 | end | |
| 336 | if m22 > (i == 0 and m00 or m11) then | |
| 337 | i = 2 | |
| 338 | end | |
| 339 | if i == 0 then | |
| 340 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 341 | local recip = 0.5 / s | |
| 342 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 343 | elseif i == 1 then | |
| 344 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 345 | local recip = 0.5 / s | |
| 346 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 347 | elseif i == 2 then | |
| 348 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 349 | local recip = 0.5 / s | |
| 350 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 351 | end | |
| 352 | end | |
| 353 | end | |
| 354 | ||
| 355 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 356 | local xs, ys, zs = x + x, y + y, z + z | |
| 357 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 358 | local xx = x * xs | |
| 359 | local xy = x * ys | |
| 360 | local xz = x * zs | |
| 361 | local yy = y * ys | |
| 362 | local yz = y * zs | |
| 363 | local zz = z * zs | |
| 364 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 365 | end | |
| 366 | ||
| 367 | local function QuaternionSlerp(a, b, t) | |
| 368 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 369 | local startInterp, finishInterp; | |
| 370 | if cosTheta >= 0.0001 then | |
| 371 | if (1 - cosTheta) > 0.0001 then | |
| 372 | local theta = math.acos(cosTheta) | |
| 373 | local invSinTheta = 1 / math.sin(theta) | |
| 374 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 375 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 376 | else | |
| 377 | startInterp = 1 - t | |
| 378 | finishInterp = t | |
| 379 | end | |
| 380 | else | |
| 381 | if (1 + cosTheta) > 0.0001 then | |
| 382 | local theta = math.acos(-cosTheta) | |
| 383 | local invSinTheta = 1 / math.sin(theta) | |
| 384 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 385 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 386 | else | |
| 387 | startInterp = t - 1 | |
| 388 | finishInterp = t | |
| 389 | end | |
| 390 | end | |
| 391 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 392 | end | |
| 393 | ||
| 394 | local qa = {
| |
| 395 | QuaternionFromCFrame(a) | |
| 396 | } | |
| 397 | local qb = {
| |
| 398 | QuaternionFromCFrame(b) | |
| 399 | } | |
| 400 | local ax, ay, az = a.x, a.y, a.z | |
| 401 | local bx, by, bz = b.x, b.y, b.z | |
| 402 | ||
| 403 | local _t = 1 - t | |
| 404 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 405 | end | |
| 406 | ||
| 407 | while swait() do | |
| 408 | spawn(function() | |
| 409 | if Keys["48"] and not attacking and not equipping then | |
| 410 | Humanoid.WalkSpeed = 28 | |
| 411 | else | |
| 412 | Humanoid.WalkSpeed = 12 | |
| 413 | end | |
| 414 | end) | |
| 415 | sine=sine+change | |
| 416 | if not attack then | |
| 417 | idle=idle+1 | |
| 418 | else | |
| 419 | idle=0 | |
| 420 | end | |
| 421 | if idle >=500 then | |
| 422 | if attack==false then end | |
| 423 | end | |
| 424 | if donum>.5 then handidle=true elseif donum <= 0 then handidle=false end | |
| 425 | if handidle==false then | |
| 426 | donum=donum+.003 | |
| 427 | else | |
| 428 | donum=donum-.003 | |
| 429 | end | |
| 430 | UpdateActiveAnim() | |
| 431 | if ActiveAnim == "Idle" then | |
| 432 | change = .3 | |
| 433 | LH.C0 = clerp(LH.C0, CFrame.new(0, -1.5, 0)*angles(0,0,math.rad(-5)), .4) | |
| 434 | RH.C0 = clerp(RH.C0, CFrame.new(0, -1.5, 0)*angles(0,0,math.rad(5)),.4) | |
| 435 | LS.C0=clerp(LS.C0,cf(-1.5,.5,0)*angles(0,0,-donum*.35),.2) | |
| 436 | if not equipping2 and not attacking then | |
| 437 | RS.C0=clerp(RS.C0,cf(1.5,.5,0)*angles(0,0,donum*.35),.2) | |
| 438 | end | |
| 439 | if not attacking then | |
| 440 | Nek.C0 = clerp(Nek.C0,necko*CFrame.Angles(math.rad(25),0,0),.2) | |
| 441 | end | |
| 442 | elseif ActiveAnim == "Walk" then | |
| 443 | change = 2 | |
| 444 | LH.C0 = clerp(LH.C0, CFrame.new(0, -1.5-0.3*math.cos(sine/26)/2, -.05 + math.sin(sine/26)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/26)/2.3, 0, 0), .4) | |
| 445 | RH.C0 = clerp(RH.C0, CFrame.new(0, -1.5+0.3*math.cos(sine/26)/2, -.05 + -math.sin(sine/26)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/26)/2.3, 0, 0), .4) | |
| 446 | LS.C0=clerp(LS.C0,cf(-1.5,.5,0)*angles(math.sin(sine/26)/2,0,0),.4) | |
| 447 | if not equipping2 and not attacking then | |
| 448 | RS.C0=clerp(RS.C0,cf(1.5,.5,0)*angles(math.sin(-sine/26)/2,0,0),.2) | |
| 449 | end | |
| 450 | if not attacking then | |
| 451 | Nek.C0 = clerp(Nek.C0,necko*CFrame.Angles(math.rad(25),0,0),.2) | |
| 452 | end | |
| 453 | elseif ActiveAnim == "Run" then | |
| 454 | change = 4 | |
| 455 | LH.C0 = clerp(LH.C0, CFrame.new(0, -1.5-0.3*math.cos(sine/26)/2, -.05 + math.sin(sine/26)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/26)/2.3, 0, 0), .4) | |
| 456 | RH.C0 = clerp(RH.C0, CFrame.new(0, -1.5+0.3*math.cos(sine/26)/2, -.05 + -math.sin(sine/26)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/26)/2.3, 0, 0), .4) | |
| 457 | LS.C0=clerp(LS.C0,cf(-1.5,.5,0)*angles(math.sin(sine/26)/2,0,0),.4) | |
| 458 | RS.C0=clerp(RS.C0,cf(1.5,.5,0)*angles(math.sin(-sine/26)/2,0,0),.2) | |
| 459 | Nek.C0 = clerp(Nek.C0,necko*CFrame.Angles(math.rad(25),0,0),.2) | |
| 460 | elseif ActiveAnim == "Jump" then | |
| 461 | LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3) | |
| 462 | RH.C0 = clerp(RH.C0, cf(.05, -1.5, .5) * angles(math.rad(-20), math.rad(0), math.rad(5)), .3) | |
| 463 | LH.C0 = clerp(LH.C0, cf(-.05, -1.5, .5) * angles(math.rad(-20), math.rad(0), math.rad(-5)), .3) | |
| 464 | if not equipping2 and not attacking then | |
| 465 | RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3) | |
| 466 | end | |
| 467 | if not attacking then | |
| 468 | Nek.C0 = clerp(Nek.C0,necko*CFrame.Angles(math.rad(25),0,0),.2) | |
| 469 | end | |
| 470 | elseif ActiveAnim == "Fall" then | |
| 471 | LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
| 472 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, -.2) * angles(math.rad(10), math.rad(0), math.rad(5)), .3) | |
| 473 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, -.2) * angles(math.rad(10), math.rad(0), math.rad(-5)), .3) | |
| 474 | LS.C1 = clerp(LS.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3) | |
| 475 | if not equipping2 and not attacking then | |
| 476 | RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(40)), 0.3) | |
| 477 | end | |
| 478 | if not attacking then | |
| 479 | Nek.C0 = clerp(Nek.C0,necko*CFrame.Angles(math.rad(10),0,0),.2) | |
| 480 | end | |
| 481 | end | |
| 482 | end |