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1 | - | --[[Pew pew gun thing by SezHu]]-- |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | print(" this script was converted by An ignorant / zach ") | |
3 | warn(" credits goes to the real creator ") | |
4 | warn(" pls dont abuse ") | |
5 | warn(" i beg u ") | |
6 | local Player,game,owner = owner,game | |
7 | local RealPlayer = Player | |
8 | do | |
9 | print("FE Compatibility code by Mokiros") | |
10 | local rp = RealPlayer | |
11 | script.Parent = rp.Character | |
12 | ||
13 | --RemoteEvent for communicating | |
14 | local Event = Instance.new("RemoteEvent") | |
15 | Event.Name = "UserInput_Event" | |
16 | ||
17 | --Fake event to make stuff like Mouse.KeyDown work | |
18 | local function fakeEvent() | |
19 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
20 | t.connect = t.Connect | |
21 | return t | |
22 | end | |
23 | ||
24 | --Creating fake input objects with fake variables | |
25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
29 | end} | |
30 | --Merged 2 functions into one by checking amount of arguments | |
31 | CAS.UnbindAction = CAS.BindAction | |
32 | ||
33 | --This function will trigger the events that have been :Connect()'ed | |
34 | local function te(self,ev,...) | |
35 | local t = m[ev] | |
36 | if t and t._fakeEvent then | |
37 | for _,f in pairs(t.Functions) do | |
38 | f(...) | |
39 | end | |
40 | end | |
41 | end | |
42 | m.TrigEvent = te | |
43 | UIS.TrigEvent = te | |
44 | ||
45 | Event.OnServerEvent:Connect(function(plr,io) | |
46 | if plr~=rp then return end | |
47 | m.Target = io.Target | |
48 | m.Hit = io.Hit | |
49 | if not io.isMouse then | |
50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | ||
69 | local Mouse = Player:GetMouse() | |
70 | local UIS = game:GetService("UserInputService") | |
71 | local input = function(io,a) | |
72 | if a then return end | |
73 | --Since InputObject is a client-side instance, we create and pass table instead | |
74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
75 | end | |
76 | UIS.InputBegan:Connect(input) | |
77 | UIS.InputEnded:Connect(input) | |
78 | ||
79 | local h,t | |
80 | --Give the server mouse data 30 times every second, but only if the values changed | |
81 | --If player is not moving their mouse, client won't fire events | |
82 | while wait(1/30) do | |
83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | end | |
87 | end]==],Player.Character) | |
88 | ||
89 | ----Sandboxed game object that allows the usage of client-side methods and services | |
90 | --Real game object | |
91 | local _rg = game | |
92 | ||
93 | --Metatable for fake service | |
94 | local fsmt = { | |
95 | __index = function(self,k) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then return s[k] end | |
98 | end, | |
99 | __newindex = function(self,k,v) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then s[k]=v end | |
102 | end, | |
103 | __call = function(self,...) | |
104 | local s = rawget(self,"_RealService") | |
105 | if s then return s(...) end | |
106 | end | |
107 | } | |
108 | local function FakeService(t,RealService) | |
109 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
110 | return setmetatable(t,fsmt) | |
111 | end | |
112 | ||
113 | --Fake game object | |
114 | local g = { | |
115 | GetService = function(self,s) | |
116 | return self[s] | |
117 | end, | |
118 | Players = FakeService({ | |
119 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
120 | },"Players"), | |
121 | UserInputService = FakeService(UIS,"UserInputService"), | |
122 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
123 | } | |
124 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
125 | g.service = g.GetService | |
126 | ||
127 | g.RunService = FakeService({ | |
128 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
129 | BindToRenderStep = function(self,name,_,fun) | |
130 | ||
131 | end, | |
132 | UnbindFromRenderStep = function(self,name) | |
133 | self._btrs[name]:Disconnect() | |
134 | end, | |
135 | },"RunService") | |
136 | ||
137 | setmetatable(g,{ | |
138 | __index=function(self,s) | |
139 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
140 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
141 | end, | |
142 | __newindex = fsmt.__newindex, | |
143 | __call = fsmt.__call | |
144 | }) | |
145 | --Changing owner to fake player object to support owner:GetMouse() | |
146 | game,owner = g,g.Players.LocalPlayer | |
147 | end | |
148 | ||
149 | ||
150 | ||
151 | ||
152 | ||
153 | warn("By SezHu. I like John Wick.") | |
154 | ||
155 | wait(1 / 60) | |
156 | Effects = { } | |
157 | local Player = game.Players.localPlayer | |
158 | local Mouse = Player:GetMouse() | |
159 | local Character = Player.Character | |
160 | local Humanoid = Character.Humanoid | |
161 | local Head = Character.Head | |
162 | local RootPart = Character.HumanoidRootPart | |
163 | local Torso = Character.Torso | |
164 | local LeftArm = Character["Left Arm"] | |
165 | local RightArm = Character["Right Arm"] | |
166 | local LeftLeg = Character["Left Leg"] | |
167 | local RightLeg = Character["Right Leg"] | |
168 | local Camera = game.Workspace.CurrentCamera | |
169 | local RootJoint = RootPart.RootJoint | |
170 | local Equipped = false | |
171 | local Attack = false | |
172 | local Anim = 'Idle' | |
173 | local Idle = 0 | |
174 | local Combo = 1 | |
175 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
176 | local Velocity = RootPart.Velocity.y | |
177 | local Sine = 0 | |
178 | local Change = 1 | |
179 | local lockcam = workspace.CurrentCamera | |
180 | lockcam.CameraType = "Custom" | |
181 | lockcam.CameraSubject = Head | |
182 | ||
183 | local RbxUtility = LoadLibrary("RbxUtility") | |
184 | local Create = RbxUtility.Create | |
185 | ||
186 | ||
187 | Humanoid.WalkSpeed = 25 | |
188 | Humanoid.JumpPower = 100 | |
189 | Humanoid.Animator.Parent = nil | |
190 | Character.Animate.Parent = nil | |
191 | ||
192 | local newMotor = function(part0, part1, c0, c1) | |
193 | local w = Create('Motor'){ | |
194 | Parent = part0, | |
195 | Part0 = part0, | |
196 | Part1 = part1, | |
197 | C0 = c0, | |
198 | C1 = c1, | |
199 | } | |
200 | return w | |
201 | end | |
202 | ||
203 | ||
204 | ||
205 | function clerp(a, b, t) | |
206 | return a:lerp(b, t) | |
207 | end | |
208 | ||
209 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
210 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
211 | ||
212 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
213 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
214 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
215 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
216 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
217 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
218 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
219 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
220 | ||
221 | local rarmc1 = RW.C1 | |
222 | local larmc1 = LW.C1 | |
223 | local rlegc1 = RH.C1 | |
224 | local llegc1 = LH.C1 | |
225 | ||
226 | local resetc1 = false | |
227 | ||
228 | function PlayAnimationFromTable(table, speed, bool) | |
229 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
230 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
231 | RW.C0 = clerp(RW.C0, table[3], speed) | |
232 | LW.C0 = clerp(LW.C0, table[4], speed) | |
233 | RH.C0 = clerp(RH.C0, table[5], speed) | |
234 | LH.C0 = clerp(LH.C0, table[6], speed) | |
235 | if bool == true then | |
236 | if resetc1 == false then | |
237 | resetc1 = true | |
238 | RootJoint.C1 = RootJoint.C1 | |
239 | Torso.Neck.C1 = Torso.Neck.C1 | |
240 | RW.C1 = rarmc1 | |
241 | LW.C1 = larmc1 | |
242 | RH.C1 = rlegc1 | |
243 | LH.C1 = llegc1 | |
244 | end | |
245 | end | |
246 | end | |
247 | ||
248 | ArtificialHB = Create("BindableEvent"){ | |
249 | Parent = script, | |
250 | Name = "Heartbeat", | |
251 | } | |
252 | ||
253 | script:WaitForChild("Heartbeat") | |
254 | ||
255 | frame = 1 / 35 | |
256 | tf = 0 | |
257 | allowframeloss = false | |
258 | tossremainder = false | |
259 | lastframe = tick() | |
260 | script.Heartbeat:Fire() | |
261 | ||
262 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
263 | tf = tf + s | |
264 | if tf >= frame then | |
265 | if allowframeloss then | |
266 | script.Heartbeat:Fire() | |
267 | lastframe = tick() | |
268 | else | |
269 | for i = 1, math.floor(tf / frame) do | |
270 | script.Heartbeat:Fire() | |
271 | end | |
272 | lastframe = tick() | |
273 | end | |
274 | if tossremainder then | |
275 | tf = 0 | |
276 | else | |
277 | tf = tf - frame * math.floor(tf / frame) | |
278 | end | |
279 | end | |
280 | end) | |
281 | ||
282 | function swait(num) | |
283 | if num == 0 or num == nil then | |
284 | ArtificialHB.Event:wait() | |
285 | else | |
286 | for i = 0, num do | |
287 | ArtificialHB.Event:wait() | |
288 | end | |
289 | end | |
290 | end | |
291 | ||
292 | local m = Create("Model"){ | |
293 | Parent = Character, | |
294 | Name = "WeaponModel" | |
295 | } | |
296 | ||
297 | ||
298 | ||
299 | ||
300 | ||
301 | ||
302 | ||
303 | function RemoveOutlines(part) | |
304 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
305 | end | |
306 | ||
307 | CFuncs = { | |
308 | Part = { | |
309 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
310 | local Part = Create("Part"){ | |
311 | Parent = Parent, | |
312 | Reflectance = Reflectance, | |
313 | Transparency = Transparency, | |
314 | CanCollide = false, | |
315 | Locked = true, | |
316 | BrickColor = BrickColor.new(tostring(BColor)), | |
317 | Name = Name, | |
318 | Size = Size, | |
319 | Material = Material, | |
320 | } | |
321 | RemoveOutlines(Part) | |
322 | if Size == Vector3.new() then | |
323 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
324 | else | |
325 | Part.Size = Size | |
326 | end | |
327 | return Part | |
328 | end; | |
329 | }; | |
330 | ||
331 | Mesh = { | |
332 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
333 | local Msh = Create(Mesh){ | |
334 | Parent = Part, | |
335 | Offset = OffSet, | |
336 | Scale = Scale, | |
337 | } | |
338 | if Mesh == "SpecialMesh" then | |
339 | Msh.MeshType = MeshType | |
340 | Msh.MeshId = MeshId | |
341 | end | |
342 | return Msh | |
343 | end; | |
344 | }; | |
345 | ||
346 | Weld = { | |
347 | Create = function(Parent, Part0, Part1, C0, C1) | |
348 | local Weld = Create("Weld"){ | |
349 | Parent = Parent, | |
350 | Part0 = Part0, | |
351 | Part1 = Part1, | |
352 | C0 = C0, | |
353 | C1 = C1, | |
354 | } | |
355 | return Weld | |
356 | end; | |
357 | }; | |
358 | ||
359 | Sound = { | |
360 | Create = function(id, par, vol, pit) | |
361 | local Sound = Create("Sound"){ | |
362 | Volume = vol, | |
363 | Pitch = pit or 1, | |
364 | SoundId = "rbxassetid://" .. id, | |
365 | Parent = par or workspace, | |
366 | } | |
367 | Sound:play() | |
368 | return Sound | |
369 | end; | |
370 | }; | |
371 | ||
372 | Decal = { | |
373 | Create = function(Color, Texture, Transparency, Name, Parent) | |
374 | local Decal = Create("Decal"){ | |
375 | Color3 = Color, | |
376 | Texture = "rbxassetid://" .. Texture, | |
377 | Transparency = Transparency, | |
378 | Name = Name, | |
379 | Parent = Parent, | |
380 | } | |
381 | return Decal | |
382 | end; | |
383 | }; | |
384 | ||
385 | BillboardGui = { | |
386 | Create = function(Parent, Image, Position, Size) | |
387 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
388 | BillPar.CFrame = CFrame.new(Position) | |
389 | local Bill = Create("BillboardGui"){ | |
390 | Parent = BillPar, | |
391 | Adornee = BillPar, | |
392 | Size = UDim2.new(1, 0, 1, 0), | |
393 | SizeOffset = Vector2.new(Size, Size), | |
394 | } | |
395 | local d = Create("ImageLabel", Bill){ | |
396 | Parent = Bill, | |
397 | BackgroundTransparency = 1, | |
398 | Size = UDim2.new(1, 0, 1, 0), | |
399 | Image = "rbxassetid://" .. Image, | |
400 | } | |
401 | return BillPar | |
402 | end | |
403 | }; | |
404 | ||
405 | ParticleEmitter = { | |
406 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
407 | local Particle = Create("ParticleEmitter"){ | |
408 | Parent = Parent, | |
409 | Color = ColorSequence.new(Color1, Color2), | |
410 | LightEmission = LightEmission, | |
411 | Size = Size, | |
412 | Texture = Texture, | |
413 | Transparency = Transparency, | |
414 | ZOffset = ZOffset, | |
415 | Acceleration = Accel, | |
416 | Drag = Drag, | |
417 | LockedToPart = LockedToPart, | |
418 | VelocityInheritance = VelocityInheritance, | |
419 | EmissionDirection = EmissionDirection, | |
420 | Enabled = Enabled, | |
421 | Lifetime = LifeTime, | |
422 | Rate = Rate, | |
423 | Rotation = Rotation, | |
424 | RotSpeed = RotSpeed, | |
425 | Speed = Speed, | |
426 | VelocitySpread = VelocitySpread, | |
427 | } | |
428 | return Particle | |
429 | end; | |
430 | }; | |
431 | ||
432 | CreateTemplate = { | |
433 | ||
434 | }; | |
435 | } | |
436 | ||
437 | ||
438 | ||
439 | Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
440 | ||
441 | prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1)) | |
442 | prt.Anchored = true | |
443 | prt.CFrame = cframe | |
444 | prt.Material = "Neon" | |
445 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
446 | game:GetService("Debris"):AddItem(prt, 10) | |
447 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
448 | ||
449 | for i = 0, 1, delay do | |
450 | swait() | |
451 | Part.Transparency = i | |
452 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
453 | end | |
454 | Part.Parent = nil | |
455 | end | |
456 | ), prt, msh) | |
457 | end | |
458 | ||
459 | ||
460 | ||
461 | ||
462 | ||
463 | ||
464 | New = function(Object, Parent, Name, Data) | |
465 | local Object = Instance.new(Object) | |
466 | for Index, Value in pairs(Data or {}) do | |
467 | Object[Index] = Value | |
468 | end | |
469 | Object.Parent = Parent | |
470 | Object.Name = Name | |
471 | return Object | |
472 | end | |
473 | ||
474 | Handle2=CFuncs.Part.Create(m,Enum.Material.Plastic,1,1,"Medium stone grey","Handle2",Vector3.new(0.440000921, 0.409999877, 0.450001299)) | |
475 | Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.47545052, 0.0741100311, 0.0649585724, 0.030649215, 0.998502314, 0.0453163981, -0.0977259576, 0.0481139421, -0.994049668, -0.99474138, 0.0260382295, 0.099054262)) | |
476 | moter = New("Weld",Handle,"mot",{Part0 = LeftArm,Part1 = Handle2,}) | |
477 | ||
478 | ||
479 | Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","Handle",Vector3.new(1, 0.640000343, 0.480000138)) | |
480 | HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378)) | |
481 | ||
482 | ||
483 | FakeHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","FakeHandle",Vector3.new(1, 0.640000343, 0.480000138)) | |
484 | FakeHandleWeld=CFuncs.Weld.Create(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378)) | |
485 | ||
486 | ||
487 | trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1)) | |
488 | triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.151900053, 0.239495739, 0.00701904297, 0.0134571567, 0.99990958, 2.01910734e-05, 7.38943927e-05, -2.11894512e-05, 1, 0.99990952, -0.0134571418, -7.41733238e-05)) | |
489 | CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.5, 0.0700000003)) | |
490 | trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1)) | |
491 | triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.429587066, 0.271885633, 0.00701141357, 7.24140555e-05, 4.45842743e-05, 0.99999994, -0.0134558454, -0.999909639, 4.55528498e-05, 0.99990952, -0.0134558454, -7.18068331e-05)) | |
492 | CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.300000012, 0.0700000003)) | |
493 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
494 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.300316542, 0.401988506, 0.999909699, -0.0134435743, -6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, -0.0134435818, -0.999909639, 3.13222408e-05)) | |
495 | CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.0700000003)) | |
496 | barrel=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Medium stone grey","barrel",Vector3.new(1, 1.20000005, 1)) | |
497 | barrelWeld=CFuncs.Weld.Create(m,FakeHandle,barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
498 | CFuncs.Mesh.Create("CylinderMesh",barrel,"","",Vector3.new(0, 0.100000001, 0.0149999997),Vector3.new(1, 0.829999983, 0.119999997)) | |
499 | barrelcore=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","barrelcore",Vector3.new(1, 1.20000005, 1)) | |
500 | barrelcoreWeld=CFuncs.Weld.Create(m,FakeHandle,barrelcore,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
501 | CFuncs.Mesh.Create("CylinderMesh",barrelcore,"","",Vector3.new(0, 0.101000004, 0.0149999997),Vector3.new(1, 0.829999983, 0.109999999)) | |
502 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
503 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.243692428, 0.0935220718, 0.999909699, -0.0134435743, -6.93630427e-05, 0.000538915396, 0.034927085, 0.999389827, -0.0134329498, -0.999299467, 0.0349311605)) | |
504 | CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.449999988, 0.800000012)) | |
505 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
506 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00705337524, -0.280295193, -0.261995792, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
507 | CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.119999997)) | |
508 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
509 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703430176, -0.0529338121, -0.133486509, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219)) | |
510 | CFuncs.Mesh.Create("BlockMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.899999976, 0.349999994)) | |
511 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
512 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00706481934, -0.280296892, -0.291983843, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
513 | CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0700000003)) | |
514 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 1.20000005, 1)) | |
515 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0203292221, -0.00703430176, -0.321979046, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05)) | |
516 | CFuncs.Mesh.Create("CylinderMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982)) | |
517 | grip6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip6",Vector3.new(1, 1.20000005, 1)) | |
518 | grip6Weld=CFuncs.Weld.Create(m,FakeHandle,grip6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.180281326, -0.00701904297, 0.178030491, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05)) | |
519 | CFuncs.Mesh.Create("CylinderMesh",grip6,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982)) | |
520 | gripwood=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Grey","gripwood",Vector3.new(1, 0.800000012, 1)) | |
521 | gripwoodWeld=CFuncs.Weld.Create(m,FakeHandle,gripwood,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.0971788168, -0.126956403, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219)) | |
522 | CFuncs.Mesh.Create("BlockMesh",gripwood,"","",Vector3.new(0, -0.0299999993, 0),Vector3.new(0.130999997, 0.899999976, 0.300000012)) | |
523 | lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1)) | |
524 | lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25027138, -0.00702285767, -0.481977224, -6.77844509e-05, -2.412498e-05, -1.00000012, -0.999909759, 0.0134387538, 6.74538314e-05, 0.0134387463, 0.999909759, -2.50414014e-05)) | |
525 | CFuncs.Mesh.Create("CylinderMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0500000007, 0.119999997)) | |
526 | lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1)) | |
527 | lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, 0.364296615, -0.420812368, 0.999909699, -0.0134435743, -6.93630427e-05, -0.00309224986, -0.224969089, -0.974361002, 0.013083294, 0.974273205, -0.224990368)) | |
528 | CFuncs.Mesh.Create("BlockMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.0500000007)) | |
529 | mag=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","mag",Vector3.new(1, 0.800000012, 1)) | |
530 | magWeld=CFuncs.Weld.Create(m,FakeHandle,mag,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701904297, -0.0528812408, -0.133502185, 0.999909878, -0.0134301931, -5.27910888e-05, 0.0127419457, 0.949895918, -0.312307149, 0.00424449332, 0.31227833, 0.949981332)) | |
531 | CFuncs.Mesh.Create("BlockMesh",mag,"","",Vector3.new(0, 0, 0),Vector3.new(0.119999997, 0.899999976, 0.200000003)) | |
532 | pull1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull1",Vector3.new(1, 1.20000005, 1)) | |
533 | pull1Weld=CFuncs.Weld.Create(m,FakeHandle,pull1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.619629383, -0.401958704, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
534 | CFuncs.Mesh.Create("CylinderMesh",pull1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.829999983, 0.109999999)) | |
535 | pull10=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull10",Vector3.new(1, 1.20000005, 1)) | |
536 | pull10Weld=CFuncs.Weld.Create(m,FakeHandle,pull10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.32965982, -0.451967001, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
537 | CFuncs.Mesh.Create("BlockMesh",pull10,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.899999976, 0.100000001)) | |
538 | pull11=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull11",Vector3.new(1, 1.20000005, 1)) | |
539 | pull11Weld=CFuncs.Weld.Create(m,FakeHandle,pull11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0670394897, -0.189648718, -0.501974106, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
540 | CFuncs.Mesh.Create("BlockMesh",pull11,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.629999995, 0.109999999)) | |
541 | pull12=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull12",Vector3.new(1, 1.20000005, 1)) | |
542 | pull12Weld=CFuncs.Weld.Create(m,FakeHandle,pull12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0629768372, -0.189653218, -0.501966715, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
543 | CFuncs.Mesh.Create("BlockMesh",pull12,"","",Vector3.new(0, 0, 0),Vector3.new(0, 0.629999995, 0.109999999)) | |
544 | pull13=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull13",Vector3.new(1, 1.20000005, 1)) | |
545 | pull13Weld=CFuncs.Weld.Create(m,FakeHandle,pull13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702285767, 0.150307029, -0.481988907, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
546 | CFuncs.Mesh.Create("BlockMesh",pull13,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.200000003, 0.150000006)) | |
547 | pull14=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","pull14",Vector3.new(1, 1.20000005, 1)) | |
548 | pull14Weld=CFuncs.Weld.Create(m,FakeHandle,pull14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701141357, 0.150305301, -0.481980801, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
549 | CFuncs.Mesh.Create("BlockMesh",pull14,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.150000006)) | |
550 | pull15=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull15",Vector3.new(1, 0.400000006, 1)) | |
551 | pull15Weld=CFuncs.Weld.Create(m,FakeHandle,pull15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -1.04958391, -0.561964989, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05)) | |
552 | CFuncs.Mesh.Create("BlockMesh",pull15,"","",Vector3.new(0, 0, 0),Vector3.new(0.00999999978, 0.129999995, 0.100000001)) | |
553 | pull16=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull16",Vector3.new(1, 0.400000006, 1)) | |
554 | pull16Weld=CFuncs.Weld.Create(m,FakeHandle,pull16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0270347595, 0.130312085, -0.571975708, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05)) | |
555 | CFuncs.Mesh.Create("BlockMesh",pull16,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001)) | |
556 | pull17=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull17",Vector3.new(1, 0.400000006, 1)) | |
557 | pull17Weld=CFuncs.Weld.Create(m,FakeHandle,pull17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0129585266, 0.130348355, -0.571978331, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
558 | CFuncs.Mesh.Create("BlockMesh",pull17,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001)) | |
559 | pull18=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull18",Vector3.new(1, 0.400000006, 1)) | |
560 | pull18Weld=CFuncs.Weld.Create(m,FakeHandle,pull18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, 0.13034448, -0.561985254, 0.999909759, -0.0134398267, -6.6944398e-05, -6.74682669e-05, -3.82959843e-05, -1, 0.0134398341, 0.999909759, -3.92049551e-05)) | |
561 | CFuncs.Mesh.Create("BlockMesh",pull18,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.129999995, 0.100000001)) | |
562 | pull2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull2",Vector3.new(1, 1.20000005, 1)) | |
563 | pull2Weld=CFuncs.Weld.Create(m,FakeHandle,pull2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, -0.619563699, -0.451950073, 0.999909878, -0.0134311616, -6.29704446e-05, -6.34202734e-05, -3.29688191e-05, -1, 0.0134311691, 0.999909878, -3.38107347e-05)) | |
564 | CFuncs.Mesh.Create("BlockMesh",pull2,"","",Vector3.new(0, 0, 0),Vector3.new(0.109999999, 0.829999983, 0.109999999)) | |
565 | pull3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull3",Vector3.new(1, 0.800000012, 1)) | |
566 | pull3Weld=CFuncs.Weld.Create(m,FakeHandle,pull3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.739553452, -0.50193429, 0.999909818, -0.0134332404, -6.21890649e-05, -6.25979155e-05, -2.99289823e-05, -1.00000012, 0.0134332553, 0.999909878, -3.07634473e-05)) | |
567 | CFuncs.Mesh.Create("BlockMesh",pull3,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.949999988, 0.109999999)) | |
568 | pull4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull4",Vector3.new(1, 0.800000012, 1)) | |
569 | pull4Weld=CFuncs.Weld.Create(m,FakeHandle,pull4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.739597261, -0.541920185, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05)) | |
570 | CFuncs.Mesh.Create("BlockMesh",pull4,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.949999988, 0.109999999)) | |
571 | pull5=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull5",Vector3.new(1, 0.800000012, 1)) | |
572 | pull5Weld=CFuncs.Weld.Create(m,FakeHandle,pull5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704193115, 0.0703384876, -0.541975498, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05)) | |
573 | CFuncs.Mesh.Create("BlockMesh",pull5,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.5, 0.109999999)) | |
574 | pull6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull6",Vector3.new(1, 0.800000012, 1)) | |
575 | pull6Weld=CFuncs.Weld.Create(m,FakeHandle,pull6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46642971, -0.739624321, -0.295387268, 0.503457308, -0.864020228, -3.70740891e-05, -7.86371529e-05, -2.91317701e-06, -1.00000012, 0.864020169, 0.503457367, -6.94096088e-05)) | |
576 | CFuncs.Mesh.Create("BlockMesh",pull6,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036)) | |
577 | pull7=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull7",Vector3.new(1, 0.800000012, 1)) | |
578 | pull7Weld=CFuncs.Weld.Create(m,FakeHandle,pull7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46647644, 0.070343256, -0.295406342, 0.503451586, -0.864023566, -4.46215272e-05, -8.28690827e-05, 3.34531069e-06, -1.00000012, 0.864023507, 0.503451586, -6.99199736e-05)) | |
579 | CFuncs.Mesh.Create("BlockMesh",pull7,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.0900000036)) | |
580 | pull8=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull8",Vector3.new(1, 0.800000012, 1)) | |
581 | pull8Weld=CFuncs.Weld.Create(m,FakeHandle,pull8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.459190369, -0.73966372, -0.307416916, 0.526499987, 0.850175321, -3.15755606e-05, -5.32302074e-05, -4.17232513e-06, -1.00000012, -0.850175142, 0.526500046, 4.30643559e-05)) | |
582 | CFuncs.Mesh.Create("BlockMesh",pull8,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036)) | |
583 | pull9=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull9",Vector3.new(1, 0.800000012, 1)) | |
584 | pull9Weld=CFuncs.Weld.Create(m,FakeHandle,pull9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460895538, -0.129637823, -0.343458176, 0.526488483, 0.850182414, -2.8014183e-05, -4.84357588e-05, -2.96533108e-06, -1.00000012, -0.850182235, 0.526488543, 3.9614737e-05)) | |
585 | CFuncs.Mesh.Create("BlockMesh",pull9,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.0199999996)) | |
586 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1)) | |
587 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702667236, -0.309642404, -0.451959133, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
588 | CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 0.899999976, 0.100000001)) | |
589 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1)) | |
590 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.209693551, -0.401955605, 0.99990958, -0.0134523436, -7.23442063e-05, -7.26664439e-05, -2.34618783e-05, -1.00000012, 0.0134523511, 0.99990958, -2.44379044e-05)) | |
591 | CFuncs.Mesh.Create("CylinderMesh",support,"","",Vector3.new(0, 0.0599999987, 0),Vector3.new(1, 0.899999976, 0.129999995)) | |
592 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
593 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00706863403, 0.27032581, -0.341987371, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
594 | CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.400000006, 0.0399999991)) | |
595 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
596 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.350301504, 0.382001877, 0.999909699, -0.0134444609, -7.0463866e-05, 7.08810985e-05, 3.04579735e-05, 1, -0.0134444609, -0.999909759, 3.13967466e-05)) | |
597 | CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0399999991)) | |
598 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
599 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.169669658, -0.381963968, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
600 | CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 1, 0.100000001)) | |
601 | bulletpart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","bulletpart",Vector3.new(0.209999934, 0.170000002, 0.209999904)) | |
602 | bulletpartWeld=CFuncs.Weld.Create(m,FakeHandle,bulletpart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496771336, -1.25435734, 0.0321578979, -0.0134708509, -0.999909401, 3.74764204e-06, -7.72606581e-05, -2.71201134e-06, -1.00000012, 0.999909341, -0.013470836, -7.72150233e-05)) | |
603 | ||
604 | ||
605 | ||
606 | ||
607 | function RayCast(Position, Direction, Range, Ignore) | |
608 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
609 | end | |
610 | ||
611 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
612 | if SinglePlayer then | |
613 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
614 | end | |
615 | local List = {} | |
616 | for i, v in pairs(workspace:GetChildren()) do | |
617 | if v:IsA("Model") then | |
618 | if v:findFirstChild("Torso") then | |
619 | if v ~= Character then | |
620 | if (v.Torso.Position - Position).magnitude <= Distance then | |
621 | table.insert(List, v) | |
622 | end | |
623 | end | |
624 | end | |
625 | end | |
626 | end | |
627 | return List | |
628 | end | |
629 | ||
630 | ||
631 | ||
632 | function FindNearestHead(Position, Distance, SinglePlayer) | |
633 | if SinglePlayer then | |
634 | return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance | |
635 | end | |
636 | local List = {} | |
637 | for i, v in pairs(workspace:GetChildren()) do | |
638 | if v:IsA("Model") then | |
639 | if v:findFirstChild("Head") then | |
640 | if v ~= Character then | |
641 | if (v.Head.Position - Position).magnitude <= Distance then | |
642 | table.insert(List, v) | |
643 | end | |
644 | end | |
645 | end | |
646 | end | |
647 | end | |
648 | return List | |
649 | end | |
650 | ||
651 | ||
652 | ||
653 | ||
654 | ||
655 | ||
656 | ||
657 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
658 | if hit.Parent == nil then | |
659 | return | |
660 | end | |
661 | local h = hit.Parent:FindFirstChild("Humanoid") | |
662 | for _, v in pairs(hit.Parent:children()) do | |
663 | if v:IsA("Humanoid") then | |
664 | h = v | |
665 | end | |
666 | end | |
667 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
668 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
669 | if hit.Parent.DebounceHit.Value == true then | |
670 | return | |
671 | end | |
672 | end | |
673 | local c = Create("ObjectValue"){ | |
674 | Name = "creator", | |
675 | Value = game:service("Players").LocalPlayer, | |
676 | Parent = h, | |
677 | } | |
678 | game:GetService("Debris"):AddItem(c, .5) | |
679 | if HitSound ~= nil and HitPitch ~= nil then | |
680 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
681 | end | |
682 | local Damage = math.random(minim, maxim) | |
683 | local blocked = false | |
684 | local block = hit.Parent:findFirstChild("Block") | |
685 | if block ~= nil then | |
686 | if block.className == "IntValue" then | |
687 | if block.Value > 0 then | |
688 | blocked = true | |
689 | block.Value = block.Value - 1 | |
690 | print(block.Value) | |
691 | end | |
692 | end | |
693 | end | |
694 | if blocked == false then | |
695 | h.Health = h.Health - Damage | |
696 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color) | |
697 | else | |
698 | h.Health = h.Health - (Damage / 2) | |
699 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color) | |
700 | end | |
701 | if Type == "Knockdown" then | |
702 | local hum = hit.Parent.Humanoid | |
703 | hum.PlatformStand = true | |
704 | coroutine.resume(coroutine.create(function(HHumanoid) | |
705 | swait(1) | |
706 | HHumanoid.PlatformStand = false | |
707 | end), hum) | |
708 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
709 | local bodvol = Create("BodyVelocity"){ | |
710 | velocity = angle * knockback, | |
711 | P = 5000, | |
712 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
713 | Parent = hit, | |
714 | } | |
715 | local rl = Create("BodyAngularVelocity"){ | |
716 | P = 3000, | |
717 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
718 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
719 | Parent = hit, | |
720 | } | |
721 | game:GetService("Debris"):AddItem(bodvol, .5) | |
722 | game:GetService("Debris"):AddItem(rl, .5) | |
723 | elseif Type == "Normal" then | |
724 | local vp = Create("BodyVelocity"){ | |
725 | P = 500, | |
726 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
727 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
728 | } | |
729 | if hit.Parent.Humanoid.MaxHealth > 100 then | |
730 | hit.Parent:BreakJoints() | |
731 | end | |
732 | if knockback > 0 then | |
733 | vp.Parent = hit.Parent.Torso | |
734 | end | |
735 | game:GetService("Debris"):AddItem(vp, .5) | |
736 | elseif Type == "Up" then | |
737 | local bodyVelocity = Create("BodyVelocity"){ | |
738 | velocity = Vector3.new(0, 20, 0), | |
739 | P = 5000, | |
740 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
741 | Parent = hit, | |
742 | } | |
743 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
744 | elseif Type == "DarkUp" then | |
745 | coroutine.resume(coroutine.create(function() | |
746 | for i = 0, 1, 0.1 do | |
747 | swait() | |
748 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
749 | end | |
750 | end)) | |
751 | local bodyVelocity = Create("BodyVelocity"){ | |
752 | velocity = Vector3.new(0, 20, 0), | |
753 | P = 5000, | |
754 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
755 | Parent = hit, | |
756 | } | |
757 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
758 | elseif Type == "Snare" then | |
759 | local bp = Create("BodyPosition"){ | |
760 | P = 2000, | |
761 | D = 100, | |
762 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
763 | position = hit.Parent.Torso.Position, | |
764 | Parent = hit.Parent.Torso, | |
765 | } | |
766 | game:GetService("Debris"):AddItem(bp, 1) | |
767 | elseif Type == "Freeze" then | |
768 | local BodPos = Create("BodyPosition"){ | |
769 | P = 50000, | |
770 | D = 1000, | |
771 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
772 | position = hit.Parent.Torso.Position, | |
773 | Parent = hit.Parent.Torso, | |
774 | } | |
775 | local BodGy = Create("BodyGyro") { | |
776 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
777 | P = 20e+003, | |
778 | Parent = hit.Parent.Torso, | |
779 | cf = hit.Parent.Torso.CFrame, | |
780 | } | |
781 | hit.Parent.Torso.Anchored = true | |
782 | coroutine.resume(coroutine.create(function(Part) | |
783 | swait(1.5) | |
784 | Part.Anchored = false | |
785 | end), hit.Parent.Torso) | |
786 | game:GetService("Debris"):AddItem(BodPos, 3) | |
787 | game:GetService("Debris"):AddItem(BodGy, 3) | |
788 | end | |
789 | local debounce = Create("BoolValue"){ | |
790 | Name = "DebounceHit", | |
791 | Parent = hit.Parent, | |
792 | Value = true, | |
793 | } | |
794 | game:GetService("Debris"):AddItem(debounce, Delay) | |
795 | c = Create("ObjectValue"){ | |
796 | Name = "creator", | |
797 | Value = Player, | |
798 | Parent = h, | |
799 | } | |
800 | game:GetService("Debris"):AddItem(c, .5) | |
801 | end | |
802 | end | |
803 | ||
804 | function ShowDamage(Pos, Text, Time, Color) | |
805 | local Rate = (1 / 30) | |
806 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
807 | local Text = (Text or "") | |
808 | local Time = (Time or 2) | |
809 | local Color = (Color or Color3.new(1, 0, 1)) | |
810 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
811 | EffectPart.Anchored = true | |
812 | local BillboardGui = Create("BillboardGui"){ | |
813 | Size = UDim2.new(3, 0, 3, 0), | |
814 | Adornee = EffectPart, | |
815 | Parent = EffectPart, | |
816 | } | |
817 | local TextLabel = Create("TextLabel"){ | |
818 | BackgroundTransparency = 1, | |
819 | Size = UDim2.new(1, 0, 1, 0), | |
820 | Text = Text, | |
821 | Font = "SciFi", | |
822 | TextColor3 = Color, | |
823 | TextScaled = true, | |
824 | Parent = BillboardGui, | |
825 | } | |
826 | game.Debris:AddItem(EffectPart, (Time)) | |
827 | EffectPart.Parent = game:GetService("Workspace") | |
828 | delay(0, function() | |
829 | local Frames = (Time / Rate) | |
830 | for Frame = 1, Frames do | |
831 | wait(Rate) | |
832 | local Percent = (Frame / Frames) | |
833 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
834 | TextLabel.TextTransparency = Percent | |
835 | end | |
836 | if EffectPart and EffectPart.Parent then | |
837 | EffectPart:Destroy() | |
838 | end | |
839 | end) | |
840 | end | |
841 | ||
842 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
843 | for _, c in pairs(workspace:children()) do | |
844 | local hum = c:findFirstChild("Humanoid") | |
845 | if hum ~= nil then | |
846 | local head = c:findFirstChild("Torso") | |
847 | if head ~= nil then | |
848 | local targ = head.Position - Part.Position | |
849 | local mag = targ.magnitude | |
850 | if mag <= Magnitude and c.Name ~= Player.Name then | |
851 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
852 | end | |
853 | end | |
854 | end | |
855 | end | |
856 | end | |
857 | ||
858 | ||
859 | ||
860 | ||
861 | ||
862 | ||
863 | ||
864 | ||
865 | ||
866 | ||
867 | ||
868 | EffectModel = Create("Model"){ | |
869 | Parent = Character, | |
870 | Name = "EffectModel", | |
871 | } | |
872 | ||
873 | ||
874 | mosic = Instance.new("Sound",Torso) | |
875 | mosic.SoundId = "http://www.roblox.com/asset/?id=935752515" | |
876 | mosic.Looped = true | |
877 | mosic:Play() | |
878 | mosic.Volume = 3 | |
879 | ||
880 | Effects = { | |
881 | Block = { | |
882 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
883 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
884 | prt.Anchored = true | |
885 | prt.CFrame = cframe | |
886 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
887 | game:GetService("Debris"):AddItem(prt, 10) | |
888 | if Type == 1 or Type == nil then | |
889 | table.insert(Effects, { | |
890 | prt, | |
891 | "Block1", | |
892 | delay, | |
893 | x3, | |
894 | y3, | |
895 | z3, | |
896 | msh | |
897 | }) | |
898 | elseif Type == 2 then | |
899 | table.insert(Effects, { | |
900 | prt, | |
901 | "Block2", | |
902 | delay, | |
903 | x3, | |
904 | y3, | |
905 | z3, | |
906 | msh | |
907 | }) | |
908 | elseif Type == 3 then | |
909 | table.insert(Effects, { | |
910 | prt, | |
911 | "Block3", | |
912 | delay, | |
913 | x3, | |
914 | y3, | |
915 | z3, | |
916 | msh, | |
917 | Part | |
918 | }) | |
919 | elseif Type == 4 then | |
920 | table.insert(Effects, { | |
921 | prt, | |
922 | "Block2Fire", | |
923 | delay, | |
924 | x3, | |
925 | y3, | |
926 | z3, | |
927 | msh | |
928 | }) | |
929 | end | |
930 | end | |
931 | }; | |
932 | ||
933 | Sphere = { | |
934 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
935 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
936 | prt.Anchored = true | |
937 | prt.CFrame = cframe | |
938 | if parent == nil then | |
939 | prt.Parent = workspace | |
940 | else | |
941 | prt.Parent = parent | |
942 | end | |
943 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
944 | game:GetService("Debris"):AddItem(prt, 10) | |
945 | table.insert(Effects, { | |
946 | prt, | |
947 | "Cylinder", | |
948 | delay, | |
949 | x3, | |
950 | y3, | |
951 | z3, | |
952 | msh | |
953 | }) | |
954 | end | |
955 | }; | |
956 | ||
957 | Blood = { | |
958 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
959 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
960 | prt.Anchored = true | |
961 | prt.CFrame = cframe | |
962 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
963 | game:GetService("Debris"):AddItem(prt, 10) | |
964 | table.insert(Effects, { | |
965 | prt, | |
966 | "Blood", | |
967 | delay, | |
968 | x3, | |
969 | y3, | |
970 | z3, | |
971 | msh | |
972 | }) | |
973 | end | |
974 | }; | |
975 | ||
976 | Blast = { | |
977 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
978 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
979 | prt.Anchored = true | |
980 | prt.CFrame = cframe | |
981 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
982 | game:GetService("Debris"):AddItem(prt, 10) | |
983 | table.insert(Effects, { | |
984 | prt, | |
985 | "Block4", | |
986 | delay, | |
987 | x3, | |
988 | y3, | |
989 | z3, | |
990 | msh, | |
991 | Part | |
992 | }) | |
993 | end | |
994 | }; | |
995 | ||
996 | Ring = { | |
997 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
998 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
999 | prt.Anchored = true | |
1000 | prt.CFrame = cframe | |
1001 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1002 | game:GetService("Debris"):AddItem(prt, 10) | |
1003 | table.insert(Effects, { | |
1004 | prt, | |
1005 | "Cylinder", | |
1006 | delay, | |
1007 | x3, | |
1008 | y3, | |
1009 | z3, | |
1010 | msh | |
1011 | }) | |
1012 | end | |
1013 | }; | |
1014 | ||
1015 | Cylinder = { | |
1016 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1017 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1018 | prt.Anchored = true | |
1019 | prt.CFrame = cframe | |
1020 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1021 | game:GetService("Debris"):AddItem(prt, 10) | |
1022 | table.insert(Effects, { | |
1023 | prt, | |
1024 | "Cylinder", | |
1025 | delay, | |
1026 | x3, | |
1027 | y3, | |
1028 | z3, | |
1029 | msh | |
1030 | }) | |
1031 | end | |
1032 | }; | |
1033 | ||
1034 | Head = { | |
1035 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1036 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1037 | prt.Anchored = true | |
1038 | prt.CFrame = cframe | |
1039 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1040 | game:GetService("Debris"):AddItem(prt, 10) | |
1041 | table.insert(Effects, { | |
1042 | prt, | |
1043 | "Cylinder", | |
1044 | delay, | |
1045 | x3, | |
1046 | y3, | |
1047 | z3, | |
1048 | msh | |
1049 | }) | |
1050 | end | |
1051 | }; | |
1052 | ||
1053 | Wave = { | |
1054 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1055 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1056 | prt.Anchored = true | |
1057 | prt.CFrame = cframe | |
1058 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1059 | game:GetService("Debris"):AddItem(prt, 10) | |
1060 | table.insert(Effects, { | |
1061 | prt, | |
1062 | "Cylinder", | |
1063 | delay, | |
1064 | x3, | |
1065 | y3, | |
1066 | z3, | |
1067 | msh | |
1068 | }) | |
1069 | end | |
1070 | }; | |
1071 | ||
1072 | Break = { | |
1073 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1074 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1075 | prt.Anchored = true | |
1076 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1077 | game:GetService("Debris"):AddItem(prt, 10) | |
1078 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1079 | local num = math.random(10, 50) / 1000 | |
1080 | table.insert(Effects, { | |
1081 | prt, | |
1082 | "Shatter", | |
1083 | num, | |
1084 | prt.CFrame, | |
1085 | math.random() - math.random(), | |
1086 | 0, | |
1087 | math.random(50, 100) / 100 | |
1088 | }) | |
1089 | end | |
1090 | }; | |
1091 | ||
1092 | Elec = { | |
1093 | Create = function(brickcolor, cff, x, y, z) | |
1094 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1095 | prt.Anchored = true | |
1096 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1097 | prt.CFrame = CFrame.new(prt.Position) | |
1098 | game:GetService("Debris"):AddItem(prt, 10) | |
1099 | xval = math.random() / 9 | |
1100 | yval = math.random() / 9 | |
1101 | zval = math.random() / 9 | |
1102 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1103 | eul1 = math.random(-50, 50) | |
1104 | eul2 = math.random(-50, 50) | |
1105 | eul3 = math.random(-50, 50) | |
1106 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1107 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1108 | table.insert(Effects, { | |
1109 | prt, | |
1110 | "Elec", | |
1111 | .05, | |
1112 | x, | |
1113 | y, | |
1114 | z, | |
1115 | xval, | |
1116 | yval, | |
1117 | zval, | |
1118 | msh, | |
1119 | euld, | |
1120 | euld2 | |
1121 | }) | |
1122 | end | |
1123 | }; | |
1124 | ||
1125 | Elec2 = { | |
1126 | Create = function(brickcolor, cff, x, y, z) | |
1127 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1128 | prt.Anchored = true | |
1129 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1130 | prt.CFrame = CFrame.new(prt.Position) | |
1131 | game:GetService("Debris"):AddItem(prt, 10) | |
1132 | xval = math.random() / 7 | |
1133 | yval = math.random() / 7 | |
1134 | zval = math.random() / 7 | |
1135 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1136 | eul1 = math.random(-50, 50) | |
1137 | eul2 = math.random(-50, 50) | |
1138 | eul3 = math.random(-50, 50) | |
1139 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1140 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1141 | table.insert(Effects, { | |
1142 | prt, | |
1143 | "Elec", | |
1144 | .1, | |
1145 | x, | |
1146 | y, | |
1147 | z, | |
1148 | xval, | |
1149 | yval, | |
1150 | zval, | |
1151 | msh, | |
1152 | euld, | |
1153 | euld2 | |
1154 | }) | |
1155 | end | |
1156 | }; | |
1157 | ||
1158 | Clone = { | |
1159 | Create = function() | |
1160 | for _, v in pairs(Torso.Parent:children()) do | |
1161 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1162 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
1163 | c.Anchored = true | |
1164 | c.CFrame = v.CFrame | |
1165 | game:GetService("Debris"):AddItem(c, 5) | |
1166 | local cmsh = nil | |
1167 | if v.Name == "Head" then | |
1168 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
1169 | else | |
1170 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
1171 | end | |
1172 | table.insert(Effects, { | |
1173 | c, | |
1174 | "Cylinder", | |
1175 | 0.05, | |
1176 | 0.1, | |
1177 | 0.1, | |
1178 | 0.1, | |
1179 | cmsh | |
1180 | }) | |
1181 | end | |
1182 | end | |
1183 | end | |
1184 | }; | |
1185 | ||
1186 | EffectTemplate = { | |
1187 | ||
1188 | }; | |
1189 | } | |
1190 | ||
1191 | ||
1192 | shoot = function(mouse, aoe , partt, SpreadAmount, multiply) | |
1193 | ||
1194 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1195 | local MainPos = partt.Position | |
1196 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
1197 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1198 | local speed = 100 | |
1199 | local num = 500 | |
1200 | coroutine.resume(coroutine.create(function() | |
1201 | ||
1202 | repeat | |
1203 | swait() | |
1204 | local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1205 | local mag = (MainPos - pos).magnitude | |
1206 | Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1) | |
1207 | MainPos = MainPos + MouseLook.lookVector * speed | |
1208 | num = num - 1 | |
1209 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
1210 | if hit ~= nil then | |
1211 | if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then | |
1212 | num = 0 | |
1213 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
1214 | refpart.Anchored = true | |
1215 | refpart.CFrame = CFrame.new(pos) | |
1216 | CFuncs.Sound.Create("255661850", refpart, 1, 1) | |
1217 | local smonk = Instance.new("ParticleEmitter",refpart) | |
1218 | smonk.LightEmission = .1 | |
1219 | smonk.Size = NumberSequence.new(0.2) | |
1220 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
1221 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)}) | |
1222 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1223 | smonk.Transparency = bbb | |
1224 | smonk.Size = aaa | |
1225 | smonk.ZOffset = 0 | |
1226 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
1227 | smonk.LockedToPart = false | |
1228 | smonk.EmissionDirection = "Back" | |
1229 | smonk.Lifetime = NumberRange.new(.1, .5) | |
1230 | smonk.Rate = 50 | |
1231 | smonk.Rotation = NumberRange.new(-100, 100) | |
1232 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
1233 | smonk.Speed = NumberRange.new(4) | |
1234 | smonk.VelocitySpread = 50 | |
1235 | smonk.Enabled=true | |
1236 | game:GetService("Debris"):AddItem(smonk, .3) | |
1237 | elseif hit.Name == "Head" then | |
1238 | num = 0 | |
1239 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
1240 | refpart.Anchored = true | |
1241 | refpart.CFrame = CFrame.new(pos) | |
1242 | CFuncs.Sound.Create("296102734", refpart, 1, 1) | |
1243 | game:GetService("Debris"):AddItem(refpart, 2) | |
1244 | local smonk = Instance.new("ParticleEmitter",refpart) | |
1245 | smonk.LightEmission = .1 | |
1246 | smonk.Size = NumberSequence.new(0.2) | |
1247 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
1248 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)}) | |
1249 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1250 | smonk.Transparency = bbb | |
1251 | smonk.Size = aaa | |
1252 | smonk.ZOffset = 0 | |
1253 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
1254 | smonk.LockedToPart = false | |
1255 | smonk.EmissionDirection = "Back" | |
1256 | smonk.Lifetime = NumberRange.new(.1, .5) | |
1257 | smonk.Rate = 50 | |
1258 | smonk.Rotation = NumberRange.new(-100, 100) | |
1259 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
1260 | smonk.Speed = NumberRange.new(4) | |
1261 | smonk.VelocitySpread = 100 | |
1262 | smonk.Enabled=true | |
1263 | game:GetService("Debris"):AddItem(smonk, .3) | |
1264 | else | |
1265 | num = 0 | |
1266 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
1267 | refpart.Anchored = true | |
1268 | refpart.CFrame = CFrame.new(pos) | |
1269 | CFuncs.Sound.Create("341519743", prt, 1, 1) | |
1270 | game:GetService("Debris"):AddItem(refpart, .2) | |
1271 | end | |
1272 | end | |
1273 | do | |
1274 | if num <= 0 then | |
1275 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
1276 | refpart.Anchored = true | |
1277 | refpart.CFrame = CFrame.new(pos) | |
1278 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), refpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1279 | if hit ~= nil then | |
1280 | MagnitudeDamage(refpart, aoe, 2 * multiply, 2 * multiply, 0, "Normal", "233856154", 1) | |
1281 | end | |
1282 | game:GetService("Debris"):AddItem(refpart, 0) | |
1283 | end | |
1284 | end | |
1285 | until num <= 0 | |
1286 | end | |
1287 | )) | |
1288 | end | |
1289 | ||
1290 | ||
1291 | ||
1292 | ||
1293 | local Grabbed = false | |
1294 | ||
1295 | ||
1296 | function smear() | |
1297 | Attack = true | |
1298 | ||
1299 | Humanoid.AutoRotate = false | |
1300 | Humanoid.JumpPower = 0 | |
1301 | Humanoid.WalkSpeed = 0 | |
1302 | local grab = nil | |
1303 | executing = true | |
1304 | for i = 0, 1, 0.1 do | |
1305 | swait() | |
1306 | PlayAnimationFromTable({ | |
1307 | CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1308 | CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1309 | CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1310 | CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1311 | CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1312 | CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1313 | }, .2, false) | |
1314 | for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do | |
1315 | if v:FindFirstChild('Head') then | |
1316 | Grabbed = true | |
1317 | grab = v | |
1318 | end | |
1319 | if Grabbed == true then | |
1320 | targetted = nil | |
1321 | grab.Humanoid.PlatformStand = true | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | ||
1326 | local grab = nil | |
1327 | ||
1328 | for i = 0, .5, 0.1 do | |
1329 | swait() | |
1330 | PlayAnimationFromTable({ | |
1331 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1332 | CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1333 | CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1334 | CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1335 | CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1336 | CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1337 | }, .3, false) | |
1338 | for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do | |
1339 | if v:FindFirstChild('Head') then | |
1340 | Grabbed = true | |
1341 | grab = v | |
1342 | end | |
1343 | lockcam.CameraType = "Scriptable" | |
1344 | if Grabbed == true then | |
1345 | targetted = nil | |
1346 | grab.Humanoid.PlatformStand = true | |
1347 | grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1348 | end | |
1349 | end | |
1350 | Torso.Velocity=RootPart.CFrame.lookVector*100 | |
1351 | end | |
1352 | ||
1353 | if Grabbed == true and grab ~= nil then | |
1354 | targetted = nil | |
1355 | grab.Humanoid.PlatformStand = true | |
1356 | grab.Head.CFrame = Handle2.CFrame | |
1357 | grab.Head.CanCollide = false | |
1358 | local ow = CFuncs.Sound.Create("393884633", grab.Head, 2, 1) | |
1359 | for i = 0, .5, 0.1 do | |
1360 | swait() | |
1361 | PlayAnimationFromTable({ | |
1362 | CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1363 | CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1364 | CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1365 | CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1366 | CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1367 | CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1368 | }, .3, false) | |
1369 | lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1) | |
1370 | grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1371 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
1372 | end | |
1373 | CFuncs.Sound.Create("307379917", grab.Torso, 2, 1) | |
1374 | for i = 0, 4, 0.1 do | |
1375 | swait() | |
1376 | PlayAnimationFromTable({ | |
1377 | CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1378 | CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1379 | CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1380 | CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1381 | CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1382 | CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1383 | }, .3, false) | |
1384 | lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1) | |
1385 | local smonk = Instance.new("ParticleEmitter",grab.Head) | |
1386 | smonk.LightEmission = .1 | |
1387 | smonk.Size = NumberSequence.new(0.2) | |
1388 | smonk.Texture = "http://www.roblox.com/asset/?ID=552389687" | |
1389 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .1),NumberSequenceKeypoint.new(1, .5)}) | |
1390 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1391 | smonk.Transparency = bbb | |
1392 | smonk.Size = aaa | |
1393 | smonk.ZOffset = -1 | |
1394 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
1395 | smonk.LockedToPart = false | |
1396 | smonk.EmissionDirection = "Bottom" | |
1397 | smonk.Lifetime = NumberRange.new(.2, 5) | |
1398 | smonk.Rate = 10 | |
1399 | smonk.Rotation = NumberRange.new(-100, 100) | |
1400 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
1401 | smonk.Speed = NumberRange.new(-.3) | |
1402 | smonk.VelocitySpread = 10 | |
1403 | smonk.Enabled=true | |
1404 | game:GetService("Debris"):AddItem(smonk, 1) | |
1405 | Torso.Velocity=RootPart.CFrame.lookVector*40 | |
1406 | grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1407 | end | |
1408 | grab.Torso.Velocity=RootPart.CFrame.lookVector*0 | |
1409 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
1410 | grab.Torso.CanCollide = false | |
1411 | --smashy | |
1412 | for i = 0, .7, 0.1 do | |
1413 | for i = 0, .4, 0.1 do | |
1414 | swait() | |
1415 | PlayAnimationFromTable({ | |
1416 | CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1417 | CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1418 | CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1419 | CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1420 | CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1421 | CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1422 | }, .3, false) | |
1423 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1) | |
1424 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
1425 | end | |
1426 | local smonk = Instance.new("ParticleEmitter",grab.Head) | |
1427 | smonk.LightEmission = .1 | |
1428 | smonk.Size = NumberSequence.new(0.2) | |
1429 | smonk.Texture = "http://www.roblox.com/asset/?ID=122022304" | |
1430 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)}) | |
1431 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1432 | smonk.Transparency = bbb | |
1433 | smonk.Size = aaa | |
1434 | smonk.ZOffset = 1 | |
1435 | smonk.Acceleration = Vector3.new(0,.3, 0) | |
1436 | smonk.LockedToPart = false | |
1437 | smonk.EmissionDirection = "Back" | |
1438 | smonk.Lifetime = NumberRange.new(.2, 5) | |
1439 | smonk.Rate = 100 | |
1440 | smonk.Rotation = NumberRange.new(-10, 10) | |
1441 | smonk.RotSpeed = NumberRange.new(-10, 10) | |
1442 | smonk.Speed = NumberRange.new(2) | |
1443 | smonk.VelocitySpread = 1000 | |
1444 | smonk.Enabled=true | |
1445 | game:GetService("Debris"):AddItem(smonk, .5) | |
1446 | for i = 0, .4, 0.1 do | |
1447 | swait() | |
1448 | PlayAnimationFromTable({ | |
1449 | CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1450 | CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1451 | CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1452 | CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1453 | CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1454 | CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1455 | }, .3, false) | |
1456 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
1457 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1) | |
1458 | end | |
1459 | CFuncs.Sound.Create("710036613", grab.Torso, 1, 1) | |
1460 | end | |
1461 | for i = 0, 3, 0.1 do | |
1462 | swait() | |
1463 | PlayAnimationFromTable({ | |
1464 | CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1465 | CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1466 | CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1467 | CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0 + 0.1 * math.cos(Sine/15), .5 + 0.1 * math.cos(Sine/30), 0) * CFrame.Angles(0 + 0.1 * math.cos(Sine/15), 0, 0), | |
1468 | CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1469 | CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1470 | }, .3, false) | |
1471 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
1472 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,8),grab.Head.CFrame,.8) | |
1473 | end | |
1474 | local smonk = Instance.new("ParticleEmitter",grab.Head) | |
1475 | smonk.LightEmission = .1 | |
1476 | smonk.Size = NumberSequence.new(0.2) | |
1477 | smonk.Texture = "http://www.roblox.com/asset/?ID=122022304" | |
1478 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)}) | |
1479 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1480 | smonk.Transparency = bbb | |
1481 | smonk.Size = aaa | |
1482 | smonk.ZOffset = 1 | |
1483 | smonk.Acceleration = Vector3.new(0,5, 0) | |
1484 | smonk.LockedToPart = false | |
1485 | smonk.EmissionDirection = "Back" | |
1486 | smonk.Lifetime = NumberRange.new(.2, 5) | |
1487 | smonk.Rate = 1000 | |
1488 | smonk.Rotation = NumberRange.new(-10, 10) | |
1489 | smonk.RotSpeed = NumberRange.new(-10, 10) | |
1490 | smonk.Speed = NumberRange.new(5) | |
1491 | smonk.VelocitySpread = 1000 | |
1492 | smonk.Enabled=true | |
1493 | game:GetService("Debris"):AddItem(smonk, .8) | |
1494 | CFuncs.Sound.Create("429400881", grab.Torso, 5, .8) | |
1495 | for i = 0, 3, 0.1 do | |
1496 | swait() | |
1497 | PlayAnimationFromTable({ | |
1498 | CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1499 | CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1500 | CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1501 | CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1502 | CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1503 | CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1504 | }, .3, false) | |
1505 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
1506 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.5) | |
1507 | end | |
1508 | grab.Head.Anchored = false | |
1509 | end | |
1510 | if grab ~= nil then | |
1511 | grab.Head:Destroy() | |
1512 | end | |
1513 | grab=nil | |
1514 | Grabbed = false | |
1515 | executing = false | |
1516 | Humanoid.AutoRotate = true | |
1517 | Humanoid.JumpPower = 100 | |
1518 | Humanoid.WalkSpeed = 25 | |
1519 | Attack = false | |
1520 | lockcam.CameraType = "Custom" | |
1521 | end | |
1522 | ||
1523 | ||
1524 | crosshair = Instance.new("BillboardGui",Character) | |
1525 | crosshair.Size = UDim2.new(10,0,10,0) | |
1526 | crosshair.Enabled = false | |
1527 | crosshair.AlwaysOnTop = true | |
1528 | crosshair2 = Instance.new("BillboardGui",Character) | |
1529 | crosshair2.Size = UDim2.new(10,0,10,0) | |
1530 | crosshair2.Enabled = false | |
1531 | crosshair2.AlwaysOnTop = true | |
1532 | ||
1533 | imgl = Instance.new("ImageLabel",crosshair) | |
1534 | imgl.Position = UDim2.new(0,0,0,0) | |
1535 | imgl.Size = UDim2.new(1,0,1,0) | |
1536 | imgl.Image = "rbxassetid://1122662303" | |
1537 | imgl.BackgroundTransparency = 1 | |
1538 | imgl.ImageColor3 = Color3.new(.5,0,0) | |
1539 | ||
1540 | ||
1541 | crosshair3 = Instance.new("BillboardGui",Character) | |
1542 | crosshair3.Size = UDim2.new(10,0,10,0) | |
1543 | crosshair3.Enabled = false | |
1544 | crosshair3.AlwaysOnTop = true | |
1545 | ||
1546 | imgl3 = Instance.new("ImageLabel",crosshair3) | |
1547 | imgl3.Position = UDim2.new(0,0,0,0) | |
1548 | imgl3.Size = UDim2.new(1,0,1,0) | |
1549 | imgl3.Image = "rbxassetid://18006519" | |
1550 | imgl3.BackgroundTransparency = 1 | |
1551 | imgl3.ImageColor3 = Color3.new(0,0,0) | |
1552 | ||
1553 | imgl2 = Instance.new("ImageLabel",crosshair) | |
1554 | imgl2.Position = UDim2.new(0,0,0,0) | |
1555 | imgl2.Size = UDim2.new(1,0,1,0) | |
1556 | imgl2.Image = "rbxassetid://1122660386" | |
1557 | imgl2.BackgroundTransparency = 1 | |
1558 | imgl2.ImageColor3 = Color3.new(0,0,0) | |
1559 | ||
1560 | --Credit to CKBackup for his targeting system.-- | |
1561 | ||
1562 | targetted = nil | |
1563 | ||
1564 | function TargetSelect(person) | |
1565 | local dd=coroutine.wrap(function() | |
1566 | if targetted ~= person then | |
1567 | targetted = person | |
1568 | for i = 0,8,1 do | |
1569 | crosshair.Size = UDim2.new(0+i,0,0+i,0) | |
1570 | crosshair2.Size = UDim2.new(.1+i,0,.1+i,0) | |
1571 | crosshair3.Size = UDim2.new(0+i,0,0+i,0) | |
1572 | wait(.05) | |
1573 | end | |
1574 | end | |
1575 | end) | |
1576 | dd() | |
1577 | end | |
1578 | ||
1579 | function LockOn() | |
1580 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Head") ~= nil then | |
1581 | TargetSelect(Mouse.Target.Parent.Head) | |
1582 | print(Mouse.Target) | |
1583 | CFuncs.Sound.Create("376178316", Mouse.Target.Parent.Head, 2, .8) | |
1584 | else end | |
1585 | end | |
1586 | ||
1587 | ||
1588 | ||
1589 | function pepper() | |
1590 | Attack = true | |
1591 | Humanoid.AutoRotate = false | |
1592 | Humanoid.JumpPower = 0 | |
1593 | Humanoid.WalkSpeed = 0 | |
1594 | ||
1595 | local grab = nil | |
1596 | executing = true | |
1597 | for i = 0, 1, 0.1 do | |
1598 | swait() | |
1599 | PlayAnimationFromTable({ | |
1600 | CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1601 | CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1602 | CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1603 | CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1604 | CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1605 | CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1606 | }, .2, false) | |
1607 | end | |
1608 | ||
1609 | local grab = nil | |
1610 | ||
1611 | for i = 0, 1, 0.1 do | |
1612 | swait() | |
1613 | PlayAnimationFromTable({ | |
1614 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1615 | CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1616 | CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1617 | CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1618 | CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1619 | CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1620 | }, .3, false) | |
1621 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do | |
1622 | if v:FindFirstChild('Torso') and Grabbed ~= true then | |
1623 | Grabbed = true | |
1624 | ||
1625 | grab = v | |
1626 | end | |
1627 | if Grabbed == true then | |
1628 | targetted = nil | |
1629 | grab.Humanoid.PlatformStand = true | |
1630 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1631 | end | |
1632 | end | |
1633 | Torso.Velocity=RootPart.CFrame.lookVector*100 | |
1634 | end | |
1635 | ||
1636 | ||
1637 | ||
1638 | if Grabbed == true and grab ~= nil then | |
1639 | targetted = nil | |
1640 | grab.Humanoid.PlatformStand = true | |
1641 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1642 | grab.Torso.CanCollide = false | |
1643 | --grab here | |
1644 | for i = 0, .3, 0.1 do | |
1645 | swait() | |
1646 | PlayAnimationFromTable({ | |
1647 | CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1648 | CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1649 | CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1650 | CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1651 | CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1652 | CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1653 | }, .3, false) | |
1654 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1655 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
1656 | end | |
1657 | ||
1658 | for i = 0, 1, 0.1 do | |
1659 | swait() | |
1660 | PlayAnimationFromTable({ | |
1661 | CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1662 | CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1663 | CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1664 | CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1665 | CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1666 | CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1667 | }, .3, false) | |
1668 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
1669 | end | |
1670 | lockcam.CameraType = "Scriptable" | |
1671 | --release here | |
1672 | for i = 0, .3, 0.1 do | |
1673 | swait() | |
1674 | PlayAnimationFromTable({ | |
1675 | CFrame.new(-0, -0.790954828, 0.162615269, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1676 | CFrame.new(0, 1.55287015, 0.135475516, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1677 | CFrame.new(0.965891123, 0.600056291, -0.939134777, 0.984807968, 0.173647299, 6.93650236e-07, 1.01327896e-06, -1.7285347e-06, -1.00000012, -0.173647314, 0.984807849, -1.81794167e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1678 | CFrame.new(-0.848382771, 0.642180681, -1.03612173, 0.973482251, -0.194533288, -0.120371334, -0.113977998, 0.0437724888, -0.992518544, 0.198346853, 0.979918897, 0.0204392672) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1679 | CFrame.new(0.500007629, -0.797153175, -0.95421052, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1680 | CFrame.new(-0.499992371, -0.700443864, -1.01739883, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1681 | }, .3, false) | |
1682 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1683 | end | |
1684 | grab.Torso.Anchored = true | |
1685 | Humanoid.JumpPower = 100 | |
1686 | Humanoid.Jump = true | |
1687 | Torso.Velocity=RootPart.CFrame.upVector*150 | |
1688 | CFuncs.Sound.Create("158149887", Torso, 1, 1) | |
1689 | wait(.1) | |
1690 | for i = 0, .3, 0.1 do | |
1691 | Torso.Velocity=RootPart.CFrame.lookVector*40 | |
1692 | swait() | |
1693 | PlayAnimationFromTable({ | |
1694 | CFrame.new(-0, -0.486727536, -0.199950755, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1695 | CFrame.new(0.0483627319, 1.54976475, 0.0516630113, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1696 | CFrame.new(1.38765192, 1.19624639, -0.26731497, 0.98480922, 0.0301625114, -0.171000317, 1.10268593e-05, -0.984808326, -0.173645556, -0.173640087, 0.171005875, -0.969848573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1697 | CFrame.new(-1.319543, 1.38152361, -0.336561173, 0.973482132, -0.120370626, 0.194534108, -0.113977373, -0.992518663, -0.0437721014, 0.198347583, 0.0204388499, -0.979918599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1698 | CFrame.new(0.500007629, -1.27044821, -0.954210758, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1699 | CFrame.new(-0.499992371, -1.1737386, -1.01739967, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1700 | }, .3, false) | |
1701 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1702 | end | |
1703 | grab.Torso.Anchored = false | |
1704 | grab.Torso.CanCollide = true | |
1705 | Humanoid.JumpPower = 0 | |
1706 | RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,5) | |
1707 | for i = 0, .3, 0.1 do | |
1708 | swait() | |
1709 | PlayAnimationFromTable({ | |
1710 | CFrame.new(0.428418577, -0.671607018, -0.504335344, 0.279453993, -0.262003154, 0.923720658, -0.663414001, 0.642787337, 0.383022666, -0.694109023, -0.719846487, 0.0058129211) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1711 | CFrame.new(0.0483628362, 1.549775, 0.0516622961, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1712 | CFrame.new(1.37295699, 1.17039251, -0.337434739, 0.975084543, -0.109461486, -0.192946702, -0.170998245, -0.924961448, -0.339420587, -0.141314715, 0.363957286, -0.920633197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1713 | CFrame.new(-1.36459041, 0.411512792, -0.67284143, 0.973482847, -0.071649164, -0.21724999, -0.113974214, 0.671512127, -0.732176006, 0.198345765, 0.737521529, 0.645539343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1714 | CFrame.new(0.499992371, -1.23907411, -0.86791718, 1, 0, 0, -2.98023224e-08, 0.939692259, 0.342021227, 4.61004674e-08, -0.342021227, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1715 | CFrame.new(-0.49999243, -1.17373872, -1.01739335, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1716 | }, .3, false) | |
1717 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1718 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
1719 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
1720 | Torso.Velocity=RootPart.CFrame.lookVector*20 | |
1721 | end | |
1722 | for i = 0, .3, 0.1 do | |
1723 | swait() | |
1724 | PlayAnimationFromTable({ | |
1725 | CFrame.new(-0.672757447, -0.735233426, -0.293752909, -0.962360024, 0.00164131995, 0.271772951, -0.0779609978, 0.956289232, -0.281838685, -0.260356098, -0.292417973, -0.920166552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1726 | CFrame.new(0.0483631641, 1.42946541, -0.278911769, 1, -1.93715096e-07, 3.12924385e-06, -8.86619091e-07, 0.93969202, 0.342022359, -3.05473804e-06, -0.342022389, 0.939691842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1727 | CFrame.new(1.37296712, 1.17040694, -0.337452441, 0.975084305, -0.109462924, -0.192946956, -0.17099987, -0.924960554, -0.3394216, -0.141314253, 0.363958538, -0.92063278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1728 | CFrame.new(-1.36458802, 0.411512852, -0.672853589, 0.973482966, -0.0716485977, -0.217249781, -0.113973796, 0.671514273, -0.73217392, 0.198345542, 0.737519622, 0.645541549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1729 | CFrame.new(0.499996156, -1.23906803, -0.8679353, 1, 6.51925802e-09, 2.98023224e-08, -7.4505806e-09, 0.93969214, 0.342021704, -2.98023224e-08, -0.342021674, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1730 | CFrame.new(-0.499984771, -1.17374265, -1.01740098, 1, 1.49011612e-08, 1.49011612e-08, -7.4505806e-09, 0.939693391, -0.342018157, -2.98023224e-08, 0.342018127, 0.939693391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1731 | }, .3, false) | |
1732 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1733 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
1734 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
1735 | Torso.Velocity=RootPart.CFrame.lookVector*30 | |
1736 | end | |
1737 | for i = 0, 1, 0.1 do | |
1738 | swait() | |
1739 | PlayAnimationFromTable({ | |
1740 | CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1741 | CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1742 | CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1743 | CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1744 | CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1745 | CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1746 | }, .3, false) | |
1747 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1748 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
1749 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
1750 | Torso.Velocity=RootPart.CFrame.lookVector*40 | |
1751 | end | |
1752 | --pew here | |
1753 | for i = 0, 1, 0.1 do | |
1754 | swait() | |
1755 | PlayAnimationFromTable({ | |
1756 | CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1757 | CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1758 | CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1759 | CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1760 | CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1761 | CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1762 | }, .3, false) | |
1763 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
1764 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
1765 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
1766 | Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1767 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1768 | local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5)) | |
1769 | local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3)) | |
1770 | shell.Anchored = false | |
1771 | shell.Position = barrelcore.Position | |
1772 | shell.CanCollide = true | |
1773 | shell.Velocity=RootPart.CFrame.rightVector*10 | |
1774 | CFuncs.Sound.Create("1456344653", shell, 1, 1) | |
1775 | game:GetService("Debris"):AddItem(shell, 2) | |
1776 | CFuncs.Sound.Create("356911785", bulletpart, .5, 1) | |
1777 | local smonk2 = Instance.new("ParticleEmitter",bulletpart) | |
1778 | smonk2.LightEmission = .1 | |
1779 | smonk2.Size = NumberSequence.new(0.2) | |
1780 | smonk2.Texture = "http://www.roblox.com/asset/?ID=476778304" | |
1781 | aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.1)}) | |
1782 | bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1783 | smonk2.Transparency = bbb2 | |
1784 | smonk2.Size = aaa2 | |
1785 | smonk2.ZOffset = 0 | |
1786 | smonk2.Acceleration = Vector3.new(0, -5, 0) | |
1787 | smonk2.LockedToPart = false | |
1788 | smonk2.EmissionDirection = "Back" | |
1789 | smonk2.Lifetime = NumberRange.new(.1, .5) | |
1790 | smonk2.Rate = 1000 | |
1791 | smonk2.Rotation = NumberRange.new(-100, 100) | |
1792 | smonk2.RotSpeed = NumberRange.new(-100, 100) | |
1793 | smonk2.Speed = NumberRange.new(4) | |
1794 | smonk2.VelocitySpread = 100 | |
1795 | smonk2.Enabled=true | |
1796 | game:GetService("Debris"):AddItem(smonk2, .1) | |
1797 | Torso.Velocity=RootPart.CFrame.lookVector*50 | |
1798 | end | |
1799 | CFuncs.Sound.Create("521472140", grab.Torso, 5, 1) | |
1800 | ShowDamage((grab.Torso.CFrame * CFrame.new(0, 0, (grab.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Crit!", 2, BrickColor.new(Torso.Color).Color) | |
1801 | grab.Torso:BreakJoints() | |
1802 | end | |
1803 | lockcam.CameraType = "Custom" | |
1804 | grab=nil | |
1805 | Grabbed = false | |
1806 | executing = false | |
1807 | Humanoid.AutoRotate = true | |
1808 | Humanoid.JumpPower = 100 | |
1809 | Humanoid.WalkSpeed = 25 | |
1810 | Attack = false | |
1811 | end | |
1812 | ||
1813 | ||
1814 | ||
1815 | ||
1816 | function righthop() | |
1817 | Attack = true | |
1818 | CFuncs.Sound.Create("158149887", Torso, 1, 1) | |
1819 | Humanoid.Jump = true | |
1820 | for i = 0, .5, 0.1 do | |
1821 | swait() | |
1822 | PlayAnimationFromTable({ | |
1823 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1824 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1825 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1826 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1827 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1828 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1829 | }, .3, false) | |
1830 | end | |
1831 | Torso.Velocity=RootPart.CFrame.rightVector*200 | |
1832 | for i = 0, 1, 0.1 do | |
1833 | swait() | |
1834 | PlayAnimationFromTable({ | |
1835 | CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1836 | CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1837 | CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1838 | CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1839 | CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1840 | CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1841 | }, .3, false) | |
1842 | end | |
1843 | Attack = false | |
1844 | end | |
1845 | ||
1846 | ||
1847 | ||
1848 | function backhop() | |
1849 | Attack = true | |
1850 | CFuncs.Sound.Create("158149887", Torso, 1, 1) | |
1851 | Humanoid.Jump = true | |
1852 | for i = 0, .5, 0.1 do | |
1853 | swait() | |
1854 | PlayAnimationFromTable({ | |
1855 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1856 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1857 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1858 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1859 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1860 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1861 | }, .3, false) | |
1862 | end | |
1863 | Torso.Velocity=RootPart.CFrame.lookVector*-200 | |
1864 | for i = 0, 1, 0.1 do | |
1865 | swait() | |
1866 | PlayAnimationFromTable({ | |
1867 | CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1868 | CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1869 | CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1870 | CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1871 | CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1872 | CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1873 | }, .3, false) | |
1874 | end | |
1875 | Attack = false | |
1876 | end | |
1877 | ||
1878 | ||
1879 | ||
1880 | ||
1881 | function lefthop() | |
1882 | Attack = true | |
1883 | Humanoid.Jump = true | |
1884 | CFuncs.Sound.Create("158149887", Torso, 1, 1) | |
1885 | for i = 0, .5, 0.1 do | |
1886 | swait() | |
1887 | PlayAnimationFromTable({ | |
1888 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1889 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1890 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1891 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1892 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1893 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1894 | }, .3, false) | |
1895 | end | |
1896 | Torso.Velocity=RootPart.CFrame.rightVector*-200 | |
1897 | for i = 0, 1, 0.1 do | |
1898 | swait() | |
1899 | PlayAnimationFromTable({ | |
1900 | CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1901 | CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1902 | CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1903 | CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1904 | CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1905 | CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1906 | }, .3, false) | |
1907 | end | |
1908 | Attack = false | |
1909 | end | |
1910 | ||
1911 | ||
1912 | ||
1913 | focused = false | |
1914 | ||
1915 | ||
1916 | ||
1917 | function fire() | |
1918 | Attack = true | |
1919 | Humanoid.WalkSpeed = 8 | |
1920 | Humanoid.JumpPower = 0 | |
1921 | Humanoid.AutoRotate = false | |
1922 | bodygyro = Instance.new("BodyGyro",RootPart) | |
1923 | bodygyro.MaxTorque = Vector3.new(50000,50000,50000) | |
1924 | bodygyro.D = 2500 | |
1925 | bodygyro.P = 80000 | |
1926 | for i = 0, .5, 0.1 do | |
1927 | swait() | |
1928 | PlayAnimationFromTable({ | |
1929 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1930 | CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1931 | CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1932 | CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1933 | CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1934 | CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1935 | }, .3, false) | |
1936 | bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) | |
1937 | end | |
1938 | ||
1939 | local smonk = Instance.new("ParticleEmitter",bulletpart) | |
1940 | smonk.LightEmission = .1 | |
1941 | smonk.Size = NumberSequence.new(0.2) | |
1942 | smonk.Texture = "http://www.roblox.com/asset/?ID=476778304" | |
1943 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)}) | |
1944 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1945 | smonk.Transparency = bbb | |
1946 | smonk.Size = aaa | |
1947 | smonk.ZOffset = 0 | |
1948 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
1949 | smonk.LockedToPart = false | |
1950 | smonk.EmissionDirection = "Back" | |
1951 | smonk.Lifetime = NumberRange.new(.1, .3) | |
1952 | smonk.Rate = 50 | |
1953 | smonk.Rotation = NumberRange.new(-100, 100) | |
1954 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
1955 | smonk.Speed = NumberRange.new(4) | |
1956 | smonk.VelocitySpread = 100 | |
1957 | smonk.Enabled=true | |
1958 | ||
1959 | ||
1960 | Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1961 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
1962 | local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5)) | |
1963 | local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3)) | |
1964 | shell.Anchored = false | |
1965 | shell.Position = barrelcore.Position | |
1966 | shell.CanCollide = true | |
1967 | shell.Velocity=RootPart.CFrame.rightVector*10 | |
1968 | CFuncs.Sound.Create("1456344653", shell, 1, 1) | |
1969 | game:GetService("Debris"):AddItem(shell, 2) | |
1970 | shoot(Mouse,3,bulletpart,0,10) | |
1971 | CFuncs.Sound.Create("356911785", bulletpart, .5, 1) | |
1972 | Torso.Velocity=RootPart.CFrame.lookVector*-5 | |
1973 | for i = 0, 1, 0.1 do | |
1974 | swait() | |
1975 | PlayAnimationFromTable({ | |
1976 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1977 | CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1978 | CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1979 | CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1980 | CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1981 | CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1982 | }, .3, false) | |
1983 | bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) | |
1984 | end | |
1985 | Attack = false | |
1986 | Humanoid.WalkSpeed = 25 | |
1987 | smonk.Enabled=false | |
1988 | bodygyro:Destroy() | |
1989 | Humanoid.AutoRotate = true | |
1990 | Humanoid.JumpPower = 100 | |
1991 | end | |
1992 | ||
1993 | ||
1994 | ||
1995 | ||
1996 | function autofire() | |
1997 | Attack = true | |
1998 | Humanoid.WalkSpeed = 0 | |
1999 | Humanoid.JumpPower = 0 | |
2000 | Humanoid.AutoRotate = false | |
2001 | focused = true | |
2002 | for i = 0, .5, 0.1 do | |
2003 | swait() | |
2004 | PlayAnimationFromTable({ | |
2005 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2006 | CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2007 | CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2008 | CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2009 | CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2010 | CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2011 | }, .3, false) | |
2012 | end | |
2013 | ||
2014 | local smonk = Instance.new("ParticleEmitter",bulletpart) | |
2015 | smonk.LightEmission = .1 | |
2016 | smonk.Size = NumberSequence.new(0.2) | |
2017 | smonk.Texture = "http://www.roblox.com/asset/?ID=476778304" | |
2018 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)}) | |
2019 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2020 | smonk.Transparency = bbb | |
2021 | smonk.Size = aaa | |
2022 | smonk.ZOffset = 0 | |
2023 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
2024 | smonk.LockedToPart = false | |
2025 | smonk.EmissionDirection = "Back" | |
2026 | smonk.Lifetime = NumberRange.new(.1, .3) | |
2027 | smonk.Rate = 50 | |
2028 | smonk.Rotation = NumberRange.new(-100, 100) | |
2029 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
2030 | smonk.Speed = NumberRange.new(4) | |
2031 | smonk.VelocitySpread = 100 | |
2032 | smonk.Enabled=true | |
2033 | ||
2034 | ||
2035 | Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
2036 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1) | |
2037 | local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5)) | |
2038 | local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3)) | |
2039 | shell.Anchored = false | |
2040 | shell.Position = barrelcore.Position | |
2041 | shell.CanCollide = true | |
2042 | shell.Velocity=RootPart.CFrame.rightVector*10 | |
2043 | CFuncs.Sound.Create("1456344653", shell, 1, 1) | |
2044 | game:GetService("Debris"):AddItem(shell, 2) | |
2045 | if targetted.Parent.Humanoid.Health > 100 then | |
2046 | targetted.Parent.Humanoid.Health = 0 | |
2047 | ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "[Health fixed]", 2, BrickColor.new("Really red").Color) | |
2048 | elseif targetted.Parent.Humanoid.Health <= 100 then | |
2049 | targetted.Parent.Humanoid.Health = targetted.Parent.Humanoid.Health - 30 | |
2050 | ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "-30", 2, BrickColor.new(Torso.Color).Color) | |
2051 | elseif targetted.Parent.Humanoid.Health <= 30 then | |
2052 | ||
2053 | end | |
2054 | ||
2055 | CFuncs.Sound.Create("356911785", bulletpart, .5, 1) | |
2056 | for i = 0, .5, 0.1 do | |
2057 | swait() | |
2058 | PlayAnimationFromTable({ | |
2059 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2060 | CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2061 | CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2062 | CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2063 | CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2064 | CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2065 | }, .3, false) | |
2066 | end | |
2067 | Attack = false | |
2068 | focused = false | |
2069 | Humanoid.WalkSpeed = 25 | |
2070 | smonk.Enabled=false | |
2071 | Humanoid.AutoRotate = true | |
2072 | Humanoid.JumpPower = 100 | |
2073 | end | |
2074 | ||
2075 | ||
2076 | ||
2077 | ||
2078 | ||
2079 | ||
2080 | ||
2081 | Mouse.Button1Up:connect(function() | |
2082 | if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then | |
2083 | fire() | |
2084 | elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted ~= nil then | |
2085 | autofire() | |
2086 | end | |
2087 | end) | |
2088 | ||
2089 | ||
2090 | ||
2091 | ||
2092 | ||
2093 | ||
2094 | Mouse.KeyDown:connect(function(Key) | |
2095 | Key = Key:lower() | |
2096 | if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'e' then | |
2097 | righthop() | |
2098 | elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'q' then | |
2099 | lefthop() | |
2100 | elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'r' then | |
2101 | backhop() | |
2102 | elseif Attack == false and Key == 'z' and Anim ~= "Fall" and Anim ~= "Jump" then | |
2103 | pepper() | |
2104 | elseif Attack == false and Key == 'x' and Anim ~= "Fall" and Anim ~= "Jump" then | |
2105 | smear() | |
2106 | elseif Attack == false and Key == 'f' and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then | |
2107 | LockOn() | |
2108 | elseif Attack == false and Key == 'f' and targetted ~= nil then | |
2109 | targetted = nil | |
2110 | bodygyroo:Destroy() | |
2111 | ||
2112 | end | |
2113 | end) | |
2114 | ||
2115 | ||
2116 | executing = false | |
2117 | ||
2118 | local function OnHumanoidStateChange(oldState, newState) --last thing humanoid was doing, current thing humanoid is doing | |
2119 | if newState == Enum.HumanoidStateType.Landed and oldState == Enum.HumanoidStateType.Freefall and executing ~= true then --if they were falling and just landed then | |
2120 | if Attack == false then | |
2121 | Attack = true | |
2122 | Humanoid.AutoRotate = false | |
2123 | Humanoid.WalkSpeed = 0 | |
2124 | Humanoid.JumpPower = 0 | |
2125 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
2126 | CFuncs.Sound.Create("608350178", Torso, 3, 1) | |
2127 | for i = 0, 1, 0.1 do | |
2128 | swait() | |
2129 | PlayAnimationFromTable({ | |
2130 | CFrame.new(-0, -1.01481593, 2.98023224e-08, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2131 | CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2132 | CFrame.new(1.50000763, -0.131187856, 0.26789096, 1, 0, 0, 0, 0.984807849, 0.173648536, 0, -0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2133 | CFrame.new(-0.934591651, -0.108145729, -0.566749334, 0.984807849, 0.173647985, 0, -0.150383562, 0.852868617, -0.500000238, -0.0868240371, 0.492404163, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2134 | CFrame.new(0.5, -0.643755913, -0.994426787, 1, 0, 0, 0, 0.984807789, -0.173648715, 0, 0.173648685, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2135 | CFrame.new(-0.5, -1.78364873, 0.343712032, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2136 | }, .3, false) | |
2137 | end | |
2138 | ||
2139 | end | |
2140 | Humanoid.AutoRotate = true | |
2141 | Humanoid.WalkSpeed = 25 | |
2142 | Humanoid.JumpPower = 100 | |
2143 | Attack = false | |
2144 | end | |
2145 | end | |
2146 | ||
2147 | ||
2148 | Humanoid.StateChanged:connect(OnHumanoidStateChange) | |
2149 | ||
2150 | ||
2151 | destroyable = false | |
2152 | ||
2153 | spawn(function() | |
2154 | while true do | |
2155 | if targetted ~= nil and targetted.Parent.Head ~= nil then | |
2156 | print("ghay") | |
2157 | bodygyroo = Instance.new("BodyGyro",RootPart) | |
2158 | bodygyroo.MaxTorque = Vector3.new(50000,50000,50000) | |
2159 | bodygyroo.D = 2500 | |
2160 | bodygyroo.P = 50000 | |
2161 | while targetted ~= nil do | |
2162 | bodygyroo.CFrame = CFrame.new(RootPart.Position, Vector3.new(targetted.Parent.Head.Position.X,RootPart.Position,targetted.Parent.Head.Position.Z)) | |
2163 | wait(.01) | |
2164 | end | |
2165 | elseif targetted == nil and destroyable == true then | |
2166 | bodygyroo:Destroy() | |
2167 | wait(.01) | |
2168 | elseif targetted ~= nil and Attack ~= true and focused ~= true then | |
2169 | bodygyroo:Destroy() | |
2170 | end | |
2171 | wait(.001) | |
2172 | end | |
2173 | end) | |
2174 | ||
2175 | ||
2176 | ||
2177 | ||
2178 | while true do | |
2179 | swait() | |
2180 | for i, v in pairs(Character:GetChildren()) do | |
2181 | if v:IsA("Part") then | |
2182 | v.Material = "SmoothPlastic" | |
2183 | elseif v:IsA("Accessory") then | |
2184 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
2185 | end | |
2186 | end | |
2187 | for i, v in pairs(Character:GetChildren()) do | |
2188 | if v:IsA'Model' then | |
2189 | for _, c in pairs(v:GetChildren()) do | |
2190 | if c:IsA'Part' then | |
2191 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
2192 | end | |
2193 | end | |
2194 | end | |
2195 | end | |
2196 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2197 | Velocity = RootPart.Velocity.y | |
2198 | Sine = Sine + Change | |
2199 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
2200 | if RootPart.Velocity.y > 1 and hit == nil then | |
2201 | Anim = "Jump" | |
2202 | if Attack == false then | |
2203 | Change = 1 | |
2204 | PlayAnimationFromTable({ | |
2205 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2206 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2207 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2208 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2209 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2210 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2211 | }, .3, false) | |
2212 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3) | |
2213 | ||
2214 | end | |
2215 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
2216 | Anim = "Fall" | |
2217 | if Attack == false then | |
2218 | Change = 1 | |
2219 | PlayAnimationFromTable({ | |
2220 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2221 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2222 | CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2223 | CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2224 | CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2225 | CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2226 | }, .3, false) | |
2227 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3) | |
2228 | end | |
2229 | elseif TorsoVelocity < 1 and hit ~= nil then | |
2230 | Anim = "Idle" | |
2231 | if Attack == false then | |
2232 | Change = 1 | |
2233 | PlayAnimationFromTable({ | |
2234 | CFrame.new(-0.00794177782, -7.4505806e-09, 0.0224991869, 0.76604414, 0.111618884, 0.633022666, 0, 0.984807849, -0.173648044, -0.642788053, 0.13302207, 0.754406214) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2235 | CFrame.new(-0.0413136631, 1.49691474, -0.148686588, 0.767336428, 0.138277978, -0.626158178, 0.0824353173, 0.947098911, 0.310174853, 0.635923922, -0.289626002, 0.715344429) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
2236 | CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2237 | CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2238 | CFrame.new(0.62906158, -2.01587725, 0.0849169493, 0.939692438, 0, -0.342020959, 0.0593912601, 0.984807849, 0.163175747, 0.336824834, -0.173648044, 0.92541641) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2239 | CFrame.new(-0.43440938, -2.03143525, -0.00331869721, 0.98480773, 0, 0.173648447, -0.0301537216, 0.984807849, 0.171009928, -0.171010375, -0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2240 | }, .3, false) | |
2241 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
2242 | end | |
2243 | elseif TorsoVelocity > 2 and hit ~= nil then | |
2244 | Anim = "Walk" | |
2245 | if Attack == false then | |
2246 | PlayAnimationFromTable({ | |
2247 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .1 * math.cos(Sine/35), 0) * CFrame.Angles(-.3 + 0.05 * math.cos(Sine/30), 0, 0), | |
2248 | CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0), | |
2249 | CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2250 | CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2251 | CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1.8 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)), | |
2252 | CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1.8 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)), | |
2253 | }, .3, false) | |
2254 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
2255 | ||
2256 | end | |
2257 | end | |
2258 | if #Effects > 0 then | |
2259 | for e = 1, #Effects do | |
2260 | if Effects[e] ~= nil then | |
2261 | local Thing = Effects[e] | |
2262 | if Thing ~= nil then | |
2263 | local Part = Thing[1] | |
2264 | local Mode = Thing[2] | |
2265 | local Delay = Thing[3] | |
2266 | local IncX = Thing[4] | |
2267 | local IncY = Thing[5] | |
2268 | if Thing[1].Transparency <= 1 then | |
2269 | if Thing[2] == "Block1" then | |
2270 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2271 | Mesh = Thing[7] | |
2272 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2273 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2274 | elseif Thing[2] == "Ice" then | |
2275 | if Thing[6] <= Thing[5] then | |
2276 | Thing[6] = Thing[6] + .05 | |
2277 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
2278 | else | |
2279 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2280 | end | |
2281 | elseif Thing[2] == "Shatter" then | |
2282 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2283 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2284 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2285 | Thing[6] = Thing[6] + Thing[5] | |
2286 | elseif Thing[2] == "Block2" then | |
2287 | Thing[1].CFrame = Thing[1].CFrame | |
2288 | Mesh = Thing[7] | |
2289 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2290 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2291 | elseif Thing[2] == "Block3" then | |
2292 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2293 | Mesh = Thing[7] | |
2294 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2295 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2296 | elseif Thing[2] == "Block4" then | |
2297 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
2298 | Mesh = Thing[7] | |
2299 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2300 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2301 | elseif Thing[2] == "Block2Fire" then | |
2302 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2303 | Mesh = Thing[7] | |
2304 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2305 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2306 | if Thing[1].Transparency >= .3 then | |
2307 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
2308 | else | |
2309 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
2310 | end | |
2311 | elseif Thing[2] == "Cylinder" then | |
2312 | Mesh = Thing[7] | |
2313 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2314 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2315 | elseif Thing[2] == "Blood" then | |
2316 | Mesh = Thing[7] | |
2317 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
2318 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2319 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2320 | elseif Thing[2] == "Elec" then | |
2321 | Mesh = Thing[10] | |
2322 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2323 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2324 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
2325 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
2326 | elseif Thing[2] == "Disappear" then | |
2327 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2328 | end | |
2329 | else | |
2330 | Part.Parent = nil | |
2331 | table.remove(Effects, e) | |
2332 | end | |
2333 | end | |
2334 | end | |
2335 | end | |
2336 | end | |
2337 | if Humanoid.PlatformStand == true then | |
2338 | Humanoid.PlatformStand = false | |
2339 | end | |
2340 | if targetted ~= nil then | |
2341 | destroyable = true | |
2342 | Humanoid.AutoRotate = false | |
2343 | crosshair.Adornee = targetted.Parent.Head | |
2344 | crosshair.Enabled = true | |
2345 | crosshair2.Adornee = targetted.Parent.Head | |
2346 | crosshair2.Enabled = true | |
2347 | crosshair3.Adornee = targetted.Parent.Head | |
2348 | crosshair3.Enabled = true | |
2349 | lockcam.CameraType = "Scriptable" | |
2350 | lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,8),targetted.Parent.Head.CFrame,.1) | |
2351 | elseif targetted == nil and executing == false then | |
2352 | lockcam.CameraType = "Custom" | |
2353 | crosshair.Adornee = nil | |
2354 | crosshair.Enabled = false | |
2355 | crosshair2.Adornee = nil | |
2356 | crosshair2.Enabled = false | |
2357 | crosshair3.Adornee = nil | |
2358 | crosshair3.Enabled = false | |
2359 | Humanoid.AutoRotate = true | |
2360 | end | |
2361 | Humanoid.Health = math.huge | |
2362 | end |