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| 1 | wait(0.2) | |
| 2 | Player = game:GetService("Players").LocalPlayer
| |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Cam = workspace.CurrentCamera | |
| 5 | Backpack = Player.Backpack | |
| 6 | Character = Player.Character | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | Mouse = Player:GetMouse() | |
| 9 | RootPart = Character.HumanoidRootPart | |
| 10 | Torso = Character.Torso | |
| 11 | Head = Character.Head | |
| 12 | RightArm = Character["Right Arm"] | |
| 13 | LeftArm = Character["Left Arm"] | |
| 14 | RightLeg = Character["Right Leg"] | |
| 15 | LeftLeg = Character["Left Leg"] | |
| 16 | RootJoint = RootPart.RootJoint | |
| 17 | Neck = Torso.Neck | |
| 18 | RightShoulder = Torso["Right Shoulder"] | |
| 19 | LeftShoulder = Torso["Left Shoulder"] | |
| 20 | RightHip = Torso["Right Hip"] | |
| 21 | LeftHip = Torso["Left Hip"] | |
| 22 | local LastBolt | |
| 23 | local LightningBolts = {}
| |
| 24 | local GunPoint | |
| 25 | IT = Instance.new | |
| 26 | CF = CFrame.new | |
| 27 | VT = Vector3.new | |
| 28 | RAD = math.rad | |
| 29 | C3 = Color3.new | |
| 30 | UD2 = UDim2.new | |
| 31 | BRICKC = BrickColor.new | |
| 32 | ANGLES = CFrame.Angles | |
| 33 | EULER = CFrame.fromEulerAnglesXYZ | |
| 34 | COS = math.cos | |
| 35 | ACOS = math.acos | |
| 36 | SIN = math.sin | |
| 37 | ASIN = math.asin | |
| 38 | ABS = math.abs | |
| 39 | MRANDOM = math.random | |
| 40 | FLOOR = math.floor | |
| 41 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 42 | local NEWMESH = IT(MESH) | |
| 43 | if MESH == "SpecialMesh" then | |
| 44 | NEWMESH.MeshType = MESHTYPE | |
| 45 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 46 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 47 | end | |
| 48 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 49 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 50 | end | |
| 51 | end | |
| 52 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 53 | NEWMESH.Scale = SCALE | |
| 54 | NEWMESH.Parent = PARENT | |
| 55 | return NEWMESH | |
| 56 | end | |
| 57 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 58 | local NEWPART = IT("Part")
| |
| 59 | NEWPART.formFactor = FORMFACTOR | |
| 60 | NEWPART.Reflectance = REFLECTANCE | |
| 61 | NEWPART.Transparency = TRANSPARENCY | |
| 62 | NEWPART.CanCollide = false | |
| 63 | NEWPART.Locked = true | |
| 64 | NEWPART.Anchored = true | |
| 65 | if ANCHOR == false then | |
| 66 | NEWPART.Anchored = false | |
| 67 | end | |
| 68 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 69 | NEWPART.Name = NAME | |
| 70 | NEWPART.Size = SIZE | |
| 71 | NEWPART.Position = Torso.Position | |
| 72 | NEWPART.Material = MATERIAL | |
| 73 | NEWPART:BreakJoints() | |
| 74 | NEWPART.Parent = PARENT | |
| 75 | return NEWPART | |
| 76 | end | |
| 77 | Player_Size = 1 | |
| 78 | Animation_Speed = 3 | |
| 79 | Frame_Speed = 0.016666666666666666 | |
| 80 | local Speed = 16 | |
| 81 | local Effects2 = {}
| |
| 82 | local weldBetween = function(a, b) | |
| 83 | local weldd = Instance.new("ManualWeld")
| |
| 84 | weldd.Part0 = a | |
| 85 | weldd.Part1 = b | |
| 86 | weldd.C0 = CFrame.new() | |
| 87 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 88 | weldd.Parent = a | |
| 89 | return weldd | |
| 90 | end | |
| 91 | function createaccessory(attachmentpart, mesh, texture, scale, offset, color) | |
| 92 | local acs = Instance.new("Part")
| |
| 93 | acs.CanCollide = false | |
| 94 | acs.Anchored = false | |
| 95 | acs.Size = Vector3.new(0, 0, 0) | |
| 96 | acs.CFrame = attachmentpart.CFrame | |
| 97 | acs.Parent = Character | |
| 98 | acs.BrickColor = color | |
| 99 | local meshs = Instance.new("SpecialMesh")
| |
| 100 | meshs.MeshId = mesh | |
| 101 | meshs.TextureId = texture | |
| 102 | meshs.Parent = acs | |
| 103 | meshs.Scale = scale | |
| 104 | meshs.Offset = offset | |
| 105 | weldBetween(attachmentpart, acs) | |
| 106 | end | |
| 107 | function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE) | |
| 108 | if TYPE == "Gem" then | |
| 109 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
| 110 | acs.Anchored = false | |
| 111 | acs.CanCollide = false | |
| 112 | acs.CFrame = PART.CFrame | |
| 113 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 114 | weldBetween(PART, acs) | |
| 115 | elseif TYPE == "Skull" then | |
| 116 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
| 117 | acs.Anchored = false | |
| 118 | acs.CanCollide = false | |
| 119 | acs.CFrame = PART.CFrame | |
| 120 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 121 | weldBetween(PART, acs) | |
| 122 | elseif TYPE == "Eye" then | |
| 123 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
| 124 | acs.Anchored = false | |
| 125 | acs.CanCollide = false | |
| 126 | acs.CFrame = PART.CFrame | |
| 127 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 128 | weldBetween(PART, acs) | |
| 129 | end | |
| 130 | end | |
| 131 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 132 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 133 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 134 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 135 | local CHANGEDEFENSE = 0 | |
| 136 | local CHANGEDAMAGE = 0 | |
| 137 | local CHANGEMOVEMENT = 0 | |
| 138 | local ANIM = "Idle" | |
| 139 | local ATTACK = false | |
| 140 | local EQUIPPED = false | |
| 141 | local HOLD = false | |
| 142 | local COMBO = 1 | |
| 143 | local Rooted = false | |
| 144 | local SINE = 0 | |
| 145 | local KEYHOLD = false | |
| 146 | local CHANGE = 2 / Animation_Speed | |
| 147 | local WALKINGANIM = false | |
| 148 | local WALK = 0 | |
| 149 | local VALUE1 = false | |
| 150 | local VALUE2 = false | |
| 151 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 152 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 153 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 154 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 155 | WEAPONGUI.Name = "Weapon GUI" | |
| 156 | local Weapon = IT("Model")
| |
| 157 | Weapon.Name = "Adds" | |
| 158 | local Delete = IT("Model", Character)
| |
| 159 | Delete.Name = "Those who must be banished." | |
| 160 | local Effects = IT("Folder", Weapon)
| |
| 161 | Effects.Name = "Effects" | |
| 162 | local ANIMATOR = Humanoid.Animator | |
| 163 | local ANIMATE = Character.Animate | |
| 164 | local HITPLAYERSOUNDS = {
| |
| 165 | "263032172", | |
| 166 | "263032182", | |
| 167 | "263032200", | |
| 168 | "263032221", | |
| 169 | "263032252", | |
| 170 | "263033191" | |
| 171 | } | |
| 172 | local HITARMORSOUNDS = {
| |
| 173 | "199149321", | |
| 174 | "199149338", | |
| 175 | "199149367", | |
| 176 | "199149409", | |
| 177 | "199149452" | |
| 178 | } | |
| 179 | local HITWEAPONSOUNDS = {
| |
| 180 | "199148971", | |
| 181 | "199149025", | |
| 182 | "199149072", | |
| 183 | "199149109", | |
| 184 | "199149119" | |
| 185 | } | |
| 186 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 187 | local UNANCHOR = true | |
| 188 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
| 189 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 190 | ArtificialHB.Name = "ArtificialHB" | |
| 191 | script:WaitForChild("ArtificialHB")
| |
| 192 | frame = Frame_Speed | |
| 193 | tf = 0 | |
| 194 | allowframeloss = false | |
| 195 | tossremainder = false | |
| 196 | lastframe = tick() | |
| 197 | script.ArtificialHB:Fire() | |
| 198 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 199 | tf = tf + s | |
| 200 | if tf >= frame then | |
| 201 | if allowframeloss then | |
| 202 | script.ArtificialHB:Fire() | |
| 203 | lastframe = tick() | |
| 204 | else | |
| 205 | for i = 1, math.floor(tf / frame) do | |
| 206 | script.ArtificialHB:Fire() | |
| 207 | end | |
| 208 | lastframe = tick() | |
| 209 | end | |
| 210 | if tossremainder then | |
| 211 | tf = 0 | |
| 212 | else | |
| 213 | tf = tf - frame * math.floor(tf / frame) | |
| 214 | end | |
| 215 | end | |
| 216 | end) | |
| 217 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 218 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 219 | end | |
| 220 | function PositiveAngle(NUMBER) | |
| 221 | if NUMBER >= 0 then | |
| 222 | NUMBER = 0 | |
| 223 | end | |
| 224 | return NUMBER | |
| 225 | end | |
| 226 | function NegativeAngle(NUMBER) | |
| 227 | if NUMBER <= 0 then | |
| 228 | NUMBER = 0 | |
| 229 | end | |
| 230 | return NUMBER | |
| 231 | end | |
| 232 | function Swait(NUMBER) | |
| 233 | if NUMBER == 0 or NUMBER == nil then | |
| 234 | ArtificialHB.Event:wait() | |
| 235 | else | |
| 236 | for i = 1, NUMBER do | |
| 237 | ArtificialHB.Event:wait() | |
| 238 | end | |
| 239 | end | |
| 240 | end | |
| 241 | function QuaternionFromCFrame(cf) | |
| 242 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 243 | local trace = m00 + m11 + m22 | |
| 244 | if trace > 0 then | |
| 245 | local s = math.sqrt(1 + trace) | |
| 246 | local recip = 0.5 / s | |
| 247 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 248 | else | |
| 249 | local i = 0 | |
| 250 | if m00 < m11 then | |
| 251 | i = 1 | |
| 252 | end | |
| 253 | if m22 > (i == 0 and m00 or m11) then | |
| 254 | i = 2 | |
| 255 | end | |
| 256 | if i == 0 then | |
| 257 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 258 | local recip = 0.5 / s | |
| 259 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 260 | elseif i == 1 then | |
| 261 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 262 | local recip = 0.5 / s | |
| 263 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 264 | elseif i == 2 then | |
| 265 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 266 | local recip = 0.5 / s | |
| 267 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 268 | end | |
| 269 | end | |
| 270 | end | |
| 271 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 272 | local xs, ys, zs = x + x, y + y, z + z | |
| 273 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 274 | local xx = x * xs | |
| 275 | local xy = x * ys | |
| 276 | local xz = x * zs | |
| 277 | local yy = y * ys | |
| 278 | local yz = y * zs | |
| 279 | local zz = z * zs | |
| 280 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 281 | end | |
| 282 | function QuaternionSlerp(a, b, t) | |
| 283 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 284 | local startInterp, finishInterp | |
| 285 | if cosTheta >= 1.0E-4 then | |
| 286 | if 1 - cosTheta > 1.0E-4 then | |
| 287 | local theta = ACOS(cosTheta) | |
| 288 | local invSinTheta = 1 / SIN(theta) | |
| 289 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 290 | finishInterp = SIN(t * theta) * invSinTheta | |
| 291 | else | |
| 292 | startInterp = 1 - t | |
| 293 | finishInterp = t | |
| 294 | end | |
| 295 | elseif 1 + cosTheta > 1.0E-4 then | |
| 296 | local theta = ACOS(-cosTheta) | |
| 297 | local invSinTheta = 1 / SIN(theta) | |
| 298 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 299 | finishInterp = SIN(t * theta) * invSinTheta | |
| 300 | else | |
| 301 | startInterp = t - 1 | |
| 302 | finishInterp = t | |
| 303 | end | |
| 304 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 305 | end | |
| 306 | function Clerp(a, b, t) | |
| 307 | local qa = {
| |
| 308 | QuaternionFromCFrame(a) | |
| 309 | } | |
| 310 | local qb = {
| |
| 311 | QuaternionFromCFrame(b) | |
| 312 | } | |
| 313 | local ax, ay, az = a.x, a.y, a.z | |
| 314 | local bx, by, bz = b.x, b.y, b.z | |
| 315 | local _t = 1 - t | |
| 316 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 317 | end | |
| 318 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 319 | local frame = IT("Frame")
| |
| 320 | frame.BackgroundTransparency = TRANSPARENCY | |
| 321 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 322 | frame.Position = POSITION | |
| 323 | frame.Size = SIZE | |
| 324 | frame.BackgroundColor3 = COLOR | |
| 325 | frame.BorderColor3 = BORDERCOLOR | |
| 326 | frame.Name = NAME | |
| 327 | frame.Parent = PARENT | |
| 328 | return frame | |
| 329 | end | |
| 330 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 331 | local label = IT("TextLabel")
| |
| 332 | label.BackgroundTransparency = 1 | |
| 333 | label.Size = UD2(1, 0, 1, 0) | |
| 334 | label.Position = UD2(0, 0, 0, 0) | |
| 335 | label.TextColor3 = TEXTCOLOR | |
| 336 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 337 | label.TextTransparency = TRANSPARENCY | |
| 338 | label.FontSize = TEXTFONTSIZE | |
| 339 | label.Font = TEXTFONT | |
| 340 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 341 | label.TextScaled = false | |
| 342 | label.Text = TEXT | |
| 343 | label.Name = NAME | |
| 344 | label.Parent = PARENT | |
| 345 | return label | |
| 346 | end | |
| 347 | function NoOutlines(PART) | |
| 348 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 349 | end | |
| 350 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 351 | local NEWWELD = IT(TYPE) | |
| 352 | NEWWELD.Part0 = PART0 | |
| 353 | NEWWELD.Part1 = PART1 | |
| 354 | NEWWELD.C0 = C0 | |
| 355 | NEWWELD.C1 = C1 | |
| 356 | NEWWELD.Parent = PARENT | |
| 357 | return NEWWELD | |
| 358 | end | |
| 359 | local SOUND = IT("Sound", nil)
| |
| 360 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 361 | local NEWSOUND | |
| 362 | coroutine.resume(coroutine.create(function() | |
| 363 | NEWSOUND = SOUND:Clone() | |
| 364 | NEWSOUND.Parent = PARENT | |
| 365 | NEWSOUND.Volume = VOLUME | |
| 366 | NEWSOUND.Pitch = PITCH | |
| 367 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 368 | NEWSOUND:play() | |
| 369 | repeat | |
| 370 | Swait() | |
| 371 | until NEWSOUND.Playing == false | |
| 372 | NEWSOUND:remove() | |
| 373 | end)) | |
| 374 | return NEWSOUND | |
| 375 | end | |
| 376 | function CFrameFromTopBack(at, top, back) | |
| 377 | local right = top:Cross(back) | |
| 378 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 379 | end | |
| 380 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 381 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 382 | local mesh = IT("SpecialMesh", wave)
| |
| 383 | mesh.MeshType = "FileMesh" | |
| 384 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 385 | mesh.Scale = SIZE | |
| 386 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 387 | wave.CFrame = CFRAME | |
| 388 | coroutine.resume(coroutine.create(function(PART) | |
| 389 | for i = 1, WAIT do | |
| 390 | Swait() | |
| 391 | mesh.Scale = mesh.Scale + GROW | |
| 392 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 393 | if DOESROT == true then | |
| 394 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 395 | end | |
| 396 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 397 | if wave.Transparency > 0.99 then | |
| 398 | wave:remove() | |
| 399 | end | |
| 400 | end | |
| 401 | end)) | |
| 402 | end | |
| 403 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 404 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 405 | local mesh = IT("SpecialMesh", wave)
| |
| 406 | mesh.MeshType = "FileMesh" | |
| 407 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 408 | mesh.Scale = SIZE | |
| 409 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 410 | wave.CFrame = CFRAME | |
| 411 | coroutine.resume(coroutine.create(function(PART) | |
| 412 | for i = 1, WAIT do | |
| 413 | Swait() | |
| 414 | mesh.Scale = mesh.Scale + GROW | |
| 415 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 416 | if DOESROT == true then | |
| 417 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 418 | end | |
| 419 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 420 | if wave.Transparency > 0.99 then | |
| 421 | wave:remove() | |
| 422 | end | |
| 423 | end | |
| 424 | end)) | |
| 425 | end | |
| 426 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 427 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 428 | local mesh = IT("SpecialMesh", wave)
| |
| 429 | mesh.MeshType = "FileMesh" | |
| 430 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 431 | mesh.Scale = SIZE | |
| 432 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 433 | wave.CFrame = CFRAME | |
| 434 | coroutine.resume(coroutine.create(function(PART) | |
| 435 | for i = 1, WAIT do | |
| 436 | Swait() | |
| 437 | mesh.Scale = mesh.Scale + GROW | |
| 438 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 439 | if DOESROT == true then | |
| 440 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 441 | end | |
| 442 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 443 | if wave.Transparency > 0.99 then | |
| 444 | wave:remove() | |
| 445 | end | |
| 446 | end | |
| 447 | end)) | |
| 448 | end | |
| 449 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 450 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 451 | local mesh = IT("SpecialMesh", wave)
| |
| 452 | mesh.MeshType = "FileMesh" | |
| 453 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 454 | mesh.Scale = SIZE | |
| 455 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 456 | wave.CFrame = CFRAME | |
| 457 | coroutine.resume(coroutine.create(function(PART) | |
| 458 | for i = 1, WAIT do | |
| 459 | Swait() | |
| 460 | mesh.Scale = mesh.Scale + GROW | |
| 461 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 462 | if DOESROT == true then | |
| 463 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 464 | end | |
| 465 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 466 | if wave.Transparency > 0.99 then | |
| 467 | wave:remove() | |
| 468 | end | |
| 469 | end | |
| 470 | end)) | |
| 471 | end | |
| 472 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 473 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 474 | local mesh = IT("SpecialMesh", wave)
| |
| 475 | mesh.MeshType = "FileMesh" | |
| 476 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 477 | mesh.Scale = SIZE | |
| 478 | wave.CFrame = CFRAME | |
| 479 | coroutine.resume(coroutine.create(function(PART) | |
| 480 | for i = 1, WAIT do | |
| 481 | Swait() | |
| 482 | mesh.Scale = mesh.Scale + GROW | |
| 483 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 484 | if DOESROT == true then | |
| 485 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 486 | end | |
| 487 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 488 | if wave.Transparency > 0.99 then | |
| 489 | wave:remove() | |
| 490 | end | |
| 491 | end | |
| 492 | end)) | |
| 493 | end | |
| 494 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 495 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 496 | local mesh = IT("SpecialMesh", wave)
| |
| 497 | mesh.MeshType = "FileMesh" | |
| 498 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 499 | mesh.Scale = SIZE | |
| 500 | wave.CFrame = CFRAME | |
| 501 | coroutine.resume(coroutine.create(function(PART) | |
| 502 | for i = 1, WAIT do | |
| 503 | Swait() | |
| 504 | mesh.Scale = mesh.Scale + GROW | |
| 505 | if DOESROT == true then | |
| 506 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 507 | end | |
| 508 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 509 | if wave.Transparency > 0.99 then | |
| 510 | wave:remove() | |
| 511 | end | |
| 512 | end | |
| 513 | end)) | |
| 514 | end | |
| 515 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 516 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 517 | local mesh = IT("SpecialMesh", wave)
| |
| 518 | mesh.MeshType = "FileMesh" | |
| 519 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 520 | mesh.Scale = SIZE | |
| 521 | mesh.Offset = VT(0, 0, 0) | |
| 522 | wave.CFrame = CFRAME | |
| 523 | coroutine.resume(coroutine.create(function(PART) | |
| 524 | for i = 1, WAIT do | |
| 525 | Swait() | |
| 526 | mesh.Scale = mesh.Scale + GROW | |
| 527 | if DOESROT == true then | |
| 528 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 529 | end | |
| 530 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 531 | if wave.Transparency > 0.99 then | |
| 532 | wave:remove() | |
| 533 | end | |
| 534 | end | |
| 535 | end)) | |
| 536 | end | |
| 537 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 538 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 539 | local mesh = IT("SpecialMesh", wave)
| |
| 540 | mesh.MeshType = "Sphere" | |
| 541 | mesh.Scale = SIZE | |
| 542 | mesh.Offset = VT(0, 0, 0) | |
| 543 | wave.CFrame = CFRAME | |
| 544 | coroutine.resume(coroutine.create(function(PART) | |
| 545 | for i = 1, WAIT do | |
| 546 | Swait() | |
| 547 | mesh.Scale = mesh.Scale + GROW | |
| 548 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 549 | if wave.Transparency > 0.99 then | |
| 550 | wave:remove() | |
| 551 | end | |
| 552 | end | |
| 553 | end)) | |
| 554 | end | |
| 555 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 556 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
| 557 | local mesh = IT("BlockMesh", wave)
| |
| 558 | wave.CFrame = CFRAME | |
| 559 | coroutine.resume(coroutine.create(function(PART) | |
| 560 | for i = 1, WAIT do | |
| 561 | Swait() | |
| 562 | mesh.Scale = mesh.Scale + GROW | |
| 563 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
| 564 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 565 | if wave.Transparency > 0.99 then | |
| 566 | wave:remove() | |
| 567 | end | |
| 568 | end | |
| 569 | end)) | |
| 570 | end | |
| 571 | function MakeForm(PART, TYPE) | |
| 572 | if TYPE == "Cyl" then | |
| 573 | local MSH = IT("CylinderMesh", PART)
| |
| 574 | elseif TYPE == "Ball" then | |
| 575 | local MSH = IT("SpecialMesh", PART)
| |
| 576 | MSH.MeshType = "Sphere" | |
| 577 | elseif TYPE == "Wedge" then | |
| 578 | local MSH = IT("SpecialMesh", PART)
| |
| 579 | MSH.MeshType = "Wedge" | |
| 580 | end | |
| 581 | end | |
| 582 | function CheckTableForString(Table, String) | |
| 583 | for i, v in pairs(Table) do | |
| 584 | if string.find(string.lower(String), string.lower(v)) then | |
| 585 | return true | |
| 586 | end | |
| 587 | end | |
| 588 | return false | |
| 589 | end | |
| 590 | function CheckIntangible(Hit) | |
| 591 | local ProjectileNames = {
| |
| 592 | "Water", | |
| 593 | "Arrow", | |
| 594 | "Projectile", | |
| 595 | "Effect", | |
| 596 | "Rail", | |
| 597 | "Lightning", | |
| 598 | "Bullet" | |
| 599 | } | |
| 600 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 601 | return true | |
| 602 | end | |
| 603 | return false | |
| 604 | end | |
| 605 | Debris = game:GetService("Debris")
| |
| 606 | BaseLightning = IT("Part")
| |
| 607 | BaseLightning.Anchored = true | |
| 608 | BaseLightning.CanCollide = false | |
| 609 | BaseLightning.Material = "Neon" | |
| 610 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 611 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 612 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
| |
| 613 | if RayHit and CheckIntangible(RayHit) then | |
| 614 | if DelayIfHit then | |
| 615 | wait() | |
| 616 | end | |
| 617 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
| 618 | end | |
| 619 | return RayHit, RayPos, RayNormal | |
| 620 | end | |
| 621 | function Zap(Table) | |
| 622 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 623 | local Duration = Table.Duration or 2 | |
| 624 | local FadeRate = Table.FadeRate or 0.05 | |
| 625 | local Offset = Table.Offset or 2 | |
| 626 | local Individualize = Table.Individualize or false | |
| 627 | local MaxRange = Table.MaxRange or 200 | |
| 628 | local SegmentLength = Table.SegmentLength or 5 | |
| 629 | local TimeToFade = Table.TimeToFade or 0.5 | |
| 630 | local Ignore = Table.Ignore or {}
| |
| 631 | - | local SIZE = Table.Size or 0.3 |
| 631 | + | local SIZE = Table.Size or 9 |
| 632 | if not (StartPos and TargetPos) or not Character then | |
| 633 | return | |
| 634 | end | |
| 635 | local LightningModel = IT("Folder", Effects)
| |
| 636 | LightningModel.Name = "ZAPP" | |
| 637 | for i, v in pairs({Character, LightningModel}) do
| |
| 638 | table.insert(Ignore, v) | |
| 639 | end | |
| 640 | local LastPos = StartPos | |
| 641 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 642 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 643 | local RayLength = (StartPos - RayPos).Magnitude | |
| 644 | local Struck = false | |
| 645 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 646 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 647 | local LightningBolt = IT("Model", Effects)
| |
| 648 | LightningBolt.Name = "Lightning" | |
| 649 | if not Individualize then | |
| 650 | table.insert(LightningBolts, LightningBolt) | |
| 651 | end | |
| 652 | LastBolt = LightningBolt | |
| 653 | Debris:AddItem(LightningBolt, Duration) | |
| 654 | LightningBolt.Parent = LightningModel | |
| 655 | for i = 1, TotalSegments do | |
| 656 | if not Struck then | |
| 657 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
| 658 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
| 659 | local SegmentVec = NewPos - LastPos | |
| 660 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 661 | local RayVec = LastPos - RayPos | |
| 662 | local LightningPart = BaseLightning:Clone() | |
| 663 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 664 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 665 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
| 666 | table.insert(Effects2, {
| |
| 667 | LightningPart, | |
| 668 | "Disappear", | |
| 669 | 0.025, | |
| 670 | 1, | |
| 671 | 1, | |
| 672 | 1, | |
| 673 | 2 | |
| 674 | }) | |
| 675 | local CylinderMesh = IT("CylinderMesh", LightningPart)
| |
| 676 | local OrigCF = LightningPart.CFrame | |
| 677 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 678 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
| 679 | LightningPart.Parent = LightningBolt | |
| 680 | LastPos = NewPos | |
| 681 | end | |
| 682 | end | |
| 683 | return {
| |
| 684 | RayHit = RayHit, | |
| 685 | RayPos = RayPos, | |
| 686 | RayNormal = RayNormal, | |
| 687 | LightningModel = LightningModel | |
| 688 | } | |
| 689 | end | |
| 690 | function turnto(position) | |
| 691 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 692 | end | |
| 693 | function chatfunc(text, waitt) | |
| 694 | local chat = coroutine.wrap(function() | |
| 695 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then
| |
| 696 | Character:FindFirstChild("TalkingBillBoard").Parent = nil
| |
| 697 | end | |
| 698 | local naeeym2 = Instance.new("BillboardGui", Character)
| |
| 699 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
| 700 | naeeym2.StudsOffset = Vector3.new(0, 2, 0) | |
| 701 | naeeym2.Adornee = Character.Head | |
| 702 | naeeym2.Name = "TalkingBillBoard" | |
| 703 | naeeym2.AlwaysOnTop = true | |
| 704 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 705 | tecks2.BackgroundTransparency = 1 | |
| 706 | tecks2.BorderSizePixel = 0 | |
| 707 | tecks2.Text = "" | |
| 708 | tecks2.Font = "Antique" | |
| 709 | tecks2.TextSize = 30 | |
| 710 | tecks2.TextStrokeTransparency = 1 | |
| 711 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 712 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 713 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 714 | for i = 1, string.len(text) do | |
| 715 | if naeeym2.Parent ~= nil then | |
| 716 | CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10)
| |
| 717 | end | |
| 718 | tecks2.Text = string.sub(text, 1, i) | |
| 719 | Swait(3) | |
| 720 | end | |
| 721 | wait(waitt / 10) | |
| 722 | coroutine.resume(coroutine.create(function() | |
| 723 | for i = 1, 10 do | |
| 724 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 725 | Swait() | |
| 726 | end | |
| 727 | naeeym2:Destroy() | |
| 728 | end)) | |
| 729 | end) | |
| 730 | chat() | |
| 731 | end | |
| 732 | for _, c in pairs(Weapon:GetChildren()) do | |
| 733 | if c.ClassName == "Part" then | |
| 734 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 735 | end | |
| 736 | end | |
| 737 | Weapon.Parent = Character | |
| 738 | Humanoid.Died:connect(function() | |
| 739 | ATTACK = true | |
| 740 | end) | |
| 741 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
| 742 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
| 743 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
| 744 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") | |
| 745 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") | |
| 746 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
| 747 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
| 748 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") | |
| 749 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") | |
| 750 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5") | |
| 751 | function CastWarpOutlines(TARGET) | |
| 752 | coroutine.resume(coroutine.create(function() | |
| 753 | local T = TARGET:GetChildren() | |
| 754 | for i = 1, #T do | |
| 755 | local child = T[i] | |
| 756 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 757 | do | |
| 758 | local clone = child:Clone() | |
| 759 | clone.Parent = Effects | |
| 760 | clone.Anchored = true | |
| 761 | clone.CanCollide = false | |
| 762 | clone:ClearAllChildren() | |
| 763 | clone.CFrame = child.CFrame | |
| 764 | if clone.Name == "Head" then | |
| 765 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
| 766 | end | |
| 767 | if clone.ClassName == "MeshPart" then | |
| 768 | clone.TextureID = "" | |
| 769 | end | |
| 770 | clone.Color = C3(1, 0, 0) | |
| 771 | clone.Material = "Neon" | |
| 772 | coroutine.resume(coroutine.create(function() | |
| 773 | for i = 1, 100 do | |
| 774 | Swait() | |
| 775 | clone.Transparency = clone.Transparency + 0.01 | |
| 776 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
| 777 | end | |
| 778 | clone:remove() | |
| 779 | end)) | |
| 780 | end | |
| 781 | end | |
| 782 | end | |
| 783 | end)) | |
| 784 | end | |
| 785 | function killnearest(position, range, maxstrength) | |
| 786 | for i, v in ipairs(workspace:GetChildren()) do | |
| 787 | local body = v:GetChildren() | |
| 788 | for part = 1, #body do | |
| 789 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
| 790 | CastWarpOutlines(v) | |
| 791 | v:remove() | |
| 792 | if game.Players:FindFirstChild(v.Name) then | |
| 793 | local Value = IT("BoolValue", Delete)
| |
| 794 | Value.Name = v.Name | |
| 795 | end | |
| 796 | end | |
| 797 | end | |
| 798 | end | |
| 799 | end | |
| 800 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
| 801 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 802 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 803 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 804 | return RayHit, RayPos, RayNormal | |
| 805 | end | |
| 806 | function Debree(POS, SWAIT) | |
| 807 | coroutine.resume(coroutine.create(function() | |
| 808 | local HOLDER = IT("Model", Effects)
| |
| 809 | HOLDER.Name = "Debree" | |
| 810 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 811 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 812 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 813 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 814 | repeat | |
| 815 | Swait() | |
| 816 | until HITFLOOR ~= nil | |
| 817 | local O = 0 | |
| 818 | for i = 1, 18 do | |
| 819 | do | |
| 820 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
| 821 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 822 | O = O - 2.25 + i / 4 | |
| 823 | coroutine.resume(coroutine.create(function() | |
| 824 | Swait(SWAIT) | |
| 825 | for i = 1, 60 do | |
| 826 | Swait() | |
| 827 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
| 828 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 829 | end | |
| 830 | for i = 1, 50 do | |
| 831 | Swait() | |
| 832 | Part.Size = Part.Size * 0.9 | |
| 833 | end | |
| 834 | end)) | |
| 835 | end | |
| 836 | end | |
| 837 | local O = 0 | |
| 838 | for i = 1, 18 do | |
| 839 | do | |
| 840 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
| 841 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 842 | O = O + 2.25 - i / 4 | |
| 843 | coroutine.resume(coroutine.create(function() | |
| 844 | Swait(SWAIT) | |
| 845 | for i = 1, 60 do | |
| 846 | Swait() | |
| 847 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
| 848 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 849 | end | |
| 850 | for i = 1, 50 do | |
| 851 | Swait() | |
| 852 | Part.Size = Part.Size * 0.9 | |
| 853 | end | |
| 854 | end)) | |
| 855 | end | |
| 856 | end | |
| 857 | Swait(SWAIT + 110) | |
| 858 | HOLDER:remove() | |
| 859 | end)) | |
| 860 | end | |
| 861 | function Intro() | |
| 862 | coroutine.resume(coroutine.create(function() | |
| 863 | ATTACK = true | |
| 864 | Rooted = true | |
| 865 | for i = 0, 3, 0.1 / Animation_Speed do | |
| 866 | Swait() | |
| 867 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 871 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 873 | end | |
| 874 | CreateSound("649634100", Head, 10, 0.5)
| |
| 875 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 876 | Swait() | |
| 877 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
| 878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 883 | end | |
| 884 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 885 | repeat | |
| 886 | Swait() | |
| 887 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 888 | until HITFLOOR ~= nil | |
| 889 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 890 | Swait() | |
| 891 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) | |
| 892 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 893 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 894 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 895 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 896 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 897 | end | |
| 898 | CreateSound("289842971", RightArm, 10, 1)
| |
| 899 | Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200) | |
| 900 | Swait(45) | |
| 901 | - | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) |
| 901 | + | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really blue", "Gun", VT(0, 0, 0), false) |
| 902 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
| |
| 903 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 904 | - | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) |
| 904 | + | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really blue", "Point blank", VT(0, 0, 0), false) |
| 905 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 906 | local sick = Instance.new("Sound", Character)
| |
| 907 | sick.SoundId = "rbxassetid://1140442110" | |
| 908 | sick.Looped = true | |
| 909 | sick.Pitch = 1 | |
| 910 | sick.Volume = 1 | |
| 911 | sick:Play() | |
| 912 | Swait(5) | |
| 913 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 914 | Swait() | |
| 915 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
| 916 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 919 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 920 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 921 | end | |
| 922 | VALUE1 = true | |
| 923 | Swait(10) | |
| 924 | ATTACK = false | |
| 925 | Rooted = false | |
| 926 | end)) | |
| 927 | end | |
| 928 | function BanishingBullet() | |
| 929 | ATTACK = true | |
| 930 | Rooted = false | |
| 931 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 932 | Swait() | |
| 933 | turnto(Mouse.Hit.p) | |
| 934 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 938 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 940 | end | |
| 941 | repeat | |
| 942 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 943 | Swait() | |
| 944 | turnto(Mouse.Hit.p) | |
| 945 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 949 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 951 | end | |
| 952 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 953 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) |
| 953 | + | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.1, 0.1, 0.1)) |
| 954 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) |
| 954 | + | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.05, 0.05, 0.05)) |
| 955 | local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character) | |
| 956 | local distance = (GunPoint.Position - Way).magnitude | |
| 957 | for i = 1, 5 do | |
| 958 | local laser = Instance.new("Part", Effects)
| |
| 959 | laser.Transparency = 0 | |
| 960 | laser.CanCollide = false | |
| 961 | laser.Anchored = true | |
| 962 | laser.Color = C3(1, 0, 0) | |
| 963 | laser.Material = "Neon" | |
| 964 | laser.formFactor = Enum.FormFactor.Custom | |
| 965 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
| 966 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
| 967 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05)) | |
| 968 | for i = 1, 5 do | |
| 969 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5) | |
| 970 | end | |
| 971 | table.insert(Effects2, {
| |
| 972 | laser, | |
| 973 | "Disappear", | |
| 974 | 0.1, | |
| 975 | 1, | |
| 976 | 1, | |
| 977 | 1, | |
| 978 | 2 | |
| 979 | }) | |
| 980 | if RayHit ~= nil then | |
| 981 | local v = RayHit.Parent | |
| 982 | if v ~= nil and v.ClassName == "Model" then | |
| 983 | CastWarpOutlines(v) | |
| 984 | v.Parent = nil | |
| 985 | if game.Players:FindFirstChild(v.Name) then | |
| 986 | local Value = IT("BoolValue", Delete)
| |
| 987 | Value.Name = v.Name | |
| 988 | end | |
| 989 | end | |
| 990 | end | |
| 991 | end | |
| 992 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 993 | Swait() | |
| 994 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 998 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1000 | end | |
| 1001 | until KEYHOLD == false | |
| 1002 | ATTACK = false | |
| 1003 | Rooted = false | |
| 1004 | end | |
| 1005 | function WarpVector() | |
| 1006 | ATTACK = true | |
| 1007 | Rooted = true | |
| 1008 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1009 | Swait() | |
| 1010 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1016 | end | |
| 1017 | Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) | |
| 1018 | UNANCHOR = false | |
| 1019 | RootPart.Anchored = true | |
| 1020 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1021 | Swait() | |
| 1022 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1028 | end | |
| 1029 | local POS = RootPart.Position | |
| 1030 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
| 1031 | Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) | |
| 1032 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1033 | Swait() | |
| 1034 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1035 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1037 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1038 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1039 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1040 | end | |
| 1041 | ATTACK = false | |
| 1042 | Rooted = false | |
| 1043 | end | |
| 1044 | function BanishingRampage() | |
| 1045 | ATTACK = true | |
| 1046 | Rooted = false | |
| 1047 | chatfunc("Be gone...", 3)
| |
| 1048 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1049 | Swait() | |
| 1050 | turnto(Mouse.Hit.p) | |
| 1051 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1055 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1057 | end | |
| 1058 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1059 | repeat | |
| 1060 | Swait() | |
| 1061 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1062 | until HITFLOOR ~= nil | |
| 1063 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 1064 | local SOUND = CreateSound("415700134", Effects, 10, 1.6)
| |
| 1065 | CreateSound("138677306", Effects, 7, 1.2)
| |
| 1066 | coroutine.resume(coroutine.create(function() | |
| 1067 | local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) | |
| 1068 | local SIZE = 1 | |
| 1069 | while true do | |
| 1070 | Swait() | |
| 1071 | for i = 1, 2 do | |
| 1072 | MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5) | |
| 1073 | end | |
| 1074 | do | |
| 1075 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
| 1076 | Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 1077 | coroutine.resume(coroutine.create(function() | |
| 1078 | Swait(200) | |
| 1079 | Part.Anchored = false | |
| 1080 | end)) | |
| 1081 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
| 1082 | Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 1083 | coroutine.resume(coroutine.create(function() | |
| 1084 | Swait(200) | |
| 1085 | Part.Anchored = false | |
| 1086 | end)) | |
| 1087 | MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) | |
| 1088 | killnearest(CFRAME.p, SIZE, 0) | |
| 1089 | SIZE = SIZE + 2 | |
| 1090 | CFRAME = CFRAME * CF(0, 0, -2) | |
| 1091 | if SOUND.Playing == false then | |
| 1092 | break | |
| 1093 | end | |
| 1094 | end | |
| 1095 | end | |
| 1096 | end)) | |
| 1097 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) |
| 1097 | + | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.1, 0.1, 0.1)) |
| 1098 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) |
| 1098 | + | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.05, 0.05, 0.05)) |
| 1099 | for i = 0, 3, 0.1 / Animation_Speed do | |
| 1100 | Swait() | |
| 1101 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1107 | end | |
| 1108 | ATTACK = false | |
| 1109 | Rooted = false | |
| 1110 | end | |
| 1111 | function SpectralBanishing() | |
| 1112 | ATTACK = true | |
| 1113 | Rooted = false | |
| 1114 | chatfunc("If you desire to be a ghost...", 20)
| |
| 1115 | for i = 0, 5, 0.1 / Animation_Speed do | |
| 1116 | Swait() | |
| 1117 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 1118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 1119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1123 | end | |
| 1124 | chatfunc("Then move on to the afterlife!", 6)
| |
| 1125 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 1126 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) |
| 1126 | + | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.1, 0.1, 0.1)) |
| 1127 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) |
| 1127 | + | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.05, 0.05, 0.05)) |
| 1128 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
| 1129 | local distance = (GunPoint.Position - Way).magnitude | |
| 1130 | for i = 1, 5 do | |
| 1131 | local laser = Instance.new("Part", Effects)
| |
| 1132 | laser.Transparency = 0 | |
| 1133 | laser.CanCollide = false | |
| 1134 | laser.Anchored = true | |
| 1135 | laser.Color = C3(1, 0, 0) | |
| 1136 | laser.Material = "Neon" | |
| 1137 | laser.formFactor = Enum.FormFactor.Custom | |
| 1138 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
| 1139 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
| 1140 | table.insert(Effects2, {
| |
| 1141 | laser, | |
| 1142 | "Disappear", | |
| 1143 | 0.1, | |
| 1144 | 1, | |
| 1145 | 1, | |
| 1146 | 1, | |
| 1147 | 2 | |
| 1148 | }) | |
| 1149 | end | |
| 1150 | coroutine.resume(coroutine.create(function() | |
| 1151 | Swait(15) | |
| 1152 | local FILTER = IT("ColorCorrectionEffect", game.Lighting)
| |
| 1153 | for i = 1, 25 do | |
| 1154 | Swait() | |
| 1155 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
| 1156 | end | |
| 1157 | local GAME = game.Players:GetChildren() | |
| 1158 | for PLAYER = 1, #GAME do | |
| 1159 | do | |
| 1160 | local PLAY = GAME[PLAYER] | |
| 1161 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
| 1162 | PLAY.Character.Parent = nil | |
| 1163 | coroutine.resume(coroutine.create(function() | |
| 1164 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then
| |
| 1165 | PLAY.Character.Parent = workspace | |
| 1166 | local Value = IT("BoolValue", Delete)
| |
| 1167 | Value.Name = PLAY.Name | |
| 1168 | end | |
| 1169 | end)) | |
| 1170 | end | |
| 1171 | end | |
| 1172 | end | |
| 1173 | for i = 1, 25 do | |
| 1174 | Swait() | |
| 1175 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
| 1176 | end | |
| 1177 | end)) | |
| 1178 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1179 | Swait() | |
| 1180 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 1181 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 1182 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1183 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1184 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1185 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1186 | end | |
| 1187 | ATTACK = false | |
| 1188 | Rooted = false | |
| 1189 | end | |
| 1190 | function Taunt() | |
| 1191 | ATTACK = true | |
| 1192 | Rooted = true | |
| 1193 | CreateSound("649634100", Head, 10, 0.5)
| |
| 1194 | for i = 1, 3 do | |
| 1195 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
| 1196 | Swait() | |
| 1197 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 1200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 1201 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1203 | end | |
| 1204 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
| 1205 | Swait() | |
| 1206 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 1209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 1210 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1212 | end | |
| 1213 | end | |
| 1214 | ATTACK = false | |
| 1215 | Rooted = false | |
| 1216 | end | |
| 1217 | function MouseDown(Mouse) | |
| 1218 | if ATTACK == false then | |
| 1219 | end | |
| 1220 | end | |
| 1221 | function MouseUp(Mouse) | |
| 1222 | HOLD = false | |
| 1223 | end | |
| 1224 | function KeyDown(Key) | |
| 1225 | KEYHOLD = true | |
| 1226 | if Key == "z" and ATTACK == false then | |
| 1227 | BanishingBullet() | |
| 1228 | end | |
| 1229 | if Key == "b" and ATTACK == false then | |
| 1230 | BanishingRampage() | |
| 1231 | end | |
| 1232 | if Key == "c" and ATTACK == false then | |
| 1233 | WarpVector() | |
| 1234 | end | |
| 1235 | if Key == "v" and ATTACK == false then | |
| 1236 | SpectralBanishing() | |
| 1237 | end | |
| 1238 | if Key == "x" and ATTACK == false then | |
| 1239 | chatfunc("I will show you mercy.", 2)
| |
| 1240 | Delete:ClearAllChildren() | |
| 1241 | end | |
| 1242 | if Key == "t" and ATTACK == false then | |
| 1243 | Taunt() | |
| 1244 | end | |
| 1245 | end | |
| 1246 | function KeyUp(Key) | |
| 1247 | KEYHOLD = false | |
| 1248 | end | |
| 1249 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1250 | MouseDown(NEWKEY) | |
| 1251 | end) | |
| 1252 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1253 | MouseUp(NEWKEY) | |
| 1254 | end) | |
| 1255 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1256 | KeyDown(NEWKEY) | |
| 1257 | end) | |
| 1258 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1259 | KeyUp(NEWKEY) | |
| 1260 | end) | |
| 1261 | function unanchor() | |
| 1262 | if UNANCHOR == true then | |
| 1263 | g = Character:GetChildren() | |
| 1264 | for i = 1, #g do | |
| 1265 | if g[i].ClassName == "Part" then | |
| 1266 | g[i].Anchored = false | |
| 1267 | end | |
| 1268 | end | |
| 1269 | end | |
| 1270 | end | |
| 1271 | Humanoid.Changed:connect(function(Jump) | |
| 1272 | if Jump == "Jump" and Disable_Jump == true then | |
| 1273 | Humanoid.Jump = false | |
| 1274 | end | |
| 1275 | end) | |
| 1276 | local BOLT | |
| 1277 | local FF = IT("ForceField", Character)
| |
| 1278 | FF.Visible = false | |
| 1279 | while true do | |
| 1280 | Swait() | |
| 1281 | if BOLT ~= nil then | |
| 1282 | BOLT:remove() | |
| 1283 | end | |
| 1284 | ANIMATE.Parent = nil | |
| 1285 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1286 | IDLEANIMATION:Play() | |
| 1287 | SINE = SINE + CHANGE | |
| 1288 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1289 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1290 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1291 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1292 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1293 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1294 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1295 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1296 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1297 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1298 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
| 1299 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1300 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1301 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1302 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1303 | end | |
| 1304 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1305 | ANIM = "Jump" | |
| 1306 | if ATTACK == false then | |
| 1307 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1308 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1309 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1310 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1311 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1312 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1313 | end | |
| 1314 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1315 | ANIM = "Fall" | |
| 1316 | if ATTACK == false then | |
| 1317 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1318 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1319 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1320 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1321 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1322 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1323 | end | |
| 1324 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1325 | ANIM = "Idle" | |
| 1326 | if ATTACK == false then | |
| 1327 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1331 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1333 | end | |
| 1334 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1335 | ANIM = "Walk" | |
| 1336 | WALK = WALK + 1 / Animation_Speed | |
| 1337 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
| 1338 | WALK = 0 | |
| 1339 | if WALKINGANIM == true then | |
| 1340 | WALKINGANIM = false | |
| 1341 | elseif WALKINGANIM == false then | |
| 1342 | WALKINGANIM = true | |
| 1343 | end | |
| 1344 | end | |
| 1345 | if ATTACK == false then | |
| 1346 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1352 | end | |
| 1353 | end | |
| 1354 | if #Effects2 > 0 then | |
| 1355 | for e = 1, #Effects2 do | |
| 1356 | if Effects2[e] ~= nil then | |
| 1357 | local Thing = Effects2[e] | |
| 1358 | if Thing ~= nil then | |
| 1359 | local Part = Thing[1] | |
| 1360 | local Mode = Thing[2] | |
| 1361 | local Delay = Thing[3] | |
| 1362 | local IncX = Thing[4] | |
| 1363 | local IncY = Thing[5] | |
| 1364 | local IncZ = Thing[6] | |
| 1365 | local Part2 = Thing[8] | |
| 1366 | if Thing[1].Transparency <= 1 then | |
| 1367 | if Thing[2] == "Block1" then | |
| 1368 | Thing[1].CFrame = Thing[1].CFrame | |
| 1369 | Mesh = Thing[1].Mesh | |
| 1370 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
| 1371 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1372 | elseif Thing[2] == "Cylinder" then | |
| 1373 | Mesh = Thing[1].Mesh | |
| 1374 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
| 1375 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1376 | elseif Thing[2] == "Blood" then | |
| 1377 | Mesh = Thing[7] | |
| 1378 | Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0) | |
| 1379 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
| 1380 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1381 | elseif Thing[2] == "Elec" then | |
| 1382 | Mesh = Thing[1].Mesh | |
| 1383 | Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9]) | |
| 1384 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1385 | elseif Thing[2] == "Disappear" then | |
| 1386 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1387 | end | |
| 1388 | else | |
| 1389 | Part.Parent = nil | |
| 1390 | table.remove(Effects2, e) | |
| 1391 | end | |
| 1392 | end | |
| 1393 | end | |
| 1394 | end | |
| 1395 | end | |
| 1396 | unanchor() | |
| 1397 | Humanoid.MaxHealth = "inf" | |
| 1398 | Humanoid.Health = "inf" | |
| 1399 | if Rooted == false then | |
| 1400 | Disable_Jump = false | |
| 1401 | Humanoid.WalkSpeed = Speed | |
| 1402 | elseif Rooted == true then | |
| 1403 | Disable_Jump = true | |
| 1404 | Humanoid.WalkSpeed = 0 | |
| 1405 | end | |
| 1406 | if VALUE1 == true then | |
| 1407 | local RayData = Zap({
| |
| 1408 | SegmentLength = 0.6, | |
| 1409 | Offset = 0.3, | |
| 1410 | Size = 0.05, | |
| 1411 | MaxRange = 1.5, | |
| 1412 | StartPosition = GunPoint.Position, | |
| 1413 | TargetPosition = RightArm.Position, | |
| 1414 | Character = workspace, | |
| 1415 | - | Color = "Really red", |
| 1415 | + | Color = "Really blue", |
| 1416 | Individual = true | |
| 1417 | }) | |
| 1418 | BOLT = RayData.LightningModel | |
| 1419 | - | MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really red", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) |
| 1419 | + | MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really blue", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) |
| 1420 | SKILL1TEXT.TextTransparency = 0 | |
| 1421 | SKILL2TEXT.TextTransparency = 0 | |
| 1422 | SKILL3TEXT.TextTransparency = 0 | |
| 1423 | SKILL4TEXT.TextTransparency = 0 | |
| 1424 | SKILL5TEXT.TextTransparency = 0 | |
| 1425 | elseif VALUE1 == false then | |
| 1426 | if ATTACK == false then | |
| 1427 | Intro() | |
| 1428 | end | |
| 1429 | SKILL1TEXT.TextTransparency = 1 | |
| 1430 | SKILL2TEXT.TextTransparency = 1 | |
| 1431 | SKILL3TEXT.TextTransparency = 1 | |
| 1432 | SKILL4TEXT.TextTransparency = 1 | |
| 1433 | SKILL5TEXT.TextTransparency = 1 | |
| 1434 | end | |
| 1435 | local MATHS = {"0", "1"}
| |
| 1436 | Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] | |
| 1437 | Humanoid.PlatformStand = false | |
| 1438 | local GAME = game.Players:GetChildren() | |
| 1439 | for PLAYER = 1, #GAME do | |
| 1440 | local PLAY = GAME[PLAYER] | |
| 1441 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
| 1442 | PLAY.Character:remove() | |
| 1443 | end | |
| 1444 | end | |
| 1445 | end |