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1 | --GK gun | |
2 | --Edited by ericdesouza | |
3 | - | --Triggered Guest V2 script |
3 | + | --Black gun V2 script |
4 | - | --Gun Fixed |
4 | + | --Gun Broken |
5 | ||
6 | wait(0.2) | |
7 | char = game.Players.LocalPlayer.Character | |
8 | Player = game:GetService("Players").LocalPlayer | |
9 | PlayerGui = Player.PlayerGui | |
10 | Cam = workspace.CurrentCamera | |
11 | Backpack = Player.Backpack | |
12 | Character = Player.Character | |
13 | Humanoid = Character.Humanoid | |
14 | Mouse = Player:GetMouse() | |
15 | RootPart = Character.HumanoidRootPart | |
16 | Torso = Character.Torso | |
17 | Head = Character.Head | |
18 | RightArm = Character["Right Arm"] | |
19 | LeftArm = Character["Left Arm"] | |
20 | RightLeg = Character["Right Leg"] | |
21 | LeftLeg = Character["Left Leg"] | |
22 | RootJoint = RootPart.RootJoint | |
23 | Neck = Torso.Neck | |
24 | RightShoulder = Torso["Right Shoulder"] | |
25 | LeftShoulder = Torso["Left Shoulder"] | |
26 | RightHip = Torso["Right Hip"] | |
27 | LeftHip = Torso["Left Hip"] | |
28 | local LastBolt | |
29 | local LightningBolts = {} | |
30 | local GunPoint | |
31 | IT = Instance.new | |
32 | CF = CFrame.new | |
33 | VT = Vector3.new | |
34 | RAD = math.rad | |
35 | C3 = Color3.new | |
36 | UD2 = UDim2.new | |
37 | BRICKC = BrickColor.new | |
38 | ANGLES = CFrame.Angles | |
39 | EULER = CFrame.fromEulerAnglesXYZ | |
40 | COS = math.cos | |
41 | ACOS = math.acos | |
42 | SIN = math.sin | |
43 | ASIN = math.asin | |
44 | ABS = math.abs | |
45 | MRANDOM = math.random | |
46 | FLOOR = math.floor | |
47 | local hum = char.Humanoid | |
48 | ||
49 | Player = game:GetService("Players").LocalPlayer | |
50 | Character = Player.Character | |
51 | RightArm = Character["Right Arm"] | |
52 | LeftArm = Character["Left Arm"] | |
53 | vt = Vector3.new | |
54 | bc = BrickColor.new | |
55 | - | wit = bc("Teal").Color |
55 | + | wit = bc("Gold").Color |
56 | ||
57 | function particles(art,enabled) | |
58 | local EyeSizes={ | |
59 | NumberSequenceKeypoint.new(0,.8,0), | |
60 | NumberSequenceKeypoint.new(1,0,0) | |
61 | } | |
62 | local EyeTrans={ | |
63 | NumberSequenceKeypoint.new(0,0,0), | |
64 | NumberSequenceKeypoint.new(1,1,0) | |
65 | } | |
66 | local PE=Instance.new("ParticleEmitter",art) | |
67 | - | PE.LightEmission=0.5 |
67 | + | PE.LightEmission=0.1 |
68 | PE.Transparency = NumberSequence.new(0.5) | |
69 | PE.Size=NumberSequence.new(EyeSizes) | |
70 | PE.Transparency=NumberSequence.new(EyeTrans) | |
71 | - | PE.Lifetime=NumberRange.new(2,3) |
71 | + | PE.Lifetime=NumberRange.new(1,2) |
72 | PE.Rate=360 | |
73 | PE.Speed = NumberRange.new(0,0,0) | |
74 | - | PE.Texture="rbxassetid://226025088" |
74 | + | PE.Texture="rbxassetid://1541834978" |
75 | PE.ZOffset = 0 | |
76 | PE.Name = "PE" | |
77 | PE.Enabled = enabled | |
78 | end | |
79 | ||
80 | particles(RightArm,true) | |
81 | - | particles(LeftArm,true) |
81 | + | particles(LeftArm,false) |
82 | - | particles(RightLeg,true) |
82 | + | particles(RightLeg,false) |
83 | - | particles(LeftLeg,true) |
83 | + | particles(LeftLeg,false) |
84 | - | particles(Torso,true) |
84 | + | particles(Torso,false) |
85 | - | particles(Head,true) |
85 | + | particles(Head,false) |
86 | ||
87 | ||
88 | ||
89 | function onTouch(part) | |
90 | ||
91 | local humanoid = part.Parent:findFirstChild("Humanoid") | |
92 | local model = part.Parent | |
93 | local torso = part.Parent:findFirstChild("Torso") | |
94 | local head = part.Parent:findFirstChild("Head") | |
95 | local leftleg = part.Parent:findFirstChild("Left Leg") | |
96 | local rightleg = part.Parent:findFirstChild("Right Leg") | |
97 | local leftarm = part.Parent:findFirstChild("Left Arm") | |
98 | local rightarm = part.Parent:findFirstChild("Right Arm") | |
99 | ||
100 | ||
101 | if (humanoid ~=nil) then | |
102 | ||
103 | --humanoid.Health = 0 | |
104 | ||
105 | - | head.BrickColor = BrickColor.new("Teal") |
105 | + | head.BrickColor = BrickColor.new("Really black") |
106 | - | torso.BrickColor = BrickColor.new("Teal") |
106 | + | torso.BrickColor = BrickColor.new("Really black") |
107 | - | leftleg.BrickColor = BrickColor.new("Teal") |
107 | + | leftleg.BrickColor = BrickColor.new("Really black") |
108 | - | rightleg.BrickColor = BrickColor.new("Teal") |
108 | + | rightleg.BrickColor = BrickColor.new("Really black") |
109 | - | rightarm.BrickColor = BrickColor.new("Teal") |
109 | + | rightarm.BrickColor = BrickColor.new("Really black") |
110 | - | leftarm.BrickColor = BrickColor.new("Teal") |
110 | + | leftarm.BrickColor = BrickColor.new("Really black") |
111 | humanoid.Sit = false | |
112 | wait(0.5) | |
113 | torso.Anchored = false | |
114 | humanoid.Health = 0.00000000000000000000001 | |
115 | chatfunc("DON'T TOUCH ME...", 1) | |
116 | wait(3) | |
117 | ||
118 | e=Instance.new('Part', model) | |
119 | e.Size = Vector3.new(2.25,2.25,2.25) | |
120 | e.Transparency = 1 | |
121 | e.Anchored = false | |
122 | e.CFrame = CFrame.new(head.Position) | |
123 | ||
124 | ||
125 | ||
126 | wait(5) | |
127 | chatfunc("R.I.P", 1) | |
128 | humanoid.Health = -999999999999999999999999.99999999999 | |
129 | q=Instance.new('ParticleEmitter', e) | |
130 | q.Size = NumberSequence.new(0.5) | |
131 | q.Rate = 50000 | |
132 | q.Transparency = NumberSequence.new(0.5) | |
133 | q.Speed = NumberRange.new(7) | |
134 | - | q.Texture = 'rbxassetid://226025088' |
134 | + | |
135 | q.Lifetime = NumberRange.new(1) | |
136 | q.Texture = 'rbxassetid://0' | |
137 | ||
138 | torso.Anchored = false | |
139 | rightleg.Anchored = false | |
140 | leftleg.Anchored = false | |
141 | rightarm.Anchored = false | |
142 | leftarm.Anchored = false | |
143 | ded = Instance.new("Sound") | |
144 | ded.Parent = torso | |
145 | ded.SoundId = "rbxassetid://131060226" | |
146 | ded.Volume = 1 | |
147 | ded.Looped = false | |
148 | wait() | |
149 | ded:Play() | |
150 | ||
151 | ||
152 | ||
153 | ||
154 | end | |
155 | ||
156 | end | |
157 | ||
158 | ||
159 | ||
160 | char.Torso.Touched:connect(onTouch) | |
161 | ||
162 | ||
163 | hum.Died:connect(function() | |
164 | local rip = Instance.new("Sound", Character) | |
165 | - | workspace.Gravity = 10 |
165 | + | rip.SoundId = "rbxassetid://256054390" |
166 | rip.Looped = true | |
167 | - | sky.SkyboxBk = "rbxassetid://102396956" |
167 | + | rip.Pitch = 1 |
168 | - | sky.SkyboxFt = "rbxassetid://102396956" |
168 | + | rip.Volume = 50 |
169 | - | sky.SkyboxLf = "rbxassetid://102396956" |
169 | + | rip.Play() |
170 | - | sky.SkyboxRt = "rbxassetid://102396956" |
170 | + | chatfunc("NOOOOO", 1) |
171 | - | sky.SkyboxUp = "rbxassetid://102396956" |
171 | + | local humanoid = part.Parent:findFirstChild("Humanoid") |
172 | - | sky.SkyboxDn = "rbxassetid://102396956" |
172 | + | |
173 | end) | |
174 | - | sky.SunTextureId = "rbxassetid://380529823" |
174 | + | |
175 | - | sky.MoonTextureId = "rbxassetid://286708119" |
175 | + | workspace.Gravity = 182.5 |
176 | sky = Instance.new("Sky",game.Lighting) | |
177 | sky.SkyboxBk = "rbxassetid://0" | |
178 | sky.SkyboxFt = "rbxassetid://0" | |
179 | sky.SkyboxLf = "rbxassetid://0" | |
180 | sky.SkyboxRt = "rbxassetid://0" | |
181 | sky.SkyboxUp = "rbxassetid://0" | |
182 | sky.SkyboxDn = "rbxassetid://0" | |
183 | ||
184 | sky.SunTextureId = "rbxassetid://0" | |
185 | sky.MoonTextureId = "rbxassetid://0" | |
186 | ||
187 | sky.SunAngularSize = 70 | |
188 | sky.MoonAngularSize = 70 | |
189 | ||
190 | sky.StarCount = 0 | |
191 | ||
192 | function ScatterEff(part) | |
193 | local eff1 = Instance.new("ParticleEmitter",part) | |
194 | eff1.Size = NumberSequence.new(.1) | |
195 | eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) | |
196 | eff1.LightEmission = 1 | |
197 | eff1.Lifetime = NumberRange.new(1) | |
198 | eff1.Speed = NumberRange.new(1) | |
199 | eff1.Rate = 100 | |
200 | eff1.VelocitySpread = 10000 | |
201 | eff1.Texture = "rbxassetid://99062417" | |
202 | eff1.Color = ColorSequence.new(Color3.new(0,128,128)) | |
203 | local eff2 = Instance.new("ParticleEmitter",part) | |
204 | eff2.Size = NumberSequence.new(.1) | |
205 | eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) | |
206 | eff2.LightEmission = 1 | |
207 | eff2.Lifetime = NumberRange.new(5,2) | |
208 | eff2.Speed = NumberRange.new(1) | |
209 | eff2.Rate = 100 | |
210 | eff2.VelocitySpread = 10000 | |
211 | eff2.Texture = "rbxassetid://99062417" | |
212 | eff2.Color = ColorSequence.new(Color3.new(0,128,128)) | |
213 | end | |
214 | ||
215 | function BurningEff(part) | |
216 | local eff1 = Instance.new("ParticleEmitter",part) | |
217 | eff1.Size = NumberSequence.new(.1) | |
218 | eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) | |
219 | eff1.LightEmission = 1 | |
220 | eff1.Lifetime = NumberRange.new(5,2) | |
221 | eff1.Speed = NumberRange.new(0) | |
222 | eff1.Rate = 100 | |
223 | eff1.Texture = "rbxassetid://99062417" | |
224 | eff1.Acceleration = Vector3.new(0,10,0) | |
225 | eff1.Color = ColorSequence.new(Color3.new(0,128,128)) | |
226 | local eff2 = Instance.new("ParticleEmitter",part) | |
227 | eff2.Size = NumberSequence.new(.1) | |
228 | eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) | |
229 | eff2.LightEmission = 1 | |
230 | eff2.Lifetime = NumberRange.new(1) | |
231 | eff2.Speed = NumberRange.new(0) | |
232 | eff2.Rate = 100 | |
233 | eff2.Texture = "rbxassetid://99062417" | |
234 | eff2.Acceleration = Vector3.new(0,10,0) | |
235 | eff2.Color = ColorSequence.new(Color3.new(0,128,128)) | |
236 | local eff3 = Instance.new("ParticleEmitter",part) | |
237 | eff3.Size = NumberSequence.new(1) | |
238 | eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
239 | eff3.LightEmission = 1 | |
240 | - | local t=Instance.new("TextLabel",bb)t.Size=UDim2.new(1,0,1,0)t.Text="Triggered Guest"t.TextColor3=Color3.new(0,128,128)t.TextStrokeTransparency=.5 |
240 | + | |
241 | eff3.Speed = NumberRange.new(0) | |
242 | eff3.Rate = 100 | |
243 | eff3.Texture = "rbxasset://textures/particles/fire_main.dds" | |
244 | eff3.Acceleration = Vector3.new(0,10,0) | |
245 | eff3.Color = ColorSequence.new(Color3.new(0,128,128)) | |
246 | end | |
247 | ||
248 | spawn(function() | |
249 | local bb=Instance.new("BillboardGui", Head )bb.AlwaysOnTop=true bb.Size=UDim2.new(1,0,1,0)bb.StudsOffset=Vector3.new(0,4.5,0) | |
250 | local t=Instance.new("TextLabel",bb)t.Size=UDim2.new(1,0,1,0)t.Text="Elite ∞ General"t.TextColor3=Color3.new(0,0,0)t.TextStrokeTransparency=.5 | |
251 | t.BackgroundTransparency=1 t.TextSize=40 t.Font="Garamond" | |
252 | while wait()do | |
253 | - | Shirt.ShirtTemplate = "rbxassetid://57282083" |
253 | + | |
254 | end | |
255 | end) | |
256 | ||
257 | - | Head.BrickColor = BrickColor.new("White") |
257 | + | |
258 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "CharacterMesh" then | |
259 | v:Destroy() | |
260 | end | |
261 | end | |
262 | local Shirt = Instance.new("Shirt",char) | |
263 | Shirt.ShirtTemplate = "rbxassetid://88441369" | |
264 | -- Bodycolors! | |
265 | spawn(function() | |
266 | while wait() do | |
267 | Head.BrickColor = BrickColor.new("Really black") | |
268 | RightArm.BrickColor = BrickColor.new("Really black") | |
269 | LeftArm.BrickColor = BrickColor.new("Really black") | |
270 | Torso.BrickColor = BrickColor.new("Really black") | |
271 | RightLeg.BrickColor = BrickColor.new("Really black") | |
272 | LeftLeg.BrickColor = BrickColor.new("Really black") | |
273 | - | hatmesh.MeshId = "http://www.roblox.com/asset/?id=46834172" |
273 | + | |
274 | - | hatmesh.TextureId = "http://www.roblox.com/asset/?id=47991609" |
274 | + | |
275 | - | hatmesh.Scale = Vector3.new(1.05, 1.05, 1.05) |
275 | + | |
276 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
277 | v:Destroy() | |
278 | end | |
279 | end | |
280 | local hat = Instance.new("Part",char.Head) | |
281 | hat.Name = "Robloxclassicred" | |
282 | local hatmesh = Instance.new("FileMesh",hat) | |
283 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=959221541" | |
284 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=959221603" | |
285 | hatmesh.Scale = Vector3.new(1.1, 1.1, 1.1) | |
286 | local hatweld = Instance.new("Weld",hat) | |
287 | hatweld.Part0 = hat | |
288 | hatweld.Part1 = char.Head | |
289 | hatweld.C0 = CFrame.new(0.00257301331, -0.508233547, 0.112071037, 0.998388648, 0, -0.0567459799, 0, 1, 0, 0.0567459799, 0, 0.998388648) | |
290 | hat.CanCollide = false | |
291 | ||
292 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
293 | local NEWMESH = IT(MESH) | |
294 | if MESH == "SpecialMesh" then | |
295 | NEWMESH.MeshType = MESHTYPE | |
296 | if MESHID ~= "nil" and MESHID ~= "" then | |
297 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
298 | end | |
299 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
300 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
301 | end | |
302 | end | |
303 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
304 | NEWMESH.Scale = SCALE | |
305 | NEWMESH.Parent = PARENT | |
306 | return NEWMESH | |
307 | end | |
308 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
309 | local NEWPART = IT("Part") | |
310 | NEWPART.formFactor = FORMFACTOR | |
311 | NEWPART.Reflectance = REFLECTANCE | |
312 | NEWPART.Transparency = TRANSPARENCY | |
313 | NEWPART.CanCollide = false | |
314 | NEWPART.Locked = true | |
315 | NEWPART.Anchored = true | |
316 | if ANCHOR == false then | |
317 | NEWPART.Anchored = false | |
318 | end | |
319 | - | Animation_Speed = 2 |
319 | + | |
320 | NEWPART.Name = NAME | |
321 | NEWPART.Size = SIZE | |
322 | NEWPART.Position = Torso.Position | |
323 | NEWPART.Material = MATERIAL | |
324 | NEWPART:BreakJoints() | |
325 | NEWPART.Parent = PARENT | |
326 | return NEWPART | |
327 | end | |
328 | Player_Size = 1 | |
329 | Animation_Speed = 3 | |
330 | Frame_Speed = 1 / 20 -- (1 / 10) OR (1 / 20) | |
331 | local Speed = 11 | |
332 | local Effects2 = {} | |
333 | local weldBetween = function(a, b) | |
334 | local weldd = Instance.new("ManualWeld") | |
335 | weldd.Part0 = a | |
336 | weldd.Part1 = b | |
337 | weldd.C0 = CFrame.new() | |
338 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
339 | weldd.Parent = a | |
340 | return weldd | |
341 | end | |
342 | function createaccessory(attachmentpart, mesh, texture, scale, offset, color) | |
343 | local acs = Instance.new("Part") | |
344 | acs.CanCollide = false | |
345 | acs.Anchored = false | |
346 | acs.Size = Vector3.new(0, 0, 0) | |
347 | acs.CFrame = attachmentpart.CFrame | |
348 | acs.Parent = Character | |
349 | acs.BrickColor = color | |
350 | local meshs = Instance.new("SpecialMesh") | |
351 | meshs.MeshId = mesh | |
352 | meshs.TextureId = texture | |
353 | meshs.Parent = acs | |
354 | meshs.Scale = scale | |
355 | meshs.Offset = offset | |
356 | weldBetween(attachmentpart, acs) | |
357 | end | |
358 | function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE) | |
359 | if TYPE == "Gem" then | |
360 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
361 | acs.Anchored = false | |
362 | acs.CanCollide = false | |
363 | acs.CFrame = PART.CFrame | |
364 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
365 | weldBetween(PART, acs) | |
366 | elseif TYPE == "Skull" then | |
367 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
368 | acs.Anchored = false | |
369 | acs.CanCollide = false | |
370 | acs.CFrame = PART.CFrame | |
371 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
372 | weldBetween(PART, acs) | |
373 | elseif TYPE == "Eye" then | |
374 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
375 | acs.Anchored = false | |
376 | acs.CanCollide = false | |
377 | acs.CFrame = PART.CFrame | |
378 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
379 | weldBetween(PART, acs) | |
380 | end | |
381 | end | |
382 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
383 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
384 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
385 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
386 | local CHANGEDEFENSE = 0 | |
387 | local CHANGEDAMAGE = 0 | |
388 | local CHANGEMOVEMENT = 0 | |
389 | local ANIM = "Idle" | |
390 | local ATTACK = false | |
391 | local EQUIPPED = false | |
392 | local HOLD = false | |
393 | local COMBO = 1 | |
394 | local Rooted = false | |
395 | local SINE = 0 | |
396 | local KEYHOLD = false | |
397 | local CHANGE = 2 / Animation_Speed | |
398 | local WALKINGANIM = false | |
399 | local WALK = 0 | |
400 | local VALUE1 = false | |
401 | local VALUE2 = false | |
402 | local ROBLOXIDLEANIMATION = IT("Animation") | |
403 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
404 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
405 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
406 | WEAPONGUI.Name = "Weapon GUI" | |
407 | local Weapon = IT("Model") | |
408 | Weapon.Name = "Adds" | |
409 | local Delete = IT("Model", Character) | |
410 | Delete.Name = "Those who must be banished." | |
411 | local Effects = IT("Folder", Weapon) | |
412 | Effects.Name = "Effects" | |
413 | local ANIMATOR = Humanoid.Animator | |
414 | local ANIMATE = Character.Animate | |
415 | local HITPLAYERSOUNDS = { | |
416 | "263032172", | |
417 | "263032182", | |
418 | "263032200", | |
419 | "263032221", | |
420 | "263032252", | |
421 | "263033191" | |
422 | } | |
423 | local HITARMORSOUNDS = { | |
424 | "199149321", | |
425 | "199149338", | |
426 | "199149367", | |
427 | "199149409", | |
428 | "199149452" | |
429 | - | local SKILLTEXTCOLOR = C3(0, 128, 128) |
429 | + | |
430 | local HITWEAPONSOUNDS = { | |
431 | "199148971", | |
432 | "199149025", | |
433 | "199149072", | |
434 | "199149109", | |
435 | "199149119" | |
436 | } | |
437 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
438 | local UNANCHOR = true | |
439 | local SKILLTEXTCOLOR = C3(0, 0, 0) | |
440 | ArtificialHB = Instance.new("BindableEvent", script) | |
441 | ArtificialHB.Name = "ArtificialHB" | |
442 | script:WaitForChild("ArtificialHB") | |
443 | frame = Frame_Speed | |
444 | tf = 0 | |
445 | allowframeloss = false | |
446 | tossremainder = false | |
447 | lastframe = tick() | |
448 | script.ArtificialHB:Fire() | |
449 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
450 | tf = tf + s | |
451 | if tf >= frame then | |
452 | if allowframeloss then | |
453 | script.ArtificialHB:Fire() | |
454 | lastframe = tick() | |
455 | else | |
456 | for i = 1, math.floor(tf / frame) do | |
457 | script.ArtificialHB:Fire() | |
458 | end | |
459 | lastframe = tick() | |
460 | end | |
461 | if tossremainder then | |
462 | tf = 0 | |
463 | else | |
464 | tf = tf - frame * math.floor(tf / frame) | |
465 | end | |
466 | end | |
467 | end) | |
468 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
469 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
470 | end | |
471 | function PositiveAngle(NUMBER) | |
472 | if NUMBER >= 0 then | |
473 | NUMBER = 0 | |
474 | end | |
475 | return NUMBER | |
476 | end | |
477 | function NegativeAngle(NUMBER) | |
478 | if NUMBER <= 0 then | |
479 | NUMBER = 0 | |
480 | end | |
481 | return NUMBER | |
482 | end | |
483 | function Swait(NUMBER) | |
484 | if NUMBER == 0 or NUMBER == nil then | |
485 | ArtificialHB.Event:wait() | |
486 | else | |
487 | for i = 1, NUMBER do | |
488 | ArtificialHB.Event:wait() | |
489 | end | |
490 | end | |
491 | end | |
492 | function QuaternionFromCFrame(cf) | |
493 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
494 | local trace = m00 + m11 + m22 | |
495 | if trace > 0 then | |
496 | local s = math.sqrt(1 + trace) | |
497 | local recip = 0.5 / s | |
498 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
499 | else | |
500 | local i = 0 | |
501 | if m00 < m11 then | |
502 | i = 1 | |
503 | end | |
504 | if m22 > (i == 0 and m00 or m11) then | |
505 | i = 2 | |
506 | end | |
507 | if i == 0 then | |
508 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
509 | local recip = 0.5 / s | |
510 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
511 | elseif i == 1 then | |
512 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
513 | local recip = 0.5 / s | |
514 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
515 | elseif i == 2 then | |
516 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
517 | local recip = 0.5 / s | |
518 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
519 | end | |
520 | end | |
521 | end | |
522 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
523 | local xs, ys, zs = x + x, y + y, z + z | |
524 | local wx, wy, wz = w * xs, w * ys, w * zs | |
525 | local xx = x * xs | |
526 | local xy = x * ys | |
527 | local xz = x * zs | |
528 | local yy = y * ys | |
529 | local yz = y * zs | |
530 | local zz = z * zs | |
531 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
532 | end | |
533 | function QuaternionSlerp(a, b, t) | |
534 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
535 | local startInterp, finishInterp | |
536 | if cosTheta >= 1.0E-4 then | |
537 | if 1 - cosTheta > 1.0E-4 then | |
538 | local theta = ACOS(cosTheta) | |
539 | local invSinTheta = 1 / SIN(theta) | |
540 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
541 | finishInterp = SIN(t * theta) * invSinTheta | |
542 | else | |
543 | startInterp = 1 - t | |
544 | finishInterp = t | |
545 | end | |
546 | elseif 1 + cosTheta > 1.0E-4 then | |
547 | local theta = ACOS(-cosTheta) | |
548 | local invSinTheta = 1 / SIN(theta) | |
549 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
550 | finishInterp = SIN(t * theta) * invSinTheta | |
551 | else | |
552 | startInterp = t - 1 | |
553 | finishInterp = t | |
554 | end | |
555 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
556 | end | |
557 | function Clerp(a, b, t) | |
558 | local qa = { | |
559 | QuaternionFromCFrame(a) | |
560 | } | |
561 | local qb = { | |
562 | QuaternionFromCFrame(b) | |
563 | } | |
564 | local ax, ay, az = a.x, a.y, a.z | |
565 | local bx, by, bz = b.x, b.y, b.z | |
566 | local _t = 1 - t | |
567 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
568 | end | |
569 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
570 | local frame = IT("Frame") | |
571 | frame.BackgroundTransparency = TRANSPARENCY | |
572 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
573 | frame.Position = POSITION | |
574 | frame.Size = SIZE | |
575 | frame.BackgroundColor3 = COLOR | |
576 | frame.BorderColor3 = BORDERCOLOR | |
577 | frame.Name = NAME | |
578 | frame.Parent = PARENT | |
579 | return frame | |
580 | end | |
581 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
582 | local label = IT("TextLabel") | |
583 | label.BackgroundTransparency = 1 | |
584 | label.Size = UD2(1, 0, 1, 0) | |
585 | label.Position = UD2(0, 0, 0, 0) | |
586 | label.TextColor3 = TEXTCOLOR | |
587 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
588 | label.TextTransparency = TRANSPARENCY | |
589 | label.FontSize = TEXTFONTSIZE | |
590 | label.Font = TEXTFONT | |
591 | label.BorderSizePixel = BORDERSIZEPIXEL | |
592 | label.TextScaled = false | |
593 | label.Text = TEXT | |
594 | label.Name = NAME | |
595 | label.Parent = PARENT | |
596 | return label | |
597 | end | |
598 | function NoOutlines(PART) | |
599 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
600 | end | |
601 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
602 | local NEWWELD = IT(TYPE) | |
603 | NEWWELD.Part0 = PART0 | |
604 | NEWWELD.Part1 = PART1 | |
605 | NEWWELD.C0 = C0 | |
606 | NEWWELD.C1 = C1 | |
607 | NEWWELD.Parent = PARENT | |
608 | return NEWWELD | |
609 | end | |
610 | local SOUND = IT("Sound", nil) | |
611 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
612 | local NEWSOUND | |
613 | coroutine.resume(coroutine.create(function() | |
614 | NEWSOUND = SOUND:Clone() | |
615 | NEWSOUND.Parent = PARENT | |
616 | NEWSOUND.Volume = VOLUME | |
617 | NEWSOUND.Pitch = PITCH | |
618 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
619 | NEWSOUND:play() | |
620 | repeat | |
621 | Swait() | |
622 | until NEWSOUND.Playing == false | |
623 | NEWSOUND:remove() | |
624 | end)) | |
625 | return NEWSOUND | |
626 | end | |
627 | function CFrameFromTopBack(at, top, back) | |
628 | local right = top:Cross(back) | |
629 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
630 | end | |
631 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
632 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
633 | local mesh = IT("SpecialMesh", wave) | |
634 | mesh.MeshType = "FileMesh" | |
635 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
636 | mesh.Scale = SIZE | |
637 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
638 | wave.CFrame = CFRAME | |
639 | coroutine.resume(coroutine.create(function(PART) | |
640 | for i = 1, WAIT do | |
641 | Swait() | |
642 | mesh.Scale = mesh.Scale + GROW | |
643 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
644 | if DOESROT == true then | |
645 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
646 | end | |
647 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
648 | if wave.Transparency > 0.99 then | |
649 | wave:remove() | |
650 | end | |
651 | end | |
652 | end)) | |
653 | end | |
654 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
655 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
656 | local mesh = IT("SpecialMesh", wave) | |
657 | mesh.MeshType = "FileMesh" | |
658 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
659 | mesh.Scale = SIZE | |
660 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
661 | wave.CFrame = CFRAME | |
662 | coroutine.resume(coroutine.create(function(PART) | |
663 | for i = 1, WAIT do | |
664 | Swait() | |
665 | mesh.Scale = mesh.Scale + GROW | |
666 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
667 | if DOESROT == true then | |
668 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
669 | end | |
670 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
671 | if wave.Transparency > 0.99 then | |
672 | wave:remove() | |
673 | end | |
674 | end | |
675 | end)) | |
676 | end | |
677 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
678 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
679 | local mesh = IT("SpecialMesh", wave) | |
680 | mesh.MeshType = "FileMesh" | |
681 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
682 | mesh.Scale = SIZE | |
683 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
684 | wave.CFrame = CFRAME | |
685 | coroutine.resume(coroutine.create(function(PART) | |
686 | for i = 1, WAIT do | |
687 | Swait() | |
688 | mesh.Scale = mesh.Scale + GROW | |
689 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
690 | if DOESROT == true then | |
691 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
692 | end | |
693 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
694 | if wave.Transparency > 0.99 then | |
695 | wave:remove() | |
696 | end | |
697 | end | |
698 | end)) | |
699 | end | |
700 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
701 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
702 | local mesh = IT("SpecialMesh", wave) | |
703 | mesh.MeshType = "FileMesh" | |
704 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
705 | mesh.Scale = SIZE | |
706 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
707 | wave.CFrame = CFRAME | |
708 | coroutine.resume(coroutine.create(function(PART) | |
709 | for i = 1, WAIT do | |
710 | Swait() | |
711 | mesh.Scale = mesh.Scale + GROW | |
712 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
713 | if DOESROT == true then | |
714 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
715 | end | |
716 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
717 | if wave.Transparency > 0.99 then | |
718 | wave:remove() | |
719 | end | |
720 | end | |
721 | end)) | |
722 | end | |
723 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
724 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
725 | local mesh = IT("SpecialMesh", wave) | |
726 | mesh.MeshType = "FileMesh" | |
727 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
728 | mesh.Scale = SIZE | |
729 | wave.CFrame = CFRAME | |
730 | coroutine.resume(coroutine.create(function(PART) | |
731 | for i = 1, WAIT do | |
732 | Swait() | |
733 | mesh.Scale = mesh.Scale + GROW | |
734 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
735 | if DOESROT == true then | |
736 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
737 | end | |
738 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
739 | if wave.Transparency > 0.99 then | |
740 | wave:remove() | |
741 | end | |
742 | end | |
743 | end)) | |
744 | end | |
745 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
746 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
747 | local mesh = IT("SpecialMesh", wave) | |
748 | mesh.MeshType = "FileMesh" | |
749 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
750 | mesh.Scale = SIZE | |
751 | wave.CFrame = CFRAME | |
752 | coroutine.resume(coroutine.create(function(PART) | |
753 | for i = 1, WAIT do | |
754 | Swait() | |
755 | mesh.Scale = mesh.Scale + GROW | |
756 | if DOESROT == true then | |
757 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
758 | end | |
759 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
760 | if wave.Transparency > 0.99 then | |
761 | wave:remove() | |
762 | end | |
763 | end | |
764 | end)) | |
765 | end | |
766 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
767 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
768 | local mesh = IT("SpecialMesh", wave) | |
769 | mesh.MeshType = "FileMesh" | |
770 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
771 | mesh.Scale = SIZE | |
772 | mesh.Offset = VT(0, 0, 0) | |
773 | wave.CFrame = CFRAME | |
774 | coroutine.resume(coroutine.create(function(PART) | |
775 | for i = 1, WAIT do | |
776 | Swait() | |
777 | mesh.Scale = mesh.Scale + GROW | |
778 | if DOESROT == true then | |
779 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
780 | end | |
781 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
782 | if wave.Transparency > 0.99 then | |
783 | wave:remove() | |
784 | end | |
785 | end | |
786 | end)) | |
787 | end | |
788 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
789 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
790 | local mesh = IT("SpecialMesh", wave) | |
791 | mesh.MeshType = "Sphere" | |
792 | mesh.Scale = SIZE | |
793 | mesh.Offset = VT(0, 0, 0) | |
794 | wave.CFrame = CFRAME | |
795 | coroutine.resume(coroutine.create(function(PART) | |
796 | for i = 1, WAIT do | |
797 | Swait() | |
798 | mesh.Scale = mesh.Scale + GROW | |
799 | wave.Transparency = wave.Transparency + 1 / WAIT | |
800 | if wave.Transparency > 0.99 then | |
801 | wave:remove() | |
802 | end | |
803 | end | |
804 | end)) | |
805 | end | |
806 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
807 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
808 | local mesh = IT("BlockMesh", wave) | |
809 | wave.CFrame = CFRAME | |
810 | coroutine.resume(coroutine.create(function(PART) | |
811 | for i = 1, WAIT do | |
812 | Swait() | |
813 | mesh.Scale = mesh.Scale + GROW | |
814 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
815 | wave.Transparency = wave.Transparency + 1 / WAIT | |
816 | if wave.Transparency > 0.99 then | |
817 | wave:remove() | |
818 | end | |
819 | end | |
820 | end)) | |
821 | end | |
822 | function MakeForm(PART, TYPE) | |
823 | if TYPE == "Cyl" then | |
824 | local MSH = IT("CylinderMesh", PART) | |
825 | elseif TYPE == "Ball" then | |
826 | local MSH = IT("SpecialMesh", PART) | |
827 | MSH.MeshType = "Sphere" | |
828 | elseif TYPE == "Wedge" then | |
829 | local MSH = IT("SpecialMesh", PART) | |
830 | MSH.MeshType = "Wedge" | |
831 | end | |
832 | end | |
833 | function CheckTableForString(Table, String) | |
834 | for i, v in pairs(Table) do | |
835 | if string.find(string.lower(String), string.lower(v)) then | |
836 | return true | |
837 | end | |
838 | end | |
839 | return false | |
840 | end | |
841 | function CheckIntangible(Hit) | |
842 | local ProjectileNames = { | |
843 | "Water", | |
844 | "Arrow", | |
845 | "Projectile", | |
846 | "Effect", | |
847 | "Rail", | |
848 | "Lightning", | |
849 | "Bullet" | |
850 | } | |
851 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
852 | return true | |
853 | end | |
854 | return false | |
855 | end | |
856 | Debris = game:GetService("Debris") | |
857 | BaseLightning = IT("Part") | |
858 | BaseLightning.Anchored = true | |
859 | BaseLightning.CanCollide = false | |
860 | BaseLightning.Material = "Neon" | |
861 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
862 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
863 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
864 | if RayHit and CheckIntangible(RayHit) then | |
865 | - | local FadeRate = Table.FadeRate or 0.01 |
865 | + | |
866 | - | local Offset = Table.Offset or 2 |
866 | + | |
867 | end | |
868 | - | local MaxRange = Table.MaxRange or 210 |
868 | + | |
869 | - | local SegmentLength = Table.SegmentLength or 9 |
869 | + | |
870 | - | local TimeToFade = Table.TimeToFade or 0.5 |
870 | + | |
871 | end | |
872 | - | local SIZE = Table.Size or 1 |
872 | + | |
873 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
874 | local Duration = Table.Duration or 2 | |
875 | local FadeRate = Table.FadeRate or 0.05 | |
876 | local Offset = Table.Offset or 3 | |
877 | local Individualize = Table.Individualize or false | |
878 | local MaxRange = Table.MaxRange or 230 | |
879 | local SegmentLength = Table.SegmentLength or 11 | |
880 | local TimeToFade = Table.TimeToFade or 0.7 | |
881 | local Ignore = Table.Ignore or {} | |
882 | local SIZE = Table.Size or 2 | |
883 | if not (StartPos and TargetPos) or not Character then | |
884 | return | |
885 | end | |
886 | local LightningModel = IT("Folder", Effects) | |
887 | LightningModel.Name = "ZAPP" | |
888 | for i, v in pairs({Character, LightningModel}) do | |
889 | table.insert(Ignore, v) | |
890 | end | |
891 | local LastPos = StartPos | |
892 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
893 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
894 | local RayLength = (StartPos - RayPos).Magnitude | |
895 | local Struck = false | |
896 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
897 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
898 | local LightningBolt = IT("Model", Effects) | |
899 | LightningBolt.Name = "Lightning" | |
900 | if not Individualize then | |
901 | table.insert(LightningBolts, LightningBolt) | |
902 | end | |
903 | LastBolt = LightningBolt | |
904 | Debris:AddItem(LightningBolt, Duration) | |
905 | LightningBolt.Parent = LightningModel | |
906 | for i = 1, TotalSegments do | |
907 | if not Struck then | |
908 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
909 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
910 | local SegmentVec = NewPos - LastPos | |
911 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
912 | local RayVec = LastPos - RayPos | |
913 | local LightningPart = BaseLightning:Clone() | |
914 | LightningPart.BrickColor = BrickColor.new(Color) | |
915 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
916 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
917 | table.insert(Effects2, { | |
918 | LightningPart, | |
919 | "Disappear", | |
920 | 0.025, | |
921 | 1, | |
922 | 1, | |
923 | 1, | |
924 | 2 | |
925 | }) | |
926 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
927 | local OrigCF = LightningPart.CFrame | |
928 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
929 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
930 | LightningPart.Parent = LightningBolt | |
931 | LastPos = NewPos | |
932 | end | |
933 | end | |
934 | return { | |
935 | RayHit = RayHit, | |
936 | RayPos = RayPos, | |
937 | RayNormal = RayNormal, | |
938 | LightningModel = LightningModel | |
939 | } | |
940 | end | |
941 | function turnto(position) | |
942 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
943 | end | |
944 | function chatfunc(text, waitt) | |
945 | local chat = coroutine.wrap(function() | |
946 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
947 | Character:FindFirstChild("TalkingBillBoard").Parent = nil | |
948 | end | |
949 | local naeeym2 = Instance.new("BillboardGui", Character) | |
950 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
951 | naeeym2.StudsOffset = Vector3.new(0, 2, 0) | |
952 | naeeym2.Adornee = Character.Head | |
953 | naeeym2.Name = "TalkingBillBoard" | |
954 | naeeym2.AlwaysOnTop = true | |
955 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
956 | tecks2.BackgroundTransparency = 1 | |
957 | tecks2.BorderSizePixel = 0 | |
958 | tecks2.Text = "" | |
959 | tecks2.Font = "Antique" | |
960 | tecks2.TextSize = 30 | |
961 | tecks2.TextStrokeTransparency = 1 | |
962 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
963 | tecks2.TextStrokeColor3 = Color3.new(0, 182, 182) | |
964 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
965 | for i = 1, string.len(text) do | |
966 | if naeeym2.Parent ~= nil then | |
967 | CreateSound("418252437", Effects, 1, MRANDOM(10, 22) / 20) | |
968 | end | |
969 | tecks2.Text = string.sub(text, 1, i) | |
970 | Swait(3) | |
971 | end | |
972 | wait(waitt / 10) | |
973 | coroutine.resume(coroutine.create(function() | |
974 | for i = 1, 10 do | |
975 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
976 | Swait() | |
977 | end | |
978 | naeeym2:Destroy() | |
979 | end)) | |
980 | end) | |
981 | chat() | |
982 | end | |
983 | for _, c in pairs(Weapon:GetChildren()) do | |
984 | if c.ClassName == "Part" then | |
985 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
986 | end | |
987 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Teal bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 182, 182, "Text 1") |
987 | + | |
988 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing Teal", SKILLTEXTCOLOR, 8, "Antique", 0, 182, 182, "Text 2") |
988 | + | |
989 | Humanoid.Died:connect(function() | |
990 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral Teal ", SKILLTEXTCOLOR, 8, "Antique", 0, 182, 182, "Text 4") |
990 | + | |
991 | end) | |
992 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 255), C3(0, 0, 0), "Skill 1 Frame") | |
993 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 255), C3(0, 0, 0), "Skill 2 Frame") | |
994 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 255), C3(0, 0, 0), "Skill 3 Frame") | |
995 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 255), C3(0, 0, 0), "Skill 4 Frame") | |
996 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 255), C3(0, 0, 0), "Skill 5 Frame") | |
997 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Really black bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 182, 182, "Text 1") | |
998 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing Really black", SKILLTEXTCOLOR, 8, "Antique", 0, 182, 182, "Text 2") | |
999 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 182, 182, "Text 3") | |
1000 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral Really black ", SKILLTEXTCOLOR, 8, "Antique", 0, 182, 182, "Text 4") | |
1001 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 182, 182, "Text 5") | |
1002 | function CastWarpOutlines(TARGET) | |
1003 | coroutine.resume(coroutine.create(function() | |
1004 | local T = TARGET:GetChildren() | |
1005 | for i = 1, #T do | |
1006 | local child = T[i] | |
1007 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
1008 | do | |
1009 | local clone = child:Clone() | |
1010 | clone.Parent = Effects | |
1011 | - | clone.Color = C3(0, 128, 128) |
1011 | + | |
1012 | clone.CanCollide = false | |
1013 | clone:ClearAllChildren() | |
1014 | clone.CFrame = child.CFrame | |
1015 | if clone.Name == "Head" then | |
1016 | - | clone.Transparency = clone.Transparency + 0.01 |
1016 | + | |
1017 | - | clone.Size = clone.Size + VT(-0.1, -0.1, -0.1) |
1017 | + | |
1018 | if clone.ClassName == "MeshPart" then | |
1019 | clone.TextureID = "" | |
1020 | end | |
1021 | clone.Color = C3(0, 0, 0) | |
1022 | clone.Material = "Neon" | |
1023 | coroutine.resume(coroutine.create(function() | |
1024 | for i = 1, 100 do | |
1025 | Swait() | |
1026 | clone.Transparency = clone.Transparency + 0.02 | |
1027 | clone.Size = clone.Size + VT(-1, -1, -1) | |
1028 | end | |
1029 | clone:remove() | |
1030 | end)) | |
1031 | end | |
1032 | end | |
1033 | end | |
1034 | end)) | |
1035 | end | |
1036 | function killnearest(position, range, maxstrength) | |
1037 | for i, v in ipairs(workspace:GetChildren()) do | |
1038 | local body = v:GetChildren() | |
1039 | for part = 1, #body do | |
1040 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
1041 | CastWarpOutlines(v) | |
1042 | v:remove() | |
1043 | if game.Players:FindFirstChild(v.Name) then | |
1044 | local Value = IT("BoolValue", Delete) | |
1045 | Value.Name = v.Name | |
1046 | end | |
1047 | end | |
1048 | end | |
1049 | end | |
1050 | end | |
1051 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
1052 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1053 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
1054 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1055 | return RayHit, RayPos, RayNormal | |
1056 | end | |
1057 | function Debree(POS, SWAIT) | |
1058 | coroutine.resume(coroutine.create(function() | |
1059 | local HOLDER = IT("Model", Effects) | |
1060 | HOLDER.Name = "Debree" | |
1061 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1062 | repeat | |
1063 | Swait() | |
1064 | until HITFLOOR ~= nil | |
1065 | local O = 0 | |
1066 | for i = 1, 18 do | |
1067 | do | |
1068 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Teal", VT(3, 3, 3)) | |
1069 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1070 | O = O - 2.25 + i / 4 | |
1071 | coroutine.resume(coroutine.create(function() | |
1072 | Swait(SWAIT) | |
1073 | for i = 1, 60 do | |
1074 | Swait() | |
1075 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
1076 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1077 | end | |
1078 | for i = 1, 50 do | |
1079 | Swait() | |
1080 | Part.Size = Part.Size * 0.9 | |
1081 | end | |
1082 | end)) | |
1083 | end | |
1084 | end | |
1085 | local O = 0 | |
1086 | for i = 1, 18 do | |
1087 | do | |
1088 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Black", VT(3, 3, 3)) | |
1089 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1090 | O = O + 2.25 - i / 4 | |
1091 | coroutine.resume(coroutine.create(function() | |
1092 | Swait(SWAIT) | |
1093 | for i = 1, 60 do | |
1094 | Swait() | |
1095 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
1096 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1097 | end | |
1098 | for i = 1, 50 do | |
1099 | Swait() | |
1100 | Part.Size = Part.Size * 0.9 | |
1101 | end | |
1102 | end)) | |
1103 | end | |
1104 | end | |
1105 | Swait(SWAIT + 110) | |
1106 | HOLDER:remove() | |
1107 | end)) | |
1108 | end | |
1109 | function Intro() | |
1110 | coroutine.resume(coroutine.create(function() | |
1111 | ATTACK = true | |
1112 | - | CreateSound("271550300", Head, 1, 1) |
1112 | + | |
1113 | for i = 0, 3, 0.1 / Animation_Speed do | |
1114 | Swait() | |
1115 | - | char.Head.face.Texture = "rbxassetid://37700586" |
1115 | + | chatfunc("Do you think that you can run...", 1) |
1116 | ||
1117 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1123 | end | |
1124 | chatfunc("I don't think so...", 1) | |
1125 | ||
1126 | CreateSound("137473066", Head, 1, 1) | |
1127 | for i = 0, 1, 0.1 / Animation_Speed do | |
1128 | Swait() | |
1129 | char.Head.face.Texture = "rbxassetid://859113426" | |
1130 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1136 | end | |
1137 | - | CreateSound("144699494", RightArm, 10, 1) |
1137 | + | |
1138 | repeat | |
1139 | Swait() | |
1140 | - | local Gun = CreatePart(3, Weapon, "Neon", 0, 0, "Teal", "Gun", VT(0, 0, 0), false) |
1140 | + | |
1141 | - | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "50763455", "50763489", VT(1, 1, 1), VT(0, 0, 0)) |
1141 | + | |
1142 | - | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.9, 0) * ANGLES(RAD(3.1), RAD(180), RAD(-180)), CF(0, 0, 0)) |
1142 | + | |
1143 | - | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Teal", "Point blank", VT(0, 0, 0), false) |
1143 | + | |
1144 | - | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) |
1144 | + | |
1145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1146 | - | sick.SoundId = "rbxassetid://1320656091 " --256054390 |
1146 | + | |
1147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1148 | - | sick.Pitch = 1.05 -- 0.99999 |
1148 | + | |
1149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1150 | end | |
1151 | chatfunc("I'll show you my true power!!!", 1) | |
1152 | CreateSound("919941001", RightArm, 10, 1) | |
1153 | Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200) | |
1154 | Swait(45) | |
1155 | chatfunc("BEHOLD MY ULTIMATE GUN!!!", 1) | |
1156 | ||
1157 | ||
1158 | ||
1159 | ||
1160 | ||
1161 | ||
1162 | function particles(art,enabled) | |
1163 | local EyeSizes={ | |
1164 | NumberSequenceKeypoint.new(0,.8,0), | |
1165 | NumberSequenceKeypoint.new(1,0,0) | |
1166 | } | |
1167 | local EyeTrans={ | |
1168 | NumberSequenceKeypoint.new(0,0,0), | |
1169 | NumberSequenceKeypoint.new(1,1,0) | |
1170 | } | |
1171 | local PE=Instance.new("ParticleEmitter",art) | |
1172 | PE.LightEmission=0.1 | |
1173 | PE.Transparency = NumberSequence.new(0.5) | |
1174 | PE.Size=NumberSequence.new(EyeSizes) | |
1175 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1176 | PE.Lifetime=NumberRange.new(1,2) | |
1177 | PE.Rate=360 | |
1178 | PE.Speed = NumberRange.new(0,0,0) | |
1179 | PE.Texture="rbxassetid://1541834978" | |
1180 | PE.ZOffset = 0 | |
1181 | PE.Name = "PE" | |
1182 | PE.Enabled = enabled | |
1183 | end | |
1184 | ||
1185 | particles(HandleMesh,true) | |
1186 | ||
1187 | ||
1188 | local Gun = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
1189 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "1485890441", "88441369", VT(0.01, 0.01, 0.01), VT(0, 0, 0)) | |
1190 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -2.9, 0) * ANGLES(RAD(180), RAD(-180), RAD(90)), CF(0, 0, 0)) | |
1191 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
1192 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Teal", VT(0.1, 0.1, 0.1)) |
1192 | + | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -5.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) |
1193 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Teal", VT(0.05, 0.05, 0.05)) |
1193 | + | |
1194 | sick.SoundId = "rbxassetid://256054390" --1320656091 | |
1195 | sick.Looped = true | |
1196 | sick.Pitch = 0.99999 | |
1197 | sick.Volume = 2 | |
1198 | sick:Play() | |
1199 | Swait(5) | |
1200 | for i = 0, 1, 0.1 / Animation_Speed do | |
1201 | - | laser.Color = C3(0, 128, 128) |
1201 | + | |
1202 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1204 | - | laser.Size = Vector3.new(1, 1, distance) |
1204 | + | |
1205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1206 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Teal", VT(0.05, 0.05, 0.05)) |
1206 | + | |
1207 | - | for i = 1, 5 do |
1207 | + | |
1208 | - | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Teal", VT(0.001, 0.001, 0), 0.5) |
1208 | + | |
1209 | VALUE1 = true | |
1210 | Swait(10) | |
1211 | ATTACK = false | |
1212 | Rooted = false | |
1213 | end)) | |
1214 | end | |
1215 | function BanishingBullet() | |
1216 | chatfunc("Die ", 6) | |
1217 | ATTACK = true | |
1218 | Rooted = false | |
1219 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1220 | Swait() | |
1221 | turnto(Mouse.Hit.p) | |
1222 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1226 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1228 | end | |
1229 | repeat | |
1230 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1231 | Swait() | |
1232 | turnto(Mouse.Hit.p) | |
1233 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1237 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1239 | end | |
1240 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1241 | MagicSphere(VT(0.5, 0.5, 0.5), 45, GunPoint.CFrame, "Really black", VT(0.1, 0.1, 0.1)) | |
1242 | MagicSphere(VT(0.5, 0.5, 0.5), 45, GunPoint.CFrame, "Really black", VT(0.05, 0.05, 0.05)) | |
1243 | local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character) | |
1244 | local distance = (GunPoint.Position - Way).magnitude | |
1245 | for i = 1, 5 do | |
1246 | local laser = Instance.new("Part", Effects) | |
1247 | laser.Transparency = 0 | |
1248 | laser.CanCollide = false | |
1249 | laser.Anchored = true | |
1250 | laser.Color = C3(0, 0, 0) | |
1251 | laser.Material = "Neon" | |
1252 | laser.formFactor = Enum.FormFactor.Custom | |
1253 | laser.Size = Vector3.new(3, 3, distance) | |
1254 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
1255 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really black", VT(1, 1, 1)) | |
1256 | for i = 1, 20 do | |
1257 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really black", VT(1, 1, 0), 0.9) | |
1258 | end | |
1259 | table.insert(Effects2, { | |
1260 | laser, | |
1261 | "Disappear", | |
1262 | 0.1, | |
1263 | 1, | |
1264 | 1, | |
1265 | 1, | |
1266 | 2 | |
1267 | }) | |
1268 | if RayHit ~= nil then | |
1269 | local v = RayHit.Parent | |
1270 | if v ~= nil and v.ClassName == "Model" then | |
1271 | CastWarpOutlines(v) | |
1272 | v.Parent = nil | |
1273 | if game.Players:FindFirstChild(v.Name) then | |
1274 | local Value = IT("BoolValue", Delete) | |
1275 | Value.Name = v.Name | |
1276 | end | |
1277 | end | |
1278 | end | |
1279 | end | |
1280 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1281 | Swait() | |
1282 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1286 | - | chatfunc("BE GONE THOT..", 3) |
1286 | + | |
1287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1288 | end | |
1289 | until KEYHOLD == false | |
1290 | ATTACK = false | |
1291 | Rooted = false | |
1292 | end | |
1293 | function WarpVector() | |
1294 | ||
1295 | ATTACK = true | |
1296 | Rooted = true | |
1297 | for i = 0, 1, 0.1 / Animation_Speed do | |
1298 | Swait() | |
1299 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1303 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1305 | end | |
1306 | Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) | |
1307 | - | local SIZE = 10 |
1307 | + | |
1308 | RootPart.Anchored = true | |
1309 | for i = 0, 2, 0.1 / Animation_Speed do | |
1310 | Swait() | |
1311 | - | MagicSphere(VT(SIZE / 10, SIZE / 10, SIZE * 5), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Teal", VT(0.001, 0.001, 0), 0.5) |
1311 | + | |
1312 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1313 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1314 | - | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Teal", VT(SIZE / 10, SIZE / 10, SIZE / 5)) |
1314 | + | |
1315 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1316 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1317 | end | |
1318 | local POS = RootPart.Position | |
1319 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
1320 | - | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Teal", VT(SIZE / 10, SIZE / 10, SIZE / 5)) |
1320 | + | |
1321 | for i = 0, 2, 0.1 / Animation_Speed do | |
1322 | Swait() | |
1323 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1325 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1326 | - | MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Teal", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) |
1326 | + | |
1327 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1328 | - | SIZE = SIZE + 5 |
1328 | + | |
1329 | end | |
1330 | ATTACK = false | |
1331 | Rooted = false | |
1332 | end | |
1333 | function BanishingRampage() | |
1334 | ATTACK = true | |
1335 | Rooted = false | |
1336 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Teal", VT(0.1, 0.1, 0.1)) |
1336 | + | CreateSound("949916584", Head, 1, 1) |
1337 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Teal", VT(0.05, 0.05, 0.05)) |
1337 | + | chatfunc("be gone...", 3) |
1338 | for i = 0, 2, 0.1 / Animation_Speed do | |
1339 | Swait() | |
1340 | turnto(Mouse.Hit.p) | |
1341 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1342 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1343 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1344 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1345 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1346 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1347 | end | |
1348 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1349 | repeat | |
1350 | Swait() | |
1351 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1352 | until HITFLOOR ~= nil | |
1353 | - | chatfunc("If you desire to be a Guest...", 20) |
1353 | + | |
1354 | local SOUND = CreateSound("415700134", Effects, 10, 1.6) | |
1355 | CreateSound("138677306", Effects, 7, 1.2) | |
1356 | coroutine.resume(coroutine.create(function() | |
1357 | local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) | |
1358 | local SIZE = 50 | |
1359 | while true do | |
1360 | Swait() | |
1361 | for i = 1, 2 do | |
1362 | MagicSphere(VT(SIZE / 10, SIZE / 10, SIZE * 5), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really black", VT(0.001, 0.001, 0), 0.5) | |
1363 | - | chatfunc("Then dont mess with me...", 6) |
1363 | + | |
1364 | do | |
1365 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Teal", VT(0.1, 0.1, 0.1)) |
1365 | + | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Really black", VT(SIZE / 10, SIZE / 10, SIZE / 5)) |
1366 | - | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Teal", VT(0.05, 0.05, 0.05)) |
1366 | + | |
1367 | coroutine.resume(coroutine.create(function() | |
1368 | Swait(200) | |
1369 | Part.Anchored = false | |
1370 | end)) | |
1371 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Really black", VT(SIZE / 10, SIZE / 10, SIZE / 5)) | |
1372 | Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1373 | coroutine.resume(coroutine.create(function() | |
1374 | - | laser.Color = C3(0, 128, 128) |
1374 | + | |
1375 | Part.Anchored = false | |
1376 | end)) | |
1377 | - | laser.Size = Vector3.new(1, 1, distance) |
1377 | + | MagicSphere(VT(SIZE, SIZE, SIZE), 90, CFRAME, "Really black", VT(-SIZE / 90, -SIZE / 90, -SIZE / 75)) |
1378 | killnearest(CFRAME.p, SIZE, 0) | |
1379 | SIZE = SIZE + 20 | |
1380 | CFRAME = CFRAME * CF(0, 0, -2) | |
1381 | if SOUND.Playing == false then | |
1382 | break | |
1383 | end | |
1384 | end | |
1385 | end | |
1386 | end)) | |
1387 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really black", VT(0.1, 0.1, 0.1)) | |
1388 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really black", VT(0.05, 0.05, 0.05)) | |
1389 | for i = 0, 3, 0.1 / Animation_Speed do | |
1390 | Swait() | |
1391 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1392 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1394 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1397 | end | |
1398 | ATTACK = false | |
1399 | Rooted = false | |
1400 | end | |
1401 | function SpectralBanishing() | |
1402 | ATTACK = true | |
1403 | Rooted = false | |
1404 | chatfunc("If you desire to be my army", 20) | |
1405 | for i = 0, 5, 0.1 / Animation_Speed do | |
1406 | Swait() | |
1407 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1408 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1409 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1410 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1411 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1412 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1413 | end | |
1414 | chatfunc("Then attack everyone...", 6) | |
1415 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1416 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really black", VT(0.1, 0.1, 0.1)) | |
1417 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really black", VT(0.05, 0.05, 0.05)) | |
1418 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
1419 | local distance = (GunPoint.Position - Way).magnitude | |
1420 | for i = 1, 5 do | |
1421 | local laser = Instance.new("Part", Effects) | |
1422 | laser.Transparency = 0 | |
1423 | laser.CanCollide = false | |
1424 | laser.Anchored = true | |
1425 | laser.Color = C3(0, 0, 0) | |
1426 | laser.Material = "Neon" | |
1427 | laser.formFactor = Enum.FormFactor.Custom | |
1428 | laser.Size = Vector3.new(10, 10, distance) | |
1429 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
1430 | table.insert(Effects2, { | |
1431 | laser, | |
1432 | "Disappear", | |
1433 | 0.1, | |
1434 | 1, | |
1435 | 1, | |
1436 | 1, | |
1437 | 2 | |
1438 | }) | |
1439 | end | |
1440 | coroutine.resume(coroutine.create(function() | |
1441 | Swait(15) | |
1442 | local FILTER = IT("ColorCorrectionEffect", game.Lighting) | |
1443 | for i = 1, 25 do | |
1444 | Swait() | |
1445 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
1446 | end | |
1447 | local GAME = game.Players:GetChildren() | |
1448 | for PLAYER = 1, #GAME do | |
1449 | do | |
1450 | local PLAY = GAME[PLAYER] | |
1451 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
1452 | PLAY.Character.Parent = nil | |
1453 | coroutine.resume(coroutine.create(function() | |
1454 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then | |
1455 | PLAY.Character.Parent = workspace | |
1456 | local Value = IT("BoolValue", Delete) | |
1457 | Value.Name = PLAY.Name | |
1458 | end | |
1459 | end)) | |
1460 | end | |
1461 | end | |
1462 | end | |
1463 | for i = 1, 25 do | |
1464 | Swait() | |
1465 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
1466 | end | |
1467 | end)) | |
1468 | for i = 0, 2, 0.1 / Animation_Speed do | |
1469 | Swait() | |
1470 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1471 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1472 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1474 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1475 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1476 | end | |
1477 | ATTACK = false | |
1478 | Rooted = false | |
1479 | end | |
1480 | function Taunt() | |
1481 | ATTACK = true | |
1482 | Rooted = true | |
1483 | chatfunc("___", 6) | |
1484 | CreateSound("649634100", Head, 10, 0.5) | |
1485 | for i = 1, 3 do | |
1486 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
1487 | Swait() | |
1488 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1492 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1494 | end | |
1495 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
1496 | Swait() | |
1497 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1498 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1499 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1500 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1501 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1502 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1503 | end | |
1504 | end | |
1505 | ATTACK = false | |
1506 | Rooted = false | |
1507 | end | |
1508 | function MouseDown(Mouse) | |
1509 | if ATTACK == false then | |
1510 | end | |
1511 | end | |
1512 | function MouseUp(Mouse) | |
1513 | HOLD = false | |
1514 | end | |
1515 | function KeyDown(Key) | |
1516 | KEYHOLD = true | |
1517 | if Key == "z" and ATTACK == false then | |
1518 | BanishingBullet() | |
1519 | end | |
1520 | if Key == "b" and ATTACK == false then | |
1521 | BanishingRampage() | |
1522 | end | |
1523 | if Key == "c" and ATTACK == false then | |
1524 | WarpVector() | |
1525 | end | |
1526 | if Key == "v" and ATTACK == false then | |
1527 | SpectralBanishing() | |
1528 | end | |
1529 | if Key == "x" and ATTACK == false then | |
1530 | chatfunc("I will show you mercy.", 2) | |
1531 | Delete:ClearAllChildren() | |
1532 | end | |
1533 | if Key == "t" and ATTACK == false then | |
1534 | Taunt() | |
1535 | end | |
1536 | end | |
1537 | function KeyUp(Key) | |
1538 | KEYHOLD = false | |
1539 | end | |
1540 | Mouse.Button1Down:connect(function(NEWKEY) | |
1541 | MouseDown(NEWKEY) | |
1542 | end) | |
1543 | Mouse.Button1Up:connect(function(NEWKEY) | |
1544 | MouseUp(NEWKEY) | |
1545 | end) | |
1546 | Mouse.KeyDown:connect(function(NEWKEY) | |
1547 | KeyDown(NEWKEY) | |
1548 | end) | |
1549 | Mouse.KeyUp:connect(function(NEWKEY) | |
1550 | KeyUp(NEWKEY) | |
1551 | end) | |
1552 | function unanchor() | |
1553 | if UNANCHOR == true then | |
1554 | g = Character:GetChildren() | |
1555 | for i = 1, #g do | |
1556 | if g[i].ClassName == "Part" then | |
1557 | g[i].Anchored = false | |
1558 | end | |
1559 | end | |
1560 | end | |
1561 | end | |
1562 | Humanoid.Changed:connect(function(Jump) | |
1563 | if Jump == "Jump" and Disable_Jump == true then | |
1564 | Humanoid.Jump = false | |
1565 | end | |
1566 | end) | |
1567 | local BOLT | |
1568 | local FF = IT("ForceField", Character) | |
1569 | FF.Visible = false | |
1570 | while true do | |
1571 | Swait() | |
1572 | if BOLT ~= nil then | |
1573 | BOLT:remove() | |
1574 | end | |
1575 | ANIMATE.Parent = nil | |
1576 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1577 | IDLEANIMATION:Play() | |
1578 | SINE = SINE + CHANGE | |
1579 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1580 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1581 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1582 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1583 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1584 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1585 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1586 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1587 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1588 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1589 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
1590 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1591 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1592 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1593 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1594 | end | |
1595 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1596 | ANIM = "Jump" | |
1597 | if ATTACK == false then | |
1598 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1601 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1604 | end | |
1605 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1606 | ANIM = "Fall" | |
1607 | if ATTACK == false then | |
1608 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1612 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1614 | end | |
1615 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1616 | ANIM = "Idle" | |
1617 | if ATTACK == false then | |
1618 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1622 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1623 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1624 | end | |
1625 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1626 | ANIM = "Walk" | |
1627 | WALK = WALK + 1 / Animation_Speed | |
1628 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
1629 | WALK = 0 | |
1630 | if WALKINGANIM == true then | |
1631 | WALKINGANIM = false | |
1632 | elseif WALKINGANIM == false then | |
1633 | WALKINGANIM = true | |
1634 | end | |
1635 | end | |
1636 | if ATTACK == false then | |
1637 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1639 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1640 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1641 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1643 | end | |
1644 | end | |
1645 | if #Effects2 > 0 then | |
1646 | for e = 1, #Effects2 do | |
1647 | - | SegmentLength = 0.6, |
1647 | + | |
1648 | - | Offset = 0.3, |
1648 | + | |
1649 | - | Size = 0.05, |
1649 | + | |
1650 | local Part = Thing[1] | |
1651 | local Mode = Thing[2] | |
1652 | local Delay = Thing[3] | |
1653 | local IncX = Thing[4] | |
1654 | - | Color = "Teal", |
1654 | + | |
1655 | local IncZ = Thing[6] | |
1656 | local Part2 = Thing[8] | |
1657 | if Thing[1].Transparency <= 1 then | |
1658 | - | MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Teal", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) |
1658 | + | |
1659 | Thing[1].CFrame = Thing[1].CFrame | |
1660 | Mesh = Thing[1].Mesh | |
1661 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1662 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1663 | elseif Thing[2] == "Cylinder" then | |
1664 | Mesh = Thing[1].Mesh | |
1665 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1666 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1667 | elseif Thing[2] == "Blood" then | |
1668 | Mesh = Thing[7] | |
1669 | Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0) | |
1670 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1671 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1672 | elseif Thing[2] == "Elec" then | |
1673 | Mesh = Thing[1].Mesh | |
1674 | Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9]) | |
1675 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1676 | elseif Thing[2] == "Disappear" then | |
1677 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1678 | end | |
1679 | else | |
1680 | Part.Parent = nil | |
1681 | table.remove(Effects2, e) | |
1682 | end | |
1683 | end | |
1684 | end | |
1685 | end | |
1686 | end | |
1687 | unanchor() | |
1688 | Humanoid.MaxHealth = "inf" | |
1689 | Humanoid.Health = "inf" | |
1690 | if Rooted == false then | |
1691 | Disable_Jump = false | |
1692 | Humanoid.WalkSpeed = Speed | |
1693 | elseif Rooted == true then | |
1694 | Disable_Jump = true | |
1695 | Humanoid.WalkSpeed = 0 | |
1696 | end | |
1697 | if VALUE1 == true then | |
1698 | local RayData = Zap({ | |
1699 | SegmentLength = 0.9, | |
1700 | Offset = 0.5, | |
1701 | Size = 0.1, | |
1702 | MaxRange = 1.5, | |
1703 | StartPosition = GunPoint.Position, | |
1704 | TargetPosition = RightArm.Position, | |
1705 | Character = workspace, | |
1706 | Color = "Really black", | |
1707 | Individual = true | |
1708 | }) | |
1709 | BOLT = RayData.LightningModel | |
1710 | MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really black", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) | |
1711 | SKILL1TEXT.TextTransparency = 0 | |
1712 | SKILL2TEXT.TextTransparency = 0 | |
1713 | SKILL3TEXT.TextTransparency = 0 | |
1714 | SKILL4TEXT.TextTransparency = 0 | |
1715 | SKILL5TEXT.TextTransparency = 0 | |
1716 | elseif VALUE1 == false then | |
1717 | if ATTACK == false then | |
1718 | Intro() | |
1719 | end | |
1720 | SKILL1TEXT.TextTransparency = 1 | |
1721 | SKILL2TEXT.TextTransparency = 1 | |
1722 | SKILL3TEXT.TextTransparency = 1 | |
1723 | SKILL4TEXT.TextTransparency = 1 | |
1724 | SKILL5TEXT.TextTransparency = 1 | |
1725 | end | |
1726 | local MATHS = {"0", "1"} | |
1727 | Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] | |
1728 | Humanoid.PlatformStand = false | |
1729 | local GAME = game.Players:GetChildren() | |
1730 | for PLAYER = 1, #GAME do | |
1731 | local PLAY = GAME[PLAYER] | |
1732 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
1733 | PLAY.Character:remove() | |
1734 | end | |
1735 | end | |
1736 | end |