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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local Mouse = Player:GetMouse()
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87
	local _rg = game
88
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
145
------[[ Probably the best script I've ever created....of April 2017 ]]-------
146
147
148
149
150
--[[
151
	   Okay so, let me explain to you whats going to happen... First of all, the creator of this script is Wizardunstopable...
152
	Second, This script is a fusion of God Of Destruction & Wizardunstopable 100,000 and if you haven't seen these scripts yet
153
	go on my channel..and make sure to subscribe for more :D I may even do a giveaway. 
154
	
155
	https://www.youtube.com/channel/UCDvOvTlDXjCi1LiZ0UrLwHA
156
	
157
	Further notes and upgrades will be listed down below...
158
--]]
159
160
161
-------[[ Lets start with something simple like the Variables & Settings ]]-----
162
163
164
165
local char = game.Players.LocalPlayer.Character
166
for i,v in pairs(char:children()) do
167
    if v:IsA("Accessory") then
168
        v:Destroy()
169
    end
170
end
171
local aura = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
172
aura.Size = NumberSequence.new(0)
173
aura.Lifetime = NumberRange.new(0)
174
aura.LightEmission = 0
175
local jun = game.Players.LocalPlayer
176
local Player=game.Players.LocalPlayer
177
repeat wait()
178
until Player
179
local Char=Player.Character
180
repeat wait()
181
until Char
182
local CurrentEffects={}
183
local CurrentDamages={}
184
local Human=Char.Humanoid
185
local LArm=Char["Left Arm"]
186
local RArm=Char["Right Arm"]
187
local LLeg=Char["Left Leg"]
188
local RLeg=Char["Right Leg"]
189
local Torso=Char.Torso
190
local RS=Torso["Right Shoulder"]
191
local LS=Torso["Left Shoulder"]
192
local RH=Torso["Right Hip"]
193
local LH=Torso["Left Hip"]
194
local Head=Char.Head
195
local Neck=Torso.Neck
196
local RootPart=Char.HumanoidRootPart
197
local RootJoint=RootPart.RootJoint
198
local equipped=false
199
local Debounce=false
200
local Anim="Idle"
201
local chat = game:GetService("Chat")
202
local Mouse=Player:GetMouse()
203
local Lighting=game.Lighting
204
local cf=CFrame.new
205
local v3=Vector3.new
206
local c3=Color3.new
207
local it=Instance.new
208
local angles=CFrame.Angles
209
local rad=math.rad
210
local ran=math.random
211
local huge=math.huge
212
local attacking=false
213
local attacktype=1
214
local Portalling=false
215
local p = game.Players.LocalPlayer
216
local char = p.Character
217
local mouse = p:GetMouse()
218
local larm = char["Left Arm"]
219
local rarm = char["Right Arm"]
220
local lleg = char["Left Leg"]
221
local rleg = char["Right Leg"]
222
local hed = char.Head
223
local symbolimg = "rbxassetid://349165228"
224
local torso = char.Torso
225
local hum = char.Humanoid
226
local cam = game.Workspace.CurrentCamera
227
local root = char.HumanoidRootPart
228
local deb = false
229
local shot = 0
230
local debris=game:service"Debris"
231
local l = game:GetService("Lighting")
232
local rs = game:GetService("RunService").RenderStepped
233
local eColors = {"Royal purple", "Really black"}
234
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
235
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
236
LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
237
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
238
RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
239
ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
240
r=game:service'RunService'.RenderStepped
241
--------------------------------------------------------------------
242
243
244
245
local Transforming = true
246
Human.WalkSpeed = 0
247
248
249
Player:ClearCharacterAppearance()
250
wait(0.1)
251
Player.Character.Head.BrickColor = BrickColor.new("Really black")
252
Player.Character.Torso.BrickColor = BrickColor.new("Really black")
253
Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
254
Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
255
Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
256
Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
257
Player.Character.Head.face:Destroy()
258
259
260
261
262
263
264
265
local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
266
selectionBoxOfTorso.Adornee = Torso
267
selectionBoxOfTorso.Color = BrickColor.new("Lime green")
268
selectionBoxOfTorso.LineThickness = 0.01
269
selectionBoxOfTorso.Transparency = 0
270
	
271
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
272
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
273
selectionBoxOfRightArm.Color = BrickColor.new("Lime green")
274
selectionBoxOfRightArm.LineThickness = 0.01
275
selectionBoxOfRightArm.Transparency = 0
276
	
277
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
278
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
279
selectionBoxOfRightLeg.Color = BrickColor.new("Lime green")
280
selectionBoxOfRightLeg.LineThickness = 0.01
281
selectionBoxOfRightLeg.Transparency = 0
282
283
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
284
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
285
selectionBoxOfLeftArm.Color = BrickColor.new("Lime green")
286
selectionBoxOfLeftArm.LineThickness = 0.01
287
selectionBoxOfLeftArm.Transparency = 0
288
289
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
290
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
291
selectionBoxOfLeftLeg.Color = BrickColor.new("Lime green")
292
selectionBoxOfLeftLeg.LineThickness = 0.01
293
selectionBoxOfLeftLeg.Transparency = 0
294
295
296
LightOnBody = Instance.new("PointLight", Head)
297
LightOnBody.Brightness = 3000
298
LightOnBody.Range = 20
299
LightOnBody.Color = Color3.new(0, 225, 0)
300
301
302
303
local p = game.Players.LocalPlayer
304
local char = p.Character
305
GodOfDestruction = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
306
GodOfDestruction.Name = "GodOfDestruction"
307
humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
308
shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
309
shirt.Name = "Shirt"
310
pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
311
pants.Name = "Pants"
312
torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
313
torso.Size = Vector3.new(2,2,1)
314
torso.Rotation = Vector3.new(0,180,0)
315
torso.Position = Vector3.new(0,4,0)
316
torso.BrickColor = BrickColor.new("Really black")
317
torso.Name = "Torso"
318
head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
319
head.Size = Vector3.new(1.25,1.25,1.25)
320
head.BrickColor = BrickColor.new("Really black")
321
head.Name = "Head"
322
head.Position = Vector3.new(0,6,0)
323
headmesh = Instance.new("SpecialMesh",head)
324
headmesh.MeshType = "Head"
325
larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
326
larm.Size = Vector3.new(1,2,1)
327
larm.BrickColor = BrickColor.new("Really black")
328
larm.Name = "Left Arm"
329
larm.Position = Vector3.new(-2,4,0)
330
rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
331
rarm.Size = Vector3.new(1,2,1)
332
rarm.BrickColor = BrickColor.new("Really black")
333
rarm.Name = "Right Arm"
334
rarm.Position = Vector3.new(2,4,0)
335
lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
336
lleg.Size = Vector3.new(1,2,1)
337
lleg.Name = "Left Leg"
338
lleg.Position = Vector3.new(1,2,0)
339
lleg.BrickColor = BrickColor.new("Really black")
340
rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
341
rleg.Size = Vector3.new(1,2,1)
342
rleg.Name = "Right Leg"
343
rleg.Position = Vector3.new(-1,2,0)
344
rleg.BrickColor = BrickColor.new("Really black")
345
headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head)
346
headweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head
347
headweld.Part1 = torso
348
headweld.C0 = CFrame.new(0, -1.5, 0)
349
larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
350
larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
351
larmweld.Part1 = larm
352
larmweld.C0 = CFrame.new(1.5, 0, 0)
353
rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
354
rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
355
rarmweld.Part1 = rarm
356
rarmweld.C0 = CFrame.new(-1.5, 0, 0)
357
rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
358
rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
359
rlegweld.Part1 = rleg
360
rlegweld.C0 = CFrame.new(-0.5, -2, 0)
361
llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
362
llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
363
llegweld.Part1 = lleg
364
llegweld.C0 = CFrame.new(0.5, -2, 0)
365
npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
366
npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
367
npctoplayer.Part1 = torso
368
npctoplayer.C0 = CFrame.new(0, 0, -10) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
369
370
371
local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
372
selectionBoxOfTorso.Adornee = torso
373
selectionBoxOfTorso.Color = BrickColor.new("Really red")
374
selectionBoxOfTorso.LineThickness = 0.01
375
selectionBoxOfTorso.Transparency = 0
376
	
377
local selectionBoxOfRightArm = Instance.new("SelectionBox",rarm)
378
selectionBoxOfRightArm.Adornee =rarm
379
selectionBoxOfRightArm.Color = BrickColor.new("Really red")
380
selectionBoxOfRightArm.LineThickness = 0.01
381
selectionBoxOfRightArm.Transparency = 0
382
	
383
local selectionBoxOfRightLeg = Instance.new("SelectionBox",rleg)
384
selectionBoxOfRightLeg.Adornee =rleg
385
selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
386
selectionBoxOfRightLeg.LineThickness = 0.01
387
selectionBoxOfRightLeg.Transparency = 0
388
389
local selectionBoxOfLeftArm = Instance.new("SelectionBox",larm)
390
selectionBoxOfLeftArm.Adornee = larm
391
selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
392
selectionBoxOfLeftArm.LineThickness = 0.01
393
selectionBoxOfLeftArm.Transparency = 0
394
395
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",lleg)
396
selectionBoxOfLeftLeg.Adornee = lleg
397
selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
398
selectionBoxOfLeftLeg.LineThickness = 0.01
399
selectionBoxOfLeftLeg.Transparency = 0
400
401
402
LightOnBody = Instance.new("PointLight", head)
403
LightOnBody.Brightness = 3000
404
LightOnBody.Range = 20
405
LightOnBody.Color = Color3.new(225, 0, 0)
406
407
408
409
410
411
412
413
414
CV="Pastel blue"
415
	
416
local txt = Instance.new("BillboardGui", GodOfDestruction)
417
txt.Adornee = head
418
txt.Name = "_status"
419
txt.Size = UDim2.new(2, 0, 1.2, 0)
420
txt.StudsOffset = Vector3.new(-9, 8, 0)
421
local text = Instance.new("TextLabel", txt)
422
text.Size = UDim2.new(10, 0, 7, 0)
423
text.FontSize = "Size24"
424
text.TextScaled = true
425
text.TextTransparency = 0
426
text.BackgroundTransparency = 1 
427
text.TextTransparency = 0
428
text.TextStrokeTransparency = 0
429
text.Font = "Antique"
430
text.TextStrokeColor3 = Color3.new(225,0,0)
431
432
v=Instance.new("Part")
433
v.Name = "ColorBrick"
434
v.Parent=Player.Character
435
v.FormFactor="Symmetric"
436
v.Anchored=true
437
v.CanCollide=false
438
v.BottomSurface="Smooth"
439
v.TopSurface="Smooth"
440
v.Size=Vector3.new(10,5,3)
441
v.Transparency=1
442
v.CFrame=Char.Torso.CFrame
443
v.BrickColor=BrickColor.new(CV)
444
v.Transparency=1
445
text.TextColor3 = Color3.new(0,0,0)
446
v.Shape="Block"
447
text.Text = "God Of Destruction"
448
449
450
451
452
local ChatService = game:GetService("Chat")
453
454
ChatService:Chat(Head, "If we fuse...we will become the omni god..", "Green")
455
wait(4)
456
ChatService:Chat(Head, "No one will be able to stop us...", "Green")
457
wait(4)
458
ChatService:Chat(Head, "Lets do this...", "Green")
459
460
461
local close = -10
462
for i=1,10 do
463
	wait(0.2)
464
	close = close + 1
465
	npctoplayer.C0 = CFrame.new(0, 0, close) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
466
end
467
game.Players.LocalPlayer.Character.Torso.GodOfDestruction:Destroy()
468
wait(0.1)
469
local p = game.Players.LocalPlayer
470
local char = p.Character
471
local mouse = p:GetMouse()
472
local larm = char["Left Arm"]
473
local rarm = char["Right Arm"]
474
local lleg = char["Left Leg"]
475
local rleg = char["Right Leg"]
476
local hed = char.Head
477
local torso = char.Torso
478
local hum = char.Humanoid
479
local cam = game.Workspace.CurrentCamera
480
local root = char.HumanoidRootPart
481
local deb = false
482
local shot = 0
483
local debris=game:service"Debris"
484
local l = game:GetService("Lighting")
485
local rs = game:GetService("RunService").RenderStepped
486
487
488
Debounces = {
489
CanAttack = true;
490
NoIdl = false;
491
Slashing = false;
492
Slashed = false;
493
RPunch = false;
494
Invisible = false;
495
RPunched = false;
496
LPunch = false;
497
LPunched = false;
498
}
499
local Touche = {char.Name, }
500
501
502
function genWeld(a,b)
503
    local w = Instance.new("Weld",a)
504
    w.Part0 = a
505
    w.Part1 = b
506
    return w
507
end
508
function weld(a, b)
509
    local weld = Instance.new("Weld")
510
    weld.Name = "W"
511
    weld.Part0 = a
512
    weld.Part1 = b
513
    weld.C0 = a.CFrame:inverse() * b.CFrame
514
    weld.Parent = a
515
    return weld;
516
end
517
----------------------------------------------------
518
function Lerp(c1,c2,al)
519
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
520
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
521
for i,v in pairs(com1) do
522
com1[i] = v+(com2[i]-v)*al
523
end
524
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
525
end
526
----------------------------------------------------
527
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
528
local wld = Instance.new("Weld", wp1)
529
wld.Part0 = wp0
530
wld.Part1 = wp1
531
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
532
end
533
----------------------------------------------------
534
function weld5(part0, part1, c0, c1)
535
    weeld=Instance.new("Weld", part0)
536
    weeld.Part0=part0
537
    weeld.Part1=part1
538
    weeld.C0=c0
539
    weeld.C1=c1
540
    return weeld
541
end
542
----------------------------------------------------
543
function HasntTouched(plrname)
544
local ret = true
545
for _, v in pairs(Touche) do
546
if v == plrname then
547
ret = false
548
end
549
end
550
return ret
551
end
552
----------------------------------------------------
553
554
newWeld(torso, larm, -1.5, 0.5, 0)
555
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
556
newWeld(torso, rarm, 1.5, 0.5, 0)
557
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
558
newWeld(torso, hed, 0, 1.5, 0)
559
newWeld(torso, lleg, -0.5, -1, 0)
560
lleg.Weld.C1 = CFrame.new(0, 1, 0)
561
newWeld(torso, rleg, 0.5, -1, 0)
562
rleg.Weld.C1 = CFrame.new(0, 1, 0)
563
newWeld(root, torso, 0, -1, 0)
564
torso.Weld.C1 = CFrame.new(0, -1, 0)
565
566
567
p = Instance.new("Part")
568
p.BrickColor = BrickColor.new("Dark indigo")
569
p.Transparency = 1
570
TorsoColor = p.BrickColor
571
572
573
local Transforming = true
574
hum.WalkSpeed = 0
575
576
577
578
579
local fx = Instance.new("Part",Torso)
580
wit = p.BrickColor.Color
581
wit2 = Color3.new(85,0,127)
582
local glowz = Instance.new("ParticleEmitter",fx)
583
glowz.LightEmission = 1
584
glowz.Texture = "rbxassetid://284205403"
585
glowz.Color = ColorSequence.new(wit)
586
glowz.Size = NumberSequence.new(5)
587
glowz.Speed = NumberRange.new(25,50)
588
glowz.LockedToPart = false
589
glowz.Transparency = NumberSequence.new(0.75)
590
glowz.RotSpeed = NumberRange.new(-2000,2000)
591
glowz.Lifetime = NumberRange.new(1)
592
glowz.Rate = 50000
593
glowz.VelocitySpread = 9001
594
local glowz2 = Instance.new("ParticleEmitter",fx)
595
glowz2.LightEmission = 0.5
596
glowz.Texture = "rbxassetid://284205403"
597
glowz2.Color = ColorSequence.new(wit2)
598
glowz2.Size = NumberSequence.new(5)
599
glowz2.Speed = NumberRange.new(25,50)
600
glowz2.LockedToPart = false
601
glowz2.Transparency = NumberSequence.new(0.75)
602
glowz2.RotSpeed = NumberRange.new(-2000,2000)
603
glowz2.Lifetime = NumberRange.new(1)
604
glowz2.Rate = 50000
605
glowz2.VelocitySpread = 9001
606
fx.Anchored = true
607
fx.Material = "Neon"
608
fx.CanCollide = false
609
fx.Locked = true
610
fx.Transparency = 1
611
fx.Material = "Neon"
612
fx.Size = Vector3.new(1,1,1)
613
fx.TopSurface = "SmoothNoOutlines"
614
fx.BottomSurface = "SmoothNoOutlines"
615
fx.BrickColor = BrickColor.new("Really black")
616
fxm = Instance.new("SpecialMesh",fx)
617
fxm.MeshType = "Sphere"
618
local sa2 = Instance.new("Sound",Torso)
619
sa2.SoundId = "rbxassetid://93724183"
620
sa2.Pitch = 0.5
621
sa2.Volume = 5
622
sa2.Looped = false
623
sa2:Play()
624
local value = 1
625
fxm.Scale = Vector3.new(1,1,1)
626
for i = 1, 20 do rs:wait()
627
        value = value - 0.05
628
        fx.Transparency = fx.Transparency - (1/20)
629
        fx.CFrame = Torso.CFrame
630
        fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
631
        rs:wait()
632
end
633
634
635
selectionBoxOfTorso:Destroy()
636
selectionBoxOfRightArm:Destroy()
637
selectionBoxOfRightLeg:Destroy()
638
selectionBoxOfLeftArm:Destroy()
639
selectionBoxOfLeftLeg:Destroy()
640
LightOnBody:Destroy()
641
642
643
local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
644
selectionBoxOfTorso.Adornee = Torso
645
selectionBoxOfTorso.Color = BrickColor.new("Royal purple")
646
selectionBoxOfTorso.LineThickness = 0.01
647
selectionBoxOfTorso.Transparency = 0
648
	
649
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
650
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
651
selectionBoxOfRightArm.Color = BrickColor.new("Royal purple")
652
selectionBoxOfRightArm.LineThickness = 0.01
653
selectionBoxOfRightArm.Transparency = 0
654
	
655
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
656
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
657
selectionBoxOfRightLeg.Color = BrickColor.new("Royal purple")
658
selectionBoxOfRightLeg.LineThickness = 0.01
659
selectionBoxOfRightLeg.Transparency = 0
660
661
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
662
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
663
selectionBoxOfLeftArm.Color = BrickColor.new("Royal purple")
664
selectionBoxOfLeftArm.LineThickness = 0.01
665
selectionBoxOfLeftArm.Transparency = 0
666
667
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
668
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
669
selectionBoxOfLeftLeg.Color = BrickColor.new("Royal purple")
670
selectionBoxOfLeftLeg.LineThickness = 0.01
671
selectionBoxOfLeftLeg.Transparency = 0
672
673
674
675
676
local Orbd = Instance.new("Part", char)
677
Orbd.Name = "Orbd"
678
Orbd.Shape = Enum.PartType.Ball
679
Orbd.CanCollide = false
680
681
	Orbd.BrickColor = BrickColor.new("Royal purple")
682
683
Orbd.Transparency = 0
684
Orbd.Material = "Neon"
685
Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
686
Orbd.TopSurface = Enum.SurfaceType.Smooth
687
Orbd.BottomSurface = Enum.SurfaceType.Smooth
688
689
local Weld = Instance.new("Weld", Orbd)
690
Weld.Part0 = char.Head
691
Weld.Part1 = Orbd
692
Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
693
local glov = Instance.new("PointLight", Orbd)
694
glov.Brightness = 3000
695
glov.Range = 20
696
glov.Color = Color3.new(255, 0, 255)
697
698
--------------------------------------------------------
699
local Orbvc = Instance.new("Part", char)
700
Orbvc.Name = "Orbvc"
701
Orbvc.Shape = Enum.PartType.Ball
702
Orbvc.CanCollide = false
703
704
	Orbvc.BrickColor = BrickColor.new("Royal purple")
705
706
Orbvc.Transparency = 0
707
Orbvc.Material = "Neon"
708
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
709
Orbvc.TopSurface = Enum.SurfaceType.Smooth
710
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
711
712
local Weld = Instance.new("Weld", Orbvc)
713
Weld.Part0 = char.Head
714
Weld.Part1 = Orbvc
715
Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
716
local glo = Instance.new("PointLight", Orbvc)
717
glo.Brightness = 3000
718
glo.Range = 20
719
glo.Color = Color3.new(255, 0, 255)
720
----------------------------------------------------
721
722
723
724
725
726
727
728
729
730
731
function FindNearestTorso(Position,Distance,SinglePlayer)
732
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
733
        local List = {}
734
        for i,v in pairs(workspace:GetChildren())do
735
            if v:IsA("Model")then
736
                if v:findFirstChild("Torso")then
737
                    if v ~= char then
738
                        if(v.Torso.Position -Position).magnitude <= Distance then
739
                            table.insert(List,v)
740
                        end
741
                    end
742
                end
743
            end
744
        end
745
    return List
746
end
747
748
749
750
751
GroundWave1 = function()
752
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
753
	local Colors = {"Royal purple", "Really black"}
754
		local wave = Instance.new("Part", Torso)
755
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
756
		wave.Anchored = true
757
		wave.CanCollide = false
758
		wave.Locked = true
759
		wave.Size = Vector3.new(1, 1, 1)
760
		wave.TopSurface = "Smooth"
761
		wave.BottomSurface = "Smooth"
762
		wave.Transparency = 0.35
763
		wave.CFrame = HandCF
764
		wm = Instance.new("SpecialMesh", wave)
765
		wm.MeshId = "rbxassetid://3270017"
766
		coroutine.wrap(function()
767
		for i = 1, 30, 1 do
768
		wm.Scale = Vector3.new(50, 50, 1 + i*50)
769
		wave.Size = wm.Scale
770
		wave.CFrame = HandCF
771
		wave.Transparency = i/30
772
		wait()
773
		end
774
		wait()
775
		wave:Destroy()
776
	end)()
777
end
778
----------------------------------------------------
779
780
781
GroundWave3 = function()
782
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
783
	local Colors = {"Royal purple", "Royal purple"}
784
		local wave = Instance.new("Part", torso)
785
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
786
		wave.Anchored = true
787
		wave.CanCollide = false
788
		wave.Locked = true
789
		wave.Size = Vector3.new(1, 1, 1)
790
		wave.TopSurface = "Smooth"
791
		wave.BottomSurface = "Smooth"
792
		wave.Transparency = 0.35
793
		wave.CFrame = HandCF
794
		wm = Instance.new("SpecialMesh", wave)
795
		wm.MeshId = "rbxassetid://3270017"
796
		coroutine.wrap(function()
797
		for i = 1, 14, 1 do
798
		wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
799
		wave.Size = wm.Scale
800
		wave.CFrame = HandCF
801
		wave.Transparency = i/14
802
		wait()
803
		end
804
		wait()
805
		wave:Destroy()
806
	end)()
807
end
808
809
810
811
812
813
local acos = math.acos
814
local sqrt = math.sqrt
815
local Vec3 = Vector3.new
816
local fromAxisAngle = CFrame.fromAxisAngle
817
818
local function toAxisAngle(CFr)
819
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
820
        local Angle = math.acos((R00+R11+R22-1)/2)
821
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
822
        A = A == 0 and 0.00001 or A
823
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
824
        B = B == 0 and 0.00001 or B
825
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
826
        C = C == 0 and 0.00001 or C
827
        local x = (R21-R12)/sqrt(A)
828
        local y = (R02-R20)/sqrt(B)
829
        local z = (R10-R01)/sqrt(C)
830
        return Vec3(x,y,z),Angle
831
end
832
833
local acos = math.acos
834
local sqrt = math.sqrt
835
local Vec3 = Vector3.new
836
local fromAxisAngle = CFrame.fromAxisAngle
837
838
local function toAxisAngle(CFr)
839
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
840
        local Angle = math.acos((R00+R11+R22-1)/2)
841
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
842
        A = A == 0 and 0.00001 or A
843
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
844
        B = B == 0 and 0.00001 or B
845
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
846
        C = C == 0 and 0.00001 or C
847
        local x = (R21-R12)/sqrt(A)
848
        local y = (R02-R20)/sqrt(B)
849
        local z = (R10-R01)/sqrt(C)
850
        return Vec3(x,y,z),Angle
851
end
852
853
function ApplyTrig(Num,Func)
854
        local Min,Max = Func(0),Func(1)
855
        local i = Func(Num)
856
        return (i-Min)/(Max-Min)
857
        --[[if Func == "sin" then
858
                return (math.sin((1-Num)*math.pi)+1)/2
859
        elseif Func == "cos" then
860
                return (math.cos((1-Num)*math.pi)+1)/2
861
        end]]
862
end
863
864
function LerpCFrame(CFrame1,CFrame2,Num)
865
        local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
866
        return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
867
end
868
869
870
871
local togglecamshake = true
872
873
function camshake(partoz, magn, intens)
874
    if togglecamshake == true then
875
      return
876
    end
877
    for _, guy in pairs(workspace:GetChildren()) do
878
      if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy.Name ~= "Noob" and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then
879
        coroutine.resume(coroutine.create(function()
880
          local humz = guy:FindFirstChild("Humanoid")
881
          local torse = guy:FindFirstChild("Torso")
882
          for _ = 1, 5 * intens do
883
            wait()
884
            humz.CameraOffset = Vector3.new(2 * math.random(-intens, intens), 0.5 * math.random(-intens, intens), 2 * math.random(-intens, intens))
885
          end
886
          humz.CameraOffset = Vector3.new(0, 0, 0)
887
        end))
888
      end
889
    end
890
  end
891
892
893
function Crater(Torso,Radius)
894
        Spawn(function()
895
        local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
896
        local Ignore = {}
897
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
898
                if v.Character ~= nil then
899
                        Ignore[#Ignore+1] = v.Character
900
                end
901
        end
902
        local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
903
        if Hit == nil then return end
904
        local Parts = {}
905
        for i = 1,360,10 do
906
                local P = Instance.new("Part",Torso.Parent)
907
                P.Anchored = true
908
                P.FormFactor = "Custom"
909
                P.BrickColor = BrickColor.new("Royal purple")
910
                P.Material = "Granite"
911
                P.TopSurface = "Smooth"
912
                P.BottomSurface = "Smooth"
913
                P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
914
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
915
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
916
                if math.random(0,5) == 0 then -- rubble
917
                        local P = Instance.new("Part",Torso.Parent)
918
                        P.Anchored = true
919
                        P.FormFactor = "Custom"
920
                        P.BrickColor = BrickColor.new("Royal Purple")
921
                        P.Material = Hit.Material
922
                        P.TopSurface = "Smooth"
923
                        P.BottomSurface = "Smooth"
924
                        P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
925
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
926
                        Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
927
                end
928
        end
929
        for i = 0,1,0.05 do
930
                for i2,v in pairs(Parts) do
931
                        v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
932
                end
933
                wait(0.02)
934
        end
935
        for i,v in pairs(Parts) do
936
                if v[1].Size.X > 2.1 then
937
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
938
                end
939
                v[1].Anchored = false
940
        end
941
        for i = 0,1,0.05 do
942
                for i2,v in pairs(Parts) do
943
                        v[1].Transparency = i
944
                        if i == 1 then
945
                                v[1]:Destroy()
946
                        elseif i >= 0.25 then
947
                                v[1].CanCollide = false
948
                        end
949
                end
950
                wait(0.02)
951
        end
952
        Parts = nil
953
        end)
954
end
955
956
957
958
GroundWave = function()
959
        if Transforming == true then
960
                local value = 5
961
                local value2 = 10
962
                local value3 = 20
963
local sa2 = Instance.new("Sound",Torso)
964
sa2.SoundId = "rbxassetid://393621716"
965
sa2.Pitch = 1
966
sa2.Volume = 10
967
sa2.Looped = false
968
sa2:Play()
969
                local wave = Instance.new("Part", Torso)
970
local glowz = Instance.new("ParticleEmitter",wave)
971
glowz.LightEmission = 1
972
glowz.Texture = "rbxassetid://284205403"
973
glowz.Color = ColorSequence.new(wit)
974
glowz.Size = NumberSequence.new(30)
975
glowz.Speed = NumberRange.new(25,100)
976
glowz.LockedToPart = false
977
glowz.Transparency = NumberSequence.new(0.75)
978
glowz.RotSpeed = NumberRange.new(-2000,2000)
979
glowz.Lifetime = NumberRange.new(1)
980
glowz.Rate = 50000
981
glowz.VelocitySpread = 9001
982
local glowz2 = Instance.new("ParticleEmitter",wave)
983
glowz2.LightEmission = 1
984
glowz.Texture = "rbxassetid://284205403"
985
glowz2.Color = ColorSequence.new(wit)
986
glowz2.Size = NumberSequence.new(30)
987
glowz2.Speed = NumberRange.new(25,100)
988
glowz2.LockedToPart = false
989
glowz2.Transparency = NumberSequence.new(0.75)
990
glowz2.RotSpeed = NumberRange.new(-2000,2000)
991
glowz2.Lifetime = NumberRange.new(1)
992
glowz2.Rate = 50000
993
glowz2.VelocitySpread = 9001
994
                wave.BrickColor = BrickColor.new("Really black")
995
                wave.Anchored = true
996
                wave.CanCollide = false
997
                wave.Locked = true
998
                wave.Size = Vector3.new(1, 1, 1)
999
                wave.TopSurface = "Smooth"
1000
                wave.BottomSurface = "Smooth"
1001
                wave.Transparency = 0.35
1002
                wave.CFrame = fx.CFrame
1003
                wave.Material = "Neon"
1004
                wm = Instance.new("SpecialMesh", wave)
1005
                wm.MeshType = "Sphere"
1006
                wm.Scale = Vector3.new(1,1,1)
1007
                local wave2 = Instance.new("Part", Torso)
1008
                wave2.BrickColor = TorsoColor
1009
                wave2.Anchored = true
1010
                wave2.CanCollide = false
1011
                wave2.Locked = true
1012
                wave2.Size = Vector3.new(1, 1, 1)
1013
                wave2.TopSurface = "Smooth"
1014
                wave2.BottomSurface = "Smooth"
1015
                wave2.Transparency = 0.35
1016
                wave2.CFrame = fx.CFrame
1017
                wave2.Material = "Neon"
1018
                wm2 = Instance.new("SpecialMesh", wave2)
1019
                wm2.MeshType = "FileMesh"
1020
                wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
1021
                wm2.Scale = Vector3.new(1,1,1)
1022
                local wave3 = Instance.new("Part", Torso)
1023
                wave3.BrickColor = BrickColor.new("Really black")
1024
                wave3.Anchored = true
1025
                wave3.CanCollide = false
1026
                wave3.Locked = true
1027
                wave3.Size = Vector3.new(1, 1, 1)
1028
                wave3.TopSurface = "Smooth"
1029
                wave3.BottomSurface = "Smooth"
1030
                wave3.Transparency = 0.35
1031
                wave3.CFrame = fx.CFrame
1032
                wave3.Material = "Neon"
1033
                wm3 = Instance.new("SpecialMesh", wave3)
1034
                wm3.MeshType = "FileMesh"
1035
                wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
1036
                wm3.Scale = Vector3.new(1,1,1)
1037
                coroutine.wrap(function()
1038
                for i = 1, 18, 1 do
1039
                value = value - 0.5
1040
                value2 = value2 - 0.75*1.5
1041
                value3 = value3 - 0.475*1.5
1042
                wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
1043
                wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
1044
                wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
1045
                --wave.Size = wm.Scale
1046
                wave.CFrame = fx.CFrame
1047
                wave.Transparency = i/14
1048
                --wave2.Size = wm2.Scale
1049
                wave2.CFrame = fx.CFrame
1050
                wave2.Rotation = Vector3.new(90, 0, 0)
1051
                wave2.Transparency = i/14
1052
                --wave3.Size = wm3.Scale
1053
                wave3.CFrame = fx.CFrame
1054
                wave3.Rotation = Vector3.new(90, 0, 0)
1055
                wave3.Transparency = i/14
1056
                wait()
1057
                glowz.Rate = 0
1058
                glowz2.Rate = 0
1059
                end
1060
                wait()
1061
                wave:Destroy()
1062
                wave2:Destroy()
1063
                wave3:Destroy()
1064
        end)()
1065
        elseif Transforming == false then
1066
        wait()
1067
        end
1068
end
1069
1070
for i = 1, 100 do rs:wait()
1071
        fx.CFrame = Torso.CFrame
1072
end
1073
1074
spawn(function()
1075
	while wait(1) do
1076
		GroundWave()
1077
	end
1078
end)
1079
1080
1081
1082
1083
1084
1085
local RbxUtility = LoadLibrary("RbxUtility")
1086
local Create = RbxUtility.Create
1087
1088
function RemoveOutlines(part)
1089
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
1090
end
1091
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1092
	local Part = Create("Part"){
1093
		Parent = Parent,
1094
		Reflectance = Reflectance,
1095
		Transparency = Transparency,
1096
		CanCollide = false,
1097
		Locked = true,
1098
		BrickColor = BrickColor.new(tostring(BColor)),
1099
		Name = Name,
1100
		Size = Size,
1101
		Material = Material,
1102
	}
1103
	RemoveOutlines(Part)
1104
	return Part
1105
end
1106
local Effects = {}
1107
1108
1109
1110
wait(2)
1111
local Muss = Instance.new("Sound",char)
1112
Muss.SoundId = "rbxassetid://186942568"
1113
Muss.Pitch = 1
1114
Muss.Volume = 0
1115
Muss.Looped = true
1116
Muss:Play()
1117
Transforming = false
1118
1119
1120
local value2 = 1
1121
for i = 1, 20 do rs:wait()
1122
        value2 = value2 - 0.05
1123
        glowz.Rate = 0
1124
        glowz2.Rate = 0
1125
        fx.Transparency = fx.Transparency + (1/20)
1126
        fx.CFrame = torso.CFrame
1127
        fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
1128
        rs:wait()
1129
end
1130
1131
1132
local Mus = Instance.new("Sound",char)
1133
Mus.SoundId = "rbxassetid://752647397"
1134
Mus.Pitch = 1
1135
Mus.Volume = 40
1136
Mus.Looped = false
1137
wait(0.3)
1138
Mus:Play()
1139
1140
glowz:Destroy()
1141
glowz2:Destroy()
1142
for i = 1,20 do
1143
	
1144
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1145
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
1146
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
1147
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1148
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.7) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
1149
end
1150
wait(1)
1151
for i = 1,20 do
1152
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1153
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
1154
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
1155
1156
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
1157
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
1158
1159
end
1160
1161
1162
wait(5)
1163
1164
wait(1.3)
1165
for i = 1,20 do
1166
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
1167
					
1168
					
1169
end
1170
wait(0.4)
1171
for i = 1,20 do
1172
					
1173
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1174
end
1175
wait(0.6)
1176
for i = 1,20 do
1177
	wait()
1178
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
1179
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-35)), 0.2)
1180
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(35)), 0.2)
1181
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1182
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1183
end
1184
wait(0.2)
1185
for i = 1,20 do
1186
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1187
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
1188
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1189
1190
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
1191
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
1192
1193
end
1194
wait()
1195
1196
camshake(torso, 48, 6)
1197
for i,v in pairs(FindNearestTorso(Torso.CFrame.p,40))do
1198
			if v:FindFirstChild('Humanoid') then
1199
				v.Humanoid:TakeDamage(math.random(999999999999999999999999,99999999999999999999999999999999999999))
1200
			end
1201
end
1202
1203
1204
1205
1206
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1207
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1208
end
1209
1210
function rayCast(Position, Direction, MaxDistance, IgnoreList)
1211
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1212
end
1213
local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
1214
	TBlast.BrickColor = BrickColor.new("Pink")
1215
	TBlast.Transparency = 1
1216
	TBlast.Anchored = true
1217
	TBlast.CanCollide = false
1218
	TBlast.CFrame = root.CFrame
1219
	TBlast.Size = Vector3.new(2,2,2)
1220
	TBMesh.Parent = TBlast
1221
	TBMesh.MeshType = "Sphere"
1222
	game.Lighting.Brightness = 0
1223
		game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
1224
		game.Lighting.TimeOfDay = 0.1
1225
		game.Lighting.FogEnd = 1000
1226
		game.Lighting.FogColor = TBlast.BrickColor.Color
1227
		game.Lighting.TimeOfDay = "00:00:00"
1228
		game.Lighting.Ambient = Color3.new(0,0,0)
1229
		game.Lighting.FogColor = Color3.new(0,0,0)
1230
		game.Lighting.FogEnd = 500
1231
		game.Lighting.FogStart = 0
1232
		game.Lighting.GlobalShadows = true
1233
		
1234
		
1235
1236
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
1237
        local valuer = 5
1238
        local valuer2 = 10
1239
        local valuer3 = 15
1240
local sa2 = Instance.new("Sound",torso)
1241
sa2.SoundId = "rbxassetid://130972023"
1242
sa2.Pitch = 1
1243
sa2.Volume = 5
1244
sa2.Looped = false
1245
sa2:Play()
1246
local sar2 = Instance.new("Sound",torso)
1247
sar2.SoundId = "rbxassetid://153274423"
1248
sar2.Pitch = 1
1249
sar2.Volume = 5
1250
sar2.Looped = false
1251
sar2:Play()
1252
Crater(torso,67)
1253
1254
GroundWave4 = function()
1255
        
1256
                local wave = Instance.new("Part", torso)
1257
                wave.BrickColor = BrickColor.new("Royal purple")
1258
                wave.Anchored = true
1259
                wave.CanCollide = false
1260
                wave.Locked = true
1261
                wave.Size = Vector3.new(1, 1, 1)
1262
                wave.TopSurface = "Smooth"
1263
                wave.BottomSurface = "Smooth"
1264
                wave.Transparency = 0.35
1265
                wave.CFrame = fx.CFrame
1266
                wm = Instance.new("SpecialMesh", wave)
1267
                wm.MeshType = "Sphere"
1268
                wm.Scale = Vector3.new(1,1,1)
1269
                coroutine.wrap(function()
1270
                for i = 1, 18, 1 do
1271
                wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
1272
                --wave.Size = wm.Scale
1273
                wave.CFrame = fx.CFrame
1274
                wave.Transparency = i/14
1275
                wait()
1276
                end
1277
                wait()
1278
                wave:Destroy()
1279
        end)()
1280
        
1281
end
1282
1283
1284
1285
1286
1287
		GroundWave1()
1288
		
1289
		
1290
		CV="Pastel blue"
1291
	
1292
local txt = Instance.new("BillboardGui", Char)
1293
txt.Adornee = Char .Head
1294
txt.Name = "_status"
1295
txt.Size = UDim2.new(2, 0, 1.2, 0)
1296
txt.StudsOffset = Vector3.new(-9, 8, 0)
1297
local text = Instance.new("TextLabel", txt)
1298
text.Size = UDim2.new(10, 0, 7, 0)
1299
text.FontSize = "Size24"
1300
text.TextScaled = true
1301
text.TextTransparency = 0
1302
text.BackgroundTransparency = 1 
1303
text.TextTransparency = 0
1304
text.TextStrokeTransparency = 0
1305
text.Font = "Antique"
1306
text.TextStrokeColor3 = Color3.new(170,0,255)
1307
1308
v=Instance.new("Part")
1309
v.Name = "ColorBrick"
1310
v.Parent=Player.Character
1311
v.FormFactor="Symmetric"
1312
v.Anchored=true
1313
v.CanCollide=false
1314
v.BottomSurface="Smooth"
1315
v.TopSurface="Smooth"
1316
v.Size=Vector3.new(10,5,3)
1317
v.Transparency=1
1318
v.CFrame=Char.Torso.CFrame
1319
v.BrickColor=BrickColor.new(CV)
1320
v.Transparency=1
1321
text.TextColor3 = Color3.new(0,0,0)
1322
v.Shape="Block"
1323
text.Text = "The Omni-God of Erradication"
1324
1325
1326
1327
1328
ROW = function(out, trans, s, wt, t, ang, plus)
1329
					for i = 1, 360, 360/t do
1330
						local c = Instance.new("Part", game.Workspace)
1331
						c.FormFactor = 3
1332
						c.TopSurface = 0
1333
						c.BottomSurface = 0
1334
						c.Size = s
1335
						c.Anchored = true
1336
						c.CanCollide = wt
1337
						c.Material=workspace.Base.Material
1338
						c.Transparency = trans
1339
						c.BrickColor = workspace.Base.BrickColor
1340
						c.CFrame = CFrame.new(Torso.CFrame.x,0,Torso.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
1341
						c.Locked=true
1342
						game.Debris:AddItem(c,15)
1343
					end
1344
end
1345
1346
ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
1347
	
1348
	
1349
	
1350
	
1351
	
1352
	
1353
	
1354
        local wave = Instance.new("Part", torso)
1355
        wave.BrickColor = TorsoColor
1356
        wave.Anchored = true
1357
        wave.CanCollide = false
1358
        wave.Locked = true
1359
        wave.Size = Vector3.new(1, 1, 1)
1360
        wave.TopSurface = "Smooth"
1361
        wave.BottomSurface = "Smooth"
1362
        wave.Transparency = 0.35
1363
        wave.CFrame = HandCF
1364
        wm = Instance.new("SpecialMesh", wave)
1365
        wm.MeshId = "rbxassetid://3270017"
1366
        local wave2 = Instance.new("Part", torso)
1367
        wave2.BrickColor = BrickColor.new("Really black")
1368
        wave2.Anchored = true
1369
        wave2.CanCollide = false
1370
        wave2.Locked = true
1371
        wave2.Size = Vector3.new(1, 1, 1)
1372
        wave2.TopSurface = "Smooth"
1373
        wave2.BottomSurface = "Smooth"
1374
        wave2.Transparency = 0.35
1375
        wave2.CFrame = HandCF
1376
        wm2 = Instance.new("SpecialMesh", wave2)
1377
        wm2.MeshId = "rbxassetid://3270017"
1378
        local wave3 = Instance.new("Part", torso)
1379
        wave3.BrickColor = TorsoColor
1380
        wave3.Anchored = true
1381
        wave3.CanCollide = false
1382
        wave3.Locked = true
1383
        wave3.Size = Vector3.new(1, 1, 1)
1384
        wave3.TopSurface = "Smooth"
1385
        wave3.BottomSurface = "Smooth"
1386
        wave3.Transparency = 0.35
1387
        wave3.CFrame = HandCF
1388
        wm3 = Instance.new("SpecialMesh", wave3)
1389
        wm3.MeshId = "rbxassetid://3270017"
1390
        coroutine.wrap(function()
1391
        for i = 1, 14, 1 do
1392
        valuer = valuer - 0.35
1393
        valuer2 = valuer - 0.45
1394
        valuer3 = valuer3 - 0.475
1395
        wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
1396
        wave.Size = wm.Scale
1397
        wave.CFrame = HandCF
1398
        wave.Transparency = i/14
1399
        wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
1400
        wave2.Size = wm2.Scale
1401
        wave2.CFrame = HandCF
1402
        wave2.Transparency = i/14
1403
        wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
1404
        wave3.Size = wm2.Scale
1405
        wave3.CFrame = HandCF
1406
        wave3.Transparency = i/14
1407
        wait()
1408
        end
1409
        wait()
1410
        wave:Destroy()
1411
        wave2:Destroy()
1412
end)()
1413
1414
local torso = game.Players.LocalPlayer.Character.Torso
1415
local block = Instance.new("Part",torso)
1416
block.Size = Vector3.new(0.1,0.1,0.1)
1417
block.Position = block.Position + Vector3.new(2,2,2)
1418
block.Transparency = 1
1419
local weld = Instance.new("Weld",torso)
1420
weld.Part0 = torso
1421
weld.Part1 = block
1422
weld.C0 = CFrame.new(0,5,0)
1423
local tables = {5,4,3,2,1}
1424
local part = Instance.new("ParticleEmitter")
1425
part.Parent = game.Players.LocalPlayer.Character.Torso
1426
part.LockedToPart = true
1427
1428
part.Texture = "rbxassetid://300899196"
1429
part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1430
part.Transparency = NumberSequence.new(0.7)
1431
part.Lifetime = NumberRange.new(2)
1432
part.Rate = 30
1433
local part2 = Instance.new("ParticleEmitter",block)
1434
part2.Lifetime = NumberRange.new(5)
1435
part2.Speed = NumberRange.new(0)
1436
part2.Size = NumberSequence.new(18)
1437
part2.LockedToPart = true
1438
part2.Transparency = NumberSequence.new(0.5)
1439
part2.Rate = 3
1440
part2.Color = ColorSequence.new(Color3.fromRGB(170,0,255))
1441
part2.Texture = "http://www.roblox.com/asset/?id=358965396"
1442
local model = Instance.new("Model",torso)
1443
1444
local ball0 = Instance.new("Part",model)
1445
ball0.Position = ball0.Position + Vector3.new(2,2,2)
1446
ball0.Transparency = 0.5
1447
ball0.BrickColor = BrickColor.new("Royal purple")
1448
ball0.Size = Vector3.new(1,1,1)
1449
ball0mesh = Instance.new("SpecialMesh",ball0)
1450
ball0mesh.MeshType = "Sphere"
1451
ball0mesh.Scale = Vector3.new(1,1,1)
1452
ballweld = Instance.new("Weld",model)
1453
ballweld.Part0 = torso
1454
ballweld.Part1 = ball0
1455
1456
1457
1458
1459
for i = 1,15 do
1460
	wait(0.1)
1461
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30),NumberSequenceKeypoint.new(1,1)})
1462
	part2.Size = NumberSequence.new(15)
1463
for i = 1 , 3 do
1464
wait()
1465
	ball0mesh.Scale = ball0mesh.Scale + Vector3.new(13,13,13)
1466
1467
end
1468
1469
	wait(0.1)
1470
	part2.Size = NumberSequence.new(8)
1471
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1472
	ball0mesh.Scale = Vector3.new(1,1,1)
1473
1474
end
1475
1476
hum.WalkSpeed = 16
1477
Muss.Volume = 8
1478
1479
1480
Charging = true
1481
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1482
function FDebris()
1483
	repeat
1484
    local p = Instance.new('Part',Torso)
1485
    p.formFactor = 'Custom'
1486
    p.Size = Vector3.new(1,1,1)
1487
    p.BrickColor = BrickColor.new("Dark indigo")
1488
    p.CanCollide = false
1489
    p.Transparency = 0.2
1490
    p.Anchored = true
1491
    p.Locked=true
1492
    p.Material = "Neon"
1493
    s = math.random(1,40)/10
1494
    local m = Instance.new("BlockMesh",p)
1495
    m.Scale = Vector3.new(s,s,s)
1496
    p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
1497
	--[[coroutine.wrap(function()
1498
		wait(2)
1499
		while Charging == true do
1500
		wait(2)
1501
		GroundWave1()
1502
		wait(2)
1503
		end
1504
	end)()]]--
1505
	
1506
	spawn(function()
1507
        while rs:wait() do
1508
            if p.Transparency >= 1 then p:Destroy() break end
1509
            p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
1510
            p.Transparency = p.Transparency+0.01
1511
        end
1512
    end)
1513
    wait(.3)
1514
until Charging == false
1515
end
1516
				
1517
1518
spawn(function()
1519
	while wait(.01)
1520
		 do
1521
		FDebris()	
1522
		end
1523
end)	
1524
1525
1526
1527
FloatPart = function()
1528
	local Part = Instance.new('Part',Torso)
1529
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1530
	Part.Anchored = true
1531
	Part.Material = 'Neon'
1532
	Part.CanCollide = false
1533
	Part.BrickColor = BrickColor.new("Royal purple")
1534
	local Mesh = Instance.new('SpecialMesh',Part)
1535
	Mesh.Scale = Vector3.new(4,4,.2)
1536
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1537
	Mesh.VertexColor = Vector3.new(0,170,255)
1538
	spawn(function()
1539
		for i = 1,30 do
1540
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1541
			Part.Transparency = Part.Transparency + .035
1542
			game["Run Service"].RenderStepped:wait()
1543
		end
1544
		Part:Destroy()
1545
	end)
1546
end;
1547
1548
DubPart = function()
1549
	local Part = Instance.new('Part',Torso)
1550
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1551
	Part.Anchored = true
1552
	Part.CanCollide = false
1553
	Part.Material = 'Neon'
1554
	Part.BrickColor = BrickColor.new(SecondaryColor)
1555
	local Mesh = Instance.new('SpecialMesh',Part)
1556
	Mesh.Scale = Vector3.new(7,7,.2)
1557
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1558
	Mesh.VertexColor = Vector3.new(0,170,255)
1559
	spawn(function()
1560
		for i = 1,30 do
1561
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1562
			Part.Transparency = Part.Transparency + .035
1563
			game["Run Service"].RenderStepped:wait()
1564
		end
1565
		Part:Destroy()
1566
	end)
1567
end;
1568
1569
Fade = function(Item,t)
1570
	spawn(function()
1571
		for i = 1,20 do
1572
			Item.Transparency = Item.Transparency + .05
1573
			if t then
1574
				wait(t)
1575
			else 
1576
				wait()
1577
			end
1578
		end
1579
		Item:Destroy()
1580
	end)
1581
end
1582
1583
Particle = function(PrimaryColor)
1584
	local Part = Instance.new('Part',Torso)
1585
	Part.BrickColor = BrickColor.new(PrimaryColor)
1586
	Part.Anchored = true
1587
	Part.Transparency = .3
1588
	Part.CanCollide = false
1589
	Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
1590
	local Mesh = Instance.new('BlockMesh',Part)
1591
	Mesh.Scale = Vector3.new(.05,.1,.1)
1592
	spawn(function()
1593
		for i = 1,40 do
1594
			Part.Transparency = Part.Transparency + .0125
1595
			Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
1596
			game["Run Service"].RenderStepped:wait()
1597
		end
1598
		Part:Destroy()
1599
	end)
1600
end;
1601
1602
--[[spawn(function()
1603
	while wait() do
1604
		wait(.05)
1605
		FloatPart()
1606
		wait(.08)
1607
		FloatPart()
1608
		wait(.05)
1609
		DubPart()
1610
		wait(.08)
1611
	end
1612
end)]]
1613
1614
game["Run Service"].RenderStepped:connect(function(_)
1615
	Particle("Royale purple")
1616
	Particle("Really black")
1617
        Particle("Royal purple")
1618
	--Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
1619
end)
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
function FindNearestTorso(Position,Distance,SinglePlayer)
1637
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1638
        local List = {}
1639
        for i,v in pairs(workspace:GetChildren())do
1640
            if v:IsA("Model")then
1641
                if v:findFirstChild("Torso")then
1642
                    if v ~= char then
1643
                        if(v.Torso.Position -Position).magnitude <= Distance then
1644
                            table.insert(List,v)
1645
                        end 
1646
                    end 
1647
                end 
1648
            end 
1649
        end
1650
    return List
1651
end
1652
1653
1654
1655
1656
vt = Vector3.new
1657
1658
1659
1660
local player = game.Players.LocalPlayer
1661
local pchar = player.Character
1662
local mouse = player:GetMouse()
1663
local cam = workspace.CurrentCamera
1664
1665
local rad = math.rad
1666
bodyparts = {}
1667
local keysDown = {}
1668
local flySpeed = 0
1669
local MAX_FLY_SPEED = 150
1670
1671
local canFly = false
1672
local flyToggled = false
1673
1674
local forward, side = 0, 0
1675
local lastForward, lastSide = 0, 0
1676
1677
local floatBP = Instance.new("BodyPosition")
1678
floatBP.maxForce = Vector3.new(0, math.huge, 0)
1679
local flyBV = Instance.new("BodyVelocity")
1680
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
1681
local turnBG = Instance.new("BodyGyro")
1682
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
1683
1684
mouse.KeyDown:connect(function(key)
1685
        keysDown[key] = true
1686
1687
        if key == "f" then
1688
                flyToggled = not flyToggled
1689
1690
        if not flyToggled then
1691
                stanceToggle = "Normal"
1692
                floatBP.Parent = nil
1693
                flyBV.Parent = nil
1694
                turnBG.Parent = nil
1695
                root.Velocity = Vector3.new()
1696
                pchar.Humanoid.PlatformStand = false
1697
        end
1698
end
1699
1700
end)
1701
mouse.KeyUp:connect(function(key)
1702
        keysDown[key] = nil
1703
end)
1704
1705
local function updateFly()
1706
	
1707
	
1708
	
1709
1710
        if not flyToggled then return end
1711
1712
        lastForward = forward
1713
        lastSide = side
1714
1715
        forward = 0
1716
        side = 0
1717
1718
        if keysDown.w then
1719
                forward = forward + 1
1720
        end
1721
        if keysDown.s then
1722
                forward = forward - 1
1723
        end
1724
        if keysDown.a then
1725
                side = side - 1
1726
        end
1727
        if keysDown.d then
1728
                side = side + 1
1729
        end
1730
1731
        canFly = (forward ~= 0 or side ~= 0)
1732
1733
        if canFly then
1734
                stanceToggle = "Floating"
1735
                turnBG.Parent = root
1736
                floatBP.Parent = nil
1737
                flyBV.Parent = root
1738
1739
                flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
1740
                if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
1741
        else
1742
                floatBP.position = root.Position
1743
                floatBP.Parent = root
1744
1745
                flySpeed = flySpeed - 1
1746
                if flySpeed < 0 then flySpeed = 0 end
1747
        end
1748
1749
        local camCF = cam.CoordinateFrame
1750
        local in_forward = canFly and forward or lastForward
1751
        local in_side = canFly and side or lastSide
1752
1753
        flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed
1754
1755
        turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0)
1756
end
1757
1758
game:service'RunService'.RenderStepped:connect(function()
1759
        if flyToggled then
1760
                pchar.Humanoid.PlatformStand = true
1761
        end
1762
        updateFly()
1763
end)
1764
1765
1766
1767
mouse.KeyDown:connect(function(key)
1768
  if key == "b" then
1769
    hum.WalkSpeed = 0
1770
    if Debounces.CanAttack == true then
1771
      Debounces.CanAttack = false
1772
      Debounces.NoIdl = true
1773
      Debounces.on = true
1774
      v = Instance.new("Sound")
1775
      v.SoundId = "http://www.roblox.com/asset/?id=753551986"
1776
      v.Parent = char
1777
      v.Looped = false
1778
      v.Pitch = 1
1779
      v.Volume =  3000
1780
      wait(0.01)
1781
      v:Play()
1782
wait()
1783
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
1784
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
1785
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
1786
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
1787
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
1788
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
1789
        if Debounces.on == false then
1790
        end
1791
        wait()
1792
      end
1793
      wait()
1794
      
1795
    
1796
      local function Shockwave7()
1797
        local ENERGY = Instance.new("Part", Char)
1798
		ENERGY.Name = "ENERGY"
1799
		ENERGY.CanCollide = false
1800
			ENERGY.BrickColor = BrickColor.new("Really black")
1801
		ENERGY.Transparency = 0.2
1802
		ENERGY.TopSurface = 0
1803
		ENERGY.BottomSurface = 0
1804
		ENERGY.Anchored = true
1805
		local cm = Instance.new("CylinderMesh", ENERGY)
1806
		cm.Scale = Vector3.new(1, 20, 1)
1807
		ENERGY.Size = Vector3.new(5, 20, 5)
1808
		ENERGY.CFrame = char.Torso.CFrame
1809
		ENERGY.Touched:connect(function(hit)
1810
                    if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
1811
                        local Occlude = true
1812
                        local NotOccludes = {
1813
                            char.Name;
1814
                            "Wings";
1815
                            "Scythe";
1816
                            "Thingy";
1817
                            "Thingy2"; -- put all of the names in a table pls
1818
                        }
1819
                        for i,v in pairs(NotOccludes) do
1820
                            if hit.Parent.Name == v then
1821
                                Occlude = false
1822
                            end
1823
                        end
1824
                        --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name     ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and     hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
1825
                        if Occlude then
1826
                            hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 9999999999999999999999999999999999999999999999999999999999999999999999999999999999
1827
                            hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
1828
                        end
1829
                    end
1830
                end)
1831
		for i = 1, 50 do
1832
			ENERGY.CFrame = char.Torso.CFrame
1833
			ENERGY.Transparency = ENERGY.Transparency + 0.012
1834
			ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
1835
			wait()
1836
		end
1837
		ENERGY:Destroy()
1838
      end
1839
Shockwave7()
1840
1841
1842
pt=Instance.new('Part',torso)
1843
pt.Anchored=true
1844
pt.CanCollide=false
1845
pt.Locked = true
1846
pt.FormFactor='Custom'
1847
pt.Size=Vector3.new(1,1,1)
1848
pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
1849
pt.Transparency=.6
1850
pt.BrickColor=BrickColor.new('Royal purple')
1851
msh=Instance.new('SpecialMesh',pt)
1852
msh.MeshId='http://www.roblox.com/asset/?id=20329976'
1853
msh.Scale=Vector3.new(8,4,8)
1854
pt2=pt:clone()
1855
pt2.Parent = torso
1856
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
1857
pt2.BrickColor=BrickColor.new("Really black")
1858
msh2=msh:clone()
1859
msh2.Parent=pt2
1860
msh2.Scale=Vector3.new(10,5,10)
1861
1862
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1863
bl = Instance.new("Part", char)
1864
bl.Locked = true
1865
bl.Name = "Shell"
1866
bl.BrickColor = BrickColor.new("Royal purple")
1867
bl.Anchored = true
1868
bl.CanCollide = false
1869
bl.Transparency = 0
1870
bl.Reflectance = 0
1871
bl.BottomSurface = 0
1872
bl.TopSurface = 0
1873
bl.Shape = 0
1874
blm = Instance.new("SpecialMesh",bl)
1875
blm.MeshType = "Sphere"
1876
blm.Scale = Vector3.new(1,1,1)
1877
blm.MeshId = "rbxassetid://9982590"
1878
1879
	coroutine.resume(coroutine.create(function()
1880
        for i=1, math.huge, 4 do
1881
				rs:wait()
1882
				bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
1883
				blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
1884
				bl.Transparency = bl.Transparency + 0.005
1885
				pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
1886
				pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
1887
				msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
1888
				msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
1889
			end
1890
end))
1891
     
1892
      for i = 1, 15 do
1893
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1894
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1895
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1896
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1897
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1898
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1899
        if Debounces.on == false then
1900
          break
1901
        end
1902
        wait()
1903
      end
1904
      for i = 1, 15 do
1905
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1906
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1907
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1908
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1909
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1910
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1911
        if Debounces.on == false then
1912
          break
1913
        end
1914
        wait()
1915
      end
1916
      for i = 1, 15 do
1917
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1918
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1919
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1920
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1921
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1922
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1923
        if Debounces.on == false then
1924
          break
1925
        end
1926
        wait()
1927
      end
1928
      for i = 1, 15 do
1929
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1930
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1931
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1932
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1933
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1934
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1935
        if Debounces.on == false then
1936
          break
1937
        end
1938
        wait()
1939
      end
1940
      for i = 1, 15 do
1941
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1942
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1943
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1944
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1945
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1946
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1947
        if Debounces.on == false then
1948
          break
1949
        end
1950
        wait()
1951
      end
1952
      for i = 1, 10 do
1953
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1954
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1955
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1956
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1957
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1958
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1959
        if Debounces.on == false then
1960
          break
1961
        end
1962
        wait()
1963
      end
1964
      wait(1.4)
1965
      Debounces.NoIdl = false
1966
      hum.WalkSpeed = 5
1967
      Debounces.on = false
1968
      wait()
1969
      if Debounces.CanAttack == false then
1970
        Debounces.CanAttack = true
1971
        v:Destroy()
1972
        bl:Destroy()
1973
		blm:Destroy()
1974
		pt:Destroy()
1975
		pt2:Destroy()
1976
		msh:Destroy()
1977
	    msh2:Destroy()
1978
      end
1979
    end
1980
  end)
1981
1982
1983
1984
1985
1986
local grabbed = false
1987
local cf = CFrame.new
1988
local mr = math.rad
1989
local angles = CFrame.Angles
1990
local ud = UDim2.new
1991
local c3 = Color3.new
1992
local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1993
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1994
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
1995
local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
1996
1997
clerp = function(a, b, t)
1998
  return a:lerp(b, t)
1999
end
2000
2001
local RbxUtility = LoadLibrary("RbxUtility")
2002
local Create = RbxUtility.Create
2003
RemoveOutlines = function(part)
2004
  part.TopSurface = 10
2005
end
2006
2007
CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
2008
  local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
2009
  RemoveOutlines(Part)
2010
  return Part
2011
end
2012
2013
CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
2014
  local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
2015
  if Mesh == "SpecialMesh" then
2016
    Msh.MeshType = MeshType
2017
    Msh.MeshId = MeshId
2018
  end
2019
  return Msh
2020
end
2021
2022
2023
2024
2025
2026
2027
2028
ArtificialHB = Instance.new("BindableEvent", script)
2029
ArtificialHB.Name = "Heartbeat"
2030
script:WaitForChild("Heartbeat")
2031
frame = 0.033333333333333
2032
tf = 0
2033
allowframeloss = false
2034
tossremainder = false
2035
lastframe = tick()
2036
script.Heartbeat:Fire()
2037
game:GetService("RunService").Heartbeat:connect(function(s, p)
2038
  tf = tf + s
2039
  if frame <= tf then
2040
    if allowframeloss then
2041
      script.Heartbeat:Fire()
2042
      lastframe = tick()
2043
    else
2044
      for i = 1, math.floor(tf / frame) do
2045
        script.Heartbeat:Fire()
2046
      end
2047
      lastframe = tick()
2048
    end
2049
    if tossremainder then
2050
      tf = 0
2051
    else
2052
      tf = tf - frame * math.floor(tf / frame)
2053
    end
2054
  end
2055
end
2056
)
2057
swait = function(num)
2058
  if num == 0 or num == nil then
2059
    ArtificialHB.Event:wait()
2060
  else
2061
    for i = 0, num do
2062
      ArtificialHB.Event:wait()
2063
    end
2064
  end
2065
end
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
CreateWeld = function(Parent, Part0, Part1, C0, C1)
2076
  local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
2077
  return Weld
2078
end
2079
2080
rayCast = function(Position, Direction, Range, Ignore)
2081
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
2082
end
2083
2084
CreateSound = function(id, par, vol, pit)
2085
  coroutine.resume(coroutine.create(function()
2086
    local sou = Instance.new("Sound", par or workspace)
2087
    sou.Volume = vol
2088
    sou.Pitch = pit or 1
2089
    sou.SoundId = id
2090
    swait()
2091
    sou:play()
2092
    game:GetService("Debris"):AddItem(sou, 6)
2093
  end
2094
))
2095
end
2096
2097
local getclosest = function(obj, distance)
2098
  local last, lastx = distance + 1, nil
2099
  for i,v in pairs(workspace:GetChildren()) do
2100
    if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
2101
      local t = v.Torso
2102
      local dist = t.Position - obj.Position.magnitude
2103
      if dist <= distance and dist < last then
2104
        last = dist
2105
        lastx = v
2106
      end
2107
    end
2108
  end
2109
  return lastx
2110
end
2111
2112
Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
2113
  if hit.Parent == nil then
2114
    return 
2115
  end
2116
  local h = hit.Parent:FindFirstChild("Humanoid")
2117
  for _,v in pairs(hit.Parent:children()) do
2118
    if v:IsA("Humanoid") then
2119
      h = v
2120
    end
2121
  end
2122
  if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
2123
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
2124
      return 
2125
    end
2126
    local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
2127
    game:GetService("Debris"):AddItem(c, 0.5)
2128
    if HitSound ~= nil and HitPitch ~= nil then
2129
      CreateSound(HitSound, hit, 1, HitPitch)
2130
    end
2131
    local Damage = math.random(minim, maxim)
2132
    local blocked = false
2133
    local block = hit.Parent:findFirstChild("Block")
2134
    if block ~= nil and block.className == "IntValue" and block.Value > 0 then
2135
      blocked = true
2136
      block.Value = block.Value - 1
2137
      print(block.Value)
2138
    end
2139
    if blocked == false then
2140
      h.Health = h.Health - Damage
2141
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
2142
    else
2143
      h.Health = h.Health - Damage / 2
2144
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
2145
    end
2146
    if Type == "Knockdown" then
2147
      local hum = hit.Parent.Humanoid
2148
      hum.PlatformStand = true
2149
      coroutine.resume(coroutine.create(function(HHumanoid)
2150
    swait(1)
2151
    HHumanoid.PlatformStand = false
2152
  end
2153
), hum)
2154
      local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
2155
      local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2156
      local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
2157
      game:GetService("Debris"):AddItem(bodvol, 0.5)
2158
      game:GetService("Debris"):AddItem(rl, 0.5)
2159
    else
2160
      do
2161
        if Type == "Debuff" then
2162
            print'hi'
2163
        else
2164
          if Type == "Up" then
2165
            local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2166
            game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
2167
          else
2168
            do
2169
              if Type == "DarkUp" then
2170
                coroutine.resume(coroutine.create(function()
2171
    for i = 0, 1, 0.1 do
2172
      swait()
2173
      BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
2174
    end
2175
  end
2176
))
2177
                local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2178
                game:GetService("Debris"):AddItem(bodyVelocity, 1)
2179
              else
2180
                do
2181
                  if Type == "Snare" then
2182
                    local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2183
                    game:GetService("Debris"):AddItem(bp, 1)
2184
                  else
2185
                    do
2186
                      if Type == "Freeze" then
2187
                        local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2188
                        local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
2189
                        hit.Parent.Torso.Anchored = true
2190
                        coroutine.resume(coroutine.create(function(Part)
2191
    swait(1.5)
2192
    Part.Anchored = false
2193
  end), hit.Parent.Torso)
2194
                        game:GetService("Debris"):AddItem(BodPos, 3)
2195
                        game:GetService("Debris"):AddItem(BodGy, 3)
2196
                      end
2197
                      do
2198
                        local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
2199
                        game:GetService("Debris"):AddItem(debounce, Delay)
2200
                        c = Instance.new("ObjectValue")
2201
                        c.Name = "creator"
2202
                        c.Value = Player
2203
                        c.Parent = h
2204
                        game:GetService("Debris"):AddItem(c, 0.5)
2205
                      end
2206
                    end
2207
                  end
2208
                end
2209
              end
2210
            end
2211
          end
2212
        end
2213
      end
2214
    end
2215
  end
2216
end
2217
2218
ShowDamage = function(Pos, Text, Time, Color)
2219
  local Rate = 0.033333333333333
2220
  if not Pos then
2221
    local Pos = Vector3.new(0, 0, 0)
2222
  end
2223
  local Text = Text or ""
2224
  local Time = Time or 2
2225
  if not Color then
2226
    local Color = Color3.new(1, 0, 1)
2227
  end
2228
  local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
2229
  EffectPart.Anchored = true
2230
  local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
2231
  local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
2232
  game.Debris:AddItem(EffectPart, Time + 0.1)
2233
  EffectPart.Parent = game:GetService("Workspace")
2234
  delay(0, function()
2235
    local Frames = Time / Rate
2236
    for Frame = 1, Frames do
2237
      wait(Rate)
2238
      local Percent = Frame / Frames
2239
      EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
2240
      TextLabel.TextTransparency = Percent
2241
    end
2242
    if EffectPart and EffectPart.Parent then
2243
      EffectPart:Destroy()
2244
    end
2245
  end
2246
)
2247
end
2248
2249
MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
2250
  for _,c in pairs(workspace:children()) do
2251
    local hum = c:findFirstChild("Humanoid")
2252
    if hum ~= nil then
2253
      local head = c:findFirstChild("Torso")
2254
      if head ~= nil then
2255
        local targ = head.Position - Part.Position
2256
        local mag = targ.magnitude
2257
        if mag <= magni and c.Name ~= Player.Name then
2258
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
2259
        end
2260
      end
2261
    end
2262
  end
2263
end
2264
2265
2266
2267
2268
2269
local effect = Instance.new("Model", Char)
2270
effect.Name = "Effects"
2271
2272
2273
2274
2275
2276
BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2277
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2278
  prt.Anchored = true
2279
  prt.CFrame = cframe
2280
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2281
  game:GetService("Debris"):AddItem(prt, 10)
2282
  if Type == 1 or Type == nil then
2283
    table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
2284
  else
2285
    if Type == 2 then
2286
      table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
2287
    end
2288
  end
2289
end
2290
2291
2292
2293
2294
WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2295
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2296
  prt.Anchored = true
2297
  prt.CFrame = cframe
2298
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2299
  game:GetService("Debris"):AddItem(prt, 10)
2300
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2301
end
2302
2303
2304
2305
local grabbing = false
2306
WindFloor = function()
2307
 
2308
end
2309
2310
2311
2312
bc = BrickColor.new
2313
function WindFloor2()
2314
		local shur = Instance.new("Part",char)
2315
		local gahd = Instance.new("Sound",shur)
2316
gahd.SoundId = "rbxassetid://402981977"
2317
gahd.Volume = 5
2318
gahd.Pitch = 0.75
2319
gahd:Play()
2320
shur.Transparency = 1
2321
shur.Material = "Neon"
2322
shur.BrickColor = bc("Royal purple")
2323
shur.Anchored = true
2324
shur.CFrame = mouse.Hit
2325
shur.Rotation = vt(0,math.random(-500,500),0)
2326
shur.Size = vt(1,0.2,1)
2327
shur.CanCollide = false
2328
local dec = Instance.new("Decal",shur)
2329
dec.Texture = symbolimg
2330
dec.Face = "Top"
2331
local dec2 = dec:Clone()
2332
dec2.Parent = shur
2333
dec2.Face = "Bottom"
2334
local Meshshur = Instance.new("CylinderMesh",shur)
2335
Meshshur.Scale = vt(0,1,0)
2336
local value1 = 1*2.25
2337
for i = 0, 50 do
2338
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2339
	value1 = value1 - 0.015*2.25
2340
	wait(0)
2341
end
2342
local spart = Instance.new("Part",char)
2343
local tick = Instance.new("Sound",spart)
2344
tick.SoundId = "rbxassetid://414516914"
2345
tick.Volume = 2.5
2346
tick.Pitch = 0.45
2347
tick:Play()
2348
spart.Size = vt(1,1,1)
2349
spart.BrickColor = BrickColor.new("Royal purple")
2350
spart.Transparency = 0.1
2351
spart.Anchored = true
2352
spart.CanCollide = false
2353
spart.CFrame = shur.CFrame + vt(0,2.5,0)
2354
local expld = Instance.new("Explosion", spart)
2355
expld.BlastRadius = 27.5
2356
expld.Position = spart.Position
2357
local mesh = Instance.new("SpecialMesh",spart)
2358
mesh.MeshType = "FileMesh"
2359
mesh.Scale = vt(1,0.01,1)
2360
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2361
local parz = spart:Clone()
2362
local mshe = parz.Mesh
2363
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2364
parz.CFrame = spart.CFrame
2365
parz.Parent = char
2366
local par2 = spart:Clone()
2367
local msh = par2.Mesh
2368
par2.Mesh.MeshType = "Sphere"
2369
par2.Material = "Neon"
2370
par2.CFrame = spart.CFrame
2371
par2.BrickColor = BrickColor.new("Royal purple")
2372
par2.Parent = char
2373
local par3 = spart:Clone()
2374
local msh3 = par2.Mesh
2375
msh3.Scale = vt(15,0,15)
2376
par3.Mesh.MeshType = "Sphere"
2377
par3.Material = "Neon"
2378
par3.CFrame = spart.CFrame
2379
par3.BrickColor = BrickColor.new("Royal purple")
2380
par3.Parent = char
2381
for i = 0, 150 do
2382
spart.Transparency = spart.Transparency + 0.01
2383
mesh.Scale = mesh.Scale + vt(2.25,0.15,2.25)
2384
spart.Position = spart.Position
2385
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2386
par2.Transparency = par2.Transparency + 0.01
2387
msh.Scale = msh.Scale + vt(1.5/1.25,1.5/1.25,1.5/1.25)
2388
par2.Position = par2.Position
2389
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2390
par3.Transparency = par2.Transparency + 0.05
2391
msh3.Scale = msh3.Scale + vt(-0.5,50/1.25,-0.5)
2392
par3.Position = par2.Position
2393
par3.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2394
parz.Transparency = par2.Transparency + 0.01
2395
mshe.Scale = msh.Scale + vt(4,1,4)
2396
parz.Position = parz.Position
2397
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2398
wait(0)
2399
end
2400
for i = 0, 100 do
2401
	dec.Transparency = dec.Transparency + 0.015
2402
		dec2.Transparency = dec.Transparency
2403
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2404
	value1 = value1 - 0.015*2.25
2405
	wait(0)
2406
end
2407
shur:Destroy()
2408
par2:Destroy()
2409
spart:Destroy()
2410
end
2411
2412
2413
2414
2415
2416
2417
2418
function BlastStorm()
2419
2420
local lag = Instance.new("Sound", workspace)
2421
lag.SoundId = "rbxassetid://752783199"
2422
lag.Volume = 20000
2423
lag.Pitch = 1
2424
lag:Play()
2425
wait(0)
2426
	local ff = Instance.new("ForceField",char)
2427
		local shur = Instance.new("Part",char)
2428
		local gahd = Instance.new("Sound",char)
2429
gahd.SoundId = "rbxassetid://402981977"
2430
gahd.Volume = 2.5
2431
gahd.Pitch = 0.6
2432
gahd:Play()
2433
shur.Transparency = 1
2434
shur.Material = "Neon"
2435
shur.BrickColor = bc("Royal purple")
2436
shur.Anchored = true
2437
shur.CFrame = mouse.Hit
2438
shur.Size = vt(1,0.2,1)
2439
shur.CanCollide = false
2440
local dec = Instance.new("Decal",shur)
2441
dec.Texture = symbolimg
2442
dec.Face = "Top"
2443
local dec2 = dec:Clone()
2444
dec2.Parent = shur
2445
dec2.Face = "Bottom"
2446
local Meshshur = Instance.new("CylinderMesh",shur)
2447
Meshshur.Scale = vt(0,1,0)
2448
local value1 = 1*12.5
2449
for i = 0, 50 do
2450
shur.CFrame = torso.CFrame + vt(0,-2.5,0)
2451
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2452
	value1 = value1 - 0.015*12.5
2453
	wait(0)
2454
end
2455
2456
wait(0)
2457
local spart = Instance.new("Part",char)
2458
local tick = Instance.new("Sound",char)
2459
tick.SoundId = "rbxassetid://414516914"
2460
tick.Volume = 2.5
2461
tick.Pitch = 0.4
2462
tick:Play()
2463
local tickz = Instance.new("Sound",char)
2464
tickz.SoundId = "rbxassetid://435742675"
2465
tickz.Volume = 1
2466
tickz.Pitch = 1
2467
tickz:Play()
2468
local tickr = Instance.new("Sound",char)
2469
tickr.SoundId = "rbxassetid://435742675"
2470
tickr.Volume = 2.5
2471
tickr.Pitch = 0.5
2472
tickr:Play()
2473
local tickel = Instance.new("Sound",char)
2474
tickel.SoundId = "rbxassetid://2248511"
2475
tickel.Volume = 3
2476
tickel.Pitch = 0.2
2477
tickel:Play()
2478
spart.Size = vt(1,1,1)
2479
spart.BrickColor = BrickColor.new("Royal purple")
2480
spart.Transparency = 0.1
2481
spart.Anchored = true
2482
spart.CanCollide = false
2483
spart.CFrame = mouse.Hit
2484
local expld = Instance.new("Explosion", spart)
2485
expld.BlastRadius = 500000
2486
expld.Position = spart.Position
2487
local mesh = Instance.new("SpecialMesh",spart)
2488
mesh.MeshType = "FileMesh"
2489
mesh.Scale = vt(1,0.01,1)
2490
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2491
local parz = spart:Clone()
2492
local mshe = parz.Mesh
2493
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2494
parz.CFrame = spart.CFrame
2495
parz.Parent = char
2496
local par2 = spart:Clone()
2497
local msh = par2.Mesh
2498
par2.Mesh.MeshType = "Sphere"
2499
par2.Material = "Neon"
2500
par2.CFrame = spart.CFrame
2501
par2.BrickColor = BrickColor.new("Royal purple")
2502
par2.Parent = char
2503
for i = 0, 200 do
2504
spart.Transparency = spart.Transparency + 0.005
2505
mesh.Scale = mesh.Scale + vt(10,1,10)
2506
spart.Position = spart.Position
2507
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2508
par2.Transparency = par2.Transparency + 0.005
2509
msh.Scale = msh.Scale + vt(5/1.25,1000/1.25,5/1.25)
2510
par2.Position = par2.Position
2511
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2512
parz.Transparency = par2.Transparency + 0.005
2513
mshe.Scale = msh.Scale + vt(6,1,6)
2514
parz.Position = parz.Position
2515
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2516
wait(0)
2517
end
2518
ff:Destroy()
2519
for i = 0, 100 do
2520
	dec.Transparency = dec.Transparency + 0.015
2521
		dec2.Transparency = dec.Transparency
2522
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2523
	value1 = value1 - 0.015*12.5
2524
	wait(0)
2525
end
2526
shur:Destroy()
2527
par2:Destroy()
2528
spart:Destroy()
2529
tick:Destroy()
2530
tickr:Destroy()
2531
tickz:Destroy()
2532
tickel:Destroy()
2533
end
2534
2535
2536
2537
2538
2539
2540
2541
2542
local maincolor = Color3.new(170/255,0/255,255/255)
2543
2544
2545
2546
function noobyisscripter()
2547
local hitted = false
2548
local valuesize = 5
2549
 local lb = Instance.new("Part")
2550
  lb.Parent = char
2551
   lb.Material = "Neon"
2552
    lb.BrickColor = BrickColor.new(maincolor)
2553
     lb.CanCollide = false
2554
     lb.Shape = "Ball"
2555
     lb.CFrame = char.Torso.CFrame + Vector3.new(0,0.7,0)
2556
     lb.Anchored = false
2557
     lb.Size = vt(1,1,1)
2558
     local thing = Instance.new("SpecialMesh",lb)
2559
     thing.MeshType = "Sphere"
2560
local trail = Instance.new("ParticleEmitter",lb)
2561
trail.Texture = "rbxassetid://296874871"
2562
trail.LightEmission = 0.95
2563
trail.Color = ColorSequence.new(maincolor)
2564
trail.Rate = 10000
2565
trail.Lifetime = NumberRange.new(1.5)
2566
trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
2567
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2568
trail.Speed = NumberRange.new(0,0)
2569
trail.RotSpeed = NumberRange.new(-500,500)
2570
  local bv = Instance.new("BodyVelocity")
2571
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2572
  bv.velocity = mouse.Hit.lookVector *100
2573
  bv.Parent = lb
2574
  wait(0.1)
2575
pewdiepie=lb.Touched:connect(function(hit)
2576
if hitted == false then
2577
local sd = Instance.new("Sound",lb)
2578
sd.SoundId = "rbxassetid://138210320"
2579
sd.Volume = 2.5
2580
sd:Play()
2581
hitted = true
2582
trail.Rate = 0
2583
lb.Anchored = true
2584
local explosion = Instance.new("Explosion",lb)
2585
explosion.BlastRadius = 10
2586
explosion.Position = lb.Position
2587
local ex = Instance.new("ParticleEmitter",lb)
2588
ex.Texture = "rbxassetid://296874871"
2589
ex.LightEmission = 0.95
2590
ex.Color = ColorSequence.new(maincolor)
2591
ex.Rate = 10000
2592
ex.Lifetime = NumberRange.new(1.75)
2593
ex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,25,0)})
2594
ex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2595
ex.Speed = NumberRange.new(25,45)
2596
ex.VelocitySpread = 90000
2597
ex.RotSpeed = NumberRange.new(-500,500)
2598
for i = 0, 19 do
2599
wait()
2600
valuesize = valuesize - 0.25
2601
thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
2602
end
2603
ex.Rate = 0
2604
for i = 0, 9 do
2605
wait()
2606
lb.Transparency = lb.Transparency + 0.1
2607
end
2608
wait(5)
2609
lb:Destroy()
2610
end
2611
end)
2612
end
2613
2614
2615
mouse.KeyDown:connect(function(key)
2616
	if key == "g" then
2617
		if Debounces.CanAttack == true then
2618
		Debounces.CanAttack = false
2619
		Debounces.on = true
2620
		Debounces.NoIdl = true
2621
pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
2622
shot1 = Instance.new("Sound",Torso)
2623
shot1.SoundId = "rbxassetid://200633492"
2624
shot1.Looped = false
2625
shot1.Pitch = 3
2626
shot1.Volume = 400
2627
shot1:Play()
2628
Debounces.RPunch = true
2629
Debounces.LPunch = true
2630
Debounces.ks = true
2631
Debounces.ks2 = true
2632
for i = 1, 3 do
2633
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2634
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2635
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2636
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2637
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2638
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2639
if Debounces.on == false then break end
2640
wait()
2641
end
2642
shot1 = Instance.new("Sound",Torso)
2643
shot1.SoundId = "rbxassetid://200633492"
2644
shot1.Looped = false
2645
shot1.Pitch = 3
2646
shot1.Volume = 400
2647
shot1:Play()
2648
wait(0.5)
2649
noobyisscripter()
2650
for i = 1, 3 do
2651
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2652
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2653
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2654
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2655
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2656
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2657
if Debounces.on == false then break end
2658
wait()
2659
end
2660
shot1 = Instance.new("Sound",Torso)
2661
shot1.SoundId = "rbxassetid://200633492"
2662
shot1.Looped = false
2663
shot1.Pitch = 3
2664
shot1.Volume = 400
2665
shot1:Play()
2666
wait(0.5)
2667
noobyisscripter()
2668
for i = 1, 3 do
2669
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2670
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2671
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2672
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2673
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2674
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2675
if Debounces.on == false then break end
2676
wait()
2677
end
2678
shot1 = Instance.new("Sound",Torso)
2679
shot1.SoundId = "rbxassetid://200633492"
2680
shot1.Looped = false
2681
shot1.Pitch = 3
2682
shot1.Volume = 400
2683
shot1:Play()
2684
wait(0.5)
2685
noobyisscripter()
2686
for i = 1, 3 do
2687
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2688
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2689
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2690
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2691
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2692
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2693
if Debounces.on == false then break end
2694
wait()
2695
end
2696
shot1 = Instance.new("Sound",Torso)
2697
shot1.SoundId = "rbxassetid://200633492"
2698
shot1.Looped = false
2699
shot1.Pitch = 3
2700
shot1.Volume = 400
2701
shot1:Play()
2702
wait(0.5)
2703
noobyisscripter()
2704
for i = 1, 3 do
2705
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2706
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2707
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2708
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2709
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2710
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2711
if Debounces.on == false then break end
2712
wait()
2713
end
2714
shot1 = Instance.new("Sound",Torso)
2715
shot1.SoundId = "rbxassetid://200633492"
2716
shot1.Looped = false
2717
shot1.Pitch = 3
2718
shot1.Volume = 400
2719
shot1:Play()
2720
wait(0.5)
2721
noobyisscripter()
2722
for i = 1, 3 do
2723
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2724
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2725
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2726
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2727
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2728
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2729
if Debounces.on == false then break end
2730
wait()
2731
end
2732
shot1 = Instance.new("Sound",Torso)
2733
shot1.SoundId = "rbxassetid://200633492"
2734
shot1.Looped = false
2735
shot1.Pitch = 3
2736
shot1.Volume = 400
2737
shot1:Play()
2738
wait(0.5)
2739
noobyisscripter()
2740
for i = 1, 3 do
2741
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2742
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2743
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2744
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2745
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2746
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2747
if Debounces.on == false then break end
2748
wait()
2749
end
2750
shot1 = Instance.new("Sound",Torso)
2751
shot1.SoundId = "rbxassetid://200633492"
2752
shot1.Looped = false
2753
shot1.Pitch = 3
2754
shot1.Volume = 400
2755
shot1:Play()
2756
wait(0.5)
2757
noobyisscripter()
2758
for i = 1, 3 do
2759
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2760
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2761
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2762
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2763
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2764
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2765
if Debounces.on == false then break end
2766
wait()
2767
end
2768
shot1 = Instance.new("Sound",Torso)
2769
shot1.SoundId = "rbxassetid://200633492"
2770
shot1.Looped = false
2771
shot1.Pitch = 3
2772
shot1.Volume = 400
2773
shot1:Play()
2774
wait(0.5)
2775
noobyisscripter()
2776
for i = 1, 3 do
2777
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2778
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2779
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2780
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2781
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2782
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2783
if Debounces.on == false then break end
2784
wait()
2785
end
2786
shot1 = Instance.new("Sound",Torso)
2787
shot1.SoundId = "rbxassetid://200633492"
2788
shot1.Looped = false
2789
shot1.Pitch = 3
2790
shot1.Volume = 400
2791
shot1:Play()
2792
wait(0.5)
2793
noobyisscripter()
2794
for i = 1, 3 do
2795
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2796
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2797
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2798
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2799
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2800
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2801
if Debounces.on == false then break end
2802
wait()
2803
end
2804
shot1 = Instance.new("Sound",Torso)
2805
shot1.SoundId = "rbxassetid://200633492"
2806
shot1.Looped = false
2807
shot1.Pitch = 3
2808
shot1.Volume = 400
2809
shot1:Play()
2810
wait(0.5)
2811
noobyisscripter()
2812
for i = 1, 3 do
2813
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2814
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2815
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2816
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2817
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2818
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2819
if Debounces.on == false then break end
2820
wait()
2821
end
2822
shot1 = Instance.new("Sound",Torso)
2823
shot1.SoundId = "rbxassetid://200633492"
2824
shot1.Looped = false
2825
shot1.Pitch = 3
2826
shot1.Volume = 400
2827
shot1:Play()
2828
wait(0.5)
2829
noobyisscripter()
2830
for i = 1, 3 do
2831
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2832
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2833
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2834
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2835
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2836
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2837
if Debounces.on == false then break end
2838
wait()
2839
end
2840
shot1 = Instance.new("Sound",Torso)
2841
shot1.SoundId = "rbxassetid://200633492"
2842
shot1.Looped = false
2843
shot1.Pitch = 3
2844
shot1.Volume = 400
2845
shot1:Play()
2846
wait(0.5)
2847
noobyisscripter()
2848
for i = 1, 3 do
2849
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2850
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2851
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2852
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2853
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2854
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2855
if Debounces.on == false then break end
2856
wait()
2857
end
2858
shot1 = Instance.new("Sound",Torso)
2859
shot1.SoundId = "rbxassetid://200633492"
2860
shot1.Looped = false
2861
shot1.Pitch = 3
2862
shot1.Volume = 400
2863
shot1:Play()
2864
wait(0.5)
2865
noobyisscripter()
2866
for i = 1, 3 do
2867
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2868
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2869
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2870
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2871
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2872
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2873
if Debounces.on == false then break end
2874
wait()
2875
end
2876
shot1 = Instance.new("Sound",Torso)
2877
shot1.SoundId = "rbxassetid://200633492"
2878
shot1.Looped = false
2879
shot1.Pitch = 3
2880
shot1.Volume = 400
2881
shot1:Play()
2882
wait(0.5)
2883
noobyisscripter()
2884
for i = 1, 3 do
2885
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2886
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2887
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2888
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2889
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2890
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2891
if Debounces.on == false then break end
2892
wait()
2893
end
2894
shot1 = Instance.new("Sound",Torso)
2895
shot1.SoundId = "rbxassetid://200633492"
2896
shot1.Looped = false
2897
shot1.Pitch = 3
2898
shot1.Volume = 400
2899
shot1:Play()
2900
wait(0.5)
2901
noobyisscripter()
2902
for i = 1, 3 do
2903
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2904
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2905
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2906
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2907
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2908
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2909
if Debounces.on == false then break end
2910
wait()
2911
end
2912
shot1 = Instance.new("Sound",Torso)
2913
shot1.SoundId = "rbxassetid://200633492"
2914
shot1.Looped = false
2915
shot1.Pitch = 3
2916
shot1.Volume = 400
2917
shot1:Play()
2918
wait(0.5)
2919
noobyisscripter()
2920
for i = 1, 3 do
2921
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2922
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2923
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2924
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2925
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2926
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2927
if Debounces.on == false then break end
2928
wait()
2929
end
2930
shot1 = Instance.new("Sound",Torso)
2931
shot1.SoundId = "rbxassetid://200633492"
2932
shot1.Looped = false
2933
shot1.Pitch = 3
2934
shot1.Volume = 400
2935
shot1:Play()
2936
wait(0.5)
2937
noobyisscripter()
2938
for i = 1, 3 do
2939
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2940
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2941
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2942
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2943
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2944
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2945
if Debounces.on == false then break end
2946
wait()
2947
end
2948
shot1 = Instance.new("Sound",Torso)
2949
shot1.SoundId = "rbxassetid://200633492"
2950
shot1.Looped = false
2951
shot1.Pitch = 3
2952
shot1.Volume = 400
2953
shot1:Play()
2954
wait(0.5)
2955
noobyisscripter()
2956
for i = 1, 3 do
2957
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2958
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2959
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2960
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2961
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2962
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2963
if Debounces.on == false then break end
2964
wait()
2965
end
2966
shot1 = Instance.new("Sound",Torso)
2967
shot1.SoundId = "rbxassetid://200633492"
2968
shot1.Looped = false
2969
shot1.Pitch = 3
2970
shot1.Volume = 400
2971
shot1:Play()
2972
wait(0.5)
2973
noobyisscripter()
2974
for i = 1, 3 do
2975
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2976
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2977
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2978
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2979
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2980
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2981
if Debounces.on == false then break end
2982
wait()
2983
end
2984
2985
Debounces.LPunch = false
2986
Debounces.RPunch = false
2987
Debounces.ks = false
2988
Debounces.ks2 = false
2989
if Debounces.CanAttack == false then
2990
Debounces.CanAttack = true
2991
Debounces.on = false
2992
Debounces.NoIdl = false
2993
end
2994
end
2995
end
2996
end)
2997
2998
2999
3000
3001
mouse.KeyDown:connect(function(key)
3002
	if key == "r" then
3003
3004
		if Debounces.CanAttack == true then
3005
			Debounces.CanAttack = false
3006
			Debounces.NoIdl = true
3007
			Debounces.on = true
3008
			game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"Here is all of my energy","Red")
3009
			function FindNearestTorso(Position,Distance,SinglePlayer)
3010
				if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
3011
					local List = {}
3012
					for i,v in pairs(workspace:GetChildren())do
3013
						if v:IsA("Model")then
3014
							if v:findFirstChild("Torso")then
3015
								if v ~= char then
3016
									if(v.Torso.Position -Position).magnitude <= Distance then
3017
										table.insert(List,v)
3018
									end
3019
								end
3020
							end
3021
						end
3022
					end
3023
				return List
3024
			end
3025
	z = Instance.new("Sound",hed)
3026
	z.SoundId = "rbxassetid://232213955"
3027
	z.Pitch = 1
3028
	z.Volume = 1
3029
	wait(0.2)
3030
	z:Play()
3031
	sp = Instance.new("Part",hed)
3032
	sp.Anchored = true
3033
	sp.CanCollide = false
3034
	sp.Locked = false
3035
	sp.Transparency = 0
3036
	sp.Material = "Neon"
3037
	sp.Size = Vector3.new(1,1,1)
3038
	sp.TopSurface = "SmoothNoOutlines"
3039
	sp.BottomSurface = "SmoothNoOutlines"
3040
	sp.BrickColor = BrickColor.new("Royal purple")
3041
	spm = Instance.new("SpecialMesh",sp)
3042
	spm.MeshType = "Sphere"
3043
	spm.Scale = Vector3.new(100,100,100)
3044
	sp2 = Instance.new("Part", rarm)
3045
	sp2.Name = "Energy"
3046
	sp2.BrickColor = BrickColor.new("Royal purple")
3047
	sp2.Size = Vector3.new(1,1,1)
3048
	sp2.Shape = "Ball"
3049
	sp2.CanCollide = false
3050
	sp2.Anchored = true
3051
	sp2.Locked = true
3052
	sp2.TopSurface = 0
3053
	sp2.BottomSurface = 0
3054
	sp2.Transparency = 1
3055
	spm2 = Instance.new("SpecialMesh",sp2)
3056
	spm2.MeshId = "rbxassetid://9982590"
3057
	spm2.Scale = Vector3.new(100,100,100)
3058
	for i = 1, 20 do
3059
		spm.Scale = spm.Scale - Vector3.new(1,1,1)
3060
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
3061
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
3062
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
3063
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
3064
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
3065
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
3066
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
3067
		if Debounces.on == false then break end
3068
		rs:wait()
3069
	end
3070
	for i = 1, 100, 20 do rs:wait()
3071
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
3072
	end
3073
	for i = 1, 20 do
3074
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
3075
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
3076
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
3077
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
3078
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
3079
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
3080
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
3081
		if Debounces.on == false then break end
3082
		rs:wait()
3083
	end
3084
	sp.Transparency = 0
3085
	for i = 1, 20 do
3086
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
3087
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
3088
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
3089
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
3090
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
3091
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
3092
		if Debounces.on == false then break end
3093
		rs:wait()
3094
	end
3095
	wait(1)
3096
	sp.Transparency = 0
3097
	sp2.Transparency = 0.84
3098
	for i = 1, 20 do
3099
		--spm.Scale = spm.Scale - Vector3.new(15,15,15)
3100
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
3101
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
3102
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
3103
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.2)
3104
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
3105
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
3106
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.2)
3107
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.2)
3108
		if Debounces.on == false then break end
3109
		rs:wait()
3110
	end
3111
	for i = 1, 2880, 50 do
3112
		rs:wait()
3113
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
3114
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) 
3115
		rs:wait()
3116
	end
3117
	sp:Destroy()
3118
	sp2:Destroy()
3119
game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"TAKE THIS!","Red")
3120
	local X = Instance.new("Part",char)
3121
	local O = Instance.new("ObjectValue",X)
3122
	O.Name = "creator"
3123
	X.Locked = true
3124
	X.Name = "Shell"
3125
	X.Anchored = false
3126
	X.CanCollide = false
3127
	X.Transparency = 0
3128
	X.Reflectance = 0
3129
	X.BottomSurface = 0
3130
	X.TopSurface = 0
3131
	X.Shape = 0
3132
	local V = Instance.new("ObjectValue",X)
3133
	V.Value = char
3134
	V.Name = "creator"
3135
	X.BrickColor = BrickColor.new("Royal purple")
3136
	X.Size = Vector3.new(1,1,1)
3137
	X.Material = "Neon"
3138
	local Z = Instance.new("SpecialMesh",X)
3139
	Z.MeshType = "Sphere"
3140
	Z.Scale = Vector3.new(100,100,100)
3141
	X.CFrame = rarm.CFrame*CFrame.new(15,15,15)
3142
	local bv = Instance.new("BodyVelocity",X)
3143
	bv.maxForce = Vector3.new(99999,99999,99999)
3144
	X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
3145
	bv.velocity = X.CFrame.lookVector*65
3146
3147
	Explode = X.Touched:connect(function(hit)
3148
	
3149
			local cf = X.CFrame
3150
			bv:Destroy()
3151
			X.Anchored = true
3152
			Z:Remove()
3153
			Explode:disconnect()
3154
			
3155
			local ROW2 = function(out, trans, s, wt, t, ang, plus)
3156
					for i = 1, 360, 360/t do
3157
						local c = Instance.new("Part", game.Workspace)
3158
						c.FormFactor = 3
3159
						c.TopSurface = 0
3160
						c.BottomSurface = 0
3161
						c.Size = s
3162
						c.Anchored = true
3163
						c.CanCollide = wt
3164
						c.Material=workspace.Base.Material
3165
						c.Transparency = trans
3166
						c.BrickColor = workspace.Base.BrickColor
3167
						c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
3168
						c.Locked=true
3169
						game.Debris:AddItem(c,25)
3170
					end
3171
end
3172
3173
ROW2(18, 0, Vector3.new(34.5, 70, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
3174
	
3175
	
3176
	local ra = Ray.new(X.Position, X.CFrame.upVector * 3)
3177
    local part, positi = workspace:FindPartOnRayWithIgnoreList(ra, {Char}, false, true)
3178
    if part then
3179
      local cfremz = CFrame.new(positi)
3180
      debris(cfremz, part, 30)
3181
    end
3182
				
3183
			X.Size = Vector3.new(6,6,6)
3184
			X.Touched:connect(function(hit) end)
3185
			X.CanCollide = false
3186
			local part3 = Instance.new("Part", rarm)
3187
			part3.Anchored=true
3188
			part3.CanCollide=false
3189
			part3.Locked = true
3190
			part3.TopSurface = "SmoothNoOutlines"
3191
			part3.BottomSurface = "SmoothNoOutlines"
3192
			part3.FormFactor='Custom'
3193
			part3.Size=Vector3.new(2,2, 2)
3194
			part3.CFrame=X.CFrame
3195
			part3.Transparency=0
3196
			part3.BrickColor=TorsoColor
3197
			local mesh3 = Instance.new("SpecialMesh",part3)
3198
			mesh3.MeshType = "Sphere"
3199
			mesh3.Scale = Vector3.new(2,2,2)
3200
			--debris:AddItem(X,8)
3201
			local part4 = Instance.new("Part", rarm)
3202
			part4.Material = "Neon"
3203
			part4.Anchored=true
3204
			part4.CanCollide=false
3205
			part4.Locked = true
3206
			part4.TopSurface = "SmoothNoOutlines"
3207
			part4.BottomSurface = "SmoothNoOutlines"
3208
			part4.FormFactor='Custom'
3209
			part4.Size=Vector3.new(2,2, 2)
3210
			part4.CFrame=X.CFrame
3211
			part4.Transparency=0
3212
			part4.BrickColor=BrickColor.new("Black")
3213
			local mesh4 = Instance.new("SpecialMesh",part4)
3214
			mesh4.MeshType = "Sphere"
3215
			mesh4.Scale = Vector3.new(1,1,1)
3216
			local part7 = Instance.new("Part", rarm)
3217
			part7.Material = "Neon"
3218
			part7.Anchored=true
3219
			part7.CanCollide=false
3220
			part7.Locked = true
3221
			part7.TopSurface = "SmoothNoOutlines"
3222
			part7.BottomSurface = "SmoothNoOutlines"
3223
			part7.FormFactor='Custom'
3224
			part7.Size=Vector3.new(2,2, 2)
3225
			part7.CFrame=X.CFrame
3226
			part7.Transparency=0
3227
			part7.BrickColor=BrickColor.new("Really black")
3228
			local mesh7 = Instance.new("SpecialMesh",part7)
3229
			mesh7.MeshType = "Sphere"
3230
			mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
3231
		--[[X.Touched:connect(function(ht)
3232
				hit = ht.Parent
3233
			if ht and hit:IsA("Model") then
3234
					if hit:FindFirstChild("Humanoid") then
3235
						if hit.Name ~= p.Name then
3236
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3237
							wait(.3)
3238
						end
3239
					end
3240
			elseif ht and hit:IsA("Hat") then
3241
				if hit.Parent.Name ~= p.Name then
3242
					if hit.Parent:FindFirstChild("Humanoid") then
3243
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3244
						wait(.3)
3245
					end
3246
				end
3247
			end
3248
		end)
3249
		part3.Touched:connect(function(ht)
3250
				hit = ht.Parent
3251
			if ht and hit:IsA("Model") then
3252
					if hit:FindFirstChild("Humanoid") then
3253
						if hit.Name ~= p.Name then
3254
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3255
							wait(.3)
3256
						end
3257
					end
3258
			elseif ht and hit:IsA("Hat") then
3259
				if hit.Parent.Name ~= p.Name then
3260
					if hit.Parent:FindFirstChild("Humanoid") then
3261
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3262
						wait(.3)
3263
					end
3264
				end
3265
			end
3266
		end)]]--
3267
		for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
3268
			if v:FindFirstChild('Humanoid') then
3269
				v.Humanoid:TakeDamage(math.random(999999999999999999999999999999999999999999,999999999999999999999999999999999999999))
3270
				v.Humanoid.PlatformStand = true
3271
				v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 999
3272
			end
3273
		end
3274
3275
		local acos = math.acos
3276
		local sqrt = math.sqrt
3277
		local Vec3 = Vector3.new
3278
		local fromAxisAngle = CFrame.fromAxisAngle
3279
3280
		local function toAxisAngle(CFr)
3281
			local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
3282
			local Angle = math.acos((R00+R11+R22-1)/2)
3283
			local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3284
			A = A == 0 and 0.00001 or A
3285
			local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3286
			B = B == 0 and 0.00001 or B
3287
			local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3288
			C = C == 0 and 0.00001 or C
3289
			local x = (R21-R12)/sqrt(A)
3290
			local y = (R02-R20)/sqrt(B)
3291
			local z = (R10-R01)/sqrt(C)
3292
			return Vec3(x,y,z),Angle
3293
		end
3294
3295
		function ApplyTrig(Num,Func)
3296
			local Min,Max = Func(0),Func(1)
3297
			local i = Func(Num)
3298
			return (i-Min)/(Max-Min)
3299
		end
3300
3301
		function LerpCFrame(CFrame1,CFrame2,Num)
3302
			local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
3303
			return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
3304
		end
3305
3306
		function Crater(Torso,Radius)
3307
			Spawn(function()
3308
				local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
3309
				local Ignore = {}
3310
				for i,v in pairs(game:GetService("Players"):GetPlayers()) do
3311
					if v.Character ~= nil then
3312
						Ignore[#Ignore+1] = v.Character
3313
					end
3314
				end
3315
				local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
3316
				if Hit == nil then return end
3317
					local Parts = {}
3318
					for i = 1,360,10 do
3319
						local P = Instance.new("Part",Torso.Parent)
3320
						P.Anchored = true
3321
						P.FormFactor = "Custom"
3322
						P.BrickColor = Hit.BrickColor
3323
						P.Material = Hit.Material
3324
						P.TopSurface = "Smooth"
3325
						P.BottomSurface = "Smooth"
3326
						P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
3327
						P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3328
						Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
3329
						if math.random(0,5) == 0 then -- rubble
3330
							local P = Instance.new("Part",Torso.Parent)
3331
							P.Anchored = true
3332
							P.FormFactor = "Custom"
3333
							P.BrickColor = Hit.BrickColor
3334
							P.Material = Hit.Material
3335
							P.TopSurface = "Smooth"
3336
							P.BottomSurface = "Smooth"
3337
							P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
3338
							P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3339
							Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
3340
							end
3341
						end
3342
						for i = 0,1,0.05 do
3343
							for i2,v in pairs(Parts) do
3344
								v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
3345
							end
3346
							wait(0.02)
3347
						end
3348
						for i,v in pairs(Parts) do
3349
							if v[1].Size.X > 2.1 then
3350
								v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
3351
							end
3352
							v[1].Anchored = false
3353
						end
3354
						for i = 0,1,0.05 do
3355
							for i2,v in pairs(Parts) do
3356
								v[1].Transparency = i
3357
								if i == 1 then
3358
									v[1]:Destroy()
3359
								elseif i >= 0.25 then
3360
									v[1].CanCollide = false
3361
								end
3362
							end
3363
						wait(0.02)
3364
						end
3365
					Parts = nil
3366
					end)
3367
				end
3368
3369
				
3370
				Part = function(x,y,z,color,tr,cc,an,parent)
3371
					local p = Instance.new('Part',parent or Weapon)
3372
					p.formFactor = 'Custom'
3373
					p.Size = Vector3.new(x,y,z)
3374
					p.BrickColor = BrickColor.new(color)
3375
					p.CanCollide = cc
3376
					p.Transparency = tr
3377
					p.Anchored = an
3378
					p.TopSurface,p.BottomSurface = 0,0
3379
					p.Locked=true
3380
					p:BreakJoints()
3381
				return p end
3382
3383
			Mesh = function(par,num,x,y,z)
3384
			local msh = _
3385
			if num == 1 then msh = Instance.new("CylinderMesh",par)
3386
			elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
3387
			elseif num == 3 then msh = Instance.new("BlockMesh",par)
3388
			elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
3389
			elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
3390
			end msh.Scale = Vector3.new(x,y,z)
3391
			return msh end
3392
3393
			function explosion(col1,col2,cfr,sz,rng,dmg)
3394
				local a= Part(1,1,1,col1,.5,false,true,workspace)
3395
				local a2= Part(1,1,1,col2,.5,false,true,workspace)
3396
				local a3= Part(1,1,1,col2,.5,false,true,workspace)
3397
				v1,v2,v3=sz.x,sz.y,sz.z
3398
				local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
3399
				local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
3400
				local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
3401
				a.CFrame=cfr
3402
				a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3403
				a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3404
3405
				Spawn(function()
3406
					while wait() do
3407
						if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
3408
							m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
3409
							m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
3410
							m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
3411
							a.Transparency=a.Transparency+0.05
3412
							a2.Transparency=a2.Transparency+0.05
3413
							a3.Transparency=a3.Transparency+0.05
3414
						end
3415
					end)
3416
				end
3417
3418
				Crater(X,120)
3419
				Crater(X,220)
3420
				Crater(X,320)
3421
				z = Instance.new("Sound",workspace)
3422
				z.SoundId = "rbxassetid://231917744"
3423
				z.Pitch = .5
3424
				z.Volume = 5
3425
				z1 = Instance.new("Sound",workspace)
3426
				z1.SoundId = "rbxassetid://231917744"
3427
				z1.Pitch = .5
3428
				z1.Volume = 5
3429
				z2 = Instance.new("Sound",workspace)
3430
				z2.SoundId = "rbxassetid://231917744"
3431
				z2.Pitch = .5
3432
				z2.Volume = 5
3433
				z3 = Instance.new("Sound",workspace)
3434
				z3.SoundId = "rbxassetid://245537790"
3435
				z3.Pitch = .7
3436
				z3.Volume = 5
3437
				z4 = Instance.new("Sound",workspace)
3438
				z4.SoundId = "rbxassetid://245537790"
3439
				z4.Pitch = .7
3440
				z4.Volume = 5
3441
                                z4a = Instance.new("Sound",workspace)
3442
                                z4a.SoundId = "rbxassetid://419447292"
3443
                                z4a.Pitch = 1
3444
                                z4a.Volume = 5
3445
                                z3a = Instance.new("Sound",workspace)
3446
                                z3a.SoundId = "rbxassetid://421328847"
3447
                                z3a.Pitch = 1
3448
                                z3a.Volume = 5
3449
                                wait(0.1)
3450
				z:Play()
3451
				z1:Play()
3452
				z2:Play()
3453
				z3:Play()
3454
				z4:Play()
3455
				z3a:Play()
3456
				z4a:Play()
3457
3458
				local part=Instance.new('Part',rarm)
3459
				part.Anchored=true
3460
				part.CanCollide=false
3461
				part.Locked = true
3462
				part.FormFactor='Custom'
3463
				part.Size=Vector3.new(2,2,2)
3464
				part.CFrame=X.CFrame*CFrame.new(0,0,0)
3465
				part.Transparency=0
3466
				part.BrickColor=BrickColor.new('Really black')
3467
				local mesh=Instance.new('SpecialMesh',part)
3468
				mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
3469
				mesh.Scale=Vector3.new(4,4,4)
3470
				local part2=part:clone()
3471
				part2.Parent = rarm
3472
				part2.BrickColor=TorsoColor
3473
				local part5=part:clone()
3474
				part5.Parent = rarm
3475
				part5.BrickColor=TorsoColor
3476
				local part6=part:clone()
3477
				part6.Parent = rarm
3478
				part6.BrickColor=BrickColor.new("Black")
3479
				local mesh2=mesh:clone()
3480
				mesh2.Parent=part2
3481
				mesh2.Scale=Vector3.new(6, 6, 6)
3482
				local mesh5=mesh:clone()
3483
				mesh5.Parent=part5
3484
				mesh5.Scale=Vector3.new(6, 6, 6)
3485
				local mesh6=mesh:clone()
3486
				mesh6.Parent=part6
3487
				mesh6.Scale=Vector3.new(6, 6, 6)
3488
				local blast = Instance.new("Part", rarm)
3489
				blast.BrickColor = BrickColor.new("Really black")
3490
				blast.Anchored = true
3491
				blast.CanCollide = false
3492
				blast.Locked = true
3493
				blast.Size = Vector3.new(2, 2, 2)
3494
				blast.TopSurface = "Smooth"
3495
				blast.BottomSurface = "Smooth"
3496
				blast.Transparency = 0
3497
				blast.CFrame = HandCF
3498
				local bm = Instance.new("SpecialMesh", blast)
3499
				bm.Scale = Vector3.new(10,2,10)
3500
				bm.MeshId = "rbxassetid://3270017"
3501
				local blast2 = Instance.new("Part", rarm)
3502
				blast2.BrickColor = BrickColor.new("Really black")
3503
				blast2.Anchored = true
3504
				blast2.CanCollide = false
3505
				blast2.Locked = true
3506
				blast2.Size = Vector3.new(2, 2, 2)
3507
				blast2.TopSurface = "Smooth"
3508
				blast2.BottomSurface = "Smooth"
3509
				blast2.Transparency = 0
3510
				blast2.CFrame = HandCF
3511
				local bm2 = Instance.new("SpecialMesh", blast2)
3512
				bm2.Scale = Vector3.new(6,2,6)
3513
				bm2.MeshId = "rbxassetid://3270017"
3514
				local blast3 = Instance.new("Part", rarm)
3515
				blast3.BrickColor = BrickColor.new("Really black")
3516
				blast3.Anchored = true
3517
				blast3.CanCollide = false
3518
				blast3.Locked = true
3519
				blast3.Size = Vector3.new(1, 1, 1)
3520
				blast3.TopSurface = "Smooth"
3521
				blast3.BottomSurface = "Smooth"
3522
				blast3.Transparency = 0
3523
				blast3.CFrame = HandCF
3524
				local bm3 = Instance.new("SpecialMesh", blast3)
3525
				bm3.Scale = Vector3.new(6,2,6)
3526
				bm3.MeshId = "rbxassetid://3270017"
3527
				for i = 1,120 do rs:wait()
3528
					X.Transparency = X.Transparency + (1/120)
3529
					part.Transparency = part.Transparency + (1/120)
3530
					part2.Transparency = part2.Transparency + (1/120)
3531
					part3.Transparency = part3.Transparency + (1/120)
3532
					part4.Transparency = part4.Transparency + (1/120)
3533
					part5.Transparency = part5.Transparency + (1/120)
3534
					part6.Transparency = part6.Transparency + (1/120)
3535
					part7.Transparency = part7.Transparency + (1/120)
3536
					blast.Transparency = blast.Transparency + (1/120)
3537
					blast2.Transparency = blast2.Transparency + (1/120)
3538
					blast3.Transparency = blast3.Transparency + (1/120)
3539
					X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
3540
					--part3.Size = part3.Size + Vector3.new(6,6,6)
3541
					mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
3542
					mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
3543
					mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
3544
					mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
3545
					mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
3546
					mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
3547
					mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
3548
					bm.Scale = bm.Scale + Vector3.new(12,12,.4)
3549
					bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
3550
					bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
3551
					X.CFrame = cf
3552
					part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
3553
					part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
3554
					part3.CFrame=X.CFrame
3555
					part4.CFrame=X.CFrame
3556
					part7.CFrame=X.CFrame
3557
					part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
3558
					part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
3559
					blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
3560
					blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
3561
					blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
3562
					rs:wait()
3563
					end
3564
					X:Destroy()
3565
					part:Destroy()
3566
					part2:Destroy()
3567
					part3:Destroy()
3568
					part4:Destroy()
3569
					part5:Destroy()
3570
					part6:Destroy()
3571
					blast:Destroy()
3572
					blast2:Destroy()
3573
					blast3:Destroy()
3574
					z:Destroy()
3575
					z1:Destroy()
3576
					z2:Destroy()
3577
					z3:Destroy()
3578
					z4:Destroy()
3579
			for i = 1, 20 do
3580
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
3581
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
3582
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
3583
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
3584
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
3585
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
3586
				if Debounces.on == false then break end
3587
				rs:wait()
3588
			end
3589
			if Debounces.CanAttack == false then
3590
				Debounces.CanAttack = true
3591
				Debounces.NoIdl = false
3592
				Debounces.on = false
3593
			end
3594
	end)
3595
		end
3596
	end
3597
	end)
3598
	
3599
	
3600
	
3601
	
3602
	
3603
	
3604
	
3605
	WindFloor = function()
3606
  local useRageVer = false
3607
  local locor = 0
3608
  if TrackFunction ~= nil then
3609
    TrackFunction:disconnect()
3610
    TrackFunction = nil
3611
  end
3612
  Ult = true
3613
  Ragemode = false
3614
  CanInterrupt(false)
3615
  PlayerIsAttacking = true
3616
  local cl = 0
3617
  local clastframe = lastframe
3618
  BodyVel.velocity = Vector3.new()
3619
  local CPlane = MousePlane()
3620
  BodyVel.maxForce = Vector3.new(1000000, 1000000, 1000000)
3621
  vPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(vPlayer.Character.HumanoidRootPart.Position, vPlayer.Character.HumanoidRootPart.Position + CPlane * 50)
3622
  BodyGyro.cframe = CFrame.new(vPlayer.Character.HumanoidRootPart.CFrame.p, vPlayer.Character.HumanoidRootPart.CFrame.p + CPlane * 50)
3623
  local cl = 0
3624
  DesiredWalkspeed = 0
3625
  p = Instance.new("Sound", vPlayer.Character.Torso)
3626
  p.Volume = 0.8
3627
  p.Pitch = 1
3628
  p.SoundId = "http://www.roblox.com/asset/?id=240517975"
3629
  p:Play()
3630
  game:GetService("Debris"):AddItem(p, 3)
3631
  local pb = Instance.new("Sound", vPlayer.Character.Torso)
3632
  pb.Volume = 1
3633
  pb.Pitch = 0.85
3634
  pb.SoundId = "http://www.roblox.com/asset/?id=240517987"
3635
  pb:Play()
3636
  game:GetService("Debris"):AddItem(pb, 10)
3637
  do
3638
    for i = 1, 8 do
3639
      swait()
3640
      cl = cl + i * 0.02
3641
      LerpWelds(clastframe, cl, Animations.LHB.Animation(0))
3642
      if i == 4 then
3643
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(11, 1, 11))
3644
        pc.Mesh.MeshType = "FileMesh"
3645
        pc.Anchored = true
3646
        pc.CanCollide = false
3647
        pc.Parent = workspace
3648
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3649
        pc.Name = "Shockwave"
3650
        game:GetService("Debris"):AddItem(pc, 5)
3651
        coroutine.resume(coroutine.create(function(p)
3652
    for ii = 1, 10 do
3653
      p.Transparency = ii / 10
3654
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3655
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.5, 0, 0.5)
3656
      swait()
3657
    end
3658
    p:Remove()
3659
  end), pc)
3660
      end
3661
    end
3662
  end
3663
  BodyVel.Parent = vPlayer.Character.HumanoidRootPart
3664
  BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3665
  cl = 0
3666
  clastframe = lastframe
3667
  for i = 1, 6 do
3668
    swait()
3669
    cl = cl + i * 0.05
3670
    LerpWelds(clastframe, cl, Animations.LHB.Animation(1))
3671
    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3672
    eff.Parent = workspace
3673
    eff.Name = "BloodEffect"
3674
    eff.Anchored = true
3675
    eff.CanCollide = false
3676
    game:GetService("Debris"):AddItem(eff, 5)
3677
    coroutine.resume(coroutine.create(function(p, V, x)
3678
    A = vPlayer.Character.Torso.Velocity / 60
3679
    for i = 1, 12 do
3680
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3681
      p.Transparency = 0.75 + i / 48
3682
      p.CFrame = p.CFrame * V + A
3683
      swait()
3684
    end
3685
    p:Remove()
3686
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3687
    if i ~= 1 and (i ~= 4 or i == 6) then
3688
      local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "White", "SpecialMesh", Vector3.new(8, 1, 8))
3689
      pc.Mesh.MeshType = "FileMesh"
3690
      pc.Anchored = true
3691
      pc.CanCollide = false
3692
      pc.Parent = workspace
3693
      pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3694
      pc.Name = "Shockwave"
3695
      game:GetService("Debris"):AddItem(pc, 5)
3696
      coroutine.resume(coroutine.create(function(p)
3697
    for ii = 1, 7 do
3698
      p.Transparency = ii / 7
3699
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3), 0) - Vector3.new(0, 0, 0)
3700
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 0, 1.4)
3701
      swait()
3702
    end
3703
    p:Remove()
3704
  end), pc)
3705
    end
3706
  end
3707
  swait()
3708
  for i = 1, 20 do
3709
    do
3710
      CPlane = MousePlane()
3711
      BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3712
      BodyGyro.cframe = CFrame.new(BodyGyro.Parent.Position, BodyGyro.Parent.Position + CPlane * 50)
3713
      if i == 5 or i == 10 then
3714
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3715
        pc.Mesh.MeshType = "FileMesh"
3716
        pc.Anchored = true
3717
        pc.CanCollide = false
3718
        pc.Parent = workspace
3719
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3720
        pc.Name = "Shockwave"
3721
        game:GetService("Debris"):AddItem(pc, 5)
3722
        coroutine.resume(coroutine.create(function(p)
3723
    for ii = 1, 13 do
3724
      p.Transparency = ii / 13
3725
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3726
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 0, 3)
3727
      swait()
3728
    end
3729
    p:Remove()
3730
  end), pc)
3731
      else
3732
        do
3733
          do
3734
            if i == 2 or i == 10 then
3735
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0), "Really black", "SpecialMesh", Vector3.new(56, 56, 1))
3736
              pc.Mesh.MeshType = "FileMesh"
3737
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
3738
              pc.Parent = workspace
3739
              pc.Anchored = true
3740
              pc.CanCollide = false
3741
              pc.Transparency = 0.5
3742
              game:GetService("Debris"):AddItem(pc, 5)
3743
              coroutine.resume(coroutine.create(function(p)
3744
    for ii = 1, 20 do
3745
      p.Transparency = ii / 20
3746
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
3747
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 1.4, 0) * 2
3748
      swait()
3749
    end
3750
    p:Remove()
3751
  end), pc)
3752
            end
3753
            if i % 4 == 0 then
3754
              for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
3755
                applyCameraShake(v, 80 + i * 10, 4)
3756
              end
3757
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(18, 2, 18))
3758
              pc.Mesh.MeshType = "FileMesh"
3759
              pc.Anchored = true
3760
              pc.CanCollide = false
3761
              pc.Parent = workspace
3762
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3763
              pc.Name = "Shockwave"
3764
              game:GetService("Debris"):AddItem(pc, 5)
3765
              coroutine.resume(coroutine.create(function(p)
3766
    for ii = 1, 10 do
3767
      p.Transparency = ii / 10
3768
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3769
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 0, 1.4)
3770
      swait()
3771
    end
3772
    p:Remove()
3773
  end), pc)
3774
            else
3775
              do
3776
                do
3777
                  if i % 1 == 0 then
3778
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(0.7, 0.7, 0.7))
3779
                    eff.Parent = workspace
3780
                    eff.Name = "BloodEffect"
3781
                    eff.Anchored = true
3782
                    eff.CanCollide = false
3783
                    game:GetService("Debris"):AddItem(eff, 5)
3784
                    coroutine.resume(coroutine.create(function(p, V, x)
3785
    A = vPlayer.Character.Torso.Velocity / 60
3786
    for i = 1, 8 do
3787
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 6, 6) / 8
3788
      p.Transparency = 0.2
3789
      p.CFrame = p.CFrame * V + A
3790
      swait()
3791
    end
3792
    p:Remove()
3793
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3794
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3795
                    eff.Parent = workspace
3796
                    eff.Name = "BloodEffect"
3797
                    eff.Anchored = true
3798
                    eff.CanCollide = false
3799
                    game:GetService("Debris"):AddItem(eff, 5)
3800
                    coroutine.resume(coroutine.create(function(p, V, x)
3801
    A = vPlayer.Character.Torso.Velocity / 60
3802
    for i = 1, 12 do
3803
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3804
      p.Transparency = 0.75 + i / 48
3805
      p.CFrame = p.CFrame * V + A
3806
      swait()
3807
    end
3808
    p:Remove()
3809
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3810
                  end
3811
                  do
3812
                    fwait()
3813
                  end
3814
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3815
3816
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3817
3818
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3819
3820
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3821
3822
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3823
3824
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3825
3826
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3827
3828
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3829
3830
                end
3831
              end
3832
            end
3833
          end
3834
        end
3835
      end
3836
    end
3837
  end
3838
  cl = 0
3839
  clastframe = lastframe
3840
  for i = 1, 6 do
3841
    swait()
3842
    cl = cl + i * 0.05
3843
    LerpWelds(clastframe, cl, Animations.LHB.Animation(2))
3844
    local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3845
    pc.CanCollide = false
3846
    pc.Anchored = true
3847
    pc.Parent = workspace
3848
    game:GetService("Debris"):AddItem(pc, 5)
3849
    coroutine.resume(coroutine.create(function(p)
3850
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3851
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3852
    for i = 1, 30 do
3853
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 30
3854
      p.Transparency = i / 30
3855
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3856
      swait()
3857
    end
3858
    p:Remove()
3859
  end), pc)
3860
  end
3861
  cl = 0
3862
  clastframe = lastframe
3863
  local Grabbee = nil
3864
  for i = 1, 15 do
3865
    fwait()
3866
    do
3867
      if i == 3 then
3868
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position, vPlayer.Character.Torso.Position + CPlane * 5) * CFrame.Angles(math.rad(90), math.rad(0), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3869
        pc.Mesh.MeshType = "FileMesh"
3870
        pc.Anchored = true
3871
        pc.CanCollide = false
3872
        pc.Parent = workspace
3873
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3874
        pc.Name = "Shockwave"
3875
        game:GetService("Debris"):AddItem(pc, 5)
3876
        coroutine.resume(coroutine.create(function(p)
3877
    for ii = 1, 10 do
3878
      p.Transparency = ii / 10
3879
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3880
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 0, 1)
3881
      swait()
3882
    end
3883
    p:Remove()
3884
  end), pc)
3885
      end
3886
      BodyVel.velocity = CPlane * (i * 7.5 + 65)
3887
      for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + CPlane * 2, 4.75)) do
3888
        Grabbee = v
3889
        do break end
3890
      end
3891
      do
3892
        local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3893
        pc.CanCollide = false
3894
        pc.Anchored = true
3895
        pc.Parent = workspace
3896
        game:GetService("Debris"):AddItem(pc, 5)
3897
        coroutine.resume(coroutine.create(function(p)
3898
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3899
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3900
    for i = 1, 20 do
3901
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
3902
      p.Transparency = i / 20
3903
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3904
      swait()
3905
    end
3906
    p:Remove()
3907
  end), pc)
3908
        do
3909
          local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -3.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(5, 5, 5))
3910
          pc.CanCollide = false
3911
          pc.Anchored = true
3912
          pc.Parent = workspace
3913
          game:GetService("Debris"):AddItem(pc, 5)
3914
          coroutine.resume(coroutine.create(function(p)
3915
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3916
    for i = 1, 20 do
3917
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(5, 5, 5) / 20
3918
      p.Transparency = 0.5 + i / 40
3919
      p.CFrame = p.CFrame * R
3920
      swait()
3921
    end
3922
    p:Remove()
3923
  end), pc)
3924
          if i <= 6 then
3925
            cl = cl + i * 0.05
3926
            LerpWelds(clastframe, cl, Animations.LHB.Animation(3))
3927
          end
3928
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3929
3930
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3931
3932
        end
3933
      end
3934
    end
3935
  end
3936
  if Grabbee ~= nil then
3937
    if Grabbee:FindFirstChild("Stats") and Grabbee.Stats.Stunned.Value == false then
3938
      Grabbee.Stats.Stun.Value = 999
3939
    end
3940
    cbuff = Instance.new("NumberValue", playerstats.Decrease)
3941
    cbuff.Name = "DecreaseDef"
3942
    cbuff.Value = -2
3943
    Mana.Value = Mana.Value - 10
3944
    if useRageVer == true then
3945
      borb = math.floor(40 + Mana.Value / 3 + (locor) / 3) * 0.4
3946
    else
3947
      borb = math.floor(40 + Mana.Value / 3) * 0.4
3948
    end
3949
    local Grabdone = false
3950
    gpos = Instance.new("BodyPosition")
3951
    gpos.Name = ":<"
3952
    gpos.Parent = vPlayer.Character.HumanoidRootPart
3953
    gpos.P = 5000
3954
    gpos.D = 600
3955
    gpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3956
    gpos.position = vPlayer.Character.HumanoidRootPart.Position
3957
    coroutine.resume(coroutine.create(function(NNoob)
3958
    nubgyro = nil
3959
    while Grabdone == false and vPlayer.Character.Humanoid.Health > 0 do
3960
      if NNoob.Parent == nil then
3961
        break
3962
      else
3963
        if NNoob.Humanoid.Health < 0 then
3964
          break
3965
        end
3966
      end
3967
      NNoob.Humanoid.PlatformStand = true
3968
      if nubgyro == nil or nubpos == nil then
3969
        if NNoob.Torso:FindFirstChild(":>") then
3970
          NNoob.Torso[":>"]:Remove()
3971
        end
3972
        if NNoob.Torso:FindFirstChild(":<") then
3973
          NNoob.Torso[":<"]:Remove()
3974
        end
3975
        nubgyro = Instance.new("BodyGyro")
3976
        nubgyro.Name = ":>"
3977
        nubgyro.Parent = NNoob.Torso
3978
        nubgyro.P = 5000
3979
        nubgyro.D = 200
3980
        nubgyro.maxTorque = Vector3.new(50000, 50000, 50000) * 5000
3981
        nubgyro.cframe = vPlayer.Character["Left Arm"].CFrame
3982
        nubpos = Instance.new("BodyPosition")
3983
        nubpos.Name = ":<"
3984
        nubpos.Parent = NNoob.Torso
3985
        nubpos.P = 8000
3986
        nubpos.D = 200
3987
        nubpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3988
        nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.6, 0).p
3989
      else
3990
        if nubgyro.Parent == nil then
3991
          nubgyro = nil
3992
          nubpos = nil
3993
        else
3994
          nubgyro.cframe = vPlayer.Character.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 18, math.pi, 0)
3995
          nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.4, 0).p - Vector3.new(0, 0.3, 0)
3996
        end
3997
      end
3998
      swait()
3999
    end
4000
    if nubpos and nubgyro then
4001
      nubpos:Remove()
4002
      nubgyro:Remove()
4003
      if NNoob:FindFirstChild("Humanoid") then
4004
        NNoob.Humanoid.PlatformStand = false
4005
      end
4006
    end
4007
  end), Grabbee)
4008
    p = Instance.new("Sound", vPlayer.Character.Torso)
4009
    p.Volume = 1
4010
    p.Pitch = 0.9
4011
    p.SoundId = "http://www.roblox.com/asset/?id=240429615"
4012
    p:Play()
4013
    game:GetService("Debris"):AddItem(p, 3)
4014
    BodyVel.velocity = Vector3.new()
4015
    cl = 0
4016
    clastframe = lastframe
4017
    for i = 1, 7 do
4018
      swait()
4019
      cl = cl + i * 0.036
4020
      LerpWelds(clastframe, cl, Animations.LHB.Animation(4))
4021
    end
4022
    cl = 0
4023
    clastframe = lastframe
4024
    for i = 1, 8 do
4025
      swait()
4026
      cl = cl + i * 0.028
4027
      LerpWelds(clastframe, cl, Animations.LHB.Animation(5))
4028
    end
4029
    p = Instance.new("Sound", vPlayer.Character.Torso)
4030
    p.Volume = 1
4031
    p.Pitch = 0.55
4032
    p.SoundId = "http://www.roblox.com/asset/?id=233856115"
4033
    p:Play()
4034
    game:GetService("Debris"):AddItem(p, 3)
4035
    p = Instance.new("Sound", vPlayer.Character.Torso)
4036
    p.Volume = 1
4037
    p.Pitch = 1
4038
    p.SoundId = "http://www.roblox.com/asset/?id=192410070"
4039
    p:Play()
4040
    game:GetService("Debris"):AddItem(p, 3)
4041
    p = Instance.new("Sound", vPlayer.Character.Torso)
4042
    p.Volume = 1
4043
    p.Pitch = 0.4
4044
    p.SoundId = "http://www.roblox.com/asset/?id=231917822"
4045
    p:Play()
4046
    game:GetService("Debris"):AddItem(p, 3)
4047
    p = Instance.new("Sound", Grabbee.Torso)
4048
    p.Volume = 1
4049
    p.Pitch = 1
4050
    p.SoundId = "http://www.roblox.com/asset/?id=243711335"
4051
    p:Play()
4052
    game:GetService("Debris"):AddItem(p, 3)
4053
    local sees = math.ceil(Mana.Value / borb)
4054
    local sees2 = (math.ceil(Corruption / borb))
4055
    local partic1, partic2 = nil, nil
4056
    partic1 = Instance.new("ParticleEmitter")
4057
    partic1.Name = "AttackParticleEmitter3"
4058
    partic1.Texture = "http://www.roblox.com/asset/?id=233069772"
4059
    partic1.LightEmission = 0
4060
    partic1.ZOffset = 2
4061
    partic1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
4062
    partic1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 1)})
4063
    partic1.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.1, 0.1, 0.1))
4064
    partic1.Rate = 80
4065
    partic1.VelocitySpread = 180
4066
    partic1.Speed = NumberRange.new(6, 10)
4067
    partic1.Lifetime = NumberRange.new(1, 1.2)
4068
    partic1.Rotation = NumberRange.new(-180, 180)
4069
    partic1.RotSpeed = NumberRange.new(-100, 100)
4070
    partic1.Parent = Grabbee.Torso
4071
    if useRageVer then
4072
      partic2 = Instance.new("ParticleEmitter", p)
4073
      partic2.Name = "AttackParticleEmitter3"
4074
      partic2.Texture = "http://www.roblox.com/asset/?id=241409051"
4075
      partic2.LightEmission = 0
4076
      partic2.ZOffset = 1
4077
      partic2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 1)})
4078
      partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
4079
      partic2.Color = ColorSequence.new(Color3.new(0.3, 0.3, 0.3), Color3.new(0.2, 0.2, 0.2))
4080
      partic2.Rate = 60
4081
      partic2.VelocitySpread = 180
4082
      partic2.Speed = NumberRange.new(1, 2)
4083
      partic2.Lifetime = NumberRange.new(1, 1.2)
4084
      partic2.Rotation = NumberRange.new(-180, 180)
4085
      partic2.RotSpeed = NumberRange.new(-100, 100)
4086
      partic2.Acceleration = Vector3.new(0, 10, 0)
4087
      partic2.Parent = Grabbee.Torso
4088
    end
4089
    for i = 1, borb + borb % 2 do
4090
      swait()
4091
      if i % 2 == 0 then
4092
        applyDamage(Grabbee, 3, Vector3.new(), false, false, nil, 0, 0, "", 0, false, false, 0, true, "Pure", true, false)
4093
        local st = Grabbee:FindFirstChild("Stats")
4094
        if st and st:FindFirstChild("Mana") then
4095
          if st.Mana.Value >= 3 then
4096
            --script.Parent.DMG.RemoteEventM:FireServer(st.Mana, 3)
4097
			st.Mana.Value = st.Mana.Value - 3
4098
          else
4099
            st.Mana.Value = 0
4100
          end
4101
        end
4102
      end
4103
      do
4104
        if sees <= Mana.Value then
4105
          Mana.Value = Mana.Value - sees
4106
        else
4107
          Mana.Value = 0
4108
        end
4109
        if useRageVer then
4110
          if sees2 <= Corruption then
4111
            Corruption = Corruption - sees2
4112
          else
4113
            Corruption = 0
4114
          end
4115
        end
4116
        if useRageVer == true and i % 2 == 0 then
4117
          if vPlayer.Character.Humanoid.Health >= 6.5 then
4118
            vPlayer.Character.Humanoid:TakeDamage(1.5)
4119
          end
4120
          local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 20).p, 0)
4121
          eb.Parent = workspace
4122
          eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
4123
          eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
4124
          game:GetService("Debris"):AddItem(eb, 3)
4125
          coroutine.resume(coroutine.create(function(p)
4126
    local r = math.random(-3, 3) * 9
4127
    if r > -12 and r < 1 then
4128
      r = -12
4129
    else
4130
      if r < 12 and r > -1 then
4131
        r = 12
4132
      end
4133
    end
4134
    for i = 1, 12 do
4135
      p.BillboardGui.ImageLabel.ImageTransparency = 0.5 + i / 24
4136
      p.BillboardGui.Size = UDim2.new(3 + i, 0, 3 + i, 0)
4137
      p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
4138
      swait()
4139
    end
4140
    p:Remove()
4141
  end), eb)
4142
        end
4143
        do
4144
          local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
4145
          eff.Parent = workspace
4146
          eff.Name = "BloodEffect"
4147
          eff.Anchored = true
4148
          eff.CanCollide = false
4149
          game:GetService("Debris"):AddItem(eff, 5)
4150
          coroutine.resume(coroutine.create(function(p, V, x)
4151
    A = vPlayer.Character.Torso.Velocity / 60
4152
    for i = 1, 8 do
4153
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 8
4154
      p.Transparency = 0.75 + i / 32
4155
      p.CFrame = p.CFrame * V + A
4156
      swait()
4157
    end
4158
    p:Remove()
4159
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
4160
          if i % 5 == 0 then
4161
            for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
4162
              applyCameraShake(v, 120, 5)
4163
            end
4164
            applyCameraShake(vPlayer.Character, 120, 5)
4165
            local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position + Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(6, 13, 6))
4166
            pc.Mesh.MeshType = "FileMesh"
4167
            pc.Anchored = true
4168
            pc.CanCollide = false
4169
            pc.Parent = workspace
4170
            pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
4171
            pc.Name = "Shockwave"
4172
            game:GetService("Debris"):AddItem(pc, 5)
4173
            coroutine.resume(coroutine.create(function(p)
4174
    for ii = 1, 13 do
4175
      p.Transparency = ii / 13
4176
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(5 + ii), 0) - Vector3.new(0, 0.38461538461538, 0)
4177
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -1, 1)
4178
      swait()
4179
    end
4180
    p:Remove()
4181
  end), pc)
4182
          end
4183
          do
4184
            if Grabbee.Parent == nil then
4185
              break
4186
            else
4187
              if Grabbee:FindFirstChild("Humanoid") == nil then
4188
                break
4189
              end
4190
            end
4191
            local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(1.1, 1.1, 1.1))
4192
            eff.Parent = workspace
4193
            eff.Name = "BloodEffect"
4194
            eff.Anchored = true
4195
            eff.CanCollide = false
4196
            game:GetService("Debris"):AddItem(eff, 5)
4197
            coroutine.resume(coroutine.create(function(p, V, x)
4198
    A = vPlayer.Character.Torso.Velocity / 60
4199
    for i = 1, 12 do
4200
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5) / 12
4201
      p.Transparency = 0.25 + i / 48
4202
      p.CFrame = p.CFrame * V + A
4203
      swait()
4204
    end
4205
    p:Remove()
4206
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
4207
            do
4208
              if i % 3 == 0 then
4209
                local pc = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Bright blue", "BlockMesh", Vector3.new(2, 2, 2))
4210
                pc.CanCollide = false
4211
                pc.Anchored = true
4212
                pc.Parent = workspace
4213
                game:GetService("Debris"):AddItem(pc, 5)
4214
                coroutine.resume(coroutine.create(function(p)
4215
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
4216
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
4217
    for i = 1, 20 do
4218
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
4219
      p.Transparency = i / 20
4220
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.029757575757576 * i, 0)
4221
      swait()
4222
    end
4223
    p:Remove()
4224
  end), pc)
4225
              end
4226
            end
4227
          end
4228
        end
4229
      end
4230
    end
4231
    cl = 0
4232
    clastframe = lastframe
4233
    for i = 1, 5 do
4234
      wait()
4235
      cl = cl + i * 0.07
4236
      if i == 3 then
4237
        Grabdone = true
4238
        partic1.Enabled = false
4239
        game:GetService("Debris"):AddItem(partic1, 5)
4240
        if partic2 then
4241
          partic2.Enabled = false
4242
          game:GetService("Debris"):AddItem(partic2, 5)
4243
        end
4244
        p = Instance.new("Sound", vPlayer.Character.Torso)
4245
        p.Volume = 1
4246
        p.Pitch = 0.95
4247
        p.SoundId = "http://www.roblox.com/asset/?id=241816029"
4248
        p:Play()
4249
        game:GetService("Debris"):AddItem(p, 3)
4250
        if Grabbee:FindFirstChild("Stats") then
4251
          if Grabbee.Stats.Mana.Value >= 10 then
4252
            Grabbee.Stats.Mana.Value = Grabbee.Stats.Mana.Value - 10
4253
          else
4254
            Grabbee.Stats.Mana.Value = 0
4255
          end
4256
          if Grabbee.Stats.Stunned.Value == false then
4257
            Grabbee.Stats.Stun.Value = 999
4258
          end
4259
        end
4260
        applyDamage(Grabbee, 15, Vector3.new(0, 30, 0) + CPlane * 40, true, false, addonCullMovers, 0, 0, "", 0, false, false, 0, true, "IgnoreDefense", true, false)
4261
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(Grabbee.Torso.Position, Grabbee.Torso.Position + CPlane * 9.5 + Vector3.new(0, 5, 0)) * CFrame.Angles(math.random(-30, 30) / 50, math.random(-30, 30) / 50, math.random(-30, 30) / 50), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
4262
        pc.Mesh.MeshType = "FileMesh"
4263
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
4264
        pc.Parent = workspace
4265
        pc.Anchored = true
4266
        pc.CanCollide = false
4267
        pc.Transparency = 0.5
4268
        game:GetService("Debris"):AddItem(pc, 5)
4269
        coroutine.resume(coroutine.create(function(p)
4270
    for ii = 1, 28 do
4271
      p.Transparency = ii / 28
4272
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.1)
4273
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.8 - ii * 0.05, 1.8 - ii * 0.05, 0)
4274
      swait()
4275
    end
4276
    p:Remove()
4277
  end), pc)
4278
        for loel = 1, 8 do
4279
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4280
          eff.Parent = workspace
4281
          eff.Name = "BloodEffect"
4282
          eff.Anchored = true
4283
          eff.CanCollide = false
4284
          game:GetService("Debris"):AddItem(eff, 5)
4285
          coroutine.resume(coroutine.create(function(p, V, x)
4286
    for i = 1, 25 do
4287
      p.Transparency = 0.5 + i / 50
4288
      p.CFrame = p.CFrame + x / 2
4289
      swait()
4290
    end
4291
    p:Remove()
4292
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))), Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
4293
        end
4294
        for loel = 1, 3 do
4295
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4296
          eff.Parent = workspace
4297
          eff.Name = "BloodEffect"
4298
          eff.Anchored = true
4299
          eff.CanCollide = false
4300
          game:GetService("Debris"):AddItem(eff, 5)
4301
          coroutine.resume(coroutine.create(function(p, V, x)
4302
    for i = 1, 25 do
4303
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 8, 14 + loel * 8, 14 + loel * 8) / 25
4304
      p.Transparency = 0.25 + i / 18.75
4305
      p.CFrame = p.CFrame * V
4306
      swait()
4307
    end
4308
    p:Remove()
4309
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
4310
        end
4311
      end
4312
      do
4313
        do
4314
          LerpWelds(clastframe, cl, Animations.LHB.Animation(6))
4315
          -- DECOMPILER ERROR at PC2735: LeaveBlock: unexpected jumping out DO_STMT
4316
4317
        end
4318
      end
4319
    end
4320
    cbuff:Remove()
4321
    gpos:Remove()
4322
  else
4323
    do
4324
      for i = 1, 4 do
4325
        fwait()
4326
        BodyVel.velocity = BodyVel.velocity / 1.25
4327
      end
4328
      do
4329
        cl = 0
4330
        coroutine.resume(coroutine.create(function(p)
4331
    for i = 1, 30 do
4332
      p.Volume = 1 - i / 30
4333
      swait()
4334
    end
4335
    p:Stop()
4336
  end), pb)
4337
        clastframe = lastframe
4338
        BodyVel.maxForce = Vector3.new(1000000, 0, 1000000)
4339
        for i = 1, 15 do
4340
          fwait()
4341
          BodyVel.velocity = BodyVel.velocity / 1.2
4342
          LerpWelds(clastframe, i / 15, Animations.Stand.Animation(0))
4343
        end
4344
        if Grabbee == nil then
4345
          Cooldowns["4"] = CooldownsB["4"] / 3
4346
        else
4347
          Cooldowns["4"] = CooldownsB["4"]
4348
        end
4349
      end
4350
    end
4351
  end
4352
        CanInterrupt(true)
4353
        PlayerIsAttacking = false
4354
        BodyVel.Parent = nil
4355
        BodyGyro.Parent = nil
4356
        Ult = false
4357
end
4358
4359
4360
4361
mouse.KeyDown:connect(function(k)
4362
  
4363
k = k:lower()
4364
if k == "q" then
4365
  BlastStorm()
4366
end
4367
if k == "e" then
4368
  WindFloor2()
4369
end
4370
if k == "t" then
4371
  WindFloor()
4372
end
4373
end)
4374
4375
4376
4377
4378
4379
4380
4381
4382
local BC = BrickColor.new
4383
local Col3 = Color3.new
4384
local Inst = Instance.new
4385
local Ud2 = UDim2.new
4386
local FONT = "SourceSansLight"
4387
4388
4389
4390
4391
4392
4393
4394
 Colour1 = BC("Pastel Blue")
4395
 Colour2 = BC("Black")
4396
 Colour3 = BC("Ghost grey")
4397
 Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
4398
Chaos_UI.Name = "Chaos UI"
4399
ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
4400
4401
4402
Moves.BackgroundColor3 = Col3(72/255,72/255,72/255)
4403
Moves.BackgroundTransparency = .8
4404
Moves.BorderSizePixel = 0
4405
Moves.Name = "Moves"
4406
Moves.Position = Ud2(-.2, 0, .4, 0)
4407
Moves.Size = Ud2(.2, 0, .5, 0)
4408
Moves.ScrollBarThickness = 8
4409
OM.Name = "VML"
4410
OM.Position = Ud2(.002, 0, .83, 0)
4411
OM.Size = Ud2(.05, 0, .08, 0)
4412
OM.Visible = false
4413
OM.Style = "RobloxRoundButton"
4414
OM.Font = FONT
4415
OM.Text = "View Move List"
4416
OM.TextColor3 = Col3(1,1,1)
4417
OM.TextScaled = true
4418
local Title = Inst("TextLabel", Moves)
4419
Title.BackgroundTransparency = 1
4420
Title.Name = "Title"
4421
Title.Size = Ud2(1, 0, .014, 0)
4422
Title.Font = FONT
4423
Title.Text = "Move List"
4424
Title.TextColor3 = Col3(1,1,1)
4425
Title.TextScaled = true
4426
Title.TextStrokeTransparency = 0
4427
4428
		OM.Visible = true
4429
4430
function Create_Moves_In_List()
4431
	local ah = .012
4432
	local am = .012
4433
	local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "*Whatever you do, DO NOT use 2 different moves tat the same time!!*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4434
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Q - Ultimate Shadow Blast, must be flying when in use, *be carefull using this*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4435
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "E - Shadow Blast" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4436
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "R - Purple Nova, I recommend being in a high distance when you use this" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4437
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "T - Unfinished, dont press it" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4438
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "F - Fly mode/ Fly mode Deactivate" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4439
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "B - Roar, you know how that is" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4440
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "G - Destructive Fire Blasts, I recommend being in fly mode" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4441
end
4442
Create_Moves_In_List()
4443
4444
4445
local mopen = false
4446
OM.MouseButton1Click:connect(function()
4447
	if not Debounces.UIAction and not mopen then
4448
		Debounces.UIAction = true
4449
		OM.Text = "Hide Move List"
4450
		mopen = true
4451
		Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true)
4452
		OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true)
4453
		wait(.3)
4454
		Debounces.UIAction = false
4455
	elseif not Debounces.UIAction and mopen then
4456
		Debounces.UIAction = true
4457
		OM.Text = "View Move List"
4458
		mopen = false
4459
		Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true)
4460
		OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true)
4461
		wait(.3)
4462
		Debounces.UIAction = false
4463
	end
4464
end)
4465
4466
4467
4468
4469
4470
local animpose = "Idle"
4471
local lastanimpose = "Idle"
4472
local sine = 0
4473
local change = 1
4474
local val = 0
4475
local ffing = false
4476
-------------------------------
4477
game:GetService("RunService").RenderStepped:connect(function()
4478
--[[if char.Humanoid.Jump == true then
4479
jump = true
4480
else
4481
jump = false
4482
end]]
4483
char.Humanoid.FreeFalling:connect(function(f)
4484
if f then
4485
ffing = true
4486
else
4487
ffing = false
4488
end
4489
end)
4490
sine = sine + change
4491
if jumpn == true then
4492
animpose = "Jumping"
4493
elseif ffing == true then
4494
animpose = "Freefalling"
4495
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
4496
animpose = "Idle"
4497
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
4498
animpose = "Walking"
4499
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
4500
animpose = "Running"
4501
end
4502
if animpose ~= lastanimpose then
4503
sine = 0
4504
if Debounces.NoIdl == false then
4505
if animpose == "Idle" then
4506
for i = 1, 2 do
4507
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
4508
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
4509
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
4510
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
4511
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
4512
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
4513
end
4514
elseif animpose == "Walking" then
4515
for i = 1, 2 do
4516
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4517
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4518
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4519
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4520
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4521
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4522
end
4523
elseif animpose == "Running" then
4524
for i = 1, 2 do
4525
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
4526
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
4527
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
4528
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
4529
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
4530
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
4531
wait()
4532
end
4533
end
4534
else
4535
end
4536
end
4537
lastanimpose = animpose
4538
if Debounces.NoIdl == false then
4539
if animpose == "Idle" then
4540
change = 0.5
4541
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
4542
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
4543
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
4544
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
4545
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
4546
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
4547
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
4548
elseif animpose == "Walking" then
4549
change = 1
4550
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4551
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4552
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4553
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4554
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4555
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4556
elseif animpose == "Running" then
4557
change = 1
4558
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
4559
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
4560
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
4561
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
4562
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
4563
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
4564
end
4565
end
4566
end)
4567
4568
hum.MaxHealth = math.huge
4569
wait(3)
4570
hum.Health = math.huge
4571
4572
4573
spawn(function()
4574
	while wait(2)
4575
		 do
4576
		GroundWave3()	
4577
	end
4578
end)
4579
4580
4581
while true do --Loop
4582
	wait(0.04)
4583
part2.Texture = "http://www.roblox.com/asset/?id=358965396" --Insert decal's first texture 
4584
part2.Texture = "http://www.roblox.com/asset/?id=358965513" --second texture
4585
wait(0.04) --wait 1 second, you can change this and make it different for every one
4586
part2.Texture = "http://www.roblox.com/asset/?id=358965632" 
4587
wait(0.04)
4588
part2.Texture = "http://www.roblox.com/asset/?id=358965664" 
4589
wait(0.04)
4590
end