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- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | - | print(" this script was Converted by An ignorant / zach ")
|
| 2 | + | print(" chicken will fly ")
|
| 3 | - | warn(" credits goes to the real creator ")
|
| 3 | + | |
| 4 | - | warn(" pls dont abuse ")
|
| 4 | + | |
| 5 | - | warn(" i beg u ")
|
| 5 | + | |
| 6 | print("FE Compatibility code by Mokiros")
| |
| 7 | print("This Convert was made by ( im lazy so i might use same text ) ")
| |
| 8 | local rp = RealPlayer | |
| 9 | script.Parent = rp.Character | |
| 10 | ||
| 11 | --RemoteEvent for communicating | |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent then | |
| 35 | for _,f in pairs(t.Functions) do | |
| 36 | f(...) | |
| 37 | end | |
| 38 | end | |
| 39 | end | |
| 40 | m.TrigEvent = te | |
| 41 | UIS.TrigEvent = te | |
| 42 | ||
| 43 | Event.OnServerEvent:Connect(function(plr,io) | |
| 44 | if plr~=rp then return end | |
| 45 | m.Target = io.Target | |
| 46 | m.Hit = io.Hit | |
| 47 | if not io.isMouse then | |
| 48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 51 | end | |
| 52 | for _,t in pairs(CAS.Actions) do | |
| 53 | for _,k in pairs(t.Keys) do | |
| 54 | if k==io.KeyCode then | |
| 55 | t.Function(t.Name,io.UserInputState,io) | |
| 56 | end | |
| 57 | end | |
| 58 | end | |
| 59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 61 | end | |
| 62 | end) | |
| 63 | Event.Parent = NLS([==[ | |
| 64 | local Player = game:GetService("Players").LocalPlayer
| |
| 65 | local Event = script:WaitForChild("UserInput_Event")
| |
| 66 | ||
| 67 | local Mouse = Player:GetMouse() | |
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | ||
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then return s[k] end | |
| 96 | end, | |
| 97 | __newindex = function(self,k,v) | |
| 98 | local s = rawget(self,"_RealService") | |
| 99 | if s then s[k]=v end | |
| 100 | end, | |
| 101 | __call = function(self,...) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s(...) end | |
| 104 | end | |
| 105 | } | |
| 106 | local function FakeService(t,RealService) | |
| 107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 108 | return setmetatable(t,fsmt) | |
| 109 | end | |
| 110 | ||
| 111 | --Fake game object | |
| 112 | local g = {
| |
| 113 | GetService = function(self,s) | |
| 114 | return self[s] | |
| 115 | end, | |
| 116 | Players = FakeService({
| |
| 117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 118 | },"Players"), | |
| 119 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 121 | } | |
| 122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 123 | g.service = g.GetService | |
| 124 | ||
| 125 | g.RunService = FakeService({
| |
| 126 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 127 | BindToRenderStep = function(self,name,_,fun) | |
| 128 | ||
| 129 | end, | |
| 130 | UnbindFromRenderStep = function(self,name) | |
| 131 | self._btrs[name]:Disconnect() | |
| 132 | end, | |
| 133 | },"RunService") | |
| 134 | ||
| 135 | setmetatable(g,{
| |
| 136 | __index=function(self,s) | |
| 137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 139 | end, | |
| 140 | __newindex = fsmt.__newindex, | |
| 141 | __call = fsmt.__call | |
| 142 | }) | |
| 143 | --Changing owner to fake player object to support owner:GetMouse() | |
| 144 | game,owner = g,g.Players.LocalPlayer | |
| 145 | end | |
| 146 | ||
| 147 | Player = game.Players.LocalPlayer | |
| 148 | ||
| 149 | Character = Player.Character | |
| 150 | ||
| 151 | PlayerGui = Player.PlayerGui | |
| 152 | ||
| 153 | Backpack = Player.Backpack | |
| 154 | ||
| 155 | Torso = Character.Torso | |
| 156 | ||
| 157 | Head = Character.Head | |
| 158 | ||
| 159 | LeftArm = Character["Left Arm"] | |
| 160 | ||
| 161 | LeftLeg = Character["Left Leg"] | |
| 162 | ||
| 163 | RightArm = Character["Right Arm"] | |
| 164 | ||
| 165 | RightLeg = Character["Right Leg"] | |
| 166 | ||
| 167 | LS = Torso["Left Shoulder"] | |
| 168 | ||
| 169 | LH = Torso["Left Hip"] | |
| 170 | ||
| 171 | RS = Torso["Right Shoulder"] | |
| 172 | ||
| 173 | RH = Torso["Right Hip"] | |
| 174 | ||
| 175 | ModelName = "Chocobo" | |
| 176 | ||
| 177 | attack = false | |
| 178 | ||
| 179 | attacktype = 1 | |
| 180 | ||
| 181 | Hitdeb = 0 | |
| 182 | ||
| 183 | value1=0 | |
| 184 | ||
| 185 | Neck = Torso.Neck | |
| 186 | ||
| 187 | local neckcf0 = Neck.C0 | |
| 188 | ||
| 189 | ||
| 190 | ---------------------------- | |
| 191 | ||
| 192 | --Customize | |
| 193 | ||
| 194 | Energy = 200 | |
| 195 | ||
| 196 | MaxEnergy = 200 | |
| 197 | ||
| 198 | ChocoboHP = 500 | |
| 199 | ||
| 200 | ||
| 201 | Alive = false | |
| 202 | ||
| 203 | ||
| 204 | mindamage = 20 | |
| 205 | ||
| 206 | maxdamage = 40 | |
| 207 | ||
| 208 | crtmaxdamage = 50 | |
| 209 | ||
| 210 | omindamage = mindamage | |
| 211 | ||
| 212 | omaxdamage = maxdamage | |
| 213 | ||
| 214 | ocrtmaxdamage = crtmaxdamage | |
| 215 | ||
| 216 | crtrate = 100/5 | |
| 217 | ||
| 218 | --100%/critpercentage | |
| 219 | ||
| 220 | ||
| 221 | oblkbrkr = 2 | |
| 222 | ||
| 223 | blockbreaker = oblkbrkr | |
| 224 | ||
| 225 | ||
| 226 | speed = 30 | |
| 227 | ||
| 228 | jump = 60 | |
| 229 | ||
| 230 | ||
| 231 | if Character.Name=="Name" then | |
| 232 | ||
| 233 | ColorVariation = "Name her" | |
| 234 | ||
| 235 | elseif Character.Name=="DahNoob" then | |
| 236 | ||
| 237 | ColorVariation = "DahNoob" | |
| 238 | ||
| 239 | elseif Character.Name=="Robloxshathelper" then | |
| 240 | ||
| 241 | ColorVariation = "Robloxshathelper" | |
| 242 | ||
| 243 | else | |
| 244 | ||
| 245 | ColorVariation = "Yellow" | |
| 246 | ||
| 247 | end | |
| 248 | ||
| 249 | ||
| 250 | if ColorVariation == "Yellow" then | |
| 251 | ||
| 252 | handlecolor = BrickColor.new("Bright yellow")
| |
| 253 | ||
| 254 | bcolor = BrickColor.new("Bright orange")
| |
| 255 | ||
| 256 | beakcolor = BrickColor.new("Bright orange")
| |
| 257 | ||
| 258 | ropecolor = BrickColor.new("Brown")
| |
| 259 | ||
| 260 | eyecolor = BrickColor.new("Bright blue")
| |
| 261 | ||
| 262 | elseif ColorVariation == "Red" then | |
| 263 | ||
| 264 | handlecolor =BrickColor.new("Bright red")
| |
| 265 | ||
| 266 | bcolor = BrickColor.new("Black")
| |
| 267 | ||
| 268 | beakcolor = BrickColor.new("Really red")
| |
| 269 | ||
| 270 | ropecolor = BrickColor.new("Brown")
| |
| 271 | ||
| 272 | eyecolor = BrickColor.new("Bright blue")
| |
| 273 | ||
| 274 | elseif ColorVariation == "Black" then | |
| 275 | ||
| 276 | handlecolor = BrickColor.new("Black")
| |
| 277 | ||
| 278 | bcolor = BrickColor.new("Brown")
| |
| 279 | ||
| 280 | beakcolor = BrickColor.new("Bright orange")
| |
| 281 | ||
| 282 | ropecolor = BrickColor.new("Brown")
| |
| 283 | ||
| 284 | eyecolor = BrickColor.new("Bright blue")
| |
| 285 | ||
| 286 | elseif ColorVariation == "Purple" then | |
| 287 | ||
| 288 | handlecolor = BrickColor.new("Alder")
| |
| 289 | ||
| 290 | bcolor = BrickColor.new("Bright violet")
| |
| 291 | ||
| 292 | beakcolor = BrickColor.new("Bright orange")
| |
| 293 | ||
| 294 | ropecolor = BrickColor.new("Brown")
| |
| 295 | ||
| 296 | eyecolor = BrickColor.new("Bright blue")
| |
| 297 | ||
| 298 | elseif ColorVariation == "Name" then | |
| 299 | ||
| 300 | handlecolor =BrickColor.new("White")
| |
| 301 | ||
| 302 | bcolor = BrickColor.new("Bright orange")
| |
| 303 | ||
| 304 | beakcolor = BrickColor.new("Bright orange")
| |
| 305 | ||
| 306 | ropecolor = BrickColor.new("Brown")
| |
| 307 | ||
| 308 | eyecolor = BrickColor.new("Navy blue")
| |
| 309 | ||
| 310 | elseif ColorVariation == "Orange" then | |
| 311 | ||
| 312 | handlecolor =BrickColor.new("Neon orange")
| |
| 313 | ||
| 314 | bcolor = BrickColor.new("Brown")
| |
| 315 | ||
| 316 | beakcolor = BrickColor.new("Brown")
| |
| 317 | ||
| 318 | ropecolor = BrickColor.new("Bright yellow")
| |
| 319 | ||
| 320 | eyecolor = BrickColor.new("Royal purple")
| |
| 321 | ||
| 322 | elseif ColorVariation == "DahNoob" then | |
| 323 | ||
| 324 | handlecolor = BrickColor.new("Black")
| |
| 325 | ||
| 326 | bcolor = BrickColor.new("Medium stone grey")
| |
| 327 | ||
| 328 | beakcolor = BrickColor.new("Medium stone grey")
| |
| 329 | ||
| 330 | ropecolor = BrickColor.new("Brown")
| |
| 331 | ||
| 332 | eyecolor = BrickColor.new("Really black")
| |
| 333 | ||
| 334 | elseif ColorVariation == "Robloxshathelper" then | |
| 335 | ||
| 336 | handlecolor = BrickColor.new("Bright blue")
| |
| 337 | ||
| 338 | bcolor = BrickColor.new("Bright orange")
| |
| 339 | ||
| 340 | beakcolor = BrickColor.new("Bright orange")
| |
| 341 | ||
| 342 | ropecolor = BrickColor.new("Brown")
| |
| 343 | ||
| 344 | eyecolor = BrickColor.new("Bright blue")
| |
| 345 | ||
| 346 | else | |
| 347 | ||
| 348 | --Custom | |
| 349 | ||
| 350 | handlecolor =BrickColor.new("Bright blue")
| |
| 351 | ||
| 352 | bcolor = BrickColor.new("Medium blue")
| |
| 353 | ||
| 354 | beakcolor = BrickColor.new("Medium blue")
| |
| 355 | ||
| 356 | ropecolor = BrickColor.new("White")
| |
| 357 | ||
| 358 | end | |
| 359 | ||
| 360 | ||
| 361 | Ride = true | |
| 362 | ||
| 363 | Rope = true | |
| 364 | ||
| 365 | ||
| 366 | ||
| 367 | ToolName = "Chocobo" | |
| 368 | ||
| 369 | ||
| 370 | -------------------------------------------------------------------------------------------------------------------- | |
| 371 | ------------------- | |
| 372 | ||
| 373 | if Character:findFirstChild("EquippedVal",true) ~= nil then
| |
| 374 | ||
| 375 | Character:findFirstChild("EquippedVal",true).Parent = nil
| |
| 376 | ||
| 377 | end | |
| 378 | ||
| 379 | ev = Instance.new("BoolValue",Character)
| |
| 380 | ||
| 381 | ev.Name = "EquippedVal" | |
| 382 | ||
| 383 | ev.Value = false | |
| 384 | ||
| 385 | if Character:findFirstChild("Block",true) ~= nil then
| |
| 386 | ||
| 387 | Character:findFirstChild("Block",true).Parent = nil
| |
| 388 | ||
| 389 | end | |
| 390 | ||
| 391 | ||
| 392 | ||
| 393 | --player | |
| 394 | ||
| 395 | player = nil | |
| 396 | ||
| 397 | --welds | |
| 398 | ||
| 399 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
| |
| 400 | ||
| 401 | --what anim | |
| 402 | ||
| 403 | anim = "none" | |
| 404 | ||
| 405 | --other var | |
| 406 | ||
| 407 | player = Player | |
| 408 | ||
| 409 | ch = Character | |
| 410 | ||
| 411 | --save shoulders | |
| 412 | ||
| 413 | AoETrue = {}
| |
| 414 | ||
| 415 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
| 416 | ||
| 417 | ||
| 418 | ||
| 419 | function RWFunc() | |
| 420 | ||
| 421 | RW.Part1 = ch["Right Arm"] | |
| 422 | ||
| 423 | RSH.Part1 = nil | |
| 424 | ||
| 425 | end | |
| 426 | ||
| 427 | function LWFunc() | |
| 428 | ||
| 429 | LW.Part1 = ch["Left Arm"] | |
| 430 | ||
| 431 | LSH.Part1 = nil | |
| 432 | ||
| 433 | end | |
| 434 | ||
| 435 | function RWLFunc() | |
| 436 | ||
| 437 | RWL.Part1 = ch["Right Leg"] | |
| 438 | ||
| 439 | RHL.Part1 = nil | |
| 440 | ||
| 441 | RightLeg.CanCollide = false | |
| 442 | ||
| 443 | end | |
| 444 | ||
| 445 | ||
| 446 | function LWLFunc() | |
| 447 | ||
| 448 | LWL.Part1 = ch["Left Leg"] | |
| 449 | ||
| 450 | LHL.Part1 = nil | |
| 451 | ||
| 452 | LeftLeg.CanCollide = true | |
| 453 | ||
| 454 | end | |
| 455 | ||
| 456 | ||
| 457 | function RWLRem() | |
| 458 | ||
| 459 | RWL.Part1 = nil | |
| 460 | ||
| 461 | RHL.Part1 = ch["Right Leg"] | |
| 462 | ||
| 463 | RightLeg.CanCollide = false | |
| 464 | ||
| 465 | end | |
| 466 | ||
| 467 | function LWLRem() | |
| 468 | ||
| 469 | LWL.Part1 = nil | |
| 470 | ||
| 471 | LHL.Part1 = ch["Left Leg"] | |
| 472 | ||
| 473 | LeftLeg.CanCollide = false | |
| 474 | ||
| 475 | end | |
| 476 | ||
| 477 | function RWRem() | |
| 478 | ||
| 479 | RW.Part1 = nil | |
| 480 | ||
| 481 | RSH.Part1 = ch["Right Arm"] | |
| 482 | ||
| 483 | end | |
| 484 | ||
| 485 | function LWRem() | |
| 486 | ||
| 487 | LW.Part1 = nil | |
| 488 | ||
| 489 | LSH.Part1 = ch["Left Arm"] | |
| 490 | ||
| 491 | end | |
| 492 | ||
| 493 | ||
| 494 | ||
| 495 | ||
| 496 | ||
| 497 | if Character:findFirstChild(ModelName,true) ~= nil then | |
| 498 | ||
| 499 | Character:findFirstChild(ModelName,true).Parent = nil | |
| 500 | ||
| 501 | RHL.Part1 = ch["Right Leg"] | |
| 502 | ||
| 503 | LHL.Part1 = ch["Left Leg"] | |
| 504 | ||
| 505 | RSH.Part1 = ch["Right Arm"] | |
| 506 | ||
| 507 | LSH.Part1 = ch["Left Arm"] | |
| 508 | ||
| 509 | end | |
| 510 | ||
| 511 | ||
| 512 | ||
| 513 | ||
| 514 | ||
| 515 | ||
| 516 | ||
| 517 | local swordholder = Instance.new("Model")
| |
| 518 | ||
| 519 | swordholder.Name = ModelName | |
| 520 | ||
| 521 | swordholder.Parent = Character | |
| 522 | ||
| 523 | ||
| 524 | --derp | |
| 525 | ||
| 526 | RW.Part0 = ch.Torso | |
| 527 | ||
| 528 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 529 | ||
| 530 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 531 | ||
| 532 | RW.Parent = swordholder | |
| 533 | ||
| 534 | -- | |
| 535 | ||
| 536 | LW.Part0 = ch.Torso | |
| 537 | ||
| 538 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 539 | ||
| 540 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 541 | ||
| 542 | LW.Parent = swordholder | |
| 543 | ||
| 544 | -- | |
| 545 | ||
| 546 | RWL.Part0 = ch.Torso | |
| 547 | ||
| 548 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 549 | ||
| 550 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 551 | ||
| 552 | RWL.Parent = swordholder | |
| 553 | ||
| 554 | -- | |
| 555 | ||
| 556 | LWL.Part0 = ch.Torso | |
| 557 | ||
| 558 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 559 | ||
| 560 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 561 | ||
| 562 | LWL.Parent = swordholder | |
| 563 | ||
| 564 | ||
| 565 | ||
| 566 | ||
| 567 | ||
| 568 | local msh1 = Instance.new("SpecialMesh")
| |
| 569 | ||
| 570 | msh1.Scale = Vector3.new(1,1.2,1.2) | |
| 571 | ||
| 572 | msh1.MeshType = "Sphere" | |
| 573 | ||
| 574 | local msh2 = Instance.new("CylinderMesh")
| |
| 575 | ||
| 576 | local msh3 = Instance.new("CylinderMesh")
| |
| 577 | ||
| 578 | local msh4 = Instance.new("SpecialMesh")
| |
| 579 | ||
| 580 | msh4.Scale = Vector3.new(1,1,1) | |
| 581 | ||
| 582 | msh4.MeshType = "Sphere" | |
| 583 | ||
| 584 | local msh5 = Instance.new("SpecialMesh")
| |
| 585 | ||
| 586 | msh5.Scale = Vector3.new(1,0.75,1.2) | |
| 587 | ||
| 588 | msh5.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
| 589 | ||
| 590 | local msh6 = Instance.new("SpecialMesh")
| |
| 591 | ||
| 592 | msh6.Scale = Vector3.new(1,1,1) | |
| 593 | ||
| 594 | msh6.MeshType = "Sphere" | |
| 595 | ||
| 596 | local msh7 = Instance.new("SpecialMesh")
| |
| 597 | ||
| 598 | msh7.Scale = Vector3.new(1,1,1) | |
| 599 | ||
| 600 | msh7.MeshType = "Sphere" | |
| 601 | ||
| 602 | local msh6a = Instance.new("SpecialMesh")
| |
| 603 | ||
| 604 | msh6a.Scale = Vector3.new(1,1,1) | |
| 605 | ||
| 606 | msh6a.MeshType = "Sphere" | |
| 607 | ||
| 608 | local msh7a = Instance.new("SpecialMesh")
| |
| 609 | ||
| 610 | msh7a.Scale = Vector3.new(1,1,1) | |
| 611 | ||
| 612 | msh7a.MeshType = "Sphere" | |
| 613 | ||
| 614 | local msh8 = Instance.new("SpecialMesh")
| |
| 615 | ||
| 616 | msh8.Scale = Vector3.new(1,1,1) | |
| 617 | ||
| 618 | msh8.MeshType = "Sphere" | |
| 619 | ||
| 620 | local msh9 = Instance.new("SpecialMesh")
| |
| 621 | ||
| 622 | msh9.Scale = Vector3.new(1,1,1) | |
| 623 | ||
| 624 | msh9.MeshType = "Sphere" | |
| 625 | ||
| 626 | local msh10 = Instance.new("SpecialMesh")
| |
| 627 | ||
| 628 | msh10.Scale = Vector3.new(1,1,1) | |
| 629 | ||
| 630 | msh10.MeshType = "Sphere" | |
| 631 | ||
| 632 | local msh11 = Instance.new("SpecialMesh")
| |
| 633 | ||
| 634 | msh11.Scale = Vector3.new(1,1,1) | |
| 635 | ||
| 636 | msh11.MeshType = "Sphere" | |
| 637 | ||
| 638 | local msh12 = Instance.new("SpecialMesh")
| |
| 639 | ||
| 640 | msh12.Scale = Vector3.new(1,1,1) | |
| 641 | ||
| 642 | msh12.MeshType = "Sphere" | |
| 643 | ||
| 644 | local msh13 = Instance.new("SpecialMesh")
| |
| 645 | ||
| 646 | msh13.Scale = Vector3.new(1,1,1) | |
| 647 | ||
| 648 | msh13.MeshType = "Sphere" | |
| 649 | ||
| 650 | local msh14 = Instance.new("SpecialMesh")
| |
| 651 | ||
| 652 | msh14.Scale = Vector3.new(1,1,1) | |
| 653 | ||
| 654 | msh14.MeshType = "Sphere" | |
| 655 | ||
| 656 | local msh15 = Instance.new("SpecialMesh")
| |
| 657 | ||
| 658 | msh15.Scale = Vector3.new(1,1,1) | |
| 659 | ||
| 660 | msh15.MeshType = "Sphere" | |
| 661 | ||
| 662 | local msh16 = Instance.new("SpecialMesh")
| |
| 663 | ||
| 664 | msh16.Scale = Vector3.new(1,1,1) | |
| 665 | ||
| 666 | msh16.MeshType = "Sphere" | |
| 667 | ||
| 668 | local msh17 = Instance.new("SpecialMesh")
| |
| 669 | ||
| 670 | msh17.Scale = Vector3.new(1,1,1) | |
| 671 | ||
| 672 | msh17.MeshType = "Sphere" | |
| 673 | ||
| 674 | local msh18 = Instance.new("SpecialMesh")
| |
| 675 | ||
| 676 | msh18.Scale = Vector3.new(1,1,1) | |
| 677 | ||
| 678 | msh18.MeshType = "Sphere" | |
| 679 | ||
| 680 | local msh19 = Instance.new("SpecialMesh")
| |
| 681 | ||
| 682 | msh19.Scale = Vector3.new(1,1,1) | |
| 683 | ||
| 684 | msh19.MeshType = "Sphere" | |
| 685 | ||
| 686 | local msh20 = Instance.new("SpecialMesh")
| |
| 687 | ||
| 688 | msh20.Scale = Vector3.new(1,1,1) | |
| 689 | ||
| 690 | msh20.MeshType = "Sphere" | |
| 691 | ||
| 692 | local msh21 = Instance.new("SpecialMesh")
| |
| 693 | ||
| 694 | msh21.Scale = Vector3.new(1,1,1) | |
| 695 | ||
| 696 | msh21.MeshType = "Sphere" | |
| 697 | ||
| 698 | local msh22 = Instance.new("CylinderMesh")
| |
| 699 | ||
| 700 | local msh23 = Instance.new("CylinderMesh")
| |
| 701 | ||
| 702 | local msh24 = Instance.new("BlockMesh")
| |
| 703 | ||
| 704 | local msh25 = Instance.new("BlockMesh")
| |
| 705 | ||
| 706 | local msh26 = Instance.new("BlockMesh")
| |
| 707 | ||
| 708 | local msh27 = Instance.new("BlockMesh")
| |
| 709 | ||
| 710 | local msh28 = Instance.new("CylinderMesh")
| |
| 711 | ||
| 712 | local msh29 = Instance.new("CylinderMesh")
| |
| 713 | ||
| 714 | local msh30 = Instance.new("BlockMesh")
| |
| 715 | ||
| 716 | local msh31 = Instance.new("BlockMesh")
| |
| 717 | ||
| 718 | local msh32 = Instance.new("BlockMesh")
| |
| 719 | ||
| 720 | local msh33 = Instance.new("BlockMesh")
| |
| 721 | ||
| 722 | ||
| 723 | local prt1 = Instance.new("Part")
| |
| 724 | ||
| 725 | prt1.formFactor = 3 | |
| 726 | ||
| 727 | prt1.CanCollide = true | |
| 728 | ||
| 729 | prt1.Name = "ChocoboBody" | |
| 730 | ||
| 731 | prt1.Locked = true | |
| 732 | ||
| 733 | prt1.Size = Vector3.new(3.5,2.5,5) | |
| 734 | ||
| 735 | prt1.Parent = swordholder | |
| 736 | ||
| 737 | msh1.Parent = prt1 | |
| 738 | ||
| 739 | prt1.BrickColor = handlecolor | |
| 740 | ||
| 741 | local prt2 = Instance.new("Part")
| |
| 742 | ||
| 743 | prt2.formFactor = 3 | |
| 744 | ||
| 745 | prt2.CanCollide = true | |
| 746 | ||
| 747 | prt2.Name = "ChocoboNeck" | |
| 748 | ||
| 749 | prt2.Locked = true | |
| 750 | ||
| 751 | prt2.Size = Vector3.new(1.25,2,1.25) | |
| 752 | ||
| 753 | prt2.Parent = swordholder | |
| 754 | ||
| 755 | msh2.Parent = prt2 | |
| 756 | ||
| 757 | prt2.BrickColor = handlecolor | |
| 758 | ||
| 759 | local prt3 = Instance.new("Part")
| |
| 760 | ||
| 761 | prt3.formFactor = 3 | |
| 762 | ||
| 763 | prt3.CanCollide = true | |
| 764 | ||
| 765 | prt3.Name = "ChocoboNeck2" | |
| 766 | ||
| 767 | prt3.Locked = true | |
| 768 | ||
| 769 | prt3.Size = Vector3.new(1.25,2,1.25) | |
| 770 | ||
| 771 | prt3.Parent = swordholder | |
| 772 | ||
| 773 | msh3.Parent = prt3 | |
| 774 | ||
| 775 | prt3.BrickColor = handlecolor | |
| 776 | ||
| 777 | local prt3a = Instance.new("Part")
| |
| 778 | ||
| 779 | prt3a.formFactor = 3 | |
| 780 | ||
| 781 | prt3a.CanCollide = false | |
| 782 | ||
| 783 | prt3a.Name = "ChocoboNeck2Joint" | |
| 784 | ||
| 785 | prt3a.Locked = true | |
| 786 | ||
| 787 | prt3a.Size = Vector3.new(0.2,0.2,0.2) | |
| 788 | ||
| 789 | prt3a.Parent = swordholder | |
| 790 | ||
| 791 | prt3a.Transparency = 1 | |
| 792 | ||
| 793 | local prt4 = Instance.new("Part")
| |
| 794 | ||
| 795 | prt4.formFactor = 3 | |
| 796 | ||
| 797 | prt4.CanCollide = true | |
| 798 | ||
| 799 | prt4.Name = "Head" | |
| 800 | ||
| 801 | prt4.Locked = true | |
| 802 | ||
| 803 | prt4.Size = Vector3.new(2,2,3) | |
| 804 | ||
| 805 | prt4.Parent = swordholder | |
| 806 | ||
| 807 | msh4.Parent = prt4 | |
| 808 | ||
| 809 | prt4.BrickColor = handlecolor | |
| 810 | ||
| 811 | local trs = Instance.new("Part")
| |
| 812 | ||
| 813 | trs.formFactor = 3 | |
| 814 | ||
| 815 | trs.CanCollide = true | |
| 816 | ||
| 817 | trs.Name = "Torso" | |
| 818 | ||
| 819 | trs.Locked = true | |
| 820 | ||
| 821 | trs.Size = Vector3.new(0.2,0.2,0.2) | |
| 822 | ||
| 823 | trs.Parent = swordholder | |
| 824 | ||
| 825 | trs.Transparency = 1 | |
| 826 | ||
| 827 | local wt = Instance.new("Weld")
| |
| 828 | ||
| 829 | wt.Parent = trs | |
| 830 | ||
| 831 | wt.Part0 = trs | |
| 832 | ||
| 833 | wt.Part1 = prt4 | |
| 834 | ||
| 835 | wt.C0 = CFrame.Angles(math.rad(25),0,0) | |
| 836 | ||
| 837 | local prt5 = Instance.new("Part")
| |
| 838 | ||
| 839 | prt5.formFactor = 3 | |
| 840 | ||
| 841 | prt5.CanCollide = false | |
| 842 | ||
| 843 | prt5.Name = "Beak" | |
| 844 | ||
| 845 | prt5.Locked = true | |
| 846 | ||
| 847 | prt5.Size = Vector3.new(1,1.5,1) | |
| 848 | ||
| 849 | prt5.Parent = swordholder | |
| 850 | ||
| 851 | msh5.Parent = prt5 | |
| 852 | ||
| 853 | prt5.BrickColor = beakcolor | |
| 854 | ||
| 855 | ||
| 856 | local prt6 = Instance.new("Part")
| |
| 857 | ||
| 858 | prt6.formFactor = 3 | |
| 859 | ||
| 860 | prt6.CanCollide = false | |
| 861 | ||
| 862 | prt6.Name = "Eye1" | |
| 863 | ||
| 864 | prt6.Locked = true | |
| 865 | ||
| 866 | prt6.Size = Vector3.new(0.3,0.3,0.6) | |
| 867 | ||
| 868 | prt6.Parent = swordholder | |
| 869 | ||
| 870 | msh6.Parent = prt6 | |
| 871 | ||
| 872 | prt6.BrickColor = BrickColor.new("White")
| |
| 873 | ||
| 874 | local prt7 = Instance.new("Part")
| |
| 875 | ||
| 876 | prt7.formFactor = 3 | |
| 877 | ||
| 878 | prt7.CanCollide = false | |
| 879 | ||
| 880 | prt7.Name = "Eye2" | |
| 881 | ||
| 882 | prt7.Locked = true | |
| 883 | ||
| 884 | prt7.Size = Vector3.new(0.3,0.3,0.6) | |
| 885 | ||
| 886 | prt7.Parent = swordholder | |
| 887 | ||
| 888 | msh7.Parent = prt7 | |
| 889 | ||
| 890 | prt7.BrickColor = BrickColor.new("White")
| |
| 891 | ||
| 892 | local prt6a = Instance.new("Part")
| |
| 893 | ||
| 894 | prt6a.formFactor = 3 | |
| 895 | ||
| 896 | prt6a.CanCollide = false | |
| 897 | ||
| 898 | prt6a.Name = "Eye1a" | |
| 899 | ||
| 900 | prt6a.Locked = true | |
| 901 | ||
| 902 | prt6a.Size = Vector3.new(0.2,0.2,0.3) | |
| 903 | ||
| 904 | prt6a.Parent = swordholder | |
| 905 | ||
| 906 | msh6a.Parent = prt6a | |
| 907 | ||
| 908 | prt6a.BrickColor = eyecolor | |
| 909 | ||
| 910 | local prt7a = Instance.new("Part")
| |
| 911 | ||
| 912 | prt7a.formFactor = 3 | |
| 913 | ||
| 914 | prt7a.CanCollide = false | |
| 915 | ||
| 916 | prt7a.Name = "Eye2a" | |
| 917 | ||
| 918 | prt7a.Locked = true | |
| 919 | ||
| 920 | prt7a.Size = Vector3.new(0.2,0.2,0.3) | |
| 921 | ||
| 922 | prt7a.Parent = swordholder | |
| 923 | ||
| 924 | msh7a.Parent = prt7a | |
| 925 | ||
| 926 | prt7a.BrickColor = eyecolor | |
| 927 | ||
| 928 | ||
| 929 | local prt8 = Instance.new("Part")
| |
| 930 | ||
| 931 | prt8.formFactor = 3 | |
| 932 | ||
| 933 | prt8.CanCollide = false | |
| 934 | ||
| 935 | prt8.Name = "HeadFeathers" | |
| 936 | ||
| 937 | prt8.Locked = true | |
| 938 | ||
| 939 | prt8.Size = Vector3.new(1,0.2,3) | |
| 940 | ||
| 941 | prt8.Parent = swordholder | |
| 942 | ||
| 943 | msh8.Parent = prt8 | |
| 944 | ||
| 945 | prt8.BrickColor = handlecolor | |
| 946 | ||
| 947 | local prt9 = Instance.new("Part")
| |
| 948 | ||
| 949 | prt9.formFactor = 3 | |
| 950 | ||
| 951 | prt9.CanCollide = false | |
| 952 | ||
| 953 | prt9.Name = "HeadFeathers" | |
| 954 | ||
| 955 | prt9.Locked = true | |
| 956 | ||
| 957 | prt9.Size = Vector3.new(1,0.2,3) | |
| 958 | ||
| 959 | prt9.Parent = swordholder | |
| 960 | ||
| 961 | msh9.Parent = prt9 | |
| 962 | ||
| 963 | prt9.BrickColor = handlecolor | |
| 964 | ||
| 965 | local prt10 = Instance.new("Part")
| |
| 966 | ||
| 967 | prt10.formFactor = 3 | |
| 968 | ||
| 969 | prt10.CanCollide = false | |
| 970 | ||
| 971 | prt10.Name = "HeadFeathers" | |
| 972 | ||
| 973 | prt10.Locked = true | |
| 974 | ||
| 975 | prt10.Size = Vector3.new(1,0.2,3) | |
| 976 | ||
| 977 | prt10.Parent = swordholder | |
| 978 | ||
| 979 | msh10.Parent = prt10 | |
| 980 | ||
| 981 | prt10.BrickColor = handlecolor | |
| 982 | ||
| 983 | ||
| 984 | --Wings!! | |
| 985 | ||
| 986 | local prt11 = Instance.new("Part")
| |
| 987 | ||
| 988 | prt11.formFactor = 3 | |
| 989 | ||
| 990 | prt11.CanCollide = false | |
| 991 | ||
| 992 | prt11.Name = "RightWing" | |
| 993 | ||
| 994 | prt11.Locked = true | |
| 995 | ||
| 996 | prt11.Size = Vector3.new(1,3,5) | |
| 997 | ||
| 998 | prt11.Parent = swordholder | |
| 999 | ||
| 1000 | msh11.Parent = prt11 | |
| 1001 | ||
| 1002 | prt11.BrickColor = handlecolor | |
| 1003 | ||
| 1004 | local prt12 = Instance.new("Part")
| |
| 1005 | ||
| 1006 | prt12.formFactor = 3 | |
| 1007 | ||
| 1008 | prt12.CanCollide = false | |
| 1009 | ||
| 1010 | prt12.Name = "RightWing1" | |
| 1011 | ||
| 1012 | prt12.Locked = true | |
| 1013 | ||
| 1014 | prt12.Size = Vector3.new(0.5,1,2) | |
| 1015 | ||
| 1016 | prt12.Parent = swordholder | |
| 1017 | ||
| 1018 | msh12.Parent = prt12 | |
| 1019 | ||
| 1020 | prt12.BrickColor = handlecolor | |
| 1021 | ||
| 1022 | local prt13 = Instance.new("Part")
| |
| 1023 | ||
| 1024 | prt13.formFactor = 3 | |
| 1025 | ||
| 1026 | prt13.CanCollide = false | |
| 1027 | ||
| 1028 | prt13.Name = "RightWing2" | |
| 1029 | ||
| 1030 | prt13.Locked = true | |
| 1031 | ||
| 1032 | prt13.Size = Vector3.new(0.5,1,2) | |
| 1033 | ||
| 1034 | prt13.Parent = swordholder | |
| 1035 | ||
| 1036 | msh13.Parent = prt13 | |
| 1037 | ||
| 1038 | prt13.BrickColor = handlecolor | |
| 1039 | ||
| 1040 | local prt14 = Instance.new("Part")
| |
| 1041 | ||
| 1042 | prt14.formFactor = 3 | |
| 1043 | ||
| 1044 | prt14.CanCollide = false | |
| 1045 | ||
| 1046 | prt14.Name = "RightWing3" | |
| 1047 | ||
| 1048 | prt14.Locked = true | |
| 1049 | ||
| 1050 | prt14.Size = Vector3.new(0.5,1,2) | |
| 1051 | ||
| 1052 | prt14.Parent = swordholder | |
| 1053 | ||
| 1054 | msh14.Parent = prt14 | |
| 1055 | ||
| 1056 | prt14.BrickColor = handlecolor | |
| 1057 | ||
| 1058 | local prt15 = Instance.new("Part")
| |
| 1059 | ||
| 1060 | prt15.formFactor = 3 | |
| 1061 | ||
| 1062 | prt15.CanCollide = false | |
| 1063 | ||
| 1064 | prt15.Name = "RightWing4" | |
| 1065 | ||
| 1066 | prt15.Locked = true | |
| 1067 | ||
| 1068 | prt15.Size = Vector3.new(0.5,1,2) | |
| 1069 | ||
| 1070 | prt15.Parent = swordholder | |
| 1071 | ||
| 1072 | msh15.Parent = prt15 | |
| 1073 | ||
| 1074 | prt15.BrickColor = handlecolor | |
| 1075 | ||
| 1076 | ||
| 1077 | local prt16 = Instance.new("Part")
| |
| 1078 | ||
| 1079 | prt16.formFactor = 3 | |
| 1080 | ||
| 1081 | prt16.CanCollide = false | |
| 1082 | ||
| 1083 | prt16.Name = "LeftWing" | |
| 1084 | ||
| 1085 | prt16.Locked = true | |
| 1086 | ||
| 1087 | prt16.Size = Vector3.new(1,3,5) | |
| 1088 | ||
| 1089 | prt16.Parent = swordholder | |
| 1090 | ||
| 1091 | msh16.Parent = prt16 | |
| 1092 | ||
| 1093 | prt16.BrickColor = handlecolor | |
| 1094 | ||
| 1095 | local prt17 = Instance.new("Part")
| |
| 1096 | ||
| 1097 | prt17.formFactor = 3 | |
| 1098 | ||
| 1099 | prt17.CanCollide = false | |
| 1100 | ||
| 1101 | prt17.Name = "LeftWing1" | |
| 1102 | ||
| 1103 | prt17.Locked = true | |
| 1104 | ||
| 1105 | prt17.Size = Vector3.new(0.5,1,2) | |
| 1106 | ||
| 1107 | prt17.Parent = swordholder | |
| 1108 | ||
| 1109 | msh17.Parent = prt17 | |
| 1110 | ||
| 1111 | prt17.BrickColor = handlecolor | |
| 1112 | ||
| 1113 | local prt18 = Instance.new("Part")
| |
| 1114 | ||
| 1115 | prt18.formFactor = 3 | |
| 1116 | ||
| 1117 | prt18.CanCollide = false | |
| 1118 | ||
| 1119 | prt18.Name = "LeftWing2" | |
| 1120 | ||
| 1121 | prt18.Locked = true | |
| 1122 | ||
| 1123 | prt18.Size = Vector3.new(0.5,1,2) | |
| 1124 | ||
| 1125 | prt18.Parent = swordholder | |
| 1126 | ||
| 1127 | msh18.Parent = prt18 | |
| 1128 | ||
| 1129 | prt18.BrickColor = handlecolor | |
| 1130 | ||
| 1131 | local prt19 = Instance.new("Part")
| |
| 1132 | ||
| 1133 | prt19.formFactor = 3 | |
| 1134 | ||
| 1135 | prt19.CanCollide = false | |
| 1136 | ||
| 1137 | prt19.Name = "LeftWing3" | |
| 1138 | ||
| 1139 | prt19.Locked = true | |
| 1140 | ||
| 1141 | prt19.Size = Vector3.new(0.5,1,2) | |
| 1142 | ||
| 1143 | prt19.Parent = swordholder | |
| 1144 | ||
| 1145 | msh19.Parent = prt19 | |
| 1146 | ||
| 1147 | prt19.BrickColor = handlecolor | |
| 1148 | ||
| 1149 | local prt20 = Instance.new("Part")
| |
| 1150 | ||
| 1151 | prt20.formFactor = 3 | |
| 1152 | ||
| 1153 | prt20.CanCollide = false | |
| 1154 | ||
| 1155 | prt20.Name = "LeftWing4" | |
| 1156 | ||
| 1157 | prt20.Locked = true | |
| 1158 | ||
| 1159 | prt20.Size = Vector3.new(0.5,1,2) | |
| 1160 | ||
| 1161 | prt20.Parent = swordholder | |
| 1162 | ||
| 1163 | msh20.Parent = prt20 | |
| 1164 | ||
| 1165 | prt20.BrickColor = handlecolor | |
| 1166 | ||
| 1167 | ||
| 1168 | --Tail | |
| 1169 | ||
| 1170 | local prt21 = Instance.new("Part")
| |
| 1171 | ||
| 1172 | prt21.formFactor = 3 | |
| 1173 | ||
| 1174 | prt21.CanCollide = false | |
| 1175 | ||
| 1176 | prt21.Name = "Tail" | |
| 1177 | ||
| 1178 | prt21.Locked = true | |
| 1179 | ||
| 1180 | prt21.Size = Vector3.new(3,6,1) | |
| 1181 | ||
| 1182 | prt21.Parent = swordholder | |
| 1183 | ||
| 1184 | msh21.Parent = prt21 | |
| 1185 | ||
| 1186 | prt21.BrickColor = handlecolor | |
| 1187 | ||
| 1188 | ||
| 1189 | --Legs | |
| 1190 | ||
| 1191 | local prt22 = Instance.new("Part")
| |
| 1192 | ||
| 1193 | prt22.formFactor = 3 | |
| 1194 | ||
| 1195 | prt22.CanCollide = true | |
| 1196 | ||
| 1197 | prt22.Name = "RightLeg" | |
| 1198 | ||
| 1199 | prt22.Locked = true | |
| 1200 | ||
| 1201 | prt22.Size = Vector3.new(1,2,1) | |
| 1202 | ||
| 1203 | prt22.Parent = swordholder | |
| 1204 | ||
| 1205 | msh22.Parent = prt22 | |
| 1206 | ||
| 1207 | prt22.BrickColor = handlecolor | |
| 1208 | ||
| 1209 | local prt22a = Instance.new("Part")
| |
| 1210 | ||
| 1211 | prt22a.formFactor = 3 | |
| 1212 | ||
| 1213 | prt22a.CanCollide = false | |
| 1214 | ||
| 1215 | prt22a.Name = "RightLega" | |
| 1216 | ||
| 1217 | prt22a.Locked = true | |
| 1218 | ||
| 1219 | prt22a.Size = Vector3.new(0.2,0.2,0.2) | |
| 1220 | ||
| 1221 | prt22a.Parent = swordholder | |
| 1222 | ||
| 1223 | prt22a.Transparency = 1 | |
| 1224 | ||
| 1225 | local prt23 = Instance.new("Part")
| |
| 1226 | ||
| 1227 | prt23.formFactor = 3 | |
| 1228 | ||
| 1229 | prt23.CanCollide = false | |
| 1230 | ||
| 1231 | prt23.Name = "RightLeg2" | |
| 1232 | ||
| 1233 | prt23.Locked = true | |
| 1234 | ||
| 1235 | prt23.Size = Vector3.new(0.75,2,0.75) | |
| 1236 | ||
| 1237 | prt23.Parent = swordholder | |
| 1238 | ||
| 1239 | msh23.Parent = prt23 | |
| 1240 | ||
| 1241 | prt23.BrickColor = bcolor | |
| 1242 | ||
| 1243 | local prt24 = Instance.new("Part")
| |
| 1244 | ||
| 1245 | prt24.formFactor = 3 | |
| 1246 | ||
| 1247 | prt24.CanCollide = false | |
| 1248 | ||
| 1249 | prt24.Name = "RightFeet" | |
| 1250 | ||
| 1251 | prt24.Locked = true | |
| 1252 | ||
| 1253 | prt24.Size = Vector3.new(1,0.75,2.5) | |
| 1254 | ||
| 1255 | prt24.Parent = swordholder | |
| 1256 | ||
| 1257 | msh24.Parent = prt24 | |
| 1258 | ||
| 1259 | prt24.BrickColor = bcolor | |
| 1260 | ||
| 1261 | local prt25 = Instance.new("Part")
| |
| 1262 | ||
| 1263 | prt25.formFactor = 3 | |
| 1264 | ||
| 1265 | prt25.CanCollide = false | |
| 1266 | ||
| 1267 | prt25.Name = "RightFeet1" | |
| 1268 | ||
| 1269 | prt25.Locked = true | |
| 1270 | ||
| 1271 | prt25.Size = Vector3.new(0.3,0.3,1.5) | |
| 1272 | ||
| 1273 | prt25.Parent = swordholder | |
| 1274 | ||
| 1275 | msh25.Parent = prt25 | |
| 1276 | ||
| 1277 | prt25.BrickColor = bcolor | |
| 1278 | ||
| 1279 | local prt26 = Instance.new("Part")
| |
| 1280 | ||
| 1281 | prt26.formFactor = 3 | |
| 1282 | ||
| 1283 | prt26.CanCollide = false | |
| 1284 | ||
| 1285 | prt26.Name = "RightFeet2" | |
| 1286 | ||
| 1287 | prt26.Locked = true | |
| 1288 | ||
| 1289 | prt26.Size = Vector3.new(0.5,0.5,1.5) | |
| 1290 | ||
| 1291 | prt26.Parent = swordholder | |
| 1292 | ||
| 1293 | msh26.Parent = prt26 | |
| 1294 | ||
| 1295 | prt26.BrickColor = bcolor | |
| 1296 | ||
| 1297 | local prt27 = Instance.new("Part")
| |
| 1298 | ||
| 1299 | prt27.formFactor = 3 | |
| 1300 | ||
| 1301 | prt27.CanCollide = false | |
| 1302 | ||
| 1303 | prt27.Name = "RightFeet3" | |
| 1304 | ||
| 1305 | prt27.Locked = true | |
| 1306 | ||
| 1307 | prt27.Size = Vector3.new(0.5,0.5,1.5) | |
| 1308 | ||
| 1309 | prt27.Parent = swordholder | |
| 1310 | ||
| 1311 | msh27.Parent = prt27 | |
| 1312 | ||
| 1313 | prt27.BrickColor = bcolor | |
| 1314 | ||
| 1315 | ||
| 1316 | local prt28 = Instance.new("Part")
| |
| 1317 | ||
| 1318 | prt28.formFactor = 3 | |
| 1319 | ||
| 1320 | prt28.CanCollide = true | |
| 1321 | ||
| 1322 | prt28.Name = "LeftLeg" | |
| 1323 | ||
| 1324 | prt28.Locked = true | |
| 1325 | ||
| 1326 | prt28.Size = Vector3.new(1,2,1) | |
| 1327 | ||
| 1328 | prt28.Parent = swordholder | |
| 1329 | ||
| 1330 | msh28.Parent = prt28 | |
| 1331 | ||
| 1332 | prt28.BrickColor = handlecolor | |
| 1333 | ||
| 1334 | local prt28a = Instance.new("Part")
| |
| 1335 | ||
| 1336 | prt28a.formFactor = 3 | |
| 1337 | ||
| 1338 | prt28a.CanCollide = false | |
| 1339 | ||
| 1340 | prt28a.Name = "LeftLega" | |
| 1341 | ||
| 1342 | prt28a.Locked = true | |
| 1343 | ||
| 1344 | prt28a.Size = Vector3.new(0.2,0.2,0.2) | |
| 1345 | ||
| 1346 | prt28a.Parent = swordholder | |
| 1347 | ||
| 1348 | prt28a.Transparency = 1 | |
| 1349 | ||
| 1350 | local prt29 = Instance.new("Part")
| |
| 1351 | ||
| 1352 | prt29.formFactor = 3 | |
| 1353 | ||
| 1354 | prt29.CanCollide = false | |
| 1355 | ||
| 1356 | prt29.Name = "LeftLeg2" | |
| 1357 | ||
| 1358 | prt29.Locked = true | |
| 1359 | ||
| 1360 | prt29.Size = Vector3.new(0.75,2,0.75) | |
| 1361 | ||
| 1362 | prt29.Parent = swordholder | |
| 1363 | ||
| 1364 | msh29.Parent = prt29 | |
| 1365 | ||
| 1366 | prt29.BrickColor = bcolor | |
| 1367 | ||
| 1368 | local prt30 = Instance.new("Part")
| |
| 1369 | ||
| 1370 | prt30.formFactor = 3 | |
| 1371 | ||
| 1372 | prt30.CanCollide = false | |
| 1373 | ||
| 1374 | prt30.Name = "LeftFeet" | |
| 1375 | ||
| 1376 | prt30.Locked = true | |
| 1377 | ||
| 1378 | prt30.Size = Vector3.new(1,0.75,2.5) | |
| 1379 | ||
| 1380 | prt30.Parent = swordholder | |
| 1381 | ||
| 1382 | msh30.Parent = prt30 | |
| 1383 | ||
| 1384 | prt30.BrickColor = bcolor | |
| 1385 | ||
| 1386 | local prt31 = Instance.new("Part")
| |
| 1387 | ||
| 1388 | prt31.formFactor = 3 | |
| 1389 | ||
| 1390 | prt31.CanCollide = false | |
| 1391 | ||
| 1392 | prt31.Name = "LeftFeet1" | |
| 1393 | ||
| 1394 | prt31.Locked = true | |
| 1395 | ||
| 1396 | prt31.Size = Vector3.new(0.3,0.3,1.5) | |
| 1397 | ||
| 1398 | prt31.Parent = swordholder | |
| 1399 | ||
| 1400 | msh31.Parent = prt31 | |
| 1401 | ||
| 1402 | prt31.BrickColor = bcolor | |
| 1403 | ||
| 1404 | local prt32 = Instance.new("Part")
| |
| 1405 | ||
| 1406 | prt32.formFactor = 3 | |
| 1407 | ||
| 1408 | prt32.CanCollide = false | |
| 1409 | ||
| 1410 | prt32.Name = "LeftFeet2" | |
| 1411 | ||
| 1412 | prt32.Locked = true | |
| 1413 | ||
| 1414 | prt32.Size = Vector3.new(0.5,0.5,1.5) | |
| 1415 | ||
| 1416 | prt32.Parent = swordholder | |
| 1417 | ||
| 1418 | msh32.Parent = prt32 | |
| 1419 | ||
| 1420 | prt32.BrickColor = bcolor | |
| 1421 | ||
| 1422 | local prt33 = Instance.new("Part")
| |
| 1423 | ||
| 1424 | prt33.formFactor = 3 | |
| 1425 | ||
| 1426 | prt33.CanCollide = false | |
| 1427 | ||
| 1428 | prt33.Name = "RightFeet3" | |
| 1429 | ||
| 1430 | prt33.Locked = true | |
| 1431 | ||
| 1432 | prt33.Size = Vector3.new(0.5,0.5,1.5) | |
| 1433 | ||
| 1434 | prt33.Parent = swordholder | |
| 1435 | ||
| 1436 | msh33.Parent = prt33 | |
| 1437 | ||
| 1438 | prt33.BrickColor = bcolor | |
| 1439 | ||
| 1440 | ||
| 1441 | --Backseat :D | |
| 1442 | ||
| 1443 | local prt34 = Instance.new("Seat")
| |
| 1444 | ||
| 1445 | prt34.formFactor = 3 | |
| 1446 | ||
| 1447 | prt34.CanCollide = false | |
| 1448 | ||
| 1449 | prt34.Name = "Backseat" | |
| 1450 | ||
| 1451 | prt34.Locked = true | |
| 1452 | ||
| 1453 | prt34.Size = Vector3.new(0.2,1,0.2) | |
| 1454 | ||
| 1455 | prt34.Parent = swordholder | |
| 1456 | ||
| 1457 | prt34.Transparency = 1 | |
| 1458 | ||
| 1459 | ||
| 1460 | -- | |
| 1461 | ||
| 1462 | local prt35 = Instance.new("Part")
| |
| 1463 | ||
| 1464 | prt35.formFactor = 3 | |
| 1465 | ||
| 1466 | prt35.CanCollide = true | |
| 1467 | ||
| 1468 | prt35.Name = "Stand" | |
| 1469 | ||
| 1470 | prt35.Locked = true | |
| 1471 | ||
| 1472 | prt35.Size = Vector3.new(1,4,1) | |
| 1473 | ||
| 1474 | prt35.Parent = swordholder | |
| 1475 | ||
| 1476 | prt35.Transparency = 1 | |
| 1477 | ||
| 1478 | local w35 = Instance.new("Weld")
| |
| 1479 | ||
| 1480 | w35.Parent = prt35 | |
| 1481 | ||
| 1482 | w35.Part0 = prt35 | |
| 1483 | ||
| 1484 | w35.Part1 = prt1 | |
| 1485 | ||
| 1486 | w35.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1487 | ||
| 1488 | w35.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2,0) | |
| 1489 | ||
| 1490 | ||
| 1491 | --Torso | |
| 1492 | ||
| 1493 | local w1 = Instance.new("Weld")
| |
| 1494 | ||
| 1495 | w1.Parent = prt1 | |
| 1496 | ||
| 1497 | w1.Part0 = prt1 | |
| 1498 | ||
| 1499 | w1.Part1 = Torso | |
| 1500 | ||
| 1501 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0) | |
| 1502 | ||
| 1503 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-0), math.rad(0)) * CFrame.new(0, 3, -1) | |
| 1504 | ||
| 1505 | --Neck | |
| 1506 | ||
| 1507 | local w2 = Instance.new("Weld")
| |
| 1508 | ||
| 1509 | w2.Parent = prt2 | |
| 1510 | ||
| 1511 | w2.Part0 = prt2 | |
| 1512 | ||
| 1513 | w2.Part1 = prt1 | |
| 1514 | ||
| 1515 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 1516 | ||
| 1517 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
| 1518 | ||
| 1519 | local w3a = Instance.new("Weld")
| |
| 1520 | ||
| 1521 | w3a.Parent = prt3a | |
| 1522 | ||
| 1523 | w3a.Part0 = prt3a | |
| 1524 | ||
| 1525 | w3a.Part1 = prt1 | |
| 1526 | ||
| 1527 | w3a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1528 | ||
| 1529 | w3a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -1.5,3) | |
| 1530 | ||
| 1531 | local w3 = Instance.new("Weld")
| |
| 1532 | ||
| 1533 | w3.Parent = prt3 | |
| 1534 | ||
| 1535 | w3.Part0 = prt3 | |
| 1536 | ||
| 1537 | w3.Part1 = prt3a | |
| 1538 | ||
| 1539 | w3.C1 = CFrame.Angles(math.rad(-20), 0, 0) * CFrame.new(0, 0.465,0) | |
| 1540 | ||
| 1541 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
| 1542 | ||
| 1543 | --Head | |
| 1544 | ||
| 1545 | local w4 = Instance.new("Weld")
| |
| 1546 | ||
| 1547 | w4.Parent = prt4 | |
| 1548 | ||
| 1549 | w4.Part0 = prt4 | |
| 1550 | ||
| 1551 | w4.Part1 = prt3 | |
| 1552 | ||
| 1553 | w4.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1554 | ||
| 1555 | w4.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -2.5/2,0.25) | |
| 1556 | ||
| 1557 | local w5 = Instance.new("Weld")
| |
| 1558 | ||
| 1559 | w5.Parent = prt5 | |
| 1560 | ||
| 1561 | w5.Part0 = prt5 | |
| 1562 | ||
| 1563 | w5.Part1 = prt4 | |
| 1564 | ||
| 1565 | w5.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1566 | ||
| 1567 | w5.C0 = CFrame.Angles(math.rad(100), 0, 0) * CFrame.new(0, 0.25,1.45) | |
| 1568 | ||
| 1569 | local w6 = Instance.new("Weld")
| |
| 1570 | ||
| 1571 | w6.Parent = prt6 | |
| 1572 | ||
| 1573 | w6.Part0 = prt6 | |
| 1574 | ||
| 1575 | w6.Part1 = prt4 | |
| 1576 | ||
| 1577 | w6.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1578 | ||
| 1579 | w6.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0.75, -0.25,0.75) | |
| 1580 | ||
| 1581 | local w7 = Instance.new("Weld")
| |
| 1582 | ||
| 1583 | w7.Parent = prt7 | |
| 1584 | ||
| 1585 | w7.Part0 = prt7 | |
| 1586 | ||
| 1587 | w7.Part1 = prt4 | |
| 1588 | ||
| 1589 | w7.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1590 | ||
| 1591 | w7.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(-0.75, -0.25,0.75) | |
| 1592 | ||
| 1593 | local w6a = Instance.new("Weld")
| |
| 1594 | ||
| 1595 | w6a.Parent = prt6a | |
| 1596 | ||
| 1597 | w6a.Part0 = prt6a | |
| 1598 | ||
| 1599 | w6a.Part1 = prt4 | |
| 1600 | ||
| 1601 | w6a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1602 | ||
| 1603 | w6a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0.775, -0.25,0.91) | |
| 1604 | ||
| 1605 | local w7a = Instance.new("Weld")
| |
| 1606 | ||
| 1607 | w7a.Parent = prt7a | |
| 1608 | ||
| 1609 | w7a.Part0 = prt7a | |
| 1610 | ||
| 1611 | w7a.Part1 = prt4 | |
| 1612 | ||
| 1613 | w7a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1614 | ||
| 1615 | w7a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(-0.775, -0.25,0.91) | |
| 1616 | ||
| 1617 | local w8 = Instance.new("Weld")
| |
| 1618 | ||
| 1619 | w8.Parent = prt8 | |
| 1620 | ||
| 1621 | w8.Part0 = prt8 | |
| 1622 | ||
| 1623 | w8.Part1 = prt4 | |
| 1624 | ||
| 1625 | w8.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1626 | ||
| 1627 | w8.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.9,-1) | |
| 1628 | ||
| 1629 | local w9 = Instance.new("Weld")
| |
| 1630 | ||
| 1631 | w9.Parent = prt9 | |
| 1632 | ||
| 1633 | w9.Part0 = prt9 | |
| 1634 | ||
| 1635 | w9.Part1 = prt4 | |
| 1636 | ||
| 1637 | w9.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1638 | ||
| 1639 | w9.C0 = CFrame.Angles(math.rad(0), math.rad(20), math.rad(-40)) * CFrame.new(0.75, -0.5,-1) | |
| 1640 | ||
| 1641 | local w10 = Instance.new("Weld")
| |
| 1642 | ||
| 1643 | w10.Parent = prt10 | |
| 1644 | ||
| 1645 | w10.Part0 = prt10 | |
| 1646 | ||
| 1647 | w10.Part1 = prt4 | |
| 1648 | ||
| 1649 | w10.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1650 | ||
| 1651 | w10.C0 = CFrame.Angles(math.rad(0), math.rad(-20), math.rad(40)) * CFrame.new(-0.75, -0.5,-1) | |
| 1652 | ||
| 1653 | --Right Wing | |
| 1654 | ||
| 1655 | local w11 = Instance.new("Weld")
| |
| 1656 | ||
| 1657 | w11.Parent = prt11 | |
| 1658 | ||
| 1659 | w11.Part0 = prt11 | |
| 1660 | ||
| 1661 | w11.Part1 = prt1 | |
| 1662 | ||
| 1663 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1664 | ||
| 1665 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
| 1666 | ||
| 1667 | local w12 = Instance.new("Weld")
| |
| 1668 | ||
| 1669 | w12.Parent = prt12 | |
| 1670 | ||
| 1671 | w12.Part0 = prt12 | |
| 1672 | ||
| 1673 | w12.Part1 = prt11 | |
| 1674 | ||
| 1675 | w12.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1676 | ||
| 1677 | w12.C0 = CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-2.5) | |
| 1678 | ||
| 1679 | local w13 = Instance.new("Weld")
| |
| 1680 | ||
| 1681 | w13.Parent = prt13 | |
| 1682 | ||
| 1683 | w13.Part0 = prt13 | |
| 1684 | ||
| 1685 | w13.Part1 = prt11 | |
| 1686 | ||
| 1687 | w13.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1688 | ||
| 1689 | w13.C0 = CFrame.Angles(math.rad(55), math.rad(0), math.rad(0)) * CFrame.new(0, -0.25,-2.25) | |
| 1690 | ||
| 1691 | local w14 = Instance.new("Weld")
| |
| 1692 | ||
| 1693 | w14.Parent = prt14 | |
| 1694 | ||
| 1695 | w14.Part0 = prt14 | |
| 1696 | ||
| 1697 | w14.Part1 = prt11 | |
| 1698 | ||
| 1699 | w14.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1700 | ||
| 1701 | w14.C0 = CFrame.Angles(math.rad(65), math.rad(0), math.rad(0)) * CFrame.new(0, -0.5,-2) | |
| 1702 | ||
| 1703 | local w15 = Instance.new("Weld")
| |
| 1704 | ||
| 1705 | w15.Parent = prt15 | |
| 1706 | ||
| 1707 | w15.Part0 = prt15 | |
| 1708 | ||
| 1709 | w15.Part1 = prt11 | |
| 1710 | ||
| 1711 | w15.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1712 | ||
| 1713 | w15.C0 = CFrame.Angles(math.rad(75), math.rad(0), math.rad(0)) * CFrame.new(0, -0.75,-1.5) | |
| 1714 | ||
| 1715 | --Left Wing | |
| 1716 | ||
| 1717 | local w16 = Instance.new("Weld")
| |
| 1718 | ||
| 1719 | w16.Parent = prt16 | |
| 1720 | ||
| 1721 | w16.Part0 = prt16 | |
| 1722 | ||
| 1723 | w16.Part1 = prt1 | |
| 1724 | ||
| 1725 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1726 | ||
| 1727 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
| 1728 | ||
| 1729 | local w17 = Instance.new("Weld")
| |
| 1730 | ||
| 1731 | w17.Parent = prt17 | |
| 1732 | ||
| 1733 | w17.Part0 = prt17 | |
| 1734 | ||
| 1735 | w17.Part1 = prt16 | |
| 1736 | ||
| 1737 | w17.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1738 | ||
| 1739 | w17.C0 = CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-2.5) | |
| 1740 | ||
| 1741 | local w18 = Instance.new("Weld")
| |
| 1742 | ||
| 1743 | w18.Parent = prt18 | |
| 1744 | ||
| 1745 | w18.Part0 = prt18 | |
| 1746 | ||
| 1747 | w18.Part1 = prt16 | |
| 1748 | ||
| 1749 | w18.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1750 | ||
| 1751 | w18.C0 = CFrame.Angles(math.rad(55), math.rad(0), math.rad(0)) * CFrame.new(0, -0.25,-2.25) | |
| 1752 | ||
| 1753 | local w19 = Instance.new("Weld")
| |
| 1754 | ||
| 1755 | w19.Parent = prt19 | |
| 1756 | ||
| 1757 | w19.Part0 = prt19 | |
| 1758 | ||
| 1759 | w19.Part1 = prt16 | |
| 1760 | ||
| 1761 | w19.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1762 | ||
| 1763 | w19.C0 = CFrame.Angles(math.rad(65), math.rad(0), math.rad(0)) * CFrame.new(0, -0.5,-2) | |
| 1764 | ||
| 1765 | local w20 = Instance.new("Weld")
| |
| 1766 | ||
| 1767 | w20.Parent = prt20 | |
| 1768 | ||
| 1769 | w20.Part0 = prt20 | |
| 1770 | ||
| 1771 | w20.Part1 = prt16 | |
| 1772 | ||
| 1773 | w20.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1774 | ||
| 1775 | w20.C0 = CFrame.Angles(math.rad(75), math.rad(0), math.rad(0)) * CFrame.new(0, -0.75,-1.5) | |
| 1776 | ||
| 1777 | --Tail | |
| 1778 | ||
| 1779 | local w21 = Instance.new("Weld")
| |
| 1780 | ||
| 1781 | w21.Parent = prt21 | |
| 1782 | ||
| 1783 | w21.Part0 = prt21 | |
| 1784 | ||
| 1785 | w21.Part1 = prt1 | |
| 1786 | ||
| 1787 | w21.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1788 | ||
| 1789 | w21.C0 = CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5,-3.5) | |
| 1790 | ||
| 1791 | --Right Leg | |
| 1792 | ||
| 1793 | local w22 = Instance.new("Weld")
| |
| 1794 | ||
| 1795 | w22.Parent = prt22 | |
| 1796 | ||
| 1797 | w22.Part0 = prt22 | |
| 1798 | ||
| 1799 | w22.Part1 = prt1 | |
| 1800 | ||
| 1801 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1802 | ||
| 1803 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 1804 | ||
| 1805 | local w22a = Instance.new("Weld")
| |
| 1806 | ||
| 1807 | w22a.Parent = prt22a | |
| 1808 | ||
| 1809 | w22a.Part0 = prt22a | |
| 1810 | ||
| 1811 | w22a.Part1 = prt22 | |
| 1812 | ||
| 1813 | w22a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1814 | ||
| 1815 | w22a.C0 = CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)) * CFrame.new(0, 1,0) | |
| 1816 | ||
| 1817 | local w23 = Instance.new("Weld")
| |
| 1818 | ||
| 1819 | w23.Parent = prt23 | |
| 1820 | ||
| 1821 | w23.Part0 = prt23 | |
| 1822 | ||
| 1823 | w23.Part1 = prt22a | |
| 1824 | ||
| 1825 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
| 1826 | ||
| 1827 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 1828 | ||
| 1829 | local w24 = Instance.new("Weld")
| |
| 1830 | ||
| 1831 | w24.Parent = prt24 | |
| 1832 | ||
| 1833 | w24.Part0 = prt24 | |
| 1834 | ||
| 1835 | w24.Part1 = prt23 | |
| 1836 | ||
| 1837 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 1838 | ||
| 1839 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 1840 | ||
| 1841 | local w25 = Instance.new("Weld")
| |
| 1842 | ||
| 1843 | w25.Parent = prt25 | |
| 1844 | ||
| 1845 | w25.Part0 = prt25 | |
| 1846 | ||
| 1847 | w25.Part1 = prt24 | |
| 1848 | ||
| 1849 | w25.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1850 | ||
| 1851 | w25.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.1,-1.5) | |
| 1852 | ||
| 1853 | local w26 = Instance.new("Weld")
| |
| 1854 | ||
| 1855 | w26.Parent = prt26 | |
| 1856 | ||
| 1857 | w26.Part0 = prt26 | |
| 1858 | ||
| 1859 | w26.Part1 = prt24 | |
| 1860 | ||
| 1861 | w26.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1862 | ||
| 1863 | w26.C0 = CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)) * CFrame.new(-0.75, 0.1,1.5) | |
| 1864 | ||
| 1865 | local w27 = Instance.new("Weld")
| |
| 1866 | ||
| 1867 | w27.Parent = prt27 | |
| 1868 | ||
| 1869 | w27.Part0 = prt27 | |
| 1870 | ||
| 1871 | w27.Part1 = prt24 | |
| 1872 | ||
| 1873 | w27.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1874 | ||
| 1875 | w27.C0 = CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)) * CFrame.new(0.75, 0.1,1.5) | |
| 1876 | ||
| 1877 | --Left Leg | |
| 1878 | ||
| 1879 | local w28 = Instance.new("Weld")
| |
| 1880 | ||
| 1881 | w28.Parent = prt28 | |
| 1882 | ||
| 1883 | w28.Part0 = prt28 | |
| 1884 | ||
| 1885 | w28.Part1 = prt1 | |
| 1886 | ||
| 1887 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1888 | ||
| 1889 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 1890 | ||
| 1891 | local w28a = Instance.new("Weld")
| |
| 1892 | ||
| 1893 | w28a.Parent = prt28a | |
| 1894 | ||
| 1895 | w28a.Part0 = prt28a | |
| 1896 | ||
| 1897 | w28a.Part1 = prt28 | |
| 1898 | ||
| 1899 | w28a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1900 | ||
| 1901 | w28a.C0 = CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)) * CFrame.new(0, 1,0) | |
| 1902 | ||
| 1903 | local w29 = Instance.new("Weld")
| |
| 1904 | ||
| 1905 | w29.Parent = prt29 | |
| 1906 | ||
| 1907 | w29.Part0 = prt29 | |
| 1908 | ||
| 1909 | w29.Part1 = prt28a | |
| 1910 | ||
| 1911 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
| 1912 | ||
| 1913 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 1914 | ||
| 1915 | local w30 = Instance.new("Weld")
| |
| 1916 | ||
| 1917 | w30.Parent = prt30 | |
| 1918 | ||
| 1919 | w30.Part0 = prt30 | |
| 1920 | ||
| 1921 | w30.Part1 = prt29 | |
| 1922 | ||
| 1923 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 1924 | ||
| 1925 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 1926 | ||
| 1927 | local w31 = Instance.new("Weld")
| |
| 1928 | ||
| 1929 | w31.Parent = prt31 | |
| 1930 | ||
| 1931 | w31.Part0 = prt31 | |
| 1932 | ||
| 1933 | w31.Part1 = prt30 | |
| 1934 | ||
| 1935 | w31.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1936 | ||
| 1937 | w31.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.1,-1.5) | |
| 1938 | ||
| 1939 | local w32 = Instance.new("Weld")
| |
| 1940 | ||
| 1941 | w32.Parent = prt32 | |
| 1942 | ||
| 1943 | w32.Part0 = prt32 | |
| 1944 | ||
| 1945 | w32.Part1 = prt30 | |
| 1946 | ||
| 1947 | w32.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1948 | ||
| 1949 | w32.C0 = CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)) * CFrame.new(-0.75, 0.1,1.5) | |
| 1950 | ||
| 1951 | local w33 = Instance.new("Weld")
| |
| 1952 | ||
| 1953 | w33.Parent = prt33 | |
| 1954 | ||
| 1955 | w33.Part0 = prt33 | |
| 1956 | ||
| 1957 | w33.Part1 = prt30 | |
| 1958 | ||
| 1959 | w33.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1960 | ||
| 1961 | w33.C0 = CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)) * CFrame.new(0.75, 0.1,1.5) | |
| 1962 | ||
| 1963 | --Backseat | |
| 1964 | ||
| 1965 | local w34 = Instance.new("Weld")
| |
| 1966 | ||
| 1967 | w34.Parent = prt1 | |
| 1968 | ||
| 1969 | w34.Part0 = prt34 | |
| 1970 | ||
| 1971 | w34.Part1 = prt1 | |
| 1972 | ||
| 1973 | w34.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 1974 | ||
| 1975 | w34.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1,-1.5) | |
| 1976 | ||
| 1977 | if Alive then | |
| 1978 | ||
| 1979 | local hum = Instance.new("Humanoid")
| |
| 1980 | ||
| 1981 | hum.Parent = swordholder | |
| 1982 | ||
| 1983 | hum.MaxHealth = ChocoboHP | |
| 1984 | ||
| 1985 | hum.Health = ChocoboHP | |
| 1986 | ||
| 1987 | hum.PlatformStand = true | |
| 1988 | ||
| 1989 | end | |
| 1990 | ||
| 1991 | ||
| 1992 | local w36 = Instance.new("Weld")
| |
| 1993 | ||
| 1994 | local w37 = Instance.new("Weld")
| |
| 1995 | ||
| 1996 | --[[if Rope then | |
| 1997 | ||
| 1998 | local msh36 = Instance.new("BlockMesh")
| |
| 1999 | ||
| 2000 | local prt36 = Instance.new("Part")
| |
| 2001 | ||
| 2002 | prt36.formFactor = 3 | |
| 2003 | ||
| 2004 | prt36.CanCollide = true | |
| 2005 | ||
| 2006 | prt36.Name = "MouthRope" | |
| 2007 | ||
| 2008 | prt36.Locked = true | |
| 2009 | ||
| 2010 | prt36.Size = Vector3.new(1,0.2,0.2) | |
| 2011 | ||
| 2012 | prt36.Parent = swordholder | |
| 2013 | ||
| 2014 | msh36.Parent = prt36 | |
| 2015 | ||
| 2016 | prt36.BrickColor = ropecolor | |
| 2017 | ||
| 2018 | w36.Parent = prt36 | |
| 2019 | ||
| 2020 | w36.Part0 = prt36 | |
| 2021 | ||
| 2022 | w36.Part1 = prt5 | |
| 2023 | ||
| 2024 | w36.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 2025 | ||
| 2026 | w36.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0,0) | |
| 2027 | ||
| 2028 | local msh37 = Instance.new("BlockMesh")
| |
| 2029 | ||
| 2030 | local prt37 = Instance.new("Part")
| |
| 2031 | ||
| 2032 | prt37.formFactor = 3 | |
| 2033 | ||
| 2034 | prt37.CanCollide = true | |
| 2035 | ||
| 2036 | prt37.Name = "MouthRope2" | |
| 2037 | ||
| 2038 | prt37.Locked = true | |
| 2039 | ||
| 2040 | prt37.Size = Vector3.new(3,0.2,0.2) | |
| 2041 | ||
| 2042 | prt37.Parent = swordholder | |
| 2043 | ||
| 2044 | msh37.Parent = prt37 | |
| 2045 | ||
| 2046 | prt37.BrickColor = ropecolor | |
| 2047 | ||
| 2048 | w37.Parent = prt37 | |
| 2049 | ||
| 2050 | w37.Part0 = prt37 | |
| 2051 | ||
| 2052 | w37.Part1 = Torso | |
| 2053 | ||
| 2054 | w37.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 2055 | ||
| 2056 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-1) | |
| 2057 | ||
| 2058 | local prt38a = Instance.new("Part")
| |
| 2059 | ||
| 2060 | prt38a.formFactor = 3 | |
| 2061 | ||
| 2062 | prt38a.CanCollide = false | |
| 2063 | ||
| 2064 | prt38a.Name = "MouthRope3Joint" | |
| 2065 | ||
| 2066 | prt38a.Locked = true | |
| 2067 | ||
| 2068 | prt38a.Size = Vector3.new(0.2,0.2,0.2) | |
| 2069 | ||
| 2070 | prt38a.Parent = swordholder | |
| 2071 | ||
| 2072 | prt38a.Transparency = 1 | |
| 2073 | ||
| 2074 | local w38a = Instance.new("Weld")
| |
| 2075 | ||
| 2076 | w38a.Parent = prt38a | |
| 2077 | ||
| 2078 | w38a.Part0 = prt38a | |
| 2079 | ||
| 2080 | w38a.Part1 = prt3 | |
| 2081 | ||
| 2082 | w38a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 2083 | ||
| 2084 | w38a.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 1.5,0.5) | |
| 2085 | ||
| 2086 | local prt39a = Instance.new("Part")
| |
| 2087 | ||
| 2088 | prt39a.formFactor = 3 | |
| 2089 | ||
| 2090 | prt39a.CanCollide = false | |
| 2091 | ||
| 2092 | prt39a.Name = "MouthRope4Joint" | |
| 2093 | ||
| 2094 | prt39a.Locked = true | |
| 2095 | ||
| 2096 | prt39a.Size = Vector3.new(0.2,0.2,0.2) | |
| 2097 | ||
| 2098 | prt39a.Parent = swordholder | |
| 2099 | ||
| 2100 | prt39a.Transparency = 1 | |
| 2101 | ||
| 2102 | local w39a = Instance.new("Weld")
| |
| 2103 | ||
| 2104 | w39a.Parent = prt39a | |
| 2105 | ||
| 2106 | w39a.Part0 = prt39a | |
| 2107 | ||
| 2108 | w39a.Part1 = prt3 | |
| 2109 | ||
| 2110 | w39a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 2111 | ||
| 2112 | w39a.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 1.5,0.5) | |
| 2113 | ||
| 2114 | local msh38 = Instance.new("BlockMesh")
| |
| 2115 | ||
| 2116 | local prt38 = Instance.new("Part")
| |
| 2117 | ||
| 2118 | prt38.formFactor = 3 | |
| 2119 | ||
| 2120 | prt38.Name = "MouthRope3" | |
| 2121 | ||
| 2122 | prt38.Locked = true | |
| 2123 | ||
| 2124 | prt38.Size = Vector3.new(0.2,0.2,0.2) | |
| 2125 | ||
| 2126 | prt38.Parent = swordholder | |
| 2127 | ||
| 2128 | msh38.Parent = prt38 | |
| 2129 | ||
| 2130 | prt38.BrickColor = ropecolor | |
| 2131 | ||
| 2132 | prt38.CanCollide = false | |
| 2133 | ||
| 2134 | prt38.Anchored = true | |
| 2135 | ||
| 2136 | local msh39 = Instance.new("BlockMesh")
| |
| 2137 | ||
| 2138 | local prt39 = Instance.new("Part")
| |
| 2139 | ||
| 2140 | prt39.formFactor = 3 | |
| 2141 | ||
| 2142 | prt39.Name = "MouthRope4" | |
| 2143 | ||
| 2144 | prt39.Locked = true | |
| 2145 | ||
| 2146 | prt39.Size = Vector3.new(0.2,0.2,0.2) | |
| 2147 | ||
| 2148 | prt39.Parent = swordholder | |
| 2149 | ||
| 2150 | msh39.Parent = prt39 | |
| 2151 | ||
| 2152 | prt39.BrickColor = ropecolor | |
| 2153 | ||
| 2154 | prt39.CanCollide = false | |
| 2155 | ||
| 2156 | prt39.Anchored = true | |
| 2157 | ||
| 2158 | local msh40 = Instance.new("BlockMesh")
| |
| 2159 | ||
| 2160 | local prt40 = Instance.new("Part")
| |
| 2161 | ||
| 2162 | prt40.formFactor = 3 | |
| 2163 | ||
| 2164 | prt40.Name = "MouthRope5" | |
| 2165 | ||
| 2166 | prt40.Locked = true | |
| 2167 | ||
| 2168 | prt40.Size = Vector3.new(0.2,0.2,0.2) | |
| 2169 | ||
| 2170 | prt40.Parent = swordholder | |
| 2171 | ||
| 2172 | msh40.Parent = prt40 | |
| 2173 | ||
| 2174 | prt40.BrickColor = ropecolor | |
| 2175 | ||
| 2176 | prt40.CanCollide = false | |
| 2177 | ||
| 2178 | prt40.Anchored = true | |
| 2179 | ||
| 2180 | local msh41 = Instance.new("BlockMesh")
| |
| 2181 | ||
| 2182 | local prt41 = Instance.new("Part")
| |
| 2183 | ||
| 2184 | prt41.formFactor = 3 | |
| 2185 | ||
| 2186 | prt41.Name = "MouthRope6" | |
| 2187 | ||
| 2188 | prt41.Locked = true | |
| 2189 | ||
| 2190 | prt41.Size = Vector3.new(0.2,0.2,0.2) | |
| 2191 | ||
| 2192 | prt41.Parent = swordholder | |
| 2193 | ||
| 2194 | msh41.Parent = prt41 | |
| 2195 | ||
| 2196 | prt41.BrickColor = ropecolor | |
| 2197 | ||
| 2198 | prt41.CanCollide = false | |
| 2199 | ||
| 2200 | prt41.Anchored = true | |
| 2201 | ||
| 2202 | coroutine.resume(coroutine.create(function() | |
| 2203 | ||
| 2204 | repeat | |
| 2205 | ||
| 2206 | wait() | |
| 2207 | ||
| 2208 | local ll = prt37.CFrame * CFrame.new(prt37.Size.x/-2,0,0) | |
| 2209 | ||
| 2210 | local rr = prt37.CFrame * CFrame.new(prt37.Size.x/2,0,0) | |
| 2211 | ||
| 2212 | local oristrpos1 = prt38a.CFrame | |
| 2213 | ||
| 2214 | local oristrpos2 = prt39a.CFrame | |
| 2215 | ||
| 2216 | local oristrpos3 = prt36.CFrame*CFrame.new((prt36.Size.x/-2)+0.1,0,0) | |
| 2217 | ||
| 2218 | local oristrpos4 = prt36.CFrame*CFrame.new((prt36.Size.x/2)-0.1,0,0) | |
| 2219 | ||
| 2220 | local mg1 = (ll.p - oristrpos1.p).magnitude | |
| 2221 | ||
| 2222 | local mg2 = (rr.p - oristrpos2.p).magnitude | |
| 2223 | ||
| 2224 | local mg3 = (oristrpos1.p - oristrpos3.p).magnitude | |
| 2225 | ||
| 2226 | local mg4 = (oristrpos2.p - oristrpos4.p).magnitude | |
| 2227 | ||
| 2228 | prt38.Size = Vector3.new(0.2,mg1,0.2) | |
| 2229 | ||
| 2230 | prt38.CFrame = CFrame.new((ll.p+oristrpos1.p)/2,oristrpos1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 2231 | ||
| 2232 | prt39.Size = Vector3.new(0.2,mg2,0.2) | |
| 2233 | ||
| 2234 | prt39.CFrame = CFrame.new((rr.p+oristrpos2.p)/2,oristrpos2.p) * CFrame.Angles(math.rad(90),0,0) | |
| 2235 | ||
| 2236 | prt40.Size = Vector3.new(0.2,mg3,0.2) | |
| 2237 | ||
| 2238 | prt40.CFrame = CFrame.new((oristrpos1.p+oristrpos3.p)/2,oristrpos3.p) * CFrame.Angles(math.rad(90),0,0) | |
| 2239 | ||
| 2240 | prt41.Size = Vector3.new(0.2,mg3,0.2) | |
| 2241 | ||
| 2242 | prt41.CFrame = CFrame.new((oristrpos2.p+oristrpos4.p)/2,oristrpos4.p) * CFrame.Angles(math.rad(90),0,0) | |
| 2243 | ||
| 2244 | until false | |
| 2245 | ||
| 2246 | end)) | |
| 2247 | ||
| 2248 | end]] | |
| 2249 | ||
| 2250 | ||
| 2251 | ||
| 2252 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 2253 | ||
| 2254 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 2255 | ||
| 2256 | end | |
| 2257 | ||
| 2258 | ||
| 2259 | local bg = Instance.new("BodyGyro")
| |
| 2260 | ||
| 2261 | bg.maxTorque = bg.maxTorque * math.huge | |
| 2262 | ||
| 2263 | local bp = Instance.new("BodyPosition")
| |
| 2264 | ||
| 2265 | bp.maxForce = Vector3.new(math.huge,0,math.huge) | |
| 2266 | ||
| 2267 | bp.P = bp.p * 10 | |
| 2268 | ||
| 2269 | ||
| 2270 | function unequipweld() | |
| 2271 | ||
| 2272 | w1.Part1 = nil | |
| 2273 | ||
| 2274 | bg.Parent = prt1 | |
| 2275 | ||
| 2276 | bg.cframe = prt1.CFrame | |
| 2277 | ||
| 2278 | local hit,pos = rayCast(Torso.Position+Vector3.new(0,10,0), Vector3.new(0,-2,0), 1000, Character) | |
| 2279 | ||
| 2280 | bp.position = pos + Vector3.new(0,4,0) | |
| 2281 | ||
| 2282 | bp.Parent = prt1 | |
| 2283 | ||
| 2284 | w37.Part1 = prt2 | |
| 2285 | ||
| 2286 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5,-0.6) | |
| 2287 | ||
| 2288 | end | |
| 2289 | ||
| 2290 | ||
| 2291 | unequipweld() | |
| 2292 | ||
| 2293 | bp.position = (Head.CFrame*CFrame.new(10,0,0)).p | |
| 2294 | ||
| 2295 | bg.cframe = Head.CFrame | |
| 2296 | ||
| 2297 | ||
| 2298 | function equipweld() | |
| 2299 | ||
| 2300 | w1.Part1 = Torso | |
| 2301 | ||
| 2302 | bg.Parent = nil | |
| 2303 | ||
| 2304 | bp.Parent = nil | |
| 2305 | ||
| 2306 | w37.Part1 = Torso | |
| 2307 | ||
| 2308 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,1.25) | |
| 2309 | ||
| 2310 | end | |
| 2311 | ||
| 2312 | ||
| 2313 | ||
| 2314 | ||
| 2315 | ||
| 2316 | function ss(parent,p) --Slash | |
| 2317 | ||
| 2318 | ||
| 2319 | local SlashSound = Instance.new("Sound")
| |
| 2320 | ||
| 2321 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2322 | ||
| 2323 | SlashSound.Parent = parent | |
| 2324 | ||
| 2325 | SlashSound.Volume = .7 | |
| 2326 | ||
| 2327 | SlashSound.Pitch = p | |
| 2328 | ||
| 2329 | SlashSound.PlayOnRemove = true | |
| 2330 | ||
| 2331 | coroutine.resume(coroutine.create(function() | |
| 2332 | ||
| 2333 | wait() | |
| 2334 | ||
| 2335 | SlashSound.Parent = nil | |
| 2336 | ||
| 2337 | end)) | |
| 2338 | ||
| 2339 | end | |
| 2340 | ||
| 2341 | function uss(parent,p) --unsheath | |
| 2342 | ||
| 2343 | ||
| 2344 | local SlashSound = Instance.new("Sound")
| |
| 2345 | ||
| 2346 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 2347 | ||
| 2348 | SlashSound.Parent = parent | |
| 2349 | ||
| 2350 | SlashSound.Volume = .7 | |
| 2351 | ||
| 2352 | SlashSound.Pitch = p | |
| 2353 | ||
| 2354 | SlashSound.PlayOnRemove = true | |
| 2355 | ||
| 2356 | coroutine.resume(coroutine.create(function() | |
| 2357 | ||
| 2358 | wait() | |
| 2359 | ||
| 2360 | SlashSound.Parent = nil | |
| 2361 | ||
| 2362 | end)) | |
| 2363 | ||
| 2364 | end | |
| 2365 | ||
| 2366 | function fs(parent,p) --Fire Sound | |
| 2367 | ||
| 2368 | ||
| 2369 | local SlashSound = Instance.new("Sound")
| |
| 2370 | ||
| 2371 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" | |
| 2372 | ||
| 2373 | SlashSound.Parent = parent | |
| 2374 | ||
| 2375 | SlashSound.Volume = .7 | |
| 2376 | ||
| 2377 | SlashSound.Pitch = p | |
| 2378 | ||
| 2379 | SlashSound.PlayOnRemove = true | |
| 2380 | ||
| 2381 | coroutine.resume(coroutine.create(function() | |
| 2382 | ||
| 2383 | wait() | |
| 2384 | ||
| 2385 | SlashSound.Parent = nil | |
| 2386 | ||
| 2387 | end)) | |
| 2388 | ||
| 2389 | end | |
| 2390 | ||
| 2391 | function ms(parent,p) --Metal Cling Sound | |
| 2392 | ||
| 2393 | ||
| 2394 | local SlashSound = Instance.new("Sound")
| |
| 2395 | ||
| 2396 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
| 2397 | ||
| 2398 | SlashSound.Parent = parent | |
| 2399 | ||
| 2400 | SlashSound.Volume = 5 | |
| 2401 | ||
| 2402 | SlashSound.Pitch = p | |
| 2403 | ||
| 2404 | SlashSound.PlayOnRemove = true | |
| 2405 | ||
| 2406 | coroutine.resume(coroutine.create(function() | |
| 2407 | ||
| 2408 | wait() | |
| 2409 | ||
| 2410 | SlashSound.Parent = nil | |
| 2411 | ||
| 2412 | end)) | |
| 2413 | ||
| 2414 | end | |
| 2415 | ||
| 2416 | function ws(parent,p) --Walk Sound | |
| 2417 | ||
| 2418 | ||
| 2419 | local SlashSound = Instance.new("Sound")
| |
| 2420 | ||
| 2421 | SlashSound.SoundId = "rbxasset://sounds\\bfsl-minifigfoots1.mp3" | |
| 2422 | ||
| 2423 | SlashSound.Parent = parent | |
| 2424 | ||
| 2425 | SlashSound.Volume = 1 | |
| 2426 | ||
| 2427 | SlashSound.Pitch = p | |
| 2428 | ||
| 2429 | SlashSound.PlayOnRemove = true | |
| 2430 | ||
| 2431 | coroutine.resume(coroutine.create(function() | |
| 2432 | ||
| 2433 | wait() | |
| 2434 | ||
| 2435 | SlashSound.Parent = nil | |
| 2436 | ||
| 2437 | end)) | |
| 2438 | ||
| 2439 | end | |
| 2440 | ||
| 2441 | -- | |
| 2442 | ||
| 2443 | -- | |
| 2444 | ||
| 2445 | ||
| 2446 | function returndmg() | |
| 2447 | ||
| 2448 | mindamage = omindamage | |
| 2449 | ||
| 2450 | maxdamage = omaxdamage | |
| 2451 | ||
| 2452 | crtmaxdamage = ocrtmaxdamage | |
| 2453 | ||
| 2454 | end | |
| 2455 | ||
| 2456 | ||
| 2457 | function subdmg(sub) | |
| 2458 | ||
| 2459 | mindamage = omindamage - sub | |
| 2460 | ||
| 2461 | maxdamage = omaxdamage - sub | |
| 2462 | ||
| 2463 | crtmaxdamage = ocrtmaxdamage - sub | |
| 2464 | ||
| 2465 | end | |
| 2466 | ||
| 2467 | ||
| 2468 | function prcntdmg(sub) | |
| 2469 | ||
| 2470 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
| 2471 | ||
| 2472 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
| 2473 | ||
| 2474 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
| 2475 | ||
| 2476 | end | |
| 2477 | ||
| 2478 | ||
| 2479 | function tagHumanoid(humanoid, player) | |
| 2480 | ||
| 2481 | local creator_tag = Instance.new("ObjectValue")
| |
| 2482 | ||
| 2483 | creator_tag.Value = player | |
| 2484 | ||
| 2485 | creator_tag.Name = "creator" | |
| 2486 | ||
| 2487 | creator_tag.Parent = humanoid | |
| 2488 | ||
| 2489 | end | |
| 2490 | ||
| 2491 | ||
| 2492 | function untagHumanoid(humanoid) | |
| 2493 | ||
| 2494 | if humanoid ~= nil then | |
| 2495 | ||
| 2496 | local tag = humanoid:findFirstChild("creator")
| |
| 2497 | ||
| 2498 | if tag ~= nil then | |
| 2499 | ||
| 2500 | tag.Parent = nil | |
| 2501 | ||
| 2502 | end | |
| 2503 | ||
| 2504 | end | |
| 2505 | ||
| 2506 | end | |
| 2507 | ||
| 2508 | ||
| 2509 | ||
| 2510 | ||
| 2511 | ||
| 2512 | function hideanim() | |
| 2513 | ||
| 2514 | attack = true | |
| 2515 | ||
| 2516 | RWRem() | |
| 2517 | ||
| 2518 | LWRem() | |
| 2519 | ||
| 2520 | RWLRem() | |
| 2521 | ||
| 2522 | LWLRem() | |
| 2523 | ||
| 2524 | unequipweld() | |
| 2525 | ||
| 2526 | attack = false | |
| 2527 | ||
| 2528 | end | |
| 2529 | ||
| 2530 | ||
| 2531 | ||
| 2532 | function equipanim() | |
| 2533 | ||
| 2534 | attack = true | |
| 2535 | ||
| 2536 | RWFunc() | |
| 2537 | ||
| 2538 | RWLFunc() | |
| 2539 | ||
| 2540 | LWLFunc() | |
| 2541 | ||
| 2542 | LWFunc() | |
| 2543 | ||
| 2544 | equipweld() | |
| 2545 | ||
| 2546 | for i = 0.1 ,1 ,0.1 do | |
| 2547 | ||
| 2548 | wait() | |
| 2549 | ||
| 2550 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45*i),math.rad(0),math.rad(-20*i)) | |
| 2551 | ||
| 2552 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 2553 | ||
| 2554 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45*i),math.rad(0),math.rad(20*i)) | |
| 2555 | ||
| 2556 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 2557 | ||
| 2558 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(25*i)) | |
| 2559 | ||
| 2560 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 2561 | ||
| 2562 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(-25*i)) | |
| 2563 | ||
| 2564 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 2565 | ||
| 2566 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(0),0,math.rad(0)) | |
| 2567 | ||
| 2568 | end | |
| 2569 | ||
| 2570 | ||
| 2571 | attack = false | |
| 2572 | ||
| 2573 | end | |
| 2574 | ||
| 2575 | ||
| 2576 | function noarms() | |
| 2577 | ||
| 2578 | RWRem() | |
| 2579 | ||
| 2580 | LWRem() | |
| 2581 | ||
| 2582 | w37.Part1 = prt2 | |
| 2583 | ||
| 2584 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5,-0.6) | |
| 2585 | ||
| 2586 | end | |
| 2587 | ||
| 2588 | ||
| 2589 | function arms() | |
| 2590 | ||
| 2591 | RWFunc() | |
| 2592 | ||
| 2593 | LWFunc() | |
| 2594 | ||
| 2595 | w37.Part1 = Torso | |
| 2596 | ||
| 2597 | w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,1.25) | |
| 2598 | ||
| 2599 | end | |
| 2600 | ||
| 2601 | ||
| 2602 | function faketors() | |
| 2603 | ||
| 2604 | local T = Instance.new("Part")
| |
| 2605 | ||
| 2606 | T.formFactor = 0 | |
| 2607 | ||
| 2608 | T.CanCollide = false | |
| 2609 | ||
| 2610 | T.Name = "FakeTorso" | |
| 2611 | ||
| 2612 | T.Locked = true | |
| 2613 | ||
| 2614 | T.Size = Torso.Size | |
| 2615 | ||
| 2616 | T.Parent = swordholder | |
| 2617 | ||
| 2618 | T.Transparency = 1 | |
| 2619 | ||
| 2620 | T.BrickColor = Torso.BrickColor | |
| 2621 | ||
| 2622 | for i,z in pairs(Character:GetChildren()) do | |
| 2623 | ||
| 2624 | if z.className == "CharacterMesh" then | |
| 2625 | ||
| 2626 | if z.BodyPart == Enum.BodyPart.Torso then | |
| 2627 | ||
| 2628 | local SM = Instance.new("SpecialMesh",T)
| |
| 2629 | ||
| 2630 | SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId | |
| 2631 | ||
| 2632 | if z.BaseTextureId ~= 0 then | |
| 2633 | ||
| 2634 | SM.TextureId = z.BaseTextureId | |
| 2635 | ||
| 2636 | elseif z.OverlayTextureId ~= 0 then | |
| 2637 | ||
| 2638 | SM.TextureId = z.OverlayTextureId | |
| 2639 | ||
| 2640 | else | |
| 2641 | ||
| 2642 | SM.TextureId = "" | |
| 2643 | ||
| 2644 | end | |
| 2645 | ||
| 2646 | end | |
| 2647 | ||
| 2648 | end | |
| 2649 | ||
| 2650 | end | |
| 2651 | ||
| 2652 | local wt = Instance.new("Weld")
| |
| 2653 | ||
| 2654 | wt.Parent = T | |
| 2655 | ||
| 2656 | wt.Part0 = T | |
| 2657 | ||
| 2658 | wt.Part1 = Torso | |
| 2659 | ||
| 2660 | RW.Part0 = T | |
| 2661 | ||
| 2662 | LW.Part0 = T | |
| 2663 | ||
| 2664 | T.Transparency = 0 | |
| 2665 | ||
| 2666 | Torso.Transparency = 1 | |
| 2667 | ||
| 2668 | RHL.Part0 = T | |
| 2669 | ||
| 2670 | LHL.Part0 = T | |
| 2671 | ||
| 2672 | return wt,T | |
| 2673 | ||
| 2674 | end | |
| 2675 | ||
| 2676 | ||
| 2677 | ||
| 2678 | if (script.Parent.className ~= "HopperBin") then | |
| 2679 | ||
| 2680 | Tool = Instance.new("HopperBin")
| |
| 2681 | ||
| 2682 | Tool.Parent = Backpack | |
| 2683 | ||
| 2684 | Tool.Name = ToolName | |
| 2685 | ||
| 2686 | script.Parent = Tool | |
| 2687 | ||
| 2688 | end | |
| 2689 | ||
| 2690 | Bin = Tool | |
| 2691 | ||
| 2692 | ||
| 2693 | ||
| 2694 | function damagesplat(dmg,hit,crit,blocked) | |
| 2695 | ||
| 2696 | local mo = Instance.new("Model")
| |
| 2697 | ||
| 2698 | mo.Name = dmg | |
| 2699 | ||
| 2700 | local pa = Instance.new("Part",mo)
| |
| 2701 | ||
| 2702 | pa.formFactor = 3 | |
| 2703 | ||
| 2704 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
| 2705 | ||
| 2706 | if crit then | |
| 2707 | ||
| 2708 | pa.BrickColor = BrickColor.new("Bright yellow")
| |
| 2709 | ||
| 2710 | elseif not crit then | |
| 2711 | ||
| 2712 | pa.BrickColor = BrickColor.new("Bright red")
| |
| 2713 | ||
| 2714 | end | |
| 2715 | ||
| 2716 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
| |
| 2717 | ||
| 2718 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
| 2719 | ||
| 2720 | pa.Name = "Head" | |
| 2721 | ||
| 2722 | local hah = Instance.new("Humanoid")
| |
| 2723 | ||
| 2724 | hah.Parent = mo | |
| 2725 | ||
| 2726 | hah.MaxHealth = 0 | |
| 2727 | ||
| 2728 | hah.Health = 0 | |
| 2729 | ||
| 2730 | local bp = Instance.new("BodyPosition")
| |
| 2731 | ||
| 2732 | bp.P = 14000 | |
| 2733 | ||
| 2734 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2735 | ||
| 2736 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
| 2737 | ||
| 2738 | coroutine.resume(coroutine.create(function() | |
| 2739 | ||
| 2740 | wait() | |
| 2741 | ||
| 2742 | mo.Parent = workspace | |
| 2743 | ||
| 2744 | bp.Parent = pa | |
| 2745 | ||
| 2746 | wait(1.4) | |
| 2747 | ||
| 2748 | mo:remove() | |
| 2749 | ||
| 2750 | end)) | |
| 2751 | ||
| 2752 | return pa | |
| 2753 | ||
| 2754 | end | |
| 2755 | ||
| 2756 | ||
| 2757 | function damage(hum,dmg,critornot) | |
| 2758 | ||
| 2759 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
| 2760 | ||
| 2761 | hum:TakeDamage(dmg) | |
| 2762 | ||
| 2763 | coroutine.resume(coroutine.create(function() | |
| 2764 | ||
| 2765 | tagHumanoid(hum,Player) | |
| 2766 | ||
| 2767 | wait(1) | |
| 2768 | ||
| 2769 | untagHumanoid(hum) | |
| 2770 | ||
| 2771 | end)) | |
| 2772 | ||
| 2773 | return pa | |
| 2774 | ||
| 2775 | end | |
| 2776 | ||
| 2777 | ||
| 2778 | function AddEnergy(add) | |
| 2779 | ||
| 2780 | Energy = Energy + add | |
| 2781 | ||
| 2782 | if Energy > MaxEnergy then | |
| 2783 | ||
| 2784 | Energy = MaxEnergy | |
| 2785 | ||
| 2786 | end | |
| 2787 | ||
| 2788 | end | |
| 2789 | ||
| 2790 | ||
| 2791 | ||
| 2792 | ||
| 2793 | function OT(hit) --Normal Damage | |
| 2794 | ||
| 2795 | if Hitdeb == 1 then return end | |
| 2796 | ||
| 2797 | if hit.Parent == nil then return end | |
| 2798 | ||
| 2799 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
| |
| 2800 | ||
| 2801 | if hum.Health <= 0 then return end | |
| 2802 | ||
| 2803 | if hit.Parent:findFirstChild("Block") ~= nil then
| |
| 2804 | ||
| 2805 | if hit.Parent.Block.Value then | |
| 2806 | ||
| 2807 | damagesplat(0,hum.Torso,false,true) | |
| 2808 | ||
| 2809 | Hitdeb = 1 | |
| 2810 | ||
| 2811 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
| |
| 2812 | ||
| 2813 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
| 2814 | ||
| 2815 | hit.Parent.Block.Value = false | |
| 2816 | ||
| 2817 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
| 2818 | ||
| 2819 | local critrandomizer = math.random(crtrate) | |
| 2820 | ||
| 2821 | if critrandomizer ~= 1 then | |
| 2822 | ||
| 2823 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
| 2824 | ||
| 2825 | elseif critrandomizer == 1 then | |
| 2826 | ||
| 2827 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
| 2828 | ||
| 2829 | end | |
| 2830 | ||
| 2831 | end | |
| 2832 | ||
| 2833 | end | |
| 2834 | ||
| 2835 | return end end | |
| 2836 | ||
| 2837 | local critrandomizer = math.random(crtrate) | |
| 2838 | ||
| 2839 | if critrandomizer ~= 1 then | |
| 2840 | ||
| 2841 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 2842 | ||
| 2843 | damage(hum,rndmdamage,false) | |
| 2844 | ||
| 2845 | elseif critrandomizer == 1 then | |
| 2846 | ||
| 2847 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 2848 | ||
| 2849 | damage(hum,rndmdamage,true) | |
| 2850 | ||
| 2851 | end | |
| 2852 | ||
| 2853 | Hitdeb = 1 | |
| 2854 | ||
| 2855 | end | |
| 2856 | ||
| 2857 | end | |
| 2858 | ||
| 2859 | ||
| 2860 | ||
| 2861 | function AoE(p,magnitude) | |
| 2862 | ||
| 2863 | local c = game.Workspace:GetChildren(); | |
| 2864 | ||
| 2865 | for i = 1, #c do | |
| 2866 | ||
| 2867 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2868 | ||
| 2869 | if hum ~= nil and hum.Health ~= 0 then | |
| 2870 | ||
| 2871 | local head = c[i]:findFirstChild("Head");
| |
| 2872 | ||
| 2873 | if head ~= nil then | |
| 2874 | ||
| 2875 | local mag = (head.Position - p).magnitude; | |
| 2876 | ||
| 2877 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
| 2878 | ||
| 2879 | local foundd = false | |
| 2880 | ||
| 2881 | for ii = 1 , #AoETrue do | |
| 2882 | ||
| 2883 | if AoETrue[ii] == c[i].Name then | |
| 2884 | ||
| 2885 | ||
| 2886 | foundd = true | |
| 2887 | ||
| 2888 | end | |
| 2889 | ||
| 2890 | end | |
| 2891 | ||
| 2892 | if foundd then | |
| 2893 | ||
| 2894 | ||
| 2895 | end | |
| 2896 | ||
| 2897 | -- | |
| 2898 | ||
| 2899 | if not foundd then | |
| 2900 | ||
| 2901 | local critrandomizer = math.random(crtrate) | |
| 2902 | ||
| 2903 | if critrandomizer ~= 1 then | |
| 2904 | ||
| 2905 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 2906 | ||
| 2907 | damage(hum,rndmdamage,false) | |
| 2908 | ||
| 2909 | elseif critrandomizer == 1 then | |
| 2910 | ||
| 2911 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 2912 | ||
| 2913 | damage(hum,rndmdamage,true) | |
| 2914 | ||
| 2915 | end | |
| 2916 | ||
| 2917 | table.insert(AoETrue,c[i].Name) | |
| 2918 | ||
| 2919 | end | |
| 2920 | ||
| 2921 | end | |
| 2922 | ||
| 2923 | end | |
| 2924 | ||
| 2925 | end | |
| 2926 | ||
| 2927 | end | |
| 2928 | ||
| 2929 | for ii = 1 , #AoETrue do | |
| 2930 | ||
| 2931 | table.remove(AoETrue,#AoETrue) | |
| 2932 | ||
| 2933 | end | |
| 2934 | ||
| 2935 | end | |
| 2936 | ||
| 2937 | ||
| 2938 | -- | |
| 2939 | ||
| 2940 | ||
| 2941 | ||
| 2942 | -- | |
| 2943 | ||
| 2944 | ||
| 2945 | function effect(Color,Ref,LP,P1) | |
| 2946 | ||
| 2947 | local effectsmsh = Instance.new("BlockMesh")
| |
| 2948 | ||
| 2949 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 2950 | ||
| 2951 | effectsmsh.Name = "Mesh" | |
| 2952 | ||
| 2953 | local effectsg = Instance.new("Part")
| |
| 2954 | ||
| 2955 | effectsg.formFactor = 3 | |
| 2956 | ||
| 2957 | effectsg.CanCollide = false | |
| 2958 | ||
| 2959 | effectsg.Name = "Eff" | |
| 2960 | ||
| 2961 | effectsg.Locked = true | |
| 2962 | ||
| 2963 | effectsg.Anchored = true | |
| 2964 | ||
| 2965 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
| 2966 | ||
| 2967 | effectsg.Parent = swordholder | |
| 2968 | ||
| 2969 | effectsmsh.Parent = effectsg | |
| 2970 | ||
| 2971 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2972 | ||
| 2973 | effectsg.Reflectance = Ref | |
| 2974 | ||
| 2975 | local point1 = P1 | |
| 2976 | ||
| 2977 | local mg = (LP.p - point1.p).magnitude | |
| 2978 | ||
| 2979 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
| 2980 | ||
| 2981 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 2982 | ||
| 2983 | coroutine.resume(coroutine.create(function() | |
| 2984 | ||
| 2985 | for i = 0 , 1 , 0.1 do | |
| 2986 | ||
| 2987 | wait() | |
| 2988 | ||
| 2989 | effectsg.Transparency = 1*i | |
| 2990 | ||
| 2991 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
| 2992 | ||
| 2993 | end | |
| 2994 | ||
| 2995 | wait() | |
| 2996 | ||
| 2997 | effectsg.Parent = nil | |
| 2998 | ||
| 2999 | end)) | |
| 3000 | ||
| 3001 | end | |
| 3002 | ||
| 3003 | -- | |
| 3004 | ||
| 3005 | ||
| 3006 | ||
| 3007 | con = nil | |
| 3008 | ||
| 3009 | ||
| 3010 | ||
| 3011 | function dmgcnnct() | |
| 3012 | ||
| 3013 | if con ~= nil then | |
| 3014 | ||
| 3015 | con:disconnect() | |
| 3016 | ||
| 3017 | Hitdeb = 0 | |
| 3018 | ||
| 3019 | end | |
| 3020 | ||
| 3021 | con = prt4.Touched:connect(OT) | |
| 3022 | ||
| 3023 | end | |
| 3024 | ||
| 3025 | ||
| 3026 | function dmgdc() | |
| 3027 | ||
| 3028 | if con ~= nil then | |
| 3029 | ||
| 3030 | con:disconnect() | |
| 3031 | ||
| 3032 | Hitdeb = 0 | |
| 3033 | ||
| 3034 | end | |
| 3035 | ||
| 3036 | end | |
| 3037 | ||
| 3038 | ||
| 3039 | function rptddmg(value,des,inc) | |
| 3040 | ||
| 3041 | coroutine.resume(coroutine.create(function() | |
| 3042 | ||
| 3043 | repeat | |
| 3044 | ||
| 3045 | wait(inc) | |
| 3046 | ||
| 3047 | Hitdeb = 0 | |
| 3048 | ||
| 3049 | until value == des | |
| 3050 | ||
| 3051 | end)) | |
| 3052 | ||
| 3053 | end | |
| 3054 | ||
| 3055 | ||
| 3056 | function atktype(s,e) | |
| 3057 | ||
| 3058 | coroutine.resume(coroutine.create(function () | |
| 3059 | ||
| 3060 | attacktype = e | |
| 3061 | ||
| 3062 | wait(0.25) | |
| 3063 | ||
| 3064 | attacktype = s | |
| 3065 | ||
| 3066 | end)) | |
| 3067 | ||
| 3068 | end | |
| 3069 | ||
| 3070 | ||
| 3071 | jumping = false | |
| 3072 | ||
| 3073 | walking = false | |
| 3074 | ||
| 3075 | function Walk() | |
| 3076 | ||
| 3077 | if walking or jumping then return end | |
| 3078 | ||
| 3079 | walking = true | |
| 3080 | ||
| 3081 | for i = 0.2 , 1, 0.2 do | |
| 3082 | ||
| 3083 | wait() | |
| 3084 | ||
| 3085 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3086 | ||
| 3087 | w22.C0 = CFrame.Angles(math.rad(20-80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3088 | ||
| 3089 | w23.C1 = CFrame.Angles(math.rad(80-40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3090 | ||
| 3091 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
| 3092 | ||
| 3093 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3094 | ||
| 3095 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3096 | ||
| 3097 | -- | |
| 3098 | ||
| 3099 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3100 | ||
| 3101 | w28.C0 = CFrame.Angles(math.rad(20+60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3102 | ||
| 3103 | w29.C1 = CFrame.Angles(math.rad(80-100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3104 | ||
| 3105 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
| 3106 | ||
| 3107 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3108 | ||
| 3109 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3110 | ||
| 3111 | -- | |
| 3112 | ||
| 3113 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3114 | ||
| 3115 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
| 3116 | ||
| 3117 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3118 | ||
| 3119 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
| 3120 | ||
| 3121 | end | |
| 3122 | ||
| 3123 | repeat | |
| 3124 | ||
| 3125 | ||
| 3126 | for i = 0.1 , 1, 0.1 do | |
| 3127 | ||
| 3128 | if not walking or jumping then break end | |
| 3129 | ||
| 3130 | wait() | |
| 3131 | ||
| 3132 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3133 | ||
| 3134 | w22.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3135 | ||
| 3136 | w23.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3137 | ||
| 3138 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
| 3139 | ||
| 3140 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3141 | ||
| 3142 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3143 | ||
| 3144 | -- | |
| 3145 | ||
| 3146 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3147 | ||
| 3148 | w28.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3149 | ||
| 3150 | w29.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3151 | ||
| 3152 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
| 3153 | ||
| 3154 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3155 | ||
| 3156 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3157 | ||
| 3158 | -- | |
| 3159 | ||
| 3160 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3161 | ||
| 3162 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
| 3163 | ||
| 3164 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3165 | ||
| 3166 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
| 3167 | ||
| 3168 | end | |
| 3169 | ||
| 3170 | for i = 0.1 , 1, 0.1 do | |
| 3171 | ||
| 3172 | if not walking or jumping then break end | |
| 3173 | ||
| 3174 | wait() | |
| 3175 | ||
| 3176 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3177 | ||
| 3178 | w22.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3179 | ||
| 3180 | w23.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3181 | ||
| 3182 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 3183 | ||
| 3184 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3185 | ||
| 3186 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3187 | ||
| 3188 | -- | |
| 3189 | ||
| 3190 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3191 | ||
| 3192 | w28.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3193 | ||
| 3194 | w29.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3195 | ||
| 3196 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 3197 | ||
| 3198 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3199 | ||
| 3200 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3201 | ||
| 3202 | -- | |
| 3203 | ||
| 3204 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3205 | ||
| 3206 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
| 3207 | ||
| 3208 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3209 | ||
| 3210 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
| 3211 | ||
| 3212 | end | |
| 3213 | ||
| 3214 | until not walking or jumping | |
| 3215 | ||
| 3216 | for i = 0.2 , 1, 0.2 do | |
| 3217 | ||
| 3218 | if not walking or jumping then break end | |
| 3219 | ||
| 3220 | wait() | |
| 3221 | ||
| 3222 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3223 | ||
| 3224 | w22.C0 = CFrame.Angles(math.rad(-60+80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3225 | ||
| 3226 | w23.C1 = CFrame.Angles(math.rad(40+40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3227 | ||
| 3228 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
| 3229 | ||
| 3230 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3231 | ||
| 3232 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3233 | ||
| 3234 | -- | |
| 3235 | ||
| 3236 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3237 | ||
| 3238 | w28.C0 = CFrame.Angles(math.rad(80-60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3239 | ||
| 3240 | w29.C1 = CFrame.Angles(math.rad(-20+100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3241 | ||
| 3242 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
| 3243 | ||
| 3244 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3245 | ||
| 3246 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3247 | ||
| 3248 | -- | |
| 3249 | ||
| 3250 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3251 | ||
| 3252 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0) | |
| 3253 | ||
| 3254 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3255 | ||
| 3256 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0) | |
| 3257 | ||
| 3258 | end | |
| 3259 | ||
| 3260 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3261 | ||
| 3262 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3263 | ||
| 3264 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3265 | ||
| 3266 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 3267 | ||
| 3268 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3269 | ||
| 3270 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3271 | ||
| 3272 | -- | |
| 3273 | ||
| 3274 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3275 | ||
| 3276 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3277 | ||
| 3278 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3279 | ||
| 3280 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 3281 | ||
| 3282 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3283 | ||
| 3284 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3285 | ||
| 3286 | end | |
| 3287 | ||
| 3288 | ||
| 3289 | ||
| 3290 | function Jump() | |
| 3291 | ||
| 3292 | if jumping then return end | |
| 3293 | ||
| 3294 | jumping = true | |
| 3295 | ||
| 3296 | local vel = Instance.new("BodyVelocity",prt1)
| |
| 3297 | ||
| 3298 | vel.maxForce = Vector3.new(0,1,0) * math.huge | |
| 3299 | ||
| 3300 | vel.P = vel.P * 5 | |
| 3301 | ||
| 3302 | vel.velocity = Vector3.new(0,jump,0) | |
| 3303 | ||
| 3304 | coroutine.resume(coroutine.create(function() | |
| 3305 | ||
| 3306 | wait() wait() wait() wait() | |
| 3307 | ||
| 3308 | vel.Parent=nil | |
| 3309 | ||
| 3310 | end)) | |
| 3311 | ||
| 3312 | ss(Head,1) | |
| 3313 | ||
| 3314 | for i = 0.2 , 1 , 0.2 do | |
| 3315 | ||
| 3316 | wait() | |
| 3317 | ||
| 3318 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3319 | ||
| 3320 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3321 | ||
| 3322 | w23.C1 = CFrame.Angles(math.rad(80-80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3323 | ||
| 3324 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
| 3325 | ||
| 3326 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3327 | ||
| 3328 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3329 | ||
| 3330 | -- | |
| 3331 | ||
| 3332 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3333 | ||
| 3334 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3335 | ||
| 3336 | w29.C1 = CFrame.Angles(math.rad(80-80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3337 | ||
| 3338 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
| 3339 | ||
| 3340 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3341 | ||
| 3342 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3343 | ||
| 3344 | --Neck | |
| 3345 | ||
| 3346 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 3347 | ||
| 3348 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
| 3349 | ||
| 3350 | w3.C1 = CFrame.Angles(math.rad(-20+20*i), 0, 0) * CFrame.new(0, 0.465,0) | |
| 3351 | ||
| 3352 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
| 3353 | ||
| 3354 | --Wings | |
| 3355 | ||
| 3356 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3357 | ||
| 3358 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45*i)) * CFrame.new(-1.5-0.5*i, 0,0) | |
| 3359 | ||
| 3360 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3361 | ||
| 3362 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45*i)) * CFrame.new(1.5+0.5*i, 0,0) | |
| 3363 | ||
| 3364 | end | |
| 3365 | ||
| 3366 | wait(0.5) | |
| 3367 | ||
| 3368 | for i = 0.2 , 1 , 0.2 do | |
| 3369 | ||
| 3370 | wait() | |
| 3371 | ||
| 3372 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3373 | ||
| 3374 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3375 | ||
| 3376 | w23.C1 = CFrame.Angles(math.rad(80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3377 | ||
| 3378 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
| 3379 | ||
| 3380 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3381 | ||
| 3382 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3383 | ||
| 3384 | -- | |
| 3385 | ||
| 3386 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3387 | ||
| 3388 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3389 | ||
| 3390 | w29.C1 = CFrame.Angles(math.rad(80*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3391 | ||
| 3392 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
| 3393 | ||
| 3394 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3395 | ||
| 3396 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3397 | ||
| 3398 | --Neck | |
| 3399 | ||
| 3400 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 3401 | ||
| 3402 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
| 3403 | ||
| 3404 | w3.C1 = CFrame.Angles(math.rad(-20*i), 0, 0) * CFrame.new(0, 0.465,0) | |
| 3405 | ||
| 3406 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
| 3407 | ||
| 3408 | --Wings | |
| 3409 | ||
| 3410 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3411 | ||
| 3412 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45+45*i)) * CFrame.new(-2+0.5*i, 0,0) | |
| 3413 | ||
| 3414 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3415 | ||
| 3416 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45-45*i)) * CFrame.new(2-0.5*i, 0,0) | |
| 3417 | ||
| 3418 | end | |
| 3419 | ||
| 3420 | jumping = false | |
| 3421 | ||
| 3422 | if prt1.Velocity.magnitude > 5 then | |
| 3423 | ||
| 3424 | walking = true | |
| 3425 | ||
| 3426 | for i = 0.2 , 1, 0.2 do | |
| 3427 | ||
| 3428 | wait() | |
| 3429 | ||
| 3430 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3431 | ||
| 3432 | w22.C0 = CFrame.Angles(math.rad(20-80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3433 | ||
| 3434 | w23.C1 = CFrame.Angles(math.rad(80-40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3435 | ||
| 3436 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
| 3437 | ||
| 3438 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3439 | ||
| 3440 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3441 | ||
| 3442 | -- | |
| 3443 | ||
| 3444 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3445 | ||
| 3446 | w28.C0 = CFrame.Angles(math.rad(20+60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3447 | ||
| 3448 | w29.C1 = CFrame.Angles(math.rad(80-100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3449 | ||
| 3450 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i) | |
| 3451 | ||
| 3452 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3453 | ||
| 3454 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3455 | ||
| 3456 | end | |
| 3457 | ||
| 3458 | repeat | |
| 3459 | ||
| 3460 | for i = 0.1 , 1, 0.1 do | |
| 3461 | ||
| 3462 | if not walking or jumping then break end | |
| 3463 | ||
| 3464 | wait() | |
| 3465 | ||
| 3466 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3467 | ||
| 3468 | w22.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3469 | ||
| 3470 | w23.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3471 | ||
| 3472 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
| 3473 | ||
| 3474 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3475 | ||
| 3476 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3477 | ||
| 3478 | -- | |
| 3479 | ||
| 3480 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3481 | ||
| 3482 | w28.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3483 | ||
| 3484 | w29.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3485 | ||
| 3486 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0) | |
| 3487 | ||
| 3488 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3489 | ||
| 3490 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3491 | ||
| 3492 | end | |
| 3493 | ||
| 3494 | for i = 0.1 , 1, 0.1 do | |
| 3495 | ||
| 3496 | if not walking or jumping then break end | |
| 3497 | ||
| 3498 | wait() | |
| 3499 | ||
| 3500 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3501 | ||
| 3502 | w22.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3503 | ||
| 3504 | w23.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3505 | ||
| 3506 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 3507 | ||
| 3508 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3509 | ||
| 3510 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3511 | ||
| 3512 | -- | |
| 3513 | ||
| 3514 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3515 | ||
| 3516 | w28.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3517 | ||
| 3518 | w29.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3519 | ||
| 3520 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 3521 | ||
| 3522 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3523 | ||
| 3524 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3525 | ||
| 3526 | end | |
| 3527 | ||
| 3528 | until not walking or jumping | |
| 3529 | ||
| 3530 | for i = 0.2 , 1, 0.2 do | |
| 3531 | ||
| 3532 | if jumping then break end | |
| 3533 | ||
| 3534 | wait() | |
| 3535 | ||
| 3536 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3537 | ||
| 3538 | w22.C0 = CFrame.Angles(math.rad(-60+80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3539 | ||
| 3540 | w23.C1 = CFrame.Angles(math.rad(40+40*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3541 | ||
| 3542 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
| 3543 | ||
| 3544 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3545 | ||
| 3546 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3547 | ||
| 3548 | -- | |
| 3549 | ||
| 3550 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3551 | ||
| 3552 | w28.C0 = CFrame.Angles(math.rad(80-60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3553 | ||
| 3554 | w29.C1 = CFrame.Angles(math.rad(-20+100*i), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3555 | ||
| 3556 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i) | |
| 3557 | ||
| 3558 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3559 | ||
| 3560 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3561 | ||
| 3562 | end | |
| 3563 | ||
| 3564 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3565 | ||
| 3566 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3567 | ||
| 3568 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3569 | ||
| 3570 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 3571 | ||
| 3572 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3573 | ||
| 3574 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3575 | ||
| 3576 | -- | |
| 3577 | ||
| 3578 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3579 | ||
| 3580 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3581 | ||
| 3582 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3583 | ||
| 3584 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 3585 | ||
| 3586 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3587 | ||
| 3588 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3589 | ||
| 3590 | end | |
| 3591 | ||
| 3592 | end | |
| 3593 | ||
| 3594 | ||
| 3595 | ||
| 3596 | ||
| 3597 | ||
| 3598 | dashing = false | |
| 3599 | ||
| 3600 | function Dash() | |
| 3601 | ||
| 3602 | dashing = true | |
| 3603 | ||
| 3604 | for i = 0.1 ,1 , 0.1 do | |
| 3605 | ||
| 3606 | wait() | |
| 3607 | ||
| 3608 | --Neck | |
| 3609 | ||
| 3610 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 3611 | ||
| 3612 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
| 3613 | ||
| 3614 | w3.C1 = CFrame.Angles(math.rad(-20-60*i), 0, 0) * CFrame.new(0, 0.465,0) | |
| 3615 | ||
| 3616 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
| 3617 | ||
| 3618 | end | |
| 3619 | ||
| 3620 | dmgcnnct() | |
| 3621 | ||
| 3622 | rptddmg(dashing,false,1) | |
| 3623 | ||
| 3624 | LastPoint = prt4.CFrame * CFrame.new(0,0,prt4.Size.Y/2) | |
| 3625 | ||
| 3626 | repeat | |
| 3627 | ||
| 3628 | local Point = prt4.CFrame * CFrame.new(0,0,prt4.Size.Y/2) | |
| 3629 | ||
| 3630 | effect("White",0.5,LastPoint,Point)
| |
| 3631 | ||
| 3632 | LastPoint = Point | |
| 3633 | ||
| 3634 | wait(0.1) | |
| 3635 | ||
| 3636 | if Energy >= 1 then | |
| 3637 | ||
| 3638 | Energy = Energy - 1 | |
| 3639 | ||
| 3640 | end | |
| 3641 | ||
| 3642 | until not buttonhold or Energy < 3 | |
| 3643 | ||
| 3644 | dmgdc() | |
| 3645 | ||
| 3646 | dashing = false | |
| 3647 | ||
| 3648 | for i = 0.1 ,1 , 0.1 do | |
| 3649 | ||
| 3650 | wait() | |
| 3651 | ||
| 3652 | --Neck | |
| 3653 | ||
| 3654 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 3655 | ||
| 3656 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
| 3657 | ||
| 3658 | w3.C1 = CFrame.Angles(math.rad(-80+60*i), 0, 0) * CFrame.new(0, 0.465,0) | |
| 3659 | ||
| 3660 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
| 3661 | ||
| 3662 | end | |
| 3663 | ||
| 3664 | end | |
| 3665 | ||
| 3666 | ||
| 3667 | idleez = false | |
| 3668 | ||
| 3669 | function Idle() | |
| 3670 | ||
| 3671 | if idleez then return end | |
| 3672 | ||
| 3673 | idleez = true | |
| 3674 | ||
| 3675 | local rndm = math.random(1,3) | |
| 3676 | ||
| 3677 | for i = 0.05, 1 , 0.05 do | |
| 3678 | ||
| 3679 | if not walking and not dashing and not jumping then | |
| 3680 | ||
| 3681 | wait() | |
| 3682 | ||
| 3683 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 3684 | ||
| 3685 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
| 3686 | ||
| 3687 | w3.C1 = CFrame.Angles(math.rad(-20+5*i), 0, 0) * CFrame.new(0, 0.465,0) | |
| 3688 | ||
| 3689 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
| 3690 | ||
| 3691 | if rndm ~= 1 then | |
| 3692 | ||
| 3693 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3694 | ||
| 3695 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10*i)) * CFrame.new(-1.5-0.2*i, 0,0) | |
| 3696 | ||
| 3697 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3698 | ||
| 3699 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(10*i)) * CFrame.new(1.5+0.2*i, 0,0) | |
| 3700 | ||
| 3701 | else | |
| 3702 | ||
| 3703 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3704 | ||
| 3705 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45*i)) * CFrame.new(-1.5-0.5*i, 0,0) | |
| 3706 | ||
| 3707 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3708 | ||
| 3709 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45*i)) * CFrame.new(1.5+0.5*i, 0,0) | |
| 3710 | ||
| 3711 | end | |
| 3712 | ||
| 3713 | end | |
| 3714 | ||
| 3715 | end | |
| 3716 | ||
| 3717 | if rndm == 1 then | |
| 3718 | ||
| 3719 | for i = 0.1 , 1 , 0.1 do | |
| 3720 | ||
| 3721 | if not walking and not dashing and not jumping then | |
| 3722 | ||
| 3723 | wait() | |
| 3724 | ||
| 3725 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 3726 | ||
| 3727 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
| 3728 | ||
| 3729 | w3.C1 = CFrame.Angles(math.rad(-15+5*i) ,math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
| 3730 | ||
| 3731 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
| 3732 | ||
| 3733 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3734 | ||
| 3735 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45-45*i)) * CFrame.new(-2, -1*i,0) | |
| 3736 | ||
| 3737 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3738 | ||
| 3739 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45+45*i)) * CFrame.new(2, -1*i,0) | |
| 3740 | ||
| 3741 | end | |
| 3742 | ||
| 3743 | end | |
| 3744 | ||
| 3745 | for i = 0.2 , 1 , 0.2 do | |
| 3746 | ||
| 3747 | if not walking and not dashing and not jumping then | |
| 3748 | ||
| 3749 | wait() | |
| 3750 | ||
| 3751 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 3752 | ||
| 3753 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
| 3754 | ||
| 3755 | w3.C1 = CFrame.Angles(math.rad(-10+5*i),math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
| 3756 | ||
| 3757 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
| 3758 | ||
| 3759 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3760 | ||
| 3761 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90+30*i)) * CFrame.new(-2, -1,0) | |
| 3762 | ||
| 3763 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3764 | ||
| 3765 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(90-30*i)) * CFrame.new(2, -1,0) | |
| 3766 | ||
| 3767 | end | |
| 3768 | ||
| 3769 | end | |
| 3770 | ||
| 3771 | for i = 0.2 , 1 , 0.2 do | |
| 3772 | ||
| 3773 | if not walking and not dashing and not jumping then | |
| 3774 | ||
| 3775 | wait() | |
| 3776 | ||
| 3777 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 3778 | ||
| 3779 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
| 3780 | ||
| 3781 | w3.C1 = CFrame.Angles(math.rad(-5+5*i),math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
| 3782 | ||
| 3783 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
| 3784 | ||
| 3785 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3786 | ||
| 3787 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60-30*i)) * CFrame.new(-2, -1,0) | |
| 3788 | ||
| 3789 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3790 | ||
| 3791 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(60+30*i)) * CFrame.new(2, -1,0) | |
| 3792 | ||
| 3793 | end | |
| 3794 | ||
| 3795 | end | |
| 3796 | ||
| 3797 | for i = 0.1 , 1 , 0.1 do | |
| 3798 | ||
| 3799 | if not walking and not dashing and not jumping then | |
| 3800 | ||
| 3801 | wait() | |
| 3802 | ||
| 3803 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 3804 | ||
| 3805 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
| 3806 | ||
| 3807 | w3.C1 = CFrame.Angles(math.rad(-15*i),math.rad(0), 0) * CFrame.new(0, 0.465,0) | |
| 3808 | ||
| 3809 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
| 3810 | ||
| 3811 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3812 | ||
| 3813 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90+45*i)) * CFrame.new(-2, -1+1*i,0) | |
| 3814 | ||
| 3815 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3816 | ||
| 3817 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(90-45*i)) * CFrame.new(2, -1+1*i,0) | |
| 3818 | ||
| 3819 | end | |
| 3820 | ||
| 3821 | end | |
| 3822 | ||
| 3823 | end | |
| 3824 | ||
| 3825 | for i = 0.025, 1 , 0.025 do | |
| 3826 | ||
| 3827 | if not walking and not dashing and not jumping then | |
| 3828 | ||
| 3829 | wait() | |
| 3830 | ||
| 3831 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 3832 | ||
| 3833 | w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5) | |
| 3834 | ||
| 3835 | w3.C1 = CFrame.Angles(math.rad(-15-5*i), 0, 0) * CFrame.new(0, 0.465,0) | |
| 3836 | ||
| 3837 | w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0) | |
| 3838 | ||
| 3839 | if rndm ~= 1 then | |
| 3840 | ||
| 3841 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3842 | ||
| 3843 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10+10*i)) * CFrame.new(-1.7+0.2*i, 0,0) | |
| 3844 | ||
| 3845 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3846 | ||
| 3847 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(10-10*i)) * CFrame.new(1.7-0.2*i, 0,0) | |
| 3848 | ||
| 3849 | else | |
| 3850 | ||
| 3851 | w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3852 | ||
| 3853 | w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45+45*i)) * CFrame.new(-2+0.5*i, 0,0) | |
| 3854 | ||
| 3855 | w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3856 | ||
| 3857 | w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45-45*i)) * CFrame.new(2-0.5*i, 0,0) | |
| 3858 | ||
| 3859 | end | |
| 3860 | ||
| 3861 | end | |
| 3862 | ||
| 3863 | end | |
| 3864 | ||
| 3865 | idleez = false | |
| 3866 | ||
| 3867 | end | |
| 3868 | ||
| 3869 | ||
| 3870 | function returnwelds() | |
| 3871 | ||
| 3872 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-20)) | |
| 3873 | ||
| 3874 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3875 | ||
| 3876 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(20)) | |
| 3877 | ||
| 3878 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3879 | ||
| 3880 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45), 0, math.rad(25)) | |
| 3881 | ||
| 3882 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 3883 | ||
| 3884 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)) | |
| 3885 | ||
| 3886 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 3887 | ||
| 3888 | Neck.C0 = neckcf0 | |
| 3889 | ||
| 3890 | -- | |
| 3891 | ||
| 3892 | w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3893 | ||
| 3894 | w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0) | |
| 3895 | ||
| 3896 | w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3897 | ||
| 3898 | w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 3899 | ||
| 3900 | w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3901 | ||
| 3902 | w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3903 | ||
| 3904 | -- | |
| 3905 | ||
| 3906 | w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0) | |
| 3907 | ||
| 3908 | w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0) | |
| 3909 | ||
| 3910 | w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0) | |
| 3911 | ||
| 3912 | w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2) | |
| 3913 | ||
| 3914 | w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0) | |
| 3915 | ||
| 3916 | w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25) | |
| 3917 | ||
| 3918 | -- | |
| 3919 | ||
| 3920 | end | |
| 3921 | ||
| 3922 | ||
| 3923 | function ride() | |
| 3924 | ||
| 3925 | Ride = true | |
| 3926 | ||
| 3927 | equipanim() | |
| 3928 | ||
| 3929 | end | |
| 3930 | ||
| 3931 | function unride() | |
| 3932 | ||
| 3933 | Ride = false | |
| 3934 | ||
| 3935 | hideanim() | |
| 3936 | ||
| 3937 | end | |
| 3938 | ||
| 3939 | ||
| 3940 | function RemoveSeater() | |
| 3941 | ||
| 3942 | if #prt34:GetChildren() > 0 then | |
| 3943 | ||
| 3944 | prt34:GetChildren()[1].Parent = nil | |
| 3945 | ||
| 3946 | end | |
| 3947 | ||
| 3948 | end | |
| 3949 | ||
| 3950 | ||
| 3951 | function onFreeFall() | |
| 3952 | ||
| 3953 | unride() | |
| 3954 | ||
| 3955 | print("Fell")
| |
| 3956 | ||
| 3957 | value1=value1+1 | |
| 3958 | ||
| 3959 | end | |
| 3960 | ||
| 3961 | ||
| 3962 | keyhold = false | |
| 3963 | ||
| 3964 | function ob1d(mouse) | |
| 3965 | ||
| 3966 | hold = true | |
| 3967 | ||
| 3968 | if attack then return end | |
| 3969 | ||
| 3970 | keyhold = true | |
| 3971 | ||
| 3972 | ||
| 3973 | end | |
| 3974 | ||
| 3975 | ||
| 3976 | function ob1u(mouse) | |
| 3977 | ||
| 3978 | keyhold = false | |
| 3979 | ||
| 3980 | end | |
| 3981 | ||
| 3982 | ||
| 3983 | buttonhold = false | |
| 3984 | ||
| 3985 | ||
| 3986 | function key(key,mouse) | |
| 3987 | ||
| 3988 | if attack then return end | |
| 3989 | ||
| 3990 | if Ride then | |
| 3991 | ||
| 3992 | if key == "f" then | |
| 3993 | ||
| 3994 | buttonhold = true | |
| 3995 | ||
| 3996 | Dash() | |
| 3997 | ||
| 3998 | end | |
| 3999 | ||
| 4000 | if key == " " then | |
| 4001 | ||
| 4002 | coroutine.resume(coroutine.create(Jump)) | |
| 4003 | ||
| 4004 | end | |
| 4005 | ||
| 4006 | end | |
| 4007 | ||
| 4008 | if key == "q" then | |
| 4009 | ||
| 4010 | if Ride then | |
| 4011 | ||
| 4012 | unride() | |
| 4013 | ||
| 4014 | else | |
| 4015 | ||
| 4016 | --prt4 | |
| 4017 | ||
| 4018 | mag=Torso.Position-prt4.Position | |
| 4019 | ||
| 4020 | magni=mag.magnitude | |
| 4021 | ||
| 4022 | if magni <=3 then | |
| 4023 | ||
| 4024 | swordholder:MoveTo(Head.Position+Vector3.new(0,5,0)) | |
| 4025 | ||
| 4026 | ride() | |
| 4027 | ||
| 4028 | end | |
| 4029 | ||
| 4030 | end | |
| 4031 | ||
| 4032 | end | |
| 4033 | ||
| 4034 | if key == "x" then | |
| 4035 | ||
| 4036 | RemoveSeater() | |
| 4037 | ||
| 4038 | end | |
| 4039 | ||
| 4040 | end | |
| 4041 | ||
| 4042 | ||
| 4043 | ||
| 4044 | function key2(key) | |
| 4045 | ||
| 4046 | if key == "f" then | |
| 4047 | ||
| 4048 | buttonhold = false | |
| 4049 | ||
| 4050 | end | |
| 4051 | ||
| 4052 | end | |
| 4053 | ||
| 4054 | ||
| 4055 | function s(mouse) | |
| 4056 | ||
| 4057 | repeat wait() until not attack | |
| 4058 | ||
| 4059 | repeat wait() until not ev.Value | |
| 4060 | ||
| 4061 | arms() | |
| 4062 | ||
| 4063 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 4064 | ||
| 4065 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 4066 | ||
| 4067 | mouse.KeyDown:connect(function(ke) key(ke,mouse) end) | |
| 4068 | ||
| 4069 | mouse.KeyUp:connect(key2) | |
| 4070 | ||
| 4071 | ev.Value = true | |
| 4072 | ||
| 4073 | end | |
| 4074 | ||
| 4075 | ||
| 4076 | function ds(mouse) | |
| 4077 | ||
| 4078 | keyhold = false | |
| 4079 | ||
| 4080 | repeat wait() until not attack | |
| 4081 | ||
| 4082 | repeat wait() until ev.Value | |
| 4083 | ||
| 4084 | noarms() | |
| 4085 | ||
| 4086 | wait(0.1) | |
| 4087 | ||
| 4088 | ev.Value = false | |
| 4089 | ||
| 4090 | end | |
| 4091 | ||
| 4092 | ||
| 4093 | Bin.Selected:connect(s) | |
| 4094 | ||
| 4095 | Bin.Deselected:connect(ds) | |
| 4096 | ||
| 4097 | ||
| 4098 | ||
| 4099 | ||
| 4100 | if PlayerGui:findFirstChild("EnergyMeter") ~= nil then
| |
| 4101 | ||
| 4102 | PlayerGui:findFirstChild("EnergyMeter").Parent = nil
| |
| 4103 | ||
| 4104 | end | |
| 4105 | ||
| 4106 | ||
| 4107 | coroutine.resume(coroutine.create(function() | |
| 4108 | ||
| 4109 | repeat | |
| 4110 | ||
| 4111 | wait(0.1) | |
| 4112 | ||
| 4113 | if Ride then | |
| 4114 | ||
| 4115 | if dashing then | |
| 4116 | ||
| 4117 | Character.Humanoid.WalkSpeed = speed * 1.5 | |
| 4118 | ||
| 4119 | else | |
| 4120 | ||
| 4121 | Character.Humanoid.WalkSpeed = speed | |
| 4122 | ||
| 4123 | end | |
| 4124 | ||
| 4125 | if (prt1.Velocity * Vector3.new(1,0,1)).magnitude > 5 then | |
| 4126 | ||
| 4127 | coroutine.resume(coroutine.create(Walk)) | |
| 4128 | ||
| 4129 | walking = true | |
| 4130 | ||
| 4131 | elseif (prt1.Velocity * Vector3.new(1,0,1)).magnitude < 5 then | |
| 4132 | ||
| 4133 | walking = false | |
| 4134 | ||
| 4135 | AddEnergy(1) | |
| 4136 | ||
| 4137 | coroutine.resume(coroutine.create(function() Idle() end)) | |
| 4138 | ||
| 4139 | end | |
| 4140 | ||
| 4141 | else | |
| 4142 | ||
| 4143 | Character.Humanoid.WalkSpeed = 16 | |
| 4144 | ||
| 4145 | coroutine.resume(coroutine.create(function() Idle() end)) | |
| 4146 | ||
| 4147 | walking = false | |
| 4148 | ||
| 4149 | end | |
| 4150 | ||
| 4151 | until false | |
| 4152 | ||
| 4153 | end)) | |
| 4154 | ||
| 4155 | ||
| 4156 | coroutine.resume(coroutine.create(function() | |
| 4157 | ||
| 4158 | local SG = Instance.new("ScreenGui",PlayerGui)
| |
| 4159 | ||
| 4160 | SG.Name = "EnergyMeter" | |
| 4161 | ||
| 4162 | local frame = Instance.new("Frame",SG)
| |
| 4163 | ||
| 4164 | frame.Size = UDim2.new(0.2,0,0.1,0) | |
| 4165 | ||
| 4166 | frame.Position = UDim2.new(0.6,0,0.05,0) | |
| 4167 | ||
| 4168 | frame.BackgroundColor3 = BrickColor.new("Bright blue").Color
| |
| 4169 | ||
| 4170 | local Energytext = Instance.new("TextLabel",frame)
| |
| 4171 | ||
| 4172 | Energytext.Size = UDim2.new(1,0,0.35,0) | |
| 4173 | ||
| 4174 | Energytext.BackgroundTransparency = 1 | |
| 4175 | ||
| 4176 | Energytext.Text = "Energy" | |
| 4177 | ||
| 4178 | Energytext.FontSize = "Size18" | |
| 4179 | ||
| 4180 | Energytext.TextColor3 = BrickColor.new("White").Color
| |
| 4181 | ||
| 4182 | local backing = Instance.new("ImageLabel",frame)
| |
| 4183 | ||
| 4184 | backing.Size = UDim2.new(0.8,0,0.45,0) | |
| 4185 | ||
| 4186 | backing.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 4187 | ||
| 4188 | backing.Position = UDim2.new(0.1,0,0.45,0) | |
| 4189 | ||
| 4190 | backing.BackgroundColor3 = BrickColor.new("Black").Color
| |
| 4191 | ||
| 4192 | local img = Instance.new("ImageLabel",backing)
| |
| 4193 | ||
| 4194 | img.Size = UDim2.new(1,0,1,0) | |
| 4195 | ||
| 4196 | img.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 4197 | ||
| 4198 | img.Position = UDim2.new(0,0,0,0) | |
| 4199 | ||
| 4200 | img.BackgroundColor3 = BrickColor.new("Bright blue").Color
| |
| 4201 | ||
| 4202 | local percent = Instance.new("TextLabel",backing)
| |
| 4203 | ||
| 4204 | percent.Size = UDim2.new(1,0,1,0) | |
| 4205 | ||
| 4206 | percent.BackgroundTransparency = 1 | |
| 4207 | ||
| 4208 | percent.TextColor3 = BrickColor.new("White").Color
| |
| 4209 | ||
| 4210 | percent.Text = Energy.."/".. MaxEnergy | |
| 4211 | ||
| 4212 | percent.FontSize = "Size18" | |
| 4213 | ||
| 4214 | repeat | |
| 4215 | ||
| 4216 | wait() | |
| 4217 | ||
| 4218 | pcall(function() | |
| 4219 | ||
| 4220 | img.Size = UDim2.new(1*(Energy/MaxEnergy),0,1,0) | |
| 4221 | ||
| 4222 | percent.Text = Energy.."/".. MaxEnergy | |
| 4223 | ||
| 4224 | end) | |
| 4225 | ||
| 4226 | until SG.Parent == nil | |
| 4227 | ||
| 4228 | end)) | |
| 4229 | ||
| 4230 | ||
| 4231 | ||
| 4232 | Character:MoveTo(Head.Position+Vector3.new(0,5,0)) | |
| 4233 | ||
| 4234 | Character.Torso.CFrame = Character.Torso.CFrame + Vector3.new(0,5,0) | |
| 4235 | ||
| 4236 | swordholder:MoveTo(Head.Position+Vector3.new(0,5,0)) | |
| 4237 | ||
| 4238 | ride() | |
| 4239 | ||
| 4240 | noarms() |