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WELCOME! 
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I thank Doom for creating the system and allowing me to tweak it to properly fit this role-play. You should thank him too, as this system is perfectly fit for this type of role-play.
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To the boss run. As the name implies, you’re going to begin with a set amount of equipment and abilities and face a plethora of bosses. Each boss is going to be tested, so they may seem too strong or too weak. Whichever the case, they may or may not even end up in my future campaign. This is merely a test to see if they’re worth adding. Now, enjoy your time.
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Level from start: 4+1D6+1
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Level from start: 5+1d6+1
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Level 7
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Equipment: 65
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Abilities: 35
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Level 8
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Equipment: 80
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Abilities: 40
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level 9
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Equipment: 95
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Abilities: 45
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Level 10
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Equipment: 110
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Abilities: 50
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Level 11
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Equipment: 125
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Abilities: 55
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Level 12
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Equipment: 140
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Abilities: 60
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Equipment:
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Shortsword:5
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Longsword:10
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Mace: 10
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Warhammer: 15
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Bow:10
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Dagger (x2): 5
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Crossbow: 15
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Small Shield: 5
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Medium shield: 10
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Tower/Large shield: 15
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Heavy Armor: 20
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Medium armor: 15
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Light Armor: 10
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Metal Multiplier: (Multiply the cost of the original by the cost of the Metal)
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Iron: 1.5
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Steel: 2
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Orcish: 3(3.5 for blunts)
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Elven: 3 (3.5 for blades/Bows)
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Mithril: 5
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Adamantine: 8
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Enchantments: Ask for type. 
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Multipliers: (Add multiplier of enchantment to base price determined. GM May not use these modifiers if uneeded)
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Weak: x2
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Medium: x3
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Strong: x5
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Unique: x8
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Abilities (non mage):
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Basic:
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Parry: 5
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Block: 5
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Acrobatics: 5(Skilled: 10)
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Stealth/Sleight of hand: 5 (Skilled: 10)
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Disable Device: 10 (Skilled: 15)
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Climbing: 5 (Skilled: 10)
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Escape Artist: 10 (Skilled: 15)
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First-aid/Survival: 10 (skilled: 15)
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Handle Animal: 10 (Skilled: 15)
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Riding skills(For mounts): 5 (Skilled: 10)
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Swimming: 5 (Skilled: 10)
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Spells: 5 for each spell level. 
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Feats: 
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Cleave: 10 
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Critical Focus: 15
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Lethal Ripostes: 15
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Power Attack: 10
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Heroic Strike: 10
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-Abilities you want custom may be taken, depending on DM-
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In short:
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Name:
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Appearance:
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Equipment:
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Feats:
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Abilities:
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Spells: