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| 1 | public class ZombieController extends Script {
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| 2 | int state = 0; //0 - delay 1 - run 2 - attack | |
| 3 | MoveComponent move; | |
| 4 | SearchTargetComponent search; | |
| 5 | ||
| 6 | public void initialize() {
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| 7 | move = gameObject.getScript(MoveComponent.class); | |
| 8 | search = gameObject.getScript(SearchTargetComponent.class); | |
| 9 | } | |
| 10 | ||
| 11 | public void update(float delta) {
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| 12 | - | if(search.haveTarget()) {
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| 12 | + | if(!move.inMotion()) |
| 13 | - | if(search.targetIsClose(0.5f)) {
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| 13 | + | if(search.haveTarget()) {
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| 14 | - | state = 2; |
| 14 | + | if(search.targetIsClose(0.5f)) {
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| 15 | state = 2; | |
| 16 | - | move.moveTo(search.getTarget()); |
| 16 | + | } else {
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| 17 | - | state = 1; |
| 17 | + | move.moveTo(search.getTarget()); |
| 18 | state = 1; | |
| 19 | - | } else {
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| 19 | + | } |
| 20 | - | state = 0; |
| 20 | + | |
| 21 | state = 0; | |
| 22 | } | |
| 23 | } | |
| 24 | //run animation, damage on the target, etc... | |
| 25 | } | |
| 26 | ||
| 27 | public void move(int x, int y) {
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| 28 | if(state == 2) return; | |
| 29 | move.moveTo(x, y); | |
| 30 | } | |
| 31 | } |