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1 | public class ZombieController extends Script { | |
2 | int state = 0; //0 - delay 1 - run 2 - attack | |
3 | MoveComponent move; | |
4 | SearchTargetComponent search; | |
5 | ||
6 | public void initialize() { | |
7 | move = gameObject.getScript(MoveComponent.class); | |
8 | search = gameObject.getScript(SearchTargetComponent.class); | |
9 | } | |
10 | ||
11 | public void update(float delta) { | |
12 | - | if(search.haveTarget()) { |
12 | + | if(!move.inMotion()) |
13 | - | if(search.targetIsClose(0.5f)) { |
13 | + | if(search.haveTarget()) { |
14 | - | state = 2; |
14 | + | if(search.targetIsClose(0.5f)) { |
15 | state = 2; | |
16 | - | move.moveTo(search.getTarget()); |
16 | + | } else { |
17 | - | state = 1; |
17 | + | move.moveTo(search.getTarget()); |
18 | state = 1; | |
19 | - | } else { |
19 | + | } |
20 | - | state = 0; |
20 | + | |
21 | state = 0; | |
22 | } | |
23 | } | |
24 | //run animation, damage on the target, etc... | |
25 | } | |
26 | ||
27 | public void move(int x, int y) { | |
28 | if(state == 2) return; | |
29 | move.moveTo(x, y); | |
30 | } | |
31 | } |