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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | -- | |
| 6 | local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
| |
| 7 | textblin.Adornee = cykablyat | |
| 8 | textblin.Name = "ky" | |
| 9 | textblin.Size = UDim2.new(2, 0, 1.2, 0) | |
| 10 | textblin.StudsOffset = Vector3.new(-5, 3, 0) | |
| 11 | local textblin= Instance.new("TextLabel", textblin)
| |
| 12 | textblin.Size = UDim2.new(6, 0, 1, 0) | |
| 13 | textblin.FontSize = "Size14" | |
| 14 | textblin.TextScaled = true | |
| 15 | textblin.TextTransparency = 0 | |
| 16 | textblin.BackgroundTransparency = 1 | |
| 17 | textblin.TextTransparency = 0 | |
| 18 | textblin.TextStrokeTransparency = 0 | |
| 19 | textblin.Font = "Cartoon" | |
| 20 | textblin.TextStrokeColor3 = Color3.new(255,255,255) | |
| 21 | textblin.Text = "Thanos" | |
| 22 | -- | |
| 23 | p = game.Players.LocalPlayer | |
| 24 | char = p.Character | |
| 25 | torso = char.Torso | |
| 26 | hed = char.Head | |
| 27 | neck = char.Torso.Neck | |
| 28 | hum = char.Humanoid | |
| 29 | hum.MaxHealth = math.huge | |
| 30 | local msg = game:GetService("Chat")
| |
| 31 | - | torso.BrickColor = BrickColor.new("Bright purple")
|
| 31 | + | torso.BrickColor = BrickColor.new("Reddish lilac")
|
| 32 | - | hed.BrickColor = BrickColor.new("Bright purple")
|
| 32 | + | hed.BrickColor = BrickColor.new("Reddish lilac")
|
| 33 | - | char["Right Arm"].BrickColor = BrickColor.new("Bright purple")
|
| 33 | + | char["Right Arm"].BrickColor = BrickColor.new("Reddish lilac")
|
| 34 | - | char["Left Arm"].BrickColor = BrickColor.new("Bright purple")
|
| 34 | + | char["Left Arm"].BrickColor = BrickColor.new("Reddish lilac")
|
| 35 | - | char["Left Leg"].BrickColor = BrickColor.new("Bright purple")
|
| 35 | + | char["Left Leg"].BrickColor = BrickColor.new("Reddish lilac")
|
| 36 | - | char["Right Leg"].BrickColor = BrickColor.new("Bright purple")
|
| 36 | + | char["Right Leg"].BrickColor = BrickColor.new("Reddish lilac")
|
| 37 | ypcall(function() | |
| 38 | shirt = Instance.new("Shirt", char)
| |
| 39 | shirt.Name = "Shirt" | |
| 40 | pants = Instance.new("Pants", char)
| |
| 41 | pants.Name = "Pants" | |
| 42 | char.Shirt.ShirtTemplate = "rbxassetid://1539852026" | |
| 43 | char.Pants.PantsTemplate = "rbxassetid://1539857183" | |
| 44 | end) | |
| 45 | hed.face.Texture = "http://www.roblox.com/asset/?id=405704563" | |
| 46 | -- | |
| 47 | local Player = game:GetService('Players').LocalPlayer
| |
| 48 | repeat wait() until Player.Character | |
| 49 | local Character = Player.Character | |
| 50 | ||
| 51 | --All The Settings for Trails in this Script | |
| 52 | TrailSettings = {
| |
| 53 | Lifetime = 0.1, | |
| 54 | Texture = 'rbxassetid://31270182', | |
| 55 | --Color1 is for UpperBody and Accessories, Color2 is for Lower Body | |
| 56 | - | Color1 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color),
|
| 56 | + | Color1 = ColorSequence.new(BrickColor.new('Reddish lilac').Color,BrickColor.new('Reddish lilac').Color),
|
| 57 | - | Color2 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color),
|
| 57 | + | Color2 = ColorSequence.new(BrickColor.new('Reddish lilac').Color,BrickColor.new('Reddish lilac').Color),
|
| 58 | AllBody = true, | |
| 59 | UpperBodyOnly = false, | |
| 60 | LowerBodyOnly = false, | |
| 61 | Accessories = false, | |
| 62 | Extras = true, | |
| 63 | R15 = false, --Change to true if you're using R15 | |
| 64 | R15Parts = {
| |
| 65 | 'UpperTorso', | |
| 66 | 'LowerTorso', | |
| 67 | } | |
| 68 | } | |
| 69 | ||
| 70 | local Trail; --Making other Trails uses this in this Script | |
| 71 | ||
| 72 | --UpperBody Function | |
| 73 | UpperBody = function() | |
| 74 | if TrailSettings.R15 == false then | |
| 75 | A0 = Instance.new('Attachment',Character.Torso)
| |
| 76 | A1 = Instance.new('Attachment',Character.Head)
| |
| 77 | A2 = Instance.new('Attachment',Character['Right Arm'])
| |
| 78 | A3 = Instance.new('Attachment',Character['Left Arm'])
| |
| 79 | Trail = Instance.new('Trail',Character)
| |
| 80 | Trail.Attachment0 = A0 | |
| 81 | Trail.Attachment1 = A1 | |
| 82 | Trail.Texture = TrailSettings.Texture | |
| 83 | Trail.Color = TrailSettings.Color1 | |
| 84 | Trail.Lifetime = TrailSettings.Lifetime | |
| 85 | local Trail2 = Trail:Clone() | |
| 86 | Trail2.Parent = Character | |
| 87 | Trail2.Attachment1 = A2 | |
| 88 | local Trail3 = Trail:Clone() | |
| 89 | Trail3.Parent = Character | |
| 90 | Trail3.Attachment1 = A3 | |
| 91 | local Trail6 = Trail:Clone() | |
| 92 | Trail6.Parent = Character | |
| 93 | Trail6.Attachment0 = A1 | |
| 94 | Trail6.Attachment1 = A2 | |
| 95 | local Trail7 = Trail:Clone() | |
| 96 | Trail7.Parent = Character | |
| 97 | Trail7.Attachment0 = A1 | |
| 98 | Trail7.Attachment1 = A3 | |
| 99 | else | |
| 100 | A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
| |
| 101 | A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
| |
| 102 | A1 = Instance.new('Attachment',Character.Head)
| |
| 103 | A2 = Instance.new('Attachment',Character['RightUpperArm'])
| |
| 104 | A2R = Instance.new('Attachment',Character['RightLowerArm'])
| |
| 105 | A3 = Instance.new('Attachment',Character['LeftUpperArm'])
| |
| 106 | A3R = Instance.new('Attachment',Character['LeftLowerArm'])
| |
| 107 | Trail = Instance.new('Trail',Character)
| |
| 108 | Trail.Attachment0 = A0 | |
| 109 | Trail.Attachment1 = A1 | |
| 110 | Trail.Texture = TrailSettings.Texture | |
| 111 | Trail.Color = TrailSettings.Color1 | |
| 112 | Trail.Lifetime = TrailSettings.Lifetime | |
| 113 | local Trail2 = Trail:Clone() | |
| 114 | Trail2.Parent = Character | |
| 115 | Trail2.Attachment1 = A2 | |
| 116 | local Trail3 = Trail:Clone() | |
| 117 | Trail3.Parent = Character | |
| 118 | Trail3.Attachment1 = A3 | |
| 119 | local Trail6 = Trail:Clone() | |
| 120 | Trail6.Parent = Character | |
| 121 | Trail6.Attachment0 = A1 | |
| 122 | Trail6.Attachment1 = A2 | |
| 123 | local Trail7 = Trail:Clone() | |
| 124 | Trail7.Parent = Character | |
| 125 | Trail7.Attachment0 = A1 | |
| 126 | Trail7.Attachment1 = A3 | |
| 127 | --R15 Trails | |
| 128 | local Trail1R = Trail:Clone() | |
| 129 | Trail1R.Parent = Character | |
| 130 | Trail1R.Attachment1 = A2R | |
| 131 | local Trail2R = Trail:Clone() | |
| 132 | Trail2R.Parent = Character | |
| 133 | Trail2R.Attachment1 = A3R | |
| 134 | local Trail6R = Trail:Clone() | |
| 135 | Trail6.Parent = Character | |
| 136 | Trail6.Attachment0 = A1 | |
| 137 | Trail6.Attachment1 = A2R | |
| 138 | local Trail7R = Trail:Clone() | |
| 139 | Trail7.Parent = Character | |
| 140 | Trail7.Attachment0 = A1 | |
| 141 | Trail7.Attachment1 = A3R | |
| 142 | end | |
| 143 | end | |
| 144 | ||
| 145 | --Lower Body Function | |
| 146 | LowerBody = function() | |
| 147 | if TrailSettings.R15 == false then | |
| 148 | A4 = Instance.new('Attachment',Character['Right Leg'])
| |
| 149 | A5 = Instance.new('Attachment',Character['Left Leg'])
| |
| 150 | local Trail4 = Trail:Clone() | |
| 151 | Trail4.Parent = Character | |
| 152 | Trail4.Attachment1 = A4 | |
| 153 | local Trail5 = Trail:Clone() | |
| 154 | Trail5.Parent = Character | |
| 155 | Trail5.Attachment1 = A5 | |
| 156 | local Trail8 = Trail:Clone() | |
| 157 | Trail8.Parent = Character | |
| 158 | Trail8.Attachment0 = A2 | |
| 159 | Trail8.Attachment1 = A4 | |
| 160 | Trail8.Color = TrailSettings.Color2 | |
| 161 | local Trail9 = Trail:Clone() | |
| 162 | Trail9.Parent = Character | |
| 163 | Trail9.Attachment0 = A3 | |
| 164 | Trail9.Attachment1 = A5 | |
| 165 | Trail9.Color = TrailSettings.Color2 | |
| 166 | local FT = Trail:Clone() | |
| 167 | FT.Parent = Character | |
| 168 | FT.Attachment0 = A4 | |
| 169 | FT.Attachment1 = A5 | |
| 170 | FT.Color = TrailSettings.Color2 | |
| 171 | else | |
| 172 | A4 = Instance.new('Attachment',Character['RightLowerLeg'])
| |
| 173 | A4R = Instance.new('Attachment',Character['RightUpperLeg'])
| |
| 174 | A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
| |
| 175 | A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
| |
| 176 | local Trail4 = Trail:Clone() | |
| 177 | Trail4.Parent = Character | |
| 178 | Trail4.Attachment1 = A4 | |
| 179 | local Trail5 = Trail:Clone() | |
| 180 | Trail5.Parent = Character | |
| 181 | Trail5.Attachment1 = A5 | |
| 182 | local Trail8 = Trail:Clone() | |
| 183 | Trail8.Parent = Character | |
| 184 | Trail8.Attachment0 = A2 | |
| 185 | Trail8.Attachment1 = A4 | |
| 186 | Trail8.Color = TrailSettings.Color2 | |
| 187 | local Trail9 = Trail:Clone() | |
| 188 | Trail9.Parent = Character | |
| 189 | Trail9.Attachment0 = A3 | |
| 190 | Trail9.Attachment1 = A5 | |
| 191 | Trail9.Color = TrailSettings.Color2 | |
| 192 | local FT = Trail:Clone() | |
| 193 | FT.Parent = Character | |
| 194 | FT.Attachment0 = A4 | |
| 195 | FT.Attachment1 = A5 | |
| 196 | FT.Color = TrailSettings.Color2 | |
| 197 | --R15 Trails | |
| 198 | local Trail3R = Trail:Clone() | |
| 199 | Trail3R.Parent = Character | |
| 200 | Trail3R.Attachment1 = A4R | |
| 201 | local Trail4R = Trail:Clone() | |
| 202 | Trail4R.Parent = Character | |
| 203 | Trail4R.Attachment1 = A5R | |
| 204 | local Trail8 = Trail:Clone() | |
| 205 | Trail8.Parent = Character | |
| 206 | Trail8.Attachment0 = A2R | |
| 207 | Trail8.Attachment1 = A4R | |
| 208 | Trail8.Color = TrailSettings.Color2 | |
| 209 | local Trail9 = Trail:Clone() | |
| 210 | Trail9.Parent = Character | |
| 211 | Trail9.Attachment0 = A3R | |
| 212 | Trail9.Attachment1 = A5R | |
| 213 | Trail9.Color = TrailSettings.Color2 | |
| 214 | local FT2R = Trail:Clone() | |
| 215 | FT2R.Parent = Character | |
| 216 | FT2R.Attachment0 = A4R | |
| 217 | FT2R.Attachment1 = A5R | |
| 218 | FT2R.Color = TrailSettings.Color2 | |
| 219 | end | |
| 220 | end | |
| 221 | ||
| 222 | --All Body Function calling Both Functions | |
| 223 | AllBody = function() | |
| 224 | UpperBody() | |
| 225 | LowerBody() | |
| 226 | end | |
| 227 | ||
| 228 | --Checking to make sure that Only some Variables are Selected else do All Body | |
| 229 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 230 | TrailSettings.UpperBodyOnly = false | |
| 231 | TrailSettings.LowerBodyOnly = false | |
| 232 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
| 233 | TrailSettings.UpperBodyOnly = false | |
| 234 | TrailSettings.LowerBodyOnly = false | |
| 235 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
| 236 | TrailSettings.UpperBodyOnly = false | |
| 237 | TrailSettings.LowerBodyOnly = false | |
| 238 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 239 | TrailSettings.AllBody = true | |
| 240 | TrailSettings.UpperBodyOnly = false | |
| 241 | TrailSettings.LowerBodyOnly = false | |
| 242 | end | |
| 243 | ||
| 244 | --Call Trail Functions | |
| 245 | if TrailSettings.UpperBodyOnly == true then | |
| 246 | UpperBody() | |
| 247 | print('Called Upper Body Trail')
| |
| 248 | elseif TrailSettings.LowerBodyOnly == true then | |
| 249 | LowerBody() | |
| 250 | print('Called Lower Body Trail')
| |
| 251 | elseif TrailSettings.AllBody == true then | |
| 252 | AllBody() | |
| 253 | print('Called Full Body Trail')
| |
| 254 | end | |
| 255 | ||
| 256 | --Trails for Accessories | |
| 257 | if TrailSettings.Accessories == true then | |
| 258 | for Index,Item in pairs(Character:GetChildren()) do | |
| 259 | if Item:IsA'Accessory' then | |
| 260 | local AA = Instance.new('Attachment',Item.Handle)
| |
| 261 | local ATrail = Trail:Clone() | |
| 262 | ATrail.Parent = Character | |
| 263 | ATrail.Attachment1 = AA | |
| 264 | end | |
| 265 | end | |
| 266 | end | |
| 267 | ||
| 268 | --Extras | |
| 269 | if TrailSettings.Extras == true then | |
| 270 | --Making an Invisible Platform Part | |
| 271 | local a = Instance.new('Part',Character)
| |
| 272 | a.CanCollide = false | |
| 273 | a.Size = Vector3.new(2,.2,2) | |
| 274 | a.Transparency = 1 | |
| 275 | ||
| 276 | --Constantly putting it under your feet | |
| 277 | if TrailSettings.R15 == false then | |
| 278 | spawn(function() | |
| 279 | game:GetService('RunService').RenderStepped:connect(function()
| |
| 280 | a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0) | |
| 281 | end) | |
| 282 | end) | |
| 283 | else | |
| 284 | spawn(function() | |
| 285 | game:GetService('RunService').RenderStepped:connect(function()
| |
| 286 | a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0) | |
| 287 | end) | |
| 288 | end) | |
| 289 | end | |
| 290 | ||
| 291 | --Make a Trail from both feet to the Platform | |
| 292 | spawn(function() | |
| 293 | repeat wait() until Trail | |
| 294 | local AB = Instance.new('Attachment',a)
| |
| 295 | local ABT = Trail:Clone() | |
| 296 | ABT.Parent = Character | |
| 297 | ABT.Attachment0 = A4 | |
| 298 | ABT.Attachment1 = AB | |
| 299 | ABT.Color = TrailSettings.Color2 | |
| 300 | local ABT2 = Trail:Clone() | |
| 301 | ABT2.Parent = Character | |
| 302 | ABT2.Attachment0 = A5 | |
| 303 | ABT2.Attachment1 = AB | |
| 304 | ABT2.Color = TrailSettings.Color2 | |
| 305 | end) | |
| 306 | end | |
| 307 | -- | |
| 308 | ||
| 309 | wait(0.2) | |
| 310 | ||
| 311 | Player = game:GetService("Players").LocalPlayer
| |
| 312 | PlayerGui = Player.PlayerGui | |
| 313 | Cam = workspace.CurrentCamera | |
| 314 | Backpack = Player.Backpack | |
| 315 | Character = Player.Character | |
| 316 | Humanoid = Character:FindFirstChildOfClass("Humanoid")
| |
| 317 | Mouse = Player:GetMouse() | |
| 318 | RootPart = Character["HumanoidRootPart"] | |
| 319 | Torso = Character["Torso"] | |
| 320 | Head = Character["Head"] | |
| 321 | RightArm = Character["Right Arm"] | |
| 322 | LeftArm = Character["Left Arm"] | |
| 323 | RightLeg = Character["Right Leg"] | |
| 324 | LeftLeg = Character["Left Leg"] | |
| 325 | RootJoint = RootPart["RootJoint"] | |
| 326 | Neck = Torso["Neck"] | |
| 327 | RightShoulder = Torso["Right Shoulder"] | |
| 328 | LeftShoulder = Torso["Left Shoulder"] | |
| 329 | RightHip = Torso["Right Hip"] | |
| 330 | LeftHip = Torso["Left Hip"] | |
| 331 | local sick = Instance.new("Sound",Character)
| |
| 332 | ||
| 333 | IT = Instance.new | |
| 334 | CF = CFrame.new | |
| 335 | VT = Vector3.new | |
| 336 | RAD = math.rad | |
| 337 | C3 = Color3.new | |
| 338 | UD2 = UDim2.new | |
| 339 | BRICKC = BrickColor.new | |
| 340 | ANGLES = CFrame.Angles | |
| 341 | EULER = CFrame.fromEulerAnglesXYZ | |
| 342 | COS = math.cos | |
| 343 | ACOS = math.acos | |
| 344 | SIN = math.sin | |
| 345 | ASIN = math.asin | |
| 346 | ABS = math.abs | |
| 347 | MRANDOM = math.random | |
| 348 | FLOOR = math.floor | |
| 349 | ||
| 350 | --//=================================\\ | |
| 351 | --|| USEFUL VALUES | |
| 352 | --\\=================================// | |
| 353 | ||
| 354 | Animation_Speed = 3 | |
| 355 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 356 | local Speed = 60 | |
| 357 | local SIZE = 1.3 | |
| 358 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 359 | local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 360 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 361 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 362 | local ANIM = "Idle" | |
| 363 | local ATTACK = false | |
| 364 | local COMBO = 1 | |
| 365 | local Rooted = false | |
| 366 | local SINE = 0 | |
| 367 | local CHANGE = 2 / Animation_Speed | |
| 368 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 369 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 370 | WEAPONGUI.Name = "Big Boie Squad" | |
| 371 | local ANIMATOR = Humanoid.Animator | |
| 372 | local ANIMATE = Character.Animate | |
| 373 | local UNANCHOR = true | |
| 374 | local KILLCOUNT = 0 | |
| 375 | ||
| 376 | --//=================================\\ | |
| 377 | --\\=================================// | |
| 378 | ||
| 379 | ||
| 380 | --//=================================\\ | |
| 381 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 382 | --\\=================================// | |
| 383 | ||
| 384 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 385 | ArtificialHB.Name = "ArtificialHB" | |
| 386 | ||
| 387 | script:WaitForChild("ArtificialHB")
| |
| 388 | ||
| 389 | frame = Frame_Speed | |
| 390 | tf = 0 | |
| 391 | allowframeloss = false | |
| 392 | tossremainder = false | |
| 393 | lastframe = tick() | |
| 394 | script.ArtificialHB:Fire() | |
| 395 | ||
| 396 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 397 | tf = tf + s | |
| 398 | if tf >= frame then | |
| 399 | if allowframeloss then | |
| 400 | script.ArtificialHB:Fire() | |
| 401 | lastframe = tick() | |
| 402 | else | |
| 403 | for i = 1, math.floor(tf / frame) do | |
| 404 | script.ArtificialHB:Fire() | |
| 405 | end | |
| 406 | lastframe = tick() | |
| 407 | end | |
| 408 | if tossremainder then | |
| 409 | tf = 0 | |
| 410 | else | |
| 411 | tf = tf - frame * math.floor(tf / frame) | |
| 412 | end | |
| 413 | end | |
| 414 | end) | |
| 415 | ||
| 416 | --//=================================\\ | |
| 417 | --\\=================================// | |
| 418 | ||
| 419 | --//=================================\\ | |
| 420 | --|| SOME FUNCTIONS | |
| 421 | --\\=================================// | |
| 422 | ||
| 423 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 424 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 425 | end | |
| 426 | ||
| 427 | function PositiveAngle(NUMBER) | |
| 428 | if NUMBER >= 0 then | |
| 429 | NUMBER = 0 | |
| 430 | end | |
| 431 | return NUMBER | |
| 432 | end | |
| 433 | ||
| 434 | function NegativeAngle(NUMBER) | |
| 435 | if NUMBER <= 0 then | |
| 436 | NUMBER = 0 | |
| 437 | end | |
| 438 | return NUMBER | |
| 439 | end | |
| 440 | ||
| 441 | function Swait(NUMBER) | |
| 442 | if NUMBER == 0 or NUMBER == nil then | |
| 443 | ArtificialHB.Event:wait() | |
| 444 | else | |
| 445 | for i = 1, NUMBER do | |
| 446 | ArtificialHB.Event:wait() | |
| 447 | end | |
| 448 | end | |
| 449 | end | |
| 450 | ||
| 451 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 452 | local NEWMESH = IT(MESH) | |
| 453 | if MESH == "SpecialMesh" then | |
| 454 | NEWMESH.MeshType = MESHTYPE | |
| 455 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 456 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 457 | end | |
| 458 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 459 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 460 | end | |
| 461 | end | |
| 462 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 463 | NEWMESH.Scale = SCALE | |
| 464 | NEWMESH.Parent = PARENT | |
| 465 | return NEWMESH | |
| 466 | end | |
| 467 | ||
| 468 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 469 | local NEWPART = IT("Part")
| |
| 470 | NEWPART.formFactor = FORMFACTOR | |
| 471 | NEWPART.Reflectance = REFLECTANCE | |
| 472 | NEWPART.Transparency = TRANSPARENCY | |
| 473 | NEWPART.CanCollide = false | |
| 474 | NEWPART.Locked = true | |
| 475 | NEWPART.Anchored = true | |
| 476 | if ANCHOR == false then | |
| 477 | NEWPART.Anchored = false | |
| 478 | end | |
| 479 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 480 | NEWPART.Name = NAME | |
| 481 | NEWPART.Size = SIZE | |
| 482 | NEWPART.Position = Torso.Position | |
| 483 | NEWPART.Material = MATERIAL | |
| 484 | NEWPART:BreakJoints() | |
| 485 | NEWPART.Parent = PARENT | |
| 486 | return NEWPART | |
| 487 | end | |
| 488 | ||
| 489 | local function weldBetween(a, b) | |
| 490 | local weldd = Instance.new("ManualWeld")
| |
| 491 | weldd.Part0 = a | |
| 492 | weldd.Part1 = b | |
| 493 | weldd.C0 = CFrame.new() | |
| 494 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 495 | weldd.Parent = a | |
| 496 | return weldd | |
| 497 | end | |
| 498 | ||
| 499 | ||
| 500 | function QuaternionFromCFrame(cf) | |
| 501 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 502 | local trace = m00 + m11 + m22 | |
| 503 | if trace > 0 then | |
| 504 | local s = math.sqrt(1 + trace) | |
| 505 | local recip = 0.5 / s | |
| 506 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 507 | else | |
| 508 | local i = 0 | |
| 509 | if m11 > m00 then | |
| 510 | i = 1 | |
| 511 | end | |
| 512 | if m22 > (i == 0 and m00 or m11) then | |
| 513 | i = 2 | |
| 514 | end | |
| 515 | if i == 0 then | |
| 516 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 517 | local recip = 0.5 / s | |
| 518 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 519 | elseif i == 1 then | |
| 520 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 521 | local recip = 0.5 / s | |
| 522 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 523 | elseif i == 2 then | |
| 524 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 525 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 526 | end | |
| 527 | end | |
| 528 | end | |
| 529 | ||
| 530 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 531 | local xs, ys, zs = x + x, y + y, z + z | |
| 532 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 533 | local xx = x * xs | |
| 534 | local xy = x * ys | |
| 535 | local xz = x * zs | |
| 536 | local yy = y * ys | |
| 537 | local yz = y * zs | |
| 538 | local zz = z * zs | |
| 539 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 540 | end | |
| 541 | ||
| 542 | function QuaternionSlerp(a, b, t) | |
| 543 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 544 | local startInterp, finishInterp; | |
| 545 | if cosTheta >= 0.0001 then | |
| 546 | if (1 - cosTheta) > 0.0001 then | |
| 547 | local theta = ACOS(cosTheta) | |
| 548 | local invSinTheta = 1 / SIN(theta) | |
| 549 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 550 | finishInterp = SIN(t * theta) * invSinTheta | |
| 551 | else | |
| 552 | startInterp = 1 - t | |
| 553 | finishInterp = t | |
| 554 | end | |
| 555 | else | |
| 556 | if (1 + cosTheta) > 0.0001 then | |
| 557 | local theta = ACOS(-cosTheta) | |
| 558 | local invSinTheta = 1 / SIN(theta) | |
| 559 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 560 | finishInterp = SIN(t * theta) * invSinTheta | |
| 561 | else | |
| 562 | startInterp = t - 1 | |
| 563 | finishInterp = t | |
| 564 | end | |
| 565 | end | |
| 566 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 567 | end | |
| 568 | ||
| 569 | function Clerp(a, b, t) | |
| 570 | local qa = {QuaternionFromCFrame(a)}
| |
| 571 | local qb = {QuaternionFromCFrame(b)}
| |
| 572 | local ax, ay, az = a.x, a.y, a.z | |
| 573 | local bx, by, bz = b.x, b.y, b.z | |
| 574 | local _t = 1 - t | |
| 575 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 576 | end | |
| 577 | ||
| 578 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 579 | local frame = IT("Frame")
| |
| 580 | frame.BackgroundTransparency = TRANSPARENCY | |
| 581 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 582 | frame.Position = POSITION | |
| 583 | frame.Size = SIZE | |
| 584 | frame.BackgroundColor3 = COLOR | |
| 585 | frame.BorderColor3 = BORDERCOLOR | |
| 586 | frame.Name = NAME | |
| 587 | frame.Parent = PARENT | |
| 588 | return frame | |
| 589 | end | |
| 590 | ||
| 591 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 592 | local label = IT("TextLabel")
| |
| 593 | label.BackgroundTransparency = 1 | |
| 594 | label.Size = UD2(1, 0, 1, 0) | |
| 595 | label.Position = UD2(0, 0, 0, 0) | |
| 596 | label.TextColor3 = TEXTCOLOR | |
| 597 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 598 | label.TextTransparency = TRANSPARENCY | |
| 599 | label.FontSize = TEXTFONTSIZE | |
| 600 | label.Font = TEXTFONT | |
| 601 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 602 | label.TextScaled = false | |
| 603 | label.Text = TEXT | |
| 604 | label.Name = NAME | |
| 605 | label.Parent = PARENT | |
| 606 | return label | |
| 607 | end | |
| 608 | ||
| 609 | function NoOutlines(PART) | |
| 610 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 611 | end | |
| 612 | ||
| 613 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 614 | local NEWWELD = IT(TYPE) | |
| 615 | NEWWELD.Part0 = PART0 | |
| 616 | NEWWELD.Part1 = PART1 | |
| 617 | NEWWELD.C0 = C0 | |
| 618 | NEWWELD.C1 = C1 | |
| 619 | NEWWELD.Parent = PARENT | |
| 620 | return NEWWELD | |
| 621 | end | |
| 622 | ||
| 623 | local S = IT("Sound")
| |
| 624 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 625 | local NEWSOUND = nil | |
| 626 | coroutine.resume(coroutine.create(function() | |
| 627 | NEWSOUND = S:Clone() | |
| 628 | NEWSOUND.Parent = PARENT | |
| 629 | NEWSOUND.Volume = VOLUME | |
| 630 | NEWSOUND.Pitch = PITCH | |
| 631 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 632 | NEWSOUND:play() | |
| 633 | if DOESLOOP == true then | |
| 634 | NEWSOUND.Looped = true | |
| 635 | else | |
| 636 | repeat wait(1) until NEWSOUND.Playing == false | |
| 637 | NEWSOUND:remove() | |
| 638 | end | |
| 639 | end)) | |
| 640 | return NEWSOUND | |
| 641 | end | |
| 642 | ||
| 643 | function CFrameFromTopBack(at, top, back) | |
| 644 | local right = top:Cross(back) | |
| 645 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 646 | end | |
| 647 | ||
| 648 | function MakeForm(PART,TYPE) | |
| 649 | if TYPE == "Cyl" then | |
| 650 | local MSH = IT("CylinderMesh",PART)
| |
| 651 | elseif TYPE == "Ball" then | |
| 652 | local MSH = IT("SpecialMesh",PART)
| |
| 653 | MSH.MeshType = "Sphere" | |
| 654 | elseif TYPE == "Wedge" then | |
| 655 | local MSH = IT("SpecialMesh",PART)
| |
| 656 | MSH.MeshType = "Wedge" | |
| 657 | end | |
| 658 | end | |
| 659 | ||
| 660 | Debris = game:GetService("Debris")
| |
| 661 | ||
| 662 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 663 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 664 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 665 | end | |
| 666 | ||
| 667 | --//=================================\\ | |
| 668 | --|| WEAPON CREATION | |
| 669 | --\\=================================// | |
| 670 | ||
| 671 | Humanoid.Parent = nil | |
| 672 | RootPart.Size = RootPart.Size*SIZE | |
| 673 | Torso.Size = Torso.Size*SIZE | |
| 674 | RightArm.Size = RightArm.Size*SIZE | |
| 675 | RightLeg.Size = RightLeg.Size*SIZE | |
| 676 | LeftArm.Size = LeftArm.Size*SIZE | |
| 677 | LeftLeg.Size = LeftLeg.Size*SIZE | |
| 678 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 679 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 680 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 681 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 682 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 683 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 684 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 685 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 686 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 687 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 688 | Head.Size = Head.Size*SIZE | |
| 689 | RootJoint.Parent = RootPart | |
| 690 | Neck.Parent = Torso | |
| 691 | RightShoulder.Parent = Torso | |
| 692 | LeftShoulder.Parent = Torso | |
| 693 | RightHip.Parent = Torso | |
| 694 | LeftHip.Parent = Torso | |
| 695 | ||
| 696 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
| 697 | MakeForm(PART,"Ball") | |
| 698 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
| |
| 699 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
| 700 | MakeForm(PART,"Ball") | |
| 701 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
| |
| 702 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) | |
| 703 | MakeForm(PART,"Ball") | |
| 704 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
| |
| 705 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) | |
| 706 | MakeForm(PART,"Ball") | |
| 707 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
| |
| 708 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) | |
| 709 | MakeForm(PART,"Ball") | |
| 710 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
| |
| 711 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) | |
| 712 | MakeForm(PART,"Ball") | |
| 713 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
| |
| 714 | ||
| 715 | Humanoid.Parent = Character | |
| 716 | ||
| 717 | Humanoid.Died:connect(function() | |
| 718 | ATTACK = true | |
| 719 | end) | |
| 720 | ||
| 721 | local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet") | |
| 722 | ||
| 723 | local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,1,1), 8, "Cartoon", 0, 2, 1, "Text") | |
| 724 | ||
| 725 | --//=================================\\ | |
| 726 | --|| DAMAGING | |
| 727 | --\\=================================// | |
| 728 | ||
| 729 | local EXPLOSION = IT("Explosion",nil)
| |
| 730 | EXPLOSION.BlastPressure = 0 | |
| 731 | function PUNCH(Fist) | |
| 732 | TOUCH = Fist.Touched:Connect(function(hit) | |
| 733 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 734 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 735 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 736 | if TORSO and HUM.Health > 0 then | |
| 737 | CreateSound(296102734,Fist,6,1,false) | |
| 738 | CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false) | |
| 739 | TORSO.Parent:BreakJoints() | |
| 740 | for _, c in pairs(TORSO.Parent:GetChildren()) do | |
| 741 | if c:IsA("BasePart") then
| |
| 742 | local bv = Instance.new("BodyVelocity",c)
| |
| 743 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 744 | bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100) | |
| 745 | Debris:AddItem(bv,0.05) | |
| 746 | end | |
| 747 | end | |
| 748 | local BOOM = EXPLOSION:Clone() | |
| 749 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
| 750 | BOOM.Parent = Character | |
| 751 | TOUCH:Disconnect() | |
| 752 | KILLCOUNT = KILLCOUNT + 69 | |
| 753 | end | |
| 754 | elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then | |
| 755 | hit:remove() | |
| 756 | CreateSound(296102734,Fist,6,1,false) | |
| 757 | local BOOM = EXPLOSION:Clone() | |
| 758 | BOOM.BlastPressure = 50 | |
| 759 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
| 760 | BOOM.Parent = Character | |
| 761 | elseif hit.Anchored == false then | |
| 762 | CreateSound(296102734,Fist,6,1,false) | |
| 763 | local BOOM = EXPLOSION:Clone() | |
| 764 | BOOM.BlastPressure = 100 | |
| 765 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
| 766 | BOOM.Parent = Character | |
| 767 | TOUCH:Disconnect() | |
| 768 | end | |
| 769 | end) | |
| 770 | return TOUCH | |
| 771 | end | |
| 772 | ||
| 773 | --//=================================\\ | |
| 774 | --|| ATTACK FUNCTIONS AND STUFF | |
| 775 | --\\=================================// | |
| 776 | ||
| 777 | function Yeet() | |
| 778 | ATTACK = true | |
| 779 | Rooted = false | |
| 780 | if COMBO == 1 then | |
| 781 | COMBO = 2 | |
| 782 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 783 | Swait() | |
| 784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 788 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 790 | end | |
| 791 | local FIST = PUNCH(LeftArm) | |
| 792 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 793 | Swait() | |
| 794 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 798 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 800 | end | |
| 801 | FIST:Disconnect() | |
| 802 | else | |
| 803 | COMBO = 1 | |
| 804 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 805 | Swait() | |
| 806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 810 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 812 | end | |
| 813 | local FIST = PUNCH(RightArm) | |
| 814 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 815 | Swait() | |
| 816 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 820 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 822 | end | |
| 823 | FIST:Disconnect() | |
| 824 | end | |
| 825 | ATTACK = false | |
| 826 | Rooted = false | |
| 827 | end | |
| 828 | ||
| 829 | function YesPlease() | |
| 830 | ATTACK = true | |
| 831 | Rooted = true | |
| 832 | CreateSound(291394633,Head,6,1,false) | |
| 833 | for i=0, 2, 0.1 / Animation_Speed do | |
| 834 | Swait() | |
| 835 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 836 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 838 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 839 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 841 | end | |
| 842 | ATTACK = false | |
| 843 | Rooted = false | |
| 844 | end | |
| 845 | ||
| 846 | --//=================================\\ | |
| 847 | --|| ASSIGN THINGS TO KEYS | |
| 848 | --\\=================================// | |
| 849 | ||
| 850 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 851 | if ATTACK == false then | |
| 852 | Yeet() | |
| 853 | end | |
| 854 | end) | |
| 855 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 856 | if NEWKEY == "t" and ATTACK == false then | |
| 857 | YesPlease() | |
| 858 | end | |
| 859 | end) | |
| 860 | ||
| 861 | --//=================================\\ | |
| 862 | --\\=================================// | |
| 863 | ||
| 864 | function unanchor() | |
| 865 | if UNANCHOR == true then | |
| 866 | g = Character:GetChildren() | |
| 867 | for i = 1, #g do | |
| 868 | if g[i].ClassName == "Part" then | |
| 869 | g[i].Anchored = false | |
| 870 | end | |
| 871 | end | |
| 872 | end | |
| 873 | end | |
| 874 | ||
| 875 | --//=================================\\ | |
| 876 | --|| WRAP THE WHOLE SCRIPT UP | |
| 877 | --\\=================================// | |
| 878 | ||
| 879 | Humanoid.Changed:connect(function(Jump) | |
| 880 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 881 | Humanoid.Jump = false | |
| 882 | end | |
| 883 | end) | |
| 884 | ||
| 885 | local FF = IT("ForceField",Character)
| |
| 886 | FF.Visible = false | |
| 887 | ||
| 888 | while true do | |
| 889 | Swait() | |
| 890 | script.Parent = WEAPONGUI | |
| 891 | ANIMATE.Parent = nil | |
| 892 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 893 | v:Stop(); | |
| 894 | end | |
| 895 | SINE = SINE + CHANGE | |
| 896 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 897 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 898 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 899 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 900 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 901 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) | |
| 902 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 903 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 904 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 905 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 906 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 907 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 908 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 909 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 910 | end | |
| 911 | if HITFLOOR == nil then | |
| 912 | ANIM = "Midair" | |
| 913 | if ATTACK == false then | |
| 914 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 915 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 916 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 917 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 918 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 919 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 920 | end | |
| 921 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 922 | ANIM = "Idle" | |
| 923 | if ATTACK == false then | |
| 924 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 925 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 926 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 927 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 928 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 929 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 930 | end | |
| 931 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 932 | ANIM = "Walk" | |
| 933 | if ATTACK == false then | |
| 934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 938 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 940 | end | |
| 941 | end | |
| 942 | unanchor() | |
| 943 | Humanoid.MaxHealth = 5e7 | |
| 944 | Humanoid.Health = 5e7 | |
| 945 | Humanoid.Name = "Stronk Shed" | |
| 946 | if Rooted == false then | |
| 947 | Disable_Jump = false | |
| 948 | Humanoid.WalkSpeed = Speed | |
| 949 | elseif Rooted == true then | |
| 950 | Disable_Jump = true | |
| 951 | Humanoid.WalkSpeed = 0 | |
| 952 | end | |
| 953 | for _, c in pairs(Character:GetChildren()) do | |
| 954 | if c.ClassName == "Part" then | |
| 955 | c.Material = "SmoothPlastic" | |
| 956 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 957 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 958 | end | |
| 959 | if c == Torso or c.Name == "Muscle" then | |
| 960 | - | c.BrickColor = BRICKC"Bright purple" |
| 960 | + | c.BrickColor = BRICKC"Reddish lilac" |
| 961 | elseif c == RightLeg or c == LeftLeg then | |
| 962 | - | c.BrickColor = BRICKC"Bright purple" |
| 962 | + | c.BrickColor = BRICKC"Reddish lilac" |
| 963 | else | |
| 964 | - | c.BrickColor = BRICKC"Bright purple" |
| 964 | + | c.BrickColor = BRICKC"Reddish lilac" |
| 965 | end | |
| 966 | if c == Head then | |
| 967 | if c:FindFirstChild("face") then
| |
| 968 | c.face.Texture = "http://www.roblox.com/asset/?id=405704563" | |
| 969 | end | |
| 970 | end | |
| 971 | elseif c.ClassName == c.Name == "Body Colors" then | |
| 972 | c:remove() | |
| 973 | end | |
| 974 | end | |
| 975 | sick.SoundId = "rbxassetid://1333021608" | |
| 976 | sick.Looped = true | |
| 977 | sick.Pitch = 1 | |
| 978 | sick.Volume = 1 | |
| 979 | sick:Resume() | |
| 980 | sick.Parent = Torso | |
| 981 | Humanoid.JumpPower = 150 | |
| 982 | TEXT.Text = KILLCOUNT | |
| 983 | end | |
| 984 | ||
| 985 | --//=================================\\ | |
| 986 | --\\=================================// | |
| 987 | ||
| 988 | ||
| 989 | ||
| 990 | ||
| 991 | ||
| 992 | --//====================================================\\-- | |
| 993 | --|| END OF SCRIPT | |
| 994 | --\\====================================================//-- |