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| 1 | --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 8 and put your name where it says "YOUR NAME HERE" | |
| 2 | ||
| 3 | ||
| 4 | Plrs = game:GetService("Players")
| |
| 5 | ||
| 6 | ||
| 7 | ||
| 8 | - | me = Plrs.YOURNAMEHERE |
| 8 | + | me = Plrs.mikee112 |
| 9 | ||
| 10 | char = me.Character | |
| 11 | ||
| 12 | ||
| 13 | ||
| 14 | Modelname = "xWep" | |
| 15 | ||
| 16 | Toolname = "Drage" | |
| 17 | ||
| 18 | Able = true | |
| 19 | ||
| 20 | Selected = false | |
| 21 | ||
| 22 | Deb = true | |
| 23 | ||
| 24 | Hurt = false | |
| 25 | ||
| 26 | CritMultiplier = 1.6 | |
| 27 | ||
| 28 | ComboOn = false | |
| 29 | ||
| 30 | AbleToBreak = false | |
| 31 | ||
| 32 | CounterKey = false | |
| 33 | ||
| 34 | Attack = 1 | |
| 35 | ||
| 36 | AddDamage = 0 | |
| 37 | ||
| 38 | AddDamageX = 1 | |
| 39 | ||
| 40 | AddShield = 0 | |
| 41 | ||
| 42 | Dmgs = {Smash = {"Smash", 25, 2, 3, false}, Slash = {"Slash", 18, 1, 3, false}, SideSlash = {"SideSlash", 18, 1, 3, false},
| |
| 43 | ||
| 44 | DoubleSlash = {"Double Slash", 20, 1, 2, false}, Spin = {"Spin Slash", 30, 2, 5, true, 30}, Boom = {"Boom", 60, 6, 6, true, 50, 16},
| |
| 45 | ||
| 46 | RageMode = {"RAGE", 8, 1.35, 1, 50}, Counter = {"Counter", 25, 1, 1, true, 15}, RageSlash = {"Rage Slash", 40, 3, 7, true, 30}}
| |
| 47 | ||
| 48 | RageMode = false | |
| 49 | ||
| 50 | Mode = Dmgs.Slash | |
| 51 | ||
| 52 | AbleAll = true | |
| 53 | ||
| 54 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 55 | ||
| 56 | Aim = false | |
| 57 | ||
| 58 | ||
| 59 | ||
| 60 | LineColor = "White" | |
| 61 | ||
| 62 | EffectColor3 = "Bright red" | |
| 63 | ||
| 64 | EffectColor2 = "White" | |
| 65 | ||
| 66 | EffectColor = "Pastel Blue" | |
| 67 | ||
| 68 | MainColor = "Navy blue" | |
| 69 | ||
| 70 | BladeColor = "Pastel Blue" | |
| 71 | ||
| 72 | ||
| 73 | ||
| 74 | BlockBars = {}
| |
| 75 | ||
| 76 | ||
| 77 | ||
| 78 | MaxRage = 100 | |
| 79 | ||
| 80 | Rage = MaxRage | |
| 81 | ||
| 82 | ||
| 83 | ||
| 84 | CritChance = 5 --Percent | |
| 85 | ||
| 86 | ||
| 87 | ||
| 88 | for _, v in pairs(char:children()) do | |
| 89 | ||
| 90 | if v.Name == "Block" then v:remove() end | |
| 91 | ||
| 92 | end | |
| 93 | ||
| 94 | ||
| 95 | ||
| 96 | BlockRealPowa = 4 | |
| 97 | ||
| 98 | ||
| 99 | ||
| 100 | Block = Instance.new("BoolValue")
| |
| 101 | ||
| 102 | Block.Name = "Block" | |
| 103 | ||
| 104 | Block.Value = false | |
| 105 | ||
| 106 | BlockPower = Instance.new("IntValue")
| |
| 107 | ||
| 108 | BlockPower.Name = "BlockPower" | |
| 109 | ||
| 110 | BlockPower.Value = BlockRealPowa | |
| 111 | ||
| 112 | BlockPower.Parent = Block | |
| 113 | ||
| 114 | Block.Parent = char | |
| 115 | ||
| 116 | ||
| 117 | ||
| 118 | CA = CFrame.Angles | |
| 119 | ||
| 120 | CN = CFrame.new | |
| 121 | ||
| 122 | MR = math.rad | |
| 123 | ||
| 124 | MP = math.pi | |
| 125 | ||
| 126 | MD = math.deg | |
| 127 | ||
| 128 | MH = math.huge | |
| 129 | ||
| 130 | MRA = math.random | |
| 131 | ||
| 132 | ||
| 133 | ||
| 134 | EffPos = CFrame.new(0, 0.5, 0) | |
| 135 | ||
| 136 | ||
| 137 | ||
| 138 | Sounds = {
| |
| 139 | ||
| 140 | Equip = {"rbxasset://sounds//unsheath.wav", 0.7, 0.6},
| |
| 141 | ||
| 142 | Hit = {"http://www.roblox.com/asset/?id=2801263", 0.9, 0.6},
| |
| 143 | ||
| 144 | Block = {"", 1, 0.5},
| |
| 145 | ||
| 146 | Slash = {"rbxasset://sounds//swordslash.wav", 2, 0.8},
| |
| 147 | ||
| 148 | SmashHit = {"rbxasset://sounds\\metal.ogg", 1.5, 0.8},
| |
| 149 | ||
| 150 | Jump = {"rbxasset://sounds/swoosh.wav", 1, 1},
| |
| 151 | ||
| 152 | Boom = {"http://www.roblox.com/asset?id=1369158", 1.2, 1},
| |
| 153 | ||
| 154 | SmashBoom = {"http://www.roblox.com/asset/?id=2760979", 0.25, 1},
| |
| 155 | ||
| 156 | Jump2 = {"http://www.roblox.com/asset/?id=2101148", 2, 1},
| |
| 157 | ||
| 158 | GoRage = {"http://www.roblox.com/asset/?id=2767090", 1, 1},
| |
| 159 | ||
| 160 | Shout = {"http://www.roblox.com/asset/?id=2676305", 1.1, 0.8},
| |
| 161 | ||
| 162 | RageOff = {"http://www.roblox.com/asset/?id=3264793", 1.6, 0.6},
| |
| 163 | ||
| 164 | } | |
| 165 | ||
| 166 | ||
| 167 | ||
| 168 | Add = {
| |
| 169 | ||
| 170 | Sphere = function(P) | |
| 171 | ||
| 172 | local m = Instance.new("SpecialMesh",P)
| |
| 173 | ||
| 174 | m.MeshType = "Sphere" | |
| 175 | ||
| 176 | return m | |
| 177 | ||
| 178 | end, | |
| 179 | ||
| 180 | BP = function(P) | |
| 181 | ||
| 182 | local bp = Instance.new("BodyPosition",P)
| |
| 183 | ||
| 184 | bp.maxForce = Vector3.new(MH, MH, MH) | |
| 185 | ||
| 186 | bp.P = 14000 | |
| 187 | ||
| 188 | return bp | |
| 189 | ||
| 190 | end, | |
| 191 | ||
| 192 | BG = function(P) | |
| 193 | ||
| 194 | local bg = Instance.new("BodyGyro",P)
| |
| 195 | ||
| 196 | bg.maxTorque = Vector3.new(MH, MH, MH) | |
| 197 | ||
| 198 | bg.P = 14000 | |
| 199 | ||
| 200 | return bg | |
| 201 | ||
| 202 | end, | |
| 203 | ||
| 204 | Mesh = function(P, ID, x, y, z) | |
| 205 | ||
| 206 | local m = Instance.new("SpecialMesh")
| |
| 207 | ||
| 208 | m.MeshId = ID | |
| 209 | ||
| 210 | m.Scale = Vector3.new(x, y, z) | |
| 211 | ||
| 212 | m.Parent = P | |
| 213 | ||
| 214 | return m | |
| 215 | ||
| 216 | end, | |
| 217 | ||
| 218 | Head = function(P) | |
| 219 | ||
| 220 | local s = Instance.new("SpecialMesh")
| |
| 221 | ||
| 222 | s.MeshType = "Head" | |
| 223 | ||
| 224 | s.Parent = P | |
| 225 | ||
| 226 | return s | |
| 227 | ||
| 228 | end, | |
| 229 | ||
| 230 | Sound = function(P, ID, vol, pitch) | |
| 231 | ||
| 232 | local s = Instance.new("Sound")
| |
| 233 | ||
| 234 | s.SoundId = ID | |
| 235 | ||
| 236 | s.Volume = vol | |
| 237 | ||
| 238 | s.Pitch = pitch | |
| 239 | ||
| 240 | s.Parent = P | |
| 241 | ||
| 242 | return s | |
| 243 | ||
| 244 | end | |
| 245 | ||
| 246 | } | |
| 247 | ||
| 248 | ||
| 249 | ||
| 250 | function RC(Pos, Dir, Max, Ignore) | |
| 251 | ||
| 252 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
| 253 | ||
| 254 | end | |
| 255 | ||
| 256 | ||
| 257 | ||
| 258 | function RayC(Start, En, MaxDist, Ignore) | |
| 259 | ||
| 260 | return RC(Start, (En - Start), MaxDist, Ignore) | |
| 261 | ||
| 262 | end | |
| 263 | ||
| 264 | ||
| 265 | ||
| 266 | function Notime(func, tim) | |
| 267 | ||
| 268 | coroutine.resume(coroutine.create(function() | |
| 269 | ||
| 270 | if tim then | |
| 271 | ||
| 272 | wait(tim) | |
| 273 | ||
| 274 | end | |
| 275 | ||
| 276 | func() | |
| 277 | ||
| 278 | end)) | |
| 279 | ||
| 280 | end | |
| 281 | ||
| 282 | ||
| 283 | ||
| 284 | function waitChild(parent, name) | |
| 285 | ||
| 286 | local child = parent:findFirstChild(name) | |
| 287 | ||
| 288 | if child then return child end | |
| 289 | ||
| 290 | while true do | |
| 291 | ||
| 292 | child = parent.ChildAdded:wait() | |
| 293 | ||
| 294 | if child.Name == name then return child end | |
| 295 | ||
| 296 | end | |
| 297 | ||
| 298 | end | |
| 299 | ||
| 300 | ||
| 301 | ||
| 302 | function ComputePos(pos1, pos2) | |
| 303 | ||
| 304 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 305 | ||
| 306 | return CFrame.new(pos1, pos3) | |
| 307 | ||
| 308 | end | |
| 309 | ||
| 310 | ||
| 311 | ||
| 312 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
| 313 | ||
| 314 | local p = Instance.new("Part")
| |
| 315 | ||
| 316 | p.formFactor = "Custom" | |
| 317 | ||
| 318 | p.Anchored = Anchor | |
| 319 | ||
| 320 | p.CanCollide = Collide | |
| 321 | ||
| 322 | p.Transparency = Tran | |
| 323 | ||
| 324 | p.Reflectance = Ref | |
| 325 | ||
| 326 | p.BrickColor = BrickColor.new(Color) | |
| 327 | ||
| 328 | p.TopSurface = 0 | |
| 329 | ||
| 330 | p.BottomSurface = 0 | |
| 331 | ||
| 332 | p.Size = Vector3.new(X, Y, Z) | |
| 333 | ||
| 334 | if Break then | |
| 335 | ||
| 336 | p:BreakJoints() | |
| 337 | ||
| 338 | else p:MakeJoints() end | |
| 339 | ||
| 340 | p.Parent = Parent | |
| 341 | ||
| 342 | p.Locked = true | |
| 343 | ||
| 344 | return p | |
| 345 | ||
| 346 | end | |
| 347 | ||
| 348 | ||
| 349 | ||
| 350 | function Weld(p0, p1, x, y, z, a, b, c) | |
| 351 | ||
| 352 | local w = Instance.new("Weld")
| |
| 353 | ||
| 354 | w.Parent = p0 | |
| 355 | ||
| 356 | w.Part0 = p0 | |
| 357 | ||
| 358 | w.Part1 = p1 | |
| 359 | ||
| 360 | w.C1 = CN(x,y,z) * CA(a,b,c) | |
| 361 | ||
| 362 | return w | |
| 363 | ||
| 364 | end | |
| 365 | ||
| 366 | ||
| 367 | ||
| 368 | torso = char.Torso | |
| 369 | ||
| 370 | neck = torso.Neck | |
| 371 | ||
| 372 | hum = char.Humanoid | |
| 373 | ||
| 374 | Rarm = char["Right Arm"] | |
| 375 | ||
| 376 | Larm = char["Left Arm"] | |
| 377 | ||
| 378 | Rleg = char["Right Leg"] | |
| 379 | ||
| 380 | Lleg = char["Left Leg"] | |
| 381 | ||
| 382 | ||
| 383 | ||
| 384 | hc = Instance.new("Humanoid")
| |
| 385 | ||
| 386 | hc.Health = 0 | |
| 387 | ||
| 388 | hc.MaxHealth = 0 | |
| 389 | ||
| 390 | ||
| 391 | ||
| 392 | function getHumanoid(c) | |
| 393 | ||
| 394 | local h = nil | |
| 395 | ||
| 396 | for i,v in pairs(c:children()) do | |
| 397 | ||
| 398 | if v:IsA("Humanoid") and c ~= char then
| |
| 399 | ||
| 400 | if v.Health > 0 then | |
| 401 | ||
| 402 | h = v | |
| 403 | ||
| 404 | end | |
| 405 | ||
| 406 | end | |
| 407 | ||
| 408 | end | |
| 409 | ||
| 410 | return h | |
| 411 | ||
| 412 | end | |
| 413 | ||
| 414 | ||
| 415 | ||
| 416 | function getCharacters(where, pos, dist) | |
| 417 | ||
| 418 | local chars = {}
| |
| 419 | ||
| 420 | for _, v in pairs(where:children()) do | |
| 421 | ||
| 422 | local hum = getHumanoid(v) | |
| 423 | ||
| 424 | local tors = v:findFirstChild("Torso")
| |
| 425 | ||
| 426 | if tors ~= nil and hum ~= nil then | |
| 427 | ||
| 428 | local anypart = nil | |
| 429 | ||
| 430 | for _,k in pairs(v:children()) do | |
| 431 | ||
| 432 | if k:IsA("BasePart") then
| |
| 433 | ||
| 434 | if (k.Position - pos).magnitude <= dist then | |
| 435 | ||
| 436 | anypart = k | |
| 437 | ||
| 438 | break | |
| 439 | ||
| 440 | end | |
| 441 | ||
| 442 | end | |
| 443 | ||
| 444 | end | |
| 445 | ||
| 446 | if anypart then | |
| 447 | ||
| 448 | table.insert(chars, {v, tors, hum})
| |
| 449 | ||
| 450 | end | |
| 451 | ||
| 452 | end | |
| 453 | ||
| 454 | end | |
| 455 | ||
| 456 | return chars | |
| 457 | ||
| 458 | end | |
| 459 | ||
| 460 | ||
| 461 | ||
| 462 | function PlaySound(id, pitch, vol) | |
| 463 | ||
| 464 | local s = Add.Sound(nil, id, vol, pitch) | |
| 465 | ||
| 466 | if pitch ~= nil then | |
| 467 | ||
| 468 | if tonumber(pitch) then | |
| 469 | ||
| 470 | s.Pitch = tonumber(pitch) | |
| 471 | ||
| 472 | end | |
| 473 | ||
| 474 | end | |
| 475 | ||
| 476 | if vol ~= nil then | |
| 477 | ||
| 478 | if tonumber(vol) then | |
| 479 | ||
| 480 | s.Volume = tonumber(vol) | |
| 481 | ||
| 482 | end | |
| 483 | ||
| 484 | end | |
| 485 | ||
| 486 | s.Parent = torso | |
| 487 | ||
| 488 | s.PlayOnRemove = true | |
| 489 | ||
| 490 | Notime(function() | |
| 491 | ||
| 492 | wait() | |
| 493 | ||
| 494 | s:remove() | |
| 495 | ||
| 496 | end) | |
| 497 | ||
| 498 | end | |
| 499 | ||
| 500 | ||
| 501 | ||
| 502 | function playz(sound) | |
| 503 | ||
| 504 | PlaySound(sound[1], sound[2], sound[3]) | |
| 505 | ||
| 506 | end | |
| 507 | ||
| 508 | ||
| 509 | ||
| 510 | PlrGui = waitChild(me, "PlayerGui") | |
| 511 | ||
| 512 | ||
| 513 | ||
| 514 | for _, v in pairs(char:children()) do if v.Name == Modelname then v:remove() end end | |
| 515 | ||
| 516 | for _, v in pairs(PlrGui:children()) do | |
| 517 | ||
| 518 | if v.Name == "HealthGUI" or v.Name == "MyGui" then | |
| 519 | ||
| 520 | v:remove() | |
| 521 | ||
| 522 | end | |
| 523 | ||
| 524 | end | |
| 525 | ||
| 526 | ||
| 527 | ||
| 528 | function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto) | |
| 529 | ||
| 530 | obj.Size = size | |
| 531 | ||
| 532 | obj.Position = position | |
| 533 | ||
| 534 | obj.BackgroundColor3 = bgcolor | |
| 535 | ||
| 536 | obj.BorderColor3 = bordercolor | |
| 537 | ||
| 538 | obj.BackgroundTransparency = transparency | |
| 539 | ||
| 540 | if obj:IsA("TextLabel") or obj:IsA("TextButton") then
| |
| 541 | ||
| 542 | obj.Text = text | |
| 543 | ||
| 544 | obj.TextColor3 = textcolor | |
| 545 | ||
| 546 | end | |
| 547 | ||
| 548 | if obj:IsA("ImageButton") or obj:IsA("TextButton") then
| |
| 549 | ||
| 550 | obj.AutoButtonColor = auto | |
| 551 | ||
| 552 | obj.MouseButton1Down:connect(function() | |
| 553 | ||
| 554 | RemoveOptions() | |
| 555 | ||
| 556 | end) | |
| 557 | ||
| 558 | end | |
| 559 | ||
| 560 | obj.Parent = parent | |
| 561 | ||
| 562 | end | |
| 563 | ||
| 564 | ||
| 565 | ||
| 566 | C3 = Color3.new | |
| 567 | ||
| 568 | UD = UDim2.new | |
| 569 | ||
| 570 | ||
| 571 | ||
| 572 | Sc = Instance.new("ScreenGui", PlrGui)
| |
| 573 | ||
| 574 | Sc.Name = "MyGui" | |
| 575 | ||
| 576 | ||
| 577 | ||
| 578 | Fr = Instance.new("Frame")
| |
| 579 | ||
| 580 | EditGui(Fr, Sc, UD(0, 60, 0, 250), UD(1, -70, 0.5, -125), C3(0.1, 0.2, 0.5), C3(), 0) | |
| 581 | ||
| 582 | ||
| 583 | ||
| 584 | HealthBack = Instance.new("Frame")
| |
| 585 | ||
| 586 | EditGui(HealthBack, Fr, UD(0, 25, 1, -20), UD(0, 3, 0, 10), C3(0.2, 0, 0), C3(), 0) | |
| 587 | ||
| 588 | ||
| 589 | ||
| 590 | RageBack = Instance.new("Frame")
| |
| 591 | ||
| 592 | EditGui(RageBack, Fr, UD(0, 25, 1, -20), UD(1, -27, 0, 10), C3(0.2, 0, 0), C3(), 0) | |
| 593 | ||
| 594 | ||
| 595 | ||
| 596 | local hp = hum.Health/hum.MaxHealth | |
| 597 | ||
| 598 | if hp > 1 then hp = 1 elseif hp < 0 then hp = 0 end | |
| 599 | ||
| 600 | ||
| 601 | ||
| 602 | HealthBar = Instance.new("ImageLabel")
| |
| 603 | ||
| 604 | EditGui(HealthBar, HealthBack, UD(1, 0, hp, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0), C3(), 0) | |
| 605 | ||
| 606 | HealthBar.Image = "http://www.roblox.com/asset/?id=50051953" | |
| 607 | ||
| 608 | ||
| 609 | ||
| 610 | RageBar = Instance.new("ImageLabel")
| |
| 611 | ||
| 612 | EditGui(RageBar, RageBack, UD(1, 0, Rage/MaxRage, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0) | |
| 613 | ||
| 614 | RageBar.Image = "http://www.roblox.com/asset/?id=50051953" | |
| 615 | ||
| 616 | ||
| 617 | ||
| 618 | RageAmount = Instance.new("TextLabel")
| |
| 619 | ||
| 620 | EditGui(RageAmount, RageBack, UD(1, 0, 0, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0, Rage, C3(1,1,1)) | |
| 621 | ||
| 622 | RageAmount.TextYAlignment = "Top" | |
| 623 | ||
| 624 | ||
| 625 | ||
| 626 | AimButton = Instance.new("TextButton")
| |
| 627 | ||
| 628 | EditGui(AimButton, Fr, UD(1, 0, 0, 35), UD(0, 0, 1, 0), C3(0.9, 0.2, 0.3), C3(), 0, "AIM: OFF", C3(), true) | |
| 629 | ||
| 630 | AimButton.TextWrap = true | |
| 631 | ||
| 632 | AimButton.Font = "ArialBold" | |
| 633 | ||
| 634 | AimButton.FontSize = "Size14" | |
| 635 | ||
| 636 | AimButton.MouseButton1Down:connect(function() | |
| 637 | ||
| 638 | if Aim then | |
| 639 | ||
| 640 | Aim = false | |
| 641 | ||
| 642 | AimButton.Text = "AIM: OFF" | |
| 643 | ||
| 644 | AimButton.BackgroundColor3 = C3(0.9, 0.2, 0.3) | |
| 645 | ||
| 646 | else | |
| 647 | ||
| 648 | Aim = true | |
| 649 | ||
| 650 | AimButton.Text = "AIM: ON" | |
| 651 | ||
| 652 | AimButton.BackgroundColor3 = C3(0.3, 0.85, 0.1) | |
| 653 | ||
| 654 | end | |
| 655 | ||
| 656 | end) | |
| 657 | ||
| 658 | ||
| 659 | ||
| 660 | for i = 1, BlockRealPowa do | |
| 661 | ||
| 662 | local gui = Instance.new("ImageLabel")
| |
| 663 | ||
| 664 | EditGui(gui, Fr, UD(0, 16, 0, 16), UD(0, -18, 0.5, 20*(i-1)-((BlockRealPowa*20)/2)), C3(), C3(), 1) | |
| 665 | ||
| 666 | gui.Image = "http://www.roblox.com/asset/?id=48908046" | |
| 667 | ||
| 668 | table.insert(BlockBars, gui) | |
| 669 | ||
| 670 | end | |
| 671 | ||
| 672 | ||
| 673 | ||
| 674 | BlockPower.Changed:connect(function() | |
| 675 | ||
| 676 | for _, v in pairs(BlockBars) do | |
| 677 | ||
| 678 | v.Image = "" | |
| 679 | ||
| 680 | end | |
| 681 | ||
| 682 | for i = 1, BlockPower.Value do | |
| 683 | ||
| 684 | local gui = BlockBars[i] | |
| 685 | ||
| 686 | if gui then | |
| 687 | ||
| 688 | gui.Image = "http://www.roblox.com/asset/?id=48908046" | |
| 689 | ||
| 690 | end | |
| 691 | ||
| 692 | end | |
| 693 | ||
| 694 | end) | |
| 695 | ||
| 696 | ||
| 697 | ||
| 698 | Mo = Instance.new("Model")
| |
| 699 | ||
| 700 | Mo.Name = Modelname | |
| 701 | ||
| 702 | ||
| 703 | ||
| 704 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 705 | ||
| 706 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 707 | ||
| 708 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 709 | ||
| 710 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 711 | ||
| 712 | ||
| 713 | ||
| 714 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
| 715 | ||
| 716 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
| 717 | ||
| 718 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
| 719 | ||
| 720 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
| 721 | ||
| 722 | ||
| 723 | ||
| 724 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 725 | ||
| 726 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 727 | ||
| 728 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 729 | ||
| 730 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 731 | ||
| 732 | ||
| 733 | ||
| 734 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 735 | ||
| 736 | HBW = Weld(Rarm, HB, 0, 0, 1, MP/2, 0, 0) | |
| 737 | ||
| 738 | HW = Weld(HB, nil, 0, 0, 0, 0, 0, 0) | |
| 739 | ||
| 740 | ||
| 741 | ||
| 742 | SW = Weld(Larm, nil, -0.5, 0, 0.3, MP/2, 0, 0) | |
| 743 | ||
| 744 | ||
| 745 | ||
| 746 | TH = Weld(torso, nil, 0, 2.5, 0, MR(145), 0, 0) | |
| 747 | ||
| 748 | TH.C0 = CN(0, -0.3, 0.75) * CA(0, MP/2, 0) | |
| 749 | ||
| 750 | ||
| 751 | ||
| 752 | Weapon = Instance.new("Model")
| |
| 753 | ||
| 754 | Weapon.Name = "Weapon" | |
| 755 | ||
| 756 | ||
| 757 | ||
| 758 | Handle = Part(Weapon, false, false, 0, 0, MainColor, 0.4, 1.8, 0.4) | |
| 759 | ||
| 760 | Add.Head(Handle) | |
| 761 | ||
| 762 | ||
| 763 | ||
| 764 | Tip1 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.45, 1.2, 0.45) | |
| 765 | ||
| 766 | Add.Head(Tip1) | |
| 767 | ||
| 768 | Weld(Handle, Tip1, 0, 0, 0, 0, 0, 0) | |
| 769 | ||
| 770 | ||
| 771 | ||
| 772 | Tip2 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.5, 0.5, 0.5) | |
| 773 | ||
| 774 | Weld(Handle, Tip2, 0, 0.9, 0, 0, 0, 0) | |
| 775 | ||
| 776 | Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=9756362", 0.75, 0.5, 0.75) | |
| 777 | ||
| 778 | ||
| 779 | ||
| 780 | Tip3 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.7, 0.3, 1.2) | |
| 781 | ||
| 782 | Weld(Handle, Tip3, 0, -0.9, 0, 0, 0, 0) | |
| 783 | ||
| 784 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=9756362", 0.7, 0.35, 1.35) | |
| 785 | ||
| 786 | ||
| 787 | ||
| 788 | Tip4 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.6, 0.2, 1.8) | |
| 789 | ||
| 790 | Weld(Handle, Tip4, 0, -0.9, 0, 0, 0, 0) | |
| 791 | ||
| 792 | ||
| 793 | ||
| 794 | Tip5 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3) | |
| 795 | ||
| 796 | Weld(Tip4, Tip5, 0, -0.4, -0.85, MR(-15), 0, 0) | |
| 797 | ||
| 798 | ||
| 799 | ||
| 800 | Tip6 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3) | |
| 801 | ||
| 802 | Weld(Tip4, Tip6, 0, -0.4, 0.85, MR(15), 0, 0) | |
| 803 | ||
| 804 | ||
| 805 | ||
| 806 | Blades = {}
| |
| 807 | ||
| 808 | ||
| 809 | ||
| 810 | for i = 0, 180, 180 do | |
| 811 | ||
| 812 | for x = -20, 20, 40 do | |
| 813 | ||
| 814 | local lol = i-90 | |
| 815 | ||
| 816 | local lol2 = math.abs(lol/480) | |
| 817 | ||
| 818 | local lol3 = x/90 | |
| 819 | ||
| 820 | local Blade1 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.2, 3.5, 0.6) | |
| 821 | ||
| 822 | Instance.new("BlockMesh",Blade1).Scale = Vector3.new(0.2, 1, 0.99)
| |
| 823 | ||
| 824 | local w = Weld(Tip4, Blade1, lol2, 0, -lol3, 0, 0, 0) | |
| 825 | ||
| 826 | w.C0 = CN(0, 1.7, 0) * CA(0, MR(i+x), 0) | |
| 827 | ||
| 828 | table.insert(Blades, Blade1) | |
| 829 | ||
| 830 | end | |
| 831 | ||
| 832 | end | |
| 833 | ||
| 834 | ||
| 835 | ||
| 836 | Tip7 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.3, 1.3, 0.7) | |
| 837 | ||
| 838 | Add.Mesh(Tip7, "http://www.roblox.com/asset/?id=9756362", 0.31, 1.4, 0.8) | |
| 839 | ||
| 840 | Weld(Tip4, Tip7, 0, -3.45, 0, 0, 0, 0) | |
| 841 | ||
| 842 | ||
| 843 | ||
| 844 | table.insert(Blades, Tip7) | |
| 845 | ||
| 846 | ||
| 847 | ||
| 848 | TH.Part1 = Handle | |
| 849 | ||
| 850 | ||
| 851 | ||
| 852 | Shield = Instance.new("Model")
| |
| 853 | ||
| 854 | Shield.Name = "Shield" | |
| 855 | ||
| 856 | ||
| 857 | ||
| 858 | SHandle = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4) | |
| 859 | ||
| 860 | SW.Part1 = SHandle | |
| 861 | ||
| 862 | ||
| 863 | ||
| 864 | for i = 65, 115, 25 do | |
| 865 | ||
| 866 | local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4) | |
| 867 | ||
| 868 | local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0) | |
| 869 | ||
| 870 | w.C0 = CN(-0.5, 0.2, 0) * CA(0, 0, MR(i)) | |
| 871 | ||
| 872 | end | |
| 873 | ||
| 874 | ||
| 875 | ||
| 876 | for i = -65, -115, -25 do | |
| 877 | ||
| 878 | local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4) | |
| 879 | ||
| 880 | local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0) | |
| 881 | ||
| 882 | w.C0 = CN(-0.5, -0.2, 0) * CA(0, 0, MR(i)) | |
| 883 | ||
| 884 | end | |
| 885 | ||
| 886 | ||
| 887 | ||
| 888 | SHandle2 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4) | |
| 889 | ||
| 890 | Weld(SHandle, SHandle2, 1, 0, 0, 0, 0, 0) | |
| 891 | ||
| 892 | ||
| 893 | ||
| 894 | ShieldMain = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1) | |
| 895 | ||
| 896 | ShieldW = Weld(SHandle2, ShieldMain, 0, 0, 0, 0, 0, 0) | |
| 897 | ||
| 898 | ShieldW.C0 = CN(0, -0.2, 0) * CA(0, MR(-5), 0) | |
| 899 | ||
| 900 | ||
| 901 | ||
| 902 | STip1 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) | |
| 903 | ||
| 904 | Weld(ShieldMain, STip1, 0, -1.75, 0, 0, 0, 0) | |
| 905 | ||
| 906 | ||
| 907 | ||
| 908 | STip2 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) | |
| 909 | ||
| 910 | Weld(ShieldMain, STip2, 0, 1.75, 0, 0, 0, 0) | |
| 911 | ||
| 912 | ||
| 913 | ||
| 914 | for i = -15, 15, 30 do | |
| 915 | ||
| 916 | local ShieldPlate = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1) | |
| 917 | ||
| 918 | local w = Weld(ShieldMain, ShieldPlate, 3.5, 0, 0, 0, 0, 0) | |
| 919 | ||
| 920 | w.C0 = CN(3.5, 0, 0) * CA(0, math.rad(i), 0) | |
| 921 | ||
| 922 | for x = -1.75, 1.75, 1.75*2 do | |
| 923 | ||
| 924 | local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15) | |
| 925 | ||
| 926 | Weld(ShieldPlate, STip3, 0, x, 0, 0, 0, 0) | |
| 927 | ||
| 928 | end | |
| 929 | ||
| 930 | local i2 = i/40 | |
| 931 | ||
| 932 | local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 3.9, 0.4) | |
| 933 | ||
| 934 | Weld(ShieldPlate, STip3, 0, 0, -i2, 0, 0, 0) | |
| 935 | ||
| 936 | end | |
| 937 | ||
| 938 | ||
| 939 | ||
| 940 | Weapon.Parent = Mo | |
| 941 | ||
| 942 | Shield.Parent = Mo | |
| 943 | ||
| 944 | ||
| 945 | ||
| 946 | Mo.Parent = char | |
| 947 | ||
| 948 | ||
| 949 | ||
| 950 | function ShowDamage(Dmg, Par, Crit, block) | |
| 951 | ||
| 952 | local Pos = Par.CFrame * CN(0, 2.5, 0) | |
| 953 | ||
| 954 | local M = Instance.new("Model")
| |
| 955 | ||
| 956 | local Loldmg = Dmg | |
| 957 | ||
| 958 | if Loldmg < 0 then | |
| 959 | ||
| 960 | Loldmg = 0 | |
| 961 | ||
| 962 | end | |
| 963 | ||
| 964 | if tostring(Loldmg):sub(1,1) == "-" then | |
| 965 | ||
| 966 | Loldmg = tostring(Loldmg):sub(2) | |
| 967 | ||
| 968 | end | |
| 969 | ||
| 970 | M.Name = Loldmg | |
| 971 | ||
| 972 | local Col = "Bright red" | |
| 973 | ||
| 974 | if Crit then Col = "Bright yellow" elseif block then Col = "Bright blue" end | |
| 975 | ||
| 976 | local P = Part(M, false, false, 0, 0, Col, 0.8, 0.3, 0.8, true) | |
| 977 | ||
| 978 | P.CFrame = CN(Par.Position) | |
| 979 | ||
| 980 | P.Name = "Head" | |
| 981 | ||
| 982 | local BP = Add.BP(P) | |
| 983 | ||
| 984 | BP.position = Pos.p | |
| 985 | ||
| 986 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 987 | ||
| 988 | BP.P = 11000 | |
| 989 | ||
| 990 | Add.BG(P) | |
| 991 | ||
| 992 | local H = hc:clone() | |
| 993 | ||
| 994 | H.Parent = M | |
| 995 | ||
| 996 | H.MaxHealth = 0 | |
| 997 | ||
| 998 | H.Health = 0 | |
| 999 | ||
| 1000 | M.Parent = workspace | |
| 1001 | ||
| 1002 | Notime(function() | |
| 1003 | ||
| 1004 | wait(1.5) | |
| 1005 | ||
| 1006 | M:remove() | |
| 1007 | ||
| 1008 | end) | |
| 1009 | ||
| 1010 | end | |
| 1011 | ||
| 1012 | ||
| 1013 | ||
| 1014 | function Damage(P, Hum, dmg, crit, block) | |
| 1015 | ||
| 1016 | if Hum then | |
| 1017 | ||
| 1018 | if Hum.Health > 0 then | |
| 1019 | ||
| 1020 | local Damg = dmg | |
| 1021 | ||
| 1022 | if crit then | |
| 1023 | ||
| 1024 | Damg = dmg*CritMultiplier | |
| 1025 | ||
| 1026 | end | |
| 1027 | ||
| 1028 | Damg = math.ceil(((Damg+AddDamage)*AddDamageX)-0.5) | |
| 1029 | ||
| 1030 | Hum.Health = Hum.Health - Damg | |
| 1031 | ||
| 1032 | ShowDamage(Damg, P, crit, block) | |
| 1033 | ||
| 1034 | end | |
| 1035 | ||
| 1036 | end | |
| 1037 | ||
| 1038 | end | |
| 1039 | ||
| 1040 | ||
| 1041 | ||
| 1042 | function ShieldDamage(mode, blockval, blockpowerval, crit) | |
| 1043 | ||
| 1044 | if blockval and blockpowerval then | |
| 1045 | ||
| 1046 | local ShieldDmg = mode[3]+AddShield | |
| 1047 | ||
| 1048 | if crit then | |
| 1049 | ||
| 1050 | ShieldDmg = mode[4]+AddShield | |
| 1051 | ||
| 1052 | end | |
| 1053 | ||
| 1054 | if blockpowerval then | |
| 1055 | ||
| 1056 | blockpowerval.Value = blockpowerval.Value - ShieldDmg | |
| 1057 | ||
| 1058 | if blockpowerval.Value < 1 then | |
| 1059 | ||
| 1060 | blockval.Value = false | |
| 1061 | ||
| 1062 | end | |
| 1063 | ||
| 1064 | end | |
| 1065 | ||
| 1066 | end | |
| 1067 | ||
| 1068 | end | |
| 1069 | ||
| 1070 | ||
| 1071 | ||
| 1072 | function getBlock(c) | |
| 1073 | ||
| 1074 | local block, blockpow = nil | |
| 1075 | ||
| 1076 | local blockin = false | |
| 1077 | ||
| 1078 | for _,v in pairs(c:children()) do | |
| 1079 | ||
| 1080 | if v.Name == "Block" and v:IsA("BoolValue") then
| |
| 1081 | ||
| 1082 | block = v | |
| 1083 | ||
| 1084 | blockin = v.Value | |
| 1085 | ||
| 1086 | local bp = v:findFirstChild("BlockPower")
| |
| 1087 | ||
| 1088 | if bp then | |
| 1089 | ||
| 1090 | blockpow = bp | |
| 1091 | ||
| 1092 | end | |
| 1093 | ||
| 1094 | end | |
| 1095 | ||
| 1096 | end | |
| 1097 | ||
| 1098 | return block, blockpow, blockin | |
| 1099 | ||
| 1100 | end | |
| 1101 | ||
| 1102 | ||
| 1103 | ||
| 1104 | function TouchDamage(hit) | |
| 1105 | ||
| 1106 | local Hum = getHumanoid(hit.Parent) | |
| 1107 | ||
| 1108 | if Hum and Deb and Hurt then | |
| 1109 | ||
| 1110 | Deb = false | |
| 1111 | ||
| 1112 | local Crit = false | |
| 1113 | ||
| 1114 | local BlockVal, BlockPowaVal, Blawk = getBlock(Hum.Parent) | |
| 1115 | ||
| 1116 | local BlockPowa = 0 | |
| 1117 | ||
| 1118 | local blocksound = Sounds.SmashHit | |
| 1119 | ||
| 1120 | if math.random(1,100/CritChance) == 1 then | |
| 1121 | ||
| 1122 | Crit = true | |
| 1123 | ||
| 1124 | end | |
| 1125 | ||
| 1126 | local Damg = math.random(Mode[2]/3, Mode[2]) | |
| 1127 | ||
| 1128 | if Blawk then | |
| 1129 | ||
| 1130 | Damg = 0 | |
| 1131 | ||
| 1132 | ShieldDamage(Mode, BlockVal, BlockPowaVal, Crit) | |
| 1133 | ||
| 1134 | if BlockPowaVal then | |
| 1135 | ||
| 1136 | if BlockPowaVal.Value < 1 then | |
| 1137 | ||
| 1138 | blocksound = Sounds.Equip | |
| 1139 | ||
| 1140 | end | |
| 1141 | ||
| 1142 | end | |
| 1143 | ||
| 1144 | end | |
| 1145 | ||
| 1146 | if Mode[5] == false and RageMode == false and Blawk == false then | |
| 1147 | ||
| 1148 | Rage = Rage + math.ceil(Damg*0.75-0.5) | |
| 1149 | ||
| 1150 | end | |
| 1151 | ||
| 1152 | if Blawk then | |
| 1153 | ||
| 1154 | PlaySound(blocksound[1], blocksound[2]-0.15, blocksound[3]) | |
| 1155 | ||
| 1156 | else | |
| 1157 | ||
| 1158 | PlaySound(Sounds.Hit[1], Sounds.Hit[2], Sounds.Hit[3]) | |
| 1159 | ||
| 1160 | end | |
| 1161 | ||
| 1162 | Damage(hit, Hum, Damg, Crit, Blawk) | |
| 1163 | ||
| 1164 | if Mode == Dmgs.Spin then | |
| 1165 | ||
| 1166 | Notime(function() | |
| 1167 | ||
| 1168 | wait(0.35) | |
| 1169 | ||
| 1170 | Deb = true | |
| 1171 | ||
| 1172 | end) | |
| 1173 | ||
| 1174 | end | |
| 1175 | ||
| 1176 | end | |
| 1177 | ||
| 1178 | end | |
| 1179 | ||
| 1180 | ||
| 1181 | ||
| 1182 | for _, v in pairs(Blades) do | |
| 1183 | ||
| 1184 | v.Touched:connect(TouchDamage) | |
| 1185 | ||
| 1186 | end | |
| 1187 | ||
| 1188 | ||
| 1189 | ||
| 1190 | if script.Parent.className ~= "HopperBin" then | |
| 1191 | ||
| 1192 | H = Instance.new("HopperBin", me.Backpack)
| |
| 1193 | ||
| 1194 | H.Name = Toolname | |
| 1195 | ||
| 1196 | script.Parent = H | |
| 1197 | ||
| 1198 | end | |
| 1199 | ||
| 1200 | ||
| 1201 | ||
| 1202 | Bin = script.Parent | |
| 1203 | ||
| 1204 | ||
| 1205 | ||
| 1206 | EffectOn = false | |
| 1207 | ||
| 1208 | ||
| 1209 | ||
| 1210 | function StartEffect(color) | |
| 1211 | ||
| 1212 | EffectOn = true | |
| 1213 | ||
| 1214 | local lastPoint = Tip7.CFrame * EffPos.p | |
| 1215 | ||
| 1216 | Notime(function() | |
| 1217 | ||
| 1218 | while EffectOn do | |
| 1219 | ||
| 1220 | wait() | |
| 1221 | ||
| 1222 | local pos = Tip7.CFrame * EffPos.p | |
| 1223 | ||
| 1224 | local magn = (lastPoint - pos).magnitude | |
| 1225 | ||
| 1226 | local col = LineColor | |
| 1227 | ||
| 1228 | if color and col ~= EffectColor3 then | |
| 1229 | ||
| 1230 | col = color | |
| 1231 | ||
| 1232 | end | |
| 1233 | ||
| 1234 | local p = Part(workspace, true, false, 0.1, 0, col, 0.3, 1, 0.3, true) | |
| 1235 | ||
| 1236 | local mesh = Add.Head(p) | |
| 1237 | ||
| 1238 | mesh.Scale = Vector3.new(1, magn+0.1, 1) | |
| 1239 | ||
| 1240 | p.CFrame = CN(lastPoint, pos) * CA(-MP/2, 0, 0) * CN(0, magn/2+0.05, 0) | |
| 1241 | ||
| 1242 | lastPoint = pos | |
| 1243 | ||
| 1244 | Notime(function() | |
| 1245 | ||
| 1246 | wait(0.05) | |
| 1247 | ||
| 1248 | for i = 0, 1, 0.12 do | |
| 1249 | ||
| 1250 | p.Transparency = 0.1+0.9*i | |
| 1251 | ||
| 1252 | mesh.Scale = Vector3.new(1-1*i, magn+0.1-0.1*i, 1-1*i) | |
| 1253 | ||
| 1254 | wait() | |
| 1255 | ||
| 1256 | end | |
| 1257 | ||
| 1258 | p:remove() | |
| 1259 | ||
| 1260 | end) | |
| 1261 | ||
| 1262 | end | |
| 1263 | ||
| 1264 | end) | |
| 1265 | ||
| 1266 | end | |
| 1267 | ||
| 1268 | ||
| 1269 | ||
| 1270 | function EndEffect() | |
| 1271 | ||
| 1272 | EffectOn = false | |
| 1273 | ||
| 1274 | end | |
| 1275 | ||
| 1276 | ||
| 1277 | ||
| 1278 | function Detach() | |
| 1279 | ||
| 1280 | RAW.Part1 = nil | |
| 1281 | ||
| 1282 | LAW.Part1 = nil | |
| 1283 | ||
| 1284 | RLW.Part1 = nil | |
| 1285 | ||
| 1286 | LLW.Part1 = nil | |
| 1287 | ||
| 1288 | RAW.C0 = CN() | |
| 1289 | ||
| 1290 | LAW.C0 = CN() | |
| 1291 | ||
| 1292 | RLW.C0 = CN() | |
| 1293 | ||
| 1294 | LLW.C0 = CN() | |
| 1295 | ||
| 1296 | end | |
| 1297 | ||
| 1298 | ||
| 1299 | ||
| 1300 | function Normalize() | |
| 1301 | ||
| 1302 | RAW.C0 = CA(MR(40), MR(50), 0) | |
| 1303 | ||
| 1304 | LAW.C0 = CA(MR(20), MR(-20), MR(-20)) | |
| 1305 | ||
| 1306 | HW.C0 = CA(0, 0, 0) | |
| 1307 | ||
| 1308 | neck.C0 = necko | |
| 1309 | ||
| 1310 | end | |
| 1311 | ||
| 1312 | ||
| 1313 | ||
| 1314 | SelectAnim = function() | |
| 1315 | ||
| 1316 | RAW.Part1 = Rarm | |
| 1317 | ||
| 1318 | HW.Part1 = nil | |
| 1319 | ||
| 1320 | TH.Part1 = Handle | |
| 1321 | ||
| 1322 | for i = 0.1, 1, 0.14 do | |
| 1323 | ||
| 1324 | RAW.C0 = CA(MR(220*i), MR(-30*i), MR(-35*i)) * CN(0.4*i, 0, 0) | |
| 1325 | ||
| 1326 | neck.C0 = necko * CA(MR(-10*i), 0, MR(-60*i)) | |
| 1327 | ||
| 1328 | wait() | |
| 1329 | ||
| 1330 | end | |
| 1331 | ||
| 1332 | PlaySound(Sounds.Equip[1], Sounds.Equip[2], Sounds.Equip[3]) | |
| 1333 | ||
| 1334 | HW.C0 = CN(0.4, 0, 0) * CA(MR(-60), MR(10), MR(100)) | |
| 1335 | ||
| 1336 | HW.Part1 = Handle | |
| 1337 | ||
| 1338 | TH.Part1 = nil | |
| 1339 | ||
| 1340 | LAW.Part1 = Larm | |
| 1341 | ||
| 1342 | for i = 0.09, 1, 0.11 do | |
| 1343 | ||
| 1344 | RAW.C0 = CA(MR(220-70*i), MR(-30+25*i), MR(-35+70*i)) * CN(0.4-0.4*i, 0, 0) | |
| 1345 | ||
| 1346 | HW.C0 = CN(0.4-0.4*i, 0, 0) * CA(MR(-60+40*i), MR(10-10*i), MR(100-40*i)) | |
| 1347 | ||
| 1348 | LAW.C0 = CA(MR(20*i), MR(-20*i), MR(-20*i)) | |
| 1349 | ||
| 1350 | neck.C0 = necko * CA(MR(-10+10*i), 0, MR(-60+40*i)) | |
| 1351 | ||
| 1352 | wait() | |
| 1353 | ||
| 1354 | end | |
| 1355 | ||
| 1356 | for i = 0.14, 1, 0.25 do | |
| 1357 | ||
| 1358 | RAW.C0 = CA(MR(150-60*i), MR(-5+15*i), MR(35-10*i)) | |
| 1359 | ||
| 1360 | HW.C0 = CA(MR(-20+20*i), 0, MR(60-30*i)) | |
| 1361 | ||
| 1362 | neck.C0 = necko * CA(0, 0, MR(-60+40+5*i)) | |
| 1363 | ||
| 1364 | wait() | |
| 1365 | ||
| 1366 | end | |
| 1367 | ||
| 1368 | for i = 0.1, 1, 0.14 do | |
| 1369 | ||
| 1370 | RAW.C0 = CA(MR(90-50*i), MR(10+40*i), MR(25-25*i)) | |
| 1371 | ||
| 1372 | HW.C0 = CA(0, 0, MR(30-30*i)) | |
| 1373 | ||
| 1374 | neck.C0 = necko * CA(0, 0, MR(-15+15*i)) | |
| 1375 | ||
| 1376 | wait() | |
| 1377 | ||
| 1378 | end | |
| 1379 | ||
| 1380 | Normalize() | |
| 1381 | ||
| 1382 | end | |
| 1383 | ||
| 1384 | ||
| 1385 | ||
| 1386 | DeselectAnim = function() | |
| 1387 | ||
| 1388 | for i = 0.09, 1, 0.14 do | |
| 1389 | ||
| 1390 | RAW.C0 = CA(MR(40+100*i), MR(50-50*i), MR(20*i)) | |
| 1391 | ||
| 1392 | LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20+20*i)) | |
| 1393 | ||
| 1394 | HW.C0 = CN(0.4*i, 0, 0) * CA(MR(-30*i), MR(5*i), MR(20*i)) | |
| 1395 | ||
| 1396 | neck.C0 = necko * CA(MR(-5*i), 0, MR(-35*i)) | |
| 1397 | ||
| 1398 | wait() | |
| 1399 | ||
| 1400 | end | |
| 1401 | ||
| 1402 | LAW.Part1 = nil | |
| 1403 | ||
| 1404 | for i = 0.08, 1, 0.14 do | |
| 1405 | ||
| 1406 | RAW.C0 = CA(MR(140+80*i), MR(-30*i), MR(20-55*i)) | |
| 1407 | ||
| 1408 | HW.C0 = CN(0.4, 0, 0) * CA(MR(-30-30*i), MR(5+5*i), MR(20+80*i)) | |
| 1409 | ||
| 1410 | neck.C0 = necko * CA(MR(-5-10*i), 0, MR(-35-25*i)) | |
| 1411 | ||
| 1412 | wait() | |
| 1413 | ||
| 1414 | end | |
| 1415 | ||
| 1416 | HW.Part1 = nil | |
| 1417 | ||
| 1418 | TH.Part1 = Handle | |
| 1419 | ||
| 1420 | for i = 0.09, 1, 0.18 do | |
| 1421 | ||
| 1422 | RAW.C0 = CA(MR(220-220*i), MR(-30+30*i), MR(20-55+35*i)) | |
| 1423 | ||
| 1424 | neck.C0 = necko * CA(MR(-5-10+15*i), 0, MR(-35-25+60*i)) | |
| 1425 | ||
| 1426 | wait() | |
| 1427 | ||
| 1428 | end | |
| 1429 | ||
| 1430 | neck.C0 = necko | |
| 1431 | ||
| 1432 | Detach() | |
| 1433 | ||
| 1434 | end | |
| 1435 | ||
| 1436 | ||
| 1437 | ||
| 1438 | function setatk(s, e) | |
| 1439 | ||
| 1440 | Notime(function() | |
| 1441 | ||
| 1442 | Attack = e | |
| 1443 | ||
| 1444 | wait(0.25) | |
| 1445 | ||
| 1446 | Attack = s | |
| 1447 | ||
| 1448 | end) | |
| 1449 | ||
| 1450 | end | |
| 1451 | ||
| 1452 | ||
| 1453 | ||
| 1454 | Attacks = {
| |
| 1455 | ||
| 1456 | function() | |
| 1457 | ||
| 1458 | Attack = 1 | |
| 1459 | ||
| 1460 | Able = false | |
| 1461 | ||
| 1462 | for i = 0.1, 1, 0.2 do | |
| 1463 | ||
| 1464 | RAW.C0 = CA(MR(40+90*i), MR(50-60*i), 0) | |
| 1465 | ||
| 1466 | HW.C0 = CA(0, 0, 0) | |
| 1467 | ||
| 1468 | LAW.C0 = CA(MR(20+55*i), MR(-20), MR(-20+60*i)) | |
| 1469 | ||
| 1470 | neck.C0 = necko * CA(MR(-10*i), 0, MR(-25*i)) | |
| 1471 | ||
| 1472 | wait() | |
| 1473 | ||
| 1474 | end | |
| 1475 | ||
| 1476 | PlaySound(Sounds.Slash[1], Sounds.Slash[2], Sounds.Slash[3]) | |
| 1477 | ||
| 1478 | for i = 0.16, 1, 0.33 do | |
| 1479 | ||
| 1480 | RAW.C0 = CA(MR(130+5*i), MR(-10-20*i), 0) | |
| 1481 | ||
| 1482 | HW.C0 = CA(0, 0, 0) | |
| 1483 | ||
| 1484 | LAW.C0 = CA(MR(75+5*i), MR(-20), MR(40+5*i)) | |
| 1485 | ||
| 1486 | neck.C0 = necko * CA(MR(-10-5*i), 0, MR(-25-5*i)) | |
| 1487 | ||
| 1488 | wait() | |
| 1489 | ||
| 1490 | end | |
| 1491 | ||
| 1492 | Hurt = true | |
| 1493 | ||
| 1494 | Deb = true | |
| 1495 | ||
| 1496 | StartEffect() | |
| 1497 | ||
| 1498 | Mode = Dmgs.Slash | |
| 1499 | ||
| 1500 | for i = 0.11, 1, 0.22 do | |
| 1501 | ||
| 1502 | RAW.C0 = CA(MR(135-115*i), MR(-30), MR(-50*i)) * CN(0, -0.7*i, 0) | |
| 1503 | ||
| 1504 | HW.C0 = CA(MR(-70*i), 0, 0) | |
| 1505 | ||
| 1506 | LAW.C0 = CA(MR(80-120*i), MR(-20+20*i), MR(45-45*i)) | |
| 1507 | ||
| 1508 | neck.C0 = necko * CA(MR(-15+30*i), 0, MR(-30+45*i)) | |
| 1509 | ||
| 1510 | wait() | |
| 1511 | ||
| 1512 | end | |
| 1513 | ||
| 1514 | EndEffect() | |
| 1515 | ||
| 1516 | Hurt = false | |
| 1517 | ||
| 1518 | setatk(1,2) | |
| 1519 | ||
| 1520 | Able = true | |
| 1521 | ||
| 1522 | for i = 0.2, 1, 0.25 do | |
| 1523 | ||
| 1524 | RAW.C0 = CA(MR(20-18*i), MR(-30), MR(-50-3*i)) * CN(0, -0.7-0.05*i, 0) | |
| 1525 | ||
| 1526 | HW.C0 = CA(MR(-70-5*i), 0, 0) | |
| 1527 | ||
| 1528 | neck.C0 = necko * CA(MR(15+3*i), 0, MR(15+3*i)) | |
| 1529 | ||
| 1530 | wait() | |
| 1531 | ||
| 1532 | end | |
| 1533 | ||
| 1534 | wait(0.1) | |
| 1535 | ||
| 1536 | for i = 0.1, 1, 0.15 do | |
| 1537 | ||
| 1538 | if Able == false then return end | |
| 1539 | ||
| 1540 | RAW.C0 = CA(MR(2+38*i), MR(-30+80*i), MR(-53+53*i)) * CN(0, -0.75+0.75*i, 0) | |
| 1541 | ||
| 1542 | HW.C0 = CA(MR(-75+75*i), 0, 0) | |
| 1543 | ||
| 1544 | LAW.C0 = CA(MR(-40+60*i), MR(-20+20-20*i), MR(-20*i)) | |
| 1545 | ||
| 1546 | neck.C0 = necko * CA(MR(15+3-18*i), 0, MR(15+3-18*i)) | |
| 1547 | ||
| 1548 | wait() | |
| 1549 | ||
| 1550 | end | |
| 1551 | ||
| 1552 | Normalize() | |
| 1553 | ||
| 1554 | end, | |
| 1555 | ||
| 1556 | ||
| 1557 | ||
| 1558 | function() | |
| 1559 | ||
| 1560 | Attack = 2 | |
| 1561 | ||
| 1562 | Able = false | |
| 1563 | ||
| 1564 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.1, Sounds.Slash[3]) | |
| 1565 | ||
| 1566 | for i = 0.05, 1, 0.1 do | |
| 1567 | ||
| 1568 | RAW.C0 = CA(MR(10+80*i), MR(-30+30*i), MR(-55+35*i)) * CN(0, -0.75+0.35*i, 0) | |
| 1569 | ||
| 1570 | LAW.C0 = CA(MR(-40), 0, 0) | |
| 1571 | ||
| 1572 | HW.C0 = CA(MR(-75+75*i), 0, MR(90*i)) | |
| 1573 | ||
| 1574 | neck.C0 = necko * CA(MR(18-13*i), 0, MR(18+22*i)) | |
| 1575 | ||
| 1576 | wait() | |
| 1577 | ||
| 1578 | end | |
| 1579 | ||
| 1580 | Hurt = true | |
| 1581 | ||
| 1582 | Deb = true | |
| 1583 | ||
| 1584 | StartEffect() | |
| 1585 | ||
| 1586 | Mode = Dmgs.SideSlash | |
| 1587 | ||
| 1588 | for i = 0.09, 1, 0.17 do | |
| 1589 | ||
| 1590 | RAW.C0 = CA(MR(90-40*i), 0, MR(-20+110*i)) * CN(0, -0.4+0.4*i, 0) | |
| 1591 | ||
| 1592 | HW.C0 = CA(0, MR(-65*i), MR(90)) | |
| 1593 | ||
| 1594 | LAW.C0 = CA(MR(-40+120*i), MR(-20*i), MR(50*i)) * CN(0, -0.6*i, 0) | |
| 1595 | ||
| 1596 | neck.C0 = necko * CA(MR(5), 0, MR(40-90*i)) | |
| 1597 | ||
| 1598 | wait() | |
| 1599 | ||
| 1600 | end | |
| 1601 | ||
| 1602 | EndEffect() | |
| 1603 | ||
| 1604 | Hurt = false | |
| 1605 | ||
| 1606 | Deb = false | |
| 1607 | ||
| 1608 | setatk(1,3) | |
| 1609 | ||
| 1610 | Able = true | |
| 1611 | ||
| 1612 | for i = 0.12, 1, 0.25 do | |
| 1613 | ||
| 1614 | RAW.C0 = CA(MR(50-5*i), 0, MR(90+10*i)) | |
| 1615 | ||
| 1616 | HW.C0 = CA(0, MR(-65-5*i), MR(90)) | |
| 1617 | ||
| 1618 | LAW.C0 = CA(MR(-40+120), MR(-20), MR(50+5*i)) * CN(0, -0.6, 0) | |
| 1619 | ||
| 1620 | neck.C0 = necko * CA(MR(5), 0, MR(40-90-5*i)) | |
| 1621 | ||
| 1622 | wait() | |
| 1623 | ||
| 1624 | end | |
| 1625 | ||
| 1626 | wait(0.08) | |
| 1627 | ||
| 1628 | for i = 0.05, 1, 0.1 do | |
| 1629 | ||
| 1630 | if Able == false then return end | |
| 1631 | ||
| 1632 | RAW.C0 = CA(MR(45-5*i), MR(50*i), MR(100-100*i)) * CN(0, 0, 0) | |
| 1633 | ||
| 1634 | HW.C0 = CA(0, MR(-70+70*i), MR(90-90*i)) | |
| 1635 | ||
| 1636 | LAW.C0 = CA(MR(-40+120-60*i), MR(-20), MR(55-75*i)) * CN(0, -0.6+0.6*i, 0) | |
| 1637 | ||
| 1638 | neck.C0 = necko * CA(MR(5-5*i), 0, MR(-55+55*i)) | |
| 1639 | ||
| 1640 | wait() | |
| 1641 | ||
| 1642 | end | |
| 1643 | ||
| 1644 | Normalize() | |
| 1645 | ||
| 1646 | end, | |
| 1647 | ||
| 1648 | ||
| 1649 | ||
| 1650 | function() | |
| 1651 | ||
| 1652 | Able = false | |
| 1653 | ||
| 1654 | for i = 0.05, 1, 0.08 do | |
| 1655 | ||
| 1656 | RAW.C0 = CA(MR(50+130*i), 0, MR(90-125*i)) * CN(0, -1*i, 0) | |
| 1657 | ||
| 1658 | HW.C0 = CA(0, MR(-65-35*i), MR(90-90*i)) | |
| 1659 | ||
| 1660 | LAW.C0 = CA(MR(80+100*i), MR(-20+20*i), MR(50-15*i)) * CN(0, -0.6-0.4*i, 0) | |
| 1661 | ||
| 1662 | neck.C0 = necko * CA(MR(5-25*i), 0, MR(-50+50*i)) | |
| 1663 | ||
| 1664 | wait() | |
| 1665 | ||
| 1666 | end | |
| 1667 | ||
| 1668 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.05, Sounds.Slash[3]) | |
| 1669 | ||
| 1670 | for i = 0.13, 1, 0.25 do | |
| 1671 | ||
| 1672 | RAW.C0 = CA(MR(180+10*i), 0, MR(-35)) * CN(0, -1, 0) | |
| 1673 | ||
| 1674 | HW.C0 = CA(0, MR(-100), 0) | |
| 1675 | ||
| 1676 | LAW.C0 = CA(MR(180+10*i), 0, MR(35)) * CN(0, -1, 0) | |
| 1677 | ||
| 1678 | neck.C0 = necko * CA(MR(5-25-5*i), 0, 0) | |
| 1679 | ||
| 1680 | wait() | |
| 1681 | ||
| 1682 | end | |
| 1683 | ||
| 1684 | StartEffect() | |
| 1685 | ||
| 1686 | Hurt = true | |
| 1687 | ||
| 1688 | Deb = true | |
| 1689 | ||
| 1690 | Mode = Dmgs.Smash | |
| 1691 | ||
| 1692 | for i = 0.06, 1, 0.12 do | |
| 1693 | ||
| 1694 | RAW.C0 = CA(MR(190-160*i), 0, MR(-35)) * CN(0, -1+0.2*i, 0) | |
| 1695 | ||
| 1696 | HW.C0 = CA(MR(-20*i), MR(-100-40*i), MR(40*i)) | |
| 1697 | ||
| 1698 | LAW.C0 = CA(MR(190-160*i), 0, MR(35)) * CN(0, -1+0.2*i, 0) | |
| 1699 | ||
| 1700 | neck.C0 = necko * CA(MR(-25+45*i), 0, 0) | |
| 1701 | ||
| 1702 | wait() | |
| 1703 | ||
| 1704 | end | |
| 1705 | ||
| 1706 | PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2], Sounds.SmashHit[3]) | |
| 1707 | ||
| 1708 | EndEffect() | |
| 1709 | ||
| 1710 | Hurt = false | |
| 1711 | ||
| 1712 | Deb = false | |
| 1713 | ||
| 1714 | for i = 0.2, 1, 0.5 do | |
| 1715 | ||
| 1716 | RAW.C0 = CA(MR(30+15*i), 0, MR(-35)) * CN(0, -0.8+0.4*i, 0) | |
| 1717 | ||
| 1718 | HW.C0 = CA(MR(-20), MR(-140), MR(40)) | |
| 1719 | ||
| 1720 | LAW.C0 = CA(MR(30+15*i), 0, MR(35)) * CN(0, -0.8+0.4*i, 0) | |
| 1721 | ||
| 1722 | neck.C0 = necko * CA(MR(20), 0, 0) | |
| 1723 | ||
| 1724 | wait() | |
| 1725 | ||
| 1726 | end | |
| 1727 | ||
| 1728 | setatk(1,4) | |
| 1729 | ||
| 1730 | Able = true | |
| 1731 | ||
| 1732 | for i = 0.16, 1, 0.33 do | |
| 1733 | ||
| 1734 | if not Able then return end | |
| 1735 | ||
| 1736 | RAW.C0 = CA(MR(30+15-15*i), 0, MR(-35)) * CN(0, -0.8+0.4-0.2*i, 0) | |
| 1737 | ||
| 1738 | HW.C0 = CA(MR(-20), MR(-140), MR(40)) | |
| 1739 | ||
| 1740 | LAW.C0 = CA(MR(30+15-15*i), 0, MR(35)) * CN(0, -0.8+0.4-0.2*i, 0) | |
| 1741 | ||
| 1742 | neck.C0 = necko * CA(MR(20), 0, 0) | |
| 1743 | ||
| 1744 | wait() | |
| 1745 | ||
| 1746 | end | |
| 1747 | ||
| 1748 | for i = 0.05, 1, 0.1 do | |
| 1749 | ||
| 1750 | if not Able then return end | |
| 1751 | ||
| 1752 | RAW.C0 = CA(MR(30+10*i), MR(50*i), MR(-35+35*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0) | |
| 1753 | ||
| 1754 | HW.C0 = CA(MR(-20+20*i), MR(-140+140*i), MR(40-40*i)) | |
| 1755 | ||
| 1756 | LAW.C0 = CA(MR(30+15-15-10*i), MR(-20*i), MR(35-55*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0) | |
| 1757 | ||
| 1758 | neck.C0 = necko * CA(MR(20-20*i), 0, 0) | |
| 1759 | ||
| 1760 | wait() | |
| 1761 | ||
| 1762 | end | |
| 1763 | ||
| 1764 | Normalize() | |
| 1765 | ||
| 1766 | end, | |
| 1767 | ||
| 1768 | function() | |
| 1769 | ||
| 1770 | Able = false | |
| 1771 | ||
| 1772 | for i = 0.06, 1, 0.12 do | |
| 1773 | ||
| 1774 | RAW.C0 = CA(MR(30), MR(-20*i), MR(-35-25*i)) * CN(0, -0.8, 0) | |
| 1775 | ||
| 1776 | HW.C0 = CA(MR(-20-60*i), MR(-140-40*i), MR(40-40*i)) | |
| 1777 | ||
| 1778 | LAW.C0 = CA(MR(30-110*i), 0, MR(35-35*i)) * CN(0, -0.8+0.8*i, 0) | |
| 1779 | ||
| 1780 | neck.C0 = necko * CA(MR(20-15*i), 0, MR(10*i)) | |
| 1781 | ||
| 1782 | wait() | |
| 1783 | ||
| 1784 | end | |
| 1785 | ||
| 1786 | Mode = Dmgs.DoubleSlash | |
| 1787 | ||
| 1788 | StartEffect() | |
| 1789 | ||
| 1790 | playz(Sounds.Slash) | |
| 1791 | ||
| 1792 | Hurt = true | |
| 1793 | ||
| 1794 | Deb = true | |
| 1795 | ||
| 1796 | for i = 0.07, 1, 0.14 do | |
| 1797 | ||
| 1798 | RAW.C0 = CA(MR(30+120*i), MR(-20), MR(-60+80*i)) * CN(0, -0.8+0.8*i, 0) | |
| 1799 | ||
| 1800 | HW.C0 = CA(MR(-80+60*i), MR(180), 0) | |
| 1801 | ||
| 1802 | LAW.C0 = CA(MR(-50+100*i), 0, MR(30*i)) | |
| 1803 | ||
| 1804 | neck.C0 = necko * CA(MR(5-25*i), 0, MR(10-30*i)) | |
| 1805 | ||
| 1806 | wait() | |
| 1807 | ||
| 1808 | end | |
| 1809 | ||
| 1810 | EndEffect() | |
| 1811 | ||
| 1812 | Hurt = false | |
| 1813 | ||
| 1814 | for i = 0.17, 1, 0.33 do | |
| 1815 | ||
| 1816 | RAW.C0 = CA(MR(150+15*i), MR(-20), MR(20+5*i)) | |
| 1817 | ||
| 1818 | HW.C0 = CA(MR(-20), MR(180), 0) | |
| 1819 | ||
| 1820 | LAW.C0 = CA(MR(50+5*i), 0, MR(30+10*i)) | |
| 1821 | ||
| 1822 | neck.C0 = necko * CA(MR(-20-5*i), 0, MR(-20)) | |
| 1823 | ||
| 1824 | wait() | |
| 1825 | ||
| 1826 | end | |
| 1827 | ||
| 1828 | for i = 0.13, 1, 0.25 do | |
| 1829 | ||
| 1830 | RAW.C0 = CA(MR(165-15*i), MR(-20+50*i), MR(25-75*i)) | |
| 1831 | ||
| 1832 | HW.C0 = CA(MR(-20-20*i), MR(180), 0) | |
| 1833 | ||
| 1834 | LAW.C0 = CA(MR(55+45*i), 0, MR(40-30*i)) | |
| 1835 | ||
| 1836 | neck.C0 = necko * CA(MR(-25), 0, MR(-20+35*i)) | |
| 1837 | ||
| 1838 | wait() | |
| 1839 | ||
| 1840 | end | |
| 1841 | ||
| 1842 | StartEffect() | |
| 1843 | ||
| 1844 | Hurt = true | |
| 1845 | ||
| 1846 | Deb = true | |
| 1847 | ||
| 1848 | playz(Sounds.Slash) | |
| 1849 | ||
| 1850 | for i = 0.08, 1, 0.16 do | |
| 1851 | ||
| 1852 | RAW.C0 = CA(MR(150-110*i), MR(30), MR(-50+65*i)) | |
| 1853 | ||
| 1854 | HW.C0 = CA(MR(-40-40*i), MR(180), 0) | |
| 1855 | ||
| 1856 | LAW.C0 = CA(MR(100-50*i), MR(-30*i), MR(10+30*i)) * CN(0, -1.1*i, 0) | |
| 1857 | ||
| 1858 | neck.C0 = necko * CA(MR(-25+45*i), 0, MR(15-30*i)) | |
| 1859 | ||
| 1860 | wait() | |
| 1861 | ||
| 1862 | end | |
| 1863 | ||
| 1864 | EndEffect() | |
| 1865 | ||
| 1866 | Hurt = false | |
| 1867 | ||
| 1868 | for i = 0.13, 1, 0.25 do | |
| 1869 | ||
| 1870 | RAW.C0 = CA(MR(40-5*i), MR(30), MR(15+5*i)) | |
| 1871 | ||
| 1872 | HW.C0 = CA(MR(-80-5*i), MR(180), 0) | |
| 1873 | ||
| 1874 | LAW.C0 = CA(MR(50), MR(-30), MR(40)) * CN(0, -1.1-0.1*i, 0) | |
| 1875 | ||
| 1876 | neck.C0 = necko * CA(MR(20+5*i), 0, MR(-15-5*i)) | |
| 1877 | ||
| 1878 | wait() | |
| 1879 | ||
| 1880 | end | |
| 1881 | ||
| 1882 | for i = 0.09, 1, 0.16 do | |
| 1883 | ||
| 1884 | RAW.C0 = CA(MR(35+5*i), MR(30+20*i), MR(20-20*i)) | |
| 1885 | ||
| 1886 | HW.C0 = CA(MR(-85+85*i), MR(180+180*i), 0) | |
| 1887 | ||
| 1888 | LAW.C0 = CA(MR(50-30*i), MR(-30+10*i), MR(40-60*i)) * CN(0, -1.2+1.2*i, 0) | |
| 1889 | ||
| 1890 | neck.C0 = necko * CA(MR(25-25*i), 0, MR(-20+20*i)) | |
| 1891 | ||
| 1892 | wait() | |
| 1893 | ||
| 1894 | end | |
| 1895 | ||
| 1896 | Normalize() | |
| 1897 | ||
| 1898 | Able = true | |
| 1899 | ||
| 1900 | Attack = 1 | |
| 1901 | ||
| 1902 | end | |
| 1903 | ||
| 1904 | } | |
| 1905 | ||
| 1906 | ||
| 1907 | ||
| 1908 | SpinSlash = function(plaic) | |
| 1909 | ||
| 1910 | if Rage < Dmgs.Spin[6] then return end | |
| 1911 | ||
| 1912 | Rage = Rage - Dmgs.Spin[6] | |
| 1913 | ||
| 1914 | local cf = torso.CFrame | |
| 1915 | ||
| 1916 | local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) | |
| 1917 | ||
| 1918 | if plaic then | |
| 1919 | ||
| 1920 | CF = ComputePos(cf.p, plaic) | |
| 1921 | ||
| 1922 | end | |
| 1923 | ||
| 1924 | AbleAll = false | |
| 1925 | ||
| 1926 | local bg = Add.BG(torso) | |
| 1927 | ||
| 1928 | bg.cframe = CF | |
| 1929 | ||
| 1930 | for i = 0.07, 1, 0.14 do | |
| 1931 | ||
| 1932 | RAW.C0 = CA(MR(40+50*i), MR(50-65*i), 0) | |
| 1933 | ||
| 1934 | HW.C0 = CA(0, 0, MR(90*i)) | |
| 1935 | ||
| 1936 | LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20-60*i)) | |
| 1937 | ||
| 1938 | neck.C0 = necko * CA(0, 0, MR(-30*i)) | |
| 1939 | ||
| 1940 | bg.cframe = CF * CA(0, MR(30*i), 0) | |
| 1941 | ||
| 1942 | wait() | |
| 1943 | ||
| 1944 | end | |
| 1945 | ||
| 1946 | StartEffect() | |
| 1947 | ||
| 1948 | Hurt = true | |
| 1949 | ||
| 1950 | Deb = true | |
| 1951 | ||
| 1952 | Mode = Dmgs.Spin | |
| 1953 | ||
| 1954 | Notime(function() | |
| 1955 | ||
| 1956 | while Hurt do | |
| 1957 | ||
| 1958 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.35, Sounds.Slash[3]) | |
| 1959 | ||
| 1960 | wait(0.15) | |
| 1961 | ||
| 1962 | end | |
| 1963 | ||
| 1964 | end) | |
| 1965 | ||
| 1966 | for i = 0.04, 1, 0.06 do | |
| 1967 | ||
| 1968 | RAW.C0 = CA(MR(90-10*i), MR(-15), MR(90*i)) | |
| 1969 | ||
| 1970 | HW.C0 = CA(0, MR(-70*i), MR(90)) | |
| 1971 | ||
| 1972 | LAW.C0 = CA(MR(90*i), 0, MR(-20-60+120*i)) * CN(0, -0.7*i, 0) | |
| 1973 | ||
| 1974 | neck.C0 = necko * CA(0, 0, MR(-30+20*i)) | |
| 1975 | ||
| 1976 | bg.cframe = CF * CA(0, MR(30-380*i), 0) | |
| 1977 | ||
| 1978 | wait() | |
| 1979 | ||
| 1980 | end | |
| 1981 | ||
| 1982 | EndEffect() | |
| 1983 | ||
| 1984 | for i = 0.09, 1, 0.17 do | |
| 1985 | ||
| 1986 | RAW.C0 = CA(MR(80), MR(-15), MR(90)) | |
| 1987 | ||
| 1988 | HW.C0 = CA(0, MR(-70-10*i), MR(90)) | |
| 1989 | ||
| 1990 | LAW.C0 = CA(MR(90), 0, MR(-20-60+120+20*i)) * CN(0, -0.7, 0) | |
| 1991 | ||
| 1992 | neck.C0 = necko * CA(0, 0, MR(-10+60*i)) | |
| 1993 | ||
| 1994 | bg.cframe = CF * CA(0, MR(-350-60*i), 0) | |
| 1995 | ||
| 1996 | wait() | |
| 1997 | ||
| 1998 | end | |
| 1999 | ||
| 2000 | Hurt = false | |
| 2001 | ||
| 2002 | Deb = false | |
| 2003 | ||
| 2004 | for i = 0.05, 1, 0.1 do | |
| 2005 | ||
| 2006 | RAW.C0 = CA(MR(80-40*i), MR(-15+65*i), MR(90-90*i)) | |
| 2007 | ||
| 2008 | HW.C0 = CA(0, MR(-80+80*i), MR(90-90*i)) | |
| 2009 | ||
| 2010 | LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(60-80*i)) * CN(0, -0.7+0.7*i, 0) | |
| 2011 | ||
| 2012 | neck.C0 = necko * CA(0, 0, MR(-10+60-50*i)) | |
| 2013 | ||
| 2014 | bg.cframe = CF * CA(0, MR(-410+50*i), 0) | |
| 2015 | ||
| 2016 | wait() | |
| 2017 | ||
| 2018 | end | |
| 2019 | ||
| 2020 | bg:remove() | |
| 2021 | ||
| 2022 | Normalize() | |
| 2023 | ||
| 2024 | AbleAll = true | |
| 2025 | ||
| 2026 | end | |
| 2027 | ||
| 2028 | ||
| 2029 | ||
| 2030 | Flawp = function(plaic) | |
| 2031 | ||
| 2032 | local cf = torso.CFrame | |
| 2033 | ||
| 2034 | local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) | |
| 2035 | ||
| 2036 | if plaic then | |
| 2037 | ||
| 2038 | CF = ComputePos(cf.p, plaic) | |
| 2039 | ||
| 2040 | end | |
| 2041 | ||
| 2042 | local cf2 = CF * CN(0, -1.1, -1) | |
| 2043 | ||
| 2044 | local Dist = 8 | |
| 2045 | ||
| 2046 | local Hit1, Pos1 = RayC(CF.p, (CF * CN(0, -1, 0)).p, 4, char) | |
| 2047 | ||
| 2048 | local Hit2, Pos2 = RayC((CF * CN(0, 0, -Dist*2)).p, (CF * CN(0, -1, -Dist*2)).p, 4, char) | |
| 2049 | ||
| 2050 | local Hit3, Pos3 = RayC(CF.p, (CF * CN(0, 0, -Dist*2)).p, Dist*2, char) | |
| 2051 | ||
| 2052 | if Rage < Dmgs.Boom[6] then return end | |
| 2053 | ||
| 2054 | if Hit1 and Hit2 then | |
| 2055 | ||
| 2056 | Rage = Rage - Dmgs.Boom[6] | |
| 2057 | ||
| 2058 | local bp = Add.BP(torso) | |
| 2059 | ||
| 2060 | bp.position = cf.p | |
| 2061 | ||
| 2062 | local bg = Add.BG(torso) | |
| 2063 | ||
| 2064 | bg.cframe = CF | |
| 2065 | ||
| 2066 | AbleAll = false | |
| 2067 | ||
| 2068 | RLW.Part1 = Rleg | |
| 2069 | ||
| 2070 | LLW.Part1 = Lleg | |
| 2071 | ||
| 2072 | for i = 0.05, 1, 0.1 do | |
| 2073 | ||
| 2074 | RAW.C0 = CA(MR(40+30*i), MR(50-50*i), MR(25*i)) | |
| 2075 | ||
| 2076 | LAW.C0 = CA(MR(20+50*i), MR(-20+20*i), MR(-20-5*i)) | |
| 2077 | ||
| 2078 | HW.C0 = CA(MR(25*i), 0, 0) | |
| 2079 | ||
| 2080 | RLW.C0 = CN(0, 1*i, -1*i) | |
| 2081 | ||
| 2082 | LLW.C0 = CA(MR(-90*i), 0, 0) * CN(0, 0.5*i, -0.2*i) | |
| 2083 | ||
| 2084 | neck.C0 = necko * CA(MR(20*i), 0, 0) | |
| 2085 | ||
| 2086 | bp.position = CF * CN(0, -1*i, -1*i).p | |
| 2087 | ||
| 2088 | wait() | |
| 2089 | ||
| 2090 | end | |
| 2091 | ||
| 2092 | local Center = cf2 * CN(0, 0, -Dist) | |
| 2093 | ||
| 2094 | hum.PlatformStand = true | |
| 2095 | ||
| 2096 | PlaySound(Sounds.Jump[1], Sounds.Jump[2], Sounds.Jump[3]) | |
| 2097 | ||
| 2098 | for i = 0.06, 1, 0.1 do | |
| 2099 | ||
| 2100 | RAW.C0 = CA(MR(70-160*i), 0, MR(25+15*i)) | |
| 2101 | ||
| 2102 | LAW.C0 = CA(MR(70-160*i), 0, MR(-25-15*i)) | |
| 2103 | ||
| 2104 | HW.C0 = CA(MR(25), 0, 0) | |
| 2105 | ||
| 2106 | RLW.C0 = CN(0, 1-1*i, -1+1*i) | |
| 2107 | ||
| 2108 | LLW.C0 = CA(MR(-90+70*i), 0, 0) * CN(0, 0.5+0.7*i, -0.2-0.3*i) | |
| 2109 | ||
| 2110 | neck.C0 = necko * CA(MR(20-50*i), 0, 0) | |
| 2111 | ||
| 2112 | bp.position = Center * CA(MR(180-45*i), 0, 0) * CN(0, 0, -Dist).p | |
| 2113 | ||
| 2114 | bg.cframe = CF * CA(MR(-90*i), 0, 0) | |
| 2115 | ||
| 2116 | wait() | |
| 2117 | ||
| 2118 | end | |
| 2119 | ||
| 2120 | for i = 0.06, 1, 0.1 do | |
| 2121 | ||
| 2122 | RAW.C0 = CA(MR(-90-90*i), 0, MR(40+50*i)) | |
| 2123 | ||
| 2124 | LAW.C0 = CA(MR(-90-90*i), 0, MR(-40-50*i)) | |
| 2125 | ||
| 2126 | HW.C0 = CA(MR(25-25*i), 0, MR(-90*i)) | |
| 2127 | ||
| 2128 | RLW.C0 = CN(0, 0, 0) | |
| 2129 | ||
| 2130 | LLW.C0 = CA(MR(-20+20*i), 0, 0) * CN(0, 1.2-1.2*i, -0.5+0.5*i) | |
| 2131 | ||
| 2132 | bp.position = Center * CA(MR(135-45*i), 0, 0) * CN(0, 0, -Dist).p | |
| 2133 | ||
| 2134 | bg.cframe = CF * CA(MR(-90-90*i), 0, 0) | |
| 2135 | ||
| 2136 | wait() | |
| 2137 | ||
| 2138 | end | |
| 2139 | ||
| 2140 | StartEffect() | |
| 2141 | ||
| 2142 | for i = 0.06, 1, 0.1 do | |
| 2143 | ||
| 2144 | RAW.C0 = CA(MR(180+10*i), 0, MR(90-130*i)) * CN(0, -1*i, 0) | |
| 2145 | ||
| 2146 | LAW.C0 = CA(MR(180+10*i), 0, MR(-90+130*i)) * CN(0, -1*i, 0) | |
| 2147 | ||
| 2148 | HW.C0 = CA(0, 0, MR(-90-90*i)) | |
| 2149 | ||
| 2150 | RLW.C0 = CN(0, 0, 0) | |
| 2151 | ||
| 2152 | LLW.C0 = CA(0, 0, 0) * CN(0, 0, 0) | |
| 2153 | ||
| 2154 | bp.position = Center * CA(MR(90-45*i), 0, 0) * CN(0, 0, -Dist).p | |
| 2155 | ||
| 2156 | bg.cframe = CF * CA(MR(-180-90*i), 0, 0) | |
| 2157 | ||
| 2158 | wait() | |
| 2159 | ||
| 2160 | end | |
| 2161 | ||
| 2162 | playz(Sounds.Slash) | |
| 2163 | ||
| 2164 | for i = 0.06, 1, 0.1 do | |
| 2165 | ||
| 2166 | RAW.C0 = CA(MR(190-100*i), 0, MR(-40)) * CN(0, -1-0.2*i, 0) | |
| 2167 | ||
| 2168 | LAW.C0 = CA(MR(190-80*i), MR(-25*i), MR(40-15*i)) * CN(0, -1-0.2*i, 0) | |
| 2169 | ||
| 2170 | HW.C0 = CA(0, MR(-45*i), MR(-180)) | |
| 2171 | ||
| 2172 | RLW.C0 = CN(0, 1*i, -1*i) | |
| 2173 | ||
| 2174 | LLW.C0 = CA(MR(-20-70*i), 0, 0) * CN(0, 1.2-0.7*i, -0.5+0.3*i) | |
| 2175 | ||
| 2176 | neck.C0 = necko * CA(MR(-30+60*i), 0, 0) | |
| 2177 | ||
| 2178 | bp.position = Center * CA(MR(45-45*i), 0, 0) * CN(0, 0, -Dist).p | |
| 2179 | ||
| 2180 | bg.cframe = CF * CA(MR(-270-90*i), 0, 0) | |
| 2181 | ||
| 2182 | wait() | |
| 2183 | ||
| 2184 | end | |
| 2185 | ||
| 2186 | Mode = Dmgs.Boom | |
| 2187 | ||
| 2188 | EndEffect() | |
| 2189 | ||
| 2190 | RAW.C0 = CA(MR(90), 0, MR(-40)) * CN(0, -1.2, 0) | |
| 2191 | ||
| 2192 | LAW.C0 = CA(MR(110), MR(-25), MR(25)) * CN(0, -1.2, 0) | |
| 2193 | ||
| 2194 | HW.C0 = CA(0, MR(-45), MR(-180)) | |
| 2195 | ||
| 2196 | RLW.C0 = CN(0, 1, -1) | |
| 2197 | ||
| 2198 | LLW.C0 = CA(MR(-90), 0, 0) * CN(0, 0.5, -0.2) | |
| 2199 | ||
| 2200 | bp.position = Center * CN(0, 0, -Dist).p | |
| 2201 | ||
| 2202 | bg.cframe = CF * CA(0, 0, 0) | |
| 2203 | ||
| 2204 | local PosEff = Center * CN(0, -2, -Dist-2.5) | |
| 2205 | ||
| 2206 | Notime(function() | |
| 2207 | ||
| 2208 | playz(Sounds.Boom) | |
| 2209 | ||
| 2210 | local disst = Dmgs.Boom[7] | |
| 2211 | ||
| 2212 | local chars = getCharacters(workspace, PosEff.p, disst) | |
| 2213 | ||
| 2214 | for _,v in pairs(chars) do | |
| 2215 | ||
| 2216 | local c, t, h = v[1], v[2], v[3] | |
| 2217 | ||
| 2218 | local d = (t.Position - PosEff.p).magnitude | |
| 2219 | ||
| 2220 | local bl, bp, blo = getBlock(c) | |
| 2221 | ||
| 2222 | if blo then | |
| 2223 | ||
| 2224 | ShieldDamage(Dmgs.Boom, bl, bp, false) | |
| 2225 | ||
| 2226 | end | |
| 2227 | ||
| 2228 | d = d/4 | |
| 2229 | ||
| 2230 | if d < 1 then d = 1 end | |
| 2231 | ||
| 2232 | Damage(t, h, Dmgs.Boom[2]/d, false, false) | |
| 2233 | ||
| 2234 | for _,k in pairs(c:children()) do | |
| 2235 | ||
| 2236 | if k:IsA("BasePart") then
| |
| 2237 | ||
| 2238 | k.Velocity = CFrame.new(PosEff.p, k.Position).lookVector * 40 + Vector3.new(0, 50, 0) | |
| 2239 | ||
| 2240 | end | |
| 2241 | ||
| 2242 | end | |
| 2243 | ||
| 2244 | h.PlatformStand = true | |
| 2245 | ||
| 2246 | Notime(function() h.PlatformStand = false end, 0.2) | |
| 2247 | ||
| 2248 | end | |
| 2249 | ||
| 2250 | local eff = Instance.new("Model",workspace)
| |
| 2251 | ||
| 2252 | eff.Name = "Effect" | |
| 2253 | ||
| 2254 | local wave = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true) | |
| 2255 | ||
| 2256 | wave.CFrame = PosEff | |
| 2257 | ||
| 2258 | local wavem = Add.Mesh(wave, "http://www.roblox.com/asset/?id=20329976", 3, 2, 3) | |
| 2259 | ||
| 2260 | local ball = Part(eff, true, false, 0, 0, EffectColor2, 1, 1, 1, true) | |
| 2261 | ||
| 2262 | ball.CFrame = PosEff | |
| 2263 | ||
| 2264 | local ballm = Add.Sphere(ball) | |
| 2265 | ||
| 2266 | ballm.Scale = Vector3.new(2, 5, 2) | |
| 2267 | ||
| 2268 | local diamond = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true) | |
| 2269 | ||
| 2270 | diamond.CFrame = PosEff | |
| 2271 | ||
| 2272 | local diamondm = Add.Mesh(diamond, "http://www.roblox.com/asset/?id=9756362", 7, 0.5, 7) | |
| 2273 | ||
| 2274 | for i = 0, 1, 0.05 do | |
| 2275 | ||
| 2276 | wait() | |
| 2277 | ||
| 2278 | wave.CFrame = PosEff * CFrame.Angles(0, MR(180*i), 0) | |
| 2279 | ||
| 2280 | wave.Transparency = i | |
| 2281 | ||
| 2282 | wavem.Scale = Vector3.new(3+(disst*1.15)*i, 2+(disst/1.4)*i, 3+(disst*1.15)*i) | |
| 2283 | ||
| 2284 | ball.Transparency = i | |
| 2285 | ||
| 2286 | ballm.Scale = Vector3.new(1+(disst*2)*i, 5+(disst*1.2)*i, 1+(disst*2)*i) | |
| 2287 | ||
| 2288 | diamond.Transparency = i | |
| 2289 | ||
| 2290 | diamondm.Scale = Vector3.new(7-6.5*i, 0.5+(disst*2)*i, 7-6.5*i) | |
| 2291 | ||
| 2292 | end | |
| 2293 | ||
| 2294 | wait() | |
| 2295 | ||
| 2296 | eff:remove() | |
| 2297 | ||
| 2298 | end) | |
| 2299 | ||
| 2300 | wait(0.4) | |
| 2301 | ||
| 2302 | for i = 0.07, 1, 0.1 do | |
| 2303 | ||
| 2304 | RAW.C0 = CA(MR(90+50*i), 0, MR(-40)) * CN(0, -1.2+0.4*i, -0.4*i) | |
| 2305 | ||
| 2306 | LAW.C0 = CA(MR(110+30*i), MR(-25+25*i), MR(25+15*i)) * CN(0, -1.2+0.4*i, -0.4*i) | |
| 2307 | ||
| 2308 | HW.C0 = CA(MR(-30*i), MR(-45+45*i), MR(-180-30*i)) * CN(0, -0.7*i, 0) | |
| 2309 | ||
| 2310 | RLW.C0 = CN(0, 1-1*i, -1+1*i) | |
| 2311 | ||
| 2312 | LLW.C0 = CA(MR(-90+90*i), 0, 0) * CN(0, 0.5-0.5*i, -0.2+0.2*i) | |
| 2313 | ||
| 2314 | neck.C0 = necko * CA(MR(30-15*i), 0, 0) | |
| 2315 | ||
| 2316 | bp.position = Center * CN(0, 1.4*i, -Dist-1*i).p | |
| 2317 | ||
| 2318 | wait() | |
| 2319 | ||
| 2320 | end | |
| 2321 | ||
| 2322 | bp:remove() | |
| 2323 | ||
| 2324 | bg:remove() | |
| 2325 | ||
| 2326 | hum.PlatformStand = false | |
| 2327 | ||
| 2328 | for i = 0.05, 1, 0.1 do | |
| 2329 | ||
| 2330 | RAW.C0 = CA(MR(140-100*i), MR(50*i), MR(-40+40*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i) | |
| 2331 | ||
| 2332 | LAW.C0 = CA(MR(140-190*i), 0, MR(40-80*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i) | |
| 2333 | ||
| 2334 | HW.C0 = CA(MR(-30+30*i), 0, MR(-210-150*i)) * CN(0, -0.7+0.7*i, 0) | |
| 2335 | ||
| 2336 | RLW.C0 = CN() | |
| 2337 | ||
| 2338 | LLW.C0 = CN() | |
| 2339 | ||
| 2340 | neck.C0 = necko * CA(MR(15-15*i), 0, 0) | |
| 2341 | ||
| 2342 | bp.position = Center * CN(0, 1.4-0.4*i, -Dist-1-0.3*i).p | |
| 2343 | ||
| 2344 | wait() | |
| 2345 | ||
| 2346 | end | |
| 2347 | ||
| 2348 | RLW.Part1 = nil | |
| 2349 | ||
| 2350 | LLW.Part1 = nil | |
| 2351 | ||
| 2352 | for i = 0.1, 1, 0.2 do | |
| 2353 | ||
| 2354 | LAW.C0 = CA(MR(-50+70*i), MR(-20*i), MR(-40+20*i)) | |
| 2355 | ||
| 2356 | wait() | |
| 2357 | ||
| 2358 | end | |
| 2359 | ||
| 2360 | Normalize() | |
| 2361 | ||
| 2362 | AbleAll = true | |
| 2363 | ||
| 2364 | end | |
| 2365 | ||
| 2366 | end | |
| 2367 | ||
| 2368 | ||
| 2369 | ||
| 2370 | function Raeg() | |
| 2371 | ||
| 2372 | if Rage < Dmgs.RageMode[5] then return end | |
| 2373 | ||
| 2374 | if RageMode == false and AbleAll and Able then | |
| 2375 | ||
| 2376 | AbleAll = false | |
| 2377 | ||
| 2378 | local CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2)) | |
| 2379 | ||
| 2380 | for i = 0.05, 1, 0.1 do | |
| 2381 | ||
| 2382 | RAW.C0 = CA(MR(40-70*i), MR(50-45*i), MR(10*i)) | |
| 2383 | ||
| 2384 | LAW.C0 = CA(MR(20-50*i), MR(-20+15*i), MR(-20+10*i)) | |
| 2385 | ||
| 2386 | HW.C0 = CA(MR(20*i), 0, 0) | |
| 2387 | ||
| 2388 | wait() | |
| 2389 | ||
| 2390 | end | |
| 2391 | ||
| 2392 | for i = 0.12, 1, 0.25 do | |
| 2393 | ||
| 2394 | RAW.C0 = CA(MR(-30-10*i), MR(5-5*i), MR(10-5*i)) | |
| 2395 | ||
| 2396 | LAW.C0 = CA(MR(-30-10*i), MR(-5+5*i), MR(-10+5*i)) | |
| 2397 | ||
| 2398 | HW.C0 = CA(MR(20+5*i), 0, 0) | |
| 2399 | ||
| 2400 | wait() | |
| 2401 | ||
| 2402 | end | |
| 2403 | ||
| 2404 | hum.Jump = true | |
| 2405 | ||
| 2406 | playz(Sounds.Jump2) | |
| 2407 | ||
| 2408 | CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2)) | |
| 2409 | ||
| 2410 | local p = Part(workspace, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2, true) | |
| 2411 | ||
| 2412 | p.CFrame = CF * CN(0, -2, 0) | |
| 2413 | ||
| 2414 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 3, 1) | |
| 2415 | ||
| 2416 | Notime(function() | |
| 2417 | ||
| 2418 | for i = 0, 1, 0.08 do | |
| 2419 | ||
| 2420 | wait() | |
| 2421 | ||
| 2422 | m.Scale = Vector3.new(1+5*i, 3-2.5*i, 1+5*i) | |
| 2423 | ||
| 2424 | p.Transparency = i | |
| 2425 | ||
| 2426 | end | |
| 2427 | ||
| 2428 | p:remove() | |
| 2429 | ||
| 2430 | end) | |
| 2431 | ||
| 2432 | for i = 0.05, 1, 0.1 do | |
| 2433 | ||
| 2434 | RAW.C0 = CA(MR(-40+220*i), 0, MR(5+35*i)) | |
| 2435 | ||
| 2436 | LAW.C0 = CA(MR(-40+220*i), 0, MR(-5-35*i)) | |
| 2437 | ||
| 2438 | HW.C0 = CA(MR(25-115*i), MR(90*i), MR(45*i)) | |
| 2439 | ||
| 2440 | wait() | |
| 2441 | ||
| 2442 | end | |
| 2443 | ||
| 2444 | for i = 0.12, 1, 0.25 do | |
| 2445 | ||
| 2446 | RAW.C0 = CA(MR(180+8*i), 0, MR(40)) | |
| 2447 | ||
| 2448 | LAW.C0 = CA(MR(180+8*i), 0, MR(-40)) | |
| 2449 | ||
| 2450 | HW.C0 = CA(MR(-90), MR(90), MR(45)) | |
| 2451 | ||
| 2452 | wait() | |
| 2453 | ||
| 2454 | end | |
| 2455 | ||
| 2456 | for i = 0.05, 1, 0.1 do | |
| 2457 | ||
| 2458 | RAW.C0 = CA(MR(188-98*i), 0, MR(40-80*i)) * CN(0, -1*i, 0) | |
| 2459 | ||
| 2460 | LAW.C0 = CA(MR(188-98*i), 0, MR(-40+80*i)) * CN(0, -1*i, 0) | |
| 2461 | ||
| 2462 | HW.C0 = CA(MR(-90+90*i), MR(90+45*i), MR(45-45*i)) | |
| 2463 | ||
| 2464 | wait() | |
| 2465 | ||
| 2466 | end | |
| 2467 | ||
| 2468 | playz(Sounds.GoRage) | |
| 2469 | ||
| 2470 | local p2 = Part(workspace, false, false, 1, 0, EffectColor3, 1, 1, 1, true) | |
| 2471 | ||
| 2472 | Weld(Tip4, p2, 0, -2, 0, 0, 0, 0) | |
| 2473 | ||
| 2474 | local m2 = Add.Sphere(p2) | |
| 2475 | ||
| 2476 | m2.Scale = Vector3.new(0.2, 2, 0.5) | |
| 2477 | ||
| 2478 | for i = 0, 1, 0.06 do | |
| 2479 | ||
| 2480 | p2.Transparency = 1-1*i | |
| 2481 | ||
| 2482 | m2.Scale = Vector3.new(0.2+0.7*i, 2+3*i, 0.5+1.6*i) | |
| 2483 | ||
| 2484 | wait() | |
| 2485 | ||
| 2486 | end | |
| 2487 | ||
| 2488 | for _,v in pairs(Blades) do | |
| 2489 | ||
| 2490 | v.BrickColor = BrickColor.new(EffectColor3) | |
| 2491 | ||
| 2492 | end | |
| 2493 | ||
| 2494 | wait(0.5) | |
| 2495 | ||
| 2496 | for i = 0, 1, 0.1 do | |
| 2497 | ||
| 2498 | p2.Transparency = i | |
| 2499 | ||
| 2500 | wait() | |
| 2501 | ||
| 2502 | end | |
| 2503 | ||
| 2504 | p2:remove() | |
| 2505 | ||
| 2506 | playz(Sounds.Shout) | |
| 2507 | ||
| 2508 | for i = 0.1, 1, 0.1 do | |
| 2509 | ||
| 2510 | RAW.C0 = CA(MR(90-50*i), MR(50*i), MR(-40+40*i)) * CN(0, -1+1*i, 0) | |
| 2511 | ||
| 2512 | LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(-40+80-60*i)) * CN(0, -1+1*i, 0) | |
| 2513 | ||
| 2514 | HW.C0 = CA(0, MR(135+45*i), 0) | |
| 2515 | ||
| 2516 | wait() | |
| 2517 | ||
| 2518 | end | |
| 2519 | ||
| 2520 | Normalize() | |
| 2521 | ||
| 2522 | AbleAll = true | |
| 2523 | ||
| 2524 | RageMode = true | |
| 2525 | ||
| 2526 | AddDamage = Dmgs.RageMode[2] | |
| 2527 | ||
| 2528 | AddDamageX = Dmgs.RageMode[3] | |
| 2529 | ||
| 2530 | AddShield = Dmgs.RageMode[4] | |
| 2531 | ||
| 2532 | LineColor = EffectColor3 | |
| 2533 | ||
| 2534 | Notime(function() | |
| 2535 | ||
| 2536 | repeat | |
| 2537 | ||
| 2538 | wait() | |
| 2539 | ||
| 2540 | Rage = Rage - 0.45 | |
| 2541 | ||
| 2542 | until Rage < 1 | |
| 2543 | ||
| 2544 | RageMode = false | |
| 2545 | ||
| 2546 | AddDamage = 0 | |
| 2547 | ||
| 2548 | AddShield = 0 | |
| 2549 | ||
| 2550 | AddDamageX = 1 | |
| 2551 | ||
| 2552 | LineColor = "White" | |
| 2553 | ||
| 2554 | local p3 = Part(workspace, false, false, 1, 0, BladeColor, 1, 1, 1, true) | |
| 2555 | ||
| 2556 | Weld(Tip4, p3, 0, -2, 0, 0, 0, 0) | |
| 2557 | ||
| 2558 | local m3 = Add.Sphere(p3) | |
| 2559 | ||
| 2560 | m3.Scale = Vector3.new(0.85, 4.9, 1.8) | |
| 2561 | ||
| 2562 | playz(Sounds.RageOff) | |
| 2563 | ||
| 2564 | for i = 0.1, 1, 0.1 do | |
| 2565 | ||
| 2566 | p3.Transparency = 1-1*i | |
| 2567 | ||
| 2568 | wait() | |
| 2569 | ||
| 2570 | end | |
| 2571 | ||
| 2572 | p.Transparency = 0 | |
| 2573 | ||
| 2574 | for _,v in pairs(Blades) do | |
| 2575 | ||
| 2576 | v.BrickColor = BrickColor.new(BladeColor) | |
| 2577 | ||
| 2578 | end | |
| 2579 | ||
| 2580 | wait(0.2) | |
| 2581 | ||
| 2582 | for i = 0.2, 1, 0.2 do | |
| 2583 | ||
| 2584 | p3.Transparency = 1*i | |
| 2585 | ||
| 2586 | m3.Scale = Vector3.new(0.85+2*i, 4.9+9*i, 1.8+4.5*i) | |
| 2587 | ||
| 2588 | wait() | |
| 2589 | ||
| 2590 | end | |
| 2591 | ||
| 2592 | p3:remove() | |
| 2593 | ||
| 2594 | end) | |
| 2595 | ||
| 2596 | end | |
| 2597 | ||
| 2598 | end | |
| 2599 | ||
| 2600 | ||
| 2601 | ||
| 2602 | function RageSlash(plaic) | |
| 2603 | ||
| 2604 | if Rage < Dmgs.RageSlash[6] then return end | |
| 2605 | ||
| 2606 | local cf = torso.CFrame | |
| 2607 | ||
| 2608 | local CF = ComputePos(cf.p, cf * CN(0, 0, -2)) | |
| 2609 | ||
| 2610 | if plaic then | |
| 2611 | ||
| 2612 | CF = ComputePos(cf.p, plaic) | |
| 2613 | ||
| 2614 | local bg = Add.BG(torso) | |
| 2615 | ||
| 2616 | bg.cframe = CF | |
| 2617 | ||
| 2618 | Notime(function() bg:remove() end, 0.4) | |
| 2619 | ||
| 2620 | end | |
| 2621 | ||
| 2622 | Rage = Rage - Dmgs.RageSlash[6] | |
| 2623 | ||
| 2624 | AbleAll = false | |
| 2625 | ||
| 2626 | for i = 0.05, 1, 0.1 do | |
| 2627 | ||
| 2628 | RAW.C0 = CA(MR(40+105*i), MR(50-50*i), MR(-35*i)) * CN(0.15*i, -1*i, 0) | |
| 2629 | ||
| 2630 | LAW.C0 = CA(MR(20+125*i), MR(-20+20*i), MR(-20+55*i)) * CN(-0.15*i, -1*i, 0) | |
| 2631 | ||
| 2632 | HW.C0 = CA(0, MR(-35*i), 0) | |
| 2633 | ||
| 2634 | neck.C0 = necko * CA(MR(-20*i), 0, 0) | |
| 2635 | ||
| 2636 | wait() | |
| 2637 | ||
| 2638 | end | |
| 2639 | ||
| 2640 | for i = 0.09, 1, 0.18 do | |
| 2641 | ||
| 2642 | RAW.C0 = CA(MR(145+55*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
| 2643 | ||
| 2644 | LAW.C0 = CA(MR(145+55*i), 0, MR(35)) * CN(-0.15, -1, 0) | |
| 2645 | ||
| 2646 | HW.C0 = CA(0, MR(-35), 0) | |
| 2647 | ||
| 2648 | neck.C0 = necko * CA(MR(-20-20*i), 0, 0) | |
| 2649 | ||
| 2650 | wait() | |
| 2651 | ||
| 2652 | end | |
| 2653 | ||
| 2654 | PlaySound(Sounds.Slash[1], Sounds.Slash[2]-0.7, Sounds.Slash[3]) | |
| 2655 | ||
| 2656 | for i = 0.12, 1, 0.25 do | |
| 2657 | ||
| 2658 | RAW.C0 = CA(MR(200+10*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
| 2659 | ||
| 2660 | LAW.C0 = CA(MR(200+10*i), 0, MR(35)) * CN(-0.15, -1, 0) | |
| 2661 | ||
| 2662 | HW.C0 = CA(0, MR(-35), 0) | |
| 2663 | ||
| 2664 | neck.C0 = necko * CA(MR(-20-20-5*i), 0, 0) | |
| 2665 | ||
| 2666 | wait() | |
| 2667 | ||
| 2668 | end | |
| 2669 | ||
| 2670 | Mode = Dmgs.RageSlash | |
| 2671 | ||
| 2672 | StartEffect("Neon orange")
| |
| 2673 | ||
| 2674 | Hurt = true | |
| 2675 | ||
| 2676 | Deb = true | |
| 2677 | ||
| 2678 | for i = 0.07, 1, 0.14 do | |
| 2679 | ||
| 2680 | RAW.C0 = CA(MR(210-160*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
| 2681 | ||
| 2682 | LAW.C0 = CA(MR(210-150*i), MR(-30*i), MR(35)) * CN(-0.15, -1, 0) | |
| 2683 | ||
| 2684 | HW.C0 = CA(MR(-70*i), MR(-35), MR(-35*i)) | |
| 2685 | ||
| 2686 | neck.C0 = necko * CA(MR(-45+80*i), 0, 0) | |
| 2687 | ||
| 2688 | wait() | |
| 2689 | ||
| 2690 | end | |
| 2691 | ||
| 2692 | EndEffect() | |
| 2693 | ||
| 2694 | Hurt = false | |
| 2695 | ||
| 2696 | for i = 0.33, 1, 0.33 do | |
| 2697 | ||
| 2698 | RAW.C0 = CA(MR(50-15*i), 0, MR(-35)) * CN(0.15, -1, 0) | |
| 2699 | ||
| 2700 | LAW.C0 = CA(MR(60-15*i), MR(-30), MR(35)) * CN(-0.15, -1, 0) | |
| 2701 | ||
| 2702 | HW.C0 = CA(MR(-70-15*i), MR(-35), MR(-35-7*i)) | |
| 2703 | ||
| 2704 | neck.C0 = necko * CA(MR(-45+80+5*i), 0, 0) | |
| 2705 | ||
| 2706 | wait() | |
| 2707 | ||
| 2708 | end | |
| 2709 | ||
| 2710 | for i = 0.07, 1, 0.14 do | |
| 2711 | ||
| 2712 | RAW.C0 = CA(MR(35+5*i), MR(50*i), MR(-35+35*i)) * CN(0.15-0.15*i, -1+1*i, 0) | |
| 2713 | ||
| 2714 | LAW.C0 = CA(MR(45-25*i), MR(-30+10*i), MR(35-55*i)) * CN(-0.15+0.15*i, -1+1*i, 0) | |
| 2715 | ||
| 2716 | HW.C0 = CA(MR(-70-15+85*i), MR(-35+35*i), MR(-35-7+42*i)) | |
| 2717 | ||
| 2718 | neck.C0 = necko * CA(MR(-45+80+5-40*i), 0, 0) | |
| 2719 | ||
| 2720 | wait() | |
| 2721 | ||
| 2722 | end | |
| 2723 | ||
| 2724 | Normalize() | |
| 2725 | ||
| 2726 | AbleAll = true | |
| 2727 | ||
| 2728 | end | |
| 2729 | ||
| 2730 | ||
| 2731 | ||
| 2732 | --RAW ORIGINAL = CA(MR(40), MR(50), 0) | |
| 2733 | ||
| 2734 | --LAW ORIGINAL = CA(MR(20), MR(-20), MR(-20)) | |
| 2735 | ||
| 2736 | --HW ORIGINAL = CA(0, 0, 0) | |
| 2737 | ||
| 2738 | ||
| 2739 | ||
| 2740 | function Counter() | |
| 2741 | ||
| 2742 | local cf = torso.CFrame | |
| 2743 | ||
| 2744 | local CF = CFrame.new(cf.p, cf * CN(0, 0, -2).p) | |
| 2745 | ||
| 2746 | local bg = Add.BG(torso) | |
| 2747 | ||
| 2748 | bg.cframe = CF | |
| 2749 | ||
| 2750 | for i = 0.1, 1, 0.2 do | |
| 2751 | ||
| 2752 | RAW.C0 = CA(MR(-50+50*i), MR(-35), MR(80*i)) | |
| 2753 | ||
| 2754 | LAW.C0 = CA(MR(90-20*i), 0, MR(80-20*i)) * CN(-0.75+0.25*i, -0.8+0.5*i, 0) | |
| 2755 | ||
| 2756 | HW.C0 = CA(MR(20-60*i), 0, 0) | |
| 2757 | ||
| 2758 | bg.cframe = CF * CA(0, MR(-35*i), 0) | |
| 2759 | ||
| 2760 | neck.C0 = necko * CA(0, 0, MR(35*i)) | |
| 2761 | ||
| 2762 | wait() | |
| 2763 | ||
| 2764 | end | |
| 2765 | ||
| 2766 | StartEffect() | |
| 2767 | ||
| 2768 | Hurt = true | |
| 2769 | ||
| 2770 | Deb = true | |
| 2771 | ||
| 2772 | Mode = Dmgs.Counter | |
| 2773 | ||
| 2774 | playz(Sounds.Slash) | |
| 2775 | ||
| 2776 | for i = 0.09, 1, 0.18 do | |
| 2777 | ||
| 2778 | RAW.C0 = CA(0, MR(-35+130*i), MR(80)) * CN(0, -0.3*i, 0) | |
| 2779 | ||
| 2780 | LAW.C0 = CA(MR(70-130*i), 0, MR(60-60*i)) * CN(-0.5+0.5*i, -0.3+0.3*i, 0) | |
| 2781 | ||
| 2782 | HW.C0 = CA(MR(-40+40*i), 0, 0) | |
| 2783 | ||
| 2784 | bg.cframe = CF * CA(0, MR(-35+80*i), 0) | |
| 2785 | ||
| 2786 | neck.C0 = necko * CA(0, 0, MR(35-80*i)) | |
| 2787 | ||
| 2788 | wait() | |
| 2789 | ||
| 2790 | end | |
| 2791 | ||
| 2792 | EndEffect() | |
| 2793 | ||
| 2794 | Hurt = false | |
| 2795 | ||
| 2796 | for i = 0.12, 1, 0.25 do | |
| 2797 | ||
| 2798 | RAW.C0 = CA(0, MR(95+10*i), MR(80)) * CN(0, -0.3, 0) | |
| 2799 | ||
| 2800 | LAW.C0 = CA(MR(-60-10*i), 0, 0) | |
| 2801 | ||
| 2802 | HW.C0 = CA(MR(5*i), 0, 0) | |
| 2803 | ||
| 2804 | bg.cframe = CF * CA(0, MR(45+5*i), 0) | |
| 2805 | ||
| 2806 | neck.C0 = necko * CA(0, 0, MR(-45-5*i)) | |
| 2807 | ||
| 2808 | wait() | |
| 2809 | ||
| 2810 | end | |
| 2811 | ||
| 2812 | for i = 0.06, 1, 0.12 do | |
| 2813 | ||
| 2814 | RAW.C0 = CA(MR(40*i), MR(105-55*i), MR(80-80*i)) * CN(0, -0.3+0.3*i, 0) | |
| 2815 | ||
| 2816 | LAW.C0 = CA(MR(-70+90*i), MR(-20*i), MR(-20*i)) | |
| 2817 | ||
| 2818 | HW.C0 = CA(MR(5-5*i), 0, 0) | |
| 2819 | ||
| 2820 | bg.cframe = CF * CA(0, MR(50-50*i), 0) | |
| 2821 | ||
| 2822 | neck.C0 = necko * CA(0, 0, MR(-50+50*i)) | |
| 2823 | ||
| 2824 | wait() | |
| 2825 | ||
| 2826 | end | |
| 2827 | ||
| 2828 | Normalize() | |
| 2829 | ||
| 2830 | bg:remove() | |
| 2831 | ||
| 2832 | end | |
| 2833 | ||
| 2834 | ||
| 2835 | ||
| 2836 | function Bloc() | |
| 2837 | ||
| 2838 | if AbleAll and Able then | |
| 2839 | ||
| 2840 | AbleAll = false | |
| 2841 | ||
| 2842 | Block.Value = true | |
| 2843 | ||
| 2844 | for i = 0, 1, 0.15 do | |
| 2845 | ||
| 2846 | if not Block then break end | |
| 2847 | ||
| 2848 | RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0) | |
| 2849 | ||
| 2850 | LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0) | |
| 2851 | ||
| 2852 | HW.C0 = CA(MR(20*i), 0, 0) | |
| 2853 | ||
| 2854 | wait() | |
| 2855 | ||
| 2856 | end | |
| 2857 | ||
| 2858 | RAW.C0 = CA(MR(40-90), MR(50-85), 0) | |
| 2859 | ||
| 2860 | LAW.C0 = CA(MR(20+70), MR(-20+20), MR(-20+100)) * CN(-0.75, -0.8, 0) | |
| 2861 | ||
| 2862 | HW.C0 = CA(MR(20), 0, 0) | |
| 2863 | ||
| 2864 | PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2]-0.6, Sounds.SmashHit[3]) | |
| 2865 | ||
| 2866 | repeat | |
| 2867 | ||
| 2868 | wait() | |
| 2869 | ||
| 2870 | if BlockPower.Value < 1 then | |
| 2871 | ||
| 2872 | Block.Value = false | |
| 2873 | ||
| 2874 | BlockPower.Value = BlockRealPowa | |
| 2875 | ||
| 2876 | end | |
| 2877 | ||
| 2878 | until Block.Value == false | |
| 2879 | ||
| 2880 | if CounterKey and Rage >= Dmgs.Counter[6] then | |
| 2881 | ||
| 2882 | Rage = Rage - Dmgs.Counter[6] | |
| 2883 | ||
| 2884 | Counter() | |
| 2885 | ||
| 2886 | else | |
| 2887 | ||
| 2888 | for i = 1, 0, -0.2 do | |
| 2889 | ||
| 2890 | RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0) | |
| 2891 | ||
| 2892 | LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0) | |
| 2893 | ||
| 2894 | HW.C0 = CA(MR(20*i), 0, 0) | |
| 2895 | ||
| 2896 | wait() | |
| 2897 | ||
| 2898 | end | |
| 2899 | ||
| 2900 | Normalize() | |
| 2901 | ||
| 2902 | end | |
| 2903 | ||
| 2904 | AbleAll = true | |
| 2905 | ||
| 2906 | end | |
| 2907 | ||
| 2908 | end | |
| 2909 | ||
| 2910 | ||
| 2911 | ||
| 2912 | function Clicked(mousepos) | |
| 2913 | ||
| 2914 | if Block.Value == false and Able and AbleAll then | |
| 2915 | ||
| 2916 | if Aim then | |
| 2917 | ||
| 2918 | Notime(function() | |
| 2919 | ||
| 2920 | local bg = Add.BG(torso) | |
| 2921 | ||
| 2922 | bg.cframe = ComputePos(torso.Position, mousepos) | |
| 2923 | ||
| 2924 | bg.P = 5500 | |
| 2925 | ||
| 2926 | wait(0.4) | |
| 2927 | ||
| 2928 | bg:remove() | |
| 2929 | ||
| 2930 | end) | |
| 2931 | ||
| 2932 | end | |
| 2933 | ||
| 2934 | Attacks[Attack]() | |
| 2935 | ||
| 2936 | end | |
| 2937 | ||
| 2938 | end | |
| 2939 | ||
| 2940 | ||
| 2941 | ||
| 2942 | function KeyDown(key, mouse) | |
| 2943 | ||
| 2944 | key = key:lower() | |
| 2945 | ||
| 2946 | if Able then | |
| 2947 | ||
| 2948 | local aimplace = nil | |
| 2949 | ||
| 2950 | if Aim then | |
| 2951 | ||
| 2952 | aimplace = mouse.Hit.p | |
| 2953 | ||
| 2954 | end | |
| 2955 | ||
| 2956 | if key == string.char(48) then | |
| 2957 | ||
| 2958 | Notime(function() | |
| 2959 | ||
| 2960 | local k = nil | |
| 2961 | ||
| 2962 | repeat | |
| 2963 | ||
| 2964 | k = mouse.KeyUp:wait() | |
| 2965 | ||
| 2966 | until k == string.char(48) | |
| 2967 | ||
| 2968 | Block.Value = false | |
| 2969 | ||
| 2970 | end) | |
| 2971 | ||
| 2972 | Bloc() | |
| 2973 | ||
| 2974 | elseif key == "e" then | |
| 2975 | ||
| 2976 | if Block.Value == false and AbleAll then | |
| 2977 | ||
| 2978 | SpinSlash(aimplace) | |
| 2979 | ||
| 2980 | end | |
| 2981 | ||
| 2982 | elseif key == "r" then | |
| 2983 | ||
| 2984 | if Block.Value == false and AbleAll then | |
| 2985 | ||
| 2986 | Flawp(aimplace) | |
| 2987 | ||
| 2988 | end | |
| 2989 | ||
| 2990 | elseif key == "f" then | |
| 2991 | ||
| 2992 | if Block.Value == false and AbleAll then | |
| 2993 | ||
| 2994 | Raeg() | |
| 2995 | ||
| 2996 | end | |
| 2997 | ||
| 2998 | elseif key == "t" then | |
| 2999 | ||
| 3000 | Notime(function() | |
| 3001 | ||
| 3002 | local k = nil | |
| 3003 | ||
| 3004 | CounterKey = true | |
| 3005 | ||
| 3006 | repeat | |
| 3007 | ||
| 3008 | k = mouse.KeyUp:wait() | |
| 3009 | ||
| 3010 | until k == "t" | |
| 3011 | ||
| 3012 | CounterKey = false | |
| 3013 | ||
| 3014 | end) | |
| 3015 | ||
| 3016 | elseif key == "q" then | |
| 3017 | ||
| 3018 | if Block.Value == false and AbleAll then | |
| 3019 | ||
| 3020 | local a = nil | |
| 3021 | ||
| 3022 | if Aim then | |
| 3023 | ||
| 3024 | a = mouse.Hit.p | |
| 3025 | ||
| 3026 | end | |
| 3027 | ||
| 3028 | RageSlash(a) | |
| 3029 | ||
| 3030 | end | |
| 3031 | ||
| 3032 | end | |
| 3033 | ||
| 3034 | end | |
| 3035 | ||
| 3036 | end | |
| 3037 | ||
| 3038 | ||
| 3039 | ||
| 3040 | Select = function(mouse) | |
| 3041 | ||
| 3042 | SelectAnim() | |
| 3043 | ||
| 3044 | Selected = true | |
| 3045 | ||
| 3046 | mouse.Button1Down:connect(function() | |
| 3047 | ||
| 3048 | if Able then | |
| 3049 | ||
| 3050 | Clicked(mouse.Hit.p) | |
| 3051 | ||
| 3052 | end | |
| 3053 | ||
| 3054 | end) | |
| 3055 | ||
| 3056 | mouse.KeyDown:connect(function(key) | |
| 3057 | ||
| 3058 | KeyDown(key, mouse) | |
| 3059 | ||
| 3060 | end) | |
| 3061 | ||
| 3062 | end | |
| 3063 | ||
| 3064 | ||
| 3065 | ||
| 3066 | Deselect = function(mouse) | |
| 3067 | ||
| 3068 | Selected = false | |
| 3069 | ||
| 3070 | DeselectAnim() | |
| 3071 | ||
| 3072 | end | |
| 3073 | ||
| 3074 | ||
| 3075 | ||
| 3076 | Bin.Selected:connect(Select) | |
| 3077 | ||
| 3078 | Bin.Deselected:connect(Deselect) | |
| 3079 | ||
| 3080 | ||
| 3081 | ||
| 3082 | Notime(function() | |
| 3083 | ||
| 3084 | local parent = char.Parent | |
| 3085 | ||
| 3086 | while char.Parent == parent do | |
| 3087 | ||
| 3088 | wait() | |
| 3089 | ||
| 3090 | if Rage > MaxRage then Rage = MaxRage elseif Rage < 0 then Rage = 0 end | |
| 3091 | ||
| 3092 | RageBar.Size = UD(1, 0, Rage/MaxRage, 0) | |
| 3093 | ||
| 3094 | RageBar.Position = UD(0, 0, 1-(Rage/MaxRage), 0) | |
| 3095 | ||
| 3096 | RageAmount.Text = math.floor(Rage) | |
| 3097 | ||
| 3098 | local hp2 = hum.Health/hum.MaxHealth | |
| 3099 | ||
| 3100 | if hp2 > 1 then hp2 = 1 elseif hp2 < 0 then hp2 = 0 end | |
| 3101 | ||
| 3102 | HealthBar.Size = UD(1, 0, hp2, 0) | |
| 3103 | ||
| 3104 | if Block.Value then | |
| 3105 | ||
| 3106 | hum.WalkSpeed = 10 | |
| 3107 | ||
| 3108 | elseif RageMode and Block.Value then | |
| 3109 | ||
| 3110 | hum.WalkSpeed = 16 | |
| 3111 | ||
| 3112 | elseif RageMode then | |
| 3113 | ||
| 3114 | hum.WalkSpeed = 19 | |
| 3115 | ||
| 3116 | else | |
| 3117 | ||
| 3118 | hum.WalkSpeed = 16 | |
| 3119 | ||
| 3120 | end | |
| 3121 | ||
| 3122 | end | |
| 3123 | ||
| 3124 | end) |