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- or go back to the newest paste.
| 1 | wait(0.1) | |
| 2 | --[[ | |
| 3 | ||
| 4 | ░▒▓█ Ultra Instinct █▓▒░ | |
| 5 | ||
| 6 | --]] | |
| 7 | ||
| 8 | local Player = game.Players.localPlayer | |
| 9 | local char = Player.Character | |
| 10 | local Character = Player.Character | |
| 11 | local RootPart = Character.HumanoidRootPart | |
| 12 | local Head = Character.Head | |
| 13 | local done = false | |
| 14 | local canheal = false | |
| 15 | local deathchat1 = false | |
| 16 | local once = true | |
| 17 | local dead = false | |
| 18 | local candie = true | |
| 19 | local deathchat = false | |
| 20 | local idleon = true | |
| 21 | local idle1 = true | |
| 22 | local idle = true | |
| 23 | local spiritballenergy = true | |
| 24 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
| |
| 25 | if v:IsA("Accessory") then
| |
| 26 | v:Destroy() | |
| 27 | end | |
| 28 | end | |
| 29 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
| |
| 30 | if v:IsA("Shirt") then
| |
| 31 | v:Remove() | |
| 32 | end | |
| 33 | end | |
| 34 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
| |
| 35 | if v:IsA("Pants") then
| |
| 36 | v:Remove() | |
| 37 | end | |
| 38 | end | |
| 39 | wait() | |
| 40 | shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
| |
| 41 | shirt.Name = "Shirt" | |
| 42 | pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
| |
| 43 | pants.Name = "Pants" | |
| 44 | ||
| 45 | ||
| 46 | ||
| 47 | local v3 = Vector3.new | |
| 48 | local num = 0 | |
| 49 | local bc = BrickColor.new | |
| 50 | local new = Instance.new | |
| 51 | ||
| 52 | ||
| 53 | Instance.new("ForceField",char).Visible = false
| |
| 54 | local poo = Instance.new("IntValue",Character)
| |
| 55 | poo.Name = "haha nope" | |
| 56 | char.Humanoid.MaxHealth = math.huge | |
| 57 | wait() | |
| 58 | char.Humanoid.Health = math.huge | |
| 59 | Instance.new("ForceField",char).Visible = false
| |
| 60 | local skinCol = "Pastel brown" | |
| 61 | local bd = Player:FindFirstChild("Body Colors")
| |
| 62 | if bd then | |
| 63 | bd.HeadColor = BrickColor.new(skinCol) | |
| 64 | bd.TorsoColor = BrickColor.new(skinCol) | |
| 65 | bd.LeftLegColor = BrickColor.new(skinCol) | |
| 66 | bd.RightLegColor = BrickColor.new(skinCol) | |
| 67 | bd.LeftArmColor = BrickColor.new(skinCol) | |
| 68 | bd.RightArmColor = BrickColor.new(skinCol) | |
| 69 | else | |
| 70 | bd = Instance.new("BodyColors", Player)
| |
| 71 | bd.HeadColor = BrickColor.new(skinCol) | |
| 72 | bd.TorsoColor = BrickColor.new(skinCol) | |
| 73 | bd.LeftLegColor = BrickColor.new(skinCol) | |
| 74 | bd.RightLegColor = BrickColor.new(skinCol) | |
| 75 | bd.LeftArmColor = BrickColor.new(skinCol) | |
| 76 | bd.RightArmColor = BrickColor.new(skinCol) | |
| 77 | end | |
| 78 | local number = 1 | |
| 79 | ||
| 80 | -------------------------------------------------------------------------- | |
| 81 | --transform | |
| 82 | GroundWave5 = function() | |
| 83 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 84 | - | Colors = {"Dark blue", "Dark blue"}
|
| 84 | + | Colors = {"Crimson", "Crimson"}
|
| 85 | ||
| 86 | local wave11 = Instance.new("Part", char)
| |
| 87 | wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 88 | wave11.Anchored = true | |
| 89 | wave11.Name = "Wave" | |
| 90 | wave11.CanCollide = false | |
| 91 | wave11.Locked = true | |
| 92 | wave11.Size = Vector3.new(1, 1, 1) | |
| 93 | wave11.TopSurface = "Smooth" | |
| 94 | wave11.BottomSurface = "Smooth" | |
| 95 | wave11.Transparency = 0.35 | |
| 96 | wave11.CFrame = HandCF | |
| 97 | wm31 = Instance.new("SpecialMesh", wave11)
| |
| 98 | - | wm31.MeshId = "rbxassetid://3270017" |
| 98 | + | wm31.MeshId = "rbxassetid://9982590" |
| 99 | coroutine.wrap(function() | |
| 100 | for i = 1, 30, 1 do | |
| 101 | wm31.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 102 | wave11.Size = wm31.Scale | |
| 103 | wave11.CFrame = HandCF | |
| 104 | wave11.Transparency = i/30 | |
| 105 | wait() | |
| 106 | end | |
| 107 | wait() | |
| 108 | wave11:Destroy() | |
| 109 | end)() | |
| 110 | end | |
| 111 | GroundWave6 = function() | |
| 112 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)) | |
| 113 | - | Colors = {"White", "Dark blue"}
|
| 113 | + | Colors = {"Really red", "Crimson"}
|
| 114 | local wave111 = Instance.new("Part", char)
| |
| 115 | wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 116 | wave111.Anchored = true | |
| 117 | wave111.Name = "Wave" | |
| 118 | wave111.CanCollide = false | |
| 119 | wave111.Locked = true | |
| 120 | wave111.Size = Vector3.new(1, 1, 1) | |
| 121 | wave111.TopSurface = "Smooth" | |
| 122 | wave111.BottomSurface = "Smooth" | |
| 123 | wave111.Transparency = 0.35 | |
| 124 | wave111.CFrame = HandCF | |
| 125 | wm311 = Instance.new("SpecialMesh", wave111)
| |
| 126 | - | wm311.MeshId = "rbxassetid://3270017" |
| 126 | + | wm311.MeshId = "rbxassetid://9982590" |
| 127 | coroutine.wrap(function() | |
| 128 | for i = 1, 30, 1 do | |
| 129 | wm311.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 130 | wave111.Size = wm311.Scale | |
| 131 | wave111.CFrame = HandCF | |
| 132 | wave111.Transparency = i/30 | |
| 133 | wait() | |
| 134 | end | |
| 135 | wait() | |
| 136 | wave111:Destroy() | |
| 137 | end)() | |
| 138 | end | |
| 139 | GroundWave7 = function() | |
| 140 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)) | |
| 141 | - | Colors = {"Dark blue", "White"}
|
| 141 | + | Colors = {"Crimson", "Really red"}
|
| 142 | local wave1111 = Instance.new("Part", char)
| |
| 143 | wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 144 | wave1111.Anchored = true | |
| 145 | wave1111.Name = "Wave" | |
| 146 | wave1111.CanCollide = false | |
| 147 | wave1111.Locked = true | |
| 148 | wave1111.Size = Vector3.new(1, 1, 1) | |
| 149 | wave1111.TopSurface = "Smooth" | |
| 150 | wave1111.BottomSurface = "Smooth" | |
| 151 | wave1111.Transparency = 0.35 | |
| 152 | wave1111.CFrame = HandCF | |
| 153 | wm3111 = Instance.new("SpecialMesh", wave1111)
| |
| 154 | - | wm3111.MeshId = "rbxassetid://3270017" |
| 154 | + | wm3111.MeshId = "rbxassetid://9982590" |
| 155 | coroutine.wrap(function() | |
| 156 | for i = 1, 30, 1 do | |
| 157 | wm3111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 158 | wave1111.Size = wm3111.Scale | |
| 159 | wave1111.CFrame = HandCF | |
| 160 | wave1111.Transparency = i/30 | |
| 161 | wait() | |
| 162 | end | |
| 163 | wait() | |
| 164 | wave1111:Destroy() | |
| 165 | end)() | |
| 166 | end | |
| 167 | GroundWave8 = function() | |
| 168 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(30), math.rad(0)) | |
| 169 | - | Colors = {"Dark blue", "Dark blue"}
|
| 169 | + | Colors = {"Crimson", "Crimson"}
|
| 170 | local wave11111 = Instance.new("Part", char)
| |
| 171 | wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 172 | wave11111.Anchored = true | |
| 173 | wave11111.Name = "Wave" | |
| 174 | wave11111.CanCollide = false | |
| 175 | wave11111.Locked = true | |
| 176 | wave11111.Size = Vector3.new(1, 1, 1) | |
| 177 | wave11111.TopSurface = "Smooth" | |
| 178 | wave11111.BottomSurface = "Smooth" | |
| 179 | wave11111.Transparency = 0.35 | |
| 180 | wave11111.CFrame = HandCF | |
| 181 | wm31111 = Instance.new("SpecialMesh", wave11111)
| |
| 182 | - | wm31111.MeshId = "rbxassetid://3270017" |
| 182 | + | wm31111.MeshId = "rbxassetid://9982590" |
| 183 | coroutine.wrap(function() | |
| 184 | for i = 1, 30, 1 do | |
| 185 | wm31111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 186 | wave11111.Size = wm31111.Scale | |
| 187 | wave11111.CFrame = HandCF | |
| 188 | wave11111.Transparency = i/30 | |
| 189 | wait() | |
| 190 | end | |
| 191 | wait() | |
| 192 | wave11111:Destroy() | |
| 193 | end)() | |
| 194 | end | |
| 195 | GroundWave9 = function() | |
| 196 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(50), math.rad(70)) | |
| 197 | ||
| 198 | - | Colors = {"Cyan", "White"}
|
| 198 | + | Colors = {"Deep Orange", "Really red"}
|
| 199 | local wave111111 = Instance.new("Part", char)
| |
| 200 | wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 201 | wave111111.Anchored = true | |
| 202 | wave111111.Name = "Wave" | |
| 203 | wave111111.CanCollide = false | |
| 204 | wave111111.Locked = true | |
| 205 | wave111111.Size = Vector3.new(1, 1, 1) | |
| 206 | wave111111.TopSurface = "Smooth" | |
| 207 | wave111111.BottomSurface = "Smooth" | |
| 208 | wave111111.Transparency = 0.35 | |
| 209 | wave111111.CFrame = HandCF | |
| 210 | wm311111 = Instance.new("SpecialMesh", wave111111)
| |
| 211 | - | wm311111.MeshId = "rbxassetid://3270017" |
| 211 | + | wm311111.MeshId = "rbxassetid://9982590" |
| 212 | coroutine.wrap(function() | |
| 213 | for i = 1, 30, 1 do | |
| 214 | wm311111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 215 | wave111111.Size = wm311111.Scale | |
| 216 | wave111111.CFrame = HandCF | |
| 217 | wave111111.Transparency = i/30 | |
| 218 | wait() | |
| 219 | end | |
| 220 | wait() | |
| 221 | wave111111:Destroy() | |
| 222 | end)() | |
| 223 | end | |
| 224 | GroundWave10 = function() | |
| 225 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)) | |
| 226 | - | Colors = {"White", "Dark blue"}
|
| 226 | + | Colors = {"Really red", "Crimson"}
|
| 227 | local wave1111111 = Instance.new("Part", char)
| |
| 228 | wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 229 | wave1111111.Anchored = true | |
| 230 | wave1111111.Name = "Wave" | |
| 231 | wave1111111.CanCollide = false | |
| 232 | wave1111111.Locked = true | |
| 233 | wave1111111.Size = Vector3.new(1, 1, 1) | |
| 234 | wave1111111.TopSurface = "Smooth" | |
| 235 | wave1111111.BottomSurface = "Smooth" | |
| 236 | wave1111111.Transparency = 0.35 | |
| 237 | wave1111111.CFrame = HandCF | |
| 238 | wm3111111 = Instance.new("SpecialMesh", wave1111111)
| |
| 239 | - | wm3111111.MeshId = "rbxassetid://3270017" |
| 239 | + | wm3111111.MeshId = "rbxassetid://9982590" |
| 240 | coroutine.wrap(function() | |
| 241 | for i = 1, 30, 1 do | |
| 242 | wm3111111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 243 | wave1111111.Size = wm3111111.Scale | |
| 244 | wave1111111.CFrame = HandCF | |
| 245 | wave1111111.Transparency = i/30 | |
| 246 | wait() | |
| 247 | end | |
| 248 | wait() | |
| 249 | wave1111111:Destroy() | |
| 250 | end)() | |
| 251 | end | |
| 252 | ||
| 253 | GroundWave1 = function() | |
| 254 | ||
| 255 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 5 | |
| 256 | Colors = {"Really red", "Really red"}
| |
| 257 | local wave = Instance.new("Part", char)
| |
| 258 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 259 | wave.Anchored = true | |
| 260 | wave.Name = "Wave"..number | |
| 261 | wave.CanCollide = false | |
| 262 | wave.Locked = true | |
| 263 | wave.Size = Vector3.new(1, 1, 1) | |
| 264 | wave.TopSurface = "Smooth" | |
| 265 | wave.BottomSurface = "Smooth" | |
| 266 | wave.Transparency = 0.35 | |
| 267 | wave.CFrame = HandCF | |
| 268 | wm = Instance.new("SpecialMesh", wave)
| |
| 269 | wm.Name = "wave"..number | |
| 270 | - | wm.MeshId = "rbxassetid://3270017" |
| 270 | + | wm.MeshId = "rbxassetid://9982590" |
| 271 | coroutine.wrap(function() | |
| 272 | for i = 1, 30, 1 do | |
| 273 | wm.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
| 274 | wave.Size = wm.Scale | |
| 275 | wave.CFrame = HandCF | |
| 276 | wave.Transparency = i/30 | |
| 277 | wait() | |
| 278 | end | |
| 279 | wait() | |
| 280 | wave:Destroy() | |
| 281 | ||
| 282 | end)() | |
| 283 | end | |
| 284 | ||
| 285 | ||
| 286 | shirt = Instance.new("Shirt", char)
| |
| 287 | shirt.Name = "Shirt" | |
| 288 | pants = Instance.new("Pants", char)
| |
| 289 | pants.Name = "Pants" | |
| 290 | - | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1162887253" |
| 290 | + | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1534536226" |
| 291 | - | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1162887782" |
| 291 | + | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1518135458" |
| 292 | - | char.Head.face.Texture = "rbxassetid://681212054" |
| 292 | + | char.Head.face.Texture = "rbxassetid://1364160836" |
| 293 | ||
| 294 | Hair7 = Instance.new("Part")
| |
| 295 | Hair7.Parent = char | |
| 296 | Hair7.Name = "Hair" | |
| 297 | Hair7.CanCollide = false | |
| 298 | Hair7.Locked = true | |
| 299 | Hair7.TopSurface = "Smooth" | |
| 300 | Hair7.BottomSurface = "Smooth" | |
| 301 | Hair7.formFactor = "Symmetric" | |
| 302 | Hair7.Material = "Neon" | |
| 303 | Hair7.BrickColor = BrickColor.new("Really black")
| |
| 304 | Hair7.CFrame = char.Torso.CFrame | |
| 305 | Hair7.Size = Vector3.new(1, 1, 1) | |
| 306 | Hair7.Transparency = 0 | |
| 307 | ||
| 308 | ||
| 309 | Weld1 = Instance.new("Weld")
| |
| 310 | Weld1.Parent = char.Head | |
| 311 | Weld1.Part0 = char.Head | |
| 312 | Weld1.Part1 = Hair7 | |
| 313 | Weld1.C0 = CFrame.new(0, 1.2, -0.17) | |
| 314 | ||
| 315 | Mesh = Instance.new("SpecialMesh")
| |
| 316 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
| 317 | Mesh.Parent = Hair7 | |
| 318 | - | Mesh.Scale = Vector3.new(6.5, 6.5, 6.5) |
| 318 | + | Mesh.Scale = Vector3.new(0, 0, 0) |
| 319 | Mesh.MeshType = "FileMesh" | |
| 320 | Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712" | |
| 321 | Mesh.TextureId = "" | |
| 322 | wait(0.5) | |
| 323 | game.Chat:Chat(Character, "Not yet... I ain't finished yet..", "White") | |
| 324 | local Must2 = Instance.new("Sound",char)
| |
| 325 | - | Must2.SoundId = "rbxassetid://1173681504" |
| 325 | + | Must2.SoundId = "rbxassetid://156879167" |
| 326 | Must2.Pitch = 0.99 | |
| 327 | Must2.Volume = 1.6 | |
| 328 | Must2.Looped = true | |
| 329 | wait(0) | |
| 330 | Must2:Play() | |
| 331 | wait(3) | |
| 332 | Hair7:Destroy() | |
| 333 | wait(0) | |
| 334 | Hair7 = Instance.new("Part")
| |
| 335 | Hair7.Parent = char | |
| 336 | Hair7.Name = "Hair" | |
| 337 | Hair7.CanCollide = false | |
| 338 | Hair7.Locked = true | |
| 339 | Hair7.TopSurface = "Smooth" | |
| 340 | Hair7.BottomSurface = "Smooth" | |
| 341 | Hair7.formFactor = "Symmetric" | |
| 342 | Hair7.Material = "Neon" | |
| 343 | Hair7.BrickColor = BrickColor.new("Really black")
| |
| 344 | Hair7.CFrame = char.Torso.CFrame | |
| 345 | Hair7.Size = Vector3.new(1, 1, 1) | |
| 346 | Hair7.Transparency = 0 | |
| 347 | ||
| 348 | ||
| 349 | Weld1 = Instance.new("Weld")
| |
| 350 | Weld1.Parent = char.Head | |
| 351 | Weld1.Part0 = char.Head | |
| 352 | Weld1.Part1 = Hair7 | |
| 353 | Weld1.C0 = CFrame.new(-0.1, 1.1, -0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) | |
| 354 | ||
| 355 | Mesh = Instance.new("SpecialMesh")
| |
| 356 | Mesh.Offset = Vector3.new(0,-0.2,-0.14) | |
| 357 | Mesh.Parent = Hair7 | |
| 358 | - | Mesh.Scale = Vector3.new(7.3,7.1,7.2) |
| 358 | + | Mesh.Scale = Vector3.new(0,0,0) |
| 359 | Mesh.MeshType = "FileMesh" | |
| 360 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1112376656" | |
| 361 | Mesh.TextureId = "" | |
| 362 | wait(4) | |
| 363 | local poof = Instance.new("Sound",Player)
| |
| 364 | poof.SoundId = "rbxassetid://1035030726" | |
| 365 | poof.Pitch = 0.99 | |
| 366 | poof.Volume = 1.3 | |
| 367 | poof.Looped = false | |
| 368 | wait(0) | |
| 369 | poof:Play() | |
| 370 | GroundWave5() | |
| 371 | GroundWave6() | |
| 372 | GroundWave7() | |
| 373 | GroundWave8() | |
| 374 | GroundWave9() | |
| 375 | GroundWave10() | |
| 376 | Hair7:Destroy() | |
| 377 | wait(0) | |
| 378 | game.Chat:Chat(Character, "...", "White") | |
| 379 | Hair7 = Instance.new("Part")
| |
| 380 | Hair7.Parent = char | |
| 381 | Hair7.Name = "Hair" | |
| 382 | Hair7.CanCollide = false | |
| 383 | Hair7.Locked = true | |
| 384 | Hair7.TopSurface = "Smooth" | |
| 385 | Hair7.BottomSurface = "Smooth" | |
| 386 | Hair7.formFactor = "Symmetric" | |
| 387 | Hair7.Material = "Neon" | |
| 388 | Hair7.BrickColor = BrickColor.new("Really black")
| |
| 389 | Hair7.CFrame = char.Torso.CFrame | |
| 390 | Hair7.Size = Vector3.new(1, 1, 1) | |
| 391 | Hair7.Transparency = 0 | |
| 392 | ||
| 393 | ||
| 394 | Weld1 = Instance.new("Weld")
| |
| 395 | Weld1.Parent = char.Head | |
| 396 | Weld1.Part0 = char.Head | |
| 397 | Weld1.Part1 = Hair7 | |
| 398 | Weld1.C0 = CFrame.new(0, 1.2, -0.17) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) | |
| 399 | ||
| 400 | Mesh = Instance.new("SpecialMesh")
| |
| 401 | Mesh.Offset = Vector3.new(0,-0.2,-0.14) | |
| 402 | Mesh.Parent = Hair7 | |
| 403 | - | Mesh.Scale = Vector3.new(7.3,5.8,7.2) |
| 403 | + | Mesh.Scale = Vector3.new(0,0,0) |
| 404 | Mesh.MeshType = "FileMesh" | |
| 405 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1125231485" | |
| 406 | Mesh.TextureId = "" | |
| 407 | - | char.Head.face.Texture = "rbxassetid://986775808" |
| 407 | + | char.Head.face.Texture = "rbxassetid://1364160836" |
| 408 | ||
| 409 | ||
| 410 | local ice = Instance.new("Part", Head)
| |
| 411 | ice.Size = Vector3.new(0.5, 0.5, 0.5) | |
| 412 | ice.BrickColor = BrickColor.new("White")
| |
| 413 | ice.CanCollide = false | |
| 414 | ice.TopSurface = 0 | |
| 415 | ice.BottomSurface = 0 | |
| 416 | ice.Transparency = 1 | |
| 417 | local ice2 = Instance.new("SpecialMesh", ice)
| |
| 418 | ice2.MeshType = "Brick" | |
| 419 | ice2.Scale = Vector3.new(1, 1, 1) | |
| 420 | local ice3 = Instance.new("Weld", ice)
| |
| 421 | ice3.Part0 = Head | |
| 422 | ice3.Part1 = ice | |
| 423 | ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0) | |
| 424 | local icesmoke = Instance.new("ParticleEmitter", ice)
| |
| 425 | icesmoke.VelocitySpread = 5 | |
| 426 | icesmoke.Size = NumberSequence.new({
| |
| 427 | NumberSequenceKeypoint.new(0, 0.01), | |
| 428 | NumberSequenceKeypoint.new(1, 1) | |
| 429 | }) | |
| 430 | icesmoke.Rate = math.huge | |
| 431 | icesmoke.Speed = NumberRange.new(1, 1) | |
| 432 | icesmoke.Lifetime = NumberRange.new(0.5, 0.8) | |
| 433 | icesmoke.Transparency = NumberSequence.new({
| |
| 434 | NumberSequenceKeypoint.new(0, 0.9), | |
| 435 | NumberSequenceKeypoint.new(1, 1) | |
| 436 | }) | |
| 437 | icesmoke.Rotation = NumberRange.new(0, 360) | |
| 438 | icesmoke.Name = "Smoke" | |
| 439 | icesmoke.LightEmission = 0 | |
| 440 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
| 441 | icesmoke.Texture = "http://www.roblox.com/asset/?id=" | |
| 442 | icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5)) | |
| 443 | icesmoke.LockedToPart = true | |
| 444 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
| 445 | secondcolor = "Really black" | |
| 446 | wait(0.016666666666666666) | |
| 447 | Effects = {}
| |
| 448 | local Player = game.Players.localPlayer | |
| 449 | local Character = Player.Character | |
| 450 | local Humanoid = Character.Humanoid | |
| 451 | local mouse = Player:GetMouse() | |
| 452 | local LeftArm = Character["Left Arm"] | |
| 453 | local RightArm = Character["Right Arm"] | |
| 454 | local LeftLeg = Character["Left Leg"] | |
| 455 | local RightLeg = Character["Right Leg"] | |
| 456 | local Head = Character.Head | |
| 457 | local Torso = Character.Torso | |
| 458 | local cam = game.Workspace.CurrentCamera | |
| 459 | local RootJoint = RootPart.RootJoint | |
| 460 | local equipped = true | |
| 461 | local attack = false | |
| 462 | local Anim = "Idle" | |
| 463 | local idle = 0 | |
| 464 | local attacktype = 1 | |
| 465 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 466 | local velocity = RootPart.Velocity.y | |
| 467 | local sine = 0 | |
| 468 | local change = 1 | |
| 469 | local grabbed = false | |
| 470 | local cn = CFrame.new | |
| 471 | local mr = math.rad | |
| 472 | local angles = CFrame.Angles | |
| 473 | local ud = UDim2.new | |
| 474 | local c3 = Color3.new | |
| 475 | local dir = {
| |
| 476 | w = 0, | |
| 477 | s = 0, | |
| 478 | a = 0, | |
| 479 | d = 0 | |
| 480 | } | |
| 481 | firemode = true | |
| 482 | rock = true | |
| 483 | local Services = {
| |
| 484 | SoundService = game:GetService("SoundService"),
| |
| 485 | Players = game:GetService("Players"),
| |
| 486 | Debris = game:GetService("Debris"),
| |
| 487 | Workspace = game:GetService("Workspace"),
| |
| 488 | Lighting = game:GetService("Lighting"),
| |
| 489 | HttpService = game:GetService("HttpService"),
| |
| 490 | InsertService = game:GetService("InsertService")
| |
| 491 | } | |
| 492 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 493 | Humanoid.Animator:Destroy() | |
| 494 | Character.Animate:Destroy() | |
| 495 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 496 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 497 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 498 | RSH, LSH = nil, nil | |
| 499 | RW = Instance.new("Weld")
| |
| 500 | LW = Instance.new("Weld")
| |
| 501 | RH = Torso["Right Hip"] | |
| 502 | LH = Torso["Left Hip"] | |
| 503 | RSH = Torso["Right Shoulder"] | |
| 504 | LSH = Torso["Left Shoulder"] | |
| 505 | RSH.Parent = nil | |
| 506 | LSH.Parent = nil | |
| 507 | RW.Name = "RW" | |
| 508 | RW.Part0 = Torso | |
| 509 | RW.C0 = cn(1.5, 0.5, 0) | |
| 510 | RW.C1 = cn(0, 0.5, 0) | |
| 511 | RW.Part1 = RightArm | |
| 512 | RW.Parent = Torso | |
| 513 | LW.Name = "LW" | |
| 514 | LW.Part0 = Torso | |
| 515 | LW.C0 = cn(-1.5, 0.5, 0) | |
| 516 | LW.C1 = cn(0, 0.5, 0) | |
| 517 | LW.Part1 = LeftArm | |
| 518 | LW.Parent = Torso | |
| 519 | -------------- | |
| 520 | human = char:FindFirstChild("Humanoid")
| |
| 521 | human.Name = "hi" | |
| 522 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 523 | lig.Color=Color3.new(0,0,255) | |
| 524 | lig.Range = 10 | |
| 525 | ---- | |
| 526 | function clerp(a, b, t) | |
| 527 | local qa = {
| |
| 528 | QuaternionFromCFrame(a) | |
| 529 | } | |
| 530 | local qb = {
| |
| 531 | QuaternionFromCFrame(b) | |
| 532 | } | |
| 533 | local ax, ay, az = a.x, a.y, a.z | |
| 534 | local bx, by, bz = b.x, b.y, b.z | |
| 535 | local _t = 1 - t | |
| 536 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 537 | end | |
| 538 | function QuaternionFromCFrame(cf) | |
| 539 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 540 | local trace = m00 + m11 + m22 | |
| 541 | if trace > 0 then | |
| 542 | local s = math.sqrt(1 + trace) | |
| 543 | local recip = 0.5 / s | |
| 544 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 545 | else | |
| 546 | local i = 0 | |
| 547 | if m00 < m11 then | |
| 548 | i = 1 | |
| 549 | end | |
| 550 | if m22 > (i == 0 and m00 or m11) then | |
| 551 | i = 2 | |
| 552 | end | |
| 553 | if i == 0 then | |
| 554 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 555 | local recip = 0.5 / s | |
| 556 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 557 | elseif i == 1 then | |
| 558 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 559 | local recip = 0.5 / s | |
| 560 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 561 | elseif i == 2 then | |
| 562 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 563 | local recip = 0.5 / s | |
| 564 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 565 | end | |
| 566 | end | |
| 567 | end | |
| 568 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 569 | local xs, ys, zs = x + x, y + y, z + z | |
| 570 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 571 | local xx = x * xs | |
| 572 | local xy = x * ys | |
| 573 | local xz = x * zs | |
| 574 | local yy = y * ys | |
| 575 | local yz = y * zs | |
| 576 | local zz = z * zs | |
| 577 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 578 | end | |
| 579 | function QuaternionSlerp(a, b, t) | |
| 580 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 581 | local startInterp, finishInterp | |
| 582 | if cosTheta >= 1.0E-4 then | |
| 583 | if 1 - cosTheta > 1.0E-4 then | |
| 584 | local theta = math.acos(cosTheta) | |
| 585 | local invSinTheta = 1 / math.sin(theta) | |
| 586 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 587 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 588 | else | |
| 589 | startInterp = 1 - t | |
| 590 | finishInterp = t | |
| 591 | end | |
| 592 | elseif 1 + cosTheta > 1.0E-4 then | |
| 593 | local theta = math.acos(-cosTheta) | |
| 594 | local invSinTheta = 1 / math.sin(theta) | |
| 595 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 596 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 597 | else | |
| 598 | startInterp = t - 1 | |
| 599 | finishInterp = t | |
| 600 | end | |
| 601 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 602 | end | |
| 603 | function swait(num) | |
| 604 | if num == 0 or num == nil then | |
| 605 | game:service("RunService").RenderStepped:wait(0)
| |
| 606 | else | |
| 607 | for i = 0, num do | |
| 608 | game:service("RunService").RenderStepped:wait(0)
| |
| 609 | end | |
| 610 | end | |
| 611 | end | |
| 612 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 613 | local Create = RbxUtility.Create | |
| 614 | function RemoveOutlines(part) | |
| 615 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 616 | end | |
| 617 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 618 | local Part = Create("Part")({
| |
| 619 | formFactor = FormFactor, | |
| 620 | Parent = Parent, | |
| 621 | Reflectance = Reflectance, | |
| 622 | Transparency = Transparency, | |
| 623 | CanCollide = false, | |
| 624 | Locked = true, | |
| 625 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 626 | Name = Name, | |
| 627 | Size = Size, | |
| 628 | Material = Material | |
| 629 | }) | |
| 630 | RemoveOutlines(Part) | |
| 631 | return Part | |
| 632 | end | |
| 633 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 634 | local Msh = Create(Mesh)({
| |
| 635 | Parent = Part, | |
| 636 | Offset = OffSet, | |
| 637 | Scale = Scale | |
| 638 | }) | |
| 639 | if Mesh == "SpecialMesh" then | |
| 640 | Msh.MeshType = MeshType | |
| 641 | Msh.MeshId = MeshId | |
| 642 | end | |
| 643 | return Msh | |
| 644 | end | |
| 645 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 646 | local Weld = Create("Weld")({
| |
| 647 | Parent = Parent, | |
| 648 | Part0 = Part0, | |
| 649 | Part1 = Part1, | |
| 650 | C0 = C0, | |
| 651 | C1 = C1 | |
| 652 | }) | |
| 653 | return Weld | |
| 654 | end | |
| 655 | function rayCast(Position, Direction, Range, Ignore) | |
| 656 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 657 | end | |
| 658 | function CreateSound(id, par, vol, pit) | |
| 659 | coroutine.resume(coroutine.create(function() | |
| 660 | local sou = Instance.new("Sound", par or workspace)
| |
| 661 | sou.Volume = vol | |
| 662 | sou.Pitch = pit or 1 | |
| 663 | sou.SoundId = id | |
| 664 | wait() | |
| 665 | sou:play() | |
| 666 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 667 | end)) | |
| 668 | end | |
| 669 | function CreateSong(id, par, vol, pit) | |
| 670 | coroutine.resume(coroutine.create(function() | |
| 671 | sou2 = Instance.new("Sound", par or workspace)
| |
| 672 | sou2.Volume = 1 | |
| 673 | sou2.Pitch = 1 | |
| 674 | sou2.SoundId = id | |
| 675 | wait() | |
| 676 | sou2:play() | |
| 677 | sou2.Looped = true | |
| 678 | end)) | |
| 679 | end | |
| 680 | CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
| |
| 681 | local function getclosest(obj, distance) | |
| 682 | local last, lastx = distance + 1, nil | |
| 683 | for i, v in pairs(workspace:GetChildren()) do | |
| 684 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
| |
| 685 | local t = v.Torso | |
| 686 | local dist = t.Position - obj.Position.magnitude | |
| 687 | if distance >= dist and last > dist then | |
| 688 | last = dist | |
| 689 | lastx = v | |
| 690 | end | |
| 691 | end | |
| 692 | end | |
| 693 | return lastx | |
| 694 | end | |
| 695 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 696 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 697 | prt.Anchored = true | |
| 698 | prt.CFrame = cframe | |
| 699 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 700 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 701 | if Type == 1 or Type == nil then | |
| 702 | table.insert(Effects, {
| |
| 703 | prt, | |
| 704 | "Block1", | |
| 705 | delay, | |
| 706 | x3, | |
| 707 | y3, | |
| 708 | z3, | |
| 709 | msh | |
| 710 | }) | |
| 711 | elseif Type == 2 then | |
| 712 | table.insert(Effects, {
| |
| 713 | prt, | |
| 714 | "Block2", | |
| 715 | delay, | |
| 716 | x3, | |
| 717 | y3, | |
| 718 | z3, | |
| 719 | msh | |
| 720 | }) | |
| 721 | elseif Type == 3 then | |
| 722 | table.insert(Effects, {
| |
| 723 | prt, | |
| 724 | "Block3", | |
| 725 | delay, | |
| 726 | x3, | |
| 727 | y3, | |
| 728 | z3, | |
| 729 | msh | |
| 730 | }) | |
| 731 | end | |
| 732 | end | |
| 733 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 734 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 735 | prt.Anchored = true | |
| 736 | prt.CFrame = cframe | |
| 737 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 738 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 739 | table.insert(Effects, {
| |
| 740 | prt, | |
| 741 | "Cylinder", | |
| 742 | delay, | |
| 743 | x3, | |
| 744 | y3, | |
| 745 | z3, | |
| 746 | msh | |
| 747 | }) | |
| 748 | end | |
| 749 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 750 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 751 | prt.Anchored = true | |
| 752 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 753 | - | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 753 | + | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "9982590", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 754 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 755 | table.insert(Effects, {
| |
| 756 | prt, | |
| 757 | "Cylinder", | |
| 758 | delay, | |
| 759 | x3, | |
| 760 | y3, | |
| 761 | z3, | |
| 762 | msh | |
| 763 | }) | |
| 764 | end | |
| 765 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 766 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 767 | prt.Anchored = true | |
| 768 | prt.CFrame = cframe | |
| 769 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 770 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 771 | table.insert(Effects, {
| |
| 772 | prt, | |
| 773 | "Cylinder", | |
| 774 | delay, | |
| 775 | x3, | |
| 776 | y3, | |
| 777 | z3, | |
| 778 | msh | |
| 779 | }) | |
| 780 | end | |
| 781 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 782 | local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 783 | prt.Anchored = true | |
| 784 | prt.CFrame = cframe | |
| 785 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 786 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 787 | table.insert(Effects, {
| |
| 788 | prt, | |
| 789 | "Cylinder", | |
| 790 | delay, | |
| 791 | x3, | |
| 792 | y3, | |
| 793 | z3, | |
| 794 | msh | |
| 795 | }) | |
| 796 | end | |
| 797 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 798 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 799 | prt.Anchored = true | |
| 800 | prt.CFrame = cframe | |
| 801 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 802 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 803 | table.insert(Effects, {
| |
| 804 | prt, | |
| 805 | "Cylinder", | |
| 806 | delay, | |
| 807 | x3, | |
| 808 | y3, | |
| 809 | z3, | |
| 810 | msh | |
| 811 | }) | |
| 812 | end | |
| 813 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 814 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 815 | prt.Anchored = true | |
| 816 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 817 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 818 | local num = math.random(10, 50) / 1000 | |
| 819 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 820 | table.insert(Effects, {
| |
| 821 | prt, | |
| 822 | "Shatter", | |
| 823 | num, | |
| 824 | prt.CFrame, | |
| 825 | math.random() - math.random(), | |
| 826 | 0, | |
| 827 | math.random(50, 100) / 100 | |
| 828 | }) | |
| 829 | end | |
| 830 | ||
| 831 | attack = false | |
| 832 | game:GetService("RunService").Stepped:connect(function()
| |
| 833 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 834 | velocity = RootPart.Velocity.y | |
| 835 | sine = sine + change | |
| 836 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 837 | if equipped == true or equipped == false then | |
| 838 | if 1 < RootPart.Velocity.y and hit == nil then | |
| 839 | Anim = "Jump" | |
| 840 | if attack == false and ice_mode == false then | |
| 841 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 842 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 843 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
| 844 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
| 845 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
| 846 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
| 847 | end | |
| 848 | elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then | |
| 849 | Anim = "Fall" | |
| 850 | if attack == false then | |
| 851 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 852 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 853 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
| 854 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 855 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 856 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 857 | end | |
| 858 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then | |
| 859 | Anim = "Idle" | |
| 860 | if attack==false then | |
| 861 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3) | |
| 862 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3) | |
| 863 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3) | |
| 864 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3) | |
| 865 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
| 866 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
| 867 | end | |
| 868 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 200000 and hit ~= nil and ice_mode == false then | |
| 869 | Anim = "Walk" | |
| 870 | if attack==false then | |
| 871 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2) | |
| 872 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
| 873 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
| 874 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
| 875 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 2), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2) | |
| 876 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 2), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2) | |
| 877 | end | |
| 878 | end | |
| 879 | end | |
| 880 | if equipped == true or equipped == false then | |
| 881 | if 1 < RootPart.Velocity.Y and hit == nil then | |
| 882 | Anim = "Jump" | |
| 883 | if attack == false and ice_mode == true then | |
| 884 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 885 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 886 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
| 887 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
| 888 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
| 889 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
| 890 | end | |
| 891 | elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then | |
| 892 | Anim = "Fall" | |
| 893 | if attack == false then | |
| 894 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 895 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 896 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
| 897 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 898 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 899 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 900 | end | |
| 901 | elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then | |
| 902 | Anim = "Idle" | |
| 903 | if attack == false then | |
| 904 | change = 0.8 | |
| 905 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1) | |
| 906 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 907 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
| 908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
| 909 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1) | |
| 910 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1) | |
| 911 | end | |
| 912 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then | |
| 913 | Anim = "Walk" | |
| 914 | if attack == false then | |
| 915 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1) | |
| 916 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1) | |
| 917 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
| 918 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
| 919 | RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1) | |
| 920 | LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1) | |
| 921 | end | |
| 922 | end | |
| 923 | end | |
| 924 | if 0 < #Effects then | |
| 925 | for e = 1, #Effects do | |
| 926 | if Effects[e] ~= nil then | |
| 927 | local Thing = Effects[e] | |
| 928 | if Thing ~= nil then | |
| 929 | local Part = Thing[1] | |
| 930 | local Mode = Thing[2] | |
| 931 | local Delay = Thing[3] | |
| 932 | local IncX = Thing[4] | |
| 933 | local IncY = Thing[5] | |
| 934 | local IncZ = Thing[6] | |
| 935 | if 1 >= Thing[1].Transparency then | |
| 936 | if Thing[2] == "Block1" then | |
| 937 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 938 | local Mesh = Thing[1].Mesh | |
| 939 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 940 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 941 | elseif Thing[2] == "Block2" then | |
| 942 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0) | |
| 943 | local Mesh = Thing[7] | |
| 944 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 945 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 946 | elseif Thing[2] == "Block3" then | |
| 947 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0) | |
| 948 | local Mesh = Thing[7] | |
| 949 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 950 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 951 | elseif Thing[2] == "Cylinder" then | |
| 952 | local Mesh = Thing[1].Mesh | |
| 953 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 954 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 955 | elseif Thing[2] == "Blood" then | |
| 956 | local Mesh = Thing[7] | |
| 957 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 958 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 959 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 960 | elseif Thing[2] == "Elec" then | |
| 961 | local Mesh = Thing[1].Mesh | |
| 962 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 963 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 964 | elseif Thing[2] == "Disappear" then | |
| 965 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 966 | elseif Thing[2] == "Shatter" then | |
| 967 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 968 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 969 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 970 | Thing[6] = Thing[6] + Thing[5] | |
| 971 | end | |
| 972 | else | |
| 973 | Part.Parent = nil | |
| 974 | table.remove(Effects, e) | |
| 975 | end | |
| 976 | end | |
| 977 | end | |
| 978 | end | |
| 979 | end | |
| 980 | end) | |
| 981 | --- | |
| 982 | local whoh = Instance.new("Sound",Torso)
| |
| 983 | whoh.SoundId = "rbxassetid://1179254378" | |
| 984 | whoh.Pitch = 0.99 | |
| 985 | whoh.Volume = 1.5 | |
| 986 | whoh.Looped = true | |
| 987 | wait(0) | |
| 988 | whoh:Play() | |
| 989 | local Aura = Instance.new('ParticleEmitter')
| |
| 990 | Aura.Name = "Aura" | |
| 991 | Aura.Texture = "rbxassetid://833874434" | |
| 992 | Aura.Parent = LeftArm | |
| 993 | Aura.LightEmission = 1 | |
| 994 | Aura.Transparency = NumberSequence.new(1,0.2,1) | |
| 995 | - | Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
|
| 995 | + | Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 996 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 997 | Aura.LockedToPart = true | |
| 998 | Aura.Lifetime = NumberRange.new(1) | |
| 999 | Aura.Rate = 100 | |
| 1000 | Aura.Speed = NumberRange.new(0.3) | |
| 1001 | Aura.EmissionDirection = "Top" | |
| 1002 | ||
| 1003 | ||
| 1004 | local Aura = Instance.new('ParticleEmitter')
| |
| 1005 | Aura.Name = "Aura" | |
| 1006 | Aura.Texture = "rbxassetid://833874434" | |
| 1007 | Aura.Parent = Head | |
| 1008 | Aura.LightEmission = 1 | |
| 1009 | Aura.Transparency = NumberSequence.new(1,0.2,1) | |
| 1010 | - | Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
|
| 1010 | + | Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1011 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1012 | Aura.LockedToPart = true | |
| 1013 | Aura.Lifetime = NumberRange.new(1) | |
| 1014 | Aura.Rate = 100 | |
| 1015 | Aura.Speed = NumberRange.new(0) | |
| 1016 | Aura.EmissionDirection = "Top" | |
| 1017 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1018 | Aura2.Name = "Aura" | |
| 1019 | Aura2.Texture = "rbxassetid://833874434" | |
| 1020 | Aura2.Parent = RightArm | |
| 1021 | Aura2.LightEmission = 1 | |
| 1022 | Aura2.Transparency = NumberSequence.new(1,0.2,1) | |
| 1023 | - | Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
|
| 1023 | + | Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1024 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1025 | Aura2.LockedToPart = true | |
| 1026 | Aura2.Lifetime = NumberRange.new(1) | |
| 1027 | Aura2.Rate = 100 | |
| 1028 | Aura2.Speed = NumberRange.new(0.3) | |
| 1029 | Aura2.EmissionDirection = "Top" | |
| 1030 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1031 | Aura2.Name = "Aura" | |
| 1032 | Aura2.Texture = "rbxassetid://833874434" | |
| 1033 | Aura2.Parent = LeftLeg | |
| 1034 | Aura2.LightEmission = 1 | |
| 1035 | Aura2.Transparency = NumberSequence.new(1,0.2,1) | |
| 1036 | - | Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
|
| 1036 | + | Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1037 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1038 | Aura2.LockedToPart = true | |
| 1039 | Aura2.Lifetime = NumberRange.new(1) | |
| 1040 | Aura2.Rate = 100 | |
| 1041 | Aura2.Speed = NumberRange.new(0.3) | |
| 1042 | Aura2.EmissionDirection = "Top" | |
| 1043 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1044 | Aura2.Name = "Aura" | |
| 1045 | Aura2.Texture = "rbxassetid://833874434" | |
| 1046 | Aura2.Parent = RightLeg | |
| 1047 | Aura2.LightEmission = 1 | |
| 1048 | Aura2.Transparency = NumberSequence.new(1,0.2,1) | |
| 1049 | - | Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
|
| 1049 | + | Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1050 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1051 | Aura2.LockedToPart = true | |
| 1052 | Aura2.Lifetime = NumberRange.new(1) | |
| 1053 | Aura2.Rate = 100 | |
| 1054 | Aura2.Speed = NumberRange.new(0.3) | |
| 1055 | Aura2.EmissionDirection = "Top" | |
| 1056 | ---aura2 | |
| 1057 | local Aura = Instance.new('ParticleEmitter')
| |
| 1058 | Aura.Name = "Aura" | |
| 1059 | Aura.Texture = "rbxassetid://833874434" | |
| 1060 | Aura.Parent = LeftArm | |
| 1061 | Aura.LightEmission = 1 | |
| 1062 | Aura.Transparency = NumberSequence.new(1,0.4,1) | |
| 1063 | Aura.Color = ColorSequence.new(BrickColor.new("Alder").Color)
| |
| 1064 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1065 | Aura.LockedToPart = true | |
| 1066 | Aura.Lifetime = NumberRange.new(1) | |
| 1067 | Aura.Rate = 60 | |
| 1068 | Aura.Speed = NumberRange.new(0.3) | |
| 1069 | Aura.EmissionDirection = "Top" | |
| 1070 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1071 | Aura2.Name = "Aura" | |
| 1072 | Aura2.Texture = "rbxassetid://833874434" | |
| 1073 | Aura2.Parent = RightArm | |
| 1074 | Aura2.LightEmission = 1 | |
| 1075 | Aura2.Transparency = NumberSequence.new(1,0.4,1) | |
| 1076 | Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
| |
| 1077 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1078 | Aura2.LockedToPart = true | |
| 1079 | Aura2.Lifetime = NumberRange.new(1) | |
| 1080 | Aura2.Rate = 60 | |
| 1081 | Aura2.Speed = NumberRange.new(0.3) | |
| 1082 | Aura2.EmissionDirection = "Top" | |
| 1083 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1084 | Aura2.Name = "Aura" | |
| 1085 | Aura2.Texture = "rbxassetid://833874434" | |
| 1086 | Aura2.Parent = LeftLeg | |
| 1087 | Aura2.LightEmission = 1 | |
| 1088 | Aura2.Transparency = NumberSequence.new(1,0.4,1) | |
| 1089 | Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
| |
| 1090 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1091 | Aura2.LockedToPart = true | |
| 1092 | Aura2.Lifetime = NumberRange.new(1) | |
| 1093 | Aura2.Rate = 60 | |
| 1094 | Aura2.Speed = NumberRange.new(0.1) | |
| 1095 | Aura2.EmissionDirection = "Top" | |
| 1096 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1097 | Aura2.Name = "Aura" | |
| 1098 | Aura2.Texture = "rbxassetid://833874434" | |
| 1099 | Aura2.Parent = RightLeg | |
| 1100 | Aura2.LightEmission = 1 | |
| 1101 | Aura2.Transparency = NumberSequence.new(1,0.4,1) | |
| 1102 | Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
| |
| 1103 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1104 | Aura2.LockedToPart = true | |
| 1105 | Aura2.Lifetime = NumberRange.new(1) | |
| 1106 | Aura2.Rate = 60 | |
| 1107 | Aura2.Speed = NumberRange.new(0.3) | |
| 1108 | Aura2.EmissionDirection = "Top" | |
| 1109 | ----aura3 | |
| 1110 | ---aura2 | |
| 1111 | local Aura = Instance.new('ParticleEmitter')
| |
| 1112 | Aura.Name = "Aura" | |
| 1113 | Aura.Texture = "rbxassetid://833874434" | |
| 1114 | Aura.Parent = LeftArm | |
| 1115 | Aura.LightEmission = 1 | |
| 1116 | Aura.Transparency = NumberSequence.new(1,0.7,1) | |
| 1117 | - | Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
|
| 1117 | + | Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1118 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1119 | Aura.LockedToPart = true | |
| 1120 | Aura.Lifetime = NumberRange.new(1) | |
| 1121 | Aura.Rate = 60 | |
| 1122 | Aura.Speed = NumberRange.new(0.3) | |
| 1123 | Aura.EmissionDirection = "Top" | |
| 1124 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1125 | Aura2.Name = "Aura" | |
| 1126 | Aura2.Texture = "rbxassetid://833874434" | |
| 1127 | Aura2.Parent = RightArm | |
| 1128 | Aura2.LightEmission = 1 | |
| 1129 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1130 | - | Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
|
| 1130 | + | Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1131 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1132 | Aura2.LockedToPart = true | |
| 1133 | Aura2.Lifetime = NumberRange.new(1) | |
| 1134 | Aura2.Rate = 60 | |
| 1135 | Aura2.Speed = NumberRange.new(0.3) | |
| 1136 | Aura2.EmissionDirection = "Top" | |
| 1137 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1138 | Aura2.Name = "Aura" | |
| 1139 | Aura2.Texture = "rbxassetid://833874434" | |
| 1140 | Aura2.Parent = LeftLeg | |
| 1141 | Aura2.LightEmission = 1 | |
| 1142 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1143 | - | Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
|
| 1143 | + | Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1144 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1145 | Aura2.LockedToPart = true | |
| 1146 | Aura2.Lifetime = NumberRange.new(1) | |
| 1147 | Aura2.Rate = 60 | |
| 1148 | Aura2.Speed = NumberRange.new(0.3) | |
| 1149 | Aura2.EmissionDirection = "Top" | |
| 1150 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1151 | Aura2.Name = "Aura" | |
| 1152 | Aura2.Texture = "rbxassetid://833874434" | |
| 1153 | Aura2.Parent = RightLeg | |
| 1154 | Aura2.LightEmission = 1 | |
| 1155 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1156 | - | Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
|
| 1156 | + | Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1157 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1158 | Aura2.LockedToPart = true | |
| 1159 | Aura2.Lifetime = NumberRange.new(0.6) | |
| 1160 | Aura2.Rate = 60 | |
| 1161 | Aura2.Speed = NumberRange.new(0.3) | |
| 1162 | Aura2.EmissionDirection = "Top" | |
| 1163 | ---- | |
| 1164 | ||
| 1165 | ---aura2 | |
| 1166 | local Aura = Instance.new('ParticleEmitter')
| |
| 1167 | Aura.Name = "Aura" | |
| 1168 | Aura.Texture = "rbxassetid://833874434" | |
| 1169 | Aura.Parent = LeftArm | |
| 1170 | Aura.LightEmission = 1 | |
| 1171 | Aura.Transparency = NumberSequence.new(1,0.7,1) | |
| 1172 | - | Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
|
| 1172 | + | Aura.Color = ColorSequence.new(BrickColor.new("Crimson").Color)
|
| 1173 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1174 | Aura.LockedToPart = true | |
| 1175 | Aura.Lifetime = NumberRange.new(1) | |
| 1176 | Aura.Rate = 60 | |
| 1177 | Aura.Speed = NumberRange.new(0.3) | |
| 1178 | Aura.EmissionDirection = "Top" | |
| 1179 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1180 | Aura2.Name = "Aura" | |
| 1181 | Aura2.Texture = "rbxassetid://833874434" | |
| 1182 | Aura2.Parent = RightArm | |
| 1183 | Aura2.LightEmission = 1 | |
| 1184 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1185 | - | Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
|
| 1185 | + | Aura2.Color = ColorSequence.new(BrickColor.new("Crimson").Color)
|
| 1186 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1187 | Aura2.LockedToPart = true | |
| 1188 | Aura2.Lifetime = NumberRange.new(1) | |
| 1189 | Aura2.Rate = 60 | |
| 1190 | Aura2.Speed = NumberRange.new(0.3) | |
| 1191 | Aura2.EmissionDirection = "Top" | |
| 1192 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1193 | Aura2.Name = "Aura" | |
| 1194 | Aura2.Texture = "rbxassetid://833874434" | |
| 1195 | Aura2.Parent = LeftLeg | |
| 1196 | Aura2.LightEmission = 1 | |
| 1197 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1198 | - | Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
|
| 1198 | + | Aura2.Color = ColorSequence.new(BrickColor.new("Crimson").Color)
|
| 1199 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1200 | Aura2.LockedToPart = true | |
| 1201 | Aura2.Lifetime = NumberRange.new(1) | |
| 1202 | Aura2.Rate = 60 | |
| 1203 | Aura2.Speed = NumberRange.new(0.3) | |
| 1204 | Aura2.EmissionDirection = "Top" | |
| 1205 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 1206 | Aura2.Name = "Aura" | |
| 1207 | Aura2.Texture = "rbxassetid://833874434" | |
| 1208 | Aura2.Parent = RightLeg | |
| 1209 | Aura2.LightEmission = 1 | |
| 1210 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
| 1211 | - | Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
|
| 1211 | + | Aura2.Color = ColorSequence.new(BrickColor.new("Crimson").Color)
|
| 1212 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
| 1213 | Aura2.LockedToPart = true | |
| 1214 | Aura2.Lifetime = NumberRange.new(0.6) | |
| 1215 | Aura2.Rate = 60 | |
| 1216 | Aura2.Speed = NumberRange.new(0.3) | |
| 1217 | Aura2.EmissionDirection = "Top" | |
| 1218 | local tra = Instance.new('ParticleEmitter')
| |
| 1219 | tra.Parent = Torso | |
| 1220 | tra.LightEmission = 1 | |
| 1221 | - | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
|
| 1221 | + | tra.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1222 | tra.Rate = 15 | |
| 1223 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1224 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1225 | tra.Size = NumberSequence.new(0.098,0) | |
| 1226 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1227 | tra.Speed = NumberRange.new(0.5) | |
| 1228 | tra.VelocitySpread = 360 | |
| 1229 | tra.VelocityInheritance = 0.5 | |
| 1230 | tra.ZOffset = 2 | |
| 1231 | local tra = Instance.new('ParticleEmitter')
| |
| 1232 | tra.Parent = Head | |
| 1233 | tra.LightEmission = 1 | |
| 1234 | - | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
|
| 1234 | + | tra.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1235 | tra.Rate = 15 | |
| 1236 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1237 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1238 | tra.Size = NumberSequence.new(0.098,0) | |
| 1239 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1240 | tra.Speed = NumberRange.new(0.5) | |
| 1241 | tra.VelocitySpread = 360 | |
| 1242 | tra.VelocityInheritance = 0.5 | |
| 1243 | tra.ZOffset = 2 | |
| 1244 | local tra = Instance.new('ParticleEmitter')
| |
| 1245 | tra.Parent = LeftArm | |
| 1246 | tra.LightEmission = 1 | |
| 1247 | - | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
|
| 1247 | + | tra.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1248 | tra.Rate = 15 | |
| 1249 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1250 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1251 | tra.Size = NumberSequence.new(0.098,0) | |
| 1252 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1253 | tra.Speed = NumberRange.new(0.5) | |
| 1254 | tra.VelocitySpread = 360 | |
| 1255 | tra.VelocityInheritance = 0.5 | |
| 1256 | tra.ZOffset = 2 | |
| 1257 | local tra = Instance.new('ParticleEmitter')
| |
| 1258 | tra.Parent = RightArm | |
| 1259 | tra.LightEmission = 1 | |
| 1260 | - | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
|
| 1260 | + | tra.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1261 | tra.Rate = 15 | |
| 1262 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1263 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1264 | tra.Size = NumberSequence.new(0.098,0) | |
| 1265 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1266 | tra.Speed = NumberRange.new(0.5) | |
| 1267 | tra.VelocitySpread = 360 | |
| 1268 | tra.VelocityInheritance = 0.5 | |
| 1269 | tra.ZOffset = 2 | |
| 1270 | local tra = Instance.new('ParticleEmitter')
| |
| 1271 | tra.Parent = LeftLeg | |
| 1272 | tra.LightEmission = 1 | |
| 1273 | - | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
|
| 1273 | + | tra.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1274 | tra.Rate = 15 | |
| 1275 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1276 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1277 | tra.Size = NumberSequence.new(0.098,0) | |
| 1278 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1279 | tra.Speed = NumberRange.new(0.5) | |
| 1280 | tra.VelocitySpread = 360 | |
| 1281 | tra.VelocityInheritance = 0.5 | |
| 1282 | tra.ZOffset = 2 | |
| 1283 | local tra = Instance.new('ParticleEmitter')
| |
| 1284 | tra.Parent = RightLeg | |
| 1285 | tra.LightEmission = 1 | |
| 1286 | - | tra.Color = ColorSequence.new(BrickColor.new("White").Color)
|
| 1286 | + | tra.Color = ColorSequence.new(BrickColor.new("Really red").Color)
|
| 1287 | tra.Rate = 15 | |
| 1288 | tra.Rotation = NumberRange.new(-5, 5) | |
| 1289 | tra.Lifetime = NumberRange.new(1.5, 2) | |
| 1290 | tra.Size = NumberSequence.new(0.098,0) | |
| 1291 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
| 1292 | tra.Speed = NumberRange.new(0.5) | |
| 1293 | tra.VelocitySpread = 360 | |
| 1294 | tra.VelocityInheritance = 0.5 | |
| 1295 | tra.ZOffset = 2 | |
| 1296 | ---- | |
| 1297 | function RemoveOutlines(part) | |
| 1298 | part.TopSurface = 10 | |
| 1299 | end | |
| 1300 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1301 | local Part = Create("Part")({
| |
| 1302 | Parent = Parent, | |
| 1303 | Reflectance = Reflectance, | |
| 1304 | Transparency = Transparency, | |
| 1305 | CanCollide = false, | |
| 1306 | Locked = true, | |
| 1307 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1308 | Name = Name, | |
| 1309 | Size = Size, | |
| 1310 | Material = Material | |
| 1311 | }) | |
| 1312 | RemoveOutlines(Part) | |
| 1313 | return Part | |
| 1314 | end | |
| 1315 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1316 | local Msh = Create(Mesh)({
| |
| 1317 | Parent = Part, | |
| 1318 | Offset = OffSet, | |
| 1319 | Scale = Scale | |
| 1320 | }) | |
| 1321 | if Mesh == "SpecialMesh" then | |
| 1322 | Msh.MeshType = MeshType | |
| 1323 | Msh.MeshId = MeshId | |
| 1324 | end | |
| 1325 | return Msh | |
| 1326 | end | |
| 1327 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 1328 | local Weld = Create("Weld")({
| |
| 1329 | Parent = Parent, | |
| 1330 | Part0 = Part0, | |
| 1331 | Part1 = Part1, | |
| 1332 | C0 = C0, | |
| 1333 | C1 = C1 | |
| 1334 | }) | |
| 1335 | return Weld | |
| 1336 | end | |
| 1337 | WSHM = {
| |
| 1338 | "White", | |
| 1339 | "Pastel light blue" | |
| 1340 | } | |
| 1341 | WSH = WSHM[math.random(1, #WSHM)] | |
| 1342 | function IcePartFunk(HPart, aria, Min, Max) | |
| 1343 | IcePart = Instance.new("Part", HPart)
| |
| 1344 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
| 1345 | IcePart.CanCollide = false | |
| 1346 | IuW = Instance.new("Weld")
| |
| 1347 | IuW.Name = "GuW" | |
| 1348 | IuW.Part0 = HPart | |
| 1349 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 1350 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
| 1351 | IuW.Part1 = IcePart | |
| 1352 | IuW.Parent = HPart | |
| 1353 | IcePart.Transparency = 0.85 | |
| 1354 | IcePart.Material = "Neon" | |
| 1355 | WSH = WSHM[math.random(1, #WSHM)] | |
| 1356 | IcePart.BrickColor = BrickColor.new("" .. WSH)
| |
| 1357 | RemoveOutlines(IcePart) | |
| 1358 | game:GetService("Debris"):AddItem(IuW, 4)
| |
| 1359 | game:GetService("Debris"):AddItem(IcePart, 6)
| |
| 1360 | end | |
| 1361 | SpikeMeshId = 1033714 | |
| 1362 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 1363 | local Part = Instance.new("Part", Parent)
| |
| 1364 | Part.Name = Name | |
| 1365 | Part.BrickColor = BrickColor.new(Color) | |
| 1366 | Part.Size = Size | |
| 1367 | Part.Material = Material | |
| 1368 | Part.Transparency = Transparency | |
| 1369 | Part.CanCollide = false | |
| 1370 | RemoveOutlines(Part) | |
| 1371 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 1372 | Mesh.MeshType = "Sphere" | |
| 1373 | Mesh.Scale = Scale | |
| 1374 | return Mesh and Part | |
| 1375 | end | |
| 1376 | CFuncs = {
| |
| 1377 | Part = {
| |
| 1378 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1379 | local Part = Create("Part")({
| |
| 1380 | Parent = Parent, | |
| 1381 | Reflectance = Reflectance, | |
| 1382 | Transparency = Transparency, | |
| 1383 | CanCollide = false, | |
| 1384 | Locked = true, | |
| 1385 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1386 | Name = Name, | |
| 1387 | Size = Size, | |
| 1388 | Material = Material | |
| 1389 | }) | |
| 1390 | RemoveOutlines(Part) | |
| 1391 | return Part | |
| 1392 | end | |
| 1393 | }, | |
| 1394 | Mesh = {
| |
| 1395 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1396 | local Msh = Create(Mesh)({
| |
| 1397 | Parent = Part, | |
| 1398 | Offset = OffSet, | |
| 1399 | Scale = Scale | |
| 1400 | }) | |
| 1401 | if Mesh == "SpecialMesh" then | |
| 1402 | Msh.MeshType = MeshType | |
| 1403 | Msh.MeshId = MeshId | |
| 1404 | end | |
| 1405 | return Msh | |
| 1406 | end | |
| 1407 | }, | |
| 1408 | Mesh = {
| |
| 1409 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1410 | local Msh = Create(Mesh)({
| |
| 1411 | Parent = Part, | |
| 1412 | Offset = OffSet, | |
| 1413 | Scale = Scale | |
| 1414 | }) | |
| 1415 | if Mesh == "SpecialMesh" then | |
| 1416 | Msh.MeshType = MeshType | |
| 1417 | Msh.MeshId = MeshId | |
| 1418 | end | |
| 1419 | return Msh | |
| 1420 | end | |
| 1421 | }, | |
| 1422 | Weld = {
| |
| 1423 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 1424 | local Weld = Create("Weld")({
| |
| 1425 | Parent = Parent, | |
| 1426 | Part0 = Part0, | |
| 1427 | Part1 = Part1, | |
| 1428 | C0 = C0, | |
| 1429 | C1 = C1 | |
| 1430 | }) | |
| 1431 | return Weld | |
| 1432 | end | |
| 1433 | }, | |
| 1434 | Sound = {
| |
| 1435 | Create = function(id, par, vol, pit) | |
| 1436 | coroutine.resume(coroutine.create(function() | |
| 1437 | local S = Create("Sound")({
| |
| 1438 | Volume = vol, | |
| 1439 | Pitch = pit or 1, | |
| 1440 | SoundId = id, | |
| 1441 | Parent = par or workspace | |
| 1442 | }) | |
| 1443 | wait() | |
| 1444 | S:play() | |
| 1445 | game:GetService("Debris"):AddItem(S, 6)
| |
| 1446 | end)) | |
| 1447 | end | |
| 1448 | }, | |
| 1449 | ParticleEmitter = {
| |
| 1450 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 1451 | local fp = Create("ParticleEmitter")({
| |
| 1452 | Parent = Parent, | |
| 1453 | Color = ColorSequence.new(Color1, Color2), | |
| 1454 | LightEmission = LightEmission, | |
| 1455 | Size = Size, | |
| 1456 | Texture = Texture, | |
| 1457 | Transparency = Transparency, | |
| 1458 | ZOffset = ZOffset, | |
| 1459 | Acceleration = Accel, | |
| 1460 | Drag = Drag, | |
| 1461 | LockedToPart = LockedToPart, | |
| 1462 | VelocityInheritance = VelocityInheritance, | |
| 1463 | EmissionDirection = EmissionDirection, | |
| 1464 | Enabled = Enabled, | |
| 1465 | Lifetime = LifeTime, | |
| 1466 | Rate = Rate, | |
| 1467 | Rotation = Rotation, | |
| 1468 | RotSpeed = RotSpeed, | |
| 1469 | Speed = Speed, | |
| 1470 | VelocitySpread = VelocitySpread | |
| 1471 | }) | |
| 1472 | return fp | |
| 1473 | end | |
| 1474 | } | |
| 1475 | } | |
| 1476 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 1477 | if hit.Parent == nil then | |
| 1478 | return | |
| 1479 | end | |
| 1480 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1481 | for _, v in pairs(hit.Parent:children()) do | |
| 1482 | if v:IsA("Humanoid") then
| |
| 1483 | h = v | |
| 1484 | end | |
| 1485 | end | |
| 1486 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1487 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 1488 | return | |
| 1489 | end | |
| 1490 | local c = Create("ObjectValue")({
| |
| 1491 | Name = "creator", | |
| 1492 | Value = game:service("Players").LocalPlayer,
| |
| 1493 | Parent = h | |
| 1494 | }) | |
| 1495 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1496 | if HitSound ~= nil and HitPitch ~= nil then | |
| 1497 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 1498 | end | |
| 1499 | local Damage = math.random(minim, maxim) | |
| 1500 | local blocked = false | |
| 1501 | local block = hit.Parent:findFirstChild("Block")
| |
| 1502 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 1503 | blocked = true | |
| 1504 | block.Value = block.Value - 1 | |
| 1505 | print(block.Value) | |
| 1506 | end | |
| 1507 | if blocked == false then | |
| 1508 | h.Health = h.Health - Damage | |
| 1509 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 1510 | else | |
| 1511 | h.Health = h.Health - Damage / 2 | |
| 1512 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 1513 | end | |
| 1514 | if Type == "Knockdown" then | |
| 1515 | local hum = hit.Parent.Humanoid | |
| 1516 | hum.PlatformStand = true | |
| 1517 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1518 | swait(1) | |
| 1519 | HHumanoid.PlatformStand = false | |
| 1520 | end), hum) | |
| 1521 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
| 1522 | local bodvol = Create("BodyVelocity")({
| |
| 1523 | velocity = angle * knockback, | |
| 1524 | P = 5000, | |
| 1525 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1526 | Parent = hit | |
| 1527 | }) | |
| 1528 | local rl = Create("BodyAngularVelocity")({
| |
| 1529 | P = 3000, | |
| 1530 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 1531 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 1532 | Parent = hit | |
| 1533 | }) | |
| 1534 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 1535 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 1536 | elseif Type == "Normal" then | |
| 1537 | local vp = Create("BodyVelocity")({
| |
| 1538 | P = 500, | |
| 1539 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 1540 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1541 | }) | |
| 1542 | if knockback > 0 then | |
| 1543 | vp.Parent = hit.Parent.Torso | |
| 1544 | end | |
| 1545 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1546 | elseif Type == "Impale" then | |
| 1547 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1)) | |
| 1548 | Spike.Anchored = true | |
| 1549 | Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) | |
| 1550 | Spike.Position = hit.Parent.Torso.Position | |
| 1551 | for i = 1, 5 do | |
| 1552 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
| 1553 | end | |
| 1554 | Services.Debris:AddItem(Spike, 4) | |
| 1555 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
| |
| 1556 | hit.Parent.Humanoid.PlatformStand = true | |
| 1557 | swait(1) | |
| 1558 | hit.Parent.Humanoid.PlatformStand = false | |
| 1559 | elseif Type == "Up" then | |
| 1560 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1561 | velocity = Vector3.new(0, 20, 0), | |
| 1562 | P = 5000, | |
| 1563 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1564 | Parent = hit | |
| 1565 | }) | |
| 1566 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 1567 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1568 | velocity = Vector3.new(0, 20, 0), | |
| 1569 | P = 5000, | |
| 1570 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1571 | Parent = hit | |
| 1572 | }) | |
| 1573 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1574 | elseif Type == "Snare" then | |
| 1575 | local bp = Create("BodyPosition")({
| |
| 1576 | P = 900, | |
| 1577 | D = 1000, | |
| 1578 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1579 | position = hit.Parent.Torso.Position, | |
| 1580 | Parent = hit.Parent.Torso | |
| 1581 | }) | |
| 1582 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1583 | elseif Type == "Slowness" then | |
| 1584 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
| 1585 | for i = 1, 25 do | |
| 1586 | hit.Parent.Humanoid.WalkSpeed = 4 | |
| 1587 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
| 1588 | end | |
| 1589 | wait(4) | |
| 1590 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
| 1591 | elseif Type == "FireDmg" then | |
| 1592 | for i = 1, math.random(60, 150) do | |
| 1593 | - | BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
|
| 1593 | + | BlockEffect(BrickColor.new("White"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
|
| 1594 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
| |
| 1595 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
| |
| 1596 | wait(0.1) | |
| 1597 | MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal") | |
| 1598 | end | |
| 1599 | elseif Type == "Freeze" then | |
| 1600 | local bp = Create("BodyPosition")({
| |
| 1601 | P = 900, | |
| 1602 | D = 1000, | |
| 1603 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1604 | position = hit.Parent.Torso.Position, | |
| 1605 | Parent = hit.Parent.Torso | |
| 1606 | }) | |
| 1607 | game:GetService("Debris"):AddItem(bp, 4)
| |
| 1608 | for i = 1, 25 do | |
| 1609 | IcePartFunk(hit.Parent.Torso, 1, 1.5, 2) | |
| 1610 | end | |
| 1611 | elseif Type == "Freeze2" then | |
| 1612 | local BodPos = Create("BodyPosition")({
| |
| 1613 | P = 50000, | |
| 1614 | D = 1000, | |
| 1615 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1616 | position = hit.Parent.Torso.Position, | |
| 1617 | Parent = hit.Parent.Torso | |
| 1618 | }) | |
| 1619 | local BodGy = Create("BodyGyro")({
| |
| 1620 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 1621 | P = 20000, | |
| 1622 | Parent = hit.Parent.Torso, | |
| 1623 | cframe = hit.Parent.Torso.CFrame | |
| 1624 | }) | |
| 1625 | hit.Parent.Torso.Anchored = true | |
| 1626 | coroutine.resume(coroutine.create(function(Part) | |
| 1627 | swait(1.5) | |
| 1628 | Part.Anchored = false | |
| 1629 | end), hit.Parent.Torso) | |
| 1630 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 1631 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 1632 | end | |
| 1633 | local debounce = Create("BoolValue")({
| |
| 1634 | Name = "DebounceHit", | |
| 1635 | Parent = hit.Parent, | |
| 1636 | Value = true | |
| 1637 | }) | |
| 1638 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1639 | c = Instance.new("ObjectValue")
| |
| 1640 | c.Name = "creator" | |
| 1641 | c.Value = Player | |
| 1642 | c.Parent = h | |
| 1643 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1644 | end | |
| 1645 | end | |
| 1646 | function ShowDamage(Pos, Text, Time, Color) | |
| 1647 | local Rate = 0.033333333333333 | |
| 1648 | if not Pos then | |
| 1649 | local Pos = Vector3.new(0, 0, 0) | |
| 1650 | end | |
| 1651 | local Text = Text or "" | |
| 1652 | local Time = Time or 2 | |
| 1653 | if not Color then | |
| 1654 | local Color = Color3.new(1, 0, 1) | |
| 1655 | end | |
| 1656 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 1657 | EffectPart.Anchored = true | |
| 1658 | local BillboardGui = Create("BillboardGui")({
| |
| 1659 | Size = UDim2.new(3, 0, 3, 0), | |
| 1660 | Adornee = EffectPart, | |
| 1661 | Parent = EffectPart | |
| 1662 | }) | |
| 1663 | local TextLabel = Create("TextLabel")({
| |
| 1664 | BackgroundTransparency = 1, | |
| 1665 | Size = UDim2.new(1, 0, 1, 0), | |
| 1666 | Text = Text, | |
| 1667 | TextColor3 = Color, | |
| 1668 | TextScaled = true, | |
| 1669 | Font = Enum.Font.ArialBold, | |
| 1670 | Parent = BillboardGui | |
| 1671 | }) | |
| 1672 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 1673 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1674 | delay(0, function() | |
| 1675 | local Frames = Time / Rate | |
| 1676 | for Frame = 1, Frames do | |
| 1677 | wait(Rate) | |
| 1678 | local Percent = Frame / Frames | |
| 1679 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1680 | TextLabel.TextTransparency = Percent | |
| 1681 | end | |
| 1682 | if EffectPart and EffectPart.Parent then | |
| 1683 | EffectPart:Destroy() | |
| 1684 | end | |
| 1685 | end) | |
| 1686 | end | |
| 1687 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 1688 | for _, c in pairs(workspace:children()) do | |
| 1689 | local hum = c:findFirstChild("Humanoid")
| |
| 1690 | if hum ~= nil then | |
| 1691 | local head = c:findFirstChild("Head")
| |
| 1692 | if head ~= nil then | |
| 1693 | local targ = head.Position - Part.Position | |
| 1694 | local mag = targ.magnitude | |
| 1695 | if magni >= mag and c.Name ~= Player.Name then | |
| 1696 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1) | |
| 1697 | end | |
| 1698 | end | |
| 1699 | end | |
| 1700 | end | |
| 1701 | end | |
| 1702 | function MagniKILL(Part, magni, knock, Type) | |
| 1703 | for _, c in pairs(workspace:children()) do | |
| 1704 | local hum = c:findFirstChild("Humanoid")
| |
| 1705 | if hum ~= nil then | |
| 1706 | local head = c:findFirstChild("Head")
| |
| 1707 | if head ~= nil then | |
| 1708 | local targ = head.Position - Part.Position | |
| 1709 | local mag = targ.magnitude | |
| 1710 | if magni >= mag and c.Name ~= Player.Name then | |
| 1711 | hum.Health = 0 | |
| 1712 | end | |
| 1713 | end | |
| 1714 | end | |
| 1715 | end | |
| 1716 | end | |
| 1717 | EffectModel = Instance.new("Model", Character)
| |
| 1718 | EffectModel.Name = "Effects" | |
| 1719 | Effects = {
| |
| 1720 | Block = {
| |
| 1721 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1722 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1723 | prt.Anchored = true | |
| 1724 | prt.CFrame = cframe | |
| 1725 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1726 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1727 | if Type == 1 or Type == nil then | |
| 1728 | table.insert(Effects, {
| |
| 1729 | prt, | |
| 1730 | "Block1", | |
| 1731 | delay, | |
| 1732 | x3, | |
| 1733 | y3, | |
| 1734 | z3, | |
| 1735 | msh | |
| 1736 | }) | |
| 1737 | elseif Type == 2 then | |
| 1738 | table.insert(Effects, {
| |
| 1739 | prt, | |
| 1740 | "Block2", | |
| 1741 | delay, | |
| 1742 | x3, | |
| 1743 | y3, | |
| 1744 | z3, | |
| 1745 | msh | |
| 1746 | }) | |
| 1747 | else | |
| 1748 | table.insert(Effects, {
| |
| 1749 | prt, | |
| 1750 | "Block3", | |
| 1751 | delay, | |
| 1752 | x3, | |
| 1753 | y3, | |
| 1754 | z3, | |
| 1755 | msh | |
| 1756 | }) | |
| 1757 | end | |
| 1758 | end | |
| 1759 | }, | |
| 1760 | Sphere = {
| |
| 1761 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1762 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1763 | prt.Anchored = true | |
| 1764 | prt.CFrame = cframe | |
| 1765 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1766 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1767 | table.insert(Effects, {
| |
| 1768 | prt, | |
| 1769 | "Cylinder", | |
| 1770 | delay, | |
| 1771 | x3, | |
| 1772 | y3, | |
| 1773 | z3, | |
| 1774 | msh | |
| 1775 | }) | |
| 1776 | end | |
| 1777 | }, | |
| 1778 | Cylinder = {
| |
| 1779 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1780 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1781 | prt.Anchored = true | |
| 1782 | prt.CFrame = cframe | |
| 1783 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1784 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1785 | table.insert(Effects, {
| |
| 1786 | prt, | |
| 1787 | "Cylinder", | |
| 1788 | delay, | |
| 1789 | x3, | |
| 1790 | y3, | |
| 1791 | z3, | |
| 1792 | msh | |
| 1793 | }) | |
| 1794 | end | |
| 1795 | }, | |
| 1796 | Wave = {
| |
| 1797 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1798 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1799 | prt.Anchored = true | |
| 1800 | prt.CFrame = cframe | |
| 1801 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1802 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1803 | table.insert(Effects, {
| |
| 1804 | prt, | |
| 1805 | "Cylinder", | |
| 1806 | delay, | |
| 1807 | x3, | |
| 1808 | y3, | |
| 1809 | z3, | |
| 1810 | msh | |
| 1811 | }) | |
| 1812 | end | |
| 1813 | }, | |
| 1814 | Ring = {
| |
| 1815 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1816 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1817 | prt.Anchored = true | |
| 1818 | prt.CFrame = cframe | |
| 1819 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 1819 | + | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://9982590", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 1820 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1821 | table.insert(Effects, {
| |
| 1822 | prt, | |
| 1823 | "Cylinder", | |
| 1824 | delay, | |
| 1825 | x3, | |
| 1826 | y3, | |
| 1827 | z3, | |
| 1828 | msh | |
| 1829 | }) | |
| 1830 | end | |
| 1831 | }, | |
| 1832 | Break = {
| |
| 1833 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1834 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1835 | prt.Anchored = true | |
| 1836 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1837 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1838 | local num = math.random(10, 50) / 1000 | |
| 1839 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1840 | table.insert(Effects, {
| |
| 1841 | prt, | |
| 1842 | "Shatter", | |
| 1843 | num, | |
| 1844 | prt.CFrame, | |
| 1845 | math.random() - math.random(), | |
| 1846 | 0, | |
| 1847 | math.random(50, 100) / 100 | |
| 1848 | }) | |
| 1849 | end | |
| 1850 | } | |
| 1851 | } | |
| 1852 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1853 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1854 | prt.Anchored = true | |
| 1855 | prt.CFrame = cframe | |
| 1856 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1857 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1858 | if Type == 1 or Type == nil then | |
| 1859 | table.insert(Effects, {
| |
| 1860 | prt, | |
| 1861 | "Block1", | |
| 1862 | delay, | |
| 1863 | x3, | |
| 1864 | y3, | |
| 1865 | z3, | |
| 1866 | msh | |
| 1867 | }) | |
| 1868 | elseif Type == 2 then | |
| 1869 | table.insert(Effects, {
| |
| 1870 | prt, | |
| 1871 | "Block2", | |
| 1872 | delay, | |
| 1873 | x3, | |
| 1874 | y3, | |
| 1875 | z3, | |
| 1876 | msh | |
| 1877 | }) | |
| 1878 | elseif Type == 3 then | |
| 1879 | table.insert(Effects, {
| |
| 1880 | prt, | |
| 1881 | "Block3", | |
| 1882 | delay, | |
| 1883 | x3, | |
| 1884 | y3, | |
| 1885 | z3, | |
| 1886 | msh | |
| 1887 | }) | |
| 1888 | end | |
| 1889 | end | |
| 1890 | function CreateSound(id, par, vol, pit) | |
| 1891 | coroutine.resume(coroutine.create(function() | |
| 1892 | local sou = Instance.new("Sound", par or workspace)
| |
| 1893 | sou.Volume = vol | |
| 1894 | sou.Pitch = pit or 1 | |
| 1895 | sou.SoundId = id | |
| 1896 | swait() | |
| 1897 | sou:play() | |
| 1898 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 1899 | end)) | |
| 1900 | end | |
| 1901 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1902 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1903 | prt.Anchored = true | |
| 1904 | prt.CFrame = cframe | |
| 1905 | prt.Material = "Neon" | |
| 1906 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1907 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1908 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1909 | for i = 0, 6, delay do | |
| 1910 | swait() | |
| 1911 | Part.Transparency = i | |
| 1912 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1913 | end | |
| 1914 | Part.Parent = nil | |
| 1915 | end), prt, msh) | |
| 1916 | end | |
| 1917 | function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects | |
| 1918 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1919 | local MainPos = partt.Position | |
| 1920 | local MainPos2 = mouse + SpreadVectors | |
| 1921 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1922 | local speed = 1000 | |
| 1923 | local num = 1 | |
| 1924 | coroutine.resume(coroutine.create(function() | |
| 1925 | repeat | |
| 1926 | swait() | |
| 1927 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1928 | local mag =(MainPos - pos).magnitude | |
| 1929 | - | Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
|
| 1929 | + | Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
|
| 1930 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1931 | num = num - 1 | |
| 1932 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1933 | if hit ~= nil then | |
| 1934 | num = 0 | |
| 1935 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1936 | refpart.Anchored = true | |
| 1937 | refpart.CFrame = CFrame.new(pos) | |
| 1938 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1939 | end | |
| 1940 | if num <= 0 then | |
| 1941 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1942 | refpart.Anchored = true | |
| 1943 | refpart.CFrame = CFrame.new(pos) | |
| 1944 | if hit ~= nil then | |
| 1945 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1946 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1947 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1948 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1949 | MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg") | |
| 1950 | end | |
| 1951 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1952 | end | |
| 1953 | until num <= 0 | |
| 1954 | end)) | |
| 1955 | end | |
| 1956 | function shoottraildd2(mouse, partt, SpreadAmount) | |
| 1957 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1958 | local MainPos = partt.Position | |
| 1959 | local MainPos2 = mouse + SpreadVectors | |
| 1960 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1961 | local speed = 3000 | |
| 1962 | local num = 1 | |
| 1963 | coroutine.resume(coroutine.create(function() | |
| 1964 | repeat | |
| 1965 | swait() | |
| 1966 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1967 | local mag = (MainPos - pos).magnitude | |
| 1968 | Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
| |
| 1969 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1970 | num = num - 1 | |
| 1971 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1972 | if hit ~= nil then | |
| 1973 | num = 0 | |
| 1974 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1975 | refpart.Anchored = true | |
| 1976 | refpart.CFrame = CFrame.new(pos) | |
| 1977 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1978 | end | |
| 1979 | if num <= 0 then | |
| 1980 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1981 | refpart.Anchored = true | |
| 1982 | refpart.CFrame = CFrame.new(pos) | |
| 1983 | if hit ~= nil then | |
| 1984 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1985 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
| |
| 1986 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1987 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1988 | MagniKILL(refpart, 80, 0, "Normal") | |
| 1989 | end | |
| 1990 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1991 | end | |
| 1992 | until num <= 0 | |
| 1993 | end)) | |
| 1994 | end | |
| 1995 | function shoottraildd22(mouse, partt, SpreadAmount) | |
| 1996 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1997 | local MainPos = partt.Position | |
| 1998 | local MainPos2 = mouse + SpreadVectors | |
| 1999 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2000 | local speed = 900 | |
| 2001 | local num = 1 | |
| 2002 | coroutine.resume(coroutine.create(function() | |
| 2003 | repeat | |
| 2004 | swait() | |
| 2005 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 2006 | local mag = (MainPos - pos).magnitude | |
| 2007 | Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
| |
| 2008 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 2009 | num = num - 1 | |
| 2010 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 2011 | if hit ~= nil then | |
| 2012 | num = 0 | |
| 2013 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2014 | refpart.Anchored = true | |
| 2015 | refpart.CFrame = CFrame.new(pos) | |
| 2016 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2017 | end | |
| 2018 | if num <= 0 then | |
| 2019 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2020 | refpart.Anchored = true | |
| 2021 | refpart.CFrame = CFrame.new(pos) | |
| 2022 | if hit ~= nil then | |
| 2023 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 2024 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
| |
| 2025 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 2026 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 2027 | MagniKILL(refpart, 80, 0, "Normal") | |
| 2028 | end | |
| 2029 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 2030 | end | |
| 2031 | until num <= 0 | |
| 2032 | end)) | |
| 2033 | end | |
| 2034 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
| 2035 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2036 | local MainPos = partt.Position | |
| 2037 | local MainPos2 = mouse + SpreadVectors | |
| 2038 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2039 | local speed = 200 | |
| 2040 | local num = 0 | |
| 2041 | coroutine.resume(coroutine.create(function() | |
| 2042 | repeat | |
| 2043 | swait() | |
| 2044 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 2045 | local mag = (MainPos - pos).magnitude | |
| 2046 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
| |
| 2047 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 2048 | num = num - 1 | |
| 2049 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 2050 | if hit ~= nil then | |
| 2051 | num = 0 | |
| 2052 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2053 | refpart.Anchored = true | |
| 2054 | refpart.CFrame = CFrame.new(pos) | |
| 2055 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 2056 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2057 | end | |
| 2058 | if num <= 0 then | |
| 2059 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2060 | refpart.Anchored = true | |
| 2061 | refpart.CFrame = CFrame.new(pos) | |
| 2062 | if hit ~= nil then | |
| 2063 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 2064 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 2065 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 2066 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
| 2067 | end | |
| 2068 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 2069 | end | |
| 2070 | until num <= 0 | |
| 2071 | end)) | |
| 2072 | end | |
| 2073 | function shoottraildd4(mouse, partt, SpreadAmount, dmg) | |
| 2074 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2075 | local MainPos = partt.Position | |
| 2076 | local MainPos2 = mouse + SpreadVectors | |
| 2077 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2078 | local speed = 500 | |
| 2079 | local num = 1 | |
| 2080 | coroutine.resume(coroutine.create(function() | |
| 2081 | repeat | |
| 2082 | swait() | |
| 2083 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 2084 | local mag = (MainPos - pos).magnitude | |
| 2085 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
| |
| 2086 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 2087 | num = num - 1 | |
| 2088 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 2089 | if hit ~= nil then | |
| 2090 | num = 0 | |
| 2091 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2092 | refpart.Anchored = true | |
| 2093 | refpart.CFrame = CFrame.new(pos) | |
| 2094 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2095 | end | |
| 2096 | if num <= 0 then | |
| 2097 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2098 | refpart.Anchored = true | |
| 2099 | refpart.CFrame = CFrame.new(pos) | |
| 2100 | if hit ~= nil then | |
| 2101 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 2102 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 2103 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 2104 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 2105 | MagniDamage(refpart, 4, dmg, 40, 0, "Normal") | |
| 2106 | end | |
| 2107 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 2108 | end | |
| 2109 | until num <= 0 | |
| 2110 | end)) | |
| 2111 | end | |
| 2112 | ||
| 2113 | ||
| 2114 | --- | |
| 2115 | ||
| 2116 | attackdebounce = false | |
| 2117 | deb=false | |
| 2118 | ||
| 2119 | ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 2120 | if hit.Parent==nil then | |
| 2121 | return | |
| 2122 | end | |
| 2123 | h=hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2124 | for _,v in pairs(hit.Parent:children()) do | |
| 2125 | if v:IsA("Humanoid") then
| |
| 2126 | h=v | |
| 2127 | end | |
| 2128 | end | |
| 2129 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 2130 | h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2131 | end | |
| 2132 | if hit.Parent.className=="Hat" then | |
| 2133 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 2134 | end | |
| 2135 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 2136 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 2137 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 2138 | return | |
| 2139 | end]] | |
| 2140 | -- hs(hit,1.2) | |
| 2141 | c=Instance.new("ObjectValue")
| |
| 2142 | c.Name="creator" | |
| 2143 | c.Value=game:service("Players").LocalPlayer
| |
| 2144 | c.Parent=h | |
| 2145 | game:GetService("Debris"):AddItem(c,.5)
| |
| 2146 | Damage=math.random(minim,maxim) | |
| 2147 | -- h:TakeDamage(Damage) | |
| 2148 | blocked=false | |
| 2149 | block=hit.Parent:findFirstChild("Block")
| |
| 2150 | if block~=nil then | |
| 2151 | print(block.className) | |
| 2152 | if block.className=="NumberValue" then | |
| 2153 | if block.Value>0 then | |
| 2154 | blocked=true | |
| 2155 | if decreaseblock==nil then | |
| 2156 | block.Value=block.Value-1 | |
| 2157 | end | |
| 2158 | end | |
| 2159 | end | |
| 2160 | if block.className=="IntValue" then | |
| 2161 | if block.Value>0 then | |
| 2162 | blocked=true | |
| 2163 | if decreaseblock~=nil then | |
| 2164 | block.Value=block.Value-1 | |
| 2165 | end | |
| 2166 | end | |
| 2167 | end | |
| 2168 | end | |
| 2169 | if blocked==false then | |
| 2170 | -- h:TakeDamage(Damage) | |
| 2171 | h.Health=h.Health-Damage | |
| 2172 | - | showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
|
| 2172 | + | showDamage(hit.Parent,Damage,.5,BrickColor.new("White"))
|
| 2173 | else | |
| 2174 | h.Health=h.Health-(Damage/2) | |
| 2175 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
| |
| 2176 | end | |
| 2177 | if Type=="Knockdown" then | |
| 2178 | Humanoid=hit.Parent.Humanoid | |
| 2179 | Humanoid.PlatformStand=true | |
| 2180 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 2181 | swait(1) | |
| 2182 | HHumanoid.PlatformStand=false | |
| 2183 | end),Humanoid) | |
| 2184 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 2185 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 2186 | local bodvol=Instance.new("BodyVelocity")
| |
| 2187 | bodvol.velocity=angle*knockback | |
| 2188 | bodvol.P=5000 | |
| 2189 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 2190 | bodvol.Parent=hit | |
| 2191 | rl=Instance.new("BodyAngularVelocity")
| |
| 2192 | rl.P=3000 | |
| 2193 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 2194 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 2195 | rl.Parent=hit | |
| 2196 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 2197 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 2198 | elseif Type=="Normal" then | |
| 2199 | bp=Instance.new("BodyVelocity")
| |
| 2200 | bp.P=100000 | |
| 2201 | bp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 2202 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 2203 | if KnockbackType==1 then | |
| 2204 | bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 2205 | elseif KnockbackType==2 then | |
| 2206 | bp.velocity=Property.CFrame.lookVector*knockback | |
| 2207 | end | |
| 2208 | if knockback>0 then | |
| 2209 | bp.Parent=hit.Parent.Torso | |
| 2210 | ||
| 2211 | end | |
| 2212 | game:GetService("Debris"):AddItem(bp,.5)
| |
| 2213 | elseif Type=="Up" then | |
| 2214 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 2215 | bodyVelocity.velocity=vt(0,60,0) | |
| 2216 | bodyVelocity.P=5000 | |
| 2217 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 2218 | bodyVelocity.Parent=hit | |
| 2219 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 2220 | rl=Instance.new("BodyAngularVelocity")
| |
| 2221 | rl.P=3000 | |
| 2222 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 2223 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 2224 | rl.Parent=hit | |
| 2225 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 2226 | elseif Type=="Snare" then | |
| 2227 | bp=Instance.new("BodyPosition")
| |
| 2228 | bp.P=2000 | |
| 2229 | bp.D=100 | |
| 2230 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 2231 | bp.position=hit.Parent.Torso.Position | |
| 2232 | bp.Parent=hit.Parent.Torso | |
| 2233 | game:GetService("Debris"):AddItem(bp,1)
| |
| 2234 | elseif Type=="Target" then | |
| 2235 | if Targetting==false then | |
| 2236 | ZTarget=hit.Parent.Torso | |
| 2237 | coroutine.resume(coroutine.create(function(Part) | |
| 2238 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 2239 | swait(1) | |
| 2240 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 2241 | end),ZTarget) | |
| 2242 | TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 2243 | targetgui=Instance.new("BillboardGui")
| |
| 2244 | targetgui.Parent=ZTarget | |
| 2245 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 2246 | targ=Instance.new("ImageLabel")
| |
| 2247 | targ.Parent=targetgui | |
| 2248 | targ.BackgroundTransparency=1 | |
| 2249 | targ.Image="rbxassetid://4834067" | |
| 2250 | targ.Size=UDim2.new(1,0,1,0) | |
| 2251 | cam.CameraType="Scriptable" | |
| 2252 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 2253 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 2254 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 2255 | Targetting=true | |
| 2256 | RocketTarget=ZTarget | |
| 2257 | for i=1,Property do | |
| 2258 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
| 2259 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 2260 | swait() | |
| 2261 | end | |
| 2262 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
| 2263 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 2264 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 2265 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 2266 | end | |
| 2267 | Targetting=true | |
| 2268 | RocketTarget=true | |
| 2269 | targetgui.Parent=true | |
| 2270 | cam.CameraType="Custom" | |
| 2271 | end | |
| 2272 | end | |
| 2273 | debounce=Instance.new("BoolValue")
| |
| 2274 | debounce.Name="DebounceHit" | |
| 2275 | debounce.Parent=hit.Parent | |
| 2276 | debounce.Value=true | |
| 2277 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 2278 | c=Instance.new("ObjectValue")
| |
| 2279 | c.Name="creator" | |
| 2280 | c.Value=Player | |
| 2281 | c.Parent=h | |
| 2282 | game:GetService("Debris"):AddItem(c,.5)
| |
| 2283 | CRIT=true | |
| 2284 | hitDeb=true | |
| 2285 | AttackPos=6 | |
| 2286 | end | |
| 2287 | end | |
| 2288 | ||
| 2289 | showDamage=function(Char,Dealt,du,Color) | |
| 2290 | m=Instance.new("Model")
| |
| 2291 | m.Name=tostring(Dealt) | |
| 2292 | h=Instance.new("Humanoid")
| |
| 2293 | h.Health=0 | |
| 2294 | h.MaxHealth=0 | |
| 2295 | h.Parent=m | |
| 2296 | c=Instance.new("Part")
| |
| 2297 | c.Transparency=0 | |
| 2298 | c.BrickColor=Color | |
| 2299 | c.Transparency = 1 | |
| 2300 | c.Name="Head" | |
| 2301 | c.TopSurface=0 | |
| 2302 | c.BottomSurface=0 | |
| 2303 | c.formFactor="Plate" | |
| 2304 | c.Size=Vector3.new(1,.4,1) | |
| 2305 | ||
| 2306 | local txt = Instance.new("BillboardGui", c)
| |
| 2307 | txt.Adornee = c | |
| 2308 | txt.Name = "_status" | |
| 2309 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 2310 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 2311 | local text = Instance.new("TextLabel", txt)
| |
| 2312 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 2313 | text.FontSize = "Size12" | |
| 2314 | text.TextScaled = true | |
| 2315 | text.TextTransparency = 0.5 | |
| 2316 | text.BackgroundTransparency = 1 | |
| 2317 | text.TextTransparency = 0.5 | |
| 2318 | text.TextStrokeTransparency = 0.5 | |
| 2319 | text.Font = "SciFi" | |
| 2320 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 2321 | v=Instance.new("Part")
| |
| 2322 | v.Name = "ColorBrick" | |
| 2323 | v.Parent=c | |
| 2324 | v.FormFactor="Symmetric" | |
| 2325 | v.Anchored=true | |
| 2326 | v.CanCollide=false | |
| 2327 | v.BottomSurface="Smooth" | |
| 2328 | v.TopSurface="Smooth" | |
| 2329 | v.Size=Vector3.new(10,5,3) | |
| 2330 | v.Transparency=1 | |
| 2331 | v.CFrame=c.CFrame | |
| 2332 | v.BrickColor=BrickColor.random() | |
| 2333 | v.Transparency=1 | |
| 2334 | text.TextColor3 = t.BrickColor.Color | |
| 2335 | v.Shape="Block" | |
| 2336 | text.Text = tostring(Dealt) | |
| 2337 | ms=Instance.new("CylinderMesh")
| |
| 2338 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 2339 | --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
| |
| 2340 | local rndm=math.random(1,#hitsounds) | |
| 2341 | local r=rndm | |
| 2342 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
| |
| 2343 | if CRIT==true then | |
| 2344 | ms.Scale=Vector3.new(1,1.25,1) | |
| 2345 | end | |
| 2346 | ms.Parent=c | |
| 2347 | c.Reflectance=0 | |
| 2348 | Instance.new("BodyGyro").Parent=c
| |
| 2349 | c.Parent=m | |
| 2350 | if Char:findFirstChild("Head")~=nil then
| |
| 2351 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 2352 | elseif Char.Parent:findFirstChild("Head")~=nil then
| |
| 2353 | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 2354 | end | |
| 2355 | f=Instance.new("BodyPosition")
| |
| 2356 | f.P=200000 | |
| 2357 | f.D=100 | |
| 2358 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 2359 | f.position=c.Position+Vector3.new(0,3,0) | |
| 2360 | f.Parent=c | |
| 2361 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 2362 | c.CanCollide=false | |
| 2363 | m.Parent=workspace | |
| 2364 | c.CanCollide=false | |
| 2365 | end | |
| 2366 | ||
| 2367 | ||
| 2368 | ------ | |
| 2369 | hito = function(dm, X, c, dn, dp, dq) | |
| 2370 | for I,dr in pairs(workspace:GetChildren()) do | |
| 2371 | if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
| |
| 2372 | local ds = dr:FindFirstChild("Humanoid")
| |
| 2373 | local dt = dr:FindFirstChild("HumanoidRootPart")
| |
| 2374 | TakeDamage(ds, c) | |
| 2375 | if InForm == true then | |
| 2376 | ds.Parent:BreakJoints() | |
| 2377 | wait(1.2) | |
| 2378 | ds.Parent:Destroy() | |
| 2379 | end | |
| 2380 | ds:SetStateEnabled(16, true) | |
| 2381 | delay(dn, function() | |
| 2382 | ds:SetStateEnabled(16, true) | |
| 2383 | end) | |
| 2384 | local du = Instance.new("StringValue")
| |
| 2385 | du.Name = "alabo" | |
| 2386 | du.Parent = dt | |
| 2387 | game.Debris:AddItem(du, dn) | |
| 2388 | local dv = Instance.new("Part")
| |
| 2389 | ||
| 2390 | dv.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2391 | dv.Transparency = 0.25 | |
| 2392 | dv.Anchored = true | |
| 2393 | dv.CanCollide = false | |
| 2394 | dv.BrickColor = BrickColor.new("White")
| |
| 2395 | dv.Material = "Neon" | |
| 2396 | dv.Locked = true | |
| 2397 | dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1)) | |
| 2398 | dv.Parent = modz | |
| 2399 | local dw = Instance.new("SpecialMesh")
| |
| 2400 | dw.MeshType = "Sphere" | |
| 2401 | dw.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 2402 | dw.Parent = dv | |
| 2403 | game.Debris:AddItem(dv, 1) | |
| 2404 | local dx = Instance.new("Model")
| |
| 2405 | dx.Name = c | |
| 2406 | dx.Parent = workspace | |
| 2407 | game.Debris:AddItem(dx, 0.5 + c / 75) | |
| 2408 | local dy = Instance.new("Humanoid")
| |
| 2409 | dy.MaxHealth = 0 | |
| 2410 | dy.Parent = dx | |
| 2411 | local dz = Instance.new("Part")
| |
| 2412 | dz.Name = "Head" | |
| 2413 | dz.Locked = true | |
| 2414 | dz.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2415 | dz.Position = dt.Position | |
| 2416 | dz.BrickColor = BrickColor.new("New Yeller")
| |
| 2417 | dz.Material = "Neon" | |
| 2418 | dz.Transparency = 1 | |
| 2419 | dz.CanCollide = false | |
| 2420 | dz.Parent = dx | |
| 2421 | local dA = Instance.new("BodyPosition")
| |
| 2422 | dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2423 | dA.P = 20000 | |
| 2424 | dA.D = 300 | |
| 2425 | dA.Position = dz.Position + Vector3.new(0, 5, 0) | |
| 2426 | dA.Parent = dz | |
| 2427 | local dB = Instance.new("CylinderMesh")
| |
| 2428 | dB.Parent = dz | |
| 2429 | coroutine.resume(coroutine.create(function() | |
| 2430 | while dB do | |
| 2431 | swait() | |
| 2432 | dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4) | |
| 2433 | end | |
| 2434 | end)) | |
| 2435 | if dp then | |
| 2436 | local dC = Instance.new("BodyVelocity")
| |
| 2437 | dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999) | |
| 2438 | dC.P = 9999999999 | |
| 2439 | dC.Velocity = dp | |
| 2440 | dC.Parent = dt | |
| 2441 | game.Debris:AddItem(dC, dn) | |
| 2442 | end | |
| 2443 | if dq then | |
| 2444 | local dD = Instance.new("BodyAngularVelocity")
| |
| 2445 | dD.MaxTorque = Vector3.new(99999, 999999, 999999) | |
| 2446 | dD.P = math.huge | |
| 2447 | dD.AngularVelocity = dq | |
| 2448 | dD.Parent = dt | |
| 2449 | game.Debris:AddItem(dD, dn) | |
| 2450 | end | |
| 2451 | local dE = Instance.new("Sound")
| |
| 2452 | dE.Pitch = rd2(10, 11) / 10 | |
| 2453 | dE.Volume = rd2(10, 13) / 10 | |
| 2454 | dE.EmitterSize = 10 | |
| 2455 | dE.SoundId = "rbxassetid://" | |
| 2456 | dE.Parent = dv | |
| 2457 | dE:Play() | |
| 2458 | coroutine.resume(coroutine.create(function() | |
| 2459 | for I = 1, 5 do | |
| 2460 | swait() | |
| 2461 | dv.Transparency = dv.Transparency + 0.175 | |
| 2462 | dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c) | |
| 2463 | end | |
| 2464 | end)) | |
| 2465 | end | |
| 2466 | end | |
| 2467 | end | |
| 2468 | ------ | |
| 2469 | ||
| 2470 | vt = Vector3.new | |
| 2471 | local new = Instance.new | |
| 2472 | local cf = CFrame.new | |
| 2473 | local cfa = CFrame.Angles | |
| 2474 | local bc = BrickColor.new | |
| 2475 | ||
| 2476 | function bigbangattack() | |
| 2477 | attack = true | |
| 2478 | Humanoid.WalkSpeed = 0 | |
| 2479 | for i = 0, 8, 0.1 do | |
| 2480 | swait() | |
| 2481 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 2482 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 2483 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 2484 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 2485 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 2486 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 2487 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 2488 | end | |
| 2489 | local rng = Instance.new("Part", mouse)
| |
| 2490 | rng.Anchored = true | |
| 2491 | rng.BrickColor = BrickColor.new("Cyan")
| |
| 2492 | rng.CanCollide = false | |
| 2493 | rng.FormFactor = 3 | |
| 2494 | rng.Name = "Ring" | |
| 2495 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
| 2496 | rng.Transparency = 0 | |
| 2497 | rng.TopSurface = 0 | |
| 2498 | rng.BottomSurface = 0 | |
| 2499 | rng.CFrame = RootPart.CFrame | |
| 2500 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2501 | - | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" |
| 2501 | + | rngm.MeshId = "http://www.roblox.com/asset/?id=9982590" |
| 2502 | ||
| 2503 | local rng3 = rng:Clone() | |
| 2504 | rng3.Parent = char | |
| 2505 | local rng3m = rng3.Mesh | |
| 2506 | ||
| 2507 | local rng5 = rng:Clone() | |
| 2508 | rng5.Parent = char | |
| 2509 | rng5.BrickColor = BrickColor.new("Cyan")
| |
| 2510 | local rng5m = rng5.Mesh | |
| 2511 | local rng6 = rng:Clone() | |
| 2512 | rng6.Material = "Plastic" | |
| 2513 | rng6.BrickColor = BrickColor.new("Cyan")
| |
| 2514 | rng6.Parent = char | |
| 2515 | local rng6m = rng6.Mesh | |
| 2516 | rng6m.Scale = vt(7.5,7.5,7.5) | |
| 2517 | rng6m.MeshType = "FileMesh" | |
| 2518 | rng6m.MeshId = "rbxassetid://430736398" | |
| 2519 | local Must2 = Instance.new("Sound",rng6)
| |
| 2520 | Must2.SoundId = "rbxassetid://135581154" | |
| 2521 | Must2.Pitch = 0.99 | |
| 2522 | Must2.Volume = 3 | |
| 2523 | Must2.Looped = false | |
| 2524 | wait(0) | |
| 2525 | Must2:Play() | |
| 2526 | local hita = rng6.Touched:connect(function(hit) | |
| 2527 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
| 2528 | end) | |
| 2529 | ||
| 2530 | rng3.CFrame = RootPart.CFrame | |
| 2531 | ||
| 2532 | rng5.CFrame = RootPart.CFrame | |
| 2533 | rng6.CFrame = RootPart.CFrame | |
| 2534 | local pie222 = Instance.new("ParticleEmitter")
| |
| 2535 | pie222.Parent = rng6 | |
| 2536 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 2537 | pie222.LightEmission = 1 | |
| 2538 | pie222.Size = NumberSequence.new(6,1) | |
| 2539 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 2540 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 2541 | pie222.EmissionDirection = "Top" | |
| 2542 | pie222.Enabled = true | |
| 2543 | pie222.Lifetime = NumberRange.new(1) | |
| 2544 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 2545 | pie222.Rate = 404 | |
| 2546 | pie222.Speed = NumberRange.new(0) | |
| 2547 | pie222.LockedToPart = false | |
| 2548 | pie222.VelocitySpread = 2 | |
| 2549 | wait() | |
| 2550 | local scaler = 10/5 | |
| 2551 | local scaler2 = 10/5 | |
| 2552 | for i = 0,10,0.1 do | |
| 2553 | swait() | |
| 2554 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
| 2555 | ||
| 2556 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
| 2557 | ||
| 2558 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
| 2559 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8) | |
| 2560 | rng6.CFrame = rng3.CFrame | |
| 2561 | rng.Transparency = rng.Transparency + 1 | |
| 2562 | ||
| 2563 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 2564 | ||
| 2565 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 2566 | rng6.Transparency = rng6.Transparency + 0.021 | |
| 2567 | scaler = scaler - 0.125/5 | |
| 2568 | scaler2 = scaler2 - 0.1/5 | |
| 2569 | ||
| 2570 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
| 2571 | ||
| 2572 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
| 2573 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
| 2574 | end | |
| 2575 | hita:disconnect() | |
| 2576 | game:GetService("Debris"):AddItem(rng, 1)
| |
| 2577 | ||
| 2578 | game:GetService("Debris"):AddItem(rng3, 1)
| |
| 2579 | ||
| 2580 | game:GetService("Debris"):AddItem(rng5, 1)
| |
| 2581 | attack = false | |
| 2582 | pie222:Destroy() | |
| 2583 | Humanoid.WalkSpeed = 16 | |
| 2584 | end | |
| 2585 | ||
| 2586 | ||
| 2587 | function bigbangattack2() | |
| 2588 | attack = true | |
| 2589 | Humanoid.WalkSpeed = 0 | |
| 2590 | for i = 0, 8, 0.1 do | |
| 2591 | swait() | |
| 2592 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 2593 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 2594 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 2595 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 2596 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 2597 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 2598 | end | |
| 2599 | local rng = Instance.new("Part", RightArm)
| |
| 2600 | rng.Anchored = true | |
| 2601 | rng.BrickColor = BrickColor.new("Cyan")
| |
| 2602 | rng.CanCollide = false | |
| 2603 | rng.FormFactor = 3 | |
| 2604 | rng.Name = "Ring" | |
| 2605 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
| 2606 | rng.Transparency = 0 | |
| 2607 | rng.TopSurface = 0 | |
| 2608 | rng.BottomSurface = 0 | |
| 2609 | rng.CFrame = RootPart.CFrame | |
| 2610 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2611 | - | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" |
| 2611 | + | rngm.MeshId = "http://www.roblox.com/asset/?id=9982590" |
| 2612 | ||
| 2613 | local rng3 = rng:Clone() | |
| 2614 | rng3.Parent = char | |
| 2615 | local rng3m = rng3.Mesh | |
| 2616 | ||
| 2617 | local rng5 = rng:Clone() | |
| 2618 | rng5.Parent = char | |
| 2619 | rng5.BrickColor = BrickColor.new("Cyan")
| |
| 2620 | local rng5m = rng5.Mesh | |
| 2621 | local rng6 = rng:Clone() | |
| 2622 | rng6.Material = "Plastic" | |
| 2623 | rng6.BrickColor = BrickColor.new("Cyan")
| |
| 2624 | rng6.Parent = char | |
| 2625 | local rng6m = rng6.Mesh | |
| 2626 | rng6m.Scale = vt(7.5,7.5,30.5) | |
| 2627 | rng6m.MeshType = "FileMesh" | |
| 2628 | rng6m.MeshId = "rbxassetid://430736398" | |
| 2629 | local Must2 = Instance.new("Sound",Torso)
| |
| 2630 | Must2.SoundId = "rbxassetid://719747626" | |
| 2631 | Must2.Pitch = 0.99 | |
| 2632 | Must2.Volume = 3 | |
| 2633 | Must2.Looped = false | |
| 2634 | wait(0) | |
| 2635 | Must2:Play() | |
| 2636 | local hita = rng6.Touched:connect(function(hit) | |
| 2637 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
| 2638 | end) | |
| 2639 | ||
| 2640 | rng3.CFrame = Head.CFrame | |
| 2641 | ||
| 2642 | rng5.CFrame = Head.CFrame | |
| 2643 | rng6.CFrame = rng5.CFrame | |
| 2644 | local pie222 = Instance.new("ParticleEmitter")
| |
| 2645 | pie222.Parent = rng6 | |
| 2646 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 2647 | pie222.LightEmission = 1 | |
| 2648 | pie222.Size = NumberSequence.new(15,1) | |
| 2649 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 2650 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 2651 | pie222.EmissionDirection = "Top" | |
| 2652 | pie222.Enabled = true | |
| 2653 | pie222.Lifetime = NumberRange.new(1) | |
| 2654 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 2655 | pie222.Rate = 404 | |
| 2656 | pie222.Speed = NumberRange.new(0) | |
| 2657 | pie222.LockedToPart = false | |
| 2658 | pie222.VelocitySpread = 2 | |
| 2659 | wait() | |
| 2660 | local scaler = 10/5 | |
| 2661 | local scaler2 = 10/5 | |
| 2662 | for i = 0,10,0.1 do | |
| 2663 | swait() | |
| 2664 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
| 2665 | ||
| 2666 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
| 2667 | ||
| 2668 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
| 2669 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8) | |
| 2670 | rng6.CFrame = rng3.CFrame | |
| 2671 | rng.Transparency = rng.Transparency + 1 | |
| 2672 | ||
| 2673 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 2674 | ||
| 2675 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 2676 | rng6.Transparency = rng6.Transparency + 0.021 | |
| 2677 | scaler = scaler - 0.125/5 | |
| 2678 | scaler2 = scaler2 - 0.1/5 | |
| 2679 | ||
| 2680 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
| 2681 | ||
| 2682 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
| 2683 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
| 2684 | end | |
| 2685 | hita:disconnect() | |
| 2686 | game:GetService("Debris"):AddItem(rng, 1)
| |
| 2687 | ||
| 2688 | game:GetService("Debris"):AddItem(rng3, 1)
| |
| 2689 | ||
| 2690 | game:GetService("Debris"):AddItem(rng5, 1)
| |
| 2691 | attack = false | |
| 2692 | pie222:Destroy() | |
| 2693 | Humanoid.WalkSpeed = 16 | |
| 2694 | end | |
| 2695 | ||
| 2696 | ||
| 2697 | ||
| 2698 | ||
| 2699 | ||
| 2700 | mouse.KeyDown:connect(function(k) ---galickgun | |
| 2701 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 2702 | MV4 = 0 | |
| 2703 | local Must = Instance.new("Sound",Torso)
| |
| 2704 | Must.SoundId = "rbxassetid://719748223" | |
| 2705 | Must.Pitch = 0.99 | |
| 2706 | Must.Volume = 3.4 | |
| 2707 | Must.Looped = false | |
| 2708 | wait(0) | |
| 2709 | Must:Play() | |
| 2710 | Humanoid.WalkSpeed = 13 | |
| 2711 | local Aura = Instance.new('ParticleEmitter')
| |
| 2712 | Aura.Name = "Aura" | |
| 2713 | Aura.Texture = "rbxassetid://347730682" | |
| 2714 | Aura.Parent = Torso | |
| 2715 | Aura.LightEmission = 1 | |
| 2716 | Aura.Transparency = NumberSequence.new(0.4,1) | |
| 2717 | Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
| |
| 2718 | Aura.Size = NumberSequence.new(1,9) | |
| 2719 | Aura.Rotation = NumberRange.new(-360,360) | |
| 2720 | Aura.LockedToPart = true | |
| 2721 | Aura.Lifetime = NumberRange.new(1) | |
| 2722 | Aura.Rate = 100 | |
| 2723 | Aura.Speed = NumberRange.new(0) | |
| 2724 | Aura.EmissionDirection = "Top" | |
| 2725 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 2726 | Aura2.Name = "Aura" | |
| 2727 | Aura2.Texture = "rbxassetid://1046299182" | |
| 2728 | Aura2.Parent = Torso | |
| 2729 | Aura2.LightEmission = 1 | |
| 2730 | Aura2.Transparency = NumberSequence.new(0,1) | |
| 2731 | Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
| |
| 2732 | Aura2.Size = NumberSequence.new(14) | |
| 2733 | Aura2.Rotation = NumberRange.new(-360,360) | |
| 2734 | Aura2.LockedToPart = true | |
| 2735 | Aura2.Lifetime = NumberRange.new(0.2) | |
| 2736 | Aura2.Rate = 20 | |
| 2737 | Aura2.Speed = NumberRange.new(0) | |
| 2738 | Aura2.EmissionDirection = "Top" | |
| 2739 | attack = true | |
| 2740 | Firepart1 = Instance.new("Part", RightArm)
| |
| 2741 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 2742 | GuW1 = Instance.new("Weld")
| |
| 2743 | GuW1.Name = "GuW" | |
| 2744 | GuW1.Part0 = RightArm | |
| 2745 | GuW1.C0 = cn(0, -1, 0) | |
| 2746 | GuW1.C1 = cn(0, 0, 0) | |
| 2747 | GuW1.Part1 = Firepart1 | |
| 2748 | GuW1.Parent = RightArm | |
| 2749 | Firepart1.Transparency = 1 | |
| 2750 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 2751 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 2752 | GuW2 = Instance.new("Weld")
| |
| 2753 | GuW2.Name = "GuW" | |
| 2754 | GuW2.Part0 = LeftArm | |
| 2755 | GuW2.C0 = cn(0, -1, 0) | |
| 2756 | GuW2.C1 = cn(0, 0, 0) | |
| 2757 | GuW2.Part1 = Firepart2 | |
| 2758 | GuW2.Parent = LeftArm | |
| 2759 | Firepart2.Transparency = 1 | |
| 2760 | GuW1:Destroy() | |
| 2761 | GuW1 = Instance.new("Weld")
| |
| 2762 | GuW1.Name = "GuW" | |
| 2763 | GuW1.Part0 = Torso | |
| 2764 | GuW1.C0 = cn(0, 0, -6) | |
| 2765 | GuW1.C1 = cn(0, 0, 0) | |
| 2766 | GuW1.Part1 = Firepart1 | |
| 2767 | GuW1.Parent = Torso | |
| 2768 | GuW2:Destroy() | |
| 2769 | GuW2 = Instance.new("Weld")
| |
| 2770 | GuW2.Name = "GuW" | |
| 2771 | GuW2.Part0 = Torso | |
| 2772 | GuW2.C0 = cn(0, 0, -6) | |
| 2773 | GuW2.C1 = cn(0, 0, 0) | |
| 2774 | GuW2.Part1 = Firepart2 | |
| 2775 | GuW2.Parent = Torso | |
| 2776 | GuW2:Destroy() | |
| 2777 | GuW2 = Instance.new("Weld")
| |
| 2778 | GuW2.Name = "GuW" | |
| 2779 | GuW2.Part0 = Torso | |
| 2780 | GuW2.C0 = cn(0, 0, -4) | |
| 2781 | GuW2.C1 = cn(0, 0, 0) | |
| 2782 | GuW2.Part1 = Firepart2 | |
| 2783 | GuW2.Parent = Torso | |
| 2784 | for i = 0, 18, 0.1 do | |
| 2785 | swait() | |
| 2786 | if Torsovelocity.Y > 2 then | |
| 2787 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2788 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1) | |
| 2789 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2790 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 2791 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2792 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2793 | elseif Torsovelocity.Y < 1 then | |
| 2794 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1) | |
| 2795 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05) | |
| 2796 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2797 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1) | |
| 2798 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2799 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2800 | end | |
| 2801 | end | |
| 2802 | GuW1:Destroy() | |
| 2803 | GuW1 = Instance.new("Weld")
| |
| 2804 | GuW1.Name = "GuW" | |
| 2805 | GuW1.Part0 = Torso | |
| 2806 | GuW1.C0 = cn(0, 0, -15) | |
| 2807 | GuW1.C1 = cn(0, 0, 0) | |
| 2808 | GuW1.Part1 = Firepart1 | |
| 2809 | GuW1.Parent = Torso | |
| 2810 | GuW2:Destroy() | |
| 2811 | GuW2 = Instance.new("Weld")
| |
| 2812 | GuW2.Name = "GuW" | |
| 2813 | GuW2.Part0 = Torso | |
| 2814 | GuW2.C0 = cn(0, 0, -17.5) | |
| 2815 | GuW2.C1 = cn(0, 0, 0) | |
| 2816 | GuW2.Part1 = Firepart2 | |
| 2817 | GuW2.Parent = Torso | |
| 2818 | local Must = Instance.new("Sound",Torso)
| |
| 2819 | Must.SoundId = "rbxassetid://719747626" | |
| 2820 | Must.Pitch = 0.99 | |
| 2821 | Must.Volume = 3.9 | |
| 2822 | Must.Looped = false | |
| 2823 | wait(0) | |
| 2824 | Must:Play() | |
| 2825 | for i = 0, 1.25, 0.01 do | |
| 2826 | swait() | |
| 2827 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 2828 | shoottraildd22(mouse.Hit.p, Torso, 0) | |
| 2829 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 2830 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 2831 | if Torsovelocity.Y > 2 then | |
| 2832 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2833 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2834 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 2835 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 2836 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2837 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2838 | end | |
| 2839 | end | |
| 2840 | Must:Stop() | |
| 2841 | Aura:Destroy() | |
| 2842 | Aura2:Destroy() | |
| 2843 | wait(0.5) | |
| 2844 | Humanoid.WalkSpeed = 16 | |
| 2845 | attack = false | |
| 2846 | MV4 = 300 | |
| 2847 | Firepart1:Destroy() | |
| 2848 | Firepart2:Destroy() | |
| 2849 | end | |
| 2850 | end) | |
| 2851 | ||
| 2852 | ||
| 2853 | d = {}
| |
| 2854 | function iteffect() | |
| 2855 | ||
| 2856 | coroutine.resume(coroutine.create(function() | |
| 2857 | ||
| 2858 | for i = 1, 10 do | |
| 2859 | effect = Instance.new("Part", workspace)
| |
| 2860 | effect.Anchored = true | |
| 2861 | effect.CanCollide = false | |
| 2862 | effect.Size = Vector3.new(0.2, 3, 0.2) | |
| 2863 | effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 2864 | effect.Transparency = 0 | |
| 2865 | effect.Material = "Plastic" | |
| 2866 | effect.BrickColor = BrickColor.new("Really black")
| |
| 2867 | table.insert(d, effect) | |
| 2868 | game:GetService("Debris"):AddItem(effect, 0.3)
| |
| 2869 | end | |
| 2870 | ||
| 2871 | coroutine.resume(coroutine.create(function() | |
| 2872 | for i = 1, 10 do | |
| 2873 | for i,e in pairs(d) do | |
| 2874 | e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0) | |
| 2875 | e.Transparency = e.Transparency + 0.030 | |
| 2876 | end | |
| 2877 | wait(0.01) | |
| 2878 | end | |
| 2879 | ||
| 2880 | end)) | |
| 2881 | end)) | |
| 2882 | ||
| 2883 | ||
| 2884 | end | |
| 2885 | ||
| 2886 | tp = true | |
| 2887 | ||
| 2888 | mouse.KeyDown:connect(function(k) | |
| 2889 | if k == "e" then | |
| 2890 | if tp == true then | |
| 2891 | tp = false | |
| 2892 | char.Head.face.Parent = game.Lighting | |
| 2893 | wait(0) | |
| 2894 | char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0) | |
| 2895 | game.Lighting.face.Parent = char.Head | |
| 2896 | wait(0) | |
| 2897 | tp = true | |
| 2898 | ||
| 2899 | ||
| 2900 | end | |
| 2901 | end | |
| 2902 | end) | |
| 2903 | ||
| 2904 | ||
| 2905 | MV4 = 300 | |
| 2906 | mouse.KeyDown:connect(function(k) | |
| 2907 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 2908 | MV4 = 0 | |
| 2909 | local Must = Instance.new("Sound",workspace)
| |
| 2910 | Must.SoundId = "rbxassetid://512366303" | |
| 2911 | Must.Pitch = 0.99 | |
| 2912 | Must.Volume = 3.5 | |
| 2913 | Must.Looped = true | |
| 2914 | wait(0) | |
| 2915 | Must:Play() | |
| 2916 | local lb = Instance.new("Part")
| |
| 2917 | lb.Parent = char | |
| 2918 | lb.Material = "Neon" | |
| 2919 | lb.Color = BrickColor.new("Gold").Color
| |
| 2920 | lb.CanCollide = false | |
| 2921 | lb.Material = "Neon" | |
| 2922 | lb.Size = vt(1,1,1) | |
| 2923 | lb.CFrame = Torso.CFrame | |
| 2924 | lb.Rotation = vt(0,0,0) | |
| 2925 | lb.Anchored = true | |
| 2926 | lb.Transparency = 0 | |
| 2927 | local thing = Instance.new("SpecialMesh",lb)
| |
| 2928 | thing.MeshType = "FileMesh" | |
| 2929 | thing.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 2930 | thing.Scale = vt(0,15,0) | |
| 2931 | local chancerot = math.random(1,2) | |
| 2932 | for z = 0, 4 do | |
| 2933 | if chancerot == 1 then | |
| 2934 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 2935 | elseif chancerot == 2 then | |
| 2936 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 2937 | end | |
| 2938 | lb.Transparency = lb.Transparency + 0.1 | |
| 2939 | thing.Scale = thing.Scale + vt(15,0,15) | |
| 2940 | wait() | |
| 2941 | end | |
| 2942 | for z = 0, 4 do | |
| 2943 | if chancerot == 1 then | |
| 2944 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 2945 | elseif chancerot == 2 then | |
| 2946 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 2947 | end | |
| 2948 | lb.Transparency = lb.Transparency + 0.1 | |
| 2949 | thing.Scale = thing.Scale + vt(15,0,15) | |
| 2950 | wait() | |
| 2951 | end | |
| 2952 | ||
| 2953 | local Aura = Instance.new('ParticleEmitter')
| |
| 2954 | Aura.Name = "Aura" | |
| 2955 | Aura.Texture = "rbxassetid://347730682" | |
| 2956 | Aura.Parent = Torso | |
| 2957 | Aura.LightEmission = 1 | |
| 2958 | Aura.Transparency = NumberSequence.new(0.5,1) | |
| 2959 | Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 2960 | Aura.Size = NumberSequence.new(1,25) | |
| 2961 | Aura.Rotation = NumberRange.new(-360,360) | |
| 2962 | Aura.LockedToPart = true | |
| 2963 | Aura.Lifetime = NumberRange.new(1) | |
| 2964 | Aura.Rate = 100 | |
| 2965 | Aura.Speed = NumberRange.new(0) | |
| 2966 | Aura.EmissionDirection = "Top" | |
| 2967 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 2968 | Aura2.Name = "Aura" | |
| 2969 | Aura2.Texture = "rbxassetid://1046299182" | |
| 2970 | Aura2.Parent = Torso | |
| 2971 | Aura2.LightEmission = 1 | |
| 2972 | Aura2.Transparency = NumberSequence.new(0,1) | |
| 2973 | Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 2974 | Aura2.Size = NumberSequence.new(55) | |
| 2975 | Aura2.Rotation = NumberRange.new(-360,360) | |
| 2976 | Aura2.LockedToPart = true | |
| 2977 | Aura2.Lifetime = NumberRange.new(0.2) | |
| 2978 | Aura2.Rate = 20 | |
| 2979 | Aura2.Speed = NumberRange.new(0) | |
| 2980 | Aura2.EmissionDirection = "Top" | |
| 2981 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 2982 | lig.Color=Color3.new(255,255,0) | |
| 2983 | lig.Range = 12 | |
| 2984 | Humanoid.WalkSpeed = 0.01 | |
| 2985 | attack = true | |
| 2986 | Firepart1 = Instance.new("Part", RightArm)
| |
| 2987 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 2988 | GuW1 = Instance.new("Weld")
| |
| 2989 | GuW1.Name = "GuW" | |
| 2990 | GuW1.Part0 = RightArm | |
| 2991 | GuW1.C0 = cn(0, -1, 0) | |
| 2992 | GuW1.C1 = cn(0, 0, 0) | |
| 2993 | GuW1.Part1 = Firepart1 | |
| 2994 | GuW1.Parent = RightArm | |
| 2995 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 2996 | Firepart1.Transparency = 1 | |
| 2997 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 2998 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 2999 | GuW2 = Instance.new("Weld")
| |
| 3000 | GuW2.Name = "GuW" | |
| 3001 | GuW2.Part0 = LeftArm | |
| 3002 | GuW2.C0 = cn(0, -1, 0) | |
| 3003 | GuW2.C1 = cn(0, 0, 0) | |
| 3004 | GuW2.Part1 = Firepart2 | |
| 3005 | GuW2.Parent = LeftArm | |
| 3006 | Firepart2.Transparency = 1 | |
| 3007 | ||
| 3008 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 3009 | GuW1:Destroy() | |
| 3010 | GuW1 = Instance.new("Weld")
| |
| 3011 | GuW1.Name = "GuW" | |
| 3012 | GuW1.Part0 = Torso | |
| 3013 | GuW1.C0 = cn(0, 0, -6) | |
| 3014 | GuW1.C1 = cn(0, 0, 0) | |
| 3015 | GuW1.Part1 = Firepart1 | |
| 3016 | GuW1.Parent = Torso | |
| 3017 | GuW2:Destroy() | |
| 3018 | GuW2 = Instance.new("Weld")
| |
| 3019 | GuW2.Name = "GuW" | |
| 3020 | GuW2.Part0 = Torso | |
| 3021 | GuW2.C0 = cn(0, 0, -6) | |
| 3022 | GuW2.C1 = cn(0, 0, 0) | |
| 3023 | GuW2.Part1 = Firepart2 | |
| 3024 | GuW2.Parent = Torso | |
| 3025 | ||
| 3026 | GuW2:Destroy() | |
| 3027 | GuW2 = Instance.new("Weld")
| |
| 3028 | GuW2.Name = "GuW" | |
| 3029 | GuW2.Part0 = Torso | |
| 3030 | GuW2.C0 = cn(0, 0, -4) | |
| 3031 | GuW2.C1 = cn(0, 0, 0) | |
| 3032 | GuW2.Part1 = Firepart2 | |
| 3033 | GuW2.Parent = Torso | |
| 3034 | for i = 0, 15, 0.1 do | |
| 3035 | swait() | |
| 3036 | if Torsovelocity.Y > 2 then | |
| 3037 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3038 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3039 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3040 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3041 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3042 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3043 | elseif Torsovelocity.Y < 1 then | |
| 3044 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3045 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3046 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3047 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3048 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3049 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3050 | end | |
| 3051 | end | |
| 3052 | wait(16) | |
| 3053 | local Aura3 = Instance.new('ParticleEmitter')
| |
| 3054 | Aura3.Name = "Aura" | |
| 3055 | Aura3.Texture = "rbxassetid://1046299182" | |
| 3056 | Aura3.Parent = Torso | |
| 3057 | Aura3.LightEmission = 1 | |
| 3058 | Aura3.Transparency = NumberSequence.new(0.4,1) | |
| 3059 | Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3060 | Aura3.Size = NumberSequence.new(140) | |
| 3061 | Aura3.Rotation = NumberRange.new(-360,360) | |
| 3062 | Aura3.LockedToPart = true | |
| 3063 | Aura3.Lifetime = NumberRange.new(0.2) | |
| 3064 | Aura3.Rate = 70 | |
| 3065 | Aura3.Speed = NumberRange.new(0) | |
| 3066 | Aura3.EmissionDirection = "Top" | |
| 3067 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 3068 | Aura4.Name = "Aura" | |
| 3069 | Aura4.Texture = "rbxassetid://1046299182" | |
| 3070 | Aura4.Parent = Torso | |
| 3071 | Aura4.LightEmission = 1 | |
| 3072 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 3073 | Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
| |
| 3074 | Aura4.Size = NumberSequence.new(190) | |
| 3075 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 3076 | Aura4.LockedToPart = true | |
| 3077 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 3078 | Aura4.Rate = 120 | |
| 3079 | Aura4.Speed = NumberRange.new(0) | |
| 3080 | Aura4.EmissionDirection = "Top" | |
| 3081 | local Aura5 = Instance.new('ParticleEmitter')
| |
| 3082 | Aura5.Name = "Aura" | |
| 3083 | Aura5.Texture = "rbxassetid://347730682" | |
| 3084 | Aura5.Parent = Torso | |
| 3085 | Aura5.LightEmission = 1 | |
| 3086 | Aura5.Transparency = NumberSequence.new(0.2,1) | |
| 3087 | Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3088 | Aura5.Size = NumberSequence.new(1,65) | |
| 3089 | Aura5.Rotation = NumberRange.new(-360,360) | |
| 3090 | Aura5.LockedToPart = true | |
| 3091 | Aura5.Lifetime = NumberRange.new(1) | |
| 3092 | Aura5.Rate = 200 | |
| 3093 | Aura5.Speed = NumberRange.new(0) | |
| 3094 | Aura5.EmissionDirection = "Top" | |
| 3095 | local quake = Instance.new("Sound",workspace)
| |
| 3096 | quake.SoundId = "rbxassetid://1048411878" | |
| 3097 | quake.Pitch = 0.99 | |
| 3098 | quake.Volume = 1.3 | |
| 3099 | quake.Looped = true | |
| 3100 | wait(0) | |
| 3101 | quake:Play() | |
| 3102 | local scrr = Instance.new("Sound",Torso)
| |
| 3103 | scrr.SoundId = "rbxassetid://908472235" | |
| 3104 | scrr.Pitch = 0.99 | |
| 3105 | scrr.Volume = 5.5 | |
| 3106 | scrr.Looped = true | |
| 3107 | wait(0) | |
| 3108 | scrr:Play() | |
| 3109 | ||
| 3110 | for i = 0, 2, 0.1 do | |
| 3111 | swait() | |
| 3112 | local lb = Instance.new("Part")
| |
| 3113 | lb.Parent = char | |
| 3114 | lb.Material = "Neon" | |
| 3115 | lb.Color = BrickColor.new("Gold").Color
| |
| 3116 | lb.CanCollide = false | |
| 3117 | lb.Material = "Neon" | |
| 3118 | lb.Size = vt(0.5,0,0.5) | |
| 3119 | lb.CFrame = Torso.CFrame | |
| 3120 | lb.Rotation = vt(0,0,0) | |
| 3121 | lb.Anchored = true | |
| 3122 | lb.Transparency = 0 | |
| 3123 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3124 | thing.MeshType = "FileMesh" | |
| 3125 | thing.MeshId = "http://www.roblox.com/asset/?id=471124075" | |
| 3126 | thing.Scale = vt(0,15,0) | |
| 3127 | local chancerot = math.random(1,2) | |
| 3128 | for z = 0, 4 do | |
| 3129 | if chancerot == 1 then | |
| 3130 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3131 | elseif chancerot == 2 then | |
| 3132 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3133 | end | |
| 3134 | lb.Transparency = lb.Transparency + 0.1 | |
| 3135 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
| 3136 | wait() | |
| 3137 | end | |
| 3138 | for z = 0, 4 do | |
| 3139 | if chancerot == 1 then | |
| 3140 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3141 | elseif chancerot == 2 then | |
| 3142 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3143 | end | |
| 3144 | lb.Transparency = lb.Transparency + 0.1 | |
| 3145 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
| 3146 | wait() | |
| 3147 | end | |
| 3148 | end | |
| 3149 | ||
| 3150 | ||
| 3151 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 3152 | for i = 0, 24, 0.1 do | |
| 3153 | swait() | |
| 3154 | if Torsovelocity.Y > 2 then | |
| 3155 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3156 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3157 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3158 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3159 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3160 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3161 | elseif Torsovelocity.Y < 1 then | |
| 3162 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3163 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 3164 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3165 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3166 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3167 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3168 | end | |
| 3169 | end | |
| 3170 | wait(5) | |
| 3171 | GuW1:Destroy() | |
| 3172 | GuW1 = Instance.new("Weld")
| |
| 3173 | GuW1.Name = "GuW" | |
| 3174 | GuW1.Part0 = Torso | |
| 3175 | GuW1.C0 = cn(0, 0, -15) | |
| 3176 | GuW1.C1 = cn(0, 0, 0) | |
| 3177 | GuW1.Part1 = Firepart1 | |
| 3178 | GuW1.Parent = Torso | |
| 3179 | GuW2:Destroy() | |
| 3180 | GuW2 = Instance.new("Weld")
| |
| 3181 | GuW2.Name = "GuW" | |
| 3182 | GuW2.Part0 = Torso | |
| 3183 | GuW2.C0 = cn(0, 0, -17.5) | |
| 3184 | GuW2.C1 = cn(0, 0, 0) | |
| 3185 | GuW2.Part1 = Firepart2 | |
| 3186 | GuW2.Parent = Torso | |
| 3187 | local Must2 = Instance.new("Sound",Torso) --1048411878
| |
| 3188 | Must2.SoundId = "rbxassetid://950551676" | |
| 3189 | Must2.Pitch = 0.99 | |
| 3190 | Must2.Volume = 10 | |
| 3191 | Must2.Looped = false | |
| 3192 | wait(0) | |
| 3193 | Must2:Play() | |
| 3194 | quake:Stop() | |
| 3195 | scrr:Stop() | |
| 3196 | local Gone = Instance.new('ParticleEmitter')
| |
| 3197 | Gone.Name = "Aura" | |
| 3198 | Gone.Texture = "rbxassetid://1046299182" | |
| 3199 | Gone.Parent = Torso | |
| 3200 | Gone.LightEmission = 1 | |
| 3201 | Gone.Transparency = NumberSequence.new(0.7,1) | |
| 3202 | Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3203 | Gone.Size = NumberSequence.new(340) | |
| 3204 | Gone.Rotation = NumberRange.new(-360,360) | |
| 3205 | Gone.LockedToPart = true | |
| 3206 | Gone.Lifetime = NumberRange.new(0.2) | |
| 3207 | Gone.Rate = 70 | |
| 3208 | Gone.Speed = NumberRange.new(0) | |
| 3209 | Gone.EmissionDirection = "Top" | |
| 3210 | wait(2) | |
| 3211 | Aura:Destroy() | |
| 3212 | Aura2:Destroy() | |
| 3213 | Aura3:Destroy() | |
| 3214 | Aura4:Destroy() | |
| 3215 | Aura5:Destroy() | |
| 3216 | lig:Destroy() | |
| 3217 | Gone:Destroy() | |
| 3218 | for i = 0, 3, 0.01 do | |
| 3219 | swait() | |
| 3220 | shoottraildd2(mouse.Hit.p, Torso, 0) | |
| 3221 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 3222 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
| |
| 3223 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
| |
| 3224 | if Torsovelocity.Y > 2 then | |
| 3225 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3226 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3227 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3228 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3229 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3230 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3231 | elseif Torsovelocity.Y < 1 then | |
| 3232 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3233 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 3234 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3235 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3236 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3237 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3238 | end | |
| 3239 | end | |
| 3240 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 3241 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 3242 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 3243 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 3244 | for i = 0, 3, 0.1 do | |
| 3245 | swait() | |
| 3246 | if Torsovelocity.Y > 2 then | |
| 3247 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3248 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3249 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3250 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3251 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3252 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3253 | elseif Torsovelocity.Y < 1 then | |
| 3254 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3255 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 3256 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3257 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3258 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3259 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3260 | end | |
| 3261 | end | |
| 3262 | wait(1) | |
| 3263 | Humanoid.WalkSpeed = 16 | |
| 3264 | attack = false | |
| 3265 | MV4 = 0 | |
| 3266 | Must:Stop() | |
| 3267 | Firepart1:Destroy() | |
| 3268 | Firepart2:Destroy() | |
| 3269 | end | |
| 3270 | end) | |
| 3271 | ||
| 3272 | ||
| 3273 | ||
| 3274 | ||
| 3275 | ||
| 3276 | musiccommand = 1 | |
| 3277 | musicwait = false | |
| 3278 | mouse.KeyDown:connect(function(k) | |
| 3279 | if k == "=" and attack == false then | |
| 3280 | if musiccommand == 1 and musicwait == false then | |
| 3281 | musicwait = true | |
| 3282 | sou2:Stop() | |
| 3283 | musiccommand = 2 | |
| 3284 | end | |
| 3285 | if musiccommand == 2 and musicwait == false then | |
| 3286 | musicwait = true | |
| 3287 | sou2:Play() | |
| 3288 | sou2.Volume = 2 | |
| 3289 | musiccommand = 3 | |
| 3290 | end | |
| 3291 | if musiccommand == 3 and musicwait == false then | |
| 3292 | musicwait = true | |
| 3293 | sou2.Volume = 0.5 | |
| 3294 | musiccommand = 1 | |
| 3295 | end | |
| 3296 | musicwait = false | |
| 3297 | end | |
| 3298 | end) | |
| 3299 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
| 3300 | Hitpart3 = Instance.new("Part", HPart3)
| |
| 3301 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
| 3302 | Hitpart3.CanCollide = false | |
| 3303 | HuW3 = Instance.new("Weld")
| |
| 3304 | HuW3.Name = "GuW" | |
| 3305 | HuW3.Part0 = HPart3 | |
| 3306 | HuW3.C0 = cn(Xv, Yv, Zv) | |
| 3307 | HuW3.C1 = cn(0, 0, 0) | |
| 3308 | HuW3.Part1 = Hitpart3 | |
| 3309 | HuW3.Parent = HPart3 | |
| 3310 | Hitpart3.Transparency = 1 | |
| 3311 | game:GetService("Debris"):AddItem(Hitpart3, 20)
| |
| 3312 | end | |
| 3313 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
| 3314 | Hitpart2 = Instance.new("Part", HPart2)
| |
| 3315 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
| 3316 | Hitpart2.CanCollide = false | |
| 3317 | HuW2 = Instance.new("Weld")
| |
| 3318 | HuW2.Name = "GuW" | |
| 3319 | HuW2.Part0 = HPart2 | |
| 3320 | HuW2.C0 = cn(Xv, Yv, Zv) | |
| 3321 | HuW2.C1 = cn(0, 0, 0) | |
| 3322 | HuW2.Part1 = Hitpart2 | |
| 3323 | HuW2.Parent = HPart2 | |
| 3324 | Hitpart2.Transparency = 1 | |
| 3325 | game:GetService("Debris"):AddItem(Hitpart2, 20)
| |
| 3326 | end | |
| 3327 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv) | |
| 3328 | Hitpart = Instance.new("Part", HPart)
| |
| 3329 | Hitpart.Size = Vector3.new(1, 1, 1) | |
| 3330 | Hitpart.CanCollide = false | |
| 3331 | HuW = Instance.new("Weld")
| |
| 3332 | HuW.Name = "GuW" | |
| 3333 | HuW.Part0 = HPart | |
| 3334 | HuW.C0 = cn(Xv, Yv, Zv) | |
| 3335 | HuW.C1 = cn(0, 0, 0) | |
| 3336 | HuW.Part1 = Hitpart | |
| 3337 | HuW.Parent = HPart | |
| 3338 | Hitpart.Transparency = 1 | |
| 3339 | MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal") | |
| 3340 | end | |
| 3341 | wait2 = false | |
| 3342 | combo = 1 | |
| 3343 | mouse.Button1Down:connect(function(key) | |
| 3344 | if attack == false then | |
| 3345 | attack = true | |
| 3346 | Humanoid.WalkSpeed = 17.01 | |
| 3347 | if combo == 1 and wait2 == false then | |
| 3348 | wait2 = true | |
| 3349 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
| |
| 3350 | HitpartFunk(LeftArm, 40, 80, 0, -0.5, 0) | |
| 3351 | for i = 0, 0.3, 0.1 do | |
| 3352 | swait() | |
| 3353 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 3354 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3355 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 3356 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-99 + 1 * math.cos(sine / 25))), 0.3) | |
| 3357 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 3358 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 3359 | end | |
| 3360 | combo = 2 | |
| 3361 | end | |
| 3362 | if combo == 2 and wait2 == false then | |
| 3363 | wait2 = true | |
| 3364 | ||
| 3365 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
| |
| 3366 | for i = 0, 0.3, 0.1 do | |
| 3367 | swait() | |
| 3368 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 3369 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 3370 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 3371 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3372 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 3373 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 3374 | end | |
| 3375 | combo = 3 | |
| 3376 | end | |
| 3377 | if combo == 3 and wait2 == false then | |
| 3378 | wait2 = true | |
| 3379 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
| |
| 3380 | HitpartFunk(RightLeg, 40, 60, 0, -0.5, 0) | |
| 3381 | for i = 0, 0.1, 0.1 do | |
| 3382 | swait() | |
| 3383 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 3384 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 3385 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3386 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3387 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
| 3388 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 3389 | end | |
| 3390 | combo = 1 | |
| 3391 | end | |
| 3392 | Humanoid.WalkSpeed = 16 | |
| 3393 | Hitpart:Destroy() | |
| 3394 | wait2 = false | |
| 3395 | attack = false | |
| 3396 | end | |
| 3397 | end) | |
| 3398 | -- | |
| 3399 | mouse.KeyDown:connect(function(k) | |
| 3400 | if k == "f" then | |
| 3401 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightLeg, 1, 1)
| |
| 3402 | HitpartFunk(RightLeg, 60, 160, 0, -0.5, 0) | |
| 3403 | for i = 0, 1.2, 0.1 do | |
| 3404 | swait() | |
| 3405 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 2) * angles(math.rad(-99), math.rad(-0), math.rad(-30)), 0.3) | |
| 3406 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 3407 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(-30), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 3408 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(-30 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-0 + 1 * math.cos(sine / 25))), 0.3) | |
| 3409 | RH.C0 = clerp(RH.C0, cn(1.1, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 3410 | LH.C0 = clerp(LH.C0, cn(-0.5, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 3411 | end | |
| 3412 | end | |
| 3413 | end) | |
| 3414 | -- | |
| 3415 | MV1 = 20 | |
| 3416 | mouse.KeyDown:connect(function(k) | |
| 3417 | if k == "=" and attack == false then | |
| 3418 | if firemode == true then | |
| 3419 | firemode = false | |
| 3420 | print("ice mode")
| |
| 3421 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
| 3422 | icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104" | |
| 3423 | icesmoke.Transparency = NumberSequence.new({
| |
| 3424 | NumberSequenceKeypoint.new(0, 0.9), | |
| 3425 | NumberSequenceKeypoint.new(1, 1) | |
| 3426 | }) | |
| 3427 | icesmoke.Size = NumberSequence.new(3) | |
| 3428 | icesmoke.Parent = RightArm | |
| 3429 | else | |
| 3430 | firemode = true | |
| 3431 | print("fire mode")
| |
| 3432 | ice_mode = false | |
| 3433 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 3434 | icesmoke.Acceleration = Vector3.new(0, 15, 0) | |
| 3435 | icesmoke.Rate = 400 | |
| 3436 | icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142" | |
| 3437 | icesmoke.Transparency = NumberSequence.new(0.7, 1) | |
| 3438 | icesmoke.Size = NumberSequence.new(3) | |
| 3439 | icesmoke.EmissionDirection = "Top" | |
| 3440 | icesmoke.Parent = LeftArm | |
| 3441 | end | |
| 3442 | end | |
| 3443 | if attack == false and k == "x==" and MV1 > 19 and firemode == false then | |
| 3444 | MV1 = 90 | |
| 3445 | Humanoid.WalkSpeed = 15 | |
| 3446 | attack = true | |
| 3447 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
| |
| 3448 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 3449 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 3450 | Firepart2.CanCollide = false | |
| 3451 | GuW2 = Instance.new("Weld")
| |
| 3452 | GuW2.Name = "GuW" | |
| 3453 | GuW2.Part0 = LeftArm | |
| 3454 | GuW2.C0 = cn(0, -0.5, 0) | |
| 3455 | GuW2.C1 = cn(0, 0, 0) | |
| 3456 | GuW2.Part1 = Firepart2 | |
| 3457 | GuW2.Parent = LeftArm | |
| 3458 | Firepart2.Transparency = 1 | |
| 3459 | MagniDamage(Firepart2, 6, 20, 40, 10, "Normal") | |
| 3460 | for i = 0, 2, 0.1 do | |
| 3461 | swait() | |
| 3462 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3463 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 3464 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3465 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 3466 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 3467 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 3468 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 3469 | end | |
| 3470 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
| |
| 3471 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
| |
| 3472 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
| |
| 3473 | MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze") | |
| 3474 | Humanoid.WalkSpeed = 16 | |
| 3475 | attack = false | |
| 3476 | Firepart2:Destroy() | |
| 3477 | end | |
| 3478 | end) | |
| 3479 | MV2 = 90 | |
| 3480 | ||
| 3481 | mouse.KeyDown:connect(function(key) | |
| 3482 | if key == "=" then | |
| 3483 | Head.Transparency = 1 | |
| 3484 | Torso.Transparency = 1 | |
| 3485 | LeftArm.Transparency = 1 | |
| 3486 | Head.face.Texture = "" | |
| 3487 | RightArm.Transparency = 1 | |
| 3488 | LeftLeg.Transparency = 1 | |
| 3489 | RightLeg.Transparency = 1 | |
| 3490 | mesh1.Transparency = 1 | |
| 3491 | mesh2.Transparency = 1 | |
| 3492 | mesh5.Transparency = 1 | |
| 3493 | mesheye.Transparency = 1 | |
| 3494 | mesheye1.Transparency = 1 | |
| 3495 | mesheye2.Transparency = 1 | |
| 3496 | mesheye3.Transparency = 1 | |
| 3497 | char.Parent = workspace.Camera | |
| 3498 | char.WalkSpeed = 60 | |
| 3499 | if char:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 3500 | char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 3501 | end | |
| 3502 | end | |
| 3503 | end) | |
| 3504 | mouse.KeyUp:connect(function(key) | |
| 3505 | if key == "=" then | |
| 3506 | Head.Transparency = 0 | |
| 3507 | Torso.Transparency = 0 | |
| 3508 | LeftArm.Transparency = 0 | |
| 3509 | Head.face.Texture = "" | |
| 3510 | RightArm.Transparency = 0 | |
| 3511 | LeftLeg.Transparency = 0 | |
| 3512 | RightLeg.Transparency = 0 | |
| 3513 | mesh1.Transparency = 0 | |
| 3514 | mesh2.Transparency = 0 | |
| 3515 | mesh5.Transparency = 0 | |
| 3516 | mesheye.Transparency = 0 | |
| 3517 | mesheye1.Transparency = 0 | |
| 3518 | mesheye2.Transparency = 0 | |
| 3519 | mesheye3.Transparency = 0 | |
| 3520 | hat1.Transparency = 0 | |
| 3521 | hat2.Transparency = 0 | |
| 3522 | hat3.Transparency = 0 | |
| 3523 | hat4.Transparency = 0 | |
| 3524 | hat5.Transparency = 0 | |
| 3525 | hat6.Transparency = 0 | |
| 3526 | hat7.Transparency = 0 | |
| 3527 | hat8.Transparency = 0 | |
| 3528 | hat9.Transparency = 0 | |
| 3529 | char.Parent = workspace | |
| 3530 | end | |
| 3531 | end) | |
| 3532 | ||
| 3533 | mouse.KeyDown:connect(function(k) | |
| 3534 | if attack == false and k == "=" and MV2 > 89 and firemode == true then | |
| 3535 | MV2 = 90 | |
| 3536 | attack = true | |
| 3537 | Firepart = Instance.new("Part", RightArm)
| |
| 3538 | Firepart.Size = Vector3.new(1, 1, 1) | |
| 3539 | GuW = Instance.new("Weld")
| |
| 3540 | GuW.Name = "GuW" | |
| 3541 | GuW.Part0 = RightArm | |
| 3542 | GuW.C0 = cn(0, -1, 0) | |
| 3543 | GuW.C1 = cn(0, 0, 0) | |
| 3544 | GuW.Part1 = Firepart | |
| 3545 | GuW.Parent = RightArm | |
| 3546 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
| |
| 3547 | Firepart.Transparency = 1 | |
| 3548 | Humanoid.WalkSpeed = 15 | |
| 3549 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
| |
| 3550 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
| |
| 3551 | for i = 1, 3 do | |
| 3552 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
| |
| 3553 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
| |
| 3554 | end | |
| 3555 | for i = 0, 3, 0.1 do | |
| 3556 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
| |
| 3557 | swait() | |
| 3558 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3559 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3560 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
| 3561 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3562 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3563 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3564 | end | |
| 3565 | wait(1) | |
| 3566 | shoottraildd22(mouse.Hit.p, RightArm, 0, 10) | |
| 3567 | ||
| 3568 | Humanoid.WalkSpeed = 16 | |
| 3569 | attack = false | |
| 3570 | Firepart:Destroy() | |
| 3571 | end | |
| 3572 | ||
| 3573 | ||
| 3574 | ||
| 3575 | ||
| 3576 | if attack == false and k == "=" and MV2 > 89 and InForm == true then | |
| 3577 | MV2 = 90 | |
| 3578 | attack = true | |
| 3579 | Firepart = Instance.new("Part", RightArm)
| |
| 3580 | Firepart.Size = Vector3.new(1, 1, 1) | |
| 3581 | GuW = Instance.new("Weld")
| |
| 3582 | GuW.Name = "GuW" | |
| 3583 | GuW.Part0 = RightArm | |
| 3584 | GuW.C0 = cn(0, -1, 0) | |
| 3585 | GuW.C1 = cn(0, 0, 0) | |
| 3586 | GuW.Part1 = Firepart | |
| 3587 | GuW.Parent = RightArm | |
| 3588 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
| |
| 3589 | Firepart.Transparency = 1 | |
| 3590 | Humanoid.WalkSpeed = 0.01 | |
| 3591 | for i = 0, 4, 0.1 do | |
| 3592 | swait() | |
| 3593 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 3594 | - | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 3594 | + | BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 3595 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3596 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3597 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 3598 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3599 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3600 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3601 | end | |
| 3602 | for i = 0, 4, 0.1 do | |
| 3603 | swait() | |
| 3604 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 3605 | - | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 3605 | + | BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 3606 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3607 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3608 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 3609 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3610 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3611 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3612 | end | |
| 3613 | shoottraildd(mouse.Hit.p, RightArm, 0, 10) | |
| 3614 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
| |
| 3615 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
| |
| 3616 | for i = 1, 3 do | |
| 3617 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
| |
| 3618 | - | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
|
| 3618 | + | BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
|
| 3619 | end | |
| 3620 | for i = 0, 2, 0.1 do | |
| 3621 | BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
| |
| 3622 | swait() | |
| 3623 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3624 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3625 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
| 3626 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3627 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3628 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3629 | end | |
| 3630 | Humanoid.WalkSpeed = 16 | |
| 3631 | attack = false | |
| 3632 | Firepart:Destroy() | |
| 3633 | end | |
| 3634 | end) | |
| 3635 | Rapid = false | |
| 3636 | BasePart = Instance.new("Part")
| |
| 3637 | BasePart.Shape = Enum.PartType.Block | |
| 3638 | BasePart.Material = Enum.Material.Neon | |
| 3639 | BasePart.TopSurface = Enum.SurfaceType.Smooth | |
| 3640 | BasePart.BottomSurface = Enum.SurfaceType.Smooth | |
| 3641 | BasePart.FormFactor = Enum.FormFactor.Custom | |
| 3642 | BasePart.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 3643 | BasePart.CanCollide = true | |
| 3644 | BasePart.Locked = true | |
| 3645 | BasePart.Anchored = false | |
| 3646 | local icy_Player = game.Players.localPlayer | |
| 3647 | local icy_mouse = icy_Player:GetMouse() | |
| 3648 | ice_mode = false | |
| 3649 | local colors = {
| |
| 3650 | BrickColor.new("Cyan"),
| |
| 3651 | BrickColor.new("Medium blue"),
| |
| 3652 | BrickColor.new("Pastel blue")
| |
| 3653 | } | |
| 3654 | local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
| |
| 3655 | if root then | |
| 3656 | icy_mouse.KeyDown:connect(function(k) | |
| 3657 | if k == "=" and firemode == false then | |
| 3658 | if ice_mode == true then | |
| 3659 | ice_mode = false | |
| 3660 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 3661 | else | |
| 3662 | ice_mode = true | |
| 3663 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708" | |
| 3664 | end | |
| 3665 | end | |
| 3666 | if k == "z" and firemode == true then | |
| 3667 | attack = true | |
| 3668 | do | |
| 3669 | local Stop = false | |
| 3670 | local Version = 0 | |
| 3671 | local MaxSpeed = 5 | |
| 3672 | local Speed = 3.5 | |
| 3673 | local Keys = {}
| |
| 3674 | local Force = 10000 | |
| 3675 | CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
| |
| 3676 | swait(0.5) | |
| 3677 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
| |
| 3678 | if Fly then | |
| 3679 | Fly:Destroy() | |
| 3680 | end | |
| 3681 | if Rot then | |
| 3682 | Rot:Destroy() | |
| 3683 | end | |
| 3684 | Fly = Instance.new("BodyPosition", char.Torso)
| |
| 3685 | Fly.Name = "LMMFly" | |
| 3686 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 3687 | Fly.P = Force | |
| 3688 | Fly.position = char.Torso.Position | |
| 3689 | Rot = Instance.new("BodyGyro", char.Torso)
| |
| 3690 | Rot.Name = "LMMRot" | |
| 3691 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 3692 | Rot.P = Force | |
| 3693 | Rot.cframe = cam.CoordinateFrame | |
| 3694 | CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
| |
| 3695 | local Thread, Old = Version, nil | |
| 3696 | char.Humanoid.PlatformStand = true | |
| 3697 | function StopFly() | |
| 3698 | Version = Version + 1 | |
| 3699 | Stop = true | |
| 3700 | char.Humanoid.PlatformStand = false | |
| 3701 | Fly:Destroy() | |
| 3702 | Rot:Destroy() | |
| 3703 | attack = false | |
| 3704 | end | |
| 3705 | char.ChildAdded:connect(function(Obj) | |
| 3706 | wait() | |
| 3707 | if Obj.Name == "LM" .. "MFlyStop" then | |
| 3708 | Obj:Destroy() | |
| 3709 | StopFly() | |
| 3710 | end | |
| 3711 | end) | |
| 3712 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
| 3713 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
| 3714 | for i = 0, 25, 0.1 do | |
| 3715 | if attack == true then | |
| 3716 | swait() | |
| 3717 | ||
| 3718 | end | |
| 3719 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
| 3720 | if Keys[string.char(48)] then | |
| 3721 | Speed = 1 | |
| 3722 | end | |
| 3723 | if Keys.w then | |
| 3724 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
| 3725 | end | |
| 3726 | if Keys.s then | |
| 3727 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
| 3728 | end | |
| 3729 | if Keys.d then | |
| 3730 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
| 3731 | end | |
| 3732 | if Keys.a then | |
| 3733 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
| 3734 | end | |
| 3735 | if Keys.e or Keys[" "] then | |
| 3736 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
| 3737 | end | |
| 3738 | if Keys.q then | |
| 3739 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
| 3740 | end | |
| 3741 | if Keys.z then | |
| 3742 | StopFly() | |
| 3743 | end | |
| 3744 | if Old ~= Vectoring then | |
| 3745 | Fly.position = Vectoring.p | |
| 3746 | Old = Vectoring | |
| 3747 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
| 3748 | else | |
| 3749 | Speed = 1 | |
| 3750 | end | |
| 3751 | Rot.cframe = cam.CoordinateFrame | |
| 3752 | mouse.KeyDown:connect(function(Key) | |
| 3753 | Keys[Key] = true | |
| 3754 | end) | |
| 3755 | mouse.KeyUp:connect(function(Key) | |
| 3756 | Keys[Key] = false | |
| 3757 | end) | |
| 3758 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3759 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 3760 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
| 3761 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
| 3762 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
| 3763 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
| 3764 | end | |
| 3765 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
| |
| 3766 | attack = false | |
| 3767 | char.Humanoid.PlatformStand = false | |
| 3768 | Fly:Destroy() | |
| 3769 | Rot:Destroy() | |
| 3770 | end | |
| 3771 | end | |
| 3772 | if k == "=" and InForm == true then | |
| 3773 | attack = true | |
| 3774 | do | |
| 3775 | local Stop = false | |
| 3776 | local Version = 0 | |
| 3777 | local MaxSpeed = 6 | |
| 3778 | local Speed = 3 | |
| 3779 | local Keys = {}
| |
| 3780 | local Force = 10000 | |
| 3781 | CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
| |
| 3782 | swait(1) | |
| 3783 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
| |
| 3784 | if Fly then | |
| 3785 | Fly:Destroy() | |
| 3786 | end | |
| 3787 | if Rot then | |
| 3788 | Rot:Destroy() | |
| 3789 | end | |
| 3790 | Fly = Instance.new("BodyPosition", char.Torso)
| |
| 3791 | Fly.Name = "LMMFly" | |
| 3792 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 3793 | Fly.P = Force | |
| 3794 | Fly.position = char.Torso.Position | |
| 3795 | Rot = Instance.new("BodyGyro", char.Torso)
| |
| 3796 | Rot.Name = "LMMRot" | |
| 3797 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 3798 | Rot.P = Force | |
| 3799 | Rot.cframe = cam.CoordinateFrame | |
| 3800 | CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
| |
| 3801 | local Thread, Old = Version, nil | |
| 3802 | char.Humanoid.PlatformStand = true | |
| 3803 | function StopFly() | |
| 3804 | Version = Version + 1 | |
| 3805 | Stop = true | |
| 3806 | char.Humanoid.PlatformStand = false | |
| 3807 | Fly:Destroy() | |
| 3808 | Rot:Destroy() | |
| 3809 | attack = false | |
| 3810 | end | |
| 3811 | char.ChildAdded:connect(function(Obj) | |
| 3812 | wait() | |
| 3813 | if Obj.Name == "LM" .. "MFlyStop" then | |
| 3814 | Obj:Destroy() | |
| 3815 | StopFly() | |
| 3816 | end | |
| 3817 | end) | |
| 3818 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
| 3819 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
| 3820 | for i = 0, 25, 0.1 do | |
| 3821 | if attack == true then | |
| 3822 | swait() | |
| 3823 | BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
| |
| 3824 | - | BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
|
| 3824 | + | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
|
| 3825 | BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
| |
| 3826 | - | BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
|
| 3826 | + | BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
|
| 3827 | end | |
| 3828 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
| 3829 | if Keys[string.char(48)] then | |
| 3830 | Speed = 1 | |
| 3831 | end | |
| 3832 | if Keys.w then | |
| 3833 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
| 3834 | end | |
| 3835 | if Keys.s then | |
| 3836 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
| 3837 | end | |
| 3838 | if Keys.d then | |
| 3839 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
| 3840 | end | |
| 3841 | if Keys.a then | |
| 3842 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
| 3843 | end | |
| 3844 | if Keys.e or Keys[" "] then | |
| 3845 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
| 3846 | end | |
| 3847 | if Keys.q then | |
| 3848 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
| 3849 | end | |
| 3850 | if Keys.z then | |
| 3851 | StopFly() | |
| 3852 | end | |
| 3853 | if Old ~= Vectoring then | |
| 3854 | Fly.position = Vectoring.p | |
| 3855 | Old = Vectoring | |
| 3856 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
| 3857 | else | |
| 3858 | Speed = 1 | |
| 3859 | end | |
| 3860 | Rot.cframe = cam.CoordinateFrame | |
| 3861 | mouse.KeyDown:connect(function(Key) | |
| 3862 | Keys[Key] = true | |
| 3863 | end) | |
| 3864 | mouse.KeyUp:connect(function(Key) | |
| 3865 | Keys[Key] = false | |
| 3866 | end) | |
| 3867 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3868 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 3869 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
| 3870 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
| 3871 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
| 3872 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
| 3873 | end | |
| 3874 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
| |
| 3875 | attack = false | |
| 3876 | char.Humanoid.PlatformStand = false | |
| 3877 | Fly:Destroy() | |
| 3878 | Rot:Destroy() | |
| 3879 | end | |
| 3880 | end | |
| 3881 | end) | |
| 3882 | game:GetService("RunService").Stepped:connect(function()
| |
| 3883 | if ice_mode == true then | |
| 3884 | local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
| |
| 3885 | local icePath = BasePart:Clone() | |
| 3886 | icePath.Anchored = true | |
| 3887 | icePath.Transparency = 0.85 | |
| 3888 | icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random()) | |
| 3889 | icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0) | |
| 3890 | icePath.BrickColor = colors[math.random(1, #colors)] | |
| 3891 | icePath.Parent = game:GetService("Players").LocalPlayer.Character
| |
| 3892 | game:GetService("Debris"):AddItem(icePath, 1)
| |
| 3893 | icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
| |
| 3894 | end | |
| 3895 | end) | |
| 3896 | end | |
| 3897 | MV3 = 190 | |
| 3898 | mouse.KeyDown:connect(function(k) | |
| 3899 | if attack == false and k == "=" and MV3 > 19 and hoop == true then | |
| 3900 | MV3 = 80 | |
| 3901 | attack = true | |
| 3902 | Humanoid.WalkSpeed = 15 | |
| 3903 | HitpartFunk2(RightArm, 0, -0.5, 0) | |
| 3904 | HitpartFunk3(LeftArm, 0, -0.5, 0) | |
| 3905 | for i = 0, 1.5, 0.1 do | |
| 3906 | swait() | |
| 3907 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3908 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
| 3909 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3910 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3911 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3912 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 3913 | end | |
| 3914 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
| |
| 3915 | for i = 0, 2, 0.1 do | |
| 3916 | swait() | |
| 3917 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3918 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 3919 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 3920 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 3921 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3922 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 3923 | end | |
| 3924 | for i = 0, 4.2, 0.1 do | |
| 3925 | swait() | |
| 3926 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3927 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 3928 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3929 | BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 3930 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
| 3931 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 3932 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1) | |
| 3933 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1) | |
| 3934 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2) | |
| 3935 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 3936 | end | |
| 3937 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 3938 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 3939 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 3940 | BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 3941 | BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
| |
| 3942 | MagniDamage(Torso, 75, 70, 75, 40, "Freeze") | |
| 3943 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
| |
| 3944 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
| |
| 3945 | for i = 0, 2, 0.1 do | |
| 3946 | swait() | |
| 3947 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
| 3948 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 3949 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
| 3950 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
| 3951 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
| 3952 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 3953 | end | |
| 3954 | for i = 0, 2, 0.1 do | |
| 3955 | swait() | |
| 3956 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3957 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
| 3958 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 3959 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
| 3960 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3961 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3962 | end | |
| 3963 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
| |
| 3964 | for i = 0, 4, 0.1 do | |
| 3965 | swait() | |
| 3966 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3967 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 3968 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 3969 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3970 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 3971 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 3972 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 3973 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 3974 | end | |
| 3975 | for i = 0, 2, 0.1 do | |
| 3976 | swait() | |
| 3977 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3978 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 3979 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 3980 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
| 3981 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4) | |
| 3982 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1) | |
| 3983 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
| 3984 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3985 | end | |
| 3986 | for i = 1, 6 do | |
| 3987 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 3988 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 3989 | MagniDamage(Torso, 75, 1, 75, 40, "Impale") | |
| 3990 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
| |
| 3991 | wait(0.15) | |
| 3992 | end | |
| 3993 | attack = false | |
| 3994 | Humanoid.WalkSpeed = 16 | |
| 3995 | end | |
| 3996 | if attack == false and k == "c" and MV3 > 189 and firemode == true then | |
| 3997 | Humanoid.WalkSpeed = 1 | |
| 3998 | MV3 = 80 | |
| 3999 | attack = true | |
| 4000 | FastFireBall = Instance.new("Part", RightArm)
| |
| 4001 | FastFireBall.Size = Vector3.new(1, 1, 1) | |
| 4002 | FFW = Instance.new("Weld")
| |
| 4003 | FFW.Name = "GuW" | |
| 4004 | FFW.Part0 = RightArm | |
| 4005 | FFW.C0 = cn(0, -1, 0) | |
| 4006 | FFW.C1 = cn(0, 0, 0) | |
| 4007 | FFW.Part1 = FastFireBall | |
| 4008 | FFW.Parent = RightArm | |
| 4009 | FastFireBall.Transparency = 1 | |
| 4010 | FastFireBall2 = Instance.new("Part", LeftArm)
| |
| 4011 | FastFireBall2.Size = Vector3.new(1, 1, 1) | |
| 4012 | FFW2 = Instance.new("Weld")
| |
| 4013 | FFW2.Name = "GuW" | |
| 4014 | FFW2.Part0 = LeftArm | |
| 4015 | FFW2.C0 = cn(0, -1, 0) | |
| 4016 | FFW2.C1 = cn(0, 0, 0) | |
| 4017 | FFW2.Part1 = FastFireBall2 | |
| 4018 | FFW2.Parent = LeftArm | |
| 4019 | FastFireBall2.Transparency = 1 | |
| 4020 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
| |
| 4021 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
| |
| 4022 | for i = 0, 1, 0.1 do | |
| 4023 | swait() | |
| 4024 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 4025 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 4026 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 4027 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 4028 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 4029 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4030 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 4031 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 4032 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 4033 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 4034 | end | |
| 4035 | BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
| |
| 4036 | BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
| |
| 4037 | function holding() | |
| 4038 | if Rapid == true and ice_mode == false then | |
| 4039 | for i = 0, 0.8, 0.1 do | |
| 4040 | swait() | |
| 4041 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
| |
| 4042 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
| |
| 4043 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3) | |
| 4044 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25) | |
| 4045 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5) | |
| 4046 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4) | |
| 4047 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
| 4048 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
| 4049 | end | |
| 4050 | CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
| |
| 4051 | shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10) | |
| 4052 | for i = 0, 0.8, 0.1 do | |
| 4053 | swait() | |
| 4054 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
| |
| 4055 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
| |
| 4056 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3) | |
| 4057 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25) | |
| 4058 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4) | |
| 4059 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5) | |
| 4060 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
| 4061 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
| 4062 | end | |
| 4063 | CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
| |
| 4064 | shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10) | |
| 4065 | holding() | |
| 4066 | end | |
| 4067 | end | |
| 4068 | if Rapid == false then | |
| 4069 | Rapid = true | |
| 4070 | holding() | |
| 4071 | end | |
| 4072 | end | |
| 4073 | end) | |
| 4074 | mouse.KeyUp:connect(function(k) | |
| 4075 | if k == "c" and Rapid == true then | |
| 4076 | MV3 = 180 | |
| 4077 | Rapid = false | |
| 4078 | CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
| |
| 4079 | attack = false | |
| 4080 | wait(0.5) | |
| 4081 | Humanoid.WalkSpeed = 16 | |
| 4082 | FastFireBall:Destroy() | |
| 4083 | FastFireBall2:Destroy() | |
| 4084 | end | |
| 4085 | end) | |
| 4086 | ||
| 4087 | mouse.KeyDown:connect(function(key) | |
| 4088 | if key == "t" then | |
| 4089 | if Morph == false then | |
| 4090 | Morph = true | |
| 4091 | MorphFunction() | |
| 4092 | end | |
| 4093 | end | |
| 4094 | end) | |
| 4095 | mouse.KeyUp:connect(function(key) | |
| 4096 | if key == "t" then | |
| 4097 | Morph = false | |
| 4098 | end | |
| 4099 | end) | |
| 4100 | ||
| 4101 | ||
| 4102 | ||
| 4103 | Object = Player.Character.HumanoidRootPart | |
| 4104 | ||
| 4105 | Run = game["Run Service"] | |
| 4106 | ||
| 4107 | PreviousP = Object.CFrame.p | |
| 4108 | Running = false | |
| 4109 | ||
| 4110 | MorphFunction = function() | |
| 4111 | local MaxX = 100 | |
| 4112 | local MinX = -100 | |
| 4113 | local MaxY = 100 | |
| 4114 | local MinY = -100 | |
| 4115 | local MaxZ = 100 | |
| 4116 | local MinZ = -100 | |
| 4117 | local Morph = coroutine.wrap(function() | |
| 4118 | while Run.Stepped:wait(0.1) do | |
| 4119 | if Morph == false then break end | |
| 4120 | local Model = Instance.new("Model",workspace)
| |
| 4121 | if Player.Character:FindFirstChild("Shirt") then
| |
| 4122 | local Shirt = Player.Character.Shirt:Clone() | |
| 4123 | Shirt.Parent = Model | |
| 4124 | end | |
| 4125 | if Player.Character:FindFirstChild("Pants") then
| |
| 4126 | local Pants = Player.Character.Pants:Clone() | |
| 4127 | Pants.Parent = Model | |
| 4128 | end | |
| 4129 | local Humanoid = Instance.new("Humanoid",Model)
| |
| 4130 | local LeftArm = Player.Character["Left Arm"]:Clone() | |
| 4131 | LeftArm.Parent = Model | |
| 4132 | LeftArm.Transparency = 0.4 | |
| 4133 | LeftArm.Anchored = true | |
| 4134 | LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
| 4135 | local RightArm = Player.Character["Right Arm"]:Clone() | |
| 4136 | RightArm.Parent = Model | |
| 4137 | RightArm.Transparency = 0.4 | |
| 4138 | RightArm.Anchored = true | |
| 4139 | RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
| 4140 | local LeftLeg = Player.Character["Left Leg"]:Clone() | |
| 4141 | LeftLeg.Parent = Model | |
| 4142 | LeftLeg.Transparency = 0.4 | |
| 4143 | LeftLeg.Anchored = true | |
| 4144 | LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
| 4145 | local RightLeg = Player.Character["Right Leg"]:Clone() | |
| 4146 | RightLeg.Parent = Model | |
| 4147 | RightLeg.Transparency = 0.4 | |
| 4148 | RightLeg.Anchored = true | |
| 4149 | RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
| 4150 | local Children = Model:GetChildren() | |
| 4151 | wait(0.01) | |
| 4152 | for i = 1,#Children do | |
| 4153 | if Children[i]:IsA("Part") then
| |
| 4154 | Children[i].Transparency = 1 | |
| 4155 | end | |
| 4156 | game.Debris:AddItem(Children[i],0) | |
| 4157 | end | |
| 4158 | end | |
| 4159 | end) | |
| 4160 | Morph() | |
| 4161 | end | |
| 4162 | ||
| 4163 | ||
| 4164 | mouse.KeyDown:connect(function(key) | |
| 4165 | if key == "r" then | |
| 4166 | Humanoid.WalkSpeed = 150 | |
| 4167 | ||
| 4168 | end | |
| 4169 | end) | |
| 4170 | ||
| 4171 | ||
| 4172 | mouse.KeyDown:connect(function(key) | |
| 4173 | if key == "m" then | |
| 4174 | Must2.Volume = 0.7 | |
| 4175 | end | |
| 4176 | end) | |
| 4177 | ||
| 4178 | mouse.KeyDown:connect(function(key) | |
| 4179 | if key == "n" then | |
| 4180 | Must2.Volume = 1.6 | |
| 4181 | end | |
| 4182 | end) | |
| 4183 | ||
| 4184 | ||
| 4185 | mouse.KeyUp:connect(function(key) | |
| 4186 | if key == "r" then | |
| 4187 | Humanoid.WalkSpeed = 16 | |
| 4188 | ||
| 4189 | end | |
| 4190 | end) | |
| 4191 | ||
| 4192 | function smooth(obj) | |
| 4193 | local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
| |
| 4194 | for i,v in pairs(sides) do | |
| 4195 | obj[v.."Surface"] = "SmoothNoOutlines" | |
| 4196 | end | |
| 4197 | end | |
| 4198 | function fade(obj, dest, grow) | |
| 4199 | spawn(function() | |
| 4200 | local oldcf = obj.CFrame | |
| 4201 | for i = 0, 10 do | |
| 4202 | if grow then | |
| 4203 | obj.Size = obj.Size +Vector3.new(1,1,1) | |
| 4204 | obj.CFrame = oldcf | |
| 4205 | end | |
| 4206 | obj.Transparency = obj.Transparency +0.2 | |
| 4207 | swait() | |
| 4208 | end | |
| 4209 | if dest then | |
| 4210 | obj:Destroy() | |
| 4211 | end | |
| 4212 | end) | |
| 4213 | end | |
| 4214 | ||
| 4215 | ||
| 4216 | sprint = false | |
| 4217 | mouse.KeyDown:connect(function(key) | |
| 4218 | if key=="r" then | |
| 4219 | sprint = true | |
| 4220 | char:FindFirstChildOfClass("Humanoid")
| |
| 4221 | local mod = Instance.new("Model", workspace)
| |
| 4222 | mod.Name = "MobModel" | |
| 4223 | for i,v in pairs(char:children()) do | |
| 4224 | if v:IsA("Accessory") and not rage then
| |
| 4225 | if v:FindFirstChild("Handle") then
| |
| 4226 | v.Handle.Transparency = 1 | |
| 4227 | end | |
| 4228 | end | |
| 4229 | if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
| |
| 4230 | v.Transparency = 0 | |
| 4231 | end | |
| 4232 | end | |
| 4233 | if char.Head:FindFirstChild("face") then
| |
| 4234 | char.Head.face.Transparency = 1 | |
| 4235 | end | |
| 4236 | repeat wait() | |
| 4237 | if not workspace:FindFirstChild("MobModel") then
| |
| 4238 | mod = Instance.new("Model", workspace)
| |
| 4239 | mod.Name = "MobModel" | |
| 4240 | end | |
| 4241 | for i,v in pairs(Character:children()) do | |
| 4242 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
| |
| 4243 | local new = v:Clone() | |
| 4244 | smooth(new) | |
| 4245 | new.Transparency = 0.3 | |
| 4246 | new.Anchored = true | |
| 4247 | new.CanCollide = false | |
| 4248 | new.Material = "Neon" | |
| 4249 | new.BrickColor = BrickColor.new("Dark blue")
| |
| 4250 | for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
| |
| 4251 | new.Parent = mod | |
| 4252 | fade(new, true) | |
| 4253 | end | |
| 4254 | end | |
| 4255 | until not sprint | |
| 4256 | if mod then | |
| 4257 | spawn(function() | |
| 4258 | repeat wait() until not mod or #mod:children() == 0 | |
| 4259 | mod:Destroy() | |
| 4260 | end) | |
| 4261 | end | |
| 4262 | char:FindFirstChildOfClass("Humanoid")
| |
| 4263 | end | |
| 4264 | end) | |
| 4265 | mouse.KeyUp:connect(function(key) | |
| 4266 | if key=="r" then | |
| 4267 | sprint = false | |
| 4268 | for i,v in pairs(char:children()) do | |
| 4269 | if v:IsA("Accessory") and not rage then
| |
| 4270 | if v:FindFirstChild("Handle") then
| |
| 4271 | v.Handle.Transparency = 1 | |
| 4272 | end | |
| 4273 | end | |
| 4274 | if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
| |
| 4275 | v.Transparency = 0 | |
| 4276 | end | |
| 4277 | end | |
| 4278 | if char.Head:FindFirstChild("face") then
| |
| 4279 | char.Head.face.Transparency = 0 | |
| 4280 | end | |
| 4281 | end | |
| 4282 | end) | |
| 4283 | ||
| 4284 | mouse.KeyUp:connect(function(k) | |
| 4285 | if k == "q" then | |
| 4286 | Combo1() | |
| 4287 | end | |
| 4288 | end) | |
| 4289 | ||
| 4290 | mouse.KeyUp:connect(function(k) | |
| 4291 | if k == "r" then | |
| 4292 | Combo2() | |
| 4293 | end | |
| 4294 | end) | |
| 4295 | ||
| 4296 | mouse.KeyUp:connect(function(k) | |
| 4297 | if k == "t" then | |
| 4298 | Combo3() | |
| 4299 | end | |
| 4300 | end) | |
| 4301 | mouse.KeyUp:connect(function(k) | |
| 4302 | if k == "u" then | |
| 4303 | Combo4() | |
| 4304 | end | |
| 4305 | end) | |
| 4306 | ||
| 4307 | ||
| 4308 | SoundFolder = Instance.new("Folder",char)
| |
| 4309 | SoundFolder.Name = "SoundFolder" | |
| 4310 | punchsound1 = Instance.new("Sound",Torso)
| |
| 4311 | punchsound1.Volume = 1.2 | |
| 4312 | punchsound1.Name = "punchsound1" | |
| 4313 | punchsound1.Looped = false | |
| 4314 | punchsound1.SoundId = "rbxassetid://137579113" | |
| 4315 | StrongPunch = Instance.new("Sound",Torso)
| |
| 4316 | StrongPunch.Volume = 1.6 | |
| 4317 | StrongPunch.Name = "StrongPunch" | |
| 4318 | StrongPunch.Looped = false | |
| 4319 | StrongPunch.SoundId = "rbxassetid://441202925" | |
| 4320 | StrongPunch = Instance.new("Sound",Torso)
| |
| 4321 | StrongPunch.Volume = 1.6 | |
| 4322 | StrongPunch.Name = "StrongPunch" | |
| 4323 | StrongPunch.Looped = false | |
| 4324 | StrongPunch.SoundId = "rbxassetid://441202925" | |
| 4325 | StrongPunch1 = Instance.new("Sound",Torso)
| |
| 4326 | StrongPunch1.Volume = 1.6 | |
| 4327 | StrongPunch1.Name = "StrongPunch" | |
| 4328 | StrongPunch1.Looped = false | |
| 4329 | StrongPunch1.SoundId = "rbxassetid://441202925" | |
| 4330 | StrongPunch2 = Instance.new("Sound",Torso)
| |
| 4331 | StrongPunch2.Volume = 1.6 | |
| 4332 | StrongPunch2.Name = "StrongPunch" | |
| 4333 | StrongPunch.Looped = false | |
| 4334 | StrongPunch2.SoundId = "rbxassetid://441202925" | |
| 4335 | Zano = Instance.new("Sound",Torso)
| |
| 4336 | Zano.Volume = 6 | |
| 4337 | Zano.Name = "Zano" | |
| 4338 | Zano.Looped = false | |
| 4339 | Zano.SoundId = "rbxassetid://744770874" | |
| 4340 | GroundImpact = Instance.new("Sound",Torso)
| |
| 4341 | GroundImpact.Volume = 8 | |
| 4342 | GroundImpact.Name = "GroundImpact" | |
| 4343 | GroundImpact.Looped = false | |
| 4344 | GroundImpact.SoundId = "rbxassetid://165970126" | |
| 4345 | Break = Instance.new("Sound",Torso)
| |
| 4346 | Break.Volume = 5 | |
| 4347 | Break.Name = "Bonebreak" | |
| 4348 | Break.Looped = false | |
| 4349 | Break.SoundId = "rbxassetid://314390675" | |
| 4350 | ||
| 4351 | local hit1 = false | |
| 4352 | local hit2 = false | |
| 4353 | local hit3 = false | |
| 4354 | local hit4 = false | |
| 4355 | ||
| 4356 | function Combo1() | |
| 4357 | getplayer = new("Part",char)
| |
| 4358 | getplayer.Position = Vector3.new(999,999,999) | |
| 4359 | getplayer.Transparency = 1 | |
| 4360 | getplayer.Size = v3(3,3,3) | |
| 4361 | getplayer.CanCollide = false | |
| 4362 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 4363 | getplayer.Name = "GetPlayer" | |
| 4364 | ||
| 4365 | game.Debris:AddItem(getplayer,0.5) | |
| 4366 | ||
| 4367 | getplayer.Touched:connect(function(hit) | |
| 4368 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 4369 | getplayer:Destroy() | |
| 4370 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 4371 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 4372 | to.Anchored = true | |
| 4373 | idle = false | |
| 4374 | ||
| 4375 | ||
| 4376 | punchsound1:Play() | |
| 4377 | hit1 = true | |
| 4378 | for i = 0, 1, 0.1 do | |
| 4379 | swait() | |
| 4380 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4381 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4382 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4383 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4384 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4385 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4386 | end | |
| 4387 | punchsound1:Play() | |
| 4388 | for i = 0, 1, 0.1 do | |
| 4389 | swait() | |
| 4390 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4391 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4392 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4393 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4394 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4395 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4396 | end | |
| 4397 | punchsound1:Play() | |
| 4398 | for i = 0, 1, 0.1 do | |
| 4399 | swait() | |
| 4400 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4401 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4402 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4403 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4404 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4405 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4406 | end | |
| 4407 | for i = 0, 1, 0.1 do | |
| 4408 | swait() | |
| 4409 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4410 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4411 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4412 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4413 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4414 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4415 | end | |
| 4416 | for i = 0, 1, 0.1 do | |
| 4417 | swait() | |
| 4418 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4419 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4420 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4421 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4422 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4423 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4424 | end | |
| 4425 | StrongPunch1:Play() | |
| 4426 | for i = 0, 1, 0.1 do | |
| 4427 | swait() | |
| 4428 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4429 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4430 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4431 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4432 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4433 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4434 | end | |
| 4435 | for i = 0, 0.6, 0.1 do | |
| 4436 | swait() | |
| 4437 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4438 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4439 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4440 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4441 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4442 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4443 | end | |
| 4444 | for i = 0, 0.6, 0.1 do | |
| 4445 | swait() | |
| 4446 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4447 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4448 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4449 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4450 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4451 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4452 | end | |
| 4453 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4454 | if v:IsA("Humanoid") then
| |
| 4455 | v.Health = v.Health - 3 | |
| 4456 | ||
| 4457 | v.PlatformStand = true | |
| 4458 | end | |
| 4459 | end | |
| 4460 | StrongPunch:Play() | |
| 4461 | for i = 0, 1, 0.1 do | |
| 4462 | swait() | |
| 4463 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4464 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4465 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4466 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4467 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4468 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4469 | end | |
| 4470 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4471 | if v:IsA("Humanoid") then
| |
| 4472 | v.Health = v.Health - 5 | |
| 4473 | ||
| 4474 | v.PlatformStand = true | |
| 4475 | end | |
| 4476 | end | |
| 4477 | ||
| 4478 | hit1 = false | |
| 4479 | ||
| 4480 | punchsound1:Play() | |
| 4481 | hit2 = true | |
| 4482 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
| 4483 | for i = 0, 1, 0.1 do | |
| 4484 | swait() | |
| 4485 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4486 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4487 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4488 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4489 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4490 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4491 | end | |
| 4492 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4493 | if v:IsA("Humanoid") then
| |
| 4494 | v.Health = v.Health - 5 | |
| 4495 | ||
| 4496 | v.PlatformStand = true | |
| 4497 | end | |
| 4498 | end | |
| 4499 | hit2 = false | |
| 4500 | ||
| 4501 | punchsound1:Play() | |
| 4502 | hit3 = true | |
| 4503 | hit4 = true | |
| 4504 | ||
| 4505 | ||
| 4506 | punchsound1:Play() | |
| 4507 | ||
| 4508 | coroutine.wrap(function() | |
| 4509 | for i=1,5 do | |
| 4510 | wait() | |
| 4511 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0)) | |
| 4512 | GroundImpact:Play() | |
| 4513 | a21e = new("Part",to)
| |
| 4514 | a21e.Name = "Beam"..num | |
| 4515 | a21e.Locked = true | |
| 4516 | a21e.Size = v3(1,1,1) | |
| 4517 | a21e.CanCollide = false | |
| 4518 | a21e.BrickColor = bc("Gold")
| |
| 4519 | a21e.Material = "Neon" | |
| 4520 | a21e.Transparency = 0 | |
| 4521 | aa21e = new("SpecialMesh",a21e)
| |
| 4522 | a21e.Anchored = true | |
| 4523 | a21e.Position = to.Position | |
| 4524 | aa21e.MeshType = "Sphere" | |
| 4525 | aa21e.Scale = v3(1,1,1) | |
| 4526 | a51e = new("Part",char)
| |
| 4527 | a51e.Name = "Beam"..num | |
| 4528 | a51e.Locked = true | |
| 4529 | a51e.Size = v3(1,1,1) | |
| 4530 | a51e.CanCollide = false | |
| 4531 | a51e.BrickColor = bc("White")
| |
| 4532 | a51e.Material = "Neon" | |
| 4533 | a51e.Transparency = 0 | |
| 4534 | aa51e = new("SpecialMesh",a51e)
| |
| 4535 | a51e.Anchored = true | |
| 4536 | a51e.Position = to.Position | |
| 4537 | aa51e.MeshType = "Sphere" | |
| 4538 | aa51e.Scale = v3(1,1,1) | |
| 4539 | a61e = new("Part",char)
| |
| 4540 | a61e.Name = "Beam"..num | |
| 4541 | a61e.Locked = true | |
| 4542 | a61e.Size = v3(1,1,1) | |
| 4543 | a61e.CanCollide = false | |
| 4544 | - | a61e.BrickColor = bc("Really red")
|
| 4544 | + | a61e.BrickColor = bc("White")
|
| 4545 | a61e.Material = "Neon" | |
| 4546 | a61e.Transparency = 0 | |
| 4547 | aa61e = new("SpecialMesh",a61e)
| |
| 4548 | a61e.Anchored = true | |
| 4549 | a61e.Position = to.Position | |
| 4550 | aa61e.MeshType = "Sphere" | |
| 4551 | aa61e.Scale = v3(1,1,1) | |
| 4552 | for i = 1,20 do | |
| 4553 | wait() | |
| 4554 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
| 4555 | a21e.Transparency = a21e.Transparency + 0.03 | |
| 4556 | aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2) | |
| 4557 | a51e.Transparency = a51e.Transparency + 0.03 | |
| 4558 | aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5) | |
| 4559 | a61e.Transparency = a61e.Transparency + 0.02 | |
| 4560 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4561 | if v:IsA("Humanoid") then
| |
| 4562 | v.Health = v.Health - 0.5 | |
| 4563 | ||
| 4564 | v.PlatformStand = true | |
| 4565 | end | |
| 4566 | end | |
| 4567 | end | |
| 4568 | a61e:Destroy() | |
| 4569 | aa61e:Destroy() | |
| 4570 | a51e:Destroy() | |
| 4571 | aa51e:Destroy() | |
| 4572 | a21e:Destroy() | |
| 4573 | aa21e:Destroy() | |
| 4574 | ||
| 4575 | end | |
| 4576 | ||
| 4577 | ||
| 4578 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
| 4579 | for i = 0, 1, 0.1 do | |
| 4580 | swait() | |
| 4581 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4582 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4583 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4584 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4585 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4586 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4587 | end | |
| 4588 | ||
| 4589 | ||
| 4590 | ||
| 4591 | wait(0.7) | |
| 4592 | end)() | |
| 4593 | ||
| 4594 | ||
| 4595 | ||
| 4596 | ||
| 4597 | RootPart.Anchored = true | |
| 4598 | ||
| 4599 | for i = 0, 1, 0.1 do | |
| 4600 | swait() | |
| 4601 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4602 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4603 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4604 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4605 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4606 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4607 | end | |
| 4608 | ||
| 4609 | ||
| 4610 | StrongPunch:Play() | |
| 4611 | ||
| 4612 | ||
| 4613 | for i = 0, 1, 0.1 do | |
| 4614 | swait() | |
| 4615 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4616 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4617 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4618 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4619 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4620 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4621 | end | |
| 4622 | ||
| 4623 | for i = 0, 1, 0.1 do | |
| 4624 | swait() | |
| 4625 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4626 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4627 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4628 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4629 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4630 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4631 | end | |
| 4632 | ||
| 4633 | ||
| 4634 | ||
| 4635 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4636 | if v:IsA("Humanoid") then
| |
| 4637 | v.Health = v.Health - 20 | |
| 4638 | ||
| 4639 | v.PlatformStand = true | |
| 4640 | end | |
| 4641 | end | |
| 4642 | ||
| 4643 | StrongPunch2:Play() | |
| 4644 | for i = 0, 1, 0.1 do | |
| 4645 | swait() | |
| 4646 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4647 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4648 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4649 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4650 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4651 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4652 | end | |
| 4653 | ||
| 4654 | hitground = new("Part",char)
| |
| 4655 | hitground.Size = Vector3.new(5,5,5) | |
| 4656 | hitground.Name = "Ground" | |
| 4657 | hitground.Transparency = 1 | |
| 4658 | hitground.CanCollide = false | |
| 4659 | game.Debris:AddItem(hitground,2) | |
| 4660 | hitground.Position = Vector3.new(999,999,999) | |
| 4661 | hitgroundweld = new("Weld",hitground)
| |
| 4662 | hitgroundweld.Part0 = to | |
| 4663 | hitgroundweld.Part1 = hitground | |
| 4664 | hitground.Touched:connect(function(hit2) | |
| 4665 | if hit2.Size.x > 150 then | |
| 4666 | hitground:Destroy() | |
| 4667 | ad = new("Part",char)
| |
| 4668 | ad.Name = "NewPart" | |
| 4669 | ad.Size = Vector3.new(30,0.1,30) | |
| 4670 | ad.CanCollide = false | |
| 4671 | ad.Anchored = true | |
| 4672 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 4673 | ad.Transparency = 1 | |
| 4674 | aad = new("Decal",ad)
| |
| 4675 | ||
| 4676 | aad.Face = "Top" | |
| 4677 | aad.Transparency = 1 | |
| 4678 | aad.Transparency = 0 | |
| 4679 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 4680 | smoke = new("Part",to)
| |
| 4681 | smokemesh = new("SpecialMesh",smoke)
| |
| 4682 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 4683 | smoke.BrickColor = hit2.BrickColor | |
| 4684 | smoke.Anchored = true | |
| 4685 | smoke.Position = hitground.Position | |
| 4686 | GroundImpact:Play() | |
| 4687 | for i = 1,20 do | |
| 4688 | wait() | |
| 4689 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 4690 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 4691 | end | |
| 4692 | smoke:Destroy() | |
| 4693 | wait(0.5) | |
| 4694 | ||
| 4695 | for i = 1,20 do | |
| 4696 | wait(0.1) | |
| 4697 | aad.Transparency = aad.Transparency + 1/20 | |
| 4698 | end | |
| 4699 | end | |
| 4700 | end) | |
| 4701 | to.Anchored = false | |
| 4702 | ys = Instance.new("BodyVelocity",to)
| |
| 4703 | ys.Name = "GO" | |
| 4704 | ||
| 4705 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 4706 | ||
| 4707 | ys.Velocity = v3(0,-90,0) | |
| 4708 | ||
| 4709 | wait(1) | |
| 4710 | ys:Destroy() | |
| 4711 | ||
| 4712 | ||
| 4713 | ||
| 4714 | ||
| 4715 | ||
| 4716 | hit3 = false | |
| 4717 | hit4 = false | |
| 4718 | ||
| 4719 | ||
| 4720 | hit1 = false | |
| 4721 | hit2 = false | |
| 4722 | hit3 = false | |
| 4723 | hit4 = false | |
| 4724 | idle = true | |
| 4725 | RootPart.Anchored = false | |
| 4726 | end | |
| 4727 | end) | |
| 4728 | end | |
| 4729 | ||
| 4730 | ||
| 4731 | function Combo4() | |
| 4732 | getplayer = new("Part",char)
| |
| 4733 | getplayer.Position = Vector3.new(999,999,999) | |
| 4734 | getplayer.Transparency = 1 | |
| 4735 | getplayer.Size = v3(3,3,3) | |
| 4736 | getplayer.CanCollide = false | |
| 4737 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 4738 | getplayer.Name = "GetPlayer" | |
| 4739 | ||
| 4740 | game.Debris:AddItem(getplayer,0.5) | |
| 4741 | ||
| 4742 | getplayer.Touched:connect(function(hit) | |
| 4743 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 4744 | getplayer:Destroy() | |
| 4745 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 4746 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 4747 | to.Anchored = true | |
| 4748 | RootPart.Anchored = true | |
| 4749 | idle = false | |
| 4750 | ||
| 4751 | ||
| 4752 | punchsound1:Play() | |
| 4753 | hit1 = true | |
| 4754 | for i = 0, 0.5, 0.1 do | |
| 4755 | swait() | |
| 4756 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4757 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4758 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4759 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4760 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4761 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4762 | end | |
| 4763 | punchsound1:Play() | |
| 4764 | for i = 0, 0.5, 0.1 do | |
| 4765 | swait() | |
| 4766 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4767 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4768 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4769 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4770 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4771 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4772 | end | |
| 4773 | punchsound1:Play() | |
| 4774 | for i = 0, 0.6, 0.1 do | |
| 4775 | swait() | |
| 4776 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4777 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4778 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4779 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4780 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4781 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4782 | end | |
| 4783 | for i = 0, 0.6, 0.1 do | |
| 4784 | swait() | |
| 4785 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4786 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4787 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4788 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4789 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4790 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4791 | end | |
| 4792 | for i = 0, 0.5, 0.1 do | |
| 4793 | swait() | |
| 4794 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4795 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4796 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4797 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4798 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4799 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4800 | end | |
| 4801 | punchsound1:Play() | |
| 4802 | for i = 0, 0.5, 0.1 do | |
| 4803 | swait() | |
| 4804 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4805 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4806 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4807 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4808 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4809 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4810 | end | |
| 4811 | punchsound1:Play() | |
| 4812 | for i = 0, 0.6, 0.1 do | |
| 4813 | swait() | |
| 4814 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4815 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4816 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4817 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4818 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4819 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4820 | end | |
| 4821 | for i = 0, 0.6, 0.1 do | |
| 4822 | swait() | |
| 4823 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4824 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4825 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4826 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4827 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4828 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4829 | end | |
| 4830 | for i = 0, 0.5, 0.1 do | |
| 4831 | swait() | |
| 4832 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4833 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4834 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4835 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4836 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4837 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4838 | end | |
| 4839 | punchsound1:Play() | |
| 4840 | for i = 0, 0.5, 0.1 do | |
| 4841 | swait() | |
| 4842 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4843 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4844 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4845 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4846 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4847 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4848 | end | |
| 4849 | punchsound1:Play() | |
| 4850 | for i = 0, 0.6, 0.1 do | |
| 4851 | swait() | |
| 4852 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4853 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4854 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4855 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4856 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4857 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4858 | end | |
| 4859 | for i = 0, 0.6, 0.1 do | |
| 4860 | swait() | |
| 4861 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4862 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4863 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4864 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4865 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4866 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4867 | end | |
| 4868 | for i = 0, 0.5, 0.1 do | |
| 4869 | swait() | |
| 4870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4871 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4872 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4873 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4874 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4875 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4876 | end | |
| 4877 | punchsound1:Play() | |
| 4878 | for i = 0, 0.5, 0.1 do | |
| 4879 | swait() | |
| 4880 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4881 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4882 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4883 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4884 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4885 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4886 | end | |
| 4887 | punchsound1:Play() | |
| 4888 | for i = 0, 0.6, 0.1 do | |
| 4889 | swait() | |
| 4890 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4891 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4892 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4893 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4894 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4895 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4896 | end | |
| 4897 | for i = 0, 0.6, 0.1 do | |
| 4898 | swait() | |
| 4899 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4900 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4901 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4902 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4903 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4904 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4905 | end | |
| 4906 | for i = 0, 0.5, 0.1 do | |
| 4907 | swait() | |
| 4908 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4909 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4910 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4911 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4912 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4913 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4914 | end | |
| 4915 | punchsound1:Play() | |
| 4916 | for i = 0, 0.5, 0.1 do | |
| 4917 | swait() | |
| 4918 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4919 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4920 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4921 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4922 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4923 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4924 | end | |
| 4925 | punchsound1:Play() | |
| 4926 | for i = 0, 0.6, 0.1 do | |
| 4927 | swait() | |
| 4928 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4929 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4930 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4931 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4932 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4933 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4934 | end | |
| 4935 | StrongPunch2:Play() | |
| 4936 | for i = 0, 5, 0.1 do | |
| 4937 | swait() | |
| 4938 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4939 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4940 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4941 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4942 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4943 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4944 | end | |
| 4945 | ||
| 4946 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4947 | if v:IsA("Humanoid") then
| |
| 4948 | v.Health = v.Health - 20 | |
| 4949 | ||
| 4950 | v.PlatformStand = true | |
| 4951 | end | |
| 4952 | end | |
| 4953 | to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0)) | |
| 4954 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0)) | |
| 4955 | Zanzoken = Instance.new("Part",char)
| |
| 4956 | Zanzoken.Anchored = true | |
| 4957 | Zanzoken.Position = v3(999,999,999) | |
| 4958 | Zanzoken.CFrame = Torso.CFrame | |
| 4959 | game.Debris:AddItem(Zanzoken,0.5) | |
| 4960 | Zanzoken.Transparency = 1 | |
| 4961 | Zano:Play() | |
| 4962 | wait() | |
| 4963 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 4964 | idk.Size = UDim2.new(10,0,15,0) | |
| 4965 | idk.AlwaysOnTop = false | |
| 4966 | idk1 = Instance.new("ImageLabel",idk)
| |
| 4967 | idk1.BackgroundTransparency = 1 | |
| 4968 | idk.ExtentsOffset = v3(0,0,0) | |
| 4969 | idk1.ImageTransparency = 0 | |
| 4970 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 4971 | idk1.Size = UDim2.new(2,0,1,0) | |
| 4972 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 4973 | idk1.Image = "rbxassetid://319554883" | |
| 4974 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 4975 | wait() | |
| 4976 | Zanzoken = Instance.new("Part",char)
| |
| 4977 | Zanzoken.Anchored = true | |
| 4978 | Zanzoken.Position = v3(999,999,999) | |
| 4979 | Zanzoken.CFrame = Torso.CFrame | |
| 4980 | game.Debris:AddItem(Zanzoken,0.5) | |
| 4981 | Zanzoken.Transparency = 1 | |
| 4982 | wait() | |
| 4983 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 4984 | idk.Size = UDim2.new(20,0,20,0) | |
| 4985 | idk.AlwaysOnTop = false | |
| 4986 | idk1 = Instance.new("ImageLabel",idk)
| |
| 4987 | idk1.BackgroundTransparency = 1 | |
| 4988 | idk.ExtentsOffset = v3(0,0,0) | |
| 4989 | idk1.ImageTransparency = 0 | |
| 4990 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 4991 | idk1.Size = UDim2.new(2,0,1,0) | |
| 4992 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 4993 | idk1.Image = "rbxassetid://319554883" | |
| 4994 | for i = 0, 0.5, 0.1 do | |
| 4995 | swait() | |
| 4996 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4997 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4998 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4999 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5000 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5001 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5002 | end | |
| 5003 | punchsound1:Play() | |
| 5004 | for i = 0, 0.5, 0.1 do | |
| 5005 | swait() | |
| 5006 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5007 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5008 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5009 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5010 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5011 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5012 | end | |
| 5013 | punchsound1:Play() | |
| 5014 | for i = 0, 0.6, 0.1 do | |
| 5015 | swait() | |
| 5016 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5017 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5018 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5020 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5021 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5022 | end | |
| 5023 | for i = 0, 0.6, 0.1 do | |
| 5024 | swait() | |
| 5025 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5026 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5027 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5028 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5029 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5030 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5031 | end | |
| 5032 | for i = 0, 0.5, 0.1 do | |
| 5033 | swait() | |
| 5034 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5035 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5036 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5037 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5038 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5039 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5040 | end | |
| 5041 | punchsound1:Play() | |
| 5042 | for i = 0, 0.5, 0.1 do | |
| 5043 | swait() | |
| 5044 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5045 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5046 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5047 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5048 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5049 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5050 | end | |
| 5051 | punchsound1:Play() | |
| 5052 | for i = 0, 0.6, 0.1 do | |
| 5053 | swait() | |
| 5054 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5055 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5056 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5057 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5058 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5059 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5060 | end | |
| 5061 | for i = 0, 0.6, 0.1 do | |
| 5062 | swait() | |
| 5063 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5064 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5065 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5066 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5067 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5068 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5069 | end | |
| 5070 | for i = 0, 0.5, 0.1 do | |
| 5071 | swait() | |
| 5072 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5073 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5074 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5075 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5076 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5077 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5078 | end | |
| 5079 | punchsound1:Play() | |
| 5080 | for i = 0, 0.5, 0.1 do | |
| 5081 | swait() | |
| 5082 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5083 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5084 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5085 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5086 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5087 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5088 | end | |
| 5089 | punchsound1:Play() | |
| 5090 | for i = 0, 0.6, 0.1 do | |
| 5091 | swait() | |
| 5092 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5093 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5094 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5095 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5096 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5097 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5098 | end | |
| 5099 | for i = 0, 0.6, 0.1 do | |
| 5100 | swait() | |
| 5101 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5102 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5103 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5104 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5105 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5106 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5107 | end | |
| 5108 | for i = 0, 0.5, 0.1 do | |
| 5109 | swait() | |
| 5110 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5111 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5112 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5113 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5114 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5115 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5116 | end | |
| 5117 | punchsound1:Play() | |
| 5118 | for i = 0, 0.5, 0.1 do | |
| 5119 | swait() | |
| 5120 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5121 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5122 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5123 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5124 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5125 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5126 | end | |
| 5127 | punchsound1:Play() | |
| 5128 | for i = 0, 0.3, 0.1 do | |
| 5129 | swait() | |
| 5130 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5131 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5132 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5133 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5134 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5135 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5136 | end | |
| 5137 | for i = 0, 0.3, 0.1 do | |
| 5138 | swait() | |
| 5139 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5140 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5141 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5142 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5143 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5144 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5145 | end | |
| 5146 | for i = 0, 0.3, 0.1 do | |
| 5147 | swait() | |
| 5148 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5149 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5150 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5151 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5152 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5153 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5154 | end | |
| 5155 | punchsound1:Play() | |
| 5156 | for i = 0, 0.3, 0.1 do | |
| 5157 | swait() | |
| 5158 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5159 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5160 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5161 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5162 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5163 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5164 | end | |
| 5165 | punchsound1:Play() | |
| 5166 | for i = 0, 0.3, 0.1 do | |
| 5167 | swait() | |
| 5168 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5169 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5170 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5171 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5172 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5173 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5174 | end | |
| 5175 | for i = 0, 0.3, 0.1 do | |
| 5176 | swait() | |
| 5177 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5178 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5179 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5180 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5181 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5182 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5183 | end | |
| 5184 | punchsound1:Play() | |
| 5185 | for i = 0, 1, 0.1 do | |
| 5186 | swait() | |
| 5187 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5188 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5189 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5190 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5191 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5192 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5193 | end | |
| 5194 | for i = 0, 0.3, 0.1 do | |
| 5195 | swait() | |
| 5196 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5197 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5198 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5199 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5200 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5201 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5202 | end | |
| 5203 | punchsound1:Play() | |
| 5204 | for i = 0, 0.3, 0.1 do | |
| 5205 | swait() | |
| 5206 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5207 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5208 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5209 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5210 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5211 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5212 | end | |
| 5213 | for i = 0, 0.3, 0.1 do | |
| 5214 | swait() | |
| 5215 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5216 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5217 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5218 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5219 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5220 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5221 | end | |
| 5222 | for i = 0, 0.3, 0.1 do | |
| 5223 | swait() | |
| 5224 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5225 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5226 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5227 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5228 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5229 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5230 | end | |
| 5231 | punchsound1:Play() | |
| 5232 | for i = 0, 0.3, 0.1 do | |
| 5233 | swait() | |
| 5234 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5235 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5236 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5237 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5238 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5239 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5240 | end | |
| 5241 | punchsound1:Play() | |
| 5242 | for i = 0, 0.6, 0.1 do | |
| 5243 | swait() | |
| 5244 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5245 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5246 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5247 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5248 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5249 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5250 | end | |
| 5251 | for i = 0, 0.3, 0.1 do | |
| 5252 | swait() | |
| 5253 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5254 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5255 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5256 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5257 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5258 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5259 | end | |
| 5260 | for i = 0, 0.3, 0.1 do | |
| 5261 | swait() | |
| 5262 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5263 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5264 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5265 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5266 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5267 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5268 | end | |
| 5269 | punchsound1:Play() | |
| 5270 | for i = 0, 0.5, 0.1 do | |
| 5271 | swait() | |
| 5272 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5273 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5274 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5275 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5276 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5277 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5278 | end | |
| 5279 | punchsound1:Play() | |
| 5280 | for i = 0, 0.6, 0.1 do | |
| 5281 | swait() | |
| 5282 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5283 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5284 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5285 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5286 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5287 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5288 | end | |
| 5289 | for i = 0, 0.6, 0.1 do | |
| 5290 | swait() | |
| 5291 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5292 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5293 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5294 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5295 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5296 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5297 | end | |
| 5298 | for i = 0, 0.5, 0.1 do | |
| 5299 | swait() | |
| 5300 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5301 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5302 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5303 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5304 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5305 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5306 | end | |
| 5307 | punchsound1:Play() | |
| 5308 | for i = 0, 0.5, 0.1 do | |
| 5309 | swait() | |
| 5310 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5311 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5312 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5313 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5314 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5315 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5316 | end | |
| 5317 | punchsound1:Play() | |
| 5318 | for i = 0, 0.6, 0.1 do | |
| 5319 | swait() | |
| 5320 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5321 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5322 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5323 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5324 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5325 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5326 | end | |
| 5327 | for i = 0, 0.6, 0.1 do | |
| 5328 | swait() | |
| 5329 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5330 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5331 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5332 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5333 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5334 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5335 | end | |
| 5336 | for i = 0, 0.5, 0.1 do | |
| 5337 | swait() | |
| 5338 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5339 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5340 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5341 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5342 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5343 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5344 | end | |
| 5345 | punchsound1:Play() | |
| 5346 | for i = 0, 0.5, 0.1 do | |
| 5347 | swait() | |
| 5348 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5349 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5350 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5351 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5352 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5353 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5354 | end | |
| 5355 | punchsound1:Play() | |
| 5356 | for i = 0, 0.6, 0.1 do | |
| 5357 | swait() | |
| 5358 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5359 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5360 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5361 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5362 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5363 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5364 | end | |
| 5365 | for i = 0, 0.6, 0.1 do | |
| 5366 | swait() | |
| 5367 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5368 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5369 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5370 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5371 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5372 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5373 | end | |
| 5374 | punchsound1:Play() | |
| 5375 | for i = 0, 1, 0.1 do | |
| 5376 | swait() | |
| 5377 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5378 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5379 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5380 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5381 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5382 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5383 | end | |
| 5384 | for i = 0, 0.5, 0.1 do | |
| 5385 | swait() | |
| 5386 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5387 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5388 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5389 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5390 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5391 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5392 | end | |
| 5393 | punchsound1:Play() | |
| 5394 | for i = 0, 0.6, 0.1 do | |
| 5395 | swait() | |
| 5396 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5397 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5398 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5399 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5400 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5401 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5402 | end | |
| 5403 | for i = 0, 0.6, 0.1 do | |
| 5404 | swait() | |
| 5405 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5406 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5407 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5408 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5409 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5410 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5411 | end | |
| 5412 | for i = 0, 0.5, 0.1 do | |
| 5413 | swait() | |
| 5414 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5415 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5416 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5417 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5418 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5419 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5420 | end | |
| 5421 | punchsound1:Play() | |
| 5422 | for i = 0, 0.5, 0.1 do | |
| 5423 | swait() | |
| 5424 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5425 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5426 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5427 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5428 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5429 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5430 | end | |
| 5431 | punchsound1:Play() | |
| 5432 | for i = 0, 0.6, 0.1 do | |
| 5433 | swait() | |
| 5434 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5435 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5436 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5437 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5438 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5439 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5440 | end | |
| 5441 | for i = 0, 0.6, 0.1 do | |
| 5442 | swait() | |
| 5443 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5444 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5445 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5446 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5447 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5448 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5449 | end | |
| 5450 | for i = 0, 0.5, 0.1 do | |
| 5451 | swait() | |
| 5452 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5453 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5454 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5455 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5456 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5457 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5458 | end | |
| 5459 | punchsound1:Play() | |
| 5460 | for i = 0, 0.5, 0.1 do | |
| 5461 | swait() | |
| 5462 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5463 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5464 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5465 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5466 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5467 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5468 | end | |
| 5469 | punchsound1:Play() | |
| 5470 | for i = 0, 0.6, 0.1 do | |
| 5471 | swait() | |
| 5472 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5473 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5474 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5475 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5476 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5477 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5478 | end | |
| 5479 | for i = 0, 0.6, 0.1 do | |
| 5480 | swait() | |
| 5481 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5482 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5483 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5484 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5485 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5486 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5487 | end | |
| 5488 | for i = 0, 0.5, 0.1 do | |
| 5489 | swait() | |
| 5490 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5491 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5492 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5493 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5494 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5495 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5496 | end | |
| 5497 | punchsound1:Play() | |
| 5498 | for i = 0, 0.5, 0.1 do | |
| 5499 | swait() | |
| 5500 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5501 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5502 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5503 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5504 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5505 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5506 | end | |
| 5507 | punchsound1:Play() | |
| 5508 | for i = 0, 0.6, 0.1 do | |
| 5509 | swait() | |
| 5510 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5511 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5512 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5513 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5514 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5515 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5516 | end | |
| 5517 | for i = 0, 0.6, 0.1 do | |
| 5518 | swait() | |
| 5519 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5520 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5521 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5522 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5523 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5524 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5525 | end | |
| 5526 | for i = 0, 0.5, 0.1 do | |
| 5527 | swait() | |
| 5528 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5529 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5530 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5531 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5532 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5533 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5534 | end | |
| 5535 | punchsound1:Play() | |
| 5536 | for i = 0, 0.5, 0.1 do | |
| 5537 | swait() | |
| 5538 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5539 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5540 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5541 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5542 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5543 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5544 | end | |
| 5545 | punchsound1:Play() | |
| 5546 | for i = 0, 0.6, 0.1 do | |
| 5547 | swait() | |
| 5548 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5549 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5550 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5551 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5552 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5553 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5554 | end | |
| 5555 | for i = 0, 0.6, 0.1 do | |
| 5556 | swait() | |
| 5557 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5558 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5559 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5560 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5561 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5562 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5563 | end | |
| 5564 | punchsound1:Play() | |
| 5565 | for i = 0, 1, 0.1 do | |
| 5566 | swait() | |
| 5567 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5568 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5569 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5570 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5571 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5572 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5573 | end | |
| 5574 | for i = 0, 0.5, 0.1 do | |
| 5575 | swait() | |
| 5576 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5577 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5578 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5579 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5580 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5581 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5582 | end | |
| 5583 | punchsound1:Play() | |
| 5584 | for i = 0, 0.6, 0.1 do | |
| 5585 | swait() | |
| 5586 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5587 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5588 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5589 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5590 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5591 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5592 | end | |
| 5593 | for i = 0, 0.6, 0.1 do | |
| 5594 | swait() | |
| 5595 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5596 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5597 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5598 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5599 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5600 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5601 | end | |
| 5602 | for i = 0, 0.5, 0.1 do | |
| 5603 | swait() | |
| 5604 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5605 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5606 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5607 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5608 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5609 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5610 | end | |
| 5611 | punchsound1:Play() | |
| 5612 | for i = 0, 0.3, 0.1 do | |
| 5613 | swait() | |
| 5614 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5615 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5616 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5617 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5618 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5619 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5620 | end | |
| 5621 | punchsound1:Play() | |
| 5622 | for i = 0, 0.3, 0.1 do | |
| 5623 | swait() | |
| 5624 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5625 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5626 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5627 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5628 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5629 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5630 | end | |
| 5631 | for i = 0, 0.3, 0.1 do | |
| 5632 | swait() | |
| 5633 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5634 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5635 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5636 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5637 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5638 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5639 | end | |
| 5640 | for i = 0, 0.3, 0.1 do | |
| 5641 | swait() | |
| 5642 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5643 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5644 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5645 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5646 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5647 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5648 | end | |
| 5649 | punchsound1:Play() | |
| 5650 | for i = 0, 0.3, 0.1 do | |
| 5651 | swait() | |
| 5652 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5653 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5654 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5655 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5656 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5657 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5658 | end | |
| 5659 | punchsound1:Play() | |
| 5660 | for i = 0, 0.3, 0.1 do | |
| 5661 | swait() | |
| 5662 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5663 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5664 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5665 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5666 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5667 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5668 | end | |
| 5669 | for i = 0, 0.3, 0.1 do | |
| 5670 | swait() | |
| 5671 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5672 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5673 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5674 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5675 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5676 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5677 | end | |
| 5678 | for i = 0, 0.3, 0.1 do | |
| 5679 | swait() | |
| 5680 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5681 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5682 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5683 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5684 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5685 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5686 | end | |
| 5687 | punchsound1:Play() | |
| 5688 | for i = 0, 0.3, 0.1 do | |
| 5689 | swait() | |
| 5690 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5691 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5692 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5693 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5694 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5695 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5696 | end | |
| 5697 | punchsound1:Play() | |
| 5698 | for i = 0, 0.3, 0.1 do | |
| 5699 | swait() | |
| 5700 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5701 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5702 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5703 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5704 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5705 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5706 | end | |
| 5707 | for i = 0, 0.1, 0.1 do | |
| 5708 | swait() | |
| 5709 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5710 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5711 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5712 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5713 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5714 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5715 | end | |
| 5716 | for i = 0, 0.1, 0.1 do | |
| 5717 | swait() | |
| 5718 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5719 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5720 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5721 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5722 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5723 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5724 | end | |
| 5725 | punchsound1:Play() | |
| 5726 | for i = 0, 0.1, 0.1 do | |
| 5727 | swait() | |
| 5728 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5729 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5730 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5731 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5732 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5733 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5734 | end | |
| 5735 | punchsound1:Play() | |
| 5736 | for i = 0, 0.1, 0.1 do | |
| 5737 | swait() | |
| 5738 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5739 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5740 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5741 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5742 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5743 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5744 | end | |
| 5745 | for i = 0, 0.1, 0.1 do | |
| 5746 | swait() | |
| 5747 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5748 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5749 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5750 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5751 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5752 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5753 | end | |
| 5754 | punchsound1:Play() | |
| 5755 | for i = 0, 0.4, 0.1 do | |
| 5756 | swait() | |
| 5757 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5758 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5759 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5760 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5761 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5762 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5763 | end | |
| 5764 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 5765 | if v:IsA("Humanoid") then
| |
| 5766 | v.Health = v.Health - 20 | |
| 5767 | ||
| 5768 | v.PlatformStand = true | |
| 5769 | end | |
| 5770 | end | |
| 5771 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0)) | |
| 5772 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0)) | |
| 5773 | Zanzoken = Instance.new("Part",char)
| |
| 5774 | Zanzoken.Anchored = true | |
| 5775 | Zanzoken.Position = v3(999,999,999) | |
| 5776 | Zanzoken.CFrame = Torso.CFrame | |
| 5777 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5778 | Zanzoken.Transparency = 1 | |
| 5779 | Zano:Play() | |
| 5780 | wait() | |
| 5781 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5782 | idk.Size = UDim2.new(10,0,15,0) | |
| 5783 | idk.AlwaysOnTop = false | |
| 5784 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5785 | idk1.BackgroundTransparency = 1 | |
| 5786 | idk.ExtentsOffset = v3(0,0,0) | |
| 5787 | idk1.ImageTransparency = 0 | |
| 5788 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5789 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5790 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5791 | idk1.Image = "rbxassetid://319554883" | |
| 5792 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 5793 | wait() | |
| 5794 | Zanzoken = Instance.new("Part",char)
| |
| 5795 | Zanzoken.Anchored = true | |
| 5796 | Zanzoken.Position = v3(999,999,999) | |
| 5797 | Zanzoken.CFrame = Torso.CFrame | |
| 5798 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5799 | Zanzoken.Transparency = 1 | |
| 5800 | wait() | |
| 5801 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5802 | idk.Size = UDim2.new(20,0,20,0) | |
| 5803 | idk.AlwaysOnTop = false | |
| 5804 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5805 | idk1.BackgroundTransparency = 1 | |
| 5806 | idk.ExtentsOffset = v3(0,0,0) | |
| 5807 | idk1.ImageTransparency = 0 | |
| 5808 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5809 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5810 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5811 | idk1.Image = "rbxassetid://319554883" | |
| 5812 | punchsound1:Play() | |
| 5813 | for i = 0, 6, 0.1 do | |
| 5814 | swait() | |
| 5815 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5816 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5817 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5818 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5819 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5820 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5821 | end | |
| 5822 | for i = 0, 0.6, 0.1 do | |
| 5823 | swait() | |
| 5824 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5825 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5826 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5827 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5828 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5829 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5830 | end | |
| 5831 | for i = 0, 0.6, 0.1 do | |
| 5832 | swait() | |
| 5833 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5834 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5835 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5836 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5837 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5838 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5839 | end | |
| 5840 | punchsound1:Play() | |
| 5841 | for i = 0, 1, 0.1 do | |
| 5842 | swait() | |
| 5843 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5844 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5845 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5846 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5847 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5848 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5849 | end | |
| 5850 | for i = 0, 0.6, 0.1 do | |
| 5851 | swait() | |
| 5852 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5853 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5854 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5855 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5856 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5857 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5858 | end | |
| 5859 | for i = 0, 0.6, 0.1 do | |
| 5860 | swait() | |
| 5861 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5862 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5863 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5864 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5865 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5866 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5867 | end | |
| 5868 | punchsound1:Play() | |
| 5869 | for i = 0, 1, 0.1 do | |
| 5870 | swait() | |
| 5871 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5872 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5873 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5874 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5875 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5876 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5877 | end | |
| 5878 | for i = 0, 0.6, 0.1 do | |
| 5879 | swait() | |
| 5880 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5881 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5882 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5883 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5884 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5885 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5886 | end | |
| 5887 | for i = 0, 0.6, 0.1 do | |
| 5888 | swait() | |
| 5889 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5890 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5891 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5892 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5893 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5894 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5895 | end | |
| 5896 | punchsound1:Play() | |
| 5897 | for i = 0, 1, 0.1 do | |
| 5898 | swait() | |
| 5899 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5900 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5901 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5902 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5903 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5904 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5905 | end | |
| 5906 | for i = 0, 0.6, 0.1 do | |
| 5907 | swait() | |
| 5908 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5909 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5910 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5911 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5912 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5913 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5914 | end | |
| 5915 | for i = 0, 0.6, 0.1 do | |
| 5916 | swait() | |
| 5917 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5918 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5919 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5920 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5921 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5922 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5923 | end | |
| 5924 | punchsound1:Play() | |
| 5925 | for i = 0, 1, 0.1 do | |
| 5926 | swait() | |
| 5927 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5928 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5929 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5930 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5931 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5932 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5933 | end | |
| 5934 | for i = 0, 0.6, 0.1 do | |
| 5935 | swait() | |
| 5936 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5937 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5938 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5939 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5940 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5941 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5942 | end | |
| 5943 | for i = 0, 0.6, 0.1 do | |
| 5944 | swait() | |
| 5945 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5946 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5947 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5948 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5949 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5950 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5951 | end | |
| 5952 | punchsound1:Play() | |
| 5953 | for i = 0, 1, 0.1 do | |
| 5954 | swait() | |
| 5955 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5956 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5957 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5958 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5959 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5960 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5961 | end | |
| 5962 | for i = 0, 0.6, 0.1 do | |
| 5963 | swait() | |
| 5964 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5965 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5966 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5967 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5968 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5969 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5970 | end | |
| 5971 | for i = 0, 0.6, 0.1 do | |
| 5972 | swait() | |
| 5973 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5974 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5975 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5976 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5977 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5978 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5979 | end | |
| 5980 | punchsound1:Play() | |
| 5981 | for i = 0, 1, 0.1 do | |
| 5982 | swait() | |
| 5983 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5984 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5985 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5986 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5987 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5988 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5989 | end | |
| 5990 | ||
| 5991 | ||
| 5992 | ||
| 5993 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 5994 | if v:IsA("Humanoid") then
| |
| 5995 | v.Health = v.Health - 20 | |
| 5996 | ||
| 5997 | v.PlatformStand = true | |
| 5998 | end | |
| 5999 | end | |
| 6000 | StrongPunch:Play() | |
| 6001 | for i = 0, 1, 0.1 do | |
| 6002 | swait() | |
| 6003 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6004 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6005 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6006 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6007 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6008 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6009 | end | |
| 6010 | for i = 0, 1, 0.1 do | |
| 6011 | swait() | |
| 6012 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6013 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6014 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6015 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6016 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6017 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6018 | end | |
| 6019 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6020 | if v:IsA("Humanoid") then
| |
| 6021 | v.Health = v.Health - 5 | |
| 6022 | ||
| 6023 | v.PlatformStand = true | |
| 6024 | end | |
| 6025 | end | |
| 6026 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
| 6027 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
| 6028 | Zanzoken = Instance.new("Part",char)
| |
| 6029 | Zanzoken.Anchored = true | |
| 6030 | Zanzoken.Position = v3(999,999,999) | |
| 6031 | Zanzoken.CFrame = Torso.CFrame | |
| 6032 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6033 | Zanzoken.Transparency = 1 | |
| 6034 | Zano:Play() | |
| 6035 | wait() | |
| 6036 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6037 | idk.Size = UDim2.new(10,0,15,0) | |
| 6038 | idk.AlwaysOnTop = false | |
| 6039 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6040 | idk1.BackgroundTransparency = 1 | |
| 6041 | idk.ExtentsOffset = v3(0,0,0) | |
| 6042 | idk1.ImageTransparency = 0 | |
| 6043 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6044 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6045 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6046 | idk1.Image = "rbxassetid://319554883" | |
| 6047 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6048 | wait() | |
| 6049 | Zanzoken = Instance.new("Part",char)
| |
| 6050 | Zanzoken.Anchored = true | |
| 6051 | Zanzoken.Position = v3(999,999,999) | |
| 6052 | Zanzoken.CFrame = Torso.CFrame | |
| 6053 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6054 | Zanzoken.Transparency = 1 | |
| 6055 | wait() | |
| 6056 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6057 | idk.Size = UDim2.new(20,0,20,0) | |
| 6058 | idk.AlwaysOnTop = false | |
| 6059 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6060 | idk1.BackgroundTransparency = 1 | |
| 6061 | idk.ExtentsOffset = v3(0,0,0) | |
| 6062 | idk1.ImageTransparency = 0 | |
| 6063 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6064 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6065 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6066 | idk1.Image = "rbxassetid://319554883" | |
| 6067 | for i = 0, 1, 0.1 do | |
| 6068 | swait() | |
| 6069 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6070 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6071 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6072 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6073 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6074 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6075 | end | |
| 6076 | punchsound1:Play() | |
| 6077 | for i = 0, 1, 0.1 do | |
| 6078 | swait() | |
| 6079 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6080 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6081 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6082 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6083 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6084 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6085 | end | |
| 6086 | punchsound1:Play() | |
| 6087 | for i = 0, 1, 0.1 do | |
| 6088 | swait() | |
| 6089 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6090 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6091 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6092 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6093 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6094 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6095 | end | |
| 6096 | for i = 0, 1, 0.1 do | |
| 6097 | swait() | |
| 6098 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6099 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6100 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6101 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6102 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6103 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6104 | end | |
| 6105 | for i = 0, 1, 0.1 do | |
| 6106 | swait() | |
| 6107 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6108 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6109 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6110 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6111 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6112 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6113 | end | |
| 6114 | to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0)) | |
| 6115 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0)) | |
| 6116 | Zanzoken = Instance.new("Part",char)
| |
| 6117 | Zanzoken.Anchored = true | |
| 6118 | Zanzoken.Position = v3(999,999,999) | |
| 6119 | Zanzoken.CFrame = Torso.CFrame | |
| 6120 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6121 | Zanzoken.Transparency = 1 | |
| 6122 | Zano:Play() | |
| 6123 | wait() | |
| 6124 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6125 | idk.Size = UDim2.new(10,0,15,0) | |
| 6126 | idk.AlwaysOnTop = false | |
| 6127 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6128 | idk1.BackgroundTransparency = 1 | |
| 6129 | idk.ExtentsOffset = v3(0,0,0) | |
| 6130 | idk1.ImageTransparency = 0 | |
| 6131 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6132 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6133 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6134 | idk1.Image = "rbxassetid://319554883" | |
| 6135 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6136 | wait() | |
| 6137 | Zanzoken = Instance.new("Part",char)
| |
| 6138 | Zanzoken.Anchored = true | |
| 6139 | Zanzoken.Position = v3(999,999,999) | |
| 6140 | Zanzoken.CFrame = Torso.CFrame | |
| 6141 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6142 | Zanzoken.Transparency = 1 | |
| 6143 | wait() | |
| 6144 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6145 | idk.Size = UDim2.new(20,0,20,0) | |
| 6146 | idk.AlwaysOnTop = false | |
| 6147 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6148 | idk1.BackgroundTransparency = 1 | |
| 6149 | idk.ExtentsOffset = v3(0,0,0) | |
| 6150 | idk1.ImageTransparency = 0 | |
| 6151 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6152 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6153 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6154 | idk1.Image = "rbxassetid://319554883" | |
| 6155 | StrongPunch:Play() | |
| 6156 | Break:Play() | |
| 6157 | ||
| 6158 | for i = 0, 6, 0.1 do | |
| 6159 | swait() | |
| 6160 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6161 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6162 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6163 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6164 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6165 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6166 | end | |
| 6167 | StrongPunch1:Play() | |
| 6168 | for i = 0, 6, 0.1 do | |
| 6169 | swait() | |
| 6170 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6171 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6172 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6173 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6174 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6175 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6176 | end | |
| 6177 | StrongPunch2:Play() | |
| 6178 | for i = 0, 7, 0.1 do | |
| 6179 | swait() | |
| 6180 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6181 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6182 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6183 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6184 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6185 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6186 | end | |
| 6187 | for i = 0, 1, 0.1 do | |
| 6188 | swait() | |
| 6189 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6190 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6191 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6192 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6193 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6194 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6195 | end | |
| 6196 | punchsound1:Play() | |
| 6197 | for i = 0, 1, 0.1 do | |
| 6198 | swait() | |
| 6199 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6200 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6201 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6202 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6203 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6204 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6205 | end | |
| 6206 | punchsound1:Play() | |
| 6207 | for i = 0, 1, 0.1 do | |
| 6208 | swait() | |
| 6209 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6210 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6211 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6212 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6213 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6214 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6215 | end | |
| 6216 | for i = 0, 1, 0.1 do | |
| 6217 | swait() | |
| 6218 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6219 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6220 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6221 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6222 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6223 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6224 | end | |
| 6225 | for i = 0, 1, 0.1 do | |
| 6226 | swait() | |
| 6227 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6228 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6229 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6230 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6231 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6232 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6233 | end | |
| 6234 | punchsound1:Play() | |
| 6235 | for i = 0, 0.5, 0.1 do | |
| 6236 | swait() | |
| 6237 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6238 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6239 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6240 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6241 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6242 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6243 | end | |
| 6244 | punchsound1:Play() | |
| 6245 | for i = 0, 0.5, 0.1 do | |
| 6246 | swait() | |
| 6247 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6248 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6249 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6250 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6251 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6252 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6253 | end | |
| 6254 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0)) | |
| 6255 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0)) | |
| 6256 | Zanzoken = Instance.new("Part",char)
| |
| 6257 | Zanzoken.Anchored = true | |
| 6258 | Zanzoken.Position = v3(999,999,999) | |
| 6259 | Zanzoken.CFrame = Torso.CFrame | |
| 6260 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6261 | Zanzoken.Transparency = 1 | |
| 6262 | Zano:Play() | |
| 6263 | wait() | |
| 6264 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6265 | idk.Size = UDim2.new(10,0,15,0) | |
| 6266 | idk.AlwaysOnTop = false | |
| 6267 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6268 | idk1.BackgroundTransparency = 1 | |
| 6269 | idk.ExtentsOffset = v3(0,0,0) | |
| 6270 | idk1.ImageTransparency = 0 | |
| 6271 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6272 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6273 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6274 | idk1.Image = "rbxassetid://319554883" | |
| 6275 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6276 | wait() | |
| 6277 | Zanzoken = Instance.new("Part",char)
| |
| 6278 | Zanzoken.Anchored = true | |
| 6279 | Zanzoken.Position = v3(999,999,999) | |
| 6280 | Zanzoken.CFrame = Torso.CFrame | |
| 6281 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6282 | Zanzoken.Transparency = 1 | |
| 6283 | wait() | |
| 6284 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6285 | idk.Size = UDim2.new(20,0,20,0) | |
| 6286 | idk.AlwaysOnTop = false | |
| 6287 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6288 | idk1.BackgroundTransparency = 1 | |
| 6289 | idk.ExtentsOffset = v3(0,0,0) | |
| 6290 | idk1.ImageTransparency = 0 | |
| 6291 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6292 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6293 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6294 | idk1.Image = "rbxassetid://319554883" | |
| 6295 | for i = 0, 0.4, 0.1 do | |
| 6296 | swait() | |
| 6297 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6298 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6299 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6300 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6301 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6302 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6303 | end | |
| 6304 | punchsound1:Play() | |
| 6305 | for i = 0, 0.4, 0.1 do | |
| 6306 | swait() | |
| 6307 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6308 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6309 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6310 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6311 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6312 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6313 | end | |
| 6314 | for i = 0, 0.4, 0.1 do | |
| 6315 | swait() | |
| 6316 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6317 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6318 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6319 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6320 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6321 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6322 | end | |
| 6323 | punchsound1:Play() | |
| 6324 | for i = 0, 0.4, 0.1 do | |
| 6325 | swait() | |
| 6326 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6327 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6328 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6329 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6330 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6331 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6332 | end | |
| 6333 | for i = 0, 0.4, 0.1 do | |
| 6334 | swait() | |
| 6335 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6336 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6337 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6338 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6339 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6340 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6341 | end | |
| 6342 | punchsound1:Play() | |
| 6343 | for i = 0, 0.4, 0.1 do | |
| 6344 | swait() | |
| 6345 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6346 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6347 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6348 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6349 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6350 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6351 | end | |
| 6352 | for i = 0, 0.4, 0.1 do | |
| 6353 | swait() | |
| 6354 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6355 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6356 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6357 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6358 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6359 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6360 | end | |
| 6361 | punchsound1:Play() | |
| 6362 | for i = 0, 0.4, 0.1 do | |
| 6363 | swait() | |
| 6364 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6365 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6366 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6367 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6368 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6369 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6370 | end | |
| 6371 | for i = 0, 0.4, 0.1 do | |
| 6372 | swait() | |
| 6373 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6374 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6375 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6376 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6377 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6378 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6379 | end | |
| 6380 | punchsound1:Play() | |
| 6381 | for i = 0, 0.4, 0.1 do | |
| 6382 | swait() | |
| 6383 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6384 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6385 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6386 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6387 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6388 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6389 | end | |
| 6390 | for i = 0, 0.4, 0.1 do | |
| 6391 | swait() | |
| 6392 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6393 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6394 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6395 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6396 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6397 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6398 | end | |
| 6399 | punchsound1:Play() | |
| 6400 | for i = 0, 0.4, 0.1 do | |
| 6401 | swait() | |
| 6402 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6403 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6404 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6405 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6406 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6407 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6408 | end | |
| 6409 | for i = 0, 0.4, 0.1 do | |
| 6410 | swait() | |
| 6411 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6412 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6413 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6414 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6415 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6416 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6417 | end | |
| 6418 | punchsound1:Play() | |
| 6419 | for i = 0, 0.4, 0.1 do | |
| 6420 | swait() | |
| 6421 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6422 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6423 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6424 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6425 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6426 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6427 | end | |
| 6428 | punchsound1:Play() | |
| 6429 | local pie222 = Instance.new("ParticleEmitter")
| |
| 6430 | pie222.Parent = LeftArm | |
| 6431 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 6432 | pie222.LightEmission = 1 | |
| 6433 | pie222.Size = NumberSequence.new(3) | |
| 6434 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 6435 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 6436 | pie222.EmissionDirection = "Top" | |
| 6437 | pie222.Enabled = true | |
| 6438 | pie222.Lifetime = NumberRange.new(1) | |
| 6439 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 6440 | pie222.Rate = 404 | |
| 6441 | pie222.Speed = NumberRange.new(0) | |
| 6442 | pie222.LockedToPart = false | |
| 6443 | pie222.VelocitySpread = 2 | |
| 6444 | for i = 0, 2, 0.1 do | |
| 6445 | swait() | |
| 6446 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6447 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6448 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6449 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6450 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6451 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6452 | end | |
| 6453 | wait(2) | |
| 6454 | bigbangattack2() | |
| 6455 | pie222:Destroy() | |
| 6456 | ||
| 6457 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6458 | if v:IsA("Humanoid") then
| |
| 6459 | v.Health = v.Health - math.huge | |
| 6460 | ||
| 6461 | v.PlatformStand = true | |
| 6462 | end | |
| 6463 | end | |
| 6464 | ||
| 6465 | hit1 = false | |
| 6466 | ||
| 6467 | hit2 = true | |
| 6468 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6469 | if v:IsA("Humanoid") then
| |
| 6470 | v.Health = v.Health - 10 | |
| 6471 | ||
| 6472 | v.PlatformStand = true | |
| 6473 | end | |
| 6474 | end | |
| 6475 | hit2 = false | |
| 6476 | ||
| 6477 | hit3 = true | |
| 6478 | hit4 = true | |
| 6479 | ||
| 6480 | ||
| 6481 | ||
| 6482 | ||
| 6483 | coroutine.wrap(function() | |
| 6484 | for i=1,2 do | |
| 6485 | wait() | |
| 6486 | ||
| 6487 | ||
| 6488 | ||
| 6489 | ||
| 6490 | ||
| 6491 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6492 | if v:IsA("Humanoid") then
| |
| 6493 | v.Health = v.Health - 2 | |
| 6494 | ||
| 6495 | v.PlatformStand = true | |
| 6496 | end | |
| 6497 | end | |
| 6498 | end | |
| 6499 | ||
| 6500 | ||
| 6501 | wait(3) | |
| 6502 | end)() | |
| 6503 | ||
| 6504 | ||
| 6505 | ||
| 6506 | ||
| 6507 | ||
| 6508 | ||
| 6509 | ||
| 6510 | ||
| 6511 | ||
| 6512 | ||
| 6513 | ||
| 6514 | ||
| 6515 | ||
| 6516 | ||
| 6517 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6518 | if v:IsA("Humanoid") then
| |
| 6519 | v.Health = v.Health - 10 | |
| 6520 | ||
| 6521 | v.PlatformStand = true | |
| 6522 | end | |
| 6523 | end | |
| 6524 | ||
| 6525 | ||
| 6526 | ||
| 6527 | hitground = new("Part",char)
| |
| 6528 | hitground.Size = Vector3.new(5,5,5) | |
| 6529 | hitground.Name = "Ground" | |
| 6530 | hitground.Transparency = 1 | |
| 6531 | hitground.CanCollide = false | |
| 6532 | game.Debris:AddItem(hitground,2) | |
| 6533 | hitground.Position = Vector3.new(999,999,999) | |
| 6534 | hitgroundweld = new("Weld",hitground)
| |
| 6535 | hitgroundweld.Part0 = to | |
| 6536 | hitgroundweld.Part1 = hitground | |
| 6537 | hitground.Touched:connect(function(hit2) | |
| 6538 | if hit2.Size.x > 150 then | |
| 6539 | hitground:Destroy() | |
| 6540 | ad = new("Part",char)
| |
| 6541 | ad.Name = "NewPart" | |
| 6542 | ad.Size = Vector3.new(30,0.1,30) | |
| 6543 | ad.CanCollide = false | |
| 6544 | ad.Anchored = true | |
| 6545 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 6546 | ad.Transparency = 1 | |
| 6547 | aad = new("Decal",ad)
| |
| 6548 | ||
| 6549 | aad.Face = "Top" | |
| 6550 | aad.Transparency = 1 | |
| 6551 | aad.Transparency = 0 | |
| 6552 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 6553 | smoke = new("Part",to)
| |
| 6554 | smokemesh = new("SpecialMesh",smoke)
| |
| 6555 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 6556 | smoke.BrickColor = hit2.BrickColor | |
| 6557 | smoke.Anchored = true | |
| 6558 | smoke.Position = hitground.Position | |
| 6559 | GroundImpact:Play() | |
| 6560 | for i = 1,20 do | |
| 6561 | wait() | |
| 6562 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 6563 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 6564 | end | |
| 6565 | smoke:Destroy() | |
| 6566 | wait(0.5) | |
| 6567 | ||
| 6568 | for i = 1,20 do | |
| 6569 | wait(0.1) | |
| 6570 | aad.Transparency = aad.Transparency + 1/20 | |
| 6571 | end | |
| 6572 | end | |
| 6573 | end) | |
| 6574 | ys = Instance.new("BodyVelocity",to)
| |
| 6575 | ys.Name = "GO" | |
| 6576 | ||
| 6577 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 6578 | ||
| 6579 | ys.Velocity = v3(0,-90,0) | |
| 6580 | ||
| 6581 | wait(1) | |
| 6582 | ys:Destroy() | |
| 6583 | ||
| 6584 | ||
| 6585 | ||
| 6586 | hit3 = false | |
| 6587 | hit4 = false | |
| 6588 | ||
| 6589 | ||
| 6590 | hit1 = false | |
| 6591 | hit2 = false | |
| 6592 | hit3 = false | |
| 6593 | hit4 = false | |
| 6594 | idle = true | |
| 6595 | RootPart.Anchored = false | |
| 6596 | end | |
| 6597 | end) | |
| 6598 | end | |
| 6599 | ||
| 6600 | function Combo3() | |
| 6601 | getplayer = new("Part",char)
| |
| 6602 | getplayer.Position = Vector3.new(999,999,999) | |
| 6603 | getplayer.Transparency = 1 | |
| 6604 | getplayer.Size = v3(3,3,3) | |
| 6605 | getplayer.CanCollide = false | |
| 6606 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 6607 | getplayer.Name = "GetPlayer" | |
| 6608 | ||
| 6609 | game.Debris:AddItem(getplayer,0.5) | |
| 6610 | ||
| 6611 | getplayer.Touched:connect(function(hit) | |
| 6612 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 6613 | getplayer:Destroy() | |
| 6614 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 6615 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 6616 | to.Anchored = true | |
| 6617 | RootPart.Anchored = true | |
| 6618 | idle = false | |
| 6619 | ||
| 6620 | ||
| 6621 | punchsound1:Play() | |
| 6622 | hit1 = true | |
| 6623 | for i = 0, 1, 0.1 do | |
| 6624 | swait() | |
| 6625 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6626 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6627 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6628 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6629 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6630 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6631 | end | |
| 6632 | punchsound1:Play() | |
| 6633 | for i = 0, 1, 0.1 do | |
| 6634 | swait() | |
| 6635 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6636 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6637 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6639 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6640 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6641 | end | |
| 6642 | punchsound1:Play() | |
| 6643 | for i = 0, 1, 0.1 do | |
| 6644 | swait() | |
| 6645 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6646 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6647 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6648 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6649 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6650 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6651 | end | |
| 6652 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70)) | |
| 6653 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74)) | |
| 6654 | Zanzoken = Instance.new("Part",char)
| |
| 6655 | Zanzoken.Anchored = true | |
| 6656 | Zanzoken.Position = v3(999,999,999) | |
| 6657 | Zanzoken.CFrame = Torso.CFrame | |
| 6658 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6659 | Zanzoken.Transparency = 1 | |
| 6660 | Zano:Play() | |
| 6661 | wait() | |
| 6662 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6663 | idk.Size = UDim2.new(10,0,15,0) | |
| 6664 | idk.AlwaysOnTop = false | |
| 6665 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6666 | idk1.BackgroundTransparency = 1 | |
| 6667 | idk.ExtentsOffset = v3(0,0,0) | |
| 6668 | idk1.ImageTransparency = 0 | |
| 6669 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6670 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6671 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6672 | idk1.Image = "rbxassetid://319554883" | |
| 6673 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6674 | wait() | |
| 6675 | Zanzoken = Instance.new("Part",char)
| |
| 6676 | Zanzoken.Anchored = true | |
| 6677 | Zanzoken.Position = v3(999,999,999) | |
| 6678 | Zanzoken.CFrame = Torso.CFrame | |
| 6679 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6680 | Zanzoken.Transparency = 1 | |
| 6681 | wait() | |
| 6682 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6683 | idk.Size = UDim2.new(20,0,20,0) | |
| 6684 | idk.AlwaysOnTop = false | |
| 6685 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6686 | idk1.BackgroundTransparency = 1 | |
| 6687 | idk.ExtentsOffset = v3(0,0,0) | |
| 6688 | idk1.ImageTransparency = 0 | |
| 6689 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6690 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6691 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6692 | idk1.Image = "rbxassetid://319554883" | |
| 6693 | for i = 0, 1, 0.1 do | |
| 6694 | swait() | |
| 6695 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6696 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6697 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6698 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6699 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6700 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6701 | end | |
| 6702 | punchsound1:Play() | |
| 6703 | for i = 0, 1, 0.1 do | |
| 6704 | swait() | |
| 6705 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6706 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6707 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6708 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6709 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6710 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6711 | end | |
| 6712 | punchsound1:Play() | |
| 6713 | for i = 0, 1, 0.1 do | |
| 6714 | swait() | |
| 6715 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6716 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6717 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6718 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6719 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6720 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6721 | end | |
| 6722 | for i = 0, 1, 0.1 do | |
| 6723 | swait() | |
| 6724 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6725 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6726 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6727 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6728 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6729 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6730 | end | |
| 6731 | punchsound1:Play() | |
| 6732 | for i = 0, 1, 0.1 do | |
| 6733 | swait() | |
| 6734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6735 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6736 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6738 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6739 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6740 | end | |
| 6741 | punchsound1:Play() | |
| 6742 | for i = 0, 1, 0.1 do | |
| 6743 | swait() | |
| 6744 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6745 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6746 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6747 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6748 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6749 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6750 | end | |
| 6751 | for i = 0, 1, 0.1 do | |
| 6752 | swait() | |
| 6753 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6754 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6755 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6756 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6757 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6758 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6759 | end | |
| 6760 | punchsound1:Play() | |
| 6761 | for i = 0, 1, 0.1 do | |
| 6762 | swait() | |
| 6763 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6764 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6765 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6766 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6767 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6768 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6769 | end | |
| 6770 | punchsound1:Play() | |
| 6771 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6772 | if v:IsA("Humanoid") then
| |
| 6773 | v.Health = v.Health - 10 | |
| 6774 | ||
| 6775 | v.PlatformStand = true | |
| 6776 | end | |
| 6777 | end | |
| 6778 | for i = 0, 1, 0.1 do | |
| 6779 | swait() | |
| 6780 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6781 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6782 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6783 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6784 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6785 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6786 | end | |
| 6787 | ||
| 6788 | for i = 0, 1, 0.1 do | |
| 6789 | swait() | |
| 6790 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6791 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6792 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6793 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6794 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6795 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6796 | end | |
| 6797 | punchsound1:Play() | |
| 6798 | for i = 0, 1, 0.1 do | |
| 6799 | swait() | |
| 6800 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6801 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6802 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6803 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6804 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6805 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6806 | end | |
| 6807 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6808 | if v:IsA("Humanoid") then
| |
| 6809 | v.Health = v.Health - 3 | |
| 6810 | ||
| 6811 | v.PlatformStand = true | |
| 6812 | end | |
| 6813 | end | |
| 6814 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0)) | |
| 6815 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0)) | |
| 6816 | Zanzoken = Instance.new("Part",char)
| |
| 6817 | Zanzoken.Anchored = true | |
| 6818 | Zanzoken.Position = v3(999,999,999) | |
| 6819 | Zanzoken.CFrame = Torso.CFrame | |
| 6820 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6821 | Zanzoken.Transparency = 1 | |
| 6822 | Zano:Play() | |
| 6823 | wait() | |
| 6824 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6825 | idk.Size = UDim2.new(10,0,15,0) | |
| 6826 | idk.AlwaysOnTop = false | |
| 6827 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6828 | idk1.BackgroundTransparency = 1 | |
| 6829 | idk.ExtentsOffset = v3(0,0,0) | |
| 6830 | idk1.ImageTransparency = 0 | |
| 6831 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6832 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6833 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6834 | idk1.Image = "rbxassetid://319554883" | |
| 6835 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6836 | wait() | |
| 6837 | Zanzoken = Instance.new("Part",char)
| |
| 6838 | Zanzoken.Anchored = true | |
| 6839 | Zanzoken.Position = v3(999,999,999) | |
| 6840 | Zanzoken.CFrame = Torso.CFrame | |
| 6841 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6842 | Zanzoken.Transparency = 1 | |
| 6843 | wait() | |
| 6844 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6845 | idk.Size = UDim2.new(20,0,20,0) | |
| 6846 | idk.AlwaysOnTop = false | |
| 6847 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6848 | idk1.BackgroundTransparency = 1 | |
| 6849 | idk.ExtentsOffset = v3(0,0,0) | |
| 6850 | idk1.ImageTransparency = 0 | |
| 6851 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6852 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6853 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6854 | idk1.Image = "rbxassetid://319554883" | |
| 6855 | for i = 0, 1, 0.1 do | |
| 6856 | swait() | |
| 6857 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6858 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6859 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6860 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6861 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6862 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6863 | end | |
| 6864 | for i = 0, 1, 0.1 do | |
| 6865 | swait() | |
| 6866 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6867 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6868 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6869 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6870 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6871 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6872 | end | |
| 6873 | punchsound1:Play() | |
| 6874 | for i = 0, 1, 0.1 do | |
| 6875 | swait() | |
| 6876 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6877 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6878 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6879 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6880 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6881 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6882 | end | |
| 6883 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6884 | if v:IsA("Humanoid") then
| |
| 6885 | v.Health = v.Health - 3 | |
| 6886 | ||
| 6887 | v.PlatformStand = true | |
| 6888 | end | |
| 6889 | end | |
| 6890 | to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0)) | |
| 6891 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0)) | |
| 6892 | Zanzoken = Instance.new("Part",char)
| |
| 6893 | Zanzoken.Anchored = true | |
| 6894 | Zanzoken.Position = v3(999,999,999) | |
| 6895 | Zanzoken.CFrame = Torso.CFrame | |
| 6896 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6897 | Zanzoken.Transparency = 1 | |
| 6898 | Zano:Play() | |
| 6899 | wait() | |
| 6900 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6901 | idk.Size = UDim2.new(10,0,15,0) | |
| 6902 | idk.AlwaysOnTop = false | |
| 6903 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6904 | idk1.BackgroundTransparency = 1 | |
| 6905 | idk.ExtentsOffset = v3(0,0,0) | |
| 6906 | idk1.ImageTransparency = 0 | |
| 6907 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6908 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6909 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6910 | idk1.Image = "rbxassetid://319554883" | |
| 6911 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6912 | wait() | |
| 6913 | Zanzoken = Instance.new("Part",char)
| |
| 6914 | Zanzoken.Anchored = true | |
| 6915 | Zanzoken.Position = v3(999,999,999) | |
| 6916 | Zanzoken.CFrame = Torso.CFrame | |
| 6917 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6918 | Zanzoken.Transparency = 1 | |
| 6919 | wait() | |
| 6920 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6921 | idk.Size = UDim2.new(20,0,20,0) | |
| 6922 | idk.AlwaysOnTop = false | |
| 6923 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6924 | idk1.BackgroundTransparency = 1 | |
| 6925 | idk.ExtentsOffset = v3(0,0,0) | |
| 6926 | idk1.ImageTransparency = 0 | |
| 6927 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6928 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6929 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6930 | idk1.Image = "rbxassetid://319554883" | |
| 6931 | punchsound1:Play() | |
| 6932 | for i = 0, 1, 0.1 do | |
| 6933 | swait() | |
| 6934 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6935 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6936 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6937 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6938 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6939 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6940 | end | |
| 6941 | punchsound1:Play() | |
| 6942 | for i = 0, 1, 0.1 do | |
| 6943 | swait() | |
| 6944 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6945 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6946 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6947 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6948 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6949 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6950 | end | |
| 6951 | ||
| 6952 | ||
| 6953 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6954 | if v:IsA("Humanoid") then
| |
| 6955 | v.Health = v.Health - 20 | |
| 6956 | ||
| 6957 | v.PlatformStand = true | |
| 6958 | end | |
| 6959 | end | |
| 6960 | StrongPunch:Play() | |
| 6961 | for i = 0, 1, 0.1 do | |
| 6962 | swait() | |
| 6963 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6964 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6965 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6966 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6967 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6968 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6969 | end | |
| 6970 | for i = 0, 1, 0.1 do | |
| 6971 | swait() | |
| 6972 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6973 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6974 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6975 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6976 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6977 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6978 | end | |
| 6979 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6980 | if v:IsA("Humanoid") then
| |
| 6981 | v.Health = v.Health - 3 | |
| 6982 | ||
| 6983 | v.PlatformStand = true | |
| 6984 | end | |
| 6985 | end | |
| 6986 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
| 6987 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
| 6988 | Zanzoken = Instance.new("Part",char)
| |
| 6989 | Zanzoken.Anchored = true | |
| 6990 | Zanzoken.Position = v3(999,999,999) | |
| 6991 | Zanzoken.CFrame = Torso.CFrame | |
| 6992 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6993 | Zanzoken.Transparency = 1 | |
| 6994 | Zano:Play() | |
| 6995 | wait() | |
| 6996 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6997 | idk.Size = UDim2.new(10,0,15,0) | |
| 6998 | idk.AlwaysOnTop = false | |
| 6999 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7000 | idk1.BackgroundTransparency = 1 | |
| 7001 | idk.ExtentsOffset = v3(0,0,0) | |
| 7002 | idk1.ImageTransparency = 0 | |
| 7003 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7004 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7005 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7006 | idk1.Image = "rbxassetid://319554883" | |
| 7007 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7008 | wait() | |
| 7009 | Zanzoken = Instance.new("Part",char)
| |
| 7010 | Zanzoken.Anchored = true | |
| 7011 | Zanzoken.Position = v3(999,999,999) | |
| 7012 | Zanzoken.CFrame = Torso.CFrame | |
| 7013 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7014 | Zanzoken.Transparency = 1 | |
| 7015 | wait() | |
| 7016 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7017 | idk.Size = UDim2.new(20,0,20,0) | |
| 7018 | idk.AlwaysOnTop = false | |
| 7019 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7020 | idk1.BackgroundTransparency = 1 | |
| 7021 | idk.ExtentsOffset = v3(0,0,0) | |
| 7022 | idk1.ImageTransparency = 0 | |
| 7023 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7024 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7025 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7026 | idk1.Image = "rbxassetid://319554883" | |
| 7027 | for i = 0, 1, 0.1 do | |
| 7028 | swait() | |
| 7029 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7030 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7031 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7032 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7033 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7034 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7035 | end | |
| 7036 | punchsound1:Play() | |
| 7037 | for i = 0, 1, 0.1 do | |
| 7038 | swait() | |
| 7039 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7040 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7041 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7042 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7043 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7044 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7045 | end | |
| 7046 | punchsound1:Play() | |
| 7047 | for i = 0, 1, 0.1 do | |
| 7048 | swait() | |
| 7049 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7050 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7051 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7052 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7053 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7054 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7055 | end | |
| 7056 | for i = 0, 1, 0.1 do | |
| 7057 | swait() | |
| 7058 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7059 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7060 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7061 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7062 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7063 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7064 | end | |
| 7065 | for i = 0, 1, 0.1 do | |
| 7066 | swait() | |
| 7067 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7068 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7069 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7070 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7071 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7072 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7073 | end | |
| 7074 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0)) | |
| 7075 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0)) | |
| 7076 | Zanzoken = Instance.new("Part",char)
| |
| 7077 | Zanzoken.Anchored = true | |
| 7078 | Zanzoken.Position = v3(999,999,999) | |
| 7079 | Zanzoken.CFrame = Torso.CFrame | |
| 7080 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7081 | Zanzoken.Transparency = 1 | |
| 7082 | Zano:Play() | |
| 7083 | wait() | |
| 7084 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7085 | idk.Size = UDim2.new(10,0,15,0) | |
| 7086 | idk.AlwaysOnTop = false | |
| 7087 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7088 | idk1.BackgroundTransparency = 1 | |
| 7089 | idk.ExtentsOffset = v3(0,0,0) | |
| 7090 | idk1.ImageTransparency = 0 | |
| 7091 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7092 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7093 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7094 | idk1.Image = "rbxassetid://319554883" | |
| 7095 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7096 | wait() | |
| 7097 | Zanzoken = Instance.new("Part",char)
| |
| 7098 | Zanzoken.Anchored = true | |
| 7099 | Zanzoken.Position = v3(999,999,999) | |
| 7100 | Zanzoken.CFrame = Torso.CFrame | |
| 7101 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7102 | Zanzoken.Transparency = 1 | |
| 7103 | wait() | |
| 7104 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7105 | idk.Size = UDim2.new(20,0,20,0) | |
| 7106 | idk.AlwaysOnTop = false | |
| 7107 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7108 | idk1.BackgroundTransparency = 1 | |
| 7109 | idk.ExtentsOffset = v3(0,0,0) | |
| 7110 | idk1.ImageTransparency = 0 | |
| 7111 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7112 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7113 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7114 | idk1.Image = "rbxassetid://319554883" | |
| 7115 | StrongPunch:Play() | |
| 7116 | Break:Play() | |
| 7117 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 7118 | Aura4.Name = "Aura" | |
| 7119 | Aura4.Texture = "rbxassetid://1046299182" | |
| 7120 | Aura4.Parent = Torso | |
| 7121 | Aura4.LightEmission = 1 | |
| 7122 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 7123 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 7124 | Aura4.Size = NumberSequence.new(1,30) | |
| 7125 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 7126 | Aura4.LockedToPart = true | |
| 7127 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 7128 | Aura4.Rate = 100 | |
| 7129 | Aura4.Speed = NumberRange.new(0) | |
| 7130 | Aura4.EmissionDirection = "Top" | |
| 7131 | for i = 0, 6, 0.1 do | |
| 7132 | swait() | |
| 7133 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7134 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7135 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7136 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7137 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7138 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7139 | end | |
| 7140 | Aura4:Destroy() | |
| 7141 | wait(0.1) | |
| 7142 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 7143 | Aura4.Name = "Aura" | |
| 7144 | Aura4.Texture = "rbxassetid://1046299182" | |
| 7145 | Aura4.Parent = Torso | |
| 7146 | Aura4.LightEmission = 1 | |
| 7147 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 7148 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 7149 | Aura4.Size = NumberSequence.new(1,30) | |
| 7150 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 7151 | Aura4.LockedToPart = true | |
| 7152 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 7153 | Aura4.Rate = 100 | |
| 7154 | Aura4.Speed = NumberRange.new(0) | |
| 7155 | Aura4.EmissionDirection = "Top" | |
| 7156 | StrongPunch1:Play() | |
| 7157 | Break:Play() | |
| 7158 | for i = 0, 6, 0.1 do | |
| 7159 | swait() | |
| 7160 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7161 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7162 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7163 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7164 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7165 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7166 | end | |
| 7167 | Aura4:Destroy() | |
| 7168 | StrongPunch2:Play() | |
| 7169 | Break:Play() | |
| 7170 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 7171 | Aura4.Name = "Aura" | |
| 7172 | Aura4.Texture = "rbxassetid://1046299182" | |
| 7173 | Aura4.Parent = Torso | |
| 7174 | Aura4.LightEmission = 1 | |
| 7175 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 7176 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 7177 | Aura4.Size = NumberSequence.new(1,30) | |
| 7178 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 7179 | Aura4.LockedToPart = true | |
| 7180 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 7181 | Aura4.Rate = 100 | |
| 7182 | Aura4.Speed = NumberRange.new(0) | |
| 7183 | Aura4.EmissionDirection = "Top" | |
| 7184 | for i = 0, 7, 0.1 do | |
| 7185 | swait() | |
| 7186 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7187 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7188 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7189 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7190 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7191 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7192 | end | |
| 7193 | to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0)) | |
| 7194 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0)) | |
| 7195 | Aura4:Destroy() | |
| 7196 | Zanzoken = Instance.new("Part",char)
| |
| 7197 | Zanzoken.Anchored = true | |
| 7198 | Zanzoken.Position = v3(999,999,999) | |
| 7199 | Zanzoken.CFrame = Torso.CFrame | |
| 7200 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7201 | Zanzoken.Transparency = 1 | |
| 7202 | Zano:Play() | |
| 7203 | wait() | |
| 7204 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7205 | idk.Size = UDim2.new(10,0,15,0) | |
| 7206 | idk.AlwaysOnTop = false | |
| 7207 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7208 | idk1.BackgroundTransparency = 1 | |
| 7209 | idk.ExtentsOffset = v3(0,0,0) | |
| 7210 | idk1.ImageTransparency = 0 | |
| 7211 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7212 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7213 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7214 | idk1.Image = "rbxassetid://319554883" | |
| 7215 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7216 | wait() | |
| 7217 | Zanzoken = Instance.new("Part",char)
| |
| 7218 | Zanzoken.Anchored = true | |
| 7219 | Zanzoken.Position = v3(999,999,999) | |
| 7220 | Zanzoken.CFrame = Torso.CFrame | |
| 7221 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7222 | Zanzoken.Transparency = 1 | |
| 7223 | wait() | |
| 7224 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7225 | idk.Size = UDim2.new(20,0,20,0) | |
| 7226 | idk.AlwaysOnTop = false | |
| 7227 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7228 | idk1.BackgroundTransparency = 1 | |
| 7229 | idk.ExtentsOffset = v3(0,0,0) | |
| 7230 | idk1.ImageTransparency = 0 | |
| 7231 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7232 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7233 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7234 | idk1.Image = "rbxassetid://319554883" | |
| 7235 | for i = 0, 1, 0.1 do | |
| 7236 | swait() | |
| 7237 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7238 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7239 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7240 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7241 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7242 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7243 | end | |
| 7244 | punchsound1:Play() | |
| 7245 | for i = 0, 1, 0.1 do | |
| 7246 | swait() | |
| 7247 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7248 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7249 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7250 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7251 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7252 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7253 | end | |
| 7254 | punchsound1:Play() | |
| 7255 | for i = 0, 1, 0.1 do | |
| 7256 | swait() | |
| 7257 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7258 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7259 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7260 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7261 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7262 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7263 | end | |
| 7264 | for i = 0, 1, 0.1 do | |
| 7265 | swait() | |
| 7266 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7267 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7268 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7269 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7270 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7271 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7272 | end | |
| 7273 | for i = 0, 1, 0.1 do | |
| 7274 | swait() | |
| 7275 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7276 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7277 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7278 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7279 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7280 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7281 | end | |
| 7282 | punchsound1:Play() | |
| 7283 | for i = 0, 0.5, 0.1 do | |
| 7284 | swait() | |
| 7285 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7286 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7287 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7288 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7289 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7290 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7291 | end | |
| 7292 | punchsound1:Play() | |
| 7293 | for i = 0, 0.5, 0.1 do | |
| 7294 | swait() | |
| 7295 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7296 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7297 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7298 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7299 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7300 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7301 | end | |
| 7302 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0)) | |
| 7303 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0)) | |
| 7304 | Zanzoken = Instance.new("Part",char)
| |
| 7305 | Zanzoken.Anchored = true | |
| 7306 | Zanzoken.Position = v3(999,999,999) | |
| 7307 | Zanzoken.CFrame = Torso.CFrame | |
| 7308 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7309 | Zanzoken.Transparency = 1 | |
| 7310 | Zano:Play() | |
| 7311 | wait() | |
| 7312 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7313 | idk.Size = UDim2.new(10,0,15,0) | |
| 7314 | idk.AlwaysOnTop = false | |
| 7315 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7316 | idk1.BackgroundTransparency = 1 | |
| 7317 | idk.ExtentsOffset = v3(0,0,0) | |
| 7318 | idk1.ImageTransparency = 0 | |
| 7319 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7320 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7321 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7322 | idk1.Image = "rbxassetid://319554883" | |
| 7323 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7324 | wait() | |
| 7325 | Zanzoken = Instance.new("Part",char)
| |
| 7326 | Zanzoken.Anchored = true | |
| 7327 | Zanzoken.Position = v3(999,999,999) | |
| 7328 | Zanzoken.CFrame = Torso.CFrame | |
| 7329 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7330 | Zanzoken.Transparency = 1 | |
| 7331 | wait() | |
| 7332 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7333 | idk.Size = UDim2.new(20,0,20,0) | |
| 7334 | idk.AlwaysOnTop = false | |
| 7335 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7336 | idk1.BackgroundTransparency = 1 | |
| 7337 | idk.ExtentsOffset = v3(0,0,0) | |
| 7338 | idk1.ImageTransparency = 0 | |
| 7339 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7340 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7341 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7342 | idk1.Image = "rbxassetid://319554883" | |
| 7343 | for i = 0, 0.4, 0.1 do | |
| 7344 | swait() | |
| 7345 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7346 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7347 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7348 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7349 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7350 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7351 | end | |
| 7352 | punchsound1:Play() | |
| 7353 | for i = 0, 0.4, 0.1 do | |
| 7354 | swait() | |
| 7355 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7356 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7357 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7358 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7359 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7360 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7361 | end | |
| 7362 | punchsound1:Play() | |
| 7363 | for i = 0, 1, 0.1 do | |
| 7364 | swait() | |
| 7365 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7366 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7367 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7368 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7369 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7370 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7371 | end | |
| 7372 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7373 | if v:IsA("Humanoid") then
| |
| 7374 | v.Health = v.Health - 8 | |
| 7375 | ||
| 7376 | v.PlatformStand = true | |
| 7377 | end | |
| 7378 | end | |
| 7379 | ||
| 7380 | hit1 = false | |
| 7381 | ||
| 7382 | punchsound1:Play() | |
| 7383 | hit2 = true | |
| 7384 | for i = 0, 1, 0.1 do | |
| 7385 | swait() | |
| 7386 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7387 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7388 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7389 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7390 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7391 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7392 | end | |
| 7393 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7394 | if v:IsA("Humanoid") then
| |
| 7395 | v.Health = v.Health - 10 | |
| 7396 | ||
| 7397 | v.PlatformStand = true | |
| 7398 | end | |
| 7399 | end | |
| 7400 | hit2 = false | |
| 7401 | ||
| 7402 | punchsound1:Play() | |
| 7403 | hit3 = true | |
| 7404 | hit4 = true | |
| 7405 | ||
| 7406 | ||
| 7407 | punchsound1:Play() | |
| 7408 | ||
| 7409 | ||
| 7410 | coroutine.wrap(function() | |
| 7411 | for i=1,2 do | |
| 7412 | wait() | |
| 7413 | ||
| 7414 | ||
| 7415 | ||
| 7416 | ||
| 7417 | ||
| 7418 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7419 | if v:IsA("Humanoid") then
| |
| 7420 | v.Health = v.Health - 30 | |
| 7421 | ||
| 7422 | v.PlatformStand = true | |
| 7423 | end | |
| 7424 | end | |
| 7425 | end | |
| 7426 | ||
| 7427 | ||
| 7428 | wait(3) | |
| 7429 | end)() | |
| 7430 | ||
| 7431 | ||
| 7432 | ||
| 7433 | RootPart.Anchored = false | |
| 7434 | ||
| 7435 | ||
| 7436 | ||
| 7437 | ||
| 7438 | ||
| 7439 | StrongPunch:Play() | |
| 7440 | ||
| 7441 | ||
| 7442 | ||
| 7443 | ||
| 7444 | ||
| 7445 | ||
| 7446 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7447 | if v:IsA("Humanoid") then
| |
| 7448 | v.Health = v.Health - 20 | |
| 7449 | ||
| 7450 | v.PlatformStand = true | |
| 7451 | end | |
| 7452 | end | |
| 7453 | ||
| 7454 | StrongPunch2:Play() | |
| 7455 | ||
| 7456 | ||
| 7457 | hitground = new("Part",char)
| |
| 7458 | hitground.Size = Vector3.new(5,5,5) | |
| 7459 | hitground.Name = "Ground" | |
| 7460 | hitground.Transparency = 1 | |
| 7461 | hitground.CanCollide = false | |
| 7462 | game.Debris:AddItem(hitground,2) | |
| 7463 | hitground.Position = Vector3.new(999,999,999) | |
| 7464 | hitgroundweld = new("Weld",hitground)
| |
| 7465 | hitgroundweld.Part0 = to | |
| 7466 | hitgroundweld.Part1 = hitground | |
| 7467 | hitground.Touched:connect(function(hit2) | |
| 7468 | if hit2.Size.x > 150 then | |
| 7469 | hitground:Destroy() | |
| 7470 | ad = new("Part",char)
| |
| 7471 | ad.Name = "NewPart" | |
| 7472 | ad.Size = Vector3.new(30,0.1,30) | |
| 7473 | ad.CanCollide = false | |
| 7474 | ad.Anchored = true | |
| 7475 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 7476 | ad.Transparency = 1 | |
| 7477 | aad = new("Decal",ad)
| |
| 7478 | ||
| 7479 | aad.Face = "Top" | |
| 7480 | aad.Transparency = 1 | |
| 7481 | aad.Transparency = 0 | |
| 7482 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 7483 | smoke = new("Part",to)
| |
| 7484 | smokemesh = new("SpecialMesh",smoke)
| |
| 7485 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 7486 | smoke.BrickColor = hit2.BrickColor | |
| 7487 | smoke.Anchored = true | |
| 7488 | smoke.Position = hitground.Position | |
| 7489 | GroundImpact:Play() | |
| 7490 | for i = 1,20 do | |
| 7491 | wait() | |
| 7492 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 7493 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 7494 | end | |
| 7495 | smoke:Destroy() | |
| 7496 | wait(0.5) | |
| 7497 | ||
| 7498 | for i = 1,20 do | |
| 7499 | wait(0.1) | |
| 7500 | aad.Transparency = aad.Transparency + 1/20 | |
| 7501 | end | |
| 7502 | end | |
| 7503 | end) | |
| 7504 | ys = Instance.new("BodyVelocity",to)
| |
| 7505 | ys.Name = "GO" | |
| 7506 | ||
| 7507 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 7508 | ||
| 7509 | ys.Velocity = v3(0,-90,0) | |
| 7510 | ||
| 7511 | wait(1) | |
| 7512 | ys:Destroy() | |
| 7513 | ||
| 7514 | ||
| 7515 | ||
| 7516 | ||
| 7517 | ||
| 7518 | hit3 = false | |
| 7519 | hit4 = false | |
| 7520 | ||
| 7521 | ||
| 7522 | hit1 = false | |
| 7523 | hit2 = false | |
| 7524 | hit3 = false | |
| 7525 | hit4 = false | |
| 7526 | idle = true | |
| 7527 | RootPart.Anchored = false | |
| 7528 | to.Anchored = false | |
| 7529 | end | |
| 7530 | end) | |
| 7531 | end | |
| 7532 | ||
| 7533 | ||
| 7534 | function Combo2() | |
| 7535 | getplayer = new("Part",char)
| |
| 7536 | getplayer.Position = Vector3.new(999,999,999) | |
| 7537 | getplayer.Transparency = 1 | |
| 7538 | getplayer.Size = v3(3,3,3) | |
| 7539 | getplayer.CanCollide = false | |
| 7540 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 7541 | getplayer.Name = "GetPlayer" | |
| 7542 | ||
| 7543 | game.Debris:AddItem(getplayer,0.5) | |
| 7544 | ||
| 7545 | getplayer.Touched:connect(function(hit) | |
| 7546 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 7547 | getplayer:Destroy() | |
| 7548 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 7549 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 7550 | to.Anchored = true | |
| 7551 | idle = false | |
| 7552 | ||
| 7553 | ||
| 7554 | punchsound1:Play() | |
| 7555 | hit1 = true | |
| 7556 | for i = 0, 1, 0.1 do | |
| 7557 | swait() | |
| 7558 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7559 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7560 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7561 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7562 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7563 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7564 | end | |
| 7565 | punchsound1:Play() | |
| 7566 | for i = 0, 1, 0.1 do | |
| 7567 | swait() | |
| 7568 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7569 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7570 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7571 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7572 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7573 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7574 | end | |
| 7575 | punchsound1:Play() | |
| 7576 | for i = 0, 1, 0.1 do | |
| 7577 | swait() | |
| 7578 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7579 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7580 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7581 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7582 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7583 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7584 | end | |
| 7585 | for i = 0, 1, 0.1 do | |
| 7586 | swait() | |
| 7587 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7588 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7589 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7590 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7591 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7592 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7593 | end | |
| 7594 | for i = 0, 1, 0.1 do | |
| 7595 | swait() | |
| 7596 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7597 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7598 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7599 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7600 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7601 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7602 | end | |
| 7603 | StrongPunch1:Play() | |
| 7604 | for i = 0, 1, 0.1 do | |
| 7605 | swait() | |
| 7606 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7607 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7608 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7609 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7610 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7611 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7612 | end | |
| 7613 | for i = 0, 0.6, 0.1 do | |
| 7614 | swait() | |
| 7615 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7616 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7617 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7618 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7619 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7620 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7621 | end | |
| 7622 | for i = 0, 0.6, 0.1 do | |
| 7623 | swait() | |
| 7624 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7625 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7626 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7627 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7628 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7629 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7630 | end | |
| 7631 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7632 | if v:IsA("Humanoid") then
| |
| 7633 | v.Health = v.Health - 6 | |
| 7634 | ||
| 7635 | v.PlatformStand = true | |
| 7636 | end | |
| 7637 | end | |
| 7638 | StrongPunch:Play() | |
| 7639 | for i = 0, 1, 0.1 do | |
| 7640 | swait() | |
| 7641 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7642 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7643 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7644 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7645 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7646 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7647 | end | |
| 7648 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7649 | if v:IsA("Humanoid") then
| |
| 7650 | v.Health = v.Health - 8 | |
| 7651 | ||
| 7652 | v.PlatformStand = true | |
| 7653 | end | |
| 7654 | end | |
| 7655 | ||
| 7656 | hit1 = false | |
| 7657 | ||
| 7658 | punchsound1:Play() | |
| 7659 | hit2 = true | |
| 7660 | for i = 0, 1, 0.1 do | |
| 7661 | swait() | |
| 7662 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7663 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7664 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7665 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7666 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7667 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7668 | end | |
| 7669 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7670 | if v:IsA("Humanoid") then
| |
| 7671 | v.Health = v.Health - 5 | |
| 7672 | ||
| 7673 | v.PlatformStand = true | |
| 7674 | end | |
| 7675 | end | |
| 7676 | hit2 = false | |
| 7677 | ||
| 7678 | punchsound1:Play() | |
| 7679 | hit3 = true | |
| 7680 | hit4 = true | |
| 7681 | ||
| 7682 | ||
| 7683 | punchsound1:Play() | |
| 7684 | ||
| 7685 | coroutine.wrap(function() | |
| 7686 | for i=1,2 do | |
| 7687 | wait() | |
| 7688 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0)) | |
| 7689 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0)) | |
| 7690 | Zanzoken = Instance.new("Part",char)
| |
| 7691 | Zanzoken.Anchored = true | |
| 7692 | Zanzoken.Position = v3(999,999,999) | |
| 7693 | Zanzoken.CFrame = Torso.CFrame | |
| 7694 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7695 | Zanzoken.Transparency = 1 | |
| 7696 | Zano:Play() | |
| 7697 | wait() | |
| 7698 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7699 | idk.Size = UDim2.new(10,0,15,0) | |
| 7700 | idk.AlwaysOnTop = false | |
| 7701 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7702 | idk1.BackgroundTransparency = 1 | |
| 7703 | idk.ExtentsOffset = v3(0,0,0) | |
| 7704 | idk1.ImageTransparency = 0 | |
| 7705 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7706 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7707 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7708 | idk1.Image = "rbxassetid://319554883" | |
| 7709 | wait() | |
| 7710 | Zanzoken = Instance.new("Part",char)
| |
| 7711 | Zanzoken.Anchored = true | |
| 7712 | Zanzoken.Position = v3(999,999,999) | |
| 7713 | Zanzoken.CFrame = Torso.CFrame | |
| 7714 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7715 | Zanzoken.Transparency = 1 | |
| 7716 | wait() | |
| 7717 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7718 | idk.Size = UDim2.new(20,0,20,0) | |
| 7719 | idk.AlwaysOnTop = false | |
| 7720 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7721 | idk1.BackgroundTransparency = 1 | |
| 7722 | idk.ExtentsOffset = v3(0,0,0) | |
| 7723 | idk1.ImageTransparency = 0 | |
| 7724 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7725 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7726 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7727 | idk1.Image = "rbxassetid://319554883" | |
| 7728 | for i = 0, 1, 0.1 do | |
| 7729 | swait() | |
| 7730 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7731 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7732 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7733 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7734 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7735 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7736 | end | |
| 7737 | StrongPunch:Play() | |
| 7738 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7739 | if v:IsA("Humanoid") then
| |
| 7740 | v.Health = v.Health - 10 | |
| 7741 | ||
| 7742 | v.PlatformStand = true | |
| 7743 | end | |
| 7744 | end | |
| 7745 | end | |
| 7746 | ||
| 7747 | ||
| 7748 | wait(0.7) | |
| 7749 | end)() | |
| 7750 | ||
| 7751 | ||
| 7752 | ||
| 7753 | ||
| 7754 | RootPart.Anchored = true | |
| 7755 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35)) | |
| 7756 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35)) | |
| 7757 | Zanzoken = Instance.new("Part",char)
| |
| 7758 | Zanzoken.Anchored = true | |
| 7759 | Zanzoken.Position = v3(999,999,999) | |
| 7760 | Zanzoken.CFrame = Torso.CFrame | |
| 7761 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7762 | Zanzoken.Transparency = 1 | |
| 7763 | Zano:Play() | |
| 7764 | wait() | |
| 7765 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7766 | idk.Size = UDim2.new(10,0,15,0) | |
| 7767 | idk.AlwaysOnTop = false | |
| 7768 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7769 | idk1.BackgroundTransparency = 1 | |
| 7770 | idk.ExtentsOffset = v3(0,0,0) | |
| 7771 | idk1.ImageTransparency = 0 | |
| 7772 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7773 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7774 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7775 | idk1.Image = "rbxassetid://319554883" | |
| 7776 | wait() | |
| 7777 | Zanzoken = Instance.new("Part",char)
| |
| 7778 | Zanzoken.Anchored = true | |
| 7779 | Zanzoken.Position = v3(999,999,999) | |
| 7780 | Zanzoken.CFrame = Torso.CFrame | |
| 7781 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7782 | Zanzoken.Transparency = 1 | |
| 7783 | wait() | |
| 7784 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7785 | idk.Size = UDim2.new(20,0,20,0) | |
| 7786 | idk.AlwaysOnTop = false | |
| 7787 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7788 | idk1.BackgroundTransparency = 1 | |
| 7789 | idk.ExtentsOffset = v3(0,0,0) | |
| 7790 | idk1.ImageTransparency = 0 | |
| 7791 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7792 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7793 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7794 | idk1.Image = "rbxassetid://319554883" | |
| 7795 | ||
| 7796 | for i = 0, 1, 0.1 do | |
| 7797 | swait() | |
| 7798 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7799 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7800 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7801 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7802 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7803 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7804 | end | |
| 7805 | ||
| 7806 | ||
| 7807 | StrongPunch:Play() | |
| 7808 | ||
| 7809 | ||
| 7810 | for i = 0, 1, 0.1 do | |
| 7811 | swait() | |
| 7812 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7813 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7814 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7815 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7816 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7817 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7818 | end | |
| 7819 | ||
| 7820 | for i = 0, 1, 0.1 do | |
| 7821 | swait() | |
| 7822 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7823 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7824 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7825 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7826 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7827 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7828 | end | |
| 7829 | ||
| 7830 | ||
| 7831 | ||
| 7832 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7833 | if v:IsA("Humanoid") then
| |
| 7834 | v.Health = v.Health - 20 | |
| 7835 | ||
| 7836 | v.PlatformStand = true | |
| 7837 | end | |
| 7838 | end | |
| 7839 | ||
| 7840 | StrongPunch2:Play() | |
| 7841 | for i = 0, 1, 0.1 do | |
| 7842 | swait() | |
| 7843 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7844 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7845 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7846 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7847 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7848 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7849 | end | |
| 7850 | ||
| 7851 | hitground = new("Part",char)
| |
| 7852 | hitground.Size = Vector3.new(5,5,5) | |
| 7853 | hitground.Name = "Ground" | |
| 7854 | hitground.Transparency = 1 | |
| 7855 | hitground.CanCollide = false | |
| 7856 | game.Debris:AddItem(hitground,2) | |
| 7857 | hitground.Position = Vector3.new(999,999,999) | |
| 7858 | hitgroundweld = new("Weld",hitground)
| |
| 7859 | hitgroundweld.Part0 = to | |
| 7860 | hitgroundweld.Part1 = hitground | |
| 7861 | hitground.Touched:connect(function(hit2) | |
| 7862 | if hit2.Size.x > 150 then | |
| 7863 | hitground:Destroy() | |
| 7864 | ad = new("Part",char)
| |
| 7865 | ad.Name = "NewPart" | |
| 7866 | ad.Size = Vector3.new(30,0.1,30) | |
| 7867 | ad.CanCollide = false | |
| 7868 | ad.Anchored = true | |
| 7869 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 7870 | ad.Transparency = 1 | |
| 7871 | aad = new("Decal",ad)
| |
| 7872 | ||
| 7873 | aad.Face = "Top" | |
| 7874 | aad.Transparency = 1 | |
| 7875 | aad.Transparency = 0 | |
| 7876 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 7877 | smoke = new("Part",to)
| |
| 7878 | smokemesh = new("SpecialMesh",smoke)
| |
| 7879 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 7880 | smoke.BrickColor = hit2.BrickColor | |
| 7881 | smoke.Anchored = true | |
| 7882 | smoke.Position = hitground.Position | |
| 7883 | GroundImpact:Play() | |
| 7884 | for i = 1,20 do | |
| 7885 | wait() | |
| 7886 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 7887 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 7888 | end | |
| 7889 | smoke:Destroy() | |
| 7890 | wait(0.5) | |
| 7891 | ||
| 7892 | for i = 1,20 do | |
| 7893 | wait(0.1) | |
| 7894 | aad.Transparency = aad.Transparency + 1/20 | |
| 7895 | end | |
| 7896 | end | |
| 7897 | end) | |
| 7898 | to.Anchored = false | |
| 7899 | ys = Instance.new("BodyVelocity",to)
| |
| 7900 | ys.Name = "GO" | |
| 7901 | ||
| 7902 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 7903 | ||
| 7904 | ys.Velocity = v3(0,-90,0) | |
| 7905 | ||
| 7906 | wait(1) | |
| 7907 | ys:Destroy() | |
| 7908 | ||
| 7909 | ||
| 7910 | ||
| 7911 | ||
| 7912 | ||
| 7913 | hit3 = false | |
| 7914 | hit4 = false | |
| 7915 | ||
| 7916 | ||
| 7917 | hit1 = false | |
| 7918 | hit2 = false | |
| 7919 | hit3 = false | |
| 7920 | hit4 = false | |
| 7921 | idle = true | |
| 7922 | RootPart.Anchored = false | |
| 7923 | end | |
| 7924 | end) | |
| 7925 | end | |
| 7926 | ||
| 7927 | function KABOOMZ222() | |
| 7928 | local effspwn = Instance.new("Part")
| |
| 7929 | coroutine.resume(coroutine.create(function() | |
| 7930 | local sound1 = Instance.new("Sound")
| |
| 7931 | sound1.SoundId = "rbxassetid://440145223" | |
| 7932 | sound1.MaxDistance = 600 | |
| 7933 | sound1.EmitterSize = 60 | |
| 7934 | sound1.Volume = 5.5 | |
| 7935 | sound1.Pitch = 1.3 | |
| 7936 | sound1.Parent = effspwn | |
| 7937 | local sound2 = Instance.new("Sound")
| |
| 7938 | sound2.SoundId = "rbxassetid://440145223" | |
| 7939 | sound2.MaxDistance = 300 | |
| 7940 | sound2.EmitterSize = 20 | |
| 7941 | sound2.Volume = 3 | |
| 7942 | sound2.Pitch = 0.7 | |
| 7943 | sound2.Parent = effspwn | |
| 7944 | local sound3 = Instance.new("Sound")
| |
| 7945 | sound3.SoundId = "rbxassetid://440145223" | |
| 7946 | sound2.MaxDistance = 400 | |
| 7947 | sound2.EmitterSize = 30 | |
| 7948 | sound2.Volume = 0.5 | |
| 7949 | sound2.Pitch = 0.5 | |
| 7950 | sound2.Parent = effspwn | |
| 7951 | sound2:Play() | |
| 7952 | wait() | |
| 7953 | sound1:Play() | |
| 7954 | sound3:Play() | |
| 7955 | end)) | |
| 7956 | local model = Instance.new("Model")
| |
| 7957 | game.Debris:AddItem(model, 20) | |
| 7958 | model.Name = "smasheffects" | |
| 7959 | model.Parent = workspace | |
| 7960 | effspwn.Name = "spwnr" | |
| 7961 | effspwn.Size = Vector3.new(1, 1, 1) | |
| 7962 | effspwn.Anchored = true | |
| 7963 | effspwn.CanCollide = false | |
| 7964 | effspwn.Transparency = 1 | |
| 7965 | effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0) | |
| 7966 | effspwn.Parent = model | |
| 7967 | ||
| 7968 | ||
| 7969 | ||
| 7970 | ||
| 7971 | coroutine.resume(coroutine.create(function() | |
| 7972 | local shok = Instance.new("Part")
| |
| 7973 | shok.Name = "whoosh" | |
| 7974 | - | shok.BrickColor = BrickColor.new("Institutional white")
|
| 7974 | + | shok.BrickColor = BrickColor.new("Institutional White")
|
| 7975 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 7976 | shok.Size = Vector3.new(1, 1, 1) | |
| 7977 | shok.Anchored = true | |
| 7978 | shok.Material = "Neon" | |
| 7979 | shok.Transparency = 1 | |
| 7980 | shok.CanCollide = false | |
| 7981 | shok.Parent = model | |
| 7982 | game.Debris:AddItem(shok, 12) | |
| 7983 | local mesh = Instance.new("SpecialMesh")
| |
| 7984 | mesh.MeshType = "FileMesh" | |
| 7985 | mesh.MeshId = "rbxassetid://437347603" | |
| 7986 | mesh.Scale = Vector3.new(0.8, 0.8, 0.3) | |
| 7987 | mesh.Parent = shok | |
| 7988 | ||
| 7989 | ||
| 7990 | ||
| 7991 | ||
| 7992 | ||
| 7993 | for e = 1, 8 do | |
| 7994 | wait() | |
| 7995 | mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22) | |
| 7996 | shok.Transparency = shok.Transparency + 0.035 | |
| 7997 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4) | |
| 7998 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29)) | |
| 7999 | ||
| 8000 | ||
| 8001 | end | |
| 8002 | for e = 1, 16 do | |
| 8003 | wait() | |
| 8004 | mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12) | |
| 8005 | shok.Transparency = shok.Transparency + 0.11 | |
| 8006 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4) | |
| 8007 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15)) | |
| 8008 | ||
| 8009 | end | |
| 8010 | end)) | |
| 8011 | coroutine.resume(coroutine.create(function() | |
| 8012 | local shok = Instance.new("Part")
| |
| 8013 | shok.Name = "wring1" | |
| 8014 | - | shok.BrickColor = BrickColor.new("Institutional white")
|
| 8014 | + | shok.BrickColor = BrickColor.new("Institutional White")
|
| 8015 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 8016 | shok.Size = Vector3.new(1, 1, 1) | |
| 8017 | shok.Anchored = true | |
| 8018 | shok.Material = "Neon" | |
| 8019 | shok.Transparency = 0.25 | |
| 8020 | shok.CanCollide = false | |
| 8021 | shok.Parent = model | |
| 8022 | game.Debris:AddItem(shok, 12) | |
| 8023 | local mesh = Instance.new("SpecialMesh")
| |
| 8024 | mesh.MeshType = "FileMesh" | |
| 8025 | - | mesh.MeshId = "rbxassetid://3270017" |
| 8025 | + | mesh.MeshId = "rbxassetid://9982590" |
| 8026 | mesh.Scale = Vector3.new(0.1, 0.1, 0.05) | |
| 8027 | mesh.Parent = shok | |
| 8028 | for e = 1, 30 do | |
| 8029 | wait() | |
| 8030 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1) | |
| 8031 | shok.Transparency = shok.Transparency + 0.002 | |
| 8032 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 8033 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 8034 | end | |
| 8035 | for e = 1, 38 do | |
| 8036 | wait() | |
| 8037 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
| 8038 | shok.Transparency = shok.Transparency + 0.002 | |
| 8039 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 8040 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 8041 | end | |
| 8042 | for e = 1, 24 do | |
| 8043 | wait() | |
| 8044 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
| 8045 | shok.Transparency = shok.Transparency + 0.03 | |
| 8046 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 8047 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 8048 | end | |
| 8049 | end)) | |
| 8050 | coroutine.resume(coroutine.create(function() | |
| 8051 | local shok = Instance.new("Part")
| |
| 8052 | shok.Name = "wring2" | |
| 8053 | - | shok.BrickColor = BrickColor.new("Institutional white")
|
| 8053 | + | shok.BrickColor = BrickColor.new("Institutional White")
|
| 8054 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 8055 | shok.Size = Vector3.new(1, 1, 1) | |
| 8056 | shok.Anchored = true | |
| 8057 | shok.Material = "Neon" | |
| 8058 | shok.Transparency = 0.25 | |
| 8059 | shok.CanCollide = false | |
| 8060 | shok.Parent = model | |
| 8061 | game.Debris:AddItem(shok, 12) | |
| 8062 | local mesh = Instance.new("SpecialMesh")
| |
| 8063 | mesh.MeshType = "FileMesh" | |
| 8064 | - | mesh.MeshId = "rbxassetid://3270017" |
| 8064 | + | mesh.MeshId = "rbxassetid://9982590" |
| 8065 | mesh.Scale = Vector3.new(12, 12, 0.05) | |
| 8066 | mesh.Parent = shok | |
| 8067 | for e = 1, 30 do | |
| 8068 | wait() | |
| 8069 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2) | |
| 8070 | shok.Transparency = shok.Transparency + 0.002 | |
| 8071 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 8072 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 8073 | end | |
| 8074 | for e = 1, 38 do | |
| 8075 | wait() | |
| 8076 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
| 8077 | shok.Transparency = shok.Transparency + 0.002 | |
| 8078 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 8079 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 8080 | end | |
| 8081 | for e = 1, 24 do | |
| 8082 | wait() | |
| 8083 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
| 8084 | shok.Transparency = shok.Transparency + 0.03 | |
| 8085 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 8086 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 8087 | end | |
| 8088 | end)) | |
| 8089 | coroutine.resume(coroutine.create(function() | |
| 8090 | local shok = Instance.new("Part")
| |
| 8091 | shok.Name = "coil1" | |
| 8092 | - | shok.BrickColor = BrickColor.new("Institutional white")
|
| 8092 | + | shok.BrickColor = BrickColor.new("Institutional White")
|
| 8093 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 8094 | shok.Size = Vector3.new(1, 1, 1) | |
| 8095 | shok.Anchored = true | |
| 8096 | shok.Material = "Neon" | |
| 8097 | shok.Transparency = 0.25 | |
| 8098 | shok.CanCollide = false | |
| 8099 | shok.Parent = model | |
| 8100 | game.Debris:AddItem(shok, 12) | |
| 8101 | local mesh = Instance.new("SpecialMesh")
| |
| 8102 | mesh.MeshType = "FileMesh" | |
| 8103 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 8104 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 8105 | mesh.Parent = shok | |
| 8106 | for e = 1, 15 do | |
| 8107 | wait() | |
| 8108 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 8109 | shok.Transparency = shok.Transparency + 0.004 | |
| 8110 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
| 8111 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8112 | end | |
| 8113 | for e = 1, 16 do | |
| 8114 | wait() | |
| 8115 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 8116 | shok.Transparency = shok.Transparency + 0.004 | |
| 8117 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 8118 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8119 | end | |
| 8120 | for e = 1, 12 do | |
| 8121 | wait() | |
| 8122 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 8123 | shok.Transparency = shok.Transparency + 0.06 | |
| 8124 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 8125 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8126 | end | |
| 8127 | end)) | |
| 8128 | coroutine.resume(coroutine.create(function() | |
| 8129 | local shok = Instance.new("Part")
| |
| 8130 | shok.Name = "coil2" | |
| 8131 | - | shok.BrickColor = BrickColor.new("Institutional white")
|
| 8131 | + | shok.BrickColor = BrickColor.new("Institutional White")
|
| 8132 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 8133 | shok.Size = Vector3.new(1, 1, 1) | |
| 8134 | shok.Anchored = true | |
| 8135 | shok.Material = "Neon" | |
| 8136 | shok.Transparency = 1 | |
| 8137 | shok.CanCollide = false | |
| 8138 | shok.Parent = model | |
| 8139 | game.Debris:AddItem(shok, 12) | |
| 8140 | local mesh = Instance.new("SpecialMesh")
| |
| 8141 | mesh.MeshType = "FileMesh" | |
| 8142 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 8143 | mesh.Scale = Vector3.new(6, 12, 6) | |
| 8144 | mesh.Parent = shok | |
| 8145 | for e = 1, 15 do | |
| 8146 | wait() | |
| 8147 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 8148 | shok.Transparency = shok.Transparency + 0.005 | |
| 8149 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
| 8150 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 8151 | end | |
| 8152 | for e = 1, 16 do | |
| 8153 | wait() | |
| 8154 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 8155 | shok.Transparency = shok.Transparency + 0.005 | |
| 8156 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 8157 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 8158 | end | |
| 8159 | for e = 1, 12 do | |
| 8160 | wait() | |
| 8161 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 8162 | shok.Transparency = shok.Transparency + 0.09 | |
| 8163 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 8164 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 8165 | end | |
| 8166 | end)) | |
| 8167 | coroutine.resume(coroutine.create(function() | |
| 8168 | local shok = Instance.new("Part")
| |
| 8169 | shok.Name = "shokwve" | |
| 8170 | - | shok.BrickColor = BrickColor.new("Institutional white")
|
| 8170 | + | shok.BrickColor = BrickColor.new("Institutional White")
|
| 8171 | shok.Position = effspwn.Position + Vector3.new(0, 5, 0) | |
| 8172 | shok.Size = Vector3.new(1, 1, 1) | |
| 8173 | shok.Anchored = true | |
| 8174 | shok.Material = "Neon" | |
| 8175 | shok.Transparency = 0.6 | |
| 8176 | shok.CanCollide = false | |
| 8177 | shok.Parent = model | |
| 8178 | game.Debris:AddItem(shok, 12) | |
| 8179 | local mesh = Instance.new("SpecialMesh")
| |
| 8180 | mesh.MeshType = "FileMesh" | |
| 8181 | mesh.MeshId = "rbxassetid://489415447" | |
| 8182 | mesh.Scale = Vector3.new(1, 1, 1) | |
| 8183 | mesh.Parent = shok | |
| 8184 | for e = 1, 12 do | |
| 8185 | wait() | |
| 8186 | mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2) | |
| 8187 | shok.Transparency = shok.Transparency + 0.002 | |
| 8188 | end | |
| 8189 | for e = 1, 32 do | |
| 8190 | wait() | |
| 8191 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 8192 | shok.Transparency = shok.Transparency + 0.002 | |
| 8193 | end | |
| 8194 | for e = 1, 24 do | |
| 8195 | wait() | |
| 8196 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 8197 | shok.Transparency = shok.Transparency + 0.03 | |
| 8198 | end | |
| 8199 | end)) | |
| 8200 | coroutine.resume(coroutine.create(function() | |
| 8201 | local shok = Instance.new("Part")
| |
| 8202 | shok.Name = "shock2" | |
| 8203 | - | shok.BrickColor = BrickColor.new("Institutional white")
|
| 8203 | + | shok.BrickColor = BrickColor.new("Institutional White")
|
| 8204 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 8205 | shok.Size = Vector3.new(1, 1, 1) | |
| 8206 | shok.Anchored = true | |
| 8207 | shok.Material = "Neon" | |
| 8208 | shok.Transparency = 0.35 | |
| 8209 | shok.CanCollide = false | |
| 8210 | shok.Parent = model | |
| 8211 | game.Debris:AddItem(shok, 12) | |
| 8212 | local mesh = Instance.new("SpecialMesh")
| |
| 8213 | mesh.MeshType = "FileMesh" | |
| 8214 | mesh.MeshId = "rbxassetid://1095709" | |
| 8215 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 8216 | mesh.Parent = shok | |
| 8217 | for e = 1, 15 do | |
| 8218 | wait() | |
| 8219 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 8220 | shok.Transparency = shok.Transparency + 0.004 | |
| 8221 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8222 | end | |
| 8223 | for e = 1, 16 do | |
| 8224 | wait() | |
| 8225 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 8226 | shok.Transparency = shok.Transparency + 0.004 | |
| 8227 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8228 | end | |
| 8229 | for e = 1, 12 do | |
| 8230 | wait() | |
| 8231 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 8232 | shok.Transparency = shok.Transparency + 0.06 | |
| 8233 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 8234 | end | |
| 8235 | end)) | |
| 8236 | coroutine.resume(coroutine.create(function() | |
| 8237 | local shok = Instance.new("Part")
| |
| 8238 | shok.Name = "shock3" | |
| 8239 | - | shok.BrickColor = BrickColor.new("Institutional white")
|
| 8239 | + | shok.BrickColor = BrickColor.new("Institutional White")
|
| 8240 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 8241 | shok.Size = Vector3.new(1, 1, 1) | |
| 8242 | shok.Anchored = true | |
| 8243 | shok.Material = "Neon" | |
| 8244 | shok.Transparency = 0.35 | |
| 8245 | shok.CanCollide = false | |
| 8246 | shok.Parent = model | |
| 8247 | game.Debris:AddItem(shok, 12) | |
| 8248 | local mesh = Instance.new("SpecialMesh")
| |
| 8249 | mesh.MeshType = "FileMesh" | |
| 8250 | mesh.MeshId = "rbxassetid://1095709" | |
| 8251 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 8252 | mesh.Parent = shok | |
| 8253 | for e = 1, 15 do | |
| 8254 | wait() | |
| 8255 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
| 8256 | shok.Transparency = shok.Transparency + 0.004 | |
| 8257 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 8258 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 8259 | end | |
| 8260 | for e = 1, 16 do | |
| 8261 | wait() | |
| 8262 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
| 8263 | shok.Transparency = shok.Transparency + 0.004 | |
| 8264 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 8265 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 8266 | end | |
| 8267 | for e = 1, 12 do | |
| 8268 | wait() | |
| 8269 | mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5) | |
| 8270 | shok.Transparency = shok.Transparency + 0.06 | |
| 8271 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 8272 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 8273 | end | |
| 8274 | end)) | |
| 8275 | end | |
| 8276 | ||
| 8277 | ||
| 8278 | ||
| 8279 | mouse.KeyDown:connect(function(k) | |
| 8280 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 8281 | local exp = Instance.new("Explosion",Torso)
| |
| 8282 | exp.BlastRadius = 45.5 | |
| 8283 | exp.BlastPressure = 100 | |
| 8284 | exp.Position = Torso | |
| 8285 | exp.Visible = true | |
| 8286 | end | |
| 8287 | end) | |
| 8288 | ||
| 8289 | MV4 = 300 | |
| 8290 | mouse.KeyDown:connect(function(k) | |
| 8291 | if attack == false and k == "8" then | |
| 8292 | for i, v in pairs(Torso:GetChildren()) do | |
| 8293 | if v:IsA('ParticleEmitter') then
| |
| 8294 | v:Remove() | |
| 8295 | end | |
| 8296 | end | |
| 8297 | end | |
| 8298 | end) | |
| 8299 | ||
| 8300 | ||
| 8301 | MV4 = 300 | |
| 8302 | mouse.KeyDown:connect(function(k) | |
| 8303 | if attack == false and k == "]" and MV4 > 80 and firemode == true then | |
| 8304 | MV4 = 0 | |
| 8305 | Humanoid.WalkSpeed = 13 | |
| 8306 | attack = true | |
| 8307 | Firepart1 = Instance.new("Part", RightArm)
| |
| 8308 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 8309 | GuW1 = Instance.new("Weld")
| |
| 8310 | GuW1.Name = "GuW" | |
| 8311 | GuW1.Part0 = RightArm | |
| 8312 | GuW1.C0 = cn(0, -1, 0) | |
| 8313 | GuW1.C1 = cn(0, 0, 0) | |
| 8314 | GuW1.Part1 = Firepart1 | |
| 8315 | GuW1.Parent = RightArm | |
| 8316 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 8317 | Firepart1.Transparency = 1 | |
| 8318 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 8319 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 8320 | GuW2 = Instance.new("Weld")
| |
| 8321 | GuW2.Name = "GuW" | |
| 8322 | GuW2.Part0 = LeftArm | |
| 8323 | GuW2.C0 = cn(0, -1, 0) | |
| 8324 | GuW2.C1 = cn(0, 0, 0) | |
| 8325 | GuW2.Part1 = Firepart2 | |
| 8326 | GuW2.Parent = LeftArm | |
| 8327 | Firepart2.Transparency = 1 | |
| 8328 | for i = 0, 5, 0.1 do | |
| 8329 | swait() | |
| 8330 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8331 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8332 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8333 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8334 | if Torsovelocity.Y > 2 then | |
| 8335 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8336 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8337 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 8338 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 8339 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8340 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8341 | elseif Torsovelocity.Y < 1 then | |
| 8342 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8343 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8344 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8345 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8346 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8347 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8348 | end | |
| 8349 | end | |
| 8350 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
| |
| 8351 | for i = 0, 7, 0.1 do | |
| 8352 | swait() | |
| 8353 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8354 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8355 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8356 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8357 | if Torsovelocity.Y > 2 then | |
| 8358 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8359 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8360 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 8361 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 8362 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8363 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8364 | elseif Torsovelocity.Y < 1 then | |
| 8365 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8366 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 8367 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8368 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8369 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8370 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8371 | end | |
| 8372 | end | |
| 8373 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 8374 | GuW1:Destroy() | |
| 8375 | GuW1 = Instance.new("Weld")
| |
| 8376 | GuW1.Name = "GuW" | |
| 8377 | GuW1.Part0 = Torso | |
| 8378 | GuW1.C0 = cn(0, 0, -6) | |
| 8379 | GuW1.C1 = cn(0, 0, 0) | |
| 8380 | GuW1.Part1 = Firepart1 | |
| 8381 | GuW1.Parent = Torso | |
| 8382 | GuW2:Destroy() | |
| 8383 | GuW2 = Instance.new("Weld")
| |
| 8384 | GuW2.Name = "GuW" | |
| 8385 | GuW2.Part0 = Torso | |
| 8386 | GuW2.C0 = cn(0, 0, -6) | |
| 8387 | GuW2.C1 = cn(0, 0, 0) | |
| 8388 | GuW2.Part1 = Firepart2 | |
| 8389 | GuW2.Parent = Torso | |
| 8390 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8391 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8392 | GuW2:Destroy() | |
| 8393 | GuW2 = Instance.new("Weld")
| |
| 8394 | GuW2.Name = "GuW" | |
| 8395 | GuW2.Part0 = Torso | |
| 8396 | GuW2.C0 = cn(0, 0, -4) | |
| 8397 | GuW2.C1 = cn(0, 0, 0) | |
| 8398 | GuW2.Part1 = Firepart2 | |
| 8399 | GuW2.Parent = Torso | |
| 8400 | ||
| 8401 | ||
| 8402 | for i = 0, 7, 0.1 do | |
| 8403 | swait() | |
| 8404 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8405 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8406 | if Torsovelocity.Y > 2 then | |
| 8407 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8408 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8409 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8410 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8411 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8412 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8413 | elseif Torsovelocity.Y < 1 then | |
| 8414 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8415 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8416 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8417 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8418 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8419 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8420 | end | |
| 8421 | end | |
| 8422 | local bp2 = Create("BodyPosition")({
| |
| 8423 | P = 900, | |
| 8424 | D = 1000, | |
| 8425 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 8426 | position = Torso.Position + Vector3.new(0, 60, 0), | |
| 8427 | Parent = Torso | |
| 8428 | }) | |
| 8429 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 8430 | for i = 0, 8, 0.1 do | |
| 8431 | swait() | |
| 8432 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8433 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8434 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8435 | if Torsovelocity.Y > 2 then | |
| 8436 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8437 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8438 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8439 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8440 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8441 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8442 | elseif Torsovelocity.Y < 1 then | |
| 8443 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8444 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8445 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8446 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8447 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8448 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8449 | end | |
| 8450 | end | |
| 8451 | for i = 0, 18, 0.1 do | |
| 8452 | swait() | |
| 8453 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8454 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8455 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8456 | if Torsovelocity.Y > 2 then | |
| 8457 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8458 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8459 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8460 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8461 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8462 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8463 | elseif Torsovelocity.Y < 1 then | |
| 8464 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8465 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8466 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8467 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8468 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8469 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8470 | end | |
| 8471 | end | |
| 8472 | GuW1:Destroy() | |
| 8473 | GuW1 = Instance.new("Weld")
| |
| 8474 | GuW1.Name = "GuW" | |
| 8475 | GuW1.Part0 = Torso | |
| 8476 | GuW1.C0 = cn(0, 0, -15) | |
| 8477 | GuW1.C1 = cn(0, 0, 0) | |
| 8478 | GuW1.Part1 = Firepart1 | |
| 8479 | GuW1.Parent = Torso | |
| 8480 | GuW2:Destroy() | |
| 8481 | GuW2 = Instance.new("Weld")
| |
| 8482 | GuW2.Name = "GuW" | |
| 8483 | GuW2.Part0 = Torso | |
| 8484 | GuW2.C0 = cn(0, 0, -17.5) | |
| 8485 | GuW2.C1 = cn(0, 0, 0) | |
| 8486 | GuW2.Part1 = Firepart2 | |
| 8487 | GuW2.Parent = Torso | |
| 8488 | for i = 0, 1.25, 0.01 do | |
| 8489 | swait() | |
| 8490 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8491 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
| 8492 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 8493 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 8494 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 8495 | if Torsovelocity.Y > 2 then | |
| 8496 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8497 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8498 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8499 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8500 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8501 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8502 | elseif Torsovelocity.Y < 1 then | |
| 8503 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8504 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 8505 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8507 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8508 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8509 | end | |
| 8510 | end | |
| 8511 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 8512 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 8513 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 8514 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 8515 | for i = 0, 3, 0.1 do | |
| 8516 | swait() | |
| 8517 | if Torsovelocity.Y > 2 then | |
| 8518 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8519 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8520 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8521 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8522 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8523 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8524 | elseif Torsovelocity.Y < 1 then | |
| 8525 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8526 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8527 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8528 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8529 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8530 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8531 | end | |
| 8532 | end | |
| 8533 | wait(1) | |
| 8534 | bp2:Destroy() | |
| 8535 | Humanoid.WalkSpeed = 16 | |
| 8536 | attack = false | |
| 8537 | MV4 = 0 | |
| 8538 | Firepart1:Destroy() | |
| 8539 | Firepart2:Destroy() | |
| 8540 | end | |
| 8541 | end) | |
| 8542 | spiritballenergy = true | |
| 8543 | local spirit1 = true | |
| 8544 | local spirit2 = true | |
| 8545 | local sizeup = 38 | |
| 8546 | local ringgo = 18 | |
| 8547 | local potara = false | |
| 8548 | local potara1 = false | |
| 8549 | local potara2 = false | |
| 8550 | local potara3 = false | |
| 8551 | local potara4 = false | |
| 8552 | local hipheight = false | |
| 8553 | local idle7 = true | |
| 8554 | local idle6 = true | |
| 8555 | local idle5 = false | |
| 8556 | local noidle = false | |
| 8557 | local noidle1 = false | |
| 8558 | local fuse = false | |
| 8559 | local bigkamehameha1 = false | |
| 8560 | local bigkamehameha2 = false | |
| 8561 | local idle2 = false | |
| 8562 | local idle3 = false | |
| 8563 | local com1 = 10 | |
| 8564 | local com2 = -5 | |
| 8565 | local fuse1 = false | |
| 8566 | local fuse2 = false | |
| 8567 | local fuse3 = false | |
| 8568 | local fuse4 = false | |
| 8569 | local fuse5 = false | |
| 8570 | local fuse6 = false | |
| 8571 | local fuse7 = false | |
| 8572 | local fuse8 = false | |
| 8573 | local ssj4 = false | |
| 8574 | local headcolor = 0 | |
| 8575 | local walk11 = true | |
| 8576 | local great = false | |
| 8577 | local size = 0 | |
| 8578 | local size2 = 0 | |
| 8579 | local kicharging = false | |
| 8580 | local ki = 100 | |
| 8581 | ||
| 8582 | ||
| 8583 | ||
| 8584 | --Sounds | |
| 8585 | --Folder | |
| 8586 | soundfolder = Instance.new("Model",char)
| |
| 8587 | soundfolder.Name = "Sound Folder" | |
| 8588 | --Sounds | |
| 8589 | kamecharge = Instance.new("Sound",soundfolder)
| |
| 8590 | kamecharge.Volume = 10 | |
| 8591 | kamecharge.Name = "kamecharge" | |
| 8592 | kamecharge.Looped = false | |
| 8593 | kamecharge.SoundId = "rbxassetid://908489666" | |
| 8594 | kamefire = Instance.new("Sound",soundfolder)
| |
| 8595 | kamefire.Volume = 10 | |
| 8596 | kamefire.Name = "kamefire" | |
| 8597 | kamefire.Looped = false | |
| 8598 | kamefire.TimePosition = 0.5 | |
| 8599 | kamefire.SoundId = "rbxassetid://977360812" | |
| 8600 | kamehit = Instance.new("Sound",soundfolder)
| |
| 8601 | kamehit.Volume = 30 | |
| 8602 | kamehit.Name = "kamehit" | |
| 8603 | kamehit.Looped = false | |
| 8604 | kamehit.SoundId = "rbxassetid://908484148" | |
| 8605 | ssjaura = Instance.new("Sound",soundfolder)
| |
| 8606 | ssjaura.Volume = 5 | |
| 8607 | ssjaura.Name = "ssjaura" | |
| 8608 | ssjaura.Looped = true | |
| 8609 | ssjaura.SoundId = "rbxassetid://891397456" | |
| 8610 | ssjauraburst = Instance.new("Sound",soundfolder)
| |
| 8611 | ssjauraburst.Volume = math.huge | |
| 8612 | ssjauraburst.Name = "ssjauraburst" | |
| 8613 | ssjauraburst.Looped =false | |
| 8614 | ssjauraburst.SoundId = "rbxassetid://437393965" | |
| 8615 | ssjmusic = Instance.new("Sound",soundfolder)
| |
| 8616 | ssjmusic.Volume = 0 | |
| 8617 | ssjmusic.Name = "ssjmusic" | |
| 8618 | ssjmusic.Looped = true | |
| 8619 | - | ssjmusic.SoundId = "rbxassetid://390946253" |
| 8619 | + | ssjmusic.SoundId = "rbxassetid://1472937488" |
| 8620 | ssj2music = Instance.new("Sound",soundfolder)
| |
| 8621 | ssj2music.Volume = 0 | |
| 8622 | ssj2music.Name = "ssj2music" | |
| 8623 | ssj2music.Looped = true | |
| 8624 | - | ssj2music.SoundId = "rbxassetid://144377132" |
| 8624 | + | ssj2music.SoundId = "rbxassetid://1472937488" |
| 8625 | ssj2aura = Instance.new("Sound",soundfolder)
| |
| 8626 | ssj2aura.Volume = 5 | |
| 8627 | ssj2aura.Name = "ssj2aura" | |
| 8628 | ssj2aura.Looped = true | |
| 8629 | ssj2aura.SoundId = "rbxassetid://850205092" | |
| 8630 | ssj3music = Instance.new("Sound",soundfolder)
| |
| 8631 | ssj3music.Volume = 0 | |
| 8632 | ssj3music.Name = "ssj3music" | |
| 8633 | ssj3music.Looped = true | |
| 8634 | - | ssj3music.SoundId = "rbxassetid://156056027" |
| 8634 | + | ssj3music.SoundId = "rbxassetid://1472937488" |
| 8635 | KiCharge = Instance.new("Sound",soundfolder)
| |
| 8636 | KiCharge.Volume = 10000 | |
| 8637 | KiCharge.Name = "KiCharge" | |
| 8638 | KiCharge.Looped = true | |
| 8639 | KiCharge.TimePosition = 0.7 | |
| 8640 | KiCharge.SoundId = "rbxassetid://700499952" | |
| 8641 | ||
| 8642 | KiCharge2 = Instance.new("Sound",soundfolder)
| |
| 8643 | KiCharge2.Volume = 10000 | |
| 8644 | KiCharge2.Name = "KiCharge2" | |
| 8645 | KiCharge2.Looped = false | |
| 8646 | KiCharge2.TimePosition = 7.3 | |
| 8647 | ||
| 8648 | KiCharge2.SoundId = "rbxassetid://700499952" | |
| 8649 | Lightning = Instance.new("Sound",soundfolder)
| |
| 8650 | Lightning.Volume = 10000 | |
| 8651 | Lightning.TimePosition = 1 | |
| 8652 | Lightning.Name = "Lightning" | |
| 8653 | Lightning.Looped = false | |
| 8654 | Lightning.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 8655 | AuraOff = Instance.new("Sound",soundfolder)
| |
| 8656 | AuraOff.Volume = 10000 | |
| 8657 | AuraOff.Name = "AuraOff" | |
| 8658 | AuraOff.Looped = false | |
| 8659 | AuraOff.SoundId = "http://www.roblox.com/asset/?id=922710675" | |
| 8660 | PowerDown = Instance.new("Sound",soundfolder)
| |
| 8661 | PowerDown.Volume = 10000 | |
| 8662 | PowerDown.Name = "PowerDown" | |
| 8663 | PowerDown.Looped = false | |
| 8664 | PowerDown.SoundId = "http://www.roblox.com/asset/?id=598621913" | |
| 8665 | punchsound1 = Instance.new("Sound",soundfolder)
| |
| 8666 | punchsound1.Volume = 10 | |
| 8667 | punchsound1.Name = "punchsound1" | |
| 8668 | punchsound1.Looped = false | |
| 8669 | punchsound1.SoundId = "rbxassetid://137579113" | |
| 8670 | punchsound2 = Instance.new("Sound",soundfolder)
| |
| 8671 | punchsound2.Volume = 10 | |
| 8672 | punchsound2.Name = "punchsound2" | |
| 8673 | punchsound2.Looped = false | |
| 8674 | punchsound2.SoundId = "rbxassetid://441202925" | |
| 8675 | kiblastsound = Instance.new("Sound",soundfolder)
| |
| 8676 | kiblastsound.Volume = 10000 | |
| 8677 | kiblastsound.Name = "kiblastsound" | |
| 8678 | kiblastsound.Looped = false | |
| 8679 | kiblastsound.SoundId = "http://www.roblox.com/asset/?id=586187912" | |
| 8680 | screaming = Instance.new("Sound",soundfolder)
| |
| 8681 | screaming.Volume = 1 | |
| 8682 | screaming.Name = "screaming" | |
| 8683 | screaming.Looped = true | |
| 8684 | screaming.SoundId = "rbxassetid://1096434714" | |
| 8685 | screaming1 = Instance.new("Sound",soundfolder)
| |
| 8686 | screaming1.Volume = 10 | |
| 8687 | screaming1.Name = "screaming1" | |
| 8688 | screaming1.Looped = false | |
| 8689 | screaming1.SoundId = "rbxassetid://975468335" | |
| 8690 | FastPunch = Instance.new("Sound",soundfolder)
| |
| 8691 | FastPunch.Volume = 10000 | |
| 8692 | FastPunch.Name = "FastPunch" | |
| 8693 | FastPunch.Looped = false | |
| 8694 | FastPunch.SoundId = "http://www.roblox.com/asset/?id=253255373" | |
| 8695 | GiantStep = Instance.new("Sound",soundfolder)
| |
| 8696 | GiantStep.Volume = 10000 | |
| 8697 | GiantStep.Name = "GiantStep" | |
| 8698 | GiantStep.Looped = false | |
| 8699 | GiantStep.SoundId = "http://www.roblox.com/asset/?id=863810402" | |
| 8700 | StrongPunch = Instance.new("Sound",soundfolder)
| |
| 8701 | StrongPunch.Volume = 10000 | |
| 8702 | StrongPunch.Name = "StrongPunch" | |
| 8703 | StrongPunch.Looped = false | |
| 8704 | StrongPunch.SoundId = "http://www.roblox.com/asset/?id=735524546" | |
| 8705 | KamehamehaVoice = Instance.new("Sound",soundfolder)
| |
| 8706 | KamehamehaVoice.Volume = 10000 | |
| 8707 | KamehamehaVoice.Name = "KamehamehaVoice" | |
| 8708 | KamehamehaVoice.Looped = false | |
| 8709 | KamehamehaVoice.SoundId = "http://www.roblox.com/asset/?id=130777838" | |
| 8710 | KamehamehaVoice6 = Instance.new("Sound",soundfolder)
| |
| 8711 | KamehamehaVoice6.Volume = 10000 | |
| 8712 | KamehamehaVoice6.Name = "KamehamehaVoice6" | |
| 8713 | KamehamehaVoice6.Looped = false | |
| 8714 | KamehamehaVoice6.SoundId = "http://www.roblox.com/asset/?id=670166779" | |
| 8715 | KamehamehaVoice3 = Instance.new("Sound",soundfolder)
| |
| 8716 | KamehamehaVoice3.Volume = 10000 | |
| 8717 | KamehamehaVoice3.Name = "KamehamehaVoice3" | |
| 8718 | KamehamehaVoice3.Looped = false | |
| 8719 | KamehamehaVoice3.SoundId = "http://www.roblox.com/asset/?id=1001695447" | |
| 8720 | KamehamehaVoice2 = Instance.new("Sound",soundfolder)
| |
| 8721 | KamehamehaVoice2.Volume = 10000 | |
| 8722 | KamehamehaVoice2.Name = "KamehamehaVoice2" | |
| 8723 | KamehamehaVoice2.Looped = false | |
| 8724 | KamehamehaVoice2.SoundId = "http://www.roblox.com/asset/?id=1000078112" | |
| 8725 | KamehamehaVoice1 = Instance.new("Sound",soundfolder)
| |
| 8726 | KamehamehaVoice1.Volume = 10000 | |
| 8727 | KamehamehaVoice1.Name = "KamehamehaVoice1" | |
| 8728 | KamehamehaVoice1.Looped = false | |
| 8729 | KamehamehaVoice1.SoundId = "http://www.roblox.com/asset/?id=1000028467" | |
| 8730 | KamehamehaVoice4 = Instance.new("Sound",soundfolder)
| |
| 8731 | KamehamehaVoice4.Volume = 10000 | |
| 8732 | KamehamehaVoice4.Name = "KamehamehaVoice4" | |
| 8733 | KamehamehaVoice4.Looped = false | |
| 8734 | KamehamehaVoice4.SoundId = "http://www.roblox.com/asset/?id=1006793453" | |
| 8735 | ssjbaura = Instance.new("Sound",soundfolder)
| |
| 8736 | ssjbaura.Volume = 1 | |
| 8737 | ssjbaura.Name = "ssjbaura" | |
| 8738 | ssjbaura.Looped = true | |
| 8739 | ssjbaura.SoundId = "rbxassetid://443386048" | |
| 8740 | ssjbauraburst = Instance.new("Sound",soundfolder)
| |
| 8741 | ssjbauraburst.Volume = 1 | |
| 8742 | ssjbauraburst.Name = "ssjbauraburst" | |
| 8743 | ssjbauraburst.Looped = false | |
| 8744 | ssjbauraburst.SoundId = "rbxassetid://874183151" | |
| 8745 | ssjbmusic = Instance.new("Sound",soundfolder)
| |
| 8746 | ssjbmusic.Volume = 0 | |
| 8747 | ssjbmusic.Name = "ssjbmusic" | |
| 8748 | ssjbmusic.Looped = true | |
| 8749 | - | ssjbmusic.SoundId = "rbxassetid://180572775" |
| 8749 | + | ssjbmusic.SoundId = "rbxassetid://1472937488" |
| 8750 | ssjbkaioken = Instance.new("Sound",soundfolder)
| |
| 8751 | ssjbkaioken.Volume = 10000 | |
| 8752 | ssjbkaioken.Name = "ssjbkaioken" | |
| 8753 | ssjbkaioken.Looped = false | |
| 8754 | ssjbkaioken.SoundId = "http://www.roblox.com/asset/?id=975627244" | |
| 8755 | ssjbkaioken1 = Instance.new("Sound",soundfolder)
| |
| 8756 | ssjbkaioken1.Volume = 10000 | |
| 8757 | ssjbkaioken1.Name = "ssjbkaioken1" | |
| 8758 | ssjbkaioken1.Looped = false | |
| 8759 | ssjbkaioken1.SoundId = "http://www.roblox.com/asset/?id=975627532" | |
| 8760 | ssjbkaura = Instance.new("Sound",soundfolder)
| |
| 8761 | ssjbkaura.Volume = 3 | |
| 8762 | ssjbkaura.Name = "ssjbkaura" | |
| 8763 | ssjbkaura.Looped = true | |
| 8764 | ssjbkaura.SoundId = "rbxassetid://972925821" | |
| 8765 | ssjgaura = Instance.new("Sound",soundfolder)
| |
| 8766 | ssjgaura.Volume = 5 | |
| 8767 | ssjgaura.Name = "ssjgaura" | |
| 8768 | ssjgaura.Looped = true | |
| 8769 | ssjgaura.SoundId = "rbxassetid://590580266" | |
| 8770 | ApeGrowl = Instance.new("Sound",soundfolder)
| |
| 8771 | ApeGrowl.Volume = 10 | |
| 8772 | ApeGrowl.Name = "ApeGrowl" | |
| 8773 | ApeGrowl.Looped = false | |
| 8774 | ApeGrowl.SoundId = "rbxassetid://849892755" | |
| 8775 | ssjgmusic = Instance.new("Sound",soundfolder)
| |
| 8776 | ssjgmusic.Volume = 0 | |
| 8777 | ssjgmusic.Name = "ssjgmusic" | |
| 8778 | ssjgmusic.Looped = true | |
| 8779 | - | ssjgmusic.SoundId = "rbxassetid://785398417" |
| 8779 | + | ssjgmusic.SoundId = "rbxassetid://1472937488" |
| 8780 | Ape1 = Instance.new("Sound",soundfolder)
| |
| 8781 | Ape1.Volume = 10 | |
| 8782 | Ape1.Name = "Ape1" | |
| 8783 | Ape1.Looped = false | |
| 8784 | Ape1.SoundId = "rbxassetid://851581494" | |
| 8785 | ||
| 8786 | Ape2 = Instance.new("Sound",soundfolder)
| |
| 8787 | Ape2.Volume = 10 | |
| 8788 | Ape2.Name = "Ape2" | |
| 8789 | Ape2.Looped = false | |
| 8790 | Ape2.SoundId = "rbxassetid://851581851" | |
| 8791 | Ape3 = Instance.new("Sound",soundfolder)
| |
| 8792 | Ape3.Volume = 10 | |
| 8793 | Ape3.Name = "Ape3" | |
| 8794 | Ape3.Looped = false | |
| 8795 | Ape3.SoundId = "rbxassetid://851582274" | |
| 8796 | ||
| 8797 | local beamgo = 6 | |
| 8798 | local beamgo1 = 1 | |
| 8799 | local startk = false | |
| 8800 | local beam1 = false | |
| 8801 | local beam2 = false | |
| 8802 | ||
| 8803 | local kamehameha5 = false | |
| 8804 | enabled = false | |
| 8805 | local number = 1 | |
| 8806 | --GoundWaves | |
| 8807 | ||
| 8808 | ||
| 8809 | ||
| 8810 | function RenderStepped3() | |
| 8811 | if spiritballenergy == true then | |
| 8812 | wait(math.random(0.1,0.5)) | |
| 8813 | ay = new("Part",char)
| |
| 8814 | ay.Name = "NewPart2" | |
| 8815 | ay.Size = v3(0.3,0.3,0.3) | |
| 8816 | ay.CanCollide = false | |
| 8817 | ay.Material = "Neon" | |
| 8818 | ||
| 8819 | ay.BrickColor = bc("Cyan")
| |
| 8820 | ||
| 8821 | imcool = new("Part",char)
| |
| 8822 | imcool = Instance.new("SpecialMesh",ay)
| |
| 8823 | imcool.MeshType = "Sphere" | |
| 8824 | ||
| 8825 | ay.Position = v3(999,999,999) | |
| 8826 | ay.CFrame = CFrame.new(RootPart.Position.x+math.random(-15,15),RootPart.Position.y-12,RootPart.Position.z+math.random(-15,15)) | |
| 8827 | ys = Instance.new("BodyVelocity",ay)
| |
| 8828 | ys.Name = "GO1" | |
| 8829 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 8830 | ||
| 8831 | ys.Velocity = v3(0,6,0) | |
| 8832 | game.Debris:AddItem(ay,4) | |
| 8833 | end | |
| 8834 | end | |
| 8835 | ||
| 8836 | --[[a1 = new("Part",char)
| |
| 8837 | a1.Name = "Beam" | |
| 8838 | a1.Anchored = true | |
| 8839 | a1.Size = v3(6,6,6) | |
| 8840 | a1.CanCollide = false | |
| 8841 | a1.Locked = true | |
| 8842 | a1.Position = v3(999,999,999) | |
| 8843 | a1.BrickColor = bc("Cyan")
| |
| 8844 | a1.Material = "Neon" | |
| 8845 | a1.Transparency = 0 | |
| 8846 | aa1 = new("SpecialMesh",a1)
| |
| 8847 | if fuse == false then | |
| 8848 | aa1.MeshType = "Cylinder" | |
| 8849 | if potara == false then | |
| 8850 | aa1.MeshType = "Cylinder" | |
| 8851 | else | |
| 8852 | aa1.MeshType = "Sphere" | |
| 8853 | end | |
| 8854 | else | |
| 8855 | aa1.MeshType = "Sphere" | |
| 8856 | end | |
| 8857 | ||
| 8858 | aa1.Scale = v3(1,1,1) | |
| 8859 | ||
| 8860 | a2 = new("Part",char)
| |
| 8861 | a2.Name = "Beam" | |
| 8862 | a2.Anchored = true | |
| 8863 | a2.Locked = true | |
| 8864 | ||
| 8865 | a2.Size = v3(0.1,0.1,0.1) | |
| 8866 | a2.CanCollide = false | |
| 8867 | a2.Position = v3(999,999,999) | |
| 8868 | a2.BrickColor = bc("Cyan")
| |
| 8869 | a2.Material = "Neon" | |
| 8870 | if fuse == false then | |
| 8871 | if potara == false then | |
| 8872 | a2.Transparency = 0 | |
| 8873 | else | |
| 8874 | a2.Transparency = 1 | |
| 8875 | end | |
| 8876 | else | |
| 8877 | ||
| 8878 | a2.Transparency = 1 | |
| 8879 | end | |
| 8880 | aa2 = new("SpecialMesh",a2)
| |
| 8881 | aa2.MeshType = "Sphere" | |
| 8882 | aa2.Scale = v3(150,100,100) | |
| 8883 | a3 = new("Part",char)
| |
| 8884 | a3.Name = "Beam" | |
| 8885 | a3.Locked = true | |
| 8886 | a3.Anchored = true | |
| 8887 | a3.Size = v3(0.1,0.1,0.1) | |
| 8888 | a3.CanCollide = false | |
| 8889 | a3.Position = v3(999,999,999) | |
| 8890 | a3.BrickColor = bc("Cyan")
| |
| 8891 | a3.Material = "Neon" | |
| 8892 | if fuse == false then | |
| 8893 | if potara == false then | |
| 8894 | a3.Transparency = 0 | |
| 8895 | else | |
| 8896 | a3.Transparency = 1 | |
| 8897 | end | |
| 8898 | else | |
| 8899 | ||
| 8900 | a3.Transparency = 1 | |
| 8901 | end | |
| 8902 | aa3 = new("SpecialMesh",a3)
| |
| 8903 | aa3.MeshType = "Sphere" | |
| 8904 | aa3.Scale = v3(200,100,100) | |
| 8905 | if ssj4 == true and fuse == false then | |
| 8906 | - | a1.BrickColor = bc("Really red")
|
| 8906 | + | a1.BrickColor = bc("White")
|
| 8907 | - | a2.BrickColor = bc("Really red")
|
| 8907 | + | a2.BrickColor = bc("White")
|
| 8908 | - | a3.BrickColor = bc("Really red")
|
| 8908 | + | a3.BrickColor = bc("White")
|
| 8909 | --]] | |
| 8910 | ||
| 8911 | ||
| 8912 | mouse.KeyDown:connect(function(key) | |
| 8913 | if key == "=" then | |
| 8914 | ||
| 8915 | Humanoid.WalkSpeed = 0 | |
| 8916 | RootPart.Anchored = true | |
| 8917 | bigkamehameha1 = true | |
| 8918 | ||
| 8919 | wait(0) | |
| 8920 | bigkamehameha1 = false | |
| 8921 | bigkamehameha2 = true | |
| 8922 | ar = new("Part",char)
| |
| 8923 | ar.Name = "NewPart" | |
| 8924 | ar.Position = v3(999,999,999) | |
| 8925 | ar.Size = v3(1,1,1) | |
| 8926 | ar.BrickColor = bc("Cyan")
| |
| 8927 | ar.Material = "Neon" | |
| 8928 | ar.Transparency = 1 | |
| 8929 | aar = new("SpecialMesh",ar)
| |
| 8930 | aar.MeshType = "Sphere" | |
| 8931 | aar.Scale = v3(3,3,4) | |
| 8932 | ||
| 8933 | aaar =new("Weld",ar)
| |
| 8934 | aaar.Part0 = Torso | |
| 8935 | aaar.Part1 = ar | |
| 8936 | aaar.C0 = cf(0,1,-6) * cfa(rad(0),rad(0),rad(0)) | |
| 8937 | for i = 1,9 do | |
| 8938 | wait(0.5) | |
| 8939 | GroundWave1d() | |
| 8940 | ar.Transparency = ar.Transparency - 0.1 | |
| 8941 | end | |
| 8942 | kamehameha() | |
| 8943 | ||
| 8944 | idle7 = true | |
| 8945 | ar:Destroy() | |
| 8946 | bigkamehameha2 = false | |
| 8947 | RootPart.Anchored = false | |
| 8948 | end | |
| 8949 | end) | |
| 8950 | ||
| 8951 | function splash() | |
| 8952 | beamgo = 6 | |
| 8953 | beamgo1 = 1 | |
| 8954 | enabled = true | |
| 8955 | sizeup = -25 | |
| 8956 | ||
| 8957 | kamefire.Volume = 5 | |
| 8958 | ||
| 8959 | wait(0.2) | |
| 8960 | RootPart.Anchored = true | |
| 8961 | kamecharge:Stop() | |
| 8962 | ||
| 8963 | ||
| 8964 | a1 = new("Part",char)
| |
| 8965 | a1.Name = "Beam" | |
| 8966 | a1.Anchored = true | |
| 8967 | a1.Size = v3(6,6,6) | |
| 8968 | a1.CanCollide = false | |
| 8969 | a1.Locked = true | |
| 8970 | a1.Position = v3(999,999,999) | |
| 8971 | a1.BrickColor = bc("Cyan")
| |
| 8972 | a1.Material = "Neon" | |
| 8973 | a1.Transparency = 0 | |
| 8974 | aa1 = new("SpecialMesh",a1)
| |
| 8975 | if fuse == false then | |
| 8976 | aa1.MeshType = "Cylinder" | |
| 8977 | if potara == false then | |
| 8978 | aa1.MeshType = "Cylinder" | |
| 8979 | else | |
| 8980 | aa1.MeshType = "Sphere" | |
| 8981 | end | |
| 8982 | else | |
| 8983 | aa1.MeshType = "Sphere" | |
| 8984 | end | |
| 8985 | ||
| 8986 | aa1.Scale = v3(1,1,1) | |
| 8987 | ||
| 8988 | a2 = new("Part",char)
| |
| 8989 | a2.Name = "Beam" | |
| 8990 | a2.Anchored = true | |
| 8991 | a2.Locked = true | |
| 8992 | ||
| 8993 | a2.Size = v3(0.1,0.1,0.1) | |
| 8994 | a2.CanCollide = false | |
| 8995 | a2.Position = v3(999,999,999) | |
| 8996 | a2.BrickColor = bc("Cyan")
| |
| 8997 | a2.Material = "Neon" | |
| 8998 | if fuse == false then | |
| 8999 | if potara == false then | |
| 9000 | a2.Transparency = 0 | |
| 9001 | else | |
| 9002 | a2.Transparency = 1 | |
| 9003 | end | |
| 9004 | else | |
| 9005 | ||
| 9006 | a2.Transparency = 1 | |
| 9007 | end | |
| 9008 | aa2 = new("SpecialMesh",a2)
| |
| 9009 | aa2.MeshType = "Sphere" | |
| 9010 | aa2.Scale = v3(150,100,100) | |
| 9011 | a3 = new("Part",char)
| |
| 9012 | a3.Name = "Beam" | |
| 9013 | a3.Locked = true | |
| 9014 | a3.Anchored = true | |
| 9015 | a3.Size = v3(0.1,0.1,0.1) | |
| 9016 | a3.CanCollide = false | |
| 9017 | a3.Position = v3(999,999,999) | |
| 9018 | a3.BrickColor = bc("Cyan")
| |
| 9019 | a3.Material = "Neon" | |
| 9020 | if fuse == false then | |
| 9021 | if potara == false then | |
| 9022 | a3.Transparency = 0 | |
| 9023 | else | |
| 9024 | a3.Transparency = 1 | |
| 9025 | end | |
| 9026 | else | |
| 9027 | ||
| 9028 | a3.Transparency = 1 | |
| 9029 | end | |
| 9030 | aa3 = new("SpecialMesh",a3)
| |
| 9031 | aa3.MeshType = "Sphere" | |
| 9032 | aa3.Scale = v3(200,100,100) | |
| 9033 | if ssj4 == true and fuse == false then | |
| 9034 | - | a1.BrickColor = bc("Really red")
|
| 9034 | + | a1.BrickColor = bc("White")
|
| 9035 | - | a2.BrickColor = bc("Really red")
|
| 9035 | + | a2.BrickColor = bc("White")
|
| 9036 | - | a3.BrickColor = bc("Really red")
|
| 9036 | + | a3.BrickColor = bc("White")
|
| 9037 | end | |
| 9038 | kamecharge:Stop() | |
| 9039 | kamefire:Play() | |
| 9040 | ||
| 9041 | GroundWave1() | |
| 9042 | startk = false | |
| 9043 | ringfolder = Instance.new("Model",char)
| |
| 9044 | end | |
| 9045 | ||
| 9046 | ||
| 9047 | GroundWave2 = function() | |
| 9048 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 9049 | Colors = {"White", "White"}
| |
| 9050 | local wave3 = Instance.new("Part", char)
| |
| 9051 | wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 9052 | wave3.Anchored = true | |
| 9053 | wave3.Name = "Wave" | |
| 9054 | wave3.CanCollide = false | |
| 9055 | wave3.Locked = true | |
| 9056 | wave3.Size = Vector3.new(1, 1, 1) | |
| 9057 | wave3.TopSurface = "Smooth" | |
| 9058 | wave3.BottomSurface = "Smooth" | |
| 9059 | wave3.Transparency = 0.35 | |
| 9060 | wave3.CFrame = HandCF | |
| 9061 | wm1 = Instance.new("SpecialMesh", wave3)
| |
| 9062 | - | wm1.MeshId = "rbxassetid://3270017" |
| 9062 | + | wm1.MeshId = "rbxassetid://9982590" |
| 9063 | coroutine.wrap(function() | |
| 9064 | for i = 1, 30, 1 do | |
| 9065 | wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 9066 | wave3.Size = wm1.Scale | |
| 9067 | wave3.CFrame = HandCF | |
| 9068 | wave3.Transparency = i/30 | |
| 9069 | wait() | |
| 9070 | end | |
| 9071 | wait() | |
| 9072 | wave3:Destroy() | |
| 9073 | end)() | |
| 9074 | end | |
| 9075 | GroundWave3 = function() | |
| 9076 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 9077 | Colors = {"White", "White"}
| |
| 9078 | local wave2 = Instance.new("Part", char)
| |
| 9079 | wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 9080 | wave2.Anchored = true | |
| 9081 | wave2.Name = "Wave" | |
| 9082 | wave2.CanCollide = false | |
| 9083 | wave2.Locked = true | |
| 9084 | wave2.Size = Vector3.new(1, 1, 1) | |
| 9085 | wave2.TopSurface = "Smooth" | |
| 9086 | wave2.BottomSurface = "Smooth" | |
| 9087 | wave2.Transparency = 0.35 | |
| 9088 | wave2.CFrame = HandCF | |
| 9089 | wm2 = Instance.new("SpecialMesh", wave2)
| |
| 9090 | - | wm2.MeshId = "rbxassetid://3270017" |
| 9090 | + | wm2.MeshId = "rbxassetid://9982590" |
| 9091 | coroutine.wrap(function() | |
| 9092 | for i = 1, 30, 1 do | |
| 9093 | wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 9094 | wave2.Size = wm2.Scale | |
| 9095 | wave2.CFrame = HandCF | |
| 9096 | wave2.Transparency = i/30 | |
| 9097 | wait() | |
| 9098 | end | |
| 9099 | wait() | |
| 9100 | wave2:Destroy() | |
| 9101 | end)() | |
| 9102 | end | |
| 9103 | GroundWave4 = function() | |
| 9104 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 9105 | Colors = {"White", "White"}
| |
| 9106 | local wave1 = Instance.new("Part", char)
| |
| 9107 | wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 9108 | wave1.Anchored = true | |
| 9109 | wave1.Name = "Wave" | |
| 9110 | wave1.CanCollide = false | |
| 9111 | wave1.Locked = true | |
| 9112 | wave1.Size = Vector3.new(1, 1, 1) | |
| 9113 | wave1.TopSurface = "Smooth" | |
| 9114 | wave1.BottomSurface = "Smooth" | |
| 9115 | wave1.Transparency = 0.35 | |
| 9116 | wave1.CFrame = HandCF | |
| 9117 | wm3 = Instance.new("SpecialMesh", wave1)
| |
| 9118 | - | wm3.MeshId = "rbxassetid://3270017" |
| 9118 | + | wm3.MeshId = "rbxassetid://9982590" |
| 9119 | coroutine.wrap(function() | |
| 9120 | for i = 1, 30, 1 do | |
| 9121 | wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 9122 | wave1.Size = wm3.Scale | |
| 9123 | wave1.CFrame = HandCF | |
| 9124 | wave1.Transparency = i/30 | |
| 9125 | wait() | |
| 9126 | end | |
| 9127 | wait() | |
| 9128 | wave1:Destroy() | |
| 9129 | end)() | |
| 9130 | end | |
| 9131 | ||
| 9132 | ||
| 9133 | function kamehameha() | |
| 9134 | beamgo = 6 | |
| 9135 | beamgo1 = 1 | |
| 9136 | enabled = true | |
| 9137 | sizeup = -25 | |
| 9138 | ||
| 9139 | kamefire.Volume = 5 | |
| 9140 | ||
| 9141 | wait(0.2) | |
| 9142 | RootPart.Anchored = true | |
| 9143 | kamecharge:Stop() | |
| 9144 | ||
| 9145 | ||
| 9146 | a1 = new("Part",char)
| |
| 9147 | a1.Name = "Beam" | |
| 9148 | a1.Anchored = true | |
| 9149 | a1.Size = v3(6,6,6) | |
| 9150 | a1.CanCollide = false | |
| 9151 | a1.Locked = true | |
| 9152 | a1.Position = v3(999,999,999) | |
| 9153 | a1.BrickColor = bc("Cyan")
| |
| 9154 | a1.Material = "Neon" | |
| 9155 | a1.Transparency = 0 | |
| 9156 | aa1 = new("SpecialMesh",a1)
| |
| 9157 | if fuse == false then | |
| 9158 | aa1.MeshType = "Cylinder" | |
| 9159 | if potara == false then | |
| 9160 | aa1.MeshType = "Cylinder" | |
| 9161 | else | |
| 9162 | aa1.MeshType = "Sphere" | |
| 9163 | end | |
| 9164 | else | |
| 9165 | aa1.MeshType = "Sphere" | |
| 9166 | end | |
| 9167 | ||
| 9168 | aa1.Scale = v3(1,1,1) | |
| 9169 | ||
| 9170 | a2 = new("Part",char)
| |
| 9171 | a2.Name = "Beam" | |
| 9172 | a2.Anchored = true | |
| 9173 | a2.Locked = true | |
| 9174 | ||
| 9175 | a2.Size = v3(0.1,0.1,0.1) | |
| 9176 | a2.CanCollide = false | |
| 9177 | a2.Position = v3(999,999,999) | |
| 9178 | a2.BrickColor = bc("Cyan")
| |
| 9179 | a2.Material = "Neon" | |
| 9180 | if fuse == false then | |
| 9181 | if potara == false then | |
| 9182 | a2.Transparency = 0 | |
| 9183 | else | |
| 9184 | a2.Transparency = 1 | |
| 9185 | end | |
| 9186 | else | |
| 9187 | ||
| 9188 | a2.Transparency = 1 | |
| 9189 | end | |
| 9190 | aa2 = new("SpecialMesh",a2)
| |
| 9191 | aa2.MeshType = "Sphere" | |
| 9192 | aa2.Scale = v3(150,100,100) | |
| 9193 | a3 = new("Part",char)
| |
| 9194 | a3.Name = "Beam" | |
| 9195 | a3.Locked = true | |
| 9196 | a3.Anchored = true | |
| 9197 | a3.Size = v3(0.1,0.1,0.1) | |
| 9198 | a3.CanCollide = false | |
| 9199 | a3.Position = v3(999,999,999) | |
| 9200 | a3.BrickColor = bc("Cyan")
| |
| 9201 | a3.Material = "Neon" | |
| 9202 | if fuse == false then | |
| 9203 | if potara == false then | |
| 9204 | a3.Transparency = 0 | |
| 9205 | else | |
| 9206 | a3.Transparency = 1 | |
| 9207 | end | |
| 9208 | else | |
| 9209 | ||
| 9210 | a3.Transparency = 1 | |
| 9211 | end | |
| 9212 | aa3 = new("SpecialMesh",a3)
| |
| 9213 | aa3.MeshType = "Sphere" | |
| 9214 | aa3.Scale = v3(200,100,100) | |
| 9215 | if ssj4 == true and fuse == false then | |
| 9216 | - | a1.BrickColor = bc("Really red")
|
| 9216 | + | a1.BrickColor = bc("White")
|
| 9217 | - | a2.BrickColor = bc("Really red")
|
| 9217 | + | a2.BrickColor = bc("White")
|
| 9218 | - | a3.BrickColor = bc("Really red")
|
| 9218 | + | a3.BrickColor = bc("White")
|
| 9219 | end | |
| 9220 | kamecharge:Stop() | |
| 9221 | kamefire:Play() | |
| 9222 | ||
| 9223 | GroundWave1() | |
| 9224 | startk = false | |
| 9225 | ringfolder = Instance.new("Model",char)
| |
| 9226 | --Damages | |
| 9227 | ----------------------------------------------------------------------------------------- | |
| 9228 | a1.Touched:connect(function(hit) | |
| 9229 | ||
| 9230 | if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil then
| |
| 9231 | ||
| 9232 | ||
| 9233 | ||
| 9234 | if hit.Parent:IsA("Model") then
| |
| 9235 | hit.Parent:BreakJoints() | |
| 9236 | end | |
| 9237 | hit:Destroy() | |
| 9238 | if enabled == true then | |
| 9239 | enabled = false | |
| 9240 | num = num + 1 | |
| 9241 | kamehit:Play() | |
| 9242 | a21 = new("Part",char)
| |
| 9243 | a21.Name = "Beam"..num | |
| 9244 | a21.Locked = true | |
| 9245 | a21.Size = v3(1,1,1) | |
| 9246 | a21.CanCollide = false | |
| 9247 | a21.Position = v3(999,999,999) | |
| 9248 | a21.BrickColor = bc("Cyan")
| |
| 9249 | a21.Material = "Neon" | |
| 9250 | a21.Transparency = 0 | |
| 9251 | aa21 = new("SpecialMesh",a21)
| |
| 9252 | a21.Anchored = true | |
| 9253 | a21.Position = hit.Position | |
| 9254 | aa21.MeshType = "Sphere" | |
| 9255 | aa21.Scale = v3(1,1,1) | |
| 9256 | GroundWave2() | |
| 9257 | GroundWave3() | |
| 9258 | GroundWave4() | |
| 9259 | for i = 1,50 do | |
| 9260 | wait() | |
| 9261 | char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5) | |
| 9262 | char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02 | |
| 9263 | end | |
| 9264 | enabled = true | |
| 9265 | char["Beam"..num]:Destroy() | |
| 9266 | end | |
| 9267 | ||
| 9268 | end | |
| 9269 | ||
| 9270 | end) | |
| 9271 | ||
| 9272 | ||
| 9273 | --Damages | |
| 9274 | ----------------------------------------------------------------------------------------- | |
| 9275 | a5.Touched:connect(function(hit) | |
| 9276 | ||
| 9277 | if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil then
| |
| 9278 | ||
| 9279 | ||
| 9280 | ||
| 9281 | if hit.Parent:IsA("Model") then
| |
| 9282 | hit.Parent:BreakJoints() | |
| 9283 | end | |
| 9284 | hit:Destroy() | |
| 9285 | if enabled == true then | |
| 9286 | enabled = false | |
| 9287 | num = num + 1 | |
| 9288 | kamehit:Play() | |
| 9289 | a21 = new("Part",char)
| |
| 9290 | a21.Name = "Beam"..num | |
| 9291 | a21.Locked = true | |
| 9292 | a21.Size = v3(1,1,1) | |
| 9293 | a21.CanCollide = false | |
| 9294 | a21.Position = v3(999,999,999) | |
| 9295 | a21.BrickColor = bc("Cyan")
| |
| 9296 | a21.Material = "Neon" | |
| 9297 | a21.Transparency = 0 | |
| 9298 | aa21 = new("SpecialMesh",a21)
| |
| 9299 | a21.Anchored = true | |
| 9300 | a21.Position = hit.Position | |
| 9301 | aa21.MeshType = "Sphere" | |
| 9302 | aa21.Scale = v3(1,1,1) | |
| 9303 | GroundWave2() | |
| 9304 | GroundWave3() | |
| 9305 | GroundWave4() | |
| 9306 | for i = 1,50 do | |
| 9307 | wait() | |
| 9308 | char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5) | |
| 9309 | char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02 | |
| 9310 | end | |
| 9311 | enabled = true | |
| 9312 | char["Beam"..num]:Destroy() | |
| 9313 | end | |
| 9314 | ||
| 9315 | end | |
| 9316 | ||
| 9317 | end) | |
| 9318 | ||
| 9319 | ||
| 9320 | beam2 = true | |
| 9321 | beam1 = true | |
| 9322 | ||
| 9323 | if potara == true then | |
| 9324 | for i = 1,20 do | |
| 9325 | wait(0.1) | |
| 9326 | sizeup = sizeup-0.7 | |
| 9327 | ringgo = ringgo + 15 | |
| 9328 | av = new("Part",ringfolder)
| |
| 9329 | av.Name = "NewRing" | |
| 9330 | av.Anchored = true | |
| 9331 | av.Size = v3(0.6,1,1) | |
| 9332 | av.BrickColor = bc("New Yeller")
| |
| 9333 | av.Material = "Neon" | |
| 9334 | av.Transparency = 0 | |
| 9335 | aav = new("SpecialMesh",av)
| |
| 9336 | aav.MeshType = "FileMesh" | |
| 9337 | aav.Scale = v3(sizeup,30,sizeup) | |
| 9338 | aav.MeshId = "rbxassetid://991124063" | |
| 9339 | av.CFrame = RootPart.CFrame * CFrame.Angles(rad(90),rad(0),0)+ v3(0,1,0) + RootPart.CFrame.lookVector * ringgo * math.random(1.1,1.3) | |
| 9340 | ||
| 9341 | end | |
| 9342 | end | |
| 9343 | if potara == false then | |
| 9344 | wait(3) | |
| 9345 | else | |
| 9346 | wait(0.5) | |
| 9347 | end | |
| 9348 | ||
| 9349 | beam1 = false | |
| 9350 | ||
| 9351 | repeat | |
| 9352 | wait() | |
| 9353 | ||
| 9354 | if fuse == false then | |
| 9355 | if potara == false then | |
| 9356 | a1.Size = a1.Size - v3(0,0.2,0.2) | |
| 9357 | else | |
| 9358 | for i,v in pairs(char.Model:GetChildren()) do | |
| 9359 | if v:IsA("Part") then
| |
| 9360 | if v.Name == "NewRing" then | |
| 9361 | v.Mesh.Scale = v.Mesh.Scale + v3(2,2,2) | |
| 9362 | v.Transparency = v.Transparency + 0.1 | |
| 9363 | end | |
| 9364 | end | |
| 9365 | end | |
| 9366 | a1.Size = a1.Size - v3(0,2,2) | |
| 9367 | end | |
| 9368 | else | |
| 9369 | a1.Size = a1.Size - v3(0,2,2) | |
| 9370 | end | |
| 9371 | aa2.Scale = aa2.Scale - v3(3,3,3) | |
| 9372 | aa3.Scale = aa3.Scale - v3(3,3,3) | |
| 9373 | until | |
| 9374 | a1.Size.y < 0.1 | |
| 9375 | ||
| 9376 | ||
| 9377 | a1:Destroy() | |
| 9378 | ringfolder:Destroy() | |
| 9379 | a2:Destroy() | |
| 9380 | a3:Destroy() | |
| 9381 | for i = 1,10 do | |
| 9382 | wait() | |
| 9383 | ||
| 9384 | kamefire.Volume = kamefire.Volume - 0.5 | |
| 9385 | end | |
| 9386 | kamefire:Stop() | |
| 9387 | RootPart.Anchored = false | |
| 9388 | ||
| 9389 | end | |
| 9390 | ||
| 9391 | ||
| 9392 | ||
| 9393 | ||
| 9394 | ||
| 9395 | mouse.KeyDown:connect(function(k) | |
| 9396 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 9397 | MV4 = 0 | |
| 9398 | Humanoid.WalkSpeed = 13 | |
| 9399 | attack = true | |
| 9400 | Firepart1 = Instance.new("Part", RightArm)
| |
| 9401 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 9402 | GuW1 = Instance.new("Weld")
| |
| 9403 | GuW1.Name = "GuW" | |
| 9404 | GuW1.Part0 = RightArm | |
| 9405 | GuW1.C0 = cn(0, -1, 0) | |
| 9406 | GuW1.C1 = cn(0, 0, 0) | |
| 9407 | GuW1.Part1 = Firepart1 | |
| 9408 | GuW1.Parent = RightArm | |
| 9409 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 9410 | Firepart1.Transparency = 1 | |
| 9411 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 9412 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 9413 | GuW2 = Instance.new("Weld")
| |
| 9414 | GuW2.Name = "GuW" | |
| 9415 | GuW2.Part0 = LeftArm | |
| 9416 | GuW2.C0 = cn(0, -1, 0) | |
| 9417 | GuW2.C1 = cn(0, 0, 0) | |
| 9418 | GuW2.Part1 = Firepart2 | |
| 9419 | GuW2.Parent = LeftArm | |
| 9420 | Firepart2.Transparency = 1 | |
| 9421 | GuW1:Destroy() | |
| 9422 | GuW1 = Instance.new("Weld")
| |
| 9423 | GuW1.Name = "GuW" | |
| 9424 | GuW1.Part0 = Torso | |
| 9425 | GuW1.C0 = cn(0, 0, -6) | |
| 9426 | GuW1.C1 = cn(0, 0, 0) | |
| 9427 | GuW1.Part1 = Firepart1 | |
| 9428 | GuW1.Parent = Torso | |
| 9429 | GuW2:Destroy() | |
| 9430 | GuW2 = Instance.new("Weld")
| |
| 9431 | GuW2.Name = "GuW" | |
| 9432 | GuW2.Part0 = Torso | |
| 9433 | GuW2.C0 = cn(0, 0, -6) | |
| 9434 | GuW2.C1 = cn(0, 0, 0) | |
| 9435 | GuW2.Part1 = Firepart2 | |
| 9436 | GuW2.Parent = Torso | |
| 9437 | GuW2:Destroy() | |
| 9438 | GuW2 = Instance.new("Weld")
| |
| 9439 | GuW2.Name = "GuW" | |
| 9440 | GuW2.Part0 = Torso | |
| 9441 | GuW2.C0 = cn(0, 0, -4) | |
| 9442 | GuW2.C1 = cn(0, 0, 0) | |
| 9443 | GuW2.Part1 = Firepart2 | |
| 9444 | GuW2.Parent = Torso | |
| 9445 | for i = 0, 18, 0.1 do | |
| 9446 | swait() | |
| 9447 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 9448 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 9449 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 9450 | if Torsovelocity.Y > 2 then | |
| 9451 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9452 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9453 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9454 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9455 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9456 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9457 | elseif Torsovelocity.Y < 1 then | |
| 9458 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9459 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9460 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9461 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9462 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9463 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9464 | end | |
| 9465 | end | |
| 9466 | GuW1:Destroy() | |
| 9467 | GuW1 = Instance.new("Weld")
| |
| 9468 | GuW1.Name = "GuW" | |
| 9469 | GuW1.Part0 = Torso | |
| 9470 | GuW1.C0 = cn(0, 0, -15) | |
| 9471 | GuW1.C1 = cn(0, 0, 0) | |
| 9472 | GuW1.Part1 = Firepart1 | |
| 9473 | GuW1.Parent = Torso | |
| 9474 | GuW2:Destroy() | |
| 9475 | GuW2 = Instance.new("Weld")
| |
| 9476 | GuW2.Name = "GuW" | |
| 9477 | GuW2.Part0 = Torso | |
| 9478 | GuW2.C0 = cn(0, 0, -17.5) | |
| 9479 | GuW2.C1 = cn(0, 0, 0) | |
| 9480 | GuW2.Part1 = Firepart2 | |
| 9481 | GuW2.Parent = Torso | |
| 9482 | for i = 0, 1.25, 0.01 do | |
| 9483 | swait() | |
| 9484 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 9485 | shoottraildd22(mouse.Hit.p, Firepart2, 0) | |
| 9486 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 9487 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 9488 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 9489 | if Torsovelocity.Y > 2 then | |
| 9490 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9491 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9492 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 9493 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 9494 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9495 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9496 | end | |
| 9497 | end | |
| 9498 | wait(0.5) | |
| 9499 | Humanoid.WalkSpeed = 16 | |
| 9500 | attack = false | |
| 9501 | MV4 = 300 | |
| 9502 | Firepart1:Destroy() | |
| 9503 | Firepart2:Destroy() | |
| 9504 | end | |
| 9505 | ||
| 9506 | ||
| 9507 | if attack == false and k == "=" and MV4 > 19 and InForm == true then | |
| 9508 | MV4 = 90 | |
| 9509 | Humanoid.WalkSpeed = 0.01 | |
| 9510 | attack = true | |
| 9511 | Firepart1 = Instance.new("Part", RightArm)
| |
| 9512 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 9513 | GuW1 = Instance.new("Weld")
| |
| 9514 | GuW1.Name = "GuW" | |
| 9515 | GuW1.Part0 = RightArm | |
| 9516 | GuW1.C0 = cn(0, -1, 0) | |
| 9517 | GuW1.C1 = cn(0, 0, 0) | |
| 9518 | GuW1.Part1 = Firepart1 | |
| 9519 | GuW1.Parent = RightArm | |
| 9520 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 9521 | Firepart1.Transparency = 1 | |
| 9522 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 9523 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 9524 | GuW2 = Instance.new("Weld")
| |
| 9525 | GuW2.Name = "GuW" | |
| 9526 | GuW2.Part0 = LeftArm | |
| 9527 | GuW2.C0 = cn(0, -1, 0) | |
| 9528 | GuW2.C1 = cn(0, 0, 0) | |
| 9529 | GuW2.Part1 = Firepart2 | |
| 9530 | GuW2.Parent = LeftArm | |
| 9531 | Firepart2.Transparency = 1 | |
| 9532 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 9533 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 9534 | for i = 0, 2, 0.1 do | |
| 9535 | swait() | |
| 9536 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9537 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9538 | BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9539 | BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 9540 | if Torsovelocity.Y > 2 then | |
| 9541 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9542 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
| 9543 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9544 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9545 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9546 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9547 | elseif Torsovelocity.Y < 1 then | |
| 9548 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9549 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
| 9550 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9551 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9552 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9553 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9554 | end | |
| 9555 | end | |
| 9556 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 9557 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 9558 | for i = 0, 7, 0.1 do | |
| 9559 | swait() | |
| 9560 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9561 | - | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9561 | + | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9562 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9563 | - | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9563 | + | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9564 | if Torsovelocity.Y > 2 then | |
| 9565 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9566 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9567 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9568 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9569 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9570 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9571 | elseif Torsovelocity.Y < 1 then | |
| 9572 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9573 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9574 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9575 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9576 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9577 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9578 | end | |
| 9579 | end | |
| 9580 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 9581 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 9582 | for i = 0, 7, 0.1 do | |
| 9583 | swait() | |
| 9584 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9585 | - | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9585 | + | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9586 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9587 | - | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9587 | + | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9588 | if Torsovelocity.Y > 2 then | |
| 9589 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9590 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9591 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 9592 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 9593 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9594 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9595 | elseif Torsovelocity.Y < 1 then | |
| 9596 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 9597 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9598 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 9599 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2) | |
| 9600 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9601 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9602 | end | |
| 9603 | end | |
| 9604 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 9605 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 9606 | for i = 0, 6, 0.1 do | |
| 9607 | swait() | |
| 9608 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9609 | - | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9609 | + | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9610 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9611 | - | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9611 | + | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9612 | if Torsovelocity.Y > 2 then | |
| 9613 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9614 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9615 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 9616 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 9617 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9618 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9619 | elseif Torsovelocity.Y < 1 then | |
| 9620 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 9621 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9622 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 9623 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 9624 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9625 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9626 | end | |
| 9627 | end | |
| 9628 | for i = 0, 5, 0.1 do | |
| 9629 | swait() | |
| 9630 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9631 | - | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9631 | + | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9632 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9633 | - | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9633 | + | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9634 | if Torsovelocity.Y > 2 then | |
| 9635 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9636 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9637 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 9638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 9639 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 9640 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 9641 | elseif Torsovelocity.Y < 1 then | |
| 9642 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9643 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9644 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 9645 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 9646 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9647 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9648 | end | |
| 9649 | end | |
| 9650 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
| |
| 9651 | for i = 0, 7, 0.1 do | |
| 9652 | swait() | |
| 9653 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9654 | - | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9654 | + | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9655 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 9656 | - | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9656 | + | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
|
| 9657 | if Torsovelocity.Y > 2 then | |
| 9658 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9659 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 9660 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 9661 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 9662 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9663 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9664 | elseif Torsovelocity.Y < 1 then | |
| 9665 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 9666 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 9667 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 9668 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 9669 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9670 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 9671 | end | |
| 9672 | end | |
| 9673 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 9674 | GuW1:Destroy() | |
| 9675 | GuW1 = Instance.new("Weld")
| |
| 9676 | GuW1.Name = "GuW" | |
| 9677 | GuW1.Part0 = Torso | |
| 9678 | GuW1.C0 = cn(0, 0, -6) | |
| 9679 | GuW1.C1 = cn(0, 0, 0) | |
| 9680 | GuW1.Part1 = Firepart1 | |
| 9681 | GuW1.Parent = Torso | |
| 9682 | GuW2:Destroy() | |
| 9683 | GuW2 = Instance.new("Weld")
| |
| 9684 | GuW2.Name = "GuW" | |
| 9685 | GuW2.Part0 = Torso | |
| 9686 | GuW2.C0 = cn(0, 0, -6) | |
| 9687 | GuW2.C1 = cn(0, 0, 0) | |
| 9688 | GuW2.Part1 = Firepart2 | |
| 9689 | GuW2.Parent = Torso | |
| 9690 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 9691 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 9692 | GuW2:Destroy() | |
| 9693 | GuW2 = Instance.new("Weld")
| |
| 9694 | GuW2.Name = "GuW" | |
| 9695 | GuW2.Part0 = Torso | |
| 9696 | GuW2.C0 = cn(0, 0, -4) | |
| 9697 | GuW2.C1 = cn(0, 0, 0) | |
| 9698 | GuW2.Part1 = Firepart2 | |
| 9699 | GuW2.Parent = Torso | |
| 9700 | for i = 0, 7, 0.1 do | |
| 9701 | swait() | |
| 9702 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 9703 | - | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
|
| 9703 | + | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
|
| 9704 | if Torsovelocity.Y > 2 then | |
| 9705 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9706 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 9707 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 9708 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 9709 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9710 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9711 | elseif Torsovelocity.Y < 1 then | |
| 9712 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9713 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 9714 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 9715 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 9716 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9717 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9718 | end | |
| 9719 | end | |
| 9720 | local bp2 = Create("BodyPosition")({
| |
| 9721 | P = 900, | |
| 9722 | D = 1000, | |
| 9723 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 9724 | position = Torso.Position + Vector3.new(0, 60, 0), | |
| 9725 | Parent = Torso | |
| 9726 | }) | |
| 9727 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 9728 | for i = 0, 8, 0.1 do | |
| 9729 | swait() | |
| 9730 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 9731 | - | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
|
| 9731 | + | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
|
| 9732 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 9733 | if Torsovelocity.Y > 2 then | |
| 9734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9735 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9736 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9738 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9739 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9740 | elseif Torsovelocity.Y < 1 then | |
| 9741 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9742 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9743 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9744 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9745 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9746 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9747 | end | |
| 9748 | end | |
| 9749 | for i = 0, 18, 0.1 do | |
| 9750 | swait() | |
| 9751 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 9752 | - | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
|
| 9752 | + | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
|
| 9753 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 9754 | if Torsovelocity.Y > 2 then | |
| 9755 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9756 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9757 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9758 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9759 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9760 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9761 | elseif Torsovelocity.Y < 1 then | |
| 9762 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9763 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 9764 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 9765 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 9766 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9767 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9768 | end | |
| 9769 | end | |
| 9770 | GuW1:Destroy() | |
| 9771 | GuW1 = Instance.new("Weld")
| |
| 9772 | GuW1.Name = "GuW" | |
| 9773 | GuW1.Part0 = Torso | |
| 9774 | GuW1.C0 = cn(0, 0, -15) | |
| 9775 | GuW1.C1 = cn(0, 0, 0) | |
| 9776 | GuW1.Part1 = Firepart1 | |
| 9777 | GuW1.Parent = Torso | |
| 9778 | GuW2:Destroy() | |
| 9779 | GuW2 = Instance.new("Weld")
| |
| 9780 | GuW2.Name = "GuW" | |
| 9781 | GuW2.Part0 = Torso | |
| 9782 | GuW2.C0 = cn(0, 0, -17.5) | |
| 9783 | GuW2.C1 = cn(0, 0, 0) | |
| 9784 | GuW2.Part1 = Firepart2 | |
| 9785 | GuW2.Parent = Torso | |
| 9786 | for i = 0, 1.25, 0.01 do | |
| 9787 | swait() | |
| 9788 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 9789 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
| 9790 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 9791 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 9792 | - | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
|
| 9792 | + | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
|
| 9793 | if Torsovelocity.Y > 2 then | |
| 9794 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9795 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9796 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 9797 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 9798 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9799 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9800 | elseif Torsovelocity.Y < 1 then | |
| 9801 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9802 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 9803 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 9804 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 9805 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9806 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9807 | end | |
| 9808 | end | |
| 9809 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 9810 | BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 9811 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 9812 | - | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
|
| 9812 | + | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
|
| 9813 | for i = 0, 3, 0.1 do | |
| 9814 | swait() | |
| 9815 | if Torsovelocity.Y > 2 then | |
| 9816 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9817 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 9818 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 9819 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 9820 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9821 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9822 | elseif Torsovelocity.Y < 1 then | |
| 9823 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 9824 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 9825 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 9826 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 9827 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9828 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 9829 | end | |
| 9830 | end | |
| 9831 | wait(1) | |
| 9832 | bp2:Destroy() | |
| 9833 | Humanoid.WalkSpeed = 16 | |
| 9834 | attack = false | |
| 9835 | MV4 = 0 | |
| 9836 | Firepart1:Destroy() | |
| 9837 | Firepart2:Destroy() | |
| 9838 | end | |
| 9839 | end) | |
| 9840 | whiletruewait = false | |
| 9841 | game:GetService("RunService").Stepped:connect(function()
| |
| 9842 | if whiletruewait == false then | |
| 9843 | whiletruewait = true | |
| 9844 | wait() | |
| 9845 | whiletruewait = false | |
| 9846 | end | |
| 9847 | end) | |
| 9848 | game:GetService("RunService").Stepped:connect(function()
| |
| 9849 | if whiletruewait == false then | |
| 9850 | if MV1 < 20 then | |
| 9851 | MV1 = MV1 + 0.2 | |
| 9852 | end | |
| 9853 | if MV2 < 90 then | |
| 9854 | MV2 = MV2 + 1 | |
| 9855 | end | |
| 9856 | if MV3 < 190 then | |
| 9857 | MV3 = MV3 + 0.4 | |
| 9858 | end | |
| 9859 | if MV4 < 500 then | |
| 9860 | MV4 = MV4 + 0.3 | |
| 9861 | end | |
| 9862 | end | |
| 9863 | end) | |
| 9864 | Humanoid.MaxHealth = 10000 | |
| 9865 | wait() | |
| 9866 | for i = 1, 6 do | |
| 9867 | Humanoid.Health = Humanoid.MaxHealth | |
| 9868 | wait() | |
| 9869 | end | |
| 9870 | ||
| 9871 | --- | |
| 9872 | GroundWave3 = function() | |
| 9873 | local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5 | |
| 9874 | Colors = {"White", "White"}
| |
| 9875 | local wave = Instance.new("Part", char)
| |
| 9876 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 9877 | wave.Anchored = true | |
| 9878 | wave.Name = "Wave" | |
| 9879 | wave.CanCollide = false | |
| 9880 | wave.Locked = true | |
| 9881 | wave.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 9882 | wave.TopSurface = "Smooth" | |
| 9883 | wave.BottomSurface = "Smooth" | |
| 9884 | wave.Transparency = 0.10 | |
| 9885 | wave.CFrame = HandCF | |
| 9886 | wm = Instance.new("SpecialMesh",wave)
| |
| 9887 | wm.MeshId = "rbxassetid://559831844" | |
| 9888 | coroutine.wrap(function() | |
| 9889 | for i = 1, 30, 1 do | |
| 9890 | wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4) | |
| 9891 | wave.Size = wm.Scale | |
| 9892 | wave.CFrame = HandCF | |
| 9893 | wave.Transparency = i/30 | |
| 9894 | wait() | |
| 9895 | end | |
| 9896 | wait() | |
| 9897 | wave:Destroy() | |
| 9898 | end)() | |
| 9899 | end | |
| 9900 | --- | |
| 9901 | ||
| 9902 | local rock3 = false | |
| 9903 | local rock2 = false | |
| 9904 | local rock = false | |
| 9905 | ||
| 9906 | if rock2 == true then | |
| 9907 | wait(0.1) | |
| 9908 | ||
| 9909 | for i,v in pairs(char:GetChildren()) do | |
| 9910 | if v:IsA("Part") then
| |
| 9911 | if v.Name == "NewPart2" then | |
| 9912 | v.GO.Velocity = v3(0,-5,0) | |
| 9913 | end | |
| 9914 | end | |
| 9915 | ||
| 9916 | end | |
| 9917 | rock2 = false | |
| 9918 | end | |
| 9919 | if rock3 == true then | |
| 9920 | wait(0.1) | |
| 9921 | for i,v in pairs(char:GetChildren()) do | |
| 9922 | if v:IsA("Part") then
| |
| 9923 | if v.Name == "NewPart2" then | |
| 9924 | v.GO.Velocity = v3(math.random(-80,80),math.random(0,20),math.random(-80,80)) | |
| 9925 | end | |
| 9926 | end | |
| 9927 | end | |
| 9928 | rock3 = false | |
| 9929 | end | |
| 9930 | ||
| 9931 | ||
| 9932 | local v3 = Vector3.new | |
| 9933 | local num = 0 | |
| 9934 | local bc = BrickColor.new | |
| 9935 | local new = Instance.new | |
| 9936 | ||
| 9937 | GroundWave1d = function() | |
| 9938 | ||
| 9939 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 6 | |
| 9940 | Colors = {"Cyan", "Cyan"}
| |
| 9941 | local wave = Instance.new("Part", char)
| |
| 9942 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 9943 | wave.Anchored = true | |
| 9944 | wave.Name = "Wave"..number | |
| 9945 | wave.CanCollide = false | |
| 9946 | wave.Locked = true | |
| 9947 | wave.Size = Vector3.new(0.5,0.5,0.5) | |
| 9948 | wave.TopSurface = "Smooth" | |
| 9949 | wave.BottomSurface = "Smooth" | |
| 9950 | wave.Transparency = 0.35 | |
| 9951 | wave.CFrame = HandCF | |
| 9952 | wm = Instance.new("SpecialMesh", wave)
| |
| 9953 | wm.Name = "wave"..number | |
| 9954 | - | wm.MeshId = "rbxassetid://3270017" |
| 9954 | + | wm.MeshId = "rbxassetid://9982590" |
| 9955 | coroutine.wrap(function() | |
| 9956 | for i = 1, 30, 1 do | |
| 9957 | wm.Scale = Vector3.new(0.5 + i*.7, 1 + i*.7, 0.5) | |
| 9958 | wave.Size = wm.Scale | |
| 9959 | wave.CFrame = HandCF | |
| 9960 | wave.Transparency = i/30 | |
| 9961 | wait() | |
| 9962 | end | |
| 9963 | wait() | |
| 9964 | wave:Destroy() | |
| 9965 | ||
| 9966 | end)() | |
| 9967 | end | |
| 9968 | ||
| 9969 | mouse.KeyDown:connect(function(key) | |
| 9970 | if key == "=" then | |
| 9971 | ||
| 9972 | Humanoid.WalkSpeed = 0 | |
| 9973 | RootPart.Anchored = true | |
| 9974 | bigkamehameha1 = true | |
| 9975 | ||
| 9976 | wait(0) | |
| 9977 | bigkamehameha1 = false | |
| 9978 | bigkamehameha2 = true | |
| 9979 | ar = new("Part",char)
| |
| 9980 | ar.Name = "NewPart" | |
| 9981 | ar.Position = v3(999,999,999) | |
| 9982 | ar.Size = v3(1,1,1) | |
| 9983 | ar.BrickColor = bc("Cyan")
| |
| 9984 | ar.Material = "Neon" | |
| 9985 | ar.Transparency = 1 | |
| 9986 | aar = new("SpecialMesh",ar)
| |
| 9987 | aar.MeshType = "Sphere" | |
| 9988 | aar.Scale = v3(3,3,4) | |
| 9989 | ||
| 9990 | aaar =new("Weld",ar)
| |
| 9991 | aaar.Part0 = Torso | |
| 9992 | aaar.Part1 = ar | |
| 9993 | aaar.C0 = cf(0,1,-6) * cfa(rad(0),rad(0),rad(0)) | |
| 9994 | for i = 1,9 do | |
| 9995 | wait(0.5) | |
| 9996 | GroundWave1d() | |
| 9997 | ar.Transparency = ar.Transparency - 0.1 | |
| 9998 | end | |
| 9999 | kamehameha() | |
| 10000 | ||
| 10001 | idle7 = true | |
| 10002 | ar:Destroy() | |
| 10003 | bigkamehameha2 = false | |
| 10004 | RootPart.Anchored = false | |
| 10005 | end | |
| 10006 | end) | |
| 10007 | ||
| 10008 | ||
| 10009 | ||
| 10010 | local rad = math.rad | |
| 10011 | local kamehameha5 = false | |
| 10012 | local kamehameha1 = false | |
| 10013 | local kamehameha2 = false | |
| 10014 | local kamehameha3 = false | |
| 10015 | local kamehameha4 = false | |
| 10016 | ||
| 10017 | mouse.KeyDown:connect(function(key) | |
| 10018 | if key == "=" then | |
| 10019 | ||
| 10020 | ||
| 10021 | idle = false | |
| 10022 | Humanoid.WalkSpeed = 0 | |
| 10023 | RootPart.Anchored = true | |
| 10024 | ||
| 10025 | KamehamehaVoice:Play() | |
| 10026 | startk = true | |
| 10027 | ||
| 10028 | ||
| 10029 | ||
| 10030 | wait(0.4) | |
| 10031 | ||
| 10032 | ||
| 10033 | kamehameha2 = true | |
| 10034 | kamehameha() | |
| 10035 | wait(0.8) | |
| 10036 | KamehamehaVoice.TimePosition = 0 | |
| 10037 | kamehameha2 = false | |
| 10038 | Humanoid.WalkSpeed = 16 | |
| 10039 | RootPart.Anchored = false | |
| 10040 | end | |
| 10041 | end) | |
| 10042 | ||
| 10043 | ||
| 10044 | mouse.KeyDown:connect(function(key) | |
| 10045 | if key=="=" then | |
| 10046 | Serious() | |
| 10047 | char.JumPower = 150 | |
| 10048 | end | |
| 10049 | end) | |
| 10050 | Health = math.huge --------- Serious mode aura. | |
| 10051 | BaseHealth = math.huge | |
| 10052 | ||
| 10053 | ||
| 10054 | ||
| 10055 | ||
| 10056 | InForm = false | |
| 10057 | ||
| 10058 | Player = game.Players.LocalPlayer | |
| 10059 | Char = Player.Character | |
| 10060 | Torso = Char.Torso | |
| 10061 | ||
| 10062 | function Serious() | |
| 10063 | for X = 1, 1 do wait() | |
| 10064 | ||
| 10065 | ||
| 10066 | wait(0) | |
| 10067 | for X = 1, 1 do wait() | |
| 10068 | local Effect = Instance.new("Part")
| |
| 10069 | Effect.Name = "Effect" | |
| 10070 | Effect.Parent = Torso | |
| 10071 | Effect.CFrame = Torso.CFrame | |
| 10072 | Effect.BrickColor = BrickColor.new("Neon orange")
| |
| 10073 | Effect.Shape = "Ball" | |
| 10074 | Effect.Size = Vector3.new(1, 1, 1) | |
| 10075 | Effect.Anchored = true | |
| 10076 | Effect.Material = "Neon" | |
| 10077 | Effect.CanCollide = false | |
| 10078 | Effect.CFrame = Torso.CFrame | |
| 10079 | Effect.Size = Effect.Size + Vector3.new(0.5) | |
| 10080 | Effect.Transparency = Effect.Transparency + 0.04 | |
| 10081 | end | |
| 10082 | end | |
| 10083 | ||
| 10084 | repeat | |
| 10085 | Torso:FindFirstChild("Effect"):Remove()
| |
| 10086 | until Torso:FindFirstChild("Effect") == nil
| |
| 10087 | ||
| 10088 | ||
| 10089 | local Color1 = Color3.new(255, 255, 0) | |
| 10090 | local Color2 = Color3.new(255, 255, 0) | |
| 10091 | ||
| 10092 | for i = 0, 3, 0.1 do | |
| 10093 | swait() | |
| 10094 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 10095 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 10096 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 10097 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 10098 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 10099 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 10100 | end | |
| 10101 | local pie22 = Instance.new("ParticleEmitter")
| |
| 10102 | pie22.Parent = LeftArm | |
| 10103 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 10104 | pie22.LightEmission = 1 | |
| 10105 | pie22.Size = NumberSequence.new(1,2) | |
| 10106 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 10107 | pie22.Transparency = NumberSequence.new(0.7,1) | |
| 10108 | pie22.EmissionDirection = "Top" | |
| 10109 | pie22.Enabled = true | |
| 10110 | pie22.Lifetime = NumberRange.new(1) | |
| 10111 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 10112 | pie22.Rate = 50 | |
| 10113 | pie22.Speed = NumberRange.new(1) | |
| 10114 | pie22.LockedToPart = false | |
| 10115 | pie22.VelocitySpread = 2 | |
| 10116 | local pie22 = Instance.new("ParticleEmitter")
| |
| 10117 | pie22.Parent = RightArm | |
| 10118 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 10119 | pie22.LightEmission = 1 | |
| 10120 | pie22.Size = NumberSequence.new(1,2) | |
| 10121 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 10122 | pie22.Transparency = NumberSequence.new(0.7,1) | |
| 10123 | pie22.EmissionDirection = "Top" | |
| 10124 | pie22.Enabled = true | |
| 10125 | pie22.Lifetime = NumberRange.new(1) | |
| 10126 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 10127 | pie22.Rate = 50 | |
| 10128 | pie22.Speed = NumberRange.new(1) | |
| 10129 | pie22.LockedToPart = false | |
| 10130 | pie22.VelocitySpread = 2 | |
| 10131 | local pie22 = Instance.new("ParticleEmitter")
| |
| 10132 | pie22.Parent = LeftLeg | |
| 10133 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 10134 | pie22.LightEmission = 1 | |
| 10135 | pie22.Size = NumberSequence.new(1,2) | |
| 10136 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 10137 | pie22.Transparency = NumberSequence.new(0.8,1) | |
| 10138 | pie22.EmissionDirection = "Top" | |
| 10139 | pie22.Enabled = true | |
| 10140 | pie22.Lifetime = NumberRange.new(1) | |
| 10141 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 10142 | pie22.Rate = 20 | |
| 10143 | pie22.Speed = NumberRange.new(1) | |
| 10144 | pie22.LockedToPart = false | |
| 10145 | pie22.VelocitySpread = 2 | |
| 10146 | local pie22 = Instance.new("ParticleEmitter")
| |
| 10147 | pie22.Parent = RightLeg | |
| 10148 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 10149 | pie22.LightEmission = 1 | |
| 10150 | pie22.Size = NumberSequence.new(1,2) | |
| 10151 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 10152 | pie22.Transparency = NumberSequence.new(0.8,1) | |
| 10153 | pie22.EmissionDirection = "Top" | |
| 10154 | pie22.Enabled = true | |
| 10155 | pie22.Lifetime = NumberRange.new(1) | |
| 10156 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 10157 | pie22.Rate = 20 | |
| 10158 | pie22.Speed = NumberRange.new(1) | |
| 10159 | pie22.LockedToPart = false | |
| 10160 | pie22.VelocitySpread = 2 | |
| 10161 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 10162 | lig.Color=Color3.new(255,255,0) | |
| 10163 | lig.Range = 6 | |
| 10164 | ||
| 10165 | local Must = Instance.new("Sound",Torso)
| |
| 10166 | Must.SoundId = "rbxassetid://136847579" | |
| 10167 | Must.Pitch = 0.99 | |
| 10168 | Must.Volume = 0.6 | |
| 10169 | Must.Looped = false | |
| 10170 | wait(0) | |
| 10171 | Must:Play() | |
| 10172 | a21e = new("Part",char)
| |
| 10173 | a21e.Name = "Beam"..num | |
| 10174 | a21e.Locked = true | |
| 10175 | a21e.Size = v3(1,1,1) | |
| 10176 | a21e.CanCollide = false | |
| 10177 | a21e.BrickColor = bc("Neon orange")
| |
| 10178 | a21e.Material = "Neon" | |
| 10179 | a21e.Transparency = 0 | |
| 10180 | aa21e = new("SpecialMesh",a21e)
| |
| 10181 | a21e.Anchored = true | |
| 10182 | a21e.Position = RootPart.Position | |
| 10183 | aa21e.MeshType = "Sphere" | |
| 10184 | aa21e.Scale = v3(1,1,1) | |
| 10185 | for i = 1,50 do | |
| 10186 | wait() | |
| 10187 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
| 10188 | a21e.Transparency = a21e.Transparency + 0.04 | |
| 10189 | end | |
| 10190 | ||
| 10191 | ||
| 10192 | local Mus = Instance.new("Sound",Torso)
| |
| 10193 | Mus.SoundId = "rbxassetid://291165237" | |
| 10194 | Mus.Pitch = 0.99 | |
| 10195 | Mus.Volume = 0.2 | |
| 10196 | Mus.Looped = true | |
| 10197 | wait(0) | |
| 10198 | Mus:Play() | |
| 10199 | ||
| 10200 | InForm = true | |
| 10201 | Humanoid.JumpPower = 120 | |
| 10202 | ||
| 10203 | Char.Humanoid.MaxHealth = Health | |
| 10204 | wait(0.3) | |
| 10205 | Char.Humanoid.Health = Health | |
| 10206 | wait(0.7) | |
| 10207 | Must:Destroy() | |
| 10208 | end | |
| 10209 | ||
| 10210 | function Base() | |
| 10211 | InForm = false | |
| 10212 | local Effect = Instance.new("Part")
| |
| 10213 | Effect.Name = "Effect" | |
| 10214 | Effect.Parent = Torso | |
| 10215 | Effect.CFrame = Torso.CFrame | |
| 10216 | Effect.BrickColor = BrickColor.new("White")
| |
| 10217 | Effect.Shape = "Ball" | |
| 10218 | Effect.Size = Vector3.new(8, 8, 8) | |
| 10219 | Effect.Anchored = true | |
| 10220 | Effect.Material = "Neon" | |
| 10221 | Effect.CanCollide = false | |
| 10222 | for loop = 1, 25 do wait() | |
| 10223 | Effect.CFrame = Torso.CFrame | |
| 10224 | Effect.Size = Effect.Size + Vector3.new(-0.5) | |
| 10225 | Effect.Transparency = Effect.Transparency + 0.04 | |
| 10226 | ||
| 10227 | end | |
| 10228 | repeat | |
| 10229 | Torso:FindFirstChild("Effect"):Remove()
| |
| 10230 | until Torso:FindFirstChild("Effect") == nil
| |
| 10231 | ||
| 10232 | for i, v in pairs(Torso:GetChildren()) do | |
| 10233 | if v:IsA('ParticleEmitter') then
| |
| 10234 | v:Remove() | |
| 10235 | end | |
| 10236 | end | |
| 10237 | char.Humanoid.MaxHealth = BaseHealth | |
| 10238 | wait(0.3) | |
| 10239 | char.Humanoid.Health = BaseHealth | |
| 10240 | ||
| 10241 | ||
| 10242 | end | |
| 10243 | ||
| 10244 | mouse.KeyDown:connect(function(key) | |
| 10245 | if key=="9" then | |
| 10246 | Base() | |
| 10247 | lig:Destroy() | |
| 10248 | end | |
| 10249 | end) | |
| 10250 | ||
| 10251 | Player.Chatted:connect(function(Message) | |
| 10252 | if Message == "Time to get serious." and InForm == false then | |
| 10253 | wait(0.10) | |
| 10254 | Serious() | |
| 10255 | end | |
| 10256 | if Message == "off" or Message == "Nice fight." and InForm == true then | |
| 10257 | Base() | |
| 10258 | end | |
| 10259 | local ContentProvider = game:GetService("ContentProvider")
| |
| 10260 | ||
| 10261 | local function LoadAssets(AssetList) | |
| 10262 | -- Takes an asset list and preloads it. Will not wait for them to load. | |
| 10263 | ||
| 10264 | for _, AssetId in pairs(AssetList) do | |
| 10265 | ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
| |
| 10266 | end | |
| 10267 | end | |
| 10268 | ||
| 10269 | local Gibs = game.Workspace | |
| 10270 | ||
| 10271 | function Kill(Character) | |
| 10272 | Character.Humanoid.Health = 0 | |
| 10273 | local poo = Instance.new("IntValue",Character)
| |
| 10274 | poo.Name = "haha nope" | |
| 10275 | local svch = Character | |
| 10276 | local hum = Character:findFirstChild("Humanoid")
| |
| 10277 | Character.Archivable = true | |
| 10278 | local chrclone = Character:clone() | |
| 10279 | Character.Archivable = false | |
| 10280 | ||
| 10281 | local ch = chrclone:GetChildren() | |
| 10282 | local i | |
| 10283 | for i = 1,#ch do | |
| 10284 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 10285 | ch[i]:remove() | |
| 10286 | end | |
| 10287 | end | |
| 10288 | local function Scan(ch) | |
| 10289 | local e | |
| 10290 | for e = 1,#ch do | |
| 10291 | Scan(ch[e]:GetChildren()) | |
| 10292 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 10293 | ch[e]:remove() | |
| 10294 | end | |
| 10295 | end | |
| 10296 | end | |
| 10297 | Scan(chrclone:GetChildren()) | |
| 10298 | ||
| 10299 | local hum2 = chrclone:findFirstChild("Humanoid")
| |
| 10300 | ||
| 10301 | ||
| 10302 | if hum2 ~= nil then | |
| 10303 | hum2.Name = "Humanoid2" | |
| 10304 | hum2.PlatformStand = true | |
| 10305 | hum2.Sit = true | |
| 10306 | hum2.MaxHealth = 0 | |
| 10307 | hum2.Health = 0 | |
| 10308 | end | |
| 10309 | ||
| 10310 | local ch = Character:GetChildren() | |
| 10311 | local i | |
| 10312 | for i = 1,#ch do | |
| 10313 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 10314 | ch[i]:remove() | |
| 10315 | end | |
| 10316 | end | |
| 10317 | ||
| 10318 | wait(0.2) | |
| 10319 | ||
| 10320 | local ch = Character:GetChildren() | |
| 10321 | local i | |
| 10322 | for i = 1,#ch do | |
| 10323 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 10324 | ch[i]:remove() | |
| 10325 | end | |
| 10326 | end | |
| 10327 | Character = chrclone | |
| 10328 | local Torso = Character.Torso | |
| 10329 | local movevector = Vector3.new() | |
| 10330 | ||
| 10331 | if Torso then | |
| 10332 | local Head = Character:FindFirstChild("Head")
| |
| 10333 | local Limb = Character:FindFirstChild("Right Arm")
| |
| 10334 | if Limb then | |
| 10335 | ||
| 10336 | Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) | |
| 10337 | local Joint = Instance.new("Glue")
| |
| 10338 | Joint.Name = "RightShoulder" | |
| 10339 | Joint.Part0 = Torso | |
| 10340 | Joint.Part1 = Limb | |
| 10341 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 10342 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 10343 | Joint.Parent = Torso | |
| 10344 | ||
| 10345 | local B = Instance.new("Part")
| |
| 10346 | B.TopSurface = 0 | |
| 10347 | B.BottomSurface = 0 | |
| 10348 | B.formFactor = "Symmetric" | |
| 10349 | B.Size = Vector3.new(1, 1, 1) | |
| 10350 | B.Transparency = 1 | |
| 10351 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 10352 | B.Parent = Character | |
| 10353 | local W = Instance.new("Weld")
| |
| 10354 | W.Part0 = Limb | |
| 10355 | W.Part1 = B | |
| 10356 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 10357 | W.Parent = Limb | |
| 10358 | ||
| 10359 | end | |
| 10360 | local Limb = Character:FindFirstChild("Left Arm")
| |
| 10361 | if Limb then | |
| 10362 | ||
| 10363 | Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) | |
| 10364 | local Joint = Instance.new("Glue")
| |
| 10365 | Joint.Name = "LeftShoulder" | |
| 10366 | Joint.Part0 = Torso | |
| 10367 | Joint.Part1 = Limb | |
| 10368 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 10369 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 10370 | Joint.Parent = Torso | |
| 10371 | ||
| 10372 | local B = Instance.new("Part")
| |
| 10373 | B.TopSurface = 0 | |
| 10374 | B.BottomSurface = 0 | |
| 10375 | B.formFactor = "Symmetric" | |
| 10376 | B.Size = Vector3.new(1, 1, 1) | |
| 10377 | B.Transparency = 1 | |
| 10378 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 10379 | B.Parent = Character | |
| 10380 | local W = Instance.new("Weld")
| |
| 10381 | W.Part0 = Limb | |
| 10382 | W.Part1 = B | |
| 10383 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 10384 | W.Parent = Limb | |
| 10385 | ||
| 10386 | end | |
| 10387 | local Limb = Character:FindFirstChild("Right Leg")
| |
| 10388 | if Limb then | |
| 10389 | ||
| 10390 | Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) | |
| 10391 | local Joint = Instance.new("Glue")
| |
| 10392 | Joint.Name = "RightHip" | |
| 10393 | Joint.Part0 = Torso | |
| 10394 | Joint.Part1 = Limb | |
| 10395 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 10396 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 10397 | Joint.Parent = Torso | |
| 10398 | ||
| 10399 | local B = Instance.new("Part")
| |
| 10400 | B.TopSurface = 0 | |
| 10401 | B.BottomSurface = 0 | |
| 10402 | B.formFactor = "Symmetric" | |
| 10403 | B.Size = Vector3.new(1, 1, 1) | |
| 10404 | B.Transparency = 1 | |
| 10405 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 10406 | B.Parent = Character | |
| 10407 | local W = Instance.new("Weld")
| |
| 10408 | W.Part0 = Limb | |
| 10409 | W.Part1 = B | |
| 10410 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 10411 | W.Parent = Limb | |
| 10412 | ||
| 10413 | end | |
| 10414 | local Limb = Character:FindFirstChild("Left Leg")
| |
| 10415 | if Limb then | |
| 10416 | ||
| 10417 | Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) | |
| 10418 | local Joint = Instance.new("Glue")
| |
| 10419 | Joint.Name = "LeftHip" | |
| 10420 | Joint.Part0 = Torso | |
| 10421 | Joint.Part1 = Limb | |
| 10422 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 10423 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 10424 | Joint.Parent = Torso | |
| 10425 | ||
| 10426 | local B = Instance.new("Part")
| |
| 10427 | B.TopSurface = 0 | |
| 10428 | B.BottomSurface = 0 | |
| 10429 | B.formFactor = "Symmetric" | |
| 10430 | B.Size = Vector3.new(1, 1, 1) | |
| 10431 | B.Transparency = 1 | |
| 10432 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 10433 | B.Parent = Character | |
| 10434 | local W = Instance.new("Weld")
| |
| 10435 | W.Part0 = Limb | |
| 10436 | W.Part1 = B | |
| 10437 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 10438 | W.Parent = Limb | |
| 10439 | end | |
| 10440 | end | |
| 10441 | end | |
| 10442 | ---------- | |
| 10443 | ||
| 10444 | lerpz = function(D, E, F, G) | |
| 10445 | D[E] = D[E]:lerp(F, G) | |
| 10446 | end | |
| 10447 | ||
| 10448 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10449 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10450 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10451 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10452 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10453 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10454 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10455 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10456 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10457 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 10458 | resetlerp = function() | |
| 10459 | RJ.C0 = RJC0 | |
| 10460 | RJ.C1 = RJC1 | |
| 10461 | N.C0 = NC0 | |
| 10462 | N.C1 = NC1 | |
| 10463 | RS.C0 = RSC0 | |
| 10464 | RS.C1 = RSC1 | |
| 10465 | LS.C0 = LSC0 | |
| 10466 | LS.C1 = LSC1 | |
| 10467 | RH.C0 = RHC0 | |
| 10468 | RH.C1 = RHC1 | |
| 10469 | LH.C0 = LHC0 | |
| 10470 | LH.C1 = LHC1 | |
| 10471 | end | |
| 10472 | ------- | |
| 10473 | ---------- | |
| 10474 | hrp = char.HumanoidRootPart | |
| 10475 | ||
| 10476 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 10477 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 10478 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 10479 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 10480 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 10481 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 10482 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 10483 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 10484 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 10485 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 10486 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 10487 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 10488 | RS = Torso:FindFirstChild("Right Shoulder")
| |
| 10489 | LS = Torso:FindFirstChild("Left Shoulder")
| |
| 10490 | RH = Torso:FindFirstChild("Right Hip")
| |
| 10491 | LH = Torso:FindFirstChild("Left Hip")
| |
| 10492 | RJ = hrp:FindFirstChild("RootJoint")
| |
| 10493 | N = Torso:FindFirstChild("Neck")
| |
| 10494 | cf = CFrame.new | |
| 10495 | ang = CFrame.Angles | |
| 10496 | rd = math.rad | |
| 10497 | rd2 = math.random | |
| 10498 | cs = ColorSequence.new | |
| 10499 | ns = NumberSequence.new | |
| 10500 | nsk = NumberSequenceKeypoint.new | |
| 10501 | ------------------- | |
| 10502 | ||
| 10503 | end) | |
| 10504 | ||
| 10505 | print([[ | |
| 10506 | ------------------------------------------------- | |
| 10507 | hi | |
| 10508 | -------------------------------------------------]]) |