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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | - | player = game.Players.LocalPlayer |
| 8 | + | script.Parent = Player.Character |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | - | Mouse = player:GetMouse() |
| 11 | + | local Event = Instance.new("RemoteEvent")
|
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | ---------------------------------- | |
| 88 | --Ballistic Dispatcher Device-41-- | |
| 89 | ---------------------------------- | |
| 90 | --By -- | |
| 91 | --CKbackup- | |
| 92 | ----------- | |
| 93 | ||
| 94 | player = owner | |
| 95 | chara = player.Character | |
| 96 | debby = game.Debris | |
| 97 | chara.Humanoid.WalkSpeed = 24 | |
| 98 | atkd = false | |
| 99 | atkdd = false | |
| 100 | targetted = nil | |
| 101 | exed = false | |
| 102 | exeact = false | |
| 103 | ||
| 104 | --Outfit-- | |
| 105 | New = function(Object, Parent, Name, Data) | |
| 106 | local Object = Instance.new(Object) | |
| 107 | for Index, Value in pairs(Data or {}) do
| |
| 108 | Object[Index] = Value | |
| 109 | end | |
| 110 | Object.Parent = Parent | |
| 111 | Object.Name = Name | |
| 112 | return Object | |
| 113 | end | |
| 114 | ||
| 115 | Gun1 = New("Model",chara,"Gun1",{})
| |
| 116 | Handle1 = New("Part",Gun1,"Handle1",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 1, 1),CFrame = CFrame.new(34.5999947, 1.10000491, 22.4999981, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 117 | Weld = New("ManualWeld",Handle1,"Weld",{Part0 = Handle1,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.0999679565, -0.900001526, 0.100005031, -1, 0, 0, 0, 0, -1, 0, -1, 0),})
| |
| 118 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(34.5999985, 1.10000467, 22.0999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
| |
| 119 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
| |
| 120 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, -2.38418579e-07, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 121 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.599999905),CFrame = CFrame.new(34.5999947, 1.30000496, 23.0999908, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
| |
| 122 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 0.200000003, 1),})
| |
| 123 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.199999988, -0.599992752, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 124 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(34.5999947, 2.20000482, 22.1999989, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 125 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 1),MeshType = Enum.MeshType.Wedge,})
| |
| 126 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 1.0999999, 0.299999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 127 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(34.5999947, 2.20000482, 26.2999973, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 128 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),})
| |
| 129 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 130 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 2.20000482, 23.2999954, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 131 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 132 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.79999733, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 133 | Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 3.5999999),CFrame = CFrame.new(34.5999985, 1.80000472, 23.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 134 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 0.69999975, -1.49999428, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 135 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.800000012),CFrame = CFrame.new(34.5999985, 2.20000482, 22.7999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 136 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.299995422, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 137 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999738, 1.19999993),CFrame = CFrame.new(34.5999947, 2.00000477, 23.7999916, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.94902, 0.952941, 0.952941),})
| |
| 138 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.70000005, 1),})
| |
| 139 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.899999917, -1.29999352, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 140 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 2.20000482, 24.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 141 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 142 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -1.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 143 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999947, 2.20000482, 26.2999897, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 144 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 145 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.0999999, -3.79999161, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 146 | Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.400000006),CFrame = CFrame.new(34.5999985, 1.80000472, 25.9999981, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 147 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 148 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 0.699999869, -3.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 149 | Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 1.80000472, 22.0999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 150 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 151 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 0.69999975, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 152 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 1.79999995),CFrame = CFrame.new(34.5999985, 2.20000482, 25.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 153 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -2.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 154 | Hitbox1 = New("Part",Gun1,"Hitbox1",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 1.19999969, 3.39999986),CFrame = CFrame.new(34.5999985, 1.80002093, 24.6999912, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 155 | Weld = New("ManualWeld",Hitbox1,"Weld",{Part0 = Hitbox1,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 0.700015962, -2.19999313, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 156 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.800000012),CFrame = CFrame.new(34.5999947, 2.50000501, 25.9999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 157 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
| |
| 158 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 1.4000001, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 159 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(34.5999947, 1.10000491, 22.6999989, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
| |
| 160 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
| |
| 161 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0, -0.200000763, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 162 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 2.4000001),CFrame = CFrame.new(34.5999947, 1.40000486, 24.5999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
| |
| 163 | Mesh = New("BlockMesh",Part,"Mesh",{})
| |
| 164 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.300000012, -2.09999466, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 165 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000095),CFrame = CFrame.new(34.5999947, 1.40000486, 25.7999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
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| 166 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.04999995, 1.04999995, 0.200000003),})
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| 167 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.300000012, -3.29999542, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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| 168 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(34.5999947, 1.60000467, 23, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
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| 169 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1.25, 0.5),MeshType = Enum.MeshType.Wedge,})
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| 170 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.499999821, -0.500001907, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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| 171 | Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.399999976),CFrame = CFrame.new(34.5999947, 1.80000472, 25.9999962, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
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| 172 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),})
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| 173 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 0.699999869, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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| 174 | BulletSpawn1 = New("Part",Gun1,"BulletSpawn1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(34.5999947, 2.20000482, 26.2999973, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
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| 175 | Mesh = New("CylinderMesh",BulletSpawn1,"Mesh",{Scale = Vector3.new(0.699999988, 1.14999998, 0.699999988),})
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| 176 | Weld = New("ManualWeld",BulletSpawn1,"Weld",{Part0 = BulletSpawn1,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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| 177 | Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 2.20000482, 22.2999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
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| 178 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
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| 179 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, 0.200004578, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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| 180 | ||
| 181 | Gun2 = New("Model",chara,"Gun2",{})
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| 182 | Handle2 = New("Part",Gun2,"Handle2",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 1, 1),CFrame = CFrame.new(37.3999939, 1.10000491, 22.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
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| 183 | Weld = New("ManualWeld",Handle2,"Weld",{Part0 = Handle2,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.100032806, -0.900003433, 0.100005031, -1, 0, 0, 0, 0, -1, 0, -1, 0),})
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| 184 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(37.3999977, 1.10000467, 22.0999947, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
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| 185 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
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| 186 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, -2.38418579e-07, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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| 187 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.599999905),CFrame = CFrame.new(37.3999939, 1.30000496, 23.0999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
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| 188 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 0.200000003, 1),})
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| 189 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.199999988, -0.599992752, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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| 190 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(37.3999939, 2.20000482, 22.2000008, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
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| 191 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 1),MeshType = Enum.MeshType.Wedge,})
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| 192 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 1.0999999, 0.299999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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| 193 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(37.3999939, 2.20000482, 26.2999992, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
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| 194 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),})
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| 195 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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| 196 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 2.20000482, 23.2999973, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
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| 197 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
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| 198 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.79999733, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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| 199 | Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 3.5999999),CFrame = CFrame.new(37.3999977, 1.80000472, 23.9999943, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
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| 200 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 0.69999975, -1.49999428, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
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| 201 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.800000012),CFrame = CFrame.new(37.3999977, 2.20000482, 22.7999954, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 202 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.299995422, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 203 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999738, 1.19999993),CFrame = CFrame.new(37.3999939, 2.00000477, 23.7999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.94902, 0.952941, 0.952941),})
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| 204 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.70000005, 1),})
| |
| 205 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.899999917, -1.29999352, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 206 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 2.20000482, 24.3000011, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 207 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 208 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -1.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 209 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999939, 2.20000482, 26.2999916, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 210 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 211 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.0999999, -3.79999161, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 212 | Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.400000006),CFrame = CFrame.new(37.3999977, 1.80000472, 26, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 213 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 214 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 0.699999869, -3.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 215 | Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 1.80000472, 22.0999947, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 216 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 217 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 0.69999975, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 218 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 1.79999995),CFrame = CFrame.new(37.3999977, 2.20000482, 25.3000011, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 219 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -2.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 220 | Hitbox2 = New("Part",Gun2,"Hitbox2",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 1.19999969, 3.39999986),CFrame = CFrame.new(37.3999977, 1.80002093, 24.6999931, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 221 | Weld = New("ManualWeld",Hitbox2,"Weld",{Part0 = Hitbox2,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 0.700015962, -2.19999313, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 222 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.800000012),CFrame = CFrame.new(37.3999939, 2.50000501, 25.9999981, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 223 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
| |
| 224 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 1.4000001, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 225 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(37.3999939, 1.10000491, 22.7000008, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
| |
| 226 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
| |
| 227 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0, -0.200000763, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 228 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 2.4000001),CFrame = CFrame.new(37.3999939, 1.40000486, 24.5999947, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
| |
| 229 | Mesh = New("BlockMesh",Part,"Mesh",{})
| |
| 230 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.300000012, -2.09999466, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 231 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000095),CFrame = CFrame.new(37.3999939, 1.40000486, 25.7999954, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 232 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.04999995, 1.04999995, 0.200000003),})
| |
| 233 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.300000012, -3.29999542, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 234 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(37.3999939, 1.60000467, 23.0000019, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 235 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1.25, 0.5),MeshType = Enum.MeshType.Wedge,})
| |
| 236 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.499999821, -0.500001907, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 237 | Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.399999976),CFrame = CFrame.new(37.3999939, 1.80000472, 25.9999981, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 238 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),})
| |
| 239 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 0.699999869, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 240 | BulletSpawn2 = New("Part",Gun2,"BulletSpawn2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(37.3999939, 2.20000482, 26.2999992, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 241 | Mesh = New("CylinderMesh",BulletSpawn2,"Mesh",{Scale = Vector3.new(0.699999988, 1.14999998, 0.699999988),})
| |
| 242 | Weld = New("ManualWeld",BulletSpawn2,"Weld",{Part0 = BulletSpawn2,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 243 | Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 2.20000482, 22.2999954, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
| |
| 244 | Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
| |
| 245 | Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, 0.200004578, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 246 | ||
| 247 | RightArm = New("Model",chara,"RightArm",{})
| |
| 248 | MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(0.5, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 249 | Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(0, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
| |
| 250 | Emit2Part = New("Part",RightArm,"Emit2Part",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(0.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
| |
| 251 | Mesh = New("SpecialMesh",Emit2Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
| |
| 252 | Weld = New("ManualWeld",Emit2Part,"Weld",{Part0 = Emit2Part,Part1 = MainPart,C1 = CFrame.new(0, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
| |
| 253 | LeftArm = New("Model",chara,"LeftArm",{})
| |
| 254 | MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-2.50000024, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
| |
| 255 | Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C1 = CFrame.new(-2.38418579e-007, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
| |
| 256 | EmitPart = New("Part",LeftArm,"EmitPart",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-2.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
| |
| 257 | Mesh = New("SpecialMesh",EmitPart,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
| |
| 258 | Weld = New("ManualWeld",EmitPart,"Weld",{Part0 = EmitPart,Part1 = MainPart,C1 = CFrame.new(2.38418579e-007, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
| |
| 259 | ||
| 260 | lach = LeftArm:GetChildren() | |
| 261 | rach = RightArm:GetChildren() | |
| 262 | ch = chara:GetChildren() | |
| 263 | ||
| 264 | ScreenGui = New("ScreenGui",player.PlayerGui,"ScreenGui",{})
| |
| 265 | Frame = New("Frame",ScreenGui,"Frame",{BackgroundColor3 = Color3.new(.7,.7,.7),BorderColor3 = Color3.new(.5,.5,.5),BorderSizePixel = 3,Position = UDim2.new(0,700,0,100),Size = UDim2.new(0,200,0,400),Draggable = true})
| |
| 266 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,0),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "BDD-41",TextColor3 = Color3.new(1,1,1)})
| |
| 267 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,20),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "M - Mute/Unmute Music",TextColor3 = Color3.new(1,1,1)})
| |
| 268 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,40),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "Z - Swing",TextColor3 = Color3.new(1,1,1)})
| |
| 269 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,60),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "X - Kick",TextColor3 = Color3.new(1,1,1)})
| |
| 270 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,80),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "C - Barrel Explode",TextColor3 = Color3.new(1,1,1)})
| |
| 271 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,100),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "Q - Select Target",TextColor3 = Color3.new(1,1,1)})
| |
| 272 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,120),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "E - Block",TextColor3 = Color3.new(1,1,1)})
| |
| 273 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,140),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "SAX - Ballista Revolver",TextColor3 = Color3.new(1,1,1)})
| |
| 274 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,160),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "SSX - Hagar",TextColor3 = Color3.new(1,1,1)})
| |
| 275 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,180),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "DSDC - From Above",TextColor3 = Color3.new(1,1,1)})
| |
| 276 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,200),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "SSQ - Evade",TextColor3 = Color3.new(1,1,1)})
| |
| 277 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,220),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "ADDQ - Grab",TextColor3 = Color3.new(1,1,1)})
| |
| 278 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,240),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "Target Moves:",TextColor3 = Color3.new(1,1,1)})
| |
| 279 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,260),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "SDQ - Alpha Blast",TextColor3 = Color3.new(1,1,1)})
| |
| 280 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,280),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "SSDDQ - Summon Ferir",TextColor3 = Color3.new(1,1,1)})
| |
| 281 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,300),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "DASDQ - Rocket Barrage",TextColor3 = Color3.new(1,1,1)})
| |
| 282 | TextLabel = New("TextLabel",Frame,"TextLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Position = UDim2.new(0,0,0,320),Size = UDim2.new(0,200,0,20),FontSize = "Size14",Font = "SciFi",Text = "DSASQ - Ray Overdrive",TextColor3 = Color3.new(1,1,1)})
| |
| 283 | OpenButton = New("TextButton",ScreenGui,"OpenButton",{BackgroundColor3 = Color3.new(.7,.7,.7),BorderColor3 = Color3.new(.5,.5,.5),BorderSizePixel = 3,Position = UDim2.new(0,700,0,500),Size = UDim2.new(0,50,0,20),FontSize = "Size14",Font = "SciFi",Text = "Close",TextColor3 = Color3.new(1,1,1)})
| |
| 284 | ||
| 285 | OpenButton.MouseButton1Click:connect(function() | |
| 286 | if Frame.Visible == true then | |
| 287 | Frame.Visible = false | |
| 288 | OpenButton.Text = "Open" | |
| 289 | elseif Frame.Visible == false then | |
| 290 | Frame.Visible = true | |
| 291 | OpenButton.Text = "Close" | |
| 292 | end | |
| 293 | end) | |
| 294 | ||
| 295 | crosshair = Instance.new("BillboardGui",chara)
| |
| 296 | crosshair.Size = UDim2.new(10,0,10,0) | |
| 297 | crosshair.Enabled = false | |
| 298 | imgl = Instance.new("ImageLabel",crosshair)
| |
| 299 | imgl.Position = UDim2.new(0,0,0,0) | |
| 300 | imgl.Size = UDim2.new(1,0,1,0) | |
| 301 | imgl.Image = "rbxassetid://233522684" | |
| 302 | imgl.BackgroundTransparency = 1 | |
| 303 | imgl.ImageColor3 = Color3.new(1,1,0) | |
| 304 | ||
| 305 | --Sounds-- | |
| 306 | function LoadSnd(id,loop,vol,pit) | |
| 307 | local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit})
| |
| 308 | return snd | |
| 309 | end | |
| 310 | Music = LoadSnd(575330378,true,1,1) | |
| 311 | StartUpSnd = LoadSnd(153092315,false,1,.8) | |
| 312 | SwingSnd = LoadSnd(158037267,false,1,1) | |
| 313 | Swing2Snd = LoadSnd(12222208,false,1,1) | |
| 314 | HitSnd = LoadSnd(153092274,false,1,1) | |
| 315 | HitPunchSnd = LoadSnd(153092227,false,1,1) | |
| 316 | DodgeSnd = LoadSnd(232210079,false,1,1) | |
| 317 | ExpSnd = LoadSnd(142070127,false,1,1) | |
| 318 | FlySnd = LoadSnd(169445602,false,1,1) | |
| 319 | BExpSnd = LoadSnd(258057783,false,5,1) | |
| 320 | ClawDashSnd = LoadSnd(62339698,false,1,.5) | |
| 321 | deathmus = LoadSnd(395580552,true,5,1) | |
| 322 | deathex = LoadSnd(258057783,false,5,1) | |
| 323 | --Grunt1Snd = LoadSnd(159882486,false,1,1.1) | |
| 324 | --Grunt2Snd = LoadSnd(159882466,false,1,1.1) | |
| 325 | --Grunt3Snd = LoadSnd(159972643,false,1,1.1) | |
| 326 | --Grunt4Snd = LoadSnd(159882584,false,1,1.1) | |
| 327 | --YouIdiotSnd = LoadSnd(160212768,false,1,1.1) | |
| 328 | --DieSnd = LoadSnd(159882598,false,1,1.1) | |
| 329 | --Laugh1Snd = LoadSnd(160212549,false,1,1.1) | |
| 330 | --Laugh2Snd = LoadSnd(159882561,false,1,1.1) | |
| 331 | --Laugh3Snd = LoadSnd(160212812,false,1,1.1) | |
| 332 | ChargeSnd = LoadSnd(137463716,false,1,1) | |
| 333 | LasSnd = LoadSnd(162246701,false,1,1) | |
| 334 | LasLoopSnd = LoadSnd(162246683,true,1,1) | |
| 335 | RStompSnd = LoadSnd(2760979,false,1,1) | |
| 336 | GunFlameSnd = LoadSnd(2691586,false,1,1) | |
| 337 | OrbSnd = LoadSnd(233091161,false,1,1) | |
| 338 | ElectricSnd = LoadSnd(231917975,false,1,1) | |
| 339 | LightsOutSnd = LoadSnd(231917794,false,1,1) | |
| 340 | SkyBeamSnd = LoadSnd(260433522,false,1,1) | |
| 341 | TargetSnd = LoadSnd(613361563,false,1,1) | |
| 342 | SV1Snd = LoadSnd(28144425,false,1,.265) | |
| 343 | SV2Snd = LoadSnd(2697431,false,1,.3) | |
| 344 | SVHitSnd = LoadSnd(62339698,false,1,.3) | |
| 345 | IceBreakSnd = LoadSnd(357568316,false,1,1) | |
| 346 | FreezeSnd = LoadSnd(203936153,false,1,1) | |
| 347 | IceBreak2Snd = LoadSnd(87015121,false,1,1) | |
| 348 | BlockedSnd = LoadSnd(357622136,false,1,1) | |
| 349 | BulletGSnd = LoadSnd(131072992,false,1,2) | |
| 350 | MinigunSnd = LoadSnd(146830867,false,1,1) | |
| 351 | MiniStopSnd = LoadSnd(295843191,false,1,1) | |
| 352 | BulletLSnd = LoadSnd(144884872,false,1,1) | |
| 353 | MissileSnd = LoadSnd(137991337,false,1,1) | |
| 354 | Music:Play() | |
| 355 | ||
| 356 | --Play Sound in Part-- | |
| 357 | function PlaySnd(snd,part) | |
| 358 | local sound = snd:Clone() | |
| 359 | sound.PlayOnRemove = true | |
| 360 | sound.Parent = part | |
| 361 | sound:Destroy() | |
| 362 | end | |
| 363 | ||
| 364 | --Target Select-- | |
| 365 | function TargetSelect(person) | |
| 366 | local dd=coroutine.wrap(function() | |
| 367 | if targetted ~= person then | |
| 368 | targetted = person | |
| 369 | for i = 0,30,10 do | |
| 370 | wait(.05) | |
| 371 | crosshair.Size = UDim2.new(40-i,0,40-i,0) | |
| 372 | end | |
| 373 | end | |
| 374 | end) | |
| 375 | dd() | |
| 376 | end | |
| 377 | ||
| 378 | --Damage Function-- | |
| 379 | function dealdmg(dude,damage,env,toim,kby,kbx) | |
| 380 | hurt = coroutine.wrap(function(dude2,damage2,env2,toim2) | |
| 381 | if dude ~= chara and dude:FindFirstChild("IsHit") == nil then
| |
| 382 | TargetSelect(dude) | |
| 383 | dude.Humanoid.MaxHealth = 100 | |
| 384 | finaldmg = damage + math.random(-env,env) | |
| 385 | if berserkmode == true then | |
| 386 | finaldmg = finaldmg * 1.5 | |
| 387 | end | |
| 388 | dude.Humanoid.Health = dude.Humanoid.Health - finaldmg | |
| 389 | local vall = Instance.new("ObjectValue",dude)
| |
| 390 | vall.Name = "IsHit" | |
| 391 | debby:AddItem(vall,toim) | |
| 392 | local bfos = Instance.new("BodyVelocity",dude.Head)
| |
| 393 | bfos.P = 20000 | |
| 394 | bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P) | |
| 395 | bfos.Velocity = Vector3.new(0,kby,0) + chara.HumanoidRootPart.CFrame.lookVector * kbx | |
| 396 | debby:AddItem(bfos,.1) | |
| 397 | local naeeym2 = Instance.new("BillboardGui",dude)
| |
| 398 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 399 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 400 | naeeym2.Adornee = dude.Head | |
| 401 | naeeym2.Name = "TalkingBillBoard" | |
| 402 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 403 | tecks2.BackgroundTransparency = 1 | |
| 404 | tecks2.BorderSizePixel = 0 | |
| 405 | tecks2.Text = "-"..finaldmg | |
| 406 | tecks2.Font = "SciFi" | |
| 407 | tecks2.FontSize = "Size24" | |
| 408 | tecks2.TextStrokeTransparency = 0 | |
| 409 | tecks2.TextColor3 = Color3.new(1,0.6,0) | |
| 410 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 411 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 412 | for i = 1, 5 do | |
| 413 | wait(.1) | |
| 414 | tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0) | |
| 415 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2 | |
| 416 | tecks2.TextTransparency = tecks2.TextTransparency + .2 | |
| 417 | end | |
| 418 | naeeym2:Destroy() | |
| 419 | end | |
| 420 | end) | |
| 421 | hurt(dude,damage,env,toim) | |
| 422 | end | |
| 423 | ||
| 424 | --Explode Hitbox-- | |
| 425 | function ExHitbox(rad,pos,damage,env,toim,kby,kbx) | |
| 426 | local E = Instance.new("Explosion")
| |
| 427 | E.Position = pos | |
| 428 | E.Parent = game.Workspace | |
| 429 | E.BlastRadius = rad | |
| 430 | E.BlastPressure = 0 | |
| 431 | E.Visible = false | |
| 432 | E.Hit:connect(function(hit) | |
| 433 | if hit.Parent:FindFirstChild("Humanoid")~=nil then
| |
| 434 | dealdmg(hit.Parent,damage,env,toim,kby,kbx) | |
| 435 | end | |
| 436 | end) | |
| 437 | end | |
| 438 | ||
| 439 | --Chat Function-- | |
| 440 | function chatfunc(text) | |
| 441 | local chat = coroutine.wrap(function() | |
| 442 | if chara:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 443 | chara:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 444 | end | |
| 445 | local naeeym2 = Instance.new("BillboardGui",chara)
| |
| 446 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 447 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 448 | naeeym2.Adornee = chara.Head | |
| 449 | naeeym2.Name = "TalkingBillBoard" | |
| 450 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 451 | tecks2.BackgroundTransparency = 1 | |
| 452 | tecks2.BorderSizePixel = 0 | |
| 453 | tecks2.Text = "" | |
| 454 | tecks2.Font = "Fantasy" | |
| 455 | tecks2.FontSize = "Size24" | |
| 456 | tecks2.TextStrokeTransparency = 0 | |
| 457 | tecks2.TextColor3 = Color3.new(1,1,1) | |
| 458 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 459 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 460 | if berserkmode == true then | |
| 461 | tecks2.TextColor3 = Color3.new(1,0,0) | |
| 462 | tecks2.TextStrokeColor3 = Color3.new(1,1,0) | |
| 463 | end | |
| 464 | for i = 1,string.len(text),1 do | |
| 465 | tecks2.Text = string.sub(text,1,i) | |
| 466 | wait(0.01) | |
| 467 | end | |
| 468 | wait(1) | |
| 469 | for i = 1, 5 do | |
| 470 | wait(.01) | |
| 471 | tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0) | |
| 472 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2 | |
| 473 | tecks2.TextTransparency = tecks2.TextTransparency + .2 | |
| 474 | end | |
| 475 | naeeym2:Destroy() | |
| 476 | end) | |
| 477 | chat() | |
| 478 | end | |
| 479 | ||
| 480 | function onChatted(msg) | |
| 481 | chatfunc(msg) | |
| 482 | end | |
| 483 | player.Chatted:connect(onChatted) | |
| 484 | ||
| 485 | --Punch Hit Effect-- | |
| 486 | function PunchEff(pos) | |
| 487 | local p = Instance.new("Part",game.Workspace)
| |
| 488 | p.Size = Vector3.new(0,0,0) | |
| 489 | p.BrickColor = BrickColor.new("White")
| |
| 490 | p.Material = "Neon" | |
| 491 | p.Anchored = true | |
| 492 | p.CanCollide = false | |
| 493 | p.CFrame = pos | |
| 494 | local pm = Instance.new("SpecialMesh",p)
| |
| 495 | pm.MeshType = "Sphere" | |
| 496 | local disp = coroutine.wrap(function() | |
| 497 | for i = 1, 4 do | |
| 498 | wait(.01) | |
| 499 | p.Transparency = p.Transparency + .2 | |
| 500 | pm.Scale = pm.Scale + Vector3.new(2,2,2) | |
| 501 | end | |
| 502 | wait(.01) | |
| 503 | p:Destroy() | |
| 504 | end) | |
| 505 | disp() | |
| 506 | end | |
| 507 | ||
| 508 | --Blade Hit Effect-- | |
| 509 | function SlashEff(pos) | |
| 510 | local p = Instance.new("Part",game.Workspace)
| |
| 511 | p.Size = Vector3.new(0,0,0) | |
| 512 | p.BrickColor = BrickColor.new("White")
| |
| 513 | p.Material = "Neon" | |
| 514 | p.Anchored = true | |
| 515 | p.CanCollide = false | |
| 516 | p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359))) | |
| 517 | local pm = Instance.new("SpecialMesh",p)
| |
| 518 | pm.MeshType = "Sphere" | |
| 519 | pm.Scale = Vector3.new(2.5,0,2.5) | |
| 520 | local disp = coroutine.wrap(function() | |
| 521 | for i = 1, 4 do | |
| 522 | wait(.01) | |
| 523 | p.Transparency = p.Transparency + .2 | |
| 524 | pm.Scale = pm.Scale + Vector3.new(0,30,0) | |
| 525 | end | |
| 526 | wait(.01) | |
| 527 | p:Destroy() | |
| 528 | end) | |
| 529 | disp() | |
| 530 | end | |
| 531 | ||
| 532 | --Super Pause-- | |
| 533 | function SuperPause() | |
| 534 | StartUpSnd:Play() | |
| 535 | local p = Instance.new("Part",game.Workspace)
| |
| 536 | p.Size = Vector3.new(0,0,0) | |
| 537 | p.BrickColor = BrickColor.new("White")
| |
| 538 | p.Material = "Neon" | |
| 539 | p.Anchored = true | |
| 540 | p.CanCollide = false | |
| 541 | p.CFrame = chara.Torso.CFrame | |
| 542 | local pm = Instance.new("SpecialMesh",p)
| |
| 543 | pm.MeshType = "Sphere" | |
| 544 | local disp = coroutine.wrap(function() | |
| 545 | for i = 1, 4 do | |
| 546 | wait(.01) | |
| 547 | p.Transparency = p.Transparency + .2 | |
| 548 | pm.Scale = pm.Scale + Vector3.new(20,20,20) | |
| 549 | end | |
| 550 | wait(.01) | |
| 551 | p:Destroy() | |
| 552 | end) | |
| 553 | disp() | |
| 554 | end | |
| 555 | ||
| 556 | --Punch Touch-- | |
| 557 | dela = .5 | |
| 558 | punchactive = false | |
| 559 | function punchhit(hit) | |
| 560 | if punchactive == true then | |
| 561 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 562 | dealdmg(hit.Parent,9,2,dela,0,25) | |
| 563 | PlaySnd(HitPunchSnd,hit.Parent.Head) | |
| 564 | PunchEff(Hitbox1.CFrame) | |
| 565 | end | |
| 566 | end | |
| 567 | end | |
| 568 | Hitbox1.Touched:connect(punchhit) | |
| 569 | ||
| 570 | --Kick Touch-- | |
| 571 | kickactive = false | |
| 572 | dkickactive = false | |
| 573 | skickactive = false | |
| 574 | didskick = false | |
| 575 | lkickactive = false | |
| 576 | function kickhit(hit) | |
| 577 | if kickactive == true then | |
| 578 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 579 | dealdmg(hit.Parent,10,2,dela,0,35) | |
| 580 | PlaySnd(HitPunchSnd,hit.Parent.Head) | |
| 581 | PunchEff(hit.CFrame) | |
| 582 | if dkickactive == true then | |
| 583 | hit.Parent.Humanoid.PlatformStand = true | |
| 584 | hit.Parent.Head.CFrame = chara["Right Leg"].CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 585 | wait(3) | |
| 586 | hit.Parent.Humanoid.PlatformStand = false | |
| 587 | end | |
| 588 | if skickactive == true then | |
| 589 | local bodpf = Instance.new("BodyPosition",hit.Parent.Head)
| |
| 590 | bodpf.MaxForce = Vector3.new(10000,10000,10000) | |
| 591 | bodpf.Position = chara.HumanoidRootPart.Position + Vector3.new(0,30,0) + (chara.HumanoidRootPart.CFrame.lookVector*3) | |
| 592 | debby:AddItem(bodpf,3.5) | |
| 593 | didskick = true | |
| 594 | end | |
| 595 | if lkickactive == true then | |
| 596 | if hit.Parent.Head:FindFirstChild("BodyPosition") ~= nil then
| |
| 597 | hit.Parent.Head:FindFirstChild("BodyPosition"):Destroy()
| |
| 598 | end | |
| 599 | local bfos = Instance.new("BodyVelocity",hit.Parent.Head)
| |
| 600 | bfos.P = 20000 | |
| 601 | bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P) | |
| 602 | bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 20 + Vector3.new(0,30,0) | |
| 603 | debby:AddItem(bfos,.3) | |
| 604 | end | |
| 605 | end | |
| 606 | end | |
| 607 | end | |
| 608 | chara["Left Leg"].Touched:connect(kickhit) | |
| 609 | chara["Right Leg"].Touched:connect(kickhit) | |
| 610 | ||
| 611 | --Grab Touch-- | |
| 612 | weldd = nil | |
| 613 | function grabhit(hit) | |
| 614 | if exeact == true and exed == false then | |
| 615 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 616 | dealdmg(hit.Parent,9,2,dela,0,0) | |
| 617 | PlaySnd(HitPunchSnd,hit.Parent.Head) | |
| 618 | PunchEff(hit.CFrame) | |
| 619 | weldd = Instance.new("Weld",hit.Parent)
| |
| 620 | weldd.Part0 = hit.Parent.Head | |
| 621 | weldd.Part1 = BulletSpawn2 | |
| 622 | exed = true | |
| 623 | end | |
| 624 | end | |
| 625 | end | |
| 626 | Hitbox2.Touched:connect(grabhit) | |
| 627 | ||
| 628 | function CasingDrop(no) | |
| 629 | local hitpt = Instance.new("Part",game.Workspace)
| |
| 630 | hitpt.Size = Vector3.new(0,0,1) | |
| 631 | hitpt.TopSurface = 0 | |
| 632 | hitpt.BottomSurface = 0 | |
| 633 | local bf = Instance.new("BodyVelocity",hitpt)
| |
| 634 | bf.P = 10000 | |
| 635 | bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P) | |
| 636 | debby:AddItem(bf,.1) | |
| 637 | if no == "Right" then | |
| 638 | hitpt.Position = Hitbox1.Position | |
| 639 | hitpt.CFrame = Hitbox1.CFrame | |
| 640 | bf.Velocity = Vector3.new(0,5,0) + Hitbox1.CFrame.rightVector*10 | |
| 641 | elseif no == "Left" then | |
| 642 | hitpt.Position = Hitbox2.Position | |
| 643 | hitpt.CFrame = Hitbox2.CFrame | |
| 644 | bf.Velocity = Vector3.new(0,5,0) + Hitbox1.CFrame.rightVector*-10 | |
| 645 | end | |
| 646 | local hitm = Instance.new("SpecialMesh",hitpt)
| |
| 647 | hitm.MeshId = "http://www.roblox.com/asset/?id=94295100" | |
| 648 | hitm.TextureId = "http://www.roblox.com/asset/?id=94287792" | |
| 649 | hitm.Scale = Vector3.new(6,6,7) | |
| 650 | debby:AddItem(hitpt,3) | |
| 651 | end | |
| 652 | ||
| 653 | function GunPlode() | |
| 654 | PlaySnd(GunFlameSnd,chara) | |
| 655 | PlaySnd(ExpSnd,chara) | |
| 656 | PlaySnd(BulletGSnd,chara) | |
| 657 | CasingDrop("Right")
| |
| 658 | CasingDrop("Left")
| |
| 659 | local hitpt = Instance.new("Part",game.Workspace)
| |
| 660 | hitpt.Size = Vector3.new(1,1,1) | |
| 661 | hitpt.Anchored = true | |
| 662 | hitpt.CanCollide = false | |
| 663 | hitpt.BrickColor = BrickColor.new("Bright yellow")
| |
| 664 | hitpt.CFrame = BulletSpawn1.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359))) | |
| 665 | local hitb = Instance.new("Part",game.Workspace)
| |
| 666 | hitb.Size = Vector3.new(1,1,1) | |
| 667 | hitb.Anchored = true | |
| 668 | hitb.CanCollide = false | |
| 669 | hitb.BrickColor = BrickColor.new("Bright yellow")
| |
| 670 | hitb.Material = "Neon" | |
| 671 | hitb.CFrame = CFrame.new(hitpt.Position.x,hitpt.Position.y,hitpt.Position.z) * CFrame.fromEulerAnglesXYZ(math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30))) | |
| 672 | local hitpt2 = hitpt:Clone() | |
| 673 | hitpt2.Parent = game.Workspace | |
| 674 | hitpt.CFrame = BulletSpawn2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359))) | |
| 675 | local hitb2 = hitb:Clone() | |
| 676 | hitb2.Parent = game.Workspace | |
| 677 | hitb.CFrame = CFrame.new(hitpt.Position.x,hitpt.Position.y,hitpt.Position.z) * CFrame.fromEulerAnglesXYZ(math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30))) | |
| 678 | local hitbm = Instance.new("SpecialMesh",hitb)
| |
| 679 | hitbm.MeshType = "Sphere" | |
| 680 | hitbm.Scale = Vector3.new(1,1,1) | |
| 681 | local hitm = Instance.new("SpecialMesh",hitpt)
| |
| 682 | hitm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 683 | local hitbm2 = hitbm:Clone() | |
| 684 | hitbm2.Parent = hitb2 | |
| 685 | local hitm2 = hitm:Clone() | |
| 686 | hitm2.Parent = hitpt2 | |
| 687 | local hpt = coroutine.wrap(function() | |
| 688 | for i = 1, 9 do | |
| 689 | wait(.05) | |
| 690 | hitpt.Transparency = hitpt.Transparency + .1 | |
| 691 | hitm.Scale = hitm.Scale + Vector3.new(.5,.5,.5) | |
| 692 | hitb.Transparency = hitb.Transparency + .1 | |
| 693 | hitbm.Scale = hitbm.Scale + Vector3.new(.5,.5,.5) | |
| 694 | hitpt2.Transparency = hitpt2.Transparency + .1 | |
| 695 | hitm2.Scale = hitm2.Scale + Vector3.new(.5,.5,.5) | |
| 696 | hitb2.Transparency = hitb2.Transparency + .1 | |
| 697 | hitbm2.Scale = hitbm2.Scale + Vector3.new(.5,.5,.5) | |
| 698 | end | |
| 699 | hitpt:Destroy() | |
| 700 | hitb:Destroy() | |
| 701 | hitpt2:Destroy() | |
| 702 | hitb2:Destroy() | |
| 703 | end) | |
| 704 | hpt() | |
| 705 | ExHitbox(5,BulletSpawn1.Position,12,2,.1,0,-50) | |
| 706 | ExHitbox(5,BulletSpawn2.Position,12,2,.1,0,50) | |
| 707 | end | |
| 708 | ||
| 709 | function Laser(Partt,Targ) | |
| 710 | local EffectPart = Instance.new("Part",game.Workspace)
| |
| 711 | EffectPart.Size = Vector3.new(1,1,1) | |
| 712 | EffectPart.Anchored = true | |
| 713 | EffectPart.BrickColor = BrickColor.new("Bright yellow")
| |
| 714 | EffectPart.Material = "Neon" | |
| 715 | EffectPart.Position = Targ.Position | |
| 716 | EffectPart.CFrame = CFrame.new(Targ.Position.x,Targ.Position.y,Targ.Position.z) | |
| 717 | local mehs1 = Instance.new("SpecialMesh",EffectPart)
| |
| 718 | mehs1.MeshType = "Sphere" | |
| 719 | mehs1.Scale = Vector3.new(2,2,2) | |
| 720 | local P = Instance.new("Part")
| |
| 721 | local Place0 = Partt.CFrame | |
| 722 | local Place1 = EffectPart.CFrame | |
| 723 | local meshla = Instance.new("BlockMesh", P)
| |
| 724 | meshla.Scale = Vector3.new(1,1,1) | |
| 725 | P.formFactor = 0 | |
| 726 | P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude) | |
| 727 | P.Name = "Laser" | |
| 728 | P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p) | |
| 729 | P.Parent = game.Workspace | |
| 730 | P.BrickColor = BrickColor.new("Bright yellow")
| |
| 731 | P.Material = "Neon" | |
| 732 | P.Anchored = true | |
| 733 | P.CanCollide = false | |
| 734 | P.Locked = true | |
| 735 | P.BottomSurface = "Smooth" | |
| 736 | P.TopSurface = "Smooth" | |
| 737 | ExHitbox(5,Place1.p,20,2,.1,0,5) | |
| 738 | local fu = coroutine.wrap(function() | |
| 739 | for i = 1, 10 do | |
| 740 | wait(.01) | |
| 741 | mehs1.Scale = mehs1.Scale + Vector3.new(.5,.5,.5) | |
| 742 | meshla.Scale = meshla.Scale + Vector3.new(.25,.25,0) | |
| 743 | EffectPart.Transparency = EffectPart.Transparency + .1 | |
| 744 | P.Transparency = P.Transparency + .1 | |
| 745 | end | |
| 746 | ---- | |
| 747 | P:Destroy() | |
| 748 | EffectPart:Destroy() | |
| 749 | end) | |
| 750 | fu() | |
| 751 | end | |
| 752 | ||
| 753 | --Material Return-- | |
| 754 | gprop = {}
| |
| 755 | function materialhit(hit) | |
| 756 | if hit.Parent ~= chara and hit.Parent.Parent ~= chara and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
| |
| 757 | gprop = {hit.BrickColor,hit.Material}
| |
| 758 | end | |
| 759 | end | |
| 760 | chara["Left Leg"].Touched:connect(materialhit) | |
| 761 | chara["Right Leg"].Touched:connect(materialhit) | |
| 762 | ||
| 763 | --Clerp Animations-- | |
| 764 | TC = chara.HumanoidRootPart.RootJoint | |
| 765 | HC = chara.Torso.Neck | |
| 766 | RAC = chara.Torso["Right Shoulder"] | |
| 767 | LAC = chara.Torso["Left Shoulder"] | |
| 768 | RLC = chara.Torso["Right Hip"] | |
| 769 | LLC = chara.Torso["Left Hip"] | |
| 770 | TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
| 771 | HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
| 772 | RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
| 773 | LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 774 | RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
| 775 | LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 776 | RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 777 | LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 778 | RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 779 | LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 780 | RW = Instance.new("Weld",HC.Parent)
| |
| 781 | RW.Part1 = HC.Parent | |
| 782 | RW.Part0 = chara["Right Arm"] | |
| 783 | RW.C0 = RWF | |
| 784 | LW = Instance.new("Weld",HC.Parent)
| |
| 785 | LW.Part1 = HC.Parent | |
| 786 | LW.Part0 = chara["Left Arm"] | |
| 787 | LW.C0 = LWF | |
| 788 | RLW = nil | |
| 789 | LLW = nil | |
| 790 | ||
| 791 | function AddLegWelds() | |
| 792 | RLW = Instance.new("Weld",chara["Right Leg"])
| |
| 793 | RLW.Part1 = HC.Parent | |
| 794 | RLW.Part0 = chara["Right Leg"] | |
| 795 | RLW.C0 = RLWF | |
| 796 | LLW = Instance.new("Weld",chara["Left Leg"])
| |
| 797 | LLW.Part1 = HC.Parent | |
| 798 | LLW.Part0 = chara["Left Leg"] | |
| 799 | LLW.C0 = LLWF | |
| 800 | end | |
| 801 | ||
| 802 | function DestroyLegWelds() | |
| 803 | RLC = New("Motor6D",chara.Torso,"Right Hip",{Part0 = chara.Torso,Part1 = chara["Right Leg"],C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),})
| |
| 804 | LLC = New("Motor6D",chara.Torso,"Left Hip",{Part0 = chara.Torso,Part1 = chara["Left Leg"],C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
| |
| 805 | RLW:Destroy() | |
| 806 | LLW:Destroy() | |
| 807 | end | |
| 808 | ||
| 809 | function clerp(a,b,c) | |
| 810 | return a:lerp(b,c) | |
| 811 | end | |
| 812 | ||
| 813 | --TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 814 | --HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)) | |
| 815 | --RW.C0 = (RWF + Vector3.new(1,2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 816 | --LW.C0 = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(2)) | |
| 817 | ||
| 818 | TC.C0 = TCF | |
| 819 | HC.C0 = HCF | |
| 820 | RW.C0 = RWF | |
| 821 | LW.C0 = LWF | |
| 822 | ||
| 823 | --Idle Clerp-- | |
| 824 | ITCF = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(70)) | |
| 825 | IHCF = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-70)) | |
| 826 | IRWF = (RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0) | |
| 827 | ILWF = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) | |
| 828 | ||
| 829 | TC.C0 = ITCF | |
| 830 | HC.C0 = IHCF | |
| 831 | RW.C0 = IRWF | |
| 832 | LW.C0 = ILWF | |
| 833 | ||
| 834 | ||
| 835 | --Punch-- | |
| 836 | function Punch() | |
| 837 | del = true | |
| 838 | atkd = true | |
| 839 | chara.Humanoid.WalkSpeed = 0 | |
| 840 | punchactive = true | |
| 841 | wait(.01) | |
| 842 | SwingSnd:Play() | |
| 843 | wait(.01) | |
| 844 | for i = 0,.75,.25 do | |
| 845 | wait(.01) | |
| 846 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-180)),TCF,.4+i) | |
| 847 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
| 848 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 849 | end | |
| 850 | wait(.1) | |
| 851 | bladeactive = false | |
| 852 | for i = 0,.6,.2 do | |
| 853 | wait(.01) | |
| 854 | TC.C0 = clerp(ITCF,TCF,.6-i) | |
| 855 | HC.C0 = clerp(IHCF,HCF,.6-i) | |
| 856 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
| 857 | end | |
| 858 | chara.Humanoid.WalkSpeed = 32 | |
| 859 | punchactive = false | |
| 860 | del = false | |
| 861 | atkdd = true | |
| 862 | end | |
| 863 | ||
| 864 | --Kick Atk-- | |
| 865 | function KickAtk() | |
| 866 | del = true | |
| 867 | atkd = true | |
| 868 | chara.Humanoid.WalkSpeed = 0 | |
| 869 | kickactive = true | |
| 870 | AddLegWelds() | |
| 871 | local bfos = Instance.new("BodyVelocity",chara.Torso)
| |
| 872 | bfos.P = 10000 | |
| 873 | bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P) | |
| 874 | bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 200 | |
| 875 | debby:AddItem(bfos,.1) | |
| 876 | for i = 0,.75,.25 do | |
| 877 | wait(.05) | |
| 878 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.4+i) | |
| 879 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.4+i) | |
| 880 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.4+i) | |
| 881 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i) | |
| 882 | LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i) | |
| 883 | RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i) | |
| 884 | end | |
| 885 | for i = 0,.75,.25 do | |
| 886 | wait(.05) | |
| 887 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.6-i) | |
| 888 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.6-i) | |
| 889 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.6-i) | |
| 890 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i) | |
| 891 | LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.6-i) | |
| 892 | RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.6-i) | |
| 893 | end | |
| 894 | DestroyLegWelds() | |
| 895 | kickactive = false | |
| 896 | chara.Humanoid.WalkSpeed = 24 | |
| 897 | del = false | |
| 898 | atkdd = true | |
| 899 | end | |
| 900 | ||
| 901 | --Explod-- | |
| 902 | function ExplodPunch() | |
| 903 | del = true | |
| 904 | atkd = true | |
| 905 | chara.Humanoid.WalkSpeed = 0 | |
| 906 | wait(.01) | |
| 907 | for i = 0,.6,.2 do | |
| 908 | wait(.001) | |
| 909 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 910 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 911 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 912 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 913 | end | |
| 914 | GunPlode() | |
| 915 | wait(.5) | |
| 916 | for i = 0,.6,.2 do | |
| 917 | wait(.001) | |
| 918 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
| 919 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
| 920 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
| 921 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
| 922 | end | |
| 923 | chara.Humanoid.WalkSpeed = 24 | |
| 924 | atkdd = true | |
| 925 | del = false | |
| 926 | end | |
| 927 | ||
| 928 | --Bandit Revolver-- | |
| 929 | function BanditRevolver() | |
| 930 | del = true | |
| 931 | atkd = true | |
| 932 | chara.Humanoid.WalkSpeed = 0 | |
| 933 | kickactive = true | |
| 934 | dkickactive = true | |
| 935 | chatfunc("Bandit Revolver!")
| |
| 936 | AddLegWelds() | |
| 937 | local bfos = Instance.new("BodyVelocity",chara.Torso)
| |
| 938 | bfos.P = 10000 | |
| 939 | bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P) | |
| 940 | bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 40 | |
| 941 | for i = 0,.6,.2 do | |
| 942 | wait(.01) | |
| 943 | TC.C0 = clerp(ITCF,(TCF + Vector3.new(0,1,0)),.4+i) | |
| 944 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),.4+i) | |
| 945 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i) | |
| 946 | LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i) | |
| 947 | RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i) | |
| 948 | end | |
| 949 | SwingSnd:Play() | |
| 950 | for i = 0,1,.25 do | |
| 951 | wait(.0001) | |
| 952 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),i) | |
| 953 | end | |
| 954 | for i = 0,1,.25 do | |
| 955 | wait(.0001) | |
| 956 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)),i) | |
| 957 | end | |
| 958 | for i = 0,1,.25 do | |
| 959 | wait(.01) | |
| 960 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(270)),ITCF,i) | |
| 961 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i) | |
| 962 | RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),IRWF,i) | |
| 963 | LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),ILWF,i) | |
| 964 | RLW.C0 = clerp((RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,i) | |
| 965 | end | |
| 966 | DestroyLegWelds() | |
| 967 | dkickactive = false | |
| 968 | kickactive = false | |
| 969 | chara.Humanoid.WalkSpeed = 24 | |
| 970 | bfos:Destroy() | |
| 971 | del = false | |
| 972 | atkdd = true | |
| 973 | end | |
| 974 | ||
| 975 | --Freezer Kick-- | |
| 976 | function FlipKickEffect(pos) | |
| 977 | local p = Instance.new("Part",game.Workspace)
| |
| 978 | p.Size = Vector3.new(0,0,0) | |
| 979 | p.BrickColor = BrickColor.new("Bright yellow")
| |
| 980 | p.Material = "Neon" | |
| 981 | p.Anchored = true | |
| 982 | p.CanCollide = false | |
| 983 | p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359))) | |
| 984 | local pm = Instance.new("BlockMesh",p)
| |
| 985 | local disp = coroutine.wrap(function() | |
| 986 | for i = 1, 4 do | |
| 987 | wait(.01) | |
| 988 | p.Transparency = p.Transparency + .2 | |
| 989 | pm.Scale = pm.Scale + Vector3.new(2,2,2) | |
| 990 | end | |
| 991 | wait(.01) | |
| 992 | p:Destroy() | |
| 993 | end) | |
| 994 | disp() | |
| 995 | end | |
| 996 | function FlipKick() | |
| 997 | del = true | |
| 998 | atkd = true | |
| 999 | chatfunc("Hagar!")
| |
| 1000 | AddLegWelds() | |
| 1001 | kickactive = true | |
| 1002 | lkickactive = true | |
| 1003 | local bfos = Instance.new("BodyVelocity",chara.Torso)
| |
| 1004 | bfos.P = 10000 | |
| 1005 | bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P) | |
| 1006 | bfos.Velocity = Vector3.new(0,10,0) + chara.HumanoidRootPart.CFrame.lookVector * 50 | |
| 1007 | Swing2Snd:Play() | |
| 1008 | for i = 0,.6,.2 do | |
| 1009 | wait(.001) | |
| 1010 | TC.C0 = clerp(ITCF,(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i) | |
| 1011 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i) | |
| 1012 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i) | |
| 1013 | LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i) | |
| 1014 | RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i) | |
| 1015 | FlipKickEffect(chara["Right Leg"].CFrame - chara["Right Leg"].CFrame.upVector*1.5) | |
| 1016 | end | |
| 1017 | for i = 1, 3 do | |
| 1018 | wait(.001) | |
| 1019 | FlipKickEffect(chara["Right Leg"].CFrame - chara["Right Leg"].CFrame.upVector*1.5) | |
| 1020 | end | |
| 1021 | bfos:Destroy() | |
| 1022 | kickactive = false | |
| 1023 | lkickactive = false | |
| 1024 | wait(.25) | |
| 1025 | for i = 0,1,.25 do | |
| 1026 | wait(.001) | |
| 1027 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),ITCF,.4+i) | |
| 1028 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),IHCF,.4+i) | |
| 1029 | RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),IRWF,.4+i) | |
| 1030 | LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),ILWF,.4+i) | |
| 1031 | RLW.C0 = clerp((RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,.4+i) | |
| 1032 | end | |
| 1033 | DestroyLegWelds() | |
| 1034 | del = false | |
| 1035 | end | |
| 1036 | ||
| 1037 | --Alpha Blast-- | |
| 1038 | function ABlast() | |
| 1039 | del = true | |
| 1040 | atkd = true | |
| 1041 | chatfunc("Alpha Blast!")
| |
| 1042 | for i = 0,.6,.2 do | |
| 1043 | wait(.001) | |
| 1044 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1045 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1046 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1047 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1048 | end | |
| 1049 | TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1050 | HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1051 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1052 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1053 | for i = 1, 2 do | |
| 1054 | GunFlameSnd:Play() | |
| 1055 | BulletGSnd:Play() | |
| 1056 | CasingDrop("Left")
| |
| 1057 | local missile = Instance.new("Part",game.Workspace)
| |
| 1058 | missile.Size = Vector3.new(0,0,0) | |
| 1059 | missile.Name = "Blast" | |
| 1060 | missile.Transparency = 1 | |
| 1061 | missile.Position = BulletSpawn2.Position | |
| 1062 | missile.CFrame = BulletSpawn2.CFrame | |
| 1063 | missile.Velocity = ((targetted.Head.Position - Vector3.new(0,2,0)) - chara.HumanoidRootPart.Position).unit*200 | |
| 1064 | local force = Instance.new("BodyForce")
| |
| 1065 | force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0) | |
| 1066 | force.Parent = missile | |
| 1067 | local p1mit = Instance.new("ParticleEmitter",missile)
| |
| 1068 | p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1069 | p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright yellow").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright orange").Color)})
| |
| 1070 | p1mit.LightEmission = 1 | |
| 1071 | p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
| |
| 1072 | p1mit.Lifetime = NumberRange.new(1) | |
| 1073 | p1mit.Rate = 10000 | |
| 1074 | p1mit.Rotation = NumberRange.new(0,359) | |
| 1075 | p1mit.RotSpeed = NumberRange.new(100) | |
| 1076 | p1mit.Speed = NumberRange.new(0) | |
| 1077 | missile.Touched:connect(function(hit) | |
| 1078 | if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and force ~= nil) then | |
| 1079 | force:Destroy() | |
| 1080 | force = nil | |
| 1081 | ExHitbox(3,missile.Position,12,1,.1,0,5) | |
| 1082 | PlaySnd(BulletLSnd,hit) | |
| 1083 | p1mit.Enabled = false | |
| 1084 | wait(2) | |
| 1085 | missile:Destroy() | |
| 1086 | end | |
| 1087 | end) | |
| 1088 | wait(.1) | |
| 1089 | for i = 0,.6,.2 do | |
| 1090 | wait(.001) | |
| 1091 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1092 | end | |
| 1093 | TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1094 | HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1095 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1096 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1097 | debby:AddItem(missile,10) | |
| 1098 | GunFlameSnd:Play() | |
| 1099 | BulletGSnd:Play() | |
| 1100 | CasingDrop("Right")
| |
| 1101 | local missile = Instance.new("Part",game.Workspace)
| |
| 1102 | missile.Size = Vector3.new(0,0,0) | |
| 1103 | missile.Name = "Blast" | |
| 1104 | missile.Transparency = 1 | |
| 1105 | missile.Position = BulletSpawn1.Position | |
| 1106 | missile.CFrame = BulletSpawn1.CFrame | |
| 1107 | missile.Velocity = ((targetted.Head.Position - Vector3.new(0,2,0)) - chara.HumanoidRootPart.Position).unit*200 | |
| 1108 | local force = Instance.new("BodyForce")
| |
| 1109 | force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0) | |
| 1110 | force.Parent = missile | |
| 1111 | local p1mit = Instance.new("ParticleEmitter",missile)
| |
| 1112 | p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1113 | p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright yellow").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright orange").Color)})
| |
| 1114 | p1mit.LightEmission = 1 | |
| 1115 | p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
| |
| 1116 | p1mit.Lifetime = NumberRange.new(1) | |
| 1117 | p1mit.Rate = 10000 | |
| 1118 | p1mit.Rotation = NumberRange.new(0,359) | |
| 1119 | p1mit.RotSpeed = NumberRange.new(100) | |
| 1120 | p1mit.Speed = NumberRange.new(0) | |
| 1121 | missile.Touched:connect(function(hit) | |
| 1122 | if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and force ~= nil) then | |
| 1123 | force:Destroy() | |
| 1124 | force = nil | |
| 1125 | ExHitbox(3,missile.Position,12,1,.1,0,5) | |
| 1126 | PlaySnd(BulletLSnd,hit) | |
| 1127 | p1mit.Enabled = false | |
| 1128 | wait(2) | |
| 1129 | missile:Destroy() | |
| 1130 | end | |
| 1131 | end) | |
| 1132 | debby:AddItem(missile,10) | |
| 1133 | wait(.1) | |
| 1134 | for i = 0,.6,.2 do | |
| 1135 | wait(.001) | |
| 1136 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1137 | end | |
| 1138 | TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1139 | HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1140 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1141 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1142 | end | |
| 1143 | GunFlameSnd:Play() | |
| 1144 | BulletGSnd:Play() | |
| 1145 | CasingDrop("Left")
| |
| 1146 | local missile = Instance.new("Part",game.Workspace)
| |
| 1147 | missile.Size = Vector3.new(0,0,0) | |
| 1148 | missile.Name = "Blast" | |
| 1149 | missile.Transparency = 1 | |
| 1150 | missile.Position = BulletSpawn2.Position | |
| 1151 | missile.CFrame = BulletSpawn2.CFrame | |
| 1152 | missile.Velocity = ((targetted.Head.Position - Vector3.new(0,2,0)) - chara.HumanoidRootPart.Position).unit*200 | |
| 1153 | local force = Instance.new("BodyForce")
| |
| 1154 | force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0) | |
| 1155 | force.Parent = missile | |
| 1156 | local p1mit = Instance.new("ParticleEmitter",missile)
| |
| 1157 | p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1158 | p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright yellow").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright orange").Color)})
| |
| 1159 | p1mit.LightEmission = 1 | |
| 1160 | p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
| |
| 1161 | p1mit.Lifetime = NumberRange.new(1) | |
| 1162 | p1mit.Rate = 10000 | |
| 1163 | p1mit.Rotation = NumberRange.new(0,359) | |
| 1164 | p1mit.RotSpeed = NumberRange.new(100) | |
| 1165 | p1mit.Speed = NumberRange.new(0) | |
| 1166 | missile.Touched:connect(function(hit) | |
| 1167 | if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and force ~= nil) then | |
| 1168 | force:Destroy() | |
| 1169 | force = nil | |
| 1170 | ExHitbox(3,missile.Position,12,1,.1,0,5) | |
| 1171 | PlaySnd(BulletLSnd,hit) | |
| 1172 | p1mit.Enabled = false | |
| 1173 | wait(2) | |
| 1174 | missile:Destroy() | |
| 1175 | end | |
| 1176 | end) | |
| 1177 | wait(.1) | |
| 1178 | for i = 0,.6,.2 do | |
| 1179 | wait(.001) | |
| 1180 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1181 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1182 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1183 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1184 | end | |
| 1185 | del = false | |
| 1186 | atkdd = true | |
| 1187 | end | |
| 1188 | ||
| 1189 | --Decapitator-- | |
| 1190 | function Decapitator() | |
| 1191 | del = true | |
| 1192 | atkd = true | |
| 1193 | chatfunc("From Above!")
| |
| 1194 | chara.Humanoid.WalkSpeed = 0 | |
| 1195 | for i = 0,.6,.2 do | |
| 1196 | wait(.0001) | |
| 1197 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),.4+i) | |
| 1198 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
| 1199 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1200 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1201 | end | |
| 1202 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1203 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1204 | local bf = Instance.new("BodyVelocity",chara.Torso)
| |
| 1205 | bf.P = 10000 | |
| 1206 | bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P) | |
| 1207 | bf.Velocity = Vector3.new(0,20,0) + chara.HumanoidRootPart.CFrame.lookVector*50 | |
| 1208 | for i = 0,1,.25 do | |
| 1209 | wait(.0001) | |
| 1210 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1211 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1212 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)),i) | |
| 1213 | HC.C0 = HCF | |
| 1214 | GunPlode() | |
| 1215 | end | |
| 1216 | bf.Velocity = Vector3.new(0,-20,0) + chara.HumanoidRootPart.CFrame.lookVector*50 | |
| 1217 | for i = 0,1,.25 do | |
| 1218 | wait(.0001) | |
| 1219 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)),TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(360)),i) | |
| 1220 | HC.C0 = HCF | |
| 1221 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1222 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1223 | GunPlode() | |
| 1224 | end | |
| 1225 | bf:Destroy() | |
| 1226 | for i = 0,.6,.2 do | |
| 1227 | wait(.0001) | |
| 1228 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),.6-i) | |
| 1229 | HC.C0 = clerp(IHCF,HCF,.6-i) | |
| 1230 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
| 1231 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
| 1232 | end | |
| 1233 | atkdd = true | |
| 1234 | chara.Humanoid.WalkSpeed = 24 | |
| 1235 | del = false | |
| 1236 | end | |
| 1237 | ||
| 1238 | --Back Explosion-- | |
| 1239 | function BackEx() | |
| 1240 | del = true | |
| 1241 | atkd = true | |
| 1242 | chatfunc("Evade!")
| |
| 1243 | chara.Humanoid.WalkSpeed = 0 | |
| 1244 | for i = 0,.6,.2 do | |
| 1245 | wait(.001) | |
| 1246 | TC.C0 = clerp(ITCF,TCF,.4+i) | |
| 1247 | end | |
| 1248 | TC.C0 = TCF | |
| 1249 | HC.C0 = HCF | |
| 1250 | local bfos = Instance.new("BodyVelocity",chara.Torso)
| |
| 1251 | bfos.P = 10000 | |
| 1252 | bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P) | |
| 1253 | bfos.Velocity = Vector3.new(0,200,0) | |
| 1254 | for i = 0,.6,.2 do | |
| 1255 | wait(.001) | |
| 1256 | TC.C0 = clerp(TCF,(TCF + Vector3.new(0,1,0)),.4+i) | |
| 1257 | HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.4+i) | |
| 1258 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i) | |
| 1259 | LW.C0 = ILWF | |
| 1260 | end | |
| 1261 | SwingSnd:Play() | |
| 1262 | for i = 0,1,.25 do | |
| 1263 | wait(.001) | |
| 1264 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),i) | |
| 1265 | RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) | |
| 1266 | LW.C0 = ILWF | |
| 1267 | end | |
| 1268 | GunPlode() | |
| 1269 | bfos.Velocity = Vector3.new(0,200,0)+chara.HumanoidRootPart.CFrame.lookVector * -100 | |
| 1270 | for i = 0,1,.25 do | |
| 1271 | wait(.001) | |
| 1272 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),i) | |
| 1273 | RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) | |
| 1274 | LW.C0 = ILWF | |
| 1275 | end | |
| 1276 | bfos:Destroy() | |
| 1277 | for i = 0,1,.25 do | |
| 1278 | wait(.001) | |
| 1279 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),ITCF,i) | |
| 1280 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i) | |
| 1281 | RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),IRWF,i) | |
| 1282 | end | |
| 1283 | del = false | |
| 1284 | atkdd = true | |
| 1285 | chara.Humanoid.WalkSpeed = 24 | |
| 1286 | end | |
| 1287 | ||
| 1288 | --Grab Move-- | |
| 1289 | function GrabMove() | |
| 1290 | del = true | |
| 1291 | atkd = true | |
| 1292 | chara.Humanoid.WalkSpeed = 0 | |
| 1293 | chatfunc("Have this.")
| |
| 1294 | exeact = true | |
| 1295 | wait(.01) | |
| 1296 | SwingSnd:Play() | |
| 1297 | local bfos = Instance.new("BodyVelocity",chara.Torso)
| |
| 1298 | bfos.P = 10000 | |
| 1299 | bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P) | |
| 1300 | bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 500 | |
| 1301 | debby:AddItem(bfos,.1) | |
| 1302 | for i = 0,.6,.2 do | |
| 1303 | wait(.001) | |
| 1304 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1305 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1306 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1307 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1308 | end | |
| 1309 | wait(.5) | |
| 1310 | if exed == true then | |
| 1311 | exeact = false | |
| 1312 | for i = 0,.6,.2 do | |
| 1313 | wait(.001) | |
| 1314 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(-60),math.rad(90)),.4+i) | |
| 1315 | LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(150)),.4+i) | |
| 1316 | end | |
| 1317 | wait(.5) | |
| 1318 | PlaySnd(GunFlameSnd,chara) | |
| 1319 | PlaySnd(ExpSnd,chara) | |
| 1320 | PlaySnd(BulletGSnd,chara) | |
| 1321 | CasingDrop("Left")
| |
| 1322 | local hitpt = Instance.new("Part",game.Workspace)
| |
| 1323 | hitpt.Size = Vector3.new(1,1,1) | |
| 1324 | hitpt.Anchored = true | |
| 1325 | hitpt.CanCollide = false | |
| 1326 | hitpt.BrickColor = BrickColor.new("Bright yellow")
| |
| 1327 | hitpt.CFrame = BulletSpawn2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359))) | |
| 1328 | local hitb = Instance.new("Part",game.Workspace)
| |
| 1329 | hitb.Size = Vector3.new(1,1,1) | |
| 1330 | hitb.Anchored = true | |
| 1331 | hitb.CanCollide = false | |
| 1332 | hitb.BrickColor = BrickColor.new("Bright yellow")
| |
| 1333 | hitb.Material = "Neon" | |
| 1334 | hitb.CFrame = CFrame.new(hitpt.Position.x,hitpt.Position.y,hitpt.Position.z) * CFrame.fromEulerAnglesXYZ(math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30))) | |
| 1335 | local hitbm = Instance.new("SpecialMesh",hitb)
| |
| 1336 | hitbm.MeshType = "Sphere" | |
| 1337 | hitbm.Scale = Vector3.new(1,1,1) | |
| 1338 | local hitm = Instance.new("SpecialMesh",hitpt)
| |
| 1339 | hitm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1340 | local hpt = coroutine.wrap(function() | |
| 1341 | for i = 1, 9 do | |
| 1342 | wait(.05) | |
| 1343 | hitpt.Transparency = hitpt.Transparency + .1 | |
| 1344 | hitm.Scale = hitm.Scale + Vector3.new(.5,.5,.5) | |
| 1345 | hitb.Transparency = hitb.Transparency + .1 | |
| 1346 | hitbm.Scale = hitbm.Scale + Vector3.new(.5,.5,.5) | |
| 1347 | end | |
| 1348 | hitpt:Destroy() | |
| 1349 | hitb:Destroy() | |
| 1350 | end) | |
| 1351 | hpt() | |
| 1352 | exed = false | |
| 1353 | weldd:Destroy() | |
| 1354 | ExHitbox(5,BulletSpawn2.Position,24,2,.1,50,50) | |
| 1355 | wait(1) | |
| 1356 | for i = 0,.6,.2 do | |
| 1357 | wait(.001) | |
| 1358 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
| 1359 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(-60),math.rad(90)),.6-i) | |
| 1360 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-150)),.6-i) | |
| 1361 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
| 1362 | end | |
| 1363 | elseif exed == false then | |
| 1364 | exeact = false | |
| 1365 | for i = 0,.6,.2 do | |
| 1366 | wait(.001) | |
| 1367 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
| 1368 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
| 1369 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
| 1370 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
| 1371 | end | |
| 1372 | end | |
| 1373 | chara.Humanoid.WalkSpeed = 24 | |
| 1374 | atkdd = true | |
| 1375 | del = false | |
| 1376 | end | |
| 1377 | ||
| 1378 | --Ray Overdrive-- | |
| 1379 | function RayOver() | |
| 1380 | del = true | |
| 1381 | atkd = true | |
| 1382 | chara.Humanoid.WalkSpeed = 0 | |
| 1383 | chatfunc("Ray Overdrive!")
| |
| 1384 | SuperPause() | |
| 1385 | for i = 0,.6,.2 do | |
| 1386 | wait(.001) | |
| 1387 | TC.C0 = clerp(ITCF,TCF,.4+i) | |
| 1388 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
| 1389 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1390 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1391 | end | |
| 1392 | TC.C0 = TCF | |
| 1393 | HC.C0 = HCF | |
| 1394 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1395 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1396 | wait(.5) | |
| 1397 | GunFlameSnd.Pitch = .7 | |
| 1398 | for i = 0,.6,.2 do | |
| 1399 | wait(.001) | |
| 1400 | TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1401 | end | |
| 1402 | TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1403 | HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1404 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1405 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1406 | GunFlameSnd:Play() | |
| 1407 | BulletGSnd:Play() | |
| 1408 | CasingDrop("Left")
| |
| 1409 | Laser(Hitbox2,targetted.Head) | |
| 1410 | wait(.5) | |
| 1411 | for i = 0,.6,.2 do | |
| 1412 | wait(.001) | |
| 1413 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1414 | end | |
| 1415 | TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1416 | HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1417 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1418 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1419 | GunFlameSnd:Play() | |
| 1420 | BulletGSnd:Play() | |
| 1421 | CasingDrop("Right")
| |
| 1422 | Laser(Hitbox1,targetted.Head) | |
| 1423 | wait(.5) | |
| 1424 | for i = 0,.6,.2 do | |
| 1425 | wait(.001) | |
| 1426 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),TCF,.4+i) | |
| 1427 | end | |
| 1428 | TC.C0 = TCF | |
| 1429 | HC.C0 = HCF | |
| 1430 | local bfos = Instance.new("BodyVelocity",chara.Torso)
| |
| 1431 | bfos.P = 10000 | |
| 1432 | bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P) | |
| 1433 | bfos.Velocity = Vector3.new(0,600,0)+chara.HumanoidRootPart.CFrame.lookVector * -300 | |
| 1434 | for i = 0,.6,.2 do | |
| 1435 | wait(.001) | |
| 1436 | TC.C0 = clerp(TCF,(TCF + Vector3.new(0,1,0)),.4+i) | |
| 1437 | HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.4+i) | |
| 1438 | RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i) | |
| 1439 | LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),ILWF,.4+i) | |
| 1440 | end | |
| 1441 | SwingSnd:Play() | |
| 1442 | for i = 0,1,.25 do | |
| 1443 | wait(.001) | |
| 1444 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),i) | |
| 1445 | RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) | |
| 1446 | LW.C0 = ILWF | |
| 1447 | end | |
| 1448 | PlaySnd(GunFlameSnd,chara) | |
| 1449 | PlaySnd(BulletGSnd,chara) | |
| 1450 | CasingDrop("Right")
| |
| 1451 | Laser(Hitbox1,targetted.Head) | |
| 1452 | PlaySnd(GunFlameSnd,chara) | |
| 1453 | PlaySnd(BulletGSnd,chara) | |
| 1454 | CasingDrop("Left")
| |
| 1455 | Laser(Hitbox2,targetted.Head) | |
| 1456 | bfos:Destroy() | |
| 1457 | GunFlameSnd.Pitch = 1 | |
| 1458 | for i = 0,1,.25 do | |
| 1459 | wait(.001) | |
| 1460 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),i) | |
| 1461 | RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) | |
| 1462 | LW.C0 = ILWF | |
| 1463 | end | |
| 1464 | for i = 0,1,.25 do | |
| 1465 | wait(.001) | |
| 1466 | TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),ITCF,i) | |
| 1467 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i) | |
| 1468 | RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),IRWF,i) | |
| 1469 | end | |
| 1470 | del = false | |
| 1471 | atkdd = true | |
| 1472 | chara.Humanoid.WalkSpeed = 24 | |
| 1473 | end | |
| 1474 | ||
| 1475 | --Minigun-- | |
| 1476 | function Minigun() | |
| 1477 | del = true | |
| 1478 | atkd = true | |
| 1479 | chatfunc("Summon Arsenal: Ferir Zero!")
| |
| 1480 | SuperPause() | |
| 1481 | for i = 0,.6,.2 do | |
| 1482 | wait(.001) | |
| 1483 | TC.C0 = clerp(ITCF,TCF,.4+i) | |
| 1484 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
| 1485 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1486 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1487 | end | |
| 1488 | TC.C0 = TCF | |
| 1489 | HC.C0 = HCF | |
| 1490 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1491 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1492 | for a = .1,1,.1 do | |
| 1493 | local gch1 = Gun1:GetChildren() | |
| 1494 | local gch2 = Gun2:GetChildren() | |
| 1495 | wait(.001) | |
| 1496 | for i = 1, #gch1 do | |
| 1497 | if gch1[i] ~= Handle1 and gch1[i] ~= Hitbox1 then | |
| 1498 | gch1[i].Transparency = a | |
| 1499 | end | |
| 1500 | end | |
| 1501 | for i = 1, #gch2 do | |
| 1502 | if gch2[i] ~= Handle2 and gch2[i] ~= Hitbox2 then | |
| 1503 | gch2[i].Transparency = a | |
| 1504 | end | |
| 1505 | end | |
| 1506 | end | |
| 1507 | for i = 0,.6,.2 do | |
| 1508 | wait(.001) | |
| 1509 | TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1510 | HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1511 | RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),RWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i) | |
| 1512 | LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),LWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i) | |
| 1513 | end | |
| 1514 | RW.C0 = RWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0) | |
| 1515 | local Minigun = New("Part",chara,"Minigun",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 8, 2),CFrame = CFrame.new(26.999979, 1.6000222, 45.0999527, 1.81951127e-05, 1, -1.16825559e-05, 2.54704446e-06, 1.16825104e-05, 1, 1, -1.81952728e-05, -2.54687802e-06),})
| |
| 1516 | local Mesh = New("SpecialMesh",Minigun,"Mesh",{Scale = Vector3.new(2, 2, 2),MeshId = "http://www.roblox.com/asset?id=71947307",TextureId = "http://www.roblox.com/asset?id=71947249",MeshType = Enum.MeshType.FileMesh,})
| |
| 1517 | local Weld = New("ManualWeld",Minigun,"Weld",{Part0 = Minigun,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 1.81951127e-05, 2.54704446e-06, 1, 1, 1.16825104e-05, -1.81952728e-05, -1.16825559e-05, 1, -2.54687802e-06),C1 = CFrame.new(-3.49995232, -1.06061363, 0.35357666, -1, 0, 0, 0, 0.707106829, -0.707106829, 0, -0.707106829, -0.707106829),})
| |
| 1518 | for i = .1,1,.1 do | |
| 1519 | wait(.001) | |
| 1520 | Minigun.Transparency = 1 - i | |
| 1521 | end | |
| 1522 | for i = 1, 20 do | |
| 1523 | wait(.001) | |
| 1524 | PlaySnd(MinigunSnd,chara) | |
| 1525 | local Targ = targetted.Head | |
| 1526 | local Partt = Minigun | |
| 1527 | local EffectPart = Instance.new("Part",game.Workspace)
| |
| 1528 | EffectPart.Size = Vector3.new(1,1,1) | |
| 1529 | EffectPart.Anchored = true | |
| 1530 | EffectPart.BrickColor = BrickColor.new("Bright yellow")
| |
| 1531 | EffectPart.Material = "Neon" | |
| 1532 | EffectPart.Position = Targ.Position | |
| 1533 | EffectPart.CFrame = CFrame.new(Targ.Position.x,Targ.Position.y,Targ.Position.z) | |
| 1534 | local mehs1 = Instance.new("SpecialMesh",EffectPart)
| |
| 1535 | mehs1.MeshType = "Sphere" | |
| 1536 | mehs1.Scale = Vector3.new(.1,.1,.1) | |
| 1537 | local P = Instance.new("Part")
| |
| 1538 | local Place0 = Partt.CFrame + Partt.CFrame.upVector*4 | |
| 1539 | local Place1 = EffectPart.CFrame | |
| 1540 | local meshla = Instance.new("BlockMesh", P)
| |
| 1541 | meshla.Scale = Vector3.new(.1,.1,1) | |
| 1542 | P.formFactor = 0 | |
| 1543 | P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude) | |
| 1544 | P.Name = "Laser" | |
| 1545 | P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p) | |
| 1546 | P.Parent = game.Workspace | |
| 1547 | P.BrickColor = BrickColor.new("Bright yellow")
| |
| 1548 | P.Material = "Neon" | |
| 1549 | P.Anchored = true | |
| 1550 | P.CanCollide = false | |
| 1551 | P.Locked = true | |
| 1552 | P.BottomSurface = "Smooth" | |
| 1553 | P.TopSurface = "Smooth" | |
| 1554 | ExHitbox(3,Place1.p,3,1,.05,10,2) | |
| 1555 | local fu = coroutine.wrap(function() | |
| 1556 | for i = 1, 10 do | |
| 1557 | wait(.001) | |
| 1558 | mehs1.Scale = mehs1.Scale + Vector3.new(.1,.1,.1) | |
| 1559 | meshla.Scale = meshla.Scale + Vector3.new(.05,.05,0) | |
| 1560 | EffectPart.Transparency = EffectPart.Transparency + .1 | |
| 1561 | P.Transparency = P.Transparency + .1 | |
| 1562 | end | |
| 1563 | ---- | |
| 1564 | P:Destroy() | |
| 1565 | EffectPart:Destroy() | |
| 1566 | end) | |
| 1567 | fu() | |
| 1568 | end | |
| 1569 | MiniStopSnd:Play() | |
| 1570 | wait(.5) | |
| 1571 | for i = .1,1,.1 do | |
| 1572 | wait(.001) | |
| 1573 | Minigun.Transparency = i | |
| 1574 | end | |
| 1575 | Minigun:Destroy() | |
| 1576 | for i = 0,.6,.2 do | |
| 1577 | wait(.001) | |
| 1578 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),ITCF,.4+i) | |
| 1579 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),IHCF,.4+i) | |
| 1580 | RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),IRWF,.4+i) | |
| 1581 | LW.C0 = clerp(LWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),ILWF,.4+i) | |
| 1582 | end | |
| 1583 | for a = .1,1,.1 do | |
| 1584 | local gch1 = Gun1:GetChildren() | |
| 1585 | local gch2 = Gun2:GetChildren() | |
| 1586 | wait(.001) | |
| 1587 | for i = 1, #gch1 do | |
| 1588 | if gch1[i] ~= Handle1 and gch1[i] ~= Hitbox1 then | |
| 1589 | gch1[i].Transparency = 1-a | |
| 1590 | end | |
| 1591 | end | |
| 1592 | for i = 1, #gch2 do | |
| 1593 | if gch2[i] ~= Handle2 and gch2[i] ~= Hitbox2 then | |
| 1594 | gch2[i].Transparency = 1-a | |
| 1595 | end | |
| 1596 | end | |
| 1597 | end | |
| 1598 | atkdd = true | |
| 1599 | del = false | |
| 1600 | end | |
| 1601 | ||
| 1602 | function RocketBlast() | |
| 1603 | del = true | |
| 1604 | atkd = true | |
| 1605 | chatfunc("Rocket Barrage!")
| |
| 1606 | SuperPause() | |
| 1607 | for i = 0,.6,.2 do | |
| 1608 | wait(.001) | |
| 1609 | TC.C0 = clerp(ITCF,TCF,.4+i) | |
| 1610 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
| 1611 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) | |
| 1612 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) | |
| 1613 | end | |
| 1614 | TC.C0 = TCF | |
| 1615 | HC.C0 = HCF | |
| 1616 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1617 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1618 | local bpos = Instance.new("BodyPosition",chara.Torso)
| |
| 1619 | bpos.Position = chara.Torso.Position + Vector3.new(0,20,0) | |
| 1620 | bpos.MaxForce = Vector3.new(10000,10000,10000) | |
| 1621 | wait(1) | |
| 1622 | for i = 1,3 do | |
| 1623 | RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) | |
| 1624 | LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) | |
| 1625 | MissileSnd:Play() | |
| 1626 | local missile = Instance.new("Part",game.Workspace)
| |
| 1627 | missile.Size = Vector3.new(0,0,1.2) | |
| 1628 | missile.Name = "Blast" | |
| 1629 | missile.TopSurface = 0 | |
| 1630 | missile.BottomSurface = 0 | |
| 1631 | missile.Position = BulletSpawn1.Position | |
| 1632 | missile.CFrame = BulletSpawn1.CFrame | |
| 1633 | missile.Velocity = BulletSpawn1.CFrame.lookVector*100 | |
| 1634 | missile.CFrame = CFrame.new(BulletSpawn1.Position,BulletSpawn1.Position + BulletSpawn1.CFrame.upVector*2) | |
| 1635 | local p1mit = Instance.new("ParticleEmitter",missile)
| |
| 1636 | p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1637 | p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright orange").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright yellow").Color)})
| |
| 1638 | p1mit.LightEmission = 1 | |
| 1639 | p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
| |
| 1640 | p1mit.Lifetime = NumberRange.new(1) | |
| 1641 | p1mit.Rate = 10000 | |
| 1642 | p1mit.Rotation = NumberRange.new(0,359) | |
| 1643 | p1mit.RotSpeed = NumberRange.new(100) | |
| 1644 | p1mit.Speed = NumberRange.new(0) | |
| 1645 | local mesh1 = Instance.new("SpecialMesh",missile)
| |
| 1646 | mesh1.MeshId = "http://www.roblox.com/asset/?id=111879014" | |
| 1647 | mesh1.TextureId = "http://www.roblox.com/asset/?id=111878985" | |
| 1648 | mesh1.Scale = Vector3.new(1.2,1.2,1.2) | |
| 1649 | local force = Instance.new("BodyForce")
| |
| 1650 | force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0) | |
| 1651 | force.Parent = missile | |
| 1652 | local bf = Instance.new("BodyVelocity",missile)
| |
| 1653 | bf.P = 10000 | |
| 1654 | bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P) | |
| 1655 | bf.Velocity = BulletSpawn1.CFrame.upVector*100 | |
| 1656 | local gy = Instance.new("BodyGyro",missile)
| |
| 1657 | gy.MaxTorque = Vector3.new(0,0,0) | |
| 1658 | local chase = coroutine.wrap(function() | |
| 1659 | wait(.3) | |
| 1660 | while wait() do | |
| 1661 | if targetted ~= nil then | |
| 1662 | local torsy = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
| |
| 1663 | bf.Velocity = (torsy.Position - missile.Position).unit*100 | |
| 1664 | gy.CFrame = CFrame.new(missile.Position, targetted.Head.Position) | |
| 1665 | gy.maxTorque = Vector3.new(9000,9000,9000) | |
| 1666 | end | |
| 1667 | end | |
| 1668 | end) | |
| 1669 | chase() | |
| 1670 | missile.Touched:connect(function(hit) | |
| 1671 | if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and missile.Anchored == false) then | |
| 1672 | missile.Anchored = true | |
| 1673 | PlaySnd(ExpSnd,missile) | |
| 1674 | p1mit.Enabled = false | |
| 1675 | mesh1.MeshId = "http://www.roblox.com/asset/?id=1290033" | |
| 1676 | mesh1.TextureId = "http://www.roblox.com/asset/?id=3126553" | |
| 1677 | ExHitbox(8,missile.Position,15,3,.05,30,50) | |
| 1678 | wait(0.1) | |
| 1679 | missile.Transparency = .25 | |
| 1680 | missile.Mesh.Scale = Vector3.new(2,2,2) | |
| 1681 | wait(0.1) | |
| 1682 | missile.Transparency = .5 | |
| 1683 | missile.Mesh.Scale = Vector3.new(4,4,4) | |
| 1684 | wait(0.1) | |
| 1685 | missile.Transparency = .75 | |
| 1686 | missile.Mesh.Scale = Vector3.new(6,6,6) | |
| 1687 | wait(0.1) | |
| 1688 | missile:Destroy() | |
| 1689 | end | |
| 1690 | end) | |
| 1691 | wait(.1) | |
| 1692 | debby:AddItem(missile,10) | |
| 1693 | MissileSnd:Play() | |
| 1694 | local missile2 = Instance.new("Part",game.Workspace)
| |
| 1695 | missile2.Size = Vector3.new(0,0,1.2) | |
| 1696 | missile2.Name = "Blast" | |
| 1697 | missile2.TopSurface = 0 | |
| 1698 | missile2.BottomSurface = 0 | |
| 1699 | missile2.Position = BulletSpawn2.Position | |
| 1700 | missile2.CFrame = BulletSpawn2.CFrame | |
| 1701 | missile2.Velocity = BulletSpawn2.CFrame.lookVector*100 | |
| 1702 | missile2.CFrame = CFrame.new(BulletSpawn2.Position,BulletSpawn2.Position + BulletSpawn2.CFrame.upVector*2) | |
| 1703 | local p2mit = Instance.new("ParticleEmitter",missile2)
| |
| 1704 | p2mit.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1705 | p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright orange").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright yellow").Color)})
| |
| 1706 | p2mit.LightEmission = 1 | |
| 1707 | p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
| |
| 1708 | p2mit.Lifetime = NumberRange.new(1) | |
| 1709 | p2mit.Rate = 10000 | |
| 1710 | p2mit.Rotation = NumberRange.new(0,359) | |
| 1711 | p2mit.RotSpeed = NumberRange.new(100) | |
| 1712 | p2mit.Speed = NumberRange.new(0) | |
| 1713 | local mesh2 = Instance.new("SpecialMesh",missile2)
| |
| 1714 | mesh2.MeshId = "http://www.roblox.com/asset/?id=111879014" | |
| 1715 | mesh2.TextureId = "http://www.roblox.com/asset/?id=111878985" | |
| 1716 | mesh2.Scale = Vector3.new(1.2,1.2,1.2) | |
| 1717 | local force2 = Instance.new("BodyForce")
| |
| 1718 | force2.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0) | |
| 1719 | force2.Parent = missile2 | |
| 1720 | local bf2 = Instance.new("BodyVelocity",missile2)
| |
| 1721 | bf2.P = 10000 | |
| 1722 | bf2.MaxForce = Vector3.new(bf2.P,bf2.P,bf2.P) | |
| 1723 | bf2.Velocity = BulletSpawn2.CFrame.upVector*100 | |
| 1724 | local gy2 = Instance.new("BodyGyro",missile2)
| |
| 1725 | gy2.MaxTorque = Vector3.new(0,0,0) | |
| 1726 | local chase2 = coroutine.wrap(function() | |
| 1727 | wait(.3) | |
| 1728 | while wait() do | |
| 1729 | if targetted ~= nil then | |
| 1730 | local torsy = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
| |
| 1731 | bf2.Velocity = (torsy.Position - missile2.Position).unit*100 | |
| 1732 | gy2.CFrame = CFrame.new(missile2.Position, targetted.Head.Position) | |
| 1733 | gy2.maxTorque = Vector3.new(9000,9000,9000) | |
| 1734 | end | |
| 1735 | end | |
| 1736 | end) | |
| 1737 | chase2() | |
| 1738 | missile2.Touched:connect(function(hit) | |
| 1739 | if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and missile2.Anchored == false) then | |
| 1740 | missile2.Anchored = true | |
| 1741 | PlaySnd(ExpSnd,missile2) | |
| 1742 | p2mit.Enabled = false | |
| 1743 | mesh2.MeshId = "http://www.roblox.com/asset/?id=1290033" | |
| 1744 | mesh2.TextureId = "http://www.roblox.com/asset/?id=3126553" | |
| 1745 | ExHitbox(8,missile2.Position,15,3,.05,30,50) | |
| 1746 | wait(0.1) | |
| 1747 | missile2.Transparency = .25 | |
| 1748 | missile2.Mesh.Scale = Vector3.new(2,2,2) | |
| 1749 | wait(0.1) | |
| 1750 | missile2.Transparency = .5 | |
| 1751 | missile2.Mesh.Scale = Vector3.new(4,4,4) | |
| 1752 | wait(0.1) | |
| 1753 | missile2.Transparency = .75 | |
| 1754 | missile2.Mesh.Scale = Vector3.new(6,6,6) | |
| 1755 | wait(0.1) | |
| 1756 | missile2:Destroy() | |
| 1757 | end | |
| 1758 | end) | |
| 1759 | debby:AddItem(missile2,10) | |
| 1760 | wait(.1) | |
| 1761 | end | |
| 1762 | for i = 0,.6,.2 do | |
| 1763 | wait(.001) | |
| 1764 | TC.C0 = clerp(ITCF,TCF,.6-i) | |
| 1765 | HC.C0 = clerp(IHCF,HCF,.6-i) | |
| 1766 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) | |
| 1767 | LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) | |
| 1768 | end | |
| 1769 | bpos:Destroy() | |
| 1770 | atkdd = true | |
| 1771 | del = false | |
| 1772 | end | |
| 1773 | ||
| 1774 | --Lock On-- | |
| 1775 | function LockOn() | |
| 1776 | if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1777 | TargetSelect(Mouse.Target.Parent) | |
| 1778 | TargetSnd:Play() | |
| 1779 | wait(.05) | |
| 1780 | TargetSnd:Play() | |
| 1781 | else end | |
| 1782 | end | |
| 1783 | ||
| 1784 | --Block-- | |
| 1785 | blockval = false | |
| 1786 | healthlock = 0 | |
| 1787 | effeff = nil | |
| 1788 | function ToggleBlock() | |
| 1789 | if blockval == false then | |
| 1790 | del = true | |
| 1791 | blockval = true | |
| 1792 | SwingSnd:Play() | |
| 1793 | healthlock = chara.Humanoid.Health | |
| 1794 | effeff = Instance.new("ForceField",chara)
| |
| 1795 | effeff.Name = "FawsFeeld" | |
| 1796 | effeff.Visible = false | |
| 1797 | for i = 0,.75,.25 do | |
| 1798 | wait(.0001) | |
| 1799 | TC.C0 = clerp(ITCF,TCF,.4+i) | |
| 1800 | HC.C0 = clerp(IHCF,HCF,.4+i) | |
| 1801 | LW.C0 = clerp(ILWF,(LWF + Vector3.new(-.5,1,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i) | |
| 1802 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i) | |
| 1803 | end | |
| 1804 | elseif blockval == true then | |
| 1805 | SwingSnd:Play() | |
| 1806 | effeff:Destroy() | |
| 1807 | blockval = false | |
| 1808 | for i = 0,.6,.2 do | |
| 1809 | wait(.0001) | |
| 1810 | TC.C0 = clerp(ITCF,TCF,.6-i) | |
| 1811 | HC.C0 = clerp(IHCF,HCF,.6-i) | |
| 1812 | LW.C0 = clerp(ILWF,(LWF + Vector3.new(-.5,1,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.6-i) | |
| 1813 | RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.6-i) | |
| 1814 | end | |
| 1815 | del = false | |
| 1816 | atkdd = true | |
| 1817 | end | |
| 1818 | end | |
| 1819 | ||
| 1820 | --Mouse Functions-- | |
| 1821 | orbpushactive = false | |
| 1822 | del = false | |
| 1823 | input = "" | |
| 1824 | letterd = 0 | |
| 1825 | ltoim = 0 | |
| 1826 | function onKeyDown(key) | |
| 1827 | if key == "e" then | |
| 1828 | ToggleBlock() | |
| 1829 | elseif del == false then | |
| 1830 | if key == "q" then | |
| 1831 | if input == "sd" and targetted ~= nil then | |
| 1832 | ABlast() | |
| 1833 | elseif input == "dsas" and targetted ~= nil then | |
| 1834 | RayOver() | |
| 1835 | elseif input == "ssdd" and targetted ~= nil then | |
| 1836 | Minigun() | |
| 1837 | elseif input == "dasd" and targetted ~= nil then | |
| 1838 | RocketBlast() | |
| 1839 | elseif input == "ss" then | |
| 1840 | BackEx() | |
| 1841 | elseif input == "add" then | |
| 1842 | GrabMove() | |
| 1843 | else LockOn() end | |
| 1844 | input = "" | |
| 1845 | letterd = 0 | |
| 1846 | ltoim = 0 | |
| 1847 | elseif key == "z" then | |
| 1848 | Punch() | |
| 1849 | input = "" | |
| 1850 | letterd = 0 | |
| 1851 | ltoim = 0 | |
| 1852 | elseif key == "x" then | |
| 1853 | if input == "sa" then | |
| 1854 | BanditRevolver() | |
| 1855 | elseif input == "ss" then | |
| 1856 | FlipKick() | |
| 1857 | else KickAtk() end | |
| 1858 | input = "" | |
| 1859 | letterd = 0 | |
| 1860 | ltoim = 0 | |
| 1861 | elseif key == "c" then | |
| 1862 | if input == "dsd" then | |
| 1863 | Decapitator() | |
| 1864 | else ExplodPunch() end | |
| 1865 | input = "" | |
| 1866 | letterd = 0 | |
| 1867 | ltoim = 0 | |
| 1868 | elseif (key == "w" or key == "a" or key == "s" or key == "d") then | |
| 1869 | input=input..key | |
| 1870 | print(input) | |
| 1871 | letterd = letterd + 1 | |
| 1872 | ltoim = ltoim + 10 | |
| 1873 | if letterd > 5 then | |
| 1874 | input = "" | |
| 1875 | letterd = 0 | |
| 1876 | ltoim = 0 | |
| 1877 | end | |
| 1878 | elseif key == "m" then | |
| 1879 | if Music.IsPlaying == true then | |
| 1880 | Music:Stop() | |
| 1881 | elseif Music.IsPlaying == false then | |
| 1882 | Music:Play() | |
| 1883 | end | |
| 1884 | end | |
| 1885 | end | |
| 1886 | end | |
| 1887 | combo = 0 | |
| 1888 | ||
| 1889 | --Mouse Activation-- | |
| 1890 | if Mouse then | |
| 1891 | Mouse.KeyDown:connect(onKeyDown) | |
| 1892 | end | |
| 1893 | ||
| 1894 | --Loop Function-- | |
| 1895 | walking = false | |
| 1896 | toim = 0 | |
| 1897 | while true do | |
| 1898 | wait() | |
| 1899 | toim = toim + .1 | |
| 1900 | ltoim = ltoim - 1 | |
| 1901 | if ltoim < 1 then | |
| 1902 | input = "" | |
| 1903 | end | |
| 1904 | if blockval == true then | |
| 1905 | chara.Humanoid.Health = healthlock | |
| 1906 | end | |
| 1907 | if atkd == true then | |
| 1908 | TC.C0 = TCF | |
| 1909 | HC.C0 = HCF | |
| 1910 | RW.C0 = RWF | |
| 1911 | LW.C0 = LWF | |
| 1912 | atkd = false | |
| 1913 | end | |
| 1914 | if atkdd == true then | |
| 1915 | TC.C0 = ITCF | |
| 1916 | HC.C0 = IHCF | |
| 1917 | RW.C0 = IRWF | |
| 1918 | LW.C0 = ILWF | |
| 1919 | atkdd = false | |
| 1920 | end | |
| 1921 | torvel = (chara.HumanoidRootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1922 | if torvel < 1 and walking == true and del == false and atkd == false then | |
| 1923 | for i = 0,1,.5 do | |
| 1924 | wait(.001) | |
| 1925 | if del == false then | |
| 1926 | TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),ITCF,i) | |
| 1927 | HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),IHCF,i) | |
| 1928 | RW.C0 = IRWF | |
| 1929 | LW.C0 = clerp((LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),ILWF,i) | |
| 1930 | end | |
| 1931 | end | |
| 1932 | walking = false | |
| 1933 | elseif torvel > 1 and walking == false and del == false and atkd == false then | |
| 1934 | for i = 0,1,.5 do | |
| 1935 | wait(.001) | |
| 1936 | if del == false then | |
| 1937 | TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),i) | |
| 1938 | HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),i) | |
| 1939 | RW.C0 = IRWF | |
| 1940 | LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),i) | |
| 1941 | end | |
| 1942 | end | |
| 1943 | walking = true | |
| 1944 | else | |
| 1945 | end | |
| 1946 | imgl.Rotation = imgl.Rotation + 3 | |
| 1947 | if targetted ~= nil then | |
| 1948 | crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
| |
| 1949 | crosshair.Enabled = true | |
| 1950 | elseif targetted == nil then | |
| 1951 | crosshair.Adornee = nil | |
| 1952 | crosshair.Enabled = false | |
| 1953 | end | |
| 1954 | end |