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| 1 | - | nam = "tootalljj" |
| 1 | + | nam = "RoyalOOBatManOo" |
| 2 | - | me = game.Players[nam] |
| 2 | + | me = game.Players.RoyalOOBatManOo |
| 3 | char = me.Character | |
| 4 | selected = false | |
| 5 | hold = false | |
| 6 | mode = "color" | |
| 7 | ||
| 8 | happycolors = {"Really blue", "New Yeller", "Lime green", "Really red"}
| |
| 9 | ||
| 10 | if char:findFirstChild("Ayebull",true) then
| |
| 11 | char:findFirstChild("Ayebull",true):remove()
| |
| 12 | end | |
| 13 | ||
| 14 | function prop(part, parent, collide, shape, tran, ref, x, y, z, color, anchor, form) | |
| 15 | part.Parent = parent | |
| 16 | part.Shape = shape | |
| 17 | part.formFactor = form | |
| 18 | part.CanCollide = collide | |
| 19 | part.Transparency = tran | |
| 20 | part.Reflectance = ref | |
| 21 | part.Size = Vector3.new(x,y,z) | |
| 22 | part.BrickColor = BrickColor.new(color) | |
| 23 | part.TopSurface = 0 | |
| 24 | part.BottomSurface = 0 | |
| 25 | part.Anchored = anchor | |
| 26 | part.Locked = true | |
| 27 | part:BreakJoints() | |
| 28 | end | |
| 29 | ||
| 30 | function weld(w, p, p1, a, b, c, x, y, z) | |
| 31 | w.Parent = p | |
| 32 | w.Part0 = p | |
| 33 | w.Part1 = p1 | |
| 34 | w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) | |
| 35 | end | |
| 36 | ||
| 37 | function mesh(mesh, parent, x, y, z, type) | |
| 38 | mesh.Parent = parent | |
| 39 | mesh.Scale = Vector3.new(x, y, z) | |
| 40 | mesh.MeshType = type | |
| 41 | end | |
| 42 | ||
| 43 | bp = nil | |
| 44 | bg = nil | |
| 45 | model = nil | |
| 46 | ball = nil | |
| 47 | ayh = nil | |
| 48 | tray = nil | |
| 49 | tm = nil | |
| 50 | ||
| 51 | ||
| 52 | ||
| 53 | local main = Instance.new("Part")
| |
| 54 | prop(main,eye,true,"Ball",0,0,2.6,2.6,2.6,"Institutional white",false,"Custom") | |
| 55 | main.CFrame = CFrame.new(char.Head.Position) + Vector3.new(0,4,0) | |
| 56 | ball = main | |
| 57 | ||
| 58 | local aye = Instance.new("Part")
| |
| 59 | prop(aye,eye,true,"Ball",0,0,0.7,0.7,0.7,"Really black",false,"Custom") | |
| 60 | aye.CFrame = main.CFrame | |
| 61 | w1 = Instance.new("Weld")
| |
| 62 | weld(w1,main,aye,0,0,0,0,0,1.15) | |
| 63 | ayh = aye | |
| 64 | ||
| 65 | local aye2 = Instance.new("Part")
| |
| 66 | prop(aye2,eye,true,"Ball",0,0,1.5,1.5,1.5,"Medium blue",false,"Custom") | |
| 67 | aye2.CFrame = main.CFrame | |
| 68 | w2 = Instance.new("Weld")
| |
| 69 | weld(w2,main,aye2,0,0,0,0,0,0.6) | |
| 70 | ||
| 71 | local bo = Instance.new("BodyPosition",main)
| |
| 72 | bo.P = 10000 | |
| 73 | bo.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 74 | bo.position = char.Head.Position + Vector3.new(0,5,0) | |
| 75 | bp = bo | |
| 76 | ||
| 77 | local bl = Instance.new("BodyGyro",main)
| |
| 78 | bl.P = 100000 | |
| 79 | bl.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 80 | bg = bl | |
| 81 | ||
| 82 | local trail = Instance.new("Part")
| |
| 83 | prop(trail,nil,false,"Block",0,0,0.2,0.2,1,"White",true,"Custom") | |
| 84 | tray = trail | |
| 85 | ||
| 86 | local tme = Instance.new("SpecialMesh",trail)
| |
| 87 | mesh(tme,trail,1,1,1,"Brick") | |
| 88 | tm = tme | |
| 89 | ||
| 90 | coroutine.resume(coroutine.create(function() | |
| 91 | while true do | |
| 92 | wait() | |
| 93 | if char:findFirstChild("Head",true) then
| |
| 94 | bp.position = char.Head.Position + Vector3.new(0,5,0) | |
| 95 | end | |
| 96 | end | |
| 97 | end)) | |
| 98 | ||
| 99 | eye.Parent = char | |
| 100 | end | |
| 101 | ||
| 102 | makeball() | |
| 103 | ||
| 104 | if script.Parent.className ~= "HopperBin" then | |
| 105 | local h = Instance.new("HopperBin",me.Backpack)
| |
| 106 | h.Name = "Ayebull" | |
| 107 | script.Parent = h | |
| 108 | end | |
| 109 | ||
| 110 | bin = script.Parent | |
| 111 | ||
| 112 | function sel(mouse) | |
| 113 | selected = true | |
| 114 | coroutine.resume(coroutine.create(function() | |
| 115 | while selected do | |
| 116 | wait() | |
| 117 | bg.cframe = CFrame.new(ball.Position, mouse.Hit.p) | |
| 118 | end | |
| 119 | end)) | |
| 120 | mouse.Button1Down:connect(function() | |
| 121 | hold = true | |
| 122 | tray.BrickColor = BrickColor.new("Really red")
| |
| 123 | tray.Parent = model | |
| 124 | coroutine.resume(coroutine.create(function() | |
| 125 | while hold do | |
| 126 | wait() | |
| 127 | local dist = (ayh.Position - mouse.Hit.p).magnitude | |
| 128 | tm.Scale = Vector3.new(1,1,dist) | |
| 129 | tray.CFrame = CFrame.new(ayh.Position, mouse.Hit.p) * CFrame.new(0,0,-dist/2) | |
| 130 | end | |
| 131 | end)) | |
| 132 | if mode == "color" then | |
| 133 | local col = happycolors[math.random(1,#happycolors)] | |
| 134 | tray.BrickColor = BrickColor.new(col) | |
| 135 | coroutine.resume(coroutine.create(function() | |
| 136 | while hold do | |
| 137 | if mouse.Target ~= nil then | |
| 138 | if mouse.Target.Name ~= "Base" then | |
| 139 | mouse.Target.BrickColor = tray.BrickColor | |
| 140 | end | |
| 141 | end | |
| 142 | wait() | |
| 143 | end | |
| 144 | end)) | |
| 145 | elseif mode == "remove" then | |
| 146 | tray.BrickColor = BrickColor.new("Bright red")
| |
| 147 | if mouse.Target ~= nil then | |
| 148 | if mouse.Target:GetMass() < 3000 then | |
| 149 | mouse.Target:remove() | |
| 150 | end | |
| 151 | end | |
| 152 | end | |
| 153 | end) | |
| 154 | mouse.Button1Up:connect(function() | |
| 155 | hold = false | |
| 156 | tray.Parent = nil | |
| 157 | end) | |
| 158 | mouse.KeyDown:connect(function(key) | |
| 159 | key = key:lower() | |
| 160 | if key == "q" then | |
| 161 | mode = "color" | |
| 162 | elseif key == "f" then | |
| 163 | mode = "remove" | |
| 164 | end | |
| 165 | end) | |
| 166 | end | |
| 167 | ||
| 168 | function desel() | |
| 169 | selected = false | |
| 170 | end | |
| 171 | ||
| 172 | bin.Selected:connect(sel) | |
| 173 | bin.Deselected:connect(desel) |