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1
HeightVariation=2 --The Higher this number is the more "Hilly" the maps are going to get.(Measured in Studs)
2-
BiomeSize=420 --This is half the length/width of the Biome Squares
2+
BiomeSize=600 --This is half the length/width of the Biome Squares
3-
PartsPerBiome=150
3+
PartsPerBiome=200
4-
TreesInForest=55
4+
TreesInForest=200
5-
TreesInSavannah=3
5+
TreesInSavannah=100
6
MaxBlockSize=100
7
MinimumBlockSize=80
8-
BiomeSquares=3 --Choose an integer 1-5, 5 will have 25 Biome squares, and 1 will have 1.
8+
BiomeSquares=5 --Choose an integer 1-5, 5 will have 25 Biome squares, and 1 will have 1.
9
10
11
game.Lighting.TimeOfDay = "12:00:00"
12
function Swamp(x,z)
13
local Colors = {"Bright green","Dark green", "Camo", "Earth green", "Br. yellowish green"}
14
local f=Instance.new("Part")
15
f.Anchored = true
16
f.Name="Waka"
17
f.Color = Color3.new(0, 0, 1)
18
f.CFrame = CFrame.new(x, 7, z)
19
f.Transparency = 0.4
20
f.CanCollide = false
21
f.Size = Vector3.new(BiomeSize*2, 20, BiomeSize*2)
22
f.Parent = game.Workspace
23
for i=1,PartsPerBiome do
24
local h = Instance.new("SpawnLocation")
25
h.Position = Vector3.new(math.random(x-BiomeSize, x+BiomeSize), 1+math.random(-1*HeightVariation, HeightVariation), math.random(z-BiomeSize, z+BiomeSize))
26
h.Anchored = true
27
h.Name = "Waka"
28
h.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
29
h.Size = Vector3.new(math.random(MinimumBlockSize,MaxBlockSize), math.random(4, 50), math.random(MinimumBlockSize, MaxBlockSize))
30
h:clone().Parent = game.Workspace
31
wait(0.001)
32
end 
33
end
34
function Mount(x,z)
35
local Colors = {"Medium stone grey", "Black", "Light stone grey"}
36
local f=Instance.new("Part")
37
f.Anchored = true
38
f.Name="Waka"
39
f.BrickColor = BrickColor.new("Medium stone grey")
40
f.CFrame = CFrame.new(x, 7, z)
41
f.Transparency = 0
42
f.CanCollide = true
43
f.Size = Vector3.new(BiomeSize*2, 20, BiomeSize*2)
44
f.Parent = game.Workspace
45
for i=1,PartsPerBiome do
46
local h = Instance.new("SpawnLocation")
47
h.Position = Vector3.new(math.random(x-BiomeSize, x+BiomeSize), 17+math.random(-1*HeightVariation, HeightVariation), math.random(z-BiomeSize, z+BiomeSize))
48
h.Anchored = true
49
h.Name = "Waka"
50
h.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
51
h.Size = Vector3.new(math.random(MinimumBlockSize,MaxBlockSize), math.random(4, 50), math.random(MinimumBlockSize, MaxBlockSize))
52
h:clone().Parent = game.Workspace
53
wait(0.001)
54
end 
55
end
56
function Sand(x,z)
57
local Colors = {"Cool yellow", "CGA brown", "Deep orange", "Pastel yellow"}
58
local f=Instance.new("Part")
59
f.Anchored = true
60
f.Name="Waka"
61
f.BrickColor = BrickColor.new("Deep orange")
62
f.CFrame = CFrame.new(x, 7, z)
63
f.Transparency = 0
64
f.CanCollide = true
65
f.Size = Vector3.new(BiomeSize*2, 20, BiomeSize*2)
66
f.Parent = game.Workspace
67
for i=1,PartsPerBiome do
68
local h = Instance.new("SpawnLocation")
69
h.Position = Vector3.new(math.random(x-BiomeSize, x+BiomeSize), 17+math.random(-1*HeightVariation, HeightVariation), math.random(z-BiomeSize, z+BiomeSize))
70
h.Anchored = true
71
h.Name = "Waka"
72
h.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
73
h.Size = Vector3.new(math.random(MinimumBlockSize,MaxBlockSize), math.random(4, 50), math.random(MinimumBlockSize, MaxBlockSize))
74
h:clone().Parent = game.Workspace
75
wait(0.001)
76
end 
77
end
78
function Forest(x,z)
79
local Colors = {"Bright green"}
80
local f=Instance.new("Part")
81
f.Anchored = true
82
f.Name="Waka"
83
f.BrickColor = BrickColor.new("Bright green")
84
f.CFrame = CFrame.new(x, 7, z)
85
f.Transparency = 0
86
f.CanCollide = true
87
f.Size = Vector3.new(BiomeSize*2, 20, BiomeSize*2)
88
f.Parent = game.Workspace
89
for i=1,PartsPerBiome do
90
local h = Instance.new("SpawnLocation")
91
h.Position = Vector3.new(math.random(x-BiomeSize, x+BiomeSize), 17+math.random(-1*HeightVariation, HeightVariation), math.random(z-BiomeSize, z+BiomeSize))
92
h.Anchored = true
93
h.Name = "Waka"
94
h.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
95
h.Size = Vector3.new(math.random(MinimumBlockSize,MaxBlockSize), math.random(4, 50), math.random(MinimumBlockSize, MaxBlockSize))
96
h:clone().Parent = game.Workspace
97
wait(0.001)
98
end 
99
local Base = Instance.new("Part")
100
Base.Name = "Trunk"
101
Base.formFactor = "Custom"
102
Base.TopSurface = 0
103
Base.BottomSurface = 0
104
Base.Anchored = true
105
Base.BrickColor = BrickColor.new("Reddish brown")
106
local Leaves = Base:Clone()
107
Leaves.Name = "Leaves"
108
Leaves.CanCollide = false
109
Leaves.BrickColor = BrickColor.new("Dark green")
110
local leafmesh = Instance.new("SpecialMesh")
111
leafmesh.MeshType = "FileMesh"
112
leafmesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
113
leafmesh.TextureId = "http://www.roblox.com/asset/?id=2861779" 
114
leafmesh.Parent = Leaves
115
Instance.new("CylinderMesh",Base)
116
function dot(c1,c2)
117
local m = CFrame.Angles(math.pi/2,0,0)
118
return (c1*m).lookVector:Dot((c2*m).lookVector)
119
end
120
local leaf_mult = {
121
Vector3.new(1.5,1.5,1.2);
122
Vector3.new(1.5,1,1.5);
123
Vector3.new(1.2,1.5,1.5);
124
Vector3.new(1.5,1.5,1.5);
125
}
126
127
function Branch(base,c)
128
if c <= 0 then
129
local leaves = Leaves:Clone()
130
local vol = base.Size.x+base.Size.y+base.Size.z
131
leaves.Mesh.Scale = leaf_mult[math.random(1,#leaf_mult)]*math.random(vol/3*10,vol/3*12)/10
132
leaves.Size = leaves.Mesh.Scale*0.75
133
leaves.CFrame = base.CFrame * CFrame.new(0,base.Size.y/2,0)
134
leaves.Parent = base.Parent
135
else
136
local pos = base.CFrame*CFrame.new(0,base.Size/2,0)
137
local height = base.Size.y
138
local width = base.Size.x
139
local nb = math.random(2,2)
140
local r = math.random(45,135)
141
local da = math.random(20+55/c,40+40/c)
142
local ba = math.random(-da/3,da/3)
143
for i=0,nb-1 do
144
local branch = base:Clone()
145
branch.Name = "Branch"
146
local h = height*math.random(95,115)/100
147
local new = branch.CFrame * CFrame.new(0,height/2,0) * CFrame.Angles(0,0,math.rad(ba))
148
new = new * CFrame.Angles(0,i*(math.pi*2/nb)+r,math.rad(da/2)) * CFrame.new(0,h/2,0)
149
local w = dot(new,branch.CFrame)*width*0.9
150
151
branch.Size = Vector3.new(w,h,w)
152
branch.CFrame = new
153
branch.Parent = base.Parent
154
155
Branch(branch,c-1)
156
end
157
end
158
end
159
160
161
function _G.Tree(location,complexity,width,height)
162
local tree = Instance.new("Model")
163
tree.Name = "Waka"
164
tree.archivable = false
165
tree.Parent = workspace
166
local base = Base:Clone()
167
base.Parent = tree
168
base.Size = Vector3.new(width,height,width)
169
-- move up by half its height, and rotate randomly
170
base.CFrame = location * CFrame.new(0,height/2,0) * CFrame.Angles(0,math.rad(math.random(1,360)),0)
171
-- start branching
172
Branch(base,complexity)
173
return tree
174
end
175
for i=1,TreesInForest do
176
_G.Tree(CFrame.new(math.random(x-BiomeSize, x+BiomeSize), 17, math.random(z-BiomeSize, z+BiomeSize)),3,4,20)
177
end
178
end
179
function Savannah(x,z)
180
local Colors = {"Bright green"}
181
local f=Instance.new("Part")
182
f.Anchored = true
183
f.Name="Waka"
184
f.BrickColor = BrickColor.new("Bright green")
185
f.CFrame = CFrame.new(x, 7, z)
186
f.Transparency = 0
187
f.CanCollide = true
188
f.Size = Vector3.new(BiomeSize*2, 20, BiomeSize*2)
189
f.Parent = game.Workspace
190
for i=1,PartsPerBiome do
191
local h = Instance.new("SpawnLocation")
192
h.Position = Vector3.new(math.random(x-BiomeSize, x+BiomeSize), 17+math.random(-1*HeightVariation, HeightVariation), math.random(z-BiomeSize, z+BiomeSize))
193
h.Anchored = true
194
h.Name = "Waka"
195
h.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
196
h.Size = Vector3.new(math.random(MinimumBlockSize,MaxBlockSize), math.random(4, 50), math.random(MinimumBlockSize, MaxBlockSize))
197
h:clone().Parent = game.Workspace
198
wait(0.001)
199
end 
200
local Base = Instance.new("Part")
201
Base.Name = "Trunk"
202
Base.formFactor = "Custom"
203
Base.TopSurface = 0
204
Base.BottomSurface = 0
205
Base.Anchored = true
206
Base.BrickColor = BrickColor.new("Reddish brown")
207
local Leaves = Base:Clone()
208
Leaves.Name = "Leaves"
209
Leaves.CanCollide = false
210
Leaves.BrickColor = BrickColor.new("Dark green")
211
local leafmesh = Instance.new("SpecialMesh")
212
leafmesh.MeshType = "FileMesh"
213
leafmesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
214
leafmesh.TextureId = "http://www.roblox.com/asset/?id=2861779" 
215
leafmesh.Parent = Leaves
216
Instance.new("CylinderMesh",Base)
217
function dot(c1,c2)
218
local m = CFrame.Angles(math.pi/2,0,0)
219
return (c1*m).lookVector:Dot((c2*m).lookVector)
220
end
221
local leaf_mult = {
222
Vector3.new(1.5,1.5,1.2);
223
Vector3.new(1.5,1,1.5);
224
Vector3.new(1.2,1.5,1.5);
225
Vector3.new(1.5,1.5,1.5);
226
}
227
228
function Branch(base,c)
229
if c <= 0 then
230
local leaves = Leaves:Clone()
231
local vol = base.Size.x+base.Size.y+base.Size.z
232
leaves.Mesh.Scale = leaf_mult[math.random(1,#leaf_mult)]*math.random(vol/3*10,vol/3*12)/10
233
leaves.Size = leaves.Mesh.Scale*0.75
234
leaves.CFrame = base.CFrame * CFrame.new(0,base.Size.y/2,0)
235
leaves.Parent = base.Parent
236
else
237
local pos = base.CFrame*CFrame.new(0,base.Size/2,0)
238
local height = base.Size.y
239
local width = base.Size.x
240
local nb = math.random(2,2)
241
local r = math.random(45,135)
242
local da = math.random(20+55/c,40+40/c)
243
local ba = math.random(-da/3,da/3)
244
for i=0,nb-1 do
245
local branch = base:Clone()
246
branch.Name = "Branch"
247
local h = height*math.random(95,115)/100
248
local new = branch.CFrame * CFrame.new(0,height/2,0) * CFrame.Angles(0,0,math.rad(ba))
249
new = new * CFrame.Angles(0,i*(math.pi*2/nb)+r,math.rad(da/2)) * CFrame.new(0,h/2,0)
250
local w = dot(new,branch.CFrame)*width*0.9
251
252
branch.Size = Vector3.new(w,h,w)
253
branch.CFrame = new
254
branch.Parent = base.Parent
255
256
Branch(branch,c-1)
257
end
258
end
259
end
260
261
262
function _G.Tree(location,complexity,width,height)
263
local tree = Instance.new("Model")
264
tree.Name = "Waka"
265
tree.archivable = false
266
tree.Parent = workspace
267
local base = Base:Clone()
268
base.Parent = tree
269
base.Size = Vector3.new(width,height,width)
270
-- move up by half its height, and rotate randomly
271
base.CFrame = location * CFrame.new(0,height/2,0) * CFrame.Angles(0,math.rad(math.random(1,360)),0)
272
-- start branching
273
Branch(base,complexity)
274
return tree
275
end
276
for i=1,TreesInSavannah do
277
_G.Tree(CFrame.new(math.random(x-BiomeSize, x+BiomeSize), 1, math.random(z-BiomeSize, z+BiomeSize)),3,4,20)
278
end
279
end
280
function find(X,Z) 
281
local R=math.random(1,5)
282
if R==1 then
283
Swamp(X,Z)
284
end
285
if R==2 then
286
Mount(X,Z)
287
end
288
if R==3 then
289
Sand(X,Z)
290
end
291
if R==4 then
292
Forest(X,Z)
293
end
294
if R==5 then
295
Savannah(X,Z)
296
end 
297
end
298
if BiomeSquares==1 then
299
	find(BiomeSize*-3,BiomeSize*-3)
300
end	
301
if BiomeSquares==2 then
302
	find(BiomeSize*-3,BiomeSize*-3)
303
	find(BiomeSize*-1,BiomeSize*-3)
304
	find(BiomeSize*-3,BiomeSize*-1)
305
	find(BiomeSize*-1,BiomeSize*-1)
306
end
307
if BiomeSquares==3 then
308
	find(BiomeSize*-3,BiomeSize*-3)
309
	find(BiomeSize*-1,BiomeSize*-3)
310
	find(BiomeSize,BiomeSize*-3)
311
	find(BiomeSize*-3,BiomeSize*-1)
312
	find(BiomeSize*-1,BiomeSize*-1)
313
	find(BiomeSize,BiomeSize*-1)
314
	find(BiomeSize*-3,BiomeSize)
315
	find(BiomeSize*-1,BiomeSize)
316
	find(BiomeSize,BiomeSize)
317
end
318
if BiomeSquares==4 then
319
	find(BiomeSize*-3,BiomeSize*-3)
320
	find(BiomeSize*-1,BiomeSize*-3)
321
	find(BiomeSize,BiomeSize*-3)
322
	find(BiomeSize*3,BiomeSize*-3)
323
	find(BiomeSize*-3,BiomeSize*-1)
324
	find(BiomeSize*-1,BiomeSize*-1)
325
	find(BiomeSize,BiomeSize*-1)
326
	find(BiomeSize*3,BiomeSize*-1)
327
	find(BiomeSize*-3,BiomeSize)
328
	find(BiomeSize*-1,BiomeSize)
329
	find(BiomeSize,BiomeSize)
330
	find(BiomeSize*3,BiomeSize)
331
	find(BiomeSize*-3,BiomeSize*3)
332
	find(BiomeSize*-1,BiomeSize*3)
333
	find(BiomeSize,BiomeSize*3)
334
	find(BiomeSize*3,BiomeSize*3)
335
end
336
if BiomeSquares==5 then
337
find(BiomeSize*-3,BiomeSize*-3)
338
find(BiomeSize*-1,BiomeSize*-3)
339
find(BiomeSize,BiomeSize*-3)
340
find(BiomeSize*3,BiomeSize*-3)
341
find(BiomeSize*5,BiomeSize*-3)
342
find(BiomeSize*-3,BiomeSize*-1)
343
find(BiomeSize*-1,BiomeSize*-1)
344
find(BiomeSize,BiomeSize*-1)
345
find(BiomeSize*3,BiomeSize*-1)
346
find(BiomeSize*5,BiomeSize*-1)
347
find(BiomeSize*-3,BiomeSize)
348
find(BiomeSize*-1,BiomeSize)
349
find(BiomeSize,BiomeSize)
350
find(BiomeSize*3,BiomeSize)
351
find(BiomeSize*5,BiomeSize)
352
find(BiomeSize*-3,BiomeSize*3)
353
find(BiomeSize*-1,BiomeSize*3)
354
find(BiomeSize,BiomeSize*3)
355
find(BiomeSize*3,BiomeSize*3)
356
find(BiomeSize*5,BiomeSize*3)
357
find(BiomeSize*-3,BiomeSize*5)
358
find(BiomeSize*-1,BiomeSize*5)
359
find(BiomeSize,BiomeSize*5)
360
find(BiomeSize*3,BiomeSize*5)
361
find(BiomeSize*5,BiomeSize*5)
362
end