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1 | --Scripted By coolallball | |
2 | wait() | |
3 | if game.Players.LocalPlayer.Character.Animate.Disabled==false then | |
4 | game.Players.LocalPlayer.Character.Animate.Disabled=true | |
5 | end | |
6 | if game.Players.LocalPlayer.Character.Humanoid.Animator then | |
7 | game.Players.LocalPlayer.Character.Humanoid.Animator:Destroy() | |
8 | end | |
9 | wait() | |
10 | local Player=game.Players.LocalPlayer | |
11 | repeat wait() | |
12 | until Player | |
13 | local Char=Player.Character | |
14 | repeat wait() | |
15 | until Char | |
16 | local CurrentEffects={} | |
17 | local CurrentDamages={} | |
18 | local Human=Char.Humanoid | |
19 | local LArm=Char["Left Arm"] | |
20 | local RArm=Char["Right Arm"] | |
21 | local LLeg=Char["Left Leg"] | |
22 | local RLeg=Char["Right Leg"] | |
23 | local Torso=Char.Torso | |
24 | local RS=Torso["Right Shoulder"] | |
25 | local LS=Torso["Left Shoulder"] | |
26 | local RH=Torso["Right Hip"] | |
27 | local LH=Torso["Left Hip"] | |
28 | local Head=Char.Head | |
29 | local Neck=Torso.Neck | |
30 | local RootPart=Char.HumanoidRootPart | |
31 | local RootJoint=RootPart.RootJoint | |
32 | local equipped=false | |
33 | local Debounce=false | |
34 | local Anim="Idle" | |
35 | local chat = game:GetService("Chat") | |
36 | local Mouse=Player:GetMouse() | |
37 | local Lighting=game.Lighting | |
38 | local cam=workspace.CurrentCamera | |
39 | local cf=CFrame.new | |
40 | local v3=Vector3.new | |
41 | local c3=Color3.new | |
42 | local it=Instance.new | |
43 | local angles=CFrame.Angles | |
44 | local rad=math.rad | |
45 | local ran=math.random | |
46 | local huge=math.huge | |
47 | local attacking=false | |
48 | local attacktype=1 | |
49 | local Sheathed=true | |
50 | Tool=script.Parent | |
51 | Equipped=false | |
52 | op=false | |
53 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
54 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
55 | LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
56 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
57 | RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
58 | ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
59 | RHC01=cf(1, -1, 0, 0, -0.087155737, 0.99619472, 0, 0.99619472, 0.087155737, -1, 0, 0) | |
60 | LHC01=cf(-1, -1, 0, 0, 0.087155737, -0.99619472, 0, 0.99619472, 0.087155737, 1, 0, 0) | |
61 | RSC01=cf(1, 0.5, 0, 0, -0.173648179, 0.98480773, 0, 0.98480773, 0.173648179, -1, 0, 0) | |
62 | LSC01=cf(-1, 0.5, 0, 0, 0.173648179, -0.98480773, 0, 0.98480773, 0.173648179, 1, 0, 0) | |
63 | ROOTC01=cf(0, 0, 0, -0.939692616, 0.342020124, 0, 0, 0, 1, 0.342020124, 0.939692616, 0) | |
64 | NECKC01=cf(0, 1, 0, -0.939692616, -0.342020124, 0, -0.0593911707, 0.163175911, 0.98480773, -0.336824059, 0.925416529, -0.173648179) | |
65 | Joints={RH.C0,LH.C0,RS.C0,LS.C0,RootJoint.C0,Neck.C0} | |
66 | --why do people label stuff with comments, y. | |
67 | r=game:service'RunService'.RenderStepped | |
68 | clerp=function(a,b,t) | |
69 | return a:lerp(b,t) | |
70 | end | |
71 | Combo=0 | |
72 | TotalDamage=0 | |
73 | Damage=0 | |
74 | ComboMoves={} | |
75 | Inputs={} | |
76 | CurrentTarget="" | |
77 | Inp=Player:GetChildren() | |
78 | LastAnim="" | |
79 | ||
80 | print(cam.CameraType) | |
81 | Human.WalkSpeed=30 | |
82 | Human.JumpPower=50 | |
83 | ||
84 | for i=1,#Inp do | |
85 | if Inp[i]:IsA('Sound') then Inp[i]:Remove() end | |
86 | end | |
87 | ||
88 | --Functions | |
89 | ||
90 | function FindDist(a,b) | |
91 | return math.sqrt((b.p.x-a.p.x)^2+(b.p.y-a.p.y)^2+(b.p.z-a.p.z)^2) | |
92 | end | |
93 | ||
94 | Round=function(Num) | |
95 | local mid=math.ceil(Num) | |
96 | mid=mid-.5 | |
97 | if Num>=mid then | |
98 | return math.ceil(Num) | |
99 | else return math.floor(Num) | |
100 | end | |
101 | end | |
102 | ||
103 | SFX=function(id,name,vol) | |
104 | local s=it("Sound",Sounds) | |
105 | s.SoundId=id | |
106 | s.Name=name | |
107 | s.Volume=vol | |
108 | end | |
109 | ||
110 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
111 | local gui = Instance.new(GuiType) | |
112 | gui.Parent = parent | |
113 | gui.Text = text | |
114 | gui.BackgroundTransparency = backtrans | |
115 | gui.BackgroundColor3 = backcol | |
116 | gui.SizeConstraint = "RelativeXY" | |
117 | gui.TextXAlignment = "Center" | |
118 | gui.TextYAlignment = "Center" | |
119 | gui.Position = pos | |
120 | gui.Size = size | |
121 | gui.Font = "Cartoon" | |
122 | gui.FontSize = "Size60" | |
123 | gui.TextWrapped = false | |
124 | gui.TextStrokeTransparency = 0 | |
125 | gui.TextColor = BrickColor.new("Pastal white") | |
126 | return gui | |
127 | end | |
128 | ||
129 | Torso.Anchored=false | |
130 | ||
131 | ||
132 | ||
133 | function rayCast(Position, Direction, Range, Ignore) | |
134 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
135 | end | |
136 | --Damage function | |
137 | function Damage(part,min,max,range,font) | |
138 | for i,v in pairs(workspace:GetChildren()) do | |
139 | if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v.ClassName=="Model" and FindDist(part,v.Torso.CFrame)<=range and v.Name~= Player.Name then | |
140 | local dmg=Round(math.random(min,max)) | |
141 | local bil=Instance.new("BillboardGui",v:FindFirstChild("Torso")) | |
142 | bil.Adornee=v:FindFirstChild("Torso") | |
143 | bil.Size=UDim2.new(0, 500, 0, 500) | |
144 | bil.ExtentsOffset=Vector3.new(ran(-3,3),ran(-3,3),ran(-3,3)) | |
145 | local tx=Instance.new("TextLabel",bil) | |
146 | tx.Text=""..dmg.."" | |
147 | tx.Font="Cartoon" | |
148 | tx.FontSize="Size60" | |
149 | tx.TextWrapped = false | |
150 | tx.TextStrokeTransparency = 0 | |
151 | tx.TextColor = BrickColor.new("Pastel white") | |
152 | tx.TextXAlignment = "Center" | |
153 | tx.TextYAlignment = "Center" | |
154 | tx.TextWrapped = false | |
155 | tx.SizeConstraint = "RelativeXY" | |
156 | v:FindFirstChild('Humanoid'):TakeDamage(math.random(min,max)) | |
157 | spawn(function() | |
158 | for ii=1,10 do r:wait() | |
159 | tx.TextTransparency=ii/10 end | |
160 | bil:Destroy() end) | |
161 | end end end | |
162 | ||
163 | sine=1 | |
164 | change=1 | |
165 | ||
166 | --Detect State | |
167 | ||
168 | detect_state = function() | |
169 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
170 | local velocity = RootPart.Velocity.y | |
171 | sine = sine + change | |
172 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char) | |
173 | if attacking==false then | |
174 | if RootPart.Velocity.y > 1 and hit == nil and attacking==false then | |
175 | Anim = "Jump"--print(Anim) | |
176 | Neck.C0=clerp(Neck.C0,necko*angles(rad(-15),rad(0),rad(0)),.3) | |
177 | RH.C0=clerp(RH.C0,RHC0*angles(rad(-10),rad(0),rad(0)),.3) | |
178 | LH.C0=clerp(LH.C0,LHC0*angles(rad(-10),rad(0),rad(0)),.3) | |
179 | RS.C0=clerp(RS.C0,RSC0*angles(rad(-20),rad(0),rad(-20)),.3) | |
180 | LS.C0=clerp(LS.C0,LSC0*angles(rad(-20),rad(0),rad(20)),.3) | |
181 | elseif RootPart.Velocity.y < -1 and hit == nil and attacking==false then | |
182 | Anim = "Fall"--print(Anim) | |
183 | Neck.C0=clerp(Neck.C0,necko*angles(rad(35),rad(0),rad(0)),.3) | |
184 | RH.C0=clerp(RH.C0,RHC01*angles(rad(0),rad(0),rad(-5)),.3) | |
185 | LH.C0=clerp(LH.C0,LHC01*angles(rad(0),rad(0),rad(20)),.3) | |
186 | RS.C0=clerp(RS.C0,RSC0*angles(rad(-100),rad(0),rad(0)),.3) | |
187 | LS.C0=clerp(LS.C0,LSC0*angles(rad(-100),rad(0),rad(0)),.3) | |
188 | LastAnim="Fall" | |
189 | elseif Torsovelocity < 1 and hit ~= nil and Equipped==false and attacking==false then | |
190 | Anim = "Idle"--print(Anim) | |
191 | change=1 | |
192 | if LastAnim~="Idle" then LastAnim="Idle" | |
193 | for i=1,16 do r:wait() | |
194 | RS.C0=RS.C0:lerp(RSC01,.3) | |
195 | LS.C0=LS.C0:lerp(LSC01,.3) | |
196 | RH.C0=RH.C0:lerp(RHC01,.3) | |
197 | LH.C0=LH.C0:lerp(LHC01,.3) | |
198 | RootJoint.C0=RootJoint.C0:lerp(ROOTC01,.3) | |
199 | Neck.C0=Neck.C0:lerp(NECKC01,.3) | |
200 | end | |
201 | end | |
202 | r:wait() RS.C0=RS.C0*cf(0,(math.cos(sine/15))/200,0)*angles(0,(math.cos(sine/-15))/-300,0) | |
203 | LS.C0=LS.C0*cf(0,(math.cos(sine/15))/200,0)*angles(0,(math.cos(sine/15))/300,0) | |
204 | Neck.C0=Neck.C0*angles((math.cos(sine/15))/300,0,0) | |
205 | RH.C0=RH.C0*cf((math.cos(sine/-15))/500,0,0) | |
206 | LH.C0=LH.C0*cf((math.cos(sine/-15))/500,0,0) | |
207 | RootJoint.C0=RootJoint.C0*cf(0,0,(math.cos(sine/15))/500) | |
208 | elseif Torsovelocity > 2 and hit ~= nil and attacking==false then | |
209 | Anim = "Walk" --print(Anim) | |
210 | r:wait() | |
211 | change=3 | |
212 | Neck.C0=clerp(Neck.C0,necko*angles(rad(0),0,0),.3) | |
213 | RootJoint.C0 = clerp(RootJoint.C0, ROOTC0 * cf(0, 0, 0) * angles(math.rad(10 + 1 * math.cos(sine / 15)), math.rad(0), 0), .3) | |
214 | RH.C0 = clerp(RH.C0, cf(0, 0, 0 - 0.5 * math.cos(sine / 10) / 2) * RHC0 * angles(math.rad(-3), math.rad(10), math.rad(30 * math.cos(sine / 10))), .3) | |
215 | LH.C0 = clerp(LH.C0, cf(0, 0, 0 + 0.5 * math.cos(sine / 10) / 2) * LHC0 * angles(math.rad(-3), math.rad(10), math.rad(30 * math.cos(sine / 10))), .3) | |
216 | RS.C0 = clerp(RS.C0, RSC0 * angles(math.rad(-10), math.rad(10), math.rad(-20)),.3) | |
217 | LS.C0 = clerp(LS.C0, LSC0 * angles(math.rad(-10), math.rad(10), math.rad(20)),.3) | |
218 | LastAnim="Walk" | |
219 | end | |
220 | end | |
221 | end | |
222 | ||
223 | --Folders+More functions | |
224 | ||
225 | Effects=Instance.new("Folder",Char) | |
226 | Effects.Name="Effects" | |
227 | Welds=Instance.new("Folder",Char) | |
228 | Welds.Name="Welds" | |
229 | Sounds=Instance.new("Folder",Char) | |
230 | Sounds.Name="Sounds" | |
231 | part=function(parent,anchored,cancollide,size,cframe,col3,material,trans) | |
232 | local p=it("Part",parent) | |
233 | p.Anchored=anchored | |
234 | p.CanCollide=cancollide | |
235 | p.Size=size | |
236 | p.CFrame=cframe | |
237 | p.Color=col3 | |
238 | p.Material=material | |
239 | p.Transparency=trans | |
240 | return p | |
241 | end | |
242 | ||
243 | mesh=function(parent,ttype,scale) | |
244 | local m=it("SpecialMesh",parent) | |
245 | m.MeshType=ttype | |
246 | m.Scale=scale | |
247 | return m | |
248 | end | |
249 | ||
250 | spmesh=function(parent,id,scale) | |
251 | local m=it("SpecialMesh",parent) | |
252 | m.MeshId=id | |
253 | m.Scale=scale | |
254 | return m | |
255 | end | |
256 | ||
257 | local Smooth=function(Table) | |
258 | for _, v in pairs(Table) do | |
259 | if v.ClassName=="Part" then | |
260 | v.TopSurface,v.BottomSurface,v.BackSurface,v.FrontSurface,v.LeftSurface,v.RightSurface=10,10,10,10,10,10 end end | |
261 | end | |
262 | ||
263 | local function PowerGlow(Parent,Cframe,Col1,Col2,Material,Size)spawn(function() | |
264 | local Colours = {BrickColor.new(Col1),BrickColor.new(Col2)} | |
265 | local Power1 = Instance.new("Part", Parent) | |
266 | Power1.CFrame = Cframe | |
267 | Power1.Size = Vector3.new(0,0,0) | |
268 | Power1.TopSurface = 0 | |
269 | Power1.BottomSurface = 0 | |
270 | Power1.CanCollide = false | |
271 | Power1.Anchored = true | |
272 | Power1.Material = Material | |
273 | Power1.BrickColor = Colours[math.random(1,#Colours)] | |
274 | local m = Instance.new("SpecialMesh", Power1) | |
275 | m.MeshType = "Sphere" | |
276 | m.Scale = Vector3.new(Size*.3,Size*.3,Size*.3) | |
277 | local a = Size/30 | |
278 | local b = Size/30 | |
279 | local c = (Size/3)*13.25999999 | |
280 | Power1.CFrame = Power1.CFrame*CFrame.Angles(rad(90),0,0) | |
281 | for i = 1,10 do | |
282 | m.Scale = m.Scale+Vector3.new(a,b,c/2) | |
283 | Power1.Transparency = i/10 | |
284 | game:service'RunService'.RenderStepped:wait() | |
285 | end | |
286 | m:Destroy() | |
287 | Power1:Destroy()end) | |
288 | end | |
289 | ||
290 | Lightning = function(Start,End,Times,Offset,Color,Thickness) | |
291 | ||
292 | local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset} | |
293 | ||
294 | for i=1,Times do | |
295 | ||
296 | local li = Instance.new("Part",Char) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true | |
297 | ||
298 | li.Material = "Neon" | |
299 | ||
300 | li:BreakJoints() | |
301 | ||
302 | li.Transparency = 0 li.BrickColor = Color | |
303 | ||
304 | li.formFactor = "Custom" li.CanCollide = false | |
305 | ||
306 | li.Size = Vector3.new(Thickness,Thickness,magz/Times) | |
307 | ||
308 | local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
309 | ||
310 | local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz | |
311 | ||
312 | if Times == i then | |
313 | ||
314 | local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) | |
315 | ||
316 | li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) | |
317 | ||
318 | else | |
319 | ||
320 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
321 | ||
322 | end | |
323 | ||
324 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p spawn(function() wait() li:Destroy() end) | |
325 | ||
326 | ||
327 | ||
328 | end | |
329 | ||
330 | end | |
331 | ||
332 | --Feet Welds | |
333 | ||
334 | RightFoot=part(Char,false,false,v3(0,0,0),cf(0,0,0),c3(-1,0,0),"Neon",1) | |
335 | LeftFoot=part(Char,false,false,v3(0,0,0),cf(0,0,0),c3(-1,0,0),"Neon",1) | |
336 | RF=it("Weld",Welds) | |
337 | RF.Name="RF" | |
338 | RF.Part0=RightFoot | |
339 | RF.Part1=RLeg | |
340 | RF.C0=RF.C0*cf(0,1,0) | |
341 | LF=it("Weld",Welds) | |
342 | LF.Name="LF" | |
343 | LF.Part0=LeftFoot | |
344 | LF.Part1=LLeg | |
345 | LF.C0=LF.C0*cf(0,1,0) | |
346 | ||
347 | --Click Combo | |
348 | ||
349 | --[[Mouse.Button1Down:connect(function() | |
350 | if attacking== false and attacktype == 1 and Equipped==false then print"RAWR" | |
351 | attackone() | |
352 | attacktype = 2 | |
353 | elseif attacking== false and attacktype == 1 and Equipped==true then print"Swish" | |
354 | attackfour() | |
355 | attacktype=2 | |
356 | else | |
357 | if attacking == false and attacktype == 2 and Equipped==false then print"XD" | |
358 | attacktwo() | |
359 | attacktype = 3 | |
360 | elseif attacking == false and attacktype == 2 and Equipped==true then print"Swash" | |
361 | attackfive() | |
362 | attacktype=3 | |
363 | else | |
364 | if attacking == false and attacktype == 3 and Equipped==false then print"DAI" | |
365 | attackthree() | |
366 | attacktype = 1 | |
367 | elseif attacking == false and attacktype == 3 and Equipped==true then print"STEB" | |
368 | attacksix() | |
369 | attacktype=1 | |
370 | end | |
371 | end | |
372 | end | |
373 | end)]] | |
374 | ||
375 | --Sounds | |
376 | ||
377 | local Draw=Instance.new("Sound",Sounds) | |
378 | Draw.Name="Draw" | |
379 | Draw.SoundId="rbxassetid://608618332" | |
380 | Draw.Volume=1.1 | |
381 | local poo=it('Sound',Sounds) | |
382 | poo.Name="JumpEffect" | |
383 | poo.SoundId="rbxassetid://231917987" | |
384 | poo.Volume=.3 | |
385 | SFX("rbxassetid://320557487","BasicAttackOne",1) | |
386 | ||
387 | --Key Input Detection | |
388 | ||
389 | Input="" | |
390 | ||
391 | Mouse.KeyDown:connect(function(key) Input=Input..key wait() Input ="" end) | |
392 | spawn(function()while r:wait() do | |
393 | if Input=="z" and attacking==false then print(Input) | |
394 | Input ="" Z()Input="" | |
395 | elseif Input=="x" and attacking==false then print(Input) | |
396 | Input="" X()Input="" | |
397 | elseif Input=="c" and attacking==false then print(Input) | |
398 | Input=""C()Input="" | |
399 | elseif Input=="v" and attacking==false then print(Input) | |
400 | Input=""V()Input="" | |
401 | end | |
402 | end end) | |
403 | ||
404 | --Moves | |
405 | ||
406 | Z=function() | |
407 | RH.C0=clerp(RH.C0,RHC0*angles(rad(-5),rad(0),rad(0)),1) | |
408 | LH.C0=clerp(LH.C0,LHC0*angles(rad(-5),rad(0),rad(0)),1) | |
409 | RS.C0=clerp(RS.C0,RSC0*angles(rad(-10),rad(0),rad(0)),1) | |
410 | LS.C0=clerp(LS.C0,LSC0*angles(rad(-10),rad(0),rad(0)),1) | |
411 | Neck.C0=clerp(Neck.C0,necko*angles(rad(10),rad(0),rad(-20)),1) | |
412 | RootJoint.C0=RootJoint.C0:lerp(ROOTC0*angles(rad(0),rad(0),rad(20)),1) | |
413 | ||
414 | print(RH.C0) | |
415 | print(LH.C0) | |
416 | print(RS.C0) | |
417 | print(LS.C0) | |
418 | print(RootJoint.C0) | |
419 | print(Neck.C0) | |
420 | end | |
421 | ||
422 | X=function() | |
423 | attacking=true | |
424 | math.randomseed(tick()) | |
425 | math.random() | |
426 | local ids={"rbxassetid://327264499","rbxassetid://327264897","rbxassetid://331196652","rbxassetid://298947115"} | |
427 | local Li = Instance.new("BillboardGui",Char) | |
428 | Li.Size = UDim2.new(0,100,0,40) | |
429 | Li.StudsOffset = Vector3.new(0,3,0) | |
430 | Li.Adornee = Torso | |
431 | Li.Size=UDim2.new(5,0,5,0) | |
432 | local img=it("ImageLabel",Li) | |
433 | img.Image=ids[math.random(1,#ids)] | |
434 | img.BackgroundTransparency=1 | |
435 | img.Size=UDim2.new(1,0,1,0) | |
436 | for i=1,200000000000000 do r:wait() | |
437 | img.Image=ids[math.random(1,#ids)] | |
438 | img.Rotation=math.random(1,360) | |
439 | end | |
440 | attacking=false | |
441 | end | |
442 | li=function() | |
443 | local ids={"rbxassetid://327264499","rbxassetid://327264897","rbxassetid://331196652","rbxassetid://298947115"} | |
444 | local Li = Instance.new("BillboardGui",Torso) | |
445 | Li.Size = UDim2.new(0,300,0,120) | |
446 | Li.StudsOffset = Vector3.new(0,0,0) | |
447 | Li.Adornee = Torso | |
448 | Li.Size=UDim2.new(5,0,5,0) | |
449 | local img=it("ImageLabel",Li) | |
450 | img.Image=ids[math.random(1,#ids)] | |
451 | img.BackgroundTransparency=1 | |
452 | img.Size=UDim2.new(1,0,1,0) spawn(function() | |
453 | while op==true do r:wait() | |
454 | img.Image=ids[math.random(1,#ids)] | |
455 | img.Rotation=math.random(1,360) | |
456 | end | |
457 | Li:Destroy() | |
458 | end) | |
459 | end | |
460 | C=function() | |
461 | attacking=true | |
462 | local bv=it("BodyVelocity") | |
463 | bv.maxForce=v3(huge,huge,huge) | |
464 | ||
465 | for i=1,40 do r:wait() | |
466 | RootJoint.C0=clerp(RootJoint.C0,ROOTC0*angles(0,0,rad(-90)),.3) | |
467 | Neck.C0=clerp(Neck.C0,necko*angles(0,0,rad(90)),.3) | |
468 | RS.C0=clerp(RS.C0,RSC0*angles(rad(-90),0,0),.3) | |
469 | end | |
470 | bv.Velocity=((Head.CFrame*angles(0,0,rad(90)).p-Head.CFrame*angles(0,0,rad(90))*cf(0,0,-1).p)*-1).unit*80 | |
471 | local ball=part(Effects,true,false,v3(.2,.2,.2),RArm.CFrame*cf(0,-1.5,0),BrickColor.new('Cyan').Color,"Neon",0) | |
472 | local bm=mesh(ball,"Sphere",v3(1,1,1)) | |
473 | ball.Shape="Ball" | |
474 | for i=1,50 do r:wait() | |
475 | bm.Scale=bm.Scale+v3(.1,.1,.1) | |
476 | PowerGlow(Effects,RArm.CFrame*cf(0,-1.5,0)*angles(ran(-math.pi,math.pi),ran(-math.pi,math.pi),ran(-math.pi,math.pi)),BrickColor.new('Cyan').Color,'Pastel white',"Neon",i/20) | |
477 | end | |
478 | bv.Parent=Torso | |
479 | spawn(function() | |
480 | repeat r:wait() | |
481 | ball.CFrame=RArm.CFrame*cf(0,-1.5,0) | |
482 | until attacking==false | |
483 | ball:Destroy() | |
484 | end) | |
485 | for i=1,30 do r:wait() | |
486 | RootJoint.C0=clerp(RootJoint.C0,ROOTC0*angles(rad(45),0,0)*cf(0,0,-.6),.3) | |
487 | Neck.C0=clerp(Neck.C0,necko*angles(rad(5),0,0),.3) | |
488 | RS.C0=clerp(RS.C0,RSC0*angles(0,0,rad(90))*cf(.3,0,0),.3) | |
489 | RH.C0=clerp(RH.C0,RHC0*angles(0,0,rad(-45)),.3) | |
490 | LH.C0=clerp(LH.C0,LHC0*angles(0,0,rad(-45)),.3) | |
491 | end | |
492 | bv:Destroy() | |
493 | wait(.455) | |
494 | local fg=Ray.new(RArm.Position+v3(0,-1.5,0),v3(0,-5,0)) | |
495 | local par,pos=workspace:FindPartOnRayWithIgnoreList(fg,Char:children(),false,true) | |
496 | if par and pos then | |
497 | local bem=part(Effects,true,false,v3(1,1,1),cf(pos)*angles(0,0,rad(-90)),BrickColor.new("Cyan").Color,"Neon",0) | |
498 | local beem=mesh(bem,"Cylinder",v3(400,2,400)) | |
499 | local cirs={} | |
500 | for i=1,3 do r:wait() | |
501 | local c=part(Effects,true,false,v3(0,0,0),cf(pos)*angles(rad(-90),0,0),BrickColor.new("Cyan").Color,"Neon",0) | |
502 | local cm=spmesh(c,"rbxassetid://3270017",v3((i*8)+5,(i*8)+5,(i*2)+18)) | |
503 | table.insert(cirs,c) | |
504 | ||
505 | end | |
506 | for i=1,60 do r:wait() | |
507 | beem.Scale=beem.Scale+v3(.5,.5,.5) | |
508 | bem.Transparency=i/180 | |
509 | for _,v in pairs(cirs) do | |
510 | spawn(function() | |
511 | v.Transparency=i/60 | |
512 | v.Mesh.Scale=v.Mesh.Scale+v3(.5,.5,.1) | |
513 | end) | |
514 | end | |
515 | end | |
516 | bem:Destroy() | |
517 | for _,v in pairs(cirs) do | |
518 | v:Destroy() | |
519 | end | |
520 | end | |
521 | attacking=false | |
522 | end | |
523 | function mhands(cframe) | |
524 | spawn(function() | |
525 | l=BrickColor.new('Cyan') | |
526 | local h=part(Effects,true,false,v3(0,0,0),cframe*angles(ran(-10,10),ran(-10,10),ran(-10,10)),l.Color,"Neon",0) | |
527 | local hm=mesh(h,"Brick",v3(7*3,7*3,7*3)) | |
528 | for i=1,40 do r:wait() | |
529 | h.Transparency=i/40 | |
530 | end | |
531 | h:Destroy() | |
532 | end) | |
533 | end | |
534 | function circles(cfr) | |
535 | spawn(function() | |
536 | local cir=part(Effects,true,false,v3(0,0,0),cfr,BrickColor.new('Cyan').Color,"Neon",0) | |
537 | local cm=spmesh(cir,"rbxassetid://3270017",v3(4,4,2)) | |
538 | for i=1,180 do r:wait() | |
539 | cm.Scale=cm.Scale+v3(2,2,2) | |
540 | cir.Transparency=i/10 | |
541 | end | |
542 | cir:Destroy() | |
543 | end) | |
544 | end | |
545 | V=function() | |
546 | attacking=true | |
547 | Human.WalkSpeed=0 | |
548 | Human.JumpPower=0 | |
549 | li() | |
550 | function sw(t) spawn(function() | |
551 | local c=part(Effects,true,false,v3(0,0,0),Torso.CFrame*cf(0,-1.3,0),l.Color,"Neon",.9) | |
552 | local cm=spmesh(c,"rbxassetid://20329976",v3(6,2,6)) | |
553 | for i=1,100 do r:wait() | |
554 | cm.Scale=cm.Scale:Lerp(cm.Scale+Vector3.new(4,-.021,4),1) | |
555 | if t==true then | |
556 | c.CFrame=c.CFrame*angles(0,rad(i),0) | |
557 | elseif t==false then | |
558 | c.CFrame=c.CFrame*angles(0,rad(i*-1),0) | |
559 | end | |
560 | c.Transparency=.9+i/100 | |
561 | end | |
562 | c:Destroy() end) | |
563 | end | |
564 | for i=1,100 do r:wait() | |
565 | if i%3==0 then | |
566 | mhands(RArm.CFrame*cf(0,-1.5,0)) | |
567 | mhands(LArm.CFrame*cf(0,-1.5,0)) | |
568 | sw(true) | |
569 | end | |
570 | if i%4==0 then | |
571 | Lightning(RArm.CFrame*cf(0,-1.5,0).p,RArm.CFrame*cf(0,-30,0).p,7,3,BrickColor.new('Cyan'),.2) | |
572 | Lightning(LArm.CFrame*cf(0,-1.5,0).p,LArm.CFrame*cf(0,-30,0).p,7,3,BrickColor.new('Cyan'),.2) | |
573 | circles(Torso.CFrame*cf(-30,0,0)*angles(0,math.pi/2,0)) | |
574 | circles(Torso.CFrame*cf(30,0,0)*angles(0,math.pi/2,0)) | |
575 | sw(false) | |
576 | end | |
577 | Damage(Torso.CFrame,.5,1,30) | |
578 | PowerGlow(Effects,Torso.CFrame*cf(ran(-10,10),-1.3,ran(-10,10)),BrickColor.new('Cyan').Color,'Pastel white',"Neon",3) | |
579 | RH.C0=clerp(RH.C0,RHC0*angles(rad(0),rad(0),rad(0))*cf(0,0,0),.3) | |
580 | LH.C0=clerp(LH.C0,LHC0*angles(rad(0),rad(0),rad(0))*cf(0,0,0),.3) | |
581 | RS.C0=clerp(RS.C0,RSC0*angles(rad(-90),rad(0),rad(0))*cf(0,0,0),.3) | |
582 | LS.C0=clerp(LS.C0,LSC0*angles(rad(-90),rad(0),rad(10)),.3) | |
583 | Neck.C0=clerp(Neck.C0,necko*angles(rad(-15),rad(0),rad(0)),.3) | |
584 | RootJoint.C0=RootJoint.C0:lerp(ROOTC0*angles(rad(0),rad(0),rad(0)),.3) | |
585 | end | |
586 | Lightning(Torso.Position,Torso.Position+v3(0,200,0),18,3,BrickColor.new('Cyan'),4) | |
587 | local cc=it("ColorCorrectionEffect",game.Lighting) | |
588 | cc.Brightness=1 | |
589 | local p=part(Effects,true,false,v3(0,0,0),Torso.CFrame,BrickColor.new('Cyan').Color,"Neon",0) | |
590 | local pm=mesh(p,"Sphere",v3(1,1,1)) | |
591 | spawn(function() | |
592 | for i=50,1,-1 do r:wait() | |
593 | cc.Brightness=i/50 | |
594 | end | |
595 | cc:Destroy() | |
596 | end) | |
597 | spawn(function()for c=1,25 do r:wait() | |
598 | pm.Scale=pm.Scale+v3(3,3,3) | |
599 | p.Transparency=c/25 | |
600 | ||
601 | end | |
602 | local EyePart=part(Char,false,false,v3(.3,.3,.3),Torso.CFrame,BrickColor.new('Cyan').Color,"Neon",0) | |
603 | EyePart.Name="EyePart" | |
604 | EyePart.Shape="Ball" | |
605 | local EyePart2=EyePart:Clone() | |
606 | EyePart2.Parent=Char | |
607 | local EyeWeld=it("Weld",Char) | |
608 | EyeWeld.Part0=EyePart | |
609 | EyeWeld.Part1=Head | |
610 | EyeWeld.C0=EyeWeld.C0*cf(.2,-.25,.578) | |
611 | local EyeWeld2=it("Weld",Char) | |
612 | EyeWeld2.Part0=EyePart2 | |
613 | EyeWeld2.Part1=Head | |
614 | EyeWeld2.C0=EyeWeld2.C0*cf(-.2,-.25,.578) | |
615 | local EyeSizes={ | |
616 | NumberSequenceKeypoint.new(0,.4,0), | |
617 | NumberSequenceKeypoint.new(1,0,0) | |
618 | } | |
619 | local EyeTrans={ | |
620 | NumberSequenceKeypoint.new(0,0,0), | |
621 | NumberSequenceKeypoint.new(1,1,0) | |
622 | } | |
623 | local PE=it("ParticleEmitter",EyePart) | |
624 | PE.LightEmission=1 | |
625 | PE.LockedToPart=false | |
626 | PE.Size=NumberSequence.new(EyeSizes) | |
627 | PE.Transparency=NumberSequence.new(EyeTrans) | |
628 | --PE.Acceleration=v3(2,0,0) | |
629 | PE.Lifetime=NumberRange.new(2,2,2) | |
630 | PE.Rate=34958349053045 | |
631 | PE.Speed=NumberRange.new(2,2,2) | |
632 | PE.Texture="rbxassetid://253188606" | |
633 | local PE2=PE:Clone() | |
634 | PE2.Parent=EyePart2 | |
635 | while r:wait() do | |
636 | PE.Acceleration=v3(math.sin(tick()),0,math.sin(tick())) | |
637 | PE2.Acceleration=v3(math.cos(tick()),0,math.cos(tick())) | |
638 | end | |
639 | end) | |
640 | for i=1,10 do r:wait() spawn(function() | |
641 | local c=part(Effects,true,false,v3(1,1,1),Head.CFrame,BrickColor.new("Cyan").Color,"Neon",.4) | |
642 | local c2=part(Effects,true,false,v3(1,1,1),Head.CFrame,BrickColor.new("Cyan").Color,"Neon",.4) | |
643 | local cm=spmesh(c,"rbxassetid://3270017",v3(1,1,.4)) | |
644 | local cm2=spmesh(c2,"rbxassetid://3270017",v3(1,1,.4)) | |
645 | for ii=1,60 do r:wait() | |
646 | c.CFrame=c.CFrame*angles(ran(-math.pi,math.pi),ran(-math.pi,math.pi),ran(-math.pi,math.pi)) | |
647 | c2.CFrame=c2.CFrame*angles(ran(-math.pi,math.pi),ran(-math.pi,math.pi),ran(-math.pi,math.pi)) | |
648 | cm.Scale=cm.Scale+v3(4,4,0) | |
649 | cm2.Scale=cm2.Scale+v3(4,4,0) | |
650 | c.Transparency=.4+ii/50 | |
651 | c2.Transparency=.4+ii/50 | |
652 | Damage(Torso.CFrame,8,20,35) | |
653 | end | |
654 | end) wait() | |
655 | end | |
656 | wait(.75) | |
657 | li() | |
658 | p:Destroy() | |
659 | Human.WalkSpeed=20 | |
660 | Human.JumpPower=50 | |
661 | attacking=false | |
662 | op=true | |
663 | for _,v in pairs(Effects:GetChildren()) do | |
664 | v:Destroy() | |
665 | end | |
666 | for i=1,40 do r:wait() | |
667 | if attacking==true then break end | |
668 | RH.C0=clerp(RH.C0,RHC01,.3) | |
669 | LH.C0=clerp(LH.C0,LHC01,.3) | |
670 | RS.C0=clerp(RS.C0,RSC01,.3) | |
671 | LS.C0=clerp(LS.C0,LSC01,.3) | |
672 | Neck.C0=clerp(Neck.C0,NECKC01,.3) | |
673 | RootJoint.C0=clerp(RootJoint.C0,ROOTC01,.3) | |
674 | end | |
675 | end | |
676 | ||
677 | spawn(function() | |
678 | for i=1,huge do r:wait() | |
679 | if op==true then | |
680 | if i%5 ==0 then | |
681 | sw(true) | |
682 | sw(false) | |
683 | mhands(RArm.CFrame*cf(0,-1.5,0)) | |
684 | mhands(LArm.CFrame*cf(0,-1.5,0)) | |
685 | end | |
686 | if i%40==0 then | |
687 | Lightning(Torso.CFrame*cf(ran(-10,10),ran(-3,10),ran(-10,10)).p,Torso.CFrame*cf(ran(-10,10),ran(-3,10),ran(-10,10)).p,4,3,BrickColor.new('Cyan'),.2) | |
688 | end | |
689 | end | |
690 | end | |
691 | end) | |
692 | while r:wait() do detect_state() end | |
693 |