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| 1 | command /block <text>: | |
| 2 | permission: tps.block | |
| 3 | usage: /block <iron/diamond/emerald/redstone/lapis/snow/clay/coal/gold/quarts/glowstone> or /bl <i/d/e/r/l/s/c/cl/g/q/gs> | |
| 4 | aliases: /bl | |
| 5 | trigger: | |
| 6 | arg is "emerald" or "e": | |
| 7 | player does not have 9 emeralds: | |
| 8 | send "<red>You need more materials!" | |
| 9 | stop trigger | |
| 10 | loop 1000 times: | |
| 11 | player has 9 emeralds: | |
| 12 | remove 9 emeralds from player | |
| 13 | give player 1 emerald block | |
| 14 | set {_temp} to {_temp}+1
| |
| 15 | set {_temp2} to {_temp}*9
| |
| 16 | send "<gray>You traded <green>%{_temp2}% emeralds <gray>for <green>%{_temp}% emerald <gray>blocks!"
| |
| 17 | arg is "iron" or "i": | |
| 18 | player does not have 9 iron ingots: | |
| 19 | send "<red>You need more materials!" | |
| 20 | stop trigger | |
| 21 | loop 1000 times: | |
| 22 | player has 9 iron ingots: | |
| 23 | remove 9 iron ingots from player | |
| 24 | give player 1 iron block | |
| 25 | set {_temp} to {_temp}+1
| |
| 26 | set {_temp2} to {_temp}*9
| |
| 27 | send "<gray>You traded %{_temp2}% iron ingots for %{_temp}% iron blocks!"
| |
| 28 | arg is "diamond" or "d": | |
| 29 | player does not have 9 diamonds: | |
| 30 | send "<red>You need more materials!" | |
| 31 | stop trigger | |
| 32 | loop 1000 times: | |
| 33 | player has 9 diamonds: | |
| 34 | remove 9 diamonds from player | |
| 35 | give player 1 diamond block | |
| 36 | set {_temp} to {_temp}+1
| |
| 37 | set {_temp2} to {_temp}*9
| |
| 38 | send "<gray>You traded <aqua>%{_temp2}% diamonds <gray>for <aqua>%{_temp}% diamond <gray>blocks!"
| |
| 39 | arg is "redstone" or "r": | |
| 40 | player does not have 9 redstone: | |
| 41 | send "<red>You need more materials!" | |
| 42 | stop trigger | |
| 43 | loop 1000 times: | |
| 44 | player has 9 redstone: | |
| 45 | remove 9 redstone from player | |
| 46 | give player 1 redstone block | |
| 47 | set {_temp} to {_temp}+1
| |
| 48 | set {_temp2} to {_temp}*9
| |
| 49 | send "<gray>You traded <light red>%{_temp2}% redstone <gray>for <light red>%{_temp}% redstone <gray>blocks!"
| |
| 50 | arg is "lapis" or "l": | |
| 51 | player does not have 9 lapis: | |
| 52 | send "<red>You need more materials!" | |
| 53 | stop trigger | |
| 54 | loop 1000 times: | |
| 55 | player has 9 lapis: | |
| 56 | remove 9 lapis from player | |
| 57 | give player 1 lapis block | |
| 58 | set {_temp} to {_temp}+1
| |
| 59 | set {_temp2} to {_temp}*9
| |
| 60 | send "<gray>You traded <blue>%{_temp2}% lapis <gray>for <blue>%{_temp}% lapis <gray>blocks!"
| |
| 61 | arg is "clay" or "c": | |
| 62 | player does not have 4 337: | |
| 63 | send "<red>You need more materials!" | |
| 64 | stop trigger | |
| 65 | loop 1000 times: | |
| 66 | player has 4 337: | |
| 67 | remove 4 337 from player | |
| 68 | give player 1 clay block | |
| 69 | set {_temp} to {_temp}+1
| |
| 70 | set {_temp2} to {_temp}*4
| |
| 71 | send "<gray>You traded %{_temp2}% clay balls for %{_temp}% clay blocks!"
| |
| 72 | arg is "snow" or "s": | |
| 73 | player does not have 4 snowballs: | |
| 74 | send "<red>You need more materials!" | |
| 75 | stop trigger | |
| 76 | loop 1000 times: | |
| 77 | player has 4 snowballs: | |
| 78 | remove 4 snowballs from player | |
| 79 | give player 1 snow block | |
| 80 | set {_temp} to {_temp}+1
| |
| 81 | set {_temp2} to {_temp}*4
| |
| 82 | send "<gray>You traded <white>%{_temp2}% snowballs <gray>for <white>%{_temp}% snow <gray>blocks!"
| |
| 83 | arg is "coal" or "cl": | |
| 84 | - | player does not have 9 coal: |
| 84 | + | player does not have 9 263: |
| 85 | send "<red>You need more materials!" | |
| 86 | stop trigger | |
| 87 | loop 1000 times: | |
| 88 | - | player has 9 coal: |
| 88 | + | player has 9 263: |
| 89 | - | remove 9 coal from player |
| 89 | + | remove 9 263 from player |
| 90 | give player 1 coal block | |
| 91 | set {_temp} to {_temp}+1
| |
| 92 | set {_temp2} to {_temp}*9
| |
| 93 | send "<gray>You traded <black>%{_temp2}% coal <gray>for <blacK>%{_temp}% coal <gray>blocks!"
| |
| 94 | arg is "gold" or "g": | |
| 95 | player does not have 9 gold ingots: | |
| 96 | send "<red>You need more materials!" | |
| 97 | stop trigger | |
| 98 | loop 1000 times: | |
| 99 | player has 9 gold ingots: | |
| 100 | remove 9 gold ingots from player | |
| 101 | give player 1 gold block | |
| 102 | set {_temp} to {_temp}+1
| |
| 103 | set {_temp2} to {_temp}*9
| |
| 104 | send "<gray>You traded <gold>%{_temp2}% gold ingots <gray>for <gold>%{_temp}% gold <gray>blocks!"
| |
| 105 | arg is "glowstone" or "gs": | |
| 106 | player does not have 4 glowstone: | |
| 107 | send "<red>You need more materials!" | |
| 108 | stop trigger | |
| 109 | loop 1000 times: | |
| 110 | player has 4 glowstone: | |
| 111 | remove 4 glowstone from player | |
| 112 | - | give player 1 glowstone block |
| 112 | + | |
| 113 | set {_temp} to {_temp}+1
| |
| 114 | set {_temp2} to {_temp}*4
| |
| 115 | send "<gray>You traded <gold>%{_temp2}% glowstone <gray>for <gold>%{_temp}% glowstone <gray>blocks!"
| |
| 116 | arg is "quartz" or "q": | |
| 117 | player does not have 4 quartz: | |
| 118 | send "<red>You need more materials!" | |
| 119 | stop trigger | |
| 120 | loop 1000 times: | |
| 121 | player has 4 quartz: | |
| 122 | remove 4 quartz from player | |
| 123 | give player 1 quartz block | |
| 124 | set {_temp} to {_temp}+1
| |
| 125 | set {_temp2} to {_temp}*4
| |
| 126 | send "<gray>You traded <white>%{_temp2}% quartz <gray>for <white>%{_temp}% quartz <gray>blocks!" |