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1 | - | 1.) Usage statistics, both generally and for sets, are usually a much better resource to use than the Viability Rankings. |
1 | + | 1.) Usage statistics, both generally and for sets, should be the go-to resource while teambuilding. |
2 | 2.) Test your teams, optimally against good players that can see the weaknesses. Laddering on Smogtours can probably accomplish this well, if you don't mind people watching the auto-recorded replay. | |
3 | 3.) Have two checks/counters to the top 10 Pokemon at least. | |
4 | 4.) Have two checks and/or one counter to the top 30 Pokemon at least. | |
5 | 5.) Have a Win Condition. | |
6 | 6.) Have something to fill in as a Win Condition if your first pick is wrecked by team matchup. | |
7 | 7.) Make sure your Hazard remover synergizes well with your SR-Weak Pokemon. | |
8 | 8.) Innovations/Lures you create should be usable outside of its main use. | |
9 | 9.) Always have a way to deal with Setup Sweepers and Fast Pokemon. | |
10 | 10.) You aren't going to make a good team if you aren't having fun building it; It will wear off on you while battling. |