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    # What type of database do you want to use?
3
    # Valid values: SQLITE, MYSQL, POSTGRESQL
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    backend: MYSQL
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    # Enable the database caching system, should be disabled on bungeecord environments
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    # or when a website integration is being used.
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    caching: false
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    # Database host address
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    mySQLHost: 127.0.0.1
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    # Database port
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    mySQLPort: '3306'
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    # Connect to MySQL database over SSL
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    mySQLUseSSL: false
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    # Username to connect to the MySQL database
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    mySQLUsername: authme
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    # Password to connect to the MySQL database
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    mySQLPassword: ---
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    mySQLPassword: E0yOjvNxvE8Ub6qA
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    mySQLDatabase: authme
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    # Table of the database
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    mySQLTablename: authme
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    # Column of IDs to sort data
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    mySQLColumnId: id
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    # Column for storing or checking players nickname
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    mySQLColumnName: username
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    # Column for storing or checking players RealName
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    mySQLRealName: realname
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    # Column for storing players passwords
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    mySQLColumnPassword: password
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    # Column for storing players passwords salts
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    mySQLColumnSalt: ''
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    # Column for storing players emails
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    mySQLColumnEmail: email
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    # Column for storing if a player is logged in or not
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    mySQLColumnLogged: isLogged
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    # Column for storing if a player has a valid session or not
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    mySQLColumnHasSession: hasSession
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    # Column for storing a player's TOTP key (for two-factor authentication)
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    mySQLtotpKey: totp
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    # Column for storing the player's last IP
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    mySQLColumnIp: ip
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    # Column for storing players lastlogins
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    mySQLColumnLastLogin: lastlogin
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    # Column storing the registration date
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    mySQLColumnRegisterDate: regdate
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    # Column for storing the IP address at the time of registration
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    mySQLColumnRegisterIp: regip
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    # Column for storing player LastLocation - X
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    mySQLlastlocX: x
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    # Column for storing player LastLocation - Y
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    mySQLlastlocY: y
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    # Column for storing player LastLocation - Z
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    mySQLlastlocZ: z
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    # Column for storing player LastLocation - World Name
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    mySQLlastlocWorld: world
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    # Column for storing player LastLocation - Yaw
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    mySQLlastlocYaw: yaw
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    # Column for storing player LastLocation - Pitch
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    mySQLlastlocPitch: pitch
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    # Overrides the size of the DB Connection Pool, default = 10
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    poolSize: 10
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    # The maximum lifetime of a connection in the pool, default = 1800 seconds
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    # You should set this at least 30 seconds less than mysql server wait_timeout
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    maxLifetime: 1800
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ExternalBoardOptions:
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    # Column for storing players groups
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    mySQLColumnGroup: ''
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    # -1 means disabled. If you want that only activated players
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    # can log into your server, you can set here the group number
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    # of unactivated users, needed for some forum/CMS support
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    nonActivedUserGroup: -1
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    # Other MySQL columns where we need to put the username (case-sensitive)
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    mySQLOtherUsernameColumns: []
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    # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
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    bCryptLog2Round: 10
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    # phpBB table prefix defined during the phpBB installation process
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    phpbbTablePrefix: phpbb_
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    # phpBB activated group ID; 2 is the default registered group defined by phpBB
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    phpbbActivatedGroupId: 2
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    # IP Board table prefix defined during the IP Board installation process
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    IPBTablePrefix: ipb_
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    # IP Board default group ID; 3 is the default registered group defined by IP Board
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    IPBActivatedGroupId: 3
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    # Xenforo table prefix defined during the Xenforo installation process
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    XFTablePrefix: xf_
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    # XenForo default group ID; 2 is the default registered group defined by Xenforo
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    XFActivatedGroupId: 2
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    # Wordpress prefix defined during WordPress installation
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    wordpressTablePrefix: wp_
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settings:
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    sessions:
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        # Do you want to enable the session feature?
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        # If enabled, when a player authenticates successfully,
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        # his IP and his nickname is saved.
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        # The next time the player joins the server, if his IP
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        # is the same as last time and the timeout hasn't
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        # expired, he will not need to authenticate.
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        enabled: true
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        # After how many minutes should a session expire?
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        # A player's session ends after the timeout or if his IP has changed
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        timeout: 10
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    # Message language, available languages:
103
    # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
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    messagesLanguage: pl
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    # Forces authme to hook into Vault instead of a specific permission handler system.
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    forceVaultHook: false
107
    # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
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    # FINE for some additional detailed ones (like password failed),
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    # and DEBUG for debugging
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    logLevel: FINE
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    # By default we schedule async tasks when talking to the database. If you want
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    # typical communication with the database to happen synchronously, set this to false
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    useAsyncTasks: true
114
    # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
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    # but it is incompatible with any permission plugin not included in our compatibility list.
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    # If you have issues with permission checks on player join please disable this option.
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    useAsyncPreLoginEvent: true
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    restrictions:
119
        # Can not authenticated players chat?
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        # Keep in mind that this feature also blocks all commands not
121
        # listed in the list below.
122
        allowChat: false
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        # Hide the chat log from players who are not authenticated?
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        hideChat: false
125
        # Allowed commands for unauthenticated players
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        allowCommands: 
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        - /login
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        - /register
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        - /l
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        - /reg
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        - /email
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        - /captcha
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        # Max number of allowed registrations per IP
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        # The value 0 means an unlimited number of registrations!
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        maxRegPerIp: 2
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        # Minimum allowed username length
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        minNicknameLength: 3
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        # Maximum allowed username length
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        maxNicknameLength: 16
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        # When this setting is enabled, online players can't be kicked out
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        # due to "Logged in from another Location"
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        # This setting will prevent potential security exploits.
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        ForceSingleSession: true
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        ForceSpawnLocOnJoin:
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            # If enabled, every player that spawn in one of the world listed in
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            # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
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            # authentication. The quit location of the player will be overwritten.
148
            # This is different from "teleportUnAuthedToSpawn" that teleport player
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            # to the spawnpoint on join.
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            enabled: false
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            # WorldNames where we need to force the spawn location
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            # Case-sensitive!
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            worlds: 
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            - world
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            - world_nether
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            - world_the_end
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        # This option will save the quit location of the players.
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        SaveQuitLocation: true
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        # To activate the restricted user feature you need
160
        # to enable this option and configure the AllowedRestrictedUser field.
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        AllowRestrictedUser: false
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        # The restricted user feature will kick players listed below
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        # if they don't match the defined IP address. Names are case-insensitive.
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        # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
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        # Example:
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        #     AllowedRestrictedUser:
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        #     - playername;127.0.0.1
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        #     - playername;regex:127\.0\.0\..*
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        AllowedRestrictedUser: []
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        # Ban unknown IPs trying to log in with a restricted username?
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        banUnsafedIP: false
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        # Should unregistered players be kicked immediately?
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        kickNonRegistered: false
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        # Should players be kicked on wrong password?
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        kickOnWrongPassword: true
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        # Should not logged in players be teleported to the spawn?
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        # After the authentication they will be teleported back to
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        # their normal position.
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        teleportUnAuthedToSpawn: true
180
        # Can unregistered players walk around?
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        allowMovement: false
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        # After how many seconds should players who fail to login or register
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        # be kicked? Set to 0 to disable.
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        timeout: 30
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        # Regex pattern of allowed characters in the player name.
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        allowedNicknameCharacters: '[a-zA-Z0-9_]*'
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        # How far can unregistered players walk?
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        # Set to 0 for unlimited radius
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        allowedMovementRadius: 100
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        # Should we protect the player inventory before logging in? Requires ProtocolLib.
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        ProtectInventoryBeforeLogIn: true
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        # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
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        DenyTabCompleteBeforeLogin: false
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        # Should we display all other accounts from a player when he joins?
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        # permission: /authme.admin.accounts
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        displayOtherAccounts: false
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        # Spawn priority; values: authme, essentials, cmi, multiverse, default
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        spawnPriority: authme,essentials,multiverse,default
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        # Maximum Login authorized by IP
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        maxLoginPerIp: 0
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        # Maximum Join authorized by IP
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        maxJoinPerIp: 0
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        # AuthMe will NEVER teleport players if set to true!
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        noTeleport: false
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        # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
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        # characters, which is what we recommend. See also http://asciitable.com
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        # You can test your regex with https://regex101.com
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        allowedPasswordCharacters: '[!-~]*'
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    GameMode:
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        # Force survival gamemode when player joins?
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        ForceSurvivalMode: false
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    unrestrictions:
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        # Below you can list all account names that AuthMe will ignore
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        # for registration or login. Configure it at your own risk!!
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        # This option adds compatibility with BuildCraft and some other mods.
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        # It is case-insensitive! Example:
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        # UnrestrictedName:
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        # - 'npcPlayer'
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        # - 'npcPlayer2'
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        UnrestrictedName: []
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        # Below you can list all inventories names that AuthMe will ignore
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        # for registration or login. Configure it at your own risk!!
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        # This option adds compatibility with some mods.
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        # It is case-insensitive! Example:
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        # UnrestrictedInventories:
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        # - 'myCustomInventory1'
227
        # - 'myCustomInventory2'
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        UnrestrictedInventories: []
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    security:
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        # Minimum length of password
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        minPasswordLength: 5
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        # Maximum length of password
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        passwordMaxLength: 30
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        # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
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        # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
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        # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
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        # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
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        # If you use ARGON2, check that you have the argon2 c library on your system
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        passwordHash: SHA256
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        # If a password check fails, AuthMe will also try to check with the following hash methods.
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        # Use this setting when you change from one hash method to another.
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        # AuthMe will update the password to the new hash. Example:
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        # legacyHashes:
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        # - 'SHA1'
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        legacyHashes: []
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        # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
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        doubleMD5SaltLength: 8
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        # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
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        pbkdf2Rounds: 10000
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        # Prevent unsafe passwords from being used; put them in lowercase!
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        # You should always set 'help' as unsafePassword due to possible conflicts.
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        # unsafePasswords:
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        # - '123456'
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        # - 'password'
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        # - 'help'
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        unsafePasswords: 
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        - '123456'
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        - password
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        - qwerty
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        - '12345'
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        - '54321'
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        - '123456789'
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        - help
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    registration:
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        # Enable registration on the server?
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        enabled: true
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        # Send every X seconds a message to a player to
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        # remind him that he has to login/register
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        messageInterval: 5
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        # Only registered and logged in players can play.
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        # See restrictions for exceptions
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        force: true
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        # Type of registration: PASSWORD or EMAIL
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        # PASSWORD = account is registered with a password supplied by the user;
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        # EMAIL = password is generated and sent to the email provided by the user.
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        # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
277
        type: PASSWORD
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        # Second argument the /register command should take: NONE = no 2nd argument
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        # CONFIRMATION = must repeat first argument (pass or email)
280
        # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
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        # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
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        secondArg: CONFIRMATION
283
        # Do we force kick a player after a successful registration?
284
        # Do not use with login feature below
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        forceKickAfterRegister: false
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        # Does AuthMe need to enforce a /login after a successful registration?
287
        forceLoginAfterRegister: false
288
    # Enable to display the welcome message (welcome.txt) after a login
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    # You can use colors in this welcome.txt + some replaced strings:
290
    # {PLAYER}: player name, {ONLINE}: display number of online players,
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    # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
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    # {WORLD}: player current world, {SERVER}: server name
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    # {VERSION}: get current bukkit version, {COUNTRY}: player country
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    useWelcomeMessage: false
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    # Broadcast the welcome message to the server or only to the player?
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    # set true for server or false for player
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    broadcastWelcomeMessage: false
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    # Should we delay the join message and display it once the player has logged in?
299
    delayJoinMessage: false
300
    # The custom join message that will be sent after a successful login,
301
    # keep empty to use the original one.
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    # Available variables:
303
    # {PLAYERNAME}: the player name (no colors)
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    # {DISPLAYNAME}: the player display name (with colors)
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    # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
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    customJoinMessage: ''
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    # Should we remove the leave messages of unlogged users?
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    removeUnloggedLeaveMessage: false
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    # Should we remove join messages altogether?
310
    removeJoinMessage: false
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    # Should we remove leave messages altogether?
312
    removeLeaveMessage: false
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    # Do we need to add potion effect Blinding before login/reigster?
314
    applyBlindEffect: false
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    # Do we need to prevent people to login with another case?
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    # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
317
    preventOtherCase: true
318
GroupOptions:
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    # Enables switching a player to defined permission groups before they log in.
320
    # See below for a detailed explanation.
321
    enablePermissionCheck: false
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    # This is a very important option: if a registered player joins the server
323
    # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
324
    # You can set up your permission plugin with this special group to have no permissions,
325
    # or only permission to chat (or permission to send private messages etc.).
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    # The better way is to set up this group with few permissions, so if a player
327
    # tries to exploit an account they can do only what you've defined for the group.
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    # After login, the player will be moved to his correct permissions group!
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    # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
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    # Otherwise your group will be wiped and the player will join in the default group []!
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    # Example: registeredPlayerGroup: 'NotLogged'
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    registeredPlayerGroup: ''
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    # Similar to above, unregistered players can be set to the following
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    # permissions group
335
    unregisteredPlayerGroup: ''
336
Email:
337
    # Email SMTP server host
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    mailSMTP: smtp.gmail.com
339
    # Email SMTP server port
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    mailPort: 465
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    # Only affects port 25: enable TLS/STARTTLS?
342
    useTls: true
343
    # Email account which sends the mails
344
    mailAccount: ''
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    # Email account password
346
    mailPassword: ''
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    # Email address, fill when mailAccount is not the email address of the account
348
    mailAddress: ''
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    # Custom sender name, replacing the mailAccount name in the email
350
    mailSenderName: ''
351
    # Recovery password length
352
    RecoveryPasswordLength: 8
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    # Mail Subject
354
    mailSubject: Your new AuthMe password
355
    # Like maxRegPerIP but with email
356
    maxRegPerEmail: 1
357
    # Recall players to add an email?
358
    recallPlayers: false
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    # Delay in minute for the recall scheduler
360
    delayRecall: 5
361
    # Blacklist these domains for emails
362
    emailBlacklisted: 
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    - 10minutemail.com
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    # Whitelist ONLY these domains for emails
365
    emailWhitelisted: []
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    # Send the new password drawn in an image?
367
    generateImage: false
368
    # The OAuth2 token
369
    emailOauth2Token: ''
370
Hooks:
371
    # Do we need to hook with multiverse for spawn checking?
372
    multiverse: true
373
    # Do we need to hook with BungeeCord?
374
    bungeecord: true
375
    # Send player to this BungeeCord server after register/login
376
    sendPlayerTo: ''
377
    # Do we need to disable Essentials SocialSpy on join?
378
    disableSocialSpy: false
379
    # Do we need to force /motd Essentials command on join?
380
    useEssentialsMotd: false
381
Protection:
382
    # Enable some servers protection (country based login, antibot)
383
    enableProtection: false
384
    # Apply the protection also to registered usernames
385
    enableProtectionRegistered: true
386
    # Countries allowed to join the server and register. For country codes, see
387
    # https://dev.maxmind.com/geoip/legacy/codes/iso3166/
388
    # Use "LOCALHOST" for local addresses.
389
    # PLEASE USE QUOTES!
390
    countries: 
391
    - US
392
    - GB
393
    # Countries not allowed to join the server and register
394
    # PLEASE USE QUOTES!
395
    countriesBlacklist: 
396
    - A1
397
    # Do we need to enable automatic antibot system?
398
    enableAntiBot: true
399
    # The interval in seconds
400
    antiBotInterval: 5
401
    # Max number of players allowed to login in the interval
402
    # before the AntiBot system is enabled automatically
403
    antiBotSensibility: 10
404
    # Duration in minutes of the antibot automatic system
405
    antiBotDuration: 10
406
    # Delay in seconds before the antibot activation
407
    antiBotDelay: 60
408
    quickCommands:
409
        # Kicks the player that issued a command before the defined time after the join process
410
        denyCommandsBeforeMilliseconds: 1000
411
Purge:
412
    # If enabled, AuthMe automatically purges old, unused accounts
413
    useAutoPurge: false
414
    # Number of days after which an account should be purged
415
    daysBeforeRemovePlayer: 60
416
    # Do we need to remove the player.dat file during purge process?
417
    removePlayerDat: false
418
    # Do we need to remove the Essentials/userdata/player.yml file during purge process?
419
    removeEssentialsFile: false
420
    # World in which the players.dat are stored
421
    defaultWorld: world
422
    # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
423
    removeLimitedCreativesInventories: false
424
    # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
425
    removeAntiXRayFile: false
426
    # Do we need to remove permissions?
427
    removePermissions: false
428
Security:
429
    SQLProblem:
430
        # Stop the server if we can't contact the sql database
431
        # Take care with this, if you set this to false,
432
        # AuthMe will automatically disable and the server won't be protected!
433
        stopServer: true
434
    console:
435
        # Copy AuthMe log output in a separate file as well?
436
        logConsole: true
437
    captcha:
438
        # Enable captcha when a player uses wrong password too many times
439
        useCaptcha: false
440
        # Max allowed tries before a captcha is required
441
        maxLoginTry: 5
442
        # Captcha length
443
        captchaLength: 5
444
        # Minutes after which login attempts count is reset for a player
445
        captchaCountReset: 60
446
        # Require captcha before a player may register?
447
        requireForRegistration: false
448
    tempban:
449
        # Tempban a user's IP address if they enter the wrong password too many times
450
        enableTempban: false
451
        # How many times a user can attempt to login before their IP being tempbanned
452
        maxLoginTries: 10
453
        # The length of time a IP address will be tempbanned in minutes
454
        # Default: 480 minutes, or 8 hours
455
        tempbanLength: 480
456
        # How many minutes before resetting the count for failed logins by IP and username
457
        # Default: 480 minutes (8 hours)
458
        minutesBeforeCounterReset: 480
459
        # The command to execute instead of using the internal ban system, empty if disabled.
460
        # Available placeholders: %player%, %ip%
461
        customCommand: ''
462
    recoveryCode:
463
        # Number of characters a recovery code should have (0 to disable)
464
        length: 8
465
        # How many hours is a recovery code valid for?
466
        validForHours: 4
467
        # Max number of tries to enter recovery code
468
        maxTries: 3
469
        # How long a player has after password recovery to change their password
470
        # without logging in. This is in minutes.
471
        # Default: 2 minutes
472
        passwordChangeTimeout: 2
473
    emailRecovery:
474
        # Seconds a user has to wait for before a password recovery mail may be sent again
475
        # This prevents an attacker from abusing AuthMe's email feature.
476
        cooldown: 60
477
    privacy:
478
        # The mail shown using /email show will be partially hidden
479
        # E.g. (if enabled)
480
        #  original email: my.email@example.com
481
        #  hidden email: my.***@***mple.com
482
        enableEmailMasking: false
483
        # Minutes after which a verification code will expire
484
        verificationCodeExpiration: 10
485
# Before a user logs in, various properties are temporarily removed from the player,
486
# such as OP status, ability to fly, and walk/fly speed.
487
# Once the user is logged in, we add back the properties we previously saved.
488
# In this section, you may define how these properties should be handled.
489
# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
490
limbo:
491
    persistence:
492
        # Besides storing the data in memory, you can define if/how the data should be persisted
493
        # on disk. This is useful in case of a server crash, so next time the server starts we can
494
        # properly restore things like OP status, ability to fly, and walk/fly speed.
495
        # DISABLED: no disk storage,
496
        # INDIVIDUAL_FILES: each player data in its own file,
497
        # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
498
        type: INDIVIDUAL_FILES
499
        # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
500
        # persistence attempts to reduce the number of files by distributing players into various
501
        # buckets based on their UUID. This setting defines into how many files the players should
502
        # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
503
        # ONE_TWENTY for 128, TWO_FIFTY for 256.
504
        # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
505
        # 6.25 players per file (100 / 16).
506
        # Note: if you change this setting all data will be migrated. If you have a lot of data,
507
        # change this setting only on server restart, not with /authme reload.
508
        distributionSize: SIXTEEN
509
    # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
510
    # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
511
    # from modifying the 'allow flight' property on the player.
512
    restoreAllowFlight: RESTORE
513
    # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
514
    # RESTORE: restore the speed the player had;
515
    # DEFAULT: always set to default speed;
516
    # MAX_RESTORE: take the maximum of the player's current speed and the previous one
517
    # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
518
    restoreFlySpeed: RESTORE_NO_ZERO
519
    # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
520
    # See above for a description of the values.
521
    restoreWalkSpeed: RESTORE_NO_ZERO
522
BackupSystem:
523
    # General configuration for backups: if false, no backups are possible
524
    ActivateBackup: false
525
    # Create backup at every start of server
526
    OnServerStart: false
527
    # Create backup at every stop of server
528
    OnServerStop: true
529
    # Windows only: MySQL installation path
530
    MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
531
# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
532
Converter:
533
    Rakamak:
534
        # Rakamak file name
535
        fileName: users.rak
536
        # Rakamak use IP?
537
        useIP: false
538
        # Rakamak IP file name
539
        ipFileName: UsersIp.rak
540
    CrazyLogin:
541
        # CrazyLogin database file name
542
        fileName: accounts.db
543
    loginSecurity:
544
        # LoginSecurity: convert from SQLite; if false we use MySQL
545
        useSqlite: true
546
        mySql:
547
            # LoginSecurity MySQL: database host
548
            host: ''
549
            # LoginSecurity MySQL: database name
550
            database: ''
551
            # LoginSecurity MySQL: database user
552
            user: ''
553
            # LoginSecurity MySQL: password for database user
554
            password: ''