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| 1 | - | local fuelSlot = 16 |
| 1 | + | local tArgs = { ... }
|
| 2 | ||
| 3 | - | local length = 8 |
| 3 | + | local levelHeight = 5 |
| 4 | - | local width = 8 |
| 4 | + | local width = 5 |
| 5 | ||
| 6 | - | function tF(d) |
| 6 | + | local cactusSlot = 1 |
| 7 | - | for i = 1,d do |
| 7 | + | local floorSlot = 2 |
| 8 | - | while(not turtle.forward()) do |
| 8 | + | local wallSlot = 3 |
| 9 | - | sleep(1) |
| 9 | + | local baseSlot = 4 |
| 10 | local sandSlot = 5 | |
| 11 | - | end |
| 11 | + | local fenceSlot = 6 |
| 12 | local torchSlot = 7 | |
| 13 | local ladderSlot = 8 | |
| 14 | - | function tRefuel() |
| 14 | + | |
| 15 | - | while (turtle.getFuelLevel() < 200) do |
| 15 | + | local reservedSlots = 8 |
| 16 | - | turtle.select(fuelSlot) --charcol in this slot |
| 16 | + | |
| 17 | - | turtle.refuel(1) |
| 17 | + | local moveSleep = 0.2 |
| 18 | - | print("Refueled")
|
| 18 | + | local paintSleep = 0.5 |
| 19 | - | end |
| 19 | + | local blockedMoveSleep = 2 |
| 20 | - | print( "Fuel Level: ", turtle.getFuelLevel() ) |
| 20 | + | |
| 21 | local doLadders = turtle.getItemCount(ladderSlot) > 0 | |
| 22 | local doPaintWalls = turtle.getItemCount(wallSlot) > 0 | |
| 23 | - | local function selectCactus() |
| 23 | + | local doPaintFloor = turtle.getItemCount(floorSlot) > 0 |
| 24 | - | turtle.select(1) |
| 24 | + | |
| 25 | - | if turtle.getItemCount(1) > 1 then |
| 25 | + | |
| 26 | local function printUsage() | |
| 27 | print("Usage: cactus <levelCount>")
| |
| 28 | - | for otherSlot = 2, 15 do |
| 28 | + | print("")
|
| 29 | print("Slots:")
| |
| 30 | - | turtle.select(otherSlot) |
| 30 | + | print(" 1 - Cactus")
|
| 31 | - | return true |
| 31 | + | print(" 2 - Floor")
|
| 32 | print(" 3 - Wall")
| |
| 33 | print(" 4 - Base")
| |
| 34 | print(" 5 - Sand")
| |
| 35 | print(" 6 - Fence")
| |
| 36 | print(" 7 - Torch")
| |
| 37 | print(" 8 - Ladder")
| |
| 38 | print("")
| |
| 39 | - | selectCactus() |
| 39 | + | |
| 40 | - | turtle.placeDown() |
| 40 | + | |
| 41 | if #tArgs ~= 1 then | |
| 42 | printUsage() | |
| 43 | - | function harvestRow() |
| 43 | + | return |
| 44 | - | for i=1, length do |
| 44 | + | |
| 45 | - | tF(1) |
| 45 | + | |
| 46 | - | tF(1) |
| 46 | + | local levelCount = tonumber(tArgs[1]) |
| 47 | - | if (turtle.detectDown()) then |
| 47 | + | local roomHeight = levelCount * levelHeight + 2 |
| 48 | - | turtle.digDown() |
| 48 | + | |
| 49 | - | turtle.down() |
| 49 | + | |
| 50 | - | turtle.digDown() |
| 50 | + | local function selectMaterial(typeSlot) |
| 51 | - | turtle.up() |
| 51 | + | turtle.select(typeSlot) |
| 52 | if turtle.getItemCount(typeSlot) > 1 then | |
| 53 | - | end |
| 53 | + | |
| 54 | else | |
| 55 | for otherSlot = 16, 1, -1 do | |
| 56 | - | function harvestField() |
| 56 | + | |
| 57 | - | for i=1, width do |
| 57 | + | if otherSlot <= reservedSlots then |
| 58 | - | harvestRow() |
| 58 | + | if turtle.getItemCount(otherSlot) > 1 then |
| 59 | - | if (i % 2 == 0) then |
| 59 | + | turtle.select(otherSlot) |
| 60 | - | tF(1) |
| 60 | + | return true |
| 61 | - | turtle.turnRight() |
| 61 | + | end |
| 62 | - | tF(1) |
| 62 | + | else |
| 63 | - | turtle.turnRight() |
| 63 | + | turtle.select(otherSlot) |
| 64 | return true | |
| 65 | - | tF(1) |
| 65 | + | end |
| 66 | - | turtle.turnLeft() |
| 66 | + | |
| 67 | - | tF(1) |
| 67 | + | |
| 68 | - | turtle.turnLeft() |
| 68 | + | |
| 69 | return false | |
| 70 | - | end |
| 70 | + | |
| 71 | ||
| 72 | local function turtleForward() | |
| 73 | - | turtle.up() |
| 73 | + | local moveSuccess = false |
| 74 | - | turtle.up() |
| 74 | + | while (not moveSuccess) do |
| 75 | - | harvestField() |
| 75 | + | while turtle.detect() do |
| 76 | - | turtle.turnLeft() |
| 76 | + | turtle.dig() |
| 77 | - | tF(width) |
| 77 | + | sleep(moveSleep) |
| 78 | - | turtle.turnLeft() |
| 78 | + | |
| 79 | - | turtle.down() |
| 79 | + | moveSuccess = turtle.forward() |
| 80 | - | turtle.down() |
| 80 | + | if (not moveSuccess) then |
| 81 | sleep(blockedMoveSleep) | |
| 82 | end | |
| 83 | end | |
| 84 | end | |
| 85 | ||
| 86 | local function turtleUp() | |
| 87 | local moveSuccess = false | |
| 88 | while (not moveSuccess) do | |
| 89 | while turtle.detectUp() do | |
| 90 | turtle.digUp() | |
| 91 | sleep(moveSleep) | |
| 92 | end | |
| 93 | moveSuccess = turtle.up() | |
| 94 | if (not moveSuccess) then | |
| 95 | sleep(blockedMoveSleep) | |
| 96 | end | |
| 97 | end | |
| 98 | end | |
| 99 | ||
| 100 | local function turtleUpX(count) | |
| 101 | for i = 1, count do | |
| 102 | turtleUp() | |
| 103 | end | |
| 104 | end | |
| 105 | ||
| 106 | local function turtleDown() | |
| 107 | local moveSuccess = false | |
| 108 | while (not moveSuccess) do | |
| 109 | while turtle.detectDown() do | |
| 110 | turtle.digDown() | |
| 111 | sleep(moveSleep) | |
| 112 | end | |
| 113 | moveSuccess = turtle.down() | |
| 114 | if (not moveSuccess) then | |
| 115 | sleep(blockedMoveSleep) | |
| 116 | end | |
| 117 | end | |
| 118 | end | |
| 119 | ||
| 120 | local function turtleDownX(count) | |
| 121 | for i = 1, count do | |
| 122 | turtleDown() | |
| 123 | end | |
| 124 | end | |
| 125 | ||
| 126 | local function doPaintSide() | |
| 127 | if doPaintWalls then | |
| 128 | if selectMaterial(wallSlot) then | |
| 129 | if not turtle.compare() then | |
| 130 | while turtle.detect() do | |
| 131 | turtle.dig() | |
| 132 | sleep(paintSleep) | |
| 133 | end | |
| 134 | turtle.place() | |
| 135 | end | |
| 136 | end | |
| 137 | end | |
| 138 | end | |
| 139 | ||
| 140 | function plant() | |
| 141 | selectMaterial(cactusSlot) | |
| 142 | turtle.placeDown() | |
| 143 | end | |
| 144 | ||
| 145 | local function returnToLevelStart(oddWidth) | |
| 146 | if oddWidth then | |
| 147 | -- odd width of chamber.. in opposite end. | |
| 148 | turtle.turnRight() | |
| 149 | for j = 1, 2 do | |
| 150 | turtle.turnRight() | |
| 151 | for i = 1, width - 1 do | |
| 152 | turtleForward() | |
| 153 | end | |
| 154 | end | |
| 155 | turtle.turnRight() | |
| 156 | else | |
| 157 | -- even width.. back in same end as we started. | |
| 158 | turtle.turnRight() | |
| 159 | for i = 1, width - 1 do | |
| 160 | turtleForward() | |
| 161 | end | |
| 162 | turtle.turnRight() | |
| 163 | end | |
| 164 | end | |
| 165 | ||
| 166 | local function turnAround(turnRight, steps) | |
| 167 | if turnRight then | |
| 168 | turtle.turnRight() | |
| 169 | for i = 1, steps do | |
| 170 | turtleForward() | |
| 171 | end | |
| 172 | turtle.turnRight() | |
| 173 | else | |
| 174 | turtle.turnLeft() | |
| 175 | for i = 1, steps do | |
| 176 | turtleForward() | |
| 177 | end | |
| 178 | turtle.turnLeft() | |
| 179 | end | |
| 180 | return (not turnRight) | |
| 181 | end | |
| 182 | ||
| 183 | local function turn(turnRight) | |
| 184 | if turnRight then | |
| 185 | turtle.turnRight() | |
| 186 | else | |
| 187 | turtle.turnLeft() | |
| 188 | end | |
| 189 | end | |
| 190 | ||
| 191 | ||
| 192 | ||
| 193 | local function digLevel(digup, digdown) | |
| 194 | local turnRight = true | |
| 195 | for i = 1, width do | |
| 196 | for j = 1, width - 1 do | |
| 197 | if (digup) then | |
| 198 | turtle.digUp() | |
| 199 | end | |
| 200 | if (digdown) then | |
| 201 | turtle.digDown() | |
| 202 | end | |
| 203 | turtleForward() | |
| 204 | end | |
| 205 | if (digup) then | |
| 206 | turtle.digUp() | |
| 207 | end | |
| 208 | if (digdown) then | |
| 209 | turtle.digDown() | |
| 210 | end | |
| 211 | if i < width then | |
| 212 | turnRight = turnAround(turnRight, 1) | |
| 213 | end | |
| 214 | end | |
| 215 | returnToLevelStart(turnRight) | |
| 216 | end | |
| 217 | ||
| 218 | local function paintWall() | |
| 219 | if selectMaterial(wallSlot) then | |
| 220 | if not turtle.compare() then | |
| 221 | while turtle.detect() do | |
| 222 | turtle.dig() | |
| 223 | sleep(paintSleep) | |
| 224 | end | |
| 225 | turtle.place() | |
| 226 | end | |
| 227 | end | |
| 228 | end | |
| 229 | ||
| 230 | local function paintLeftWall() | |
| 231 | turtle.turnLeft() | |
| 232 | paintWall() | |
| 233 | turtle.turnRight() | |
| 234 | end | |
| 235 | ||
| 236 | local function placeDown(slot) | |
| 237 | if selectMaterial(slot) then | |
| 238 | if not turtle.compareDown() then | |
| 239 | while turtle.detectDown() do | |
| 240 | turtle.digDown() | |
| 241 | sleep(paintSleep) | |
| 242 | end | |
| 243 | turtle.placeDown() | |
| 244 | end | |
| 245 | end | |
| 246 | end | |
| 247 | ||
| 248 | local function paintFloorBlock() | |
| 249 | placeDown(floorSlot) | |
| 250 | end | |
| 251 | ||
| 252 | local function placeBaseBlock() | |
| 253 | placeDown(baseSlot) | |
| 254 | end | |
| 255 | ||
| 256 | local function placeSandBlock() | |
| 257 | placeDown(sandSlot) | |
| 258 | end | |
| 259 | ||
| 260 | local function placeCactusBlock() | |
| 261 | placeDown(cactusSlot) | |
| 262 | end | |
| 263 | ||
| 264 | local function placeFenceBlock() | |
| 265 | placeDown(fenceSlot) | |
| 266 | end | |
| 267 | ||
| 268 | local function placeTorchBlock() | |
| 269 | placeDown(torchSlot) | |
| 270 | end | |
| 271 | ||
| 272 | local function paintLevelWalls() | |
| 273 | for i = 1, 4 do | |
| 274 | for j = 1, width - 1 do | |
| 275 | paintLeftWall() | |
| 276 | turtleForward() | |
| 277 | end | |
| 278 | paintLeftWall() | |
| 279 | turtle.turnRight() | |
| 280 | end | |
| 281 | end | |
| 282 | ||
| 283 | local function paintEntireFloor() | |
| 284 | local turnRight = true | |
| 285 | for i = 1, width do | |
| 286 | for j = 1, width - 1 do | |
| 287 | paintFloorBlock() | |
| 288 | turtleForward() | |
| 289 | end | |
| 290 | paintFloorBlock() | |
| 291 | if i < width then | |
| 292 | turnRight = turnAround(turnRight, 1) | |
| 293 | end | |
| 294 | end | |
| 295 | returnToLevelStart(turnRight) | |
| 296 | end | |
| 297 | ||
| 298 | ||
| 299 | local function placeDeltaGridBlocks(paintFunc, offsetX, deltaX, offsetY, deltaY) | |
| 300 | ||
| 301 | local turnRight = true | |
| 302 | turtle.turnRight() | |
| 303 | for i = 1, offsetX do | |
| 304 | turtleForward() | |
| 305 | end | |
| 306 | turtle.turnLeft() | |
| 307 | for i = 1, offsetY do | |
| 308 | turtleForward() | |
| 309 | end | |
| 310 | ||
| 311 | local xWidth = width - (2 * offsetX) | |
| 312 | local yWidth = width - (2 * offsetY) | |
| 313 | ||
| 314 | local x = 0 | |
| 315 | while x < xWidth do | |
| 316 | for y = 0, yWidth - 1 do | |
| 317 | if y % deltaY == 0 then | |
| 318 | paintFunc() | |
| 319 | end | |
| 320 | if (y < yWidth - 1) then | |
| 321 | turtleForward() | |
| 322 | end | |
| 323 | end | |
| 324 | if x < xWidth - 1 then | |
| 325 | turnRight = turnAround(turnRight, deltaX) | |
| 326 | end | |
| 327 | x = x + deltaX | |
| 328 | end | |
| 329 | ||
| 330 | turn(turnRight) | |
| 331 | for i = 1, offsetX do | |
| 332 | turtleForward() | |
| 333 | end | |
| 334 | turn(not turnRight) | |
| 335 | for i = 1, offsetY do | |
| 336 | turtleForward() | |
| 337 | end | |
| 338 | ||
| 339 | returnToLevelStart(turnRight) | |
| 340 | end | |
| 341 | ||
| 342 | local function placeGridBlocks(paintFunc) | |
| 343 | placeDeltaGridBlocks(paintFunc, 1, 2, 1, 2) | |
| 344 | end | |
| 345 | ||
| 346 | local function placeBetweenGridBlocks(paintFunc) | |
| 347 | placeDeltaGridBlocks(paintFunc, 2, 4, 1, 2) | |
| 348 | end | |
| 349 | ||
| 350 | local function placeBaseBlocks() | |
| 351 | placeGridBlocks(placeBaseBlock) | |
| 352 | end | |
| 353 | ||
| 354 | local function placeSandBlocks() | |
| 355 | placeGridBlocks(placeSandBlock) | |
| 356 | end | |
| 357 | ||
| 358 | local function placeCactusBlocks() | |
| 359 | placeGridBlocks(placeCactusBlock) | |
| 360 | end | |
| 361 | ||
| 362 | local function placeFenceBlocks() | |
| 363 | placeBetweenGridBlocks(placeFenceBlock) | |
| 364 | end | |
| 365 | ||
| 366 | local function placeTorchBlocks() | |
| 367 | placeBetweenGridBlocks(placeTorchBlock) | |
| 368 | end | |
| 369 | ||
| 370 | ||
| 371 | local function digout2(height) | |
| 372 | for i = 1, height do | |
| 373 | digLevel(false, false) | |
| 374 | if (doPaintWalls) then | |
| 375 | paintLevelWalls() | |
| 376 | end | |
| 377 | if i < height then | |
| 378 | turtleDown() | |
| 379 | end | |
| 380 | end | |
| 381 | if (doPaintFloor) then | |
| 382 | paintEntireFloor() | |
| 383 | end | |
| 384 | end | |
| 385 | ||
| 386 | local function paintWalls(height) | |
| 387 | for i = 1, height - 1 do | |
| 388 | turtleUp() | |
| 389 | end | |
| 390 | paintLevelWalls() | |
| 391 | for i = 1, height - 1 do | |
| 392 | turtleDown() | |
| 393 | paintLevelWalls() | |
| 394 | end | |
| 395 | end | |
| 396 | ||
| 397 | ||
| 398 | local function digout(height) | |
| 399 | local i = 0 | |
| 400 | while (i < height) do | |
| 401 | local delta = 0 | |
| 402 | if (height - i >= 3) then | |
| 403 | turtleDown() | |
| 404 | digLevel(true, true) | |
| 405 | turtleDown() | |
| 406 | delta = 3 | |
| 407 | elseif (height - i == 2) then | |
| 408 | turtleDown() | |
| 409 | digLevel(true, false) | |
| 410 | delta = 2 | |
| 411 | elseif (height - i == 1) then | |
| 412 | digLevel(false, false) | |
| 413 | delta = 1 | |
| 414 | end | |
| 415 | i = i + delta | |
| 416 | ||
| 417 | -- if (doPaintWalls) then | |
| 418 | -- paintWalls(delta) | |
| 419 | -- end | |
| 420 | if i < height then | |
| 421 | turtleDown() | |
| 422 | end | |
| 423 | end | |
| 424 | if (doPaintFloor) then | |
| 425 | paintEntireFloor() | |
| 426 | end | |
| 427 | end | |
| 428 | ||
| 429 | local function placeLevel() | |
| 430 | turtleUp() | |
| 431 | placeBaseBlocks() | |
| 432 | turtleUp() | |
| 433 | placeSandBlocks() | |
| 434 | turtleUp() | |
| 435 | placeCactusBlocks() | |
| 436 | turtleUp() | |
| 437 | placeFenceBlocks() | |
| 438 | turtleUp() | |
| 439 | placeTorchBlocks() | |
| 440 | end | |
| 441 | ||
| 442 | local function moveUpDown(goingUp) | |
| 443 | if (goingUp) then | |
| 444 | turtleUp() | |
| 445 | else | |
| 446 | turtleDown() | |
| 447 | end | |
| 448 | end | |
| 449 | ||
| 450 | local function paintWalls2() | |
| 451 | turtleUpX(roomHeight - 1) | |
| 452 | turtle.turnLeft() | |
| 453 | local goingUp = false | |
| 454 | for k = 1, 4 do | |
| 455 | for j = 1, width do | |
| 456 | for i = 1, roomHeight do | |
| 457 | paintWall() | |
| 458 | if (i < roomHeight) then | |
| 459 | moveUpDown(goingUp) | |
| 460 | end | |
| 461 | end | |
| 462 | goingUp = not goingUp | |
| 463 | if j < width then | |
| 464 | turtle.turnRight() | |
| 465 | turtleForward() | |
| 466 | turtle.turnLeft() | |
| 467 | end | |
| 468 | end | |
| 469 | turtle.turnRight() | |
| 470 | end | |
| 471 | turtle.turnRight() | |
| 472 | turtleDownX(roomHeight - 1) | |
| 473 | end | |
| 474 | ||
| 475 | ||
| 476 | digout(roomHeight) | |
| 477 | ||
| 478 | if (doPaintWalls) then | |
| 479 | paintWalls2() | |
| 480 | end | |
| 481 | turtleUp() | |
| 482 | for i = 1, levelCount do | |
| 483 | placeLevel() | |
| 484 | end |