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| 1 | --By Rufus14 | |
| 2 | - | script.Name = "Gunnnn" |
| 2 | + | script.Name = "Spin" |
| 3 | script.Parent = owner.Character | |
| 4 | --Converted with ttyyuu12345's model to script plugin v4 | |
| 5 | function sandbox(var,func) | |
| 6 | local env = getfenv(func) | |
| 7 | local newenv = setmetatable({},{
| |
| 8 | __index = function(self,k) | |
| 9 | if k=="script" then | |
| 10 | return var | |
| 11 | else | |
| 12 | return env[k] | |
| 13 | end | |
| 14 | end, | |
| 15 | }) | |
| 16 | setfenv(func,newenv) | |
| 17 | return func | |
| 18 | end | |
| 19 | cors = {}
| |
| 20 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 21 | Tool0 = Instance.new("Tool")
| |
| 22 | Part1 = Instance.new("Part")
| |
| 23 | SpecialMesh2 = Instance.new("SpecialMesh")
| |
| 24 | Sound3 = Instance.new("Sound")
| |
| 25 | Sound4 = Instance.new("Sound")
| |
| 26 | Sound5 = Instance.new("Sound")
| |
| 27 | Sound6 = Instance.new("Sound")
| |
| 28 | Sound7 = Instance.new("Sound")
| |
| 29 | Sound8 = Instance.new("Sound")
| |
| 30 | Sound9 = Instance.new("Sound")
| |
| 31 | Sound10 = Instance.new("Sound")
| |
| 32 | RemoteEvent11 = Instance.new("RemoteEvent")
| |
| 33 | Tool0.Name = "Pistol" | |
| 34 | Tool0.Parent = mas | |
| 35 | - | Tool0.TextureId = "rbxassetid://168510890" |
| 35 | + | Tool0.TextureId = "rbxassetid://0" |
| 36 | Tool0.CanBeDropped = false | |
| 37 | Tool0.Grip = CFrame.new(-0.0662693828, -0.275076389, -0.4518933, -0.998969376, 0, 0.0453881398, 0, 1, 0, -0.0453881398, 0, -0.998969376) | |
| 38 | Tool0.GripForward = Vector3.new(-0.0453881398, -0, 0.998969376) | |
| 39 | Tool0.GripPos = Vector3.new(-0.0662693828, -0.275076389, -0.4518933) | |
| 40 | Tool0.GripRight = Vector3.new(-0.998969376, 0, -0.0453881398) | |
| 41 | - | Tool0.ToolTip = "Gun to kill skids." |
| 41 | + | Tool0.ToolTip = "Spin the people" |
| 42 | Part1.Name = "Handle" | |
| 43 | Part1.Parent = Tool0 | |
| 44 | Part1.CFrame = CFrame.new(1.84143364, 0.946836948, -16.1359825, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 45 | Part1.Position = Vector3.new(1.84143364, 999999, -16.1359825) | |
| 46 | Part1.Size = Vector3.new(0.230000198, 0.0500000007, 0.290000528) | |
| 47 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
| 48 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
| 49 | SpecialMesh2.Parent = Part1 | |
| 50 | - | SpecialMesh2.MeshId = "rbxassetid://436697873" |
| 50 | + | SpecialMesh2.MeshId = "rbxassetid://0" |
| 51 | SpecialMesh2.Scale = Vector3.new(0.0299999993, 0.0299999993, 0.0299999993) | |
| 52 | - | SpecialMesh2.TextureId = "rbxassetid://436697889" |
| 52 | + | SpecialMesh2.TextureId = "rbxassetid://0" |
| 53 | SpecialMesh2.MeshType = Enum.MeshType.FileMesh | |
| 54 | Sound3.Name = "shatter" | |
| 55 | Sound3.Parent = Part1 | |
| 56 | Sound3.SoundId = "rbxassetid://2978605361" | |
| 57 | Sound3.PlaybackSpeed = 2 | |
| 58 | Sound4.Name = "gunshot" | |
| 59 | Sound4.Parent = Part1 | |
| 60 | Sound4.Pitch = 1.2000000476837 | |
| 61 | Sound4.PlaybackSpeed = 1.2000000476837 | |
| 62 | Sound4.SoundId = "rbxassetid://2400424487" | |
| 63 | Sound5.Name = "empty" | |
| 64 | Sound5.Parent = Part1 | |
| 65 | Sound5.SoundId = "rbxassetid://1347142405" | |
| 66 | Sound6.Name = "equip" | |
| 67 | Sound6.Parent = Part1 | |
| 68 | Sound6.SoundId = "rbxassetid://291256829" | |
| 69 | Sound7.Name = "unequip" | |
| 70 | Sound7.Parent = Part1 | |
| 71 | Sound7.SoundId = "rbxassetid://769464514" | |
| 72 | Sound8.Name = "supersonic bullet crack" | |
| 73 | Sound8.Parent = Part1 | |
| 74 | Sound8.EmitterSize = 1 | |
| 75 | Sound8.MinDistance = 1 | |
| 76 | Sound8.Pitch = 1.5 | |
| 77 | Sound8.PlaybackSpeed = 1.5 | |
| 78 | Sound8.SoundId = "rbxassetid://259586543" | |
| 79 | Sound8.Volume = 1 | |
| 80 | Sound9.Name = "bullethitflesh" | |
| 81 | Sound9.Parent = Part1 | |
| 82 | Sound9.SoundId = "rbxassetid://3092866899" | |
| 83 | Sound10.Name = "bullethit" | |
| 84 | Sound10.Parent = Part1 | |
| 85 | Sound10.SoundId = "rbxassetid://1489924400" | |
| 86 | RemoteEvent11.Name = "GunEvent" | |
| 87 | RemoteEvent11.Parent = Tool0 | |
| 88 | for i,v in pairs(mas:GetChildren()) do | |
| 89 | v.Parent = script | |
| 90 | pcall(function() v:MakeJoints() end) | |
| 91 | end | |
| 92 | mas:Destroy() | |
| 93 | for i,v in pairs(cors) do | |
| 94 | spawn(function() | |
| 95 | pcall(v) | |
| 96 | end) | |
| 97 | end | |
| 98 | Tool0.Parent = script | |
| 99 | NLS([[ | |
| 100 | - | game:GetService("Players").LocalPlayer.Character:WaitForChild("Gunnnn")
|
| 100 | + | game:GetService("Players").LocalPlayer.Character:WaitForChild("Spin")
|
| 101 | - | game:GetService("Players").LocalPlayer.Character.Gunnnn.Pistol:WaitForChild("GunEvent")
|
| 101 | + | game:GetService("Players").LocalPlayer.Character.Spin.Pistol:WaitForChild("GunEvent")
|
| 102 | print("script ran")
| |
| 103 | - | tool = game:GetService("Players").LocalPlayer.Character.Gunnnn.Pistol
|
| 103 | + | tool = game:GetService("Players").LocalPlayer.Character.Spin.Pistol
|
| 104 | playermouse = game:GetService("Players").LocalPlayer:GetMouse()
| |
| 105 | runservice = game:GetService("RunService").RenderStepped
| |
| 106 | gunevent = tool.GunEvent | |
| 107 | function onpress() | |
| 108 | gunevent:FireServer("shoot", playermouse.Hit.p, playermouse.Origin.p)
| |
| 109 | end | |
| 110 | tool.Activated:connect(onpress) | |
| 111 | function removearms() | |
| 112 | if game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("RightArmWeld") then
| |
| 113 | game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("RightArmWeld"):destroy()
| |
| 114 | end | |
| 115 | if game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("HeadWeld") then
| |
| 116 | game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("HeadWeld"):destroy()
| |
| 117 | end | |
| 118 | if game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("LeftArmWeld") then
| |
| 119 | game:GetService("Players").LocalPlayer.Character.Torso:findFirstChild("LeftArmWeld"):destroy()
| |
| 120 | end | |
| 121 | if game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld") then
| |
| 122 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld"):destroy()
| |
| 123 | end | |
| 124 | end | |
| 125 | tool.Unequipped:connect(removearms) | |
| 126 | while runservice:wait() do | |
| 127 | if tool.Parent == game:GetService("Players").LocalPlayer.Character then
| |
| 128 | if (workspace.CurrentCamera.CFrame.p - game:GetService("Players").LocalPlayer.Character.Head.Position).magnitude < 1.3 then
| |
| 129 | if game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld") then
| |
| 130 | gunevent:FireServer("point", playermouse.Hit.p, playermouse.Origin.p)
| |
| 131 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.HumanoidRootPartWeld.C0 = CFrame.fromEulerAnglesXYZ(0,math.pi/3,0)
| |
| 132 | else | |
| 133 | local humanoidrootpart = Instance.new("Weld", game:GetService("Players").LocalPlayer.Character.HumanoidRootPart)
| |
| 134 | humanoidrootpart.Part0 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
| |
| 135 | humanoidrootpart.Part1 = game:GetService("Players").LocalPlayer.Character.Torso
| |
| 136 | humanoidrootpart.Name = "HumanoidRootPartWeld" | |
| 137 | end | |
| 138 | else | |
| 139 | if game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld") then
| |
| 140 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld"):destroy()
| |
| 141 | end | |
| 142 | gunevent:FireServer("point", playermouse.Hit.p, playermouse.Origin.p)
| |
| 143 | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(playermouse.Hit.p.x,game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.y,playermouse.Hit.p.z)) * CFrame.fromEulerAnglesXYZ(0,math.pi/3,0)
| |
| 144 | end | |
| 145 | end | |
| 146 | end | |
| 147 | ]], owner.Character) | |
| 148 | wait(0.8) | |
| 149 | --By Rufus14 | |
| 150 | canuse = true | |
| 151 | heartbeat = game:GetService("RunService").Heartbeat
| |
| 152 | tool = Tool0 | |
| 153 | handle = Part1 | |
| 154 | shoot = handle.gunshot | |
| 155 | shattersound = handle.shatter | |
| 156 | empty = handle.empty | |
| 157 | shootevent = tool.GunEvent | |
| 158 | equip = handle.equip | |
| 159 | unequip = handle.unequip | |
| 160 | bullethitflesh = handle.bullethitflesh | |
| 161 | bullethit = handle.bullethit | |
| 162 | bulletcrack = handle["supersonic bullet crack"] | |
| 163 | function positiongun() | |
| 164 | equip:Play() | |
| 165 | end | |
| 166 | function resetgun() | |
| 167 | unequip:Play() | |
| 168 | end | |
| 169 | tool.Unequipped:connect(resetgun) | |
| 170 | tool.Equipped:connect(positiongun) | |
| 171 | Tool0.Parent = owner.Character | |
| 172 | function dosomething(plr, whataction, pos, origin) | |
| 173 | if whataction == "shoot" then | |
| 174 | if canuse then | |
| 175 | canuse = false | |
| 176 | shoot:Play() | |
| 177 | for i = 1,10 do | |
| 178 | plr.Character.Torso:findFirstChild("RightArmWeld").C1 = plr.Character.Torso:findFirstChild("RightArmWeld").C1 * CFrame.fromEulerAnglesXYZ(-0.055,0,0)
| |
| 179 | end | |
| 180 | local light = Instance.new("PointLight", handle)
| |
| 181 | light.Brightness = 10 | |
| 182 | local ray = Ray.new(handle.Position, (pos - handle.Position).unit * 400) | |
| 183 | local hit, position = workspace:FindPartOnRayWithIgnoreList(ray, {handle, tool.Parent["Right Arm"]})
| |
| 184 | local part = Instance.new("Part", handle)
| |
| 185 | part.Anchored = true | |
| 186 | part.CanCollide = false | |
| 187 | part.Material = "Neon" | |
| 188 | part.Size = Vector3.new(0,0,(handle.Position - position).magnitude/4) | |
| 189 | part.CFrame = CFrame.new(handle.Position, position) * CFrame.new(0,0,-(handle.Position - position).magnitude/2) | |
| 190 | local function hide() | |
| 191 | bulletcrack.Parent = part | |
| 192 | bulletcrack:Play() | |
| 193 | bulletcrack.MaxDistance = part.Size.z | |
| 194 | wait(0.01) | |
| 195 | part.Transparency = 1 | |
| 196 | wait(bulletcrack.TimeLength - 0.01) | |
| 197 | bulletcrack.Parent = handle | |
| 198 | part:destroy() | |
| 199 | end | |
| 200 | spawn(hide) | |
| 201 | game.Debris:AddItem(light, 0.04) | |
| 202 | local function makewound(hitt) | |
| 203 | local ball = Instance.new("Part", hitt.Parent)
| |
| 204 | ball.Shape = "Ball" | |
| 205 | ball.Name = "ouchwound" | |
| 206 | ball.Transparency = hitt.Transparency | |
| 207 | ball.CanCollide = false | |
| 208 | ball.Size = Vector3.new(0.25,0.25,0.25) | |
| 209 | ball.CFrame = CFrame.new(position.x,position.y,position.z) | |
| 210 | local hitweld = Instance.new("Weld", hitt)
| |
| 211 | ball.CFrame = CFrame.new(ball.Position, handle.Position) | |
| 212 | hitweld.C0 = hitt.CFrame:toObjectSpace(ball.CFrame) | |
| 213 | hitweld.Part0 = hitt | |
| 214 | hitweld.Part1 = ball | |
| 215 | hitweld.Name = "ouch_weld" | |
| 216 | hitweld.C0 = hitweld.C0 * CFrame.new(0,0,0.1) | |
| 217 | bullethit.Parent = ball | |
| 218 | if hitt.Name == "ouchwound" then | |
| 219 | ball.Transparency = 1 | |
| 220 | local function waittoremove() | |
| 221 | wait(3) | |
| 222 | ball:destroy() | |
| 223 | end | |
| 224 | spawn(waittoremove) | |
| 225 | end | |
| 226 | bullethit:Play() | |
| 227 | bullethit.MaxDistance = 10 | |
| 228 | if hitt.Parent:findFirstChildOfClass("Humanoid") then
| |
| 229 | if hitt.Parent:findFirstChildOfClass("Humanoid").Health > 0 then
| |
| 230 | bullethitflesh.Parent = ball | |
| 231 | bullethitflesh:Play() | |
| 232 | bullethitflesh.MaxDistance = 10 | |
| 233 | local randomdamage = math.random(40,80) | |
| 234 | if hitt.Parent:findFirstChildOfClass("Humanoid").Health > 500 then
| |
| 235 | hitt.Parent:findFirstChildOfClass("Humanoid").MaxHealth = 500
| |
| 236 | hitt.Parent:findFirstChildOfClass("Humanoid").Health = 500
| |
| 237 | end | |
| 238 | if hitt.Parent:findFirstChildOfClass("Humanoid").Health <= randomdamage then
| |
| 239 | local velocity = Instance.new("BodyVelocity", hit)
| |
| 240 | velocity.MaxForce = Vector3.new(math.huge,0,math.huge) | |
| 241 | velocity.Velocity = handle.CFrame.lookVector * -math.random(15,25) | |
| 242 | game.Debris:AddItem(velocity, 0.1) | |
| 243 | hitt.Parent:findFirstChildOfClass("Humanoid").Health = 0
| |
| 244 | local function searchforweld(wot) | |
| 245 | for i,v in pairs(wot:GetChildren()) do | |
| 246 | searchforweld(v) | |
| 247 | if v.ClassName == "Weld" or v.ClassName == "Motor6D" and v.Name ~= "ouch_weld" then | |
| 248 | v:destroy() | |
| 249 | end | |
| 250 | end | |
| 251 | end | |
| 252 | searchforweld(hitt.Parent) | |
| 253 | ragdollkill(hitt.Parent) | |
| 254 | else | |
| 255 | if hitt.Name ~= "Head" then | |
| 256 | hitt.Parent:findFirstChildOfClass("Humanoid").Health = hitt.Parent:findFirstChildOfClass("Humanoid").Health - randomdamage
| |
| 257 | local velocity = Instance.new("BodyVelocity", hit)
| |
| 258 | velocity.MaxForce = Vector3.new(math.huge,0,math.huge) | |
| 259 | velocity.Velocity = handle.CFrame.lookVector * -math.random(15,25) | |
| 260 | game.Debris:AddItem(velocity, 0.1) | |
| 261 | else | |
| 262 | hitt.Parent:findFirstChildOfClass("Humanoid").Health = 0
| |
| 263 | local function searchforweld(wot) | |
| 264 | for i,v in pairs(wot:GetChildren()) do | |
| 265 | searchforweld(v) | |
| 266 | if v.ClassName == "Weld" or v.ClassName == "Motor6D" and v.Name ~= "ouch_weld" then | |
| 267 | v:destroy() | |
| 268 | end | |
| 269 | end | |
| 270 | end | |
| 271 | searchforweld(hitt.Parent) | |
| 272 | ragdollkill(hitt.Parent) | |
| 273 | end | |
| 274 | end | |
| 275 | local function bbb() | |
| 276 | wait(bullethitflesh.TimeLength) | |
| 277 | bullethitflesh.Parent = handle | |
| 278 | end | |
| 279 | spawn(bbb) | |
| 280 | ball.BrickColor = BrickColor.new("Maroon")
| |
| 281 | ball.Material = "Pebble" | |
| 282 | end | |
| 283 | else | |
| 284 | if not hitt.Parent:findFirstChildOfClass("Humanoid") and hitt.Parent.ClassName == "Model" then
| |
| 285 | hitt:BreakJoints() | |
| 286 | local velocity = Instance.new("BodyVelocity", hitt)
| |
| 287 | velocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 288 | velocity.Velocity = handle.CFrame.lookVector * -math.random(10,30) | |
| 289 | local function cancollide() | |
| 290 | wait(0.1) | |
| 291 | hitt.CanCollide = true | |
| 292 | velocity:destroy() | |
| 293 | end | |
| 294 | spawn(cancollide) | |
| 295 | end | |
| 296 | ball.BrickColor = hitt.BrickColor | |
| 297 | ball.Material = "Cobblestone" | |
| 298 | local function fadeaway() | |
| 299 | wait(20) | |
| 300 | for i = 1,100 do | |
| 301 | ball.Transparency = ball.Transparency + 0.01 | |
| 302 | wait() | |
| 303 | end | |
| 304 | ball:destroy() | |
| 305 | end | |
| 306 | spawn(fadeaway) | |
| 307 | end | |
| 308 | local function aaa() | |
| 309 | wait(bullethit.TimeLength) | |
| 310 | bullethit.Parent = handle | |
| 311 | end | |
| 312 | spawn(aaa) | |
| 313 | end | |
| 314 | if hit ~= nil then | |
| 315 | if hit.Parent ~= nil then | |
| 316 | if not hit.Parent:findFirstChildOfClass("Humanoid") and not hit:findFirstChild("shattered") and not hit.Name ~= "HumanoidRootPart" and hit.Transparency > 0.1 then
| |
| 317 | if hit.Size.z < hit.Size.x then | |
| 318 | if hit.Size.z <= 1.5 then | |
| 319 | local sha = Instance.new("BoolValue", hit)
| |
| 320 | sha.Name = "shattered" | |
| 321 | local shatter = Instance.new("Part", workspace)
| |
| 322 | shatter.Transparency = hit.Transparency | |
| 323 | shatter.Material = hit.Material | |
| 324 | shatter.BrickColor = hit.BrickColor | |
| 325 | shatter.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z) | |
| 326 | shatter.CanCollide = hit.CanCollide | |
| 327 | shatter.CFrame = hit.CFrame * CFrame.new(shatter.Size.x/2,shatter.Size.y/2,0) | |
| 328 | shatter:BreakJoints() | |
| 329 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
| 330 | game.Debris:AddItem(shatter, 15) | |
| 331 | -- | |
| 332 | local shatter = Instance.new("Part", workspace)
| |
| 333 | shatter.Transparency = hit.Transparency | |
| 334 | shatter.Material = hit.Material | |
| 335 | shatter.BrickColor = hit.BrickColor | |
| 336 | shatter.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z) | |
| 337 | shatter.CanCollide = hit.CanCollide | |
| 338 | shatter.CFrame = hit.CFrame * CFrame.new(-shatter.Size.x/2,shatter.Size.y/2,0) | |
| 339 | shatter:BreakJoints() | |
| 340 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
| 341 | game.Debris:AddItem(shatter, 15) | |
| 342 | -- | |
| 343 | local shatter = Instance.new("Part", workspace)
| |
| 344 | shatter.Transparency = hit.Transparency | |
| 345 | shatter.Material = hit.Material | |
| 346 | shatter.BrickColor = hit.BrickColor | |
| 347 | shatter.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z) | |
| 348 | shatter.CanCollide = hit.CanCollide | |
| 349 | shatter.CFrame = hit.CFrame * CFrame.new(shatter.Size.x/2,-shatter.Size.y/2,0) | |
| 350 | shatter:BreakJoints() | |
| 351 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
| 352 | game.Debris:AddItem(shatter, 15) | |
| 353 | -- | |
| 354 | local shatter = Instance.new("Part", workspace)
| |
| 355 | shatter.Transparency = hit.Transparency | |
| 356 | shatter.Material = hit.Material | |
| 357 | shatter.BrickColor = hit.BrickColor | |
| 358 | shatter.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z) | |
| 359 | shatter.CanCollide = hit.CanCollide | |
| 360 | shatter.CFrame = hit.CFrame * CFrame.new(-shatter.Size.x/2,-shatter.Size.y/2,0) | |
| 361 | shatter:BreakJoints() | |
| 362 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
| 363 | game.Debris:AddItem(shatter, 15) | |
| 364 | -- | |
| 365 | hit.Anchored = true | |
| 366 | hit.Transparency = 1 | |
| 367 | hit.CanCollide = false | |
| 368 | local function stopshattering() | |
| 369 | shattersound.Parent = hit | |
| 370 | shattersound:Play() | |
| 371 | shattersound.MaxDistance = 30 | |
| 372 | game.Debris:AddItem(hit,2) | |
| 373 | wait(shattersound.TimeLength/2) | |
| 374 | shattersound.Parent = handle | |
| 375 | end | |
| 376 | spawn(stopshattering) | |
| 377 | end | |
| 378 | elseif hit.Size.x < hit.Size.z then | |
| 379 | if hit.Size.x <= 1.5 then | |
| 380 | local sha = Instance.new("BoolValue", hit)
| |
| 381 | sha.Name = "shattered" | |
| 382 | local shatter = Instance.new("Part", workspace)
| |
| 383 | shatter.Transparency = hit.Transparency | |
| 384 | shatter.Material = hit.Material | |
| 385 | shatter.BrickColor = hit.BrickColor | |
| 386 | shatter.Size = Vector3.new(hit.Size.x,hit.Size.y/2,hit.Size.z/2) | |
| 387 | shatter.CanCollide = hit.CanCollide | |
| 388 | shatter.CFrame = hit.CFrame * CFrame.new(0,shatter.Size.y/2,shatter.Size.z/2) | |
| 389 | shatter:BreakJoints() | |
| 390 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
| 391 | game.Debris:AddItem(shatter, 15) | |
| 392 | -- | |
| 393 | local shatter = Instance.new("Part", workspace)
| |
| 394 | shatter.Transparency = hit.Transparency | |
| 395 | shatter.Material = hit.Material | |
| 396 | shatter.BrickColor = hit.BrickColor | |
| 397 | shatter.Size = Vector3.new(hit.Size.x,hit.Size.y/2,hit.Size.z/2) | |
| 398 | shatter:BreakJoints() | |
| 399 | shatter.CanCollide = hit.CanCollide | |
| 400 | shatter.CFrame = hit.CFrame * CFrame.new(0,-shatter.Size.y/2,shatter.Size.z/2) | |
| 401 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
| 402 | game.Debris:AddItem(shatter, 15) | |
| 403 | -- | |
| 404 | local shatter = Instance.new("Part", workspace)
| |
| 405 | shatter.Transparency = hit.Transparency | |
| 406 | shatter.Material = hit.Material | |
| 407 | shatter.BrickColor = hit.BrickColor | |
| 408 | shatter.Size = Vector3.new(hit.Size.x,hit.Size.y/2,hit.Size.z/2) | |
| 409 | shatter.CanCollide = hit.CanCollide | |
| 410 | shatter.CFrame = hit.CFrame * CFrame.new(0,shatter.Size.y/2,-shatter.Size.z/2) | |
| 411 | shatter:BreakJoints() | |
| 412 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
| 413 | game.Debris:AddItem(shatter, 15) | |
| 414 | -- | |
| 415 | local shatter = Instance.new("Part", workspace)
| |
| 416 | shatter.Transparency = hit.Transparency | |
| 417 | shatter.Material = hit.Material | |
| 418 | shatter.BrickColor = hit.BrickColor | |
| 419 | shatter.Size = Vector3.new(hit.Size.x,hit.Size.y/2,hit.Size.z/2) | |
| 420 | shatter.CanCollide = hit.CanCollide | |
| 421 | shatter.CFrame = hit.CFrame * CFrame.new(0,-shatter.Size.y/2,-shatter.Size.z/2) | |
| 422 | shatter:BreakJoints() | |
| 423 | shatter.Velocity = handle.CFrame.lookVector * -20 | |
| 424 | game.Debris:AddItem(shatter, 15) | |
| 425 | -- | |
| 426 | hit.Anchored = true | |
| 427 | hit.Transparency = 1 | |
| 428 | hit.CanCollide = false | |
| 429 | local function stopshattering() | |
| 430 | shattersound.Parent = hit | |
| 431 | shattersound:Play() | |
| 432 | shattersound.MaxDistance = 30 | |
| 433 | game.Debris:AddItem(hit,2) | |
| 434 | wait(shattersound.TimeLength/2) | |
| 435 | shattersound.Parent = handle | |
| 436 | end | |
| 437 | spawn(stopshattering) | |
| 438 | end | |
| 439 | end | |
| 440 | end | |
| 441 | end | |
| 442 | if hit.Parent.ClassName == "Accessory" or hit.Parent.ClassName == "Hat" then | |
| 443 | for i,v in pairs(hit:GetChildren()) do | |
| 444 | if v.ClassName == "Attachment" or v.ClassName == "Weld" or v.ClassName == "Motor6D" then | |
| 445 | v:destroy() | |
| 446 | end | |
| 447 | end | |
| 448 | hit.Parent.Parent = workspace | |
| 449 | hit.CanCollide = false | |
| 450 | local velocity = Instance.new("BodyVelocity", hit)
| |
| 451 | velocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 452 | velocity.Velocity = handle.CFrame.lookVector * -math.random(10,30) | |
| 453 | local function cancollide() | |
| 454 | wait(0.1) | |
| 455 | hit.CanCollide = true | |
| 456 | velocity:destroy() | |
| 457 | end | |
| 458 | spawn(cancollide) | |
| 459 | else | |
| 460 | makewound(hit) | |
| 461 | end | |
| 462 | end | |
| 463 | for i = 1,10 do | |
| 464 | if plr.Character.Torso:findFirstChild("RightArmWeld") then
| |
| 465 | plr.Character.Torso:findFirstChild("RightArmWeld").C1 = plr.Character.Torso:findFirstChild("RightArmWeld").C1 * CFrame.fromEulerAnglesXYZ(0.055,0,0)
| |
| 466 | heartbeat:wait() | |
| 467 | end | |
| 468 | end | |
| 469 | canuse = true | |
| 470 | end | |
| 471 | elseif whataction == "point" then | |
| 472 | if plr.Character:findFirstChild("Torso") then
| |
| 473 | if not plr.Character.Torso:findFirstChild("HeadWeld") then
| |
| 474 | local head = Instance.new("Weld", plr.Character.Torso)
| |
| 475 | head.Part0 = plr.Character.Torso | |
| 476 | head.Part1 = plr.Character.Head | |
| 477 | head.C0 = CFrame.new(0,1.5,0) | |
| 478 | head.C1 = CFrame.new(0,-0.5,0) | |
| 479 | head.Name = "HeadWeld" | |
| 480 | end | |
| 481 | if not plr.Character.Torso:findFirstChild("RightArmWeld") then
| |
| 482 | local rightarm = Instance.new("Weld", plr.Character.Torso)
| |
| 483 | rightarm.Part0 = plr.Character.Torso | |
| 484 | rightarm.Part1 = plr.Character["Right Arm"] | |
| 485 | rightarm.C0 = CFrame.new(1.5,0,0) | |
| 486 | rightarm.C1 = CFrame.new(0,0.5,0) | |
| 487 | rightarm.Name = "RightArmWeld" | |
| 488 | end | |
| 489 | if not plr.Character.Torso:findFirstChild("LeftArmWeld") then
| |
| 490 | local leftarm = Instance.new("Weld", plr.Character.Torso)
| |
| 491 | leftarm.Part0 = plr.Character.Torso | |
| 492 | leftarm.Part1 = plr.Character["Left Arm"] | |
| 493 | leftarm.C0 = CFrame.new(-1.5,0,0) | |
| 494 | leftarm.C1 = CFrame.new(0,0.5,0) | |
| 495 | leftarm.Name = "LeftArmWeld" | |
| 496 | end | |
| 497 | if plr.Character.Torso:findFirstChild("RightArmWeld") then
| |
| 498 | plr.Character.Torso:findFirstChild("RightArmWeld").C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.pi/2,0,math.pi/3) * CFrame.fromEulerAnglesXYZ(math.asin((pos-origin).unit.y),0,0)
| |
| 499 | end | |
| 500 | if plr.Character.Torso:findFirstChild("HeadWeld") then
| |
| 501 | plr.Character.Torso:findFirstChild("HeadWeld").C0 = CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.asin((pos-origin).unit.y),-math.pi/3,0)
| |
| 502 | end | |
| 503 | if plr.Character.Torso:findFirstChild("LeftArmWeld") then
| |
| 504 | plr.Character.Torso:findFirstChild("LeftArmWeld").C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.asin((pos-origin).unit.y)/2,0,0)
| |
| 505 | end | |
| 506 | end | |
| 507 | end | |
| 508 | end | |
| 509 | shootevent.OnServerEvent:connect(dosomething) | |
| 510 | function ragdollkill(character) | |
| 511 | local victimshumanoid = character:findFirstChildOfClass("Humanoid")
| |
| 512 | if not character:findFirstChild("UpperTorso") then
| |
| 513 | character.Archivable = true | |
| 514 | for i,v in pairs(character:GetChildren()) do | |
| 515 | if v.ClassName == "Sound" then | |
| 516 | v:remove() | |
| 517 | end | |
| 518 | for q,w in pairs(v:GetChildren()) do | |
| 519 | if w.ClassName == "Sound" then | |
| 520 | w:remove() | |
| 521 | end | |
| 522 | end | |
| 523 | end | |
| 524 | local ragdoll = character:Clone() | |
| 525 | ragdoll:findFirstChildOfClass("Humanoid").Health = 0
| |
| 526 | if ragdoll:findFirstChild("Health") then
| |
| 527 | if ragdoll:findFirstChild("Health").ClassName == "Script" then
| |
| 528 | ragdoll:findFirstChild("Health").Disabled = true
| |
| 529 | end | |
| 530 | end | |
| 531 | for i,v in pairs(character:GetChildren()) do | |
| 532 | if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
| 533 | v:destroy() | |
| 534 | end | |
| 535 | end | |
| 536 | for i,v in pairs(character:GetChildren()) do | |
| 537 | if v.ClassName == "Accessory" then | |
| 538 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
| |
| 539 | if attachment1 then | |
| 540 | for q,w in pairs(character:GetChildren()) do | |
| 541 | if w.ClassName == "Part" then | |
| 542 | local attachment2 = w:findFirstChild(attachment1.Name) | |
| 543 | if attachment2 then | |
| 544 | local hinge = Instance.new("HingeConstraint", v.Handle)
| |
| 545 | hinge.Attachment0 = attachment1 | |
| 546 | hinge.Attachment1 = attachment2 | |
| 547 | hinge.LimitsEnabled = true | |
| 548 | hinge.LowerAngle = 0 | |
| 549 | hinge.UpperAngle = 0 | |
| 550 | end | |
| 551 | end | |
| 552 | end | |
| 553 | end | |
| 554 | end | |
| 555 | end | |
| 556 | ragdoll.Parent = workspace | |
| 557 | if ragdoll:findFirstChild("Right Arm") then
| |
| 558 | local glue = Instance.new("Glue", ragdoll.Torso)
| |
| 559 | glue.Part0 = ragdoll.Torso | |
| 560 | glue.Part1 = ragdoll:findFirstChild("Right Arm")
| |
| 561 | glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 562 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 563 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm"))
| |
| 564 | limbcollider.Size = Vector3.new(1.4,1,1) | |
| 565 | limbcollider.Shape = "Cylinder" | |
| 566 | limbcollider.Transparency = 1 | |
| 567 | limbcollider.Name = "LimbCollider" | |
| 568 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 569 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm")
| |
| 570 | limbcolliderweld.Part1 = limbcollider | |
| 571 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 572 | end | |
| 573 | if ragdoll:findFirstChild("Left Arm") then
| |
| 574 | local glue = Instance.new("Glue", ragdoll.Torso)
| |
| 575 | glue.Part0 = ragdoll.Torso | |
| 576 | glue.Part1 = ragdoll:findFirstChild("Left Arm")
| |
| 577 | glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 578 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 579 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm"))
| |
| 580 | limbcollider.Size = Vector3.new(1.4,1,1) | |
| 581 | limbcollider.Shape = "Cylinder" | |
| 582 | limbcollider.Name = "LimbCollider" | |
| 583 | limbcollider.Transparency = 1 | |
| 584 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 585 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm")
| |
| 586 | limbcolliderweld.Part1 = limbcollider | |
| 587 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 588 | end | |
| 589 | if ragdoll:findFirstChild("Left Leg") then
| |
| 590 | local glue = Instance.new("Glue", ragdoll.Torso)
| |
| 591 | glue.Part0 = ragdoll.Torso | |
| 592 | glue.Part1 = ragdoll:findFirstChild("Left Leg")
| |
| 593 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 594 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 595 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg"))
| |
| 596 | limbcollider.Size = Vector3.new(1.4,1,1) | |
| 597 | limbcollider.Shape = "Cylinder" | |
| 598 | limbcollider.Name = "LimbCollider" | |
| 599 | limbcollider.Transparency = 1 | |
| 600 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 601 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg")
| |
| 602 | limbcolliderweld.Part1 = limbcollider | |
| 603 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 604 | end | |
| 605 | if ragdoll:findFirstChild("Right Leg") then
| |
| 606 | local glue = Instance.new("Glue", ragdoll.Torso)
| |
| 607 | glue.Part0 = ragdoll.Torso | |
| 608 | glue.Part1 = ragdoll:findFirstChild("Right Leg")
| |
| 609 | glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 610 | glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 611 | local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg"))
| |
| 612 | limbcollider.Size = Vector3.new(1.4,1,1) | |
| 613 | limbcollider.Shape = "Cylinder" | |
| 614 | limbcollider.Name = "LimbCollider" | |
| 615 | limbcollider.Transparency = 1 | |
| 616 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 617 | limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg")
| |
| 618 | limbcolliderweld.Part1 = limbcollider | |
| 619 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) | |
| 620 | end | |
| 621 | if ragdoll:findFirstChild("Head") and ragdoll.Torso:findFirstChild("NeckAttachment") then
| |
| 622 | local HeadAttachment = Instance.new("Attachment", ragdoll["Head"])
| |
| 623 | HeadAttachment.Position = Vector3.new(0, -0.5, 0) | |
| 624 | local connection = Instance.new('HingeConstraint', ragdoll["Head"])
| |
| 625 | connection.LimitsEnabled = true | |
| 626 | connection.Attachment0 = ragdoll.Torso.NeckAttachment | |
| 627 | connection.Attachment1 = HeadAttachment | |
| 628 | connection.UpperAngle = 60 | |
| 629 | connection.LowerAngle = -60 | |
| 630 | elseif ragdoll:findFirstChild("Head") and not ragdoll.Torso:findFirstChild("NeckAttachment") then
| |
| 631 | local hedweld = Instance.new("Weld", ragdoll.Torso)
| |
| 632 | hedweld.Part0 = ragdoll.Torso | |
| 633 | hedweld.Part1 = ragdoll.Head | |
| 634 | hedweld.C0 = CFrame.new(0,1.5,0) | |
| 635 | end | |
| 636 | game.Debris:AddItem(ragdoll, 30) | |
| 637 | local function aaaalol() | |
| 638 | wait(0.2) | |
| 639 | local function searchforvelocity(wot) | |
| 640 | for i,v in pairs(wot:GetChildren()) do | |
| 641 | searchforvelocity(v) | |
| 642 | if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then | |
| 643 | v:destroy() | |
| 644 | end | |
| 645 | end | |
| 646 | end | |
| 647 | searchforvelocity(ragdoll) | |
| 648 | wait(0.5) | |
| 649 | if ragdoll:findFirstChildOfClass("Humanoid") then
| |
| 650 | ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 651 | end | |
| 652 | if ragdoll:findFirstChild("HumanoidRootPart") then
| |
| 653 | ragdoll:findFirstChild("HumanoidRootPart"):destroy()
| |
| 654 | end | |
| 655 | end | |
| 656 | spawn(aaaalol) | |
| 657 | elseif character:findFirstChild("UpperTorso") then
| |
| 658 | character.Archivable = true | |
| 659 | for i,v in pairs(character:GetChildren()) do | |
| 660 | if v.ClassName == "Sound" then | |
| 661 | v:remove() | |
| 662 | end | |
| 663 | for q,w in pairs(v:GetChildren()) do | |
| 664 | if w.ClassName == "Sound" then | |
| 665 | w:remove() | |
| 666 | end | |
| 667 | end | |
| 668 | end | |
| 669 | local ragdoll = character:Clone() | |
| 670 | ragdoll:findFirstChildOfClass("Humanoid").Health = 0
| |
| 671 | if ragdoll:findFirstChild("Health") then
| |
| 672 | if ragdoll:findFirstChild("Health").ClassName == "Script" then
| |
| 673 | ragdoll:findFirstChild("Health").Disabled = true
| |
| 674 | end | |
| 675 | end | |
| 676 | for i,v in pairs(character:GetChildren()) do | |
| 677 | if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "MeshPart" then | |
| 678 | v:destroy() | |
| 679 | end | |
| 680 | end | |
| 681 | for i,v in pairs(character:GetChildren()) do | |
| 682 | if v.ClassName == "Accessory" then | |
| 683 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
| |
| 684 | if attachment1 then | |
| 685 | for q,w in pairs(character:GetChildren()) do | |
| 686 | if w.ClassName == "Part" or w.ClassName == "MeshPart" then | |
| 687 | local attachment2 = w:findFirstChild(attachment1.Name) | |
| 688 | if attachment2 then | |
| 689 | local hinge = Instance.new("HingeConstraint", v.Handle)
| |
| 690 | hinge.Attachment0 = attachment1 | |
| 691 | hinge.Attachment1 = attachment2 | |
| 692 | hinge.LimitsEnabled = true | |
| 693 | hinge.LowerAngle = 0 | |
| 694 | hinge.UpperAngle = 0 | |
| 695 | end | |
| 696 | end | |
| 697 | end | |
| 698 | end | |
| 699 | end | |
| 700 | end | |
| 701 | ragdoll.Parent = workspace | |
| 702 | local Humanoid = ragdoll:findFirstChildOfClass("Humanoid")
| |
| 703 | Humanoid.PlatformStand = true | |
| 704 | local function makeballconnections(limb, attachementone, attachmenttwo, twistlower, twistupper) | |
| 705 | local connection = Instance.new('BallSocketConstraint', limb)
| |
| 706 | connection.LimitsEnabled = true | |
| 707 | connection.Attachment0 = attachementone | |
| 708 | connection.Attachment1 = attachmenttwo | |
| 709 | connection.TwistLimitsEnabled = true | |
| 710 | connection.TwistLowerAngle = twistlower | |
| 711 | connection.TwistUpperAngle = twistupper | |
| 712 | local limbcollider = Instance.new("Part", limb)
| |
| 713 | limbcollider.Size = Vector3.new(0.1,1,1) | |
| 714 | limbcollider.Shape = "Cylinder" | |
| 715 | limbcollider.Transparency = 1 | |
| 716 | limbcollider:BreakJoints() | |
| 717 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 718 | limbcolliderweld.Part0 = limb | |
| 719 | limbcolliderweld.Part1 = limbcollider | |
| 720 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) | |
| 721 | end | |
| 722 | local function makehingeconnections(limb, attachementone, attachmenttwo, lower, upper) | |
| 723 | local connection = Instance.new('HingeConstraint', limb)
| |
| 724 | connection.LimitsEnabled = true | |
| 725 | connection.Attachment0 = attachementone | |
| 726 | connection.Attachment1 = attachmenttwo | |
| 727 | connection.LimitsEnabled = true | |
| 728 | connection.LowerAngle = lower | |
| 729 | connection.UpperAngle = upper | |
| 730 | local limbcollider = Instance.new("Part", limb)
| |
| 731 | limbcollider.Size = Vector3.new(0.1,1,1) | |
| 732 | limbcollider.Shape = "Cylinder" | |
| 733 | limbcollider.Transparency = 1 | |
| 734 | limbcollider:BreakJoints() | |
| 735 | local limbcolliderweld = Instance.new("Weld", limbcollider)
| |
| 736 | limbcolliderweld.Part0 = limb | |
| 737 | limbcolliderweld.Part1 = limbcollider | |
| 738 | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) | |
| 739 | end | |
| 740 | local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head)
| |
| 741 | HeadAttachment.Position = Vector3.new(0, -0.5, 0) | |
| 742 | if ragdoll.UpperTorso:findFirstChild("NeckAttachment") then
| |
| 743 | makehingeconnections(Humanoid.Parent.Head, HeadAttachment, ragdoll.UpperTorso.NeckAttachment, -50, 50) | |
| 744 | end | |
| 745 | makehingeconnections(Humanoid.Parent.LowerTorso, Humanoid.Parent.LowerTorso.WaistRigAttachment, Humanoid.Parent.UpperTorso.WaistRigAttachment, -50, 50) | |
| 746 | makeballconnections(Humanoid.Parent.LeftUpperArm, Humanoid.Parent.LeftUpperArm.LeftShoulderRigAttachment, Humanoid.Parent.UpperTorso.LeftShoulderRigAttachment, -200, 200, 180) | |
| 747 | makehingeconnections(Humanoid.Parent.LeftLowerArm, Humanoid.Parent.LeftLowerArm.LeftElbowRigAttachment, Humanoid.Parent.LeftUpperArm.LeftElbowRigAttachment, 0, -60) | |
| 748 | makehingeconnections(Humanoid.Parent.LeftHand, Humanoid.Parent.LeftHand.LeftWristRigAttachment, Humanoid.Parent.LeftLowerArm.LeftWristRigAttachment, -20, 20) | |
| 749 | -- | |
| 750 | makeballconnections(Humanoid.Parent.RightUpperArm, Humanoid.Parent.RightUpperArm.RightShoulderRigAttachment, Humanoid.Parent.UpperTorso.RightShoulderRigAttachment, -200, 200, 180) | |
| 751 | makehingeconnections(Humanoid.Parent.RightLowerArm, Humanoid.Parent.RightLowerArm.RightElbowRigAttachment, Humanoid.Parent.RightUpperArm.RightElbowRigAttachment, 0, -60) | |
| 752 | makehingeconnections(Humanoid.Parent.RightHand, Humanoid.Parent.RightHand.RightWristRigAttachment, Humanoid.Parent.RightLowerArm.RightWristRigAttachment, -20, 20) | |
| 753 | -- | |
| 754 | makeballconnections(Humanoid.Parent.RightUpperLeg, Humanoid.Parent.RightUpperLeg.RightHipRigAttachment, Humanoid.Parent.LowerTorso.RightHipRigAttachment, -80, 80, 80) | |
| 755 | makehingeconnections(Humanoid.Parent.RightLowerLeg, Humanoid.Parent.RightLowerLeg.RightKneeRigAttachment, Humanoid.Parent.RightUpperLeg.RightKneeRigAttachment, 0, 60) | |
| 756 | makehingeconnections(Humanoid.Parent.RightFoot, Humanoid.Parent.RightFoot.RightAnkleRigAttachment, Humanoid.Parent.RightLowerLeg.RightAnkleRigAttachment, -20, 20) | |
| 757 | -- | |
| 758 | makeballconnections(Humanoid.Parent.LeftUpperLeg, Humanoid.Parent.LeftUpperLeg.LeftHipRigAttachment, Humanoid.Parent.LowerTorso.LeftHipRigAttachment, -80, 80, 80) | |
| 759 | makehingeconnections(Humanoid.Parent.LeftLowerLeg, Humanoid.Parent.LeftLowerLeg.LeftKneeRigAttachment, Humanoid.Parent.LeftUpperLeg.LeftKneeRigAttachment, 0, 60) | |
| 760 | makehingeconnections(Humanoid.Parent.LeftFoot, Humanoid.Parent.LeftFoot.LeftAnkleRigAttachment, Humanoid.Parent.LeftLowerLeg.LeftAnkleRigAttachment, -20, 20) | |
| 761 | for i,v in pairs(Humanoid.Parent:GetChildren()) do | |
| 762 | if v.ClassName == "Accessory" then | |
| 763 | local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
| |
| 764 | if attachment1 then | |
| 765 | for q,w in pairs(Humanoid.Parent:GetChildren()) do | |
| 766 | if w.ClassName == "Part" then | |
| 767 | local attachment2 = w:findFirstChild(attachment1.Name) | |
| 768 | if attachment2 then | |
| 769 | local hinge = Instance.new("HingeConstraint", v.Handle)
| |
| 770 | hinge.Attachment0 = attachment1 | |
| 771 | hinge.Attachment1 = attachment2 | |
| 772 | hinge.LimitsEnabled = true | |
| 773 | hinge.LowerAngle = 0 | |
| 774 | hinge.UpperAngle = 0 | |
| 775 | end | |
| 776 | end | |
| 777 | end | |
| 778 | end | |
| 779 | end | |
| 780 | end | |
| 781 | for i,v in pairs(ragdoll:GetChildren()) do | |
| 782 | for q,w in pairs(v:GetChildren()) do | |
| 783 | if w.ClassName == "Motor6D"--[[ and w.Name ~= "Neck"--]] then | |
| 784 | w:destroy() | |
| 785 | end | |
| 786 | end | |
| 787 | end | |
| 788 | if ragdoll:findFirstChild("HumanoidRootPart") then
| |
| 789 | ragdoll.HumanoidRootPart.Anchored = true | |
| 790 | ragdoll.HumanoidRootPart.CanCollide = false | |
| 791 | end | |
| 792 | if ragdoll:findFirstChildOfClass("Humanoid") then
| |
| 793 | ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 794 | end | |
| 795 | local function waitfordatmoment() | |
| 796 | wait(0.2) | |
| 797 | local function searchforvelocity(wot) | |
| 798 | for i,v in pairs(wot:GetChildren()) do | |
| 799 | searchforvelocity(v) | |
| 800 | if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then | |
| 801 | v:destroy() | |
| 802 | end | |
| 803 | end | |
| 804 | end | |
| 805 | searchforvelocity(ragdoll) | |
| 806 | end | |
| 807 | spawn(waitfordatmoment) | |
| 808 | game.Debris:AddItem(ragdoll, 30) | |
| 809 | end | |
| 810 | end |