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| 1 | import pygame | |
| 2 | import copy | |
| 3 | from Direction import Direction | |
| 4 | from Segment import Segment | |
| 5 | ||
| 6 | ||
| 7 | class Snake(pygame.sprite.Sprite): | |
| 8 | def __init__(self): | |
| 9 | # head's original image | |
| 10 | self.original_image = pygame.image.load("images/head.png")
| |
| 11 | # auxiliary image that will change when the direction changes | |
| 12 | self.image = pygame.transform.rotate(self.original_image, 0) | |
| 13 | # head coordinates | |
| 14 | self.rect = self.image.get_rect(center=(12*32+16, 9*32+16)) | |
| 15 | # variables responsible for direction and those connected to it | |
| 16 | self.direction = Direction.UP | |
| 17 | self.new_direction = Direction.UP | |
| 18 | # last saved snake's position, we'll use it to update the segments | |
| 19 | self.last_position = self.rect | |
| 20 | # information about adding new segment and their list | |
| 21 | self.add_segment = False | |
| 22 | self.segments = [] | |
| 23 | ||
| 24 | def change_direction(self, direction): | |
| 25 | possible_change = True | |
| 26 | if direction == Direction.UP and self.direction == Direction.DOWN: | |
| 27 | possible_change = False | |
| 28 | if direction == Direction.DOWN and self.direction == Direction.UP: | |
| 29 | possible_change = False | |
| 30 | if direction == Direction.LEFT and self.direction == Direction.RIGHT: | |
| 31 | possible_change = False | |
| 32 | if direction == Direction.RIGHT and self.direction == Direction.LEFT: | |
| 33 | possible_change = False | |
| 34 | if possible_change: | |
| 35 | self.new_direction = direction | |
| 36 | ||
| 37 | def collision_check(self): | |
| 38 | # biting the tail | |
| 39 | for segment in self.segments: | |
| 40 | if self.rect.topleft == segment.position.topleft: | |
| 41 | return True | |
| 42 | ||
| 43 | # moving outside of the display | |
| 44 | if self.rect.top < 0 or self.rect.top >= 608: | |
| 45 | return True | |
| 46 | if self.rect.left < 0 or self.rect.left >= 800: | |
| 47 | return True | |
| 48 | ||
| 49 | return False | |
| 50 | ||
| 51 | def update(self): | |
| 52 | self.direction = self.new_direction | |
| 53 | self.image = pygame.transform.rotate( | |
| 54 | self.original_image, (self.direction.value*-90)) | |
| 55 | ||
| 56 | self.last_position = copy.deepcopy(self.rect) | |
| 57 | if self.direction == Direction.UP: | |
| 58 | self.rect.move_ip(0, -32) | |
| 59 | if self.direction == Direction.RIGHT: | |
| 60 | self.rect.move_ip(32, 0) | |
| 61 | if self.direction == Direction.LEFT: | |
| 62 | self.rect.move_ip(-32, 0) | |
| 63 | if self.direction == Direction.DOWN: | |
| 64 | self.rect.move_ip(0, 32) | |
| 65 | ||
| 66 | # moving segments | |
| 67 | for i in range(len(self.segments)): | |
| 68 | if i == 0: | |
| 69 | self.segments[i].shift(self.last_position) | |
| 70 | else: | |
| 71 | self.segments[i].shift(self.segments[i-1].last_position) | |
| 72 | ||
| 73 | # adding a new segment | |
| 74 | if self.add_segment: | |
| 75 | new_segment = Segment() | |
| 76 | ||
| 77 | new_position = None | |
| 78 | if len(self.segments) > 0: | |
| 79 | new_position = copy.deepcopy(self.segments[-1].position) | |
| 80 | else: | |
| 81 | new_position = copy.deepcopy(self.last_position) | |
| 82 | new_segment.position = new_position | |
| 83 | self.segments.append(new_segment) | |
| 84 | self.add_segment = False | |
| 85 | ||
| 86 | def draw_segments(self, display): | |
| 87 | for segment in self.segments: | |
| 88 | display.blit(segment.image, segment.position) | |
| 89 | ||
| 90 | def eat_apple(self): | |
| 91 | self.add_segment = True | |
| 92 |