View difference between Paste ID: KhamzrG5 and MNUnBxmv
SHOW: | | - or go back to the newest paste.
1
variables:
2
	{exp.%player%} = false
3
	{cobble.%player%} = true
4
options:
5
#GRACZ
6
	diamond: 4.00
7
	coal: 6.00 #
8
	emerald: 3.00 #
9
	gold: 3.5 #
10
	iron: 5.00 #
11
	obs: 2.00 #
12
	perla: 0.5 #
13
	slimeball: 3.00 #
14
	sand: 4.00 #
15
	book: 1.5 #
16
	redstone: 2.00 #
17
	lapis: 3.00
18
	tnt: 2.00
19
	apple: 3.00
20
	EXP: 5
21
#KORDY GRACZ
22
	dy:80 #diamenty
23
	gy:80 #gold
24
	iy:80 #iron
25
	ey:80 #emerald
26
	sly:32 #slimeball
27
	say:80 #sand
28
	sty:80 #string
29
	cy:80 #coal
30
	guy:80 #gunpowder
31
	ly:80 #lapis
32
	ry:80 #redstone
33
	py:80 #perla
34
	ay:80 #apple
35
	ky:80 #kwarc
36
	obsy: 80 #obsydian
37
#VIP
38
	diamondv: 5.00
39
	coalv: 7.00
40
	emeraldv: 4.0
41
	goldv: 4.5
42
	ironv: 6.00
43
	obsv: 3.00
44
	tntv: 3.00
45
	perlav: 0.5
46
	slimeballv: 4.00
47
	sandv: 5.00
48
	bookv: 2.5
49
	redstonev: 3.00
50
	lapisv: 4.00
51
	applev: 4.00
52
	EXPV: 6
53
#KORDY VIP
54
	dyv:80 #diamenty
55
	gyv:80 #gold
56
	iyv:80 #iron
57
	eyv:80 #emerald
58
	slyv:80 #slimeball
59
	sayv:80 #sand
60
	styv:80 #string
61
	cyv:80 #coal
62
	guyv:80 #gunpowder
63
	lyv:80 #lapis
64
	ryv:80 #redstone
65
	pyv:80 #perla
66
	ayv:80 #apple
67
	kyv:80 #kwarc
68
#SVIP
69
	diamonds: 6.0
70
	coals: 8.00
71
	emeralds: 5.0
72
	golds: 5.5
73
	irons: 7.00
74
	obss: 4.00
75
	tnts: 4.00
76
	perlas: 0.5
77
	slimeballs: 5.00
78
	sands: 6.00
79
	books: 3.5
80
	redstones: 4.00
81
	lapiss: 5.00
82
	apples: 5.00
83
	EXPS: 7
84
#KORDY SVIP
85
	dys:80 #diamenty
86
	gys:80 #gold
87
	iys:80 #iron
88
	eys:80 #emerald
89
	slys:80 #slimeball
90
	says:80 #sand
91
	stys:80 #string
92
	cys:80 #coal
93
	guys:80 #gunpowder
94
	lys:80 #lapis
95
	rys:80 #redstone
96
	pys:80 #perla
97
	ays:80 #apple
98
	kys:80 #kwarc
99
on mine of stone:
100
	tool is pickaxe:
101-
		player's gamemode is survival
101+
		if {cobble.%player%} is true:
102-
		player has permission "drop.gracz":
102+
			player's gamemode is survival
103-
			give {@EXP} xp to the player
103+
			player has permission "drop.gracz":
104-
			if player's y-coordinate is less than {@dy}:
104+
				give {@EXP} xp to the player
105-
				chance of {@diamond}%:
105+
				if player's y-coordinate is less than {@dy}:
106-
					if player can hold 1 diamond:
106+
					chance of {@diamond}%:
107-
						give 1 diamond to player
107+
						if player can hold 1 diamond:
108-
					else:
108+
							give 1 diamond to player
109-
						drop 1 diamond
109+
						else:
110-
			if player's y-coordinate is less than {@gy}:
110+
							drop 1 diamond
111-
				chance of {@gold}%:
111+
				if player's y-coordinate is less than {@gy}:
112-
					if player can hold 1 gold ingot:
112+
					chance of {@gold}%:
113-
						give 1 gold ingot to player
113+
						if player can hold 1 gold ingot:
114-
					else:
114+
							give 1 gold ingot to player
115-
						drop 1 gold ingot
115+
						else:
116-
			if player's y-coordinate is less than {@iy}:
116+
							drop 1 gold ingot
117-
				chance of {@iron}%:
117+
				if player's y-coordinate is less than {@iy}:
118-
					if player can hold 1 iron ingot:
118+
					chance of {@iron}%:
119-
						give 1 iron ingot to player
119+
						if player can hold 1 iron ingot:
120-
					else:
120+
							give 1 iron ingot to player
121-
						drop 1 iron ingot
121+
						else:
122-
			if player's y-coordinate is less than {@ey}:
122+
							drop 1 iron ingot
123-
				chance of {@emerald}%:
123+
				if player's y-coordinate is less than {@ey}:
124-
					if player can hold 1 emerald:
124+
					chance of {@emerald}%:
125-
						give 1 emerald to player
125+
						if player can hold 1 emerald:
126-
					else:
126+
							give 1 emerald to player
127-
						drop 1 emerald
127+
						else:
128-
			if player's y-coordinate is less than {@sly}:
128+
							drop 1 emerald
129-
				chance of {@slimeball}%:
129+
				if player's y-coordinate is less than {@sly}:
130-
					if player can hold 1 slimeball:
130+
					chance of {@slimeball}%:
131-
						give 1 slimeball to player
131+
						if player can hold 1 slimeball:
132-
					else:
132+
							give 1 slimeball to player
133-
						drop 1 slimeball
133+
						else:
134-
			if player's y-coordinate is less than {@say}:
134+
							drop 1 slimeball
135-
				chance of {@sand}%:
135+
				if player's y-coordinate is less than {@say}:
136-
					if player can hold 1 sand:
136+
					chance of {@sand}%:
137-
						give 1 sand  to player
137+
						if player can hold 1 sand:
138-
					else:
138+
							give 1 sand  to player
139-
						drop 1 sand
139+
						else:
140-
			if player's y-coordinate is less than {@sty}:
140+
							drop 1 sand
141-
				chance of {@tnt}%:
141+
				if player's y-coordinate is less than {@sty}:
142-
					if player can hold 1 tnt:
142+
					chance of {@tnt}%:
143-
						give 1 tnt to player
143+
						if player can hold 1 tnt:
144-
					else:
144+
							give 1 tnt to player
145-
						drop 1 tnt
145+
						else:
146-
			if player's y-coordinate is less than {@cy}:
146+
							drop 1 tnt
147-
				chance of {@coal}%:
147+
				if player's y-coordinate is less than {@cy}:
148-
					if player can hold 1 coal:
148+
					chance of {@coal}%:
149-
						give 1 coal to player
149+
						if player can hold 1 coal:
150-
					else:
150+
							give 1 coal to player
151-
						drop 1 coal
151+
						else:
152-
			if player's y-coordinate is less than {@py}:
152+
							drop 1 coal
153-
				chance of {@perla}%:
153+
				if player's y-coordinate is less than {@py}:
154-
					if player can hold 1 ender pearl:
154+
					chance of {@perla}%:
155-
						give 1 ender pearl to player
155+
						if player can hold 1 ender pearl:
156-
					else:
156+
							give 1 ender pearl to player
157-
						drop 1 ender pearl
157+
						else:
158-
			if player's y-coordinate is less than {@ly}:
158+
							drop 1 ender pearl
159-
				chance of {@lapis}%:
159+
				if player's y-coordinate is less than {@ly}:
160-
					if player can hold 1 lapis lazuli:
160+
					chance of {@lapis}%:
161-
						give 1 lapis lazuli to player
161+
						if player can hold 1 lapis lazuli:
162-
					else:
162+
							give 1 lapis lazuli to player
163-
						drop 1 lapis lazuli
163+
						else:
164-
			if player's y-coordinate is less than {@ry}:
164+
							drop 1 lapis lazuli
165-
				chance of {@redstone}%:
165+
				if player's y-coordinate is less than {@ry}:
166-
					if player can hold 1 redstone:
166+
					chance of {@redstone}%:
167-
						give 1 redstone to player
167+
						if player can hold 1 redstone:
168-
					else:
168+
							give 1 redstone to player
169-
						drop 1 redstone
169+
						else:
170-
			if player's y-coordinate is less than {@ay}:
170+
							drop 1 redstone
171-
				chance of {@apple}%:
171+
				if player's y-coordinate is less than {@ay}:
172-
					if player can hold 1 apple:
172+
					chance of {@apple}%:
173-
						give 1 apple to player
173+
						if player can hold 1 apple:
174-
					else:
174+
							give 1 apple to player
175-
						drop 1 apple
175+
						else:
176-
			if player's y-coordinate is less than {@obsy}:
176+
							drop 1 apple
177-
				chance of {@obs}%:
177+
				if player's y-coordinate is less than {@obsy}:
178-
					if player can hold 1 obsidian:
178+
					chance of {@obs}%:
179-
						give 1 obsidian to player
179+
						if player can hold 1 obsidian:
180-
					else:
180+
							give 1 obsidian to player
181-
						drop 1 obsidian
181+
						else:
182-
			if player's y-coordinate is less than {@ky}:
182+
							drop 1 obsidian
183-
				chance of {@book}%:
183+
				if player's y-coordinate is less than {@ky}:
184-
					if player can hold 1 book:
184+
					chance of {@book}%:
185-
						give 1 book to player
185+
						if player can hold 1 book:
186-
					else:
186+
							give 1 book to player
187-
						drop 1 book
187+
						else:
188-
		player has permission "drop.vip":
188+
							drop 1 book
189-
			give {@EXPV} xp to the player
189+
			player has permission "drop.vip":
190-
			if player's y-coordinate is less than {@dyv}:
190+
				give {@EXPV} xp to the player
191-
				chance of {@diamondv}%:
191+
				if player's y-coordinate is less than {@dyv}:
192-
					if player can hold 1 diamond:
192+
					chance of {@diamondv}%:
193-
						give 1 diamond to player
193+
						if player can hold 1 diamond:
194-
					else:
194+
							give 1 diamond to player
195-
						drop 1 diamond
195+
						else:
196-
			if player's y-coordinate is less than {@gyv}:
196+
							drop 1 diamond
197-
				chance of {@goldv}%:
197+
				if player's y-coordinate is less than {@gyv}:
198-
					if player can hold 1 gold ingot:
198+
					chance of {@goldv}%:
199-
						give 1 gold ingot to player
199+
						if player can hold 1 gold ingot:
200-
					else:
200+
							give 1 gold ingot to player
201-
						drop 1 gold ingot
201+
						else:
202-
			if player's y-coordinate is less than {@iyv}:
202+
							drop 1 gold ingot
203-
				chance of {@ironv}%:
203+
				if player's y-coordinate is less than {@iyv}:
204-
					if player can hold 1 iron ingot:
204+
					chance of {@ironv}%:
205-
						give 1 iron ingot to player
205+
						if player can hold 1 iron ingot:
206-
					else:
206+
							give 1 iron ingot to player
207-
						drop 1 iron ingot
207+
						else:
208-
			if player's y-coordinate is less than {@eyv}:
208+
							drop 1 iron ingot
209-
				chance of {@emeraldv}%:
209+
				if player's y-coordinate is less than {@eyv}:
210-
					if player can hold 1 emerald:
210+
					chance of {@emeraldv}%:
211-
						give 1 emerald to player
211+
						if player can hold 1 emerald:
212-
					else:
212+
							give 1 emerald to player
213-
						drop 1 emerald
213+
						else:
214-
			if player's y-coordinate is less than {@slyv}:
214+
							drop 1 emerald
215-
				chance of {@slimeballv}%:
215+
				if player's y-coordinate is less than {@slyv}:
216-
					if player can hold 1 slimeball:
216+
					chance of {@slimeballv}%:
217-
						give 1 slimeball to player
217+
						if player can hold 1 slimeball:
218-
					else:
218+
							give 1 slimeball to player
219-
						drop 1 slimeball
219+
						else:
220-
			if player's y-coordinate is less than {@sayv}:
220+
							drop 1 slimeball
221-
				chance of {@sandv}%:
221+
				if player's y-coordinate is less than {@sayv}:
222-
					if player can hold 1 sand:
222+
					chance of {@sandv}%:
223-
						give 1 sand  to player
223+
						if player can hold 1 sand:
224-
					else:
224+
							give 1 sand  to player
225-
						drop 1 sand
225+
						else:
226-
			if player's y-coordinate is less than {@styv}:
226+
							drop 1 sand
227-
				chance of {@tntv}%:
227+
				if player's y-coordinate is less than {@styv}:
228-
					if player can hold 1 tnt:
228+
					chance of {@tntv}%:
229-
						give 1 tnt to player
229+
						if player can hold 1 tnt:
230-
					else:
230+
							give 1 tnt to player
231-
						drop 1 tnt
231+
						else:
232-
			if player's y-coordinate is less than {@cyv}:
232+
							drop 1 tnt
233-
				chance of {@coalv}%:
233+
				if player's y-coordinate is less than {@cyv}:
234-
					if player can hold 1 coal:
234+
					chance of {@coalv}%:
235-
						give 1 coal to player
235+
						if player can hold 1 coal:
236-
					else:
236+
							give 1 coal to player
237-
						drop 1 coal
237+
						else:
238-
			if player's y-coordinate is less than {@pyv}:
238+
							drop 1 coal
239-
				chance of {@perlav}%:
239+
				if player's y-coordinate is less than {@pyv}:
240-
					if player can hold 1 ender pearl:
240+
					chance of {@perlav}%:
241-
						give 1 ender pearl to player
241+
						if player can hold 1 ender pearl:
242-
					else:
242+
							give 1 ender pearl to player
243-
						drop 1 ender pearl
243+
						else:
244-
			if player's y-coordinate is less than {@lyv}:
244+
							drop 1 ender pearl
245-
				chance of {@lapisv}%:
245+
				if player's y-coordinate is less than {@lyv}:
246-
					if player can hold 1 lapis lazuli:
246+
					chance of {@lapisv}%:
247-
						give 1 lapis lazuli to player
247+
						if player can hold 1 lapis lazuli:
248-
					else:
248+
							give 1 lapis lazuli to player
249-
						drop 1 lapis lazuli
249+
						else:
250-
			if player's y-coordinate is less than {@ryv}:
250+
							drop 1 lapis lazuli
251-
				chance of {@redstonev}%:
251+
				if player's y-coordinate is less than {@ryv}:
252-
					if player can hold 1 redstone:
252+
					chance of {@redstonev}%:
253-
						give 1 redstone to player
253+
						if player can hold 1 redstone:
254-
					else:
254+
							give 1 redstone to player
255-
						drop 1 redstone
255+
						else:
256-
			if player's y-coordinate is less than {@ayv}:
256+
							drop 1 redstone
257-
				chance of {@applev}%:
257+
				if player's y-coordinate is less than {@ayv}:
258-
					if player can hold 1 apple:
258+
					chance of {@applev}%:
259-
						give 1 apple to player
259+
						if player can hold 1 apple:
260-
					else:
260+
							give 1 apple to player
261-
						drop 1 apple
261+
						else:
262-
			if player's y-coordinate is less than {@obsy}:
262+
							drop 1 apple
263-
				chance of {@obsv}%:
263+
				if player's y-coordinate is less than {@obsy}:
264-
					if player can hold 1 obsidian:
264+
					chance of {@obsv}%:
265-
						give 1 obsidian to player
265+
						if player can hold 1 obsidian:
266-
					else:
266+
							give 1 obsidian to player
267-
						drop 1 obsidian
267+
						else:
268-
			if player's y-coordinate is less than {@kyv}:
268+
							drop 1 obsidian
269-
				chance of {@bookv}%:
269+
				if player's y-coordinate is less than {@kyv}:
270-
					if player can hold 1 book:
270+
					chance of {@bookv}%:
271-
						give 1 book to player
271+
						if player can hold 1 book:
272-
					else:
272+
							give 1 book to player
273-
						drop 1 book
273+
						else:
274-
		player has permission "drop.svip":
274+
							drop 1 book
275-
			give {@EXPS} xp to the player
275+
			player has permission "drop.svip":
276-
			if player's y-coordinate is less than {@dys}:
276+
				give {@EXPS} xp to the player
277-
				chance of {@diamonds}%:
277+
				if player's y-coordinate is less than {@dys}:
278-
					if player can hold 1 diamond:
278+
					chance of {@diamonds}%:
279-
						give 1 diamond to player
279+
						if player can hold 1 diamond:
280-
					else:
280+
							give 1 diamond to player
281-
						drop 1 diamond
281+
						else:
282-
			if player's y-coordinate is less than {@gys}:
282+
							drop 1 diamond
283-
				chance of {@golds}%:
283+
				if player's y-coordinate is less than {@gys}:
284-
					if player can hold 1 gold ingot:
284+
					chance of {@golds}%:
285-
						give 1 gold ingot to player
285+
						if player can hold 1 gold ingot:
286-
					else:
286+
							give 1 gold ingot to player
287-
						drop 1 gold ingot
287+
						else:
288-
			if player's y-coordinate is less than {@iys}:
288+
							drop 1 gold ingot
289-
				chance of {@irons}%:
289+
				if player's y-coordinate is less than {@iys}:
290-
					if player can hold 1 iron ingot:
290+
					chance of {@irons}%:
291-
						give 1 iron ingot to player
291+
						if player can hold 1 iron ingot:
292-
					else:
292+
							give 1 iron ingot to player
293-
						drop 1 iron ingot
293+
						else:
294-
			if player's y-coordinate is less than {@eys}:
294+
							drop 1 iron ingot
295-
				chance of {@emeralds}%:
295+
				if player's y-coordinate is less than {@eys}:
296-
					if player can hold 1 emerald:
296+
					chance of {@emeralds}%:
297-
						give 1 emerald to player
297+
						if player can hold 1 emerald:
298-
					else:
298+
							give 1 emerald to player
299-
						drop 1 emerald
299+
						else:
300-
			if player's y-coordinate is less than {@slys}:
300+
							drop 1 emerald
301-
				chance of {@slimeballs}%:
301+
				if player's y-coordinate is less than {@slys}:
302-
					if player can hold 1 slimeball:
302+
					chance of {@slimeballs}%:
303-
						give 1 slimeball to player
303+
						if player can hold 1 slimeball:
304-
					else:
304+
							give 1 slimeball to player
305-
						drop 1 slimeball
305+
						else:
306-
			if player's y-coordinate is less than {@says}:
306+
							drop 1 slimeball
307-
				chance of {@sands}%:
307+
				if player's y-coordinate is less than {@says}:
308-
					if player can hold 1 sand:
308+
					chance of {@sands}%:
309-
						give 1 sand  to player
309+
						if player can hold 1 sand:
310-
					else:
310+
							give 1 sand  to player
311-
						drop 1 sand
311+
						else:
312-
			if player's y-coordinate is less than {@stys}:
312+
							drop 1 sand
313-
				chance of {@tnts}%:
313+
				if player's y-coordinate is less than {@stys}:
314-
					if player can hold 1 tnt:
314+
					chance of {@tnts}%:
315-
						give 1 tnt to player
315+
						if player can hold 1 tnt:
316-
					else:
316+
							give 1 tnt to player
317-
						drop 1 tnt
317+
						else:
318-
			if player's y-coordinate is less than {@cys}:
318+
							drop 1 tnt
319-
				chance of {@coals}%:
319+
				if player's y-coordinate is less than {@cys}:
320-
					if player can hold 1 coal:
320+
					chance of {@coals}%:
321-
						give 1 coal to player
321+
						if player can hold 1 coal:
322-
					else:
322+
							give 1 coal to player
323-
						drop 1 coal
323+
						else:
324-
			if player's y-coordinate is less than {@pys}:
324+
							drop 1 coal
325-
				chance of {@perlas}%:
325+
				if player's y-coordinate is less than {@pys}:
326-
					if player can hold 1 ender pearl:
326+
					chance of {@perlas}%:
327-
						give 1 ender pearl to player
327+
						if player can hold 1 ender pearl:
328-
					else:
328+
							give 1 ender pearl to player
329-
						drop 1 ender pearl
329+
						else:
330-
			if player's y-coordinate is less than {@lys}:
330+
							drop 1 ender pearl
331-
				chance of {@lapiss}%:
331+
				if player's y-coordinate is less than {@lys}:
332-
					if player can hold 1 lapis lazuli:
332+
					chance of {@lapiss}%:
333-
						give 1 lapis lazuli to player
333+
						if player can hold 1 lapis lazuli:
334-
					else:
334+
							give 1 lapis lazuli to player
335-
						drop 1 lapis lazuli
335+
						else:
336-
			if player's y-coordinate is less than {@rys}:
336+
							drop 1 lapis lazuli
337-
				chance of {@redstones}%:
337+
				if player's y-coordinate is less than {@rys}:
338-
					if player can hold 1 redstone:
338+
					chance of {@redstones}%:
339-
						give 1 redstone to player
339+
						if player can hold 1 redstone:
340-
					else:
340+
							give 1 redstone to player
341-
						drop 1 redstone
341+
						else:
342-
			if player's y-coordinate is less than {@ays}:
342+
							drop 1 redstone
343-
				chance of {@apples}%:
343+
				if player's y-coordinate is less than {@ays}:
344-
					if player can hold 1 apple:
344+
					chance of {@apples}%:
345-
						give 1 apple to player
345+
						if player can hold 1 apple:
346-
					else:
346+
							give 1 apple to player
347-
						drop 1 apple
347+
						else:
348-
			if player's y-coordinate is less than {@obss}:
348+
							drop 1 apple
349-
				chance of {@obss}%:
349+
				if player's y-coordinate is less than {@obss}:
350-
					if player can hold 1 obsidian:
350+
					chance of {@obss}%:
351-
						give 1 obsidian to player
351+
						if player can hold 1 obsidian:
352-
					else:
352+
							give 1 obsidian to player
353-
						drop 1 obsidian
353+
						else:
354-
			if player's y-coordinate is less than {@kys}:
354+
							drop 1 obsidian
355-
				chance of {@books}%:
355+
				if player's y-coordinate is less than {@kys}:
356-
					if player can hold 1 book:
356+
					chance of {@books}%:
357-
						give 1 book to player
357+
						if player can hold 1 book:
358-
					else:
358+
							give 1 book to player
359-
						drop 1 book
359+
						else:
360
							drop 1 book
361
on mine of any ore:
362
	cancel event
363
	delete event-block
364
	send "&4Blad: &cTen surowiec nie dropi z rud tylko ze stona!"
365
command /cobble [<text>]:
366
	trigger:
367
		if arg 1 is not set:
368
			send "&7Opcje wylanczania cobbla"
369
			send "&a/cobble on"
370
			send "&a/cobble off"
371
		if arg 1 is "on":
372
			set {cobble.%player%} to true
373
			send "&7Drop z bruku zostal wlaczony"
374
		if arg 1 is "off":
375
			set {cobble.%player%} to false
376
			send "&7Drop z bruku zostal wylaczony"
377
			stop
378
on mine of stone:
379
	if {cobble.%player%} is false:
380
		cancel event
381
		set block to air
382
		drop nothing
383
		stop
384
command /drop:
385
	aliases: kamien, stone
386
	trigger:
387
		execute console command "admin:drop %player% 1"
388
command /admin:drop [<player>] [<integer>]:
389
	executable by: console
390
	trigger:
391
		if arg 2 is 1:
392
			wait 2 tick
393
			open chest with 3 rows named "&6&LEASYPROT.NET &a&l- &c&lDROP" to player-arg
394
			wait 1 tick
395
			format slot 0 of player-arg with 1 of diamond with lore "&7Szansa dla gracza: &e{@diamond}||&7Szansa dla vipa: &e{@diamondv}||&7Szansa dla svipa: &e{@diamonds}" to be unstealable
396
			format slot 1 of player-arg with 1 of emerald with lore "&7Szansa dla gracza: &e{@emerald}||&7Szansa dla vipa: &e{@emeraldv}||&7Szansa dla svipa: &e{@emeralds}" to be unstealable
397
			format slot 2 of player-arg with 1 of gold ingot with lore "&7Szansa dla gracza: &e{@gold}||&7Szansa dla vipa: &e{@goldv}||&7Szansa dla svipa: &e{@golds}" to be unstealable
398
			format slot 3 of player-arg with 1 of iron ingot with lore "&7Szansa dla gracza: &e{@iron}||&7Szansa dla vipa: &e{@ironv}||&7Szansa dla svipa: &e{@irons}" to be unstealable
399
			format slot 4 of player-arg with 1 of obsidian with lore "&7Szansa dla gracza: &e{@obs}||&7Szansa dla vipa: &e{@obsv}||&7Szansa dla svipa: &e{@obss}" to be unstealable
400
			format slot 5 of player-arg with 1 of 263 with lore "&7Szansa dla gracza: &e{@coal}||&7Szansa dla vipa: &e{@coalv}||&7Szansa dla svipa: &e{@coals}" to be unstealable
401
			format slot 6 of player-arg with 1 of ender pearl with lore "&7Szansa dla gracza: &e{@perla}||&7Szansa dla vipa: &e{@perlav}||&7Szansa dla svipa: &e{@perlas}" to be unstealable
402
			format slot 7 of player-arg with 1 of book with lore "&7Szansa dla gracza: &e{@book}||&7Szansa dla vipa: &e{@bookv}||&7Szansa dla svipa: &e{@books}" to be unstealable
403
			format slot 8 of player-arg with 1 of sand with lore "&7Szansa dla gracza: &e{@sand}||&7Szansa dla vipa: &e{@sandv}||&7Szansa dla svipa: &e{@sands}" to be unstealable
404
			format slot 9 of player-arg with 1 of slimeball with lore "&7Szansa dla gracza: &e{@slimeball}||&7Szansa dla vipa: &e{@slimeballv}||&7Szansa dla svipa: &e{@slimeballs}" to be unstealable
405
			format slot 10 of player-arg with 1 of redstone with lore "&7Szansa dla gracza: &e{@redstone}||&7Szansa dla vipa: &e{@redstonev}||&7Szansa dla svipa: &e{@redstones}" to be unstealable
406
			format slot 11 of player-arg with 1 of tnt with lore "&7Szansa dla gracza: &e{@tnt}||&7Szansa dla vipa: &e{@tntv}||&7Szansa dla svipa: &e{@tnts}" to be unstealable
407
			format slot 12 of player-arg with 1 of apple with lore "&7Szansa dla gracza: &e{@apple}||&7Szansa dla vipa: &e{@applev}||&7Szansa dla svipa: &e{@apples}" to be unstealable
408
			format slot 13 of player-arg with 1 of 351:4 with lore "&7Szansa dla gracza: &e{@lapis}||&7Szansa dla vipa: &e{@lapisv}||&7Szansa dla svipa: &e{@lapiss}" to be unstealable
409
			format slot 25 of player-arg with 1 of cobble with lore "&7Komendy:||&c/cobble on &e- &7Wlancza drop cobbla||&c/cobble off &e- &7Wylancza drop cobbla" to be unstealable
410
			format slot 26 of player-arg with 1 of stone with lore "&7Exp dla gracza: &e{@EXP}||&7Exp dla vipa: &e{@EXPV}||&7Exp dla svipa: &e{@EXPS}" to be unstealable