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| 1 | variables: | |
| 2 | {exp.%player%} = false
| |
| 3 | {cobble.%player%} = true
| |
| 4 | options: | |
| 5 | #GRACZ | |
| 6 | diamond: 4.00 | |
| 7 | coal: 6.00 # | |
| 8 | emerald: 3.00 # | |
| 9 | gold: 3.5 # | |
| 10 | iron: 5.00 # | |
| 11 | obs: 2.00 # | |
| 12 | perla: 0.5 # | |
| 13 | slimeball: 3.00 # | |
| 14 | sand: 4.00 # | |
| 15 | book: 1.5 # | |
| 16 | redstone: 2.00 # | |
| 17 | lapis: 3.00 | |
| 18 | tnt: 2.00 | |
| 19 | apple: 3.00 | |
| 20 | EXP: 5 | |
| 21 | #KORDY GRACZ | |
| 22 | dy:80 #diamenty | |
| 23 | gy:80 #gold | |
| 24 | iy:80 #iron | |
| 25 | ey:80 #emerald | |
| 26 | sly:32 #slimeball | |
| 27 | say:80 #sand | |
| 28 | sty:80 #string | |
| 29 | cy:80 #coal | |
| 30 | guy:80 #gunpowder | |
| 31 | ly:80 #lapis | |
| 32 | ry:80 #redstone | |
| 33 | py:80 #perla | |
| 34 | ay:80 #apple | |
| 35 | ky:80 #kwarc | |
| 36 | obsy: 80 #obsydian | |
| 37 | #VIP | |
| 38 | diamondv: 5.00 | |
| 39 | coalv: 7.00 | |
| 40 | emeraldv: 4.0 | |
| 41 | goldv: 4.5 | |
| 42 | ironv: 6.00 | |
| 43 | obsv: 3.00 | |
| 44 | tntv: 3.00 | |
| 45 | perlav: 0.5 | |
| 46 | slimeballv: 4.00 | |
| 47 | sandv: 5.00 | |
| 48 | bookv: 2.5 | |
| 49 | redstonev: 3.00 | |
| 50 | lapisv: 4.00 | |
| 51 | applev: 4.00 | |
| 52 | EXPV: 6 | |
| 53 | #KORDY VIP | |
| 54 | dyv:80 #diamenty | |
| 55 | gyv:80 #gold | |
| 56 | iyv:80 #iron | |
| 57 | eyv:80 #emerald | |
| 58 | slyv:80 #slimeball | |
| 59 | sayv:80 #sand | |
| 60 | styv:80 #string | |
| 61 | cyv:80 #coal | |
| 62 | guyv:80 #gunpowder | |
| 63 | lyv:80 #lapis | |
| 64 | ryv:80 #redstone | |
| 65 | pyv:80 #perla | |
| 66 | ayv:80 #apple | |
| 67 | kyv:80 #kwarc | |
| 68 | #SVIP | |
| 69 | diamonds: 6.0 | |
| 70 | coals: 8.00 | |
| 71 | emeralds: 5.0 | |
| 72 | golds: 5.5 | |
| 73 | irons: 7.00 | |
| 74 | obss: 4.00 | |
| 75 | tnts: 4.00 | |
| 76 | perlas: 0.5 | |
| 77 | slimeballs: 5.00 | |
| 78 | sands: 6.00 | |
| 79 | books: 3.5 | |
| 80 | redstones: 4.00 | |
| 81 | lapiss: 5.00 | |
| 82 | apples: 5.00 | |
| 83 | EXPS: 7 | |
| 84 | #KORDY SVIP | |
| 85 | dys:80 #diamenty | |
| 86 | gys:80 #gold | |
| 87 | iys:80 #iron | |
| 88 | eys:80 #emerald | |
| 89 | slys:80 #slimeball | |
| 90 | says:80 #sand | |
| 91 | stys:80 #string | |
| 92 | cys:80 #coal | |
| 93 | guys:80 #gunpowder | |
| 94 | lys:80 #lapis | |
| 95 | rys:80 #redstone | |
| 96 | pys:80 #perla | |
| 97 | ays:80 #apple | |
| 98 | kys:80 #kwarc | |
| 99 | on mine of stone: | |
| 100 | tool is pickaxe: | |
| 101 | - | player's gamemode is survival |
| 101 | + | if {cobble.%player%} is true:
|
| 102 | - | player has permission "drop.gracz": |
| 102 | + | player's gamemode is survival |
| 103 | - | give {@EXP} xp to the player
|
| 103 | + | player has permission "drop.gracz": |
| 104 | - | if player's y-coordinate is less than {@dy}:
|
| 104 | + | give {@EXP} xp to the player
|
| 105 | - | chance of {@diamond}%:
|
| 105 | + | if player's y-coordinate is less than {@dy}:
|
| 106 | - | if player can hold 1 diamond: |
| 106 | + | chance of {@diamond}%:
|
| 107 | - | give 1 diamond to player |
| 107 | + | if player can hold 1 diamond: |
| 108 | - | else: |
| 108 | + | give 1 diamond to player |
| 109 | - | drop 1 diamond |
| 109 | + | else: |
| 110 | - | if player's y-coordinate is less than {@gy}:
|
| 110 | + | drop 1 diamond |
| 111 | - | chance of {@gold}%:
|
| 111 | + | if player's y-coordinate is less than {@gy}:
|
| 112 | - | if player can hold 1 gold ingot: |
| 112 | + | chance of {@gold}%:
|
| 113 | - | give 1 gold ingot to player |
| 113 | + | if player can hold 1 gold ingot: |
| 114 | - | else: |
| 114 | + | give 1 gold ingot to player |
| 115 | - | drop 1 gold ingot |
| 115 | + | else: |
| 116 | - | if player's y-coordinate is less than {@iy}:
|
| 116 | + | drop 1 gold ingot |
| 117 | - | chance of {@iron}%:
|
| 117 | + | if player's y-coordinate is less than {@iy}:
|
| 118 | - | if player can hold 1 iron ingot: |
| 118 | + | chance of {@iron}%:
|
| 119 | - | give 1 iron ingot to player |
| 119 | + | if player can hold 1 iron ingot: |
| 120 | - | else: |
| 120 | + | give 1 iron ingot to player |
| 121 | - | drop 1 iron ingot |
| 121 | + | else: |
| 122 | - | if player's y-coordinate is less than {@ey}:
|
| 122 | + | drop 1 iron ingot |
| 123 | - | chance of {@emerald}%:
|
| 123 | + | if player's y-coordinate is less than {@ey}:
|
| 124 | - | if player can hold 1 emerald: |
| 124 | + | chance of {@emerald}%:
|
| 125 | - | give 1 emerald to player |
| 125 | + | if player can hold 1 emerald: |
| 126 | - | else: |
| 126 | + | give 1 emerald to player |
| 127 | - | drop 1 emerald |
| 127 | + | else: |
| 128 | - | if player's y-coordinate is less than {@sly}:
|
| 128 | + | drop 1 emerald |
| 129 | - | chance of {@slimeball}%:
|
| 129 | + | if player's y-coordinate is less than {@sly}:
|
| 130 | - | if player can hold 1 slimeball: |
| 130 | + | chance of {@slimeball}%:
|
| 131 | - | give 1 slimeball to player |
| 131 | + | if player can hold 1 slimeball: |
| 132 | - | else: |
| 132 | + | give 1 slimeball to player |
| 133 | - | drop 1 slimeball |
| 133 | + | else: |
| 134 | - | if player's y-coordinate is less than {@say}:
|
| 134 | + | drop 1 slimeball |
| 135 | - | chance of {@sand}%:
|
| 135 | + | if player's y-coordinate is less than {@say}:
|
| 136 | - | if player can hold 1 sand: |
| 136 | + | chance of {@sand}%:
|
| 137 | - | give 1 sand to player |
| 137 | + | if player can hold 1 sand: |
| 138 | - | else: |
| 138 | + | give 1 sand to player |
| 139 | - | drop 1 sand |
| 139 | + | else: |
| 140 | - | if player's y-coordinate is less than {@sty}:
|
| 140 | + | drop 1 sand |
| 141 | - | chance of {@tnt}%:
|
| 141 | + | if player's y-coordinate is less than {@sty}:
|
| 142 | - | if player can hold 1 tnt: |
| 142 | + | chance of {@tnt}%:
|
| 143 | - | give 1 tnt to player |
| 143 | + | if player can hold 1 tnt: |
| 144 | - | else: |
| 144 | + | give 1 tnt to player |
| 145 | - | drop 1 tnt |
| 145 | + | else: |
| 146 | - | if player's y-coordinate is less than {@cy}:
|
| 146 | + | drop 1 tnt |
| 147 | - | chance of {@coal}%:
|
| 147 | + | if player's y-coordinate is less than {@cy}:
|
| 148 | - | if player can hold 1 coal: |
| 148 | + | chance of {@coal}%:
|
| 149 | - | give 1 coal to player |
| 149 | + | if player can hold 1 coal: |
| 150 | - | else: |
| 150 | + | give 1 coal to player |
| 151 | - | drop 1 coal |
| 151 | + | else: |
| 152 | - | if player's y-coordinate is less than {@py}:
|
| 152 | + | drop 1 coal |
| 153 | - | chance of {@perla}%:
|
| 153 | + | if player's y-coordinate is less than {@py}:
|
| 154 | - | if player can hold 1 ender pearl: |
| 154 | + | chance of {@perla}%:
|
| 155 | - | give 1 ender pearl to player |
| 155 | + | if player can hold 1 ender pearl: |
| 156 | - | else: |
| 156 | + | give 1 ender pearl to player |
| 157 | - | drop 1 ender pearl |
| 157 | + | else: |
| 158 | - | if player's y-coordinate is less than {@ly}:
|
| 158 | + | drop 1 ender pearl |
| 159 | - | chance of {@lapis}%:
|
| 159 | + | if player's y-coordinate is less than {@ly}:
|
| 160 | - | if player can hold 1 lapis lazuli: |
| 160 | + | chance of {@lapis}%:
|
| 161 | - | give 1 lapis lazuli to player |
| 161 | + | if player can hold 1 lapis lazuli: |
| 162 | - | else: |
| 162 | + | give 1 lapis lazuli to player |
| 163 | - | drop 1 lapis lazuli |
| 163 | + | else: |
| 164 | - | if player's y-coordinate is less than {@ry}:
|
| 164 | + | drop 1 lapis lazuli |
| 165 | - | chance of {@redstone}%:
|
| 165 | + | if player's y-coordinate is less than {@ry}:
|
| 166 | - | if player can hold 1 redstone: |
| 166 | + | chance of {@redstone}%:
|
| 167 | - | give 1 redstone to player |
| 167 | + | if player can hold 1 redstone: |
| 168 | - | else: |
| 168 | + | give 1 redstone to player |
| 169 | - | drop 1 redstone |
| 169 | + | else: |
| 170 | - | if player's y-coordinate is less than {@ay}:
|
| 170 | + | drop 1 redstone |
| 171 | - | chance of {@apple}%:
|
| 171 | + | if player's y-coordinate is less than {@ay}:
|
| 172 | - | if player can hold 1 apple: |
| 172 | + | chance of {@apple}%:
|
| 173 | - | give 1 apple to player |
| 173 | + | if player can hold 1 apple: |
| 174 | - | else: |
| 174 | + | give 1 apple to player |
| 175 | - | drop 1 apple |
| 175 | + | else: |
| 176 | - | if player's y-coordinate is less than {@obsy}:
|
| 176 | + | drop 1 apple |
| 177 | - | chance of {@obs}%:
|
| 177 | + | if player's y-coordinate is less than {@obsy}:
|
| 178 | - | if player can hold 1 obsidian: |
| 178 | + | chance of {@obs}%:
|
| 179 | - | give 1 obsidian to player |
| 179 | + | if player can hold 1 obsidian: |
| 180 | - | else: |
| 180 | + | give 1 obsidian to player |
| 181 | - | drop 1 obsidian |
| 181 | + | else: |
| 182 | - | if player's y-coordinate is less than {@ky}:
|
| 182 | + | drop 1 obsidian |
| 183 | - | chance of {@book}%:
|
| 183 | + | if player's y-coordinate is less than {@ky}:
|
| 184 | - | if player can hold 1 book: |
| 184 | + | chance of {@book}%:
|
| 185 | - | give 1 book to player |
| 185 | + | if player can hold 1 book: |
| 186 | - | else: |
| 186 | + | give 1 book to player |
| 187 | - | drop 1 book |
| 187 | + | else: |
| 188 | - | player has permission "drop.vip": |
| 188 | + | drop 1 book |
| 189 | - | give {@EXPV} xp to the player
|
| 189 | + | player has permission "drop.vip": |
| 190 | - | if player's y-coordinate is less than {@dyv}:
|
| 190 | + | give {@EXPV} xp to the player
|
| 191 | - | chance of {@diamondv}%:
|
| 191 | + | if player's y-coordinate is less than {@dyv}:
|
| 192 | - | if player can hold 1 diamond: |
| 192 | + | chance of {@diamondv}%:
|
| 193 | - | give 1 diamond to player |
| 193 | + | if player can hold 1 diamond: |
| 194 | - | else: |
| 194 | + | give 1 diamond to player |
| 195 | - | drop 1 diamond |
| 195 | + | else: |
| 196 | - | if player's y-coordinate is less than {@gyv}:
|
| 196 | + | drop 1 diamond |
| 197 | - | chance of {@goldv}%:
|
| 197 | + | if player's y-coordinate is less than {@gyv}:
|
| 198 | - | if player can hold 1 gold ingot: |
| 198 | + | chance of {@goldv}%:
|
| 199 | - | give 1 gold ingot to player |
| 199 | + | if player can hold 1 gold ingot: |
| 200 | - | else: |
| 200 | + | give 1 gold ingot to player |
| 201 | - | drop 1 gold ingot |
| 201 | + | else: |
| 202 | - | if player's y-coordinate is less than {@iyv}:
|
| 202 | + | drop 1 gold ingot |
| 203 | - | chance of {@ironv}%:
|
| 203 | + | if player's y-coordinate is less than {@iyv}:
|
| 204 | - | if player can hold 1 iron ingot: |
| 204 | + | chance of {@ironv}%:
|
| 205 | - | give 1 iron ingot to player |
| 205 | + | if player can hold 1 iron ingot: |
| 206 | - | else: |
| 206 | + | give 1 iron ingot to player |
| 207 | - | drop 1 iron ingot |
| 207 | + | else: |
| 208 | - | if player's y-coordinate is less than {@eyv}:
|
| 208 | + | drop 1 iron ingot |
| 209 | - | chance of {@emeraldv}%:
|
| 209 | + | if player's y-coordinate is less than {@eyv}:
|
| 210 | - | if player can hold 1 emerald: |
| 210 | + | chance of {@emeraldv}%:
|
| 211 | - | give 1 emerald to player |
| 211 | + | if player can hold 1 emerald: |
| 212 | - | else: |
| 212 | + | give 1 emerald to player |
| 213 | - | drop 1 emerald |
| 213 | + | else: |
| 214 | - | if player's y-coordinate is less than {@slyv}:
|
| 214 | + | drop 1 emerald |
| 215 | - | chance of {@slimeballv}%:
|
| 215 | + | if player's y-coordinate is less than {@slyv}:
|
| 216 | - | if player can hold 1 slimeball: |
| 216 | + | chance of {@slimeballv}%:
|
| 217 | - | give 1 slimeball to player |
| 217 | + | if player can hold 1 slimeball: |
| 218 | - | else: |
| 218 | + | give 1 slimeball to player |
| 219 | - | drop 1 slimeball |
| 219 | + | else: |
| 220 | - | if player's y-coordinate is less than {@sayv}:
|
| 220 | + | drop 1 slimeball |
| 221 | - | chance of {@sandv}%:
|
| 221 | + | if player's y-coordinate is less than {@sayv}:
|
| 222 | - | if player can hold 1 sand: |
| 222 | + | chance of {@sandv}%:
|
| 223 | - | give 1 sand to player |
| 223 | + | if player can hold 1 sand: |
| 224 | - | else: |
| 224 | + | give 1 sand to player |
| 225 | - | drop 1 sand |
| 225 | + | else: |
| 226 | - | if player's y-coordinate is less than {@styv}:
|
| 226 | + | drop 1 sand |
| 227 | - | chance of {@tntv}%:
|
| 227 | + | if player's y-coordinate is less than {@styv}:
|
| 228 | - | if player can hold 1 tnt: |
| 228 | + | chance of {@tntv}%:
|
| 229 | - | give 1 tnt to player |
| 229 | + | if player can hold 1 tnt: |
| 230 | - | else: |
| 230 | + | give 1 tnt to player |
| 231 | - | drop 1 tnt |
| 231 | + | else: |
| 232 | - | if player's y-coordinate is less than {@cyv}:
|
| 232 | + | drop 1 tnt |
| 233 | - | chance of {@coalv}%:
|
| 233 | + | if player's y-coordinate is less than {@cyv}:
|
| 234 | - | if player can hold 1 coal: |
| 234 | + | chance of {@coalv}%:
|
| 235 | - | give 1 coal to player |
| 235 | + | if player can hold 1 coal: |
| 236 | - | else: |
| 236 | + | give 1 coal to player |
| 237 | - | drop 1 coal |
| 237 | + | else: |
| 238 | - | if player's y-coordinate is less than {@pyv}:
|
| 238 | + | drop 1 coal |
| 239 | - | chance of {@perlav}%:
|
| 239 | + | if player's y-coordinate is less than {@pyv}:
|
| 240 | - | if player can hold 1 ender pearl: |
| 240 | + | chance of {@perlav}%:
|
| 241 | - | give 1 ender pearl to player |
| 241 | + | if player can hold 1 ender pearl: |
| 242 | - | else: |
| 242 | + | give 1 ender pearl to player |
| 243 | - | drop 1 ender pearl |
| 243 | + | else: |
| 244 | - | if player's y-coordinate is less than {@lyv}:
|
| 244 | + | drop 1 ender pearl |
| 245 | - | chance of {@lapisv}%:
|
| 245 | + | if player's y-coordinate is less than {@lyv}:
|
| 246 | - | if player can hold 1 lapis lazuli: |
| 246 | + | chance of {@lapisv}%:
|
| 247 | - | give 1 lapis lazuli to player |
| 247 | + | if player can hold 1 lapis lazuli: |
| 248 | - | else: |
| 248 | + | give 1 lapis lazuli to player |
| 249 | - | drop 1 lapis lazuli |
| 249 | + | else: |
| 250 | - | if player's y-coordinate is less than {@ryv}:
|
| 250 | + | drop 1 lapis lazuli |
| 251 | - | chance of {@redstonev}%:
|
| 251 | + | if player's y-coordinate is less than {@ryv}:
|
| 252 | - | if player can hold 1 redstone: |
| 252 | + | chance of {@redstonev}%:
|
| 253 | - | give 1 redstone to player |
| 253 | + | if player can hold 1 redstone: |
| 254 | - | else: |
| 254 | + | give 1 redstone to player |
| 255 | - | drop 1 redstone |
| 255 | + | else: |
| 256 | - | if player's y-coordinate is less than {@ayv}:
|
| 256 | + | drop 1 redstone |
| 257 | - | chance of {@applev}%:
|
| 257 | + | if player's y-coordinate is less than {@ayv}:
|
| 258 | - | if player can hold 1 apple: |
| 258 | + | chance of {@applev}%:
|
| 259 | - | give 1 apple to player |
| 259 | + | if player can hold 1 apple: |
| 260 | - | else: |
| 260 | + | give 1 apple to player |
| 261 | - | drop 1 apple |
| 261 | + | else: |
| 262 | - | if player's y-coordinate is less than {@obsy}:
|
| 262 | + | drop 1 apple |
| 263 | - | chance of {@obsv}%:
|
| 263 | + | if player's y-coordinate is less than {@obsy}:
|
| 264 | - | if player can hold 1 obsidian: |
| 264 | + | chance of {@obsv}%:
|
| 265 | - | give 1 obsidian to player |
| 265 | + | if player can hold 1 obsidian: |
| 266 | - | else: |
| 266 | + | give 1 obsidian to player |
| 267 | - | drop 1 obsidian |
| 267 | + | else: |
| 268 | - | if player's y-coordinate is less than {@kyv}:
|
| 268 | + | drop 1 obsidian |
| 269 | - | chance of {@bookv}%:
|
| 269 | + | if player's y-coordinate is less than {@kyv}:
|
| 270 | - | if player can hold 1 book: |
| 270 | + | chance of {@bookv}%:
|
| 271 | - | give 1 book to player |
| 271 | + | if player can hold 1 book: |
| 272 | - | else: |
| 272 | + | give 1 book to player |
| 273 | - | drop 1 book |
| 273 | + | else: |
| 274 | - | player has permission "drop.svip": |
| 274 | + | drop 1 book |
| 275 | - | give {@EXPS} xp to the player
|
| 275 | + | player has permission "drop.svip": |
| 276 | - | if player's y-coordinate is less than {@dys}:
|
| 276 | + | give {@EXPS} xp to the player
|
| 277 | - | chance of {@diamonds}%:
|
| 277 | + | if player's y-coordinate is less than {@dys}:
|
| 278 | - | if player can hold 1 diamond: |
| 278 | + | chance of {@diamonds}%:
|
| 279 | - | give 1 diamond to player |
| 279 | + | if player can hold 1 diamond: |
| 280 | - | else: |
| 280 | + | give 1 diamond to player |
| 281 | - | drop 1 diamond |
| 281 | + | else: |
| 282 | - | if player's y-coordinate is less than {@gys}:
|
| 282 | + | drop 1 diamond |
| 283 | - | chance of {@golds}%:
|
| 283 | + | if player's y-coordinate is less than {@gys}:
|
| 284 | - | if player can hold 1 gold ingot: |
| 284 | + | chance of {@golds}%:
|
| 285 | - | give 1 gold ingot to player |
| 285 | + | if player can hold 1 gold ingot: |
| 286 | - | else: |
| 286 | + | give 1 gold ingot to player |
| 287 | - | drop 1 gold ingot |
| 287 | + | else: |
| 288 | - | if player's y-coordinate is less than {@iys}:
|
| 288 | + | drop 1 gold ingot |
| 289 | - | chance of {@irons}%:
|
| 289 | + | if player's y-coordinate is less than {@iys}:
|
| 290 | - | if player can hold 1 iron ingot: |
| 290 | + | chance of {@irons}%:
|
| 291 | - | give 1 iron ingot to player |
| 291 | + | if player can hold 1 iron ingot: |
| 292 | - | else: |
| 292 | + | give 1 iron ingot to player |
| 293 | - | drop 1 iron ingot |
| 293 | + | else: |
| 294 | - | if player's y-coordinate is less than {@eys}:
|
| 294 | + | drop 1 iron ingot |
| 295 | - | chance of {@emeralds}%:
|
| 295 | + | if player's y-coordinate is less than {@eys}:
|
| 296 | - | if player can hold 1 emerald: |
| 296 | + | chance of {@emeralds}%:
|
| 297 | - | give 1 emerald to player |
| 297 | + | if player can hold 1 emerald: |
| 298 | - | else: |
| 298 | + | give 1 emerald to player |
| 299 | - | drop 1 emerald |
| 299 | + | else: |
| 300 | - | if player's y-coordinate is less than {@slys}:
|
| 300 | + | drop 1 emerald |
| 301 | - | chance of {@slimeballs}%:
|
| 301 | + | if player's y-coordinate is less than {@slys}:
|
| 302 | - | if player can hold 1 slimeball: |
| 302 | + | chance of {@slimeballs}%:
|
| 303 | - | give 1 slimeball to player |
| 303 | + | if player can hold 1 slimeball: |
| 304 | - | else: |
| 304 | + | give 1 slimeball to player |
| 305 | - | drop 1 slimeball |
| 305 | + | else: |
| 306 | - | if player's y-coordinate is less than {@says}:
|
| 306 | + | drop 1 slimeball |
| 307 | - | chance of {@sands}%:
|
| 307 | + | if player's y-coordinate is less than {@says}:
|
| 308 | - | if player can hold 1 sand: |
| 308 | + | chance of {@sands}%:
|
| 309 | - | give 1 sand to player |
| 309 | + | if player can hold 1 sand: |
| 310 | - | else: |
| 310 | + | give 1 sand to player |
| 311 | - | drop 1 sand |
| 311 | + | else: |
| 312 | - | if player's y-coordinate is less than {@stys}:
|
| 312 | + | drop 1 sand |
| 313 | - | chance of {@tnts}%:
|
| 313 | + | if player's y-coordinate is less than {@stys}:
|
| 314 | - | if player can hold 1 tnt: |
| 314 | + | chance of {@tnts}%:
|
| 315 | - | give 1 tnt to player |
| 315 | + | if player can hold 1 tnt: |
| 316 | - | else: |
| 316 | + | give 1 tnt to player |
| 317 | - | drop 1 tnt |
| 317 | + | else: |
| 318 | - | if player's y-coordinate is less than {@cys}:
|
| 318 | + | drop 1 tnt |
| 319 | - | chance of {@coals}%:
|
| 319 | + | if player's y-coordinate is less than {@cys}:
|
| 320 | - | if player can hold 1 coal: |
| 320 | + | chance of {@coals}%:
|
| 321 | - | give 1 coal to player |
| 321 | + | if player can hold 1 coal: |
| 322 | - | else: |
| 322 | + | give 1 coal to player |
| 323 | - | drop 1 coal |
| 323 | + | else: |
| 324 | - | if player's y-coordinate is less than {@pys}:
|
| 324 | + | drop 1 coal |
| 325 | - | chance of {@perlas}%:
|
| 325 | + | if player's y-coordinate is less than {@pys}:
|
| 326 | - | if player can hold 1 ender pearl: |
| 326 | + | chance of {@perlas}%:
|
| 327 | - | give 1 ender pearl to player |
| 327 | + | if player can hold 1 ender pearl: |
| 328 | - | else: |
| 328 | + | give 1 ender pearl to player |
| 329 | - | drop 1 ender pearl |
| 329 | + | else: |
| 330 | - | if player's y-coordinate is less than {@lys}:
|
| 330 | + | drop 1 ender pearl |
| 331 | - | chance of {@lapiss}%:
|
| 331 | + | if player's y-coordinate is less than {@lys}:
|
| 332 | - | if player can hold 1 lapis lazuli: |
| 332 | + | chance of {@lapiss}%:
|
| 333 | - | give 1 lapis lazuli to player |
| 333 | + | if player can hold 1 lapis lazuli: |
| 334 | - | else: |
| 334 | + | give 1 lapis lazuli to player |
| 335 | - | drop 1 lapis lazuli |
| 335 | + | else: |
| 336 | - | if player's y-coordinate is less than {@rys}:
|
| 336 | + | drop 1 lapis lazuli |
| 337 | - | chance of {@redstones}%:
|
| 337 | + | if player's y-coordinate is less than {@rys}:
|
| 338 | - | if player can hold 1 redstone: |
| 338 | + | chance of {@redstones}%:
|
| 339 | - | give 1 redstone to player |
| 339 | + | if player can hold 1 redstone: |
| 340 | - | else: |
| 340 | + | give 1 redstone to player |
| 341 | - | drop 1 redstone |
| 341 | + | else: |
| 342 | - | if player's y-coordinate is less than {@ays}:
|
| 342 | + | drop 1 redstone |
| 343 | - | chance of {@apples}%:
|
| 343 | + | if player's y-coordinate is less than {@ays}:
|
| 344 | - | if player can hold 1 apple: |
| 344 | + | chance of {@apples}%:
|
| 345 | - | give 1 apple to player |
| 345 | + | if player can hold 1 apple: |
| 346 | - | else: |
| 346 | + | give 1 apple to player |
| 347 | - | drop 1 apple |
| 347 | + | else: |
| 348 | - | if player's y-coordinate is less than {@obss}:
|
| 348 | + | drop 1 apple |
| 349 | - | chance of {@obss}%:
|
| 349 | + | if player's y-coordinate is less than {@obss}:
|
| 350 | - | if player can hold 1 obsidian: |
| 350 | + | chance of {@obss}%:
|
| 351 | - | give 1 obsidian to player |
| 351 | + | if player can hold 1 obsidian: |
| 352 | - | else: |
| 352 | + | give 1 obsidian to player |
| 353 | - | drop 1 obsidian |
| 353 | + | else: |
| 354 | - | if player's y-coordinate is less than {@kys}:
|
| 354 | + | drop 1 obsidian |
| 355 | - | chance of {@books}%:
|
| 355 | + | if player's y-coordinate is less than {@kys}:
|
| 356 | - | if player can hold 1 book: |
| 356 | + | chance of {@books}%:
|
| 357 | - | give 1 book to player |
| 357 | + | if player can hold 1 book: |
| 358 | - | else: |
| 358 | + | give 1 book to player |
| 359 | - | drop 1 book |
| 359 | + | else: |
| 360 | drop 1 book | |
| 361 | on mine of any ore: | |
| 362 | cancel event | |
| 363 | delete event-block | |
| 364 | send "&4Blad: &cTen surowiec nie dropi z rud tylko ze stona!" | |
| 365 | command /cobble [<text>]: | |
| 366 | trigger: | |
| 367 | if arg 1 is not set: | |
| 368 | send "&7Opcje wylanczania cobbla" | |
| 369 | send "&a/cobble on" | |
| 370 | send "&a/cobble off" | |
| 371 | if arg 1 is "on": | |
| 372 | set {cobble.%player%} to true
| |
| 373 | send "&7Drop z bruku zostal wlaczony" | |
| 374 | if arg 1 is "off": | |
| 375 | set {cobble.%player%} to false
| |
| 376 | send "&7Drop z bruku zostal wylaczony" | |
| 377 | stop | |
| 378 | on mine of stone: | |
| 379 | if {cobble.%player%} is false:
| |
| 380 | cancel event | |
| 381 | set block to air | |
| 382 | drop nothing | |
| 383 | stop | |
| 384 | command /drop: | |
| 385 | aliases: kamien, stone | |
| 386 | trigger: | |
| 387 | execute console command "admin:drop %player% 1" | |
| 388 | command /admin:drop [<player>] [<integer>]: | |
| 389 | executable by: console | |
| 390 | trigger: | |
| 391 | if arg 2 is 1: | |
| 392 | wait 2 tick | |
| 393 | open chest with 3 rows named "&6&LEASYPROT.NET &a&l- &c&lDROP" to player-arg | |
| 394 | wait 1 tick | |
| 395 | format slot 0 of player-arg with 1 of diamond with lore "&7Szansa dla gracza: &e{@diamond}||&7Szansa dla vipa: &e{@diamondv}||&7Szansa dla svipa: &e{@diamonds}" to be unstealable
| |
| 396 | format slot 1 of player-arg with 1 of emerald with lore "&7Szansa dla gracza: &e{@emerald}||&7Szansa dla vipa: &e{@emeraldv}||&7Szansa dla svipa: &e{@emeralds}" to be unstealable
| |
| 397 | format slot 2 of player-arg with 1 of gold ingot with lore "&7Szansa dla gracza: &e{@gold}||&7Szansa dla vipa: &e{@goldv}||&7Szansa dla svipa: &e{@golds}" to be unstealable
| |
| 398 | format slot 3 of player-arg with 1 of iron ingot with lore "&7Szansa dla gracza: &e{@iron}||&7Szansa dla vipa: &e{@ironv}||&7Szansa dla svipa: &e{@irons}" to be unstealable
| |
| 399 | format slot 4 of player-arg with 1 of obsidian with lore "&7Szansa dla gracza: &e{@obs}||&7Szansa dla vipa: &e{@obsv}||&7Szansa dla svipa: &e{@obss}" to be unstealable
| |
| 400 | format slot 5 of player-arg with 1 of 263 with lore "&7Szansa dla gracza: &e{@coal}||&7Szansa dla vipa: &e{@coalv}||&7Szansa dla svipa: &e{@coals}" to be unstealable
| |
| 401 | format slot 6 of player-arg with 1 of ender pearl with lore "&7Szansa dla gracza: &e{@perla}||&7Szansa dla vipa: &e{@perlav}||&7Szansa dla svipa: &e{@perlas}" to be unstealable
| |
| 402 | format slot 7 of player-arg with 1 of book with lore "&7Szansa dla gracza: &e{@book}||&7Szansa dla vipa: &e{@bookv}||&7Szansa dla svipa: &e{@books}" to be unstealable
| |
| 403 | format slot 8 of player-arg with 1 of sand with lore "&7Szansa dla gracza: &e{@sand}||&7Szansa dla vipa: &e{@sandv}||&7Szansa dla svipa: &e{@sands}" to be unstealable
| |
| 404 | format slot 9 of player-arg with 1 of slimeball with lore "&7Szansa dla gracza: &e{@slimeball}||&7Szansa dla vipa: &e{@slimeballv}||&7Szansa dla svipa: &e{@slimeballs}" to be unstealable
| |
| 405 | format slot 10 of player-arg with 1 of redstone with lore "&7Szansa dla gracza: &e{@redstone}||&7Szansa dla vipa: &e{@redstonev}||&7Szansa dla svipa: &e{@redstones}" to be unstealable
| |
| 406 | format slot 11 of player-arg with 1 of tnt with lore "&7Szansa dla gracza: &e{@tnt}||&7Szansa dla vipa: &e{@tntv}||&7Szansa dla svipa: &e{@tnts}" to be unstealable
| |
| 407 | format slot 12 of player-arg with 1 of apple with lore "&7Szansa dla gracza: &e{@apple}||&7Szansa dla vipa: &e{@applev}||&7Szansa dla svipa: &e{@apples}" to be unstealable
| |
| 408 | format slot 13 of player-arg with 1 of 351:4 with lore "&7Szansa dla gracza: &e{@lapis}||&7Szansa dla vipa: &e{@lapisv}||&7Szansa dla svipa: &e{@lapiss}" to be unstealable
| |
| 409 | format slot 25 of player-arg with 1 of cobble with lore "&7Komendy:||&c/cobble on &e- &7Wlancza drop cobbla||&c/cobble off &e- &7Wylancza drop cobbla" to be unstealable | |
| 410 | format slot 26 of player-arg with 1 of stone with lore "&7Exp dla gracza: &e{@EXP}||&7Exp dla vipa: &e{@EXPV}||&7Exp dla svipa: &e{@EXPS}" to be unstealable |