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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
-----------------------
84
--[[ Name : Wanderer ]]--
85
-------------------------------------------------------
86
--A script By makhail07
87
88
--Discord Creterisk#2958 
89
90
--NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
91
--IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
92
--DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
93
--YOU FUCKING SKIDS,
94
--For Those who log/decompile this, If you sell or trade this,
95
--and I find out who you are, i will take massive action.
96
97
-------------------------------------------------------
98
99
local FavIDs = {
100
	340106355, --Nefl Crystals
101
	927529620, --Dimension
102
	876981900, --Fantasy
103
	398987889, --Ordinary Days
104
	1117396305, --Oh wait, it's you.
105
	885996042, --Action Winter Journey
106
	919231299, --Sprawling Idiot Effigy
107
	743466274, --Good Day Sunshine
108
	727411183, --Knife Fight
109
	1402748531, --The Earth Is Counting On You!
110
	595230126 --Robot Language
111
	}
112
113
114
115
--The reality of my life isn't real but a Universe -makhail07
116
wait(0.2)
117
local plr = owner
118
print('Local User is '..plr.Name)
119
print('Wanderer Loaded')
120
print('A lone Wanderer searching for hope.')
121
local char = plr.Character
122
local hum = char.Humanoid
123
local hed = char.Head
124
local root = char.HumanoidRootPart
125
local rootj = root.RootJoint
126
local tors = char.Torso
127
local ra = char["Right Arm"]
128
local la = char["Left Arm"]
129
local rl = char["Right Leg"]
130
local ll = char["Left Leg"]
131
local neck = tors["Neck"]
132
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
133
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
134
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
135
local maincolor = BrickColor.new("Bright blue")
136
137
-------------------------------------------------------
138
--Start Good Stuff--
139
-------------------------------------------------------
140
cam = game.Workspace.CurrentCamera
141
CF = CFrame.new
142
angles = CFrame.Angles
143
attack = false
144
Euler = CFrame.fromEulerAnglesXYZ
145
Rad = math.rad
146
IT = Instance.new
147
BrickC = BrickColor.new
148
Cos = math.cos
149
Acos = math.acos
150
Sin = math.sin
151
Asin = math.asin
152
Abs = math.abs
153
Mrandom = math.random
154
Floor = math.floor
155
-------------------------------------------------------
156
--End Good Stuff--
157
-------------------------------------------------------
158
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
159
RSH, LSH = nil, nil 
160
RW = Instance.new("Weld") 
161
LW = Instance.new("Weld")
162
RH = tors["Right Hip"]
163
LH = tors["Left Hip"]
164
RSH = tors["Right Shoulder"] 
165
LSH = tors["Left Shoulder"] 
166
RSH.Parent = nil 
167
LSH.Parent = nil 
168
RW.Name = "RW"
169
RW.Part0 = tors 
170
RW.C0 = CF(1.5, 0.5, 0)
171
RW.C1 = CF(0, 0.5, 0) 
172
RW.Part1 = ra
173
RW.Parent = tors 
174
LW.Name = "LW"
175
LW.Part0 = tors 
176
LW.C0 = CF(-1.5, 0.5, 0)
177
LW.C1 = CF(0, 0.5, 0) 
178
LW.Part1 = la
179
LW.Parent = tors
180
Effects = {}
181
-------------------------------------------------------
182
--Start HeartBeat--
183
-------------------------------------------------------
184
ArtificialHB = Instance.new("BindableEvent", script)
185
ArtificialHB.Name = "Heartbeat"
186
script:WaitForChild("Heartbeat")
187
188
frame = 1 / 60
189
tf = 0
190
allowframeloss = false
191
tossremainder = false
192
193
194
lastframe = tick()
195
script.Heartbeat:Fire()
196
197
198
game:GetService("RunService").Heartbeat:connect(function(s, p)
199
	tf = tf + s
200
	if tf >= frame then
201
		if allowframeloss then
202
			script.Heartbeat:Fire()
203
			lastframe = tick()
204
		else
205
			for i = 1, math.floor(tf / frame) do
206
				script.Heartbeat:Fire()
207
			end
208
			lastframe = tick()
209
		end
210
		if tossremainder then
211
			tf = 0
212
		else
213
			tf = tf - frame * math.floor(tf / frame)
214
		end
215
	end
216
end)
217
-------------------------------------------------------
218
--End HeartBeat--
219
-------------------------------------------------------
220
221
-------------------------------------------------------
222
--Start Important Functions--
223
-------------------------------------------------------
224
function swait(num)
225
	if num == 0 or num == nil then
226
		game:service("RunService").Stepped:wait(0)
227
	else
228
		for i = 0, num do
229
			game:service("RunService").Stepped:wait(0)
230
		end
231
	end
232
end
233
function thread(f)
234
	coroutine.resume(coroutine.create(f))
235
end
236
function clerp(a, b, t)
237
	local qa = {
238
		QuaternionFromCFrame(a)
239
	}
240
	local qb = {
241
		QuaternionFromCFrame(b)
242
	}
243
	local ax, ay, az = a.x, a.y, a.z
244
	local bx, by, bz = b.x, b.y, b.z
245
	local _t = 1 - t
246
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
247
end
248
function QuaternionFromCFrame(cf)
249
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
250
	local trace = m00 + m11 + m22
251
	if trace > 0 then
252
		local s = math.sqrt(1 + trace)
253
		local recip = 0.5 / s
254
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
255
	else
256
		local i = 0
257
		if m00 < m11 then
258
			i = 1
259
		end
260
		if m22 > (i == 0 and m00 or m11) then
261
			i = 2
262
		end
263
		if i == 0 then
264
			local s = math.sqrt(m00 - m11 - m22 + 1)
265
			local recip = 0.5 / s
266
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
267
		elseif i == 1 then
268
			local s = math.sqrt(m11 - m22 - m00 + 1)
269
			local recip = 0.5 / s
270
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
271
		elseif i == 2 then
272
			local s = math.sqrt(m22 - m00 - m11 + 1)
273
			local recip = 0.5 / s
274
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
275
		end
276
	end
277
end
278
function QuaternionToCFrame(px, py, pz, x, y, z, w)
279
	local xs, ys, zs = x + x, y + y, z + z
280
	local wx, wy, wz = w * xs, w * ys, w * zs
281
	local xx = x * xs
282
	local xy = x * ys
283
	local xz = x * zs
284
	local yy = y * ys
285
	local yz = y * zs
286
	local zz = z * zs
287
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
288
end
289
function QuaternionSlerp(a, b, t)
290
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
291
	local startInterp, finishInterp
292
	if cosTheta >= 1.0E-4 then
293
		if 1 - cosTheta > 1.0E-4 then
294
			local theta = math.acos(cosTheta)
295
			local invSinTheta = 1 / Sin(theta)
296
			startInterp = Sin((1 - t) * theta) * invSinTheta
297
			finishInterp = Sin(t * theta) * invSinTheta
298
		else
299
			startInterp = 1 - t
300
			finishInterp = t
301
		end
302
	elseif 1 + cosTheta > 1.0E-4 then
303
		local theta = math.acos(-cosTheta)
304
		local invSinTheta = 1 / Sin(theta)
305
		startInterp = Sin((t - 1) * theta) * invSinTheta
306
		finishInterp = Sin(t * theta) * invSinTheta
307
	else
308
		startInterp = t - 1
309
		finishInterp = t
310
	end
311
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
312
end
313
function rayCast(Position, Direction, Range, Ignore)
314
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
315
end
316
local RbxUtility = LoadLibrary("RbxUtility")
317
local Create = RbxUtility.Create
318
319
-------------------------------------------------------
320
--Start Damage Function--
321
-------------------------------------------------------
322
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
323
	if hit.Parent == nil then
324
		return
325
	end
326
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
327
	for _, v in pairs(hit.Parent:children()) do
328
		if v:IsA("Humanoid") then
329
			h = v
330
		end
331
	end
332
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
333
	
334
         hit.Parent:FindFirstChild("Head"):BreakJoints()
335
         end
336
337
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
338
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
339
			if hit.Parent.DebounceHit.Value == true then
340
				return
341
			end
342
		end
343
         if insta == true then
344
         hit.Parent:FindFirstChild("Head"):BreakJoints()
345
         end
346
		local c = Create("ObjectValue"){
347
			Name = "creator",
348
			Value = game:service("Players").LocalPlayer,
349
			Parent = h,
350
		}
351
		game:GetService("Debris"):AddItem(c, .5)
352
		if HitSound ~= nil and HitPitch ~= nil then
353
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
354
		end
355
		local Damage = math.random(minim, maxim)
356
		local blocked = false
357
		local block = hit.Parent:findFirstChild("Block")
358
		if block ~= nil then
359
			if block.className == "IntValue" then
360
				if block.Value > 0 then
361
					blocked = true
362
					block.Value = block.Value - 1
363
					print(block.Value)
364
				end
365
			end
366
		end
367
		if blocked == false then
368
			h.Health = h.Health - Damage
369
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
370
		else
371
			h.Health = h.Health - (Damage / 2)
372
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
373
		end
374
		if Type == "Knockdown" then
375
			local hum = hit.Parent.Humanoid
376
			hum.PlatformStand = true
377
			coroutine.resume(coroutine.create(function(HHumanoid)
378
				swait(1)
379
				HHumanoid.PlatformStand = false
380
			end), hum)
381
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
382
			local bodvol = Create("BodyVelocity"){
383
				velocity = angle * knockback,
384
				P = 5000,
385
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
386
				Parent = hit,
387
			}
388
			local rl = Create("BodyAngularVelocity"){
389
				P = 3000,
390
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
391
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
392
				Parent = hit,
393
			}
394
			game:GetService("Debris"):AddItem(bodvol, .5)
395
			game:GetService("Debris"):AddItem(rl, .5)
396
		elseif Type == "Normal" then
397
			local vp = Create("BodyVelocity"){
398
				P = 500,
399
				maxForce = Vector3.new(math.huge, 0, math.huge),
400
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
401
			}
402
			if knockback > 0 then
403
				vp.Parent = hit.Parent.Torso
404
			end
405
			game:GetService("Debris"):AddItem(vp, .5)
406
		elseif Type == "Up" then
407
			local bodyVelocity = Create("BodyVelocity"){
408
				velocity = Vector3.new(0, 20, 0),
409
				P = 5000,
410
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
411
				Parent = hit,
412
			}
413
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
414
		elseif Type == "Firedmg" then
415
      		coroutine.resume(coroutine.create(function()
416
        		for i = 1, 18 do
417
          		if hit.Parent:FindFirstChild("Torso") ~= nil then
418
            		BlockEffect(BrickColor.new("Daisy orange"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
419
            		wait()
420
          		end
421
        	end
422
      	end))
423
		elseif Type == "DarkUp" then
424
			coroutine.resume(coroutine.create(function()
425
				for i = 0, 1, 0.1 do
426
					swait()
427
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
428
				end
429
			end))
430
			local bodyVelocity = Create("BodyVelocity"){
431
				velocity = Vector3.new(0, 20, 0),
432
				P = 5000,
433
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
434
				Parent = hit,
435
			}
436
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
437
		elseif Type == "Snare" then
438
			local bp = Create("BodyPosition"){
439
				P = 2000,
440
				D = 100,
441
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
442
				position = hit.Parent.Torso.Position,
443
				Parent = hit.Parent.Torso,
444
			}
445
			game:GetService("Debris"):AddItem(bp, 1)
446
		elseif Type == "Freeze" then
447
			local BodPos = Create("BodyPosition"){
448
				P = 50000,
449
				D = 1000,
450
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
451
				position = hit.Parent.Torso.Position,
452
				Parent = hit.Parent.Torso,
453
			}
454
			local BodGy = Create("BodyGyro") {
455
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
456
				P = 20e+003,
457
				Parent = hit.Parent.Torso,
458
				cframe = hit.Parent.Torso.CFrame,
459
			}
460
			hit.Parent.Torso.Anchored = true
461
			coroutine.resume(coroutine.create(function(Part) 
462
				swait(1.5)
463
				Part.Anchored = false
464
			end), hit.Parent.Torso)
465
			game:GetService("Debris"):AddItem(BodPos, 3)
466
			game:GetService("Debris"):AddItem(BodGy, 3)
467
		end
468
		local debounce = Create("BoolValue"){
469
			Name = "DebounceHit",
470
			Parent = hit.Parent,
471
			Value = true,
472
		}
473
		game:GetService("Debris"):AddItem(debounce, Delay)
474
		c = Create("ObjectValue"){
475
			Name = "creator",
476
			Value = Player,
477
			Parent = h,
478
		}
479
		game:GetService("Debris"):AddItem(c, .5)
480
	end
481
end
482
-------------------------------------------------------
483
--End Damage Function--
484
-------------------------------------------------------
485
486
-------------------------------------------------------
487
--Start Damage Function Customization--
488
-------------------------------------------------------
489
function ShowDamage(Pos, Text, Time, Color)
490
	local Rate = (1 / 30)
491
	local Pos = (Pos or Vector3.new(0, 0, 0))
492
	local Text = (Text or "")
493
	local Time = (Time or 2)
494
	local Color = (Color or Color3.new(1, 0, 1))
495
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
496
	EffectPart.Anchored = true
497
	local BillboardGui = Create("BillboardGui"){
498
		Size = UDim2.new(3, 0, 3, 0),
499
		Adornee = EffectPart,
500
		Parent = EffectPart,
501
	}
502
	local TextLabel = Create("TextLabel"){
503
		BackgroundTransparency = 1,
504
		Size = UDim2.new(1, 0, 1, 0),
505
		Text = Text,
506
		Font = "Bodoni",
507
		TextColor3 = Color,
508
		TextScaled = true,
509
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
510
		Parent = BillboardGui,
511
	}
512
	game.Debris:AddItem(EffectPart, (Time))
513
	EffectPart.Parent = game:GetService("Workspace")
514
	delay(0, function()
515
		local Frames = (Time / Rate)
516
		for Frame = 1, Frames do
517
			wait(Rate)
518
			local Percent = (Frame / Frames)
519
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
520
			TextLabel.TextTransparency = Percent
521
		end
522
		if EffectPart and EffectPart.Parent then
523
			EffectPart:Destroy()
524
		end
525
	end)
526
end
527
-------------------------------------------------------
528
--End Damage Function Customization--
529
-------------------------------------------------------
530
531
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
532
  for _, c in pairs(workspace:children()) do
533
    local hum = c:findFirstChild("Humanoid")
534
    if hum ~= nil then
535
      local head = c:findFirstChild("Head")
536
      if head ~= nil then
537
        local targ = head.Position - Part.Position
538
        local mag = targ.magnitude
539
        if magni >= mag and c.Name ~= plr.Name then
540
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
541
        end
542
      end
543
    end
544
  end
545
end
546
547
548
CFuncs = {
549
	Part = {
550
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
551
			local Part = Create("Part")({
552
				Parent = Parent,
553
				Reflectance = Reflectance,
554
				Transparency = Transparency,
555
				CanCollide = false,
556
				Locked = true,
557
				BrickColor = BrickColor.new(tostring(BColor)),
558
				Name = Name,
559
				Size = Size,
560
				Material = Material
561
			})
562
			RemoveOutlines(Part)
563
			return Part
564
		end
565
	},
566
	Mesh = {
567
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
568
			local Msh = Create(Mesh)({
569
				Parent = Part,
570
				Offset = OffSet,
571
				Scale = Scale
572
			})
573
			if Mesh == "SpecialMesh" then
574
				Msh.MeshType = MeshType
575
				Msh.MeshId = MeshId
576
			end
577
			return Msh
578
		end
579
	},
580
	Mesh = {
581
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
582
			local Msh = Create(Mesh)({
583
				Parent = Part,
584
				Offset = OffSet,
585
				Scale = Scale
586
			})
587
			if Mesh == "SpecialMesh" then
588
				Msh.MeshType = MeshType
589
				Msh.MeshId = MeshId
590
			end
591
			return Msh
592
		end
593
	},
594
	Weld = {
595
		Create = function(Parent, Part0, Part1, C0, C1)
596
			local Weld = Create("Weld")({
597
				Parent = Parent,
598
				Part0 = Part0,
599
				Part1 = Part1,
600
				C0 = C0,
601
				C1 = C1
602
			})
603
			return Weld
604
		end
605
	},
606
	Sound = {
607
		Create = function(id, par, vol, pit)
608
			coroutine.resume(coroutine.create(function()
609
				local S = Create("Sound")({
610
					Volume = vol,
611
					Pitch = pit or 1,
612
					SoundId = id,
613
					Parent = par or workspace
614
				})
615
				wait()
616
				S:play()
617
				game:GetService("Debris"):AddItem(S, 6)
618
			end))
619
		end
620
	},
621
	ParticleEmitter = {
622
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
623
			local fp = Create("ParticleEmitter")({
624
				Parent = Parent,
625
				Color = ColorSequence.new(Color1, Color2),
626
				LightEmission = LightEmission,
627
				Size = Size,
628
				Texture = Texture,
629
				Transparency = Transparency,
630
				ZOffset = ZOffset,
631
				Acceleration = Accel,
632
				Drag = Drag,
633
				LockedToPart = LockedToPart,
634
				VelocityInheritance = VelocityInheritance,
635
				EmissionDirection = EmissionDirection,
636
				Enabled = Enabled,
637
				Lifetime = LifeTime,
638
				Rate = Rate,
639
				Rotation = Rotation,
640
				RotSpeed = RotSpeed,
641
				Speed = Speed,
642
				VelocitySpread = VelocitySpread
643
			})
644
			return fp
645
		end
646
	}
647
}
648
function RemoveOutlines(part)
649
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
650
end
651
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
652
	local Part = Create("Part")({
653
		formFactor = FormFactor,
654
		Parent = Parent,
655
		Reflectance = Reflectance,
656
		Transparency = Transparency,
657
		CanCollide = false,
658
		Locked = true,
659
		BrickColor = BrickColor.new(tostring(BColor)),
660
		Name = Name,
661
		Size = Size,
662
		Material = Material
663
	})
664
	RemoveOutlines(Part)
665
	return Part
666
end
667
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
668
	local Msh = Create(Mesh)({
669
		Parent = Part,
670
		Offset = OffSet,
671
		Scale = Scale
672
	})
673
	if Mesh == "SpecialMesh" then
674
		Msh.MeshType = MeshType
675
		Msh.MeshId = MeshId
676
	end
677
	return Msh
678
end
679
function CreateWeld(Parent, Part0, Part1, C0, C1)
680
	local Weld = Create("Weld")({
681
		Parent = Parent,
682
		Part0 = Part0,
683
		Part1 = Part1,
684
		C0 = C0,
685
		C1 = C1
686
	})
687
	return Weld
688
end
689
690
691
-------------------------------------------------------
692
--Start Effect Function--
693
-------------------------------------------------------
694
EffectModel = Instance.new("Model", char)
695
Effects = {
696
  Block = {
697
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
698
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
699
      prt.Anchored = true
700
      prt.CFrame = cframe
701
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
702
      game:GetService("Debris"):AddItem(prt, 10)
703
      if Type == 1 or Type == nil then
704
        table.insert(Effects, {
705
          prt,
706
          "Block1",
707
          delay,
708
          x3,
709
          y3,
710
          z3,
711
          msh
712
        })
713
      elseif Type == 2 then
714
        table.insert(Effects, {
715
          prt,
716
          "Block2",
717
          delay,
718
          x3,
719
          y3,
720
          z3,
721
          msh
722
        })
723
      else
724
        table.insert(Effects, {
725
          prt,
726
          "Block3",
727
          delay,
728
          x3,
729
          y3,
730
          z3,
731
          msh
732
        })
733
      end
734
    end
735
  },
736
  Sphere = {
737
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
738
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
739
      prt.Anchored = true
740
      prt.CFrame = cframe
741
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
742
      game:GetService("Debris"):AddItem(prt, 10)
743
      table.insert(Effects, {
744
        prt,
745
        "Cylinder",
746
        delay,
747
        x3,
748
        y3,
749
        z3,
750
        msh
751
      })
752
    end
753
  },
754
  Cylinder = {
755
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
756
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
757
      prt.Anchored = true
758
      prt.CFrame = cframe
759
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
760
      game:GetService("Debris"):AddItem(prt, 10)
761
      table.insert(Effects, {
762
        prt,
763
        "Cylinder",
764
        delay,
765
        x3,
766
        y3,
767
        z3,
768
        msh
769
      })
770
    end
771
  },
772
  Wave = {
773
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
774
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
775
      prt.Anchored = true
776
      prt.CFrame = cframe
777
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
778
      game:GetService("Debris"):AddItem(prt, 10)
779
      table.insert(Effects, {
780
        prt,
781
        "Cylinder",
782
        delay,
783
        x3 / 60,
784
        y3 / 60,
785
        z3 / 60,
786
        msh
787
      })
788
    end
789
  },
790
  Ring = {
791
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
792
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
793
      prt.Anchored = true
794
      prt.CFrame = cframe
795
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
796
      game:GetService("Debris"):AddItem(prt, 10)
797
      table.insert(Effects, {
798
        prt,
799
        "Cylinder",
800
        delay,
801
        x3,
802
        y3,
803
        z3,
804
        msh
805
      })
806
    end
807
  },
808
  Break = {
809
    Create = function(brickcolor, cframe, x1, y1, z1)
810
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
811
      prt.Anchored = true
812
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
813
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
814
      local num = math.random(10, 50) / 1000
815
      game:GetService("Debris"):AddItem(prt, 10)
816
      table.insert(Effects, {
817
        prt,
818
        "Shatter",
819
        num,
820
        prt.CFrame,
821
        math.random() - math.random(),
822
        0,
823
        math.random(50, 100) / 100
824
      })
825
    end
826
  },
827
Spiral = {
828
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
829
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
830
      prt.Anchored = true
831
      prt.CFrame = cframe
832
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
833
      game:GetService("Debris"):AddItem(prt, 10)
834
      table.insert(Effects, {
835
        prt,
836
        "Cylinder",
837
        delay,
838
        x3,
839
        y3,
840
        z3,
841
        msh
842
      })
843
    end
844
  },
845
Push = {
846
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
847
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
848
      prt.Anchored = true
849
      prt.CFrame = cframe
850
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
851
      game:GetService("Debris"):AddItem(prt, 10)
852
      table.insert(Effects, {
853
        prt,
854
        "Cylinder",
855
        delay,
856
        x3,
857
        y3,
858
        z3,
859
        msh
860
      })
861
    end
862
  }
863
}
864
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
865
	local fp = IT("Part")
866
	fp.formFactor = formfactor 
867
	fp.Parent = parent
868
	fp.Reflectance = reflectance
869
	fp.Transparency = transparency
870
	fp.CanCollide = false 
871
	fp.Locked = true
872
	fp.BrickColor = brickcolor
873
	fp.Name = name
874
	fp.Size = size
875
	fp.Position = tors.Position 
876
	RemoveOutlines(fp)
877
	fp.Material = "SmoothPlastic"
878
	fp:BreakJoints()
879
	return fp 
880
end 
881
 
882
function mesh(Mesh,part,meshtype,meshid,offset,scale)
883
	local mesh = IT(Mesh) 
884
	mesh.Parent = part
885
	if Mesh == "SpecialMesh" then
886
		mesh.MeshType = meshtype
887
	if meshid ~= "nil" then
888
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
889
		end
890
	end
891
	mesh.Offset = offset
892
	mesh.Scale = scale
893
	return mesh
894
end
895
896
function Magic(bonuspeed, type, pos, scale, value, color, MType)
897
	local type = type
898
	local rng = Instance.new("Part", char)
899
	rng.Anchored = true
900
	rng.BrickColor = color
901
	rng.CanCollide = false
902
	rng.FormFactor = 3
903
	rng.Name = "Ring"
904
	rng.Material = "Neon"
905
	rng.Size = Vector3.new(1, 1, 1)
906
	rng.Transparency = 0
907
	rng.TopSurface = 0
908
	rng.BottomSurface = 0
909
	rng.CFrame = pos
910
	local rngm = Instance.new("SpecialMesh", rng)
911
	rngm.MeshType = MType
912
	rngm.Scale = scale
913
	local scaler2 = 1
914
	if type == "Add" then
915
		scaler2 = 1 * value
916
	elseif type == "Divide" then
917
		scaler2 = 1 / value
918
	end
919
	coroutine.resume(coroutine.create(function()
920
		for i = 0, 10 / bonuspeed, 0.1 do
921
			swait()
922
			if type == "Add" then
923
				scaler2 = scaler2 - 0.01 * value / bonuspeed
924
			elseif type == "Divide" then
925
				scaler2 = scaler2 - 0.01 / value * bonuspeed
926
			end
927
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
928
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
929
		end
930
		rng:Destroy()
931
	end))
932
end
933
934
function Eviscerate(dude)
935
	if dude.Name ~= char then
936
		local bgf = IT("BodyGyro", dude.Head)
937
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
938
		local val = IT("BoolValue", dude)
939
		val.Name = "IsHit"
940
		local ds = coroutine.wrap(function()
941
			dude:WaitForChild("Head"):BreakJoints()
942
			wait(0.5)
943
			target = nil
944
			coroutine.resume(coroutine.create(function()
945
				for i, v in pairs(dude:GetChildren()) do
946
					if v:IsA("Accessory") then
947
						v:Destroy()
948
					end
949
					if v:IsA("Humanoid") then
950
						v:Destroy()
951
					end
952
					if v:IsA("CharacterMesh") then
953
						v:Destroy()
954
					end
955
					if v:IsA("Model") then
956
						v:Destroy()
957
					end
958
					if v:IsA("Part") or v:IsA("MeshPart") then
959
						for x, o in pairs(v:GetChildren()) do
960
							if o:IsA("Decal") then
961
								o:Destroy()
962
							end
963
						end
964
						coroutine.resume(coroutine.create(function()
965
							v.Material = "Neon"
966
							v.CanCollide = false
967
							local PartEmmit1 = IT("ParticleEmitter", v)
968
							PartEmmit1.LightEmission = 1
969
							PartEmmit1.Texture = "rbxassetid://284205403"
970
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
971
							PartEmmit1.Rate = 150
972
							PartEmmit1.Lifetime = NumberRange.new(1)
973
							PartEmmit1.Size = NumberSequence.new({
974
								NumberSequenceKeypoint.new(0, 0.75, 0),
975
								NumberSequenceKeypoint.new(1, 0, 0)
976
							})
977
							PartEmmit1.Transparency = NumberSequence.new({
978
								NumberSequenceKeypoint.new(0, 0, 0),
979
								NumberSequenceKeypoint.new(1, 1, 0)
980
							})
981
							PartEmmit1.Speed = NumberRange.new(0, 0)
982
							PartEmmit1.VelocitySpread = 30000
983
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
984
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
985
							local BodPoss = IT("BodyPosition", v)
986
							BodPoss.P = 3000
987
							BodPoss.D = 1000
988
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
989
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
990
							v.Color = maincolor.Color
991
							coroutine.resume(coroutine.create(function()
992
								for i = 0, 49 do
993
									swait(1)
994
									v.Transparency = v.Transparency + 0.08
995
								end
996
								wait(0.5)
997
								PartEmmit1.Enabled = false
998
								wait(3)
999
								v:Destroy()
1000
								dude:Destroy()
1001
							end))
1002
						end))
1003
					end
1004
				end
1005
			end))
1006
		end)
1007
		ds()
1008
	end
1009
end
1010
1011
function FindNearestHead(Position, Distance, SinglePlayer)
1012
	if SinglePlayer then
1013
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1014
	end
1015
	local List = {}
1016
	for i, v in pairs(workspace:GetChildren()) do
1017
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1018
			table.insert(List, v)
1019
		end
1020
	end
1021
	return List
1022
end
1023
1024
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1025
	local type = type
1026
	local rng = Instance.new("Part", char)
1027
	rng.Anchored = true
1028
	rng.BrickColor = color
1029
	rng.CanCollide = false
1030
	rng.FormFactor = 3
1031
	rng.Name = "Ring"
1032
	rng.Material = "Neon"
1033
	rng.Size = Vector3.new(1, 1, 1)
1034
	rng.Transparency = 0
1035
	rng.TopSurface = 0
1036
	rng.BottomSurface = 0
1037
	rng.CFrame = pos
1038
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1039
	local rngm = Instance.new("SpecialMesh", rng)
1040
	rngm.MeshType = MType
1041
	rngm.Scale = Vector3.new(x1, y1, z1)
1042
	local scaler2 = 1
1043
	local speeder = FastSpeed
1044
	if type == "Add" then
1045
		scaler2 = 1 * value
1046
	elseif type == "Divide" then
1047
		scaler2 = 1 / value
1048
	end
1049
	coroutine.resume(coroutine.create(function()
1050
		for i = 0, 10 / bonuspeed, 0.1 do
1051
			swait()
1052
			if type == "Add" then
1053
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1054
			elseif type == "Divide" then
1055
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1056
			end
1057
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1058
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1059
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1060
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1061
		end
1062
		rng:Destroy()
1063
	end))
1064
end
1065
1066
function SoulSteal(dude)
1067
if dude.Name ~= char then
1068
local bgf = IT("BodyGyro", dude.Head)
1069
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1070
local val = IT("BoolValue", dude)
1071
val.Name = "IsHit"
1072
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1073
local soulst = coroutine.wrap(function()
1074
local soul = Instance.new("Part",dude)
1075
soul.Size = Vector3.new(1,1,1)
1076
soul.CanCollide = false
1077
soul.Anchored = false
1078
soul.Position = torso.Position
1079
soul.Transparency = 1
1080
local PartEmmit1 = IT("ParticleEmitter", soul)
1081
PartEmmit1.LightEmission = 1
1082
PartEmmit1.Texture = "rbxassetid://569507414"
1083
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1084
PartEmmit1.Rate = 250
1085
PartEmmit1.Lifetime = NumberRange.new(1.6)
1086
PartEmmit1.Size = NumberSequence.new({
1087
	NumberSequenceKeypoint.new(0, 1, 0),
1088
	NumberSequenceKeypoint.new(1, 0, 0)
1089
})
1090
PartEmmit1.Transparency = NumberSequence.new({
1091
	NumberSequenceKeypoint.new(0, 0, 0),
1092
	NumberSequenceKeypoint.new(1, 1, 0)
1093
})
1094
PartEmmit1.Speed = NumberRange.new(0, 0)
1095
PartEmmit1.VelocitySpread = 30000
1096
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1097
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1098
local BodPoss = IT("BodyPosition", soul)
1099
BodPoss.P = 3000
1100
BodPoss.D = 1000
1101
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1102
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1103
wait(1.6)
1104
soul.Touched:connect(function(hit)
1105
	if hit.Parent == char then
1106
	soul:Destroy()
1107
	end
1108
end)
1109
wait(1.2)
1110
while soul do
1111
	swait()
1112
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1113
	BodPoss.Position = tors.Position
1114
end
1115
end)
1116
	soulst()
1117
	end
1118
end
1119
function FaceMouse()
1120
local	Cam = workspace.CurrentCamera
1121
	return {
1122
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1123
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1124
	}
1125
end
1126
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1127
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1128
  prt.Anchored = true
1129
  prt.CFrame = cframe
1130
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1131
  game:GetService("Debris"):AddItem(prt, 10)
1132
  if Type == 1 or Type == nil then
1133
    table.insert(Effects, {
1134
      prt,
1135
      "Block1",
1136
      delay,
1137
      x3,
1138
      y3,
1139
      z3,
1140
      msh
1141
    })
1142
  elseif Type == 2 then
1143
    table.insert(Effects, {
1144
      prt,
1145
      "Block2",
1146
      delay,
1147
      x3,
1148
      y3,
1149
      z3,
1150
      msh
1151
    })
1152
  elseif Type == 3 then
1153
    table.insert(Effects, {
1154
      prt,
1155
      "Block3",
1156
      delay,
1157
      x3,
1158
      y3,
1159
      z3,
1160
      msh
1161
    })
1162
  end
1163
end
1164
-------------------------------------------------------
1165
--End Effect Function--
1166
-------------------------------------------------------
1167
function Cso(ID, PARENT, VOLUME, PITCH)
1168
	local NSound = nil
1169
	coroutine.resume(coroutine.create(function()
1170
		NSound = IT("Sound", PARENT)
1171
		NSound.Volume = VOLUME
1172
		NSound.Pitch = PITCH
1173
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1174
		swait()
1175
		NSound:play()
1176
		game:GetService("Debris"):AddItem(NSound, 10)
1177
	end))
1178
	return NSound
1179
end
1180
function CameraEnshaking(Length, Intensity)
1181
	coroutine.resume(coroutine.create(function()
1182
		local intensity = 1 * Intensity
1183
		local rotM = 0.01 * Intensity
1184
		for i = 0, Length, 0.1 do
1185
			swait()
1186
			intensity = intensity - 0.05 * Intensity / Length
1187
			rotM = rotM - 5.0E-4 * Intensity / Length
1188
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1189
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1190
		end
1191
		hum.CameraOffset = Vector3.new(0, 0, 0)
1192
	end))
1193
end
1194
-------------------------------------------------------
1195
--End Important Functions--
1196
-------------------------------------------------------
1197
1198
--[[
1199
		Thanks for using Build-To-Lua by jarredbcv.
1200
]]--
1201
1202
New = function(Object, Parent, Name, Data)
1203
	local Object = Instance.new(Object)
1204
	for Index, Value in pairs(Data or {}) do
1205
		Object[Index] = Value
1206
	end
1207
	Object.Parent = Parent
1208
	Object.Name = Name
1209
	return Object
1210
end
1211
	
1212
Lamp = New("Model",char,"Lamp",{})
1213
Handle = New("Part",Lamp,"Handle",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.600000024, 0.610000014, 0.539999962),CFrame = CFrame.new(-109.839981, 1.79380095, -43.7700005, 0.999977291, -2.22814856e-06, -2.28935824e-06, -7.29543899e-07, -0.999977469, -5.85511816e-06, 1.10829581e-06, 4.96105622e-06, -1.00000715),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1214
Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
1215
Lampo = New("Part",Lamp,"Lampo",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-109.859985, 1.05100787, -43.7600021, 0.999969721, -9.99071062e-07, -2.26510087e-06, 9.99070835e-07, -0.999969959, -5.96146037e-07, 2.2651011e-06, -5.96145583e-07, -1.00000954),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.992157, 0.917647, 0.552941),})
1216
Mesh = New("CylinderMesh",Lampo,"Mesh",{Scale = Vector3.new(0.800000012, 1, 0.800000012),})
1217
mot = New("Motor",Lampo,"mot",{Part0 = Lampo,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-0.0200042725, 0.742809892, -0.00999450684, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
1218
--PointLight = New("PointLight",Lampo,"PointLight",{Color = Color3.new(0, 155, 255),Brightness = 34.9849996566772,Range = 25.060000419617,})
1219
Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-109.839989, 1.55099273, -43.7600021, 0.99998486, -4.99542864e-07, -1.13255635e-06, 4.99542864e-07, -0.99998498, -2.98074156e-07, 1.13255635e-06, -2.98074156e-07, -1.00000477),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
1220
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 1),})
1221
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-7.62939453e-06, 0.242813706, -0.00999832153, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
1222
Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-109.839989, 0.551022768, -43.7600021, 0.999969721, -9.99071062e-07, -2.26510087e-06, 9.99070835e-07, -0.999969959, -5.96146037e-07, 2.2651011e-06, -5.96145583e-07, -1.00000954),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
1223
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 1),})
1224
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-7.62939453e-06, 1.2428062, -0.00999069214, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
1225
Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.280014, 1.05100274, -43.7900009, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
1226
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
1227
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.440040588, 0.742815137, 0.0200042725, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
1228
Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.400032, 1.05100369, -43.75, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
1229
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
1230
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.439964294, 0.742813826, -0.0199966431, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
1231
Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.120018, 1.05100298, -43.409996, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
1232
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
1233
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.280044556, 0.742816925, -0.359996796, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
1234
Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.600037, 1.05100322, -44.1300087, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
1235
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
1236
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.239952087, 0.742812157, 0.36000824, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
1237
Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.060028, 1.05100274, -44.1500092, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
1238
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
1239
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.220046997, 0.742812872, 0.380008698, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
1240
Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.65004, 1.05100369, -43.359993, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
1241
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
1242
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.189949036, 0.742816329, -0.409999847, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
1243
1244
local NewInstance = function(instance,parent,properties)
1245
	local inst = Instance.new(instance,parent)
1246
	if(properties)then
1247
		for i,v in next, properties do
1248
			pcall(function() inst[i] = v end)
1249
		end
1250
	end
1251
	return inst;
1252
end
1253
1254
--local HW = NewInstance('Weld',char,{Part0 = tors, Part1 = Handle, C0 = CF(1, -0.8, -0.2) * angles(Rad(180), Rad(60), Rad(-40))})
1255
local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, -0.8, 0.6) * angles(Rad(90), Rad(0), Rad(0))})
1256
1257
-------------------------------------------------------
1258
--Start Customization--
1259
-------------------------------------------------------
1260
local Player_Size = 1
1261
if Player_Size ~= 1 then
1262
root.Size = root.Size * Player_Size
1263
tors.Size = tors.Size * Player_Size
1264
hed.Size = hed.Size * Player_Size
1265
ra.Size = ra.Size * Player_Size
1266
la.Size = la.Size * Player_Size
1267
rl.Size = rl.Size * Player_Size
1268
ll.Size = ll.Size * Player_Size
1269
----------------------------------------------------------------------------------
1270
rootj.Parent = root
1271
neck.Parent = tors
1272
RW.Parent = tors
1273
LW.Parent = tors
1274
RH.Parent = tors
1275
LH.Parent = tors
1276
----------------------------------------------------------------------------------
1277
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1278
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1279
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1280
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1281
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1282
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1283
----------------------------------------------------------------------------------
1284
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1285
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1286
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1287
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1288
--hat.Parent = Character
1289
end
1290
----------------------------------------------------------------------------------
1291-
local SONG = 999743730
1291+
local SONG = 1438441315
1292
local SONG2 = 0
1293
local Music = Instance.new("Sound",tors)
1294
Music.Volume = 2.5
1295
Music.Looped = true
1296
Music.Pitch = 1 --Pitcher
1297
----------------------------------------------------------------------------------
1298
local equipped = false
1299
local idle = 0
1300
local change = 1
1301
local val = 0
1302
local toim = 0
1303
local idleanim = 0.4
1304
local sine = 0
1305
local Sit = 1
1306
local Mode = "Latern"
1307
----------------------------------------------------------------------------------
1308
hum.WalkSpeed = 12
1309
hum.JumpPower = 57
1310
local ROBLOXIDLEANIMATION = IT("Animation")
1311
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
1312
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
1313
local ANIMATOR = hum.Animator
1314
local ANIMATE = char.Animate
1315
ANIMATE.Parent = nil
1316
----------------------------------------------------------------------------------
1317
local naeeym2 = Instance.new("BillboardGui",char)
1318
naeeym2.AlwaysOnTop = true
1319
naeeym2.Size = UDim2.new(5,35,2,35)
1320
naeeym2.StudsOffset = Vector3.new(0,1,0)
1321
naeeym2.Adornee = hed
1322
naeeym2.Name = "Name"
1323
local tecks2 = Instance.new("TextLabel",naeeym2)
1324
tecks2.BackgroundTransparency = 1
1325
tecks2.TextScaled = true
1326
tecks2.BorderSizePixel = 0
1327
tecks2.Text = "Hot Wanderer"
1328
tecks2.Font = "SciFi"
1329
tecks2.TextSize = 30
1330
tecks2.TextTransparency = 0
1331
tecks2.TextStrokeTransparency = 0
1332
tecks2.TextColor3 = Color3.fromRGB(0, 155, 255)
1333
tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
1334
tecks2.Size = UDim2.new(1,0,0.5,0)
1335
tecks2.Parent = naeeym2
1336
----------------------------------------------------------------------------------
1337
game:service'Lighting'.TimeOfDay = "00:00:00"
1338
local light = Instance.new("PointLight", Lampo)
1339
light.Name = "Light"
1340
light.Range = 8
1341
light.Brightness = 35
1342
light.Shadows = true
1343
----------------------------------------------------------------------------------
1344
Reaper = IT("Model")
1345
Reaper.Parent = char
1346
Reaper.Name = "Reaper"
1347
RHe = IT("Part")
1348
RHe.Parent = Reaper
1349
RHe.BrickColor = BrickColor.new("Dark stone grey")
1350
RHe.Locked = true
1351
RHe.CanCollide = false
1352
RHe.Transparency = 0
1353
PMesh = IT("SpecialMesh")
1354
RHe.formFactor =  "Symmetric"
1355
PMesh.MeshType = "FileMesh"
1356
PMesh.MeshId = "rbxassetid://77353021"
1357
--PMesh.TextureId = "rbxassetid://116524836"
1358
PMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
1359
PMesh.Parent = RHe
1360
local RWeld = IT("Weld")
1361
RWeld.Parent = RHe
1362
RWeld.Part0 = RHe
1363
RWeld.Part1 = tors
1364
RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(0), Rad(-20), Rad(90))
1365
-------------------------------------------------------
1366
--End Customization--
1367
-------------------------------------------------------
1368
1369
1370
-------------------------------------------------------
1371
--Start Attacks N Stuff--
1372
-------------------------------------------------------
1373
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1374
  local  Hitboxpart = Instance.new("Part", EffectModel)
1375
  RemoveOutlines(Hitboxpart)
1376
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1377
  Hitboxpart.CanCollide = false
1378
  Hitboxpart.Transparency = 1
1379
  Hitboxpart.Anchored = true
1380
  Hitboxpart.CFrame = Pose
1381
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1382
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1383
end
1384
function LaternSmack()
1385
	attack = true
1386
	hum.WalkSpeed = 3.01
1387
	for i = 0, 1.4, 0.1 do
1388
		swait()
1389
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-6), Rad(0), Rad(0)), 0.15)
1390
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1391
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
1392
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
1393
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(186), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
1394
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-36), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1395
		HW.C0 = clerp(HW.C0, CF(0, -1, -0.4) * angles(Rad(235), Rad(-.6), Rad(0)), 0.2)
1396
	end
1397
	local Flame = Cso("213656638", Lampo, 1.7, .9)
1398
	if Flame then
1399
	Flame.TimePosition = .5
1400
	end
1401
	Cso("145878848", Lampo, 3, 1)
1402
	HitboxFunction(Lampo.CFrame * CF(0, 0, 1), 0.01, 1, 1, 1, 7, 10, 20, 3, "Firedmg")
1403
	for i = 0, 1.7, 0.1 do
1404
		swait()
1405
		BlockEffect(maincolor, Lampo.CFrame, 21, 41, 21, -3.5, -3.5, -3.5, 0.08, 3)
1406
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(10)), 0.15)
1407
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(21 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-10)), 0.3)
1408
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(9)), 0.15)
1409
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(26)), 0.15)
1410
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-18 + 4.5 * Sin(sine / 20))), 0.2)
1411
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.2)
1412
		HW.C0 = clerp(HW.C0, CF(0, -1.1, 0) * angles(Rad(148 + 4.5 * Cos(sine / 20)), Rad(-.6), Rad(0)), 0.2)
1413
	end
1414
	attack = false
1415
	hum.WalkSpeed = 12
1416
end
1417
function LaternSpin()
1418
	attack = true
1419
end
1420
function Taunt()
1421
	attack = true
1422
	hum.WalkSpeed = 1.01
1423
	coroutine.resume(coroutine.create(function()
1424
		for i = 0, 0.3, 0.1 do
1425
		swait(35)
1426
		Cso("145878848", Lampo, 3, 1)
1427
		end
1428
	end))
1429
	for i = 0, 16, 0.1 do
1430
		swait()
1431
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
1432
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3)
1433
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
1434
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
1435
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125 + 25 * Cos(sine / 7)), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
1436
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1437
		HW.C0 = clerp(HW.C0, CF(0, -0.6, 0.6) * angles(Rad(67 + 35 * Cos(sine / 7)), Rad(-.6), Rad(0)), 0.1)
1438
	end
1439
	hum.WalkSpeed = 12
1440
	attack = false
1441
end
1442
function EquipBlade()
1443
	attack = true
1444
	hum.WalkSpeed = 0
1445
	for i = 0, 4, 0.1 do
1446
		swait()
1447
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
1448
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3)
1449
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
1450
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
1451
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-6 + 4.5 * Sin(sine / 20))), 0.1)
1452
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1453
		HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1)
1454
	end
1455
	coroutine.resume(coroutine.create(function()
1456
		HW.Part0 = tors
1457
		for i = 0, 3, 0.1 do
1458
			swait()
1459
			HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 4.5 * Sin(sine / 20)), Rad(60), Rad(-40)), 0.15)
1460
		end
1461
	end))
1462
	for i = 0, 5, 0.1 do
1463
		swait()
1464
		RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(-34), Rad(-20), Rad(90))
1465
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-20)), 0.15)
1466
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.3)
1467
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
1468
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
1469
		RW.C0 = clerp(RW.C0, CF(0.9* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, -1.1* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.1)
1470
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1471
		HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
1472
	end
1473
	RWeld.Part1 = ra
1474
	for i = 0, 5, 0.1 do
1475
		swait()
1476
		RWeld.C0 = CF(-1, 0, -1.9) * angles(Rad(-90), Rad(0), Rad(90))
1477
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
1478
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1479
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
1480
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
1481
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1)
1482
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1483
		HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
1484
	end
1485
	attack = false
1486
	Mode = "Blade"
1487
	hum.WalkSpeed = 12
1488
end
1489
function DequipBlade()
1490
	attack = true
1491
	hum.WalkSpeed = 0
1492
	RWeld.Part1 = tors
1493
	for i = 0, 5, 0.1 do
1494
		swait()
1495
		RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(-34), Rad(-20), Rad(90))
1496
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-20)), 0.15)
1497
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.15)
1498
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
1499
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
1500
		RW.C0 = clerp(RW.C0, CF(0.9* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, -1.1* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.15)
1501
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-36), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.15)
1502
		HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
1503
	end
1504
	HW.Part0 = ra
1505
	RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(0), Rad(-20), Rad(90))
1506
	for i = 0, 4, 0.1 do
1507
		swait()
1508
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
1509
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3)
1510
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
1511
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
1512
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-6 + 4.5 * Sin(sine / 20))), 0.15)
1513
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1514
		HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1)
1515
	end
1516
	attack = false
1517
	Mode = "Latern"
1518
	hum.WalkSpeed = 12
1519
end
1520
-------------------------------------------------------
1521
--End Attacks N Stuff--
1522
-------------------------------------------------------
1523
mouse.Button1Down:connect(function(key)
1524
	if attack == false then
1525
		if Mode == "Latern" then
1526
		LaternSmack()
1527
		end
1528
	end
1529
end)
1530
mouse.KeyDown:connect(function(key)
1531
	if attack == false then
1532
		if key == 't' and Mode == "Latern" then
1533
			Taunt()
1534
		elseif key == 'p' and Mode == "Latern" then
1535
			EquipBlade()
1536
		elseif key == 'p' and Mode == "Blade" then
1537
			DequipBlade()
1538
		end
1539
	end
1540
end)
1541
1542
 
1543
1544
1545
1546
1547
1548
-------------------------------------------------------
1549
--Start Animations--
1550
-------------------------------------------------------
1551
print("By Makhail07")
1552
while true do
1553
	swait()
1554
	sine = sine + change
1555
	--ANIMATE.Parent = nil
1556
	--local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION)
1557
	--IDLEANIMATION:Play()
1558
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
1559
	local velderp = root.Velocity.y
1560
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
1561
	if equipped == true or equipped == false then
1562
		if attack == false then
1563
			idle = idle + 1
1564
		else
1565
			idle = 0
1566
		end
1567
		if 1 < root.Velocity.y and hitfloor == nil then
1568
			Anim = "Jump"
1569
			if attack == false then
1570
				if Mode == "Latern" then
1571
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
1572
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1573
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1574
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1575
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
1576
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1577
				HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(147), Rad(0), Rad(0)), 0.1)
1578
				elseif Mode == "Blade" then
1579
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
1580
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1581
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1582
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1583
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
1584
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1585
				HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
1586
				end
1587
			end
1588
		elseif -1 > root.Velocity.y and hitfloor == nil then
1589
			Anim = "Fall"
1590
			if attack == false then
1591
				if Mode == "Latern" then
1592
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
1593
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1594
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
1595
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
1596
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
1597
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
1598
				HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1)
1599
				elseif Mode == "Blade" then
1600
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
1601
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1602
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
1603
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
1604
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
1605
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
1606
				HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(195 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
1607
				end
1608
			end
1609
		elseif torvel < 1 and hitfloor ~= nil then
1610
			Anim = "Idle"
1611
			change = 1
1612
			if attack == false then
1613
				if Mode == "Latern" then
1614
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
1615
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1616
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
1617
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
1618
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
1619
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1620
				HW.C0 = clerp(HW.C0, CF(0, -0.8, 0.6) * angles(Rad(67), Rad(-.6), Rad(10 * Cos(sine / 20))), 0.1)
1621
			elseif Mode == "Blade" then
1622
				RWeld.C0 = CF(-1, 0, -2.1) * angles(Rad(-180), Rad(0), Rad(90))
1623
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
1624
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1625
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
1626
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
1627
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1)
1628
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
1629
				HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
1630
				end
1631
			end
1632
		elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then
1633
			Anim = "Walk"
1634
			change = 1
1635
			if attack == false then
1636
				if Mode == "Latern" then
1637
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.10 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(4 * Cos(sine / 7))), 0.15)
1638
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
1639
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
1640
         		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
1641
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(13 + 4.5 * Sin(sine / 12)), Rad(13 + 4.5 * Sin(sine / 12))), 0.1)
1642
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,	Rad(-6) + la.RotVelocity.Y / 75), 0.1)
1643
				HW.C0 = clerp(HW.C0, CF(0, -0.7, 0.6) * angles(Rad(67 + 8 * Cos(sine / 7)), Rad(0), Rad(18 * Cos(sine / 7))), 0.1)
1644
				elseif Mode == "Blade" then
1645
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.10 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(4 * Cos(sine / 7))), 0.15)
1646
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
1647
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
1648
         		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
1649
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1)
1650
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,	Rad(-6) + la.RotVelocity.Y / 75), 0.1)
1651
				HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 15 * Cos(sine / 3.5)), Rad(60), Rad(-40)), 0.1)
1652
				end
1653
			end
1654
		end
1655
	end
1656
	Music.SoundId = "rbxassetid://1438441315"..SONG
1657
	Music.Looped = true
1658
	Music.Pitch = 11438441315
1659
	Music.Volume = 2.5
1660
	Music.Parent = tors
1661
	Music:Resume()
1662
	if 0 < #Effects then
1663
		for e = 1, #Effects do
1664
			if Effects[e] ~= nil then
1665
				local Thing = Effects[e]
1666
				if Thing ~= nil then
1667
					local Part = Thing[1]
1668
					local Mode = Thing[2]
1669
					local Delay = Thing[3]
1670
					local IncX = Thing[4]
1671
					local IncY = Thing[5]
1672
					local IncZ = Thing[6]
1673
					if 1 >= Thing[1].Transparency then
1674
						if Thing[2] == "Block1" then
1675
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1676
							local Mesh = Thing[1].Mesh
1677
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1678
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1679
						elseif Thing[2] == "Block2" then
1680
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1681
							local Mesh = Thing[7]
1682
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1683
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1684
						elseif Thing[2] == "Block3" then
1685
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1686
							local Mesh = Thing[7]
1687
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1688
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1689
						elseif Thing[2] == "Cylinder" then
1690
							local Mesh = Thing[1].Mesh
1691
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1692
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1693
						elseif Thing[2] == "Blood" then
1694
							local Mesh = Thing[7]
1695
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1696
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1697
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1698
						elseif Thing[2] == "Elec" then
1699
							local Mesh = Thing[1].Mesh
1700
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1701
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1702
						elseif Thing[2] == "Disappear" then
1703
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1704
						elseif Thing[2] == "Shatter" then
1705
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1706
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1707
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1708
							Thing[6] = Thing[6] + Thing[5]
1709
						end
1710
					else
1711
						Part.Parent = nil
1712
						table.remove(Effects, e)
1713
					end
1714
				end
1715
			end
1716
		end
1717
	end
1718
end
1719
-------------------------------------------------------
1720
--End Animations And Script--
1721
-------------------------------------------------------