SHOW:
|
|
- or go back to the newest paste.
| 1 | - | local AudioID = 143959455 |
| 1 | + | local AudioID = 1271507422 |
| 2 | ||
| 3 | local HealthGUI_prototype = script:FindFirstChild("HealthGUI")
| |
| 4 | local lastHealth = 100 | |
| 5 | local lastHealth2 = 100 | |
| 6 | local maxWidth = 0.96 | |
| 7 | ||
| 8 | local humanoid = script.Parent.Humanoid | |
| 9 | ||
| 10 | if (humanoid == nil) then | |
| 11 | print("ERROR: no humanoid found in 'HealthScript v3.1'")
| |
| 12 | - | v.Character.Animate.walk.WalkAnim.AnimationId = DanceID |
| 12 | + | |
| 13 | ||
| 14 | ||
| 15 | function CreateGUI() | |
| 16 | local p = game.Players:GetPlayerFromCharacter(humanoid.Parent) | |
| 17 | HealthGUI_prototype.Parent = p.PlayerGui | |
| 18 | end | |
| 19 | ||
| 20 | function UpdateGUI(health) | |
| 21 | tray = HealthGUI_prototype.tray | |
| 22 | local width = (health / humanoid.MaxHealth) * maxWidth | |
| 23 | local height = 0.83 | |
| 24 | local lastX = tray.bar.Position.X.Scale | |
| 25 | local x = 0.019 + (maxWidth - width) | |
| 26 | local y = 0.1 | |
| 27 | ||
| 28 | tray.bar.Position = UDim2.new(x,0,y, 0) | |
| 29 | tray.bar.Size = UDim2.new(width, 0, height, 0) | |
| 30 | -- If more than 1/4 health, bar = green. Else, bar = red. | |
| 31 | if( (health / humanoid.MaxHealth) > 0.25 ) then | |
| 32 | tray.barRed.Size = UDim2.new(0, 0, 0, 0) | |
| 33 | else | |
| 34 | tray.barRed.Position = tray.bar.Position | |
| 35 | tray.barRed.Size = tray.bar.Size | |
| 36 | tray.bar.Size = UDim2.new(0, 0, 0, 0) | |
| 37 | end | |
| 38 | ||
| 39 | if ( (lastHealth - health) > (humanoid.MaxHealth / 10) ) then | |
| 40 | lastHealth = health | |
| 41 | ||
| 42 | if humanoid.Health ~= humanoid.MaxHealth then | |
| 43 | delay(0,function() | |
| 44 | AnimateHurtOverlay() | |
| 45 | end) | |
| 46 | delay(0,function() | |
| 47 | AnimateBars(x, y, lastX, height) | |
| 48 | end) | |
| 49 | end | |
| 50 | else | |
| 51 | lastHealth = health | |
| 52 | end | |
| 53 | end | |
| 54 | ||
| 55 | ||
| 56 | function HealthChanged(health) | |
| 57 | UpdateGUI(health) | |
| 58 | if ( (lastHealth2 - health) > (humanoid.MaxHealth / 10) ) then | |
| 59 | lastHealth2 = health | |
| 60 | else | |
| 61 | lastHealth2 = health | |
| 62 | end | |
| 63 | end | |
| 64 | ||
| 65 | function AnimateBars(x, y, lastX, height) | |
| 66 | tray = HealthGUI_prototype.tray | |
| 67 | local width = math.abs(x - lastX) | |
| 68 | if( x > lastX ) then | |
| 69 | x = lastX | |
| 70 | end | |
| 71 | tray.bar2.Position = UDim2.new(x,0, y, 0) | |
| 72 | tray.bar2.Size = UDim2.new(width, 0, height, 0) | |
| 73 | tray.bar2.BackgroundTransparency = 0 | |
| 74 | local GBchannels = 1 | |
| 75 | local j = 0.2 | |
| 76 | ||
| 77 | local i_total = 30 | |
| 78 | for i=1,i_total do | |
| 79 | -- Increment Values | |
| 80 | if (GBchannels < 0.2) then | |
| 81 | j = -j | |
| 82 | end | |
| 83 | GBchannels = GBchannels + j | |
| 84 | if (i > (i_total - 10)) then | |
| 85 | tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1 | |
| 86 | end | |
| 87 | tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels) | |
| 88 | ||
| 89 | wait(0.02) | |
| 90 | end | |
| 91 | end | |
| 92 | ||
| 93 | function AnimateHurtOverlay() | |
| 94 | -- Start: | |
| 95 | -- overlay.Position = UDim2.new(0, 0, 0, -22) | |
| 96 | -- overlay.Size = UDim2.new(1, 0, 1.15, 30) | |
| 97 | ||
| 98 | -- Finish: | |
| 99 | -- overlay.Position = UDim2.new(-2, 0, -2, -22) | |
| 100 | -- overlay.Size = UDim2.new(4.5, 0, 4.65, 30) | |
| 101 | ||
| 102 | overlay = HealthGUI_prototype.hurtOverlay | |
| 103 | overlay.Position = UDim2.new(-2, 0, -2, -22) | |
| 104 | overlay.Size = UDim2.new(4.5, 0, 4.65, 30) | |
| 105 | -- Animate In, fast | |
| 106 | local i_total = 2 | |
| 107 | local wiggle_total = 0 | |
| 108 | local wiggle_i = 0.02 | |
| 109 | for i=1,i_total do | |
| 110 | overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 ) | |
| 111 | overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 ) | |
| 112 | wait(0.01) | |
| 113 | end | |
| 114 | ||
| 115 | i_total = 30 | |
| 116 | ||
| 117 | wait(0.03) | |
| 118 | ||
| 119 | -- Animate Out, slow | |
| 120 | for i=1,i_total do | |
| 121 | if( math.abs(wiggle_total) > (wiggle_i * 3) ) then | |
| 122 | wiggle_i = -wiggle_i | |
| 123 | end | |
| 124 | wiggle_total = wiggle_total + wiggle_i | |
| 125 | overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 ) | |
| 126 | overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 ) | |
| 127 | wait(0.01) | |
| 128 | end | |
| 129 | ||
| 130 | -- Hide after we're done | |
| 131 | overlay.Position = UDim2.new(10, 0, 0, 0) | |
| 132 | end | |
| 133 | ||
| 134 | CreateGUI() | |
| 135 | humanoid.HealthChanged:connect(HealthChanged) | |
| 136 | humanoid.Died:connect(function() HealthChanged(0) end) | |
| 137 | ||
| 138 | paly = game.Players.LocalPlayer | |
| 139 | char = paly.Character | |
| 140 | ypcall(function() | |
| 141 | shirt = Instance.new("Shirt", char)
| |
| 142 | shirt.Name = "Shirt" | |
| 143 | pants = Instance.new("Pants", char)
| |
| 144 | pants.Name = "Pants" | |
| 145 | char.Shirt.ShirtTemplate = "rbxassetid://138139324" | |
| 146 | char.Pants.PantsTemplate = "rbxassetid://138139370" | |
| 147 | end) | |
| 148 | ||
| 149 | local hair3 = Instance.new("Part",char)
| |
| 150 | hair3.Material="Neon" | |
| 151 | hair3.CanCollide=false | |
| 152 | hair3.Size=Vector3.new(0.1,0.1,0.1) | |
| 153 | hair3.Transparency=0 | |
| 154 | ||
| 155 | local msh = Instance.new("SpecialMesh",hair3)
| |
| 156 | local text = Instance.new("Texture",hair3)
| |
| 157 | text.Texture="rbxassetid://1028847" | |
| 158 | msh.MeshId="rbxassetid://509792716" | |
| 159 | msh.Scale=Vector3.new(1, 1, 1) | |
| 160 | ||
| 161 | local w = Instance.new("Weld",hair3)
| |
| 162 | w.Part1=hair3 | |
| 163 | w.Part0=Head | |
| 164 | w.C0=CFrame.new(0,0.2,-0.3) | |
| 165 | ||
| 166 | local Sound = Instance.new("Sound", game.Workspace)
| |
| 167 | Sound.SoundId = "http://www.roblox.com/asset/?id="..AudioID | |
| 168 | Sound.Looped = true | |
| 169 | local DanceID = "http://www.roblox.com/asset/?id=182435998" | |
| 170 | ||
| 171 | function ChangeAnimate() | |
| 172 | for i,v in pairs(game.Players:GetChildren()) do | |
| 173 | v.Character.Animate.idle.Animation1.AnimationId = DanceID | |
| 174 | v.Character.Animate.idle.Animation2.AnimationId = DanceID | |
| 175 | end | |
| 176 | end | |
| 177 | ||
| 178 | wait(0.1) | |
| 179 | Sound:Play() | |
| 180 | ||
| 181 | while true do | |
| 182 | wait(0.1) | |
| 183 | ChangeAnimate() | |
| 184 | game.Lighting.OutdoorAmbient = Color3.new(math.random(), math.random(), math.random()) | |
| 185 | end |