SHOW:
|
|
- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient() then error("I NEVER KNEW YOU WERE A COMMUNIST USE h/ dumbass") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do warn("You cant use this script!")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 5 | ||
| 6 | ||
| 7 | --//====================================================\\-- | |
| 8 | --|| CREATED BY SHACKLUSTER | |
| 9 | --\\====================================================//-- | |
| 10 | ||
| 11 | ||
| 12 | ||
| 13 | wait(0.2) | |
| 14 | ||
| 15 | ||
| 16 | ||
| 17 | Player = game:GetService("Players").LocalPlayer
| |
| 18 | PlayerGui = Player.PlayerGui | |
| 19 | Cam = workspace.CurrentCamera | |
| 20 | Backpack = Player.Backpack | |
| 21 | Character = Player.Character | |
| 22 | Humanoid = Character.Humanoid | |
| 23 | Mouse = Player:GetMouse() | |
| 24 | RootPart = Character["HumanoidRootPart"] | |
| 25 | Torso = Character["Torso"] | |
| 26 | Head = Character["Head"] | |
| 27 | RightArm = Character["Right Arm"] | |
| 28 | LeftArm = Character["Left Arm"] | |
| 29 | RightLeg = Character["Right Leg"] | |
| 30 | LeftLeg = Character["Left Leg"] | |
| 31 | RootJoint = RootPart["RootJoint"] | |
| 32 | Neck = Torso["Neck"] | |
| 33 | RightShoulder = Torso["Right Shoulder"] | |
| 34 | LeftShoulder = Torso["Left Shoulder"] | |
| 35 | RightHip = Torso["Right Hip"] | |
| 36 | LeftHip = Torso["Left Hip"] | |
| 37 | ||
| 38 | IT = Instance.new | |
| 39 | CF = CFrame.new | |
| 40 | VT = Vector3.new | |
| 41 | RAD = math.rad | |
| 42 | C3 = Color3.new | |
| 43 | UD2 = UDim2.new | |
| 44 | BRICKC = BrickColor.new | |
| 45 | ANGLES = CFrame.Angles | |
| 46 | EULER = CFrame.fromEulerAnglesXYZ | |
| 47 | COS = math.cos | |
| 48 | ACOS = math.acos | |
| 49 | SIN = math.sin | |
| 50 | ASIN = math.asin | |
| 51 | ABS = math.abs | |
| 52 | MRANDOM = math.random | |
| 53 | FLOOR = math.floor | |
| 54 | ||
| 55 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 56 | local NEWMESH = IT(MESH) | |
| 57 | if MESH == "SpecialMesh" then | |
| 58 | NEWMESH.MeshType = MESHTYPE | |
| 59 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 60 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 61 | end | |
| 62 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 63 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 64 | end | |
| 65 | end | |
| 66 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 67 | NEWMESH.Scale = SCALE | |
| 68 | NEWMESH.Parent = PARENT | |
| 69 | return NEWMESH | |
| 70 | end | |
| 71 | ||
| 72 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 73 | local NEWPART = IT("Part")
| |
| 74 | NEWPART.formFactor = FORMFACTOR | |
| 75 | NEWPART.Reflectance = REFLECTANCE | |
| 76 | NEWPART.Transparency = TRANSPARENCY | |
| 77 | NEWPART.CanCollide = false | |
| 78 | NEWPART.Locked = true | |
| 79 | NEWPART.Anchored = true | |
| 80 | if ANCHOR == false then | |
| 81 | NEWPART.Anchored = false | |
| 82 | end | |
| 83 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 84 | NEWPART.Name = NAME | |
| 85 | NEWPART.Size = SIZE | |
| 86 | NEWPART.Position = Torso.Position | |
| 87 | NEWPART.Material = MATERIAL | |
| 88 | NEWPART:BreakJoints() | |
| 89 | NEWPART.Parent = PARENT | |
| 90 | return NEWPART | |
| 91 | end | |
| 92 | ||
| 93 | --//=================================\\ | |
| 94 | --|| CUSTOMIZATION | |
| 95 | --\\=================================// | |
| 96 | ||
| 97 | Player_Size = 1 --Size of the player. | |
| 98 | Animation_Speed = 3 | |
| 99 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 100 | ||
| 101 | local Speed = 16 | |
| 102 | local Effects2 = {}
| |
| 103 | ||
| 104 | --//=================================\\ | |
| 105 | --|| END OF CUSTOMIZATION | |
| 106 | --\\=================================// | |
| 107 | ||
| 108 | local function weldBetween(a, b) | |
| 109 | local weldd = Instance.new("ManualWeld")
| |
| 110 | weldd.Part0 = a | |
| 111 | weldd.Part1 = b | |
| 112 | weldd.C0 = CFrame.new() | |
| 113 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 114 | weldd.Parent = a | |
| 115 | return weldd | |
| 116 | end | |
| 117 | ||
| 118 | --//=================================\\ | |
| 119 | --|| USEFUL VALUES | |
| 120 | --\\=================================// | |
| 121 | ||
| 122 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 123 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 124 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 125 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 126 | local CHANGEDEFENSE = 0 | |
| 127 | local CHANGEDAMAGE = 0 | |
| 128 | local CHANGEMOVEMENT = 0 | |
| 129 | local ANIM = "Idle" | |
| 130 | local ATTACK = false | |
| 131 | local EQUIPPED = false | |
| 132 | local HOLD = false | |
| 133 | local COMBO = 1 | |
| 134 | local Rooted = false | |
| 135 | local SINE = 0 | |
| 136 | local KEYHOLD = false | |
| 137 | local CHANGE = 2 / Animation_Speed | |
| 138 | local WALKINGANIM = false | |
| 139 | local WALK = false | |
| 140 | local VALUE1 = false | |
| 141 | local VALUE2 = false | |
| 142 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 143 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 144 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 145 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 146 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 147 | WEAPONGUI.Name = "Weapon GUI" | |
| 148 | local Weapon = IT("Model")
| |
| 149 | Weapon.Name = "Adds" | |
| 150 | local Effects = IT("Folder", Weapon)
| |
| 151 | Effects.Name = "Effects" | |
| 152 | local ANIMATOR = Humanoid.Animator | |
| 153 | local ANIMATE = Character.Animate | |
| 154 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 155 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 156 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 157 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 158 | local UNANCHOR = true | |
| 159 | ||
| 160 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 161 | ||
| 162 | --//=================================\\ | |
| 163 | --\\=================================// | |
| 164 | ||
| 165 | ||
| 166 | --//=================================\\ | |
| 167 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 168 | --\\=================================// | |
| 169 | ||
| 170 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 171 | ArtificialHB.Name = "ArtificialHB" | |
| 172 | ||
| 173 | script:WaitForChild("ArtificialHB")
| |
| 174 | ||
| 175 | frame = Frame_Speed | |
| 176 | tf = 0 | |
| 177 | allowframeloss = false | |
| 178 | tossremainder = false | |
| 179 | lastframe = tick() | |
| 180 | script.ArtificialHB:Fire() | |
| 181 | ||
| 182 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 183 | tf = tf + s | |
| 184 | if tf >= frame then | |
| 185 | if allowframeloss then | |
| 186 | script.ArtificialHB:Fire() | |
| 187 | lastframe = tick() | |
| 188 | else | |
| 189 | for i = 1, math.floor(tf / frame) do | |
| 190 | script.ArtificialHB:Fire() | |
| 191 | end | |
| 192 | lastframe = tick() | |
| 193 | end | |
| 194 | if tossremainder then | |
| 195 | tf = 0 | |
| 196 | else | |
| 197 | tf = tf - frame * math.floor(tf / frame) | |
| 198 | end | |
| 199 | end | |
| 200 | end) | |
| 201 | ||
| 202 | --//=================================\\ | |
| 203 | --\\=================================// | |
| 204 | ||
| 205 | ||
| 206 | ||
| 207 | ||
| 208 | ||
| 209 | --//=================================\\ | |
| 210 | --|| SOME FUNCTIONS | |
| 211 | --\\=================================// | |
| 212 | ||
| 213 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 214 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 215 | end | |
| 216 | ||
| 217 | function PositiveAngle(NUMBER) | |
| 218 | if NUMBER >= 0 then | |
| 219 | NUMBER = 0 | |
| 220 | end | |
| 221 | return NUMBER | |
| 222 | end | |
| 223 | ||
| 224 | function NegativeAngle(NUMBER) | |
| 225 | if NUMBER <= 0 then | |
| 226 | NUMBER = 0 | |
| 227 | end | |
| 228 | return NUMBER | |
| 229 | end | |
| 230 | ||
| 231 | function Swait(NUMBER) | |
| 232 | if NUMBER == 0 or NUMBER == nil then | |
| 233 | ArtificialHB.Event:wait() | |
| 234 | else | |
| 235 | for i = 1, NUMBER do | |
| 236 | ArtificialHB.Event:wait() | |
| 237 | end | |
| 238 | end | |
| 239 | end | |
| 240 | ||
| 241 | function QuaternionFromCFrame(cf) | |
| 242 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 243 | local trace = m00 + m11 + m22 | |
| 244 | if trace > 0 then | |
| 245 | local s = math.sqrt(1 + trace) | |
| 246 | local recip = 0.5 / s | |
| 247 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 248 | else | |
| 249 | local i = 0 | |
| 250 | if m11 > m00 then | |
| 251 | i = 1 | |
| 252 | end | |
| 253 | if m22 > (i == 0 and m00 or m11) then | |
| 254 | i = 2 | |
| 255 | end | |
| 256 | if i == 0 then | |
| 257 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 258 | local recip = 0.5 / s | |
| 259 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 260 | elseif i == 1 then | |
| 261 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 262 | local recip = 0.5 / s | |
| 263 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 264 | elseif i == 2 then | |
| 265 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 266 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 267 | end | |
| 268 | end | |
| 269 | end | |
| 270 | ||
| 271 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 272 | local xs, ys, zs = x + x, y + y, z + z | |
| 273 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 274 | local xx = x * xs | |
| 275 | local xy = x * ys | |
| 276 | local xz = x * zs | |
| 277 | local yy = y * ys | |
| 278 | local yz = y * zs | |
| 279 | local zz = z * zs | |
| 280 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 281 | end | |
| 282 | ||
| 283 | function QuaternionSlerp(a, b, t) | |
| 284 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 285 | local startInterp, finishInterp; | |
| 286 | if cosTheta >= 0.0001 then | |
| 287 | if (1 - cosTheta) > 0.0001 then | |
| 288 | local theta = ACOS(cosTheta) | |
| 289 | local invSinTheta = 1 / SIN(theta) | |
| 290 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 291 | finishInterp = SIN(t * theta) * invSinTheta | |
| 292 | else | |
| 293 | startInterp = 1 - t | |
| 294 | finishInterp = t | |
| 295 | end | |
| 296 | else | |
| 297 | if (1 + cosTheta) > 0.0001 then | |
| 298 | local theta = ACOS(-cosTheta) | |
| 299 | local invSinTheta = 1 / SIN(theta) | |
| 300 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 301 | finishInterp = SIN(t * theta) * invSinTheta | |
| 302 | else | |
| 303 | startInterp = t - 1 | |
| 304 | finishInterp = t | |
| 305 | end | |
| 306 | end | |
| 307 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 308 | end | |
| 309 | ||
| 310 | function Clerp(a, b, t) | |
| 311 | local qa = {QuaternionFromCFrame(a)}
| |
| 312 | local qb = {QuaternionFromCFrame(b)}
| |
| 313 | local ax, ay, az = a.x, a.y, a.z | |
| 314 | local bx, by, bz = b.x, b.y, b.z | |
| 315 | local _t = 1 - t | |
| 316 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 317 | end | |
| 318 | ||
| 319 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 320 | local frame = IT("Frame")
| |
| 321 | frame.BackgroundTransparency = TRANSPARENCY | |
| 322 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 323 | frame.Position = POSITION | |
| 324 | frame.Size = SIZE | |
| 325 | frame.BackgroundColor3 = COLOR | |
| 326 | frame.BorderColor3 = BORDERCOLOR | |
| 327 | frame.Name = NAME | |
| 328 | frame.Parent = PARENT | |
| 329 | return frame | |
| 330 | end | |
| 331 | ||
| 332 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 333 | local label = IT("TextLabel")
| |
| 334 | label.BackgroundTransparency = 1 | |
| 335 | label.Size = UD2(1, 0, 1, 0) | |
| 336 | label.Position = UD2(0, 0, 0, 0) | |
| 337 | label.TextColor3 = TEXTCOLOR | |
| 338 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 339 | label.TextTransparency = TRANSPARENCY | |
| 340 | label.FontSize = TEXTFONTSIZE | |
| 341 | label.Font = TEXTFONT | |
| 342 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 343 | label.TextScaled = false | |
| 344 | label.Text = TEXT | |
| 345 | label.Name = NAME | |
| 346 | label.Parent = PARENT | |
| 347 | return label | |
| 348 | end | |
| 349 | ||
| 350 | function NoOutlines(PART) | |
| 351 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 352 | end | |
| 353 | ||
| 354 | ||
| 355 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 356 | local NEWWELD = IT(TYPE) | |
| 357 | NEWWELD.Part0 = PART0 | |
| 358 | NEWWELD.Part1 = PART1 | |
| 359 | NEWWELD.C0 = C0 | |
| 360 | NEWWELD.C1 = C1 | |
| 361 | NEWWELD.Parent = PARENT | |
| 362 | return NEWWELD | |
| 363 | end | |
| 364 | ||
| 365 | local SOUND = IT("Sound")
| |
| 366 | ||
| 367 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 368 | local NEWSOUND = nil | |
| 369 | coroutine.resume(coroutine.create(function() | |
| 370 | NEWSOUND = SOUND:Clone() | |
| 371 | NEWSOUND.Parent = PARENT | |
| 372 | NEWSOUND.Volume = VOLUME | |
| 373 | NEWSOUND.Pitch = PITCH | |
| 374 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 375 | Swait() | |
| 376 | NEWSOUND:play() | |
| 377 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 378 | end)) | |
| 379 | return NEWSOUND | |
| 380 | end | |
| 381 | ||
| 382 | function CFrameFromTopBack(at, top, back) | |
| 383 | local right = top:Cross(back) | |
| 384 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 385 | end | |
| 386 | ||
| 387 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 388 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 389 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
| |
| 390 | wave.CFrame = CFRAME | |
| 391 | coroutine.resume(coroutine.create(function(PART) | |
| 392 | for i = 1, WAIT do | |
| 393 | Swait() | |
| 394 | mesh.Scale = mesh.Scale + GROW | |
| 395 | if DOESROT == true then | |
| 396 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 397 | end | |
| 398 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 399 | if wave.Transparency > 0.99 then | |
| 400 | wave:remove() | |
| 401 | end | |
| 402 | end | |
| 403 | end)) | |
| 404 | end | |
| 405 | ||
| 406 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 407 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 408 | local mesh = nil | |
| 409 | if KIND == "Base" then | |
| 410 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 411 | elseif KIND == "Thin" then | |
| 412 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 413 | elseif KIND == "Round" then | |
| 414 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 415 | end | |
| 416 | wave.CFrame = CFRAME | |
| 417 | coroutine.resume(coroutine.create(function(PART) | |
| 418 | for i = 1, WAIT do | |
| 419 | Swait() | |
| 420 | mesh.Scale = mesh.Scale + GROW/10 | |
| 421 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 422 | if wave.Transparency > 0.99 then | |
| 423 | wave:remove() | |
| 424 | end | |
| 425 | end | |
| 426 | end)) | |
| 427 | end | |
| 428 | ||
| 429 | function MakeForm(PART,TYPE) | |
| 430 | if TYPE == "Cyl" then | |
| 431 | local MSH = IT("CylinderMesh",PART)
| |
| 432 | elseif TYPE == "Ball" then | |
| 433 | local MSH = IT("SpecialMesh",PART)
| |
| 434 | MSH.MeshType = "Sphere" | |
| 435 | elseif TYPE == "Wedge" then | |
| 436 | local MSH = IT("SpecialMesh",PART)
| |
| 437 | MSH.MeshType = "Wedge" | |
| 438 | end | |
| 439 | end | |
| 440 | ||
| 441 | function CheckTableForString(Table, String) | |
| 442 | for i, v in pairs(Table) do | |
| 443 | if string.find(string.lower(String), string.lower(v)) then | |
| 444 | return true | |
| 445 | end | |
| 446 | end | |
| 447 | return false | |
| 448 | end | |
| 449 | ||
| 450 | function CheckIntangible(Hit) | |
| 451 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 452 | if Hit and Hit.Parent then | |
| 453 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 454 | return true | |
| 455 | end | |
| 456 | end | |
| 457 | return false | |
| 458 | end | |
| 459 | ||
| 460 | Debris = game:GetService("Debris")
| |
| 461 | ||
| 462 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 463 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 464 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 465 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 466 | if RayHit and CheckIntangible(RayHit) then | |
| 467 | if DelayIfHit then | |
| 468 | wait() | |
| 469 | end | |
| 470 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 471 | end | |
| 472 | return RayHit, RayPos, RayNormal | |
| 473 | end | |
| 474 | ||
| 475 | function turnto(position) | |
| 476 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 477 | end | |
| 478 | ||
| 479 | --//=================================\\ | |
| 480 | --|| WEAPON CREATION | |
| 481 | --\\=================================// | |
| 482 | ||
| 483 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Wheelie", VT(0.5,0,0.5),false) | |
| 484 | MakeForm(WHEEL1,"Cyl") | |
| 485 | WHEEL1.CFrame = LeftLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
| 486 | weldBetween(LeftLeg,WHEEL1) | |
| 487 | ||
| 488 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Wheelie", VT(0.5,0,0.5),false) | |
| 489 | MakeForm(WHEEL1,"Cyl") | |
| 490 | WHEEL1.CFrame = RightLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
| 491 | weldBetween(RightLeg,WHEEL1) | |
| 492 | ||
| 493 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Wheelie", VT(0.15,0.2,0.15),false) | |
| 494 | MakeForm(WHEEL1,"Cyl") | |
| 495 | WHEEL1.CFrame = LeftLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
| 496 | weldBetween(LeftLeg,WHEEL1) | |
| 497 | ||
| 498 | local WHEEL1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Wheelie", VT(0.15,0.2,0.15),false) | |
| 499 | MakeForm(WHEEL1,"Cyl") | |
| 500 | WHEEL1.CFrame = RightLeg.CFrame*CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(90)) | |
| 501 | weldBetween(RightLeg,WHEEL1) | |
| 502 | ||
| 503 | for _, c in pairs(Weapon:GetChildren()) do | |
| 504 | if c.ClassName == "Part" then | |
| 505 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 506 | end | |
| 507 | end | |
| 508 | ||
| 509 | Weapon.Parent = Character | |
| 510 | ||
| 511 | Humanoid.Died:connect(function() | |
| 512 | ATTACK = true | |
| 513 | end) | |
| 514 | ||
| 515 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 516 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 517 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 518 | ||
| 519 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Kicks", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
| 520 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Strafe", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
| 521 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blade formation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
| 522 | ||
| 523 | --//=================================\\ | |
| 524 | --|| DAMAGE FUNCTIONS | |
| 525 | --\\=================================// | |
| 526 | ||
| 527 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 528 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 529 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 530 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 531 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 532 | BODYPOSITION.P = 2000 | |
| 533 | BODYPOSITION.D = 100 | |
| 534 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 535 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 536 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 537 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 538 | BILLBOARDGUI.Adornee = STATPART | |
| 539 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 540 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 541 | BILLBOARDGUI.AlwaysOnTop = false | |
| 542 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 543 | TEXTLABEL.BackgroundTransparency = 1 | |
| 544 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 545 | TEXTLABEL.Text = TEXT | |
| 546 | TEXTLABEL.Font = "SciFi" | |
| 547 | TEXTLABEL.FontSize="Size42" | |
| 548 | TEXTLABEL.TextColor3 = COLOR | |
| 549 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 550 | TEXTLABEL.TextScaled = true | |
| 551 | TEXTLABEL.TextWrapped = true | |
| 552 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 553 | if LABELTYPE == "Normal" then | |
| 554 | for i = 1, 30 do | |
| 555 | Swait() | |
| 556 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 557 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 558 | end | |
| 559 | elseif LABELTYPE == "Debuff" then | |
| 560 | for i = 1, 30 do | |
| 561 | Swait() | |
| 562 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 563 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 564 | end | |
| 565 | elseif LABELTYPE == "Shock" then | |
| 566 | local ORIGIN = STATPART.Position | |
| 567 | for i = 1, 30 do | |
| 568 | Swait() | |
| 569 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 570 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 571 | end | |
| 572 | end | |
| 573 | THEPART.Parent = nil | |
| 574 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 575 | end | |
| 576 | ||
| 577 | --//=================================\\ | |
| 578 | --|| DAMAGING | |
| 579 | --\\=================================// | |
| 580 | ||
| 581 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
| 582 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 583 | defence.Name = ("HitBy"..Player.Name)
| |
| 584 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 585 | if Humanoid.Health ~= 0 then | |
| 586 | local CritChance = MRANDOM(1,100) | |
| 587 | if CritChance < CritRate + 1 then | |
| 588 | Damage = Damage*CritMultiplier | |
| 589 | end | |
| 590 | if Damage > Humanoid.Health then | |
| 591 | Damage = math.ceil(Humanoid.Health) | |
| 592 | if Damage == 0 then | |
| 593 | Damage = 0.1 | |
| 594 | end | |
| 595 | end | |
| 596 | Humanoid.Health = Humanoid.Health - Damage | |
| 597 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 598 | if CritChance < CritRate + 1 then | |
| 599 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
| |
| 600 | else | |
| 601 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
| |
| 602 | end | |
| 603 | end | |
| 604 | end | |
| 605 | end | |
| 606 | ||
| 607 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 608 | local dmg = math.random(min,max) | |
| 609 | for i,v in ipairs(workspace:GetChildren()) do | |
| 610 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 611 | local body = v:GetChildren() | |
| 612 | for part = 1, #body do | |
| 613 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 614 | if(body[part].Position - position).Magnitude < radius then | |
| 615 | if v.ClassName == "Model" then | |
| 616 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 617 | if CanBeDodgedByJumping == true then | |
| 618 | if body[part].Position.Y < position.Y+5 then | |
| 619 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 620 | end | |
| 621 | else | |
| 622 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 623 | end | |
| 624 | local bv = Instance.new("BodyVelocity")
| |
| 625 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 626 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
| 627 | bv.Parent = body[part] | |
| 628 | Debris:AddItem(bv,0.2) | |
| 629 | end | |
| 630 | end | |
| 631 | end | |
| 632 | end | |
| 633 | end | |
| 634 | end | |
| 635 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 636 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 637 | end | |
| 638 | end | |
| 639 | end | |
| 640 | ||
| 641 | --//=================================\\ | |
| 642 | --|| ATTACK FUNCTIONS AND STUFF | |
| 643 | --\\=================================// | |
| 644 | ||
| 645 | function Transparency(TRANS) | |
| 646 | for _, c in pairs(Character:GetChildren()) do | |
| 647 | if c.ClassName == "Part" and c ~= RootPart then | |
| 648 | c.Transparency = TRANS | |
| 649 | if c:FindFirstChildOfClass("Decal") then
| |
| 650 | c:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 651 | end | |
| 652 | elseif c.ClassName == "Accessory" then | |
| 653 | c.Handle.Transparency = TRANS | |
| 654 | elseif c.ClassName == "Model" then | |
| 655 | for _, q in pairs(c:GetChildren()) do | |
| 656 | if q.ClassName == "Part" then | |
| 657 | q.Transparency = TRANS | |
| 658 | if q:FindFirstChildOfClass("Decal") then
| |
| 659 | q:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 660 | end | |
| 661 | end | |
| 662 | end | |
| 663 | end | |
| 664 | end | |
| 665 | end | |
| 666 | ||
| 667 | function Kicks(STRAFE) | |
| 668 | ATTACK = true | |
| 669 | Rooted = false | |
| 670 | if COMBO == 1 then | |
| 671 | COMBO = 2 | |
| 672 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 673 | if STRAFE == true then | |
| 674 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,15,17,0,2,2,false) | |
| 675 | else | |
| 676 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,5,7,0,2,2,false) | |
| 677 | end | |
| 678 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 679 | Swait() | |
| 680 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 681 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 682 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 683 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 684 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(135), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 685 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 686 | end | |
| 687 | elseif COMBO == 2 then | |
| 688 | COMBO = 1 | |
| 689 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 690 | if STRAFE == true then | |
| 691 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,15,17,0,2,2,false) | |
| 692 | else | |
| 693 | AoEDamage(Torso.CFrame*CF(0,-1,-2).p,5,5,7,0,2,2,false) | |
| 694 | end | |
| 695 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 696 | Swait() | |
| 697 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 698 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 699 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 700 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 701 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 702 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-135), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 703 | end | |
| 704 | end | |
| 705 | ATTACK = false | |
| 706 | Rooted = false | |
| 707 | end | |
| 708 | ||
| 709 | function Strafe() | |
| 710 | ATTACK = true | |
| 711 | Rooted = true | |
| 712 | for i=0, 1, 0.1 / Animation_Speed do | |
| 713 | Swait() | |
| 714 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
| 715 | local HIT = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 2, Character) | |
| 716 | if HIT ~= nil then | |
| 717 | break | |
| 718 | end | |
| 719 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 723 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 725 | end | |
| 726 | Kicks(true) | |
| 727 | ATTACK = false | |
| 728 | Rooted = false | |
| 729 | end | |
| 730 | ||
| 731 | function BladeFormation() | |
| 732 | ATTACK = true | |
| 733 | Rooted = true | |
| 734 | for i=0, 1, 0.1 / Animation_Speed do | |
| 735 | Swait() | |
| 736 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 737 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 738 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 739 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 740 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 741 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-12), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 742 | end | |
| 743 | Transparency(1) | |
| 744 | for i = 1, 25 do | |
| 745 | Swait() | |
| 746 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 747 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-3) | |
| 748 | AoEDamage(Torso.Position,15,2,4,0,2,2,false) | |
| 749 | Slice("Round",1,15,RootPart.CFrame * CF(MRANDOM(-10,10),MRANDOM(-10,10),MRANDOM(-10,10)) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.2,0,-0.2))
| |
| 750 | Slice("Round",2,15,RootPart.CFrame * CF(MRANDOM(-10,10),MRANDOM(-10,10),MRANDOM(-10,10)) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.2,0,-0.2))
| |
| 751 | end | |
| 752 | Transparency(0) | |
| 753 | ATTACK = false | |
| 754 | Rooted = false | |
| 755 | end | |
| 756 | ||
| 757 | --//=================================\\ | |
| 758 | --|| ASSIGN THINGS TO KEYS | |
| 759 | --\\=================================// | |
| 760 | ||
| 761 | function MouseDown(Mouse) | |
| 762 | if ATTACK == false then | |
| 763 | end | |
| 764 | end | |
| 765 | ||
| 766 | function MouseUp(Mouse) | |
| 767 | HOLD = false | |
| 768 | end | |
| 769 | ||
| 770 | function KeyDown(Key) | |
| 771 | KEYHOLD = true | |
| 772 | if Key == "z" and ATTACK == false then | |
| 773 | Kicks() | |
| 774 | end | |
| 775 | ||
| 776 | if Key == "b" and ATTACK == false then | |
| 777 | Strafe() | |
| 778 | end | |
| 779 | ||
| 780 | if Key == "c" and ATTACK == false then | |
| 781 | BladeFormation() | |
| 782 | end | |
| 783 | end | |
| 784 | ||
| 785 | function KeyUp(Key) | |
| 786 | KEYHOLD = false | |
| 787 | end | |
| 788 | ||
| 789 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 790 | MouseDown(NEWKEY) | |
| 791 | end) | |
| 792 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 793 | MouseUp(NEWKEY) | |
| 794 | end) | |
| 795 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 796 | KeyDown(NEWKEY) | |
| 797 | end) | |
| 798 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 799 | KeyUp(NEWKEY) | |
| 800 | end) | |
| 801 | ||
| 802 | --//=================================\\ | |
| 803 | --\\=================================// | |
| 804 | ||
| 805 | ||
| 806 | function unanchor() | |
| 807 | if UNANCHOR == true then | |
| 808 | g = Character:GetChildren() | |
| 809 | for i = 1, #g do | |
| 810 | if g[i].ClassName == "Part" then | |
| 811 | g[i].Anchored = false | |
| 812 | end | |
| 813 | end | |
| 814 | end | |
| 815 | end | |
| 816 | ||
| 817 | ||
| 818 | --//=================================\\ | |
| 819 | --|| WRAP THE WHOLE SCRIPT UP | |
| 820 | --\\=================================// | |
| 821 | ||
| 822 | Humanoid.Changed:connect(function(Jump) | |
| 823 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 824 | Humanoid.Jump = false | |
| 825 | end | |
| 826 | end) | |
| 827 | ||
| 828 | Humanoid.HipHeight = 0.3 | |
| 829 | ||
| 830 | while true do | |
| 831 | Swait() | |
| 832 | ANIMATE.Parent = nil | |
| 833 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 834 | IDLEANIMATION:Play() | |
| 835 | SINE = SINE + CHANGE | |
| 836 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 837 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 838 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 839 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 840 | local WALKSPEEDVALUE = 6 | |
| 841 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 842 | ANIM = "Jump" | |
| 843 | if ATTACK == false then | |
| 844 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 848 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 849 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 850 | end | |
| 851 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 852 | ANIM = "Fall" | |
| 853 | if ATTACK == false then | |
| 854 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 855 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 856 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 858 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 860 | end | |
| 861 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 862 | ANIM = "Idle" | |
| 863 | if ATTACK == false then | |
| 864 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 866 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 868 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 870 | end | |
| 871 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 872 | if WALK == false then | |
| 873 | coroutine.resume(coroutine.create(function() | |
| 874 | WALK = true | |
| 875 | if ATTACK == false then | |
| 876 | --CreateSound("199150686", Torso, 1, MRANDOM(15,17)/10)
| |
| 877 | for i=0, 1, 0.1 / Animation_Speed do | |
| 878 | Swait() | |
| 879 | if ATTACK == true or ANIM ~= "Walk" then | |
| 880 | break | |
| 881 | end | |
| 882 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 888 | end | |
| 889 | if ATTACK == false and ANIM == "Walk" then | |
| 890 | --CreateSound("199150686", Torso, 1, MRANDOM(15,17)/10)
| |
| 891 | for i=0, 1, 0.1 / Animation_Speed do | |
| 892 | Swait() | |
| 893 | if ATTACK == true or ANIM ~= "Walk" then | |
| 894 | break | |
| 895 | end | |
| 896 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 897 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 898 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 899 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 900 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 901 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 902 | end | |
| 903 | end | |
| 904 | end | |
| 905 | WALK = false | |
| 906 | end)) | |
| 907 | end | |
| 908 | ANIM = "Walk" | |
| 909 | end | |
| 910 | if ANIM == "Walk" then | |
| 911 | if Speed < 75 then | |
| 912 | Speed = Speed + 0.2 | |
| 913 | end | |
| 914 | else | |
| 915 | Speed = 14 | |
| 916 | end | |
| 917 | unanchor() | |
| 918 | Humanoid.MaxHealth = "inf" | |
| 919 | Humanoid.Health = "inf" | |
| 920 | if Rooted == false then | |
| 921 | Disable_Jump = false | |
| 922 | Humanoid.WalkSpeed = Speed | |
| 923 | elseif Rooted == true then | |
| 924 | Disable_Jump = true | |
| 925 | Humanoid.WalkSpeed = 0 | |
| 926 | end | |
| 927 | end | |
| 928 | ||
| 929 | --//=================================\\ | |
| 930 | --\\=================================// | |
| 931 | ||
| 932 | ||
| 933 | ||
| 934 | ||
| 935 | ||
| 936 | --//====================================================\\-- | |
| 937 | --|| END OF SCRIPT | |
| 938 | --\\====================================================//-- |