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1
--[[
2
Tf2 Engineer Class	
3
--------------------
4
Script by: 123jl123
5
---------------------	
6
Sentry by: Madiik
7
-- ]]
8
 
9
10
local plr = game:service'Players'.LocalPlayer
11
local char = plr.Character
12
local mouse = plr:GetMouse()
13
local humanoid = char:findFirstChild("Humanoid")
14
local torso = char:findFirstChild("Torso")
15
local head = char.Head
16
local ra = char:findFirstChild("Right Arm")
17
local la = char:findFirstChild("Left Arm")
18
local rl = char:findFirstChild("Right Leg")
19
local ll = char:findFirstChild("Left Leg")
20
local rs = torso:findFirstChild("Right Shoulder")
21
local ls = torso:findFirstChild("Left Shoulder")
22
local rh = torso:findFirstChild("Right Hip")
23
local lh = torso:findFirstChild("Left Hip")
24
local neck = torso:findFirstChild("Neck")
25
local rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
26
local rootpart = char:findFirstChild("HumanoidRootPart")
27
local camera = workspace.CurrentCamera
28
local anim = char:findFirstChild("Animate")
29
DA = false
30
NoSentry = true
31
maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
32
secondcolor = "Really black"
33
WSHM = {'10209908','10209905','10209905','10209908'}
34
WSH = WSHM[math.random(1,#WSHM)]	
35
wait(1 / 60)
36
Effects = { }
37
local Player = game.Players.localPlayer
38
local Character = Player.Character
39
local Humanoid = Character.Humanoid
40
local mouse = Player:GetMouse()
41
local LeftArm = Character["Left Arm"]
42
local RightArm = Character["Right Arm"]
43
local LeftLeg = Character["Left Leg"]
44
local RightLeg = Character["Right Leg"]
45
local Head = Character.Head
46
local Torso = Character.Torso
47
local cam = game.Workspace.CurrentCamera
48
local RootPart = Character.HumanoidRootPart
49
local RootJoint = RootPart.RootJoint
50
local equipped = false
51
local attack = false
52
local Anim = 'Idle'
53
local idle = 0
54
local attacktype = 1
55
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
56
local velocity = RootPart.Velocity.y
57
local sine = 0
58
local change = 1
59
local grabbed = false
60
local cn = CFrame.new
61
local mr = math.rad
62
local angles = CFrame.Angles
63
local ud = UDim2.new
64
local c3 = Color3.new
65
local slashDamage = 15
66
trans = 1
67
for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end
68
for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end
69
Wep = 1
70
equippedgun2 = false
71
72
73
74
75
76
77
78
79
80
81
--SB Plasma Shotgun 2013
82
83
--madiik's plasma shottie
84
85
--variables
86
87
88
89
--some more variables
90
91
local spread = 1
92
-- end of some more variables
93
94
local sound = Instance.new("Sound",head)
95
sound.SoundId = "http://www.roblox.com/asset?id=10209842"
96
sound.Volume = 2
97
sound.Pitch = 1
98
99
	
100
101
102
103
104
105
local sound2 = Instance.new("Sound",head)
106
sound2.SoundId = "http://www.roblox.com/asset?id=10209881"
107
sound2.Volume = 1
108
sound2.Pitch = 1
109
110
111
112
113
114
115
116
function attach(weld, part0, part1)
117
weld.Part0 = part0
118
weld.Part1 = part1
119
end
120
121
122
123
124
125
126
127
128
129
--create func
130
function part(parent, size, color, formfactor, collide, transparency)
131
if transparency == nil then transparency = 0 end
132
if collide == nil then collide = false end
133
if formfactor == nil then formfactor = Enum.FormFactor.Custom end
134
local p=Instance.new("Part", parent)
135
p.FormFactor=formfactor
136
p.CanCollide=false
137
p.Size=size
138
p.Locked=true
139
p.Transparency=transparency
140
p.Position=torso.Position
141
p.BrickColor=color
142
p.FrontSurface="SmoothNoOutlines" 
143
p.BackSurface="SmoothNoOutlines" 
144
p.LeftSurface="SmoothNoOutlines" 
145
p.BottomSurface="SmoothNoOutlines" 
146
p.TopSurface="SmoothNoOutlines" 
147
p.RightSurface="SmoothNoOutlines" 
148
return p
149
end
150
function wedge(parent, size, color, formfactor, collide, transparency)
151
152
if transparency == nil then transparency = 0 end
153
if collide == nil then collide = false end
154
if formfactor == nil then formfactor = Enum.FormFactor.Custom end
155
156
local p=Instance.new("WedgePart", parent)
157
p.FormFactor=formfactor
158
p.CanCollide=false
159
p.Size=size
160
p.Locked=true
161
p.Position = torso.Position
162
p.BrickColor=color
163
p.FrontSurface="SmoothNoOutlines" 
164
p.BackSurface="SmoothNoOutlines" 
165
p.LeftSurface="SmoothNoOutlines" 
166
p.BottomSurface="SmoothNoOutlines" 
167
p.TopSurface="SmoothNoOutlines" 
168
p.RightSurface="SmoothNoOutlines"
169
return p
170
end 
171
function weld(part0, part1, c0, parent, c1)
172
if parent == nil then parent = gun end
173
if c1 == nil then c1 = CFrame.new() end
174
175
local wel=Instance.new("Weld", parent)
176
wel.Part0 = part0
177
wel.Part1 = part1
178
wel.C0 = c0
179
wel.C1 = c1
180
return wel
181
end
182
function specialmesh(parent, meshType, scale, meshId)
183
local mesh = Instance.new("SpecialMesh", parent)
184
mesh.Scale = scale
185
mesh.MeshType = meshType
186
mesh.MeshId = meshId
187
return mesh
188
end
189
190
191
--some ray functi0n
192
193
function rayCast2(speed, gravity, from)
194
coroutine.wrap(function()        
195
if char.Humanoid.Health == 0 then return end
196
local rayP = Instance.new("Part")
197
rayP.Name = "rayP"
198
rayP.BrickColor = BrickColor.new("New Yeller")
199
rayP.Material = 'Neon'
200
rayP.Anchored = true
201
rayP.CanCollide = false
202
rayP.Locked = true
203
rayP.TopSurface = Enum.SurfaceType.Smooth
204
rayP.BottomSurface = Enum.SurfaceType.Smooth
205
rayP.formFactor = Enum.FormFactor.Custom
206
rayP.Size = Vector3.new(0.2, 0.2, 0.2)
207
208
209
210
Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.2, 0.2, 10)
211
212
213
214
215
216
217
218
219
local bulletposition = from.Position + Vector3.new(0, 0.3, 0)
220
221
local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed
222
local bulletlastposition = bulletposition
223
224
225
226
227
coroutine.resume(coroutine.create(function()
228
while true do
229
local dt = wait()
230
bulletlastposition = bulletposition
231
bulletvelocity = bulletvelocity + (Vector3.new(0, -14.81*gravity, 0)*dt)
232
bulletposition = bulletposition + (bulletvelocity*dt)
233
234
local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
235
236
local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} )
237
238
if (torso.Position - rayP.Position).magnitude > 540 then
239
rayP:Destroy()
240
break
241
end
242
243
244
if hit then
245
local damage = math.random(100000,2000000)
246
if hit.Parent:findFirstChild("Humanoid") ~= nil then
247
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
248-
local damage = math.random(10, 20)
248+
249
if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
250
hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage        
251
end
252
bulletposition = hitposition
253
rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
254
rayP:Destroy()
255
break
256
end
257
rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
258
rayP.Parent = workspace
259
end
260
end))
261
end)()
262
end
263
264
265
266
267
268
269
270
--function attach(weld, part0, part1)
271
--weld.Part0 = part0
272
--weld.Part1 = part1
273
--end
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
TmRed = false
302
TmBlue = false
303
TeamColor = BrickColor.new("Really Black")
304
305
	local BC = char["Body Colors"]
306
	BC.HeadColor = BrickColor.new("Pastel brown")
307
	BC.LeftArmColor = BrickColor.new("Pastel brown")
308
	BC.LeftLegColor = BrickColor.new("Pastel brown")
309
	BC.RightArmColor = BrickColor.new("Pastel brown")
310
	BC.RightLegColor = BrickColor.new("Pastel brown")
311
	BC.TorsoColor = BrickColor.new("Pastel brown")
312
	
313
	
314
New = function(Object, Parent, Name, Data)
315
	local Object = Instance.new(Object)
316
	for Index, Value in pairs(Data or {}) do
317
		Object[Index] = Value
318
	end
319
	Object.Parent = Parent
320
	Object.Name = Name
321
	return Object
322
end
323
local AddInstance = function(Object, ...)
324
local Obj = Instance.new(Object)
325
for i,v in next,(...) do
326
Obj[i] = v
327
end
328
return Obj
329
end	
330
	
331
332
333
334
335
Team=function()
336
	
337
local r=math.random(1,2)
338
if r==1 then
339
print('RED')	
340
script.Name = "TeamRed"
341
TmRed = true
342
for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
343
for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
344
wait()shirt = Instance.new("Shirt", char)
345
shirt.Name = "Shirt"
346
pants = Instance.new("Pants", char)
347
pants.Name = "Pants"
348
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232230"
349
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232580" 
350
TeamColor = BrickColor.new("Bright red")
351
end
352
353
if r==2 then
354
print('BLUE')
355
TmBlue = true
356
script.Name = "TeamBlue"
357
for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
358
for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
359
wait()shirt = Instance.new("Shirt", char)
360
shirt.Name = "Shirt"
361
pants = Instance.new("Pants", char)
362
pants.Name = "Pants"
363
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232247"
364
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232594"
365
TeamColor = BrickColor.new("Bright blue")
366
end
367
print(''..r)
368
end
369
370
Team()
371
372
373
	
374
local MusThingHat = AddInstance("Part",{
375
			Parent = head,
376
			CFrame = head.CFrame,
377
			formFactor = "Symmetric",
378
			Size = Vector3.new(1, 1, 1),
379
			CanCollide = false,
380
			TopSurface = "Smooth",
381
			BottomSurface = "Smooth",
382
			Locked = true,
383
			BrickColor=BrickColor.new("Br. yellowish orange"),
384
			Transparency = 1,
385
		})
386
		local Weld = AddInstance("Weld",{
387
			Parent = MusThingHat,
388
			Part0 = head,
389
			C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0),
390
			Part1 = MusThingHat,
391
		})
392
		local Mesh = AddInstance("SpecialMesh",{
393
			Parent = MusThingHat,
394
395
			Scale = Vector3.new(.1,0,.1),
396
397
		})
398
	
399
local Reaper = AddInstance("Part",{
400
			Parent = head,
401
			CFrame = head.CFrame,
402
			formFactor = "Symmetric",
403
			Size = Vector3.new(1, 1, 1),
404
			CanCollide = false,
405
			TopSurface = "Smooth",
406
			BottomSurface = "Smooth",
407
			Locked = true,
408
			BrickColor=BrickColor.new("Br. yellowish orange"),
409
		})
410
		local Weld = AddInstance("Weld",{
411
			Parent = Reaper,
412
			Part0 = head,
413
			C0 = CFrame.new(-.04,.7,-.1)*CFrame.Angles(0,0,.08),
414
			Part1 = Reaper,
415
		})
416
		local Mesh = AddInstance("SpecialMesh",{
417
			Parent = Reaper,
418
			MeshId = "rbxassetid://1073659",
419
			Scale = Vector3.new(1.06,1.05,1.06),
420
			VertexColor = Vector3.new(1,1,1),
421
		})
422
423
local Helmpart2 = AddInstance("Part",{
424
			Parent = head,
425
			CFrame = head.CFrame,
426
			formFactor = "Symmetric",
427
			Size = Vector3.new(1, 1, 1),
428
			CanCollide = false,
429
			TopSurface = "Smooth",
430
			BottomSurface = "Smooth",
431
			Locked = true,
432
			BrickColor=BrickColor.new("White"),
433
		})
434
		local Weld = AddInstance("Weld",{
435
			Parent = Helmpart2,
436
			Part0 = head,
437
			C0 = CFrame.new(.01,.4,.05)*CFrame.Angles(.1,0,-.02),
438
			Part1 = Helmpart2,
439
		})
440
		local Mesh = AddInstance("SpecialMesh",{
441
			Parent = Helmpart2,
442
			Scale = Vector3.new(1.28,.48,1.28),
443
			VertexColor = Vector3.new(1,1,1),
444
		})
445
446
447
local Glassespart2 = AddInstance("Part",{
448
			Parent = head,
449
			CFrame = head.CFrame,
450
			formFactor = "Symmetric",
451
			Size = Vector3.new(1, 1, 1),
452
			CanCollide = false,
453
			TopSurface = "Smooth",
454
			BottomSurface = "Smooth",
455
			Locked = true,
456
			BrickColor=BrickColor.new("Really black"),
457
		})
458
		local Weld = AddInstance("Weld",{
459
			Parent = Glassespart2,
460
			Part0 = head,
461
			C0 = CFrame.new(0,.35,0)*CFrame.Angles(0,0,0),
462
			Part1 = Glassespart2,
463
		})
464
		local Mesh = AddInstance("SpecialMesh",{
465
			Parent = Glassespart2,
466
			Scale = Vector3.new(1.27,.5,1.27),
467
			VertexColor = Vector3.new(1,1,1),
468
		})
469
470
471
472
473
474
475
476
477
local Reaper3 = AddInstance("Part",{
478
			Parent = head,
479
			CFrame = head.CFrame,
480
			formFactor = "Symmetric",
481
			Size = Vector3.new(1, 1, 1),
482
			CanCollide = false,
483
			TopSurface = "Smooth",
484
			BottomSurface = "Smooth",
485
			Locked = true,
486
			BrickColor=BrickColor.new("Gold"),
487
		})
488
		local Weld = AddInstance("Weld",{
489
			Parent = Reaper3,
490
			Part0 = head,
491
			C0 = CFrame.new(0,.3,-0.02)*CFrame.Angles(-.1,0,0),
492
			Part1 = Reaper3,
493
		})
494
		local Mesh = AddInstance("SpecialMesh",{
495
			Parent = Reaper3,
496
			MeshId = "rbxassetid://19380122",
497
			TextureId = "rbxassetid://19380117",
498
			Scale = Vector3.new(.9,1,1),
499
			VertexColor = Vector3.new(1,1,1),
500
		})
501
			
502
			
503
			
504
			
505
			
506
			
507
			
508
local Reaper4 = AddInstance("Part",{
509
			Parent = RightArm,		
510
			CFrame = RightArm.CFrame,
511
			formFactor = "Symmetric",
512
			Size = Vector3.new(0.1, 0.5, 3),
513
			CanCollide = false,
514
			TopSurface = "Smooth",
515
			BottomSurface = "Smooth",
516
			Locked = true,
517
			Transparency = 0
518
		})
519
		local Weld = AddInstance("Weld",{
520
			Parent = Reaper4,
521
			Part0 = RightArm,
522
			C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
523
			Part1 = Reaper4,
524
		})
525
		local Mesh = AddInstance("SpecialMesh",{
526
			Parent = Reaper4,
527
			MeshId = "rbxassetid://470533002",
528
			TextureId = "rbxassetid://470533004",
529
			Scale = Vector3.new(.03,.03,.03),
530
			VertexColor = Vector3.new(1,1,1),
531
		})				
532
			
533
	local GunFire = AddInstance("Part",{
534
			Parent = RightArm,		
535
			CFrame = RightArm.CFrame,
536
			formFactor = "Symmetric",
537
			Size = Vector3.new(0.1, 0.1, 0.1),
538
			CanCollide = false,
539
			TopSurface = "Smooth",
540
			BottomSurface = "Smooth",
541
			Locked = true,
542
			Transparency = 1
543
		})
544
		local Weld = AddInstance("Weld",{
545
			Parent = GunFire,
546
			Part0 = RightArm,
547
			C0 = CFrame.new(-0.8,-3.5,-0.7)*CFrame.Angles(4.7,3.4,0),
548
			Part1 = GunFire,
549
		})
550
		
551
			
552
	        local GunParticle = Instance.new("ParticleEmitter", GunFire);
553
        GunParticle.VelocitySpread = 60;
554
        GunParticle.LightEmission = 200;
555
556
        local Colors2 = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}		
557
		        GunParticle.Size = NumberSequence.new(.05,.07);
558
559
        GunParticle.Color = ColorSequence.new(Colors2[math.random(#Colors2)]);
560
        GunParticle.Texture = "rbxassetid://252350680";
561
        GunParticle.RotSpeed = NumberRange.new(10,70);
562
        GunParticle.Rate = 600;
563
        GunParticle.Speed = NumberRange.new(15);
564
        GunParticle.Transparency = NumberSequence.new(0,1);
565
        GunParticle.Lifetime = NumberRange.new(.01,.2);
566
GunParticle.EmissionDirection = 'Back'
567
GunParticle.Enabled = false	
568
			
569
			
570
			
571
			
572
			
573
			
574
			
575
			
576
local Reaper5 = AddInstance("Part",{
577
			Parent = RightArm,		
578
			CFrame = RightArm.CFrame,
579
			formFactor = "Symmetric",
580
			Size = Vector3.new(0.1, 0.5, 3),
581
			CanCollide = false,
582
			TopSurface = "Smooth",
583
			BottomSurface = "Smooth",
584
			Locked = true,
585
			Transparency = 1
586
		})
587
		local Weld = AddInstance("Weld",{
588
			Parent = Reaper5,
589
			Part0 = RightArm,
590
			C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
591
			Part1 = Reaper5,
592
		})
593
		local Mesh = AddInstance("SpecialMesh",{
594
			Parent = Reaper5,
595
			MeshId = "rbxassetid://431003868",
596
			TextureId = "rbxassetid://430627740",
597
			Scale = Vector3.new(1.93,1.99,1.99),
598
			VertexColor = Vector3.new(1,1,1),
599
		})	
600
	
601
	
602
	
603
local Arms = AddInstance("Model",{
604
			Parent = cam,	
605
			Name = "Arms",	
606
		
607
608
		})
609
610
local Arm1 = AddInstance("Part",{
611
			Parent = Arms,	
612
			Name = "RightArm",	
613
			CFrame = RightArm.CFrame,
614
			formFactor = "Symmetric",
615
			Size = Vector3.new(.85,1.85,.85),
616
			CanCollide = false,
617
			Material = "SmoothPlastic",
618
			TopSurface = "Smooth",
619
			BottomSurface = "Smooth",
620
			Locked = true,
621
			BrickColor=BrickColor.new("Pastel brown"),
622
			Transparency = 0
623
		})
624
		local Weld = AddInstance("Weld",{
625
			Parent = Arm1,
626
			Part0 = RightArm,
627
			C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
628
			Part1 = Arm1,
629
		})
630
631
local Arm2 = AddInstance("Part",{
632
			Parent = Arms,	
633
			Name = "LeftArm",	
634
			CFrame = LeftArm.CFrame,
635
			formFactor = "Symmetric",
636
			Size = Vector3.new(.85,1.85,.85),
637
			CanCollide = false,
638
			Material = "SmoothPlastic",
639
			TopSurface = "Smooth",
640
			BottomSurface = "Smooth",
641
			Locked = true,
642
			BrickColor=BrickColor.new("Pastel brown"),
643
			Transparency = 0
644
		})
645
		local Weld = AddInstance("Weld",{
646
			Parent = Arm2,
647
			Part0 = LeftArm,
648
			C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
649
			Part1 = Arm2,
650
		})
651
		
652
		
653
		
654
		
655
		local Arm3 = AddInstance("Part",{
656
			Parent = Arms,	
657
			Name = "RightArm",	
658
			CFrame = RightArm.CFrame,
659
			formFactor = "Symmetric",
660
			Size = Vector3.new(.9,.9,.9),
661
			CanCollide = false,
662
			Material = "SmoothPlastic",
663
			TopSurface = "Smooth",
664
			BottomSurface = "Smooth",
665
			Locked = true,
666
			BrickColor=TeamColor,
667
			Transparency = 0
668
		})
669
		local Weld = AddInstance("Weld",{
670
			Parent = Arm3,
671
			Part0 = RightArm,
672
			C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
673
			Part1 = Arm3,
674
		})
675
676
local Arm4 = AddInstance("Part",{
677
			Parent = Arms,	
678
			Name = "LeftArm",	
679
			CFrame = LeftArm.CFrame,
680
			formFactor = "Symmetric",
681
			Size = Vector3.new(.9,.9,.9),
682
			CanCollide = false,
683
			Material = "SmoothPlastic",
684
			TopSurface = "Smooth",
685
			BottomSurface = "Smooth",
686
			Locked = true,
687
			BrickColor=TeamColor,
688
			Transparency = 0
689
		})
690
		local Weld = AddInstance("Weld",{
691
			Parent = Arm4,
692
			Part0 = LeftArm,
693
			C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
694
			Part1 = Arm4,
695
		})
696
			local Arm5 = AddInstance("Part",{
697
			Parent = Arms,	
698
			Name = "RightArm",	
699
			CFrame = RightArm.CFrame,
700
			formFactor = "Symmetric",
701
			Size = Vector3.new(.86,.8,.86),
702
			CanCollide = false,
703
			Material = "SmoothPlastic",
704
			TopSurface = "Smooth",
705
			BottomSurface = "Smooth",
706
			Locked = true,
707
			BrickColor=BrickColor.new("Br. yellowish orange"),
708
			Transparency = 0
709
		})
710
		local Weld = AddInstance("Weld",{
711
			Parent = Arm5,
712
			Part0 = RightArm,
713
			C0 = CFrame.new(0,-.55,0)*CFrame.Angles(0,0,0),
714
			Part1 = Arm5,
715
		})
716
717
local Reaper6 = AddInstance("Part",{
718
			Parent = Arms,		
719
			CFrame = RightArm.CFrame,
720
			formFactor = "Symmetric",
721
			Size = Vector3.new(0.1, 0.1, .1),
722
			CanCollide = false,
723
			TopSurface = "Smooth",
724
			BottomSurface = "Smooth",
725
			Locked = true,
726
			Transparency = 1
727
		})
728
		local Weld = AddInstance("Weld",{
729
			Parent = Reaper6,
730
			Part0 = RightArm,
731
			C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
732
			Part1 = Reaper6,
733
		})
734
		local Mesh = AddInstance("SpecialMesh",{
735
			Parent = Reaper6,
736
			MeshId = "rbxassetid://470533002",
737
			TextureId = "rbxassetid://470533004",
738
			Scale = Vector3.new(.029,.029,.029),
739
			VertexColor = Vector3.new(1,1,1),
740
		})				
741
			
742
			
743
			
744
			
745
			
746
			
747
			
748
			
749
			
750
			
751
			
752
			
753
			
754
local Reaper7 = AddInstance("Part",{
755
			Parent = Arms,		
756
			CFrame = RightArm.CFrame,
757
			formFactor = "Symmetric",
758
			Size = Vector3.new(0.1, 0.5, 3),
759
			CanCollide = false,
760
			TopSurface = "Smooth",
761
			BottomSurface = "Smooth",
762
			Locked = true,
763
			Transparency = 1
764
		})
765
		local Weld = AddInstance("Weld",{
766
			Parent = Reaper7,
767
			Part0 = RightArm,
768
			C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
769
			Part1 = Reaper7,
770
		})
771
		local Mesh = AddInstance("SpecialMesh",{
772
			Parent = Reaper7,
773
			MeshId = "rbxassetid://431003868",
774
			TextureId = "rbxassetid://430627740",
775
			Scale = Vector3.new(1.9,1.98,1.98),
776
			VertexColor = Vector3.new(1,1,1),
777
		})	
778
779
780
head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
781
local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
782
Humanoid.Animator:Destroy()
783
Character.Animate:Destroy()
784
785
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
786
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
787
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
788
789
790
RSH, LSH = nil, nil 
791
792
RW = Instance.new("Weld") 
793
LW = Instance.new("Weld")
794
795
RH = Torso["Right Hip"]
796
LH = Torso["Left Hip"]
797
798
RSH = Torso["Right Shoulder"] 
799
LSH = Torso["Left Shoulder"] 
800
801
RSH.Parent = nil 
802
LSH.Parent = nil 
803
804
RW.Name = "RW"
805
RW.Part0 = Torso 
806
RW.C0 = cn(1.5, 0.5, 0)
807
RW.C1 = cn(0, 0.5, 0) 
808
RW.Part1 = RightArm
809
RW.Parent = Torso 
810
811
LW.Name = "LW"
812
LW.Part0 = Torso 
813
LW.C0 = cn(-1.5, 0.5, 0)
814
LW.C1 = cn(0, 0.5, 0) 
815
LW.Part1 = LeftArm
816
LW.Parent = Torso 
817
818
function clerp(a, b, t) 
819
	local qa = {
820
		QuaternionFromCFrame(a)
821
	}
822
	local qb = {
823
		QuaternionFromCFrame(b)
824
	} 
825
	local ax, ay, az = a.x, a.y, a.z 
826
	local bx, by, bz = b.x, b.y, b.z
827
	local _t = 1 - t
828
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) 
829
end 
830
 
831
function QuaternionFromCFrame(cf) 
832
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
833
	local trace = m00 + m11 + m22 
834
	if trace > 0 then 
835
		local s = math.sqrt(1 + trace) 
836
		local recip = 0.5 / s 
837
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 
838
	else 
839
		local i = 0 
840
		if m11 > m00 then
841
			i = 1
842
		end
843
		if m22 > (i == 0 and m00 or m11) then 
844
			i = 2 
845
		end 
846
		if i == 0 then 
847
			local s = math.sqrt(m00 - m11 - m22 + 1) 
848
			local recip = 0.5 / s 
849
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip 
850
		elseif i == 1 then 
851
			local s = math.sqrt(m11 - m22 - m00 + 1) 
852
			local recip = 0.5 / s 
853
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip 
854
		elseif i == 2 then 
855
			local s = math.sqrt(m22 - m00 - m11 + 1) 
856
			local recip = 0.5 / s
857
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip 
858
		end 
859
	end 
860
end
861
 
862
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
863
	local xs, ys, zs = x + x, y + y, z + z 
864
	local wx, wy, wz = w * xs, w * ys, w * zs 
865
	local xx = x * xs 
866
	local xy = x * ys 
867
	local xz = x * zs 
868
	local yy = y * ys 
869
	local yz = y * zs 
870
	local zz = z * zs 
871
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) 
872
end
873
 
874
function QuaternionSlerp(a, b, t) 
875
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] 
876
	local startInterp, finishInterp; 
877
	if cosTheta >= 0.0001 then 
878
		if (1 - cosTheta) > 0.0001 then 
879
			local theta = math.acos(cosTheta) 
880
			local invSinTheta = 1 / math.sin(theta) 
881
			startInterp = math.sin((1 - t) * theta) * invSinTheta 
882
			finishInterp = math.sin(t * theta) * invSinTheta  
883
		else 
884
			startInterp = 1 - t 
885
			finishInterp = t 
886
		end 
887
	else 
888
		if (1 + cosTheta) > 0.0001 then 
889
			local theta = math.acos(-cosTheta) 
890
			local invSinTheta = 1 / math.sin(theta) 
891
			startInterp = math.sin((t - 1) * theta) * invSinTheta 
892
			finishInterp = math.sin(t * theta) * invSinTheta 
893
		else 
894
			startInterp = t - 1 
895
			finishInterp = t 
896
		end 
897
	end 
898
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp 
899
end
900
901
function swait(num)
902
	if num == 0 or num == nil then
903
		game:service'RunService'.RenderStepped:wait(0)
904
	else
905
		for i = 0, num do
906
			game:service'RunService'.RenderStepped:wait(0)
907
		end
908
	end
909
end
910
911
local RbxUtility = LoadLibrary("RbxUtility")
912
local Create = RbxUtility.Create
913
914
function RemoveOutlines(part)
915
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
916
end
917
	
918
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
919
	local Part = Create("Part"){
920
		formFactor = FormFactor,
921
		Parent = Parent,
922
		Reflectance = Reflectance,
923
		Transparency = Transparency,
924
		CanCollide = false,
925
		Locked = true,
926
		BrickColor = BrickColor.new(tostring(BColor)),
927
		Name = Name,
928
		Size = Size,
929
		Material = Material,
930
	}
931
	RemoveOutlines(Part)
932
	return Part
933
end
934
	
935
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
936
	local Msh = Create(Mesh){
937
		Parent = Part,
938
		Offset = OffSet,
939
		Scale = Scale,
940
	}
941
	if Mesh == "SpecialMesh" then
942
		Msh.MeshType = MeshType
943
		Msh.MeshId = MeshId
944
	end
945
	return Msh
946
end
947
	
948
function CreateWeld(Parent, Part0, Part1, C0, C1)
949
	local Weld = Create("Weld"){
950
		Parent = Parent,
951
		Part0 = Part0,
952
		Part1 = Part1,
953
		C0 = C0,
954
		C1 = C1,
955
	}
956
	return Weld
957
end
958
959
function rayCast(Position, Direction, Range, Ignore)
960
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
961
end 
962
963
function CreateSound(id, par, vol, pit) 
964
	coroutine.resume(coroutine.create(function()
965
		local sou = Instance.new("Sound", par or workspace)
966
		sou.Volume = vol
967
		sou.Pitch = pit or 1
968
		sou.SoundId = id
969
		wait() 
970
		sou:play() 
971
		game:GetService("Debris"):AddItem(sou, 6)
972
	end))
973
end
974
975
local function getclosest(obj, distance)
976
	local last, lastx = distance + 1
977
	for i, v in pairs(workspace:GetChildren()) do
978
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
979
			local t = v.Torso
980
			local dist = (t.Position - obj.Position).magnitude
981
			if dist <= distance then
982
				if dist < last then
983
					last = dist
984
					lastx = v
985
				end
986
			end
987
		end
988
	end
989
	return lastx
990
end
991
992
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
993
	for i, v in pairs(hit:GetChildren()) do 
994
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
995
			local find = v:FindFirstChild("Hitz")
996
			if not find then
997
				if v.Parent:findFirstChild("Head") then
998
					local BillG = Create("BillboardGui"){
999
						Parent = v.Parent.Head,
1000
						Size = UDim2.new(1, 0, 1, 0),
1001
						Adornee = v.Parent.Head,
1002
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
1003
					}
1004
					local TL = Create("TextLabel"){
1005
						Parent = BillG,
1006
						Size = UDim2.new(3, 3, 3, 3),
1007
						BackgroundTransparency = 1,
1008
						Text = tostring(damage).."-",
1009
						TextColor3 = Color1.Color,
1010
						TextStrokeColor3 = Color2.Color,
1011
						TextStrokeTransparency = 0,
1012
						TextXAlignment = Enum.TextXAlignment.Center,
1013
						TextYAlignment = Enum.TextYAlignment.Center,
1014
						FontSize = Enum.FontSize.Size18,
1015
						Font = "ArialBold",
1016
					}
1017
					coroutine.resume(coroutine.create(function()
1018
						wait(1)
1019
						for i = 0, 1, .1 do
1020
							wait(.1)
1021
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
1022
						end
1023
						BillG:Destroy()
1024
					end))
1025
				end
1026
				v.Health = v.Health - damage
1027
				local bool = Create("BoolValue"){
1028
					Parent = v,
1029
					Name = 'Hitz',
1030
				}
1031
				if HSound ~= nil and HPitch ~= nil then
1032
					CreateSound(HSound, hit, 1, HPitch) 
1033
				end
1034
				game:GetService("Debris"):AddItem(bool, cooldown)
1035
			end
1036
		end
1037
	end
1038
end
1039
1040
1041
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
1042
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1043
	prt.Anchored = true
1044
	prt.CFrame = cframe
1045
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1046
	game:GetService("Debris"):AddItem(prt, 10)
1047
	if Type == 1 or Type == nil then
1048
		table.insert(Effects, {
1049
			prt,
1050
			"Block1",
1051
			delay,
1052
			x3,
1053
			y3,
1054
			z3,
1055
			msh
1056
		})
1057
	elseif Type == 2 then
1058
		table.insert(Effects, {
1059
			prt,
1060
			"Block2",
1061
			delay,
1062
			x3,
1063
			y3,
1064
			z3,
1065
			msh
1066
		})
1067
	end
1068
end
1069
1070
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1071
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1072
	prt.Anchored = true
1073
	prt.CFrame = cframe
1074
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1075
	game:GetService("Debris"):AddItem(prt, 10)
1076
	table.insert(Effects, {
1077
		prt,
1078
		"Cylinder",
1079
		delay,
1080
		x3,
1081
		y3,
1082
		z3,
1083
		msh
1084
	})
1085
end
1086
1087
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1088
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1089
	prt.Anchored = true
1090
	prt.CFrame = cframe * CFrame.new(x1, y1, z1)
1091
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1092
	game:GetService("Debris"):AddItem(prt, 10)
1093
	table.insert(Effects, {
1094
		prt,
1095
		"Cylinder",
1096
		delay,
1097
		x3,
1098
		y3,
1099
		z3,
1100
		msh
1101
	})
1102
end
1103
1104
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1105
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1106
	prt.Anchored = true
1107
	prt.CFrame = cframe
1108
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1109
	game:GetService("Debris"):AddItem(prt, 10)
1110
	table.insert(Effects, {
1111
		prt,
1112
		"Cylinder",
1113
		delay,
1114
		x3,
1115
		y3,
1116
		z3,
1117
		msh
1118
	})
1119
end
1120
1121
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1122
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1123
	prt.Anchored = true
1124
	prt.CFrame = cframe
1125
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1126
	game:GetService("Debris"):AddItem(prt, 10)
1127
	table.insert(Effects, {
1128
		prt,
1129
		"Cylinder",
1130
		delay,
1131
		x3,
1132
		y3,
1133
		z3,
1134
		msh
1135
	})
1136
end
1137
1138
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1139
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1140
	prt.Anchored = true
1141
	prt.CFrame = cframe
1142
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1143
	game:GetService("Debris"):AddItem(prt, 10)
1144
	table.insert(Effects, {
1145
		prt,
1146
		"Cylinder",
1147
		delay,
1148
		x3,
1149
		y3,
1150
		z3,
1151
		msh
1152
	})
1153
end
1154
1155
function BreakEffect(brickcolor, cframe, x1, y1, z1)
1156
	local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1157
	prt.Anchored = true
1158
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1159
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1160
	local num = math.random(10, 50) / 1000
1161
	game:GetService("Debris"):AddItem(prt, 10)
1162
	table.insert(Effects, {
1163
		prt,
1164
		"Shatter",
1165
		num,
1166
		prt.CFrame,
1167
		math.random() - math.random(),
1168
		0,
1169
		math.random(50, 100) / 100
1170
	})
1171
end
1172
1173
1174
	
1175
1176
	for i = 0, 1, 0.05 do
1177
		swait()
1178
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
1179
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
1180
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
1181
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
1182
		if Torsovelocity > 2 then
1183
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
1184
		RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
1185
		LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
1186
		elseif Torsovelocity < 1 then
1187
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
1188
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
1189
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
1190
		end
1191
	end
1192
	attack = false
1193
1194
1195
1196
game:GetService'RunService'.Stepped:connect(function()
1197
	
1198
	
1199
	
1200
	if Wep == 1 then
1201
		equippedgun2 = false
1202
Reaper4.Transparency = 1	
1203
	Reaper5.Transparency = 0
1204
	Reaper6.Transparency = 1
1205
	Reaper7.Transparency = 0
1206
	end
1207
		if Wep == 2 then
1208
			equippedgun2 = true
1209
Reaper4.Transparency = 0	
1210
	Reaper5.Transparency = 1
1211
		Reaper6.Transparency = 0
1212
	Reaper7.Transparency = 1
1213
		end
1214
				if Wep == 3 then
1215
			equippedgun2 = false
1216
Reaper4.Transparency = 1	
1217
	Reaper5.Transparency = 1
1218
			Reaper6.Transparency = 1
1219
	Reaper7.Transparency = 1
1220
		end
1221
		
1222
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1223
	velocity = RootPart.Velocity.y
1224
	sine = sine + change
1225
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1226
	if equipped == true or equipped == false then
1227
		if RootPart.Velocity.y > 1 and hit == nil then 
1228
			Anim = "Jump"
1229
			if attack == false and Wep == 1 then
1230
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1231
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1232
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
1233
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
1234
					RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
1235
					LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
1236
			end
1237
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1238
			Anim = "Fall"
1239
			if attack == false and Wep == 1 then
1240
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1241
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1242
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
1243
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
1244
					RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1245
					LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1246
			end
1247
		elseif Torsovelocity < 1 and hit ~= nil then
1248
			Anim = "Idle"
1249
			if attack == false and Wep == 1 then
1250
				change = 1
1251
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
1252
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
1253
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(50), math.rad(35 - 25 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
1254
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(80 + 7 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
1255
					RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
1256
					LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
1257
			end
1258
		elseif Torsovelocity > 2 and hit ~= nil then
1259
			Anim = "Walk"
1260
			if attack == false and Wep == 1 then
1261
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
1262
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
1263
					RW.C0 = clerp(RW.C0, CFrame.new(1.2 - -.05 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(50), math.rad(57 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
1264
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2 - -.05 * math.cos(sine / 4), 0.4 - -.05 * math.cos(sine / 4), -.4) * angles(math.rad(80 + 1 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
1265
					RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
1266
					LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
1267
			end
1268
		end
1269
	end
1270
	-----------------------[Anim2]--------------------------------------------------------------------------------------------------------------------------
1271
	
1272
		if equipped == true or equipped == false then
1273
		if RootPart.Velocity.y > 1 and hit == nil then 
1274
			Anim = "Jump"
1275
			if attack == false and Wep == 2 then
1276
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1277
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1278
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.2, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
1279
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.1, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
1280
					RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
1281
					LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
1282
			end
1283
			
1284
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1285
			Anim = "Fall"
1286
			if attack == false and Wep == 2 then
1287
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1288
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1289
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.8, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.05)
1290
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.7, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.05)
1291
					RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1292
					LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1293
			end
1294
		elseif Torsovelocity < 1 and hit ~= nil then
1295
			Anim = "Idle"
1296
			if attack == false and Wep == 2 then
1297
				change = 1
1298
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
1299
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
1300
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
1301
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
1302
					RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
1303
					LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
1304
			end
1305
		elseif Torsovelocity > 2 and hit ~= nil then
1306
			Anim = "Walk"
1307
			if attack == false and Wep == 2 then
1308
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-25 - 5 * math.cos(sine / 5))), .2)
1309
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(25 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
1310
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
1311
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
1312
					RH.C0 = clerp(RH.C0, cn(.95, -.9 + -.1 * math.cos(sine / 4),-.35) * RHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
1313
					LH.C0 = clerp(LH.C0, cn(-.95, -.9 + .1 * math.cos(sine / 4), .35) * LHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
1314
			end
1315
			
1316
		end
1317
	end
1318
	
1319
	
1320
	
1321
		-----------------------[Noraml Anim]--------------------------------------------------------------------------------------------------------------------------
1322
1323
	if equipped == true or equipped == false then
1324
		if RootPart.Velocity.y > 1 and hit == nil then 
1325
			Anim = "Jump"
1326
			if attack == false and Wep == 3 then
1327
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1328
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1329
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
1330
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
1331
					RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
1332
					LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
1333
			end
1334
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1335
			Anim = "Fall"
1336
			if attack == false and Wep == 3 then
1337
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1338
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
1339
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
1340
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
1341
					RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1342
					LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
1343
			end
1344
		elseif Torsovelocity < 1 and hit ~= nil then
1345
			Anim = "Idle"
1346
			if attack == false and Wep == 3 then
1347
				change = 1
1348
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
1349
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
1350
					RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(0 - 0 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
1351
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
1352
					RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
1353
					LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
1354
			end
1355
		elseif Torsovelocity > 2 and hit ~= nil then
1356
			Anim = "Walk"
1357
			if attack == false and Wep == 3 then
1358
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
1359
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
1360
					RW.C0 = clerp(RW.C0, CFrame.new(1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + -50 * math.cos(sine / 4)), math.rad(0 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.3)
1361
					LW.C0 = clerp(LW.C0, CFrame.new(-1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + 50 * math.cos(sine / 4)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3)
1362
					RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
1363
					LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
1364
			end
1365
		end
1366
	end	
1367
	
1368
	
1369
	
1370
	
1371
	
1372
	
1373
	
1374
	
1375
	
1376
	
1377
	
1378
	
1379
	
1380
	
1381
	
1382
	
1383
	
1384
	
1385
	if #Effects > 0 then
1386
		for e = 1, #Effects do
1387
			if Effects[e] ~= nil then
1388
				local Thing = Effects[e]
1389
				if Thing ~= nil then
1390
					local Part = Thing[1]
1391
					local Mode = Thing[2]
1392
					local Delay = Thing[3]
1393
					local IncX = Thing[4]
1394
					local IncY = Thing[5]
1395
					local IncZ = Thing[6]
1396
					if Thing[1].Transparency <= 1 then
1397
						if Thing[2] == "Block1" then
1398
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1399
							local Mesh = Thing[1].Mesh
1400
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1401
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1402
						elseif Thing[2] == "Block2" then
1403
							Thing[1].CFrame = Thing[1].CFrame
1404
							local Mesh = Thing[7]
1405
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1406
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1407
						elseif Thing[2] == "Cylinder" then
1408
							local Mesh = Thing[1].Mesh
1409
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1410
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1411
						elseif Thing[2] == "Blood" then
1412
							local Mesh = Thing[7]
1413
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
1414
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1415
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1416
						elseif Thing[2] == "Elec" then
1417
							local Mesh = Thing[1].Mesh
1418
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1419
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1420
						elseif Thing[2] == "Disappear" then
1421
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1422
						elseif Thing[2] == "Shatter" then
1423
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1424
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1425
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1426
							Thing[6] = Thing[6] + Thing[5]
1427
						end
1428
					else
1429
						Part.Parent = nil
1430
						table.remove(Effects, e)
1431
					end
1432
				end
1433
			end
1434
		end
1435
	end
1436
end)
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
local No = Instance.new("Sound", head);
1451
No.SoundId = "rbxassetid://245064504"
1452
No.Volume = 3
1453
local yes = Instance.new("Sound", head);
1454
yes.SoundId = "rbxassetid://132073625"
1455
yes.Volume = 3
1456
local HitM = Instance.new("Sound", Reaper5);
1457
HitM.SoundId = "rbxassetid://"..WSH
1458
HitM.Volume = 1.1
1459
local Swing = Instance.new("Sound", Reaper5);
1460
Swing.SoundId = "rbxassetid://10209850"
1461
Swing.Volume = 1.5
1462
Swing.Pitch = 1.1
1463
local SwingH = Instance.new("Sound", Reaper5);
1464
SwingH.SoundId = "rbxassetid://10209590"
1465
SwingH.Volume = 2.9
1466
SwingH.Pitch = .8
1467
local Taunt = Instance.new("Sound", head);
1468
Taunt.SoundId = "rbxassetid://1121435278"
1469
Taunt.Volume = 2
1470
local RUS = Instance.new("Sound", char);
1471
RUS.SoundId = "rbxassetid://1042516097"
1472
RUS.Volume = 2.5
1473
RUS.Pitch = 1
1474
RUS.Looped = true
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
function BuildSentry()
1486
do --CFrame lerp (stravant, clerp by AntiBoomz0r)
1487
        local function QuaternionFromCFrame(cf)  -- y u no axis angle interpolation?
1488
                local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
1489
                local trace = m00 + m11 + m22 
1490
                if trace > 0 then 
1491
                        local s = math.sqrt(1 + trace) 
1492
                        local recip = 0.5/s 
1493
                        return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
1494
                else 
1495
                        local i = 0 
1496
                        if m11 > m00 then
1497
                                i = 1 
1498
                        end 
1499
                        if m22 > (i == 0 and m00 or m11) then 
1500
                                i = 2 
1501
                        end 
1502
                        if i == 0 then 
1503
                                local s = math.sqrt(m00-m11-m22+1) 
1504
                                local recip = 0.5/s 
1505
                                return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
1506
                        elseif i == 1 then 
1507
                                local s = math.sqrt(m11-m22-m00+1) 
1508
                                local recip = 0.5/s 
1509
                                return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
1510
                        elseif i == 2 then 
1511
                                local s = math.sqrt(m22-m00-m11+1) 
1512
                                local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
1513
                        end 
1514
                end 
1515
        end
1516
        local function QuaternionToCFrame(px, py, pz, x, y, z, w) 
1517
                local xs, ys, zs = x + x, y + y, z + z 
1518
                local wx, wy, wz = w*xs, w*ys, w*zs 
1519
                local xx = x*xs 
1520
                local xy = x*ys 
1521
                local xz = x*zs 
1522
                local yy = y*ys 
1523
                local yz = y*zs 
1524
                local zz = z*zs 
1525
                return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
1526
        end   
1527
        function QuaternionSlerp(a, b, t) 
1528
                local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
1529
                local startInterp, finishInterp; 
1530
                if cosTheta >= 0.0001 then 
1531
                        if (1 - cosTheta) > 0.0001 then 
1532
                                local theta = math.acos(cosTheta) 
1533
                                local invSinTheta = 1/math.sin(theta) 
1534
                                startInterp = math.sin((1-t)*theta)*invSinTheta 
1535
                                finishInterp = math.sin(t*theta)*invSinTheta  
1536
                        else 
1537
                                startInterp = 1-t 
1538
                                finishInterp = t 
1539
                        end 
1540
                else
1541
                        if (1+cosTheta) > 0.0001 then 
1542
                                local theta = math.acos(-cosTheta) 
1543
                                local invSinTheta = 1/math.sin(theta) 
1544
                                startInterp = math.sin((t-1)*theta)*invSinTheta 
1545
                                finishInterp = math.sin(t*theta)*invSinTheta 
1546
                        else 
1547
                                startInterp = t-1 
1548
                                finishInterp = t 
1549
                        end 
1550
                end 
1551
                return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
1552
        end  
1553
        function clerp(a,b,t) 
1554
                local qa = {QuaternionFromCFrame(a)}
1555
                local qb = {QuaternionFromCFrame(b)} 
1556
                local ax, ay, az = a.x, a.y, a.z 
1557
                local bx, by, bz = b.x, b.y, b.z  
1558
                local _t = 1-t 
1559
                return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
1560
        end 
1561
end
1562
1563
1564
1565
1566
local ABS = math.abs;
1567
local SIN = math.sin;
1568
local ASIN = math.asin;
1569
local COS = math.cos;
1570
1571
local new = Instance.new;
1572
1573
function math_pos(float)
1574
    if float < 0 then float = 0 end
1575
    return float
1576
end
1577
function math_neg(float)
1578
    if float > 0 then float = 0 end
1579
    return float
1580
end
1581
function math_max(float, max)
1582
    if float > max then float = max end
1583
    return float
1584
end
1585
function math_min(float, min)
1586
    if float > min then float = min end
1587
    return float
1588
end
1589
1590
function SharpSin(double_p1)
1591
    return ASIN(SIN(double_p1));
1592
end
1593
1594
local Storage = Instance.new("Model", script);
1595
1596
function WeldP(part0, part1, C0, C1)
1597
    local W = new("Weld", Storage);
1598
    W.Part0 = part0;
1599
    W.Part1 = part1;
1600
    W.C0 = C0 or CFrame.new();
1601
    W.C1 = C1 or CFrame.new();
1602
    return W;
1603
end
1604
1605
function Bevel(part, sizeV3)
1606
    local BvlMesh = new("SpecialMesh", part)
1607
    BvlMesh.MeshId = "rbxasset://fonts/torso.mesh";
1608
    if (sizeV3 ~= nil) then
1609
        BvlMesh.Scale = Vector3.new(sizeV3.x/2, sizeV3.y/2, sizeV3.z);
1610
    else
1611
        BvlMesh.Scale = Vector3.new(part.Size.x/2, part.Size.y/2, part.Size.z);
1612
    end
1613
end
1614
1615
1616
1617
local Scale = 0.5 -- 1 is size of a robloxian (mostly);
1618
1619
Storage.Name = "ä";
1620
1621
local BasePart = new("Part");
1622
BasePart.FormFactor = "Custom";
1623
BasePart.TopSurface = 10;
1624
BasePart.BottomSurface = 10;
1625
BasePart.LeftSurface = 10;
1626
BasePart.RightSurface = 10;
1627
BasePart.FrontSurface = 10;
1628
BasePart.BackSurface = 10;
1629
1630
local CylPart = new("Part");
1631
CylPart.FormFactor = "Custom";
1632
CylPart.TopSurface = 10;
1633
CylPart.BottomSurface = 10;
1634
CylPart.LeftSurface = 10;
1635
CylPart.RightSurface = 10;
1636
CylPart.FrontSurface = 10;
1637
CylPart.BackSurface = 10;
1638
new("CylinderMesh", CylPart);
1639
1640
local TopFrame = BasePart:clone()
1641
TopFrame.Parent = Storage;
1642
TopFrame.Size = Vector3.new(3.5*Scale, 1.5*Scale, 3.5*Scale);
1643
TopFrame.BrickColor = TeamColor;
1644
1645
new("CylinderMesh", TopFrame);
1646
1647
local Screw = CylPart:clone();
1648
Screw.Parent = Storage;
1649
Screw.Size = Vector3.new(.3*Scale, 1.6*Scale, .3*Scale);
1650
Screw.BrickColor = BrickColor.new(199);
1651
1652
local CGreyStyle = CylPart:clone()
1653
CGreyStyle.Parent = Storage;
1654
CGreyStyle.Size = Vector3.new(2.2*Scale, 1.52*Scale, 2.6*Scale);
1655
CGreyStyle.BrickColor = BrickColor.new(199);
1656
1657
local TurretCasing = BasePart:clone();
1658
TurretCasing.Size = Vector3.new(2.2*Scale, 1.4*Scale, 5.6*Scale);
1659
TurretCasing.BrickColor = BrickColor.new(199);
1660
TurretCasing.Parent = Storage;
1661
1662
Bevel(TurretCasing);
1663
1664
local TurretFront = BasePart:clone();
1665
TurretFront.Size = Vector3.new(1.7*Scale, 1*Scale, .2*Scale);
1666
TurretFront.BrickColor = TeamColor;
1667
TurretFront.Parent = Storage;
1668
1669
local Barrel = CylPart:clone();
1670
Barrel.Parent = Storage;
1671
Barrel.Size = Vector3.new(.7*Scale, .4*Scale, .7*Scale);
1672
Barrel.BrickColor = BrickColor.Black();
1673
1674
1675
        local Particle = Instance.new("ParticleEmitter", Barrel);
1676
        Particle.VelocitySpread = 30;
1677
        Particle.LightEmission = 200;
1678
1679
        local Colors = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
1680
1681
        Particle.Size = NumberSequence.new(.05,.07);
1682
1683
        Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
1684
        Particle.Texture = "rbxassetid://252350680";
1685
        Particle.RotSpeed = NumberRange.new(10,70);
1686
        Particle.Rate = 300;
1687
        Particle.Speed = NumberRange.new(15);
1688
        Particle.Transparency = NumberSequence.new(0,1);
1689
        Particle.Lifetime = NumberRange.new(.01,.2);
1690
Particle.Enabled = false
1691
1692
1693
1694
local RedDot = BasePart:clone();
1695
RedDot.Parent = Storage;
1696
RedDot.Size = Vector3.new(.2*Scale, .2*Scale, .2*Scale);
1697
RedDot.BrickColor = BrickColor.new("Really red");
1698
1699
local Sphere = Instance.new("SpecialMesh", RedDot);
1700
Sphere.MeshType = "Sphere";
1701
Sphere.Scale = Vector3.new(1*Scale,1*Scale,1*Scale);
1702
1703
1704
Bevel(TurretFront, Vector3.new(1.7*Scale, 1*Scale, .05*Scale));
1705
1706
local Joint = CylPart:clone();
1707
Joint.Parent = Storage;
1708
Joint.Size = Vector3.new(.7*Scale, 2*Scale, .7*Scale);
1709
Joint.BrickColor = BrickColor.Black();
1710
1711
local Hold = BasePart:clone();
1712
Hold.Parent = Storage;
1713
Hold.BrickColor = BrickColor.Black();
1714
Hold.Size = Vector3.new(2.2*Scale, .2*Scale, .75*Scale);
1715
1716
local Bolt = BasePart:clone();
1717
Bolt.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
1718
Bolt.Parent = Storage;
1719
Bolt.BrickColor = BrickColor.Black();
1720
1721
local Bolt2 = BasePart:clone();
1722
Bolt2.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
1723
Bolt2.Parent = Storage;
1724
Bolt2.BrickColor = BrickColor.Black();
1725
1726
1727
local TurretToFrame = WeldP(TopFrame, TurretCasing, CFrame.new(0, 0, 1.4*Scale));
1728
WeldP(TopFrame, CGreyStyle);
1729
WeldP(TurretCasing, TurretFront, CFrame.new(0, 0, 2.8*Scale));
1730
WeldP(TopFrame, Screw);
1731
local BarrelWeld = WeldP(Barrel, TurretFront, CFrame.new(.3*Scale, -.2*Scale, 0), CFrame.Angles(math.pi/2, 0, 0));
1732
1733
WeldP(RedDot, TurretFront, CFrame.new(-.55*Scale, 0, -.15*Scale), CFrame.Angles(math.pi/2, 0, 0));
1734
1735
local RotateAxisY = WeldP(Bolt, TurretCasing, CFrame.Angles(0,0,0), CFrame.new(1.1*Scale, -.75*Scale, 1*Scale));
1736
1737
WeldP(Bolt, Hold, CFrame.new(-1.1*Scale, -.5*Scale, 0));
1738
1739
WeldP(Bolt2, Hold, CFrame.new(1.1*Scale, -.5*Scale, 0));
1740
1741
local RotateAxisX = WeldP(Hold, Joint, CFrame.new(0, -1*Scale, 0));
1742
1743
1744
1745
local Leg1 = BasePart:clone();
1746
Leg1.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
1747
Leg1.Parent = Storage;
1748
Leg1.BrickColor = BrickColor.Black();
1749
1750
1751
WeldP(Leg1, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.75*Scale, 0) * CFrame.Angles(math.pi/3, 0, math.pi));
1752
1753
1754
local Leg2 = BasePart:clone();
1755
Leg2.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
1756
Leg2.Parent = Storage;
1757
Leg2.BrickColor = BrickColor.Black();
1758
1759
1760
WeldP(Leg2, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + -math.pi/6));
1761
1762
1763
local Leg3 = BasePart:clone();
1764
Leg3.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
1765
Leg3.Parent = Storage;
1766
Leg3.BrickColor = BrickColor.Black();
1767
1768
1769
WeldP(Leg3, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + math.pi/6));
1770
1771
	for i,v in pairs(Storage:children()) do
1772
		if v.Name== "Part" then
1773
			trans = 1
1774
			v.Transparency = 1
1775
		end
1776
		end
1777
1778
local InvisiBox = BasePart:clone();
1779
InvisiBox.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
1780
InvisiBox.Parent = Storage;
1781
InvisiBox.Transparency = 1
1782
InvisiBox.Name = 'box'
1783
WeldP(InvisiBox, Joint, CFrame.new(0, -.2*Scale, .97*Scale));
1784
1785
local InvisiBox2 = BasePart:clone();
1786
InvisiBox2.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
1787
InvisiBox2.Parent = Arms;
1788
InvisiBox2.Transparency = .9
1789
InvisiBox2.Name = 'box'
1790
InvisiBox2.CanCollide = false
1791
InvisiBox2.BrickColor = TeamColor
1792
InvisiBox2.Material = 'Neon'
1793
WeldP(InvisiBox2, Joint, CFrame.new(0, -1.2*Scale, .97*Scale));
1794
1795
InvisiBox.CFrame = torso.CFrame * CFrame.new(0, 5.5*Scale, -2.9) * CFrame.Angles(0, math.pi, 0);
1796
1797
local Action = "Idle";
1798
1799
local Target = nil;
1800
1801
wait(1)
1802
1803
InvisiBox.Anchored = true
1804
1805
for i,v in pairs(Storage:children()) do
1806
    if v:IsA'Part' then
1807
        v.Locked = true
1808
    end
1809
end
1810
--//
1811
--// SOUNDS
1812
--//
1813
	for i,v in pairs(Storage:children()) do
1814
		if v.Name== "Part" then
1815
			trans = 1
1816
			v.Transparency = 1
1817
		end
1818
		end
1819
	for i,v in pairs(Storage:children()) do
1820
		if v.Name== "Part" then
1821
			trans = 1
1822
			v.Transparency = 1
1823
		for i = 1,11 do
1824
				
1825
			trans = trans - .1
1826
			v.Transparency = trans
1827
			wait()
1828
			end
1829
			end
1830
	end
1831
	trans = 1
1832
1833
local OnFind = new("Sound", TopFrame);
1834
OnFind.SoundId = "rbxassetid://10209260"
1835
OnFind.Volume = 1
1836
1837
1838
local OnFire = new("Sound", TopFrame);
1839
OnFire.SoundId = "rbxassetid://10209257"
1840
OnFire.Volume = 1
1841
1842
local OnEmpty = new("Sound", TopFrame);
1843
OnEmpty.SoundId = "rbxassetid://10209225"
1844
OnEmpty.Volume = 1
1845
1846
local Scanning = new("Sound", TopFrame);
1847
Scanning.SoundId = "rbxassetid://258704234"
1848
Scanning.Volume = 1
1849
1850
local Explode = new("Sound", TopFrame);
1851
Explode.SoundId = "rbxassetid://10209236"
1852
Explode.Volume = .5
1853
1854
local Move = new("Sound", TopFrame);
1855
Move.SoundId = "rbxassetid://258704467";
1856
Move.Volume = 1;
1857
1858
1859
1860
1861
1862
function FindShortest(Table)
1863
local Current = Table[1]
1864
local Final
1865
for _,v in pairs(Table) do
1866
if v[2] ~= Current[2] then
1867
if v[1] < Current[1] then
1868
Current = v
1869
end
1870
end
1871
end
1872
Final = Current
1873
return Final
1874
end
1875
1876
function GetNearbyPlayer()
1877
1878
    local List = {}
1879
    for i,v in pairs(workspace:children()) do
1880
        if (v ~= nil) then
1881
            if (v:IsA'Model') then
1882
                if (v:findFirstChild'Torso' ~= nil) then
1883
                    local rx, ry, rz = Hold.CFrame:toEulerAnglesXYZ();
1884
                    if (v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude < 20 then
1885
                        if (v ~= char) then
1886
                            for x,z in next, v:children() do
1887
                                if z:IsA'Humanoid' and z.Health > 0.01 then
1888
                                    table.insert(List, {(v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude, v})
1889
                                end
1890
                            end
1891
                        end
1892
                    end
1893
                end
1894
            end
1895
        end
1896
    end
1897
    if (FindShortest(List) ~= nil) then
1898
        return FindShortest(List)[2];
1899
    else
1900
        return nil;
1901
    end
1902
end
1903
1904
local Health = Instance.new("Humanoid", Storage);
1905
Health.MaxHealth = 150;
1906
Health.Health = 150;
1907
1908
1909
1910
function RayC(Part, speed)
1911
    coroutine.wrap(function()
1912
        local Visual = BasePart:clone();
1913
        Visual.FormFactor = "Custom";
1914
        Visual.BrickColor = BrickColor.Yellow();
1915
        Visual.Size = Vector3.new(.2, 3, .2);
1916
        Visual.CFrame = Part.CFrame * CFrame.new(0, -1, 0);
1917
        Visual.Anchored = true;
1918
        Visual.CanCollide = false;
1919
        Visual.Locked = true
1920
1921
1922
        coroutine.wrap(function()
1923
1924
            wait(.2)
1925
            
1926
            wait(.1);
1927
            wait(.3)
1928
1929
        end)()
1930
1931
        Instance.new("SpecialMesh", Visual).MeshType = "Sphere";
1932
        Visual.Mesh.Scale = Vector3.new(.5, 1, .5);
1933
1934
        local bulletpos = Visual.Position
1935
        local bulletvelocity = (Part.CFrame.p - bulletpos).unit*speed
1936
        local lastbulletpos = Visual.Position 
1937
        Visual.Parent = Storage;
1938
        while game:service'RunService'.Stepped:wait() do
1939
1940
                    lastbulletpos = bulletpos 
1941
                    bulletpos = bulletpos + bulletvelocity
1942
                    local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
1943
                    local hit, hitpos = workspace:FindPartOnRay(RayCast, Storage, false, true)
1944
                    if (Joint.Position - Visual.Position).magnitude > 1000 or Visual.Parent == nil then
1945
                        Visual:Destroy();
1946
                        break
1947
                    end
1948
                    Visual.Anchored = true
1949
                    Visual.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0);
1950
                    if hit then
1951
                        if hit.Parent:IsA'Hat' then
1952
                            if hit.Parent.Parent:IsA'Model' then
1953
                                for x,z in next, hit.Parent.Parent:children() do
1954
                                    if z:IsA'Humanoid' then
1955
                                        z:TakeDamage(math.random(20000,30000));
1956
                                    end
1957
                                end
1958-
                                        z:TakeDamage(math.random(8,12));
1958+
1959
                        else
1960
                            if hit.Parent:IsA'Model' then
1961
                                for x,z in next, hit.Parent:children() do
1962
                                    if z:IsA'Humanoid' then
1963
                                        z:TakeDamage(math.random(20000,30000));
1964
                                    end
1965
                                end
1966-
                                        z:TakeDamage(math.random(8,12));
1966+
1967
                        end
1968
1969
                        Visual:Destroy();
1970
                        break
1971
                    end
1972
        end
1973
    end)()
1974
end
1975
1976
lastTick = tick();
1977
local db = false;
1978
game:service'RunService'.RenderStepped:connect(function()
1979
    if Action == "DEAD" then return end;
1980
1981
1982
    if not Wrangler then
1983
        --//
1984
        --// AUTOMATED MODE, MOTION SENSOR WILL DETECT MOVEMENT
1985
        --//
1986
1987
1988
        --//
1989
        --// IF PLAYER USED WRANGLER, THERE IS A SHIELD WICH MUST BE REMOVED
1990
        --// 
1991
1992
        if (Storage:findFirstChild'Shield') then
1993
            Storage:findFirstChild'Shield':Destroy();
1994
        end
1995
1996
        local LastTarget = Target;
1997
1998
        --//
1999
        --// CHECK FOR NEARBY ENEMIES
2000
        --//
2001
        local Player = GetNearbyPlayer();
2002
        Target = Player;
2003
2004
        --//
2005
        --// BEEP ON TARGET FOUND
2006
        --//
2007
        if (Target ~= LastTarget and Target ~= nil) then
2008
            Move.Pitch = 0.9 + math.random()/9;
2009
            Move:play();
2010
            OnFind:play();
2011
            Action = "Standby";
2012
        end
2013
2014
        --//
2015
        --// IDLE
2016
        --//
2017
        if Action == "Idle" then
2018
            RotateAxisX.C1 = clerp(RotateAxisX.C1, CFrame.Angles(0, SharpSin(tick()*2)*.2, 0), .1);
2019
            RotateAxisY.C0 = clerp(RotateAxisY.C0, CFrame.new(), .1);
2020
        end
2021
2022
2023
        --//
2024
        --// SENTRY DEAD
2025
        --//
2026
2027
        --//
2028
        --// IF PLAYER EXISTS, FIRE!
2029
        --//
2030
2031
2032
2033
        if Action == "Standby" then
2034
            pcall(function()
2035
                local tor = Target.Torso.CFrame.p -- Target CFrame
2036
                local direction = InvisiBox.CFrame.lookVector -- Direction handling, welds mess up, just a workaround.
2037
                local heading = math.atan2(direction.x, direction.z)--
2038
                local RotY = math.deg(heading)
2039
                    if RotY < 0 then
2040
                        RotY = (360 - math.abs(RotY));
2041
                    end
2042
                RotateAxisX.C1 = --Begin here
2043
                clerp(RotateAxisX.C1, 
2044
                CFrame.new(
2045
2046
                  Vector3.new(), --The Pivot0 of pointing the weld.
2047
                  Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
2048
2049
                * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0), 
2050
                .1
2051
                );
2052
                
2053
                local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
2054
                local RX, RY, RZ = Point:toEulerAnglesXYZ()
2055
                if math.deg(RX) > 45 then
2056
                    RX = math.rad(45)
2057
                elseif math.deg(RX) < -55 then
2058
                    RX = math.rad(-55)
2059
                end
2060
                RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
2061
                
2062
            end)
2063
        end
2064
        if Action == "Fire" then
2065
            pcall(function()
2066
                local tor = Target.Torso.CFrame.p;
2067
                local direction = InvisiBox.CFrame.lookVector
2068
                local heading = math.atan2(direction.x, direction.z)
2069
                local RotY = math.deg(heading)
2070
                    if RotY < 0 then
2071
                        RotY = (360 - math.abs(RotY));
2072
                    end
2073
                RotateAxisX.C1 = --Begin here
2074
                clerp(RotateAxisX.C1, 
2075
                CFrame.new(
2076
2077
                  Vector3.new(), --The Pivot0 of pointing the weld.
2078
                  Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
2079
2080
                * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0), 
2081
                .1
2082
                );
2083
2084
                BarrelWeld.C0 = clerp(BarrelWeld.C0, CFrame.new())
2085
                local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
2086
                local RX, RY, RZ = Point:toEulerAnglesXYZ()
2087
                if math.deg(RX) > 45 then
2088
                    RX = math.rad(45)
2089
                elseif math.deg(RX) < -55 then
2090
                    RX = math.rad(-55)
2091
                end
2092
                RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
2093
            end)
2094
        end
2095
2096
        if (Target ~= nil) then
2097
            if Action == "Fire" or db then return end
2098
            if Action == "Standby" then
2099
                db = true
2100
                wait(.2);
2101
            end
2102
            Action = "Fire";
2103
            db = false
2104
            OnFire:play();
2105
2106
        Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
2107
2108
            local PointLight = Instance.new("PointLight", Barrel);
2109
            PointLight.Color = Color3.new(1,.8,0)
2110
            PointLight.Brightness = 6;
2111
Particle.Enabled = true
2112
            game:service'Debris':AddItem(PointLight, .05);
2113
2114
2115
2116
            RayC(Barrel, 20)
2117
2118
2119
2120
2121
            wait(.1)
2122
Particle.Enabled = false
2123
            if (Target ~= nil) then
2124
                Action = "Standby";
2125
            else
2126
                Action = "Idle";
2127
            end
2128
        end
2129
2130
        if tick() - lastTick > 2.5 and Target == nil then
2131
            lastTick = tick();
2132
            Scanning:play();
2133
        end
2134
    end
2135
2136
    if (Health.Health < 0.0001 or RotateAxisX.Parent == nil) then
2137
            Action = "DEAD";
2138
            if db then return end
2139
            RotateAxisY:Destroy();
2140
            TurretToFrame:Destroy();
2141
            Joint:Destroy();
2142
InvisiBox2:Destroy();
2143
            db = true
2144
            local expl = Instance.new("Explosion", Storage);
2145
            
2146
expl.BlastRadius = .3;
2147
expl.BlastPressure = 2050000;
2148
            expl.Position = TopFrame.Position;
2149
Explode:Play()
2150
NoSentry = true
2151
            game:service'Debris':AddItem(Storage, 3);
2152
            
2153
        end 
2154
2155
end)
2156
end
2157
2158
2159
2160
combo = 0
2161
	function strike(hit)
2162
		if hit and hit.Parent and hit.Parent.Name ~= char.Name then
2163
			local targetHumanoid = hit.Parent:FindFirstChild("Humanoid")
2164
			if targetHumanoid and targetHumanoid ~= char:FindFirstChild("Humanoid") then
2165
				if combo == 1 then
2166
					targetHumanoid:TakeDamage(slashDamage)
2167
					SwingH:Play()
2168
				
2169
				end
2170
2171
2172
2173
			end
2174
		end
2175
	end
2176
2177
2178
2179
Reaper5.Touched:connect(strike)
2180
--------------------------------------------------------------------------------------------------------------------------
2181
		function AnimSit()
2182
			for i = 0, 1, 0.05 do
2183
				
2184
		swait()
2185
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
2186
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
2187
		LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
2188
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
2189
		RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
2190
		LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
2191
		end
2192
			
2193
		end
2194
		
2195
		function AnimSitHit1()
2196
			for i = 0, 1, 0.05 do
2197
				
2198
		swait()
2199
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
2200
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
2201
		LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
2202
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(-5)), 0.08)
2203
		RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(10)), .1)
2204
		LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(50)), .1)
2205
		end
2206
			
2207
		end
2208
		
2209
		
2210
				function AnimSitHit2()
2211
			for i = 0, 1, 0.05 do
2212
				
2213
		swait()
2214
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
2215
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .1)
2216
		LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
2217
		RW.C0 = clerp(RW.C0, CFrame.new(1.55, 0.4, -.1) * angles(math.rad(40), math.rad(3 ), math.rad(-15)), 0.3)
2218
		RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
2219
		LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
2220
		end
2221
			
2222
			end		
2223
--------------------------------------------------------------------------------------------------------------------------
2224
2225
				function No1()
2226
			for i = 0, 1, 0.05 do
2227
				
2228
		swait()
2229
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
2230
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(40)), .1)
2231
		LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2232
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
2233
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
2234
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
2235
		end
2236
			
2237
			end	
2238
2239
2240
2241
				function No2()
2242
			for i = 0, 1, 0.05 do
2243
				
2244
		swait()
2245
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
2246
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .1)
2247
		LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2248
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
2249
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
2250
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
2251
		end
2252
			
2253
			end	
2254
2255
2256
2257
--------------------------------------------------------------------------------------------------------------------------
2258
2259
				function Yes1()
2260
			for i = 0, 1, 0.1 do
2261
				
2262
		swait()
2263
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
2264
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1)
2265
		LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2266
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
2267
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
2268
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
2269
		end
2270
			
2271
			end	
2272
2273
2274
2275
				function Yes2()
2276
			for i = 0, 1, 0.1 do
2277
				
2278
		swait()
2279
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
2280
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
2281
		LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2282
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
2283
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
2284
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
2285
		end
2286
			
2287
			end	
2288
2289
2290
2291
--------------------------------------------------------------------------------------------------------------------------
2292
function AttackAnim1()
2293
for i = 0, 1, 0.05 do
2294
		swait()
2295
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
2296
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
2297
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.08)
2298
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3)
2299
		if Torsovelocity > 2 then
2300
		RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
2301
		LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
2302
		elseif Torsovelocity < 1 then
2303
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
2304
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
2305
		end
2306
end
2307
end
2308
2309
2310
function AttackAnim2()
2311
for i = 0, 1, 0.05 do
2312
		swait()
2313
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
2314
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
2315
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(10), math.rad(-10)), 0.25)
2316
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
2317
		if Torsovelocity > 2 then
2318
					RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
2319
					LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
2320
	
2321
		elseif Torsovelocity < 1 then
2322
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
2323
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
2324
		end
2325
end
2326
end
2327
--------------------------------------------------------------------------------------------------------------------------
2328
2329
2330
2331
function ShotAttackAnim1()
2332
for i = 0, 1, 0.07 do
2333
		swait()
2334
2335
		if Torsovelocity > 2 then
2336
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
2337
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
2338
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
2339
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
2340
					RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
2341
					LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4),  .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)				
2342
				
2343
				
2344
2345
		elseif Torsovelocity < 1 then
2346
			
2347
			
2348
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
2349
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
2350
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
2351
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
2352
					RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
2353
					LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)			
2354
			
2355
2356
		end
2357
end
2358
end
2359
2360
2361
2362
2363
2364
function ShotAttackAnim2()
2365
for i = 0, 1, 0.05 do
2366
		swait()
2367
2368
		if Torsovelocity > 2 then
2369
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
2370
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
2371
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
2372
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
2373
					RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
2374
					LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4),  .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)				
2375
				
2376
				
2377
2378
		elseif Torsovelocity < 1 then
2379
			
2380
			
2381
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
2382
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
2383
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
2384
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
2385
					RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
2386
					LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)			
2387
			
2388
2389
		end
2390
end
2391
end
2392
2393
2394
2395
function ShotAttackAnim3()
2396
for i = 0, 1, 0.05 do
2397
		swait()
2398
2399
		if Torsovelocity > 2 then
2400
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
2401
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
2402
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
2403
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
2404
					RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
2405
					LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4),  .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)				
2406
				
2407
				
2408
2409
		elseif Torsovelocity < 1 then
2410
			
2411
			
2412
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
2413
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
2414
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
2415
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
2416
					RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
2417
					LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)			
2418
			
2419
2420
		end
2421
end
2422
end
2423
2424
function ShotAttackAnim4()
2425
for i = 0, 1, 0.05 do
2426
		swait()
2427
2428
		if Torsovelocity > 2 then
2429
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
2430
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
2431
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
2432
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
2433
					RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
2434
					LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4),  .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)				
2435
				
2436
				
2437
2438
		elseif Torsovelocity < 1 then
2439
			
2440
			
2441
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
2442
					Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
2443
					RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
2444
					LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
2445
					RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
2446
					LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)			
2447
			
2448
2449
		end
2450
end
2451
end
2452
--------------------------------------------------------------------------------------------------------------------------
2453
2454
				function DanAni1()
2455
			for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
2456
				
2457
		swait()
2458
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.4) * angles(math.rad(5), math.rad(-8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
2459
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30)    +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
2460
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.25) * angles(math.rad(170), math.rad(0), math.rad(20)), MusThingHat.Mesh.Scale.Y*0.2)
2461
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-45)), MusThingHat.Mesh.Scale.Y*0.2)
2462
		RH.C0 = clerp(RH.C0, cn(1, -.2, -.4) * RHCF * angles(math.rad(-4), math.rad(-15), math.rad(-5)), MusThingHat.Mesh.Scale.Y*0.3)
2463
		LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(4), math.rad(5), math.rad(5)), MusThingHat.Mesh.Scale.Y*0.2)
2464
		end
2465
			
2466
			end	
2467
2468
2469
2470
				function DanAni2()
2471
			for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
2472
				
2473
		swait()
2474
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.5) * angles(math.rad(8), math.rad(8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
2475
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30)    +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
2476
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.25) * angles(math.rad(180), math.rad(0), math.rad(25)), MusThingHat.Mesh.Scale.Y*0.2)
2477
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(45)), MusThingHat.Mesh.Scale.Y*0.2)
2478
		RH.C0 = clerp(RH.C0, cn(1, -1, -.0) * RHCF * angles(math.rad(4), math.rad(-5), math.rad(-8)), MusThingHat.Mesh.Scale.Y*0.2)
2479
		LH.C0 = clerp(LH.C0, cn(-1, -.2, -.4) * LHCF * angles(math.rad(-4), math.rad(15), math.rad(8)), MusThingHat.Mesh.Scale.Y*0.3)
2480
		end
2481
		
2482
			
2483
			end	
2484
2485
2486
2487
--------------------------------------------------------------------------------------------------------------------------
2488
2489
BuildNow = false
2490
		
2491
Shotuse	= false	
2492
		
2493
wait2 = false
2494
2495
mouse.KeyDown:connect(function(key)
2496
2497
	if key == "g" and attack == false then
2498
yes:Play()
2499
head.face.Texture = "http://www.roblox.com/asset/?id=334668739"
2500
		humanoid.WalkSpeed = 0
2501
		attack = true 
2502
		Yes1()
2503
		Yes2()
2504
		Yes1()
2505
		Yes2()
2506
		attack = false 
2507
		humanoid.WalkSpeed = 16
2508
		head.face.Texture = "http://www.roblox.com/asset/?id=293147345"
2509
	end
2510
end)
2511
2512
2513
mouse.KeyDown:connect(function(key)
2514
	if key == "e" and attack == false then
2515
if Wep == 1 then
2516
Wep = 2
2517
else 	
2518
Wep = 1		
2519
end		
2520
		
2521
		
2522
	end
2523
	end)
2524
2525
mouse.KeyDown:connect(function(key)
2526
	if key == "p" and attack == false then
2527
	
2528
Wep = 3		
2529
	
2530
		
2531
		
2532
	end
2533
	end)
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
equippedgun = true
2547
2548
2549
2550
2551
coroutine.wrap(function()
2552
while equippedgun do
2553
2554
if spread < 0 then spread = 0 end
2555
if humanoid.Health == 0 then break end
2556
     
2557
2558
game:service'RunService'.Stepped:wait()
2559
end
2560
end)()
2561
	
2562
mouse.Button1Down:connect(function()
2563
if debounce then return end
2564
if equippedgun2 == true and attack == false then
2565
	Shotuse = true
2566
debounce = true
2567
2568
wait(.2)
2569
2570
sound:play()
2571
2572
2573
2574
coroutine.wrap(function()
2575
wait(0.3)
2576
for angle = 0, 4 do
2577
2578
wait()
2579
end
2580
2581
wait(0.2)
2582
sound2:play()
2583
2584
2585
wait(0.1)
2586
for move = 0, 3 do
2587
if move > 2 then return end
2588
2589
2590
wait(0.06)
2591
end
2592
end)()
2593
spread = spread + 1
2594
coroutine.wrap(function()
2595
for bullitz = 0, 7 do
2596
if bullitz > 6 then return end
2597
rayCast2(300, 1, Reaper4)
2598
GunParticle.Enabled = true
2599
            local PointLight = Instance.new("PointLight", Reaper4);
2600
            PointLight.Color = Color3.new(.2,.2,0)
2601
            PointLight.Brightness = 2;
2602
            game:service'Debris':AddItem(PointLight, .05);
2603
end
2604
end)()
2605
coroutine.wrap(function()
2606
for _ = 0, 50 do
2607
pcall(function()
2608
spread = spread - 0.03
2609
end)
2610
wait()
2611
end
2612
end)()
2613
wait(1)
2614
debounce = false
2615
end
2616
2617
end)
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
mouse.Button1Down:connect(function(key)
2628
2629
	if attack == false and Wep == 1 then
2630
attack = true
2631
2632
AttackAnim1()
2633
combo = 1
2634
Swing:Play()
2635
AttackAnim2()
2636
attack = false
2637
combo = 0
2638
	end
2639
end)
2640
2641
2642
2643
mouse.KeyDown:connect(function(key)
2644
2645
	if key == "f" and attack == false then
2646
		No:Play()
2647
		humanoid.WalkSpeed = 0
2648
		attack = true 
2649
		No1()
2650
		No2()
2651
		attack = false 
2652
		humanoid.WalkSpeed = 16
2653
	end
2654
end)
2655
2656
2657
2658
2659
mouse.KeyDown:connect(function(key)
2660
if attack == false or DA == true then
2661
	if key == "r" and Wep == 3 then
2662
2663
if DA == false then
2664
DA = true
2665
RUS:Play()
2666
attack=true
2667
humanoid.WalkSpeed = 5
2668
head.face.Texture = "http://www.roblox.com/asset/?id=334668739"
2669
else
2670
DA = false
2671
RUS:Stop()
2672
attack=false
2673
humanoid.WalkSpeed = 16
2674
head.face.Texture = "http://www.roblox.com/asset/?id=293147345"
2675
end
2676
	end
2677
	end
2678
	end)
2679
2680
2681
2682
mouse.KeyDown:connect(function(key)
2683
2684
	if key == "t" and attack == false then
2685
		Taunt:Play()
2686
		humanoid.WalkSpeed = 0
2687
		attack = true 
2688
		No1()
2689
		Yes2()
2690
		attack = false 
2691
		humanoid.WalkSpeed = 16
2692
	end
2693
end)
2694
2695
mouse.KeyDown:connect(function(key)
2696
	if key == "z" then
2697
		
2698
		
2699
		
2700
	if	NoSentry == false and attack == false and wait2 == false  then
2701
wait2 = true	
2702
	for i,v in pairs(script:children()) do
2703
		if (v:IsA'Model') then
2704
			
2705
			
2706
				for i,v in pairs(v:children()) do
2707
					if (v:IsA'Humanoid') then
2708
					v.Health = 0
2709
				end
2710
			end
2711
			
2712
			
2713
		end
2714
		
2715
	NoSentry = true	
2716
		
2717
	end	
2718
		
2719
		
2720
		
2721
	end
2722
		
2723
		
2724
	
2725
		if NoSentry == true and attack == false and wait2 == false and Wep == 1  then
2726
		attack = true
2727
		 wait2 = true
2728
		humanoid.WalkSpeed = 0
2729
AnimSit()
2730
AnimSitHit1()
2731
WSH = WSHM[math.random(1,#WSHM)]
2732
HitM.SoundId = "rbxassetid://"..WSH
2733
HitM:Play()	
2734
BuildNow = true
2735
AnimSitHit2()		
2736
AnimSitHit1()
2737
WSH = WSHM[math.random(1,#WSHM)]
2738
HitM.SoundId = "rbxassetid://"..WSH
2739
HitM:Play()	
2740
AnimSitHit2()		
2741
AnimSitHit1()
2742
WSH = WSHM[math.random(1,#WSHM)]
2743
HitM.SoundId = "rbxassetid://"..WSH
2744
HitM:Play()	
2745
AnimSitHit2()	
2746
AnimSitHit1()
2747
WSH = WSHM[math.random(1,#WSHM)]
2748
HitM.SoundId = "rbxassetid://"..WSH
2749
HitM:Play()	
2750
AnimSitHit2()
2751
AnimSitHit1()
2752
WSH = WSHM[math.random(1,#WSHM)]
2753
HitM.SoundId = "rbxassetid://"..WSH
2754
HitM:Play()	
2755
AnimSitHit2()
2756
AnimSitHit1()
2757
WSH = WSHM[math.random(1,#WSHM)]
2758
HitM.SoundId = "rbxassetid://"..WSH
2759
HitM:Play()	
2760
AnimSitHit2()	
2761
AnimSitHit1()
2762
WSH = WSHM[math.random(1,#WSHM)]
2763
HitM.SoundId = "rbxassetid://"..WSH
2764
HitM:Play()	
2765
AnimSitHit2()
2766
AnimSitHit1()
2767
WSH = WSHM[math.random(1,#WSHM)]
2768
HitM.SoundId = "rbxassetid://"..WSH
2769
HitM:Play()	
2770
AnimSitHit2()
2771
AnimSitHit1()
2772
WSH = WSHM[math.random(1,#WSHM)]
2773
HitM.SoundId = "rbxassetid://"..WSH
2774
HitM:Play()	
2775
AnimSitHit2()
2776
AnimSitHit1()
2777
WSH = WSHM[math.random(1,#WSHM)]
2778
HitM.SoundId = "rbxassetid://"..WSH
2779
HitM:Play()	
2780
AnimSitHit2()
2781
AnimSit()			
2782
2783
	humanoid.WalkSpeed = 16		
2784
		attack = false
2785
NoSentry = false
2786
2787
		end
2788
		wait()
2789
		
2790
		wait2 = false
2791
end end)
2792
2793
2794
2795
humanoid.Died:connect(function()
2796
	Arms:Destroy()
2797
end)
2798
2799
print([[
2800
	
2801
	
2802
----------------------------------------
2803
Tf2 Engineer Class
2804
----------------------------------------
2805
Script by: 123jl123	
2806
Sentry by: Madiik
2807
TheBoozled gave me a Mesh and Sounds from tf2 
2808
----------------------------------------
2809
Edited by Plugined
2810
----------------------------------------
2811
]])
2812
2813
game:GetService("RunService"):BindToRenderStep("ew", 0, function()
2814
	MusThingHat.Mesh.Scale = Vector3.new(MusThingHat.Mesh.Scale.X, RUS.PlaybackLoudness / 160, MusThingHat.Mesh.Scale.Z)
2815
end)
2816
2817
	local mesh1anan = Instance.new("SpecialMesh")
2818
	mesh1anan.MeshType = Enum.MeshType.FileMesh
2819
	mesh1anan.Scale = Vector3.new(3,3,3)
2820
mesh1anan.MeshId = "http://www.roblox.com/asset/?id=521754610"
2821
mesh1anan.TextureId = "http://www.roblox.com/asset/?id=521754612"
2822
2823
Glow1 = Color3.new(1,1,1)
2824
Glow2 = Color3.new(0,0,0)
2825
2826
GlowParticle = Instance.new("ParticleEmitter")
2827
GlowParticle.LightEmission = 1
2828
2829
GlowParticle.Size = NumberSequence.new(0,2)
2830
GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985"
2831
GlowParticle.Transparency = NumberSequence.new(0,1)
2832
GlowParticle.LockedToPart = false
2833
GlowParticle.Lifetime = NumberRange.new(0.5)
2834
GlowParticle.Rate= 25
2835
GlowParticle.Speed =NumberRange.new(0)	
2836
	
2837
	
2838
	function RainDucks()
2839
	        local locationanan = char.Torso.CFrame
2840
	        local tacoa = Instance.new("Part")
2841
	        tacoa.Size = Vector3.new(.5,.5,.5)
2842
	        tacoa.CanCollide = false
2843
	        tacoa.RotVelocity = Vector3.new(math.random(0,6),math.random(0,6),math.random(0,6))
2844
	        local meshanananan = mesh1anan:clone()
2845
	        meshanananan.Parent = tacoa
2846
	        meshanananan.Scale = Vector3.new(1,1,1)
2847
	        tacoa.CFrame = locationanan * CFrame.new(math.random(-8,8),math.random(10,40),math.random(-8,8))
2848
	        tacoa.Parent = workspace
2849
	       
2850
2851
	        game:GetService("Debris"):AddItem(tacoa,4)	
2852
	 local GP = GlowParticle:clone()
2853
    GP.Parent = tacoa
2854
	Glow1 = Color3.new(math.random(), math.random(), math.random())
2855
	GP.Color = ColorSequence.new(Glow1,Glow2)
2856
	
2857
	end
2858
	
2859
	
2860
	
2861
--]]
2862
2863
2864
2865
while true do wait() 
2866
	if BuildNow == true then
2867
	BuildNow = false
2868
2869
BuildSentry()		
2870
	end
2871
	if Shotuse == true then
2872
		Shotuse	= false	
2873
		attack = true 
2874
		ShotAttackAnim1()
2875
		GunParticle.Enabled = false
2876
		ShotAttackAnim2()
2877
		ShotAttackAnim3()
2878
		ShotAttackAnim4()
2879
		ShotAttackAnim3()
2880
		attack = false 
2881
	end
2882
	
2883
	
2884
	
2885
	
2886
if DA == true then
2887
DanAni1()	
2888
	RainDucks()	
2889
            local PointLight = Instance.new("PointLight", Torso);
2890
            PointLight.Color = Color3.new(math.random(), math.random(), math.random())
2891
            PointLight.Brightness = 50;
2892
            PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
2893
            game:service'Debris':AddItem(PointLight, .3);
2894
	
2895
DanAni2()	
2896
	RainDucks()
2897
            local PointLight = Instance.new("PointLight", Torso);
2898
            PointLight.Color = Color3.new(math.random(), math.random(), math.random())
2899
            PointLight.Brightness = 50;
2900
            PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
2901
            game:service'Debris':AddItem(PointLight, .3);
2902
	
2903
2904
	
2905
end	
2906
	
2907
2908
	
2909
	
2910
	
2911
	
2912
end