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| 1 | - | Assorted Nethack Tips for Nethack-Newfags: |
| 1 | + | Assorted NetHack Tips for NetHack-newfags: |
| 2 | ||
| 3 | - | 1a. AC - Armour class. Starts at 10(naked) and goes to -40 to -50 for end-game players. The lower you have, the greater damage reduction after damage roll you take on a separate die/dice that DOES contain 0's. (meaning lowers the chance of getting hit high) |
| 3 | + | 0a. AC - Armour class. Starts at 10(naked) and goes to -40 to -50 for end-game players. The lower you have, the greater damage reduction after damage roll you take on a separate die/dice that DOES contain 0's. (meaning lowers the chance of getting hit high). |
| 4 | ||
| 5 | - | 1b. B/U/C - Stands for Blessed/Uncursed/Cursed. One way to find out if an item's cursed is to wear it/use it. If you can't take it off/acts irregular (wands aim in different directions, scroll does opposite to it's intended action), it's cursed. |
| 5 | + | 0b. B/U/C - Stands for Blessed/Uncursed/Cursed. One way to find out if an item's cursed, is to wear it/use it. If you can't take it off/acts irregular (wands aim in different directions, scroll does opposite to it's intended action), it's cursed. More ways are mentioned later on in this pasta. |
| 6 | ||
| 7 | - | 1c. St = Strength. Determines damage and how much you can carry unburdened. Ranges from 8-18, to 18/00- 18/**. and up to 25. |
| 7 | + | 0c. St = Strength. Determines damage dealt with weapons and how much stuff you can carry unburdened. Ranges from 3-18, to 18/01-18/** or 25. |
| 8 | Dx = Dexterity. Used for calculating chance to hit. ranges from 3(-3 to hit) to 25(+11) | |
| 9 | - | Co = Constitution. Used for regen, calculating bonus to hp upon leveling and plays a part with how much weight you can carry too. |
| 9 | + | Co = Constitution. Used for HP regeneration, calculating bonus to HP upon leveling and plays a part with how much weight you can carry, too. |
| 10 | - | In = Intelligence. Used for learning spells from spell books (unless you're a healer, valkyrie, knight, priest or monk, then its rolled from wisdom). |
| 10 | + | In = Intelligence. Used for learning (and casting) spells from spellbooks (unless you're a Healer, Valkyrie, Knight, Priest or Monk, when its rolled from wisdom). |
| 11 | - | Wi = Wisdom. Determines power regen and used for learning spells from spell books with certain classes (see above) |
| 11 | + | Wi = Wisdom. Determines power regeneration and is used for casting spells for certain classes (see above). |
| 12 | - | Ch = Charisma. Used only for getting better prices at shops. Females always start with +1-2 bonus over men. |
| 12 | + | Ch = Charisma. Used only for getting better prices at shops. Females usually start with +1-2 bonus over men. |
| 13 | ||
| 14 | 1. The most important tip: NEVER, EVER wear an unidentified amulet. | |
| 15 | ||
| 16 | - | 1i. NEVER, EVER read an unidentified scroll unless it sells for $17-23 in a shop. |
| 16 | + | 1b. NEVER, EVER read an unidentified scroll unless it sells for $17-23 in a shop. |
| 17 | ||
| 18 | 2. Scrolls of ID sell for 17-23$ in a shop. Always. | |
| 19 | ||
| 20 | - | 3. Never eat kobold corpses as a new player. |
| 20 | + | 3. Never eat kobold corpses as a new player. Except if you're an Orc. Orcs like that shit. |
| 21 | ||
| 22 | 4. Never polymorph at level 1. | |
| 23 | ||
| 24 | 5. Always start as a female. | |
| 25 | ||
| 26 | - | 6. Always start as a Dwarf. If not possible (depending on class), go elf>human>orc |
| 26 | + | 6. If possible, start as a Dwarf. If not (depending on class), go Elf>Human>Orc. |
| 27 | ||
| 28 | 7. Food rations give you 800 'turns' of movement, tins give you -50 to 100 (to memory, depending on content), lichen corpses give 300. | |
| 29 | ||
| 30 | - | 8. lichen corpses never rot or go off and are really, really light. Lichens will drop corpses %50 of the time, however. |
| 30 | + | 8. Lichen corpses never rot, are safe to eat and are really, really light. Lichens will drop corpses only 50% of the time, however. |
| 31 | ||
| 32 | - | 9. Don't fuck a foocubi at level 1. (yes, you can do that.) |
| 32 | + | 8b. If you're a DCSS player getting into NetHack, remember that in NetHack you can eat fresh corpses whenever you want; even if you're full. You usually don't want to do that, though. |
| 33 | ||
| 34 | 9. Never fuck a foocubi at level 1 (yes, you can do that). | |
| 35 | ||
| 36 | - | 11. you can tame cavernous animals with a tripe ration (don't eat that man) |
| 36 | + | 9b. Never trust a nymph. |
| 37 | ||
| 38 | 10. If you have more than 0 AC and you see ants, FUCKING RUN! | |
| 39 | ||
| 40 | - | 13. #rub a magic lamp to summon a djinn. Only works once per magic lamp then it turns into a regular one |
| 40 | + | 10b. If the ants happen to be soldier ants, run even faster. You don't fuck with soldier ants. |
| 41 | ||
| 42 | - | 13. Never #rub a cursed or uncursed lamp. |
| 42 | + | 11. You can tame carnivorous animals with a tripe ration. Tripe rations should not be eaten, unless you're an orc. |
| 43 | ||
| 44 | 11b. | |
| 45 | ||
| 46 | 12. If a lamp buys for $60-ish, buy it. That shit's magic, yo. save for altar B/U/C (blessed/uncursed/cursed) status identification. (see tip 16.) | |
| 47 | ||
| 48 | - | 16. Dropping an item on an altar(regardless of alignment) when not blind will give it's B/U/C status. (Black flash = cursed, No flash = Uncursed, Amber Flash = Blessed) |
| 48 | + | 13. #rub a magic lamp to summon a djinni. Only works once per magic lamp, after that it turns into a regular one. |
| 49 | ||
| 50 | 13b. Never #rub a cursed or uncursed lamp. | |
| 51 | ||
| 52 | 14. Save your lamps until you're of decent strength or defence. | |
| 53 | ||
| 54 | - | 18. You're first wish will be for 'blessed +5 gray dragon scale mail' (yes, must be spelt 'gray' or you'll get nothing) (magic resistance) or for wizards, 'blessed +5 silver dragon scale mail' (reflection). Your second wish will be for a 'blessed greased bag of holding'. |
| 54 | + | |
| 55 | ||
| 56 | - | 19. #offer a freshly killed corpse in your inventory(within 50-75 turns) to appease your merciful god. Repeat donators will gain gifts in the form of artefacts (unique named weapons.) |
| 56 | + | 16. Dropping an item on an altar (regardless of alignment), when not blind, will show its B/U/C status. (black flash = Cursed, no flash = Uncursed, amber flash = Blessed). |
| 57 | ||
| 58 | 16b. An alternate way to identify an item's B/U/C status is to let your pet walk over it. If your pet only moves 'reluctantly', it means that the item under it is cursed. | |
| 59 | ||
| 60 | - | 21. If the game asks you for conformation when attacking something, you probably shouldn't hurt it. |
| 60 | + | |
| 61 | ||
| 62 | 18. Never kick an altar. Never kick a sink (as a new character). | |
| 63 | ||
| 64 | - | 23. If you have access to a pick axe or a spell book of force bolt (100% starting item for wizards), destroy every statue you see, it may contain a random spell book. |
| 64 | + | 18. You're first wish will be for 'blessed +2 gray dragon scale mail' (yes, must be spelt 'gray' or you'll get nothing) (magic resistance) or for Wizards, 'blessed +2 silver dragon scale mail' (reflection). Your second wish will be for a 'blessed greased bag of holding'. |
| 65 | ||
| 66 | 18b. Wishing for positive enchantments on armor or weapons can fail; more than +3 is REALLY unlikely to succeed. The rule of the thumb is that +2 is nearly guaranteed to work; try +3 or more only if you're feeling ballsy. | |
| 67 | ||
| 68 | 19. #offer a freshly (within 50-75 turns) killed corpse in your inventory to appease your merciful god. Repeat donators will gain gifts in the form of artefacts (unique, and usually powerful weapons). | |
| 69 | ||
| 70 | - | 26. Eating a newt corpse at full power (Pw) gives you a 1/3 chance of increasing your max Pw by 1. |
| 70 | + | 19b. You can also #offer a corpse that is laying on the altar. This is very helpful, as you can't lift all corpses; some are too large/heavy for your character. |
| 71 | ||
| 72 | - | 27. Quaffing potions of healing, extra healing or full healing at full hp will increase your maximum hp by 1-3, 2-5 and 4-9 respectivly. |
| 72 | + | |
| 73 | ||
| 74 | - | 28. Attempting to wish for more wishes (by any means) doesn't work and you'll lose your wish. Wishing for tons of money doesn't work either (max you can wish for that works %100 of the time is 4999 gold, which is not a lot. After that you're chance of success goes down at a pretty fast rate to about 6500-7000 for %0.) |
| 74 | + | 21. If the game asks you for confirmation when attacking something, you probably shouldn't hurt it. |
| 75 | ||
| 76 | 21b. If you're not using numpad, be especially careful when moving north-west. | |
| 77 | ||
| 78 | 22. Keep your pet with you for as long as possible when starting. If it's standing next to you when going down stairs, it will follow you down a level. | |
| 79 | ||
| 80 | - | 30. Never hit a cockatrice or chickatrice corpse without proper hand protection. Never eat it either. (You can, however, wield it for 300-400 turns and be able to 1-hit everything if you are wearing gloves before it rots completely) |
| 80 | + | 23. If you have access to a pick axe or you can cast the spell 'force bolt' (Wizards always start with a spellbook of force bolt), destroy every statue you see; it may contain a random spellbook. |
| 81 | ||
| 82 | - | 31. If you're getting stoned by a cock/chickatrice, eat a lizard corpse. Lizard corpses never rot either and are very light, but give very little nutrition (50 turns). |
| 82 | + | 23b. Burly fighter roles should sell the books instead of reading them. Reading a spellbook that is too difficult for your barbaric brain can have some devastating effects. |
| 83 | ||
| 84 | - | 32. Never #pray unless you have worded conformation that your god is happy with you except if you're about to die, it's worth having a shot anyway. |
| 84 | + | |
| 85 | ||
| 86 | - | 33. for the torso, you can wear shirt + armour + cloak. Shirts are rare and have no extrinsic properties, so disregard until mid-game for AC stacking. |
| 86 | + | |
| 87 | ||
| 88 | - | 34. Don't bother with sokoban (blue dungeon walls for graphical interface) unless starving. Come back when you're ready to hit the castle (dungeon level: 22-25) |
| 88 | + | 26. Eating a newt corpse at full power (Pw) gives you a 1/3 chance of increasing your max Pw by between 1 to 3 points. |
| 89 | ||
| 90 | - | 35. Brown puddings will rot your leather armour. Black puddings will corrode your weapons and iron armour. |
| 90 | + | 27. Quaffing potions of healing, extra healing or full healing at full HP will increase your maximum HP by 1-3, 2-5 and 4-9 respectively. |
| 91 | ||
| 92 | - | 36. Never wear or use crystal armour. It's shit, breaks easy, heavy and the AC is bested by dragon armour anyway. |
| 92 | + | 28. Attempting to wish for more wishes (by any means) doesn't work and you'll lose your wish. Wishing for loads of money doesn't work either (maximum amount you can wish for that works 100% of the time is 4999 gold, which really isn't a lot. After that your chance of success goes down at a pretty fast rate to about 6500-7000 for 0%.) |
| 93 | ||
| 94 | - | 37. Rocks make good starter ammo. Get in the habit of using them. When in a bit of trouble, start throwing to weaken your enemies. Move onto darts ASAP. |
| 94 | + | |
| 95 | ||
| 96 | - | 38. On that note, always carry some ranged weapon regardless of class. |
| 96 | + | 29b. Poisonous corpses (such as a kobold's) however, will lose their poison if they're tinned. |
| 97 | ||
| 98 | - | 39. Never pick up grey rocks until you've kicked them. If they move, then it's okay for picking up. If it goes 'THUMP!' Don't touch it, it's a lodestone and will fuck up your day. |
| 98 | + | |
| 99 | ||
| 100 | - | 40. Kicking a door down will wake all sleeping monsters on that level. Although sometimes it's unavoidable. |
| 100 | + | 31. Never hit a cockatrice or chickatrice corpse without proper hand protection. Never eat it either. You can, however, wield it for 300-400 turns and be able to 1-hit almost everything if you are wearing gloves before it rots completely. |
| 101 | ||
| 102 | - | 41. Identify Scrolls > Tools > Helms and Gloves > Gems > Food > Armour > Weapons. |
| 102 | + | 32. If you're getting stoned by a cock/chickatrice, eat a lizard corpse. Lizard corpses never rot either and are very light, but give very little nutrition (50 turns). |
| 103 | ||
| 104 | - | 42. Aggressive play styles will get you killed very fast. Only kill when absolutely needed to stay alive. (Always kill lichen though) |
| 104 | + | 32b. Acidic corpses will also stop stoning. Still, lizard corpses are the best choice, so acidic corpses should only be used when you have no other options. |
| 105 | ||
| 106 | - | 43. Save your wands of digging until later on in the game. |
| 106 | + | 33. Never #pray unless you have worded confirmation that your god is happy with you. If you're about to die, though, it's worth having a shot anyway. |
| 107 | ||
| 108 | - | 44. Books, scrolls, armour and potions will be ruined by water. No swimming outside or inside the yellow flags. |
| 108 | + | 34. For the torso, you can wear shirt + armour + cloak. Shirts are rare and have no extrinsic properties, so disregard until mid-game for AC stacking. |
| 109 | ||
| 110 | - | 45. Bag all semi-useful wands and potions. If you get hit by lighting, your wands will explode. If you get hit by a fire or ice bolt, your potions will freeze/explode. If it's the latter, you may experience their effects. |
| 110 | + | 35. Sokoban (blue dungeon walls for graphical interface) is a game inside a game. New players are probably better off skipping it and coming back when they're more experienced. |
| 111 | ||
| 112 | - | 43. You will die. Accept and start again. Learn what killed you and never do it again. It's about..%90 of the learning curve in this game. |
| 112 | + | 35b. If you are good at puzzle games, though, you could give it a shot. Sokoban has a great reward waiting at its end. |
| 113 | ||
| 114 | 35c. Sokoban also has vast amounts of food, so hungry players should also navigate there as fast as possible. | |
| 115 | ||
| 116 | - | This should be enough tips to get beginner players off to a better start. Don't forget this is just off the top of my head. There are hundreds more things out there that may kill/greatly inconvenience you that I've forgotten. Sorry! |
| 116 | + | 36. Brown puddings will rot your leather armour. Black puddings will corrode your weapons and iron armour. |
| 117 | ||
| 118 | 37. Never wear or use crystal armour. It's shit, breaks easy, heavy and the AC is bested by dragon armour anyway. | |
| 119 | ||
| 120 | - | Love; Anonymous. |
| 120 | + | 38. Rocks make good starter ammo. Get in the habit of using them. When in a bit of trouble, start throwing them to weaken your enemies. Move onto darts ASAP. |
| 121 | ||
| 122 | - | Additional info: |
| 122 | + | 39. On that note, always carry some ranged weapon regardless of class. |
| 123 | ||
| 124 | - | I would like to add that in this part: |
| 124 | + | 40. Never pick up gray rocks until you've kicked them. If they move, then it's okay for picking up. If it goes 'THUMP!' Don't touch it, it's a loadstone and will fuck up your day. |
| 125 | - | >1b. B/U/C - Stands for Blessed/Uncursed/Cursed. One way to find out if an item's cursed is to wear it/use it. If you can't take it off/acts irregular (wands aim in different directions, scroll does opposite to it's intended action), it's cursed. |
| 125 | + | |
| 126 | - | Maybe you (or I, whatever) should add the pet trick [or is this too much spoiler?]: Pets detect curses. If you have a pet you can drop an item to the floor (not food or you risk the pet eating it!) and make the pet step in it. If it does so relluctantly, the item is cursed. |
| 126 | + | 41. Kicking a door down will wake all sleeping monsters nearby. Always use a key or a lock pick on a locked door, if you have one. |
| 127 | - | Another way of auto-detecting curses is playing a priest. |
| 127 | + | |
| 128 | 42. Identify Scrolls > Tools > Helms and Gloves > Gems > Food > Armour > Weapons. | |
| 129 | - | >you can tame cavernous animals with atripe ration (don't eat that man) |
| 129 | + | |
| 130 | - | But orcs can eat them just fine, "Mmm, tripe! Not bad! Also, the tripe-taming trick only works for dogs/cats, not for the other d's and f's e.g. jackals and tigers and that jazz. |
| 130 | + | 43. Aggressive playstyles will get you killed very fast. Only kill when absolutely needed to stay alive. Always kill lichens though, they can't really do anything to you. |
| 131 | - | >You're first wish will be for 'blessed +5 gray dragon scale mail' |
| 131 | + | |
| 132 | - | +5? Nigga that's crazy for a first wish. +2 is nearly 100% chance and if you're feeling ballsy, you should go for +3. +5 is definitely too much; there's too big of a chance of no bonus AC at all. Although for a new character a dragon scale mail's base AC is usually more than enough. |
| 132 | + | 44. Save your wands of digging until later on in the game. |
| 133 | - | >Canned food has all the same properties as a fresh corpse |
| 133 | + | |
| 134 | - | Tins also remove the poison from poisonous corpses, so you can even eat kobold meat if it's tinned. |
| 134 | + | 45. Books, scrolls, armour, weapons and potions will be ruined by water (books & scrolls blank, potions dilute, metallic armor and weapons rust). No swimming outside or inside the yellow flags. |
| 135 | - | >Don't bother with sokoban |
| 135 | + | |
| 136 | - | Nigga it's a great place to gain experience and it has a guaranteed BoH or an AoR which are both pretty damn useful, even for a early game character. |
| 136 | + | 46. Bag all semi-useful wands and potions. If you get hit by lighting, your wands and some rings will explode. If you get hit by a fire or an ice bolt, your potions will freeze/explode. If it's the latter, you may experience their effects. |
| 137 | - | >Bag all semi-useful wands and potions |
| 137 | + | |
| 138 | - | ONLY IF YOU'VE IDENTIFIED THEM FIRST. |
| 138 | + | 46b. Do NOT, however, put unidentified wands into your bag of holding. |
| 139 | - | You really don't want to throw un-ID'd wands into your BoH, the result mind-BLOWING, if you know what I mean. |
| 139 | + | |
| 140 | 47. You will die. Accept and start again. Learn what killed you and never do it again. It's about... 90% of the learning curve in this game. | |
| 141 | ||
| 142 | For everything else: The game is very....logical. No matter how smart you think you are, the mods have already thought of it before you. This can be used to your advantage, however. | |
| 143 | ||
| 144 | This should be enough tips to get beginner players off to a better start. Keep in mind that there WILL be stuff that isn't mentioned here that will kill you. Get used to it and learn from your mistakes. | |
| 145 | ||
| 146 | If you don't mind getting a little spoilt for pre-mid game to ascension tips, check out: http://nethack.wikia.com/wiki. It's grouse! | |
| 147 | ||
| 148 | Love; Anonymous of the /rlg/. |