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| 1 | Name: Drexel the Lightheart | |
| 2 | Gender: Male | |
| 3 | Race: Teen Dragon | |
| 4 | Alignment: CG | |
| 5 | - | Deity: Cadence (Crystal Empire) |
| 5 | + | Faction: Knights of the Crystal Empire |
| 6 | Hits 8/5 | |
| 7 | Class: Troubadour (Knight/Bard) | |
| 8 | Talent: (Gentlewyrm) +2 inspire | |
| 9 | ||
| 10 | - | Perks: |
| 10 | + | |
| 11 | - | -Physical Superiority(Strong Voice= Verbal DC-1) |
| 11 | + | -Dragon Scales(racial)(Fireproof) |
| 12 | - | -Soul Weapon: instant(Hatebane) |
| 12 | + | -Dragon Breath)(racial)(Fire) |
| 13 | - | -Natural Leader |
| 13 | + | -Overconfidence |
| 14 | - | -Glamorous |
| 14 | + | -Martial Defender |
| 15 | -Sentry | |
| 16 | - | Flaws: |
| 16 | + | -Inspire |
| 17 | - | -Nemesis(King Sombra) |
| 17 | + | |
| 18 | - | -Oath: (Oath to the order of the Crystal Knight, breaking this oath will result in shame and banishment.) |
| 18 | + | |
| 19 | - | -Dim |
| 19 | + | |
| 20 | -Bronze Scales(Underneath Robes) | |
| 21 | -Crystal Shield (Has Coat of Arms) | |
| 22 | - | -Bronze Scales(racial): instant; 3 times per combat ; At character creation choose an element type, such as fire, ice or lightning; when you use this ability the negative effects of the chosen element do not affect you. Successful attacks still deal damage as normal but the elemental effect you choose has no effect on you (i.e not helpless for a turn when hit by lightning) This also allows you attempt feats most other races can’t. (i.e swimming in lava with fireproof scales(Fireproof) |
| 22 | + | |
| 23 | - | -Dragon Breath(Fires): Recharge 3; targets an enemy in front of you with dragonflame. At creation your breath is given an elemental effect of your choice (i.e fire, ice, lightning).A dragon can use his breath to magically send messages as long as there is a previous magical link set up between sender and receiver. (without this option a dragon can only produce a small jet that does no damage whatsoever and is mostly useless outside of combat.) |
| 23 | + | |
| 24 | - | -Overconfidence: recharge 3; next roll is a critical success, you are helpless for the turn afterward as you strike a pose and wait for applause (free) |
| 24 | + | |
| 25 | - | -Martial Defender: passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+ (1 pt) |
| 25 | + | |
| 26 | - | -Sentry: passive; first action taken in combat is Automatic (1 pt) |
| 26 | + |