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1 | - | --[[ Iris Soldier by Cit]]-- |
1 | + | |
2 | E - Draw arrow (press E again to put it back) | |
3 | Left Click - Fire | |
4 | - | Q = Spin |
4 | + | |
5 | - | F = Iris Shot |
5 | + | |
6 | - | R = Irish Rush |
6 | + | |
7 | - | ]] |
7 | + | |
8 | - | Player=game:GetService("Players").LocalPlayer |
8 | + | |
9 | - | Character=Player.Character |
9 | + | |
10 | - | PlayerGui=Player.PlayerGui |
10 | + | |
11 | - | Backpack=Player.Backpack |
11 | + | |
12 | - | Torso=Character.Torso |
12 | + | |
13 | - | Head=Character.Head |
13 | + | |
14 | - | Humanoid=Character.Humanoid |
14 | + | |
15 | - | cam=game.Workspace.CurrentCamera |
15 | + | |
16 | - | m=Instance.new('Model',Character) |
16 | + | |
17 | - | LeftArm=Character["Left Arm"] |
17 | + | |
18 | - | LeftLeg=Character["Left Leg"] |
18 | + | |
19 | - | RightArm=Character["Right Arm"] |
19 | + | |
20 | - | RightLeg=Character["Right Leg"] |
20 | + | |
21 | - | LS=Torso["Left Shoulder"] |
21 | + | |
22 | - | LH=Torso["Left Hip"] |
22 | + | |
23 | - | RS=Torso["Right Shoulder"] |
23 | + | |
24 | - | RH=Torso["Right Hip"] |
24 | + | |
25 | - | Neck=Torso.Neck |
25 | + | |
26 | - | it=Instance.new |
26 | + | |
27 | - | attacktype=1 |
27 | + | |
28 | - | vt=Vector3.new |
28 | + | |
29 | - | cf=CFrame.new |
29 | + | |
30 | - | euler=CFrame.fromEulerAnglesXYZ |
30 | + | |
31 | - | angles=CFrame.Angles |
31 | + | |
32 | - | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
32 | + | |
33 | - | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
33 | + | |
34 | - | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) |
34 | + | |
35 | - | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) |
35 | + | |
36 | - | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) |
36 | + | |
37 | - | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) |
37 | + | |
38 | - | RootPart=Character.HumanoidRootPart |
38 | + | |
39 | - | RootJoint=RootPart.RootJoint |
39 | + | |
40 | - | RootCF=euler(-1.57,0,3.14) |
40 | + | |
41 | - | attack = false |
41 | + | |
42 | - | attackdebounce = false |
42 | + | |
43 | - | deb=false |
43 | + | |
44 | - | equipped=true |
44 | + | |
45 | - | hand=false |
45 | + | |
46 | - | MMouse=nil |
46 | + | |
47 | - | combo=0 |
47 | + | |
48 | - | mana=0 |
48 | + | |
49 | - | trispeed=.2 |
49 | + | |
50 | - | attackmode='none' |
50 | + | |
51 | - | local idle=0 |
51 | + | |
52 | - | local Anim="Idle" |
52 | + | |
53 | - | local Effects={} |
53 | + | |
54 | - | local gun=false |
54 | + | |
55 | - | local shoot=false |
55 | + | |
56 | - | player=nil |
56 | + | |
57 | - | local colorscheme = {"Gold","New yeller","Really black","Daisy orange","Black"} |
57 | + | |
58 | - | local hitsounds = {"199149137","199149186","199149221","199149235","199149269","199149297"} |
58 | + | |
59 | - | local render = game:GetService("RunService").RenderStepped |
59 | + | |
60 | - | local bltb = {} |
60 | + | |
61 | cap2 = Instance.new("Part") | |
62 | - | ---------------Cape Section-------------- |
62 | + | |
63 | - | --[[ Modified by Sol/Citrus ]]-- |
63 | + | |
64 | cap2.BottomSurface = Enum.SurfaceType.Smooth | |
65 | - | local verlet = {} |
65 | + | |
66 | - | verlet.step_time = 1 / 50 |
66 | + | |
67 | - | verlet.gravity = Vector3.new(0, -150, 0) --// |
67 | + | |
68 | cap2.Shape = Enum.PartType.Cylinder | |
69 | - | local char = game.Players.LocalPlayer.Character |
69 | + | |
70 | - | local torso = char:WaitForChild("Torso") |
70 | + | |
71 | - | local parts = {} |
71 | + | |
72 | - | local render = game:GetService("RunService").RenderStepped |
72 | + | |
73 | joint2 = Instance.new("Part") | |
74 | - | wait(2) |
74 | + | |
75 | joint2.TopSurface = Enum.SurfaceType.Smooth | |
76 | - | local point = {} |
76 | + | |
77 | - | local link = {} |
77 | + | |
78 | - | local rope = {} |
78 | + | |
79 | joint2.Friction = 0.30000001192093 | |
80 | - | local function ccw(A,B,C) |
80 | + | |
81 | - | return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x) |
81 | + | |
82 | joint2.Parent = bow | |
83 | joint2.CanCollide = false | |
84 | - | local function intersect(A,B,C,D) |
84 | + | |
85 | - | return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D) |
85 | + | |
86 | joint1.CFrame = CFrame.new(Vector3.new(-48.2000008, 3.39998126, -58.2000275)) * CFrame.Angles(1.5707963705063, 0, -0) | |
87 | joint1.TopSurface = Enum.SurfaceType.Smooth | |
88 | - | local function vec2(v) |
88 | + | |
89 | - | return Vector2.new(v.x, v.z) |
89 | + | |
90 | joint1.BrickColor = BrickColor.new("Really black") | |
91 | joint1.Friction = 0.30000001192093 | |
92 | - | function point:step() |
92 | + | |
93 | - | if not self.fixed then |
93 | + | |
94 | - | local derivative = (self.position - self.last_position) * 0.95 |
94 | + | |
95 | - | self.last_position = self.position |
95 | + | |
96 | - | self.position = self.position + derivative + ((verlet.gravity + (torso.CFrame.lookVector * -90)) * verlet.step_time ^ 2) --// |
96 | + | |
97 | - | --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5) |
97 | + | |
98 | - | local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5) |
98 | + | |
99 | - | local pointE = self.position + torso.CFrame.lookVector * 100 |
99 | + | |
100 | - | local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE)) |
100 | + | |
101 | - | if not doIntersect then |
101 | + | |
102 | - | self.postition = self.position - torso.CFrame.lookVector * 10 |
102 | + | |
103 | - | end]] |
103 | + | |
104 | leg1.Parent = bow | |
105 | leg1.CanCollide = false | |
106 | ||
107 | - | function link:step() |
107 | + | |
108 | - | for i = 1, 1 do |
108 | + | |
109 | - | local distance = self.point1.position - self.point2.position |
109 | + | |
110 | - | local magnitude = distance.magnitude |
110 | + | |
111 | - | local differance = (self.length - magnitude) / magnitude |
111 | + | |
112 | - | local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance |
112 | + | |
113 | - | if not self.point1.fixed then |
113 | + | |
114 | - | self.point1.position = self.point1.position + translation |
114 | + | |
115 | cap1.Name = "Cap1" | |
116 | - | if not self.point2.fixed then |
116 | + | |
117 | - | self.point2.position = self.point2.position - translation |
117 | + | |
118 | ||
119 | stringpart = Instance.new("Part") | |
120 | stringpart.CFrame = CFrame.new(Vector3.new(-48.2000046, 5.29999113, -58.2000122)) * CFrame.Angles(1.5707963705063, 0, -0) | |
121 | stringpart.TopSurface = Enum.SurfaceType.Smooth | |
122 | - | function verlet.new(class, a, b, c) |
122 | + | |
123 | - | if class == "Point" then |
123 | + | |
124 | - | local new = {} |
124 | + | |
125 | - | setmetatable(new, {__index = point}) |
125 | + | |
126 | - | new.class = class |
126 | + | |
127 | - | new.position = a or Vector3.new() |
127 | + | |
128 | - | new.last_position = new.position |
128 | + | |
129 | - | new.velocity = verlet.gravity |
129 | + | |
130 | - | new.fixed = false |
130 | + | |
131 | - | return new |
131 | + | |
132 | - | elseif class == "Link" then |
132 | + | |
133 | - | local new = {} |
133 | + | |
134 | - | setmetatable(new, {__index = link}) |
134 | + | |
135 | - | new.class = class |
135 | + | |
136 | - | new.point1 = a |
136 | + | |
137 | - | new.point2 = b |
137 | + | |
138 | - | new.length = c or (a.position - b.position).magnitude |
138 | + | |
139 | - | return new |
139 | + | |
140 | - | elseif class == "Rope" then |
140 | + | |
141 | - | local new = {} |
141 | + | |
142 | - | setmetatable(new, {__index = link}) |
142 | + | |
143 | - | new.class = class |
143 | + | |
144 | - | new.start_point = a |
144 | + | |
145 | - | new.finish_point = b |
145 | + | |
146 | - | new.points = {} |
146 | + | |
147 | - | new.links = {} |
147 | + | |
148 | - | local inc = (b - a) / 10 |
148 | + | |
149 | - | for i = 0, 10 do |
149 | + | |
150 | - | table.insert(new.points, verlet.new("Point", a + (i * inc))) |
150 | + | |
151 | feather2.BrickColor = BrickColor.new("Ghost grey") | |
152 | - | for i = 2, #new.points do |
152 | + | |
153 | - | table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i])) |
153 | + | |
154 | feather2.Parent = arrow | |
155 | - | return new |
155 | + | |
156 | feather2.Transparency = 1 | |
157 | ||
158 | arrowhead = Instance.new("WedgePart") | |
159 | - | local tris = {} |
159 | + | |
160 | - | local triParts = {} |
160 | + | |
161 | arrowhead.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952) | |
162 | - | local function GetDiscoColor(hue) |
162 | + | |
163 | - | local section = hue % 1 * 3 |
163 | + | |
164 | - | local secondary = 0.5 * math.pi * (section % 1) |
164 | + | |
165 | - | if section < 1 then |
165 | + | |
166 | - | return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary)) |
166 | + | |
167 | - | elseif section < 2 then |
167 | + | |
168 | - | return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary)) |
168 | + | |
169 | - | else |
169 | + | |
170 | - | return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1) |
170 | + | |
171 | - | end |
171 | + | |
172 | arrowcap.BottomSurface = Enum.SurfaceType.Smooth | |
173 | arrowcap.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
174 | - | local function setupPart(part) |
174 | + | |
175 | - | part.Anchored = true |
175 | + | |
176 | - | part.FormFactor = 3 |
176 | + | |
177 | - | part.CanCollide = false |
177 | + | |
178 | - | part.TopSurface = 10 |
178 | + | |
179 | - | part.BottomSurface = 10 |
179 | + | |
180 | - | part.LeftSurface = 10 |
180 | + | |
181 | - | part.RightSurface = 10 |
181 | + | |
182 | - | part.FrontSurface = 10 |
182 | + | |
183 | - | part.BackSurface = 10 |
183 | + | |
184 | - | part.Material = "Neon" |
184 | + | |
185 | - | local m = Instance.new("SpecialMesh", part) |
185 | + | |
186 | - | m.MeshType = "Wedge" |
186 | + | |
187 | - | m.Scale = Vector3.new(0.2, 1, 1) |
187 | + | |
188 | - | return part |
188 | + | |
189 | arrowbody.Parent = arrow | |
190 | arrowbody.CanCollide = false | |
191 | - | local function CFrameFromTopBack(at, top, back) |
191 | + | |
192 | - | local right = top:Cross(back) |
192 | + | |
193 | - | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
193 | + | |
194 | feather3.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.50004983, -55.9500198)) * CFrame.Angles(-0, 0, -3.1415927410126) | |
195 | feather3.TopSurface = Enum.SurfaceType.Smooth | |
196 | - | local function drawTri(parent, a, b, c) |
196 | + | |
197 | - | local this = {} |
197 | + | |
198 | - | local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) |
198 | + | |
199 | - | local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) |
199 | + | |
200 | - | function this:Set(a, b, c) |
200 | + | |
201 | - | local ab, bc, ca = b-a, c-b, a-c |
201 | + | |
202 | - | local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude |
202 | + | |
203 | - | local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)) |
203 | + | |
204 | - | local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)) |
204 | + | |
205 | - | local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)) |
205 | + | |
206 | - | if edg1 < edg2 then |
206 | + | |
207 | - | if edg1 >= edg3 then |
207 | + | |
208 | - | a, b, c = c, a, b |
208 | + | |
209 | - | ab, bc, ca = ca, ab, bc |
209 | + | |
210 | - | abm = cam |
210 | + | |
211 | feather4.Parent = arrow | |
212 | - | else |
212 | + | |
213 | - | if edg2 < edg3 then |
213 | + | |
214 | - | a, b, c = b, c, a |
214 | + | |
215 | - | ab, bc, ca = bc, ca, ab |
215 | + | |
216 | - | abm = bcm |
216 | + | |
217 | - | else |
217 | + | |
218 | - | a, b, c = c, a, b |
218 | + | |
219 | - | ab, bc, ca = ca, ab, bc |
219 | + | |
220 | - | abm = cam |
220 | + | |
221 | ||
222 | wstringpart = Instance.new("Weld", handle) | |
223 | - | |
223 | + | |
224 | - | local len1 = -ca:Dot(ab)/abm |
224 | + | |
225 | - | local len2 = abm - len1 |
225 | + | |
226 | - | local width = (ca + ab.unit*len1).magnitude |
226 | + | |
227 | - | |
227 | + | |
228 | - | local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) |
228 | + | |
229 | - | |
229 | + | |
230 | - | if len1 > 0.2 then |
230 | + | |
231 | - | mPart1.Parent = parent |
231 | + | |
232 | - | mPart1.Size = Vector3.new(0.2, width, len1) |
232 | + | |
233 | - | mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) |
233 | + | |
234 | - | else |
234 | + | |
235 | - | mPart1.Parent = nil |
235 | + | |
236 | ||
237 | wleg1 = Instance.new("Weld", joint1) | |
238 | - | if len2 > 0.2 then |
238 | + | |
239 | - | mPart2.Parent = parent |
239 | + | |
240 | - | mPart2.Size = Vector3.new(0.2, width, len2) |
240 | + | |
241 | - | mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) |
241 | + | |
242 | - | else |
242 | + | |
243 | - | mPart2.Parent = nil |
243 | + | |
244 | wleg2.Part1 = leg2 | |
245 | wleg2.C0 = CFrame.new(0, -0.95, 0) * CFrame.Angles(0, 0, 0) | |
246 | - | function this:SetProperty(prop, value) |
246 | + | |
247 | - | mPart1[prop] = value |
247 | + | |
248 | - | mPart2[prop] = value |
248 | + | |
249 | wcap1.Part1 = cap1 | |
250 | - | this:Set(a, b, c) |
250 | + | |
251 | - | function this:Destroy() |
251 | + | |
252 | - | mPart1:Destroy() |
252 | + | |
253 | - | mPart2:Destroy() |
253 | + | |
254 | wcap2.Part1 = cap2 | |
255 | - | this.p1 = mPart1 |
255 | + | |
256 | - | this.p2 = mPart2 |
256 | + | |
257 | - | this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time()))) |
257 | + | |
258 | - | this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time()))) |
258 | + | |
259 | - | return this |
259 | + | |
260 | cap2att.Position = Vector3.new(0, 0, -0.05) | |
261 | stringatt = Instance.new("Attachment", stringpart) | |
262 | - | function verlet.draw(object, id) |
262 | + | |
263 | - | if object.class == "Point" then |
263 | + | |
264 | - | local part = parts[id] |
264 | + | |
265 | - | part.BrickColor = BrickColor.new(1, 1, 1) |
265 | + | |
266 | - | part.Transparency = 0 |
266 | + | |
267 | - | part.formFactor = 3 |
267 | + | |
268 | - | part.Anchored = true |
268 | + | |
269 | - | part.CanCollide = false |
269 | + | |
270 | - | part.TopSurface = 0 |
270 | + | |
271 | - | part.BottomSurface = 0 |
271 | + | |
272 | - | part.Size = Vector3.new(0.35, 0.35, 0.35) |
272 | + | |
273 | - | part.Material = "Neon" |
273 | + | |
274 | - | part.CFrame = CFrame.new(object.position) |
274 | + | |
275 | - | part.Parent = torso |
275 | + | |
276 | - | return part |
276 | + | |
277 | - | elseif object.class == "Link" then |
277 | + | |
278 | - | local part = parts[id] |
278 | + | |
279 | - | local dist = (object.point1.position - object.point2.position).magnitude |
279 | + | |
280 | - | part.Size = Vector3.new(0.2, 0.2, dist) |
280 | + | |
281 | - | part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5) |
281 | + | |
282 | - | part.Parent = torso |
282 | + | |
283 | - | return part |
283 | + | |
284 | wfeather2.Part0 = arrowbody | |
285 | wfeather2.Part1 = feather2 | |
286 | wfeather2.C0 = CFrame.new(0, 0.2, 1.4) | |
287 | - | function verlet.clear() |
287 | + | |
288 | - | for _, v in pairs(workspace:GetChildren()) do |
288 | + | |
289 | - | if v.Name == "Part" then |
289 | + | |
290 | - | v:Destroy() |
290 | + | |
291 | wfeather3.C0 = CFrame.new(0, -0.2, 1.45) * CFrame.Angles(0, 0, 3.15) | |
292 | ||
293 | wfeather4 = Instance.new("Weld", arrowbody) | |
294 | wfeather4.Part0 = arrowbody | |
295 | - | local points = {} |
295 | + | |
296 | - | local links = {} |
296 | + | |
297 | ||
298 | - | for x = 0, 2 do |
298 | + | |
299 | - | points[x] = {} |
299 | + | |
300 | - | for y = 0, 3 do |
300 | + | |
301 | - | points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4)) |
301 | + | |
302 | - | points[x][y].fixed = y == 0 |
302 | + | |
303 | warrowcap = Instance.new("Weld", arrowbody) | |
304 | warrowcap.Part0 = arrowbody | |
305 | warrowcap.Part1 = arrowcap | |
306 | - | for x = 1, 2 do |
306 | + | |
307 | - | for y = 0, 3 do |
307 | + | |
308 | - | links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08) |
308 | + | |
309 | ||
310 | pullbacksound = Instance.new("Sound", handle) | |
311 | pullbacksound.SoundId = "rbxassetid://609348868" | |
312 | - | for x = 0, 2 do |
312 | + | |
313 | - | for y = 1, 3 do |
313 | + | |
314 | - | links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03) |
314 | + | |
315 | firesound.PlaybackSpeed = 1.05 | |
316 | ||
317 | function velocity(v) | |
318 | - | render:connect(function() |
318 | + | |
319 | - | for x = 0, 2 do |
319 | + | |
320 | - | for y = 0, 3 do |
320 | + | |
321 | - | if y == 0 then |
321 | + | |
322 | - | points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p |
322 | + | |
323 | - | else |
323 | + | |
324 | - | points[x][y]:step() |
324 | + | |
325 | ||
326 | function killz(playa,hitz,kneef) | |
327 | local heyy = hitz | |
328 | - | for i = 1, #links do |
328 | + | |
329 | - | links[i]:step() |
329 | + | |
330 | local ters = playa:FindFirstChild('Torso') | |
331 | - | for i = 1, #tris do |
331 | + | |
332 | - | triParts[#triParts + 1] = tris[i].p1 |
332 | + | |
333 | - | triParts[#triParts + 1] = tris[i].p2 |
333 | + | |
334 | if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then | |
335 | - | tris = {} |
335 | + | |
336 | - | for x = 1, 2 do |
336 | + | |
337 | - | for y = 1, 3 do |
337 | + | |
338 | - | tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position) |
338 | + | |
339 | - | tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position) |
339 | + | |
340 | Joint.Name = "RightShoulder" | |
341 | Joint.Part0 = ters | |
342 | Joint.Part1 = Limb | |
343 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
344 | - | --<<-------------End Cape Section------------>>-- |
344 | + | |
345 | Joint.Parent = ters | |
346 | - | mouse=Player:GetMouse() |
346 | + | |
347 | - | --save shoulders |
347 | + | |
348 | - | RSH, LSH=nil, nil |
348 | + | |
349 | - | --welds |
349 | + | |
350 | - | RW, LW=Instance.new("Weld"), Instance.new("Weld") |
350 | + | |
351 | - | RW.Name="Right Shoulder" LW.Name="Left Shoulder" |
351 | + | |
352 | - | LH=Torso["Left Hip"] |
352 | + | |
353 | - | RH=Torso["Right Hip"] |
353 | + | |
354 | - | TorsoColor=Torso.BrickColor |
354 | + | |
355 | - | function NoOutline(Part) |
355 | + | |
356 | - | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 |
356 | + | |
357 | W.Part1 = B | |
358 | - | player=Player |
358 | + | |
359 | - | ch=Character |
359 | + | |
360 | - | RSH=ch.Torso["Right Shoulder"] |
360 | + | |
361 | - | LSH=ch.Torso["Left Shoulder"] |
361 | + | |
362 | - | -- |
362 | + | |
363 | - | RSH.Parent=nil |
363 | + | |
364 | - | LSH.Parent=nil |
364 | + | |
365 | - | -- |
365 | + | |
366 | - | RW.Name="Right Shoulder" |
366 | + | |
367 | - | RW.Part0=ch.Torso |
367 | + | |
368 | - | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) |
368 | + | |
369 | - | RW.C1=cf(0, 0.5, 0) |
369 | + | |
370 | - | RW.Part1=ch["Right Arm"] |
370 | + | |
371 | - | RW.Parent=ch.Torso |
371 | + | |
372 | - | -- |
372 | + | |
373 | - | LW.Name="Left Shoulder" |
373 | + | |
374 | - | LW.Part0=ch.Torso |
374 | + | |
375 | - | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) |
375 | + | |
376 | - | LW.C1=cf(0, 0.5, 0) |
376 | + | |
377 | - | LW.Part1=ch["Left Arm"] |
377 | + | |
378 | - | LW.Parent=ch.Torso |
378 | + | |
379 | for i,v in pairs(Limb:GetChildren()) do | |
380 | - | local Stats=Instance.new("BoolValue") |
380 | + | |
381 | - | Stats.Name="Stats" |
381 | + | |
382 | - | Stats.Parent=Character |
382 | + | |
383 | - | local Atk=Instance.new("NumberValue") |
383 | + | |
384 | - | Atk.Name="Damage" |
384 | + | |
385 | - | Atk.Parent=Stats |
385 | + | |
386 | - | Atk.Value=1 |
386 | + | |
387 | - | local Def=Instance.new("NumberValue") |
387 | + | |
388 | - | Def.Name="Defense" |
388 | + | |
389 | - | Def.Parent=Stats |
389 | + | |
390 | - | Def.Value=1 |
390 | + | |
391 | - | local Speed=Instance.new("NumberValue") |
391 | + | |
392 | - | Speed.Name="Speed" |
392 | + | |
393 | - | Speed.Parent=Stats |
393 | + | |
394 | - | Speed.Value=1 |
394 | + | |
395 | - | local Mvmt=Instance.new("NumberValue") |
395 | + | |
396 | - | Mvmt.Name="Movement" |
396 | + | |
397 | - | Mvmt.Parent=Stats |
397 | + | |
398 | - | Mvmt.Value=1 |
398 | + | |
399 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
400 | - | local donum=0 |
400 | + | |
401 | local W = Instance.new("Weld") | |
402 | - | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) |
402 | + | |
403 | - | local fp=it("Part") |
403 | + | |
404 | - | fp.formFactor=formfactor |
404 | + | |
405 | - | fp.Parent=parent |
405 | + | |
406 | - | fp.Reflectance=reflectance |
406 | + | |
407 | - | fp.Transparency=transparency |
407 | + | |
408 | - | fp.CanCollide=false |
408 | + | |
409 | - | fp.Locked=true |
409 | + | |
410 | - | fp.BrickColor=brickcolor |
410 | + | |
411 | - | fp.Name=name |
411 | + | |
412 | - | fp.Size=size |
412 | + | |
413 | - | fp.Position=Torso.Position |
413 | + | |
414 | - | NoOutline(fp) |
414 | + | |
415 | - | fp.Material="SmoothPlastic" |
415 | + | |
416 | - | fp:BreakJoints() |
416 | + | |
417 | - | return fp |
417 | + | |
418 | - | end |
418 | + | |
419 | end | |
420 | - | function mesh(Mesh,part,meshtype,meshid,offset,scale) |
420 | + | |
421 | - | local mesh=it(Mesh) |
421 | + | |
422 | - | mesh.Parent=part |
422 | + | |
423 | - | if Mesh=="SpecialMesh" then |
423 | + | |
424 | - | mesh.MeshType=meshtype |
424 | + | |
425 | - | if meshid~="nil" then |
425 | + | |
426 | - | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid |
426 | + | |
427 | v:Destroy() | |
428 | end | |
429 | - | mesh.Offset=offset |
429 | + | |
430 | - | mesh.Scale=scale |
430 | + | |
431 | - | return mesh |
431 | + | |
432 | Joint.Name = "Right Hip" | |
433 | Joint.Part0 = ters | |
434 | - | function weld(parent,part0,part1,c0) |
434 | + | |
435 | - | local weld=it("Weld") |
435 | + | |
436 | - | weld.Parent=parent |
436 | + | |
437 | - | weld.Part0=part0 |
437 | + | |
438 | - | weld.Part1=part1 |
438 | + | |
439 | - | weld.C0=c0 |
439 | + | |
440 | - | return weld |
440 | + | |
441 | B.formFactor = "Symmetric" | |
442 | B.Size = Vector3.new(1, 1, 1) | |
443 | B.Transparency = 1 | |
444 | - | function Rainbow(hue) |
444 | + | |
445 | - | local section = hue % 1 * 3 |
445 | + | |
446 | - | local secondary = 0.5 * math.pi * (section % 1) |
446 | + | |
447 | - | if section < 1 then |
447 | + | |
448 | - | return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary)) |
448 | + | |
449 | - | elseif section < 2 then |
449 | + | |
450 | - | return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary)) |
450 | + | |
451 | - | else |
451 | + | |
452 | - | return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1) |
452 | + | |
453 | - | end |
453 | + | |
454 | uno.CFrame = playa:FindFirstChild(hitz).CFrame | |
455 | dos.CFrame = kneef.CFrame | |
456 | local weld = Instance.new('Weld',kneef) | |
457 | - | function UpdatePart(pt,clr) |
457 | + | |
458 | - | pt.BrickColor = BrickColor.new(clr) |
458 | + | |
459 | weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) | |
460 | uno:Destroy() | |
461 | - | local Color1=Torso.BrickColor |
461 | + | |
462 | if playa:FindFirstChild('HumanoidRootPart') then | |
463 | - | local bodvel=Instance.new("BodyVelocity") |
463 | + | |
464 | - | local bg=Instance.new("BodyGyro") |
464 | + | |
465 | wait() | |
466 | - | function swait(num) |
466 | + | |
467 | - | if num==0 or num==nil then |
467 | + | |
468 | - | game:service'RunService'.Stepped:wait(0) |
468 | + | |
469 | end | |
470 | - | for i=0,num do |
470 | + | |
471 | - | game:service'RunService'.Stepped:wait(0) |
471 | + | |
472 | end) | |
473 | coru() | |
474 | end | |
475 | elseif hitz == "Left Leg" then | |
476 | local Limb = playa:FindFirstChild("Left Leg") | |
477 | - | so = function(id,par,vol,pit) |
477 | + | |
478 | - | coroutine.resume(coroutine.create(function() |
478 | + | |
479 | - | local sou = Instance.new("Sound",par or workspace) |
479 | + | |
480 | - | sou.Volume=vol |
480 | + | |
481 | - | sou.Pitch=pit or 1 |
481 | + | |
482 | - | sou.SoundId=id |
482 | + | |
483 | - | swait() |
483 | + | |
484 | - | sou:play() |
484 | + | |
485 | - | game:GetService("Debris"):AddItem(sou,6) |
485 | + | |
486 | - | end)) |
486 | + | |
487 | local Joint = Instance.new("Glue") | |
488 | Joint.Name = "LeftHip" | |
489 | - | function clerp(a,b,t) |
489 | + | |
490 | - | local qa = {QuaternionFromCFrame(a)} |
490 | + | |
491 | - | local qb = {QuaternionFromCFrame(b)} |
491 | + | |
492 | - | local ax, ay, az = a.x, a.y, a.z |
492 | + | |
493 | - | local bx, by, bz = b.x, b.y, b.z |
493 | + | |
494 | - | local _t = 1-t |
494 | + | |
495 | - | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) |
495 | + | |
496 | - | end |
496 | + | |
497 | B.BottomSurface = 0 | |
498 | - | function QuaternionFromCFrame(cf) |
498 | + | |
499 | - | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
499 | + | |
500 | - | local trace = m00 + m11 + m22 |
500 | + | |
501 | - | if trace > 0 then |
501 | + | |
502 | - | local s = math.sqrt(1 + trace) |
502 | + | |
503 | - | local recip = 0.5/s |
503 | + | |
504 | - | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 |
504 | + | |
505 | - | else |
505 | + | |
506 | - | local i = 0 |
506 | + | |
507 | - | if m11 > m00 then |
507 | + | |
508 | - | i = 1 |
508 | + | |
509 | local coru = coroutine.wrap(function() | |
510 | - | if m22 > (i == 0 and m00 or m11) then |
510 | + | |
511 | - | i = 2 |
511 | + | |
512 | - | end |
512 | + | |
513 | - | if i == 0 then |
513 | + | |
514 | - | local s = math.sqrt(m00-m11-m22+1) |
514 | + | |
515 | - | local recip = 0.5/s |
515 | + | |
516 | - | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip |
516 | + | |
517 | - | elseif i == 1 then |
517 | + | |
518 | - | local s = math.sqrt(m11-m22-m00+1) |
518 | + | |
519 | - | local recip = 0.5/s |
519 | + | |
520 | - | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip |
520 | + | |
521 | - | elseif i == 2 then |
521 | + | |
522 | - | local s = math.sqrt(m22-m00-m11+1) |
522 | + | |
523 | - | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip |
523 | + | |
524 | - | end |
524 | + | |
525 | - | end |
525 | + | |
526 | end | |
527 | playa:FindFirstChild('HumanoidRootPart'):Destroy() | |
528 | - | function QuaternionToCFrame(px, py, pz, x, y, z, w) |
528 | + | |
529 | - | local xs, ys, zs = x + x, y + y, z + z |
529 | + | |
530 | - | local wx, wy, wz = w*xs, w*ys, w*zs |
530 | + | |
531 | - | local xx = x*xs |
531 | + | |
532 | - | local xy = x*ys |
532 | + | |
533 | - | local xz = x*zs |
533 | + | |
534 | - | local yy = y*ys |
534 | + | |
535 | - | local yz = y*zs |
535 | + | |
536 | - | local zz = z*zs |
536 | + | |
537 | - | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) |
537 | + | |
538 | playa.Parent = workspace | |
539 | local Gibs = game.Workspace | |
540 | - | function QuaternionSlerp(a, b, t) |
540 | + | |
541 | - | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] |
541 | + | |
542 | - | local startInterp, finishInterp; |
542 | + | |
543 | - | if cosTheta >= 0.0001 then |
543 | + | |
544 | - | if (1 - cosTheta) > 0.0001 then |
544 | + | |
545 | - | local theta = math.acos(cosTheta) |
545 | + | |
546 | - | local invSinTheta = 1/math.sin(theta) |
546 | + | |
547 | - | startInterp = math.sin((1-t)*theta)*invSinTheta |
547 | + | |
548 | - | finishInterp = math.sin(t*theta)*invSinTheta |
548 | + | |
549 | - | else |
549 | + | |
550 | - | startInterp = 1-t |
550 | + | |
551 | - | finishInterp = t |
551 | + | |
552 | - | end |
552 | + | |
553 | - | else |
553 | + | |
554 | - | if (1+cosTheta) > 0.0001 then |
554 | + | |
555 | - | local theta = math.acos(-cosTheta) |
555 | + | |
556 | - | local invSinTheta = 1/math.sin(theta) |
556 | + | |
557 | - | startInterp = math.sin((t-1)*theta)*invSinTheta |
557 | + | |
558 | - | finishInterp = math.sin(t*theta)*invSinTheta |
558 | + | |
559 | - | else |
559 | + | |
560 | - | startInterp = t-1 |
560 | + | |
561 | - | finishInterp = t |
561 | + | |
562 | - | end |
562 | + | |
563 | - | end |
563 | + | |
564 | - | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp |
564 | + | |
565 | for i = 1,#ch do | |
566 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
567 | - | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants |
567 | + | |
568 | - | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) |
568 | + | |
569 | - | end |
569 | + | |
570 | ||
571 | - | ppart = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) |
571 | + | |
572 | - | local fp = it("Part") |
572 | + | |
573 | - | fp.formFactor = formfactor |
573 | + | |
574 | - | fp.Parent = parent |
574 | + | |
575 | - | fp.Reflectance = reflectance |
575 | + | |
576 | - | fp.Transparency = transparency |
576 | + | |
577 | - | fp.CanCollide = false |
577 | + | |
578 | - | fp.Locked = true |
578 | + | |
579 | - | fp.BrickColor = brickcolor |
579 | + | |
580 | - | fp.Name = name |
580 | + | |
581 | - | fp.Size = size |
581 | + | |
582 | - | fp.Position = EffectPart.Position |
582 | + | |
583 | - | NoOutline(fp) |
583 | + | |
584 | - | fp.Material = "Neon" |
584 | + | |
585 | - | fp:BreakJoints() |
585 | + | |
586 | - | return fp |
586 | + | |
587 | Joint.Part1 = Limb | |
588 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
589 | - | nooutline = function(part) |
589 | + | |
590 | - | part.TopSurface = 10 |
590 | + | |
591 | ||
592 | local B = Instance.new("Part") | |
593 | B.TopSurface = 0 | |
594 | - | part2 = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) |
594 | + | |
595 | - | local fp = it("Part") |
595 | + | |
596 | - | fp.formFactor = formfactor |
596 | + | |
597 | - | fp.Parent = parent |
597 | + | |
598 | - | fp.Reflectance = reflectance |
598 | + | |
599 | - | fp.Transparency = transparency |
599 | + | |
600 | - | fp.CanCollide = false |
600 | + | |
601 | - | fp.Locked = true |
601 | + | |
602 | - | fp.BrickColor = BrickColor.new(tostring(brickcolor)) |
602 | + | |
603 | - | fp.Name = name |
603 | + | |
604 | - | fp.Size = size |
604 | + | |
605 | - | fp.Position = Character.Torso.Position |
605 | + | |
606 | - | nooutline(fp) |
606 | + | |
607 | - | fp.Material = material |
607 | + | |
608 | - | fp:BreakJoints() |
608 | + | |
609 | - | return fp |
609 | + | |
610 | local Joint = Instance.new("Glue") | |
611 | Joint.Name = "LeftShoulder" | |
612 | - | local MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) |
612 | + | |
613 | - | local prt = ppart(3, game.Workspace, 0, 1, brickcolor, "Effect", vt()) |
613 | + | |
614 | - | if Type ~= 2 then |
614 | + | |
615 | - | prt.Anchored = true |
615 | + | |
616 | - | end |
616 | + | |
617 | - | prt.CFrame = cframe |
617 | + | |
618 | - | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) |
618 | + | |
619 | - | game:GetService("Debris"):AddItem(prt, 5) |
619 | + | |
620 | - | coroutine.resume(coroutine.create(function(Part, Mesh, dur) |
620 | + | |
621 | - | local wld = nil |
621 | + | |
622 | - | if dur == 2 then |
622 | + | |
623 | - | wld = weld(Part, Part, parent, euler(0, 0, 0) * cf(0, 0, 0)) |
623 | + | |
624 | - | end |
624 | + | |
625 | - | for i = 0, 1, delay do |
625 | + | |
626 | - | swait() |
626 | + | |
627 | - | if dur == 1 then |
627 | + | |
628 | - | Part.CFrame = Part.CFrame |
628 | + | |
629 | - | else |
629 | + | |
630 | - | if dur == 2 then |
630 | + | |
631 | - | wld.C0 = cframe |
631 | + | |
632 | - | end |
632 | + | |
633 | - | end |
633 | + | |
634 | - | Part.Transparency = i |
634 | + | |
635 | - | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) |
635 | + | |
636 | - | end |
636 | + | |
637 | - | Part.Parent = nil |
637 | + | |
638 | - | end |
638 | + | |
639 | - | ), prt, msh, Type) |
639 | + | |
640 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
641 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
642 | - | ChargeBall = function(parent, t) |
642 | + | |
643 | - | local counter = 0 |
643 | + | |
644 | - | local size = 1 |
644 | + | |
645 | - | for i = 0, t do |
645 | + | |
646 | - | swait() |
646 | + | |
647 | - | counter = counter + 1 |
647 | + | |
648 | - | if (counter) % 10 == 0 then |
648 | + | |
649 | - | if size == 3 then |
649 | + | |
650 | - | MagicRing(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent) |
650 | + | |
651 | - | else |
651 | + | |
652 | - | if size == 2 then |
652 | + | |
653 | - | MagicRing(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent) |
653 | + | |
654 | - | end |
654 | + | |
655 | - | end |
655 | + | |
656 | - | end |
656 | + | |
657 | - | if (counter) % 5 == 0 then |
657 | + | |
658 | - | if size == 1 then |
658 | + | |
659 | - | MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent) |
659 | + | |
660 | - | else |
660 | + | |
661 | - | if size == 2 then |
661 | + | |
662 | - | MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent) |
662 | + | |
663 | - | else |
663 | + | |
664 | - | if size == 3 then |
664 | + | |
665 | - | MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent) |
665 | + | |
666 | - | end |
666 | + | |
667 | - | end |
667 | + | |
668 | - | end |
668 | + | |
669 | - | end |
669 | + | |
670 | - | end |
670 | + | |
671 | B.TopSurface = 0 | |
672 | B.BottomSurface = 0 | |
673 | B.formFactor = "Symmetric" | |
674 | - | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
674 | + | |
675 | - | local prt = ppart(3, workspace, 0, 0, brickcolor, "Effect", vt()) |
675 | + | |
676 | - | prt.Anchored = true |
676 | + | |
677 | - | prt.CFrame = cframe |
677 | + | |
678 | - | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) |
678 | + | |
679 | - | game:GetService("Debris"):AddItem(prt, 5) |
679 | + | |
680 | - | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) |
680 | + | |
681 | W.C0 = CFrame.new(0, -0.5, 0) | |
682 | W.Parent = Limb | |
683 | - | MagicWaveThing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
683 | + | |
684 | - | local prt = ppart(3, game.Workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) |
684 | + | |
685 | - | prt.Anchored = true |
685 | + | |
686 | - | prt.CFrame = cframe |
686 | + | |
687 | - | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1)) |
687 | + | |
688 | - | game:GetService("Debris"):AddItem(prt, 5) |
688 | + | |
689 | - | coroutine.resume(coroutine.create(function(Part, Mesh) |
689 | + | |
690 | - | for i = 0, 1, delay do |
690 | + | |
691 | - | swait() |
691 | + | |
692 | - | Part.CFrame = Part.CFrame * euler(0, 0.7, 0) |
692 | + | |
693 | - | Part.Transparency = i |
693 | + | |
694 | - | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) |
694 | + | |
695 | - | end |
695 | + | |
696 | - | Part.Parent = nil |
696 | + | |
697 | - | end |
697 | + | |
698 | - | ), prt, msh) |
698 | + | |
699 | playa.Parent = Gibs | |
700 | local coru = coroutine.wrap(function() | |
701 | - | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
701 | + | |
702 | - | local prt = ppart(3, game.Workspace, 0, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) |
702 | + | |
703 | - | prt.Anchored = true |
703 | + | |
704 | - | prt.CFrame = cframe |
704 | + | |
705 | - | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) |
705 | + | |
706 | - | game:GetService("Debris"):AddItem(prt, 5) |
706 | + | |
707 | - | coroutine.resume(coroutine.create(function(Part, Mesh) |
707 | + | |
708 | - | for i = 0, 1, delay do |
708 | + | |
709 | - | wait() |
709 | + | |
710 | - | Part.CFrame = Part.CFrame * euler(math.rad(-50, 50), math.rad(-50, 50), math.rad(-50, 50)) |
710 | + | |
711 | - | Part.Transparency = i |
711 | + | |
712 | - | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) |
712 | + | |
713 | - | end |
713 | + | |
714 | - | Part.Parent = nil |
714 | + | |
715 | - | end |
715 | + | |
716 | - | ), prt, msh) |
716 | + | |
717 | ||
718 | function checkarms() | |
719 | - | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
719 | + | |
720 | - | local prt = ppart(3, game.Workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) |
720 | + | |
721 | - | prt.Anchored = true |
721 | + | |
722 | - | prt.CFrame = cframe |
722 | + | |
723 | - | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(0.1, 0.1, 0.1)) |
723 | + | |
724 | - | game:GetService("Debris"):AddItem(prt, 2) |
724 | + | |
725 | - | coroutine.resume(coroutine.create(function(Part, Mesh) |
725 | + | |
726 | - | for i = 0, 2, delay do |
726 | + | |
727 | - | wait() |
727 | + | |
728 | - | Part.CFrame = Part.CFrame |
728 | + | |
729 | - | Part.Transparency = i |
729 | + | |
730 | - | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) |
730 | + | |
731 | - | end |
731 | + | |
732 | - | Part.Parent = nil |
732 | + | |
733 | - | end |
733 | + | |
734 | - | ), prt, msh) |
734 | + | |
735 | ||
736 | if key == "e" and enabled == true and equipped == true then | |
737 | - | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
737 | + | |
738 | - | local prt = ppart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) |
738 | + | |
739 | - | prt.Anchored = true |
739 | + | |
740 | - | prt.CFrame = cframe |
740 | + | |
741 | - | local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) |
741 | + | |
742 | - | game:GetService("Debris"):AddItem(prt, 5) |
742 | + | |
743 | - | coroutine.resume(coroutine.create(function(Part, Mesh) |
743 | + | |
744 | - | for i = 0, 1, delay do |
744 | + | |
745 | - | wait() |
745 | + | |
746 | - | Part.CFrame = Part.CFrame |
746 | + | |
747 | - | Part.Transparency = i |
747 | + | |
748 | - | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) |
748 | + | |
749 | - | end |
749 | + | |
750 | - | Part.Parent = nil |
750 | + | |
751 | - | end |
751 | + | |
752 | - | ), prt, msh) |
752 | + | |
753 | for i, v in pairs(arrow:GetChildren()) do | |
754 | v.Transparency = 0 | |
755 | - | Blast = function(parent) |
755 | + | |
756 | - | MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 4, 4, 4, 0.2, 0.2, 0.2, 0.01) |
756 | + | |
757 | - | MagicWaveThing(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))), parent.CFrame, 4, 4, 4, 0.2, 0.2, 0.2, 0.01) |
757 | + | |
758 | feather3.Transparency = 0.25 | |
759 | feather4.Transparency = 0.25 | |
760 | - | computeDirection = function(vec) |
760 | + | |
761 | - | local lenSquared = vec.magnitude * vec.magnitude |
761 | + | |
762 | - | local invSqrt = 1 / math.sqrt(lenSquared) |
762 | + | |
763 | - | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) |
763 | + | |
764 | for i = 0, 1, 0.05 do | |
765 | tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.5, 0), i) | |
766 | - | MagniDamage = function(Part, dis, mind, maxd, force, knock) |
766 | + | |
767 | - | for _,c in pairs(workspace:children()) do |
767 | + | |
768 | - | local hum = c:findFirstChild("Humanoid") |
768 | + | |
769 | - | if hum ~= nil then |
769 | + | |
770 | - | local head = c:findFirstChild("Torso") |
770 | + | |
771 | - | if head ~= nil then |
771 | + | |
772 | - | local targ = head.Position - Part.Position |
772 | + | |
773 | - | local mag = targ.magnitude |
773 | + | |
774 | - | if mag <= dis and c.Name ~= Character.Name then |
774 | + | |
775 | - | Damagefunc2(Part, hum.Parent.Torso, mind, maxd, force, knock, RootPart, 0.2, 1) |
775 | + | |
776 | - | end |
776 | + | |
777 | - | end |
777 | + | |
778 | - | end |
778 | + | |
779 | - | end |
779 | + | |
780 | whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, -0.05, 0), i) | |
781 | clarm.C0 = clarm.C0:lerp(CFrame.new(-1.95, 0.45, -0.10) * CFrame.Angles(1.2, 0, -1.575), i) | |
782 | crarm.C0 = crarm.C0:lerp(CFrame.new(1, 0.6, -1) * CFrame.Angles(1.575, 0, -1.575), i) | |
783 | wjoint1.C0 = wjoint1.C0:lerp(CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.4, 0, 0), i) | |
784 | - | function ShowDamage2(Pos, Text, Time, Color) |
784 | + | |
785 | - | local Rate = (1 / 30) |
785 | + | |
786 | - | local Pos = (Pos or Vector3.new(0, 0, 0)) |
786 | + | |
787 | - | local Text = (Text or "") |
787 | + | |
788 | - | local Time = (Time or 2) |
788 | + | |
789 | - | local Color = (Color or Color3.new(1, 0, 0)) |
789 | + | |
790 | - | local EffectPart = part2("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) |
790 | + | |
791 | - | EffectPart.Anchored = true |
791 | + | |
792 | - | local BillboardGui = Instance.new("BillboardGui") |
792 | + | |
793 | - | BillboardGui.Size = UDim2.new(3, 0, 3, 0) |
793 | + | |
794 | - | BillboardGui.Adornee = EffectPart |
794 | + | |
795 | - | local TextLabel = Instance.new("TextLabel") |
795 | + | |
796 | - | TextLabel.BackgroundTransparency = 1 |
796 | + | |
797 | - | TextLabel.Size = UDim2.new(1, 0, 1, 0) |
797 | + | |
798 | - | TextLabel.Text = Text |
798 | + | |
799 | - | TextLabel.TextColor3 = Color |
799 | + | |
800 | - | TextLabel.TextScaled = true |
800 | + | |
801 | - | TextLabel.Font = Enum.Font.ArialBold |
801 | + | |
802 | - | TextLabel.Parent = BillboardGui |
802 | + | |
803 | - | BillboardGui.Parent = EffectPart |
803 | + | |
804 | - | game.Debris:AddItem(EffectPart, (Time + 0.1)) |
804 | + | |
805 | - | EffectPart.Parent = game:GetService("Workspace") |
805 | + | |
806 | - | Delay(0, function() |
806 | + | |
807 | - | local Frames = (Time / Rate) |
807 | + | |
808 | - | for Frame = 1, Frames do |
808 | + | |
809 | - | wait(Rate) |
809 | + | |
810 | - | local Percent = (Frame / Frames) |
810 | + | |
811 | - | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) |
811 | + | |
812 | - | TextLabel.TextTransparency = Percent |
812 | + | |
813 | for i, v in pairs(arrow:GetChildren()) do | |
814 | - | if EffectPart and EffectPart.Parent then |
814 | + | |
815 | - | EffectPart:Destroy() |
815 | + | |
816 | warrow.Part0 = char.Torso | |
817 | warrow.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(-1.575, 0, 1.575) | |
818 | ||
819 | for i = 0, 1, 0.1 do | |
820 | - | Damagefunc2=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) |
820 | + | |
821 | - | if hit.Parent==nil then |
821 | + | |
822 | - | return |
822 | + | |
823 | - | end |
823 | + | |
824 | - | local h=hit.Parent:FindFirstChild("Humanoid") |
824 | + | |
825 | - | for _,v in pairs(hit.Parent:children()) do |
825 | + | |
826 | - | if v:IsA("Humanoid") then |
826 | + | |
827 | - | h=v |
827 | + | |
828 | - | end |
828 | + | |
829 | - | end |
829 | + | |
830 | - | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then |
830 | + | |
831 | - | h=hit.Parent.Parent:FindFirstChild("Humanoid") |
831 | + | |
832 | - | end |
832 | + | |
833 | - | if hit.Parent.className=="Hat" then |
833 | + | |
834 | - | hit=hit.Parent.Parent:findFirstChild("Head") |
834 | + | |
835 | - | end |
835 | + | |
836 | - | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then |
836 | + | |
837 | - | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end |
837 | + | |
838 | - | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then |
838 | + | |
839 | - | return |
839 | + | |
840 | - | end]] |
840 | + | |
841 | - | -- hs(hit,1.2) |
841 | + | |
842 | - | local c=Instance.new("ObjectValue") |
842 | + | |
843 | - | c.Name="creator" |
843 | + | |
844 | - | c.Value=game:service("Players").LocalPlayer |
844 | + | |
845 | - | c.Parent=h |
845 | + | |
846 | - | game:GetService("Debris"):AddItem(c,.5) |
846 | + | |
847 | - | local Damage=math.random(minim,maxim) |
847 | + | |
848 | - | -- h:TakeDamage(Damage) |
848 | + | |
849 | - | local blocked=false |
849 | + | |
850 | - | local block=hit.Parent:findFirstChild("Block") |
850 | + | |
851 | - | if block~=nil then |
851 | + | |
852 | - | print(block.className) |
852 | + | |
853 | - | if block.className=="NumberValue" then |
853 | + | |
854 | - | if block.Value>0 then |
854 | + | |
855 | - | blocked=true |
855 | + | |
856 | - | if decreaseblock==nil then |
856 | + | |
857 | - | block.Value=block.Value-1 |
857 | + | |
858 | - | end |
858 | + | |
859 | - | end |
859 | + | |
860 | - | end |
860 | + | |
861 | - | if block.className=="IntValue" then |
861 | + | |
862 | - | if block.Value>0 then |
862 | + | |
863 | - | blocked=true |
863 | + | |
864 | - | if decreaseblock~=nil then |
864 | + | |
865 | - | block.Value=block.Value-1 |
865 | + | |
866 | - | end |
866 | + | |
867 | - | end |
867 | + | |
868 | - | end |
868 | + | |
869 | - | end |
869 | + | |
870 | - | if blocked==false then |
870 | + | |
871 | - | -- h:TakeDamage(Damage) |
871 | + | |
872 | - | h.Health=h.Health-Damage |
872 | + | |
873 | - | ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) |
873 | + | |
874 | - | else |
874 | + | |
875 | - | h.Health=h.Health-(Damage/2) |
875 | + | |
876 | - | ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) |
876 | + | |
877 | - | end |
877 | + | |
878 | - | if Type=="Knockdown" then |
878 | + | |
879 | - | local hum=hit.Parent.Humanoid |
879 | + | |
880 | - | hum.PlatformStand=true |
880 | + | |
881 | - | coroutine.resume(coroutine.create(function(HHumanoid) |
881 | + | |
882 | - | swait(1) |
882 | + | |
883 | - | HHumanoid.PlatformStand=false |
883 | + | |
884 | - | end),hum) |
884 | + | |
885 | - | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit |
885 | + | |
886 | - | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) |
886 | + | |
887 | - | local bodvol=Instance.new("BodyVelocity") |
887 | + | |
888 | - | bodvol.velocity=angle*knockback |
888 | + | |
889 | - | bodvol.P=5000 |
889 | + | |
890 | - | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) |
890 | + | |
891 | - | bodvol.Parent=hit |
891 | + | |
892 | - | local rl=Instance.new("BodyAngularVelocity") |
892 | + | |
893 | - | rl.P=3000 |
893 | + | |
894 | - | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 |
894 | + | |
895 | - | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) |
895 | + | |
896 | - | rl.Parent=hit |
896 | + | |
897 | - | game:GetService("Debris"):AddItem(bodvol,.5) |
897 | + | |
898 | - | game:GetService("Debris"):AddItem(rl,.5) |
898 | + | |
899 | - | elseif Type=="Normal" then |
899 | + | |
900 | - | local vp=Instance.new("BodyVelocity") |
900 | + | |
901 | - | vp.P=500 |
901 | + | |
902 | - | vp.maxForce=Vector3.new(math.huge,0,math.huge) |
902 | + | |
903 | - | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback |
903 | + | |
904 | - | if KnockbackType==1 then |
904 | + | |
905 | - | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 |
905 | + | |
906 | - | elseif KnockbackType==2 then |
906 | + | |
907 | - | vp.velocity=Property.CFrame.lookVector*knockback |
907 | + | |
908 | - | end |
908 | + | |
909 | - | if knockback>0 then |
909 | + | |
910 | - | vp.Parent=hit.Parent.Torso |
910 | + | |
911 | - | end |
911 | + | |
912 | - | game:GetService("Debris"):AddItem(vp,.5) |
912 | + | |
913 | - | elseif Type=="Up" then |
913 | + | |
914 | - | local bodyVelocity=Instance.new("BodyVelocity") |
914 | + | |
915 | - | bodyVelocity.velocity=vt(0,60,0) |
915 | + | |
916 | - | bodyVelocity.P=5000 |
916 | + | |
917 | - | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) |
917 | + | |
918 | - | bodyVelocity.Parent=hit |
918 | + | |
919 | - | game:GetService("Debris"):AddItem(bodyVelocity,1) |
919 | + | |
920 | - | local rl=Instance.new("BodyAngularVelocity") |
920 | + | |
921 | - | rl.P=3000 |
921 | + | |
922 | - | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 |
922 | + | |
923 | - | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) |
923 | + | |
924 | - | rl.Parent=hit |
924 | + | |
925 | - | game:GetService("Debris"):AddItem(rl,.5) |
925 | + | |
926 | - | elseif Type=="Snare" then |
926 | + | |
927 | - | local bp=Instance.new("BodyPosition") |
927 | + | |
928 | - | bp.P=2000 |
928 | + | |
929 | - | bp.D=100 |
929 | + | |
930 | - | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) |
930 | + | |
931 | - | bp.position=hit.Parent.Torso.Position |
931 | + | |
932 | - | bp.Parent=hit.Parent.Torso |
932 | + | |
933 | - | game:GetService("Debris"):AddItem(bp,1) |
933 | + | |
934 | - | elseif Type=="Target" then |
934 | + | |
935 | - | local Targetting = false |
935 | + | |
936 | - | if Targetting==false then |
936 | + | |
937 | - | ZTarget=hit.Parent.Torso |
937 | + | |
938 | - | coroutine.resume(coroutine.create(function(Part) |
938 | + | |
939 | - | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) |
939 | + | |
940 | - | swait(5) |
940 | + | |
941 | - | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) |
941 | + | |
942 | - | end),ZTarget) |
942 | + | |
943 | - | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") |
943 | + | |
944 | - | local targetgui=Instance.new("BillboardGui") |
944 | + | |
945 | - | targetgui.Parent=ZTarget |
945 | + | |
946 | - | targetgui.Size=UDim2.new(10,100,10,100) |
946 | + | |
947 | - | local targ=Instance.new("ImageLabel") |
947 | + | |
948 | - | targ.Parent=targetgui |
948 | + | |
949 | - | targ.BackgroundTransparency=1 |
949 | + | |
950 | - | targ.Image="rbxassetid://4834067" |
950 | + | |
951 | - | targ.Size=UDim2.new(1,0,1,0) |
951 | + | |
952 | - | cam.CameraType="Scriptable" |
952 | + | |
953 | - | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) |
953 | + | |
954 | - | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) |
954 | + | |
955 | - | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) |
955 | + | |
956 | - | Targetting=true |
956 | + | |
957 | - | RocketTarget=ZTarget |
957 | + | |
958 | - | for i=1,Property do |
958 | + | |
959 | - | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do |
959 | + | |
960 | - | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then |
960 | + | |
961 | - | swait() |
961 | + | |
962 | - | end |
962 | + | |
963 | - | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) |
963 | + | |
964 | - | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) |
964 | + | |
965 | - | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) |
965 | + | |
966 | - | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) |
966 | + | |
967 | - | end |
967 | + | |
968 | - | Targetting=false |
968 | + | |
969 | - | RocketTarget=nil |
969 | + | |
970 | - | targetgui.Parent=nil |
970 | + | |
971 | - | cam.CameraType="Custom" |
971 | + | |
972 | - | end |
972 | + | |
973 | - | end |
973 | + | |
974 | - | local debounce=Instance.new("BoolValue") |
974 | + | local player = game:service("Players").LocalPlayer |
975 | - | debounce.Name="DebounceHit" |
975 | + | local mouse = player:GetMouse() |
976 | - | debounce.Parent=hit.Parent |
976 | + | local cam = workspace.CurrentCamera |
977 | - | debounce.Value=true |
977 | + | local char = player.Character |
978 | - | game:GetService("Debris"):AddItem(debounce,Delay) |
978 | + | local Torsoz = char:findFirstChild("Torso") |
979 | - | c=Instance.new("ObjectValue") |
979 | + | local RA = char:findFirstChild("Right Arm") |
980 | - | c.Name="creator" |
980 | + | local LA = char:findFirstChild("Left Arm") |
981 | - | c.Value=Player |
981 | + | local RL = char:findFirstChild("Right Leg") |
982 | - | c.Parent=h |
982 | + | local LL = char:findFirstChild("Left Leg") |
983 | - | game:GetService("Debris"):AddItem(c,.5) |
983 | + | local H = char:findFirstChild("Head") |
984 | - | end |
984 | + | local Hu = char:findFirstChild("Humanoid") |
985 | local RS = Torsoz:findFirstChild("Right Shoulder") | |
986 | - | --<----------------------------------S w o r d C r e a t i o n---------------------------------->-- |
986 | + | local LS = Torsoz:findFirstChild("Left Shoulder") |
987 | local RH = Torsoz:findFirstChild("Right Hip") | |
988 | - | user=game:service'Players'.localPlayer |
988 | + | local LH = Torsoz:findFirstChild("Left Hip") |
989 | - | char=user.Character |
989 | + | local N = Torsoz:findFirstChild("Neck") |
990 | - | mouse=user:GetMouse() |
990 | + | local NV = Vector3.new(0,0,0) |
991 | - | m=Instance.new('Model',char) |
991 | + | local FOV = 70 |
992 | - | iris = m |
992 | + | local Shift, Space, Sitting = false,false,false |
993 | - | game:service'Lighting'.Outlines=false |
993 | + | local GravPoint = 0 |
994 | local Diving = false | |
995 | local DivingCooldown = 0 | |
996 | - | local Handle = Instance.new("Part", m) |
996 | + | local DivingDir = NV |
997 | - | Handle:BreakJoints() |
997 | + | local DivingCF = CFrame.new(0,0,0) |
998 | - | Handle.TopSurface = "Smooth" |
998 | + | local DivingBG, DivingBV |
999 | - | Handle.Transparency = 0 Handle.Material = "SmoothPlastic" |
999 | + | local HWallRunning = false |
1000 | - | Handle.Name = 'Handle' |
1000 | + | local HWRGravDrop = false |
1001 | - | Handle.BottomSurface = "Smooth" |
1001 | + | local HWRLastPart |
1002 | - | Handle.FormFactor = "Custom" Handle.CanCollide = false |
1002 | + | local HWRCooldown = 0 |
1003 | - | Handle.BrickColor = BrickColor.new("Really black") |
1003 | + | local HWRDir |
1004 | - | Handle.Size = Vector3.new(0.337107092, 1.12369001, 0.337107033) |
1004 | + | local VWallRunning = false |
1005 | - | local Handleweld = Instance.new("ManualWeld") |
1005 | + | local VWRLastPart |
1006 | - | Handleweld.Part0 = Character["Right Arm"] |
1006 | + | local VWRCooldown = 0 |
1007 | - | Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1007 | + | local VWRLeft,VWRRight = false,false |
1008 | - | Handleweld.C1 = CFrame.new(-0.000732421875, -0.0344696045, -0.945665836, -0.999993205, 0, 0, 0, 0, -1, 0, -0.999993086, 0) |
1008 | + | local Sliding = false |
1009 | - | Handleweld.Parent = Character["Right Arm"] |
1009 | + | local SlideCooldown = 0 |
1010 | local Standing = true | |
1011 | - | local HandleMesh = Instance.new("CylinderMesh",Handle) |
1011 | + | local Action = "Standing" |
1012 | - | HandleMesh.Name = "Mesh" |
1012 | + | local animplus = true |
1013 | - | HandleMesh.Offset = Vector3.new(0, 0, 0) |
1013 | + | local animspeed = 0 |
1014 | - | HandleMesh.Scale = Vector3.new(1, 1, 1) |
1014 | + | local animangle = 0.01 |
1015 | - | |
1015 | + | local Joint1, Joint2, Joint3, Joint4, Joint5 |
1016 | - | local Part = Instance.new("Part", m) |
1016 | + | |
1017 | - | Part:BreakJoints() |
1017 | + | for i, v in pairs(char:children()) do |
1018 | - | Part.TopSurface = "Smooth" |
1018 | + | if (v.className == "LocalScript" and v.Name == "ParkourSkrip") or v.className == "NumberValue" or v.className == "BoolValue" or v.className == "Model" or v.Name == "Animate" then |
1019 | - | Part.Material = "SmoothPlastic" |
1019 | + | v:remove() |
1020 | - | Part.Transparency = 0 Part.Name = 'Part' |
1020 | + | |
1021 | - | Part.BottomSurface = "Smooth" |
1021 | + | |
1022 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1022 | + | |
1023 | - | Part.BrickColor = BrickColor.new("Really black") |
1023 | + | local loadids = {112474909, 112474911, 112474909} |
1024 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) |
1024 | + | |
1025 | - | local Partweld = Instance.new("ManualWeld") |
1025 | + | local stamina = 10000 |
1026 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1026 | + | local maxstamina = 10000 |
1027 | - | Partweld.C1 = CFrame.new(0, -0.842823029, -0.393207669, 0.99998641, 0, 1.77634477e-015, -1.32347999e-023, 1, 0, -1.77634477e-015, 0, 0.99998641) |
1027 | + | local defsprint = 28 |
1028 | - | Partweld.Parent = Part |
1028 | + | local sprint = defsprint |
1029 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1029 | + | |
1030 | - | PartMesh.Name = "Mesh" |
1030 | + | local pause = Instance.new("BoolValue", char) |
1031 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1031 | + | pause.Name = "Pause" |
1032 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) |
1032 | + | pause.Value = false |
1033 | - | |
1033 | + | local flow = Instance.new("NumberValue", char) |
1034 | - | local Part = Instance.new("Part", m) |
1034 | + | flow.Name = "Flow" |
1035 | - | Part:BreakJoints() |
1035 | + | flow.Value = 0 |
1036 | - | Part.TopSurface = "Smooth" |
1036 | + | local flowcooldown = 0 |
1037 | - | Part.Material = "Neon" |
1037 | + | |
1038 | - | Part.Transparency = 0 Part.Name = 'Part1' |
1038 | + | local m = Instance.new("Model", char) |
1039 | - | Part.BottomSurface = "Smooth" |
1039 | + | m.Name = "FlowChainPartz" |
1040 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1040 | + | |
1041 | - | Part.BrickColor = BrickColor.new("Cyan") |
1041 | + | local P = Instance.new("Part") |
1042 | - | Part.Size = Vector3.new(0.337107092, 0.224738032, 0.337107033) |
1042 | + | P.Name = "TrailPart" |
1043 | - | local Partweld = Instance.new("ManualWeld") |
1043 | + | P.formFactor = "Custom" |
1044 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1044 | + | P.Size = Vector3.new(0.2,0.2,0.2) |
1045 | - | Partweld.C1 = CFrame.new(-4.00543213e-005, 0.674224854, -1.33514404e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1045 | + | P.Locked = true |
1046 | - | Partweld.Parent = Part |
1046 | + | P.Anchored = true |
1047 | - | local PartMesh = Instance.new("SpecialMesh",Part) |
1047 | + | P.CanCollide = false |
1048 | - | PartMesh.MeshId = "" |
1048 | + | P.TopSurface = 0 |
1049 | - | PartMesh.MeshType = Enum.MeshType.Sphere PartMesh.Name = "Mesh" |
1049 | + | P.BottomSurface = 0 |
1050 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1050 | + | |
1051 | - | PartMesh.Scale = Vector3.new(1, 1, 1) |
1051 | + | script.Name = "ParkourSkrip" |
1052 | - | |
1052 | + | |
1053 | - | table.insert(bltb, Part) |
1053 | + | local hue = 0 |
1054 | - | |
1054 | + | |
1055 | - | local Part = Instance.new("Part", m) |
1055 | + | function HSV(H,S,V) |
1056 | - | Part:BreakJoints() |
1056 | + | H = H % 360 |
1057 | - | Part.TopSurface = "Smooth" |
1057 | + | local C = V * S |
1058 | - | Part.Material = "SmoothPlastic" |
1058 | + | local H2 = H/60 |
1059 | - | Part.Transparency = 0 Part.Name = 'Part' |
1059 | + | local X = C * (1 - math.abs((H2 %2) -1)) |
1060 | - | Part.BottomSurface = "Smooth" |
1060 | + | local color = Color3.new(0,0,0) |
1061 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1061 | + | if H2 <= 0 then |
1062 | - | Part.BrickColor = BrickColor.new("Really black") |
1062 | + | color = Color3.new(C,0,0) |
1063 | - | Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033) |
1063 | + | elseif 0 <= H2 and H2 <= 1 then |
1064 | - | local Partweld = Instance.new("ManualWeld") |
1064 | + | color = Color3.new(C,X,0) |
1065 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1065 | + | elseif 1 <= H2 and H2 <= 2 then |
1066 | - | Partweld.C1 = CFrame.new(0, -0.730434418, 7.62939453e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1066 | + | color = Color3.new(X,C,0) |
1067 | - | Partweld.Parent = Part |
1067 | + | elseif 2 <= H2 and H2 <= 3 then |
1068 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1068 | + | color = Color3.new(0,C,X) |
1069 | - | PartMesh.Name = "Mesh" |
1069 | + | elseif 3 <= H2 and H2 <= 4 then |
1070 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1070 | + | color = Color3.new(0,X,C) |
1071 | - | PartMesh.Scale = Vector3.new(1, 0.561845064, 1) |
1071 | + | elseif 4 <= H2 and H2 <= 5 then |
1072 | - | |
1072 | + | color = Color3.new(X,0,C) |
1073 | - | |
1073 | + | elseif 5 <= H2 and H2 <= 6 then |
1074 | - | |
1074 | + | color = Color3.new(C,0,X) |
1075 | - | local Part = Instance.new("Part", m) |
1075 | + | |
1076 | - | Part:BreakJoints() |
1076 | + | local m = V - C |
1077 | - | Part.TopSurface = "Smooth" |
1077 | + | return Color3.new(color.r + m, color.g + m, color.b + m) |
1078 | - | Part.Material = "SmoothPlastic" |
1078 | + | |
1079 | - | Part.Transparency = 0 Part.Name = 'Part' |
1079 | + | |
1080 | - | Part.BottomSurface = "Smooth" |
1080 | + | function GetWeld(weld) |
1081 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1081 | + | if weld:findFirstChild("XAngle") == nil then |
1082 | - | Part.BrickColor = BrickColor.new("Really black") |
1082 | + | local a = Instance.new("NumberValue", weld) |
1083 | - | Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033) |
1083 | + | a.Name = "XAngle" |
1084 | - | local Partweld = Instance.new("ManualWeld") |
1084 | + | |
1085 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1085 | + | if weld:findFirstChild("YAngle") == nil then |
1086 | - | Partweld.C1 = CFrame.new(0, -0.730434418, 7.62939453e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1086 | + | local a = Instance.new("NumberValue", weld) |
1087 | - | Partweld.Parent = Part |
1087 | + | a.Name = "YAngle" |
1088 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1088 | + | |
1089 | - | PartMesh.Name = "Mesh" |
1089 | + | if weld:findFirstChild("ZAngle") == nil then |
1090 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1090 | + | local a = Instance.new("NumberValue", weld) |
1091 | - | PartMesh.Scale = Vector3.new(1, 0.561845064, 1) |
1091 | + | a.Name = "ZAngle" |
1092 | - | |
1092 | + | |
1093 | - | local Part = Instance.new("Part", m) |
1093 | + | return weld.C0.p, Vector3.new(weld.XAngle.Value, weld.YAngle.Value, weld.ZAngle.Value) |
1094 | - | Part:BreakJoints() |
1094 | + | |
1095 | - | Part.TopSurface = "Smooth" |
1095 | + | |
1096 | - | Part.Material = "Neon" |
1096 | + | function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle) |
1097 | - | Part.Transparency = 0 Part.Name = 'Part2' |
1097 | + | if weld:findFirstChild("XAngle") == nil then |
1098 | - | Part.BottomSurface = "Smooth" |
1098 | + | local a = Instance.new("NumberValue", weld) |
1099 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1099 | + | a.Name = "XAngle" |
1100 | - | Part.BrickColor = BrickColor.new("Cyan") |
1100 | + | |
1101 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) |
1101 | + | if weld:findFirstChild("YAngle") == nil then |
1102 | - | local Partweld = Instance.new("ManualWeld") |
1102 | + | local a = Instance.new("NumberValue", weld) |
1103 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1103 | + | a.Name = "YAngle" |
1104 | - | Partweld.C1 = CFrame.new(0, -0.955184937, -0.179762959, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1104 | + | |
1105 | - | Partweld.Parent = Part |
1105 | + | if weld:findFirstChild("ZAngle") == nil then |
1106 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1106 | + | local a = Instance.new("NumberValue", weld) |
1107 | - | PartMesh.Name = "Mesh" |
1107 | + | a.Name = "ZAngle" |
1108 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1108 | + | |
1109 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) |
1109 | + | |
1110 | - | |
1110 | + | local tox,toy,toz = 0,0,0 |
1111 | - | table.insert(bltb, Part) |
1111 | + | if origangle.x > nextangle.x then |
1112 | - | |
1112 | + | tox = -math.abs(origangle.x - nextangle.x) /loops*i |
1113 | - | local Part = Instance.new("Part", m) |
1113 | + | |
1114 | - | Part:BreakJoints() |
1114 | + | tox = math.abs(origangle.x - nextangle.x) /loops*i |
1115 | - | Part.TopSurface = "Smooth" |
1115 | + | |
1116 | - | Part.Material = "SmoothPlastic" |
1116 | + | if origangle.y > nextangle.y then |
1117 | - | Part.Transparency = 0 Part.Name = 'Part' |
1117 | + | toy = -math.abs(origangle.y - nextangle.y) /loops*i |
1118 | - | Part.BottomSurface = "Smooth" |
1118 | + | |
1119 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1119 | + | toy = math.abs(origangle.y - nextangle.y) /loops*i |
1120 | - | Part.BrickColor = BrickColor.new("Really black") |
1120 | + | |
1121 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) |
1121 | + | if origangle.z > nextangle.z then |
1122 | - | local Partweld = Instance.new("ManualWeld") |
1122 | + | toz = -math.abs(origangle.z - nextangle.z) /loops*i |
1123 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1123 | + | |
1124 | - | Partweld.C1 = CFrame.new(0, -0.842823029, -0.393225789, 0.99998641, 0, 1.77634477e-015, -1.32347999e-023, 1, 0, -1.77634477e-015, 0, 0.99998641) |
1124 | + | toz = math.abs(origangle.z - nextangle.z) /loops*i |
1125 | - | Partweld.Parent = Part |
1125 | + | |
1126 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1126 | + | |
1127 | - | PartMesh.Name = "Mesh" |
1127 | + | local tox2,toy2,toz2 = 0,0,0 |
1128 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1128 | + | if origpos.x > nextpos.x then |
1129 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) |
1129 | + | tox2 = -math.abs(origpos.x - nextpos.x) /loops*i |
1130 | - | |
1130 | + | |
1131 | - | local Part = Instance.new("Part", m) |
1131 | + | tox2 = math.abs(origpos.x - nextpos.x) /loops*i |
1132 | - | Part:BreakJoints() |
1132 | + | |
1133 | - | Part.TopSurface = "Smooth" |
1133 | + | if origpos.y > nextpos.y then |
1134 | - | Part.Material = "SmoothPlastic" |
1134 | + | toy2 = -math.abs(origpos.y - nextpos.y) /loops*i |
1135 | - | Part.Transparency = 0 Part.Name = 'Part' |
1135 | + | |
1136 | - | Part.BottomSurface = "Smooth" |
1136 | + | toy2 = math.abs(origpos.y - nextpos.y) /loops*i |
1137 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1137 | + | |
1138 | - | Part.BrickColor = BrickColor.new("Really black") |
1138 | + | if origpos.z > nextpos.z then |
1139 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) |
1139 | + | toz2 = -math.abs(origpos.z - nextpos.z) /loops*i |
1140 | - | local Partweld = Instance.new("ManualWeld") |
1140 | + | |
1141 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1141 | + | toz2 = math.abs(origpos.z - nextpos.z) /loops*i |
1142 | - | Partweld.C1 = CFrame.new(0.597281575, -0.842823029, -0.00578403473, -0.258815438, 0, 0.965912819, 0, 1, 0, -0.965912819, 0, -0.258815438) |
1142 | + | |
1143 | - | Partweld.Parent = Part |
1143 | + | |
1144 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1144 | + | weld.XAngle.Value = origangle.x + tox |
1145 | - | PartMesh.Name = "Mesh" |
1145 | + | weld.YAngle.Value = origangle.y + toy |
1146 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1146 | + | weld.ZAngle.Value = origangle.z + toz |
1147 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) |
1147 | + | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) |
1148 | - | |
1148 | + | |
1149 | - | local Part = Instance.new("Part", m) |
1149 | + | |
1150 | - | Part:BreakJoints() |
1150 | + | function LoadTextures() |
1151 | - | Part.TopSurface = "Smooth" |
1151 | + | local pls = game:service("ContentProvider") |
1152 | - | Part.Material = "Neon" |
1152 | + | for i, v in pairs(loadids) do |
1153 | - | Part.Transparency = 0.5 Part.Name = 'Part3' |
1153 | + | pls:Preload("http://www.roblox.com/asset/?id="..v) |
1154 | - | Part.BottomSurface = "Smooth" |
1154 | + | wait(0.04) |
1155 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1155 | + | |
1156 | - | Part.BrickColor = BrickColor.new("Cyan") |
1156 | + | |
1157 | - | Part.Size = Vector3.new(0.200000003, 4.62046242, 0.449476063) |
1157 | + | LoadTextures() |
1158 | - | local Partweld = Instance.new("ManualWeld") |
1158 | + | |
1159 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1159 | + | function CreateGui() |
1160 | - | Partweld.C1 = CFrame.new(3.24249268e-005, -3.32155609, -4.76837158e-007, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1160 | + | for i, v in pairs(player.PlayerGui:children()) do |
1161 | - | Partweld.Parent = Part |
1161 | + | if v.className == "ScreenGui" and v.Name == "staminaGui" then |
1162 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1162 | + | v:remove() |
1163 | - | PartMesh.Name = "Mesh" |
1163 | + | |
1164 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1164 | + | |
1165 | - | PartMesh.Scale = Vector3.new(0.230356485, 1, 1) |
1165 | + | local g = Instance.new("ScreenGui", player.PlayerGui) |
1166 | - | |
1166 | + | g.Name = "staminaGui" |
1167 | - | table.insert(bltb, Part) |
1167 | + | |
1168 | - | |
1168 | + | local c = Instance.new("Frame", g) |
1169 | - | local Part = Instance.new("Part", m) |
1169 | + | c.Visible = false |
1170 | - | Part:BreakJoints() |
1170 | + | c.Size = UDim2.new(0,86,0,320) |
1171 | - | Part.TopSurface = "Smooth" |
1171 | + | c.BackgroundTransparency = 1 |
1172 | - | Part.Material = "SmoothPlastic" |
1172 | + | c.Position = UDim2.new(1,-96,0.5,-160) |
1173 | - | Part.Transparency = 0 Part.Name = 'Part' |
1173 | + | c.Name = "Container" |
1174 | - | Part.BottomSurface = "Smooth" |
1174 | + | |
1175 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1175 | + | local t = Instance.new("TextLabel", c) |
1176 | - | Part.BrickColor = BrickColor.new("Really black") |
1176 | + | t.Size = UDim2.new(0,0,-0.1,0) |
1177 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) |
1177 | + | t.Position = UDim2.new(0.3,0,0.5,0) |
1178 | - | local Partweld = Instance.new("ManualWeld") |
1178 | + | t.TextXAlignment = "Right" |
1179 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1179 | + | t.Font = "ArialBold" |
1180 | - | Partweld.C1 = CFrame.new(0.597218513, -0.842823029, 0.00602054596, 0.258815646, 0, 0.9659127, 0, 1, 0, -0.9659127, 0, 0.258815646) |
1180 | + | t.TextTransparency = 0.1 |
1181 | - | Partweld.Parent = Part |
1181 | + | t.TextColor3 = Color3.new(0,0.6,0.8) |
1182 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1182 | + | t.TextStrokeColor3 = Color3.new(0,0.2,0.8) |
1183 | - | PartMesh.Name = "Mesh" |
1183 | + | t.TextStrokeTransparency = 0.3 |
1184 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1184 | + | t.FontSize = 6 |
1185 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) |
1185 | + | t.BackgroundTransparency = 1 |
1186 | - | |
1186 | + | local t2 = t:Clone() |
1187 | - | local Part = Instance.new("Part", m) |
1187 | + | t2.Parent = c |
1188 | - | Part:BreakJoints() |
1188 | + | t2.Size = UDim2.new(0,0,0.1,0) |
1189 | - | Part.TopSurface = "Smooth" |
1189 | + | local l = t:Clone() |
1190 | - | Part.Material = "Neon" |
1190 | + | l.Parent = c |
1191 | - | Part.Transparency = 0 Part.Name = 'Part4' |
1191 | + | l.Size = UDim2.new(0,0,0,0) |
1192 | - | Part.BottomSurface = "Smooth" |
1192 | + | l.Text = "-----" |
1193 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1193 | + | |
1194 | - | Part.BrickColor = BrickColor.new("Cyan") |
1194 | + | local f1 = Instance.new("Frame", c) |
1195 | - | Part.Size = Vector3.new(0.337107092, 1.12369001, 0.200000003) |
1195 | + | f1.Name = "Backing" |
1196 | - | local Partweld = Instance.new("ManualWeld") |
1196 | + | f1.ClipsDescendants = true |
1197 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1197 | + | f1.Size = UDim2.new(1,0,0,0) |
1198 | - | Partweld.C1 = CFrame.new(0, 0, -0.123583317, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1198 | + | f1.BackgroundColor3 = Color3.new(0.8,0,0) |
1199 | - | Partweld.Parent = Part |
1199 | + | f1.BackgroundTransparency = 1 |
1200 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1200 | + | local f1img = Instance.new("ImageLabel", f1) |
1201 | - | PartMesh.Name = "Mesh" |
1201 | + | f1img.BackgroundTransparency = 1 |
1202 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1202 | + | f1img.Image = "http://www.roblox.com/asset/?id=112474909" |
1203 | - | PartMesh.Scale = Vector3.new(1, 1, 0.561845064) |
1203 | + | f1img.Size = UDim2.new(1,0,0,c.Size.Y.Offset) |
1204 | - | |
1204 | + | |
1205 | - | table.insert(bltb, Part) |
1205 | + | local f2 = Instance.new("Frame", c) |
1206 | - | |
1206 | + | f2.Name = "Overlay" |
1207 | - | local Part = Instance.new("Part", m) |
1207 | + | f2.ClipsDescendants = true |
1208 | - | Part:BreakJoints() |
1208 | + | f2.Size = UDim2.new(1,0,1,0) |
1209 | - | Part.TopSurface = "Smooth" |
1209 | + | f2.BackgroundColor3 = Color3.new(0,0,0.8) |
1210 | - | Part.Material = "SmoothPlastic" |
1210 | + | f2.BackgroundTransparency = 1 |
1211 | - | Part.Transparency = 0 Part.Name = 'Part' |
1211 | + | local f2img = Instance.new("ImageLabel", f2) |
1212 | - | Part.BottomSurface = "Smooth" |
1212 | + | f2img.BackgroundTransparency = 1 |
1213 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1213 | + | f2img.Image = "http://www.roblox.com/asset/?id=112474911" |
1214 | - | Part.BrickColor = BrickColor.new("Really black") |
1214 | + | f2img.Size = UDim2.new(1,0,0,c.Size.Y.Offset) |
1215 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) |
1215 | + | |
1216 | - | local Partweld = Instance.new("ManualWeld") |
1216 | + | function Calculate() |
1217 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1217 | + | local ysize = c.Size.Y.Offset |
1218 | - | Partweld.C1 = CFrame.new(0, -0.842823029, 0.393286943, 0.99998641, 1.07852229e-016, -0, -1.14204248e-016, 1, -2.3803019e-013, -0, 2.38031816e-013, 0.99998641) |
1218 | + | local per = (stamina/maxstamina) * c.Size.Y.Offset |
1219 | - | Partweld.Parent = Part |
1219 | + | local rem = (-(stamina/maxstamina-1)) * c.Size.Y.Offset |
1220 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1220 | + | f1.Size = UDim2.new(1,0,0,rem) |
1221 | - | PartMesh.Name = "Mesh" |
1221 | + | f2.Size = UDim2.new(1,0,0,per) |
1222 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1222 | + | f2.Position = UDim2.new(0,0,0,rem) |
1223 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) |
1223 | + | f2img.Position = UDim2.new(0,0,0,-rem) |
1224 | - | |
1224 | + | t.Text = math.floor(stamina) |
1225 | - | local Part = Instance.new("Part", m) |
1225 | + | t2.Text = maxstamina |
1226 | - | Part:BreakJoints() |
1226 | + | |
1227 | - | Part.TopSurface = "Smooth" |
1227 | + | Calculate() |
1228 | - | Part.Material = "Neon" |
1228 | + | |
1229 | - | Part.Transparency = 0 Part.Name = 'Part5' |
1229 | + | wait(0.01) |
1230 | - | Part.BottomSurface = "Smooth" |
1230 | + | c.Visible = true |
1231 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1231 | + | |
1232 | - | Part.BrickColor = BrickColor.new("Cyan") |
1232 | + | CreateGui() |
1233 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) |
1233 | + | |
1234 | - | local Partweld = Instance.new("ManualWeld") |
1234 | + | player.CharacterAdded:connect(function() |
1235 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1235 | + | |
1236 | - | Partweld.C1 = CFrame.new(0, -0.842823029, -0.230328798, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1236 | + | Torsoz = char:findFirstChild("Torso") |
1237 | - | Partweld.Parent = Part |
1237 | + | RA = char:findFirstChild("Right Arm") |
1238 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1238 | + | LA = char:findFirstChild("Left Arm") |
1239 | - | PartMesh.Name = "Mesh" |
1239 | + | RL = char:findFirstChild("Right Leg") |
1240 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1240 | + | LL = char:findFirstChild("Left Leg") |
1241 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) |
1241 | + | H = char:findFirstChild("Head") |
1242 | - | |
1242 | + | Hu = char:findFirstChild("Humanoid") |
1243 | - | table.insert(bltb, Part) |
1243 | + | RS = Torsoz:findFirstChild("Right Shoulder") |
1244 | - | |
1244 | + | LS = Torsoz:findFirstChild("Left Shoulder") |
1245 | - | local Part = Instance.new("Part", m) |
1245 | + | RH = Torsoz:findFirstChild("Right Hip") |
1246 | - | Part:BreakJoints() |
1246 | + | LH = Torsoz:findFirstChild("Left Hip") |
1247 | - | Part.TopSurface = "Smooth" |
1247 | + | N = Torsoz:findFirstChild("Neck") |
1248 | - | Part.Material = "Neon" |
1248 | + | stamina = maxstamina |
1249 | - | Part.Transparency = 0 Part.Name = 'Part6' |
1249 | + | CreateGui() |
1250 | - | Part.BottomSurface = "Smooth" |
1250 | + | |
1251 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1251 | + | |
1252 | - | Part.BrickColor = BrickColor.new("Cyan") |
1252 | + | function RAY(pos, dir, startpos, endpos, distleft, collidedlist) |
1253 | - | Part.Size = Vector3.new(0.337107092, 0.200000003, 0.337107033) |
1253 | + | collidedlist = collidedlist or {char} |
1254 | - | local Partweld = Instance.new("ManualWeld") |
1254 | + | startpos = startpos or pos |
1255 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1255 | + | distleft = distleft or dir.unit * dir.magnitude |
1256 | - | Partweld.C1 = CFrame.new(0, -0.618034363, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1256 | + | endpos = endpos or pos + distleft |
1257 | - | Partweld.Parent = Part |
1257 | + | local ray = Ray.new(pos, distleft) |
1258 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1258 | + | local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) |
1259 | - | PartMesh.Name = "Mesh" |
1259 | + | |
1260 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1260 | + | local p = P:Clone() |
1261 | - | PartMesh.Scale = Vector3.new(1, 0.561845064, 1) |
1261 | + | p.Parent = char |
1262 | - | |
1262 | + | p.Size = Vector3.new(0.4,0.4,0.4) |
1263 | - | table.insert(bltb, Part) |
1263 | + | p.BrickColor = BrickColor.new("Lime green") |
1264 | - | |
1264 | + | p.CanCollide = false |
1265 | - | local Part = Instance.new("Part", m) |
1265 | + | p.CFrame = CFrame.new(enz) |
1266 | - | Part:BreakJoints() |
1266 | + | p.Transparency = 0.3 |
1267 | - | Part.TopSurface = "Smooth" |
1267 | + | ]] |
1268 | - | Part.Material = "SmoothPlastic" |
1268 | + | if hitz ~= nil then |
1269 | - | Part.Transparency = 0 Part.Name = 'Part' |
1269 | + | if hitz.CanCollide == false then |
1270 | - | Part.BottomSurface = "Smooth" |
1270 | + | table.insert(collidedlist, hitz) |
1271 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1271 | + | local newpos = enz |
1272 | - | Part.BrickColor = BrickColor.new("Really black") |
1272 | + | local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) |
1273 | - | Part.Size = Vector3.new(0.200000003, 4.60922527, 0.224738017) |
1273 | + | if newdistleft ~= NV then |
1274 | - | local Partweld = Instance.new("ManualWeld") |
1274 | + | return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) |
1275 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1275 | + | |
1276 | - | Partweld.C1 = CFrame.new(0, -3.3159256, -1.14440918e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1276 | + | |
1277 | - | Partweld.Parent = Part |
1277 | + | |
1278 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1278 | + | |
1279 | - | PartMesh.Name = "Mesh" |
1279 | + | return hitz, enz, ray |
1280 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1280 | + | |
1281 | - | PartMesh.Scale = Vector3.new(0.561845124, 1, 1) |
1281 | + | |
1282 | - | |
1282 | + | function Sit() |
1283 | - | local Part = Instance.new("Part", m) |
1283 | + | Standing = false |
1284 | - | Part:BreakJoints() |
1284 | + | local hitz,enz = RAY(Torsoz.Position, Vector3.new(0,-4.1,0)) |
1285 | - | Part.TopSurface = "Smooth" |
1285 | + | local tordir = Vector3.new(Torsoz.CFrame.lookVector.x,0,Torsoz.CFrame.lookVector.z) |
1286 | - | Part.Material = "Neon" |
1286 | + | if (hitz ~= nil and hitz.CanCollide == true) then |
1287 | - | Part.Transparency = 0 Part.Name = 'Part7' |
1287 | + | local cf = CFrame.new(enz+Vector3.new(0,1.28,0), enz+Vector3.new(0,1.28,0)+tordir) * CFrame.Angles(math.pi/6,0,0) |
1288 | - | Part.BottomSurface = "Smooth" |
1288 | + | local hitz2,enz2 = RAY(enz+Vector3.new(0,2.25,0), tordir*-2.2) |
1289 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1289 | + | Hu.PlatformStand = true |
1290 | - | Part.BrickColor = BrickColor.new("Cyan") |
1290 | + | Torsoz.CFrame = cf |
1291 | - | Part.Size = Vector3.new(0.337107092, 0.200000003, 0.337107033) |
1291 | + | local bp = Instance.new("BodyPosition", Torsoz) |
1292 | - | local Partweld = Instance.new("ManualWeld") |
1292 | + | bp.Name = "StaminaBodyObject" |
1293 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1293 | + | bp.maxForce = Vector3.new(1/0,1/0,1/0) |
1294 | - | Partweld.C1 = CFrame.new(0, 0.618049622, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1294 | + | bp.D = 100 |
1295 | - | Partweld.Parent = Part |
1295 | + | bp.position = cf.p |
1296 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1296 | + | local bg = Instance.new("BodyGyro", Torsoz) |
1297 | - | PartMesh.Name = "Mesh" |
1297 | + | bg.Name = "StaminaBodyObject" |
1298 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1298 | + | bg.maxTorque = Vector3.new(1/0,1/0,1/0) |
1299 | - | PartMesh.Scale = Vector3.new(1, 0.561845064, 1) |
1299 | + | bg.cframe = cf |
1300 | - | |
1300 | + | bg.D = 100 |
1301 | - | table.insert(bltb, Part) |
1301 | + | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.34,-1,0.2), Vector3.new((math.pi/2)-(math.pi/6),0,math.pi/8)) |
1302 | - | |
1302 | + | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.34,-1,0.2), Vector3.new((math.pi/2)-(math.pi/6),0,-math.pi/8)) |
1303 | - | local Part = Instance.new("Part", m) |
1303 | + | |
1304 | - | Part:BreakJoints() |
1304 | + | if hitz2 ~= nil and hitz2.CanCollide == true then |
1305 | - | Part.TopSurface = "Smooth" |
1305 | + | Joint3.C0 = CFrame.new(0.9,0.4,-0.45) * CFrame.Angles(0,math.pi/2.13,0) * CFrame.Angles(math.pi/2.3,0,0) |
1306 | - | Part.Material = "Neon" |
1306 | + | Joint4.C0 = CFrame.new(-0.9,0.4,-0.4) * CFrame.Angles(0,-math.pi/2.05,0) * CFrame.Angles(math.pi/2.3,0,0) |
1307 | - | Part.Transparency = 0 Part.Name = 'Part8' |
1307 | + | Joint5.C0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/8.8,0,0) |
1308 | - | Part.BottomSurface = "Smooth" |
1308 | + | |
1309 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1309 | + | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.4,0.4,0.1), Vector3.new(-(math.pi/6)-(math.pi/10),0,math.pi/9)) |
1310 | - | Part.BrickColor = BrickColor.new("Cyan") |
1310 | + | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.4,0.4,0.1), Vector3.new(-(math.pi/6)-(math.pi/10),0,-math.pi/9)) |
1311 | - | Part.Size = Vector3.new(0.337107092, 1.12369001, 0.200000003) |
1311 | + | SetWeld(Joint5,1,1, NV,NV, Vector3.new(0,1,0), Vector3.new(-math.pi/12,0,0)) |
1312 | - | local Partweld = Instance.new("ManualWeld") |
1312 | + | |
1313 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1313 | + | |
1314 | - | Partweld.C1 = CFrame.new(0, 0, 0.117978811, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1314 | + | Sitting = true |
1315 | - | Partweld.Parent = Part |
1315 | + | Action = "Sitting" |
1316 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1316 | + | |
1317 | - | PartMesh.Name = "Mesh" |
1317 | + | |
1318 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1318 | + | |
1319 | - | PartMesh.Scale = Vector3.new(1, 1, 0.561845064) |
1319 | + | |
1320 | - | |
1320 | + | function Stand() |
1321 | - | table.insert(bltb, Part) |
1321 | + | Hu.PlatformStand = false |
1322 | - | |
1322 | + | if Sitting == true then |
1323 | - | local Part = Instance.new("Part", m) |
1323 | + | local tordir = Torsoz.Position + (Torsoz.CFrame.lookVector*10000) |
1324 | - | Part:BreakJoints() |
1324 | + | local cf = CFrame.new(Torsoz.Position + Vector3.new(0,1.8,0), Vector3.new(tordir.x,Torsoz.Position.y,tordir.z)) |
1325 | - | Part.TopSurface = "Smooth" |
1325 | + | Torsoz.CFrame = cf |
1326 | - | Part.Material = "SmoothPlastic" |
1326 | + | |
1327 | - | Part.Transparency = 0 Part.Name = 'Part' |
1327 | + | for i, v in pairs(Torsoz:children()) do |
1328 | - | Part.BottomSurface = "Smooth" |
1328 | + | if v.Name == "StaminaBodyObject" then |
1329 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1329 | + | v:remove() |
1330 | - | Part.BrickColor = BrickColor.new("Really black") |
1330 | + | |
1331 | - | Part.Size = Vector3.new(0.561845124, 0.200000003, 0.561845005) |
1331 | + | |
1332 | - | local Partweld = Instance.new("ManualWeld") |
1332 | + | RH.Part0 = nil |
1333 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1333 | + | LH.Part0 = nil |
1334 | - | Partweld.C1 = CFrame.new(0, -0.842823029, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1334 | + | RS.Part0 = nil |
1335 | - | Partweld.Parent = Part |
1335 | + | LS.Part0 = nil |
1336 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1336 | + | Joint1.Part0 = Torsoz |
1337 | - | PartMesh.Name = "Mesh" |
1337 | + | Joint1.Part1 = RL |
1338 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1338 | + | Joint1.C0 = CFrame.new(0.5,-1,0) |
1339 | - | PartMesh.Scale = Vector3.new(1, 0.561845064, 1) |
1339 | + | Joint1.C1 = CFrame.new(0,1,0) |
1340 | - | |
1340 | + | Joint2.Part0 = Torsoz |
1341 | - | local Part = Instance.new("Part", m) |
1341 | + | Joint2.Part1 = LL |
1342 | - | Part:BreakJoints() |
1342 | + | Joint2.C0 = CFrame.new(-0.5,-1,0) |
1343 | - | Part.TopSurface = "Smooth" |
1343 | + | Joint2.C1 = CFrame.new(0,1,0) |
1344 | - | Part.Material = "Neon" |
1344 | + | Joint3.Part0 = Torsoz |
1345 | - | Part.Transparency = 0 Part.Name = 'Part9' |
1345 | + | Joint3.Part1 = RA |
1346 | - | Part.BottomSurface = "Smooth" |
1346 | + | Joint3.C0 = CFrame.new(1.5,0.5,0) |
1347 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1347 | + | Joint3.C1 = CFrame.new(0,0.5,0) |
1348 | - | Part.BrickColor = BrickColor.new("Cyan") |
1348 | + | Joint4.Part0 = Torsoz |
1349 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939) |
1349 | + | Joint4.Part1 = LA |
1350 | - | local Partweld = Instance.new("ManualWeld") |
1350 | + | Joint4.C0 = CFrame.new(-1.5,0.5,0) |
1351 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1351 | + | Joint4.C1 = CFrame.new(0,0.5,0) |
1352 | - | Partweld.C1 = CFrame.new(0.53044498, -0.842823029, 0.0229825974, 0.258815438, -1.97460321e-017, -0.965912819, 3.30120669e-017, 1, -1.15873321e-017, 0.965912819, -2.88872116e-017, 0.258815438) |
1352 | + | Joint5.Part0 = Torsoz |
1353 | - | Partweld.Parent = Part |
1353 | + | Joint5.Part1 = H |
1354 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1354 | + | Joint5.C0 = CFrame.new(0,1,0) |
1355 | - | PartMesh.Name = "Mesh" |
1355 | + | Joint5.C1 = CFrame.new(0,-0.5,0) |
1356 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1356 | + | Sitting = false |
1357 | - | PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014) |
1357 | + | Diving = false |
1358 | - | |
1358 | + | Standing = true |
1359 | - | table.insert(bltb, Part) |
1359 | + | Action = "Standing" |
1360 | - | |
1360 | + | |
1361 | - | local Part = Instance.new("Part", m) |
1361 | + | |
1362 | - | Part:BreakJoints() |
1362 | + | --------------------------------------- Dive ---------------------------------- |
1363 | - | Part.TopSurface = "Smooth" |
1363 | + | |
1364 | - | Part.Material = "SmoothPlastic" |
1364 | + | function Dive() |
1365 | - | Part.Transparency = 0 Part.Name = 'Part' |
1365 | + | stamina = stamina - 10 |
1366 | - | Part.BottomSurface = "Smooth" |
1366 | + | flow.Value = flow.Value + 10 |
1367 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1367 | + | if flow.Value > 100 then |
1368 | - | Part.BrickColor = BrickColor.new("Really black") |
1368 | + | flow.Value = 100 |
1369 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) |
1369 | + | |
1370 | - | local Partweld = Instance.new("ManualWeld") |
1370 | + | Standing = false |
1371 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1371 | + | local dir = Vector3.new(Torsoz.CFrame.lookVector.x,0,Torsoz.CFrame.lookVector.z) |
1372 | - | Partweld.C1 = CFrame.new(0.529430389, -0.842823029, 0.0128250122, 0.258815438, 1.35525272e-020, -0.965912819, -3.50722156e-021, 1, 1.35524351e-020, 0.965912819, 0, 0.258815438) |
1372 | + | GravPoint = 18 |
1373 | - | Partweld.Parent = Part |
1373 | + | DivingDir = dir |
1374 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1374 | + | local cf = CFrame.new(Torsoz.Position, dir+Vector3.new(0,Torsoz.Position.y,0)) |
1375 | - | PartMesh.Name = "Mesh" |
1375 | + | DivingCF = cf |
1376 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1376 | + | DivingDir = dir |
1377 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) |
1377 | + | Hu.PlatformStand = true |
1378 | - | |
1378 | + | local bv = Instance.new("BodyVelocity", Torsoz) |
1379 | - | local Part = Instance.new("Part", m) |
1379 | + | bv.Name = "StaminaBodyObject" |
1380 | - | Part:BreakJoints() |
1380 | + | bv.maxForce = Vector3.new(1/0,1/0,1/0) |
1381 | - | Part.TopSurface = "Smooth" |
1381 | + | bv.velocity = Vector3.new(DivingDir.x*24,GravPoint,DivingDir.z*24) |
1382 | - | Part.Material = "SmoothPlastic" |
1382 | + | DivingBV = bv |
1383 | - | Part.Transparency = 0 Part.Name = 'Part' |
1383 | + | local bg = Instance.new("BodyGyro", Torsoz) |
1384 | - | Part.BottomSurface = "Smooth" |
1384 | + | bg.Name = "StaminaBodyObject" |
1385 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1385 | + | bg.maxTorque = Vector3.new(1/0,1/0,1/0) |
1386 | - | Part.BrickColor = BrickColor.new("Really black") |
1386 | + | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+bv.velocity) * CFrame.Angles(-math.pi/2,0,0) |
1387 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) |
1387 | + | bg.D = 100 |
1388 | - | local Partweld = Instance.new("ManualWeld") |
1388 | + | DivingBG = bg |
1389 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1389 | + | |
1390 | - | Partweld.C1 = CFrame.new(0.529132843, -0.842823029, -0.0117540359, -0.258815706, -3.25260652e-018, -0.965912759, 3.89845789e-017, 1, -1.38099317e-017, 0.965912759, -4.1236952e-017, -0.258815706) |
1390 | + | local joint = Joint3 |
1391 | - | Partweld.Parent = Part |
1391 | + | joint.C1 = CFrame.new(0,0.5,0) |
1392 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1392 | + | local joint2 = Joint4 |
1393 | - | PartMesh.Name = "Mesh" |
1393 | + | joint2.C1 = CFrame.new(0,0.5,0) |
1394 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1394 | + | local joint3 = Joint1 |
1395 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) |
1395 | + | joint3.C1 = CFrame.new(0,1,0) |
1396 | - | |
1396 | + | local joint4 = Joint2 |
1397 | - | local Part = Instance.new("Part", m) |
1397 | + | joint4.C1 = CFrame.new(0,1,0) |
1398 | - | Part:BreakJoints() |
1398 | + | |
1399 | - | Part.TopSurface = "Smooth" |
1399 | + | local joint5 = Joint5 |
1400 | - | Part.Material = "SmoothPlastic" |
1400 | + | |
1401 | - | Part.Transparency = 0 Part.Name = 'Part' |
1401 | + | Diving = true |
1402 | - | Part.BottomSurface = "Smooth" |
1402 | + | Action = "Diving" |
1403 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1403 | + | |
1404 | - | Part.BrickColor = BrickColor.new("Really black") |
1404 | + | for i = 1, 8 do |
1405 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) |
1405 | + | SetWeld(joint,i,8, Vector3.new(1.5,0.5,0), NV, Vector3.new(1.45,0.5,0.1), Vector3.new(-0.2,-math.pi/9,math.pi/13)) |
1406 | - | local Partweld = Instance.new("ManualWeld") |
1406 | + | SetWeld(joint2,i,8, Vector3.new(-1.5,0.5,0), NV, Vector3.new(-1.45,0.5,0.1), Vector3.new(-0.2,math.pi/9,-math.pi/13)) |
1407 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1407 | + | SetWeld(joint3,i,8, Vector3.new(0.5,-1,0), NV, Vector3.new(0.5,-1,0.03), Vector3.new(-0.2,-math.pi/10,math.pi/14)) |
1408 | - | Partweld.C1 = CFrame.new(0, -0.842823029, -0.393235803, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1408 | + | SetWeld(joint4,i,8, Vector3.new(-0.5,-1,0), NV, Vector3.new(-0.5,-1,0.03), Vector3.new(-0.2,math.pi/10,-math.pi/14)) |
1409 | - | Partweld.Parent = Part |
1409 | + | SetWeld(joint5,i,8, Vector3.new(0,1,0), NV, Vector3.new(0,1,0), Vector3.new(0.45,0,0)) |
1410 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1410 | + | wait(0.025) |
1411 | - | PartMesh.Name = "Mesh" |
1411 | + | |
1412 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1412 | + | |
1413 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) |
1413 | + | local counter = 0 |
1414 | - | |
1414 | + | while Diving == true do |
1415 | - | local Part = Instance.new("Part", m) |
1415 | + | counter = counter + 1 |
1416 | - | Part:BreakJoints() |
1416 | + | bg.Parent = Torsoz |
1417 | - | Part.TopSurface = "Smooth" |
1417 | + | local hitz, enz = RAY(Torsoz.Position, bv.velocity.unit*4.6) |
1418 | - | Part.Material = "Neon" |
1418 | + | if hitz ~= nil and hitz.CanCollide == true then |
1419 | - | Part.Transparency = 0 Part.Name = 'Part10' |
1419 | + | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-4,0)) |
1420 | - | Part.BottomSurface = "Smooth" |
1420 | + | if hitz2 ~= nil then |
1421 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1421 | + | Diving = "Rolling" |
1422 | - | Part.BrickColor = BrickColor.new("Cyan") |
1422 | + | Action = "DiveRolling" |
1423 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939) |
1423 | + | |
1424 | - | local Partweld = Instance.new("ManualWeld") |
1424 | + | Torsoz.CFrame = Torsoz.CFrame * CFrame.new(0,-0.3,0) |
1425 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1425 | + | Torsoz.Velocity = NV |
1426 | - | Partweld.C1 = CFrame.new(-0.525370121, -0.842823029, 0.0256881714, 0.258815676, -6.64073831e-019, 0.9659127, 1.05359266e-018, 1, 4.06573049e-019, -0.9659127, 9.14795583e-019, 0.258815676) |
1426 | + | flow.Value = 0 |
1427 | - | Partweld.Parent = Part |
1427 | + | break |
1428 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1428 | + | |
1429 | - | PartMesh.Name = "Mesh" |
1429 | + | |
1430 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1430 | + | if counter > 190 then |
1431 | - | PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014) |
1431 | + | break |
1432 | - | |
1432 | + | |
1433 | - | table.insert(bltb, Part) |
1433 | + | wait(0.02) |
1434 | - | |
1434 | + | |
1435 | - | local Part = Instance.new("Part", m) |
1435 | + | |
1436 | - | Part:BreakJoints() |
1436 | + | bv.velocity = (dir*20) + Vector3.new(0,-0.5,0) |
1437 | - | Part.TopSurface = "Smooth" |
1437 | + | |
1438 | - | Part.Material = "Neon" |
1438 | + | local bgcf = bg.cframe |
1439 | - | Part.Transparency = 0 Part.Name = 'Part11' |
1439 | + | local haslanded = false |
1440 | - | Part.BottomSurface = "Smooth" |
1440 | + | local count = 0 |
1441 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1441 | + | |
1442 | - | Part.BrickColor = BrickColor.new("Cyan") |
1442 | + | while haslanded == false do |
1443 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) |
1443 | + | bg.cframe = bgcf * CFrame.Angles(-0.3*count,0,0) |
1444 | - | local Partweld = Instance.new("ManualWeld") |
1444 | + | local hitz, enz = RAY(Torsoz.Position, ((Torsoz.CFrame*CFrame.new(0,-1,0)).p - Torsoz.CFrame.p).unit*1.6) |
1445 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1445 | + | if hitz ~= nil and hitz.CanCollide == true then |
1446 | - | Partweld.C1 = CFrame.new(0, -0.730434418, 0.174170732, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1446 | + | haslanded = true |
1447 | - | Partweld.Parent = Part |
1447 | + | |
1448 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1448 | + | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-3.8,0)) |
1449 | - | PartMesh.Name = "Mesh" |
1449 | + | if hitz2 == nil then |
1450 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1450 | + | Torsoz.Velocity = NV |
1451 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) |
1451 | + | break |
1452 | - | |
1452 | + | elseif haslanded == true then |
1453 | - | table.insert(bltb, Part) |
1453 | + | local bp = Instance.new("BodyPosition", Torsoz) |
1454 | - | |
1454 | + | bp.Name = "StaminaJumpFix" |
1455 | - | local Part = Instance.new("Part", m) |
1455 | + | bp.maxForce = Vector3.new(0,1/0,0) |
1456 | - | Part:BreakJoints() |
1456 | + | bp.P = 7000 |
1457 | - | Part.TopSurface = "Smooth" |
1457 | + | bp.position = enz2 + Vector3.new(0,2.8,0) |
1458 | - | Part.Material = "Neon" |
1458 | + | game:service("Debris"):AddItem(bp, 0.3) |
1459 | - | Part.Transparency = 0 Part.Name = 'Part12' |
1459 | + | |
1460 | - | Part.BottomSurface = "Smooth" |
1460 | + | bv.velocity = (dir*20) + Vector3.new(0,-(Torsoz.Position - enz2).magnitude*3,0) |
1461 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1461 | + | |
1462 | - | Part.BrickColor = BrickColor.new("Cyan") |
1462 | + | |
1463 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939) |
1463 | + | count = count + 1 |
1464 | - | local Partweld = Instance.new("ManualWeld") |
1464 | + | if count <= 6 then |
1465 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1465 | + | local i = count |
1466 | - | Partweld.C1 = CFrame.new(-0.59340477, -0.842823029, 0.00790405273, -0.258815557, 0, -0.9659127, 0, 1, 0, 0.9659127, 0, -0.258815557) |
1466 | + | local j1,j1a = GetWeld(joint) |
1467 | - | Partweld.Parent = Part |
1467 | + | local j2,j2a = GetWeld(joint2) |
1468 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1468 | + | local j3,j3a = GetWeld(joint3) |
1469 | - | PartMesh.Name = "Mesh" |
1469 | + | local j4,j4a = GetWeld(joint4) |
1470 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1470 | + | local j5,j5a = GetWeld(joint5) |
1471 | - | PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014) |
1471 | + | SetWeld(joint,i,6, j1,j1a, Vector3.new(1.35,0.5,-0.2), Vector3.new(math.pi/2.6,0,-math.pi/5.8)) |
1472 | - | |
1472 | + | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.35,0.5,-0.2), Vector3.new(math.pi/2.6,0,math.pi/5.8)) |
1473 | - | table.insert(bltb, Part) |
1473 | + | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.51,0.4,-0.6), Vector3.new(-0.1,0,0.05)) |
1474 | - | |
1474 | + | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.51,0.4,-0.6), Vector3.new(-0.1,0,-0.05)) |
1475 | - | local Part = Instance.new("Part", m) |
1475 | + | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,1,0), Vector3.new(-0.4,0,0)) |
1476 | - | Part:BreakJoints() |
1476 | + | elseif count >= 50 then |
1477 | - | Part.TopSurface = "Smooth" |
1477 | + | break |
1478 | - | Part.Material = "Neon" |
1478 | + | |
1479 | - | Part.Transparency = 0 Part.Name = 'Part13' |
1479 | + | wait(0.02) |
1480 | - | Part.BottomSurface = "Smooth" |
1480 | + | |
1481 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1481 | + | |
1482 | - | Part.BrickColor = BrickColor.new("Cyan") |
1482 | + | Torsoz.Velocity = NV |
1483 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.382054657) |
1483 | + | |
1484 | - | local Partweld = Instance.new("ManualWeld") |
1484 | + | Stand() |
1485 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1485 | + | DivingCooldown = 9 |
1486 | - | Partweld.C1 = CFrame.new(0.00023651123, -0.842823029, -0.364931583, 0.99998641, -2.62516024e-017, -1.67287184e-026, 2.62512451e-017, 1, 3.6862117e-018, 1.67287184e-026, -3.68626216e-018, 0.99998641) |
1486 | + | |
1487 | - | Partweld.Parent = Part |
1487 | + | |
1488 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1488 | + | function FindSurface(part, position) |
1489 | - | PartMesh.Name = "Mesh" |
1489 | + | local obj = part.CFrame:pointToObjectSpace(position) |
1490 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1490 | + | local siz = part.Size/2 |
1491 | - | PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 1) |
1491 | + | for i,v in pairs(Enum.NormalId:GetEnumItems()) do |
1492 | - | |
1492 | + | local vec = Vector3.FromNormalId(v) |
1493 | - | table.insert(bltb, Part) |
1493 | + | local wvec = part.CFrame:vectorToWorldSpace(vec) |
1494 | - | |
1494 | + | local vz = (obj)/(siz*vec) |
1495 | - | local Part = Instance.new("Part", m) |
1495 | + | if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then |
1496 | - | Part:BreakJoints() |
1496 | + | return wvec,vec |
1497 | - | Part.TopSurface = "Smooth" |
1497 | + | |
1498 | - | Part.Material = "Neon" |
1498 | + | |
1499 | - | Part.Transparency = 0 Part.Name = 'Part14' |
1499 | + | if part.className == "WedgePart" then |
1500 | - | Part.BottomSurface = "Smooth" |
1500 | + | return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) |
1501 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1501 | + | |
1502 | - | Part.BrickColor = BrickColor.new("Cyan") |
1502 | + | |
1503 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939) |
1503 | + | |
1504 | - | local Partweld = Instance.new("ManualWeld") |
1504 | + | function HWallRun(part, pos, side) |
1505 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1505 | + | if (part.className == "Part" and part.Shape == Enum.PartType.Block) or part.className ~= "Part" then |
1506 | - | Partweld.C1 = CFrame.new(0.598263144, -0.842823029, 0.00432395935, -0.258815438, 0, 0.965912819, 0, 1, 0, -0.965912819, 0, -0.258815438) |
1506 | + | flow.Value = flow.Value + 9 |
1507 | - | Partweld.Parent = Part |
1507 | + | Standing = false |
1508 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1508 | + | HWallRunning = true |
1509 | - | PartMesh.Name = "Mesh" |
1509 | + | Action = "HWallRunning" |
1510 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1510 | + | GravPoint = 10 |
1511 | - | PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014) |
1511 | + | HWRLastPart = part |
1512 | - | |
1512 | + | local dir, dirc = FindSurface(part, pos) |
1513 | - | table.insert(bltb, Part) |
1513 | + | towall = -dir |
1514 | - | |
1514 | + | dir = (CFrame.new(NV, dir) * CFrame.Angles(0,side,0)).lookVector |
1515 | - | local Part = Instance.new("Part", m) |
1515 | + | |
1516 | - | Part:BreakJoints() |
1516 | + | local bv = Instance.new("BodyVelocity", Torsoz) |
1517 | - | Part.TopSurface = "Smooth" |
1517 | + | bv.Name = "StaminaBodyObject" |
1518 | - | Part.Material = "Neon" |
1518 | + | bv.maxForce = Vector3.new(1/0,1/0,1/0) |
1519 | - | Part.Transparency = 0 Part.Name = 'Part15' |
1519 | + | bv.P = 9000 |
1520 | - | Part.BottomSurface = "Smooth" |
1520 | + | bv.velocity = (dir*(sprint-0.5)) + Vector3.new(0,GravPoint,0) |
1521 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1521 | + | local bg = Instance.new("BodyGyro", Torsoz) |
1522 | - | Part.BrickColor = BrickColor.new("Cyan") |
1522 | + | bg.Name = "StaminaBodyObject" |
1523 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.449476063) |
1523 | + | bg.maxTorque = Vector3.new(1/0,1/0,1/0) |
1524 | - | local Partweld = Instance.new("ManualWeld") |
1524 | + | bg.cframe = CFrame.new(Torsoz.Position+(towall*-2), Torsoz.Position) * CFrame.Angles(0,-side,-side/4.2) |
1525 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1525 | + | bg.D = 100 |
1526 | - | Partweld.C1 = CFrame.new(0, -0.842823029, 0.398794174, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1526 | + | |
1527 | - | Partweld.Parent = Part |
1527 | + | local sid = Instance.new("Snap") |
1528 | - | local PartMesh = Instance.new("BlockMesh",Part) |
1528 | + | |
1529 | - | PartMesh.Name = "Mesh" |
1529 | + | local joint1 = Joint3 |
1530 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1530 | + | if side == -math.pi/2 then |
1531 | - | PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 1) |
1531 | + | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(math.pi/1.3,0.1,math.pi/2.5)) |
1532 | - | |
1532 | + | |
1533 | - | table.insert(bltb, Part) |
1533 | + | sid = joint1 |
1534 | - | |
1534 | + | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.6,0), Vector3.new(-math.pi/12,0,math.pi/7)) |
1535 | - | local Part = Instance.new("Part", m) |
1535 | + | |
1536 | - | Part:BreakJoints() |
1536 | + | local j1c0 = joint1.C0 |
1537 | - | Part.TopSurface = "Smooth" |
1537 | + | |
1538 | - | Part.Material = "Neon" |
1538 | + | local joint2 = Joint4 |
1539 | - | Part.Transparency = 0 Part.Name = 'Part16' |
1539 | + | if side == math.pi/2 then |
1540 | - | Part.BottomSurface = "Smooth" |
1540 | + | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(math.pi/1.3,-0.1,-math.pi/2.5)) |
1541 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1541 | + | |
1542 | - | Part.BrickColor = BrickColor.new("Cyan") |
1542 | + | sid = joint2 |
1543 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) |
1543 | + | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.6,0), Vector3.new(-math.pi/12,0,-math.pi/7)) |
1544 | - | local Partweld = Instance.new("ManualWeld") |
1544 | + | |
1545 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1545 | + | local j2c0 = joint2.C0 |
1546 | - | Partweld.C1 = CFrame.new(0, -0.955184937, 0.174145699, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1546 | + | |
1547 | - | Partweld.Parent = Part |
1547 | + | local joint3 = Joint1 |
1548 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1548 | + | joint3.C1 = CFrame.new(0,1,0) |
1549 | - | PartMesh.Name = "Mesh" |
1549 | + | if side == -math.pi/2 then |
1550 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1550 | + | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.5,-0.38,-0.3), Vector3.new(0,math.pi/2,0.14)) |
1551 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) |
1551 | + | |
1552 | - | |
1552 | + | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.5,-0.8,-0.2), Vector3.new(0,math.pi/2,0.2)) |
1553 | - | table.insert(bltb, Part) |
1553 | + | |
1554 | - | |
1554 | + | |
1555 | - | local Part = Instance.new("Part", m) |
1555 | + | local joint4 = Joint2 |
1556 | - | Part:BreakJoints() |
1556 | + | joint4.C1 = CFrame.new(0,1,0) |
1557 | - | Part.TopSurface = "Smooth" |
1557 | + | if side == -math.pi/2 then |
1558 | - | Part.Material = "Neon" |
1558 | + | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.5,-0.8,-0.2), Vector3.new(0,0,0.2)) |
1559 | - | Part.Transparency = 0.5 Part.Name = 'Part17' |
1559 | + | |
1560 | - | Part.BottomSurface = "Smooth" |
1560 | + | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.5,-0.38,-0.3), Vector3.new(0,0,0.14)) |
1561 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1561 | + | |
1562 | - | Part.BrickColor = BrickColor.new("Cyan") |
1562 | + | |
1563 | - | Part.Size = Vector3.new(0.200000003, 1.01132107, 0.449476063) |
1563 | + | local joint5 = Joint5 |
1564 | - | local Partweld = Instance.new("ManualWeld") |
1564 | + | SetWeld(joint5,1,1,NV,NV,Vector3.new(0,0.9,0),Vector3.new(0,0,side/7)) |
1565 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1565 | + | |
1566 | - | Partweld.C1 = CFrame.new(-8.39233398e-005, -6.13697433, 0.00012421608, -0.99998641, 0, 5.96042398e-008, 0, 1, 0, -5.96042398e-008, 0, -0.99998641) |
1566 | + | Torsoz.CFrame = CFrame.new(pos+(towall*-2), pos) * CFrame.Angles(0,-side,-side/2.2) |
1567 | - | Partweld.Parent = Part |
1567 | + | bg.cframe = CFrame.new(pos+(towall*-2), pos) * CFrame.Angles(0,-side,-side/2.2) |
1568 | - | local PartMesh = Instance.new("SpecialMesh",Part) |
1568 | + | |
1569 | - | PartMesh.MeshId = "" |
1569 | + | local aniangle = 0 |
1570 | - | PartMesh.MeshType = Enum.MeshType.Wedge PartMesh.Name = "Mesh" |
1570 | + | local aniplus = true |
1571 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1571 | + | local aniangle2 = 0 |
1572 | - | PartMesh.Scale = Vector3.new(0.221366972, 1, 1) |
1572 | + | local aniplus2 = true |
1573 | - | |
1573 | + | |
1574 | - | table.insert(bltb, Part) |
1574 | + | local prevpart = part |
1575 | - | |
1575 | + | HWRLastPart = part |
1576 | - | local Part = Instance.new("Part", m) |
1576 | + | while HWallRunning == true do |
1577 | - | Part:BreakJoints() |
1577 | + | |
1578 | - | Part.TopSurface = "Smooth" |
1578 | + | if aniangle > math.pi then |
1579 | - | Part.Material = "SmoothPlastic" |
1579 | + | aniplus = false |
1580 | - | Part.Transparency = 0 Part.Name = 'Part' |
1580 | + | elseif aniangle < -math.pi then |
1581 | - | Part.BottomSurface = "Smooth" |
1581 | + | aniplus = true |
1582 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1582 | + | |
1583 | - | Part.BrickColor = BrickColor.new("Really black") |
1583 | + | if aniplus == true then |
1584 | - | Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033) |
1584 | + | aniangle = aniangle + 0.95 |
1585 | - | local Partweld = Instance.new("ManualWeld") |
1585 | + | elseif aniplus == false then |
1586 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1586 | + | aniangle = aniangle - 0.95 |
1587 | - | Partweld.C1 = CFrame.new(0, -0.955184937, -2.38418579e-007, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1587 | + | |
1588 | - | Partweld.Parent = Part |
1588 | + | |
1589 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1589 | + | if aniangle2 > math.pi then |
1590 | - | PartMesh.Name = "Mesh" |
1590 | + | aniplus2 = false |
1591 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1591 | + | elseif aniangle2 < -math.pi then |
1592 | - | PartMesh.Scale = Vector3.new(1, 0.561845064, 1) |
1592 | + | aniplus2 = true |
1593 | - | |
1593 | + | |
1594 | - | local Part = Instance.new("Part", m) |
1594 | + | if aniplus2 == true then |
1595 | - | Part:BreakJoints() |
1595 | + | aniangle2 = aniangle2 + 0.23 |
1596 | - | Part.TopSurface = "Smooth" |
1596 | + | elseif aniplus2 == false then |
1597 | - | Part.Material = "Neon" |
1597 | + | aniangle2 = aniangle2 - 0.23 |
1598 | - | Part.Transparency = 0 Part.Name = 'Part18' |
1598 | + | |
1599 | - | Part.BottomSurface = "Smooth" |
1599 | + | |
1600 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1600 | + | Hu.PlatformStand = true |
1601 | - | Part.BrickColor = BrickColor.new("Cyan") |
1601 | + | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-3,0)) |
1602 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) |
1602 | + | local hitz2, enz2 = RAY(Torsoz.Position, towall*3.4) |
1603 | - | local Partweld = Instance.new("ManualWeld") |
1603 | + | |
1604 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1604 | + | --- if player ends wall run on ground |
1605 | - | Partweld.C1 = CFrame.new(0, -0.842823029, 0.230348349, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1605 | + | if hitz ~= nil and hitz.CanCollide == true then |
1606 | - | Partweld.Parent = Part |
1606 | + | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,0) |
1607 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1607 | + | local offset = (bg.cframe.p.y+enz2.y) - bg.cframe.p.y |
1608 | - | PartMesh.Name = "Mesh" |
1608 | + | Torsoz.CFrame = CFrame.new(Vector3.new(bg.cframe.p.x,offset,bg.cframe.p.z), enz2) * CFrame.Angles(0,-side,0) |
1609 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1609 | + | Torsoz.Velocity = NV |
1610 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) |
1610 | + | break |
1611 | - | |
1611 | + | |
1612 | - | table.insert(bltb, Part) |
1612 | + | |
1613 | - | |
1613 | + | ---- if new wall found -------- |
1614 | - | local Part = Instance.new("Part", m) |
1614 | + | if hitz2 ~= nil and hitz2.CanCollide == true then |
1615 | - | Part:BreakJoints() |
1615 | + | if hitz2 ~= prevpart then |
1616 | - | Part.TopSurface = "Smooth" |
1616 | + | local direct = CFrame.new(Torsoz.Position, Torsoz.Position+dir) * CFrame.Angles(0,side,0) |
1617 | - | Part.Material = "Neon" |
1617 | + | local hitz3, enz3 = RAY(Torsoz.Position, (direct * CFrame.Angles(0,-side/2.3,0)).lookVector*4) |
1618 | - | Part.Transparency = 0 Part.Name = 'Part19' |
1618 | + | if hitz3 ~= nil then |
1619 | - | Part.BottomSurface = "Smooth" |
1619 | + | Torsoz.CFrame = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side*1.1,-side/2.2) |
1620 | - | Part.FormFactor = "Custom" Part.CanCollide = false |
1620 | + | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side*1.1,-side/2.2) |
1621 | - | Part.BrickColor = BrickColor.new("Cyan") |
1621 | + | dir, dirc = FindSurface(hitz2, enz2) |
1622 | - | Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) |
1622 | + | towall = -dir |
1623 | - | local Partweld = Instance.new("ManualWeld") |
1623 | + | dir = (CFrame.new(NV, dir) * CFrame.Angles(0,side,0)).lookVector |
1624 | - | Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1624 | + | prevpart = hitz2 |
1625 | - | Partweld.C1 = CFrame.new(0, -0.730434418, -0.179762959, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1625 | + | HWRLastPart = hitz2 |
1626 | - | Partweld.Parent = Part |
1626 | + | |
1627 | - | local PartMesh = Instance.new("CylinderMesh",Part) |
1627 | + | ---- if player fails to find new wall to run on |
1628 | - | PartMesh.Name = "Mesh" |
1628 | + | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) |
1629 | - | PartMesh.Offset = Vector3.new(0, 0, 0) |
1629 | + | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) |
1630 | - | PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) |
1630 | + | Torsoz.Velocity = NV |
1631 | - | |
1631 | + | HWRCooldown = 5 |
1632 | - | table.insert(bltb, Part) |
1632 | + | break |
1633 | - | |
1633 | + | |
1634 | - | local hitbox = Instance.new("Part", m) |
1634 | + | |
1635 | - | hitbox:BreakJoints() |
1635 | + | --- continue to wall run |
1636 | - | hitbox.TopSurface = "Smooth" |
1636 | + | Torsoz.CFrame = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,-side/2.2) |
1637 | - | hitbox.Material = "SmoothPlastic" |
1637 | + | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,-side/2.2) |
1638 | - | hitbox.Transparency = 1 hitbox.Name = 'hitbox' |
1638 | + | |
1639 | - | hitbox.BottomSurface = "Smooth" |
1639 | + | ---- if player ends wall run at end of wall |
1640 | - | hitbox.FormFactor = "Custom" hitbox.CanCollide = false |
1640 | + | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) |
1641 | - | hitbox.BrickColor = BrickColor.new("Really black") |
1641 | + | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) |
1642 | - | hitbox.Size = Vector3.new(0.200000003, 5.60922527, 0.624738038) |
1642 | + | Torsoz.Velocity = NV |
1643 | - | local hitboxweld = Instance.new("ManualWeld") |
1643 | + | HWRCooldown = 5 |
1644 | - | hitboxweld.Part0 = Handle hitboxweld.Part1 = hitbox hitboxweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1644 | + | break |
1645 | - | hitboxweld.C1 = CFrame.new(0, -3.8159256, -1.12056732e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) |
1645 | + | |
1646 | - | hitboxweld.Parent = hitbox |
1646 | + | |
1647 | - | local hitboxMesh = Instance.new("BlockMesh",hitbox) |
1647 | + | local hitz3, enz3 = RAY(Torsoz.Position, Torsoz.CFrame.lookVector*2) |
1648 | - | hitboxMesh.Name = "Mesh" |
1648 | + | if hitz3 ~= nil and hitz3.CanCollide == true then |
1649 | - | hitboxMesh.Offset = Vector3.new(0, 0, 0) |
1649 | + | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) |
1650 | - | hitboxMesh.Scale = Vector3.new(0.561845124, 1, 1) |
1650 | + | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) |
1651 | - | |
1651 | + | Torsoz.Velocity = NV |
1652 | - | local Wedge = Instance.new("WedgePart", m) |
1652 | + | HWRCooldown = 5 |
1653 | - | Wedge:BreakJoints() |
1653 | + | break |
1654 | - | Wedge.TopSurface = "Smooth" |
1654 | + | |
1655 | - | Wedge.Material = "SmoothPlastic" |
1655 | + | |
1656 | - | Wedge.Transparency = 0 Wedge.Name = 'Wedge' |
1656 | + | bv.Parent = Torsoz |
1657 | - | Wedge.BottomSurface = "Smooth" |
1657 | + | bv.velocity = (dir*(sprint-0.5)) + Vector3.new(0,GravPoint,0) |
1658 | - | Wedge.FormFactor = "Custom" Wedge.CanCollide = false |
1658 | + | bg.cframe = bg.cframe * CFrame.Angles(aniangle/80,aniangle/80,0) |
1659 | - | Wedge.BrickColor = BrickColor.new("Really black") |
1659 | + | Torsoz.CFrame = Torsoz.CFrame * CFrame.Angles(aniangle/80,aniangle/80,0) |
1660 | - | Wedge.Size = Vector3.new(0.200000003, 0.561845124, 0.224738076) |
1660 | + | local j3,j3a = GetWeld(joint3) |
1661 | - | local Wedgeweld = Instance.new("ManualWeld") |
1661 | + | local j4,j4a = GetWeld(joint4) |
1662 | - | Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
1662 | + | SetWeld(joint3,1,1, j3,j3a, j3,Vector3.new(-0.2+(aniangle/4),0,0)) |
1663 | - | Wedgeweld.C1 = CFrame.new(7.62939453e-006, -5.9009819, -4.0769577e-005, -0.999992788, 1.60944605e-010, -8.94063589e-007, 1.60504526e-010, 0.999993563, -4.18958729e-010, 7.897562e-007, -4.18840851e-010, -0.999986649) |
1663 | + | SetWeld(joint4,1,1, j4,j4a, j4,Vector3.new(-0.2+(-aniangle/4),0,0)) |
1664 | - | Wedgeweld.Parent = Wedge |
1664 | + | if side == math.pi/2 then |
1665 | - | local WedgeMesh = Instance.new("SpecialMesh",Wedge) |
1665 | + | local j1,j1a = GetWeld(joint1) |
1666 | - | WedgeMesh.MeshId = "" |
1666 | + | SetWeld(joint1,1,1, j1,j1a, j1, Vector3.new(0,0,0.8+(aniangle2/14))) |
1667 | - | WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh" |
1667 | + | |
1668 | - | WedgeMesh.Offset = Vector3.new(0, 0, 0) |
1668 | + | local j2,j2a = GetWeld(joint2) |
1669 | - | WedgeMesh.Scale = Vector3.new(0.561845124, 1, 1) |
1669 | + | SetWeld(joint2,1,1, j2,j2a, j2, Vector3.new(0,0,-0.8-(aniangle2/14))) |
1670 | end | |
1671 | ||
1672 | wait(0.025) | |
1673 | - | EffectPart2 = part2(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Institutional white", "EffectPart2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
1673 | + | if GravPoint < -100 then |
1674 | - | EffectPart2weld = weld(m, Character["Left Arm"], EffectPart2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) |
1674 | + | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,0) |
1675 | - | EffectPart = part2(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Institutional white", "EffectPart", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
1675 | + | local offset = math.abs((bg.cframe.p.y+enz2.y) - bg.cframe.p.y) |
1676 | - | EffectPartweld = weld(m, Handle, EffectPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008)) |
1676 | + | Torsoz.CFrame = CFrame.new(Vector3.new(bg.cframe.p.x,offset,bg.cframe.p.z), enz2) * CFrame.Angles(0,-side,0) |
1677 | - | mesh("BlockMesh", EffectPart, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) |
1677 | + | break |
1678 | end | |
1679 | ||
1680 | end | |
1681 | - | coroutine.resume(coroutine.create(function() |
1681 | + | |
1682 | - | while wait() do |
1682 | + | if HWallRunning == "Jumping" then |
1683 | - | for i,v in pairs(bltb) do |
1683 | + | HWRCooldown = 6 |
1684 | - | if v:IsA("Part") or v:IsA("WedgePart") then |
1684 | + | joint1.C1 = CFrame.new(0,0.5,0) |
1685 | - | UpdatePart(v,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5)))) |
1685 | + | |
1686 | - | |
1686 | + | joint2.C1 = CFrame.new(0,0.5,0) |
1687 | if side == -math.pi/2 then | |
1688 | joint2.C0 = CFrame.new(-1.35,0.5,0) * CFrame.Angles(0,side/2.4,-math.pi/3) | |
1689 | else | |
1690 | - | end)) --work |
1690 | + | joint2.C0 = CFrame.new(-1.35,0.5,0) * CFrame.Angles(0,side/2.4,-math.pi/4) |
1691 | end | |
1692 | - | local function weldBetween(a, b, name) |
1692 | + | |
1693 | - | local weld = Instance.new("ManualWeld") |
1693 | + | joint3.C1 = CFrame.new(0,1,0) |
1694 | - | weld.Part0 = a |
1694 | + | if side == -math.pi/2 then |
1695 | - | weld.Part1 = b |
1695 | + | joint3.C0 = CFrame.new(0.5,-0.8,0) * CFrame.Angles(0,math.pi+(side/2.4),-math.pi/4) |
1696 | - | weld.C0 = CFrame.new() |
1696 | + | |
1697 | - | weld.C1 = b.CFrame:inverse() * a.CFrame |
1697 | + | joint3.C0 = CFrame.new(0.5,-0.8,0) * CFrame.Angles(0,(side/2.4),math.pi/4) |
1698 | - | weld.Parent = a |
1698 | + | |
1699 | - | weld.Name=name or 'weldb1' |
1699 | + | joint4.MaxVelocity = 10 |
1700 | - | weld.Parent=m |
1700 | + | joint4.DesiredAngle = 0 |
1701 | - | return weld; |
1701 | + | joint4.C1 = CFrame.new(0,1,0) |
1702 | if side == -math.pi/2 then | |
1703 | joint4.C0 = CFrame.new(-0.5,-0.8,0) * CFrame.Angles(0,math.pi+(side/2.4),math.pi/4) | |
1704 | - | Mesh2 = function(par,num,x,y,z) |
1704 | + | |
1705 | - | local msh = _ |
1705 | + | joint4.C0 = CFrame.new(-0.5,-0.8,0) * CFrame.Angles(0,(side/2.4),-math.pi/4) |
1706 | - | if num == 1 then |
1706 | + | |
1707 | - | msh = Instance.new("CylinderMesh",par) |
1707 | + | |
1708 | - | elseif num == 2 then |
1708 | + | local joint5 = Joint5 |
1709 | - | msh = Instance.new("SpecialMesh",par) |
1709 | + | joint5.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(0,side/2.4,0) |
1710 | - | msh.MeshType = 3 |
1710 | + | joint5.C0 = CFrame.new(0,1,0) |
1711 | - | elseif num == 3 then |
1711 | + | |
1712 | - | msh = Instance.new("BlockMesh",par) |
1712 | + | local j1,j1a = GetWeld(joint1) |
1713 | - | elseif num == 4 then |
1713 | + | local j2,j2a = GetWeld(joint2) |
1714 | - | msh = Instance.new("SpecialMesh",par) |
1714 | + | local j3,j3a = GetWeld(joint3) |
1715 | - | msh.MeshType = "Torso" |
1715 | + | local j4,j4a = GetWeld(joint4) |
1716 | - | elseif type(num) == 'string' then |
1716 | + | local j5,j5a = GetWeld(joint5) |
1717 | - | msh = Instance.new("SpecialMesh",par) |
1717 | + | |
1718 | - | msh.MeshId = num |
1718 | + | GravPoint = 26 |
1719 | - | end |
1719 | + | local collidecount = 0 |
1720 | - | msh.Scale = Vector3.new(x,y,z) |
1720 | + | local bgangle = side/2 |
1721 | - | return msh |
1721 | + | local count = 1 |
1722 | local dir2 = (CFrame.new(NV, dir) * CFrame.Angles(0,-side/2.4,0)).lookVector | |
1723 | HWRDir = dir2 | |
1724 | - | Weld2 = function(p0,p1,x,y,z,rx,ry,rz,par) |
1724 | + | bv.velocity = (dir2*(sprint+5)) + Vector3.new(0,GravPoint,0) |
1725 | - | local w = Instance.new('Motor',par or p0) |
1725 | + | while HWallRunning == "Jumping" do |
1726 | - | w.Part0 = p0 |
1726 | + | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-4,0)) |
1727 | - | w.Part1 = p1 |
1727 | + | local hitz2, enz2 = RAY(Torsoz.Position, dir2*1.4) |
1728 | - | w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) |
1728 | + | if hitz ~= nil and hitz.CanCollide == true then |
1729 | - | return w |
1729 | + | local offset = math.abs(enz.y - Torsoz.CFrame.p.y) |
1730 | Torsoz.CFrame = CFrame.new(enz+Vector3.new(0,2.9,0), enz+Vector3.new(0,2.9,0)+dir2) | |
1731 | Torsoz.Velocity = NV | |
1732 | break | |
1733 | - | --------------------[[ Outfit Begin ]]-------------------- |
1733 | + | |
1734 | ||
1735 | if hitz2 ~= nil and hitz2.CanCollide == true then | |
1736 | - | for _,v in pairs(Character:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end |
1736 | + | collidecount = collidecount + 1 |
1737 | - | local hat = part(3,Character,0,0,BrickColor.new("Really black"),"Hood",vt(0.5,1,1.02)) |
1737 | + | if collidecount == 4 then |
1738 | - | Mesh2(hat,'http://www.roblox.com/asset/?id=16952952',1.05,1.05,1.05) --hood |
1738 | + | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir2) * CFrame.new(0,0,0.4) |
1739 | - | Weld2(Character.Head,hat,0,-.25,0,0,0,0,hat) |
1739 | + | Torsoz.Velocity = Vector3.new(0,Torsoz.Velocity.y,0) |
1740 | HWRCooldown = 5 | |
1741 | - | Coat = Instance.new("Part",Character) |
1741 | + | VWRCooldown = 5 |
1742 | - | Coat.TopSurface = "Smooth" |
1742 | + | wait(0.02) |
1743 | - | Coat.BottomSurface = "Smooth" |
1743 | + | break |
1744 | - | Coat.Material = "Neon" |
1744 | + | |
1745 | - | Coat.Size = Vector3.new(1.05, 1.05, 1.05) |
1745 | + | |
1746 | - | Coat.CanCollide = false |
1746 | + | |
1747 | - | Coat.Transparency = 0 |
1747 | + | if side/2 > 0 then |
1748 | - | Coat.BrickColor = BrickColor.new("Institutional white") |
1748 | + | if bgangle > 0.2 then |
1749 | - | CoatMesh = Instance.new("SpecialMesh", Coat) |
1749 | + | bgangle = bgangle - 0.055 |
1750 | - | CoatMesh.MeshType = "Brick" |
1750 | + | |
1751 | - | CoatMesh.Scale = Vector3.new(2,1.8,1.1) |
1751 | + | |
1752 | - | CoatWeld = Instance.new("Weld",Character) |
1752 | + | if bgangle < -0.2 then |
1753 | - | CoatWeld.Part0 = Character.Torso |
1753 | + | bgangle = bgangle + 0.055 |
1754 | - | CoatWeld.Part1 = Coat |
1754 | + | |
1755 | - | CoatWeld.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1755 | + | |
1756 | ||
1757 | - | CoatRA = Instance.new("Part",Character) |
1757 | + | if count <= 5 then |
1758 | - | CoatRA.TopSurface = "Smooth" |
1758 | + | if side == -math.pi/2 then |
1759 | - | CoatRA.BottomSurface = "Smooth" |
1759 | + | SetWeld(joint1,count,5, j1,j1a, Vector3.new(1.35,0.5,0), Vector3.new(0,side/2.4,math.pi/4)) |
1760 | - | CoatRA.Size = Vector3.new(1, 1, 1) |
1760 | + | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-1.35,0.5,0), Vector3.new(0,side/2.4,-math.pi/3)) |
1761 | - | CoatRA.CanCollide = false |
1761 | + | SetWeld(joint3,count,5, j3,j3a, Vector3.new(0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) |
1762 | - | CoatRA.Transparency = 0 |
1762 | + | joint3.C0 = joint3.C0 * CFrame.Angles((-math.pi/4)/5*count,0,0) |
1763 | - | CoatRA.Material = "Neon" |
1763 | + | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) |
1764 | - | CoatRA.BrickColor = BrickColor.new("Institutional white") |
1764 | + | joint4.C0 = joint4.C0 * CFrame.Angles((math.pi/4)/5*count,0,0) |
1765 | - | CoatRAMesh = Instance.new("SpecialMesh", CoatRA) |
1765 | + | |
1766 | - | CoatRAMesh.MeshType = "Brick" |
1766 | + | SetWeld(joint1,count,5, j1,j1a, Vector3.new(1.35,0.5,0), Vector3.new(0,side/2.4,math.pi/3)) |
1767 | - | CoatRAMesh.Scale = Vector3.new(1.1,1.8,1.1) |
1767 | + | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-1.35,0.5,0), Vector3.new(0,side/2.4,-math.pi/4)) |
1768 | - | CoatRAWeld = Instance.new("Weld",Character) |
1768 | + | SetWeld(joint3,count,5, j3,j3a, Vector3.new(0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) |
1769 | - | CoatRAWeld.Part0 = Character["Right Arm"] |
1769 | + | joint3.C0 = joint3.C0 * CFrame.Angles((math.pi/4)/5*count,0,0) |
1770 | - | CoatRAWeld.Part1 = CoatRA |
1770 | + | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) |
1771 | - | CoatRAWeld.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1771 | + | joint4.C0 = joint4.C0 * CFrame.Angles((-math.pi/4)/5*count,0,0) |
1772 | end | |
1773 | - | CoatLA = Instance.new("Part",Character) |
1773 | + | |
1774 | - | CoatLA.TopSurface = "Smooth" |
1774 | + | count = count + 1 |
1775 | - | CoatLA.BottomSurface = "Smooth" |
1775 | + | |
1776 | - | CoatLA.Size = Vector3.new(1, 1, 1) |
1776 | + | |
1777 | - | CoatLA.CanCollide = false |
1777 | + | bg.Parent = Torsoz |
1778 | - | CoatLA.Transparency = 0 |
1778 | + | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(0,side/15,-bgangle) |
1779 | - | CoatLA.Material = "Neon" |
1779 | + | bv.velocity = (dir2*(sprint+5)) + Vector3.new(0,GravPoint,0) |
1780 | - | CoatLA.BrickColor = BrickColor.new("Institutional white") |
1780 | + | if collidecount ~= 0 then |
1781 | - | CoatLAMesh = Instance.new("SpecialMesh", CoatLA) |
1781 | + | bv.velocity = Vector3.new(0,bv.velocity.y,0) |
1782 | - | CoatLAMesh.MeshType = "Brick" |
1782 | + | |
1783 | - | CoatLAMesh.Scale = Vector3.new(1.1,1.8,1.1) |
1783 | + | if GravPoint < -120 then |
1784 | - | CoatLAWeld = Instance.new("Weld",Character) |
1784 | + | break |
1785 | - | CoatLAWeld.Part0 = Character["Left Arm"] |
1785 | + | |
1786 | - | CoatLAWeld.Part1 = CoatLA |
1786 | + | wait(0.025) |
1787 | - | CoatLAWeld.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1787 | + | |
1788 | end | |
1789 | - | CoatRL = Instance.new("Part",Character) |
1789 | + | |
1790 | - | CoatRL.TopSurface = "Smooth" |
1790 | + | Hu.PlatformStand = false |
1791 | - | CoatRL.BottomSurface = "Smooth" |
1791 | + | bv:remove() |
1792 | - | CoatRL.Size = Vector3.new(1, 1, 1) |
1792 | + | |
1793 | - | CoatRL.CanCollide = false |
1793 | + | HWRGravDrop = false |
1794 | - | CoatRL.Transparency = 0 |
1794 | + | Stand() |
1795 | - | CoatRL.Material = "Neon" |
1795 | + | HWallRunning = false |
1796 | - | CoatRL.BrickColor = BrickColor.new("Institutional white") |
1796 | + | |
1797 | - | CoatRLMesh = Instance.new("SpecialMesh", CoatRL) |
1797 | + | |
1798 | - | CoatRLMesh.MeshType = "Brick" |
1798 | + | |
1799 | - | CoatRLMesh.Scale = Vector3.new(1.1,0.5,1.1) |
1799 | + | function VWR(part, pos) |
1800 | - | CoatRLWeld = Instance.new("Weld",Character) |
1800 | + | if (part.className == "Part" and part.Shape == Enum.PartType.Block) or part.className ~= "Part" then |
1801 | - | CoatRLWeld.Part0 = Character["Right Leg"] |
1801 | + | print("VWR Activated") |
1802 | - | CoatRLWeld.Part1 = CoatRL |
1802 | + | flow.Value = flow.Value + 9 |
1803 | - | CoatRLWeld.C1 = CFrame.new(0, -0.7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1803 | + | Standing = false |
1804 | VWallRunning = true | |
1805 | - | CoatLL = Instance.new("Part",Character) |
1805 | + | Action = "VWallRunning" |
1806 | - | CoatLL.TopSurface = "Smooth" |
1806 | + | GravPoint = 0 |
1807 | - | CoatLL.BottomSurface = "Smooth" |
1807 | + | local percent = 1 |
1808 | - | CoatLL.Size = Vector3.new(1, 1, 1) |
1808 | + | VWRLastPart = part |
1809 | - | CoatLL.CanCollide = false |
1809 | + | local dir, dirc = FindSurface(part, pos) |
1810 | - | CoatLL.Transparency = 0 |
1810 | + | towall = -dir |
1811 | - | CoatLL.Material = "Neon" |
1811 | + | dir = (CFrame.new(NV, -dir) * CFrame.Angles(math.pi/2,0,0)).lookVector |
1812 | - | CoatLL.BrickColor = BrickColor.new("Institutional white") |
1812 | + | |
1813 | - | CoatLLMesh = Instance.new("SpecialMesh", CoatLL) |
1813 | + | local p = P:Clone() |
1814 | - | CoatLLMesh.MeshType = "Brick" |
1814 | + | p.Parent = char |
1815 | - | CoatLLMesh.Scale = Vector3.new(1.1,0.5,1.1) |
1815 | + | p.Size = Vector3.new(2,2,2) |
1816 | - | CoatLLWeld = Instance.new("Weld",Character) |
1816 | + | p.BrickColor = BrickColor.new("Lime green") |
1817 | - | CoatLLWeld.Part0 = Character["Left Leg"] |
1817 | + | p.CanCollide = false |
1818 | - | CoatLLWeld.Part1 = CoatLL |
1818 | + | p.CFrame = part.CFrame * CFrame.new(dirc*5) |
1819 | - | CoatLLWeld.C1 = CFrame.new(0, -0.7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1819 | + | p.Transparency = 0.3 |
1820 | ]] | |
1821 | - | CoatRightDesign = Instance.new("Part",Character) |
1821 | + | local bv = Instance.new("BodyVelocity", Torsoz) |
1822 | - | CoatRightDesign.TopSurface = "Smooth" |
1822 | + | bv.Name = "StaminaBodyObject" |
1823 | - | CoatRightDesign.BottomSurface = "Smooth" |
1823 | + | bv.maxForce = Vector3.new(1/0,1/0,1/0) |
1824 | - | CoatRightDesign.Size = Vector3.new(1, 1, 1) |
1824 | + | bv.P = 9000 |
1825 | - | CoatRightDesign.CanCollide = false |
1825 | + | bv.velocity = (dir*(sprint-1))*percent |
1826 | - | CoatRightDesign.Material = "Neon" |
1826 | + | |
1827 | - | CoatRightDesign.Transparency = 0 |
1827 | + | local bg = Instance.new("BodyGyro", Torsoz) |
1828 | - | CoatRightDesign.BrickColor = BrickColor.new("Institutional white") |
1828 | + | bg.Name = "StaminaBodyObject" |
1829 | - | CoatRightDesignMesh = Instance.new("SpecialMesh", CoatRightDesign) |
1829 | + | bg.maxTorque = Vector3.new(1/0,1/0,1/0) |
1830 | - | CoatRightDesignMesh.MeshType = "Wedge" |
1830 | + | bg.D = 100 |
1831 | - | CoatRightDesignMesh.Scale = Vector3.new(1.1,0.8,1.1) |
1831 | + | local posi = pos + (-towall*1.8) |
1832 | - | CoatRightDesignWeld = Instance.new("Weld",Character) |
1832 | + | bg.cframe = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) |
1833 | - | CoatRightDesignWeld.Part0 = Character["Right Leg"] |
1833 | + | Torsoz.CFrame = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) |
1834 | - | CoatRightDesignWeld.Part1 = CoatRightDesign |
1834 | + | |
1835 | - | CoatRightDesignWeld.C1 = CFrame.new(0, 0.1, 0)*CFrame.fromEulerAnglesXYZ(1.6, -1.6, 0) |
1835 | + | local joint1 = Joint3 |
1836 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,0,math.pi/8)) | |
1837 | - | CoatLeftDesign = Instance.new("Part",Character) |
1837 | + | |
1838 | - | CoatLeftDesign.TopSurface = "Smooth" |
1838 | + | local joint2 = Joint4 |
1839 | - | CoatLeftDesign.BottomSurface = "Smooth" |
1839 | + | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,0,-math.pi/8)) |
1840 | - | CoatLeftDesign.Size = Vector3.new(1, 1, 1) |
1840 | + | |
1841 | - | CoatLeftDesign.CanCollide = false |
1841 | + | local joint3 = Joint1 |
1842 | - | CoatLeftDesign.Material = "Neon" |
1842 | + | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.48,-0.6,-0.1), Vector3.new(0,math.pi/2,0)) |
1843 | - | CoatLeftDesign.Transparency = 0 |
1843 | + | joint3.C1 = CFrame.new(0,0.7,0.2) * CFrame.Angles(0,math.pi/2,0) |
1844 | - | CoatLeftDesign.BrickColor = BrickColor.new("Institutional white") |
1844 | + | |
1845 | - | CoatLeftDesignMesh = Instance.new("SpecialMesh", CoatLeftDesign) |
1845 | + | local joint4 = Joint2 |
1846 | - | CoatLeftDesignMesh.MeshType = "Wedge" |
1846 | + | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.48,-0.6,-0.1), Vector3.new(0,math.pi/2,0)) |
1847 | - | CoatLeftDesignMesh.Scale = Vector3.new(1.1,0.8,1.1) |
1847 | + | joint4.C1 = CFrame.new(0,0.7,0.2) * CFrame.Angles(0,math.pi/2,0) |
1848 | - | CoatLeftDesignWeld = Instance.new("Weld",Character) |
1848 | + | |
1849 | - | CoatLeftDesignWeld.Part0 = Character["Left Leg"] |
1849 | + | local joint5 = Joint5 |
1850 | - | CoatLeftDesignWeld.Part1 = CoatLeftDesign |
1850 | + | SetWeld(joint5,1,1, NV,NV, Vector3.new(0,1,0), Vector3.new(math.pi/20,0,0)) |
1851 | - | CoatLeftDesignWeld.C1 = CFrame.new(0, 0.1, 0)*CFrame.fromEulerAnglesXYZ(1.6, 1.6, 0) |
1851 | + | |
1852 | - | nooutline(CoatLeftDesign) |
1852 | + | local aniangle = 0 |
1853 | local aniplus = true | |
1854 | - | coroutine.resume(coroutine.create(function() |
1854 | + | |
1855 | - | while wait() do |
1855 | + | while VWallRunning == true do |
1856 | local hitz, enz = RAY(Torsoz.Position, towall*2.1) | |
1857 | - | UpdatePart(hat,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5)))) |
1857 | + | local hitz2, enz2 = RAY(Torsoz.Position, (CFrame.new(NV,towall)*CFrame.Angles(math.pi/2,0,0)).lookVector*2.4) |
1858 | - | UpdatePart(Coat,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5)))) |
1858 | + | |
1859 | - | UpdatePart(CoatRA,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5)))) |
1859 | + | if aniangle > math.pi then |
1860 | - | UpdatePart(CoatLA,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5)))) |
1860 | + | aniplus = false |
1861 | - | UpdatePart(CoatLL,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5)))) |
1861 | + | elseif aniangle < -math.pi then |
1862 | - | UpdatePart(CoatRL,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5)))) |
1862 | + | aniplus = true |
1863 | - | UpdatePart(CoatRightDesign,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5)))) |
1863 | + | |
1864 | - | UpdatePart(CoatLeftDesign,Rainbow(math.noise(0.5, 0.5, 0.5 + (time()/0.5)))) |
1864 | + | if aniplus == true then |
1865 | aniangle = aniangle + (1.3*(percent+0.2)) | |
1866 | elseif aniplus == false then | |
1867 | - | end)) |
1867 | + | aniangle = aniangle - (1.3*(percent+0.2)) |
1868 | end | |
1869 | - | --------------------[[ Outfit End ]]-------------------- |
1869 | + | |
1870 | bv.velocity = (dir*(sprint-1))*percent | |
1871 | if VWRLeft == true then | |
1872 | - | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) |
1872 | + | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * (11*percent+5)) |
1873 | - | if hit.Parent==nil then |
1873 | + | |
1874 | - | return |
1874 | + | if VWRRight == true then |
1875 | - | end |
1875 | + | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * (11*percent+5)) |
1876 | - | h=hit.Parent:FindFirstChild("Humanoid") |
1876 | + | |
1877 | - | for _,v in pairs(hit.Parent:children()) do |
1877 | + | |
1878 | - | if v:IsA("Humanoid") then |
1878 | + | bg.cframe = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) * CFrame.Angles(0,aniangle/60,0) |
1879 | - | h=v |
1879 | + | |
1880 | - | end |
1880 | + | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,aniangle/52,(math.pi/8)+(aniangle/30))) |
1881 | - | end |
1881 | + | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,aniangle/52,(-math.pi/8)+(-aniangle/30))) |
1882 | - | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then |
1882 | + | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.51,-0.75,-(aniangle/30)), Vector3.new(0,math.pi/2,(aniangle/8)-0.3)) |
1883 | - | h=hit.Parent.Parent:FindFirstChild("Humanoid") |
1883 | + | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.51,-0.75,(aniangle/30)), Vector3.new(0,math.pi/2,(-aniangle/8)-0.3)) |
1884 | - | end |
1884 | + | |
1885 | - | if hit.Parent.className=="Hat" then |
1885 | + | if hitz == nil then |
1886 | - | hit=hit.Parent.Parent:findFirstChild("Head") |
1886 | + | local lv = Torsoz.Position + (Torsoz.CFrame.lookVector*100) |
1887 | - | end |
1887 | + | Torsoz.CFrame = CFrame.new(Torsoz.Position, Vector3.new(lv.x,Torsoz.Position.y,lv.z)) |
1888 | - | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then |
1888 | + | break |
1889 | - | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end |
1889 | + | |
1890 | - | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then |
1890 | + | |
1891 | - | return |
1891 | + | if hitz2 ~= nil then |
1892 | - | end]] |
1892 | + | percent = 0 |
1893 | - | -- hs(hit,1.2) |
1893 | + | VWallRunning = "Falling" |
1894 | - | c=Instance.new("ObjectValue") |
1894 | + | Action = "VWRFalling" |
1895 | - | c.Name="creator" |
1895 | + | GravPoint = -7 |
1896 | - | c.Value=game:service("Players").LocalPlayer |
1896 | + | break |
1897 | - | c.Parent=h |
1897 | + | |
1898 | - | game:GetService("Debris"):AddItem(c,.5) |
1898 | + | |
1899 | - | Damage=math.random(minim,maxim) |
1899 | + | wait(0.02) |
1900 | - | -- h:TakeDamage(Damage) |
1900 | + | percent = percent - 0.028 |
1901 | - | blocked=false |
1901 | + | if percent <= 0.15 then |
1902 | - | block=hit.Parent:findFirstChild("Block") |
1902 | + | VWallRunning = "Falling" |
1903 | - | if block~=nil then |
1903 | + | Action = "VWRFalling" |
1904 | - | print(block.className) |
1904 | + | |
1905 | - | if block.className=="NumberValue" then |
1905 | + | |
1906 | - | if block.Value>0 then |
1906 | + | |
1907 | - | blocked=true |
1907 | + | -------------------------- Falling from VWR ------------------------------ |
1908 | - | if decreaseblock==nil then |
1908 | + | if VWallRunning == "Falling" then |
1909 | - | block.Value=block.Value-1 |
1909 | + | GravPoint = GravPoint - 1 |
1910 | - | end |
1910 | + | local dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) |
1911 | - | end |
1911 | + | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude |
1912 | - | end |
1912 | + | |
1913 | - | if block.className=="IntValue" then |
1913 | + | local j1,j1a = GetWeld(joint1) |
1914 | - | if block.Value>0 then |
1914 | + | local j2,j2a = GetWeld(joint2) |
1915 | - | blocked=true |
1915 | + | local j3,j3a = GetWeld(joint3) |
1916 | - | if decreaseblock~=nil then |
1916 | + | local j4,j4a = GetWeld(joint4) |
1917 | - | block.Value=block.Value-1 |
1917 | + | local j5,j5a = GetWeld(joint5) |
1918 | - | end |
1918 | + | |
1919 | - | end |
1919 | + | local counter = 0 |
1920 | - | end |
1920 | + | while VWallRunning == "Falling" do |
1921 | - | end |
1921 | + | counter = counter + 1 |
1922 | - | if blocked==false then |
1922 | + | local hitz, enz = RAY(H.Position, Vector3.new(0,-2.4,0)) |
1923 | - | -- h:TakeDamage(Damage) |
1923 | + | |
1924 | - | h.Health=h.Health-Damage |
1924 | + | dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) |
1925 | - | --showDamage(hit.Parent,Damage,.5,BrickColor.new("Navy blue")) |
1925 | + | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude |
1926 | - | ShowDamage2((hit.Parent:FindFirstChild("Head").CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color) |
1926 | + | if VWRLeft == true then |
1927 | - | else |
1927 | + | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) |
1928 | - | h.Health=h.Health-(Damage/2) |
1928 | + | |
1929 | - | ShowDamage2((hit.Parent:FindFirstChild("Head").CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color) |
1929 | + | if VWRRight == true then |
1930 | - | end |
1930 | + | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) |
1931 | - | if Type=="Knockdown" then |
1931 | + | |
1932 | - | hum=hit.Parent.Humanoid |
1932 | + | bg.cframe = CFrame.new(NV, (-towall*30) + Vector3.new(0,GravPoint,0)) * CFrame.Angles(-math.pi/2.55,math.pi,0) |
1933 | - | hum.PlatformStand=true |
1933 | + | |
1934 | - | coroutine.resume(coroutine.create(function(HHumanoid) |
1934 | + | if counter <= 35 then |
1935 | - | swait(1) |
1935 | + | SetWeld(joint1,counter,35, j1,j1a, Vector3.new(1.4,0.45,-0.1), Vector3.new(math.pi/9,0,math.pi/9)) |
1936 | - | HHumanoid.PlatformStand=false |
1936 | + | SetWeld(joint2,counter,35, j2,j2a, Vector3.new(-1.4,0.45,-0.1), Vector3.new(math.pi/9,0,-math.pi/9)) |
1937 | - | end),hum) |
1937 | + | SetWeld(joint3,counter,35, j3,j3a, Vector3.new(0.5,-0.75,0), Vector3.new(0,math.pi/2,math.pi/9)) |
1938 | - | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit |
1938 | + | joint3.C1 = CFrame.new(0,0.7 + (0.3/35*counter),0.2 - (0.2/35*counter)) * CFrame.Angles(0,math.pi/2,0) |
1939 | - | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) |
1939 | + | SetWeld(joint4,counter,35, j4,j4a, Vector3.new(-0.5,-0.75,0), Vector3.new(0,math.pi/2,math.pi/9)) |
1940 | - | local bodvol=Instance.new("BodyVelocity") |
1940 | + | joint4.C1 = CFrame.new(0,0.7 + (0.3/35*counter),0.2 - (0.2/35*counter)) * CFrame.Angles(0,math.pi/2,0) |
1941 | - | bodvol.velocity=angle*knockback |
1941 | + | SetWeld(joint5,counter,35, j5,j5a, Vector3.new(0,1,0), Vector3.new(-math.pi/6,0,0)) |
1942 | - | bodvol.P=5000 |
1942 | + | |
1943 | - | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) |
1943 | + | |
1944 | - | bodvol.Parent=hit |
1944 | + | if hitz ~= nil then |
1945 | - | rl=Instance.new("BodyAngularVelocity") |
1945 | + | bv:remove() |
1946 | - | rl.P=3000 |
1946 | + | Torsoz.CFrame = CFrame.new(enz+Vector3.new(0,2,0), (enz+Vector3.new(0,2,0)) + ((-towall*25) + Vector3.new(0,GravPoint,0))) * CFrame.Angles(-math.pi/2.55,math.pi,0) |
1947 | - | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 |
1947 | + | Torsoz.Velocity = NV |
1948 | - | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) |
1948 | + | Torsoz.RotVelocity = NV |
1949 | - | rl.Parent=hit |
1949 | + | local bp = Instance.new("BodyPosition", Torsoz) |
1950 | - | game:GetService("Debris"):AddItem(bodvol,.5) |
1950 | + | bp.maxForce = Vector3.new(1/0,1/0,1/0) |
1951 | - | game:GetService("Debris"):AddItem(rl,.5) |
1951 | + | bp.position = Torsoz.CFrame.p |
1952 | - | elseif Type=="Normal" then |
1952 | + | game:service("Debris"):AddItem(bp, 0.16) |
1953 | - | vp=Instance.new("BodyVelocity") |
1953 | + | flow.Value = 0 |
1954 | - | vp.P=500 |
1954 | + | break |
1955 | - | vp.maxForce=Vector3.new(math.huge,0,math.huge) |
1955 | + | |
1956 | - | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback |
1956 | + | |
1957 | - | if KnockbackType==1 then |
1957 | + | if GravPoint > - 180 then |
1958 | - | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 |
1958 | + | GravPoint = GravPoint - 1.9 |
1959 | - | elseif KnockbackType==2 then |
1959 | + | |
1960 | - | vp.velocity=Property.CFrame.lookVector*knockback |
1960 | + | if counter > 200 then |
1961 | - | end |
1961 | + | break |
1962 | - | if knockback>0 then |
1962 | + | |
1963 | - | vp.Parent=hit.Parent.Torso |
1963 | + | wait(0.02) |
1964 | - | end |
1964 | + | |
1965 | - | game:GetService("Debris"):AddItem(vp,.5) |
1965 | + | |
1966 | - | elseif Type=="Up" then |
1966 | + | local bp = Instance.new("BodyPosition") |
1967 | - | local bodyVelocity=Instance.new("BodyVelocity") |
1967 | + | |
1968 | - | bodyVelocity.velocity=vt(0,60,0) |
1968 | + | local counter2 = counter |
1969 | - | bodyVelocity.P=5000 |
1969 | + | local bgangleplus = 0 |
1970 | - | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) |
1970 | + | |
1971 | - | bodyVelocity.Parent=hit |
1971 | + | local j1,j1a = GetWeld(joint1) |
1972 | - | game:GetService("Debris"):AddItem(bodyVelocity,1) |
1972 | + | local j2,j2a = GetWeld(joint2) |
1973 | - | rl=Instance.new("BodyAngularVelocity") |
1973 | + | local j3,j3a = GetWeld(joint3) |
1974 | - | rl.P=3000 |
1974 | + | local j4,j4a = GetWeld(joint4) |
1975 | - | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 |
1975 | + | local j5,j5a = GetWeld(joint5) |
1976 | - | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) |
1976 | + | |
1977 | - | rl.Parent=hit |
1977 | + | local landingpos |
1978 | - | game:GetService("Debris"):AddItem(rl,.5) |
1978 | + | |
1979 | - | elseif Type=="Snare" then |
1979 | + | while VWallRunning == "BackflipFromFall" do |
1980 | - | bp=Instance.new("BodyPosition") |
1980 | + | counter2 = counter2 + 1 |
1981 | - | bp.P=2000 |
1981 | + | local hitz, enz = RAY(H.Position+Vector3.new(0,2,0), Vector3.new(0,-4.4,0)) |
1982 | - | bp.D=100 |
1982 | + | |
1983 | - | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) |
1983 | + | if counter2 - counter < 13 then |
1984 | - | bp.position=hit.Parent.Torso.Position |
1984 | + | bgangleplus = bgangleplus - ((math.pi*1.1)/13) |
1985 | - | bp.Parent=hit.Parent.Torso |
1985 | + | |
1986 | - | game:GetService("Debris"):AddItem(bp,1) |
1986 | + | if counter2 - counter <= 13 then |
1987 | - | elseif Type=="Target" then |
1987 | + | SetWeld(joint1,counter2-counter,13, j1,j1a, Vector3.new(1.4,0.5,0.1), Vector3.new(math.pi/2,0.1,math.pi/2)) |
1988 | - | if Targetting==false then |
1988 | + | SetWeld(joint2,counter2-counter,13, j2,j2a, Vector3.new(-1.4,0.5,0.1), Vector3.new(math.pi/2,-0.1,-math.pi/2)) |
1989 | - | ZTarget=hit.Parent.Torso |
1989 | + | SetWeld(joint3,counter2-counter,13, j3,j3a, Vector3.new(0.52,-0.3,-0.65), Vector3.new(0,math.pi/2,0)) |
1990 | - | coroutine.resume(coroutine.create(function(Part) |
1990 | + | SetWeld(joint4,counter2-counter,13, j4,j4a, Vector3.new(-0.51,-0.9,-0.05), Vector3.new(0,math.pi/2,0)) |
1991 | - | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} |
1991 | + | SetWeld(joint5,counter2-counter,13, j5,j5a, Vector3.new(0,0.9,0), Vector3.new(-math.pi/7,0,0)) |
1992 | - | local rndm=math.random(1,#hitsounds) |
1992 | + | |
1993 | - | local r=rndm |
1993 | + | |
1994 | - | so("http://www.roblox.com/asset/?id="..hitsounds[r],Part,1,1) |
1994 | + | dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) |
1995 | - | swait(5) |
1995 | + | --bv.velocity = Vector3.new(0,-2,0) |
1996 | - | so("http://www.roblox.com/asset/?id="..hitsounds[r],Part,1,1) |
1996 | + | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude |
1997 | - | end),ZTarget) |
1997 | + | if VWRLeft == true then |
1998 | - | TargHum=ZTarget.Parent:findFirstChild("Humanoid") |
1998 | + | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) |
1999 | - | targetgui=Instance.new("BillboardGui") |
1999 | + | |
2000 | - | targetgui.Parent=ZTarget |
2000 | + | if VWRRight == true then |
2001 | - | targetgui.Size=UDim2.new(10,100,10,100) |
2001 | + | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) |
2002 | - | targ=Instance.new("ImageLabel") |
2002 | + | |
2003 | - | targ.Parent=targetgui |
2003 | + | bg.cframe = CFrame.new(NV, (-towall*30) + Vector3.new(0,GravPoint,0)) * CFrame.Angles((-math.pi/2.4) + bgangleplus,math.pi,0) |
2004 | - | targ.BackgroundTransparency=1 |
2004 | + | |
2005 | - | targ.Image="rbxassetid://4834067" |
2005 | + | if hitz ~= nil then |
2006 | - | targ.Size=UDim2.new(1,0,1,0) |
2006 | + | bv:remove() |
2007 | - | cam.CameraType="Scriptable" |
2007 | + | landingpos = enz - (towall*1.3) |
2008 | - | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) |
2008 | + | if counter2 - counter > 8 then |
2009 | - | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) |
2009 | + | bp = Instance.new("BodyPosition", Torsoz) |
2010 | - | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) |
2010 | + | bp.maxForce = Vector3.new(1/0,1/0,1/0) |
2011 | - | Targetting=true |
2011 | + | bp.position = enz+Vector3.new(0,2.4,0) + (-towall*1) |
2012 | - | RocketTarget=ZTarget |
2012 | + | VWallRunning = "LandingFall" |
2013 | - | for i=1,Property do |
2013 | + | |
2014 | - | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do |
2014 | + | Torsoz.CFrame = bg.cframe + (enz+Vector3.new(0,2.3,0)) |
2015 | - | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then |
2015 | + | Torsoz.Velocity = NV |
2016 | - | swait() |
2016 | + | Torsoz.RotVelocity = NV |
2017 | - | end |
2017 | + | local bp = Instance.new("BodyPosition", Torsoz) |
2018 | - | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) |
2018 | + | bp.maxForce = Vector3.new(1/0,1/0,1/0) |
2019 | - | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) |
2019 | + | bp.position = Torsoz.CFrame.p |
2020 | - | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) |
2020 | + | game:service("Debris"):AddItem(bp, 0.14) |
2021 | - | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) |
2021 | + | flow.Value = 0 |
2022 | - | end |
2022 | + | |
2023 | - | Targetting=false |
2023 | + | break |
2024 | - | RocketTarget=nil |
2024 | + | |
2025 | - | targetgui.Parent=nil |
2025 | + | |
2026 | - | cam.CameraType="Custom" |
2026 | + | if GravPoint > - 180 then |
2027 | - | end |
2027 | + | GravPoint = GravPoint - 1.9 |
2028 | - | end |
2028 | + | |
2029 | - | debounce=Instance.new("BoolValue") |
2029 | + | if counter2 > 200 then |
2030 | - | debounce.Name="DebounceHit" |
2030 | + | break |
2031 | - | debounce.Parent=hit.Parent |
2031 | + | |
2032 | - | debounce.Value=true |
2032 | + | wait(0.02) |
2033 | - | game:GetService("Debris"):AddItem(debounce,Delay) |
2033 | + | |
2034 | - | c=Instance.new("ObjectValue") |
2034 | + | |
2035 | - | c.Name="creator" |
2035 | + | if VWallRunning == "LandingFall" then |
2036 | - | c.Value=Player |
2036 | + | print("Landing") |
2037 | - | c.Parent=h |
2037 | + | |
2038 | - | game:GetService("Debris"):AddItem(c,.5) |
2038 | + | joint3.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) |
2039 | - | CRIT=false |
2039 | + | joint4.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) |
2040 | - | hitDeb=true |
2040 | + | local j1,j1a = GetWeld(joint1) |
2041 | - | AttackPos=6 |
2041 | + | local j2,j2a = GetWeld(joint2) |
2042 | - | end |
2042 | + | local j3,j3a = GetWeld(joint3) |
2043 | local j4,j4a = GetWeld(joint4) | |
2044 | local j5,j5a = GetWeld(joint5) | |
2045 | - | showDamage=function(Char,Dealt,du,Color) |
2045 | + | |
2046 | - | m=Instance.new("Model") |
2046 | + | local a |
2047 | - | m.Name=tostring(Dealt) |
2047 | + | local mesh |
2048 | - | h=Instance.new("Humanoid") |
2048 | + | if GravPoint < -70 then |
2049 | - | h.Health=0 |
2049 | + | a = P:Clone() |
2050 | - | h.MaxHealth=0 |
2050 | + | a.Parent = Torsoz |
2051 | - | h.Parent=m |
2051 | + | a.Name = "AirLandingEffect" |
2052 | - | c=Instance.new("Part") |
2052 | + | a.BrickColor = BrickColor.new("Medium stone grey") |
2053 | - | c.Transparency=0 |
2053 | + | a.Transparency = 0.3 |
2054 | - | c.BrickColor=Color |
2054 | + | a.CFrame = CFrame.new(landingpos+Vector3.new(0,0.4,0)) |
2055 | - | c.Name="Head" |
2055 | + | mesh = Instance.new("SpecialMesh", a) |
2056 | - | c.TopSurface=0 |
2056 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
2057 | - | c.BottomSurface=0 |
2057 | + | mesh.Scale = Vector3.new(0,0,0) |
2058 | - | c.formFactor="Plate" |
2058 | + | |
2059 | - | c.Size=Vector3.new(1,.4,1) |
2059 | + | |
2060 | - | ms=Instance.new("CylinderMesh") |
2060 | + | local bgcf = CFrame.new(NV, Vector3.new(towall.x,0,towall.z)) |
2061 | - | ms.Scale=Vector3.new(.8,.8,.8) |
2061 | + | bg.cframe = bgcf * CFrame.Angles(-math.pi/7,0,0) |
2062 | - | if CRIT==true then |
2062 | + | local bgval = math.pi/7/2 |
2063 | - | ms.Scale=Vector3.new(1,1.25,1) |
2063 | + | |
2064 | - | end |
2064 | + | for i = 1, 6 do |
2065 | - | ms.Parent=c |
2065 | + | Hu.PlatformStand = true |
2066 | - | c.Reflectance=0 |
2066 | + | SetWeld(joint1,i,6, j1,j1a, Vector3.new(1.2,0.5,0.2), Vector3.new(math.pi/2,0.5,math.pi/1.2)) |
2067 | - | Instance.new("BodyGyro").Parent=c |
2067 | + | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.2,0.5,0.2), Vector3.new(math.pi/2,-0.5,-math.pi/1.2)) |
2068 | - | c.Parent=m |
2068 | + | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.51,-0.3,-0.8), Vector3.new(0,math.pi/2,-math.pi/7)) |
2069 | - | if Char:findFirstChild("Head")~=nil then |
2069 | + | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.51,-0.8,-0.7), Vector3.new(0,math.pi/2,-math.pi/3)) |
2070 | - | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) |
2070 | + | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,0.85,0), Vector3.new(-math.pi/8,0,0)) |
2071 | - | elseif Char.Parent:findFirstChild("Head")~=nil then |
2071 | + | bp.position = bp.position + Vector3.new(0,-0.07,0) |
2072 | - | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) |
2072 | + | bg.cframe = bgcf * CFrame.Angles((-bgval*2) + (bgval/6*i),0,0) |
2073 | - | end |
2073 | + | Torsoz.CFrame = bg.cframe + bp.position |
2074 | - | f=Instance.new("BodyPosition") |
2074 | + | if a ~= nil then |
2075 | - | f.P=2000 |
2075 | + | mesh.Scale = mesh.Scale + Vector3.new(1.3,0.35,1.3) |
2076 | - | f.D=100 |
2076 | + | a.Transparency = 0.3 + (0.7/6*i) |
2077 | - | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) |
2077 | + | |
2078 | - | f.position=c.Position+Vector3.new(0,3,0) |
2078 | + | wait(0.02) |
2079 | - | f.Parent=c |
2079 | + | |
2080 | - | game:GetService("Debris"):AddItem(m,.5+du) |
2080 | + | if a ~= nil then |
2081 | - | c.CanCollide=false |
2081 | + | a:remove() |
2082 | - | m.Parent=workspace |
2082 | + | |
2083 | - | c.CanCollide=false |
2083 | + | local j1,j1a = GetWeld(joint1) |
2084 | local j2,j2a = GetWeld(joint2) | |
2085 | local j3,j3a = GetWeld(joint3) | |
2086 | - | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) |
2086 | + | local j4,j4a = GetWeld(joint4) |
2087 | - | local msh1 = it("SpecialMesh") |
2087 | + | local j5,j5a = GetWeld(joint5) |
2088 | - | msh1.Scale = vt(0.5,0.5,0.5) |
2088 | + | for i = 1, 6 do |
2089 | - | msh1.MeshType = "Sphere" |
2089 | + | Hu.PlatformStand = true |
2090 | - | local S=it("Part") |
2090 | + | SetWeld(joint1,i,6, j1,j1a, Vector3.new(1.5,0.5,0), Vector3.new(0,0,0)) |
2091 | - | S.Name="Effect" |
2091 | + | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.5,0.5,0), Vector3.new(0,0,0)) |
2092 | - | S.formFactor=0 |
2092 | + | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.5,-1,0), Vector3.new(0,math.pi/2,0)) |
2093 | - | S.Size=vt(x1,y1,z1) |
2093 | + | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.5,-1,0), Vector3.new(0,math.pi/2,0)) |
2094 | - | S.BrickColor=color |
2094 | + | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,1,0), Vector3.new(0,0,0)) |
2095 | - | S.Reflectance = 0 |
2095 | + | bp.position = bp.position + Vector3.new(0,0.1,0) |
2096 | - | S.TopSurface=0 |
2096 | + | bg.cframe = bgcf * CFrame.Angles(-bgval + (bgval/6*i),0,0) |
2097 | - | S.BottomSurface=0 |
2097 | + | Torsoz.CFrame = bg.cframe + bp.position |
2098 | - | S.Transparency=0 |
2098 | + | wait(0.02) |
2099 | - | S.Anchored=true |
2099 | + | |
2100 | - | S.CanCollide=false |
2100 | + | |
2101 | - | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) |
2101 | + | bp:remove() |
2102 | - | S.Parent=workspace |
2102 | + | |
2103 | - | msh1.Parent = S |
2103 | + | |
2104 | - | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) |
2104 | + | |
2105 | - | end |
2105 | + | |
2106 | bv:remove() | |
2107 | - | function SummonSword(Part,cframe1,cframe2) |
2107 | + | bg:remove() |
2108 | - | coroutine.resume(coroutine.create(function() |
2108 | + | VWallRunning = false |
2109 | Stand() | |
2110 | - | local sword=part(1,workspace,0,0.5,BrickColor.new("Cyan"),"Sword",vt(2,2,2)) |
2110 | + | |
2111 | - | sword.Anchored=true |
2111 | + | |
2112 | - | --con1=sword.Touched:connect(function(hit) Damagefunc2(hit,5,1) end) |
2112 | + | |
2113 | - | local smesh=mesh("SpecialMesh",sword,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(3,3,3)) |
2113 | + | function Slide(pos) |
2114 | - | --smesh.Parent=nil |
2114 | + | flow.Value = flow.Value + 6 |
2115 | - | smesh.VertexColor=Vector3.new(0, 0, 0) |
2115 | + | Action = "Sliding" |
2116 | - | sword.CFrame=Part.CFrame*cframe1 |
2116 | + | Sliding = true |
2117 | - | con1=sword.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) |
2117 | + | GravPoint = Torsoz.Velocity.y |
2118 | - | so("http://roblox.com/asset/?id=231917788",sword,0.5,1) |
2118 | + | local spd = Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude + 10 |
2119 | - | hitconasdf = sword.Touched:connect(function(hit) |
2119 | + | local dir = Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).unit |
2120 | - | local hum12 = hit.Parent:FindFirstChild("Humanoid") |
2120 | + | |
2121 | - | if hum12 and not hum12:IsDescendantOf(Character) then |
2121 | + | local bv = Instance.new("BodyVelocity", Torsoz) |
2122 | - | so('http://roblox.com/asset/?id=220025675',sword,1,3) |
2122 | + | bv.maxForce = Vector3.new(1/0,1/0,1/0) |
2123 | - | hitconasdf:disconnect() |
2123 | + | bv.velocity = dir*spd |
2124 | local bg = Instance.new("BodyGyro", Torsoz) | |
2125 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
2126 | - | EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,BrickColor.new("Cyan")) |
2126 | + | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) |
2127 | - | for i=0,1,0.2 do |
2127 | + | |
2128 | local joint1 = Joint1 | |
2129 | - | local dir = sword.CFrame.lookVector*-1 |
2129 | + | local joint2 = Joint2 |
2130 | - | hit2,pos = rayCast(sword.Position,dir,5,Character) |
2130 | + | local joint3 = Joint3 |
2131 | - | if hit2~=nil then |
2131 | + | local joint4 = Joint4 |
2132 | - | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then |
2132 | + | local joint5 = Joint5 |
2133 | - | hum = hit2.Parent.Humanoid |
2133 | + | local j1,j1a = GetWeld(joint1) |
2134 | - | --Damagefunc2(hit2,5,1) |
2134 | + | local j2,j2a = GetWeld(joint2) |
2135 | - | elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then |
2135 | + | |
2136 | - | hum = hit2.Parent.Parent.Humanoid |
2136 | + | SetWeld(joint1,1,1, NV,NV, Vector3.new(j1.x,j1.y,j1.z), Vector3.new(j1a.x,math.pi/2,j1a.z)) |
2137 | - | --Damagefunc2(hit2,5,1) |
2137 | + | joint1.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) |
2138 | SetWeld(joint2,1,1, NV,NV, Vector3.new(j2.x,j2.y,j2.z), Vector3.new(j2a.x,math.pi/2,j2a.z)) | |
2139 | joint2.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
2140 | - | sword.CFrame=sword.CFrame*cframe2 |
2140 | + | |
2141 | local j1,j1a = GetWeld(joint1) | |
2142 | - | EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,BrickColor.new("Cyan")) |
2142 | + | local j2,j2a = GetWeld(joint2) |
2143 | - | sword.Parent=nil |
2143 | + | local j3,j3a = GetWeld(joint3) |
2144 | - | pcall(function() |
2144 | + | local j4,j4a = GetWeld(joint4) |
2145 | - | hitconasdf:disconnect() |
2145 | + | local j5,j5a = GetWeld(joint5) |
2146 | ||
2147 | - | con1:disconnect() |
2147 | + | local count = 0 |
2148 | - | end)) |
2148 | + | local lastpos |
2149 | ||
2150 | while Sliding == true do | |
2151 | count = count + 1 | |
2152 | - | rings=Instance.new('Model',Character) |
2152 | + | Hu.PlatformStand = true |
2153 | local hitz1, enz1 = RAY(Torsoz.Position+Vector3.new(0,0.03,0), dir *2.5) | |
2154 | - | ring=function(way,way2,where,vector,rv1,rv2,rv3,c1,c2) |
2154 | + | local hitz2, enz2 = RAY(Torsoz.Position-Vector3.new(0,0.2,0), dir *2.5) |
2155 | - | local rng = Instance.new("Part", rings) |
2155 | + | local ghitz, genz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) |
2156 | - | rng.Anchored = true |
2156 | + | bv.velocity = dir*spd + Vector3.new(0,GravPoint,0) |
2157 | - | rng.BrickColor = BrickColor.new("Bright blue") |
2157 | + | |
2158 | - | rng.CanCollide = false |
2158 | + | if count <= 5 then |
2159 | - | rng.FormFactor = 3 |
2159 | + | SetWeld(joint1,count,5, j1,j1a, Vector3.new(0.5,-0.8,-0.15), Vector3.new(0,(math.pi/2)+0.1,-0.4)) |
2160 | - | rng.Name = "Ring" |
2160 | + | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-0.5,-1,0), Vector3.new(0,(math.pi/2)-0.4,0)) |
2161 | - | rng.Size = Vector3.new(1, 1, 1) |
2161 | + | SetWeld(joint3,count,5, j3,j3a, Vector3.new(1.5,0.5,0), Vector3.new(-0.7,-0.24,math.pi/5)) |
2162 | - | rng.Transparency = .5 |
2162 | + | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-1.5,0.5,0), Vector3.new(-0.1,0,-math.pi/1.5)) |
2163 | - | rng.TopSurface = 0 |
2163 | + | SetWeld(joint5,count,5, j5,j5a, Vector3.new(0,1,0), Vector3.new(-0.5,-0.2,0)) |
2164 | - | rng.BottomSurface = 0 |
2164 | + | |
2165 | - | rng.CFrame = where.CFrame * CFrame.Angles(math.rad(way), math.rad(way2), 0) |
2165 | + | |
2166 | - | local rngm = Instance.new("SpecialMesh", rng) |
2166 | + | if (hitz1 ~= nil and hitz1.CanCollide == true) or (hitz2 ~= nil and hitz2.CanCollide == true) then |
2167 | - | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" |
2167 | + | bv:remove() |
2168 | - | rngm.Scale = vector--10,10,1 |
2168 | + | bg:remove() |
2169 | - | for i = 1, 20, 1 do |
2169 | + | Sliding = "HitObject" |
2170 | - | rngm.Scale = Vector3.new(rv1 + i*c1, rv2 + i*c2, rv3)--(10 + i*2, 10 + i*2, 1) |
2170 | + | |
2171 | - | rng.Transparency = i/20 |
2171 | + | if ghitz ~= nil then |
2172 | - | swait() |
2172 | + | GravPoint = 0 |
2173 | Torsoz.CFrame = CFrame.new(genz, genz+dir) * CFrame.Angles(math.pi/2.2,0.24,0) + Vector3.new(0,0.7,0) | |
2174 | - | wait() |
2174 | + | spd = spd - 0.95 |
2175 | - | rng:destroy'' |
2175 | + | |
2176 | if GravPoint > -180 then | |
2177 | GravPoint = GravPoint - 5.6 | |
2178 | - | player=game.Players.localPlayer |
2178 | + | |
2179 | - | char=player.Character |
2179 | + | spd = spd - 0.36 |
2180 | - | Effects={} |
2180 | + | |
2181 | - | vt=Vector3.new |
2181 | + | if spd < 7 then |
2182 | - | cf=CFrame.new |
2182 | + | Sliding = false |
2183 | - | euler=CFrame.fromEulerAnglesXYZ |
2183 | + | |
2184 | - | m=Instance.new("Model",char) |
2184 | + | wait(0.02) |
2185 | - | char.Humanoid.WalkSpeed = 25 |
2185 | + | |
2186 | ||
2187 | if Sliding == false then | |
2188 | - | if equipped==true and hand==false then |
2188 | + | local j1,j1a = GetWeld(joint1) |
2189 | - | if attacktype==1 then |
2189 | + | local j2,j2a = GetWeld(joint2) |
2190 | - | attackone() |
2190 | + | local j3,j3a = GetWeld(joint3) |
2191 | - | elseif attacktype==2 then |
2191 | + | local j4,j4a = GetWeld(joint4) |
2192 | - | attacktwo() |
2192 | + | local j5,j5a = GetWeld(joint5) |
2193 | - | elseif attacktype==3 then |
2193 | + | for i = 1, 4 do |
2194 | - | attackthree() |
2194 | + | SetWeld(joint1,i,4, j1,j1a, Vector3.new(0.5,-1,0), Vector3.new(0,math.pi/2,0)) |
2195 | SetWeld(joint2,i,4, j2,j2a, Vector3.new(-0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
2196 | SetWeld(joint3,i,4, j3,j3a, Vector3.new(1.5,0.5,0), NV) | |
2197 | SetWeld(joint4,i,4, j4,j4a, Vector3.new(-1.5,0.5,0), NV) | |
2198 | SetWeld(joint5,i,4, j5,j5a, Vector3.new(0,1,0), NV) | |
2199 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) | |
2200 | - | k=k:lower() |
2200 | + | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles((math.pi/2.2) - ((math.pi/2.2)/4*i),0.24 - (0.24/4*i),0) |
2201 | - | if k=='q' then |
2201 | + | bv.velocity = dir*spd + Vector3.new(0,GravPoint,0) |
2202 | - | if attack==false then |
2202 | + | |
2203 | - | spin() |
2203 | + | if hitz ~= nil then |
2204 | GravPoint = 0 | |
2205 | - | elseif k=='f' then |
2205 | + | Torsoz.CFrame = CFrame.new(enz, enz+dir) * CFrame.Angles((math.pi/2.2) - ((math.pi/2.2)/4*i),0.24 - (0.24/4*i),0) + Vector3.new(0,0.7+(1.8/4*i),0) |
2206 | - | if attack==false then |
2206 | + | spd = spd - 0.95 |
2207 | - | IrisShot() |
2207 | + | |
2208 | - | ChargeBall(efprt, 100) |
2208 | + | if GravPoint > -180 then |
2209 | GravPoint = GravPoint - 5.6 | |
2210 | - | elseif k=='e' then |
2210 | + | |
2211 | - | if attack==false then |
2211 | + | spd = spd - 0.36 |
2212 | - | JumpSwing() |
2212 | + | |
2213 | wait(0.02) | |
2214 | - | elseif k=='r' then |
2214 | + | |
2215 | - | if attack==false then |
2215 | + | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) |
2216 | - | IrisRush() |
2216 | + | Torsoz.CFrame = CFrame.new(enz, enz+dir) + Vector3.new(0,3,0) |
2217 | end | |
2218 | bv:remove() | |
2219 | bg:remove() | |
2220 | SlideCooldown = 10 | |
2221 | - | function JumpSwing() |
2221 | + | Stand() |
2222 | - | attack=true |
2222 | + | |
2223 | - | for i=0,0.5,0.1 do |
2223 | + | |
2224 | - | swait() |
2224 | + | function KD(key) |
2225 | - | --[[local blcf = hitbox.CFrame*CFrame.new(0,.5,0) |
2225 | + | if pause.Value == false then |
2226 | - | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then |
2226 | + | if key == string.char(32) then |
2227 | - | local h = 5 |
2227 | + | Space = true |
2228 | - | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) |
2228 | + | |
2229 | - | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end |
2229 | + | local ghitz, genz = RAY(Torsoz.Position, Vector3.new(0,-3.7,0)) |
2230 | - | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) |
2230 | + | local hitz, enz = RAY(Torsoz.Position+Vector3.new(0,1.1,0), Torsoz.CFrame.lookVector*2.3) |
2231 | - | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end |
2231 | + | local righthitz, rightenz |
2232 | - | scfr = blcf |
2232 | + | local lefthitz, leftenz |
2233 | - | elseif not scfr then |
2233 | + | |
2234 | - | scfr = blcf |
2234 | + | if HWallRunning == false then |
2235 | - | end]] --NOU!! |
2235 | + | righthitz, rightenz = RAY(Torsoz.Position, ((Torsoz.CFrame * CFrame.new(1.5,0,-0.2)).p - Torsoz.CFrame.p).unit*3.9) |
2236 | - | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3) |
2236 | + | lefthitz, leftenz = RAY(Torsoz.Position, ((Torsoz.CFrame * CFrame.new(-1.5,0,-0.2)).p - Torsoz.CFrame.p).unit*3.9) |
2237 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3) |
2237 | + | |
2238 | - | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3) |
2238 | + | elseif HWallRunning == "Jumping" then |
2239 | - | LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3) |
2239 | + | righthitz, rightenz = RAY(Torsoz.Position, ((CFrame.new(Torsoz.Position, Torsoz.Position + HWRDir) * CFrame.new(1.5,0,-0.2)).p - Torsoz.Position).unit*3.9) |
2240 | - | RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3) |
2240 | + | lefthitz, leftenz = RAY(Torsoz.Position, ((CFrame.new(Torsoz.Position, Torsoz.Position + HWRDir) * CFrame.new(-1.5,0,-0.2)).p - Torsoz.Position).unit*3.9) |
2241 | - | LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3) |
2241 | + | |
2242 | end | |
2243 | - | Humanoid.Jump=true |
2243 | + | |
2244 | - | bodvol=Instance.new("BodyVelocity") |
2244 | + | if Action == "Standing" and Shift == true and (hitz == nil or hitz.CanCollide == false) and (righthitz == nil or righthitz.CanCollide == false) and (lefthitz == nil or lefthitz.CanCollide == false) and (ghitz == nil or ghitz.CanCollide == false) and (Torsoz.Velocity.y > 6 and Torsoz.Velocity.y < 50) and DivingCooldown <= 0 then |
2245 | - | bodvol.Parent=RootPart |
2245 | + | if stamina >= 10 then |
2246 | - | bodvol.velocity=vt(0,1,0)*100 |
2246 | + | --if Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 12 then |
2247 | - | bodvol.P=5000 |
2247 | + | Dive() |
2248 | - | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) |
2248 | + | |
2249 | - | --Torso.Velocity=vt(0,1,0)*100 |
2249 | + | |
2250 | - | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) |
2250 | + | |
2251 | - | so("http://roblox.com/asset/?id=231917987",hitbox,1,1) |
2251 | + | |
2252 | - | hitconasdf = hitbox.Touched:connect(function(hit) |
2252 | + | if hitz == nil and VWallRunning == "Falling" then |
2253 | - | local hum12 = hit.Parent:FindFirstChild("Humanoid") |
2253 | + | VWallRunning = "BackflipFromFall" |
2254 | - | if hum12 and not hum12:IsDescendantOf(Character) then |
2254 | + | |
2255 | - | so("http://www.roblox.com/asset/?id="..hitsounds[math.random(1,#hitsounds)],hitbox,1,1) |
2255 | + | |
2256 | - | hitconasdf:disconnect() |
2256 | + | if Shift == true and Torsoz.Velocity.y > -50 and Diving == false and DivingCooldown <= 0 then |
2257 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-3.5,0)) | |
2258 | ||
2259 | - | for i=0,1,0.1 do |
2259 | + | if hitz ~= nil then |
2260 | - | swait() |
2260 | + | if Action == "Standing" and VWRCooldown == 0 then |
2261 | - | --[[local blcf = hitbox.CFrame*CFrame.new(0,.5,0) |
2261 | + | if hitz2 == nil or hitz2.CanCollide == false then |
2262 | - | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then |
2262 | + | VWR(hitz, enz) |
2263 | - | local h = 5 |
2263 | + | |
2264 | - | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) |
2264 | + | |
2265 | - | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end |
2265 | + | |
2266 | - | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) |
2266 | + | |
2267 | - | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end |
2267 | + | if (HWallRunning == false or (HWallRunning == "Jumping" and (HWRLastPart ~= righthitz or HWRLastPart ~= lefthitz))) and HWRCooldown == 0 and VWallRunning == false then |
2268 | - | scfr = blcf |
2268 | + | |
2269 | - | elseif not scfr then |
2269 | + | if (hitz == nil or HWallRunning == "Jumping") and ((righthitz ~= nil and righthitz.Parent:findFirstChild("Humanoid") == nil and righthitz.Parent.className ~= "Hat") or (lefthitz ~= nil and lefthitz.Parent:findFirstChild("Humanoid") == nil and lefthitz.Parent.className ~= "Hat")) then |
2270 | - | scfr = blcf |
2270 | + | if hitz2 == nil or hitz2.CanCollide == false then |
2271 | - | end]] |
2271 | + | local right = (rightenz - Torsoz.Position).magnitude |
2272 | - | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3) |
2272 | + | local left = (leftenz - Torsoz.Position).magnitude |
2273 | - | LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3) |
2273 | + | if right < left then |
2274 | - | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3) |
2274 | + | if HWallRunning == "Jumping" and HWRLastPart ~= righthitz then |
2275 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3) |
2275 | + | HWallRunning = false |
2276 | - | RH.C0=clerp(RH.C0,RHC0,.3) |
2276 | + | while Standing == false do |
2277 | - | LH.C0=clerp(LH.C0,LHC0,.3) |
2277 | + | wait(0.01) |
2278 | end | |
2279 | - | con1:disconnect() |
2279 | + | print("2nd Right Activated!") |
2280 | - | hitconasdf:disconnect() |
2280 | + | HWallRun(righthitz, rightenz, -math.pi/2) |
2281 | - | bodvol.Parent=nil |
2281 | + | |
2282 | - | attack=false |
2282 | + | if hitz == nil then |
2283 | print("Right Activated") | |
2284 | HWallRun(righthitz, rightenz, -math.pi/2) | |
2285 | - | function spin() |
2285 | + | |
2286 | - | attack=true |
2286 | + | |
2287 | - | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) so("http://www.roblox.com/asset/?id="..hitsounds[math.random(1,#hitsounds)],hitbox,1,1) end) |
2287 | + | elseif left < right then |
2288 | - | for i=0,1,0.2 do |
2288 | + | if HWallRunning == "Jumping" and HWRLastPart ~= lefthitz then |
2289 | - | swait() |
2289 | + | HWallRunning = false |
2290 | - | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45) |
2290 | + | while Standing == false do |
2291 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45) |
2291 | + | wait(0.01) |
2292 | - | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45) |
2292 | + | |
2293 | - | LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45) |
2293 | + | print("2nd Left Activated!") |
2294 | - | RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) |
2294 | + | HWallRun(lefthitz, leftenz, math.pi/2) |
2295 | - | LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) |
2295 | + | |
2296 | if hitz == nil then | |
2297 | - | for i=0,1,0.15 do |
2297 | + | print("Left Activated") |
2298 | - | so("http://roblox.com/asset/?id=231917987",hitbox,1,1) |
2298 | + | HWallRun(lefthitz, leftenz, math.pi/2) |
2299 | - | swait() |
2299 | + | |
2300 | - | --[[local blcf = hitbox.CFrame*CFrame.new(0,.5,0) |
2300 | + | |
2301 | - | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then |
2301 | + | |
2302 | - | local h = 5 |
2302 | + | |
2303 | - | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) |
2303 | + | |
2304 | - | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end |
2304 | + | |
2305 | - | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) |
2305 | + | |
2306 | - | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end |
2306 | + | |
2307 | - | scfr = blcf |
2307 | + | |
2308 | - | elseif not scfr then |
2308 | + | if HWallRunning == true then |
2309 | - | scfr = blcf |
2309 | + | HWallRunning = "Jumping" |
2310 | - | end]] |
2310 | + | Action = "HWRJumping" |
2311 | - | for i=0,1,0.1 do |
2311 | + | |
2312 | - | swait() |
2312 | + | |
2313 | - | --[[local blcf = hitbox.CFrame*CFrame.new(0,.5,0) |
2313 | + | elseif key == string.char(48) then |
2314 | - | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then |
2314 | + | Shift = true |
2315 | - | local h = 5 |
2315 | + | elseif key == string.char(50) then |
2316 | - | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) |
2316 | + | if Action == "Standing" then |
2317 | - | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end |
2317 | + | Sit() |
2318 | - | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) |
2318 | + | elseif HWallRunning == true then |
2319 | - | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end |
2319 | + | HWRGravDrop = true |
2320 | - | scfr = blcf |
2320 | + | |
2321 | - | elseif not scfr then |
2321 | + | elseif key == string.char(52) then |
2322 | - | scfr = blcf |
2322 | + | if Shift == true and Action == "Standing" and SlideCooldown == 0 and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 15 and Torsoz.Velocity.y > -40 then |
2323 | - | end]] |
2323 | + | print("Sliding") |
2324 | - | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3) |
2324 | + | Slide() |
2325 | - | LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3) |
2325 | + | |
2326 | - | RootJoint.C0=RootCF*euler(0,0,6.6*i) |
2326 | + | elseif key == "a" then |
2327 | VWRLeft = true | |
2328 | elseif key == "d" then | |
2329 | - | con1:disconnect() |
2329 | + | VWRRight = true |
2330 | - | attack=false |
2330 | + | |
2331 | end | |
2332 | end | |
2333 | ||
2334 | - | function IrisRush() |
2334 | + | function KU(key) |
2335 | - | attack = true |
2335 | + | if key == string.char(32) then |
2336 | - | n=2 |
2336 | + | Space = false |
2337 | - | so("http://www.roblox.com/asset/?id=199145433",hitbox,1,1.1) |
2337 | + | elseif key == string.char(48) then |
2338 | - | so("http://roblox.com/asset/?id=199145659", Head, 1, 2) |
2338 | + | Shift = false |
2339 | - | coroutine.resume(coroutine.create(function() |
2339 | + | elseif key == string.char(50) then |
2340 | if Action == "Sitting" then | |
2341 | - | for i = 0,1,0.1 do |
2341 | + | Stand() |
2342 | - | swait() |
2342 | + | |
2343 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3) |
2343 | + | elseif key == string.char(52) then |
2344 | - | Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3) |
2344 | + | Sliding = false |
2345 | - | RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3) |
2345 | + | elseif key == "a" then |
2346 | - | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3) |
2346 | + | VWRLeft = false |
2347 | - | RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3) |
2347 | + | elseif key == "d" then |
2348 | - | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3) |
2348 | + | VWRRight = false |
2349 | end | |
2350 | end | |
2351 | - | local v=it("BodyVelocity",Torso) |
2351 | + | |
2352 | - | v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 |
2352 | + | mouse.KeyDown:connect(function(key) KD(key) end) |
2353 | - | v.velocity=RootPart.CFrame.lookVector*100 |
2353 | + | mouse.KeyUp:connect(function(key) KU(key) end) |
2354 | - | for i = 0,1,0.1 do |
2354 | + | |
2355 | - | swait() |
2355 | + | Joint1 = Instance.new("Snap", Torsoz) |
2356 | - | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3) |
2356 | + | GetWeld(Joint1) |
2357 | - | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) |
2357 | + | Joint2 = Instance.new("Snap", Torsoz) |
2358 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3) |
2358 | + | GetWeld(Joint2) |
2359 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3) |
2359 | + | Joint3 = Instance.new("Snap", Torsoz) |
2360 | - | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) |
2360 | + | GetWeld(Joint3) |
2361 | - | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) |
2361 | + | Joint4 = Instance.new("Snap", Torsoz) |
2362 | GetWeld(Joint4) | |
2363 | - | v.Parent=nil |
2363 | + | Joint5 = Instance.new("Snap", Torsoz) |
2364 | - | scfr=nil |
2364 | + | GetWeld(Joint5) |
2365 | Stand() | |
2366 | - | end)) |
2366 | + | |
2367 | local animatebg = Instance.new("BodyGyro") | |
2368 | - | for i=1,3 do |
2368 | + | animatebg.D = 100 |
2369 | local GravAction = "Idle" | |
2370 | - | local orb=part(3,Character,0,1,BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),"Orb",vt()) |
2370 | + | local PrevGravAction = GravAction |
2371 | ||
2372 | - | local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10)) |
2372 | + | local prevrapos = (RA.CFrame * CFrame.new(0,-1,0)).p |
2373 | - | local owld=weld(orb,orb,Torso,cf(0,10,0)) |
2373 | + | local prevlapos = (LA.CFrame * CFrame.new(0,-1,0)).p |
2374 | - | MagicCircle(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),orb.CFrame,10,10,10,1,1,1,0.1) |
2374 | + | local hue = 0 |
2375 | - | --[[formerso]] |
2375 | + | local recyclecount = 0 |
2376 | - | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) |
2376 | + | local tickoffset = tick() |
2377 | - | local ceef1=math.random(-50,50) |
2377 | + | local fadetab = {} |
2378 | - | local ceef2=math.random(-2,8) |
2378 | + | local fadetab2 = {} |
2379 | - | local ceef3=math.random(100,200)/100 |
2379 | + | local animatebgcount = 0 |
2380 | - | local n=2 |
2380 | + | |
2381 | - | for i=0,1,0.1 do |
2381 | + | for i = 1, 13 do |
2382 | local p = P:Clone() | |
2383 | - | Part.Transparency=Part.Transparency-0.07 |
2383 | + | p.Name = "Part"..i |
2384 | - | owld.C0=cf(ceef2*i*n,-5,0)*euler(ceef3*i*n,ceef1,0) |
2384 | + | local mesh = Instance.new("SpecialMesh", p) |
2385 | - | n=n-0.1 |
2385 | + | mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898" |
2386 | mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980" | |
2387 | - | wait(0) |
2387 | + | table.insert(fadetab, {p, mesh}) |
2388 | - | Part.Parent=nil |
2388 | + | |
2389 | - | local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(Part.Position-(Part.Position+vt(0,-1,0))).magnitude/100 |
2389 | + | for i = 1, 13 do |
2390 | - | local TheHit=Part.Position+vt(0,-1,0) |
2390 | + | local p = P:Clone() |
2391 | - | local MouseLook=cf((Part.Position+TheHit)/2,TheHit+spread) |
2391 | + | p.Name = "Part"..i |
2392 | - | local hit,pos = rayCast(Part.Position,MouseLook.lookVector,999,Character) |
2392 | + | local mesh = Instance.new("SpecialMesh", p) |
2393 | - | local mag=(Part.Position-pos).magnitude |
2393 | + | mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898" |
2394 | - | MagicCylinder(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),CFrame.new((Part.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*5,1,0.5,0,0.5,0.05) |
2394 | + | mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980" |
2395 | - | MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),Part.CFrame,8,8,8,0.5,0.5,0.5,0.1) |
2395 | + | table.insert(fadetab2, {p, mesh}) |
2396 | - | MagicBlock(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),cf(pos),15,15,15,6,6,6,0.1) |
2396 | + | |
2397 | - | MagicRing(BrickColor.new(Rainbow(math.noise(0.5, 0.5, 0.5 + time()))),cf(pos)*euler(1.57,math.random(-100,100)/100,math.random(-100,100)/100),1,1,1,2,2,2,0.05) |
2397 | + | |
2398 | - | local ref=part(3,workspace,0,1,BrickColor.new("Pastel light blue"),"Effect",vt()) |
2398 | + | game:service("RunService").Stepped:connect(function() |
2399 | - | ref.CFrame=cf(pos) |
2399 | + | GravAction = "Idle" |
2400 | - | so("http://roblox.com/asset/?id=166221646",ref,1,1) |
2400 | + | hue = hue + 3 |
2401 | - | so("http://roblox.com/asset/?id=200632875", ref, 1, 1) |
2401 | + | hue = hue % 360 |
2402 | - | so("http://roblox.com/asset/?id=263610131", ref, 1, 1) |
2402 | + | |
2403 | - | so("http://roblox.com/asset/?id=263610111", Torso, 1, 1) |
2403 | + | ------------- anim angle changing -------- |
2404 | if animangle > math.pi then | |
2405 | animplus = false | |
2406 | - | coroutine.resume(coroutine.create(function(Part) |
2406 | + | elseif animangle < -math.pi then |
2407 | - | wait(0.2) |
2407 | + | animplus = true |
2408 | - | Part.Parent=nil |
2408 | + | |
2409 | - | end),ref) |
2409 | + | if animplus == true then |
2410 | - | MagniDamage(ref,20,10,30,10,"Knockdown",ref) |
2410 | + | animangle = animangle + animspeed |
2411 | - | if hit~=nil then |
2411 | + | elseif animplus == false then |
2412 | - | Damagefunc(hit,20,40,1,"Knockdown",RootPart,0) |
2412 | + | animangle = animangle - animspeed |
2413 | end | |
2414 | - | end),orb,omsh,owld) |
2414 | + | |
2415 | - | wait(0.2) |
2415 | + | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-3.9,0)) |
2416 | if Shift == true then | |
2417 | - | n=2 |
2417 | + | Hu.WalkSpeed = sprint |
2418 | - | for i=0,1,0.1 do |
2418 | + | |
2419 | Hu.WalkSpeed = 16 | |
2420 | - | n=n-0.1 |
2420 | + | |
2421 | if (FOV >= 70 and FOV < 74) and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 25 then | |
2422 | - | attack=false |
2422 | + | FOV = FOV + 1 |
2423 | elseif (FOV <= 74 and FOV > 70) and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude < 20 then | |
2424 | FOV = FOV - 1 | |
2425 | end | |
2426 | if pause.Value == true then | |
2427 | Hu.WalkSpeed = 0 | |
2428 | - | function attackone() |
2428 | + | |
2429 | - | if attack==false and attacktype==1 then |
2429 | + | if Sitting == true then |
2430 | - | attacktype=2 |
2430 | + | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-2.2,0)) |
2431 | - | attack=true |
2431 | + | Hu.PlatformStand = true |
2432 | - | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end) |
2432 | + | if hitz2 == nil then |
2433 | - | for i=0,1,0.2 do |
2433 | + | Stand() |
2434 | - | swait() |
2434 | + | |
2435 | - | Neck.C0=clerp(Neck.C0,necko*euler(.2,0,.5),.4) |
2435 | + | |
2436 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4) |
2436 | + | if Diving == true then |
2437 | - | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.4) |
2437 | + | Hu.PlatformStand = true |
2438 | - | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2438 | + | DivingBV.velocity = Vector3.new(DivingDir.x*(sprint+2),GravPoint,DivingDir.z*(sprint+2)) |
2439 | - | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.3)*euler(.4,0,.2)*euler(0,-.2,0),.4) |
2439 | + | DivingBG.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+DivingBV.velocity) * CFrame.Angles(-math.pi/2,0,0) |
2440 | - | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2440 | + | |
2441 | - | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4) |
2441 | + | if GravPoint > -180 then |
2442 | - | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4) |
2442 | + | GravPoint = GravPoint - 2 |
2443 | end | |
2444 | - | so("http://roblox.com/asset/?id=199145841",hitbox,1,1) |
2444 | + | |
2445 | - | hitconasdf = hitbox.Touched:connect(function(hit) |
2445 | + | if DivingCooldown > 0 then |
2446 | - | local hum12 = hit.Parent:FindFirstChild("Humanoid") |
2446 | + | DivingCooldown = DivingCooldown - 1 |
2447 | - | if hum12 and not hum12:IsDescendantOf(Character) then |
2447 | + | |
2448 | - | so("http://www.roblox.com/asset/?id="..hitsounds[math.random(1,#hitsounds)],hitbox,1,1) |
2448 | + | if HWallRunning == true then |
2449 | - | hitconasdf:disconnect() |
2449 | + | if HWRGravDrop == false then |
2450 | GravPoint = GravPoint - 0.4 | |
2451 | else | |
2452 | - | for i=0,1,0.3 do |
2452 | + | GravPoint = GravPoint - 2 |
2453 | - | swait() |
2453 | + | |
2454 | - | --[[ local blcf = hitbox.CFrame*CFrame.new(0,.5,0) |
2454 | + | elseif HWallRunning == "Jumping" then |
2455 | - | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then |
2455 | + | GravPoint = GravPoint - 1.7 |
2456 | - | local h = 5 |
2456 | + | |
2457 | - | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) |
2457 | + | ----------------------------- stamina ---------------------------------------- |
2458 | - | if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end |
2458 | + | if Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude > 18 and Action == "Standing" and Shift == true then |
2459 | - | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) |
2459 | + | if stamina > 0 then |
2460 | - | if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end |
2460 | + | stamina = stamina - 0.5 |
2461 | - | scfr = blcf |
2461 | + | if stamina < 0 then |
2462 | - | elseif not scfr then |
2462 | + | Shift = false |
2463 | - | scfr = blcf |
2463 | + | stamina = 0 |
2464 | - | end]]--NOU!! |
2464 | + | |
2465 | - | Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4) |
2465 | + | |
2466 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4) |
2466 | + | Shift = false |
2467 | - | RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(.2,0,-.2)*euler(0,-.5,0),.4) |
2467 | + | stamina = 0 |
2468 | - | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2468 | + | |
2469 | - | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4) |
2469 | + | if Action == "Standing" then |
2470 | - | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2470 | + | animspeed = 0.85 |
2471 | - | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4) |
2471 | + | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/4.85,0,0)) |
2472 | - | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4) |
2472 | + | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/4.85,0,0)) |
2473 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/3.5,0,0)) | |
2474 | - | for i=0,1,0.2 do |
2474 | + | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/3.5,0,0)) |
2475 | - | swait() |
2475 | + | |
2476 | - | --[[local blcf = hitbox.CFrame*CFrame.new(0,.5,0) |
2476 | + | elseif Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude > 12 and Action ~= "Sliding" then |
2477 | - | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then |
2477 | + | if stamina < maxstamina then |
2478 | - | local h = 5 |
2478 | + | stamina = stamina + 0.5 |
2479 | - | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) |
2479 | + | if stamina > maxstamina then |
2480 | - | if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end |
2480 | + | stamina = maxstamina |
2481 | - | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) |
2481 | + | |
2482 | - | if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end |
2482 | + | |
2483 | - | scfr = blcf |
2483 | + | stamina = maxstamina |
2484 | - | elseif not scfr then |
2484 | + | |
2485 | - | scfr = blcf |
2485 | + | if Action == "Standing" then |
2486 | - | end]] --NOU!! |
2486 | + | animspeed = 0.65 |
2487 | - | Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4) |
2487 | + | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/7,0,0)) |
2488 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4) |
2488 | + | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/7,0,0)) |
2489 | - | RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-1)*euler(0,-.7,0),.4) |
2489 | + | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/5,0,0)) |
2490 | - | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2490 | + | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/5,0,0)) |
2491 | - | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4) |
2491 | + | |
2492 | - | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2492 | + | elseif Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude < 2 then |
2493 | - | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4) |
2493 | + | animspeed = 0.1 |
2494 | - | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4) |
2494 | + | if Action == "Standing" then |
2495 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/38,0,0)) | |
2496 | - | con1:disconnect() |
2496 | + | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/38,0,0)) |
2497 | - | hitconasdf:disconnect() |
2497 | + | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/30,0,0)) |
2498 | - | attack=false |
2498 | + | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/30,0,0)) |
2499 | end | |
2500 | if stamina < maxstamina then | |
2501 | if Sitting == false then | |
2502 | - | function attacktwo() |
2502 | + | stamina = stamina + 0.65 |
2503 | - | if attack==false and attacktype==2 then |
2503 | + | |
2504 | - | attacktype=3 |
2504 | + | stamina = stamina + 1.02 |
2505 | - | attack=true |
2505 | + | |
2506 | - | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end) |
2506 | + | if stamina > maxstamina then |
2507 | - | for i=0,1,0.2 do |
2507 | + | stamina = maxstamina |
2508 | - | swait() |
2508 | + | |
2509 | - | Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.2,0,0),.4) |
2509 | + | |
2510 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.7),.4) |
2510 | + | stamina = maxstamina |
2511 | - | RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.57,0,-1)*euler(0,1.2,0),.4) |
2511 | + | |
2512 | - | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2512 | + | |
2513 | - | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.8,0,-.4),.4) |
2513 | + | |
2514 | - | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2514 | + | if hitz == nil then |
2515 | - | RH.C0=clerp(RH.C0,cf(.8,-1,.2)*euler(0,1.57,0)*euler(0,-.7,0),.4) |
2515 | + | if Torsoz.Velocity.y > 1 or (Torsoz.Velocity.y < -1 and Torsoz.Velocity.y > -90) then |
2516 | - | LH.C0=clerp(LH.C0,cf(-.8,-1,.2)*euler(0,-1.57,0)*euler(0,-.7,0),.4) |
2516 | + | if Action == "Standing" then |
2517 | GravAction = "Rising" | |
2518 | - | so("http://roblox.com/asset/?id=199145887",hitbox,1,1) |
2518 | + | animspeed = 0.1 |
2519 | - | hitconasdf = hitbox.Touched:connect(function(hit) |
2519 | + | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/38,0,0)) |
2520 | - | local hum12 = hit.Parent:FindFirstChild("Humanoid") |
2520 | + | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/38,0,0)) |
2521 | - | if hum12 and not hum12:IsDescendantOf(Character) then |
2521 | + | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new((math.pi-0.2)+(animangle/30),0,0)) |
2522 | - | so("http://www.roblox.com/asset/?id="..hitsounds[math.random(1,#hitsounds)],hitbox,1,1) |
2522 | + | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new((math.pi-0.2)+(-animangle/30),0,0)) |
2523 | - | hitconasdf:disconnect() |
2523 | + | if animatebg.Parent ~= nil then |
2524 | animatebg.Parent = Torsoz | |
2525 | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) | |
2526 | - | for i=0,1,0.3 do |
2526 | + | local lokvec = Torsoz.CFrame.lookVector*100 |
2527 | - | swait() |
2527 | + | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) |
2528 | - | --[[ local blcf = hitbox.CFrame*CFrame.new(0,.5,0) |
2528 | + | animatebg.Parent = nil |
2529 | - | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then |
2529 | + | |
2530 | - | local h = 5 |
2530 | + | |
2531 | - | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) |
2531 | + | |
2532 | - | if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end |
2532 | + | |
2533 | - | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) |
2533 | + | |
2534 | - | if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end |
2534 | + | if hitz == nil then |
2535 | - | scfr = blcf |
2535 | + | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-6,0)) |
2536 | - | elseif not scfr then |
2536 | + | if hitz2 == nil then |
2537 | - | scfr = blcf |
2537 | + | if Torsoz.Velocity.y < -90 then |
2538 | - | end]] |
2538 | + | if Action == "Standing" then |
2539 | - | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(0,0,0),.4) |
2539 | + | GravAction = "Falling" |
2540 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4) |
2540 | + | animspeed = 1.1 |
2541 | - | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1)*euler(0,1.6,0),.4) |
2541 | + | animatebg.Parent = Torsoz |
2542 | - | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2542 | + | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) |
2543 | - | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4) |
2543 | + | local lokvec = Torsoz.CFrame.lookVector*100 |
2544 | - | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2544 | + | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) * CFrame.Angles(-math.pi/11,animangle/70,0) |
2545 | - | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4) |
2545 | + | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.45,-0.8,0), Vector3.new((animangle/27)-0.3,0,0.18)) |
2546 | - | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4) |
2546 | + | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.45,-0.8,0), Vector3.new((-animangle/27)-0.3,0,-0.18)) |
2547 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.4,0.5,0), Vector3.new((math.pi+0.2)+(animangle/26),0,0.18)) | |
2548 | - | for i=0,1,0.2 do |
2548 | + | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.4,0.5,0), Vector3.new((math.pi+0.2)+(-animangle/26),0,-0.18)) |
2549 | - | swait() |
2549 | + | |
2550 | - | --[[ local blcf = hitbox.CFrame*CFrame.new(0,.5,0) |
2550 | + | |
2551 | - | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then |
2551 | + | elseif hitz2.CanCollide == true then |
2552 | - | local h = 5 |
2552 | + | if animatebg.Parent ~= nil then |
2553 | - | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) |
2553 | + | animatebg.Parent = Torsoz |
2554 | - | if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end |
2554 | + | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) |
2555 | - | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) |
2555 | + | local lokvec = Torsoz.CFrame.lookVector*100 |
2556 | - | if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end |
2556 | + | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) |
2557 | - | scfr = blcf |
2557 | + | animatebg.Parent = nil |
2558 | - | elseif not scfr then |
2558 | + | |
2559 | - | scfr = blcf |
2559 | + | |
2560 | - | end]] |
2560 | + | |
2561 | - | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4) |
2561 | + | |
2562 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4) |
2562 | + | if GravAction == "Idle" and animatebg.Parent ~= nil then |
2563 | - | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.8)*euler(0,1.3,0),.4) |
2563 | + | animatebg.Parent = nil |
2564 | - | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2564 | + | |
2565 | - | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4) |
2565 | + | |
2566 | - | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2566 | + | if math.abs(tickoffset - tick()) > 0.05 then |
2567 | - | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4) |
2567 | + | tickoffset = tick() |
2568 | - | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4) |
2568 | + | local flowcolor = HSV(hue, 0.7,1) |
2569 | recyclecount = (recyclecount % #fadetab) + 1 | |
2570 | - | attack=false |
2570 | + | if flow.Value > 25 then |
2571 | - | con1:disconnect() |
2571 | + | local lapos = (LA.CFrame * CFrame.new(0,-1,0)).p |
2572 | - | hitconasdf:disconnect() |
2572 | + | local rapos = (RA.CFrame * CFrame.new(0,-1,0)).p |
2573 | local p = fadetab[recyclecount] | |
2574 | p[1].Parent = m | |
2575 | p[1].CFrame = CFrame.new((lapos+prevlapos)/2, lapos) | |
2576 | - | function attackthree() |
2576 | + | p[2].Scale = Vector3.new(0.5,0.5,(lapos-prevlapos).magnitude*2) |
2577 | - | if attack==false and attacktype==3 then |
2577 | + | p[2].VertexColor = Vector3.new(flowcolor.r,flowcolor.g,flowcolor.b) |
2578 | - | attacktype=1 |
2578 | + | p[1].Transparency = math.abs((flow.Value/120) - 0.8) |
2579 | - | attack=true |
2579 | + | p[1].Transparency = p[1].Transparency + (1/#fadetab) |
2580 | - | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end) |
2580 | + | local p = fadetab2[recyclecount] |
2581 | - | for i=0,1,0.2 do |
2581 | + | p[1].Parent = m |
2582 | - | swait() |
2582 | + | p[1].CFrame = CFrame.new((rapos+prevrapos)/2, rapos) |
2583 | - | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4) |
2583 | + | p[2].Scale = Vector3.new(0.5,0.5,(rapos-prevrapos).magnitude*2) |
2584 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.3),.4) |
2584 | + | p[2].VertexColor = Vector3.new(flowcolor.r,flowcolor.g,flowcolor.b) |
2585 | - | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.2)*euler(0,-2,0),.4) |
2585 | + | p[1].Transparency = math.abs((flow.Value/120) - 0.8) |
2586 | - | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2586 | + | p[1].Transparency = p[1].Transparency + (1/#fadetab) |
2587 | - | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(.7,0,.1)*euler(0,-.4,0),.4) |
2587 | + | |
2588 | - | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) |
2588 | + | |
2589 | - | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.3,0),.4) |
2589 | + | for i, v in pairs(fadetab) do |
2590 | - | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.3,0),.4) |
2590 | + | if v[1].Transparency < 0.9 then |
2591 | v[1].Transparency = v[1].Transparency + (1/#fadetab) | |
2592 | - | so("http://roblox.com/asset/?id=199145913",hitbox,1,1) |
2592 | + | fadetab2[i][1].Transparency = fadetab2[i][1].Transparency + (1/#fadetab) |
2593 | - | hitconasdf = hitbox.Touched:connect(function(hit) |
2593 | + | elseif v[1].Transparency ~= 1 then |
2594 | - | local hum12 = hit.Parent:FindFirstChild("Humanoid") |
2594 | + | v[1].Transparency = 1 |
2595 | - | if hum12 and not hum12:IsDescendantOf(Character) then |
2595 | + | v[1].Position = Vector3.new(50000,0,0) |
2596 | - | so("http://www.roblox.com/asset/?id="..hitsounds[math.random(1,#hitsounds)],hitbox,1,1) |
2596 | + | fadetab2[i][1].Transparency = 1 |
2597 | - | hitconasdf:disconnect() |
2597 | + | fadetab2[i][1].Position = Vector3.new(50000,0,0) |
2598 | end | |
2599 | - | end) |
2599 | + | |
2600 | - | for i=0,1,0.1 do |
2600 | + | |
2601 | - | swait() |
2601 | + | prevrapos = (RA.CFrame * CFrame.new(0,-1,0)).p |
2602 | - | --[[ local blcf = hitbox.CFrame*CFrame.new(0,.5,0) |
2602 | + | prevlapos = (LA.CFrame * CFrame.new(0,-1,0)).p |
2603 | - | if scfr and (hitbox.Position-scfr.p).magnitude > .1 then |
2603 | + | |
2604 | - | local h = 5 |
2604 | + | |
2605 | - | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) |
2605 | + | if flow.Value > 140 then |
2606 | - | if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end |
2606 | + | if char.Parent ~= nil then |
2607 | - | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) |
2607 | + | char:remove() |
2608 | - | if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end |
2608 | + | |
2609 | - | scfr = blcf |
2609 | + | |
2610 | - | elseif not scfr then |
2610 | + | |
2611 | - | scfr = blcf |
2611 | + | if flowcooldown > 0 then |
2612 | - | end]] |
2612 | + | flowcooldown = flowcooldown - 1 |
2613 | - | Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35) |
2613 | + | |
2614 | - | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35) |
2614 | + | if HWRCooldown > 0 then |
2615 | - | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35) |
2615 | + | HWRCooldown = HWRCooldown - 1 |
2616 | - | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35) |
2616 | + | |
2617 | - | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35) |
2617 | + | if VWRCooldown > 0 then |
2618 | - | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35) |
2618 | + | if hitz ~= nil and VWRCooldown > 0 then |
2619 | - | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35) |
2619 | + | VWRCooldown = VWRCooldown - 1 |
2620 | - | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35) |
2620 | + | |
2621 | end | |
2622 | - | attack=false |
2622 | + | if SlideCooldown > 0 then |
2623 | - | con1:disconnect() |
2623 | + | SlideCooldown = SlideCooldown - 1 |
2624 | - | hitconasdf:disconnect() |
2624 | + | |
2625 | ||
2626 | if Action == "HWallRunning" or Action == "VWallRunning" then | |
2627 | flow.Value = flow.Value + 0.24 | |
2628 | if flow.Value > 100 then | |
2629 | flow.Value = 100 | |
2630 | - | function IrisShot() |
2630 | + | |
2631 | - | attack=true |
2631 | + | flowcooldown = 40 |
2632 | - | for i=0,1,.1 do |
2632 | + | elseif Action == "Diving" then |
2633 | - | swait() |
2633 | + | flowcooldown = 30 |
2634 | - | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3) |
2634 | + | elseif Action == "Sliding" then |
2635 | - | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3) |
2635 | + | flowcooldown = 15 |
2636 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3) |
2636 | + | elseif Action == "Standing" or Action == "Sitting" then |
2637 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3) |
2637 | + | if flow.Value > 0 and flowcooldown <= 0 then |
2638 | - | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3) |
2638 | + | flow.Value = flow.Value - 0.37 |
2639 | - | LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) |
2639 | + | if flow.Value < 0 then |
2640 | flow.Value = 0 | |
2641 | - | so("http://www.roblox.com/asset/?id=401604539",EffectPart2,1.5,1.5) |
2641 | + | |
2642 | - | efprt=part2(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"White","BallEffect",Vector3.new(2, 2, 2)) |
2642 | + | |
2643 | - | weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008)) |
2643 | + | |
2644 | - | mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1)) |
2644 | + | |
2645 | - | ChargeBall(EffectPart2,35) |
2645 | + | cam.FieldOfView = FOV |
2646 | - | for i=0,1,.1 do |
2646 | + | prevanimbgcount = animatebgcount |
2647 | - | swait() |
2647 | + | sprint = defsprint + ((flow.Value/100)*2.4) |
2648 | - | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3) |
2648 | + | PrevGravAction = GravAction |
2649 | - | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3) |
2649 | + | Calculate() |
2650 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3) |
2650 | + | end) |