View difference between Paste ID: KZhCnL2s and NGNhX20N
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by StarzoZero");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("You monster.")
141
142
mouse = game.Players.LocalPlayer:GetMouse()
143
gun = Instance.new("Part", game.Players.LocalPlayer.Character)
144
gun.Size = Vector3.new(0.5, 1, 2)
145
gun.CanCollide = false
146
gun:BreakJoints()
147
weld = Instance.new("Weld", gun)
148
weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
149
weld.Part1 = gun
150
mesh = Instance.new("SpecialMesh", gun)
151
mesh.MeshId = "rbxassetid://430056568"
152
mesh.TextureId = "rbxassetid://430056584"
153
portalmoosic = Instance.new("Sound", game.Players.LocalPlayer.Character)
154
portalmoosic.SoundId = "rbxassetid://173064565"
155
portalmoosic.Looped = true
156
portalmoosic:Play()
157
mesh.Scale = Vector3.new(0.17,0.17,0.17)
158
weld.C0 = weld.C0 * CFrame.new(-0.2,-1.3,-0.8) * CFrame.Angles(3,0,0)
159
local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
160
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
161
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
162
rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
163
rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
164
local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
165
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
166
lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
167
lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
168
lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
169
Pick = Instance.new("Sound", gun)
170
Pick.SoundId = "rbxassetid://291256829"
171
Pick:Play()
172
Shoot = Instance.new("Sound", gun)
173
Shoot.SoundId = "rbxassetid://142774034"
174
blueexists = false
175
tping = false
176
orangeexists = false
177
for i = 0,1 , 0.1 do
178
	wait()
179
	lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,-0.2,-0.28),i)
180
	rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.28),i)
181
end
182
for i = 0,1 , 0.1 do
183
	wait()
184
	lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.new(0,-0.25,0),i)
185
end
186
using = false
187
orange = false
188
blue = true
189
function changeportals(key)
190
	key = key:lower()
191
	if key == "q" then
192
		if not blue then
193
			blue = true
194
			orange = false
195
		end
196
	end
197
	if key == "e" then
198
		if not orange then
199
			blue = false
200
			orange = true
201
		end
202
	end
203
end
204
function portal()
205
	if not using then
206
		using = true
207
		if blue then
208
			Shoot:Play()
209
			local projectile = Instance.new("Part", workspace)
210
			projectile.Size = Vector3.new(1,1,1)
211
			projectile.BrickColor = BrickColor.new("Electric blue")
212
			projectile.Shape = "Ball"
213
			projectile.CanCollide = true
214
			projectile.Anchored = false
215
			projectile.Material = "Neon"
216
			local vel = Instance.new("BodyVelocity", projectile)
217
			vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
218
			vel.Velocity = mouse.Hit.lookVector * 80
219
			projectile.Position = gun.CFrame.p
220
			wait(0.03)
221
			local function make(part)
222
				local gr = part.Parent:findFirstChild("Part")
223
				local porjectileposition = projectile.Position
224
				local portaldoor = Instance.new("Part", workspace)
225
				portaldoor.Size = Vector3.new(1, 1, 1)
226
				portaldoor.BrickColor = BrickColor.new("Electric blue")
227
				portaldoor.Anchored = true
228
				portaldoor.Shape = "Cylinder"
229
				portaldoor.Material = "Neon"
230
				portaldoor.CanCollide = false
231
				if blueexists == true then
232
					workspace.BluePortal:destroy()
233
				end
234
				blueexists = true
235
				portaldoor.Name = "BluePortal"
236
				portaldoor.CFrame = part.CFrame
237
				if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
238
					print("if y < x")
239
					portaldoor.CFrame = portaldoor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2)
240
				elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
241
					print("if x < y")
242
					portaldoor.CFrame = portaldoor.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
243
				elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
244
					print("if z < y")
245
					portaldoor.CFrame = portaldoor.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
246
				end
247
				portaldoor.Position = projectile.Position
248
				projectile:destroy()
249
				for i = 1,18 do
250
					portaldoor.Size = portaldoor.Size + Vector3.new(0,0.3,0.3)
251
					wait()
252
				end
253
				local function tp(part)
254
					local hum = part.Parent:findFirstChild("Humanoid")
255
					if hum ~= nil and blueexists and orangeexists and not tping then
256
						tping = true
257
						local tor = part.Parent:findFirstChild("Torso")
258
						if tor then
259
							local velocityoftorso = tor.Velocity
260
							local blport = workspace:findFirstChild("OrangePortal")
261
							if blport then
262
								tor.CFrame = workspace.OrangePortal.CFrame
263
								tor.Velocity = workspace.OrangePortal.CFrame.rightVector * -velocityoftorso * 1.7
264
							end
265
						end
266
						wait(0.3)
267
						tping = false
268
					end
269
					if not hum and blueexists and orangeexists and not tping then
270
							tping = true
271
							local cube = part.Parent:findFirstChild("Cube")
272
							if cube then
273
								tping = true
274
								local velocityoftorso = cube.Velocity
275
								cube.CFrame = workspace.OrangePortal.CFrame
276
								cube.Velocity = workspace.OrangePortal.CFrame.rightVector * -velocityoftorso * 1.7
277
								wait(0.3)
278
								tping = false
279
							end
280
					end
281
					wait(0.3)
282
					tping = false
283
				end
284
				portaldoor.Touched:connect(tp)
285
			end
286
			projectile.Touched:connect(make)
287
		end
288
		if orange then
289
			Shoot:Play()
290
			local projectile1 = Instance.new("Part", workspace)
291
			projectile1.Size = Vector3.new(1,1,1)
292
			projectile1.BrickColor = BrickColor.new("Deep orange")
293
			projectile1.Shape = "Ball"
294
			projectile1.CanCollide = true
295
			projectile1.Anchored = false
296
			projectile1.Material = "Neon"
297
			local vel1 = Instance.new("BodyVelocity", projectile1)
298
			vel1.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
299
			vel1.Velocity = mouse.Hit.lookVector * 80
300
			projectile1.Position = gun.CFrame.p
301
			wait(0.03)
302
			local function make1(part)
303
				local gr = part.Parent:findFirstChild("Part")
304
				local portaldoor = Instance.new("Part", workspace)
305
				portaldoor.Size = Vector3.new(1, 1, 1)
306
				portaldoor.BrickColor = BrickColor.new("Deep orange")
307
				portaldoor.Anchored = true
308
				portaldoor.Material = "Neon"
309
				portaldoor.Shape = "Cylinder"
310
				portaldoor.CanCollide = false
311
				if orangeexists == true then
312
					workspace.OrangePortal:destroy()
313
				end
314
				portaldoor.CFrame = part.CFrame
315
				if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
316
					print("if y < x")
317
					portaldoor.CFrame = portaldoor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2)
318
				elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
319
					print("if x < y")
320
					portaldoor.CFrame = portaldoor.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
321
				elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
322
					print("if z < y")
323
					portaldoor.CFrame = portaldoor.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
324
				end
325
				portaldoor.Position = projectile1.Position
326
				projectile1:destroy()
327
				for i = 1,18 do
328
					portaldoor.Size = portaldoor.Size + Vector3.new(0,0.3,0.3)
329
					wait()
330
				end
331
				orangeexists = true
332
				portaldoor.Name = "OrangePortal"
333
				local function tp(part)
334
					local hum = part.Parent:findFirstChild("Humanoid")
335
					if hum ~= nil and blueexists and orangeexists and not tping then
336
						tping = true
337
						local tor = part.Parent:findFirstChild("Torso")
338
						if tor then
339
							local velocityoftorso = tor.Velocity
340
							local blport = workspace:findFirstChild("BluePortal")
341
							if blport then
342
								tor.CFrame = workspace.BluePortal.CFrame
343
								tor.Velocity = workspace.BluePortal.CFrame.rightVector * -velocityoftorso * 1.7
344
							end
345
						end
346
						wait(0.3)
347
						tping = false
348
					end
349
					if not hum and blueexists and orangeexists and not tping then
350
							tping = true
351
							local cube = part.Parent:findFirstChild("Cube")
352
							if cube then
353
								tping = true
354
								local velocityoftorso = cube.Velocity
355
								local blport = workspace:findFirstChild("BluePortal")
356
								if velocityoftorso.y < velocityoftorso.z and velocityoftorso.y < velocityoftorso.x then
357
									cube.Velocity = -velocityoftorso * 1.5
358
									if blport then
359
										cube.CFrame = workspace.BluePortal.rightVector * -velocityoftorso * 1.7
360
									end
361
								end
362
								wait(0.3)
363
								tping = false
364
							end
365
							wait(0.3)
366
							tping = false
367
					end
368
					wait(0.3)
369
					tping = false
370
				end
371
				portaldoor.Touched:connect(tp)
372
			end
373
			projectile1.Touched:connect(make1)
374
		end
375
		
376
		for i = 0,1 , 0.3 do
377
			wait()
378
			lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.2),i)
379
			rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.2),i)
380
		end
381
		for i = 0,1 , 0.3 do
382
			wait()
383
			lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.2),i)
384
			rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.2),i)
385
		end
386
		using = false
387
	end
388
end
389
function remove(key)
390
	key = key:lower()
391
	if key == "r" then
392
		if blueexists or orangeexists or blueexists and orangeexists then
393
			workspace.OrangePortal:destroy()
394
			workspace.BluePortal:destroy()
395
			orangeexists = false
396
			blueexists = false
397
		end
398
	end
399
end
400
cubesp = false
401
function cubespawn(key)
402
	key = key:lower()
403
	if key == "c" then
404
		if cubesp then
405
			workspace.Cube:destroy()
406
		end
407
		cubesp = true
408
		local coobe = Instance.new("Part", workspace)
409
		coobe.Size = Vector3.new(2.774, 2.834, 2.804)
410
		coobe:BreakJoints()
411
		coobe.Position = game.Players.LocalPlayer.Character.Torso.Position
412
		coobe.Name = "Cube"
413
		local meh = Instance.new("SpecialMesh", coobe)
414
		meh.MeshId = "rbxassetid://464957313"
415
		meh.TextureId = "rbxassetid://464957325"
416
		meh.Scale = Vector3.new(0.8,0.8,0.8)
417
		local function sounds()
418
			if not impacting then
419
				impacting = true
420
				local impactspeed = math.random(0.9,1.1)
421
				impact.PlaybackSpeed = impactspeed
422
				wait(0.2)
423
				impacting = false
424
			end
425
		end
426
		coobe.Touched:connect(sounds)
427
	end
428
end
429
function deleterportalsondedth()
430
	if orangeexists or blueexists or blueexists and orangeexists then
431
		workspace.OrangePortal:destroy()
432
		workspace.BluePortal:destroy()
433
		if cubesp then
434
			workspace.Cube:destroy()
435
		end
436
	end
437
end
438
game.Players.LocalPlayer.Character.Humanoid.Died:connect(deleterportalsondedth)
439
mouse.KeyDown:connect(cubespawn)
440
mouse.Button1Down:connect(portal)
441
mouse.KeyDown:connect(changeportals)
442
mouse.KeyDown:connect(remove)