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| 1 | Vector2 hPos = new Vector2(hero.bound.x,hero.bound.y); | |
| 2 | ||
| 3 | for(Entity e : entities){
| |
| 4 | float StasisModifier = 1; | |
| 5 | if(e instanceof SpriteBody){
| |
| 6 | StasisModifier = 1.5f; | |
| 7 | } | |
| 8 | if(e instanceof backgroundobject){
| |
| 9 | StasisModifier = 3.5f; | |
| 10 | } | |
| 11 | ||
| 12 | if(ePos.dst2(hPos)>STASIS_DISTANCE*StasisModifier){
| |
| 13 | if(e instanceof SpriteBody){
| |
| 14 | if (((SpriteBody)e).body != null) {
| |
| 15 | ((SpriteBody)e).storeBody(); | |
| 16 | world.destroyBody(((SpriteBody)e).body); | |
| 17 | }else{
| |
| 18 | @SuppressWarnings("unused")
| |
| 19 | String alert = "wtf"; | |
| 20 | } | |
| 21 | killLimit -=1; | |
| 22 | if(killLimit <= 0){
| |
| 23 | break; | |
| 24 | } | |
| 25 | } | |
| 26 | stasis.add(e); | |
| 27 | } | |
| 28 | ||
| 29 | } | |
| 30 | entities.removeAll(stasis); | |
| 31 | killLimit = MAX_STASIS_SHIFTS_PER_TICK; | |
| 32 | for(Entity e : stasis){
| |
| 33 | ||
| 34 | float StasisModifier = 1; | |
| 35 | if(e instanceof SpriteBody){
| |
| 36 | StasisModifier = 1.5f; | |
| 37 | } | |
| 38 | if(e instanceof backgroundobject){
| |
| 39 | StasisModifier = 3.5f; | |
| 40 | } | |
| 41 | ||
| 42 | ||
| 43 | if(ePos.dst2(hPos)<STASIS_DISTANCE*StasisModifier){
| |
| 44 | if(e instanceof SpriteBody){
| |
| 45 | - | entities.add(e); |
| 45 | + | |
| 46 | ((SpriteBody)e).loadBody(world); | |
| 47 | } | |
| 48 | ||
| 49 | killLimit -=1; | |
| 50 | if(killLimit <= 0){
| |
| 51 | break; | |
| 52 | } | |
| 53 | } | |
| 54 | entities.add(e); | |
| 55 | } | |
| 56 | ||
| 57 | } | |
| 58 | stasis.removeAll(entities); | |
| 59 | //END CLOSENESS |