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-- This script has convert to FE by who i don't know?
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-----------------------------------------------------
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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    print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
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    local rp = RealPlayer
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    script.Parent = rp.Character
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    --RemoteEvent for communicating
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput_Event"
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    --Fake event to make stuff like Mouse.KeyDown work
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    local function fakeEvent()
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        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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        t.connect = t.Connect
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        return t
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    end
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    --Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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    end}
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    --Merged 2 functions into one by checking amount of arguments
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    CAS.UnbindAction = CAS.BindAction
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    --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent then
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            for _,f in pairs(t.Functions) do
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                f(...)
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            end
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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    Event.OnServerEvent:Connect(function(plr,io)
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        if plr~=rp then return end
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        m.Target = io.Target
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        m.Hit = io.Hit
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        if not io.isMouse then
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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    end)
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    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").LocalPlayer
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    local Event = script:WaitForChild("UserInput_Event")
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    local Mouse = Player:GetMouse()
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
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    ----Sandboxed game object that allows the usage of client-side methods and services
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    --Real game object
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    local _rg = game
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    --Metatable for fake service
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    local fsmt = {
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        __index = function(self,k)
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            local s = rawget(self,"_RealService")
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            if s then return s[k] end
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        end,
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        __newindex = function(self,k,v)
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            local s = rawget(self,"_RealService")
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            if s then s[k]=v end
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        end,
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        __call = function(self,...)
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            local s = rawget(self,"_RealService")
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            if s then return s(...) end
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        end
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    }
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    local function FakeService(t,RealService)
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        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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        return setmetatable(t,fsmt)
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    end
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    --Fake game object
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    local g = {
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        GetService = function(self,s)
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            return self[s]
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        end,
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        Players = FakeService({
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            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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        },"Players"),
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        UserInputService = FakeService(UIS,"UserInputService"),
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        ContextActionService = FakeService(CAS,"ContextActionService"),
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    }
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    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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    g.service = g.GetService
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    g.RunService = FakeService({
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        RenderStepped = _rg:GetService("RunService").Heartbeat,
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        BindToRenderStep = function(self,name,_,fun)
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        end,
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        UnbindFromRenderStep = function(self,name)
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            self._btrs[name]:Disconnect()
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        end,
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    },"RunService")
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    setmetatable(g,{
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        __index=function(self,s)
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            return _rg:GetService(s) or typeof(_rg[s])=="function"
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            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
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        end,
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        __newindex = fsmt.__newindex,
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        __call = fsmt.__call
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    })
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    --Changing owner to fake player object to support owner:GetMouse()
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    game,owner = g,g.Players.LocalPlayer
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end
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Killer = game.Players.LocalPlayer
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Victim = game.Players["Player2"]
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game:GetObjects("rbxassetid://503217496")[1].Parent=game.Workspace
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wait(0.5)
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game.Workspace.Guillo:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector* 30)
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wait(2)
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function onTouched(hit)
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p = hit.Parent:findFirstChild("Humanoid")
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ra = hit.Parent:findFirstChild("Right Arm")
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rl = hit.Parent:findFirstChild("Right Leg")
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la = hit.Parent:findFirstChild("Left Arm")
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lr = hit.Parent:findFirstChild("Left Leg")
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t = hit.Parent:findFirstChild("Torso")
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if p ~= nil then
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p.Health = 0
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ra.CanCollide = false
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ra.Anchored = true
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rl.CanCollide = false
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rl.Anchored = true
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la.CanCollide = false
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la.Anchored = true
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lr.CanCollide = false
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lr.Anchored = true
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t.CanCollide = false
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t.Anchored = true
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local bp = Instance.new("BodyPosition")
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bp.Parent = hit.Parent.Head
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bp.position = game.Workspace.Guillo.sModel.pos.Position
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wait(.2)
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hit.Parent.Head.Size = Vector3.new(1,1,1)
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bp:Remove()
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end
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end
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game.Workspace.Guillo.sModel.Blade.Touched:connect(onTouched)
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function onClicked()
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if game.Workspace.Guillo.sModel.Rdy.Value == true then
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game.Workspace.Guillo.Safety:Destroy()
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game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,-50,0)
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game.Workspace.Guillo.sModel.lvr2.Transparency = 1
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game.Workspace.Guillo.sModel.lvr1.Transparency = 0
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game.Workspace.Guillo.sModel.lvr2.CanCollide = false
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game.Workspace.Guillo.sModel.lvr1.CanCollide = true
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wait(0.3)
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game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,0,0)
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game.Workspace.Guillo.sModel.Rdy.Value = false
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wait(5)
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game.Workspace.Guillo:Destroy()
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elseif game.Workspace.Guillo.sModel.Rdy.Value == false then
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game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,1,0)
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game.Workspace.Guillo.sModel.lvr2.Transparency = 0
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game.Workspace.Guillo.sModel.lvr1.Transparency = 1
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game.Workspace.Guillo.sModel.lvr2.CanCollide = true
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game.Workspace.Guillo.sModel.lvr1.CanCollide = false
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game.Workspace.Guillo.sModel.Rdy.Value = true
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end
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end
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game.Workspace.Guillo.sModel.lvr1.ClickDetector.MouseClick:connect(onClicked)
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game.Workspace.Guillo.sModel.lvr2.ClickDetector.MouseClick:connect(onClicked)
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Killer.Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.PartTPer.CFrame
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game.Workspace.Guillo.PartTPer:Destroy()
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wait(1)
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Victim.Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.Seat.CFrame
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game.Workspace.Guillo.PartTP2:Destroy()