SHOW:
|
|
- or go back to the newest paste.
| 1 | --[[Golden Gun | |
| 2 | --This gun has a ability to kill everyting in one hit and the color is gold! | |
| 3 | --fires in a speed of sound]] | |
| 4 | ||
| 5 | plr=game:service'Players'.LocalPlayer | |
| 6 | ch,char=plr.Character,plr.Character | |
| 7 | hum=ch.Humanoid | |
| 8 | tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint | |
| 9 | m,mouse=plr:GetMouse(),plr:GetMouse() | |
| 10 | cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new | |
| 11 | bc=BrickColor.new | |
| 12 | head=ch.Head | |
| 13 | cam=workspace.CurrentCamera | |
| 14 | ||
| 15 | rj.C0=cfn() | |
| 16 | rj.C1=cfn() | |
| 17 | ||
| 18 | sheathed=false | |
| 19 | jammed=false | |
| 20 | ||
| 21 | ||
| 22 | ||
| 23 | ||
| 24 | ||
| 25 | ||
| 26 | ||
| 27 | ||
| 28 | ||
| 29 | ||
| 30 | ||
| 31 | local minimumsize = Vector3.new(0.7,0.7,0.7) --Minimumsize for a part to get divided,higher numbers = less detailed and bigger/less bricks | |
| 32 | local surface_between_splitted_parts = 'SmoothNoOutlines' --the surface between splitted parts | |
| 33 | --local fragmented = workspace:FindFirstChild("Fragmented")
| |
| 34 | local fragmentable = workspace --all fragmentable objects should be stored in here | |
| 35 | local list = {}
| |
| 36 | local brickcount = 0 | |
| 37 | --local m = Instance.new("Hint",workspace)
| |
| 38 | local storage = {}
| |
| 39 | local fillup = 1000 --it constantly generates new parts until it reaches this number(hacky way to prevent lagspikes if there is a large explosion),change it to 0 if you don´t want it to generate (useless) parts. | |
| 40 | local maximumstorage = 2000 --it will recycle parts if the number of parts in the storage doesnt exceed this number | |
| 41 | local storage_position = Vector3.new(0,0,5000) --place them somewhere off the map | |
| 42 | local stored_partsize = Vector3.new(1,1,1) --make them small | |
| 43 | local parts_created_per_frame = 5 --number of parts being created per frame to fill up the storage | |
| 44 | ||
| 45 | ||
| 46 | function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance) | |
| 47 | local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 --to reduce the lagg in large explosions we increase minimumsize based on the explosionradius... | |
| 48 | local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1 | |
| 49 | local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1 | |
| 50 | if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then --don´t fragmentate parts, that are too small to fragmentate or too far away from the explosion | |
| 51 | if xi == 1 and yi == 1 and zi == 1 then return end --optional | |
| 52 | if #storage > 0 then | |
| 53 | local p = storage[1] | |
| 54 | p.BrickColor = color | |
| 55 | p.Size = size | |
| 56 | p.BackSurface = backsurface | |
| 57 | p.BottomSurface = bottomsurface | |
| 58 | p.FrontSurface = frontsurface | |
| 59 | p.LeftSurface = leftsurface | |
| 60 | p.RightSurface = rightsurface | |
| 61 | p.TopSurface = topsurface | |
| 62 | p.Transparency = transparency | |
| 63 | p.CFrame = cframe | |
| 64 | p.Reflectance = reflectance | |
| 65 | table.remove(storage,1) | |
| 66 | else | |
| 67 | local p = Instance.new("Part",fragmentable)
| |
| 68 | p.BrickColor = color | |
| 69 | p.FormFactor = "Custom" | |
| 70 | p.Size = size | |
| 71 | p.BackSurface = backsurface | |
| 72 | p.BottomSurface = bottomsurface | |
| 73 | p.FrontSurface = frontsurface | |
| 74 | p.LeftSurface = leftsurface | |
| 75 | p.RightSurface = rightsurface | |
| 76 | p.TopSurface = topsurface | |
| 77 | p.Transparency = transparency | |
| 78 | if p.Transparency>0.285 then | |
| 79 | p.Anchored = false | |
| 80 | else | |
| 81 | p.Anchored=true | |
| 82 | p.Material='Wood' | |
| 83 | end | |
| 84 | p.CFrame = cframe | |
| 85 | p.Reflectance = reflectance | |
| 86 | end | |
| 87 | --p:MakeJoints() | |
| 88 | -- m.Text = m.Text+1 | |
| 89 | return --stop the function | |
| 90 | end | |
| 91 | local mody = math.random(-125,125)/1000 --some randomization | |
| 92 | for y = 1,yi do | |
| 93 | if math.random()> 0.5 then | |
| 94 | local modx = math.random(-125,125)/1000 | |
| 95 | for x = 1,xi do | |
| 96 | local modz = math.random(-125,125)/1000 | |
| 97 | for z = 1,zi do --offset = x/xi-0.75+modx) | |
| 98 | fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), --maths | |
| 99 | Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, | |
| 100 | zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or agent767_was_here),color,explosion_position,explosion_blastradius, | |
| 101 | z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, | |
| 102 | z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, | |
| 103 | y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance) | |
| 104 | end | |
| 105 | ||
| 106 | end | |
| 107 | else | |
| 108 | local modz = math.random(-125,125)/1000 | |
| 109 | for z = 1,zi do | |
| 110 | local modx = math.random(-125,125)/1000 | |
| 111 | for x = 1,xi do | |
| 112 | fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), | |
| 113 | Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, | |
| 114 | zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius, | |
| 115 | z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, | |
| 116 | z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, | |
| 117 | y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance) | |
| 118 | end | |
| 119 | end | |
| 120 | end | |
| 121 | end | |
| 122 | end | |
| 123 | ||
| 124 | function start_fragmentation(position,radius) | |
| 125 | local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1) | |
| 126 | repeat | |
| 127 | local finish = false | |
| 128 | local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) --maximum number of parts that FindPartsInRegion3 can find is 100, so we have to do this to find them all | |
| 129 | for i = 1,#parts do | |
| 130 | table.insert(list,1,parts[i]) | |
| 131 | end | |
| 132 | finish = true | |
| 133 | until #parts < 100 and finish | |
| 134 | print(#list) | |
| 135 | local t = tick() | |
| 136 | for i = 1,#list do | |
| 137 | local p = list[i] | |
| 138 | if p:IsDescendantOf(fragmentable) and p:GetMass()<3000 and p.Transparency>0.285 and p.Name~='Base' and p:IsDescendantOf(ch)==false then | |
| 139 | fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance) | |
| 140 | if #storage < maximumstorage and p.Shape == "Block" then --recycle them | |
| 141 | p.Anchored = false | |
| 142 | p.FormFactor = "Custom" | |
| 143 | p.Size = stored_partsize | |
| 144 | p.Position = storage_position | |
| 145 | table.insert(storage,1,p) | |
| 146 | else --storage is full | |
| 147 | p:Destroy() | |
| 148 | end | |
| 149 | -- m.Text = m.Text-1 | |
| 150 | end | |
| 151 | if p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(ch)==false then | |
| 152 | fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance) | |
| 153 | if #storage < maximumstorage and p.Shape == "Block" then --recycle them | |
| 154 | p.Anchored = true | |
| 155 | p.Material='Wood' | |
| 156 | p.FormFactor = "Custom" | |
| 157 | p.Size = stored_partsize | |
| 158 | p.Position = storage_position | |
| 159 | table.insert(storage,1,p) | |
| 160 | else --storage is full | |
| 161 | p:Destroy() | |
| 162 | end | |
| 163 | -- m.Text = m.Text-1 | |
| 164 | end | |
| 165 | end | |
| 166 | list = {}
| |
| 167 | -- print(tick()-t) | |
| 168 | end | |
| 169 | ||
| 170 | --[[ | |
| 171 | spawn(function() | |
| 172 | while wait() do --oh noes,a loop! So inefficient! | |
| 173 | if #storage < fillup then | |
| 174 | for i = 1, parts_created_per_frame do --creates parts to fill up the storage | |
| 175 | local p = Instance.new("Part",fragmentable)
| |
| 176 | p.Anchored = false | |
| 177 | p.FormFactor = "Custom" | |
| 178 | p.Size = stored_partsize | |
| 179 | p.Position = storage_position | |
| 180 | table.insert(storage,1,p) | |
| 181 | end | |
| 182 | end | |
| 183 | end | |
| 184 | end) | |
| 185 | ]] | |
| 186 | ||
| 187 | ||
| 188 | ||
| 189 | ||
| 190 | ||
| 191 | ||
| 192 | ||
| 193 | ||
| 194 | ||
| 195 | ||
| 196 | ||
| 197 | ||
| 198 | ||
| 199 | ||
| 200 | ||
| 201 | ||
| 202 | ||
| 203 | ||
| 204 | ||
| 205 | ||
| 206 | ||
| 207 | ||
| 208 | ||
| 209 | --local blankn=22416261 | |
| 210 | ||
| 211 | --172121567 | |
| 212 | ||
| 213 | crosshairs={
| |
| 214 | {38140824};
| |
| 215 | {38140833};
| |
| 216 | {38140839};
| |
| 217 | {38140843};
| |
| 218 | {38140852};
| |
| 219 | {38140910};
| |
| 220 | {38140915};
| |
| 221 | {38140923};
| |
| 222 | {38140928};
| |
| 223 | {38140931};
| |
| 224 | {38208259};
| |
| 225 | {38208275};
| |
| 226 | {38208284};
| |
| 227 | {38208303};
| |
| 228 | {38208310};
| |
| 229 | {38208325};
| |
| 230 | {38208330};
| |
| 231 | {38208352};
| |
| 232 | {38208359};
| |
| 233 | {38208377}
| |
| 234 | } | |
| 235 | ||
| 236 | bulletholes={
| |
| 237 | 172274695; | |
| 238 | 172274721 | |
| 239 | } | |
| 240 | ||
| 241 | for _,v in pairs(crosshairs) do | |
| 242 | game:service'ContentProvider':Preload('rbxassetid://' .. tostring(v[1]-1))
| |
| 243 | end | |
| 244 | ||
| 245 | currentIco=2 | |
| 246 | switchIco=function(num) | |
| 247 | if num<20 then | |
| 248 | else | |
| 249 | num=20 | |
| 250 | end | |
| 251 | mouse.Icon='rbxassetid://' .. tostring(crosshairs[num][1]-1) | |
| 252 | currentIco=num | |
| 253 | end | |
| 254 | ||
| 255 | switchIco(currentIco) | |
| 256 | ||
| 257 | heldDown=false | |
| 258 | ||
| 259 | spreadint=1 | |
| 260 | --[[Settings]]-- | |
| 261 | recoil=false -- Set to true for added realism | |
| 262 | magCapacity=1 -- How much a magazine can hold at once | |
| 263 | magAmmo=1 -- How much ammo is in the mag | |
| 264 | crosshairSpread=5 | |
| 265 | spread=1 | |
| 266 | pAmmunition=true -- more damage if true | |
| 267 | ||
| 268 | ||
| 269 | jamRate=500 -- How often the gun jams(the more the less) (no less than 1) | |
| 270 | ||
| 271 | primaryColor='Gold' | |
| 272 | secondaryColor='Gold' | |
| 273 | ||
| 274 | slideReflectance=0.01 | |
| 275 | slideMaterial='Concrete' | |
| 276 | ||
| 277 | --[[Attachments]]-- | |
| 278 | ||
| 279 | silencer=true | |
| 280 | highCapMag=true -- makes gun have 500 in mag instead of 1 | |
| 281 | laser=true | |
| 282 | automatic=true | |
| 283 | grip=true | |
| 284 | ||
| 285 | ||
| 286 | getSound=function(id) | |
| 287 | game:service'ContentProvider':Preload('rbxassetid'..tostring(id))
| |
| 288 | local s=int("Sound",ch.Head)
| |
| 289 | s.SoundId='rbxassetid://' .. tostring(id) | |
| 290 | s.Volume=1 | |
| 291 | return s | |
| 292 | end | |
| 293 | ||
| 294 | local fireSound=getSound(811841430--[[811841430]]) | |
| 295 | fireSound.Pitch=1.3 | |
| 296 | --1.8 | |
| 297 | ||
| 298 | local releaseSound=getSound(811841430) | |
| 299 | releaseSound.Pitch=4 | |
| 300 | ||
| 301 | local reloadSound=getSound(811841430) | |
| 302 | reloadSound.Pitch=3 | |
| 303 | ||
| 304 | local magazinelockSound=getSound(811841430) | |
| 305 | magazinelockSound.Pitch=1.4 | |
| 306 | ||
| 307 | local slideBackSound=getSound(811841430) | |
| 308 | slideBackSound.Pitch=2.5 | |
| 309 | ||
| 310 | local slideForwardSound=getSound(811841430) | |
| 311 | slideForwardSound.Pitch=2.5 | |
| 312 | ||
| 313 | local emptySound=getSound(811841430) | |
| 314 | emptySound.Pitch=5 | |
| 315 | ||
| 316 | local glassBreakSound=getSound(811841430) | |
| 317 | ||
| 318 | local woodImpact=getSound(811841430) | |
| 319 | ||
| 320 | local fleshImpact=getSound(811841430) | |
| 321 | fleshImpact.Pitch=1.7 | |
| 322 | ||
| 323 | if ch:findFirstChild("Tec-99") then
| |
| 324 | ch['Tec-99']:Destroy() | |
| 325 | end | |
| 326 | ||
| 327 | local tube=int("Model",ch)
| |
| 328 | tube.Name='Tec-99' | |
| 329 | local hopper=Instance.new('HopperBin',plr.Backpack)
| |
| 330 | hopper.Name=tube.Name | |
| 331 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par)--recommend to use this with my weld. use this function only with arm lockers. | |
| 332 | p0.Position = p1.Position | |
| 333 | local w = Instance.new('Motor',par or p0)
| |
| 334 | w.Part0 = p1 | |
| 335 | w.Part1 = p0 | |
| 336 | w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0) | |
| 337 | w.MaxVelocity = .1 | |
| 338 | return w | |
| 339 | end | |
| 340 | function clerp(c1,c2,sp) | |
| 341 | local R1,R2,R3 = c1:toEulerAnglesXYZ() | |
| 342 | local R21,R22,R23 = c2:toEulerAnglesXYZ() | |
| 343 | return CFrame.new( | |
| 344 | c1.X + (c2.X-c1.X)*sp, | |
| 345 | c1.Y + (c2.Y-c1.Y)*sp, | |
| 346 | c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles( | |
| 347 | R1 + (R21-R1)*sp, | |
| 348 | R2 + (R22-R2)*sp, | |
| 349 | R3 + (R23-R3)*sp | |
| 350 | ) | |
| 351 | end | |
| 352 | ||
| 353 | tweenTable={}
| |
| 354 | Tween = function(Weld, Stop, Step,a) | |
| 355 | ypcall(function() | |
| 356 | local func = function() | |
| 357 | local Start = Weld.C1 | |
| 358 | local X1, Y1, Z1 = Start:toEulerAnglesXYZ() | |
| 359 | local Stop = Stop | |
| 360 | local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() | |
| 361 | if not Step then Step=0.1 end | |
| 362 | table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2})
| |
| 363 | end | |
| 364 | if a then coroutine.wrap(func)() else func() end | |
| 365 | end) | |
| 366 | end | |
| 367 | weld=function(p0,p1,c0) | |
| 368 | local w=Instance.new("Weld",p0)
| |
| 369 | w.Part0=p0 | |
| 370 | w.Part1=p1 | |
| 371 | w.C0=c0 | |
| 372 | return w | |
| 373 | end | |
| 374 | cp=function(parent,color,size,anchored,cancollide) | |
| 375 | local newp=Instance.new("Part",parent)
| |
| 376 | newp.TopSurface='SmoothNoOutlines' | |
| 377 | newp.BottomSurface='SmoothNoOutlines' | |
| 378 | newp.FrontSurface='SmoothNoOutlines' | |
| 379 | newp.BackSurface='SmoothNoOutlines' | |
| 380 | newp.RightSurface='SmoothNoOutlines' | |
| 381 | newp.LeftSurface='SmoothNoOutlines' | |
| 382 | newp.FormFactor="Custom" | |
| 383 | newp.BrickColor=bc(color) | |
| 384 | newp.Size=size | |
| 385 | newp.Anchored=anchored | |
| 386 | newp.CanCollide=cancollide | |
| 387 | newp:BreakJoints() | |
| 388 | return newp | |
| 389 | end | |
| 390 | ||
| 391 | initializeJoints=function() | |
| 392 | rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker' | |
| 393 | rabr.Position = torso.Position | |
| 394 | rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw' | |
| 395 | w = Instance.new("Weld",tube)
| |
| 396 | w.Part0,w.Part1 = ch['Right Arm'],rabr | |
| 397 | w.C1 = CFrame.new(0,-.5,0) | |
| 398 | labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker' | |
| 399 | labr.Position = torso.Position | |
| 400 | lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw' | |
| 401 | ww = Instance.new("Weld",tube)
| |
| 402 | ww.Part0,ww.Part1 = ch['Left Arm'],labr | |
| 403 | ww.C1 = CFrame.new(0,-.5,0) | |
| 404 | end | |
| 405 | ||
| 406 | initializeJoints() | |
| 407 | ||
| 408 | --[[ leg locks | |
| 409 | rabl = cp(tube,'White',Vector3.new(1,1,1),false,false) rabl.Transparency = 1 rabl.Name='Locker' | |
| 410 | rabl.Position = torso.Position | |
| 411 | rwl = Weld(rabl,torso,0.5,-1.5,0,0,0,0) rwl.Parent = tube rwl.Name = 'rwl' | |
| 412 | wl = Instance.new("Weld",tube)
| |
| 413 | wl.Part0,wl.Part1 = ch['Right Leg'],rabl | |
| 414 | wl.C1 = CFrame.new(0,-.5,0) | |
| 415 | labl = cp(tube,'White',Vector3.new(1,1,1),false,false) labl.Transparency = 1 labl.Name='Locker' | |
| 416 | labl.Position = torso.Position | |
| 417 | lwl = Weld(labl,torso,-0.5,-1.5,0,0,0,0) lwl.Parent = tube lwl.Name = 'lwl' | |
| 418 | wwl = Instance.new("Weld",tube)
| |
| 419 | wwl.Part0,wwl.Part1 = ch['Left Leg'],labl | |
| 420 | wwl.C1 = CFrame.new(0,-.5,0) | |
| 421 | ]] | |
| 422 | --weld(ch['HumanoidRootPart'],torso,cfn()) | |
| 423 | ||
| 424 | ||
| 425 | local counter=Instance.new('ScreenGui',plr.PlayerGui)
| |
| 426 | local frame=Instance.new('Frame',counter)
| |
| 427 | frame.Size=UDim2.new(0.25,0,0.3,0) | |
| 428 | ||
| 429 | frame.Position=UDim2.new(0.1,0,0.4,0) | |
| 430 | frame.BackgroundTransparency=1 | |
| 431 | ||
| 432 | local ammocounter=Instance.new('TextLabel',frame)
| |
| 433 | ammocounter.Size=UDim2.new(1,0,0.3,0) | |
| 434 | ammocounter.Position=UDim2.new(0,0,0.2,0) | |
| 435 | ammocounter.BackgroundTransparency=1 | |
| 436 | ammocounter.TextColor3=BrickColor.new('White').Color
| |
| 437 | ammocounter.Font='SourceSansBold' | |
| 438 | ammocounter.FontSize='Size18' | |
| 439 | ammocounter.Text='' | |
| 440 | ammocounter.TextXAlignment='Left' | |
| 441 | ||
| 442 | ||
| 443 | local bg = Instance.new("BodyGyro",rootpart)
| |
| 444 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 445 | bg.P = 10000 | |
| 446 | bg.D = 100 | |
| 447 | ||
| 448 | ||
| 449 | cyl=function(prt) | |
| 450 | local c=int("CylinderMesh",prt)
| |
| 451 | return c | |
| 452 | end | |
| 453 | blo=function(prt) | |
| 454 | local c=int("BlockMesh",prt)
| |
| 455 | return c | |
| 456 | end | |
| 457 | ||
| 458 | if laser then | |
| 459 | aLaser=cp(tube,'Really red',Vector3.new(0.2,0.2,0.2)) | |
| 460 | aLaser.Transparency=1 | |
| 461 | cyl(aLaser).Scale=Vector3.new(0.25,1,0.25) | |
| 462 | aLaser.Anchored=true | |
| 463 | end | |
| 464 | ||
| 465 | local handle=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.3)) | |
| 466 | blo(handle).Scale=Vector3.new(1.15,0.9,1) | |
| 467 | local mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5))) | |
| 468 | ||
| 469 | local framepiece1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.9)) | |
| 470 | blo(framepiece1).Scale=Vector3.new(1.15,0.5,1) | |
| 471 | weld(handle,framepiece1,cfn(0,0.354,-0.3)*ang(mr(11.5),0,0)) | |
| 472 | ||
| 473 | local barrel=cp(tube,'Medium stone grey',Vector3.new(0.2,0.2,0.2)) | |
| 474 | cyl(barrel).Scale=Vector3.new(0.7,1.2,0.7) | |
| 475 | weld(framepiece1,barrel,cfn(0,0.15,-0.1)*ang(mr(-90),0,0)) | |
| 476 | ||
| 477 | local sbarrel=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2)) | |
| 478 | cyl(sbarrel).Scale=Vector3.new(0.7,1.5,0.7) | |
| 479 | weld(barrel,sbarrel,cfn(0,0.35,0)) | |
| 480 | local hole=cp(tube,'White',Vector3.new(0.2,0.2,0.2)) | |
| 481 | hole.Transparency=1 | |
| 482 | weld(sbarrel,hole,cfn(0,0.2,0)) | |
| 483 | local flash=int('PointLight',hole)
| |
| 484 | flash.Enabled=false | |
| 485 | flash.Range=10 | |
| 486 | flash.Color=BrickColor.new('Neon orange').Color
| |
| 487 | ||
| 488 | ||
| 489 | local slide1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4)) | |
| 490 | slide1.CanCollide=false | |
| 491 | blo(slide1).Scale=Vector3.new(0.7,1,1.1) | |
| 492 | slideweld1=weld(framepiece1,slide1,cfn(0,0.15,0.23)) | |
| 493 | slide1.Reflectance=slideReflectance | |
| 494 | slide1.Material=slideMaterial | |
| 495 | ||
| 496 | local slide2=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4)) | |
| 497 | slide2.CanCollide=false | |
| 498 | blo(slide2).Scale=Vector3.new(0.7,1,1.1) | |
| 499 | slideweld2=weld(slide1,slide2,cfn(0,0,-0.666)) | |
| 500 | slide2.Reflectance=slideReflectance | |
| 501 | slide2.Material=slideMaterial | |
| 502 | ||
| 503 | local slideside1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,1.1)) | |
| 504 | slideside1.CanCollide=true | |
| 505 | blo(slideside1).Scale=Vector3.new(0.25,1,1) | |
| 506 | weld(slide1,slideside1,cfn(-0.09,0,-0.335)) | |
| 507 | slideside1.Reflectance=slideReflectance | |
| 508 | slideside1.Material=slideMaterial | |
| 509 | ||
| 510 | local slideside2=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4)) | |
| 511 | slideside2.CanCollide=true | |
| 512 | blo(slideside2).Scale=Vector3.new(0.25,1,1.1) | |
| 513 | weld(slide1,slideside2,cfn(0.09,0,0)) | |
| 514 | slideside2.Reflectance=slideReflectance | |
| 515 | slideside2.Material=slideMaterial | |
| 516 | ||
| 517 | local slideside3=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.3)) | |
| 518 | slideside3.CanCollide=true | |
| 519 | blo(slideside3).Scale=Vector3.new(0.25,0.6,0.78) | |
| 520 | weld(slideside2,slideside3,cfn(0,-0.04,-0.335)) | |
| 521 | slideside3.Reflectance=slideReflectance | |
| 522 | slideside3.Material=slideMaterial | |
| 523 | ||
| 524 | local slideside4=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4)) | |
| 525 | blo(slideside4).Scale=Vector3.new(0.25,1,1.1) | |
| 526 | weld(slide2,slideside4,cfn(0.09,0,0)) | |
| 527 | slideside4.Reflectance=slideReflectance | |
| 528 | slideside4.Material=slideMaterial | |
| 529 | ||
| 530 | local mgs=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
| 531 | blo(mgs).Scale=Vector3.new(1.15,0.425,0.245) | |
| 532 | weld(handle,mgs,cfn(0,-0.3,0.125)) | |
| 533 | ||
| 534 | --[[Trigger]]-- | |
| 535 | local tp1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
| 536 | blo(tp1).Scale=Vector3.new(0.6,0.1,0.8) | |
| 537 | weld(framepiece1,tp1,cfn(0,-0.22,0.13)) | |
| 538 | ||
| 539 | local tp2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
| 540 | blo(tp2).Scale=Vector3.new(0.6,0.1,1.19) | |
| 541 | weld(framepiece1,tp2,cfn(0,-0.14,-0.0265)*ang(mr(45),0,0)) | |
| 542 | ||
| 543 | local trigger1=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2)) | |
| 544 | blo(trigger1).Scale=Vector3.new(0.3,0.4,0.16) | |
| 545 | weld(framepiece1,trigger1,cfn(0,-0.07,0.09)) | |
| 546 | ||
| 547 | local trigger2=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2)) | |
| 548 | blo(trigger2).Scale=Vector3.new(0.3,0.3,0.16) | |
| 549 | weld(trigger1,trigger2,cfn(0,-0.06,-0.015)*ang(mr(30),0,0)) | |
| 550 | ||
| 551 | ||
| 552 | --[[Magazine]]-- | |
| 553 | ||
| 554 | local magh=cp(tube,'Really black',Vector3.new(0.2,0.5,0.2)) | |
| 555 | blo(magh).Scale=Vector3.new(0.6,1,1) | |
| 556 | local magweld=weld(handle,magh,cfn(0,-0.025,0)) | |
| 557 | ||
| 558 | local bottom=cp(tube,'Really black',Vector3.new(0.2,0.2,0.3)) | |
| 559 | blo(bottom).Scale=Vector3.new(1.15,0.385,0.8) | |
| 560 | bottomweld=weld(magh,bottom,cfn(0,-0.28,-0.015)) | |
| 561 | ||
| 562 | if highCapMag then | |
| 563 | magweld:Destroy() | |
| 564 | magh.Size=Vector3.new(0.2,0.7,0.2) | |
| 565 | magweld=weld(handle,magh,cfn(0,-0.125,0)) | |
| 566 | bottomweld:Destroy() | |
| 567 | bottomweld=weld(magh,bottom,cfn(0,-0.38,-0.015)) | |
| 568 | magCapacity=magCapacity+499 | |
| 569 | magAmmo=magAmmo+499 | |
| 570 | end | |
| 571 | ||
| 572 | --[[Sights]]-- | |
| 573 | local backsight1=cp(tube,'Black',Vector3.new(0.2,0.2,0.2)) | |
| 574 | blo(backsight1).Scale=Vector3.new(0.3,0.3,0.3) | |
| 575 | weld(slide1,backsight1,cfn(0.06,0.1,0.13)) | |
| 576 | local backsight2=cp(tube,'Black',Vector3.new(0.2,0.2,0.2)) | |
| 577 | blo(backsight2).Scale=Vector3.new(0.3,0.3,0.3) | |
| 578 | weld(slide1,backsight2,cfn(-0.06,0.1,0.13)) | |
| 579 | ||
| 580 | local frontsight=cp(tube,'Black',Vector3.new(0.2,0.2,0.2)) | |
| 581 | blo(frontsight).Scale=Vector3.new(0.3,0.3,0.3) | |
| 582 | weld(slide1,frontsight,cfn(0,0.1,-0.85)) | |
| 583 | ||
| 584 | local dot1=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2)) | |
| 585 | cyl(dot1).Scale=Vector3.new(0.1,0.31,0.1) | |
| 586 | weld(backsight1,dot1,cfn(0,0.014,0)*ang(mr(-90),0,0)) | |
| 587 | ||
| 588 | local dot2=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2)) | |
| 589 | cyl(dot2).Scale=Vector3.new(0.1,0.31,0.1) | |
| 590 | weld(backsight2,dot2,cfn(0,0.014,0)*ang(mr(-90),0,0)) | |
| 591 | ||
| 592 | local dot3=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2)) | |
| 593 | cyl(dot3).Scale=Vector3.new(0.1,0.31,0.1) | |
| 594 | weld(frontsight,dot3,cfn(0,0.014,0)*ang(mr(-90),0,0)) | |
| 595 | ||
| 596 | local ba=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.2)) | |
| 597 | blo(ba).Scale=Vector3.new(1.15,0.5,1) | |
| 598 | weld(framepiece1,ba,cfn(0,0,-0.55)) | |
| 599 | ba.Reflectance=slideReflectance | |
| 600 | ba.Material=slideMaterial | |
| 601 | ||
| 602 | local weirdholethatpistolshave=cp(tube,'Really black', Vector3.new(0.2,0.2,0.2)) | |
| 603 | cyl(weirdholethatpistolshave).Scale=Vector3.new(0.4,1.01,0.4) | |
| 604 | weld(ba,weirdholethatpistolshave,cfn(0,0,0)*ang(mr(-90),0,0)) | |
| 605 | ||
| 606 | --[[Tactical Rails]]-- | |
| 607 | ||
| 608 | local r1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
| 609 | blo(r1).Scale=Vector3.new(1.15,0.2,0.25) | |
| 610 | weld(framepiece1,r1,cfn(0,-0.05,-0.17)) | |
| 611 | ||
| 612 | local r2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
| 613 | blo(r2).Scale=Vector3.new(1.15,0.2,0.25) | |
| 614 | weld(framepiece1,r2,cfn(0,-0.05,-0.27)) | |
| 615 | ||
| 616 | local r3=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2)) | |
| 617 | blo(r3).Scale=Vector3.new(1.15,0.2,0.25) | |
| 618 | weld(framepiece1,r3,cfn(0,-0.05,-0.37)) | |
| 619 | ||
| 620 | if laser then | |
| 621 | local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3)) | |
| 622 | blo(base).Scale=Vector3.new(1.15,1,1) | |
| 623 | weld(r2,base,cfn(0,-0.05,0)) | |
| 624 | basehole=cp(tube,'White',Vector3.new(0.2,0.2,0.2)) | |
| 625 | cyl(basehole).Scale=Vector3.new(0.4,0.4,0.4) | |
| 626 | weld(base,basehole,cfn(0,0,-0.13)*ang(mr(-90),0,0)) | |
| 627 | end | |
| 628 | ||
| 629 | if silencer then | |
| 630 | local sil=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2)) | |
| 631 | fireSound.SoundId='rbxassetid://153230595' | |
| 632 | fireSound.Pitch=1 | |
| 633 | cyl(sil).Scale=Vector3.new(0.94,1.8,0.94) | |
| 634 | weld(hole,sil,cfn(0,0.29,0)) | |
| 635 | end | |
| 636 | ||
| 637 | if grip then | |
| 638 | local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3)) | |
| 639 | blo(base).Scale=Vector3.new(1.15,1,1) | |
| 640 | weld(r2,base,cfn(0,-0.05,0)) | |
| 641 | local hd=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.2)) | |
| 642 | cyl(hd) | |
| 643 | weld(base,hd,cfn(0,-0.3,0)) | |
| 644 | crosshairSpread=3 | |
| 645 | spreadint=spreadint-0.3 | |
| 646 | end | |
| 647 | ||
| 648 | --[[Test Functions]]-- | |
| 649 | ||
| 650 | local debounce=false | |
| 651 | local out=false | |
| 652 | local bs=false | |
| 653 | cockSlide=function() -- hahaha yes i know | |
| 654 | slideBackSound:Play() | |
| 655 | if magAmmo<1 and out==true and bs==false then | |
| 656 | wait() | |
| 657 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
| 658 | else | |
| 659 | for i=1,2 do | |
| 660 | wait() | |
| 661 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
| 662 | end | |
| 663 | end | |
| 664 | local ajar=false | |
| 665 | if magAmmo==1 then | |
| 666 | ajar=true | |
| 667 | end | |
| 668 | if magAmmo>0 then | |
| 669 | createShell() | |
| 670 | --magAmmo=magAmmo-1 | |
| 671 | ammocounter.Text='' | |
| 672 | for i=1,magAmmo do | |
| 673 | ammocounter.Text=ammocounter.Text .. 'I' | |
| 674 | end | |
| 675 | end | |
| 676 | wait(0.15) | |
| 677 | slideForwardSound:Play() | |
| 678 | for i=1,2 do | |
| 679 | wait() | |
| 680 | slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22) | |
| 681 | end | |
| 682 | if ajar==true then | |
| 683 | out=true | |
| 684 | slideweld1.C0=cfn(0,0.15,0.23) | |
| 685 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
| 686 | end | |
| 687 | end | |
| 688 | ||
| 689 | --fx | |
| 690 | local firefx=cp(tube,'Neon orange',Vector3.new(0.7,1.1,0.7)) | |
| 691 | firefx.Transparency=1 | |
| 692 | local mesh=Instance.new('SpecialMesh',firefx)
| |
| 693 | mesh.MeshType='Sphere' | |
| 694 | firefx.Material='Neon' | |
| 695 | weld(hole,firefx,cfn(0,1,0)) | |
| 696 | ||
| 697 | local smokefx=Instance.new('Smoke',hole)
| |
| 698 | smokefx.Enabled=false | |
| 699 | barrel.CanCollide=true | |
| 700 | ||
| 701 | ||
| 702 | ||
| 703 | ||
| 704 | local oc = oc or function(...) return ... end | |
| 705 | ||
| 706 | function ragJoint(hit,r,d) | |
| 707 | Spawn(oc(function() | |
| 708 | d = d or 0 | |
| 709 | local rpar,r0,r1 = r.Parent,r.Part0,r.Part1 | |
| 710 | if d > 0 then wait(d) end | |
| 711 | local p = hit:Clone() | |
| 712 | p:BreakJoints() | |
| 713 | p:ClearAllChildren() | |
| 714 | p.FormFactor = "Custom" | |
| 715 | p.Size = p.Size/2 | |
| 716 | p.Transparency = 1 | |
| 717 | p.CanCollide = true | |
| 718 | p.Name = "Colliduh" | |
| 719 | p.Parent = hit | |
| 720 | local w = Instance.new("Weld",p)
| |
| 721 | w.Part0 = hit | |
| 722 | w.Part1 = p | |
| 723 | w.C0 = CFrame.new(0,-p.Size.Y/2,0) | |
| 724 | local rot = Instance.new("Rotate",rpar)
| |
| 725 | rot.Name = r.Name | |
| 726 | rot.Part0 = r0 | |
| 727 | rot.Part1 = r1 | |
| 728 | rot.C0 = r.C0 | |
| 729 | rot.C1 = r.C1 | |
| 730 | r0.Velocity = Vector3.new() | |
| 731 | r1.Velocity = Vector3.new() | |
| 732 | r:Destroy() | |
| 733 | end)) | |
| 734 | end | |
| 735 | ||
| 736 | ||
| 737 | createShell=function() | |
| 738 | local shell=cp(tube,'Deep orange',Vector3.new(0.2,0.3,0.2)) | |
| 739 | shell.CanCollide=true | |
| 740 | shell.Reflectance=0.3 | |
| 741 | cyl(shell) | |
| 742 | shell.CFrame=barrel.CFrame*ang(mr(-90),0,0) | |
| 743 | magAmmo=magAmmo-1 | |
| 744 | ammocounter.Text='' | |
| 745 | for i=1,magAmmo do | |
| 746 | ammocounter.Text=ammocounter.Text .. 'I' | |
| 747 | end | |
| 748 | game.Debris:AddItem(shell,3) | |
| 749 | end | |
| 750 | ||
| 751 | reloadPistol=function() | |
| 752 | local current=magAmmo | |
| 753 | Tween(lw,cfn()) | |
| 754 | Tween(rw,cfn()*ang(mr(-102),0,0)) | |
| 755 | wait(0.4) | |
| 756 | releaseSound:Play() | |
| 757 | bottom.Transparency=1 | |
| 758 | magh.Transparency=1 | |
| 759 | local mag1=magh:clone() | |
| 760 | mag1.Transparency=0 | |
| 761 | mag1.Weld:Destroy'' | |
| 762 | local mag2=bottom:clone() | |
| 763 | mag2.Transparency=0 | |
| 764 | mag1:BreakJoints'' | |
| 765 | mag2:BreakJoints'' | |
| 766 | local bm1=mag1:clone() | |
| 767 | local bm2=mag2:clone() | |
| 768 | mag1.Parent=tube | |
| 769 | mag2.Parent=tube | |
| 770 | mag1.CFrame=magh.CFrame | |
| 771 | weld(mag1,mag2,cfn(0,-0.28,-0.015)) | |
| 772 | magAmmo=0 | |
| 773 | ammocounter.Text='' | |
| 774 | for i=1,magAmmo do | |
| 775 | ammocounter.Text=ammocounter.Text .. 'I' | |
| 776 | end | |
| 777 | wait() | |
| 778 | mag1.CanCollide=true | |
| 779 | mag2.CanCollide=true | |
| 780 | game.Debris:AddItem(mag1,2) | |
| 781 | game.Debris:AddItem(mag2,2) | |
| 782 | wait(0.1) | |
| 783 | Tween(lw,cfn()*ang(mr(25),0,0)) | |
| 784 | bm1.Parent=tube | |
| 785 | bm2.Parent=tube | |
| 786 | weld(bm1,bm2,cfn(0,-0.28,-0.015)) | |
| 787 | local fa=weld(ch['Left Arm'],bm1,cfn(0,-1.1,0)*ang(mr(-90),0,0)) | |
| 788 | wait(0.1) | |
| 789 | Tween(lw,cfn(0,1.4,0)*ang(mr(-109),mr(60),mr(10)),0.07) | |
| 790 | wait(0.25) | |
| 791 | magazinelockSound:Play() | |
| 792 | wait() | |
| 793 | -- reloadSound:Play() | |
| 794 | fa:Destroy'' | |
| 795 | bm1:Destroy'' | |
| 796 | bm2:Destroy'' | |
| 797 | bottom.Transparency=0 | |
| 798 | magh.Transparency=0 | |
| 799 | local totalcap=0 | |
| 800 | if current<1 then --none in chamber reload | |
| 801 | --slideweld1.C0=cfn(0,0,0.45) | |
| 802 | Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0)) | |
| 803 | Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0)) | |
| 804 | wait(0.1) | |
| 805 | spawn(function() | |
| 806 | cockSlide() | |
| 807 | end) | |
| 808 | Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0)) | |
| 809 | wait(0.3) | |
| 810 | totalcap=magCapacity | |
| 811 | else | |
| 812 | totalcap=magCapacity+1 | |
| 813 | end | |
| 814 | magAmmo=totalcap | |
| 815 | out=false | |
| 816 | ammocounter.Text='' | |
| 817 | for i=1,magAmmo do | |
| 818 | ammocounter.Text=ammocounter.Text .. 'I' | |
| 819 | end | |
| 820 | restorePosition() | |
| 821 | end | |
| 822 | ||
| 823 | firePistol=function() | |
| 824 | switchIco(currentIco+crosshairSpread) | |
| 825 | if not jammed and not out then | |
| 826 | spread=spread+spreadint | |
| 827 | end | |
| 828 | print(spread) | |
| 829 | fireSound.Pitch=math.random(math.random(fireSound.Pitch-0.2,fireSound.Pitch-0.1),math.random(fireSound.Pitch,fireSound.Pitch+0.1)) | |
| 830 | if magAmmo>0 and jammed==false then | |
| 831 | local ajar=false | |
| 832 | if magAmmo==1 then | |
| 833 | ajar=true | |
| 834 | end | |
| 835 | user=ch | |
| 836 | local ray = Ray.new(hole.CFrame.p, ((m.Hit.p+Vector3.new(math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35) )- hole.CFrame.p).unit*300) | |
| 837 | local hit, position = game.Workspace:FindPartOnRay(ray, user) | |
| 838 | if hit then | |
| 839 | if hit.Transparency>0.285 and hit:GetMass()<3000 and hit.Parent.className~='Hat' then | |
| 840 | local temps=glassBreakSound:clone() | |
| 841 | temps.Parent=hit | |
| 842 | temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1)) | |
| 843 | temps:Play'' | |
| 844 | start_fragmentation(position,.25) | |
| 845 | end | |
| 846 | if tostring(hit.Material)=='Enum.Material.Wood' and hit.Transparency<0.05 then | |
| 847 | local temps=woodImpact:clone() | |
| 848 | temps.Volume=1 | |
| 849 | temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1)) | |
| 850 | temps.Parent=hit | |
| 851 | temps:Play'' | |
| 852 | start_fragmentation(position,.15) | |
| 853 | end | |
| 854 | ypcall(function() | |
| 855 | if hit and hit.Parent and hit.Parent:findFirstChild'Humanoid' then | |
| 856 | local temps=fleshImpact:clone() | |
| 857 | temps.Parent=hit | |
| 858 | temps:Play() | |
| 859 | if hit.Name~='Head' then | |
| 860 | if pAmmunition==true then | |
| 861 | hit.Parent.Humanoid:TakeDamage(math.huge) | |
| 862 | else | |
| 863 | hit.Parent.Humanoid:TakeDamage(math.huge) | |
| 864 | end | |
| 865 | local guy=hit.Parent | |
| 866 | if guy.Name~='TheDarkRevenant' then | |
| 867 | for i,v in pairs(guy:GetChildren()) do | |
| 868 | if v.className=='Hat' then | |
| 869 | v.Handle:BreakJoints() | |
| 870 | end | |
| 871 | local r = guy.Torso:FindFirstChild(v.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip"))
| |
| 872 | if v:IsA("BasePart") and r then
| |
| 873 | ragJoint(v,r,.1) | |
| 874 | elseif v:IsA("Humanoid") then
| |
| 875 | spawn(function() | |
| 876 | wait(0.5) | |
| 877 | v.PlatformStand = true | |
| 878 | v.Changed:connect(function() | |
| 879 | v.PlatformStand = true | |
| 880 | end) | |
| 881 | end) | |
| 882 | end | |
| 883 | end | |
| 884 | end | |
| 885 | ||
| 886 | else | |
| 887 | if hit.Parent.Name~='TheDarkRevenant' then | |
| 888 | hit.Parent:BreakJoints() | |
| 889 | end | |
| 890 | end | |
| 891 | end | |
| 892 | ||
| 893 | if hit.Parent.className=='Hat' then | |
| 894 | hit.CanCollide=true | |
| 895 | hit:BreakJoints() | |
| 896 | hit.Velocity=m.Hit.p*5 | |
| 897 | end | |
| 898 | end) | |
| 899 | end | |
| 900 | if m.Target then | |
| 901 | local p = Instance.new("Part")
| |
| 902 | p.formFactor = "Custom" | |
| 903 | p.Size = Vector3.new(0.5,0.5,0.5) | |
| 904 | p.Transparency = 1 | |
| 905 | p.CanCollide = false | |
| 906 | p.Locked = true | |
| 907 | p.CFrame = CFrame.new(position.x,position.y,position.z)--mouse.Target.CFrame+(mouse.Hit.p-mouse.Target.Position) | |
| 908 | local w = Instance.new("Weld")
| |
| 909 | w.Part0 = mouse.Target | |
| 910 | w.Part1 = p | |
| 911 | w.C0 = mouse.Target.CFrame:inverse() | |
| 912 | w.C1 = p.CFrame:inverse() | |
| 913 | w.Parent = p | |
| 914 | local d = Instance.new("Decal")
| |
| 915 | d.Parent = p | |
| 916 | d.Face = mouse.TargetSurface | |
| 917 | d.Texture = 'rbxassetid://' .. tostring(bulletholes[math.random(#bulletholes)]-2) | |
| 918 | p.Parent = tube | |
| 919 | game.Debris:AddItem(p,6) | |
| 920 | end | |
| 921 | if recoil==true then | |
| 922 | cam:SetRoll(math.random(-2,2)) | |
| 923 | cam:TiltUnits(0.501) | |
| 924 | end | |
| 925 | local th=cp(tube,"Really black",Vector3.new(1,1,1)) | |
| 926 | th.CanCollide=false | |
| 927 | th.Anchored=true | |
| 928 | th.CFrame=CFrame.new(position.x,position.y,position.z) | |
| 929 | local spm=Instance.new('SpecialMesh',th)
| |
| 930 | spm.MeshType='Sphere' | |
| 931 | spm.Scale=Vector3.new(0.05,0.05,0.05) | |
| 932 | spawn(function() | |
| 933 | for i=1,5 do | |
| 934 | wait() | |
| 935 | spm.Scale=spm.Scale+Vector3.new(0.16,0.16,0.16) | |
| 936 | th.Transparency=th.Transparency+0.2 | |
| 937 | end | |
| 938 | th:Destroy() | |
| 939 | end) | |
| 940 | fireSound:Play() | |
| 941 | spawn(function() | |
| 942 | firefx.Transparency=0 | |
| 943 | wait() | |
| 944 | firefx.Transparency=1 | |
| 945 | end) | |
| 946 | spawn(function() | |
| 947 | flash.Enabled=true | |
| 948 | for i=1,2 do | |
| 949 | wait() | |
| 950 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
| 951 | end | |
| 952 | flash.Enabled=false | |
| 953 | createShell() | |
| 954 | for i=1,2 do | |
| 955 | wait() | |
| 956 | slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22) | |
| 957 | end | |
| 958 | slideweld1.C0=cfn(0,0.15,0.23) | |
| 959 | if ajar==true then | |
| 960 | out=true | |
| 961 | slideweld1.C0=cfn(0,0.15,0.23) | |
| 962 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
| 963 | end | |
| 964 | end) | |
| 965 | ammocounter.Text='' | |
| 966 | for i=1,magAmmo do | |
| 967 | ammocounter.Text=ammocounter.Text .. 'B' | |
| 968 | end | |
| 969 | wait() | |
| 970 | Tween(rw,cfn(0,0.7,0)*ang(mr(-100),mr(-30),0),0.62) | |
| 971 | if not grip then | |
| 972 | Tween(lw,cfn(0,0.7,0)*ang(mr(-100),mr(30),0),0.62) | |
| 973 | else | |
| 974 | Tween(lw,cfn(0,1.3,0)*ang(mr(-100),mr(30),0),0.62) | |
| 975 | end | |
| 976 | wait(0.065) | |
| 977 | restorePosition(0.3) | |
| 978 | else | |
| 979 | if magAmmo<1 then | |
| 980 | slideweld1.C0=cfn(0,0.15,0.23) | |
| 981 | slideweld1.C0=slideweld1.C0*cfn(0,0,0.22) | |
| 982 | end | |
| 983 | emptySound:Play() | |
| 984 | end | |
| 985 | if math.random(jamRate)==jamRate and magAmmo>0 then | |
| 986 | jammed=true | |
| 987 | end | |
| 988 | end | |
| 989 | ||
| 990 | debounced=function() | |
| 991 | if sheathed==false and debounce==false then | |
| 992 | return true | |
| 993 | end | |
| 994 | end | |
| 995 | ||
| 996 | mouse.Button1Down:connect(function() | |
| 997 | if debounced() then | |
| 998 | if automatic==false then | |
| 999 | debounce=true | |
| 1000 | firePistol() | |
| 1001 | debounce=false | |
| 1002 | else | |
| 1003 | heldDown=true | |
| 1004 | firePistol() | |
| 1005 | end | |
| 1006 | end | |
| 1007 | end) | |
| 1008 | ||
| 1009 | mouse.Button1Up:connect(function() | |
| 1010 | heldDown=false | |
| 1011 | end) | |
| 1012 | ||
| 1013 | sheathGun=function() | |
| 1014 | ammocounter.Visible=false | |
| 1015 | if laser then | |
| 1016 | laserEnabled=false | |
| 1017 | aLaser.Transparency=1 | |
| 1018 | end | |
| 1019 | Tween(rw,cfn()) | |
| 1020 | Tween(lw,cfn()) | |
| 1021 | wait(0.1) | |
| 1022 | mw:Destroy'' | |
| 1023 | mw=nil | |
| 1024 | mw=weld(tor,handle,cfn(1.11,-1.09,0)*ang(mr(-111.5),0,0)) | |
| 1025 | labr:Destroy() | |
| 1026 | rabr:Destroy() | |
| 1027 | bg.maxTorque=Vector3.new() | |
| 1028 | sheathed=true | |
| 1029 | end | |
| 1030 | ||
| 1031 | unsheathGun=function() | |
| 1032 | ammocounter.Visible=true | |
| 1033 | mw:Destroy'' | |
| 1034 | mw=nil | |
| 1035 | initializeJoints() | |
| 1036 | mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5))) | |
| 1037 | restorePosition() | |
| 1038 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 1039 | sheathed=false | |
| 1040 | end | |
| 1041 | ||
| 1042 | laserEnabled=false | |
| 1043 | ||
| 1044 | mouse.KeyDown:connect(function(key) | |
| 1045 | if key=='r' and debounced() then | |
| 1046 | debounce=true | |
| 1047 | reloadPistol() | |
| 1048 | debounce=false | |
| 1049 | elseif key=='f' and debounced() then | |
| 1050 | debounce=true | |
| 1051 | bs=true | |
| 1052 | Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0)) | |
| 1053 | Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0)) | |
| 1054 | wait(0.1) | |
| 1055 | spawn(function() | |
| 1056 | cockSlide() | |
| 1057 | end) | |
| 1058 | Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0)) | |
| 1059 | wait(0.3) | |
| 1060 | jammed=false | |
| 1061 | restorePosition() | |
| 1062 | bs=false | |
| 1063 | debounce=false | |
| 1064 | elseif key=='l' and debounced() then | |
| 1065 | if not laserEnabled then | |
| 1066 | laserEnabled=true | |
| 1067 | aLaser.Transparency=0.35 | |
| 1068 | else | |
| 1069 | laserEnabled=false | |
| 1070 | aLaser.Transparency=1 | |
| 1071 | end | |
| 1072 | end | |
| 1073 | end) | |
| 1074 | ||
| 1075 | restorePosition=function(speed) | |
| 1076 | if not grip then | |
| 1077 | Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed) | |
| 1078 | Tween(lw,cfn(0,0.7,0)*ang(mr(-90),mr(30),0),speed) | |
| 1079 | else | |
| 1080 | Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed) | |
| 1081 | Tween(lw,cfn(0,1.3,0)*ang(mr(-90),mr(30),0),speed) | |
| 1082 | end | |
| 1083 | end | |
| 1084 | ||
| 1085 | hopper.Selected:connect(function() | |
| 1086 | unsheathGun() | |
| 1087 | end) | |
| 1088 | ||
| 1089 | hopper.Deselected:connect(function() | |
| 1090 | sheathGun() | |
| 1091 | end) | |
| 1092 | ||
| 1093 | game:service'RunService'.RenderStepped:connect(function() | |
| 1094 | bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0)) | |
| 1095 | if laserEnabled==true then | |
| 1096 | local user=ch | |
| 1097 | local ray = Ray.new(hole.CFrame.p, (m.Hit.p - hole.CFrame.p).unit*300) | |
| 1098 | local hit, position = game.Workspace:FindPartOnRay(ray, user) | |
| 1099 | local distance = (position - basehole.CFrame.p).magnitude | |
| 1100 | aLaser.Size=Vector3.new(0.2,distance,0.2) | |
| 1101 | aLaser.CFrame=CFrame.new(position, basehole.CFrame.p) * CFrame.new(0, 0, -distance/2) * ang(mr(-90),0,0) | |
| 1102 | end | |
| 1103 | for _,v in pairs(tweenTable) do | |
| 1104 | if v.Weld.C1==v.Stop then | |
| 1105 | table.remove(tweenTable,_) | |
| 1106 | else | |
| 1107 | if v.th<0.9 then | |
| 1108 | v.th=v.th+v.Step | |
| 1109 | i=v.th | |
| 1110 | v.Weld.C1 = CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i), | |
| 1111 | (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i), | |
| 1112 | (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( | |
| 1113 | (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i), | |
| 1114 | (v.Z1 * (1 - i)) + (v.Z2 * i) ) | |
| 1115 | else | |
| 1116 | v.Weld.C1 = v.Stop | |
| 1117 | end | |
| 1118 | end | |
| 1119 | end | |
| 1120 | end) | |
| 1121 | for i=1,magAmmo do | |
| 1122 | ammocounter.Text=ammocounter.Text .. 'I' | |
| 1123 | end | |
| 1124 | ||
| 1125 | sheathGun() | |
| 1126 | ||
| 1127 | spawn(function() | |
| 1128 | while wait(0.07) do | |
| 1129 | if heldDown==true then | |
| 1130 | spawn(function() | |
| 1131 | firePistol() | |
| 1132 | end) | |
| 1133 | end | |
| 1134 | end | |
| 1135 | end) | |
| 1136 | m.TargetFilter=tube | |
| 1137 | ||
| 1138 | while wait(0.03) do | |
| 1139 | if spread>1 then | |
| 1140 | spread=spread-spreadint/4 | |
| 1141 | end | |
| 1142 | if spread<1 then | |
| 1143 | spread=1 | |
| 1144 | end | |
| 1145 | if currentIco>2 then | |
| 1146 | switchIco(currentIco-1) | |
| 1147 | end | |
| 1148 | end | |
| 1149 | ||
| 1150 | --hl/https://httpget-inumeration.c9.io/mp45.lua | |
| 1151 | --local/game.Players.Conmiro:Destroy'' |