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1
--      [[[
2
--000000[[====================================================================================\\
3
--000000[[                    DEIVIS97 EDIT    
4
--000000[[====================================================================================//
5
--      [[[
6
-- This script has been converted to FE by iPxter
7
8
9
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
10
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
11
do
12
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
13
	script.Parent = Player.Character
14
15
	--RemoteEvent for communicating
16
	local Event = Instance.new("RemoteEvent")
17
	Event.Name = "UserInput_Event"
18
19
	--Fake event to make stuff like Mouse.KeyDown work
20
	local function fakeEvent()
21
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
22
		t.connect = t.Connect
23
		return t
24
	end
25
26
	--Creating fake input objects with fake variables
27
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
28
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
29
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
30
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
31
	end}
32
	--Merged 2 functions into one by checking amount of arguments
33
	CAS.UnbindAction = CAS.BindAction
34
35
	--This function will trigger the events that have been :Connect()'ed
36
	local function te(self,ev,...)
37
		local t = m[ev]
38
		if t and t._fakeEvent and t.Function then
39
			t.Function(...)
40
		end
41
	end
42-
	m.TrigEvent = te
42+
43-
	UIS.TrigEvent = te
43+
44
	local Event = script:WaitForChild("UserInput_Event")
45-
	Event.OnServerEvent:Connect(function(plr,io)
45+
46-
	    if plr~=Player then return end
46+
47-
		if io.isMouse then
47+
48-
			m.Target = io.Target
48+
49-
			m.Hit = io.Hit
49+
50
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
51-
			local b = io.UserInputState == Enum.UserInputState.Begin
51+
52-
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
52+
53-
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
53+
54
55-
			for _,t in pairs(CAS.Actions) do
55+
56-
				for _,k in pairs(t.Keys) do
56+
57-
					if k==io.KeyCode then
57+
58-
						t.Function(t.Name,io.UserInputState,io)
58+
59
	while wait(1/30) do
60
		if h~=Mouse.Hit or t~=Mouse.Target then
61
			h,t=Mouse.Hit,Mouse.Target
62-
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
62+
63-
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
63+
64
	end]==],Player.Character)
65
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
66
end
67
--//====================================================\\--
68
--||			   CREATED BY SHACKLUSTER
69
--\\====================================================//--
70
71
local Player = owner
72
local Character = Player.Character
73
local Humanoid = Character.Humanoid
74
local LeftArm = Character["Left Arm"]
75
local RightArm = Character["Right Arm"]
76
local LeftLeg = Character["Left Leg"]
77
local RightLeg = Character["Right Leg"]
78
local Head = Character.Head
79
local Torso = Character.Torso
80
local Camera = game.Workspace.CurrentCamera
81
local RootPart = Character.HumanoidRootPart
82
local RootJoint = RootPart.RootJoint
83
local attack = false
84
local Anim = 'Idle'
85
local Lighty = game:GetService"Lighting"
86
local attacktype = 1
87
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
88
local velocity = RootPart.Velocity.y
89
local sine = 0
90
local change = 1
91
local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
92-
repeat
92+
93-
	wait()
93+
94-
until Player.Character
94+
95
		ArtificialHB.Event:wait()
96-
TrailSettings = {
96+
97-
	Lifetime = 1,
97+
98-
	Texture = "http://www.roblox.com/asset/?id=1097260739",
98+
99-
	Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
99+
100-
	Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
100+
101-
	AllBody = true,
101+
102-
	UpperBodyOnly = false,
102+
103-
	LowerBodyOnly = false,
103+
104-
	Accessories = false,
104+
105-
	Extras = true,
105+
106-
	R15 = false,
106+
107-
	R15Parts = {"UpperTorso", "LowerTorso"}
107+
108
function chatfunc(text)
109-
local Trail
109+
110-
function UpperBody()
110+
111-
	if TrailSettings.R15 == false then
111+
112-
		A0 = Instance.new("Attachment", Character.Torso)
112+
113-
		A1 = Instance.new("Attachment", Character.Head)
113+
114-
		A2 = Instance.new("Attachment", Character["Right Arm"])
114+
115-
		A3 = Instance.new("Attachment", Character["Left Arm"])
115+
116-
		Trail = Instance.new("Trail", Character)
116+
117-
		Trail.Attachment0 = A0
117+
118-
		Trail.Attachment1 = A1
118+
119-
		Trail.Texture = TrailSettings.Texture
119+
120-
		Trail.Color = TrailSettings.Color1
120+
121-
		Trail.Lifetime = TrailSettings.Lifetime
121+
122-
		local Trail2 = Trail:Clone()
122+
123-
		Trail2.Parent = Character
123+
124-
		Trail2.Attachment1 = A2
124+
125-
		local Trail3 = Trail:Clone()
125+
126-
		Trail3.Parent = Character
126+
127-
		Trail3.Attachment1 = A3
127+
128-
		local Trail6 = Trail:Clone()
128+
129-
		Trail6.Parent = Character
129+
130-
		Trail6.Attachment0 = A1
130+
131-
		Trail6.Attachment1 = A2
131+
132-
		local Trail7 = Trail:Clone()
132+
133-
		Trail7.Parent = Character
133+
134-
		Trail7.Attachment0 = A1
134+
135-
		Trail7.Attachment1 = A3
135+
136
		swait()
137-
		A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
137+
138-
		A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
138+
139-
		A1 = Instance.new("Attachment", Character.Head)
139+
140-
		A2 = Instance.new("Attachment", Character.RightUpperArm)
140+
141-
		A2R = Instance.new("Attachment", Character.RightLowerArm)
141+
142-
		A3 = Instance.new("Attachment", Character.LeftUpperArm)
142+
143-
		A3R = Instance.new("Attachment", Character.LeftLowerArm)
143+
144-
		Trail = Instance.new("Trail", Character)
144+
145-
		Trail.Attachment0 = A0
145+
146-
		Trail.Attachment1 = A1
146+
147-
		Trail.Texture = TrailSettings.Texture
147+
148-
		Trail.Color = TrailSettings.Color1
148+
149-
		Trail.Lifetime = TrailSettings.Lifetime
149+
150-
		local Trail2 = Trail:Clone()
150+
151-
		Trail2.Parent = Character
151+
152-
		Trail2.Attachment1 = A2
152+
153-
		local Trail3 = Trail:Clone()
153+
154-
		Trail3.Parent = Character
154+
155-
		Trail3.Attachment1 = A3
155+
156-
		local Trail6 = Trail:Clone()
156+
157-
		Trail6.Parent = Character
157+
158-
		Trail6.Attachment0 = A1
158+
159-
		Trail6.Attachment1 = A2
159+
160-
		local Trail7 = Trail:Clone()
160+
161-
		Trail7.Parent = Character
161+
162-
		Trail7.Attachment0 = A1
162+
163-
		Trail7.Attachment1 = A3
163+
164-
		local Trail1R = Trail:Clone()
164+
165-
		Trail1R.Parent = Character
165+
166-
		Trail1R.Attachment1 = A2R
166+
167-
		local Trail2R = Trail:Clone()
167+
168-
		Trail2R.Parent = Character
168+
169-
		Trail2R.Attachment1 = A3R
169+
170-
		local Trail6R = Trail:Clone()
170+
171-
		Trail6.Parent = Character
171+
172-
		Trail6.Attachment0 = A1
172+
173-
		Trail6.Attachment1 = A2R
173+
174-
		local Trail7R = Trail:Clone()
174+
175-
		Trail7.Parent = Character
175+
176-
		Trail7.Attachment0 = A1
176+
177-
		Trail7.Attachment1 = A3R
177+
178
Player:ClearCharacterAppearance()
179
180-
function LowerBody()
180+
181-
	if TrailSettings.R15 == false then
181+
182-
		A4 = Instance.new("Attachment", Character["Right Leg"])
182+
183-
		A5 = Instance.new("Attachment", Character["Left Leg"])
183+
184-
		local Trail4 = Trail:Clone()
184+
185-
		Trail4.Parent = Character
185+
186-
		Trail4.Attachment1 = A4
186+
187-
		local Trail5 = Trail:Clone()
187+
188-
		Trail5.Parent = Character
188+
189-
		Trail5.Attachment1 = A5
189+
190-
		local Trail8 = Trail:Clone()
190+
191-
		Trail8.Parent = Character
191+
192-
		Trail8.Attachment0 = A2
192+
193-
		Trail8.Attachment1 = A4
193+
194-
		Trail8.Color = TrailSettings.Color2
194+
195-
		local Trail9 = Trail:Clone()
195+
196-
		Trail9.Parent = Character
196+
197-
		Trail9.Attachment0 = A3
197+
198-
		Trail9.Attachment1 = A5
198+
199-
		Trail9.Color = TrailSettings.Color2
199+
200-
		local FT = Trail:Clone()
200+
201-
		FT.Parent = Character
201+
202-
		FT.Attachment0 = A4
202+
203-
		FT.Attachment1 = A5
203+
204-
		FT.Color = TrailSettings.Color2
204+
205
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
206-
		A4 = Instance.new("Attachment", Character.RightLowerLeg)
206+
207-
		A4R = Instance.new("Attachment", Character.RightUpperLeg)
207+
208-
		A5 = Instance.new("Attachment", Character.LeftLowerLeg)
208+
209-
		A5R = Instance.new("Attachment", Character.LeftUpperLeg)
209+
210-
		local Trail4 = Trail:Clone()
210+
211-
		Trail4.Parent = Character
211+
212-
		Trail4.Attachment1 = A4
212+
213-
		local Trail5 = Trail:Clone()
213+
214-
		Trail5.Parent = Character
214+
215-
		Trail5.Attachment1 = A5
215+
216-
		local Trail8 = Trail:Clone()
216+
217-
		Trail8.Parent = Character
217+
218-
		Trail8.Attachment0 = A2
218+
219-
		Trail8.Attachment1 = A4
219+
220-
		Trail8.Color = TrailSettings.Color2
220+
221-
		local Trail9 = Trail:Clone()
221+
222-
		Trail9.Parent = Character
222+
223-
		Trail9.Attachment0 = A3
223+
224-
		Trail9.Attachment1 = A5
224+
225-
		Trail9.Color = TrailSettings.Color2
225+
226-
		local FT = Trail:Clone()
226+
227-
		FT.Parent = Character
227+
228-
		FT.Attachment0 = A4
228+
229-
		FT.Attachment1 = A5
229+
230-
		FT.Color = TrailSettings.Color2
230+
231-
		local Trail3R = Trail:Clone()
231+
232-
		Trail3R.Parent = Character
232+
233-
		Trail3R.Attachment1 = A4R
233+
234-
		local Trail4R = Trail:Clone()
234+
235-
		Trail4R.Parent = Character
235+
236-
		Trail4R.Attachment1 = A5R
236+
237-
		local Trail8 = Trail:Clone()
237+
238-
		Trail8.Parent = Character
238+
239-
		Trail8.Attachment0 = A2R
239+
240-
		Trail8.Attachment1 = A4R
240+
241-
		Trail8.Color = TrailSettings.Color2
241+
242-
		local Trail9 = Trail:Clone()
242+
243-
		Trail9.Parent = Character
243+
244-
		Trail9.Attachment0 = A3R
244+
245-
		Trail9.Attachment1 = A5R
245+
246-
		Trail9.Color = TrailSettings.Color2
246+
247-
		local FT2R = Trail:Clone()
247+
248-
		FT2R.Parent = Character
248+
249-
		FT2R.Attachment0 = A4R
249+
250-
		FT2R.Attachment1 = A5R
250+
251-
		FT2R.Color = TrailSettings.Color2
251+
252
253
--//=================================\\
254-
function AllBody()
254+
255-
	UpperBody()
255+
256-
	LowerBody()
256+
257
ArtificialHB = Instance.new("BindableEvent", script)
258-
if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
258+
259-
	TrailSettings.UpperBodyOnly = false
259+
260-
	TrailSettings.LowerBodyOnly = false
260+
261-
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
261+
262-
	TrailSettings.UpperBodyOnly = false
262+
263-
	TrailSettings.LowerBodyOnly = false
263+
264-
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
264+
265-
	TrailSettings.UpperBodyOnly = false
265+
266-
	TrailSettings.LowerBodyOnly = false
266+
267-
elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
267+
268-
	TrailSettings.AllBody = true
268+
269-
	TrailSettings.UpperBodyOnly = false
269+
270-
	TrailSettings.LowerBodyOnly = false
270+
271
	if tf >= frame then
272-
if TrailSettings.UpperBodyOnly == true then
272+
273-
	UpperBody()
273+
274-
	print("Called Upper Body Trail")
274+
275-
elseif TrailSettings.LowerBodyOnly == true then
275+
276-
	LowerBody()
276+
277-
	print("Called Lower Body Trail")
277+
278-
elseif TrailSettings.AllBody == true then
278+
279-
	AllBody()
279+
280-
	print("Called Full Body Trail")
280+
281
		if tossremainder then
282-
if TrailSettings.Accessories == true then
282+
283-
	for Index, Item in pairs(Character:GetChildren()) do
283+
284-
		if Item:IsA("Accessory") then
284+
285-
			local AA = Instance.new("Attachment", Item.Handle)
285+
286-
			local ATrail = Trail:Clone()
286+
287-
			ATrail.Parent = Character
287+
288-
			ATrail.Attachment1 = AA
288+
289
--//=================================\\
290
--\\=================================//
291
292-
if TrailSettings.Extras == true then
292+
293-
	spawn(function()
293+
294
--\\=================================//
295
296-
		until Trail
296+
297-
		local AB = Instance.new("Attachment", a)
297+
298-
		local ABT = Trail:Clone()
298+
299-
		ABT.Parent = Character
299+
300-
		ABT.Attachment0 = A4
300+
301-
		ABT.Attachment1 = AB
301+
302-
		ABT.Color = TrailSettings.Color2
302+
303-
		local ABT2 = Trail:Clone()
303+
304-
		ABT2.Parent = Character
304+
305-
		ABT2.Attachment0 = A5
305+
306-
		ABT2.Attachment1 = AB
306+
307-
		ABT2.Color = TrailSettings.Color2
307+
308
	if NUMBER <= 0 then
309
		NUMBER = 0
310-
wait(0.1)
310+
311
	return NUMBER
312
end
313
314
function Swait(NUMBER)
315
	if NUMBER == 0 or NUMBER == nil then
316
		ArtificialHB.Event:wait()
317
	else
318
		for i = 1, NUMBER do
319
			ArtificialHB.Event:wait()
320
		end
321
	end
322
end
323
324
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
325
	local NEWMESH = IT(MESH)
326
	if MESH == "SpecialMesh" then
327
		NEWMESH.MeshType = MESHTYPE
328
		if MESHID ~= "nil" and MESHID ~= "" then
329
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
330
		end
331
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
332
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
333
		end
334
	end
335
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
336
	NEWMESH.Scale = SCALE
337
	NEWMESH.Parent = PARENT
338
	return NEWMESH
339
end
340
341
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
342
	local NEWPART = IT("Part")
343
	NEWPART.formFactor = FORMFACTOR
344
	NEWPART.Reflectance = REFLECTANCE
345
	NEWPART.Transparency = TRANSPARENCY
346
	NEWPART.CanCollide = false
347
	NEWPART.Locked = true
348
	NEWPART.Anchored = true
349
	if ANCHOR == false then
350
		NEWPART.Anchored = false
351
	end
352
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
353
	NEWPART.Name = NAME
354
	NEWPART.Size = SIZE
355
	NEWPART.Position = Torso.Position
356
	NEWPART.Material = MATERIAL
357
	NEWPART:BreakJoints()
358
	NEWPART.Parent = PARENT
359
	return NEWPART
360
end
361
362
	local function weldBetween(a, b)
363
	    local weldd = Instance.new("ManualWeld")
364
	    weldd.Part0 = a
365
	    weldd.Part1 = b
366
	    weldd.C0 = CFrame.new()
367
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
368
	    weldd.Parent = a
369
	    return weldd
370
	end
371
372
373
function QuaternionFromCFrame(cf)
374
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
375
	local trace = m00 + m11 + m22
376
	if trace > 0 then 
377
		local s = math.sqrt(1 + trace)
378
		local recip = 0.5 / s
379
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
380
	else
381
		local i = 0
382
		if m11 > m00 then
383
			i = 1
384
		end
385
		if m22 > (i == 0 and m00 or m11) then
386
			i = 2
387
		end
388
		if i == 0 then
389
			local s = math.sqrt(m00 - m11 - m22 + 1)
390
			local recip = 0.5 / s
391
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
392
		elseif i == 1 then
393
			local s = math.sqrt(m11 - m22 - m00 + 1)
394
			local recip = 0.5 / s
395
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
396
		elseif i == 2 then
397
			local s = math.sqrt(m22 - m00 - m11 + 1)
398
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
399
		end
400
	end
401
end
402
 
403
function QuaternionToCFrame(px, py, pz, x, y, z, w)
404
	local xs, ys, zs = x + x, y + y, z + z
405
	local wx, wy, wz = w * xs, w * ys, w * zs
406
	local xx = x * xs
407
	local xy = x * ys
408
	local xz = x * zs
409
	local yy = y * ys
410
	local yz = y * zs
411
	local zz = z * zs
412
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
413
end
414
 
415
function QuaternionSlerp(a, b, t)
416
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
417
	local startInterp, finishInterp;
418
	if cosTheta >= 0.0001 then
419
		if (1 - cosTheta) > 0.0001 then
420
			local theta = ACOS(cosTheta)
421
			local invSinTheta = 1 / SIN(theta)
422
			startInterp = SIN((1 - t) * theta) * invSinTheta
423
			finishInterp = SIN(t * theta) * invSinTheta
424
		else
425
			startInterp = 1 - t
426
			finishInterp = t
427
		end
428
	else
429
		if (1 + cosTheta) > 0.0001 then
430
			local theta = ACOS(-cosTheta)
431
			local invSinTheta = 1 / SIN(theta)
432
			startInterp = SIN((t - 1) * theta) * invSinTheta
433
			finishInterp = SIN(t * theta) * invSinTheta
434
		else
435
			startInterp = t - 1
436
			finishInterp = t
437
		end
438
	end
439
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
440
end
441
442
function Clerp(a, b, t)
443
	local qa = {QuaternionFromCFrame(a)}
444
	local qb = {QuaternionFromCFrame(b)}
445
	local ax, ay, az = a.x, a.y, a.z
446
	local bx, by, bz = b.x, b.y, b.z
447
	local _t = 1 - t
448
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
449
end
450
451
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
452
	local frame = IT("Frame")
453
	frame.BackgroundTransparency = TRANSPARENCY
454
	frame.BorderSizePixel = BORDERSIZEPIXEL
455
	frame.Position = POSITION
456
	frame.Size = SIZE
457
	frame.BackgroundColor3 = COLOR
458
	frame.BorderColor3 = BORDERCOLOR
459
	frame.Name = NAME
460
	frame.Parent = PARENT
461
	return frame
462
end
463
464
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
465
	local label = IT("TextLabel")
466
	label.BackgroundTransparency = 1
467
	label.Size = UD2(1, 0, 1, 0)
468
	label.Position = UD2(0, 0, 0, 0)
469
	label.TextColor3 = TEXTCOLOR
470
	label.TextStrokeTransparency = STROKETRANSPARENCY
471
	label.TextTransparency = TRANSPARENCY
472
	label.FontSize = TEXTFONTSIZE
473
	label.Font = TEXTFONT
474
	label.BorderSizePixel = BORDERSIZEPIXEL
475
	label.TextStrokeColor3 = C3(1,1,1)
476
	label.TextScaled = false
477
	label.Text = TEXT
478
	label.Name = NAME
479
	label.Parent = PARENT
480
	return label
481
end
482
483
function NoOutlines(PART)
484
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
485
end
486
487
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
488
	local NEWWELD = IT(TYPE)
489
	NEWWELD.Part0 = PART0
490
	NEWWELD.Part1 = PART1
491
	NEWWELD.C0 = C0
492
	NEWWELD.C1 = C1
493
	NEWWELD.Parent = PARENT
494
	return NEWWELD
495
end
496
497
local S = IT("Sound")
498
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
499
	local NEWSOUND = nil
500
	coroutine.resume(coroutine.create(function()
501
		NEWSOUND = S:Clone()
502
		NEWSOUND.Parent = PARENT
503
		NEWSOUND.Volume = VOLUME
504
		NEWSOUND.Pitch = PITCH
505
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
506
		NEWSOUND:play()
507
		if DOESLOOP == true then
508
			NEWSOUND.Looped = true
509
		else
510
			repeat wait(1) until NEWSOUND.Playing == false
511
			NEWSOUND:remove()
512
		end
513
	end))
514
	return NEWSOUND
515
end
516
517
function CFrameFromTopBack(at, top, back)
518
	local right = top:Cross(back)
519
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
520
end
521
522
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
523
function WACKYEFFECT(Table)
524
	local TYPE = (Table.EffectType or "Sphere")
525
	local SIZE = (Table.Size or VT(1,1,1))
526
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
527
	local TRANSPARENCY = (Table.Transparency or 0)
528
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
529
	local CFRAME = (Table.CFrame or Torso.CFrame)
530
	local MOVEDIRECTION = (Table.MoveToPos or nil)
531
	local ROTATION1 = (Table.RotationX or 0)
532
	local ROTATION2 = (Table.RotationY or 0)
533
	local ROTATION3 = (Table.RotationZ or 0)
534
	local MATERIAL = (Table.Material or "Neon")
535
	local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
536
	local TIME = (Table.Time or 45)
537
	local SOUNDID = (Table.SoundID or nil)
538
	local SOUNDPITCH = (Table.SoundPitch or nil)
539
	local SOUNDVOLUME = (Table.SoundVolume or nil)
540
	coroutine.resume(coroutine.create(function()
541
		local PLAYSSOUND = false
542
		local SOUND = nil
543
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
544
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
545
			PLAYSSOUND = true
546
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
547
		end
548
		EFFECT.Color = COLOR
549
		local MSH = nil
550
		if TYPE == "Sphere" then
551
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
552
		elseif TYPE == "Block" then
553
			MSH = IT("BlockMesh",EFFECT)
554
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
555
		elseif TYPE == "Wave" then
556
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
557
		elseif TYPE == "Ring" then
558
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
559
		elseif TYPE == "Slash" then
560
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
561
		elseif TYPE == "Round Slash" then
562
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
563
		elseif TYPE == "Swirl" then
564
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
565
		elseif TYPE == "Skull" then
566
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
567
		elseif TYPE == "Crystal" then
568
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
569
		end
570
		if MSH ~= nil then
571
			local MOVESPEED = nil
572
			if MOVEDIRECTION ~= nil then
573
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
574
			end
575
			local GROWTH = SIZE - ENDSIZE
576
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
577
			if TYPE == "Block" then
578
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
579
			else
580
				EFFECT.CFrame = CFRAME
581
			end
582
			for LOOP = 1, TIME+1 do
583
				Swait()
584
				MSH.Scale = MSH.Scale - GROWTH/TIME
585
				if TYPE == "Wave" then
586
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
587
				end
588
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
589
				if TYPE == "Block" then
590
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
591
				else
592
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
593
				end
594
				if MOVEDIRECTION ~= nil then
595
					local ORI = EFFECT.Orientation
596
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
597
					EFFECT.Orientation = ORI
598
				end
599
			end
600
			if PLAYSSOUND == false then
601
				EFFECT:remove()
602
			else
603
				repeat Swait() until SOUND.Playing == false
604
				EFFECT:remove()
605
			end
606
		else
607
			if PLAYSSOUND == false then
608
				EFFECT:remove()
609
			else
610
				repeat Swait() until SOUND.Playing == false
611
				EFFECT:remove()
612
			end
613
		end
614
	end))
615
end
616
617
function MakeForm(PART,TYPE)
618
	if TYPE == "Cyl" then
619
		local MSH = IT("CylinderMesh",PART)
620
	elseif TYPE == "Ball" then
621
		local MSH = IT("SpecialMesh",PART)
622
		MSH.MeshType = "Sphere"
623
	elseif TYPE == "Wedge" then
624
		local MSH = IT("SpecialMesh",PART)
625
		MSH.MeshType = "Wedge"
626
	end
627
end
628
629
Debris = game:GetService("Debris")
630
631
function CastProperRay(StartPos, EndPos, Distance, Ignore)
632
	local DIRECTION = CF(StartPos,EndPos).lookVector
633
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
634
end
635
636
function turnto(position)
637
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
638
end
639
640
--//=================================\\
641
--||	     WEAPON CREATION
642
--\\=================================//
643
644
Humanoid.Parent = nil
645
RootPart.Size = RootPart.Size*SIZE
646
Torso.Size = Torso.Size*SIZE
647
RightArm.Size = RightArm.Size*SIZE
648
RightLeg.Size = RightLeg.Size*SIZE
649
LeftArm.Size = LeftArm.Size*SIZE
650
LeftLeg.Size = LeftLeg.Size*SIZE
651
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
652
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
653
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
654
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
655
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
656
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
657
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
658
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
659
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
660
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
661
Head.Size = Head.Size*SIZE
662
RootJoint.Parent = RootPart
663
Neck.Parent = Torso
664
RightShoulder.Parent = Torso
665
LeftShoulder.Parent = Torso
666
RightHip.Parent = Torso
667
LeftHip.Parent = Torso
668
669
Humanoid.DisplayDistanceType = "None"
670
local naeeym2 = IT("BillboardGui",Character)
671
naeeym2.AlwaysOnTop = true
672
naeeym2.Size = UDim2.new(5,35,2,15)
673
naeeym2.StudsOffset = Vector3.new(0,2,0)
674
naeeym2.MaxDistance = 75
675
naeeym2.Adornee = Character.Head
676
naeeym2.Name = "Name"
677
local tecks2 = IT("TextLabel",naeeym2)
678
tecks2.BackgroundTransparency = 1
679
tecks2.TextScaled = true
680
tecks2.BorderSizePixel = 0
681
tecks2.Text = "MICHEAL THE CONTROLLER OF TIME"
682
tecks2.Font = "Fantasy"
683
tecks2.TextSize = 30
684
tecks2.TextStrokeTransparency = 0
685
tecks2.TextColor3 = C3(0,0,0)
686
tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
687
tecks2.Size = UDim2.new(1,0,0.5,0)
688
tecks2.Parent = naeeym2
689
local top = Instance.new("Shirt")
690
top.ShirtTemplate = "rbxassetid://230449737"
691
top.Parent = Character
692
top.Name = "Cloth"
693
local bottom = Instance.new("Pants")
694
bottom.PantsTemplate = "rbxassetid://676428351"
695
bottom.Parent = Character
696
bottom.Name = "Cloth"
697
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
698
PRT.Color = C3(0,0,0)
699
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
700
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
701
702
703
for _, c in pairs(Weapon:GetChildren()) do
704
	if c.ClassName == "Part" then
705
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
706
	end
707
end
708
709
Neck.Name = "Weld"
710
RootJoint.Name = "Weld"
711
RightShoulder.Name = "Weld"
712
LeftShoulder.Name = "Weld"
713
RightHip.Name = "Weld"
714
LeftHip.Name = "Weld"
715
716
local BODY = {}
717
for _, c in pairs(Character:GetDescendants()) do
718
	if c:IsA("BasePart") and c.Name ~= "Handle" then
719
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
720
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
721
		end
722
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
723
	elseif c:IsA("JointInstance") then
724
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
725
	end
726
end
727
for e = 1, #BODY do
728
	if BODY[e] ~= nil then
729
		local STUFF = BODY[e]
730
		local PART = STUFF[1]
731
		local PARENT = STUFF[2]
732
		local MATERIAL = STUFF[3]
733
		local COLOR = STUFF[4]
734
		local TRANSPARENCY = STUFF[5]
735
		if PART.ClassName == "Part" and PART ~= RootPart then
736
			PART.Material = MATERIAL
737
			PART.Color = COLOR
738
			PART.Transparency = TRANSPARENCY
739
		end
740
		PART.AncestryChanged:Connect(function()
741
			PART.Parent = PARENT
742
		end)
743
	end
744
end
745
746
function refit()
747
	Character.Parent = workspace
748
	for e = 1, #BODY do
749
		if BODY[e] ~= nil then
750
			local STUFF = BODY[e]
751
			local PART = STUFF[1]
752
			local PARENT = STUFF[2]
753
			local MATERIAL = STUFF[3]
754
			local COLOR = STUFF[4]
755
			local TRANSPARENCY = STUFF[5]
756
			if PART.ClassName == "Part" and PART ~= RootPart then
757
				PART.Material = MATERIAL
758
				PART.Color = COLOR
759
				PART.Transparency = TRANSPARENCY
760
			end
761
			if PART.Parent ~= PARENT then
762
				Humanoid:remove()
763
				PART.Parent = PARENT
764
				Humanoid = IT("Humanoid",Character)
765
chatfunc ("I dont have time to die...")
766
			end
767
		end
768
	end
769
end
770
local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
771
local SKILLFONT = "Fantasy"
772
local SKILLTEXTSIZE = 7
773
774
Weapon.Parent = Character
775
Humanoid.Parent = Character
776
777
Humanoid.Died:connect(function()
778
	refit()
779
end)
780
chatfunc("Gentlemen, you just annoyed me")
781
warn("deivis97 edit")
782
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
783
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
784
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
785
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
786
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
787
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
788
local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
789
790
791
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
792
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
793
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
794
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
795
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
796
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
797
local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
798
799
--//=================================\\
800
--||			DAMAGING
801
--\\=================================//
802
803
function ApplyDamage(Humanoid,Damage,TorsoPart)
804
	local defence = Instance.new("BoolValue",Humanoid.Parent)
805
	defence.Name = ("HitBy"..Player.Name)
806
	game:GetService("Debris"):AddItem(defence, 0.001)
807
	Damage = Damage * DAMAGEMULTIPLIER
808
	if Humanoid.Health ~= 0 then
809
		local CritChance = MRANDOM(1,100)
810
		if Damage > Humanoid.Health then
811
			Damage = math.ceil(Humanoid.Health)
812
			if Damage == 0 then
813
				Damage = 0.1
814
			end
815
		end
816
		Humanoid.Health = Humanoid.Health - Damage
817
	end
818
end
819
820
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
821
	local CHILDREN = workspace:GetDescendants()
822
	for index, CHILD in pairs(CHILDREN) do
823
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
824
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
825
			if HUM then
826
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
827
				if TORSO then
828
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
829
						if INSTAKILL == false then
830
							CHILD:BreakJoints()
831
						else
832
							local DMG = MRANDOM(MINDMG,MAXDMG)
833
							ApplyDamage(HUM,DMG,TORSO)
834
						end
835
						if FLING > 0 then
836
							for _, c in pairs(CHILD:GetChildren()) do
837
								if c:IsA("BasePart") then
838
									local bv = Instance.new("BodyVelocity") 
839
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
840
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
841
									bv.Parent = c
842
									Debris:AddItem(bv,0.05)
843
								end
844
							end
845
						end
846
					end
847
				end
848
			end
849
		end
850
	end
851
end
852
853
--//=================================\\
854
--||	ATTACK FUNCTIONS AND STUFF
855
--\\=================================//
856
857
Circle = nil
858
CircleParts = {}
859
Equipped = false
860
861
function RayCast(Position, Direction, MaxDistance, IgnoreList)
862
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
863
end
864
	Spawn(function()
865
		while Equipped and Humanoid.Parent and Torso.Parent do
866
			if Angle == 360 then
867
				Angle = 0
868
			end
869
			Angle = Angle + 0.05
870
			local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
871
			if Hit then
872
				if not Circle.Parent then
873
					Circle.Parent = Character
874
				end
875
				for i, v in pairs(CircleParts) do
876
					v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
877
				end
878
			else
879
				Circle.Parent = nil
880
			end
881
			wait()
882
		end
883
	end)
884
885
886
887
function MagicMissiles()
888
    ATTACK = true
889
    Rooted = true
890
    local SELECTING = true
891
    local SPOTS = {}
892
    coroutine.resume(coroutine.create(function()
893
        local LOOP = 0
894
        repeat
895
            LOOP = LOOP + 1
896
            Swait()
897
            if LOOP >= 10 then
898
                LOOP = 0
899
                for i = 1, #SPOTS do
900
                    if SPOTS[i] ~= nil then
901
                        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
902
                        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
903
                    end
904
                end
905
            end
906
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
907
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
908
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
909
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
910
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
911
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
912
        until SELECTING == false
913
        Rooted = false
914
        repeat
915
            LOOP = LOOP + 1
916
            Swait()
917
            if LOOP >= 10 then
918
                LOOP = 0
919
                for i = 1, #SPOTS do
920
                    if SPOTS[i] ~= nil then
921
                        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
922
                        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
923
                    end
924
                end
925-
tecks2.Text = "Master of Time"
925+
            end
926
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
927
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
928
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
929
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
930
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
931
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
932
        until ATTACK == false
933
    end))
934-
top.ShirtTemplate = "rbxassetid://45695443"
934+
    repeat
935
        repeat Swait() until HOLD == true
936
            local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
937
            if DIST > 99999 then
938-
bottom.PantsTemplate = "rbxassetid://45696190"
938+
                DIST = 99999
939
            end
940
            local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
941
            local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
942
            if HITFLOOR ~= nil then
943
                table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
944-
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
944+
                WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
945-
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
945+
                WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
946
            end
947-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
947+
        repeat Swait() until HOLD == false
948-
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
948+
    until #SPOTS == 1
949-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
949+
    SELECTING = false
950-
PRT.Color = C3(255/255, 0/255, 0/255)
950+
    for i = 1, #SPOTS do
951-
MakeForm(PRT,"Ball")
951+
        if SPOTS[i] ~= nil then
952-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
952+
            local POS = SPOTS[i]
953-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
953+
            coroutine.resume(coroutine.create(function()
954-
PRT.Color = C3(255/255, 255/255, 0/255)
954+
                local MISSILE = IT("Model",Effects)
955-
MakeForm(PRT,"Ball")
955+
                MISSILE.Name = "Missile"
956-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
956+
                local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,2,2))
957-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
957+
                MakeForm(BASEPART,"Cyl")
958-
PRT.Color = C3(255/255, 255/255, 0/255)
958+
                MISSILE.PrimaryPart = BASEPART
959-
MakeForm(PRT,"Ball")
959+
                BASEPART.CFrame = POS*CF(0,-30*3,0)
960-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
960+
                local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,4,2))
961-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
961+
                MakeForm(HEAD,"Ball")
962-
PRT.Color = C3(255/255, 255/255, 0/255)
962+
                HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
963-
MakeForm(PRT,"Ball")
963+
                local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2.5,0.1,2.5))
964-
local Aura = Instance.new('ParticleEmitter')
964+
                MakeForm(TAIL,"Cyl")
965-
Aura.Name = "Aura"
965+
                TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
966-
Aura.Texture = "rbxassetid://131765579"
966+
                for i = 1, 10 do
967-
Aura.Parent = PRT
967+
                    Swait()
968-
Aura.LightEmission = 0.3
968+
                    for _, c in pairs(MISSILE:GetChildren()) do
969-
Aura.Transparency = NumberSequence.new(0,0.6,1)
969+
                        if c.ClassName == "Part" then
970-
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
970+
                            c.Transparency = c.Transparency - 1/10
971-
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
971+
                        end
972-
Aura.LockedToPart = false
972+
                    end
973-
Aura.Lifetime = NumberRange.new(2)
973+
                end
974-
Aura.Rate = 30
974+
                for i = 1, 15*1.5 do
975-
Aura.Speed = NumberRange.new(1)
975+
                    Swait()
976-
Aura.EmissionDirection = "Top"
976+
                    MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
977-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
977+
                end
978-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
978+
                ApplyAoE3(BASEPART.CFrame.p,20,35,45,75,false)
979-
PRT.Color = C3(255/255, 255/255, 0/255)
979+
                WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
980-
MakeForm(PRT,"Ball")
980+
                WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100})
981-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
981+
                WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
982-
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
982+
                WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
983-
PRT.Color = C3(255/255, 255/255, 0/255)
983+
                MISSILE:remove()
984-
MakeForm(PRT,"Ball")
984+
            end))
985-
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
985+
        end
986
    end
987-
local LASTPART = Head
987+
    wait(0.6)
988-
for i = 1, 24 do
988+
    ATTACK = false
989-
	local MATH = (1-(i/30))
989+
    Rooted = false
990-
	if LASTPART == Head then
990+
991-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
991+
992-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
992+
993-
		LASTPART = Horn
993+
994-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
994+
995-
		local Aura = Instance.new('ParticleEmitter')
995+
996-
Aura.Name = "Aura"
996+
997-
Aura.Texture = "rbxassetid://242997264"
997+
998-
Aura.Parent = Horn
998+
999-
Aura.LightEmission = 0.8
999+
1000-
Aura.Transparency = NumberSequence.new(0,0.6,1)
1000+
1001-
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
1001+
1002-
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1002+
1003-
Aura.LockedToPart = true
1003+
1004-
Aura.Lifetime = NumberRange.new(2)
1004+
1005-
Aura.Rate = 25
1005+
1006-
Aura.Speed = NumberRange.new(0.1)
1006+
1007-
Aura.EmissionDirection = "Top"
1007+
1008
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1009-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
1009+
1010-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
1010+
1011-
		LASTPART = Horn
1011+
1012-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
1012+
1013-
				local Aura = Instance.new('ParticleEmitter')
1013+
1014-
Aura.Name = "Aura"
1014+
1015-
Aura.Texture = "rbxassetid://242997264"
1015+
1016-
Aura.Parent = Horn
1016+
1017-
Aura.LightEmission = 0.8
1017+
1018-
Aura.Transparency = NumberSequence.new(0,0.6,1)
1018+
1019-
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
1019+
1020-
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1020+
1021-
Aura.LockedToPart = true
1021+
1022-
Aura.Lifetime = NumberRange.new(2)
1022+
1023-
Aura.Rate = 25
1023+
1024-
Aura.Speed = NumberRange.new(0.1)
1024+
1025-
Aura.EmissionDirection = "Top"
1025+
1026
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
1027
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
1028-
local LASTPART = Head
1028+
1029-
for i = 1, 24 do
1029+
1030-
	local MATH = (1-(i/30))
1030+
1031-
	if LASTPART == Head then
1031+
1032-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
1032+
1033-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
1033+
1034-
		LASTPART = Horn
1034+
1035-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
1035+
1036-
				local Aura = Instance.new('ParticleEmitter')
1036+
1037-
Aura.Name = "Aura"
1037+
1038-
Aura.Texture = "rbxassetid://242997264"
1038+
1039-
Aura.Parent = Horn
1039+
1040-
Aura.LightEmission = 0.8
1040+
1041-
Aura.Transparency = NumberSequence.new(0,0.6,1)
1041+
1042-
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
1042+
1043-
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1043+
1044-
Aura.LockedToPart = true
1044+
1045-
Aura.Lifetime = NumberRange.new(2)
1045+
1046-
Aura.Rate = 25
1046+
1047-
Aura.Speed = NumberRange.new(0.1)
1047+
1048-
Aura.EmissionDirection = "Top"
1048+
1049
				end
1050-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
1050+
1051-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
1051+
1052-
		LASTPART = Horn
1052+
1053-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
1053+
1054-
				local Aura = Instance.new('ParticleEmitter')
1054+
1055-
Aura.Name = "Aura"
1055+
1056-
Aura.Texture = "rbxassetid://242997264"
1056+
1057-
Aura.Parent = Horn
1057+
1058-
Aura.LightEmission = 0.8
1058+
1059-
Aura.Transparency = NumberSequence.new(0,0.6,1)
1059+
1060-
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
1060+
1061-
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1061+
1062-
Aura.LockedToPart = true
1062+
1063-
Aura.Lifetime = NumberRange.new(2)
1063+
1064-
Aura.Rate = 25
1064+
1065-
Aura.Speed = NumberRange.new(0.1)
1065+
1066-
Aura.EmissionDirection = "Top"
1066+
1067
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1068
	repeat
1069-
local LASTPART = Head
1069+
1070-
for i = 1, 8 do
1070+
1071-
	local MATH = (1-(i/14))
1071+
1072-
	if LASTPART == Head then
1072+
1073-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
1073+
1074-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
1074+
1075-
		LASTPART = Horn
1075+
1076-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
1076+
1077-
				local Aura = Instance.new('ParticleEmitter')
1077+
1078-
Aura.Name = "Aura"
1078+
1079-
Aura.Texture = "rbxassetid://242997264"
1079+
1080-
Aura.Parent = Horn
1080+
1081-
Aura.LightEmission = 0.8
1081+
1082-
Aura.Transparency = NumberSequence.new(0,0.6,1)
1082+
1083-
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
1083+
1084-
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1084+
1085-
Aura.LockedToPart = true
1085+
1086-
Aura.Lifetime = NumberRange.new(2)
1086+
1087-
Aura.Rate = 25
1087+
1088-
Aura.Speed = NumberRange.new(0.1)
1088+
1089-
Aura.EmissionDirection = "Top"
1089+
1090
	local D = IT("Attachment",RightArm)
1091-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
1091+
1092-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
1092+
1093-
		LASTPART = Horn
1093+
1094-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
1094+
1095-
				local Aura = Instance.new('ParticleEmitter')
1095+
1096-
Aura.Name = "Aura"
1096+
1097-
Aura.Texture = "rbxassetid://242997264"
1097+
1098-
Aura.Parent = Horn
1098+
1099-
Aura.LightEmission = 0.8
1099+
1100-
Aura.Transparency = NumberSequence.new(0,0.6,1)
1100+
1101-
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
1101+
1102-
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1102+
1103-
Aura.LockedToPart = true
1103+
1104-
Aura.Lifetime = NumberRange.new(2)
1104+
1105-
Aura.Rate = 25
1105+
1106-
Aura.Speed = NumberRange.new(0.1)
1106+
1107-
Aura.EmissionDirection = "Top"
1107+
1108
		local ChainLink = IT("Beam",Torso)
1109
		ChainLink.Texture = "rbxassetid://73042633"
1110-
local LASTPART = Head
1110+
1111-
for i = 1, 8 do
1111+
1112-
	local MATH = (1-(i/14))
1112+
1113-
	if LASTPART == Head then
1113+
1114-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
1114+
1115-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
1115+
1116-
		LASTPART = Horn
1116+
1117-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
1117+
1118-
				local Aura = Instance.new('ParticleEmitter')
1118+
1119-
Aura.Name = "Aura"
1119+
1120-
Aura.Texture = "rbxassetid://242997264"
1120+
1121-
Aura.Parent = Horn
1121+
1122-
Aura.LightEmission = 0.8
1122+
1123-
Aura.Transparency = NumberSequence.new(0,0.6,1)
1123+
1124-
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
1124+
1125-
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1125+
1126-
Aura.LockedToPart = true
1126+
1127-
Aura.Lifetime = NumberRange.new(2)
1127+
1128-
Aura.Rate = 25
1128+
1129-
Aura.Speed = NumberRange.new(0.1)
1129+
1130-
Aura.EmissionDirection = "Top"
1130+
1131
		end
1132-
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
1132+
1133-
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
1133+
1134-
		LASTPART = Horn
1134+
1135-
		Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
1135+
1136-
				local Aura = Instance.new('ParticleEmitter')
1136+
1137-
Aura.Name = "Aura"
1137+
1138-
Aura.Texture = "rbxassetid://242997264"
1138+
1139-
Aura.Parent = Horn
1139+
1140-
Aura.LightEmission = 0.8
1140+
1141-
Aura.Transparency = NumberSequence.new(0,0.6,1)
1141+
1142-
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
1142+
1143-
Aura.Size = NumberSequence.new(0.3,0.2,0.1)
1143+
1144-
Aura.LockedToPart = true
1144+
1145-
Aura.Lifetime = NumberRange.new(2)
1145+
1146-
Aura.Rate = 25
1146+
1147-
Aura.Speed = NumberRange.new(0.1)
1147+
1148-
Aura.EmissionDirection = "Top"
1148+
1149
	coroutine.resume(coroutine.create(function()
1150
		repeat
1151-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
1151+
1152-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1152+
1153-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
1153+
1154-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
1154+
1155-
MakeForm(PRT,"Cyl")
1155+
1156-
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
1156+
1157-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
1157+
1158-
MakeForm(PRT,"Cyl")
1158+
1159-
PRT.Color = C3(255/255, 255/255, 0/255)
1159+
1160-
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
1160+
1161-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
1161+
1162-
MakeForm(RING,"Cyl")
1162+
1163-
RING.Color = C3(0,0,0)
1163+
1164-
for i = 1, 12 do
1164+
1165-
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
1165+
1166-
	PRT.Color = C3(0,0,0)
1166+
1167-
	local MSH = IT("BlockMesh",PRT)
1167+
1168-
	MSH.Scale = VT(0.6,1,1)
1168+
1169-
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
1169+
1170
			chatfunc("PUNCH!!!")
1171-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
1171+
1172
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1173-
local MSH = IT("BlockMesh",PRT)
1173+
1174-
MSH.Scale = VT(0.4,1,1)
1174+
1175-
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
1175+
1176-
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
1176+
1177
		C:remove()
1178-
local MSH = IT("BlockMesh",PRT)
1178+
1179-
MSH.Scale = VT(0.4,1,1)
1179+
1180-
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
1180+
1181-
coroutine.resume(coroutine.create(function()
1181+
1182-
	while true do
1182+
1183
		for i = 1, #CHAINLINKS do
1184-
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
1184+
1185-
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
1185+
1186-
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
1186+
1187-
		if CLOCKLOOP <= -150 then
1187+
1188-
			if VALUE1 == false then
1188+
1189-
				CLOCKLOOP = 0
1189+
1190-
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
1190+
1191-
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1191+
1192-
				ApplyAoE(HITPOS,10,15,45,75,true)
1192+
1193-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
1193+
1194-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
1194+
1195-
				if CLOCKTARGET ~= nil then
1195+
1196-
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
1196+
1197-
					if CLOCKTARGET.Torso ~= nil then
1197+
1198-
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
1198+
1199
	FISTA.Position = VT(0.062, 0.977, 0)
1200-
					if CLOCKTARGET.Health == 0 then
1200+
1201-
						CLOCKTARGET = nil
1201+
1202
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1203
	ChainLink.TextureSpeed = 2
1204
	ChainLink.Width0 = 3
1205
	ChainLink.Width1 = 3
1206
	ChainLink.TextureLength = 12
1207-
end))
1207+
1208
	ChainLink.Attachment1 = FISTA
1209
	ChainLink.FaceCamera = true
1210
	ChainLink.Segments = 45
1211
	ChainLink.LightEmission = 0.5
1212
	ChainLink.Transparency = NumberSequence.new(0.25)
1213
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1214
	for i = 1, 85 do
1215
		Swait()
1216
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1217
		ChainLink.TextureLength = 12+(i*2)
1218
		ApplyAoE(FIST.Position,10,15,25,100,true)
1219
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1220
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1221
		if HITFLOOR ~= nil then
1222
			HITFLOOR:BreakJoints()
1223
			coroutine.resume(coroutine.create(function()
1224
				for i = 1, 15 do
1225
					Swait()
1226
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1227
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
1228
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1229
				end
1230
			end))
1231
			break
1232
		end
1233
	end
1234
	coroutine.resume(coroutine.create(function()
1235
		for i = 1, 50 do
1236
			Swait()
1237
			FIST.Transparency = FIST.Transparency + 0.5/50
1238
			LIGHT3.Range = LIGHT3.Range - 7/50
1239
		end
1240
		FIST:remove()
1241
	end))
1242
	LIGHT:remove()
1243
	GYRO:remove()
1244
	ATTACK = false
1245
	Rooted = false
1246
end
1247
1248
function WarpMeteor()
1249
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1250
	if DIST > 9999 then
1251
		DIST = 9999
1252
	end
1253
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1254
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1255
	if HITFLOOR then
1256
		local POS = HITPOS	
1257
		ATTACK = true
1258
		Rooted = false
1259
		local WARPED = false
1260
		local SMASHED = false
1261
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1262
		coroutine.resume(coroutine.create(function()
1263
			repeat
1264
				Swait()
1265
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1266
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1267
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1268
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1269
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1270
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1271
			until WARPED == true
1272
			repeat
1273
				Swait()
1274
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1275
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1276
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1277
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1278
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1279
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1280
			until SMASHED == true
1281
			repeat
1282
				Swait()
1283
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1284
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1285
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1286
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1287
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1288
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1289
			until ATTACK == false
1290
		end))
1291
		VALUE1 = true
1292
		CreateSound(233856115, Torso, 5, 1.6, false)
1293
		chatfunc("This hurt more than you think")
1294
		for i = 1, 25 do
1295
			Swait()
1296
			for _, c in pairs(Character:GetChildren()) do
1297
				if c.ClassName == "Part" then
1298
					c.Transparency = c.Transparency + 1/25
1299
				end
1300
			end
1301
			for _, c in pairs(Weapon:GetChildren()) do
1302
				if c.ClassName == "Part" then
1303
					c.Transparency = c.Transparency + 1/25
1304
				end
1305
			end
1306
		end
1307
		UNANCHOR = false
1308
		RootPart.Anchored = true
1309
		RootPart.Velocity = VT(0,0,0)
1310
		local ROOTPOS = RootPart.Position
1311
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1312
		WARPED = true
1313
		for i = 1, 25 do
1314
			Swait()
1315
			for _, c in pairs(Character:GetChildren()) do
1316
				if c.ClassName == "Part" then
1317
					c.Transparency = c.Transparency - 1/25
1318
				end
1319
			end
1320
			for _, c in pairs(Weapon:GetChildren()) do
1321
				if c.ClassName == "Part" then
1322
					c.Transparency = c.Transparency - 1/25
1323
				end
1324
			end
1325
		end
1326
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
1327
		SHELL.CFrame = RootPart.CFrame
1328
		MakeForm(SHELL,"Ball")
1329
		CreateSound(402981977, SHELL, 5, 1.6, false)
1330
		for i = 1, 10 do
1331
			Swait()
1332
			SHELL.Transparency = SHELL.Transparency - 1/10
1333
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1334
		end
1335
		for i = 1, math.ceil(75/2) do
1336
			Swait()
1337
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1338
			SHELL.CFrame = CF(RootPart.Position)
1339
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1340
		end
1341
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1342
		SHELL.CFrame = CF(RootPart.Position)
1343
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1344
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1345
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1346
		for i = 1, 5 do
1347
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1348
		end
1349
		SHELL:remove()
1350
		ApplyAoE(RootPart.Position,75,35,75,175,true)
1351
		SMASHED = true
1352
		wait(1)
1353
		VALUE1 = false
1354
		UNANCHOR = true
1355
		ATTACK = false
1356
		Rooted = false
1357
	end
1358
end
1359
1360
function PandorasBox()
1361
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1362
	if HITFLOOR ~= nil then
1363
		ATTACK = false
1364
		Rooted = false
1365
		local RINGSPIN = true
1366
		local CONSTRUCTING = true
1367
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
1368
		RING.Color = C3(0,0,0)
1369
		MakeForm(RING,"Cyl")
1370-
	Equipped = true
1370+
1371-
	Circle = Instance.new("Model")
1371+
1372-
	Circle.Name = "Circle"
1372+
1373-
	Angle = 0
1373+
1374-
	for i = 1, 1 do
1374+
1375-
		local CirclePart = Instance.new("Part")
1375+
1376-
		CirclePart.Name = "CirclePart"
1376+
1377-
		CirclePart.Transparency = 1
1377+
1378-
		CirclePart.BrickColor = BrickColor.new("Really black")
1378+
1379-
		CirclePart.Material = Enum.Material.Plastic
1379+
1380-
		CirclePart.Shape = Enum.PartType.Block
1380+
1381-
		CirclePart.FormFactor = Enum.FormFactor.Custom
1381+
1382-
		CirclePart.TopSurface = Enum.SurfaceType.Smooth
1382+
1383-
		CirclePart.BottomSurface = Enum.SurfaceType.Smooth
1383+
1384-
		CirclePart.Anchored = true
1384+
1385-
		CirclePart.CanCollide = false
1385+
1386-
		CirclePart.Locked = true
1386+
1387-
		CirclePart.Size = Vector3.new(10, 0.2, 10)
1387+
1388-
		local Aura = Instance.new('ParticleEmitter')
1388+
1389-
Aura.Name = "Aura"
1389+
1390-
Aura.Texture = "rbxassetid://641078192"
1390+
1391-
Aura.Parent = CirclePart
1391+
1392-
Aura.LightEmission = 0
1392+
1393-
Aura.Transparency = NumberSequence.new(0.2,0.4,1)
1393+
1394-
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
1394+
1395-
Aura.Size = NumberSequence.new(0.9,0.5,0.3)
1395+
1396-
Aura.LockedToPart = false
1396+
1397-
Aura.Lifetime = NumberRange.new(1)
1397+
1398-
Aura.Rate = 50
1398+
1399-
Aura.Speed = NumberRange.new(2.5)
1399+
1400-
Aura.SpreadAngle = Vector2.new(80,80)
1400+
1401-
		local BlockMesh = Instance.new("BlockMesh")
1401+
1402-
		BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
1402+
1403-
		BlockMesh.Parent = CirclePart
1403+
1404-
		CirclePart.Parent = Circle
1404+
1405-
		local Star = Instance.new("Decal", CirclePart)
1405+
1406-
		Star.Texture = "http://www.roblox.com/asset/?id=253215684"
1406+
1407-
		Star.Face = "Top"
1407+
1408-
		local Light = Instance.new("PointLight", CirclePart)
1408+
1409-
		Light.Color = Color3.new(.20,0,0)
1409+
1410-
		Light.Brightness = 100
1410+
1411-
		Light.Range = 15
1411+
1412-
		table.insert(CircleParts, CirclePart)
1412+
1413
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1414
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1415
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1416
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1417
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1418
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1419
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1420
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1421
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1422
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1423
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1424
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1425
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1426
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1427
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1428
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1429
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1430
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1431
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1432
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1433
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1434
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1435
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1436
			local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1437
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1438
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
1439
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1440-
	local SELECTING = true
1440+
1441-
	local SPOTS = {}
1441+
1442
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
1443-
		local LOOP = 0
1443+
1444
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
1445-
			LOOP = LOOP + 1
1445+
1446
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
1447-
			if LOOP >= 15 then
1447+
1448-
				LOOP = 0
1448+
1449-
				for i = 1, #SPOTS do
1449+
1450-
					if SPOTS[i] ~= nil then
1450+
1451-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1451+
1452-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1452+
1453
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1454
			local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1455
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1456
			local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1457-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1457+
1458-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1458+
1459
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1460
			local DECAL = IT("Decal",LIDPART)
1461
			DECAL.Face = "Top"
1462-
		until SELECTING == false
1462+
1463
			DECAL.Color3 = C3(0,0,0)
1464
		--BUILDING THE BOX--
1465-
			LOOP = LOOP + 1
1465+
1466
			repeat
1467-
			if LOOP >= 15 then
1467+
1468-
				LOOP = 0
1468+
1469-
				for i = 1, #SPOTS do
1469+
1470-
					if SPOTS[i] ~= nil then
1470+
1471-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1471+
1472-
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1472+
1473
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1474
		end
1475
		wait(0.5)
1476
		BOXSPIN = false
1477-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1477+
1478-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1478+
1479
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1480
			--[[for i = 1, 45 do
1481
				Swait()
1482
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1483
			end-
1484
			LID:remove()]]--
1485-
		repeat Swait() until HOLD == true
1485+
1486-
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1486+
1487-
			if DIST > 9999 then
1487+
1488-
				DIST = 9999
1488+
1489
					if c ~= LIDPART then
1490-
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1490+
1491-
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
1491+
1492-
			if HITFLOOR ~= nil then
1492+
1493-
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
1493+
1494-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
1494+
1495-
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1495+
1496
			wait(0.5)
1497-
		repeat Swait() until HOLD == false
1497+
1498-
	until #SPOTS == 5
1498+
1499-
	SELECTING = false
1499+
1500-
	for i = 1, #SPOTS do
1500+
1501-
		if SPOTS[i] ~= nil then
1501+
1502-
			local POS = SPOTS[i]
1502+
1503
				wait(1)
1504-
				local MISSILE = IT("Model",Effects)
1504+
1505-
				MISSILE.Name = "Missile"
1505+
1506-
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
1506+
1507-
				MakeForm(BASEPART,"Cyl")
1507+
1508-
				MISSILE.PrimaryPart = BASEPART
1508+
1509-
				BASEPART.CFrame = POS*CF(0,-30*3,0)
1509+
1510-
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
1510+
1511-
				MakeForm(HEAD,"Ball")
1511+
1512-
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
1512+
1513-
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
1513+
1514-
				MakeForm(TAIL,"Cyl")
1514+
1515-
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
1515+
1516-
				chatfunc("you like nukes?")
1516+
1517
					Swait()
1518
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1519-
					for _, c in pairs(MISSILE:GetChildren()) do
1519+
1520
				end
1521-
							c.Transparency = c.Transparency - 1/10
1521+
1522
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1523
				coroutine.resume(coroutine.create(function()
1524
					for i = 1, 75 do
1525-
				for i = 1, 15*1.5 do
1525+
1526
						LOOP.Volume = LOOP.Volume + 10/75
1527-
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
1527+
1528
						local CHILDREN = workspace:GetDescendants()
1529-
				ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
1529+
1530-
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
1530+
1531-
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
1531+
1532-
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1532+
1533-
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1533+
1534-
				MISSILE:remove()
1534+
1535
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1536
											HUM.Health = HUM.Health - 1.5
1537
											TORSO.Velocity = VT(0,5,0)
1538-
	wait(0.6)
1538+
1539
											if TORSO.RotVelocity.Magnitude < 15 then
1540
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1541
											end
1542
										end
1543
									end
1544
								end
1545
							end
1546
						end
1547
						FIELD.Size = FIELD.Size + VT(9,9,9)
1548
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1549
					end
1550
					for i = 1, 500 do
1551
						Swait()
1552
						LOOP.Parent = FIELD
1553
						local CHILDREN = workspace:GetDescendants()
1554
						for index, CHILD in pairs(CHILDREN) do
1555
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1556
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1557
								if HUM then
1558
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1559
									if TORSO then
1560
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1561
											TORSO.Velocity = VT(0,5,0)
1562
											HUM.Health = HUM.Health - 1.5
1563
											HUM.PlatformStand = true
1564
											if TORSO.RotVelocity.Magnitude < 15 then
1565
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1566
											end
1567
										end
1568
									end
1569
								end
1570
							end
1571
						end
1572
					end
1573
					for i = 1, 25 do
1574
						Swait()
1575
						LOOP.Volume = LOOP.Volume + 10/25
1576
						LOOP.Parent = FIELD
1577
						local CHILDREN = workspace:GetDescendants()
1578
						for index, CHILD in pairs(CHILDREN) do
1579
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1580
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1581
								if HUM then
1582
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1583
									if TORSO then
1584
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1585
											TORSO.Velocity = VT(0,5,0)
1586
											HUM.Health = HUM.Health - 1.5
1587
											HUM.PlatformStand = false
1588
											if TORSO.RotVelocity.Magnitude < 15 then
1589
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1590
											end
1591
										end
1592
									end
1593
								end
1594
							end
1595
						end
1596
						FIELD.Size = FIELD.Size - VT(3,3,3)
1597
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1598
					end	
1599
					FIELD:remove()
1600
				end))
1601
			elseif RANDOMEFFECT == 3 then
1602
				for i = 1, 10 do
1603
					wait(0.15)
1604
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1605
					coroutine.resume(coroutine.create(function()
1606
						local MINION = CLONE:Clone()
1607
						MINION.Parent = Effects
1608
						MINION.Name = "Shadow"
1609
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1610
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1611
						for _, c in pairs(MINION:GetChildren()) do
1612
							if c.ClassName == "Part" then
1613
								c.Material = "Neon"
1614
								c.Color = C3(0,0,0)
1615
								c.Transparency = 0.25
1616
								if c.Name == "Head" then
1617
									c:ClearAllChildren()
1618
									local MSH = IT("BlockMesh",c)
1619
									MSH.Scale = VT(0.5,1,1)
1620
								end
1621
							end
1622
						end
1623
						local TORSO = MINION.Torso
1624
						local HUMAN = MINION.Humanoid
1625
						HUMAN.WalkSpeed = 20
1626
						HUMAN.MaxHealth = math.huge
1627
						HUMAN.Health = math.huge
1628
						HUMAN.DisplayDistanceType = "None"
1629
						HUMAN.Died:connect(function()
1630
							MINION:remove()
1631
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1632
						end)
1633
						wait(1)
1634
						local findNearestTorso = function(POS)
1635
							local list = game.Workspace:GetDescendants()
1636
							local torso = nil
1637
							local dist = 500
1638
							local temp = nil
1639
							local human = nil
1640
							local temp2 = nil
1641
							for x = 1, #list do
1642
								temp2 = list[x]
1643
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1644
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1645
									human = temp2:findFirstChildOfClass("Humanoid")
1646
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1647
										if (temp.Position - POS).magnitude < dist then
1648
											torso = temp
1649
											dist = (temp.Position - POS).magnitude
1650
										end
1651
									end
1652
								end
1653
							end
1654
							return torso, dist
1655
						end
1656
						for i = 1, 40 do
1657
							if HUMAN.Health == 0 then
1658
								break
1659
							end
1660
							wait(0.3)
1661
							local target,dist= findNearestTorso(TORSO.Position)
1662
							if target then
1663
								HUMAN:MoveTo(target.Position)
1664
								if dist < 25 then
1665
									CreateSound(348663022, TORSO, 10, 1, true)
1666
									wait(2)
1667
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1668
									--ANIM:Play()
1669
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1670
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1671
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1672
									for i = 1, 5 do
1673
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1674
									end
1675
									break
1676
								end
1677
							end
1678
						end
1679
						MINION:remove()
1680
					end))
1681
				end
1682
			elseif RANDOMEFFECT == 4 then
1683
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
1684
				FIELD.Color = C3(0,0,0)
1685
				FIELD.CFrame = BASE.CFrame
1686
				MakeForm(FIELD,"Ball")
1687
				FIELD.CanCollide = true
1688
				for i = 1, 50 do
1689
					Swait()
1690
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1691
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1692
				end
1693
				wait(0.2)
1694
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1695
				coroutine.resume(coroutine.create(function()
1696
					local E = 0
1697
					for i = 1, 75 do
1698
						E = E + 1
1699
						Swait()
1700
						if E >= 35 then
1701
							E = 0
1702
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1703
						end
1704
						LOOP.Volume = LOOP.Volume + 10/75
1705
						LOOP.Parent = FIELD
1706
						local CHILDREN = workspace:GetDescendants()
1707
						for index, CHILD in pairs(CHILDREN) do
1708
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1709
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1710
								if HUM then
1711
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1712
									if TORSO then
1713
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1714
											for _, c in pairs(CHILD:GetChildren()) do
1715
												if c:IsA("BasePart") then
1716
													local bv = Instance.new("BodyVelocity") 
1717
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1718
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1719
													bv.Parent = c
1720
													Debris:AddItem(bv,0.05)
1721
												end
1722
											end
1723
											HUM.Health = HUM.Health - 0.3
1724
										end
1725
									end
1726
								end
1727
							end
1728
						end
1729
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1730
					end
1731
					for i = 1, 180 do
1732
						E = E + 1
1733
						Swait()
1734
						if E >= 35 then
1735
							E = 0
1736
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1737
						end
1738
						LOOP.Parent = FIELD
1739
						local CHILDREN = workspace:GetDescendants()
1740
						for index, CHILD in pairs(CHILDREN) do
1741
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1742
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1743
								if HUM then
1744
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1745
									if TORSO then
1746
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1747
											for _, c in pairs(CHILD:GetChildren()) do
1748
												if c:IsA("BasePart") then
1749
													local bv = Instance.new("BodyVelocity") 
1750
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1751
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1752
													bv.Parent = c
1753
													Debris:AddItem(bv,0.05)
1754
												end
1755
											end
1756
											HUM.Health = HUM.Health - 0.3
1757
										end
1758
									end
1759
								end
1760
							end
1761
						end
1762
					end
1763
					ApplyAoE(FIELD.Position,40,15,20,375,true)
1764
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1765
					for i = 1, 5 do
1766
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1767
					end
1768
					FIELD:remove()
1769
				end))
1770
			elseif RANDOMEFFECT == 5 then
1771
			end
1772
			wait(0.5)
1773
			for i = 1, 25 do
1774
				Swait()
1775
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1776
			end
1777
			PANDORASBOX:remove()
1778
			RINGSPIN = false
1779
		end))
1780
		ATTACK = false
1781
		Rooted = false
1782
	end
1783
end
1784
1785
function TimeStop ()
1786
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1787
	CHOICE = 6
1788
	CreateSound(1193182658, Character, 5, 1, false)
1789
	chatfunc ("Za warudo...")
1790
     back = CreateSound(1841228386, Character, 9999, 1, false)
1791
	local killsky = Instance.new('Sky', game:GetService'Lighting')
1792
killsky.SkyboxBk = "rbxassetid://1013852"
1793
killsky.SkyboxDn = "rbxassetid://1013853"
1794
killsky.SkyboxFt = "rbxassetid://1013850"
1795
killsky.SkyboxLf = "rbxassetid://1013851"
1796
killsky.SkyboxRt = "rbxassetid://1013849"
1797
killsky.SkyboxUp = "rbxassetid://1013854"
1798
killsky.StarCount = 0
1799
killsky.SunAngularSize = 0
1800
killsky.MoonAngularSize = 0
1801
killsky.MoonTextureId = ""
1802
killsky.CelestialBodiesShown = false
1803
game.Lighting.FogColor = Color3.new(1,1,0)
1804
game.Lighting.FogEnd = 1400
1805
	if HITFLOOR ~= nil then
1806
		ATTACK = false
1807
		Rooted = false
1808
		local RINGSPIN = true
1809
		local CONSTRUCTING = true
1810
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
1811
		RING.Color = C3(0,0,0)
1812
		MakeForm(RING,"Cyl")
1813
		RING.CFrame = CF(HITPOS)
1814
		coroutine.resume(coroutine.create(function()
1815
			repeat
1816
				Swait()
1817
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1818
			until CONSTRUCTING == false
1819
			repeat 
1820
				Swait() 
1821
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1822
			until RINGSPIN == false
1823
			for i = 1, 25 do
1824
				Swait()
1825
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1826
				RING.Size = RING.Size - VT(0.15,0,0.15)
1827
				--DECAL.Transparency = DECAL.Transparency + 1/25
1828
				RING.Transparency = RING.Transparency + 1/25
1829
			end
1830
			RING:remove()
1831
		end))
1832
		for i = 1, 15 do
1833
			Swait()
1834
			RING.Size = RING.Size + VT(0,0,0)
1835
			RING.Transparency = RING.Transparency - 1/15
1836
		end
1837
		end
1838
	local RANDOMEFFECT = MRANDOM(1)
1839
	local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
1840
			BASE.Color = C3(0,0,0)
1841
			BASE.Transparency = 1
1842
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1843
	if RANDOMEFFECT == 1 then
1844
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
1845
				FIELD.CFrame = BASE.CFrame
1846
				MakeForm(FIELD,"Ball")
1847
				for i = 1, 50 do
1848
					Swait()
1849
					FIELD.Size = VT(0,0,0)
1850
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1851
				end
1852
				end
1853
				wait(0.2)
1854
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
1855
				FIELD.CFrame = BASE.CFrame
1856
				local LOOP = CreateSound(1393698948, Character, 0, 1, true)
1857
				coroutine.resume(coroutine.create(function()
1858
					for i = 1, 75 do
1859
						Swait()
1860
						LOOP.Volume = LOOP.Volume + 10/75
1861
						LOOP.Parent = FIELD
1862
						local CHILDREN = workspace:GetDescendants()
1863
						for index, CHILD in pairs(CHILDREN) do
1864
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1865
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1866
								if HUM then
1867
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1868
									if TORSO then
1869
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1870
											HUM.Health = HUM.Health - 0
1871
											TORSO.Velocity = VT(0,5,0)
1872
											HUM.PlatformStand = true
1873
											if TORSO.RotVelocity.Magnitude < 15 then
1874
										 		TORSO.Anchored = true
1875
											end
1876
										end
1877
									end
1878
								end
1879
							end
1880
						end
1881
						FIELD.Size = FIELD.Size + VT(90,90,90)
1882
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1883
					end
1884
				for i = 1, 500 do
1885
						Swait()
1886
						LOOP.Parent = FIELD
1887
						local CHILDREN = workspace:GetDescendants()
1888
						for index, CHILD in pairs(CHILDREN) do
1889
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1890
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1891
								if HUM then
1892
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1893
									if TORSO then
1894
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1895
											TORSO.Velocity = VT(0,5,0)
1896
											HUM.Health = HUM.Health - 0
1897
											HUM.PlatformStand = true
1898
											if TORSO.RotVelocity.Magnitude < 15 then
1899
										 		TORSO.Anchored = true
1900
											end
1901
										end
1902
									end
1903
								end
1904
							end
1905
						end
1906
					end
1907
 wait (20)
1908
back:Remove()
1909
		CreateSound(1538466750, Character, 99999, 1, false)
1910
		chatfunc ("the time rusume")
1911
		killsky:Remove()
1912
		game.Lighting.FogEnd = 90000000
1913
		wait (5)
1914
		CHOICE = MRANDOM (1,5)
1915
					for i = 1, 25 do
1916
						Swait()
1917
						LOOP.Volume = LOOP.Volume + 10/25
1918
						LOOP.Parent = FIELD
1919
						local CHILDREN = workspace:GetDescendants()
1920
						for index, CHILD in pairs(CHILDREN) do
1921
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1922
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1923
								if HUM then
1924
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1925
									if TORSO then
1926
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1927
											TORSO.Velocity = VT(0,5,0)
1928
											HUM.Health = HUM.Health - 0
1929
											HUM.PlatformStand = false
1930
											if TORSO.RotVelocity.Magnitude < 15 then
1931
										 		TORSO.Anchored = false
1932
										end
1933
									end
1934
								end
1935
							end
1936
						end
1937
						FIELD.Size = FIELD.Size - VT(3,3,3)
1938
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1939
						     end
1940
						end
1941
				end))	
1942
				FIELD:Remove()
1943
           ATTACK = false
1944
		Rooted = false
1945
	end
1946
1947
				
1948
function Taunt()
1949
	ATTACK = true
1950
	local LAUGH = nil
1951
	coroutine.resume(coroutine.create(function()
1952
		repeat
1953
			Swait()
1954
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1955
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1956
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1957
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1958
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1959
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1960
		until LAUGH ~= nil
1961
		repeat
1962
			Swait()
1963
			LAUGH.Parent = Head
1964
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1965
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1966
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1967
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1968
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1969
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1970
		until LAUGH.Playing == false
1971
	ATTACK = false
1972
	end))
1973
	wait(0.1)
1974
	CHOICE = 6
1975
	chatfunc("I HATE YOU...")
1976
	LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
1977
	wait(1.5)
1978
	CHOICE = MRANDOM (1,5)
1979
end
1980
1981
--//=================================\\
1982
--||	  ASSIGN THINGS TO KEYS
1983
--\\=================================//
1984
1985
function MouseDown(Mouse)
1986
	HOLD = true
1987
	if ATTACK == false then
1988
	end
1989
end
1990
1991
function MouseUp(Mouse)
1992
HOLD = false
1993
end
1994
1995
function KeyDown(Key)
1996
	KEYHOLD = true
1997
	if Key == "z" and ATTACK == false then
1998
		MagicMissiles()
1999
	end
2000
2001
	if Key == "b" and ATTACK == false then
2002
		TimesUp()
2003
	end
2004
2005
	if Key == "c" and ATTACK == false then
2006
		ChainPunch()
2007
	end
2008
2009
	if Key == "v" and ATTACK == false then
2010
		WarpMeteor()
2011
	end
2012
2013
	if Key == "x" and ATTACK == false then
2014
		PandorasBox()
2015
	end
2016
	
2017
	if Key == "g" and ATTACK == false then
2018
		TimeStop()
2019
	end
2020
2021
	if Key == "t" and ATTACK == false then
2022
		Taunt()
2023
		elseif Key == "1" and ATTACK == false then
2024
			if CHOICE ~= 1 then
2025
				CHOICE = 1
2026
				sick:Play()
2027
				chatfunc("original song")
2028
			end
2029
		elseif Key == "2" and ATTACK == false then
2030
			if CHOICE ~= 2 then
2031
				CHOICE = 2
2032
				sick:Play()
2033
				chatfunc("no comments...")
2034
			end
2035
		elseif Key == "3" and ATTACK == false then
2036
			if CHOICE ~= 3 then
2037
				CHOICE = 3
2038
				sick:Play()
2039
				chatfunc("Now the fight really begins...")
2040
				tecks2.Color = Color3.new (255,0,0)
2041
			end
2042
		elseif Key == "4" and ATTACK == false then
2043
			if CHOICE ~= 4 then
2044
				CHOICE = 4
2045
				sick:Play()
2046
				chatfunc("Just let me relax a little")
2047
			end	
2048
				elseif Key == "5" and ATTACK == false then
2049
			if CHOICE ~= 5 then
2050
				CHOICE = 5
2051
				sick:Play()
2052
				chatfunc("Why not this sound, i like it")
2053
			end
2054
		elseif Key == "6" and ATTACK == false then
2055
			if CHOICE ~= 6 then
2056
				CHOICE = 6
2057
				sick:Play()
2058
				chatfunc("music off")
2059
			end
2060
	end
2061
end
2062
2063
function KeyUp(Key)
2064
	KEYHOLD = false
2065
end
2066
2067
	Mouse.Button1Down:connect(function(NEWKEY)
2068
		MouseDown(NEWKEY)
2069
	end)
2070
	Mouse.Button1Up:connect(function(NEWKEY)
2071
		MouseUp(NEWKEY)
2072
	end)
2073
	Mouse.KeyDown:connect(function(NEWKEY)
2074
		KeyDown(NEWKEY)
2075
	end)
2076
	Mouse.KeyUp:connect(function(NEWKEY)
2077
		KeyUp(NEWKEY)
2078
	end)
2079
2080
--//=================================\\
2081
--\\=================================//
2082
2083
2084
function unanchor()
2085
	if UNANCHOR == true then
2086
		RootPart.Anchored = false
2087
	end
2088
	g = Character:GetChildren()
2089
	for i = 1, #g do
2090
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
2091
			g[i].Anchored = false
2092
		end
2093
	end
2094
	g = Weapon:GetChildren()
2095
	for i = 1, #g do
2096
		if g[i].ClassName == "Part" then
2097
			g[i].Anchored = false
2098
		end
2099
	end
2100
end
2101
2102
2103
--//=================================\\
2104
--||	WRAP THE WHOLE SCRIPT UP
2105
--\\=================================//
2106
2107
Humanoid.Changed:connect(function(Jump)
2108
	if Jump == "Jump" and (Disable_Jump == true) then
2109
		Humanoid.Jump = false
2110
	end
2111
end)
2112
2113
while true do
2114
	Swait()
2115
           refit()
2116
	script.Parent = WEAPONGUI
2117
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2118
	    v:Stop();
2119
	end
2120
	ANIMATE.Parent = nil
2121
	SINE = SINE + CHANGE*1.5
2122
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2123
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2124
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2125
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
2126
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
2127
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2128
        Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2129
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2130
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2131
        Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2132
	end
2133
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2134
		ANIM = "Jump"
2135
		if ATTACK == false then
2136
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2137
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2138
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2139
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2140
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
2141
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
2142
	    end
2143
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2144
		ANIM = "Fall"
2145
		if ATTACK == false then
2146
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2147
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2148
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2149
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2150
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
2151
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
2152
		end
2153
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2154
		ANIM = "Idle"
2155
		if ATTACK == false then
2156
			 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2157
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
2158
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2159
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2160
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2161
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2162
			end
2163
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2164
		ANIM = "Walk"
2165
		if ATTACK == false then
2166
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2167
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2168
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2169
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2170
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2171
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2172
		end
2173
	end
2174
	unanchor()
2175
	Humanoid.MaxHealth = "inf"
2176
	Humanoid.Health = "inf"
2177
	if Rooted == false then
2178
		Disable_Jump = false
2179
		Humanoid.WalkSpeed = Speed
2180
	elseif Rooted == true then
2181
		Disable_Jump = true
2182
		Humanoid.WalkSpeed = 0
2183
	end
2184
	for _, c in pairs(Character:GetChildren()) do
2185
		if c.ClassName == "Part" and c.Name ~= "Detail" then
2186
			c.Material = "Fabric"
2187
			if c:FindFirstChildOfClass("ParticleEmitter") then
2188
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2189
			end
2190
			if c ~= Head then
2191
				c.Color = C3(0,0,0)
2192
			else
2193
				c.Color = C3(0,0,0)
2194
			end
2195
			if c == Head then
2196
				if c:FindFirstChild("face") then
2197
					c.face:remove()
2198
				end
2199
			end
2200
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2201
			c:remove()
2202
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2203
			c:remove()
2204
		end
2205
	end
2206
	sick.SoundId = "rbxassetid://"..bored[CHOICE]
2207
	sick.Looped = true
2208
	sick.Pitch = 1
2209
	sick.Volume = 999999
2210
	sick.Parent = Character
2211
	sick:Resume()
2212
	--sick.Playing = false
2213
	Humanoid.Name = "Master of Time = "..Player.Name
2214
end
2215
2216
--//=================================\\
2217
--\\=================================//
2218
2219
2220
2221
2222
2223
--//====================================================\\--
2224
--||			  		 END OF SCRIPT
2225
--\\====================================================//--