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| 1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
| |
| 141 | ||
| 142 | -------Nuclear Hulk------- | |
| 143 | local p = game.Players.LocalPlayer | |
| 144 | local char = p.Character | |
| 145 | local mouse = p:GetMouse() | |
| 146 | local larm = char["Left Arm"] | |
| 147 | local rarm = char["Right Arm"] | |
| 148 | local lleg = char["Left Leg"] | |
| 149 | local rleg = char["Right Leg"] | |
| 150 | local hed = char.Head | |
| 151 | local torso = char.Torso | |
| 152 | local hum = char.Humanoid | |
| 153 | local cam = game.Workspace.CurrentCamera | |
| 154 | local root = char.HumanoidRootPart | |
| 155 | local deb = false | |
| 156 | local shot = 0 | |
| 157 | local l = game:GetService("Lighting")
| |
| 158 | local rs = game:GetService("RunService").RenderStepped
| |
| 159 | local stanceToggle = "Normal" | |
| 160 | local rad = math.rad | |
| 161 | local GroundShake = false | |
| 162 | local GroundShake2 = false | |
| 163 | math.randomseed(os.time()) | |
| 164 | hum.WalkSpeed = 5 | |
| 165 | char.Health:Destroy() | |
| 166 | hum.MaxHealth = math.huge | |
| 167 | wait(0.1) | |
| 168 | hum.Health = math.huge | |
| 169 | ---------------------------------------------------- | |
| 170 | Debounces = {
| |
| 171 | on = false; | |
| 172 | ks = false; | |
| 173 | CanAttack = true; | |
| 174 | CanJoke = true; | |
| 175 | NoIdl = false; | |
| 176 | Slashing = false; | |
| 177 | Slashed = false; | |
| 178 | Grabbing = false; | |
| 179 | Grabbed = false; | |
| 180 | } | |
| 181 | local Touche = {char.Name, }
| |
| 182 | ---------------------------------------------------- | |
| 183 | function lerp(a, b, t) -- Linear interpolation | |
| 184 | return a + (b - a)*t | |
| 185 | end | |
| 186 | ||
| 187 | function slerp(a, b, t) --Spherical interpolation | |
| 188 | dot = a:Dot(b) | |
| 189 | if dot > 0.99999 or dot < -0.99999 then | |
| 190 | return t <= 0.5 and a or b | |
| 191 | else | |
| 192 | r = math.acos(dot) | |
| 193 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
| 194 | end | |
| 195 | end | |
| 196 | ||
| 197 | function matrixInterpolate(a, b, t) | |
| 198 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
| 199 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
| 200 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
| 201 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
| 202 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
| 203 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
| 204 | local t = v1:Dot(v2) | |
| 205 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
| 206 | return CFrame.new() | |
| 207 | end | |
| 208 | return CFrame.new( | |
| 209 | v0.x, v0.y, v0.z, | |
| 210 | v1.x, v1.y, v1.z, | |
| 211 | v2.x, v2.y, v2.z, | |
| 212 | v3.x, v3.y, v3.z) | |
| 213 | end | |
| 214 | ---------------------------------------------------- | |
| 215 | function genWeld(a,b) | |
| 216 | local w = Instance.new("Weld",a)
| |
| 217 | w.Part0 = a | |
| 218 | w.Part1 = b | |
| 219 | return w | |
| 220 | end | |
| 221 | function weld(a, b) | |
| 222 | local weld = Instance.new("Weld")
| |
| 223 | weld.Name = "W" | |
| 224 | weld.Part0 = a | |
| 225 | weld.Part1 = b | |
| 226 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
| 227 | weld.Parent = a | |
| 228 | return weld; | |
| 229 | end | |
| 230 | ---------------------------------------------------- | |
| 231 | function Lerp(c1,c2,al) | |
| 232 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 233 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 234 | for i,v in pairs(com1) do | |
| 235 | com1[i] = v+(com2[i]-v)*al | |
| 236 | end | |
| 237 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 238 | end | |
| 239 | ---------------------------------------------------- | |
| 240 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 241 | local wld = Instance.new("Weld", wp1)
| |
| 242 | wld.Part0 = wp0 | |
| 243 | wld.Part1 = wp1 | |
| 244 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 245 | end | |
| 246 | ---------------------------------------------------- | |
| 247 | for i,v in pairs(char:children()) do | |
| 248 | if v:IsA("Hat") then
| |
| 249 | v:Destroy() | |
| 250 | end | |
| 251 | end | |
| 252 | for i,v in pairs(hed:children()) do | |
| 253 | if v:IsA("Sound") then
| |
| 254 | v:Destroy() | |
| 255 | end | |
| 256 | end | |
| 257 | ---------------------------------------------------- | |
| 258 | function HasntTouched(plrname) | |
| 259 | local ret = true | |
| 260 | for _, v in pairs(Touche) do | |
| 261 | if v == plrname then | |
| 262 | ret = false | |
| 263 | end | |
| 264 | end | |
| 265 | return ret | |
| 266 | end | |
| 267 | ---------------------------------------------------- | |
| 268 | larm.Size = larm.Size * 2 | |
| 269 | rarm.Size = rarm.Size * 2 | |
| 270 | lleg.Size = lleg.Size * 2 | |
| 271 | rleg.Size = rleg.Size * 2 | |
| 272 | torso.Size = torso.Size * 2 | |
| 273 | hed.Size = hed.Size * 2 | |
| 274 | root.Size = root.Size * 2 | |
| 275 | ---------------------------------------------------- | |
| 276 | newWeld(torso, larm, -1.5, 0.5, 0) | |
| 277 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 278 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
| 279 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 280 | newWeld(torso, hed, 0, 1.5, 0) | |
| 281 | newWeld(torso, lleg, -0.5, -1, 0) | |
| 282 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 283 | newWeld(torso, rleg, 0.5, -1, 0) | |
| 284 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 285 | newWeld(root, torso, 0, -1, 0) | |
| 286 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 287 | ---------------------------------------------------- | |
| 288 | z = Instance.new("Sound", char)
| |
| 289 | z.SoundId = "rbxassetid://449048980"--209113706 | |
| 290 | z.Looped = true | |
| 291 | z.Pitch = 1 | |
| 292 | z.Volume = 1 | |
| 293 | wait(.01) | |
| 294 | z:Play() | |
| 295 | ---------------------------------------------------- | |
| 296 | ||
| 297 | ||
| 298 | p:ClearCharacterAppearance() | |
| 299 | wait(0.1) | |
| 300 | p.Character.Head.BrickColor = BrickColor.new("Really black")
| |
| 301 | p.Character.Torso.BrickColor = BrickColor.new("Really black")
| |
| 302 | p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
| |
| 303 | p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
| |
| 304 | p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
| |
| 305 | p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
| |
| 306 | ||
| 307 | ||
| 308 | p.Character.Head.Material = "Granite" | |
| 309 | p.Character.Torso.Material = "Granite" | |
| 310 | p.Character["Right Arm"].Material = "Granite" | |
| 311 | p.Character["Right Leg"].Material = "Granite" | |
| 312 | p.Character["Left Leg"].Material = "Granite" | |
| 313 | p.Character["Left Arm"].Material = "Granite" | |
| 314 | ||
| 315 | ||
| 316 | ||
| 317 | ||
| 318 | ||
| 319 | ||
| 320 | ||
| 321 | larm1 = Instance.new("Part",char)
| |
| 322 | larm1.Transparency = 0.5 | |
| 323 | larm1.BrickColor = BrickColor.new("Lime green")
| |
| 324 | larm1.Size = Vector3.new(2.1,4.1,2.1) | |
| 325 | larm1.Position = Vector3.new(999,999,999) | |
| 326 | larm1.Material = "SmoothPlastic" | |
| 327 | larmhold = Instance.new("Weld",char)
| |
| 328 | larmhold.Part0 = larm | |
| 329 | larmhold.Part1 = larm1 | |
| 330 | larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 331 | rarm1 = Instance.new("Part",char)
| |
| 332 | rarm1.Transparency = 0.5 | |
| 333 | rarm1.BrickColor = BrickColor.new("Lime green")
| |
| 334 | rarm1.Size = Vector3.new(2.1,4.1,2.1) | |
| 335 | rarm1.Position = Vector3.new(999,999,999) | |
| 336 | rarm1.Material = "SmoothPlastic" | |
| 337 | rarmhold = Instance.new("Weld",char)
| |
| 338 | rarmhold.Part0 = rarm | |
| 339 | rarmhold.Part1 = rarm1 | |
| 340 | rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 341 | torso1 = Instance.new("Part",char)
| |
| 342 | torso1.Transparency = 0.5 | |
| 343 | torso1.BrickColor = BrickColor.new("Lime green")
| |
| 344 | torso1.Size = Vector3.new(4.1,4.1,2.1) | |
| 345 | torso1.Position = Vector3.new(999,999,999) | |
| 346 | torso1.Material = "SmoothPlastic" | |
| 347 | torsohold = Instance.new("Weld",char)
| |
| 348 | torsohold.Part0 = torso | |
| 349 | torsohold.Part1 = torso1 | |
| 350 | torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 351 | lleg1 = Instance.new("Part",char)
| |
| 352 | lleg1.Transparency = 0.5 | |
| 353 | lleg1.BrickColor = BrickColor.new("Lime green")
| |
| 354 | lleg1.Size = Vector3.new(2.1,4.1,2.1) | |
| 355 | lleg1.Position = Vector3.new(999,999,999) | |
| 356 | lleg1.Material = "SmoothPlastic" | |
| 357 | lleghold = Instance.new("Weld",char)
| |
| 358 | lleghold.Part0 = lleg | |
| 359 | lleghold.Part1 = lleg1 | |
| 360 | lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 361 | rleg1 = Instance.new("Part",char)
| |
| 362 | rleg1.Transparency = 0.5 | |
| 363 | rleg1.BrickColor = BrickColor.new("Lime green")
| |
| 364 | rleg1.Size = Vector3.new(2.1,4.1,2.1) | |
| 365 | rleg1.Position = Vector3.new(999,999,999) | |
| 366 | rleg1.Material = "SmoothPlastic" | |
| 367 | rleghold = Instance.new("Weld",char)
| |
| 368 | rleghold.Part0 = rleg | |
| 369 | rleghold.Part1 = rleg1 | |
| 370 | rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 371 | rhed1 = Instance.new("Part",char)
| |
| 372 | rhed1.Transparency = 0.5 | |
| 373 | rhed1.BrickColor = BrickColor.new("Lime green")
| |
| 374 | rhed1.Size = Vector3.new(4.3,2.6,2.6) | |
| 375 | rhed1.Position = Vector3.new(999,999,999) | |
| 376 | rhed1.Material = "SmoothPlastic" | |
| 377 | rhedhold = Instance.new("Weld",char)
| |
| 378 | rhedhold.Part0 = hed | |
| 379 | rhedhold.Part1 = rhed1 | |
| 380 | rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 381 | rhedmesh1 = Instance.new("SpecialMesh",rhed1)
| |
| 382 | rhedmesh1.MeshType = "Head" | |
| 383 | rhedmesh1.Scale = Vector3.new(1,1,1) | |
| 384 | ||
| 385 | ||
| 386 | ||
| 387 | ||
| 388 | function BurningEff(part) | |
| 389 | local eff1 = Instance.new("ParticleEmitter",part)
| |
| 390 | eff1.Size = NumberSequence.new(.1) | |
| 391 | eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
| |
| 392 | eff1.LightEmission = 1 | |
| 393 | eff1.Lifetime = NumberRange.new(1) | |
| 394 | eff1.Speed = NumberRange.new(0) | |
| 395 | eff1.Rate = 100 | |
| 396 | eff1.Texture = "rbxassetid://284205403" | |
| 397 | eff1.Acceleration = Vector3.new(0,10,0) | |
| 398 | eff1.Color = ColorSequence.new(Color3.new(0,255,0)) | |
| 399 | local eff2 = Instance.new("ParticleEmitter",part)
| |
| 400 | eff2.Size = NumberSequence.new(.1) | |
| 401 | eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
| |
| 402 | eff2.LightEmission = 1 | |
| 403 | eff2.Lifetime = NumberRange.new(1) | |
| 404 | eff2.Speed = NumberRange.new(0) | |
| 405 | eff2.Rate = 100 | |
| 406 | eff2.Texture = "rbxassetid://347504259" | |
| 407 | eff2.Acceleration = Vector3.new(0,10,0) | |
| 408 | eff2.Color = ColorSequence.new(Color3.new(0,255,0)) | |
| 409 | local eff3 = Instance.new("ParticleEmitter",part)
| |
| 410 | eff3.Size = NumberSequence.new(1) | |
| 411 | eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
| |
| 412 | eff3.LightEmission = 1 | |
| 413 | eff3.Lifetime = NumberRange.new(1) | |
| 414 | eff3.Speed = NumberRange.new(0) | |
| 415 | eff3.Rate = 100 | |
| 416 | eff3.Texture = "rbxassetid://284205403" | |
| 417 | eff3.Acceleration = Vector3.new(0,10,0) | |
| 418 | eff3.Color = ColorSequence.new(Color3.new(0,255,0)) | |
| 419 | end | |
| 420 | ||
| 421 | Face = 'rbxassetid://513836869' | |
| 422 | local face=hed:FindFirstChild'face' | |
| 423 | face.Texture = Face | |
| 424 | ||
| 425 | face=Instance.new("Decal",hed)
| |
| 426 | face.Face="Front" | |
| 427 | face.Texture="rbxassetid://513836869" | |
| 428 | ||
| 429 | BurningEff(hed) | |
| 430 | BurningEff(rarm) | |
| 431 | BurningEff(larm) | |
| 432 | BurningEff(torso) | |
| 433 | ||
| 434 | LightOnBody = Instance.new("PointLight", hed)
| |
| 435 | LightOnBody.Brightness = 0.8 | |
| 436 | LightOnBody.Range = 20 | |
| 437 | LightOnBody.Color = Color3.new(0, 255, 0) | |
| 438 | ||
| 439 | ||
| 440 | CV="Pastel blue" | |
| 441 | ||
| 442 | local txt = Instance.new("BillboardGui", char)
| |
| 443 | txt.Adornee = hed | |
| 444 | txt.Name = "_status" | |
| 445 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 446 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 447 | local text = Instance.new("TextLabel", txt)
| |
| 448 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 449 | text.FontSize = "Size24" | |
| 450 | text.TextScaled = true | |
| 451 | text.TextTransparency = 0 | |
| 452 | text.BackgroundTransparency = 1 | |
| 453 | text.TextTransparency = 0 | |
| 454 | text.TextStrokeTransparency = 0 | |
| 455 | text.Font = "Antique" | |
| 456 | text.TextStrokeColor3 = Color3.new(0,255,0) | |
| 457 | ||
| 458 | v=Instance.new("Part")
| |
| 459 | v.Name = "ColorBrick" | |
| 460 | v.Parent=p.Character | |
| 461 | v.FormFactor="Symmetric" | |
| 462 | v.Anchored=true | |
| 463 | v.CanCollide=false | |
| 464 | v.BottomSurface="Smooth" | |
| 465 | v.TopSurface="Smooth" | |
| 466 | v.Size=Vector3.new(10,5,3) | |
| 467 | v.Transparency=1 | |
| 468 | v.CFrame=char.Torso.CFrame | |
| 469 | v.BrickColor=BrickColor.new(CV) | |
| 470 | v.Transparency=1 | |
| 471 | text.TextColor3 = Color3.new(0,0,0) | |
| 472 | v.Shape="Block" | |
| 473 | text.Text = "Critical Mass" | |
| 474 | ||
| 475 | ||
| 476 | ||
| 477 | ||
| 478 | if GroundShake == true then | |
| 479 | for i,v in pairs(workspace:GetChildren()) do | |
| 480 | if v:IsA("Part") then
| |
| 481 | if v.Size.x > 150 then | |
| 482 | v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1))) | |
| 483 | end | |
| 484 | end | |
| 485 | end | |
| 486 | ||
| 487 | ||
| 488 | ||
| 489 | ||
| 490 | end | |
| 491 | if GroundShake2 == true then | |
| 492 | ||
| 493 | for i,v in pairs(workspace:GetChildren()) do | |
| 494 | if v:IsA("Part") then
| |
| 495 | if v.Size.x > 150 then | |
| 496 | v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2))) | |
| 497 | end | |
| 498 | end | |
| 499 | end | |
| 500 | ||
| 501 | end | |
| 502 | ||
| 503 | ||
| 504 | ||
| 505 | local num = 0 | |
| 506 | ||
| 507 | ||
| 508 | ||
| 509 | GroundWave2 = function() | |
| 510 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 511 | Colors = {"White", "White"}
| |
| 512 | local wave3 = Instance.new("Part", char)
| |
| 513 | wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 514 | wave3.Anchored = true | |
| 515 | wave3.Name = "Wave" | |
| 516 | wave3.CanCollide = false | |
| 517 | wave3.Locked = true | |
| 518 | wave3.Size = Vector3.new(1, 1, 1) | |
| 519 | wave3.TopSurface = "Smooth" | |
| 520 | wave3.BottomSurface = "Smooth" | |
| 521 | wave3.Transparency = 0.35 | |
| 522 | wave3.CFrame = HandCF | |
| 523 | wm1 = Instance.new("SpecialMesh", wave3)
| |
| 524 | wm1.MeshId = "rbxassetid://3270017" | |
| 525 | coroutine.wrap(function() | |
| 526 | for i = 1, 30, 1 do | |
| 527 | wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 528 | wave3.Size = wm1.Scale | |
| 529 | wave3.CFrame = HandCF | |
| 530 | wave3.Transparency = i/30 | |
| 531 | wait() | |
| 532 | end | |
| 533 | wait() | |
| 534 | wave3:Destroy() | |
| 535 | end)() | |
| 536 | end | |
| 537 | GroundWave3 = function() | |
| 538 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 539 | Colors = {"White", "White"}
| |
| 540 | local wave2 = Instance.new("Part", char)
| |
| 541 | wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 542 | wave2.Anchored = true | |
| 543 | wave2.Name = "Wave" | |
| 544 | wave2.CanCollide = false | |
| 545 | wave2.Locked = true | |
| 546 | wave2.Size = Vector3.new(1, 1, 1) | |
| 547 | wave2.TopSurface = "Smooth" | |
| 548 | wave2.BottomSurface = "Smooth" | |
| 549 | wave2.Transparency = 0.35 | |
| 550 | wave2.CFrame = HandCF | |
| 551 | wm2 = Instance.new("SpecialMesh", wave2)
| |
| 552 | wm2.MeshId = "rbxassetid://3270017" | |
| 553 | coroutine.wrap(function() | |
| 554 | for i = 1, 30, 1 do | |
| 555 | wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 556 | wave2.Size = wm2.Scale | |
| 557 | wave2.CFrame = HandCF | |
| 558 | wave2.Transparency = i/30 | |
| 559 | wait() | |
| 560 | end | |
| 561 | wait() | |
| 562 | wave2:Destroy() | |
| 563 | end)() | |
| 564 | end | |
| 565 | GroundWave4 = function() | |
| 566 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 567 | Colors = {"White", "White"}
| |
| 568 | local wave1 = Instance.new("Part", char)
| |
| 569 | wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 570 | wave1.Anchored = true | |
| 571 | wave1.Name = "Wave" | |
| 572 | wave1.CanCollide = false | |
| 573 | wave1.Locked = true | |
| 574 | wave1.Size = Vector3.new(1, 1, 1) | |
| 575 | wave1.TopSurface = "Smooth" | |
| 576 | wave1.BottomSurface = "Smooth" | |
| 577 | wave1.Transparency = 0.35 | |
| 578 | wave1.CFrame = HandCF | |
| 579 | wm3 = Instance.new("SpecialMesh", wave1)
| |
| 580 | wm3.MeshId = "rbxassetid://3270017" | |
| 581 | coroutine.wrap(function() | |
| 582 | for i = 1, 30, 1 do | |
| 583 | wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 584 | wave1.Size = wm3.Scale | |
| 585 | wave1.CFrame = HandCF | |
| 586 | wave1.Transparency = i/30 | |
| 587 | wait() | |
| 588 | end | |
| 589 | wait() | |
| 590 | wave1:Destroy() | |
| 591 | end)() | |
| 592 | end | |
| 593 | -------------------------------------------------------------------------- | |
| 594 | --transform | |
| 595 | GroundWave5 = function() | |
| 596 | local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 597 | ||
| 598 | Colors = {"Lime green", "Lime green"}
| |
| 599 | ||
| 600 | ||
| 601 | local wave11 = Instance.new("Part", char)
| |
| 602 | wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 603 | wave11.Anchored = true | |
| 604 | wave11.Name = "Wave" | |
| 605 | wave11.CanCollide = false | |
| 606 | wave11.Locked = true | |
| 607 | wave11.Size = Vector3.new(1, 1, 1) | |
| 608 | wave11.TopSurface = "Smooth" | |
| 609 | wave11.BottomSurface = "Smooth" | |
| 610 | wave11.Transparency = 0.35 | |
| 611 | wave11.CFrame = HandCF | |
| 612 | wm31 = Instance.new("SpecialMesh", wave11)
| |
| 613 | wm31.MeshId = "rbxassetid://3270017" | |
| 614 | coroutine.wrap(function() | |
| 615 | for i = 1, 30, 1 do | |
| 616 | wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 617 | wave11.Size = wm31.Scale | |
| 618 | wave11.CFrame = HandCF | |
| 619 | wave11.Transparency = i/30 | |
| 620 | wait() | |
| 621 | end | |
| 622 | wait() | |
| 623 | wave11:Destroy() | |
| 624 | end)() | |
| 625 | end | |
| 626 | GroundWave6 = function() | |
| 627 | local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 628 | ||
| 629 | Colors = {"Lime green", "Lime green"}
| |
| 630 | ||
| 631 | local wave111 = Instance.new("Part", char)
| |
| 632 | wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 633 | wave111.Anchored = true | |
| 634 | wave111.Name = "Wave" | |
| 635 | wave111.CanCollide = false | |
| 636 | wave111.Locked = true | |
| 637 | wave111.Size = Vector3.new(1, 1, 1) | |
| 638 | wave111.TopSurface = "Smooth" | |
| 639 | wave111.BottomSurface = "Smooth" | |
| 640 | wave111.Transparency = 0.35 | |
| 641 | wave111.CFrame = HandCF | |
| 642 | wm311 = Instance.new("SpecialMesh", wave111)
| |
| 643 | wm311.MeshId = "rbxassetid://3270017" | |
| 644 | coroutine.wrap(function() | |
| 645 | for i = 1, 30, 1 do | |
| 646 | wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 647 | wave111.Size = wm311.Scale | |
| 648 | wave111.CFrame = HandCF | |
| 649 | wave111.Transparency = i/30 | |
| 650 | wait() | |
| 651 | end | |
| 652 | wait() | |
| 653 | wave111:Destroy() | |
| 654 | end)() | |
| 655 | end | |
| 656 | GroundWave7 = function() | |
| 657 | local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 658 | ||
| 659 | Colors = {"Lime green", "Lime green"}
| |
| 660 | local wave1111 = Instance.new("Part", char)
| |
| 661 | wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 662 | wave1111.Anchored = true | |
| 663 | wave1111.Name = "Wave" | |
| 664 | wave1111.CanCollide = false | |
| 665 | wave1111.Locked = true | |
| 666 | wave1111.Size = Vector3.new(1, 1, 1) | |
| 667 | wave1111.TopSurface = "Smooth" | |
| 668 | wave1111.BottomSurface = "Smooth" | |
| 669 | wave1111.Transparency = 0.35 | |
| 670 | wave1111.CFrame = HandCF | |
| 671 | wm3111 = Instance.new("SpecialMesh", wave1111)
| |
| 672 | wm3111.MeshId = "rbxassetid://3270017" | |
| 673 | coroutine.wrap(function() | |
| 674 | for i = 1, 30, 1 do | |
| 675 | wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 676 | wave1111.Size = wm3111.Scale | |
| 677 | wave1111.CFrame = HandCF | |
| 678 | wave1111.Transparency = i/30 | |
| 679 | wait() | |
| 680 | end | |
| 681 | wait() | |
| 682 | wave1111:Destroy() | |
| 683 | end)() | |
| 684 | end | |
| 685 | GroundWave8 = function() | |
| 686 | local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 687 | ||
| 688 | Colors = {"Lime green", "Lime green"}
| |
| 689 | local wave11111 = Instance.new("Part", char)
| |
| 690 | wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 691 | wave11111.Anchored = true | |
| 692 | wave11111.Name = "Wave" | |
| 693 | wave11111.CanCollide = false | |
| 694 | wave11111.Locked = true | |
| 695 | wave11111.Size = Vector3.new(1, 1, 1) | |
| 696 | wave11111.TopSurface = "Smooth" | |
| 697 | wave11111.BottomSurface = "Smooth" | |
| 698 | wave11111.Transparency = 0.35 | |
| 699 | wave11111.CFrame = HandCF | |
| 700 | wm31111 = Instance.new("SpecialMesh", wave11111)
| |
| 701 | wm31111.MeshId = "rbxassetid://3270017" | |
| 702 | coroutine.wrap(function() | |
| 703 | for i = 1, 30, 1 do | |
| 704 | wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 705 | wave11111.Size = wm31111.Scale | |
| 706 | wave11111.CFrame = HandCF | |
| 707 | wave11111.Transparency = i/30 | |
| 708 | wait() | |
| 709 | end | |
| 710 | wait() | |
| 711 | wave11111:Destroy() | |
| 712 | end)() | |
| 713 | end | |
| 714 | GroundWave9 = function() | |
| 715 | local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 716 | ||
| 717 | Colors = {"Lime green", "Lime green"}
| |
| 718 | local wave111111 = Instance.new("Part", char)
| |
| 719 | wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 720 | wave111111.Anchored = true | |
| 721 | wave111111.Name = "Wave" | |
| 722 | wave111111.CanCollide = false | |
| 723 | wave111111.Locked = true | |
| 724 | wave111111.Size = Vector3.new(1, 1, 1) | |
| 725 | wave111111.TopSurface = "Smooth" | |
| 726 | wave111111.BottomSurface = "Smooth" | |
| 727 | wave111111.Transparency = 0.35 | |
| 728 | wave111111.CFrame = HandCF | |
| 729 | wm311111 = Instance.new("SpecialMesh", wave111111)
| |
| 730 | wm311111.MeshId = "rbxassetid://3270017" | |
| 731 | coroutine.wrap(function() | |
| 732 | for i = 1, 30, 1 do | |
| 733 | wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 734 | wave111111.Size = wm311111.Scale | |
| 735 | wave111111.CFrame = HandCF | |
| 736 | wave111111.Transparency = i/30 | |
| 737 | wait() | |
| 738 | end | |
| 739 | wait() | |
| 740 | wave111111:Destroy() | |
| 741 | end)() | |
| 742 | end | |
| 743 | GroundWave10 = function() | |
| 744 | local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 745 | ||
| 746 | Colors = {"Lime green", "Lime green"}
| |
| 747 | local wave1111111 = Instance.new("Part", char)
| |
| 748 | wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 749 | wave1111111.Anchored = true | |
| 750 | wave1111111.Name = "Wave" | |
| 751 | wave1111111.CanCollide = false | |
| 752 | wave1111111.Locked = true | |
| 753 | wave1111111.Size = Vector3.new(1, 1, 1) | |
| 754 | wave1111111.TopSurface = "Smooth" | |
| 755 | wave1111111.BottomSurface = "Smooth" | |
| 756 | wave1111111.Transparency = 0.35 | |
| 757 | wave1111111.CFrame = HandCF | |
| 758 | wm3111111 = Instance.new("SpecialMesh", wave1111111)
| |
| 759 | wm3111111.MeshId = "rbxassetid://3270017" | |
| 760 | coroutine.wrap(function() | |
| 761 | for i = 1, 30, 1 do | |
| 762 | wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 763 | wave1111111.Size = wm3111111.Scale | |
| 764 | wave1111111.CFrame = HandCF | |
| 765 | wave1111111.Transparency = i/30 | |
| 766 | wait() | |
| 767 | end | |
| 768 | wait() | |
| 769 | wave1111111:Destroy() | |
| 770 | end)() | |
| 771 | end | |
| 772 | ||
| 773 | ||
| 774 | local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 775 | ||
| 776 | function nooutline(part) | |
| 777 | part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 778 | end | |
| 779 | ||
| 780 | function debris(cfremz, thepart, amt) | |
| 781 | for j = 1, amt do | |
| 782 | do | |
| 783 | local pr = Instance.new("Part")
| |
| 784 | nooutline(pr) | |
| 785 | pr.Name = "debrisobeb" | |
| 786 | pr.Anchored = true | |
| 787 | pr.BrickColor = thepart.BrickColor | |
| 788 | pr.CanCollide = true | |
| 789 | pr.Material = thepart.Material | |
| 790 | pr.Transparency = thepart.Transparency | |
| 791 | pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24)) | |
| 792 | pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1))) | |
| 793 | pr.Parent = workspace | |
| 794 | game.Debris:AddItem(pr, 25) | |
| 795 | delay(15, function() | |
| 796 | if pr then | |
| 797 | pr.CanCollide = false | |
| 798 | pr.Anchored = false | |
| 799 | end | |
| 800 | end) | |
| 801 | end | |
| 802 | end | |
| 803 | for c = 1, amt do | |
| 804 | do | |
| 805 | local pr2 = Instance.new("Part")
| |
| 806 | nooutline(pr2) | |
| 807 | pr2.Name = "moredebr" | |
| 808 | pr2.Anchored = false | |
| 809 | pr2.BrickColor = thepart.BrickColor | |
| 810 | pr2.CanCollide = false | |
| 811 | pr2.Material = thepart.Material | |
| 812 | pr2.Transparency = thepart.Transparency | |
| 813 | pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18)) | |
| 814 | pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1))) | |
| 815 | pr2.Parent = workspace | |
| 816 | pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75)) | |
| 817 | pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35)) | |
| 818 | game.Debris:AddItem(pr2, 45) | |
| 819 | delay(2, function() | |
| 820 | pr2.CanCollide = true | |
| 821 | wait(10) | |
| 822 | if pr2 then | |
| 823 | pr2.CanCollide = false | |
| 824 | end | |
| 825 | end) | |
| 826 | end | |
| 827 | end | |
| 828 | end | |
| 829 | ||
| 830 | ||
| 831 | function weld5(part0, part1, c0, c1) | |
| 832 | weeld=Instance.new("Weld", part0)
| |
| 833 | weeld.Part0=part0 | |
| 834 | weeld.Part1=part1 | |
| 835 | weeld.C0=c0 | |
| 836 | weeld.C1=c1 | |
| 837 | return weeld | |
| 838 | end | |
| 839 | ||
| 840 | ||
| 841 | par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root) | |
| 842 | ||
| 843 | ||
| 844 | local acos = math.acos | |
| 845 | local sqrt = math.sqrt | |
| 846 | local Vec3 = Vector3.new | |
| 847 | local fromAxisAngle = CFrame.fromAxisAngle | |
| 848 | ||
| 849 | local function toAxisAngle(CFr) | |
| 850 | local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() | |
| 851 | local Angle = math.acos((R00+R11+R22-1)/2) | |
| 852 | local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 853 | A = A == 0 and 0.00001 or A | |
| 854 | local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 855 | B = B == 0 and 0.00001 or B | |
| 856 | local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
| 857 | C = C == 0 and 0.00001 or C | |
| 858 | local x = (R21-R12)/sqrt(A) | |
| 859 | local y = (R02-R20)/sqrt(B) | |
| 860 | local z = (R10-R01)/sqrt(C) | |
| 861 | return Vec3(x,y,z),Angle | |
| 862 | end | |
| 863 | ||
| 864 | function ApplyTrig(Num,Func) | |
| 865 | local Min,Max = Func(0),Func(1) | |
| 866 | local i = Func(Num) | |
| 867 | return (i-Min)/(Max-Min) | |
| 868 | end | |
| 869 | ||
| 870 | function LerpCFrame(CFrame1,CFrame2,Num) | |
| 871 | local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) | |
| 872 | return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num | |
| 873 | end | |
| 874 | ||
| 875 | function Crater(Torso,Radius) | |
| 876 | Spawn(function() | |
| 877 | local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10) | |
| 878 | local Ignore = {}
| |
| 879 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 880 | if v.Character ~= nil then | |
| 881 | Ignore[#Ignore+1] = v.Character | |
| 882 | end | |
| 883 | end | |
| 884 | local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) | |
| 885 | if Hit == nil then return end | |
| 886 | local Parts = {}
| |
| 887 | for i = 1,360,10 do | |
| 888 | local P = Instance.new("Part",Torso.Parent)
| |
| 889 | P.Anchored = true | |
| 890 | P.FormFactor = "Custom" | |
| 891 | P.BrickColor = Hit.BrickColor | |
| 892 | P.Material = Hit.Material | |
| 893 | P.TopSurface = "Smooth" | |
| 894 | P.BottomSurface = "Smooth" | |
| 895 | P.CanCollide = false | |
| 896 | P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100) | |
| 897 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) | |
| 898 | Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
| |
| 899 | if math.random(0,5) == 0 then -- rubble | |
| 900 | local P = Instance.new("Part",Torso.Parent)
| |
| 901 | P.Anchored = true | |
| 902 | P.FormFactor = "Custom" | |
| 903 | P.BrickColor = Hit.BrickColor | |
| 904 | P.Material = Hit.Material | |
| 905 | P.TopSurface = "Smooth" | |
| 906 | P.CanCollide = false | |
| 907 | P.BottomSurface = "Smooth" | |
| 908 | P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100) | |
| 909 | P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) | |
| 910 | Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
| |
| 911 | end | |
| 912 | end | |
| 913 | for i = 0,1,0.05 do | |
| 914 | for i2,v in pairs(Parts) do | |
| 915 | v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)) | |
| 916 | end | |
| 917 | wait(0.02) | |
| 918 | end | |
| 919 | for i,v in pairs(Parts) do | |
| 920 | if v[1].Size.X > 2.1 then | |
| 921 | v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0) | |
| 922 | end | |
| 923 | v[1].Anchored = false | |
| 924 | end | |
| 925 | for i = 0,1,0.05 do | |
| 926 | for i2,v in pairs(Parts) do | |
| 927 | v[1].Transparency = i | |
| 928 | if i == 1 then | |
| 929 | v[1]:Destroy() | |
| 930 | elseif i >= 0.25 then | |
| 931 | v[1].CanCollide = false | |
| 932 | end | |
| 933 | end | |
| 934 | wait(0.02) | |
| 935 | end | |
| 936 | Parts = nil | |
| 937 | end) | |
| 938 | end | |
| 939 | ||
| 940 | ||
| 941 | ||
| 942 | ||
| 943 | ||
| 944 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
| 945 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
| 946 | local List = {}
| |
| 947 | for i,v in pairs(workspace:GetChildren())do | |
| 948 | if v:IsA("Model")then
| |
| 949 | if v:findFirstChild("Torso")then
| |
| 950 | if v ~= char then | |
| 951 | if(v.Torso.Position -Position).magnitude <= Distance then | |
| 952 | table.insert(List,v) | |
| 953 | end | |
| 954 | end | |
| 955 | end | |
| 956 | end | |
| 957 | end | |
| 958 | return List | |
| 959 | end | |
| 960 | ||
| 961 | ||
| 962 | ||
| 963 | function FindNearestHead(Position,Distance,SinglePlayer) | |
| 964 | if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end | |
| 965 | local List = {}
| |
| 966 | for i,v in pairs(workspace:GetChildren())do | |
| 967 | if v:IsA("Model")then
| |
| 968 | if v:findFirstChild("Head")then
| |
| 969 | if v ~= char then | |
| 970 | if(v.Head.Position -Position).magnitude <= Distance then | |
| 971 | table.insert(List,v) | |
| 972 | end | |
| 973 | end | |
| 974 | end | |
| 975 | end | |
| 976 | end | |
| 977 | return List | |
| 978 | end | |
| 979 | ||
| 980 | ||
| 981 | ||
| 982 | function FindNearestRightArm(Position,Distance,SinglePlayer) | |
| 983 | if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end | |
| 984 | local List = {}
| |
| 985 | for i,v in pairs(workspace:GetChildren())do | |
| 986 | if v:IsA("Model")then
| |
| 987 | if v:findFirstChild("Right Arm")then
| |
| 988 | if v ~= char then | |
| 989 | if(v.RightArm.Position -Position).magnitude <= Distance then | |
| 990 | table.insert(List,v) | |
| 991 | end | |
| 992 | end | |
| 993 | end | |
| 994 | end | |
| 995 | end | |
| 996 | return List | |
| 997 | end | |
| 998 | ||
| 999 | ||
| 1000 | function FindNearestLeftArm(Position,Distance,SinglePlayer) | |
| 1001 | if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end | |
| 1002 | local List = {}
| |
| 1003 | for i,v in pairs(workspace:GetChildren())do | |
| 1004 | if v:IsA("Model")then
| |
| 1005 | if v:findFirstChild("Left Arm")then
| |
| 1006 | if v ~= char then | |
| 1007 | if(v.LeftArm.Position -Position).magnitude <= Distance then | |
| 1008 | table.insert(List,v) | |
| 1009 | end | |
| 1010 | end | |
| 1011 | end | |
| 1012 | end | |
| 1013 | end | |
| 1014 | return List | |
| 1015 | end | |
| 1016 | ||
| 1017 | ||
| 1018 | ||
| 1019 | function FindNearestRightLeg(Position,Distance,SinglePlayer) | |
| 1020 | if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end | |
| 1021 | local List = {}
| |
| 1022 | for i,v in pairs(workspace:GetChildren())do | |
| 1023 | if v:IsA("Model")then
| |
| 1024 | if v:findFirstChild("Right Leg")then
| |
| 1025 | if v ~= char then | |
| 1026 | if(v.RightLeg.Position -Position).magnitude <= Distance then | |
| 1027 | table.insert(List,v) | |
| 1028 | end | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end | |
| 1032 | end | |
| 1033 | return List | |
| 1034 | end | |
| 1035 | ||
| 1036 | ||
| 1037 | function FindNearestLeftLeg(Position,Distance,SinglePlayer) | |
| 1038 | if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end | |
| 1039 | local List = {}
| |
| 1040 | for i,v in pairs(workspace:GetChildren())do | |
| 1041 | if v:IsA("Model")then
| |
| 1042 | if v:findFirstChild("Left Leg")then
| |
| 1043 | if v ~= char then | |
| 1044 | if(v.LeftLeg.Position -Position).magnitude <= Distance then | |
| 1045 | table.insert(List,v) | |
| 1046 | end | |
| 1047 | end | |
| 1048 | end | |
| 1049 | end | |
| 1050 | end | |
| 1051 | return List | |
| 1052 | end | |
| 1053 | ||
| 1054 | ||
| 1055 | ||
| 1056 | ||
| 1057 | ||
| 1058 | ||
| 1059 | mouse.KeyDown:connect(function(key)--------------------------------------------Roar | |
| 1060 | if key == "q" then | |
| 1061 | hum.WalkSpeed = 0 | |
| 1062 | if Debounces.CanAttack == true then | |
| 1063 | Debounces.CanAttack = false | |
| 1064 | Debounces.NoIdl = true | |
| 1065 | Debounces.on = true | |
| 1066 | for i = 1, 30 do | |
| 1067 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2) | |
| 1068 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2) | |
| 1069 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2) | |
| 1070 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2) | |
| 1071 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
| 1072 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
| 1073 | if Debounces.on == false then break end | |
| 1074 | rs:wait(6) | |
| 1075 | end | |
| 1076 | v = Instance.new("Sound")
| |
| 1077 | v.SoundId = "rbxassetid://862467390" | |
| 1078 | v.Parent = char | |
| 1079 | v.Looped = false | |
| 1080 | v.Pitch = .94 | |
| 1081 | v.Volume = 50 | |
| 1082 | wait(.01) | |
| 1083 | v:Play() | |
| 1084 | ||
| 1085 | ||
| 1086 | local Shockwave = function() | |
| 1087 | local rng1 = Instance.new("Part", char)
| |
| 1088 | rng1.Anchored = true | |
| 1089 | rng1.BrickColor = BrickColor.new("Lime green")
| |
| 1090 | rng1.CanCollide = false | |
| 1091 | rng1.FormFactor = 3 | |
| 1092 | rng1.Name = "Ring" | |
| 1093 | rng1.Size = Vector3.new(1, 1, 1) | |
| 1094 | rng1.Transparency = 0.35 | |
| 1095 | rng1.TopSurface = 0 | |
| 1096 | rng1.BottomSurface = 0 | |
| 1097 | local rngm1 = Instance.new("SpecialMesh", rng1)
| |
| 1098 | rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1099 | rngm1.Scale = Vector3.new(10, 10, 1) | |
| 1100 | rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0) | |
| 1101 | local Wave = Instance.new("Part", game.Workspace--[[?]])
| |
| 1102 | Wave.Name = "Shockwave" | |
| 1103 | Wave.BrickColor = BrickColor.new("Lime green")
| |
| 1104 | Wave.Size = Vector3.new(1, 1, 1) | |
| 1105 | Wave.Shape = "Ball" | |
| 1106 | Wave.CanCollide = false | |
| 1107 | Wave.Anchored = true | |
| 1108 | Wave.TopSurface = 0 | |
| 1109 | Wave.BottomSurface = 0 | |
| 1110 | Wave.Touched:connect(function(hit) | |
| 1111 | if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
| |
| 1112 | local Occlude = true | |
| 1113 | local NotOccludes = {
| |
| 1114 | char.Name; | |
| 1115 | "Wings"; | |
| 1116 | "Scythe"; | |
| 1117 | "Thingy"; | |
| 1118 | "Thingy2"; -- put all of the names in a table pls | |
| 1119 | } | |
| 1120 | for i,v in pairs(NotOccludes) do | |
| 1121 | if hit.Parent.Name == v then | |
| 1122 | Occlude = false | |
| 1123 | end | |
| 1124 | end | |
| 1125 | --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then | |
| 1126 | if Occlude then | |
| 1127 | hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
| |
| 1128 | hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
| |
| 1129 | end | |
| 1130 | end | |
| 1131 | end) | |
| 1132 | ||
| 1133 | Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
| |
| 1134 | ||
| 1135 | coroutine.wrap(function() | |
| 1136 | for i = 1, 20, 0.2 do | |
| 1137 | rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1) | |
| 1138 | rng1.Transparency = i/20 | |
| 1139 | rng1.CFrame = Wave.CFrame | |
| 1140 | wait() | |
| 1141 | end | |
| 1142 | wait() | |
| 1143 | rng1:Destroy() | |
| 1144 | end)() | |
| 1145 | ||
| 1146 | Delay(0, function() | |
| 1147 | ||
| 1148 | ||
| 1149 | for i = 1, 50, 1 do | |
| 1150 | Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i) | |
| 1151 | Wave.CFrame = char.Torso.CFrame | |
| 1152 | local t = i / 50 | |
| 1153 | Wave.Transparency = t | |
| 1154 | wait() | |
| 1155 | end | |
| 1156 | ||
| 1157 | Wave:Destroy() | |
| 1158 | end) | |
| 1159 | Delay(0, function() | |
| 1160 | while wait() do | |
| 1161 | if Wave ~= nil then | |
| 1162 | Wave.CFrame = char.Torso.CFrame | |
| 1163 | else | |
| 1164 | break | |
| 1165 | end | |
| 1166 | end | |
| 1167 | end) | |
| 1168 | end | |
| 1169 | ||
| 1170 | ||
| 1171 | new = Instance.new | |
| 1172 | ||
| 1173 | v3 = Vector3.new | |
| 1174 | ||
| 1175 | ||
| 1176 | a21e = new("Part",char)
| |
| 1177 | a21e.Name = "Beam"..num | |
| 1178 | a21e.Locked = true | |
| 1179 | a21e.Size = v3(1,1,1) | |
| 1180 | a21e.CanCollide = false | |
| 1181 | a21e.Position = v3(999,999,999) | |
| 1182 | a21e.BrickColor = BrickColor.new("Lime green")
| |
| 1183 | a21e.Material = "Neon" | |
| 1184 | a21e.Transparency = 0 | |
| 1185 | aa21e = new("SpecialMesh",a21e)
| |
| 1186 | a21e.Anchored = true | |
| 1187 | a21e.Position = root.Position | |
| 1188 | aa21e.MeshType = "Sphere" | |
| 1189 | aa21e.Scale = v3(1,1,1) | |
| 1190 | ||
| 1191 | ||
| 1192 | coroutine.resume(coroutine.create(function() | |
| 1193 | BurningEff(FindNearestTorso(root.CFrame.p,35)) | |
| 1194 | BurningEff(FindNearestHead(root.CFrame.p,35)) | |
| 1195 | BurningEff(FindNearestRightArm(root.CFrame.p,35)) | |
| 1196 | BurningEff(FindNearestLeftArm(root.CFrame.p,35)) | |
| 1197 | BurningEff(FindNearestRightLeg(root.CFrame.p,35)) | |
| 1198 | BurningEff(FindNearestLeftLeg(root.CFrame.p,35)) | |
| 1199 | ||
| 1200 | end)) | |
| 1201 | ||
| 1202 | for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do | |
| 1203 | if v:FindFirstChild('Humanoid') then
| |
| 1204 | v.Humanoid:TakeDamage(math.random(10000020,10000030)) | |
| 1205 | v.Humanoid.PlatformStand = true | |
| 1206 | v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
| |
| 1207 | BurningEff(v:FindFirstChild('Torso'))
| |
| 1208 | ||
| 1209 | end | |
| 1210 | end | |
| 1211 | ||
| 1212 | ||
| 1213 | coroutine.resume(coroutine.create(function() | |
| 1214 | ||
| 1215 | for i,v in pairs(workspace:children()) do | |
| 1216 | charr = v:FindFirstChild('Character')
| |
| 1217 | for i = 1, 40 do | |
| 1218 | charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 1219 | wait() | |
| 1220 | end | |
| 1221 | ||
| 1222 | charr.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1223 | end | |
| 1224 | end)) | |
| 1225 | ||
| 1226 | ||
| 1227 | ||
| 1228 | ||
| 1229 | coroutine.resume(coroutine.create(function() | |
| 1230 | for i = 1, 40 do | |
| 1231 | char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 1232 | wait() | |
| 1233 | end | |
| 1234 | char.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1235 | end)) | |
| 1236 | ||
| 1237 | coroutine.resume(coroutine.create(function() | |
| 1238 | par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char) | |
| 1239 | if par then | |
| 1240 | local cfremz = CFrame.new(loc) | |
| 1241 | debris(cfremz, par, 50) | |
| 1242 | end | |
| 1243 | end)) | |
| 1244 | ||
| 1245 | ||
| 1246 | Crater(root,155) | |
| 1247 | GroundWave5() | |
| 1248 | GroundWave6() | |
| 1249 | GroundWave7() | |
| 1250 | GroundWave8() | |
| 1251 | GroundWave9() | |
| 1252 | GroundWave10() | |
| 1253 | ||
| 1254 | coroutine.resume(coroutine.create(function() | |
| 1255 | for i = 1,25 do | |
| 1256 | wait() | |
| 1257 | aa21e.Scale = aa21e.Scale + v3(5,5,5) | |
| 1258 | a21e.Transparency = a21e.Transparency + 0.04 | |
| 1259 | end | |
| 1260 | end)) | |
| 1261 | ||
| 1262 | ||
| 1263 | ||
| 1264 | ||
| 1265 | for i = 1, 30 do | |
| 1266 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3) | |
| 1267 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
| 1268 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3) | |
| 1269 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3) | |
| 1270 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1271 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
| 1272 | if Debounces.on == false then break end | |
| 1273 | rs:wait() | |
| 1274 | end | |
| 1275 | wait(4.4) | |
| 1276 | Debounces.NoIdl = false | |
| 1277 | hum.WalkSpeed = 5 | |
| 1278 | Debounces.on = false | |
| 1279 | wait() | |
| 1280 | if Debounces.CanAttack == false then | |
| 1281 | Debounces.CanAttack = true | |
| 1282 | v:Destroy() | |
| 1283 | end | |
| 1284 | end | |
| 1285 | end | |
| 1286 | end) | |
| 1287 | ||
| 1288 | ||
| 1289 | ||
| 1290 | ||
| 1291 | ||
| 1292 | ||
| 1293 | ||
| 1294 | ---------------------------------------------------- | |
| 1295 | function weld5(part0, part1, c0, c1) | |
| 1296 | weeld=Instance.new("Weld", part0)
| |
| 1297 | weeld.Part0=part0 | |
| 1298 | weeld.Part1=part1 | |
| 1299 | weeld.C0=c0 | |
| 1300 | weeld.C1=c1 | |
| 1301 | return weeld | |
| 1302 | end | |
| 1303 | ||
| 1304 | ||
| 1305 | ||
| 1306 | ||
| 1307 | ||
| 1308 | Grab = false | |
| 1309 | mouse.KeyDown:connect(function(key)-----------------------------------------Grab | |
| 1310 | if key == "z" then | |
| 1311 | Debounces.on = true | |
| 1312 | Debounces.NoIdl = true | |
| 1313 | if Grab == false then | |
| 1314 | gp = nil | |
| 1315 | con1=larm.Touched:connect(function(hit) -- this is grab | |
| 1316 | ht = hit.Parent | |
| 1317 | hum1=ht:FindFirstChild('Humanoid')
| |
| 1318 | if hum1 ~= nil then | |
| 1319 | hum1.PlatformStand=true | |
| 1320 | gp = ht | |
| 1321 | Grab = true | |
| 1322 | asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
| |
| 1323 | asd.Parent = larm | |
| 1324 | asd.Name = "asd" | |
| 1325 | asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0) | |
| 1326 | elseif hum1 == nil then | |
| 1327 | con1:disconnect() | |
| 1328 | wait() return | |
| 1329 | end | |
| 1330 | end) | |
| 1331 | ||
| 1332 | ||
| 1333 | for i = 1, 18 do | |
| 1334 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2) | |
| 1335 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2) | |
| 1336 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2) | |
| 1337 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2) | |
| 1338 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2) | |
| 1339 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2) | |
| 1340 | if Debounces.on == false then break end | |
| 1341 | wait() | |
| 1342 | end | |
| 1343 | con1:disconnect() | |
| 1344 | Debounces.on = false | |
| 1345 | Debounces.NoIdl = false | |
| 1346 | wait(0.1) | |
| 1347 | ht:FindFirstChild("Torso").CanCollide = false
| |
| 1348 | ht:FindFirstChild("RightArm").CanCollide = false
| |
| 1349 | ht:FindFirstChild("LeftArm").CanCollide = false
| |
| 1350 | ht:FindFirstChild("RightLeg").CanCollide = false
| |
| 1351 | ht:FindFirstChild("LeftLeg").CanCollide = false
| |
| 1352 | ht:FindFirstChild("Head").CanCollide = false
| |
| 1353 | elseif Grab == true then | |
| 1354 | Grab = false | |
| 1355 | for i = 1, 20 do | |
| 1356 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2) | |
| 1357 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1) | |
| 1358 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2) | |
| 1359 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) | |
| 1360 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) | |
| 1361 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) | |
| 1362 | if Debounces.on == false then end | |
| 1363 | wait() | |
| 1364 | end | |
| 1365 | if gp ~= nil then | |
| 1366 | for i,v in pairs(larm:GetChildren()) do | |
| 1367 | if v.Name == "asd" and v:IsA("Weld") then
| |
| 1368 | v:Remove() | |
| 1369 | end | |
| 1370 | end | |
| 1371 | bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
| |
| 1372 | bv.maxForce = Vector3.new(400000, 400000, 400000) | |
| 1373 | bv.P = 125000000000000 | |
| 1374 | bv.velocity = char.Head.CFrame.lookVector * 1000 | |
| 1375 | for i = 1, 12 do | |
| 1376 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5) | |
| 1377 | if Debounces.on == false then end | |
| 1378 | wait() | |
| 1379 | end | |
| 1380 | ht=nil | |
| 1381 | Spawn(function() | |
| 1382 | wait(0.5) | |
| 1383 | bv:Destroy() | |
| 1384 | end) | |
| 1385 | Debounces.on = false | |
| 1386 | Debounces.NoIdl = false | |
| 1387 | elseif ht == nil then wait() | |
| 1388 | Grab = false | |
| 1389 | Debounces.on = false | |
| 1390 | Debounces.NoIdl = false | |
| 1391 | end | |
| 1392 | end | |
| 1393 | end | |
| 1394 | end) | |
| 1395 | ||
| 1396 | ||
| 1397 | ||
| 1398 | ||
| 1399 | mouse.KeyDown:connect(function(key) | |
| 1400 | if key == "c" then | |
| 1401 | if Debounces.CanAttack == true then | |
| 1402 | Debounces.CanAttack = false | |
| 1403 | Debounces.NoIdl = true | |
| 1404 | Debounces.on = true | |
| 1405 | ||
| 1406 | ||
| 1407 | ||
| 1408 | ||
| 1409 | GroundWaves5 = function() | |
| 1410 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
| |
| 1411 | ||
| 1412 | Colors = {"Lime green", "Lime green"}
| |
| 1413 | ||
| 1414 | ||
| 1415 | local wave11 = Instance.new("Part", char)
| |
| 1416 | wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1417 | wave11.Anchored = true | |
| 1418 | wave11.Name = "Wave" | |
| 1419 | wave11.CanCollide = false | |
| 1420 | wave11.Locked = true | |
| 1421 | wave11.Size = Vector3.new(1, 1, 1) | |
| 1422 | wave11.TopSurface = "Smooth" | |
| 1423 | wave11.BottomSurface = "Smooth" | |
| 1424 | wave11.Transparency = 0.35 | |
| 1425 | wave11.CFrame = HandCF | |
| 1426 | wm31 = Instance.new("SpecialMesh", wave11)
| |
| 1427 | wm31.MeshId = "rbxassetid://3270017" | |
| 1428 | coroutine.wrap(function() | |
| 1429 | for i = 1, 30, 1 do | |
| 1430 | wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1431 | wave11.Size = wm31.Scale | |
| 1432 | wave11.CFrame = HandCF | |
| 1433 | wave11.Transparency = i/30 | |
| 1434 | wait() | |
| 1435 | end | |
| 1436 | wait() | |
| 1437 | wave11:Destroy() | |
| 1438 | end)() | |
| 1439 | end | |
| 1440 | GroundWaves6 = function() | |
| 1441 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
| |
| 1442 | ||
| 1443 | Colors = {"Lime green", "Lime green"}
| |
| 1444 | ||
| 1445 | local wave111 = Instance.new("Part", char)
| |
| 1446 | wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1447 | wave111.Anchored = true | |
| 1448 | wave111.Name = "Wave" | |
| 1449 | wave111.CanCollide = false | |
| 1450 | wave111.Locked = true | |
| 1451 | wave111.Size = Vector3.new(1, 1, 1) | |
| 1452 | wave111.TopSurface = "Smooth" | |
| 1453 | wave111.BottomSurface = "Smooth" | |
| 1454 | wave111.Transparency = 0.35 | |
| 1455 | wave111.CFrame = HandCF | |
| 1456 | wm311 = Instance.new("SpecialMesh", wave111)
| |
| 1457 | wm311.MeshId = "rbxassetid://3270017" | |
| 1458 | coroutine.wrap(function() | |
| 1459 | for i = 1, 30, 1 do | |
| 1460 | wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1461 | wave111.Size = wm311.Scale | |
| 1462 | wave111.CFrame = HandCF | |
| 1463 | wave111.Transparency = i/30 | |
| 1464 | wait() | |
| 1465 | end | |
| 1466 | wait() | |
| 1467 | wave111:Destroy() | |
| 1468 | end)() | |
| 1469 | end | |
| 1470 | GroundWaves7 = function() | |
| 1471 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
| |
| 1472 | ||
| 1473 | Colors = {"Lime green", "Lime green"}
| |
| 1474 | local wave1111 = Instance.new("Part", char)
| |
| 1475 | wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1476 | wave1111.Anchored = true | |
| 1477 | wave1111.Name = "Wave" | |
| 1478 | wave1111.CanCollide = false | |
| 1479 | wave1111.Locked = true | |
| 1480 | wave1111.Size = Vector3.new(1, 1, 1) | |
| 1481 | wave1111.TopSurface = "Smooth" | |
| 1482 | wave1111.BottomSurface = "Smooth" | |
| 1483 | wave1111.Transparency = 0.35 | |
| 1484 | wave1111.CFrame = HandCF | |
| 1485 | wm3111 = Instance.new("SpecialMesh", wave1111)
| |
| 1486 | wm3111.MeshId = "rbxassetid://3270017" | |
| 1487 | coroutine.wrap(function() | |
| 1488 | for i = 1, 30, 1 do | |
| 1489 | wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1490 | wave1111.Size = wm3111.Scale | |
| 1491 | wave1111.CFrame = HandCF | |
| 1492 | wave1111.Transparency = i/30 | |
| 1493 | wait() | |
| 1494 | end | |
| 1495 | wait() | |
| 1496 | wave1111:Destroy() | |
| 1497 | end)() | |
| 1498 | end | |
| 1499 | GroundWaves8 = function() | |
| 1500 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
| |
| 1501 | ||
| 1502 | Colors = {"Lime green", "Lime green"}
| |
| 1503 | local wave11111 = Instance.new("Part", char)
| |
| 1504 | wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1505 | wave11111.Anchored = true | |
| 1506 | wave11111.Name = "Wave" | |
| 1507 | wave11111.CanCollide = false | |
| 1508 | wave11111.Locked = true | |
| 1509 | wave11111.Size = Vector3.new(1, 1, 1) | |
| 1510 | wave11111.TopSurface = "Smooth" | |
| 1511 | wave11111.BottomSurface = "Smooth" | |
| 1512 | wave11111.Transparency = 0.35 | |
| 1513 | wave11111.CFrame = HandCF | |
| 1514 | wm31111 = Instance.new("SpecialMesh", wave11111)
| |
| 1515 | wm31111.MeshId = "rbxassetid://3270017" | |
| 1516 | coroutine.wrap(function() | |
| 1517 | for i = 1, 30, 1 do | |
| 1518 | wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1519 | wave11111.Size = wm31111.Scale | |
| 1520 | wave11111.CFrame = HandCF | |
| 1521 | wave11111.Transparency = i/30 | |
| 1522 | wait() | |
| 1523 | end | |
| 1524 | wait() | |
| 1525 | wave11111:Destroy() | |
| 1526 | end)() | |
| 1527 | end | |
| 1528 | GroundWaves9 = function() | |
| 1529 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
| |
| 1530 | ||
| 1531 | Colors = {"Lime green", "Lime green"}
| |
| 1532 | local wave111111 = Instance.new("Part", char)
| |
| 1533 | wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1534 | wave111111.Anchored = true | |
| 1535 | wave111111.Name = "Wave" | |
| 1536 | wave111111.CanCollide = false | |
| 1537 | wave111111.Locked = true | |
| 1538 | wave111111.Size = Vector3.new(1, 1, 1) | |
| 1539 | wave111111.TopSurface = "Smooth" | |
| 1540 | wave111111.BottomSurface = "Smooth" | |
| 1541 | wave111111.Transparency = 0.35 | |
| 1542 | wave111111.CFrame = HandCF | |
| 1543 | wm311111 = Instance.new("SpecialMesh", wave111111)
| |
| 1544 | wm311111.MeshId = "rbxassetid://3270017" | |
| 1545 | coroutine.wrap(function() | |
| 1546 | for i = 1, 30, 1 do | |
| 1547 | wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1548 | wave111111.Size = wm311111.Scale | |
| 1549 | wave111111.CFrame = HandCF | |
| 1550 | wave111111.Transparency = i/30 | |
| 1551 | wait() | |
| 1552 | end | |
| 1553 | wait() | |
| 1554 | wave111111:Destroy() | |
| 1555 | end)() | |
| 1556 | end | |
| 1557 | GroundWaves10 = function() | |
| 1558 | local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
| |
| 1559 | ||
| 1560 | Colors = {"Lime green", "Lime green"}
| |
| 1561 | local wave1111111 = Instance.new("Part", char)
| |
| 1562 | wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 1563 | wave1111111.Anchored = true | |
| 1564 | wave1111111.Name = "Wave" | |
| 1565 | wave1111111.CanCollide = false | |
| 1566 | wave1111111.Locked = true | |
| 1567 | wave1111111.Size = Vector3.new(1, 1, 1) | |
| 1568 | wave1111111.TopSurface = "Smooth" | |
| 1569 | wave1111111.BottomSurface = "Smooth" | |
| 1570 | wave1111111.Transparency = 0.35 | |
| 1571 | wave1111111.CFrame = HandCF | |
| 1572 | wm3111111 = Instance.new("SpecialMesh", wave1111111)
| |
| 1573 | wm3111111.MeshId = "rbxassetid://3270017" | |
| 1574 | coroutine.wrap(function() | |
| 1575 | for i = 1, 30, 1 do | |
| 1576 | wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
| 1577 | wave1111111.Size = wm3111111.Scale | |
| 1578 | wave1111111.CFrame = HandCF | |
| 1579 | wave1111111.Transparency = i/30 | |
| 1580 | wait() | |
| 1581 | end | |
| 1582 | wait() | |
| 1583 | wave1111111:Destroy() | |
| 1584 | end)() | |
| 1585 | end | |
| 1586 | ||
| 1587 | ||
| 1588 | ||
| 1589 | for i = 1, 40 do | |
| 1590 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 1591 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 1592 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 1593 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 1594 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 1595 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 1596 | if Debounces.on == false then break end | |
| 1597 | wait() | |
| 1598 | end | |
| 1599 | ||
| 1600 | ||
| 1601 | ||
| 1602 | ||
| 1603 | coroutine.resume(coroutine.create(function() | |
| 1604 | for i=1, 5 do | |
| 1605 | p=Instance.new("Part")
| |
| 1606 | p.FrontSurface=par.TopSurface | |
| 1607 | p.Material=par.Material | |
| 1608 | p.BottomSurface=0 | |
| 1609 | p.Anchored=true p.CanCollide=false | |
| 1610 | p.BrickColor=par.BrickColor | |
| 1611 | p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5)) | |
| 1612 | p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30) | |
| 1613 | p.Parent=char | |
| 1614 | game:GetService("Debris"):AddItem(p,2+i*.1)
| |
| 1615 | if math.random(1,5)==5 then | |
| 1616 | coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
| |
| 1617 | end | |
| 1618 | end | |
| 1619 | for i=1, 5 do | |
| 1620 | for i=1, 1 do | |
| 1621 | p=Instance.new("Part")
| |
| 1622 | p.TopSurface=par.TopSurface | |
| 1623 | p.BottomSurface=par.BottomSurface | |
| 1624 | p.Material=par.Material | |
| 1625 | p.BottomSurface=0 | |
| 1626 | p.Anchored=false p.CanCollide=true | |
| 1627 | p.BrickColor=par.BrickColor | |
| 1628 | p.formFactor="Custom" | |
| 1629 | p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12) | |
| 1630 | p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20) | |
| 1631 | p.Parent=char | |
| 1632 | game:GetService("Debris"):AddItem(p,3+i*.1)
| |
| 1633 | p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4) | |
| 1634 | p.RotVelocity=p.Velocity | |
| 1635 | if math.random(1,5)==5 then | |
| 1636 | coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
| |
| 1637 | end | |
| 1638 | end | |
| 1639 | end | |
| 1640 | end)) | |
| 1641 | ||
| 1642 | ||
| 1643 | ||
| 1644 | ||
| 1645 | coroutine.resume(coroutine.create(function() | |
| 1646 | wait(0.2) | |
| 1647 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do | |
| 1648 | if v:FindFirstChild('Humanoid') then
| |
| 1649 | v.Humanoid:TakeDamage(math.random(10000020,10000030)) | |
| 1650 | v.Humanoid.PlatformStand = true | |
| 1651 | v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
| |
| 1652 | end | |
| 1653 | end | |
| 1654 | ||
| 1655 | GroundWaves5() | |
| 1656 | GroundWaves6() | |
| 1657 | GroundWaves7() | |
| 1658 | GroundWaves8() | |
| 1659 | GroundWaves9() | |
| 1660 | GroundWaves10() | |
| 1661 | end)) | |
| 1662 | for i = 1, 20 do | |
| 1663 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6) | |
| 1664 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6) | |
| 1665 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 1666 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 1667 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 1668 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 1669 | if Debounces.on == false then break end | |
| 1670 | wait() | |
| 1671 | end | |
| 1672 | ||
| 1673 | ||
| 1674 | ||
| 1675 | ||
| 1676 | if Debounces.CanAttack == false then | |
| 1677 | Debounces.CanAttack = true | |
| 1678 | Debounces.on = false | |
| 1679 | Debounces.NoIdl = false | |
| 1680 | ||
| 1681 | end | |
| 1682 | end | |
| 1683 | end | |
| 1684 | end) | |
| 1685 | ||
| 1686 | ||
| 1687 | function newRay(start,face,range,wat) | |
| 1688 | local rey=Ray.new(start.p,(face.p-start.p).Unit*range) | |
| 1689 | hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat) | |
| 1690 | return rey,hit,pos | |
| 1691 | end | |
| 1692 | ||
| 1693 | ||
| 1694 | ||
| 1695 | fat = Instance.new("BindableEvent",script)
| |
| 1696 | fat.Name = "Heartbeat" | |
| 1697 | ||
| 1698 | script:WaitForChild("Heartbeat")
| |
| 1699 | ||
| 1700 | frame = 1/30 | |
| 1701 | tf = 0 | |
| 1702 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
| 1703 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
| 1704 | lastframe = tick() | |
| 1705 | script.Heartbeat:Fire() --ayy lmao | |
| 1706 | ||
| 1707 | game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
| |
| 1708 | tf = tf + s | |
| 1709 | if tf >= frame then | |
| 1710 | if allowframeloss then | |
| 1711 | script.Heartbeat:Fire() | |
| 1712 | lastframe=tick() | |
| 1713 | else | |
| 1714 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
| |
| 1715 | for i=1, math.floor(tf/frame) do | |
| 1716 | script.Heartbeat:Fire() | |
| 1717 | end | |
| 1718 | lastframe=tick() | |
| 1719 | end | |
| 1720 | if tossremainder then | |
| 1721 | tf = 0 | |
| 1722 | else | |
| 1723 | tf = tf - frame * math.floor(tf/frame) | |
| 1724 | end | |
| 1725 | end | |
| 1726 | end) | |
| 1727 | ||
| 1728 | function Swait(NUMBER) | |
| 1729 | if NUMBER == 0 or NUMBER == nil then | |
| 1730 | fat.Event:wait() | |
| 1731 | else | |
| 1732 | for i = 1, NUMBER do | |
| 1733 | fat.Event:wait() | |
| 1734 | end | |
| 1735 | end | |
| 1736 | end | |
| 1737 | ||
| 1738 | function Landing2() | |
| 1739 | local rng = Instance.new("Part", char)
| |
| 1740 | rng.Anchored = true | |
| 1741 | rng.BrickColor = BrickColor.new("Lime green")
| |
| 1742 | rng.CanCollide = false | |
| 1743 | rng.FormFactor = 3 | |
| 1744 | rng.Name = "Ring" | |
| 1745 | rng.Size = Vector3.new(1, 1, 1) | |
| 1746 | rng.Transparency = 0 | |
| 1747 | rng.TopSurface = 0 | |
| 1748 | rng.BottomSurface = 0 | |
| 1749 | rng.Position = root.Position | |
| 1750 | rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 1751 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1752 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1753 | local rng2 = rng:Clone() | |
| 1754 | rng2.Parent = char | |
| 1755 | local rng2m = rng2.Mesh | |
| 1756 | local rng3 = rng:Clone() | |
| 1757 | rng3.Parent = char | |
| 1758 | local rng3m = rng3.Mesh | |
| 1759 | local rng4 = rng:Clone() | |
| 1760 | rng4.Parent = char | |
| 1761 | local rng4m = rng4.Mesh | |
| 1762 | local rng5 = rng:Clone() | |
| 1763 | rng5.Parent = char | |
| 1764 | local rng5m = rng5.Mesh | |
| 1765 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do | |
| 1766 | if v:FindFirstChild('Humanoid') then
| |
| 1767 | v.Humanoid:TakeDamage(math.random(10000020,10000030)) | |
| 1768 | v.Humanoid.PlatformStand = true | |
| 1769 | v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
| |
| 1770 | end | |
| 1771 | end | |
| 1772 | --MagicBlock(BrickColor.new("Lime green"),root.CFrame,15,15,15,5,5,5,0.015)
| |
| 1773 | -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
| |
| 1774 | --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
| |
| 1775 | ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
| |
| 1776 | wait() | |
| 1777 | local scaler = 10 | |
| 1778 | local scaler2 = 10 | |
| 1779 | for i = 0,10,0.1 do | |
| 1780 | Swait() | |
| 1781 | rng.Transparency = rng.Transparency + 0.01 | |
| 1782 | rng2.Transparency = rng2.Transparency + 0.01 | |
| 1783 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 1784 | rng4.Transparency = rng4.Transparency + 0.01 | |
| 1785 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 1786 | scaler = scaler - 0.125 | |
| 1787 | scaler2 = scaler2 - 0.1 | |
| 1788 | rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4) | |
| 1789 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3) | |
| 1790 | rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2) | |
| 1791 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1) | |
| 1792 | rng5.Size = rng5m.Scale | |
| 1793 | rng5.CFrame = rng.CFrame | |
| 1794 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5) | |
| 1795 | end | |
| 1796 | end | |
| 1797 | function Landing() | |
| 1798 | Grabee = torso | |
| 1799 | par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char) | |
| 1800 | if par then | |
| 1801 | local cfremz = CFrame.new(loc) | |
| 1802 | debris(cfremz, par, 50) | |
| 1803 | end | |
| 1804 | for i=1, 50 do | |
| 1805 | p=Instance.new("Part")
| |
| 1806 | p.FrontSurface=par.TopSurface | |
| 1807 | p.Material=par.Material | |
| 1808 | p.BottomSurface=0 | |
| 1809 | p.Anchored=true p.CanCollide=false | |
| 1810 | p.BrickColor=par.BrickColor | |
| 1811 | p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5)) | |
| 1812 | p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30) | |
| 1813 | p.Parent=char | |
| 1814 | game:GetService("Debris"):AddItem(p,2+i*.1)
| |
| 1815 | if math.random(1,5)==5 then | |
| 1816 | coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
| |
| 1817 | end | |
| 1818 | end | |
| 1819 | for i=1, 50 do | |
| 1820 | for i=1, 1 do | |
| 1821 | p=Instance.new("Part")
| |
| 1822 | p.TopSurface=par.TopSurface | |
| 1823 | p.BottomSurface=par.BottomSurface | |
| 1824 | p.Material=par.Material | |
| 1825 | p.BottomSurface=0 | |
| 1826 | p.Anchored=false p.CanCollide=true | |
| 1827 | p.BrickColor=par.BrickColor | |
| 1828 | p.formFactor="Custom" | |
| 1829 | p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12) | |
| 1830 | p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20) | |
| 1831 | p.Parent=char | |
| 1832 | game:GetService("Debris"):AddItem(p,3+i*.1)
| |
| 1833 | p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4) | |
| 1834 | p.RotVelocity=p.Velocity | |
| 1835 | if math.random(1,5)==5 then | |
| 1836 | coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
| |
| 1837 | end | |
| 1838 | end | |
| 1839 | Swait(.025) | |
| 1840 | end | |
| 1841 | end | |
| 1842 | ||
| 1843 | ||
| 1844 | ||
| 1845 | ||
| 1846 | ||
| 1847 | ||
| 1848 | ||
| 1849 | ||
| 1850 | ||
| 1851 | ||
| 1852 | mouse.KeyDown:connect(function(key) | |
| 1853 | if key == "m" then | |
| 1854 | hum.WalkSpeed = 0 | |
| 1855 | if Debounces.CanAttack == true then | |
| 1856 | Debounces.CanAttack = false | |
| 1857 | Debounces.on = true | |
| 1858 | Debounces.NoIdl = true | |
| 1859 | ||
| 1860 | for i = 1, 20 do | |
| 1861 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2) | |
| 1862 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2) | |
| 1863 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2) | |
| 1864 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2) | |
| 1865 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2) | |
| 1866 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2) | |
| 1867 | if Debounces.on == false then break end | |
| 1868 | wait() | |
| 1869 | ||
| 1870 | end | |
| 1871 | wait(1) | |
| 1872 | local rng = Instance.new("Part", char)
| |
| 1873 | rng.Anchored = true | |
| 1874 | rng.BrickColor = BrickColor.new("Lime green")
| |
| 1875 | rng.CanCollide = false | |
| 1876 | rng.FormFactor = 3 | |
| 1877 | rng.Name = "Ring" | |
| 1878 | rng.Size = Vector3.new(1, 1, 1) | |
| 1879 | rng.Transparency = 0.35 | |
| 1880 | rng.TopSurface = 0 | |
| 1881 | rng.BottomSurface = 0 | |
| 1882 | rng.Position = torso.Position - Vector3.new(0,2,0) | |
| 1883 | rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 1884 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1885 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1886 | rngm.Scale = Vector3.new(1, 1, 2) | |
| 1887 | l = Instance.new("Sound",char)
| |
| 1888 | l.SoundId = "http://www.roblox.com/asset/?id=169445602" | |
| 1889 | l.Looped = false | |
| 1890 | l.Pitch = .7 | |
| 1891 | l.Volume = 1 | |
| 1892 | l:Play() | |
| 1893 | coroutine.wrap(function() | |
| 1894 | for i = 1, 60, 2 do | |
| 1895 | rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1) | |
| 1896 | rng.Transparency = i/60 | |
| 1897 | wait() | |
| 1898 | end | |
| 1899 | wait() | |
| 1900 | rng:Destroy() | |
| 1901 | end)() | |
| 1902 | hum.WalkSpeed = 50 | |
| 1903 | BV = Instance.new("BodyVelocity", torso)
| |
| 1904 | BV.maxForce = Vector3.new(0,100000,0) | |
| 1905 | BV.P = 100000 | |
| 1906 | BV.velocity = Vector3.new(0,999999,0) | |
| 1907 | for i = 1, 145 do | |
| 1908 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7) | |
| 1909 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7) | |
| 1910 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7) | |
| 1911 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7) | |
| 1912 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7) | |
| 1913 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7) | |
| 1914 | if Debounces.on == false then break end | |
| 1915 | wait() | |
| 1916 | end | |
| 1917 | l:Destroy() | |
| 1918 | BV:Destroy() | |
| 1919 | coroutine.resume(coroutine.create(function() | |
| 1920 | wait(0.01) | |
| 1921 | l = Instance.new("Sound",char)
| |
| 1922 | l.SoundId = "http://www.roblox.com/asset/?id=849891594" | |
| 1923 | l.Looped = false | |
| 1924 | l.Pitch = 1 | |
| 1925 | l.Volume = 80 | |
| 1926 | l:Play() | |
| 1927 | end)) | |
| 1928 | for i = 1, 60 do | |
| 1929 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4) | |
| 1930 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4) | |
| 1931 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4) | |
| 1932 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4) | |
| 1933 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) | |
| 1934 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) | |
| 1935 | if Debounces.on == false then break end | |
| 1936 | wait() | |
| 1937 | end | |
| 1938 | if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then | |
| 1939 | for i = 1, 30 do | |
| 1940 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6) | |
| 1941 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6) | |
| 1942 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6) | |
| 1943 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6) | |
| 1944 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6) | |
| 1945 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6) | |
| 1946 | if Debounces.on == false then break end | |
| 1947 | wait() | |
| 1948 | end | |
| 1949 | end | |
| 1950 | Debounces.on = false | |
| 1951 | Debounces.NoIdl = false | |
| 1952 | local ry,ht,ps=nil,nil,nil | |
| 1953 | while ht==nil do | |
| 1954 | ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
| |
| 1955 | wait() | |
| 1956 | end | |
| 1957 | ||
| 1958 | ||
| 1959 | coroutine.resume(coroutine.create(function() | |
| 1960 | ||
| 1961 | for i,v in pairs(workspace:children()) do | |
| 1962 | charr = v:FindFirstChild('Character')
| |
| 1963 | for i = 1, 15 do | |
| 1964 | charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 1965 | wait() | |
| 1966 | end | |
| 1967 | ||
| 1968 | charr.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1969 | end | |
| 1970 | end)) | |
| 1971 | ||
| 1972 | ||
| 1973 | ||
| 1974 | ||
| 1975 | coroutine.resume(coroutine.create(function() | |
| 1976 | for i = 1, 15 do | |
| 1977 | char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 1978 | wait() | |
| 1979 | end | |
| 1980 | char.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1981 | end)) | |
| 1982 | ||
| 1983 | ||
| 1984 | coroutine.resume(coroutine.create(function() | |
| 1985 | Landing2() | |
| 1986 | end)) | |
| 1987 | Landing() | |
| 1988 | game:GetService("Debris"):AddItem(rng, 1)
| |
| 1989 | game:GetService("Debris"):AddItem(rng2, 1)
| |
| 1990 | game:GetService("Debris"):AddItem(rng3, 1)
| |
| 1991 | game:GetService("Debris"):AddItem(rng4, 1)
| |
| 1992 | game:GetService("Debris"):AddItem(rng5, 1)
| |
| 1993 | hum.WalkSpeed = 5 | |
| 1994 | if Debounces.CanAttack == false then | |
| 1995 | Debounces.CanAttack = true | |
| 1996 | end | |
| 1997 | end | |
| 1998 | end | |
| 1999 | end) | |
| 2000 | ||
| 2001 | ||
| 2002 | ||
| 2003 | ptez = {0.7, 0.8, 0.9, 1}
| |
| 2004 | ||
| 2005 | function GroundPound() | |
| 2006 | local rng = Instance.new("Part", char)
| |
| 2007 | rng.Anchored = true | |
| 2008 | rng.BrickColor = BrickColor.new("Lime green")
| |
| 2009 | rng.CanCollide = false | |
| 2010 | rng.FormFactor = 3 | |
| 2011 | rng.Name = "Ring" | |
| 2012 | rng.Size = Vector3.new(1, 1, 1) | |
| 2013 | rng.Transparency = 0.35 | |
| 2014 | rng.TopSurface = 0 | |
| 2015 | rng.BottomSurface = 0 | |
| 2016 | rng.Position = larm.Position - Vector3.new(0,4,0) | |
| 2017 | rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 2018 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2019 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2020 | rngm.Scale = Vector3.new(1, 1, 2) | |
| 2021 | coroutine.resume(coroutine.create(function() | |
| 2022 | t = Instance.new("Sound",char)
| |
| 2023 | t.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
| 2024 | t.Pitch = ptez[math.random(1,#ptez)] | |
| 2025 | t.Volume = 1 | |
| 2026 | wait(.1) | |
| 2027 | t:Play() | |
| 2028 | end)) | |
| 2029 | coroutine.wrap(function() | |
| 2030 | for i = 1, 60, 2 do | |
| 2031 | rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1) | |
| 2032 | rng.Transparency = i/60 | |
| 2033 | wait() | |
| 2034 | end | |
| 2035 | wait() | |
| 2036 | rng:Destroy() | |
| 2037 | end)() | |
| 2038 | ||
| 2039 | end | |
| 2040 | ||
| 2041 | ||
| 2042 | function GroundPound2() | |
| 2043 | local rng = Instance.new("Part", char)
| |
| 2044 | rng.Anchored = true | |
| 2045 | rng.BrickColor = BrickColor.new("Lime green")
| |
| 2046 | rng.CanCollide = false | |
| 2047 | rng.FormFactor = 3 | |
| 2048 | rng.Name = "Ring" | |
| 2049 | rng.Size = Vector3.new(1, 1, 1) | |
| 2050 | rng.Transparency = 0.35 | |
| 2051 | rng.TopSurface = 0 | |
| 2052 | rng.BottomSurface = 0 | |
| 2053 | rng.Position = rarm.Position - Vector3.new(0,4,0) | |
| 2054 | rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 2055 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2056 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2057 | rngm.Scale = Vector3.new(1, 1, 2) | |
| 2058 | coroutine.resume(coroutine.create(function() | |
| 2059 | t = Instance.new("Sound",char)
| |
| 2060 | t.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
| 2061 | t.Pitch = ptez[math.random(1,#ptez)] | |
| 2062 | t.Volume = 1 | |
| 2063 | wait(.1) | |
| 2064 | t:Play() | |
| 2065 | end)) | |
| 2066 | coroutine.wrap(function() | |
| 2067 | for i = 1, 60, 2 do | |
| 2068 | rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1) | |
| 2069 | rng.Transparency = i/60 | |
| 2070 | wait() | |
| 2071 | end | |
| 2072 | wait() | |
| 2073 | rng:Destroy() | |
| 2074 | end)() | |
| 2075 | end | |
| 2076 | ||
| 2077 | ||
| 2078 | ||
| 2079 | ||
| 2080 | mouse.KeyDown:connect(function(key) | |
| 2081 | if key == "h" then | |
| 2082 | if Debounces.CanAttack == true then | |
| 2083 | Debounces.CanAttack = false | |
| 2084 | Debounces.NoIdl = true | |
| 2085 | Debounces.on = true | |
| 2086 | ||
| 2087 | ||
| 2088 | ||
| 2089 | ||
| 2090 | coroutine.resume(coroutine.create(function() | |
| 2091 | ||
| 2092 | for i,v in pairs(workspace:children()) do | |
| 2093 | charr = v:FindFirstChild('Character')
| |
| 2094 | for i = 1, 48 do | |
| 2095 | charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 2096 | wait() | |
| 2097 | end | |
| 2098 | ||
| 2099 | charr.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2100 | end | |
| 2101 | end)) | |
| 2102 | ||
| 2103 | ||
| 2104 | ||
| 2105 | ||
| 2106 | coroutine.resume(coroutine.create(function() | |
| 2107 | for i = 1, 78 do | |
| 2108 | char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7)) | |
| 2109 | wait() | |
| 2110 | end | |
| 2111 | char.Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2112 | end)) | |
| 2113 | ||
| 2114 | ||
| 2115 | coroutine.resume(coroutine.create(function() | |
| 2116 | wait(0.1) | |
| 2117 | for i = 1,78 do | |
| 2118 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do | |
| 2119 | if v:FindFirstChild('Humanoid') then
| |
| 2120 | v.Humanoid:TakeDamage(math.random(10000020,10000030)) | |
| 2121 | v.Humanoid.PlatformStand = true | |
| 2122 | v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
| |
| 2123 | end | |
| 2124 | end | |
| 2125 | end | |
| 2126 | end)) | |
| 2127 | ||
| 2128 | GroundPound() | |
| 2129 | for i = 1, 5 do | |
| 2130 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2131 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2132 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2133 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2134 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2135 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2136 | if Debounces.on == false then break end | |
| 2137 | wait() | |
| 2138 | end | |
| 2139 | GroundPound2() | |
| 2140 | for i = 1, 5 do | |
| 2141 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2142 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2143 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2144 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2145 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2146 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2147 | if Debounces.on == false then break end | |
| 2148 | wait() | |
| 2149 | end | |
| 2150 | GroundPound() | |
| 2151 | for i = 1, 5 do | |
| 2152 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2153 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2154 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2155 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2156 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2157 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2158 | if Debounces.on == false then break end | |
| 2159 | wait() | |
| 2160 | end | |
| 2161 | GroundPound2() | |
| 2162 | for i = 1, 5 do | |
| 2163 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2164 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2165 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2166 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2167 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2168 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2169 | if Debounces.on == false then break end | |
| 2170 | wait() | |
| 2171 | end | |
| 2172 | GroundPound() | |
| 2173 | for i = 1, 5 do | |
| 2174 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2175 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2176 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2177 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2178 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2179 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2180 | if Debounces.on == false then break end | |
| 2181 | wait() | |
| 2182 | end | |
| 2183 | GroundPound2() | |
| 2184 | for i = 1, 5 do | |
| 2185 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2186 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2187 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2188 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2189 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2190 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2191 | if Debounces.on == false then break end | |
| 2192 | wait() | |
| 2193 | end | |
| 2194 | GroundPound() | |
| 2195 | for i = 1, 5 do | |
| 2196 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2197 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2198 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2199 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2200 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2201 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2202 | if Debounces.on == false then break end | |
| 2203 | wait() | |
| 2204 | end | |
| 2205 | GroundPound2() | |
| 2206 | for i = 1, 5 do | |
| 2207 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2208 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2209 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2210 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2211 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2212 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2213 | if Debounces.on == false then break end | |
| 2214 | wait() | |
| 2215 | end | |
| 2216 | GroundPound() | |
| 2217 | for i = 1, 5 do | |
| 2218 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2219 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2220 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2221 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2222 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2223 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2224 | if Debounces.on == false then break end | |
| 2225 | wait() | |
| 2226 | end | |
| 2227 | GroundPound2() | |
| 2228 | for i = 1, 5 do | |
| 2229 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2230 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2231 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2232 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2233 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2234 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2235 | if Debounces.on == false then break end | |
| 2236 | wait() | |
| 2237 | end | |
| 2238 | GroundPound() | |
| 2239 | for i = 1, 5 do | |
| 2240 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2241 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2242 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2243 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2244 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2245 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2246 | if Debounces.on == false then break end | |
| 2247 | wait() | |
| 2248 | end | |
| 2249 | GroundPound2() | |
| 2250 | for i = 1, 5 do | |
| 2251 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2252 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2253 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2254 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2255 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2256 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2257 | if Debounces.on == false then break end | |
| 2258 | wait() | |
| 2259 | end | |
| 2260 | GroundPound() | |
| 2261 | for i = 1, 5 do | |
| 2262 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2263 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2264 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2265 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2266 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2267 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2268 | if Debounces.on == false then break end | |
| 2269 | wait() | |
| 2270 | end | |
| 2271 | GroundPound2() | |
| 2272 | for i = 1, 5 do | |
| 2273 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2274 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2275 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2276 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2277 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2278 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2279 | if Debounces.on == false then break end | |
| 2280 | wait() | |
| 2281 | end | |
| 2282 | GroundPound() | |
| 2283 | for i = 1, 5 do | |
| 2284 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7) | |
| 2285 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7) | |
| 2286 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6) | |
| 2287 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6) | |
| 2288 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6) | |
| 2289 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2290 | if Debounces.on == false then break end | |
| 2291 | wait() | |
| 2292 | end | |
| 2293 | GroundPound2() | |
| 2294 | for i = 1, 5 do | |
| 2295 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7) | |
| 2296 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7) | |
| 2297 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6) | |
| 2298 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6) | |
| 2299 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6) | |
| 2300 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6) | |
| 2301 | if Debounces.on == false then break end | |
| 2302 | wait() | |
| 2303 | end | |
| 2304 | ||
| 2305 | ||
| 2306 | ||
| 2307 | if Debounces.CanAttack == false then | |
| 2308 | Debounces.CanAttack = true | |
| 2309 | Debounces.on = false | |
| 2310 | Debounces.NoIdl = false | |
| 2311 | ||
| 2312 | end | |
| 2313 | end | |
| 2314 | end | |
| 2315 | end) | |
| 2316 | ||
| 2317 | ||
| 2318 | ||
| 2319 | ||
| 2320 | local animpose = "Idle" | |
| 2321 | local lastanimpose = "Idle" | |
| 2322 | local sine = 0 | |
| 2323 | local change = 1 | |
| 2324 | local val = 0 | |
| 2325 | local ffing = false | |
| 2326 | ---------------------------------------------------- | |
| 2327 | x = Instance.new("Sound", char)
| |
| 2328 | x.SoundId = "http://www.roblox.com/asset/?id=187922823" | |
| 2329 | x.Looped = true | |
| 2330 | x.Volume = 30 | |
| 2331 | x.Pitch = 1 | |
| 2332 | local footsteps = false | |
| 2333 | ------------------------------- | |
| 2334 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 2335 | if char.Humanoid.Jump == true then | |
| 2336 | jump = true | |
| 2337 | else | |
| 2338 | jump = false | |
| 2339 | end | |
| 2340 | char.Humanoid.FreeFalling:connect(function(f) | |
| 2341 | if f then | |
| 2342 | ffing = true | |
| 2343 | else | |
| 2344 | ffing = false | |
| 2345 | end | |
| 2346 | end) | |
| 2347 | sine = sine + change | |
| 2348 | if jumpn == true then | |
| 2349 | animpose = "Jumping" | |
| 2350 | elseif ffing == true then | |
| 2351 | animpose = "Freefalling" | |
| 2352 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
| 2353 | animpose = "Idle" | |
| 2354 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
| 2355 | animpose = "Walking" | |
| 2356 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
| 2357 | animpose = "Running" | |
| 2358 | end | |
| 2359 | if animpose ~= lastanimpose then | |
| 2360 | sine = 0 | |
| 2361 | if Debounces.NoIdl == false then | |
| 2362 | if animpose == "Idle" then | |
| 2363 | for i = 1, 2 do | |
| 2364 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
| 2365 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
| 2366 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2) | |
| 2367 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) | |
| 2368 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) | |
| 2369 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) | |
| 2370 | end | |
| 2371 | elseif animpose == "Walking" then | |
| 2372 | for i = 1, 2 do | |
| 2373 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2) | |
| 2374 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2) | |
| 2375 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2) | |
| 2376 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2) | |
| 2377 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4) | |
| 2378 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4) | |
| 2379 | end | |
| 2380 | elseif animpose == "Running" then | |
| 2381 | for i = 1, 2 do | |
| 2382 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2) | |
| 2383 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2) | |
| 2384 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2) | |
| 2385 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2) | |
| 2386 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4) | |
| 2387 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4) | |
| 2388 | end | |
| 2389 | wait() | |
| 2390 | end | |
| 2391 | else | |
| 2392 | end | |
| 2393 | end | |
| 2394 | lastanimpose = animpose | |
| 2395 | if Debounces.NoIdl == false then | |
| 2396 | if animpose == "Idle" then | |
| 2397 | if stanceToggle == "Normal" then | |
| 2398 | change = 0.5 | |
| 2399 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2) | |
| 2400 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2) | |
| 2401 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2) | |
| 2402 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2) | |
| 2403 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 2404 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 2405 | elseif stanceToggle == "Sitting" then | |
| 2406 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2) | |
| 2407 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2) | |
| 2408 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2) | |
| 2409 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2) | |
| 2410 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2) | |
| 2411 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2) | |
| 2412 | end | |
| 2413 | elseif animpose == "Walking" then | |
| 2414 | if stanceToggle == "Normal" then | |
| 2415 | change = 1 | |
| 2416 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1) | |
| 2417 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1) | |
| 2418 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2) | |
| 2419 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2) | |
| 2420 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1) | |
| 2421 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1) | |
| 2422 | end | |
| 2423 | elseif animpose == "Running" then | |
| 2424 | change = 1 | |
| 2425 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2) | |
| 2426 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2) | |
| 2427 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2) | |
| 2428 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2) | |
| 2429 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4) | |
| 2430 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4) | |
| 2431 | end | |
| 2432 | end | |
| 2433 | if animpose == "Walking" then | |
| 2434 | if footsteps == false then | |
| 2435 | x:Play() | |
| 2436 | footsteps = true | |
| 2437 | end | |
| 2438 | x.Pitch = 0.9 | |
| 2439 | elseif animpose == "Idle" then | |
| 2440 | x:Stop() | |
| 2441 | footsteps = false | |
| 2442 | elseif animpose == "Running" then | |
| 2443 | x.Pitch = 1.2 | |
| 2444 | if footsteps == false then | |
| 2445 | x:Play() | |
| 2446 | footsteps = true | |
| 2447 | end | |
| 2448 | end | |
| 2449 | end) |