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1 | class npc_tournament_training_dummy : public CreatureScript | |
2 | { | |
3 | - | public: |
3 | + | public: |
4 | - | npc_tournament_training_dummy(): CreatureScript("npc_tournament_training_dummy"){} |
4 | + | npc_tournament_training_dummy(): CreatureScript("npc_tournament_training_dummy"){} |
5 | ||
6 | - | struct npc_tournament_training_dummyAI : Scripted_NoMovementAI |
6 | + | struct npc_tournament_training_dummyAI : Scripted_NoMovementAI |
7 | { | |
8 | - | npc_tournament_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature) {} |
8 | + | npc_tournament_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature) {} |
9 | ||
10 | - | void Reset() |
10 | + | void Reset() |
11 | { | |
12 | - | me->SetControlled(true, UNIT_STATE_STUNNED); |
12 | + | me->SetControlled(true, UNIT_STATE_STUNNED); |
13 | - | me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true); |
13 | + | me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true); |
14 | } | |
15 | ||
16 | - | void EnterEvadeMode() |
16 | + | void EnterEvadeMode() |
17 | { | |
18 | - | if (!_EnterEvadeMode()) |
18 | + | if (!_EnterEvadeMode()) |
19 | - | return; |
19 | + | return; |
20 | ||
21 | - | Reset(); |
21 | + | Reset(); |
22 | } | |
23 | ||
24 | - | void SpellHit(Unit* caster, SpellInfo const* spell) |
24 | + | void SpellHit(Unit* caster, SpellInfo const* spell) |
25 | { | |
26 | - | switch (spellInfo->Id) |
26 | + | if(caster->GetTypeId() != TYPEID_PLAYER) |
27 | - | { |
27 | + | return; |
28 | - | case 2098: //rogue - evicerate |
28 | + | Player* player = caster->ToPlayer(); |
29 | - | case 5143: //mage - arcane missles |
29 | + | switch (spell->Id) |
30 | - | case 348: //warlock - immolate |
30 | + | |
31 | - | case 100: //warrior - charge |
31 | + | case 2098: //rogue - evicerate |
32 | - | case 56641: //hunter - steady shoot |
32 | + | case 5143: //mage - arcane missles |
33 | - | case 589: //priest - Shadow Word: Pain |
33 | + | case 348: //warlock - immolate |
34 | - | caster->KilledMonsterCredit(44175, 0); |
34 | + | case 100: //warrior - charge |
35 | - | break; |
35 | + | case 56641: //hunter - steady shoot |
36 | - | } |
36 | + | case 589: //priest - Shadow Word: Pain |
37 | player->KilledMonsterCredit(44175, 0); | |
38 | - | }; |
38 | + | break; |
39 | } | |
40 | - | CreatureAI* GetAI(Creature* creature) const |
40 | + | |
41 | }; | |
42 | - | return new npc_tournament_training_dummyAI(creature); |
42 | + | |
43 | CreatureAI* GetAI(Creature* creature) const | |
44 | { | |
45 | return new npc_tournament_training_dummyAI(creature); | |
46 | } | |
47 | }; |