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-- Note to mods";
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-- I removed the 'grab' feture for u, yw.. dont ban me.. :)"
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--Grab Gun v1
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--Edited By Lundo_Fett
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--Child-Mode By Lundo_Fett, Also.
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local plr = game:GetService("Players").LocalPlayer
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local plrg = plr.PlayerGui
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local char = plr.Character
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script.Parent = char
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local ChildLock = true --IMPORTANT!!!!!
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local ra = char["Right Arm"]
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local la = char["Left Arm"]
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local rl = char["Right Leg"]
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local ll = char["Left Leg"]
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local h = char.Head
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local t = char.Torso
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local anim = "idle"
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local mode = "shoot"
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local killmode = "kill"
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local mouse = plr:GetMouse()
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local rad = math.rad
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local black = nil
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function info(text,timebeforefade)
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	coroutine.resume(coroutine.create(function()
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	local pos = {.001,.002,.003,.004,.005}
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	local mpos = {-.001,-.002,-.003,-.004,-.005}
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	local sc = Instance.new("ScreenGui",plrg)
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	local tex = Instance.new("TextLabel",sc) tex.Rotation = math.random(-5,5) tex.Position = UDim2.new(.5,0,.05,0) tex.Size = UDim2.new(0,0,.15,0) tex.TextScaled = true tex.BackgroundTransparency = 1 tex.TextTransparency = 1 tex.BackgroundColor3 = Color3.fromRGB(40,40,40) tex.BorderSizePixel = 0 tex.TextColor3 = Color3.fromRGB(255,255,255) tex.Text = text
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	for i = 1,20 do
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		tex.Size = tex.Size + UDim2.new(.025,0,0,0)
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		tex.Rotation = math.random(-5,5)
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		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
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		tex.Position = tex.Position - UDim2.new(.0125,0,0,0)
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		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
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		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
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		tex.BackgroundTransparency = tex.BackgroundTransparency -.05
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		swait()
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	end
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	for i = 1,10 do
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		tex.Rotation = math.random(-5,5)
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		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
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		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
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		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
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		tex.TextTransparency = tex.TextTransparency -.1
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		swait()
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	end
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	tex.BackgroundColor3 = Color3.fromRGB(40,40,40)
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	tex.TextColor3 = Color3.fromRGB(255,255,255)
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	wait(timebeforefade)
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	for i = 1,10 do
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		tex.Rotation = math.random(-5,5)
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		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
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		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
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		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
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		tex.TextTransparency = tex.TextTransparency +.1
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		swait()
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	end
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	for i = 1,20 do
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		tex.Size = tex.Size - UDim2.new(.025,0,0,0)
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		tex.Rotation = math.random(-5,5)
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		tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
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		tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
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		tex.BackgroundColor3 = Color3.fromRGB(math.random(0,30),math.random(0,60),math.random(0,60))
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		tex.Position = tex.Position + UDim2.new(.0125,0,0,0)
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		tex.BackgroundTransparency = tex.BackgroundTransparency +.05
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		swait()
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	end
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	tex:Destroy()
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	end))
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end
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print("Made by vlad20020")
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coroutine.resume(coroutine.create(function()
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wait(1)
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info("Press Z to equip the gun.",1)
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wait(2)
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info("Press X to unequip the gun.",1)
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wait(2)
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info("Press M for control list",1)
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end))
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function swait(TIME)
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	game:GetService("RunService").RenderStepped:wait(TIME)
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end
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local rs = t["Right Shoulder"]
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local ls = t["Left Shoulder"]
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local rh = t["Right Hip"]
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local lh = t["Left Hip"]
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local nec = t.Neck
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local rut = char.HumanoidRootPart
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local rutj = rut.RootJoint
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local hum = char:FindFirstChildOfClass("Humanoid")
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local using = true
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local canequip = true
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local uneq = false
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local grab = false
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huge = math.huge
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local ammo = 7
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char.Animate.idle.Animation2:Destroy()
105
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--arm joint parts_
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local tpr = Instance.new("Part",t) tpr.Size = Vector3.new(.1,.1,.1) tpr.CanCollide = false tpr.Transparency = 1
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local tpl = Instance.new("Part",t) tpl.Size = Vector3.new(.1,.1,.1) tpl.CanCollide = false tpl.Transparency = 1
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local tprw = Instance.new("Weld",t) tprw.Part0 = t tprw.Part1 = tpr tprw.C0 = CFrame.new(1,.5,0)
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local tplw = Instance.new("Weld",t) tplw.Part0 = t tplw.Part1 = tpl tplw.C0 = CFrame.new(-1,.5,0)
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--
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local rapr = Instance.new("Part",ra) rapr.Size = Vector3.new(.1,.1,.1) rapr.CanCollide = false rapr.Transparency = 1 --Right Arm
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local lapl = Instance.new("Part",la) lapl.Size = Vector3.new(.1,.1,.1) lapl.CanCollide = false lapl.Transparency = 1 --Left Arm
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local raprw = Instance.new("Weld",ra) raprw.Part0 = ra raprw.Part1 = rapr raprw.C0 = CFrame.new(-.5,.5,0)
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local laplw = Instance.new("Weld",la) laplw.Part0 = la laplw.Part1 = lapl laplw.C0 = CFrame.new(.5,.5,0)
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--joint welds
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local rsw = Instance.new("Weld",ra) rsw.Part0 = tpr rsw.Part1 = nil --Right Shoulder
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local lsw = Instance.new("Weld",la) lsw.Part0 = tpl lsw.Part1 = nil --Left Shoulder
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--gun model--
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local function creategun()
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--Converted with ttyyuu12345's model to script plugin v4
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function sandbox(var,func)
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	local env = getfenv(func)
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	local newenv = setmetatable({},{
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		__index = function(self,k)
126
			if k=="script" then
127
				return var
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			else
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				return env[k]
130
			end
131
		end,
132
	})
133
	setfenv(func,newenv)
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	return func
135
end
136
cors = {}
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mas = Instance.new("Model",game:GetService("Lighting"))
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Model0 = Instance.new("Model")
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Part1 = Instance.new("Part")
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Part2 = Instance.new("Part")
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Part3 = Instance.new("Part")
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WeldConstraint4 = Instance.new("WeldConstraint")
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Part5 = Instance.new("Part")
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WeldConstraint6 = Instance.new("WeldConstraint")
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WeldConstraint7 = Instance.new("WeldConstraint")
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Part8 = Instance.new("Part")
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WeldConstraint9 = Instance.new("WeldConstraint")
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WeldConstraint10 = Instance.new("WeldConstraint")
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WeldConstraint11 = Instance.new("WeldConstraint")
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Part12 = Instance.new("Part")
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Part13 = Instance.new("Part")
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WeldConstraint14 = Instance.new("WeldConstraint")
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Part15 = Instance.new("Part")
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Part16 = Instance.new("Part")
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WeldConstraint17 = Instance.new("WeldConstraint")
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WeldConstraint18 = Instance.new("WeldConstraint")
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Part19 = Instance.new("Part")
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Part20 = Instance.new("Part")
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WeldConstraint21 = Instance.new("WeldConstraint")
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Part22 = Instance.new("Part")
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WeldConstraint23 = Instance.new("WeldConstraint")
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Model0.Name = "gun"
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Model0.Parent = mas
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Part1.Name = "Handle"
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Part1.Parent = Model0
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Part1.CFrame = CFrame.new(100.938477, 23.8801613, -108.945274, 0.803930104, -0.00498482632, -0.594721258, 0.000852990604, 0.999974132, -0.00722878333, 0.594741881, 0.00530394772, 0.803912997)
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Part1.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
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Part1.Position = Vector3.new(100.938477, 23.8801613, -108.945274)
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Part1.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
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Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
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Part1.Transparency = 1
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Part1.Size = Vector3.new(0.271587253, 1.35793722, 0.271587431)
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Part1.BottomSurface = Enum.SurfaceType.Smooth
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Part1.BrickColor = BrickColor.new("Black")
175
Part1.CanCollide = false
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Part1.Material = Enum.Material.Metal
177
Part1.TopSurface = Enum.SurfaceType.Smooth
178
Part1.brickColor = BrickColor.new("Black")
179
Part2.Parent = Model0
180
Part2.CFrame = CFrame.new(100.662735, 23.9763107, -109.178238, 0.803839028, -0.00493576005, -0.594844699, 0.000852896366, 0.999974787, -0.00714508584, 0.594864845, 0.00523596723, 0.803822458)
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Part2.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
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Part2.Position = Vector3.new(100.662735, 23.9763107, -109.178238)
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Part2.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
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Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
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Part2.Size = Vector3.new(0.339484632, 0.108634979, 0.0950556025)
186
Part2.BottomSurface = Enum.SurfaceType.Smooth
187
Part2.BrickColor = BrickColor.new("Black")
188
Part2.CanCollide = false
189
Part2.Material = Enum.Material.Metal
190
Part2.TopSurface = Enum.SurfaceType.Smooth
191
Part2.brickColor = BrickColor.new("Black")
192
Part3.Parent = Model0
193
Part3.CFrame = CFrame.new(100.477272, 24.1208344, -109.300568, 0.00492594484, 0.803836763, -0.594847798, -0.999974728, 0.000837364234, -0.00714954128, -0.00524876919, 0.594867945, 0.803820133)
194
Part3.Orientation = Vector3.new(0.409999996, -36.5, -89.9499969)
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Part3.Position = Vector3.new(100.477272, 24.1208344, -109.300568)
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Part3.Rotation = Vector3.new(0.50999999, -36.5, -89.6500015)
197
Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
198
Part3.Size = Vector3.new(0.393802106, 0.108634979, 0.0950556025)
199
Part3.BottomSurface = Enum.SurfaceType.Smooth
200
Part3.BrickColor = BrickColor.new("Black")
201
Part3.CanCollide = false
202
Part3.Material = Enum.Material.Metal
203
Part3.TopSurface = Enum.SurfaceType.Smooth
204
Part3.brickColor = BrickColor.new("Black")
205
WeldConstraint4.Parent = Part3
206
WeldConstraint4.Part0 = Part3
207
WeldConstraint4.Part1 = Part2
208
Part5.Parent = Model0
209
Part5.CFrame = CFrame.new(100.603096, 24.3147335, -109.201149, 0.804022074, -0.00503333705, -0.594596386, 0.00085399684, 0.999973536, -0.0073103467, 0.594617426, 0.00536970189, 0.80400461)
210
Part5.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
211
Part5.Position = Vector3.new(100.603096, 24.3147335, -109.201149)
212
Part5.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
213
Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
214
Part5.Size = Vector3.new(1.69742119, 0.203690529, 0.271587461)
215
Part5.BottomSurface = Enum.SurfaceType.Smooth
216
Part5.BrickColor = BrickColor.new("Black")
217
Part5.CanCollide = false
218
Part5.Material = Enum.Material.Metal
219
Part5.TopSurface = Enum.SurfaceType.Smooth
220
Part5.brickColor = BrickColor.new("Black")
221
WeldConstraint6.Parent = Part5
222
WeldConstraint6.Part0 = Part5
223
WeldConstraint6.Part1 = Part16
224
WeldConstraint7.Parent = Part5
225
WeldConstraint7.Part0 = Part5
226
WeldConstraint7.Part1 = Part19
227
Part8.Parent = Model0
228
Part8.CFrame = CFrame.new(100.928474, 23.7767162, -108.965073, 0.790873766, -0.144370049, -0.594724894, 0.174304828, 0.984665811, -0.00723577663, 0.586649835, -0.0979410186, 0.803910255)
229
Part8.Orientation = Vector3.new(0.409999996, -36.4899979, 10.04)
230
Part8.Position = Vector3.new(100.928474, 23.7767162, -108.965073)
231
Part8.Rotation = Vector3.new(0.519999981, -36.4899979, 10.3499994)
232
Part8.Color = Color3.new(0.623529, 0.631373, 0.67451)
233
Part8.Size = Vector3.new(0.407381058, 0.678968549, 0.271587461)
234
Part8.BottomSurface = Enum.SurfaceType.Smooth
235
Part8.BrickColor = BrickColor.new("Fossil")
236
Part8.CanCollide = false
237
Part8.Material = Enum.Material.Slate
238
Part8.TopSurface = Enum.SurfaceType.Smooth
239
Part8.brickColor = BrickColor.new("Fossil")
240
WeldConstraint9.Parent = Part8
241
WeldConstraint9.Part0 = Part8
242
WeldConstraint9.Part1 = Part22
243
WeldConstraint10.Parent = Part8
244
WeldConstraint10.Part0 = Part8
245
WeldConstraint10.Part1 = Part2
246
WeldConstraint11.Parent = Part8
247
WeldConstraint11.Part0 = Part8
248
WeldConstraint11.Part1 = Part1
249
Part12.Parent = Model0
250
Part12.CFrame = CFrame.new(99.8241043, 24.4670258, -109.770966, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
251
Part12.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
252
Part12.Position = Vector3.new(99.8241043, 24.4670258, -109.770966)
253
Part12.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
254
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
255
Part12.Size = Vector3.new(0.0678968653, 0.20369038, 0.176531628)
256
Part12.BottomSurface = Enum.SurfaceType.Smooth
257
Part12.BrickColor = BrickColor.new("Black")
258
Part12.CanCollide = false
259
Part12.Material = Enum.Material.SmoothPlastic
260
Part12.TopSurface = Enum.SurfaceType.Smooth
261
Part12.brickColor = BrickColor.new("Black")
262
Part12.Shape = Enum.PartType.Cylinder
263
Part13.Parent = Model0
264
Part13.CFrame = CFrame.new(101.002449, 23.3428402, -108.930023, 0.790792346, -0.144294962, -0.594851375, 0.174290657, 0.984668911, -0.0071533937, 0.586763799, -0.0980203673, 0.803817451)
265
Part13.Orientation = Vector3.new(0.409999996, -36.5, 10.04)
266
Part13.Position = Vector3.new(101.002449, 23.3428402, -108.930023)
267
Part13.Rotation = Vector3.new(0.50999999, -36.5, 10.3400002)
268
Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
269
Part13.Size = Vector3.new(0.407381058, 0.203690544, 0.271587461)
270
Part13.BottomSurface = Enum.SurfaceType.Smooth
271
Part13.BrickColor = BrickColor.new("Black")
272
Part13.CanCollide = false
273
Part13.Material = Enum.Material.Metal
274
Part13.TopSurface = Enum.SurfaceType.Smooth
275
Part13.brickColor = BrickColor.new("Black")
276
WeldConstraint14.Parent = Part13
277
WeldConstraint14.Part0 = Part13
278
WeldConstraint14.Part1 = Part8
279
Part15.Parent = Model0
280
Part15.CFrame = CFrame.new(99.8172379, 24.46702, -109.773712, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
281
Part15.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
282
Part15.Position = Vector3.new(99.8172379, 24.46702, -109.773712)
283
Part15.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
284
Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
285
Part15.Size = Vector3.new(0.0678968653, 0.20369038, 0.135793507)
286
Part15.BottomSurface = Enum.SurfaceType.Smooth
287
Part15.BrickColor = BrickColor.new("Really black")
288
Part15.CanCollide = false
289
Part15.Material = Enum.Material.SmoothPlastic
290
Part15.TopSurface = Enum.SurfaceType.Smooth
291
Part15.brickColor = BrickColor.new("Really black")
292
Part15.Shape = Enum.PartType.Cylinder
293
Part16.Parent = Model0
294
Part16.CFrame = CFrame.new(100.518448, 24.4841995, -109.259399, 0.80401504, -0.00503334729, -0.59459132, 0.000853998587, 0.999973059, -0.00731024938, 0.594612062, 0.00536973123, 0.803997576)
295
Part16.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
296
Part16.Position = Vector3.new(100.518448, 24.4841995, -109.259399)
297
Part16.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
298
Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
299
Part16.Size = Vector3.new(1.76531804, 0.271587402, 0.271587461)
300
Part16.BottomSurface = Enum.SurfaceType.Smooth
301
Part16.BrickColor = BrickColor.new("Black")
302
Part16.CanCollide = false
303
Part16.Material = Enum.Material.Metal
304
Part16.TopSurface = Enum.SurfaceType.Smooth
305
Part16.brickColor = BrickColor.new("Black")
306
WeldConstraint17.Parent = Part16
307
WeldConstraint17.Part0 = Part16
308
WeldConstraint17.Part1 = Part12
309
WeldConstraint18.Parent = Part16
310
WeldConstraint18.Part0 = Part16
311
WeldConstraint18.Part1 = Part15
312
Part19.Parent = Model0
313
Part19.CFrame = CFrame.new(99.8672562, 24.3137894, -109.7491, 0.803929985, -0.00498482212, -0.594721317, 0.000852967962, 0.999974132, -0.0072287661, 0.59474194, 0.00530394865, 0.803912997)
314
Part19.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
315
Part19.Position = Vector3.new(99.8672562, 24.3137894, -109.7491)
316
Part19.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
317
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
318
Part19.Size = Vector3.new(0.135793433, 0.0678968653, 0.271587461)
319
Part19.BottomSurface = Enum.SurfaceType.Smooth
320
Part19.BrickColor = BrickColor.new("Black")
321
Part19.CanCollide = false
322
Part19.Material = Enum.Material.Metal
323
Part19.TopSurface = Enum.SurfaceType.Smooth
324
Part19.brickColor = BrickColor.new("Black")
325
Part20.Parent = Model0
326
Part20.CFrame = CFrame.new(100.96167, 23.2699795, -108.967567, 0.803838253, -0.00491723372, -0.594845951, 0.00083023723, 0.999974787, -0.00714454427, 0.594866037, 0.00524902251, 0.803821564)
327
Part20.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
328
Part20.Position = Vector3.new(100.96167, 23.2699795, -108.967567)
329
Part20.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
330
Part20.Color = Color3.new(0.105882, 0.164706, 0.207843)
331
Part20.Size = Vector3.new(0.543174803, 0.135793686, 0.271587461)
332
Part20.BottomSurface = Enum.SurfaceType.Smooth
333
Part20.BrickColor = BrickColor.new("Black")
334
Part20.CanCollide = false
335
Part20.Material = Enum.Material.Metal
336
Part20.TopSurface = Enum.SurfaceType.Smooth
337
Part20.brickColor = BrickColor.new("Black")
338
WeldConstraint21.Parent = Part20
339
WeldConstraint21.Part0 = Part20
340
WeldConstraint21.Part1 = Part13
341
Part22.Parent = Model0
342
Part22.CFrame = CFrame.new(100.859795, 24.2106876, -109.005821, 0.790954888, -0.144435093, -0.594601154, 0.174307793, 0.984664679, -0.0073169847, 0.586539567, -0.0978563949, 0.804001033)
343
Part22.Orientation = Vector3.new(0.419999987, -36.4799995, 10.04)
344
Part22.Position = Vector3.new(100.859795, 24.2106876, -109.005821)
345
Part22.Rotation = Vector3.new(0.519999981, -36.4799995, 10.3499994)
346
Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
347
Part22.Size = Vector3.new(0.407381058, 0.203690529, 0.271587461)
348
Part22.BottomSurface = Enum.SurfaceType.Smooth
349
Part22.BrickColor = BrickColor.new("Black")
350
Part22.CanCollide = false
351
Part22.Material = Enum.Material.Metal
352
Part22.TopSurface = Enum.SurfaceType.Smooth
353
Part22.brickColor = BrickColor.new("Black")
354
WeldConstraint23.Parent = Part22
355
WeldConstraint23.Part0 = Part22
356
WeldConstraint23.Part1 = Part5
357
for i,v in pairs(mas:GetChildren()) do
358
	v.Parent = workspace
359
	pcall(function() v:MakeJoints() end)
360
end
361
mas:Destroy()
362
for i,v in pairs(cors) do
363
	spawn(function()
364
		pcall(v)
365
	end)
366
end
367
368
Model0.Parent = char
369
end
370
creategun()
371
--gun model end--
372
local shot = Instance.new("Part",Model0) shot.Size = Vector3.new(.2,.2,.2) shot.Transparency = 1 shot.Anchored = true shot.CanCollide = false shot.CFrame = ra.CFrame * CFrame.new(0,-2,0)
373
coroutine.resume(coroutine.create(function()
374
	while true do
375
		shot.CFrame = ra.CFrame * CFrame.new(0,-2.6,-.4) * CFrame.Angles(rad(-90),rad(0),rad(0))
376
		swait()
377
	end
378
end))
379
local gunweld = Instance.new("Weld",ra) gunweld.Part0 = t gunweld.Part1 = Part1 gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
380
function turnto(position)
381
	rut.CFrame = CFrame.new(rut.CFrame.p, Vector3.new(position.X, rut.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
382
end
383
function fireto(position)
384
	shot.CFrame = CFrame.new(shot.CFrame.p, Vector3.new(position.X, position.Y, position.Z)) * CFrame.new(0, 0, 0)
385
end
386
387
function sound(parent,id,vol,pit)
388
	local sound = Instance.new("Sound",parent)
389
	sound.Volume = vol
390
	sound.SoundId = "rbxassetid://"..id
391
	sound.Pitch = pit
392
	sound:Play()
393
	coroutine.resume(coroutine.create(function()
394
	
395
	repeat
396
		swait()
397
	until sound.Playing == false
398
	sound:Destroy()
399
	end))
400
	end
401
	function bullet()
402
	local bulet = Instance.new("Part",workspace)
403
	bulet.Size = Vector3.new(.15,.15,2)
404
	bulet.BrickColor = BrickColor.new("Daisy orange")
405
	bulet.Material = "Neon" bulet.CanCollide = false
406
	bulet.CFrame = shot.CFrame * CFrame.new(0,0,-2.2) bulet.Name = "Bullet"
407
	local mes = Instance.new("SpecialMesh",bulet) mes.MeshType = "Sphere"
408
	coroutine.resume(coroutine.create(function()
409
		wait(.02)
410
		for i = 0,1,.01 do
411
			bulet.Size = bulet.Size:lerp(Vector3.new(.15,.15,35),i)
412
			swait()
413
		end
414
	end))
415
	local direc = Instance.new("BodyGyro",bulet) direc.MaxTorque = Vector3.new(huge,huge,huge) direc.CFrame = CFrame.new(bulet.Position,mouse.Hit.p)
416
	local vel = Instance.new("BodyVelocity",bulet) vel.MaxForce = Vector3.new(huge,huge,huge) vel.Velocity = direc.CFrame.lookVector * 400
417
	local a = false
418
	function ow(hit)
419
		if hit ~= nil then
420
			local nub = hit.Parent:FindFirstChildOfClass("Humanoid")
421
			if nub ~= nil then
422
				if hit.Parent == char then
423
					
424
				else
425
				a = true
426
				nub.MaxHealth = 100
427
				nub.Health = nub.Health -0
428
				nub:TakeDamage(math.random(11,23))
429
				nub.WalkSpeed = nub.WalkSpeed -1.2
430
				nub.JumpPower = nub.JumpPower -10
431
				if hit.Name == "Head" or hit.Name == "Handle" then
432
					function expl(pos)
433
						local p = Instance.new("Part",workspace)
434
						p.Size = Vector3.new(.1,.1,.1) p.BrickColor = BrickColor.new("Maroon")
435
						p.Material = "Neon" p.Shape = "Ball" p.CanCollide = false p.Anchored = true
436
						p.CFrame = pos.CFrame
437
						coroutine.resume(coroutine.create(function()
438
						for i = 0,2,.1 do
439
							p.Size = p.Size:lerp(Vector3.new(4,4,4),i)
440
							p.Transparency = p.Transparency +.07
441
							swait()
442
							if p.Transparency >.99 then
443
								p:Destroy()
444
							end
445
						end
446
						end))
447
					end
448
					nub.Parent:BreakJoints()
449
					hit.Parent.Head:Destroy()
450
					bulet:Destroy()
451
					sound(char,"131313234",2,1) 
452
					expl(hit)
453
					local bum = Instance.new("Explosion",workspace) bum.Visible = false bum.BlastPressure = 20000 bum.BlastRadius = .5 bum.Position = hit.Position
454
						for i = 1,math.random(2,7) do
455
						end
456
					end
457
				end
458
			end
459
			bulet:Destroy()
460
		end
461
	end
462
	bulet.Touched:connect(ow)
463
	coroutine.resume(coroutine.create(function()
464
		wait(2)
465
		bulet:Destroy()
466
	end))
467
end
468
469
function mag()
470
	local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.Material = "Metal" mag.CFrame = Part1.CFrame * CFrame.new(0,-1,0)
471
	coroutine.resume(coroutine.create(function()
472
		wait(3)
473
		mag:Destroy()
474
	end))
475
end
476
477
function effect()
478
	local ef = Instance.new("Part",Model0) ef.Material = "Neon" ef.Name = "Effect" ef.Size = Vector3.new(.4,.4,.4) ef.Anchored = true ef.CanCollide = false ef.BrickColor = BrickColor.new("Daisy orange") ef.Transparency = 0 ef.CFrame = Part15.CFrame
479
	coroutine.resume(coroutine.create(function()
480
	for i = 1,10 do
481
		ef.Size = ef.Size +Vector3.new(.05,.05,.05)
482
		ef.Transparency = ef.Transparency +.1
483
		ef.CFrame = ef.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
484
		if ef.Transparency > .99 then
485
			ef:Destroy()
486
		end
487
		swait()
488
	end
489
end))
490
end
491
492
local grabda = false
493
local keyhold = false
494
local lukin = false
495
function fire()
496
	if not using and mode == "shoot" or using and grabda and mode == "grab" and killmode == "shoot1" then
497
	using = true
498
	rsw.Part1 = rapr
499
	lukin = true
500
	coroutine.resume(coroutine.create(function()
501
	while lukin do
502
		turnto(mouse.Hit.p)
503
		swait()
504
	end
505
	end))
506
	keyhold = true
507
	for i = 0,1,.07 do
508
		rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i)
509
		rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(233)),i)
510
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(127)),i)
511
		swait()
512
	end
513
	repeat
514
	if ammo >0 then
515
	fireto(mouse.Hit.p)
516
	sound(char,"1265551660",7,1.563)
517
	ammo = ammo -1
518
	effect()
519
	bullet()
520
	for i = 0,1,.3 do
521
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,.3) * CFrame.Angles(rad(90),rad(0),rad(53)) * CFrame.Angles(rad(40),rad(0),rad(0)),i)
522
		swait()
523
	end
524
	for i = 0,1,.2 do
525
		rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i)
526
		swait()
527
	end
528
	wait(.35)
529
	else
530
		sound(char,"484110242",0.3,1.2)
531
		keyhold = false
532
		swait()
533
	end
534
	until keyhold == false
535
	wait(.2)
536
	lukin = false
537
	for i = 0,1,.07 do
538
		rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
539
		rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
540
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
541
		swait()
542
	end
543
	rsw.Part1 = nil
544
	if killmode ~= "shoot1" then
545
	using = false
546
	end
547
	end
548
end
549
function keyup()
550
	keyhold = false
551
end
552
mouse.Button1Down:connect(fire)
553
mouse.Button1Up:connect(keyup)
554
555
function reload()
556
	if ammo >6 then
557
		else
558
	using = true
559
	rsw.Part1 = rapr lsw.Part1 = lapl
560
	sound(char,"198915489",2,1.3)
561
	info("Reloading...",2.2)
562
	for i = 0,1,.05 do
563
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
564
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(0),rad(50)),i)
565
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
566
		swait()
567
	end
568
	mag()
569
	for i = 0,1,.1 do
570
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
571
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(0)),i)
572
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
573
		swait()
574
	end
575
	for i = 0,1,.05 do
576
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
577
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(50)),i)
578
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
579
		swait()
580
	end
581
	local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.CanCollide = false mag.Material = "Metal"
582
	local magw = Instance.new("Weld",mag) magw.Part0 = la magw.Part1 = mag magw.C0 = CFrame.new(.3,-1,.1) * CFrame.Angles(rad(90),rad(-40),rad(-90))
583
	for i = 0,1,.05 do
584
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
585
		lsw.C0 = lsw.C0:lerp(CFrame.new(.4,0,0) * CFrame.Angles(rad(50),rad(45),rad(50)),i)
586
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
587
		swait()
588
	end
589
	mag:Destroy()
590
	for i = 0,1,.05 do
591
		rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
592
		lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
593
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
594
		swait()
595
	end
596
	for i = 0,1,.05 do
597
		rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
598
		lsw.C0 = lsw.C0:lerp(CFrame.new(.5,-.5,.3) * CFrame.Angles(rad(150),rad(-50),rad(40)),i)
599
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
600
		swait()
601
	end
602
	for i = 0,1,.05 do
603
		rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
604
		lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
605
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
606
		swait()
607
	end
608
	for i = 0,.6,.05 do
609
		rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
610
		lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
611
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
612
		swait()
613
	end
614
	ammo = 7
615
	rsw.Part1 = nil lsw.Part1 = nil
616
	using = false
617
	end
618
end
619
620
function greb()
621
if ChildLock ~= true then
622
	local hbox = Instance.new("Part",char) hbox.Size = Vector3.new(2,5,.5) hbox.CanCollide = false hbox.Transparency = 1
623
	local hwb = Instance.new("Weld",hbox) hwb.Part0 = t hwb.Part1 = hbox hwb.C0 = CFrame.new(0,0,-1)
624
	local aa = false
625
	function grabd(hit)
626
		if hit ~= nil and not grab and not aa then
627
			local aaa = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent.Parent:FindFirstChildOfClass("Humanoid")
628
			if aaa ~= nil and not grab then
629
				grab = true aa = true
630
				hbox:Destroy()
631
				if aaa.Parent.Name == "ded" then
632
sound(char,"444895479",1,1)
633
634
					info("Press E or Q to change the mode",1)
635
				else
636
					info("Press E or Q to change the mode",1)
637
				end
638
				local tos = aaa.Parent:FindFirstChild("Torso") or aaa.Parent:FindFirstChild("UpperTorso")
639
				aaa.PlatformStand = true
640
				local w = Instance.new("Weld",t) w.Name = "grabweld" w.Part0 = t w.Part1 = tos
641
				coroutine.resume(coroutine.create(function()
642
					for i = 0,.5,.1 do
643
						w.C0 = w.C0:lerp(CFrame.new(-.9,0,-.8),i)	
644
						swait()
645
					end
646
				end))
647
				if aaa.Parent.Name ~= "ded" then
648
				for i = 0,1,.05 do
649
					rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(0)),i)
650
					lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,-.2,-.4) * CFrame.Angles(rad(130),rad(10),rad(50)),i)
651
					swait()
652
				end
653
				function kill()
654
					grab = false
655
					if ammo >0 then
656
						ammo = ammo -1
657
	sound(char,"1265551660",6.987,1.563)
658
				coroutine.resume(coroutine.create(function()
659
				for i = 0,1,.5 do
660
					rsw.C0 = rsw.C0:lerp(CFrame.new(1,0,.45) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(15)),i)
661
					swait()
662
				end
663
				for i = 0,1,.05 do
664
					rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)),i)
665
					swait()
666
				end
667
				end))
668
				coroutine.resume(coroutine.create(function()
669
				aaa.Health = .1
670
				for i,v in pairs(aaa.Parent:GetChildren()) do
671
						if v:IsA("Script") then
672
							v:Destroy()
673
						end
674
				end
675
				end))
676
				wait(.5)
677
				coroutine.resume(coroutine.create(function()
678
				for i,v in pairs(tos.Parent:GetChildren()) do
679
						if v:IsA("BasePart") then
680
							v.Anchored = false
681
						end
682
					end
683
				for i,v in pairs(t:GetChildren()) do
684
					if v.Name == "grabweld" then
685
						v:Destroy()
686
					end
687
				end
688
				end))
689
				coroutine.resume(coroutine.create(function()
690
				for i = 0,.5,.1 do
691
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(20)),i)
692
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(110),rad(20),rad(-30)),i)
693
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(150)),i)
694
					swait()
695
				end
696
				end))
697
				aaa.DisplayDistanceType = "None"
698
				if tos.Name == "Torso" then
699
				coroutine.resume(coroutine.create(function()
700
				aaa.PlatformStand = true
701
				local disshit = aaa.Parent
702
				local h1 = disshit.Head
703
				local t1 = disshit.Torso
704
				local ra1 = disshit["Right Arm"]
705
				local la1 = disshit["Left Arm"]
706
				local rl1 = disshit["Right Leg"]
707
				local ll1 = disshit["Left Leg"]
708
				t1:BreakJoints()
709
			at2 = Instance.new("Attachment",t1) at2.Position = Vector3.new(1,.7,0) at2.Position = Vector3.new(1,.5,0)
710
			at = Instance.new("Attachment",ra1) at.Name = "oof" at.Position = Vector3.new(-.5,.7,0)
711
			balls = Instance.new("BallSocketConstraint",ra1) balls.Attachment0 = at2 balls.Attachment1 = at
712
			at21 = Instance.new("Attachment",t1) at21.Position = Vector3.new(-1,.7,0) at21.Position = Vector3.new(-1,.5,0) at21.Orientation = Vector3.new(0,180,0)
713
			at1 = Instance.new("Attachment",la1) at.Name = "oof" at1.Position = Vector3.new(.5,.7,0)
714
			balls1 = Instance.new("BallSocketConstraint",la1) balls1.Attachment0 = at21 balls1.Attachment1 = at1
715
			nek = Instance.new("Attachment",h1) nek2 = Instance.new("Attachment",t1) nek2.Position = Vector3.new(0,1,0) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h1) nball.Attachment0 = nek nball.Attachment1 = nek2
716
			owihatedis = Instance.new("Attachment",t1) owihatedis.Position = Vector3.new(.5,-1,0) oihd = Instance.new("Attachment",rl1) oihd.Position = Vector3.new(0,1,0) oww = Instance.new("BallSocketConstraint",rl1) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
717
			owihatedis2 = Instance.new("Attachment",t1) owihatedis2.Position = Vector3.new(-.5,-1,0) oihd2 = Instance.new("Attachment",ll1) oihd2.Position = Vector3.new(0,1,0) oww2 = Instance.new("BallSocketConstraint",ll1) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
718
			box = Instance.new("Part",t1) box.Size = Vector3.new(1,1.3,1) box.Transparency = 1
719
		box1 = Instance.new("Part",t1) box1.Size = Vector3.new(1,1.3,1) box1.Transparency = 1
720
		box2 = Instance.new("Part",t1) box2.Size = Vector3.new(1,1.3,1) box2.Transparency = 1
721
		box3 = Instance.new("Part",t1) box3.Size = Vector3.new(1,1.3,1) box3.Transparency = 1
722
		box4 = Instance.new("Part",t1) box4.Size = h.Size - Vector3.new(0,.7,0) box4.Transparency = 1
723
		bw = Instance.new("Weld",box) bw.Part0 = box bw.Part1 = ra1 bw.C0 = bw.C0 * CFrame.new(0,.45,0)
724
		bw1 = Instance.new("Weld",box1) bw1.Part0 = box1 bw1.Part1 = la1 bw1.C0 = bw1.C0 * CFrame.new(0,.45,0)
725
		bw2 = Instance.new("Weld",box2) bw2.Part0 = box2 bw2.Part1 = rl1 bw2.C0 = bw2.C0 * CFrame.new(0,.45,0)
726
		bw3 = Instance.new("Weld",box3) bw3.Part0 = box3 bw3.Part1 = ll1 bw3.C0 = bw3.C0 * CFrame.new(0,.45,0)
727
		bw4 = Instance.new("Weld",box4) bw4.Part0 = box4 bw4.Part1 = h1  bw4.C0 = bw4.C0 * CFrame.new(0,0,0)
728
		local rt = disshit:FindFirstChild("HumanoidRootPart")
729
		if rt ~= nil then
730
			rt:Destroy()
731
		end
732
		wait()
733
		local ded = disshit:Clone()
734
		local as = ded:FindFirstChildOfClass("Humanoid")
735
		as.Died:connect(function()
736
			for i,v in pairs(ded.Torso:GetChildren()) do
737
				if v:IsA("Part") then
738
					v:Destroy()
739
				end
740
			end
741
		end)
742
		coroutine.resume(coroutine.create(function()
743
				for i = 1,math.random(4,9) do
744
					nubblud(ded.Head)
745
					wait(.05)
746
				end
747
				end))
748
		as.PlatformStand = true
749
		ded.Parent = workspace disshit:Destroy()
750
		ded.Torso.CFrame = ded.Torso.CFrame * CFrame.new(0,4,-6)
751
		ded.Torso.Orientation = Vector3.new(math.random(-70,70),math.random(-70,70),math.random(-70,70))
752
		ded.Name = "ded"
753
		local yes = Instance.new("Part",char) yes.Size = t.Size yes.Anchored = true yes.CanCollide = false yes.Transparency = 1 yes.CFrame = rut.CFrame * CFrame.Angles(rad(50),rad(0),rad(0))
754
		local furs = Instance.new("BodyVelocity",ded.Torso) furs.MaxForce = Vector3.new(huge,huge,huge)
755
		furs.Velocity = yes.CFrame.lookVector * 35
756
		
757
		coroutine.resume(coroutine.create(function()
758
			wait(.1)
759
			furs:Destroy()
760
			yes:Destroy()
761
		end))
762
		end))
763
				end
764
					wait(.4)
765
					for i = 0,1,.05 do
766
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
767
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
768
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
769
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
770
					swait()
771
					end
772
					if aaa.Parent ~= nil then
773
						aaa.Parent:BreakJoints()
774
					end
775
					using = false
776
					rsw.Part1 = nil lsw.Part1 = nil
777
					else
778
					aaa.PlatformStand = true
779
					sound(char,"484110242",10,1)
780
					wait(.5)
781
					local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
782
					furs.Velocity = rut.CFrame.lookVector * 30
783
					w:Destroy()
784
					for i = 0,.5,.05 do
785
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
786
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
787
					swait()
788
					end
789
					furs:Destroy()
790
					for i = 0,1,.1 do
791
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
792
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
793
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
794
					swait()
795
					end
796
					coroutine.resume(coroutine.create(function()
797
						wait(2)
798
						if aaa.Parent.Name == "ded" then
799
							else
800
						aaa.PlatformStand = false
801
						end
802
					end))
803
					grab = false
804
					using = false
805
					rsw.Part1 = nil lsw.Part1 = nil
806
					end
807
			end		
808
				function drop()
809
sound(char,"608600954",1,0.9)
810
					aaa.PlatformStand = true
811
					w:Destroy()
812
					local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
813
					furs.Velocity = rut.CFrame.lookVector * 30
814
					for i = 0,.5,.05 do
815
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
816
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
817
					swait()
818
					end
819
					furs:Destroy()
820
					for i = 0,1,.05 do
821
					rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
822
					lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
823
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
824
					swait()
825
					end
826
					coroutine.resume(coroutine.create(function()
827
						wait(2)
828
						if aaa.Parent.Name == "ded" then
829
						else
830
						aaa.PlatformStand = false
831
						end
832
					end))
833
					using = false
834
					rsw.Part1 = nil lsw.Part1 = nil
835
					grab = false	
836
				end
837
				else
838
					oldmode = killmode
839
					killmode = "release1"
840
					hum.JumpPower = 0
841
					hum.WalkSpeed = 8
842
					coroutine.resume(coroutine.create(function()
843
					for i = 0,1,.05 do
844
					rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0),i)
845
					lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-33),rad(0),rad(-30)),i)
846
					swait()
847
					end
848
					end))
849
					grabda = true
850
					w:Destroy()
851
					local ata = Instance.new("Attachment",la) ata.Position = Vector3.new(0,-.8,0)
852
					local ata1 = Instance.new("Attachment",aaa.Parent["Right Leg"]) ata1.Position = Vector3.new(0,-.8,0)
853
					local ba = Instance.new("BallSocketConstraint",ata) ba.Attachment0 = ata ba.Attachment1 = ata1
854
					rsw.Part1 = nil
855
					function drop1()
856
						using = true
857
						grabda = false
858
						killmode = oldmode
859
						ba.Attachment1 = nil
860
						ata:Destroy()
861
						ata1:Destroy()
862
						ba:Destroy()
863
						hum.JumpPower = 50
864
						hum.WalkSpeed = 16
865
					for i = 0,1,.05 do
866
						lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0),i)
867
						swait()
868
					end
869
					lsw.Part1 = nil
870
					using = false
871
					grab = false
872
					end
873
				end
874
			end
875
		end
876
	end
877
878
	local tcon = hbox.Touched:connect(grabd)
879
	using = true
880
	coroutine.resume(coroutine.create(function()
881
		for i = 0,.5,.1 do
882
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
883
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
884
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
885
			swait()
886
		end
887
	end))
888
	rsw.Part1 = rapr lsw.Part1 = lapl
889
	for i = 0,.7,.05 do
890
		rsw.C0 = rsw.C0:lerp(CFrame.new(.2,0,-.3) * CFrame.Angles(rad(90),rad(0),rad(70)),i)
891
		lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,0,-.5) * CFrame.Angles(rad(90),rad(0),rad(-70)),i)
892
		swait()
893
	end
894
	wait(.25)
895
	hbox:Destroy()
896
	tcon:disconnect()
897
	if grab == false then
898
		for i = 0,1,.05 do
899
		rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
900
		lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
901
		swait()
902
	end
903
	using = false
904
	rsw.Part1 = nil lsw.Part1 = nil
905
	end
906
end
907
end
908
909
function dumi()
910
		local dog = Instance.new("Model",workspace) dog.Name = "dumi" 
911
		local head = Instance.new("Part",dog) head.Name = "Head" head.Size = Vector3.new(2,1,1)
912
		local la1 = Instance.new("Part",dog) la1.Name = "Left Arm" la1.Size = Vector3.new(1,2,1) local t1 = Instance.new("Part",dog) t1.Name = "Torso" t1.Size = Vector3.new(2,2,1) local ra1 = Instance.new("Part",dog) ra1.Name = "Right Arm" ra1.Size = Vector3.new(1,2,1)
913
		local ll1 = Instance.new("Part",dog) ll1.Name = "Left Leg" ll1.Size = Vector3.new(1,2,1) local rl1 = Instance.new("Part",dog) rl1.Name = "Right Leg" rl1.Size = Vector3.new(1,2,1)
914
		local dhum = Instance.new("Humanoid",dog) local hmesh = Instance.new("SpecialMesh",head) hmesh.Scale = Vector3.new(1.25,1.25,1.25)
915
		dhum.MaxHealth = "inf" dhum.Health = "inf" dhum.AutoJumpEnabled = true
916
		head.BrickColor = BrickColor.new("Institutional white") t1.BrickColor = BrickColor.new("Really black") ra1.BrickColor = BrickColor.new("Institutional white") la1.BrickColor = BrickColor.new("Institutional white") rl1.BrickColor = BrickColor.new("Dark stone grey") ll1.BrickColor = BrickColor.new("Dark stone grey")
917
		local fais = Instance.new("Decal",head) fais.Texture = "http://www.roblox.com/asset/?id=1077397727"
918
		local nec = Instance.new("Motor6D",t1) nec.Part0 = t1 nec.Part1 = head nec.C0 = nec.C0 * CFrame.new(0,1.5,0)
919
		local ris = Instance.new("Motor6D",t1) ris.Part0 = t1 ris.Part1 = ra1 ris.C0 = ris.C0 * CFrame.new(1.5,0,0)
920
		local lis = Instance.new("Motor6D",t1) lis.Part0 = t1 lis.Part1 = la1 lis.C0 = lis.C0 * CFrame.new(-1.5,0,0)
921
		local rih = Instance.new("Motor6D",t1) rih.Part0 = t1 rih.Part1 = rl1 rih.C0 = rih.C0 * CFrame.new(.5,-2,0)
922
		local lih = Instance.new("Motor6D",t1) lih.Part0 = t1 lih.Part1 = ll1 lih.C0 = lih.C0 * CFrame.new(-.5,-2,0)
923
		head.CFrame = h.CFrame * CFrame.new(4,0,0)
924
		t1.CFrame = t.CFrame * CFrame.new(4,0,0)
925
		ra1.CFrame = ra.CFrame * CFrame.new(4,0,0)
926
		la1.CFrame = la.CFrame * CFrame.new(4,0,0)
927
		rl1.CFrame = rl.CFrame * CFrame.new(4,0,0)
928
		ll1.CFrame = ll.CFrame * CFrame.new(4,0,0)
929
end
930
931
mouse.KeyDown:connect(function(key)
932
	if key == "z"and canequip then
933
		rsw.Part1 = rapr
934
			using = true
935
			info("Equipped, press F or G to change the mode.",1)
936
			for i = 0,1,.03 do
937
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
938
				swait()
939
			end
940
			gunweld.Part0 = ra gunweld.C0 = CFrame.new(0,-.9,0) * CFrame.Angles(rad(-90),rad(-90),rad(0))
941
			for i = 0,1,.05 do
942
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
943
				swait()
944
			end
945
			uneq = true
946
			rsw.Part1 = nil
947
			canequip = false
948
			using = false
949
	end
950
end)
951
952
mouse.KeyDown:connect(function(key)
953
	if key == "x" and  not canequip and uneq then
954
		rsw.Part1 = rapr
955
		using = true
956
		info("Unequipped.",1)
957
		for i = 0,1,.05 do
958
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
959
				swait()
960
			end
961
			gunweld.Part0 = t gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
962
			for i = 0,.5,.1 do
963
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
964
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
965
			ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
966
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
967
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
968
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
969
			swait()
970
		end
971
			for i = 0,1,.03 do
972
				rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
973
				swait()
974
			end
975
			uneq = false
976
			canequip = true
977
			rsw.Part1 = nil
978
	end
979
end)
980
981
mouse.KeyDown:connect(function(key)
982
	key = string.lower(key)
983
	if string.byte(key) == 48 and not grabda then
984
		hum.WalkSpeed = 30
985
	end
986
end)
987
mouse.KeyUp:connect(function(key)
988
	key = string.lower(key)
989
	if string.byte(key) == 48 and not grabda then
990
		hum.WalkSpeed = 16
991
	end
992
end)
993
994
local conts = false
995
function controls()
996
	conts = true
997
	coroutine.resume(coroutine.create(function()
998
	info("Click - Shoot.",1)
999
	wait(1)
1000
	info("R - Reload.",1)
1001
	wait(1)
1002
	info("F - Change the mode to Grab.",1)
1003
	wait(1)
1004
	info("G - Change the mode to Shoot.",1)
1005
	wait(1)
1006
	info("C - Spawn a dummy.",1)
1007
	wait(1)
1008
	info("v - Destroy all dead victims.",1)
1009
	wait(1)
1010
	info("N - Dance(Take the L).",1)
1011
	conts = false
1012
	end))
1013
end
1014
1015
function cleardumi()
1016
	for i,v in pairs(workspace:GetChildren()) do
1017
		if v.Name == "ded" then
1018
			local exp = Instance.new("Explosion",workspace) exp.Position = v.Torso.Position exp.BlastRadius = 0
1019
			v:Destroy()
1020
		end
1021
	end
1022
end
1023
1024
hum.Running:connect(function(spd)
1025
	if spd > 0 then
1026
		anim = "walk"
1027
	else
1028
		anim = "idle"
1029
	end
1030
end)
1031
1032
function sog()
1033
	if mode == "grab" and not using then
1034
		greb()
1035
	end
1036
end
1037
function act()
1038
	if grab and using and killmode == "kill" then
1039
if ChildLock ~= true then
1040
		kill()
1041
	end
1042
end
1043
	if grab and using and killmode == "release" then
1044
if ChildLock ~= true then
1045
		drop()
1046
	end
1047
end
1048
	if grabda and grab and killmode == "release1" then
1049
if ChildLock ~= true then
1050
		drop1()
1051
	end
1052
end
1053
end
1054
mouse.Button1Down:connect(act)
1055
mouse.Button1Down:connect(sog)
1056
1057
local change = false
1058
function modegrab()
1059
	change = true
1060
if ChildLock ~= true then
1061
	mode = "grab"
1062
end
1063
if ChildLock ~= false then
1064
 mode = "shoot"
1065
end
1066
if ChildLock ~= true then
1067
	info("Mode changed to Grab click to perform an action.",1)
1068
	wait(1)
1069
	change = false
1070
end
1071
1072
info("Sorry, this game does not allow you to use this option. Sorry!",1)
1073
end
1074
function modeshoot()
1075
	change = true
1076
	mode = "shoot"
1077
	info("Mode changed to Shoot click to perform an action.",1)
1078
	wait(1)
1079
	change = false
1080
end
1081
1082
1083
1084
mouse.KeyDown:connect(function(key)
1085
if ChildLock ~= true then
1086
	if key == "e" and grab and not grabda then
1087
		killmode = "kill"
1088
		info("Mode changed to Kill",1)
1089
	end
1090
	if key == "q" and grab and not grabda then
1091
		killmode = "release"
1092
		info("Mode changed to Release",1)
1093
	end
1094
	if grabda and key == "q" then
1095
		killmode = "release1"
1096
		info("Mode changed to Release",1)
1097
	end
1098
	if grabda and key == "e" then
1099
		killmode = "shoot1"
1100
		info("Mode changed to Shoot",1)
1101
	end
1102
end
1103
	if key == "r" and not using and not grab then
1104
		reload()
1105
	end
1106
	if key == "c" then
1107
		dumi()
1108
	end
1109
	if key == "v" then
1110
		cleardumi()
1111
	end
1112
	if key == "m" and not conts then
1113
		controls()
1114
	end
1115
if ChildLock ~= true then
1116
	if key == "f" and not change and not using then
1117
		if mode ~= "grab" then
1118
		modegrab()
1119
		end
1120
	end
1121
end
1122
	if key == "g" and not change and not using then
1123
		if mode ~= "shoot" then
1124
		modeshoot()
1125
		end
1126
	end
1127
end)
1128
1129
local dancing = false
1130
local mus = Instance.new("Sound",char) mus.Looped = true mus.SoundId = "rbxassetid://1563991094" mus.Volume = 5
1131
mouse.KeyDown:connect(function(key)
1132
	key = key:lower()
1133
	if key == "n" then
1134
		if not dancing then
1135
			dancing = true
1136
			using = true
1137
			char.Animate.Disabled = true
1138
			for i,v in pairs(Model0:GetChildren()) do
1139
				if v:IsA("Part") then
1140
					v.Transparency = 1
1141
				end
1142
			end
1143
			mus:Play()
1144
			while dancing do
1145
				if dancing then
1146
				coroutine.resume(coroutine.create(function()
1147
				for i = 0,.3,.035 do
1148
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.1),i)
1149
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1150
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1151
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.05) * CFrame.Angles(rad(0),rad(60),rad(-10)),i)
1152
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-31.5)),i)
1153
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1154
					swait()
1155
				end
1156
				end))
1157
				end
1158
				wait(.07)
1159
				if dancing then
1160
				for i = 0,.7,.035 do
1161
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.2),i)
1162
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1163
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1164
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.05) * CFrame.Angles(rad(0),rad(60),rad(-20)),i)
1165
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-63)),i)
1166
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1167
					swait()
1168
				end
1169
				end
1170
				if dancing then
1171
				coroutine.resume(coroutine.create(function()
1172
				for i = 0,.3,.035 do
1173
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.1),i)
1174
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1175
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1176
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(31.5)),i)
1177
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.9,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
1178
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1179
					swait()
1180
				end
1181
				end))
1182
				end
1183
				wait(.07)
1184
				if dancing then
1185
				for i = 0,.7,.035 do
1186
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.2),i)
1187
					rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
1188
					ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
1189
					rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(63)),i)
1190
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
1191
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1192
					swait()
1193
				end
1194
				end
1195
				swait()
1196
			end
1197
		else
1198
			mus:Stop()
1199
			char.Animate.Disabled = false
1200
			dancing = false
1201
			for i,v in pairs(Model0:GetChildren()) do
1202
				if v:IsA("Part") then
1203
					v.Transparency = 0
1204
				end
1205
				end
1206
				shot.Transparency = 1
1207
			if not canequip then
1208
			using = false
1209
			else
1210
				for i,v in pairs(Model0:GetChildren()) do
1211
				if v:IsA("Part") then
1212
					v.Transparency = 0
1213
				end
1214
				end
1215
				shot.Transparency = 1
1216
				using = true
1217
				wait(.3)
1218
				for i = 0,1,.1 do
1219
					rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1220
					rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1221
					ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1222
					rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1223
					lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1224
					nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1225
					swait()
1226
				end
1227
			end
1228
		end
1229
	end
1230
end)
1231
1232
local musica = Instance.new("Sound",char) musica.Volume = 1 musica.Looped = true musica.SoundId = "rbxassetid://1306847940"
1233
local visonlyvlad = false
1234
local vispart = Instance.new("Part",char) --[[vispart.Shape = "Ball"]] vispart.Material = "Neon" vispart.Size = Vector3.new(.3,.3,.3) vispart.Anchored = true vispart.CanCollide = false vispart.BrickColor = BrickColor.new("Royal purple") vispart.Transparency = 1
1235
mouse.KeyDown:connect(function(key)
1236
	key = key:lower()
1237
	if key == "u" and plr.Name == "CoulerFreak2016" then
1238
			if not visonlyvlad then
1239
			vispart.Transparency = 0
1240
			musica:Play()
1241
			visonlyvlad = true
1242
			info("Visualiser mode:On",.3)
1243
			else
1244
			info("Visualiser mode:Off",.3)
1245
			vispart.Transparency = 1
1246
			vispart.CFrame = CFrame.new(0,-10,0)
1247
			visonlyvlad = false
1248
			musica:Stop()
1249
			end
1250
	end
1251
end)
1252
coroutine.resume(coroutine.create(function()
1253
while true do
1254
	if visonlyvlad == true then
1255
		for i = 0,1,.0001 do
1256
			vispart.CFrame = vispart.CFrame:lerp(rut.CFrame * CFrame.new(3,3,3) * CFrame.new(musica.PlaybackLoudness/85,musica.PlaybackLoudness/85,musica.PlaybackLoudness/85) * CFrame.Angles(rad(musica.PlaybackLoudness/1),rad(musica.PlaybackLoudness/1),rad(musica.PlaybackLoudness/1)),i)
1257
			vispart.Size = Vector3.new(musica.PlaybackLoudness/65,musica.PlaybackLoudness/65,musica.PlaybackLoudness/65)
1258
			vispart.Color = Color3.fromRGB(musica.PlaybackLoudness/4,musica.PlaybackLoudness/50,musica.PlaybackLoudness/1)
1259
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(musica.PlaybackLoudness/20),rad(0),rad(0)),i)
1260
			swait()
1261
		end
1262
	end
1263
	swait()
1264
end
1265
end))
1266
1267
while true do
1268
	if anim == "walk" and not using and uneq then
1269
		for i = 0,.5,.1 do
1270
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1271
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1272
			ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1273
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
1274
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
1275
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1276
			swait()
1277
		end
1278
	end
1279
	if anim == "idle" and not using and uneq then
1280
		for i = 0,.5,.06 do
1281
			rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(160)),i)
1282
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(74),rad(-20)),i)
1283
			ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-110),rad(-20)),i)
1284
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1.1,0) * CFrame.Angles(rad(7),rad(80),rad(0)),i)
1285
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-7),rad(-80),rad(0)),i)
1286
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(200)),i)
1287
			swait()
1288
		end
1289
	end
1290
	swait()
1291
end