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| 1 | #KillerCaptains | |
| 2 | #By Winter | |
| 3 | #Thanks to 8bit for doing a bit of fine tuning! | |
| 4 | #There is a few things to set up while doing this, please contact me on skype @ sketchypeanut if you need any help! | |
| 5 | #Setup Tutorial - https://docs.google.com/document/d/1Xcn47ZdYTCQASXg43lD5h15eh4MU1s1KgYWTArEWnpI/edit | |
| 6 | ||
| 7 | options: | |
| 8 | P: &8[&6KillerCaptains&8]&c | |
| 9 | Op: jdawgiscute.admin | |
| 10 | PM: &4You don't have the required permission to use this command. | |
| 11 | ||
| 12 | command /setteams: | |
| 13 | permission: {@Op}
| |
| 14 | permission message: {@PM}
| |
| 15 | description: "Sets up teams for the game!" | |
| 16 | trigger: | |
| 17 | loop all players: | |
| 18 | execute console command "/team leave %loop-player%" | |
| 19 | command "/team create 1" | |
| 20 | command "/team create 2" | |
| 21 | command "/team create 3" | |
| 22 | command "/team create 4" | |
| 23 | command "/team create 5" | |
| 24 | command "/team create 6" | |
| 25 | command "/team create 7" | |
| 26 | command "/team create 8" | |
| 27 | broadcast "{@P} Teams have been setup by &l&c%command sender%
| |
| 28 | ||
| 29 | command /resetkc: | |
| 30 | permission: {@Op}
| |
| 31 | permission message: {@PM}
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| 32 | description: "Do this before you start the game, resets everything." | |
| 33 | trigger: | |
| 34 | loop all players: | |
| 35 | delete {Captain.%loop-player%::*}
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| 36 | delete {death::*}
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| 37 | delete {slayers::*}
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| 38 | delete {MyTeamNumber::%loop-player%}
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| 39 | loop all players: | |
| 40 | add loop-player to {death::*}
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| 41 | broadcast "{@P} has been reset!"
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| 42 | stop | |
| 43 | ||
| 44 | command /setkiller <integer> <player>: | |
| 45 | permission: {@Op}
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| 46 | permission message: {@PM}
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| 47 | description: "Sets the killer to the second argument." | |
| 48 | trigger: | |
| 49 | #Set Captain | |
| 50 | set {_captain} to arg 2
| |
| 51 | set {MyTeamNumber::%arg 2%} to arg 1
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| 52 | add {_captain} to {Captain.%arg 2%::*}
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| 53 | add {_captain} to {slayers::*}
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| 54 | remove {_captain} from {death::*}
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| 55 | broadcast "{@P} %arg 2% is Killer of Team %arg 1%!"
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| 56 | ||
| 57 | #Add Captain | |
| 58 | set {_killer} to arg 2
| |
| 59 | set {_TeamNumber} to arg 1
| |
| 60 | command "/team join %{_TeamNumber}% %{_killer}%"
| |
| 61 | ||
| 62 | command /tparena: | |
| 63 | permission: {@Op}
| |
| 64 | permission message: {@PM}
| |
| 65 | description: "Teleports all players to the arena you will kill in." | |
| 66 | trigger: | |
| 67 | command sender command "/freeze" | |
| 68 | loop {death::*}:
| |
| 69 | execute console command "/warp deathspawn %loop-value%" | |
| 70 | - | give slowness 1 to loop-value |
| 70 | + | apply slowness 1 to loop-value |
| 71 | loop {slayers::*}:
| |
| 72 | execute console command "/warp slayersspawn %loop-value%" | |
| 73 | execute console command "/god %loop-value%" | |
| 74 | command "/give %loop-value% stone_sword 1" | |
| 75 | wait 5 seconds | |
| 76 | stop | |
| 77 | ||
| 78 | command /startkill: | |
| 79 | permission: {@Op}
| |
| 80 | permission message: {@PM}
| |
| 81 | description: "Starts the killing process of killer captains." | |
| 82 | trigger: | |
| 83 | broadcast "{@P} will start in 10 seconds! Get ready to kill! (Or run!)"
| |
| 84 | set {slay.inprogress} to true
| |
| 85 | wait 4 seconds | |
| 86 | command sender command "/playsoundkc fireworks.launch" | |
| 87 | wait 1 second | |
| 88 | broadcast "{@P} 5..."
| |
| 89 | command sender command "/playsoundkc note.harp" | |
| 90 | wait a second | |
| 91 | broadcast "{@P} 4..."
| |
| 92 | command sender command "/playsoundkc note.harp" | |
| 93 | wait a second | |
| 94 | broadcast "{@P} 3..."
| |
| 95 | command sender command "/playsoundkc note.harp" | |
| 96 | wait a second | |
| 97 | broadcast "{@P} 2..."
| |
| 98 | command sender command "/playsoundkc note.harp" | |
| 99 | wait a second | |
| 100 | broadcast "{@P} 1..."
| |
| 101 | command sender command "/freeze" | |
| 102 | command sender command "/playsoundkc note.harp" | |
| 103 | loop {death::*}:
| |
| 104 | - | give slowness 1 to loop-value |
| 104 | + | apply slowness 1 to loop-value |
| 105 | wait a second | |
| 106 | broadcast "{@P} GO! Slay, slay, slay!"
| |
| 107 | command "/playsoundkc mob.wither.death" | |
| 108 | ||
| 109 | command /endkill: | |
| 110 | permission: {@Op}
| |
| 111 | permission message: {@PM}
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| 112 | description: "Ends the killing process." | |
| 113 | trigger: | |
| 114 | set {slay.inprogress} to false
| |
| 115 | command sender command "/spawn" | |
| 116 | command sender command "/tpall" | |
| 117 | broadcast "{@P} The slaying has ended! All players have been eliminated!"
| |
| 118 | loop {slayers::*}:
| |
| 119 | execute console command "/god %loop-value%" | |
| 120 | loop all players: | |
| 121 | command sender command "/ci *" | |
| 122 | ||
| 123 | on death of a player: | |
| 124 | if {slay.inprogress} is true:
| |
| 125 | set {_dead} to victim
| |
| 126 | set {_TeamNumber} to {MyTeamNumber::%attacker%}
| |
| 127 | command "/team join %{_TeamNumber}% %{_dead}%"
| |
| 128 | set {IAmDead.Dead::%victim%} to true
| |
| 129 | ||
| 130 | on respawn: | |
| 131 | wait 5 ticks | |
| 132 | {slay.inprogress} is true
| |
| 133 | {IAmDead.Dead::%player%} is true
| |
| 134 | execute console command "/warp killercaptains %player%" | |
| 135 | delete {IAmDead.Dead::%player%}
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| 136 | ||
| 137 | command /playsoundkc <text>: | |
| 138 | permission: {@Op}
| |
| 139 | permission message: {@PM}
| |
| 140 | trigger: | |
| 141 | loop all players: | |
| 142 | execute console command "playsound %arg 1% %loop-player%" |