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1 | --//====================================================\\-- | |
2 | --|| EDIT BY VOYQGO | |
3 | --\\====================================================//-- | |
4 | ||
5 | script:ClearAllChildren() | |
6 | wait(0.2) | |
7 | ||
8 | Player = game:GetService("Players").LocalPlayer | |
9 | PlayerGui = Player.PlayerGui | |
10 | Cam = workspace.CurrentCamera | |
11 | Backpack = Player.Backpack | |
12 | Character = Player.Character | |
13 | Humanoid = Character.Humanoid | |
14 | Mouse = Player:GetMouse() | |
15 | RootPart = Character["HumanoidRootPart"] | |
16 | Torso = Character["Torso"] | |
17 | Head = Character["Head"] | |
18 | RightArm = Character["Right Arm"] | |
19 | LeftArm = Character["Left Arm"] | |
20 | RightLeg = Character["Right Leg"] | |
21 | LeftLeg = Character["Left Leg"] | |
22 | RootJoint = RootPart["RootJoint"] | |
23 | Neck = Torso["Neck"] | |
24 | RightShoulder = Torso["Right Shoulder"] | |
25 | LeftShoulder = Torso["Left Shoulder"] | |
26 | RightHip = Torso["Right Hip"] | |
27 | LeftHip = Torso["Left Hip"] | |
28 | local TIME = 0 | |
29 | local sick = Instance.new("Sound",Torso) | |
30 | ||
31 | IT = Instance.new | |
32 | CF = CFrame.new | |
33 | VT = Vector3.new | |
34 | RAD = math.rad | |
35 | C3 = Color3.new | |
36 | UD2 = UDim2.new | |
37 | BRICKC = BrickColor.new | |
38 | ANGLES = CFrame.Angles | |
39 | EULER = CFrame.fromEulerAnglesXYZ | |
40 | COS = math.cos | |
41 | ACOS = math.acos | |
42 | SIN = math.sin | |
43 | ASIN = math.asin | |
44 | ABS = math.abs | |
45 | MRANDOM = math.random | |
46 | FLOOR = math.floor | |
47 | --//=================================\\ | |
48 | --|| USEFUL VALUES | |
49 | --\\=================================// | |
50 | ||
51 | Animation_Speed = 3 | |
52 | local FORCERESET = false | |
53 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
54 | local Speed = 16 | |
55 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
56 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
57 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
58 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
59 | local DAMAGEMULTIPLIER = 1 | |
60 | local ANIM = "Idle" | |
61 | local ATTACK = false | |
62 | local EQUIPPED = false | |
63 | local HOLD = false | |
64 | local COMBO = 1 | |
65 | local Rooted = false | |
66 | local SINE = 0 | |
67 | local KEYHOLD = false | |
68 | local CHANGE = 2 / Animation_Speed | |
69 | local WALKINGANIM = false | |
70 | local VALUE1 = false | |
71 | local VALUE2 = false | |
72 | local ROBLOXIDLEANIMATION = IT("Animation") | |
73 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
74 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
75 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
76 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
77 | WEAPONGUI.Name = "BanishV3Gui" | |
78 | local Weapon = IT("Model") | |
79 | Weapon.Name = "Adds" | |
80 | local Effects = IT("Folder", Weapon) | |
81 | Effects.Name = "Effects" | |
82 | local ANIMATOR = Humanoid.Animator | |
83 | local ANIMATE = Character:FindFirstChild("Animate") | |
84 | local UNANCHOR = true | |
85 | local TOBANISH = {} | |
86 | script.Parent = PlayerGui | |
87 | ||
88 | --//=================================\\ | |
89 | --\\=================================// | |
90 | ||
91 | ||
92 | --//=================================\\ | |
93 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
94 | --\\=================================// | |
95 | ||
96 | ArtificialHB = Instance.new("BindableEvent", script) | |
97 | ArtificialHB.Name = "ArtificialHB" | |
98 | ||
99 | script:WaitForChild("ArtificialHB") | |
100 | ||
101 | frame = Frame_Speed | |
102 | tf = 0 | |
103 | allowframeloss = false | |
104 | tossremainder = false | |
105 | lastframe = tick() | |
106 | script.ArtificialHB:Fire() | |
107 | ||
108 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
109 | tf = tf + s | |
110 | if tf >= frame then | |
111 | if allowframeloss then | |
112 | script.ArtificialHB:Fire() | |
113 | lastframe = tick() | |
114 | else | |
115 | for i = 1, math.floor(tf / frame) do | |
116 | script.ArtificialHB:Fire() | |
117 | end | |
118 | lastframe = tick() | |
119 | end | |
120 | if tossremainder then | |
121 | tf = 0 | |
122 | else | |
123 | tf = tf - frame * math.floor(tf / frame) | |
124 | end | |
125 | end | |
126 | end) | |
127 | ||
128 | --//=================================\\ | |
129 | --\\=================================// | |
130 | ||
131 | --//=================================\\ | |
132 | --|| SOME FUNCTIONS | |
133 | --\\=================================// | |
134 | ||
135 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
136 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
137 | end | |
138 | ||
139 | function PositiveAngle(NUMBER) | |
140 | if NUMBER >= 0 then | |
141 | NUMBER = 0 | |
142 | end | |
143 | return NUMBER | |
144 | end | |
145 | ||
146 | function NegativeAngle(NUMBER) | |
147 | if NUMBER <= 0 then | |
148 | NUMBER = 0 | |
149 | end | |
150 | return NUMBER | |
151 | end | |
152 | ||
153 | function Swait(NUMBER) | |
154 | if NUMBER == 0 or NUMBER == nil then | |
155 | ArtificialHB.Event:wait() | |
156 | else | |
157 | for i = 1, NUMBER do | |
158 | ArtificialHB.Event:wait() | |
159 | end | |
160 | end | |
161 | end | |
162 | ||
163 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
164 | local NEWMESH = IT(MESH) | |
165 | if MESH == "SpecialMesh" then | |
166 | NEWMESH.MeshType = MESHTYPE | |
167 | if MESHID ~= "nil" and MESHID ~= "" then | |
168 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
169 | end | |
170 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
171 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
172 | end | |
173 | end | |
174 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
175 | NEWMESH.Scale = SCALE | |
176 | NEWMESH.Parent = PARENT | |
177 | return NEWMESH | |
178 | end | |
179 | ||
180 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
181 | local NEWPART = IT("Part") | |
182 | NEWPART.formFactor = FORMFACTOR | |
183 | NEWPART.Reflectance = REFLECTANCE | |
184 | NEWPART.Transparency = TRANSPARENCY | |
185 | NEWPART.CanCollide = false | |
186 | NEWPART.Locked = true | |
187 | NEWPART.Anchored = true | |
188 | if ANCHOR == false then | |
189 | NEWPART.Anchored = false | |
190 | end | |
191 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
192 | NEWPART.Name = NAME | |
193 | NEWPART.Size = SIZE | |
194 | NEWPART.Position = Torso.Position | |
195 | NEWPART.Material = MATERIAL | |
196 | NEWPART:BreakJoints() | |
197 | NEWPART.Parent = PARENT | |
198 | return NEWPART | |
199 | end | |
200 | ||
201 | local function weldBetween(a, b) | |
202 | local weldd = Instance.new("ManualWeld") | |
203 | weldd.Part0 = a | |
204 | weldd.Part1 = b | |
205 | weldd.C0 = CFrame.new() | |
206 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
207 | weldd.Parent = a | |
208 | return weldd | |
209 | end | |
210 | ||
211 | ||
212 | function QuaternionFromCFrame(cf) | |
213 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
214 | local trace = m00 + m11 + m22 | |
215 | if trace > 0 then | |
216 | local s = math.sqrt(1 + trace) | |
217 | local recip = 0.5 / s | |
218 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
219 | else | |
220 | local i = 0 | |
221 | if m11 > m00 then | |
222 | i = 1 | |
223 | end | |
224 | if m22 > (i == 0 and m00 or m11) then | |
225 | i = 2 | |
226 | end | |
227 | if i == 0 then | |
228 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
229 | local recip = 0.5 / s | |
230 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
231 | elseif i == 1 then | |
232 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
233 | local recip = 0.5 / s | |
234 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
235 | elseif i == 2 then | |
236 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
237 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
238 | end | |
239 | end | |
240 | end | |
241 | ||
242 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
243 | local xs, ys, zs = x + x, y + y, z + z | |
244 | local wx, wy, wz = w * xs, w * ys, w * zs | |
245 | local xx = x * xs | |
246 | local xy = x * ys | |
247 | local xz = x * zs | |
248 | local yy = y * ys | |
249 | local yz = y * zs | |
250 | local zz = z * zs | |
251 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
252 | end | |
253 | ||
254 | function QuaternionSlerp(a, b, t) | |
255 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
256 | local startInterp, finishInterp; | |
257 | if cosTheta >= 0.0001 then | |
258 | if (1 - cosTheta) > 0.0001 then | |
259 | local theta = ACOS(cosTheta) | |
260 | local invSinTheta = 1 / SIN(theta) | |
261 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
262 | finishInterp = SIN(t * theta) * invSinTheta | |
263 | else | |
264 | startInterp = 1 - t | |
265 | finishInterp = t | |
266 | end | |
267 | else | |
268 | if (1 + cosTheta) > 0.0001 then | |
269 | local theta = ACOS(-cosTheta) | |
270 | local invSinTheta = 1 / SIN(theta) | |
271 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
272 | finishInterp = SIN(t * theta) * invSinTheta | |
273 | else | |
274 | startInterp = t - 1 | |
275 | finishInterp = t | |
276 | end | |
277 | end | |
278 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
279 | end | |
280 | ||
281 | function Clerp(a, b, t) | |
282 | local qa = {QuaternionFromCFrame(a)} | |
283 | local qb = {QuaternionFromCFrame(b)} | |
284 | local ax, ay, az = a.x, a.y, a.z | |
285 | local bx, by, bz = b.x, b.y, b.z | |
286 | local _t = 1 - t | |
287 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
288 | end | |
289 | ||
290 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
291 | local frame = IT("Frame") | |
292 | frame.BackgroundTransparency = TRANSPARENCY | |
293 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
294 | frame.Position = POSITION | |
295 | frame.Size = SIZE | |
296 | frame.BackgroundColor3 = COLOR | |
297 | frame.BorderColor3 = BORDERCOLOR | |
298 | frame.Name = NAME | |
299 | frame.Parent = PARENT | |
300 | return frame | |
301 | end | |
302 | ||
303 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
304 | local label = IT("TextLabel") | |
305 | label.BackgroundTransparency = 1 | |
306 | label.Size = UD2(1, 0, 1, 0) | |
307 | label.Position = UD2(0, 0, 0, 0) | |
308 | label.TextColor3 = TEXTCOLOR | |
309 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
310 | label.TextTransparency = TRANSPARENCY | |
311 | label.FontSize = TEXTFONTSIZE | |
312 | label.Font = TEXTFONT | |
313 | label.BorderSizePixel = BORDERSIZEPIXEL | |
314 | label.TextScaled = false | |
315 | label.Text = TEXT | |
316 | label.Name = NAME | |
317 | label.Parent = PARENT | |
318 | return label | |
319 | end | |
320 | ||
321 | function NoOutlines(PART) | |
322 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
323 | end | |
324 | ||
325 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
326 | local NEWWELD = IT(TYPE) | |
327 | NEWWELD.Part0 = PART0 | |
328 | NEWWELD.Part1 = PART1 | |
329 | NEWWELD.C0 = C0 | |
330 | NEWWELD.C1 = C1 | |
331 | NEWWELD.Parent = PARENT | |
332 | return NEWWELD | |
333 | end | |
334 | ||
335 | local S = IT("Sound") | |
336 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
337 | local NEWSOUND = nil | |
338 | coroutine.resume(coroutine.create(function() | |
339 | NEWSOUND = S:Clone() | |
340 | NEWSOUND.Parent = PARENT | |
341 | NEWSOUND.Volume = VOLUME | |
342 | NEWSOUND.Pitch = PITCH | |
343 | NEWSOUND.SoundId = "1753701701"..ID | |
344 | NEWSOUND:play() | |
345 | if DOESLOOP == true then | |
346 | NEWSOUND.Looped = true | |
347 | else | |
348 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
349 | NEWSOUND:remove() | |
350 | end | |
351 | end)) | |
352 | return NEWSOUND | |
353 | end | |
354 | ||
355 | function CFrameFromTopBack(at, top, back) | |
356 | local right = top:Cross(back) | |
357 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
358 | end | |
359 | ||
360 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
361 | function WACKYEFFECT(Table) | |
362 | local TYPE = (Table.EffectType or "Sphere") | |
363 | local SIZE = (Table.Size or VT(1,1,1)) | |
364 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
365 | local TRANSPARENCY = (Table.Transparency or 0) | |
366 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
367 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
368 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
369 | local ROTATION1 = (Table.RotationX or 0) | |
370 | local ROTATION2 = (Table.RotationY or 0) | |
371 | local ROTATION3 = (Table.RotationZ or 0) | |
372 | local MATERIAL = (Table.Material or "Neon") | |
373 | local COLOR = (Table.Color or C3(1,1,1)) | |
374 | local TIME = (Table.Time or 45) | |
375 | local SOUNDID = (Table.SoundID or nil) | |
376 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
377 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
378 | coroutine.resume(coroutine.create(function() | |
379 | local PLAYSSOUND = false | |
380 | local SOUND = nil | |
381 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
382 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
383 | PLAYSSOUND = true | |
384 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
385 | end | |
386 | EFFECT.Color = COLOR | |
387 | local MSH = nil | |
388 | if TYPE == "Sphere" then | |
389 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
390 | elseif TYPE == "Block" then | |
391 | MSH = IT("BlockMesh",EFFECT) | |
392 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
393 | elseif TYPE == "Wave" then | |
394 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
395 | elseif TYPE == "Ring" then | |
396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
397 | elseif TYPE == "Slash" then | |
398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
399 | elseif TYPE == "Round Slash" then | |
400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
401 | elseif TYPE == "Swirl" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
403 | elseif TYPE == "Skull" then | |
404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
405 | elseif TYPE == "Crystal" then | |
406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
407 | end | |
408 | if MSH ~= nil then | |
409 | local MOVESPEED = nil | |
410 | if MOVEDIRECTION ~= nil then | |
411 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
412 | end | |
413 | local GROWTH = SIZE - ENDSIZE | |
414 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
415 | if TYPE == "Block" then | |
416 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
417 | else | |
418 | EFFECT.CFrame = CFRAME | |
419 | end | |
420 | for LOOP = 1, TIME+1 do | |
421 | Swait() | |
422 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
423 | if TYPE == "Wave" then | |
424 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
425 | end | |
426 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
427 | if TYPE == "Block" then | |
428 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
429 | else | |
430 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
431 | end | |
432 | if MOVEDIRECTION ~= nil then | |
433 | local ORI = EFFECT.Orientation | |
434 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
435 | EFFECT.Orientation = ORI | |
436 | end | |
437 | end | |
438 | if PLAYSSOUND == false then | |
439 | EFFECT:remove() | |
440 | else | |
441 | SOUND.Stopped:Connect(function() | |
442 | EFFECT:remove() | |
443 | end) | |
444 | end | |
445 | else | |
446 | if PLAYSSOUND == false then | |
447 | EFFECT:remove() | |
448 | else | |
449 | repeat Swait() until SOUND.Playing == false | |
450 | EFFECT:remove() | |
451 | end | |
452 | end | |
453 | end)) | |
454 | end | |
455 | ||
456 | function MakeForm(PART,TYPE) | |
457 | if TYPE == "Cyl" then | |
458 | local MSH = IT("CylinderMesh",PART) | |
459 | elseif TYPE == "Ball" then | |
460 | local MSH = IT("SpecialMesh",PART) | |
461 | MSH.MeshType = "Sphere" | |
462 | elseif TYPE == "Wedge" then | |
463 | local MSH = IT("SpecialMesh",PART) | |
464 | MSH.MeshType = "Wedge" | |
465 | end | |
466 | end | |
467 | ||
468 | function SpawnTrail(FROM,TO,BIG) | |
469 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0)) | |
470 | MakeForm(TRAIL,"Cyl") | |
471 | local DIST = (FROM - TO).Magnitude | |
472 | if BIG == true then | |
473 | TRAIL.Size = VT(0.5,DIST,0.5) | |
474 | else | |
475 | TRAIL.Size = VT(0.25,DIST,0.25) | |
476 | end | |
477 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
478 | coroutine.resume(coroutine.create(function() | |
479 | for i = 1, 5 do | |
480 | Swait() | |
481 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
482 | end | |
483 | TRAIL:remove() | |
484 | end)) | |
485 | end | |
486 | ||
487 | Debris = game:GetService("Debris") | |
488 | ||
489 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
490 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
491 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
492 | end | |
493 | ||
494 | function turnto(position) | |
495 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
496 | end | |
497 | ||
498 | --//=================================\\ | |
499 | --|| WEAPON CREATION | |
500 | --\\=================================// | |
501 | ||
502 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
503 | PRT.Color = C3(0,0,0) | |
504 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
505 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
506 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
507 | PRT.Color = C3(0,0,0) | |
508 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
509 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
510 | for i = 1, 16 do | |
511 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
512 | FACE.Color = C3(0,0,0) | |
513 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
514 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
515 | end | |
516 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
517 | MakeForm(EYE,"Ball") | |
518 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
519 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
520 | MakeForm(EYE2,"Ball") | |
521 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
522 | local LASTPART = Head | |
523 | for i = 1, 20 do | |
524 | local MATH = (1-(i/25)) | |
525 | if LASTPART == Head then | |
526 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
527 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
528 | LASTPART = Horn | |
529 | Horn.Color = C3((i*3-3)/255,0,0) | |
530 | else | |
531 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
532 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
533 | LASTPART = Horn | |
534 | Horn.Color = C3((i*3-3)/255,0,0) | |
535 | end | |
536 | end | |
537 | local LASTPART = Head | |
538 | for i = 1, 20 do | |
539 | local MATH = (1-(i/25)) | |
540 | if LASTPART == Head then | |
541 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
542 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
543 | LASTPART = Horn | |
544 | Horn.Color = C3((i*3-3)/255,0,0) | |
545 | else | |
546 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
547 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
548 | LASTPART = Horn | |
549 | Horn.Color = C3((i*3-3)/255,0,0) | |
550 | end | |
551 | end | |
552 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false) | |
553 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
554 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
555 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really blue", "Hair", VT(1,1,1),false) | |
556 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
557 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
558 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.6,0.2),false) | |
559 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
560 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false) | |
561 | MakeForm(Part,"Wedge") | |
562 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
563 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.3,0.2),false) | |
564 | MakeForm(Part,"Wedge") | |
565 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
566 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.3),false) | |
567 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
568 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false) | |
569 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
570 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false) | |
571 | MakeForm(Part,"Cyl") | |
572 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
573 | for i = 1, 8 do | |
574 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false) | |
575 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
576 | end | |
577 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.38,0.41,0.38),false) | |
578 | MakeForm(Part,"Cyl") | |
579 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
580 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.37,0.5,0.37),false) | |
581 | MakeForm(Part,"Ball") | |
582 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
583 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.7,0.4),false) | |
584 | MakeForm(Part,"Wedge") | |
585 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
586 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.2),false) | |
587 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
588 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.35,0.35,0.35),false) | |
589 | MakeForm(Part,"Cyl") | |
590 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
591 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.5),false) | |
592 | MakeForm(Part,"Cyl") | |
593 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
594 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.45),false) | |
595 | MakeForm(Part,"Cyl") | |
596 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
597 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false) | |
598 | MakeForm(Part,"Wedge") | |
599 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
600 | local LASTPART = Handle | |
601 | for i = 1, 10 do | |
602 | if LASTPART == Handle then | |
603 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.2,0),false) | |
604 | LASTPART = Part | |
605 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
606 | else | |
607 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.05,0),false) | |
608 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
609 | LASTPART = Part | |
610 | end | |
611 | end | |
612 | ||
613 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.15,2,0.15),false) | |
614 | MakeForm(Barrel,"Cyl") | |
615 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
616 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.25,1,0.25),false) | |
617 | MakeForm(Part,"Cyl") | |
618 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
619 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0.1,0.2),false) | |
620 | MakeForm(Part,"Wedge") | |
621 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
622 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.125,0,0.125),false) | |
623 | MakeForm(Hole,"Cyl") | |
624 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
625 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0,0),false) | |
626 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
627 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
628 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Really red", "Eye", VT(0,0,0),false) | |
629 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
630 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
631 | coroutine.resume(coroutine.create(function() | |
632 | while wait() do | |
633 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
634 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
635 | end | |
636 | end)) | |
637 | ||
638 | - | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) |
638 | + | |
639 | - | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) |
639 | + | |
640 | Weapon.Parent = Character | |
641 | - | for _, c in pairs(Weapon:GetDescendants()) do |
641 | + | |
642 | - | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then |
642 | + | |
643 | - | c.Material = "Glass" |
643 | + | |
644 | - | c.Color = C3(0,0,0) |
644 | + | |
645 | - | elseif c.ClassName == "Part" and c.Name == "Eye" then |
645 | + | |
646 | - | c.Color = C3(1,0,0) |
646 | + | |
647 | - | c.Material = "Neon" |
647 | + | |
648 | local SKILLFONT = "Antique" | |
649 | local SKILLTEXTSIZE = 7 | |
650 | ||
651 | Humanoid.Died:connect(function() | |
652 | refit() | |
653 | end) | |
654 | ||
655 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
656 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
657 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
658 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
659 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
660 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
661 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
662 | ||
663 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") | |
664 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] hell", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") | |
665 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
666 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
667 | - | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
667 | + | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") |
668 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[T] I Dont Have All Day", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
669 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
670 | ||
671 | - | ]] |
671 | + | |
672 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") |
672 | + | |
673 | - | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") |
673 | + | |
674 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") |
674 | + | |
675 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") |
675 | + | |
676 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") |
676 | + | |
677 | - | ]] |
677 | + | |
678 | if TOBANISH[BANISH] ~= nil then | |
679 | if instance.Name == TOBANISH[BANISH] then | |
680 | coroutine.resume(coroutine.create(function() | |
681 | printbye(instance.Name) | |
682 | instance:ClearAllChildren() | |
683 | Debris:AddItem(instance,0.0005) | |
684 | end)) | |
685 | end | |
686 | end | |
687 | end | |
688 | end) | |
689 | ||
690 | --//=================================\\ | |
691 | --|| DAMAGING | |
692 | --\\=================================// | |
693 | ||
694 | function Banish(Foe) | |
695 | if Foe then | |
696 | coroutine.resume(coroutine.create(function() | |
697 | --if game.Players:FindFirstChild(Foe.Name) then | |
698 | table.insert(TOBANISH,Foe.Name) | |
699 | printbye(Foe.Name) | |
700 | --end | |
701 | Foe.Archivable = true | |
702 | local CLONE = Foe:Clone() | |
703 | Foe:Destroy() | |
704 | CLONE.Parent = Effects | |
705 | CLONE:BreakJoints() | |
706 | local MATERIALS = {"Glass","Neon"} | |
707 | for _, c in pairs(CLONE:GetDescendants()) do | |
708 | if c:IsA("BasePart") then | |
709 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
710 | CreateSound(340722848, c, 10, 1, false) | |
711 | end | |
712 | c.Anchored = true | |
713 | c.Transparency = c.Transparency + 0.2 | |
714 | c.Material = MATERIALS[MRANDOM(1,2)] | |
715 | c.Color = C3(1,0,0) | |
716 | if c.ClassName == "MeshPart" then | |
717 | c.TextureID = "" | |
718 | end | |
719 | if c:FindFirstChildOfClass("SpecialMesh") then | |
720 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
721 | end | |
722 | if c:FindFirstChildOfClass("Decal") then | |
723 | c:FindFirstChildOfClass("Decal"):remove() | |
724 | end | |
725 | c.Name = "Banished" | |
726 | c.CanCollide = false | |
727 | else | |
728 | c:remove() | |
729 | end | |
730 | end | |
731 | local A = false | |
732 | for i = 1, 35 do | |
733 | if A == false then | |
734 | A = true | |
735 | elseif A == true then | |
736 | A = false | |
737 | end | |
738 | for _, c in pairs(CLONE:GetDescendants()) do | |
739 | if c:IsA("BasePart") then | |
740 | c.Anchored = true | |
741 | c.Material = MATERIALS[MRANDOM(1,2)] | |
742 | c.Transparency = c.Transparency + 0.8/35 | |
743 | if A == false then | |
744 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
745 | elseif A == true then | |
746 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
747 | end | |
748 | end | |
749 | end | |
750 | Swait() | |
751 | end | |
752 | CLONE:remove() | |
753 | end)) | |
754 | end | |
755 | end | |
756 | ||
757 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
758 | local CHILDREN = workspace:GetDescendants() | |
759 | for index, CHILD in pairs(CHILDREN) do | |
760 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
761 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
762 | if HUM then | |
763 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
764 | if TORSO then | |
765 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
766 | if ISBANISH == true then | |
767 | Banish(CHILD) | |
768 | else | |
769 | if ISBANISH == "Gravity" then | |
770 | HUM.PlatformStand = true | |
771 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
772 | local grav = Instance.new("BodyPosition",TORSO) | |
773 | grav.D = 15 | |
774 | grav.P = 20000 | |
775 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
776 | grav.position = TORSO.Position | |
777 | grav.Name = "V3BanishForce"..Player.Name | |
778 | else | |
779 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
780 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
781 | end | |
782 | else | |
783 | HUM.PlatformStand = false | |
784 | end | |
785 | end | |
786 | elseif ISBANISH == "Gravity" then | |
787 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
788 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
789 | HUM.PlatformStand = false | |
790 | end | |
791 | end | |
792 | end | |
793 | end | |
794 | end | |
795 | end | |
796 | end | |
797 | ||
798 | --//=================================\\ | |
799 | --|| ATTACK FUNCTIONS AND STUFF | |
800 | --\\=================================// | |
801 | ||
802 | function swait(NUMBER) | |
803 | if NUMBER == 0 or NUMBER == nil then | |
804 | ArtificialHB.Event:wait() | |
805 | else | |
806 | for i = 1, NUMBER do | |
807 | ArtificialHB.Event:wait() | |
808 | end | |
809 | end | |
810 | end | |
811 | ||
812 | function chatfunc(text) | |
813 | local chat = coroutine.wrap(function() | |
814 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
815 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
816 | end | |
817 | local Bill = Instance.new("BillboardGui",Character) | |
818 | Bill.Size = UDim2.new(0,100,0,40) | |
819 | Bill.StudsOffset = Vector3.new(0,3,0) | |
820 | Bill.Adornee = Character.Head | |
821 | Bill.Name = "TalkingBillBoard" | |
822 | local Hehe = Instance.new("TextLabel",Bill) | |
823 | Hehe.BackgroundTransparency = 1 | |
824 | Hehe.BorderSizePixel = 0 | |
825 | Hehe.Text = "" | |
826 | Hehe.Font = "Garamond" | |
827 | Hehe.TextSize = 40 | |
828 | Hehe.TextStrokeTransparency = 0 | |
829 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
830 | coroutine.resume(coroutine.create(function() | |
831 | while Hehe ~= nil do | |
832 | swait() | |
833 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
834 | Hehe.Rotation = math.random(-5,5) | |
835 | Hehe.TextColor3 = Color3.new(255, 0, 0) | |
836 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
837 | end | |
838 | end)) | |
839 | for i = 1,string.len(text),1 do | |
840 | swait() | |
841 | Hehe.Text = string.sub(text,1,i) | |
842 | end | |
843 | swait(90)--Re[math.random(1, 93)] | |
844 | for i = 0, 1, .025 do | |
845 | swait() | |
846 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
847 | Hehe.TextStrokeTransparency = i | |
848 | Hehe.TextTransparency = i | |
849 | end | |
850 | Bill:Destroy() | |
851 | end) | |
852 | chat() | |
853 | end | |
854 | ||
855 | function onChatted(msg) | |
856 | chatfunc(msg) | |
857 | end | |
858 | ||
859 | Player.Chatted:connect(onChatted) | |
860 | ||
861 | chatfunc("HAHAHAHAHAHHA") | |
862 | wait(4) | |
863 | chatfunc("THIS IS GO TO BE FUN...") | |
864 | wait(4) | |
865 | chatfunc("I CAN T WAIT TO KILL YOU...") | |
866 | wait(5) | |
867 | chatfunc("edit by voyqgo") | |
868 | ||
869 | ||
870 | function Banisher_Bullet() | |
871 | ATTACK = true | |
872 | Rooted = false | |
873 | for i=0, 0.4, 0.1 / Animation_Speed do | |
874 | Swait() | |
875 | turnto(Mouse.Hit.p) | |
876 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
877 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
878 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
879 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
880 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
881 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
882 | end | |
883 | repeat | |
884 | for i=0, 0.2, 0.1 / Animation_Speed do | |
885 | Swait() | |
886 | turnto(Mouse.Hit.p) | |
887 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
888 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
891 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
892 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
893 | end | |
894 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
895 | SpawnTrail(Hole.Position,POS) | |
896 | if HIT ~= nil then | |
897 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
898 | Banish(HIT.Parent) | |
899 | end | |
900 | end | |
901 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
902 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
903 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
904 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
905 | for i=0, 0.3, 0.1 / Animation_Speed do | |
906 | Swait() | |
907 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
911 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
913 | end | |
914 | until KEYHOLD == false | |
915 | ATTACK = false | |
916 | Rooted = false | |
917 | end | |
918 | ||
919 | function AttackTemplate() | |
920 | ATTACK = true | |
921 | Rooted = false | |
922 | for i=0, 1, 0.1 / Animation_Speed do | |
923 | Swait() | |
924 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
925 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
926 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
927 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
928 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
929 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
930 | end | |
931 | ATTACK = false | |
932 | Rooted = false | |
933 | end | |
934 | ||
935 | --//=================================\\ | |
936 | --|| ASSIGN THINGS TO KEYS | |
937 | --\\=================================// | |
938 | ||
939 | function MouseDown(Mouse) | |
940 | if ATTACK == false then | |
941 | end | |
942 | end | |
943 | ||
944 | function MouseUp(Mouse) | |
945 | HOLD = false | |
946 | end | |
947 | ||
948 | function KeyDown(Key) | |
949 | KEYHOLD = true | |
950 | if Key == "z" and ATTACK == false then | |
951 | Banisher_Bullet() | |
952 | end | |
953 | ||
954 | if Key == "b" and ATTACK == false then | |
955 | end | |
956 | ||
957 | if Key == "c" and ATTACK == false then | |
958 | end | |
959 | ||
960 | if Key == "v" and ATTACK == false then | |
961 | end | |
962 | ||
963 | if Key == "x" and ATTACK == false then | |
964 | end | |
965 | end | |
966 | ||
967 | function KeyUp(Key) | |
968 | KEYHOLD = false | |
969 | end | |
970 | ||
971 | Mouse.Button1Down:connect(function(NEWKEY) | |
972 | MouseDown(NEWKEY) | |
973 | end) | |
974 | Mouse.Button1Up:connect(function(NEWKEY) | |
975 | MouseUp(NEWKEY) | |
976 | end) | |
977 | Mouse.KeyDown:connect(function(NEWKEY) | |
978 | KeyDown(NEWKEY) | |
979 | end) | |
980 | Mouse.KeyUp:connect(function(NEWKEY) | |
981 | KeyUp(NEWKEY) | |
982 | end) | |
983 | ||
984 | --//=================================\\ | |
985 | --\\=================================// | |
986 | ||
987 | ||
988 | function unanchor() | |
989 | if UNANCHOR == true then | |
990 | g = Character:GetChildren() | |
991 | for i = 1, #g do | |
992 | if g[i].ClassName == "Part" then | |
993 | g[i].Anchored = false | |
994 | end | |
995 | end | |
996 | end | |
997 | end | |
998 | ||
999 | ||
1000 | --//=================================\\ | |
1001 | --|| WRAP THE WHOLE SCRIPT UP | |
1002 | --\\=================================// | |
1003 | ||
1004 | Humanoid.Changed:connect(function(Jump) | |
1005 | if Jump == "Jump" and (Disable_Jump == true) then | |
1006 | Humanoid.Jump = false | |
1007 | end | |
1008 | end) | |
1009 | ||
1010 | local CONNECT = nil | |
1011 | ||
1012 | while true do | |
1013 | Swait() | |
1014 | ANIMATE.Parent = nil | |
1015 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1016 | Humanoid = IT("Humanoid",Character) | |
1017 | end | |
1018 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1019 | v:Stop(); | |
1020 | end | |
1021 | SINE = SINE + CHANGE | |
1022 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1023 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1024 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1025 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1026 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1027 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1028 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1029 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1030 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1031 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1032 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1033 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1034 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1035 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1036 | end | |
1037 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1038 | ANIM = "Jump" | |
1039 | if ATTACK == false then | |
1040 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1046 | end | |
1047 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1048 | ANIM = "Fall" | |
1049 | if ATTACK == false then | |
1050 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1051 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1052 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1053 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1054 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1055 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1056 | end | |
1057 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1058 | ANIM = "Idle" | |
1059 | if ATTACK == false then | |
1060 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1063 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1064 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1066 | end | |
1067 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1068 | ANIM = "Walk" | |
1069 | if ATTACK == false then | |
1070 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1074 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1076 | end | |
1077 | end | |
1078 | unanchor() | |
1079 | Humanoid.MaxHealth = "inf" | |
1080 | Humanoid.Health = "inf" | |
1081 | if Rooted == false then | |
1082 | Disable_Jump = false | |
1083 | Humanoid.WalkSpeed = Speed | |
1084 | elseif Rooted == true then | |
1085 | Disable_Jump = true | |
1086 | Humanoid.WalkSpeed = 0 | |
1087 | end | |
1088 | sick.Parent = Torso | |
1089 | sick:resume() | |
1090 | sick.Volume = 5 | |
1091 | sick.Pitch = 1 | |
1092 | sick.SoundId = "https://www.roblox.com/library/1753701701/The-Muffin-Song-FULL-VERSION" | |
1093 | sick.Name = "BanishV3Music" | |
1094 | end | |
1095 | ||
1096 | --//=================================\\ | |
1097 | --\\=================================// | |
1098 | ||
1099 | ||
1100 | ||
1101 | ||
1102 | ||
1103 | --//====================================================\\-- | |
1104 | --|| END OF SCRIPT | |
1105 | --\\====================================================//-- |