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| 1 | --HopperBin Pistol Gifted by saud20, Regular Script! | |
| 2 | ||
| 3 | - | name = "xxxGhostxxxx" |
| 3 | + | name = "LocalPlayer" |
| 4 | me = game.Players[name] | |
| 5 | char = me.Character | |
| 6 | torso = char.Torso | |
| 7 | ||
| 8 | if script.Parent.className ~= "HopperBin" then | |
| 9 | hop = Instance.new("HopperBin")
| |
| 10 | hop.Parent = me.Backpack | |
| 11 | hop.Name = "Pistol" | |
| 12 | script.Parent = hop | |
| 13 | end | |
| 14 | ||
| 15 | sp = script.Parent | |
| 16 | ||
| 17 | hold1 = Instance.new("Part")
| |
| 18 | hold1.Parent = char | |
| 19 | hold1.Shape = "Ball" | |
| 20 | hold1.Size = Vector3.new(1,1,1) | |
| 21 | hold1.Transparency = 0 | |
| 22 | m = Instance.new("SpecialMesh")
| |
| 23 | m.Parent = hold1 | |
| 24 | m.Scale = Vector3.new(1.3,1.3,1.3) | |
| 25 | m.MeshType = "Sphere" | |
| 26 | ||
| 27 | hold2 = hold1:clone() | |
| 28 | hold2.Parent = char | |
| 29 | ||
| 30 | hw1 = Instance.new("Weld")
| |
| 31 | hw1.Parent = torso | |
| 32 | hw1.Part0 = hw1.Parent | |
| 33 | hw1.Part1 = hold1 | |
| 34 | hw1.C1 = CFrame.new(-1.5,-0.5,0) | |
| 35 | ||
| 36 | hw2 = Instance.new("Weld")
| |
| 37 | hw2.Parent = torso | |
| 38 | hw2.Part0 = hw2.Parent | |
| 39 | hw2.Part1 = hold2 | |
| 40 | hw2.C1 = CFrame.new(1.5,-0.5,0) | |
| 41 | ||
| 42 | rarm = char["Right Arm"] | |
| 43 | larm = char["Left Arm"] | |
| 44 | ||
| 45 | left = Instance.new("Weld")
| |
| 46 | left.Parent = hold2 | |
| 47 | left.Part0 = nil | |
| 48 | left.Part1 = nil | |
| 49 | left.C1 = CFrame.new(0,0.5,0) | |
| 50 | ||
| 51 | right = Instance.new("Weld")
| |
| 52 | right.Parent = hold1 | |
| 53 | right.Part0 = nil | |
| 54 | right.Part1 = nil | |
| 55 | right.C1 = CFrame.new(0,0.5,0) | |
| 56 | ||
| 57 | leftorig = CFrame.fromEulerAnglesXYZ(1.57,0,0.7) * CFrame.new(0.5,-0.9,0) | |
| 58 | rightorig = CFrame.fromEulerAnglesXYZ(1.57,0,-0.04) * CFrame.new(-0.3,-0.3,0) | |
| 59 | gunorig = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 60 | ||
| 61 | gunparts = {}
| |
| 62 | ||
| 63 | gun1 = Instance.new("Part")
| |
| 64 | gun1.Parent = game.Lighting | |
| 65 | gun1.Name = "Handle" | |
| 66 | gun1.formFactor = 0 | |
| 67 | gun1.Size = Vector3.new(1,1,1) | |
| 68 | gun1.TopSurface = 0 | |
| 69 | gun1.BottomSurface = 0 | |
| 70 | gun1:BreakJoints() | |
| 71 | table.insert(gunparts, gun1) | |
| 72 | mesh1 = Instance.new("SpecialMesh")
| |
| 73 | mesh1.Parent = gun1 | |
| 74 | mesh1.MeshType = "Brick" | |
| 75 | mesh1.Scale = Vector3.new(0.4,1.3,0.5) | |
| 76 | ||
| 77 | gun2 = gun1:clone() | |
| 78 | gun2.Parent = game.Lighting | |
| 79 | gun2.Name = "Handle2" | |
| 80 | gun2.Size = Vector3.new(1,2,1) | |
| 81 | gun2:BreakJoints() | |
| 82 | gun2.Mesh:remove() | |
| 83 | table.insert(gunparts, gun2) | |
| 84 | mesh2 = Instance.new("SpecialMesh")
| |
| 85 | mesh2.MeshType = "Brick" | |
| 86 | mesh2.Parent = gun2 | |
| 87 | mesh2.Scale = Vector3.new(0.7,0.9,0.7) | |
| 88 | gun3 = gun2:clone() | |
| 89 | gun3.Parent = game.Lighting | |
| 90 | gun3.Name = "Handle3" | |
| 91 | gun3:BreakJoints() | |
| 92 | gun3.BrickColor = BrickColor.new("Dark grey")
| |
| 93 | table.insert(gunparts, gun3) | |
| 94 | gun3.Mesh.Scale = Vector3.new(0.74,0.8,0.74) | |
| 95 | gun4 = gun2:clone() | |
| 96 | gun4.Parent = game.Lighting | |
| 97 | gun4.Name = "Handle4" | |
| 98 | gun4.Size = Vector3.new(1,1,1) | |
| 99 | gun4:BreakJoints() | |
| 100 | gun4.BrickColor = BrickColor.new("Dark grey")
| |
| 101 | table.insert(gunparts, gun4) | |
| 102 | gun4.Mesh:remove() | |
| 103 | mesh4 = Instance.new("CylinderMesh")
| |
| 104 | mesh4.Scale = Vector3.new(0.34,0.2,0.34) | |
| 105 | mesh4.Parent = gun4 | |
| 106 | gun5 = gun4:clone() | |
| 107 | gun5.Parent = game.Lighting | |
| 108 | gun5.Name = "Handle5" | |
| 109 | gun5:breakJoints() | |
| 110 | gun5.BrickColor = BrickColor.new("Really black")
| |
| 111 | table.insert(gunparts, gun5) | |
| 112 | gun5.Mesh.Scale = Vector3.new(0.28,0.05,0.28) | |
| 113 | ||
| 114 | coroutine.resume(coroutine.create(function() | |
| 115 | while true do | |
| 116 | wait() | |
| 117 | if run == true then | |
| 118 | for i=1, 8 do | |
| 119 | wait() | |
| 120 | left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) | |
| 121 | right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(0.35,0,0) | |
| 122 | end | |
| 123 | for i=1, 8 do | |
| 124 | wait() | |
| 125 | left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(0.35,0,0) | |
| 126 | right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) | |
| 127 | end | |
| 128 | end | |
| 129 | end | |
| 130 | end)) | |
| 131 | ||
| 132 | function selected(mouse,key) | |
| 133 | char.Humanoid.Running:connect(function(speed) | |
| 134 | if speed < 1 then | |
| 135 | run = false | |
| 136 | left.C0 = leftorig | |
| 137 | right.C0 = rightorig | |
| 138 | wait(0.4) | |
| 139 | left.C0 = leftorig | |
| 140 | right.C0 = rightorig | |
| 141 | else | |
| 142 | run = true | |
| 143 | left.C0 = CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 144 | right.C0 = CFrame.fromEulerAnglesXYZ(-1,0,0) | |
| 145 | end | |
| 146 | end) | |
| 147 | mouse.Button1Down:connect(function() | |
| 148 | local bullet = Instance.new("Part")
| |
| 149 | bullet.Parent = workspace | |
| 150 | bullet.formFactor = 0 | |
| 151 | bullet.Size = Vector3.new(1,1,1) | |
| 152 | bullet.CanCollide = false | |
| 153 | bullet.CFrame = CFrame.new(gun5.Position, mouse.Hit.p) | |
| 154 | bullet.CFrame = CFrame.new(bullet.Position + (bullet.CFrame.lookVector * 1), mouse.Hit.p) | |
| 155 | local m = Instance.new("SpecialMesh")
| |
| 156 | m.Parent = bullet | |
| 157 | m.MeshType = "FileMesh" | |
| 158 | m.Scale = Vector3.new(0.45,0.45,0.3) | |
| 159 | m.MeshId = "http://www.roblox.com/asset/?id=2697549" | |
| 160 | m.TextureId = "http://www.roblox.com/asset/?id=2697544" | |
| 161 | local bv = Instance.new("BodyForce")
| |
| 162 | bv.Parent = bullet | |
| 163 | bv.force = bullet.CFrame.lookVector * 6000 | |
| 164 | bv.force = bv.force + Vector3.new(0,300,0) | |
| 165 | local tee = true | |
| 166 | bullet:BreakJoints() | |
| 167 | coroutine.resume(coroutine.create(function() | |
| 168 | while tee == true do | |
| 169 | wait() | |
| 170 | local op = bullet:clone() | |
| 171 | op.Parent = workspace | |
| 172 | op.Mesh.TextureId = "Clear" | |
| 173 | op.Transparency = 0.3 | |
| 174 | op.BrickColor = BrickColor.new("New Yeller")
| |
| 175 | op.Anchored = true | |
| 176 | op.Mesh.Scale = Vector3.new(0.4,0.4,3) | |
| 177 | coroutine.resume(coroutine.create(function() | |
| 178 | for i=1, 10 do | |
| 179 | wait() | |
| 180 | op.Transparency = op.Transparency + 0.08 | |
| 181 | end | |
| 182 | op:remove() | |
| 183 | end)) | |
| 184 | end | |
| 185 | end)) | |
| 186 | coroutine.resume(coroutine.create(function() | |
| 187 | wait(4) | |
| 188 | tee = false | |
| 189 | bullet:remove() | |
| 190 | end)) | |
| 191 | bullet.Touched:connect(function(hit) | |
| 192 | if hit.Parent.Name == name then return end | |
| 193 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 194 | if hum ~= nil then | |
| 195 | tee = false | |
| 196 | bullet:remove() | |
| 197 | hum.Health = hum.Health - 35 | |
| 198 | end | |
| 199 | end) | |
| 200 | for i=1, 2 do | |
| 201 | wait() | |
| 202 | left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
| 203 | right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
| 204 | end | |
| 205 | for i=1, 2 do | |
| 206 | wait() | |
| 207 | left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
| 208 | right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
| 209 | end | |
| 210 | end) | |
| 211 | left.Part0 = left.Parent | |
| 212 | left.Part1 = larm | |
| 213 | left.C0 = leftorig | |
| 214 | right.Part0 = right.Parent | |
| 215 | right.Part1 = rarm | |
| 216 | right.C0 = rightorig | |
| 217 | gunweld = Instance.new("Weld")
| |
| 218 | gunweld.Parent = rarm | |
| 219 | gunweld.Part0 = gunweld.Parent | |
| 220 | gunweld.Part1 = gun1 | |
| 221 | gunweld.C1 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0.3,1.1,0.07) | |
| 222 | gunweld.C0 = gunorig | |
| 223 | gunweld2 = Instance.new("Weld")
| |
| 224 | gunweld2.Parent = gun1 | |
| 225 | gunweld2.Part0 = gunweld2.Parent | |
| 226 | gunweld2.Part1 = gun2 | |
| 227 | gunweld2.C1 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,-0.67,0.5) | |
| 228 | gunweld3 = Instance.new("Weld")
| |
| 229 | gunweld3.Parent = gun1 | |
| 230 | gunweld3.Part0 = gunweld3.Parent | |
| 231 | gunweld3.Part1 = gun3 | |
| 232 | gunweld3.C1 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,-0.73,0.3) | |
| 233 | gunweld4 = Instance.new("Weld")
| |
| 234 | gunweld4.Parent = gun2 | |
| 235 | gunweld4.Part0 = gunweld4.Parent | |
| 236 | gunweld4.Part1 = gun4 | |
| 237 | gunweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.9,0) | |
| 238 | gunweld5 = Instance.new("Weld")
| |
| 239 | gunweld5.Parent = gun4 | |
| 240 | gunweld5.Part0 = gunweld5.Parent | |
| 241 | gunweld5.Part1 = gun5 | |
| 242 | gunweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.09,0) | |
| 243 | for i=1, #gunparts do | |
| 244 | gunparts[i].Parent = char | |
| 245 | end | |
| 246 | end | |
| 247 | ||
| 248 | function deselected() | |
| 249 | left.C0 = CFrame.new(0,0,0) | |
| 250 | left.Part0 = nil | |
| 251 | left.Part1 = nil | |
| 252 | right.C0 = CFrame.new(0,0,0) | |
| 253 | right.Part0 = nil | |
| 254 | right.Part1 = nil | |
| 255 | for i=1, #gunparts do | |
| 256 | gunparts[i].Parent = game.Lighting | |
| 257 | end | |
| 258 | end | |
| 259 | ||
| 260 | sp.Deselected:connect(deselected) | |
| 261 | sp.Selected:connect(selected) |