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| 1 | class Weapon | |
| 2 | {
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| 3 | private readonly int _damage; | |
| 4 | private int _bullets; | |
| 5 | ||
| 6 | public Weapon() { }
| |
| 7 | ||
| 8 | public Weapon(int damage, int bullets) | |
| 9 | {
| |
| 10 | - | if(target == null) |
| 10 | + | |
| 11 | throw new ArgumentOutOfRangeException(); | |
| 12 | ||
| 13 | if (bullets < 0) | |
| 14 | throw new ArgumentOutOfRangeException(); | |
| 15 | ||
| 16 | _damage = damage; | |
| 17 | _bullets = bullets; | |
| 18 | } | |
| 19 | ||
| 20 | public bool CanFire => _bullets > 0; | |
| 21 | ||
| 22 | public void Fire(IDamagable target) | |
| 23 | {
| |
| 24 | if (target == null) | |
| 25 | throw new ArgumentNullException("target");
| |
| 26 | ||
| 27 | if (CanFire) | |
| 28 | {
| |
| 29 | target.TakeDamage(_damage); | |
| 30 | _bullets--; | |
| 31 | } | |
| 32 | } | |
| 33 | } | |
| 34 | ||
| 35 | class Player : IDamagable | |
| 36 | {
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| 37 | private int _health; | |
| 38 | ||
| 39 | public Player() { }
| |
| 40 | ||
| 41 | public Player(int health) | |
| 42 | {
| |
| 43 | if (health < 0) | |
| 44 | throw new ArgumentOutOfRangeException(); | |
| 45 | ||
| 46 | _health = health; | |
| 47 | } | |
| 48 | ||
| 49 | public bool IsAlive => _health > 0; | |
| 50 | ||
| 51 | - | if (player == null) |
| 51 | + | |
| 52 | {
| |
| 53 | if (damage < 0) | |
| 54 | throw new ArgumentOutOfRangeException(); | |
| 55 | ||
| 56 | if (IsAlive) | |
| 57 | _health = Math.Max(_health - damage, 0); | |
| 58 | } | |
| 59 | } | |
| 60 | ||
| 61 | class Bot | |
| 62 | {
| |
| 63 | private Weapon _weapon; | |
| 64 | ||
| 65 | public Bot() { }
| |
| 66 | ||
| 67 | public Bot(Weapon weapon) | |
| 68 | {
| |
| 69 | if (_weapon == null) | |
| 70 | throw new ArgumentNullException(); | |
| 71 | ||
| 72 | _weapon = weapon; | |
| 73 | } | |
| 74 | ||
| 75 | public void OnSeePlayer(Player player) | |
| 76 | {
| |
| 77 | if (player == null) | |
| 78 | throw new ArgumentNullException(); | |
| 79 | ||
| 80 | if (player.IsAlive && _weapon.CanFire) | |
| 81 | _weapon.Fire(player); | |
| 82 | } | |
| 83 | } | |
| 84 | ||
| 85 | interface IDamagable | |
| 86 | {
| |
| 87 | public void TakeDamage(int damage) { }
| |
| 88 | } | |
| 89 | ||
| 90 |