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Armory feature introduction
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One Armory will spawn randomly on the map by coordinates assigned with admin path (mostly around 6, 7 spot more or less depend the map) most of time a shitty spot and never the best spot (ex: never security mall) with that armory human can access to the new upgrade base feature. Armory is not something you need to keep alive for win, we do not want disappear the solo cade gameplay so you are not forced to defend it BUT you need to know if zombie team destroy it, zombie will get a buff the buff zombie can be improved in the future
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A lot of strategy and teamplay confirmed sometime the armory will spawn on a so badly spot that you know its impossible to defend it for 4 waves, you needed  maximum protection for avoid zombie buff early wave and lose the upgrade weapon shop then at this moment you must have a plan B (main cade) for survive
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This is the solution and fix for people who want spend more his their points and cading same spot everyday since 5 years
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Armory model = https://postimg.org/image/ka4zmu2h1/
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Armory alive (human)
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Armory alive (human) /!\ COMING SOON /!\
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1.1x points multiple inside radius
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Heal regeneration 1HP every 20 seconds
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Human can repair the armory only with the wrench
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Armory destroy (zombie idea buff) 
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Human will not longer be able to access armory
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Poison zombie and Immulator unlocked
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Resistance buff 45 to 50
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Buff zombie damage 1.25x
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Buff zombie damage 1.4x
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Buff zombie speed 1.04x
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Buff zombie speed 1.15x
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Armory has survived (human) /!\ COMING SOON /!\
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Armory has survived (human)
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All points spend on the armory at the end of the winning map will be split between human survived
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(Points spend on the armory has the same divide like the arsenal)
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Color Level
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Level 1 = purple
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Level 2 = Orange
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Level 3 = Red
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/!\ COMING SOON /!\
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/!\ COMING SOON /!\
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/!\ COMING SOON /!\
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Armory upgrade (it can be change of course)
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If someone bought it, its for everyone
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Need wait wave 3 for upgrade to level 3 (1 lvl/w)
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No reduction intermission
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Points multiple increase
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Level 1 = 1.2x for 500 points
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Level 2 = 1.3x for 650 points
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Level 3 = 1.4x for 800 points
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Increase % discount reduction intermission
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Level 1 = 23% for 200 points
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Level 2 = 26% for 400 points
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Level 3 = 30% for 600 points
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Zone radius increase
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Level 1 = +""m for 150 points
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HP regeneration for human
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Level 1 = 1HP every 16sec for 175 points
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Level 2 = 1HP every 12sec for 350 points
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Level 3 = 1HP every 8sec for 525 points
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Level 1 = 500  HP for 125 points
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Level 2 = 750 HP for 250 points
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Level 3 = 1000 HP for 375 points
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Shield props (reduce damage)
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Level 1 = +"" for 200 points
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Level 2 = +"" for 400 points
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Level 3 = +"" for 600 points
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