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| 1 | using System; | |
| 2 | using System.Collections.Generic; | |
| 3 | using System.ComponentModel; | |
| 4 | using System.Data; | |
| 5 | using System.Drawing; | |
| 6 | using System.Linq; | |
| 7 | using System.Text; | |
| 8 | using System.Windows.Forms; | |
| 9 | using PlayerIOClient; | |
| 10 | ||
| 11 | namespace HookBot | |
| 12 | {
| |
| 13 | public partial class Form1 : Form | |
| 14 | {
| |
| 15 | public static string usernames[] = new string[10000]; | |
| 16 | public static int x = 350; | |
| 17 | public static int z = 500; | |
| 18 | public static int y = 100; | |
| 19 | public static int q = 2000; | |
| 20 | static Client client; | |
| 21 | static Connection con; | |
| 22 | string worldKey; | |
| 23 | bool isconnected = false; | |
| 24 | public Form1() | |
| 25 | {
| |
| 26 | InitializeComponent(); | |
| 27 | } | |
| 28 | ||
| 29 | private void button1_Click(object sender, EventArgs e) | |
| 30 | {
| |
| 31 | if (!isconnected) | |
| 32 | {
| |
| 33 | try | |
| 34 | {
| |
| 35 | client = PlayerIOClient.PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", textBox1.Text, textBox2.Text);
| |
| 36 | con = client.Multiplayer.JoinRoom(textBox3.Text, new Dictionary<string, string>()); | |
| 37 | con.OnMessage += new MessageReceivedEventHandler(OnMessage); | |
| 38 | if (con.Connected) | |
| 39 | {
| |
| 40 | con.Send("init", new object[0]);
| |
| 41 | con.Send("init2", new object[0]);
| |
| 42 | isconnected = true; | |
| 43 | button1.Text = "Disconnect"; | |
| 44 | System.Threading.Thread.Sleep(100); | |
| 45 | con.Send("say", "[HookBot] Connected!");
| |
| 46 | } | |
| 47 | } | |
| 48 | catch { }
| |
| 49 | } | |
| 50 | else | |
| 51 | {
| |
| 52 | if (con.Connected) | |
| 53 | {
| |
| 54 | con.Send("say", "[HookBot] Disconnected!");
| |
| 55 | System.Threading.Thread.Sleep(500); | |
| 56 | con.Disconnect(); | |
| 57 | } | |
| 58 | button1.Text = "Connect"; | |
| 59 | isconnected = false; | |
| 60 | } | |
| 61 | } | |
| 62 | public void OnMessage(object sender, PlayerIOClient.Message m) | |
| 63 | {
| |
| 64 | if (m.Type == "init") | |
| 65 | {
| |
| 66 | - | // usernames[m.GetInt(0)] = m.GetString(1); |
| 66 | + | |
| 67 | worldKey = getkey("" + m[3]);
| |
| 68 | } | |
| 69 | if (m.Type == "add") | |
| 70 | {
| |
| 71 | usernames[m.GetInt(0)] = m.GetString(1); | |
| 72 | } | |
| 73 | if (m.Type == "say") | |
| 74 | {
| |
| 75 | /*if (checkBox1.Checked) | |
| 76 | {
| |
| 77 | con.Send(worldKey, new object[] { 0, 5, 5, 10 });
| |
| 78 | System.Threading.Thread.Sleep(3000); | |
| 79 | - | //con.Send("say", "[Shift_ROLD] " + usernames[m.GetInt(0)] + " won this round!");
|
| 79 | + | |
| 80 | }*/ | |
| 81 | } | |
| 82 | if (m.Type == "k") | |
| 83 | {
| |
| 84 | //choose one! | |
| 85 | - | System.Threading.Thread.Sleep(100); |
| 85 | + | // |
| 86 | // | |
| 87 | - | System.Threading.Thread.Sleep(100); |
| 87 | + | // |
| 88 | // | |
| 89 | - | System.Threading.Thread.Sleep(100); |
| 89 | + | con.Send("say", "[HookBot] " + usernames[m.GetInt(0)] + " won this round!");
|
| 90 | con.Send("say", "[HookBot] Someone Lose");
| |
| 91 | - | System.Threading.Thread.Sleep(100); |
| 91 | + | |
| 92 | while (checkBox1.Checked) | |
| 93 | - | System.Threading.Thread.Sleep(100); |
| 93 | + | |
| 94 | con.Send(worldKey, new object[] { 0, 10, 8, 1 });
| |
| 95 | - | System.Threading.Thread.Sleep(100); |
| 95 | + | System.Threading.Thread.Sleep(y); |
| 96 | con.Send(worldKey, new object[] { 0, 10, 9, 74 });
| |
| 97 | - | System.Threading.Thread.Sleep(100); |
| 97 | + | System.Threading.Thread.Sleep(y); |
| 98 | con.Send(worldKey, new object[] { 0, 11, 9, 74 });
| |
| 99 | - | System.Threading.Thread.Sleep(100); |
| 99 | + | System.Threading.Thread.Sleep(y); |
| 100 | con.Send(worldKey, new object[] { 0, 11, 11, 72 });
| |
| 101 | - | System.Threading.Thread.Sleep(100); |
| 101 | + | System.Threading.Thread.Sleep(y); |
| 102 | con.Send(worldKey, new object[] { 0, 12, 11, 72 });
| |
| 103 | - | System.Threading.Thread.Sleep(100); |
| 103 | + | System.Threading.Thread.Sleep(y); |
| 104 | con.Send(worldKey, new object[] { 0, 12, 12, 72 });
| |
| 105 | - | System.Threading.Thread.Sleep(100); |
| 105 | + | System.Threading.Thread.Sleep(y); |
| 106 | con.Send(worldKey, new object[] { 0, 12, 13, 72 });
| |
| 107 | - | System.Threading.Thread.Sleep(100); |
| 107 | + | System.Threading.Thread.Sleep(y); |
| 108 | con.Send(worldKey, new object[] { 0, 11, 14, 72 });
| |
| 109 | - | System.Threading.Thread.Sleep(100); |
| 109 | + | System.Threading.Thread.Sleep(y); |
| 110 | con.Send(worldKey, new object[] { 0, 12, 14, 72 });
| |
| 111 | - | System.Threading.Thread.Sleep(100); |
| 111 | + | System.Threading.Thread.Sleep(y); |
| 112 | con.Send(worldKey, new object[] { 0, 10, 15, 72 });
| |
| 113 | - | System.Threading.Thread.Sleep(100); |
| 113 | + | System.Threading.Thread.Sleep(y); |
| 114 | con.Send(worldKey, new object[] { 0, 11, 15, 72 });
| |
| 115 | - | System.Threading.Thread.Sleep(333); |
| 115 | + | System.Threading.Thread.Sleep(y); |
| 116 | con.Send(worldKey, new object[] { 0, 12, 15, 72 });
| |
| 117 | - | System.Threading.Thread.Sleep(333); |
| 117 | + | System.Threading.Thread.Sleep(y); |
| 118 | con.Send(worldKey, new object[] { 0, 11, 8, 0 });
| |
| 119 | - | System.Threading.Thread.Sleep(333); |
| 119 | + | System.Threading.Thread.Sleep(y); |
| 120 | con.Send(worldKey, new object[] { 0, 11, 10, 0 });
| |
| 121 | - | System.Threading.Thread.Sleep(333); |
| 121 | + | System.Threading.Thread.Sleep(y); |
| 122 | con.Send(worldKey, new object[] { 0, 11, 12, 0 });
| |
| 123 | - | System.Threading.Thread.Sleep(333); |
| 123 | + | System.Threading.Thread.Sleep(y); |
| 124 | con.Send(worldKey, new object[] { 0, 11, 13, 0 });
| |
| 125 | - | System.Threading.Thread.Sleep(333); |
| 125 | + | System.Threading.Thread.Sleep(x); |
| 126 | con.Send(worldKey, new object[] { 0, 14, 8, 0 });
| |
| 127 | - | System.Threading.Thread.Sleep(333); |
| 127 | + | System.Threading.Thread.Sleep(x); |
| 128 | con.Send(worldKey, new object[] { 0, 14, 9, 0 });
| |
| 129 | - | System.Threading.Thread.Sleep(333); |
| 129 | + | System.Threading.Thread.Sleep(x); |
| 130 | con.Send(worldKey, new object[] { 0, 14, 10, 0 });
| |
| 131 | - | System.Threading.Thread.Sleep(333); |
| 131 | + | System.Threading.Thread.Sleep(x); |
| 132 | con.Send(worldKey, new object[] { 0, 14, 11, 0 });
| |
| 133 | System.Threading.Thread.Sleep(x); | |
| 134 | con.Send(worldKey, new object[] { 0, 14, 12, 0 });
| |
| 135 | - | System.Threading.Thread.Sleep(100); |
| 135 | + | System.Threading.Thread.Sleep(x); |
| 136 | con.Send(worldKey, new object[] { 0, 14, 13, 0 });
| |
| 137 | - | System.Threading.Thread.Sleep(100); |
| 137 | + | System.Threading.Thread.Sleep(x); |
| 138 | con.Send(worldKey, new object[] { 0, 14, 14, 0 });
| |
| 139 | - | System.Threading.Thread.Sleep(100); |
| 139 | + | System.Threading.Thread.Sleep(x); |
| 140 | con.Send(worldKey, new object[] { 0, 14, 15, 0 });
| |
| 141 | - | System.Threading.Thread.Sleep(100); |
| 141 | + | System.Threading.Thread.Sleep(x); |
| 142 | con.Send(worldKey, new object[] { 0, 14, 16, 0 });
| |
| 143 | - | System.Threading.Thread.Sleep(100); |
| 143 | + | |
| 144 | con.Send(worldKey, new object[] { 0, 11, 9, 3 });
| |
| 145 | - | System.Threading.Thread.Sleep(100); |
| 145 | + | System.Threading.Thread.Sleep(y); |
| 146 | con.Send(worldKey, new object[] { 0, 11, 11, 0 });
| |
| 147 | - | System.Threading.Thread.Sleep(100); |
| 147 | + | System.Threading.Thread.Sleep(y); |
| 148 | con.Send(worldKey, new object[] { 0, 12, 11, 0 });
| |
| 149 | - | System.Threading.Thread.Sleep(100); |
| 149 | + | System.Threading.Thread.Sleep(y); |
| 150 | con.Send(worldKey, new object[] { 0, 12, 12, 0 });
| |
| 151 | - | System.Threading.Thread.Sleep(100); |
| 151 | + | System.Threading.Thread.Sleep(y); |
| 152 | con.Send(worldKey, new object[] { 0, 12, 13, 0 });
| |
| 153 | - | System.Threading.Thread.Sleep(2000); |
| 153 | + | System.Threading.Thread.Sleep(y); |
| 154 | con.Send(worldKey, new object[] { 0, 11, 14, 0 });
| |
| 155 | - | System.Threading.Thread.Sleep(100); |
| 155 | + | System.Threading.Thread.Sleep(y); |
| 156 | con.Send(worldKey, new object[] { 0, 12, 14, 0 });
| |
| 157 | - | System.Threading.Thread.Sleep(100); |
| 157 | + | System.Threading.Thread.Sleep(y); |
| 158 | con.Send(worldKey, new object[] { 0, 10, 15, 0 });
| |
| 159 | - | System.Threading.Thread.Sleep(100); |
| 159 | + | System.Threading.Thread.Sleep(y); |
| 160 | con.Send(worldKey, new object[] { 0, 11, 15, 0 });
| |
| 161 | - | System.Threading.Thread.Sleep(100); |
| 161 | + | System.Threading.Thread.Sleep(y); |
| 162 | con.Send(worldKey, new object[] { 0, 12, 15, 0 });
| |
| 163 | - | System.Threading.Thread.Sleep(100); |
| 163 | + | System.Threading.Thread.Sleep(q); |
| 164 | con.Send(worldKey, new object[] { 0, 11, 8, 74 });
| |
| 165 | - | System.Threading.Thread.Sleep(100); |
| 165 | + | System.Threading.Thread.Sleep(y); |
| 166 | con.Send(worldKey, new object[] { 0, 11, 9, 74 });
| |
| 167 | - | System.Threading.Thread.Sleep(100); |
| 167 | + | System.Threading.Thread.Sleep(y); |
| 168 | con.Send(worldKey, new object[] { 0, 11, 10, 74 });
| |
| 169 | - | System.Threading.Thread.Sleep(100); |
| 169 | + | System.Threading.Thread.Sleep(y); |
| 170 | con.Send(worldKey, new object[] { 0, 11, 11, 74 });
| |
| 171 | System.Threading.Thread.Sleep(y); | |
| 172 | - | System.Threading.Thread.Sleep(500); |
| 172 | + | |
| 173 | System.Threading.Thread.Sleep(y); | |
| 174 | con.Send(worldKey, new object[] { 0, 11, 13, 74 });
| |
| 175 | - | System.Threading.Thread.Sleep(100); |
| 175 | + | System.Threading.Thread.Sleep(y); |
| 176 | con.Send(worldKey, new object[] { 0, 11, 14, 74 });
| |
| 177 | - | System.Threading.Thread.Sleep(333); |
| 177 | + | System.Threading.Thread.Sleep(y); |
| 178 | con.Send(worldKey, new object[] { 0, 10, 15, 72 });
| |
| 179 | - | System.Threading.Thread.Sleep(333); |
| 179 | + | System.Threading.Thread.Sleep(y); |
| 180 | con.Send(worldKey, new object[] { 0, 10, 9, 0 });
| |
| 181 | - | System.Threading.Thread.Sleep(333); |
| 181 | + | |
| 182 | System.Threading.Thread.Sleep(z); | |
| 183 | - | System.Threading.Thread.Sleep(333); |
| 183 | + | |
| 184 | con.Send(worldKey, new object[] { 0, 10, 8, 1 });
| |
| 185 | - | System.Threading.Thread.Sleep(333); |
| 185 | + | System.Threading.Thread.Sleep(y); |
| 186 | con.Send(worldKey, new object[] { 0, 14, 8, 74 });
| |
| 187 | - | System.Threading.Thread.Sleep(333); |
| 187 | + | System.Threading.Thread.Sleep(x); |
| 188 | con.Send(worldKey, new object[] { 0, 14, 9, 74 });
| |
| 189 | - | System.Threading.Thread.Sleep(333); |
| 189 | + | System.Threading.Thread.Sleep(x); |
| 190 | con.Send(worldKey, new object[] { 0, 14, 10, 74 });
| |
| 191 | - | System.Threading.Thread.Sleep(333); |
| 191 | + | System.Threading.Thread.Sleep(x); |
| 192 | con.Send(worldKey, new object[] { 0, 14, 11, 74 });
| |
| 193 | - | } |
| 193 | + | System.Threading.Thread.Sleep(x); |
| 194 | con.Send(worldKey, new object[] { 0, 14, 12, 74 });
| |
| 195 | System.Threading.Thread.Sleep(x); | |
| 196 | con.Send(worldKey, new object[] { 0, 14, 13, 74 });
| |
| 197 | System.Threading.Thread.Sleep(x); | |
| 198 | con.Send(worldKey, new object[] { 0, 14, 14, 74 });
| |
| 199 | System.Threading.Thread.Sleep(x); | |
| 200 | con.Send(worldKey, new object[] { 0, 14, 15, 74 });
| |
| 201 | System.Threading.Thread.Sleep(x); | |
| 202 | con.Send(worldKey, new object[] { 0, 14, 16, 74 });
| |
| 203 | x = x - 20; | |
| 204 | y = y - 10; | |
| 205 | z = z - 25; | |
| 206 | q = a - 100; | |
| 207 | } | |
| 208 | if (checkBox1.Unchecked) | |
| 209 | {
| |
| 210 | x = 350; | |
| 211 | y = 100; | |
| 212 | z = 500; | |
| 213 | q = 2000; | |
| 214 | } | |
| 215 | } | |
| 216 | private string getkey(string arg1) | |
| 217 | {
| |
| 218 | int num = 0; | |
| 219 | string str = ""; | |
| 220 | for (int i = 0; i < arg1.Length; i++) | |
| 221 | {
| |
| 222 | num = arg1[i]; | |
| 223 | if ((num >= 0x61) && (num <= 0x7a)) | |
| 224 | {
| |
| 225 | if (num > 0x6d) num -= 13; else num += 13; | |
| 226 | } | |
| 227 | else if ((num >= 0x41) && (num <= 90)) | |
| 228 | {
| |
| 229 | if (num > 0x4d) num -= 13; else num += 13; | |
| 230 | } | |
| 231 | str = str + ((char)num); | |
| 232 | } | |
| 233 | return str; | |
| 234 | } | |
| 235 | ||
| 236 | private void button3_Click(object sender, EventArgs e) | |
| 237 | {
| |
| 238 | con.Send(worldKey, new object[] { 0, 8, 5, 0 });
| |
| 239 | con.Send(worldKey, new object[] { 0, 10, 14, 255 });
| |
| 240 | System.Threading.Thread.Sleep(100); | |
| 241 | con.Send("say", "/reset");
| |
| 242 | con.Send(worldKey + "k"); | |
| 243 | System.Threading.Thread.Sleep(100); | |
| 244 | con.Send(worldKey, new object[] { 0, 8, 5, 255 });
| |
| 245 | con.Send(worldKey, new object[] { 0, 10, 14, 0 });
| |
| 246 | } | |
| 247 | ||
| 248 | private void button4_Click(object sender, EventArgs e) | |
| 249 | {
| |
| 250 | con.Send(worldKey, new object[] { 0, 10, 8, 1 });
| |
| 251 | System.Threading.Thread.Sleep(100); | |
| 252 | con.Send(worldKey, new object[] { 0, 10, 9, 74 });
| |
| 253 | System.Threading.Thread.Sleep(100); | |
| 254 | con.Send(worldKey, new object[] { 0, 11, 9, 74 });
| |
| 255 | System.Threading.Thread.Sleep(100); | |
| 256 | con.Send(worldKey, new object[] { 0, 11, 11, 72 });
| |
| 257 | System.Threading.Thread.Sleep(100); | |
| 258 | con.Send(worldKey, new object[] { 0, 12, 11, 72 });
| |
| 259 | System.Threading.Thread.Sleep(100); | |
| 260 | con.Send(worldKey, new object[] { 0, 12, 12, 72 });
| |
| 261 | System.Threading.Thread.Sleep(100); | |
| 262 | con.Send(worldKey, new object[] { 0, 12, 13, 72 });
| |
| 263 | System.Threading.Thread.Sleep(100); | |
| 264 | con.Send(worldKey, new object[] { 0, 11, 14, 72 });
| |
| 265 | System.Threading.Thread.Sleep(100); | |
| 266 | con.Send(worldKey, new object[] { 0, 12, 14, 72 });
| |
| 267 | System.Threading.Thread.Sleep(100); | |
| 268 | con.Send(worldKey, new object[] { 0, 10, 15, 72 });
| |
| 269 | System.Threading.Thread.Sleep(100); | |
| 270 | con.Send(worldKey, new object[] { 0, 11, 15, 72 });
| |
| 271 | System.Threading.Thread.Sleep(100); | |
| 272 | con.Send(worldKey, new object[] { 0, 12, 15, 72 });
| |
| 273 | System.Threading.Thread.Sleep(100); | |
| 274 | con.Send(worldKey, new object[] { 0, 11, 8, 0 });
| |
| 275 | System.Threading.Thread.Sleep(100); | |
| 276 | con.Send(worldKey, new object[] { 0, 11, 10, 0 });
| |
| 277 | System.Threading.Thread.Sleep(100); | |
| 278 | con.Send(worldKey, new object[] { 0, 11, 12, 0 });
| |
| 279 | System.Threading.Thread.Sleep(100); | |
| 280 | con.Send(worldKey, new object[] { 0, 11, 13, 0 });
| |
| 281 | System.Threading.Thread.Sleep(50); | |
| 282 | con.Send(worldKey, new object[] { 0, 14, 8, 74 });
| |
| 283 | System.Threading.Thread.Sleep(50); | |
| 284 | con.Send(worldKey, new object[] { 0, 14, 9, 74 });
| |
| 285 | System.Threading.Thread.Sleep(50); | |
| 286 | con.Send(worldKey, new object[] { 0, 14, 10, 74 });
| |
| 287 | System.Threading.Thread.Sleep(50); | |
| 288 | con.Send(worldKey, new object[] { 0, 14, 11, 74 });
| |
| 289 | System.Threading.Thread.Sleep(50); | |
| 290 | con.Send(worldKey, new object[] { 0, 14, 12, 74 });
| |
| 291 | System.Threading.Thread.Sleep(50); | |
| 292 | con.Send(worldKey, new object[] { 0, 14, 13, 74 });
| |
| 293 | System.Threading.Thread.Sleep(50); | |
| 294 | con.Send(worldKey, new object[] { 0, 14, 14, 74 });
| |
| 295 | System.Threading.Thread.Sleep(50); | |
| 296 | con.Send(worldKey, new object[] { 0, 14, 15, 74 });
| |
| 297 | System.Threading.Thread.Sleep(50); | |
| 298 | con.Send(worldKey, new object[] { 0, 14, 16, 74 });
| |
| 299 | } | |
| 300 | } | |
| 301 | } |