SHOW:
|
|
- or go back to the newest paste.
| 1 | warn("<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>")
| |
| 2 | ||
| 3 | warn(">Caducus the Fallen God<")
| |
| 4 | ||
| 5 | warn("Script created by SezHu for public use in Void's Script Builder.")
| |
| 6 | ||
| 7 | warn("<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>")
| |
| 8 | ||
| 9 | ||
| 10 | --[[ | |
| 11 | ||
| 12 | >D͕̪͇̪̻̼͙o̶̱̣͙̱̦̚ ͔͈̱̲̆̄ͫ̾n̺͉̻͍̻̂ͦ̓̈ͤ́ơ̮̤̙̯ͤ͐ͬ̏ͥt̞̹̜͇̏ͩ̕ ̙̰̠͕ͤw̘ͨ̑̓̍͋ͩ͌o̡̞̦̜̟̻̐ͨͦ͐ͨ͊͗r̬͊̔̓͑͆̚r̳̬ͤ̓͌̿̅y͜ ̗̭͇͈̖̠̔̌c̨̊̑̔h̳̪͈̟͇̺̱i̻̳̥̭͚̘ͪ͂̄̊̄͒ͨl̝̗̙̀d̜̍ͧ̐̓̒̆͐ͅ,̸͓̠ͨ̍̌ͩ̾ͭ ̷̝͔̺̯̖̰̓͌ͫ͆͋ͩͅt̶̬͍̲̮̹̙͐̃ͭͨ̑hͯ̓̍ḙ̪͍̖͉̾ͨ ̯͙̓ͯ̍̔͡p̟̩ả͏͍̜͖̦̩̣i͏̳̘̝̞ͅṅ̼̯̆̾̉͆̏ͫ ̦͕͊͌̏̀̾̏̀̚w͙̗̝̼̖ͧͪͤ̓̄͐ͅiͧ̎̍͛͡l̡̦̖̦̖̃ͫ͌l̫̪͔̫̮͚͋̚ ̮̣̣͉͉̝̀ͅb̸ͩ́͑͋͗͋̽ë̼̺̱̦͚͕́̈́̈ͨ͞ ̯̦̫̿̓͞o̖̺̟̮͛̋̓͐ͫv̍͊͆ͨ̽e̢͔̱̝ͪ̍ͥͭ͆ͯ̅ͅṛ͔͉̥̬͙̆̌ ̘̖͉̰ͧͦ̈͢s̫̹̯̪͆̓̾͘o̧͙͙̖̗̮͍̹̓ͦ͛͒̔o̪̫͋͌̂̏̄ñ̰̫͎̦̆̓͒̓< | |
| 13 | ||
| 14 | ||
| 15 | >Y̹̟̼̞̦ͥ̏̓o̗̳̗̭ͨ̆͊̊͌̉ͅͅu̪͒̇͛̚ͅr̟̲͙̹̽̓ ͂͢s̢̞̮̞ͥ̊ͦͯ͋̏t͚͚̺̭̥͓̗ͪ̿ͦ͐r͕͎̰̟̝̦͚ͫͩ̀u͛ͤ͌g͇̼̘̗ͣ̎͂̔̿͋g̙̜͇̼̝͔̋l͗̍̿̇ͧͯ͏̗̞̟̜e͏ ̺̤͍͈ͨ̈́͢i̜̤̤͖͓͕͐͂ͨ̊s̹͚͈̮̦ͬͥ̄̾̆ͧ̚ ̙͚̓̾n͎͓̟̞̺̥̾ͦ̐̂ͧo̾͆͠t̗͙̰̟̫ͦ ̷̰̜͇̣̼̗̐̎̂̚ì̗̼͖̬͎̪̭ͮͩ̓ṋ̝ͣ ͔v̢̮̘̟̾ͨa̵̬̙̻ͤͨ͂͌ͬͅi̱̘͓ͩ͛̇̓ͯ͜n͋̌͛̈́.̰͙ͫ< | |
| 16 | ||
| 17 | ||
| 18 | >We̛͎͍̥͚͔ͥ̃͂ ̮̥͔̝̟̅̅͌ͭ̃ͯͨ͠s̩͕͕̿̐͒ͦ̐ͪh͓̖̓ͣ̉͒ͬ̋̚a̱̮l̰̲͊̽̂̓̓͗ͅḻ̖̲̞̂̐̿͡ͅ ͚̬̥̹͔͉̥ͦ̚t͔͘a̝̠̮ͥ̍̉͑̀̌͋k̮̳̫͚̱̙͇̄͑̓͆ͩe͚̳̭̥͇̭͗̋̋͌͊̆̉ ͪy͖o͉͖̫͎ͣͬͬͥ̃ṵ̡̻̜ͮ̎̑̉ͯ͋͆ ̶̰̻̬̠̀͗̈́̐ṯ̨ͥͣͮ̊ỏ̶̳̦̘̲͒̈̚̚ ̫͎̪̲͔̮ͨ́̉͂ͯ̿̚͞ͅa͙̯̤̺̹͕͝ ͍̈́͗͛̈́b̫͊̔̔͋͆ͥͮe͆t̩͈̬̖̽ͬt̩̺̗̬͓̟̱ͭe͉͔ͅr̸͐̈́͋̐ ̢͍͉͕͚͚̖͍p͈̝͗̔́̔͌̿l͙̘̪̺͑ͥ́͗̇ͧ͜a̘̝͓̙͖̥ͩ̈c̨͖̫̩̞͇ͮe͉ͧ̌< | |
| 19 | ||
| 20 | ||
| 21 | <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> | |
| 22 | ||
| 23 | <>Controls<> | |
| 24 | ||
| 25 | Click: Wretched Row <> (Can be used during Z) | |
| 26 | ||
| 27 | Z: Spectral Sprint <> (supafast) | |
| 28 | ||
| 29 | X: Vile Vault <> (D U N K) | |
| 30 | ||
| 31 | C: The Spire <> (Explosion at mouse) | |
| 32 | ||
| 33 | V: Blot Out The Sun <> (Fragmenting dark meteors) | |
| 34 | ||
| 35 | B: Then Make a New One <> (Pew pew laser) | |
| 36 | ||
| 37 | N: Capture <> (Mouse on player then press the button) | |
| 38 | ||
| 39 | M: The Cataclyst <> (Ready Player One reference ftw. This move will kill you.) | |
| 40 | ||
| 41 | <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> | |
| 42 | ]]-- | |
| 43 | ||
| 44 | ||
| 45 | ||
| 46 | --[[Developer note: If you get banned for using this, suck it up. Being overpowered comes at a cost.]]-- | |
| 47 | ||
| 48 | ||
| 49 | wait(1 / 60) | |
| 50 | Effects = { }
| |
| 51 | local Player = game.Players.localPlayer | |
| 52 | local Mouse = Player:GetMouse() | |
| 53 | local Character = Player.Character | |
| 54 | local Humanoid = Character.Humanoid | |
| 55 | local Head = Character.Head | |
| 56 | local RootPart = Character.HumanoidRootPart | |
| 57 | local Torso = Character.Torso | |
| 58 | local LeftArm = Character["Left Arm"] | |
| 59 | local RightArm = Character["Right Arm"] | |
| 60 | local LeftLeg = Character["Left Leg"] | |
| 61 | local RightLeg = Character["Right Leg"] | |
| 62 | local Camera = game.Workspace.CurrentCamera | |
| 63 | local RootJoint = RootPart.RootJoint | |
| 64 | local Equipped = false | |
| 65 | local Attack = false | |
| 66 | local Anim = 'Idle' | |
| 67 | local Idle = 0 | |
| 68 | local Combo = 1 | |
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 71 | local Velocity = RootPart.Velocity.y | |
| 72 | local Sine = 0 | |
| 73 | local Change = 1 | |
| 74 | local maincol = Color3.new(0,0,0) | |
| 75 | local maincol2 = Torso.Color | |
| 76 | local dash = false | |
| 77 | Character.Humanoid.Name = "help" | |
| 78 | humanoid = Character.help | |
| 79 | local taken = {}
| |
| 80 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
| |
| 81 | ||
| 82 | --Change true to false if you want to use your character normally. | |
| 83 | local morph = true | |
| 84 | ||
| 85 | ||
| 86 | local function soundbork(obj) | |
| 87 | if obj:IsA("Sound") and obj.Name ~= "aa" then
| |
| 88 | obj.Looped = false | |
| 89 | obj.Pitch = 0 | |
| 90 | obj.Volume = 0 | |
| 91 | return | |
| 92 | end | |
| 93 | ||
| 94 | ||
| 95 | local children = obj:GetChildren() | |
| 96 | for i = 1, #children do | |
| 97 | soundbork(children[i]) | |
| 98 | end | |
| 99 | return | |
| 100 | end | |
| 101 | ||
| 102 | ||
| 103 | ch = Character:GetChildren() | |
| 104 | if morph == true then | |
| 105 | for i = 1, #ch do | |
| 106 | if ch[i].Name == "Torso" then | |
| 107 | ch[i].roblox.Transparency = 1 | |
| 108 | elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then | |
| 109 | ch[i]:Destroy() | |
| 110 | end | |
| 111 | end | |
| 112 | end | |
| 113 | ||
| 114 | ||
| 115 | ||
| 116 | function SpecialTrace(what) | |
| 117 | if(what:IsA'Part') and what ~= RootPart then | |
| 118 | local trace = Instance.new("Part")
| |
| 119 | trace.Parent = workspace | |
| 120 | trace.Name = "what" | |
| 121 | trace.Size = what.Size | |
| 122 | trace.Material = Enum.Material.Neon | |
| 123 | trace.Color = maincol | |
| 124 | trace.Transparency = .3 | |
| 125 | trace.Anchored = true | |
| 126 | trace.CanCollide = false | |
| 127 | trace.CFrame = what.CFrame | |
| 128 | Tween(trace,{Transparency=1},.5)
| |
| 129 | game:GetService("Debris"):AddItem(trace, 1)
| |
| 130 | if(what:IsA'SpecialMesh') then | |
| 131 | local mehs = Instance.new("SpecialMesh",what)
| |
| 132 | mehs.Scale = Vector3.new(what.X,what.Y,what.Z) | |
| 133 | end | |
| 134 | end | |
| 135 | end | |
| 136 | ||
| 137 | ||
| 138 | function Trace() | |
| 139 | for _,v in next, Character:GetChildren() do | |
| 140 | if(v:IsA'Part') and v ~= RootPart then | |
| 141 | local trace = Instance.new("Part")
| |
| 142 | trace.Parent = workspace | |
| 143 | trace.Name = "trace" | |
| 144 | trace.Size = v.Size | |
| 145 | trace.Material = Enum.Material.Neon | |
| 146 | trace.Color = maincol | |
| 147 | trace.Transparency = .3 | |
| 148 | trace.Anchored = true | |
| 149 | trace.CanCollide = false | |
| 150 | trace.CFrame = v.CFrame | |
| 151 | Tween(trace,{Transparency=1},.5)
| |
| 152 | game:GetService("Debris"):AddItem(trace, 1)
| |
| 153 | if v.Name == "Head" then | |
| 154 | local mehs = Instance.new("CylinderMesh",trace)
| |
| 155 | mehs.Scale = Vector3.new(1.25,1.25,1.25) | |
| 156 | trace.Transparency = 1 | |
| 157 | end | |
| 158 | end | |
| 159 | end | |
| 160 | end | |
| 161 | ||
| 162 | - | local smonk1 = Instance.new("ParticleEmitter",Torso)
|
| 162 | + | |
| 163 | for _, c in pairs(Character:children()) do | |
| 164 | if c.ClassName == "Part" and c ~= RootPart then | |
| 165 | - | smonk1.Texture = "rbxassetid://95648201" |
| 165 | + | |
| 166 | - | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 2),NumberSequenceKeypoint.new(.2, 4),NumberSequenceKeypoint.new(.4, 6),NumberSequenceKeypoint.new(.564, 8),NumberSequenceKeypoint.new(.784, 10),NumberSequenceKeypoint.new(1, 10)})
|
| 166 | + | |
| 167 | elseif(c:FindFirstChild'Handle')then | |
| 168 | c.Handle.Transparency = 1 | |
| 169 | end | |
| 170 | end | |
| 171 | end | |
| 172 | ||
| 173 | spawn(function() | |
| 174 | - | smonk1.Lifetime = NumberRange.new(8, 8) |
| 174 | + | |
| 175 | - | smonk1.Rate = 2 |
| 175 | + | |
| 176 | --soundbork(workspace) | |
| 177 | end | |
| 178 | end) | |
| 179 | ||
| 180 | - | smonk1.LockedToPart = true |
| 180 | + | |
| 181 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 182 | - | local startColor = maincol |
| 182 | + | |
| 183 | ||
| 184 | - | local sequence = ColorSequence.new(startColor, endColor) |
| 184 | + | |
| 185 | - | smonk1.Color = sequence |
| 185 | + | |
| 186 | prepareyourself.SoundId = "rbxassetid://1810750535" | |
| 187 | - | function Tween(obj,props,time,easing,direction,repeats,backwards) |
| 187 | + | |
| 188 | - | local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) |
| 188 | + | |
| 189 | - | local tween = game:service'TweenService':Create(obj, info, props) |
| 189 | + | |
| 190 | - | |
| 190 | + | |
| 191 | - | tween:Play() |
| 191 | + | |
| 192 | beet=Instance.new("Sound", Torso)
| |
| 193 | beet.SoundId = "rbxassetid://826174965" | |
| 194 | beet.Name = "aa" | |
| 195 | beet.Looped = true | |
| 196 | beet.Volume = 1 | |
| 197 | beet:Play() | |
| 198 | ||
| 199 | humanoid.WalkSpeed = 8 | |
| 200 | humanoid.JumpPower = 0 | |
| 201 | humanoid.Animator.Parent = nil | |
| 202 | Character.Animate.Parent = nil | |
| 203 | ||
| 204 | local newMotor = function(part0, part1, c0, c1) | |
| 205 | local w = Create('Motor'){
| |
| 206 | Parent = part0, | |
| 207 | Part0 = part0, | |
| 208 | Part1 = part1, | |
| 209 | C0 = c0, | |
| 210 | C1 = c1, | |
| 211 | } | |
| 212 | return w | |
| 213 | end | |
| 214 | ||
| 215 | ||
| 216 | function clerp(a, b, t) | |
| 217 | return a:lerp(b, t) | |
| 218 | end | |
| 219 | ||
| 220 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 221 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 222 | ||
| 223 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 224 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 225 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 226 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 227 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 228 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 229 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 230 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 231 | ||
| 232 | local rarmc1 = RW.C1 | |
| 233 | local larmc1 = LW.C1 | |
| 234 | local rlegc1 = RH.C1 | |
| 235 | local llegc1 = LH.C1 | |
| 236 | ||
| 237 | local resetc1 = false | |
| 238 | ||
| 239 | function PlayAnimationFromTable(table, speed, bool) | |
| 240 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 241 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 242 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 243 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 244 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 245 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 246 | if bool == true then | |
| 247 | if resetc1 == false then | |
| 248 | resetc1 = true | |
| 249 | RootJoint.C1 = RootJoint.C1 | |
| 250 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 251 | RW.C1 = rarmc1 | |
| 252 | LW.C1 = larmc1 | |
| 253 | RH.C1 = rlegc1 | |
| 254 | LH.C1 = llegc1 | |
| 255 | end | |
| 256 | end | |
| 257 | end | |
| 258 | ||
| 259 | ArtificialHB = Create("BindableEvent"){
| |
| 260 | Parent = script, | |
| 261 | Name = "Heartbeat", | |
| 262 | } | |
| 263 | ||
| 264 | script:WaitForChild("Heartbeat")
| |
| 265 | ||
| 266 | frame = 1 / 45 | |
| 267 | tf = 0 | |
| 268 | allowframeloss = false | |
| 269 | tossremainder = false | |
| 270 | lastframe = tick() | |
| 271 | script.Heartbeat:Fire() | |
| 272 | ||
| 273 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 274 | tf = tf + s | |
| 275 | if tf >= frame then | |
| 276 | if allowframeloss then | |
| 277 | script.Heartbeat:Fire() | |
| 278 | lastframe = tick() | |
| 279 | else | |
| 280 | for i = 1, math.floor(tf / frame) do | |
| 281 | script.Heartbeat:Fire() | |
| 282 | end | |
| 283 | lastframe = tick() | |
| 284 | end | |
| 285 | if tossremainder then | |
| 286 | tf = 0 | |
| 287 | else | |
| 288 | tf = tf - frame * math.floor(tf / frame) | |
| 289 | end | |
| 290 | end | |
| 291 | end) | |
| 292 | ||
| 293 | function swait(num) | |
| 294 | if num == 0 or num == nil then | |
| 295 | ArtificialHB.Event:wait() | |
| 296 | else | |
| 297 | for i = 0, num do | |
| 298 | ArtificialHB.Event:wait() | |
| 299 | end | |
| 300 | end | |
| 301 | end | |
| 302 | ||
| 303 | local m = Create("Model"){
| |
| 304 | Parent = Character, | |
| 305 | Name = "WeaponModel" | |
| 306 | } | |
| 307 | ||
| 308 | ||
| 309 | ||
| 310 | function RemoveOutlines(part) | |
| 311 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 312 | end | |
| 313 | ||
| 314 | CFuncs = {
| |
| 315 | Part = {
| |
| 316 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 317 | local Part = Create("Part"){
| |
| 318 | Parent = Parent, | |
| 319 | Reflectance = Reflectance, | |
| 320 | Transparency = Transparency, | |
| 321 | CanCollide = false, | |
| 322 | Locked = true, | |
| 323 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 324 | Name = Name, | |
| 325 | Size = Size, | |
| 326 | Material = Material, | |
| 327 | } | |
| 328 | RemoveOutlines(Part) | |
| 329 | if Size == Vector3.new() then | |
| 330 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 331 | else | |
| 332 | Part.Size = Size | |
| 333 | end | |
| 334 | return Part | |
| 335 | end; | |
| 336 | }; | |
| 337 | ||
| 338 | Mesh = {
| |
| 339 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 340 | local Msh = Create(Mesh){
| |
| 341 | Parent = Part, | |
| 342 | Offset = OffSet, | |
| 343 | Scale = Scale, | |
| 344 | } | |
| 345 | if Mesh == "SpecialMesh" then | |
| 346 | Msh.MeshType = MeshType | |
| 347 | Msh.MeshId = MeshId | |
| 348 | end | |
| 349 | return Msh | |
| 350 | end; | |
| 351 | }; | |
| 352 | ||
| 353 | Weld = {
| |
| 354 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 355 | local Weld = Create("Weld"){
| |
| 356 | Parent = Parent, | |
| 357 | Part0 = Part0, | |
| 358 | Part1 = Part1, | |
| 359 | C0 = C0, | |
| 360 | C1 = C1, | |
| 361 | } | |
| 362 | return Weld | |
| 363 | end; | |
| 364 | }; | |
| 365 | ||
| 366 | Sound = {
| |
| 367 | Create = function(id, par, vol, pit) | |
| 368 | local Sound = Create("Sound"){
| |
| 369 | Volume = vol, | |
| 370 | Pitch = pit or 1, | |
| 371 | Name = "aa", | |
| 372 | SoundId = "rbxassetid://" .. id, | |
| 373 | Parent = par or workspace, | |
| 374 | } | |
| 375 | Sound:play() | |
| 376 | return Sound | |
| 377 | end; | |
| 378 | }; | |
| 379 | ||
| 380 | Decal = {
| |
| 381 | Create = function(Color, Texture, Transparency, Name, Parent) | |
| 382 | local Decal = Create("Decal"){
| |
| 383 | Color3 = Color, | |
| 384 | Texture = "rbxassetid://" .. Texture, | |
| 385 | Transparency = Transparency, | |
| 386 | Name = Name, | |
| 387 | Parent = Parent, | |
| 388 | } | |
| 389 | return Decal | |
| 390 | end; | |
| 391 | }; | |
| 392 | ||
| 393 | BillboardGui = {
| |
| 394 | Create = function(Parent, Image, Position, Size) | |
| 395 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
| |
| 396 | BillPar.CFrame = CFrame.new(Position) | |
| 397 | local Bill = Create("BillboardGui"){
| |
| 398 | Parent = BillPar, | |
| 399 | Adornee = BillPar, | |
| 400 | Size = UDim2.new(1, 0, 1, 0), | |
| 401 | SizeOffset = Vector2.new(Size, Size), | |
| 402 | } | |
| 403 | local d = Create("ImageLabel", Bill){
| |
| 404 | Parent = Bill, | |
| 405 | BackgroundTransparency = 1, | |
| 406 | Size = UDim2.new(1, 0, 1, 0), | |
| 407 | Image = "rbxassetid://" .. Image, | |
| 408 | } | |
| 409 | return BillPar | |
| 410 | end | |
| 411 | }; | |
| 412 | ||
| 413 | ParticleEmitter = {
| |
| 414 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 415 | local Particle = Create("ParticleEmitter"){
| |
| 416 | Parent = Parent, | |
| 417 | Color = ColorSequence.new(Color1, Color2), | |
| 418 | LightEmission = LightEmission, | |
| 419 | Size = Size, | |
| 420 | Texture = Texture, | |
| 421 | Transparency = Transparency, | |
| 422 | ZOffset = ZOffset, | |
| 423 | Acceleration = Accel, | |
| 424 | Drag = Drag, | |
| 425 | LockedToPart = LockedToPart, | |
| 426 | VelocityInheritance = VelocityInheritance, | |
| 427 | EmissionDirection = EmissionDirection, | |
| 428 | Enabled = Enabled, | |
| 429 | Lifetime = LifeTime, | |
| 430 | Rate = Rate, | |
| 431 | Rotation = Rotation, | |
| 432 | RotSpeed = RotSpeed, | |
| 433 | Speed = Speed, | |
| 434 | VelocitySpread = VelocitySpread, | |
| 435 | } | |
| 436 | return Particle | |
| 437 | end; | |
| 438 | }; | |
| 439 | ||
| 440 | CreateTemplate = {
| |
| 441 | ||
| 442 | }; | |
| 443 | } | |
| 444 | ||
| 445 | targetted = nil | |
| 446 | ||
| 447 | --[[Credit to CKBackup for his lock-on script.--]] | |
| 448 | function LockOn() | |
| 449 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 450 | TargetSelect(Mouse.Target.Parent) | |
| 451 | print("Targeting")
| |
| 452 | print(Mouse.Target.Parent) | |
| 453 | else end | |
| 454 | end | |
| 455 | ||
| 456 | ||
| 457 | function TargetSelect(person) | |
| 458 | local dd=coroutine.wrap(function() | |
| 459 | if targetted ~= person then | |
| 460 | targetted = person | |
| 461 | for i = 0,9,1 do | |
| 462 | wait(.01) | |
| 463 | end | |
| 464 | end | |
| 465 | end) | |
| 466 | dd() | |
| 467 | end | |
| 468 | ||
| 469 | function RayCast(Position, Direction, Range, Ignore) | |
| 470 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 471 | end | |
| 472 | ||
| 473 | ||
| 474 | FindNearestTorso = function(pos) | |
| 475 | local list = (game.Workspace:children()) | |
| 476 | local torso = nil | |
| 477 | local dist = 1000 | |
| 478 | local temp, human, temp2 = nil, nil, nil | |
| 479 | for x = 1, #list do | |
| 480 | temp2 = list[x] | |
| 481 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 482 | temp = temp2:findFirstChild("Torso")
| |
| 483 | human = temp2:findFirstChild("Humanoid")
| |
| 484 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 485 | local dohit = true | |
| 486 | if dohit == true then | |
| 487 | torso = temp | |
| 488 | dist = (temp.Position - pos).magnitude | |
| 489 | end | |
| 490 | end | |
| 491 | end | |
| 492 | end | |
| 493 | return torso, dist | |
| 494 | end | |
| 495 | ||
| 496 | Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 497 | ||
| 498 | local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 499 | prt.Anchored = true | |
| 500 | prt.CFrame = cframe | |
| 501 | prt.Material = "Neon" | |
| 502 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 503 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 504 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 505 | ||
| 506 | for i = 0, 1, delay do | |
| 507 | swait() | |
| 508 | Part.Transparency = i | |
| 509 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 510 | end | |
| 511 | Part.Parent = nil | |
| 512 | end | |
| 513 | ), prt, msh) | |
| 514 | end | |
| 515 | ||
| 516 | ||
| 517 | ||
| 518 | ||
| 519 | shoot = function(mouse, aoe , partt, SpreadAmount, multiply) | |
| 520 | ||
| 521 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 522 | local MainPos = partt.Position | |
| 523 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
| 524 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 525 | local speed = 1000 | |
| 526 | local num = 1 | |
| 527 | coroutine.resume(coroutine.create(function() | |
| 528 | ||
| 529 | repeat | |
| 530 | swait() | |
| 531 | local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 532 | local mag = (MainPos - pos).magnitude | |
| 533 | Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 20, 20, 0, 20, 0.8) | |
| 534 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 535 | num = num - 1 | |
| 536 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
| 537 | if hit ~= nil then | |
| 538 | num = 0 | |
| 539 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 540 | refpart.Anchored = true | |
| 541 | refpart.CFrame = CFrame.new(pos) | |
| 542 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 543 | end | |
| 544 | do | |
| 545 | if num <= 0 then | |
| 546 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 547 | refpart.Anchored = true | |
| 548 | refpart.CFrame = CFrame.new(pos) | |
| 549 | Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 10, 10, 10, 10, 10, 10, .1, 1) | |
| 550 | Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, 2, 10, 2) | |
| 551 | if hit ~= nil then | |
| 552 | MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0) | |
| 553 | end | |
| 554 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 555 | end | |
| 556 | end | |
| 557 | until num <= 0 | |
| 558 | end | |
| 559 | )) | |
| 560 | end | |
| 561 | ||
| 562 | ||
| 563 | Laser2 = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 564 | ||
| 565 | local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 566 | prt.Anchored = true | |
| 567 | prt.CFrame = cframe | |
| 568 | prt.Material = "Neon" | |
| 569 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 570 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 571 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 572 | ||
| 573 | for i = 0, 1, delay do | |
| 574 | swait() | |
| 575 | Part.Transparency = i | |
| 576 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 577 | end | |
| 578 | Part.Parent = nil | |
| 579 | end | |
| 580 | ), prt, msh) | |
| 581 | end | |
| 582 | ||
| 583 | ||
| 584 | ||
| 585 | ||
| 586 | shoot2 = function(mouse, aoe , partt, SpreadAmount, multiply) | |
| 587 | ||
| 588 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 589 | local MainPos = partt.Position | |
| 590 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
| 591 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 592 | local speed = 1000 | |
| 593 | local num = 1 | |
| 594 | coroutine.resume(coroutine.create(function() | |
| 595 | ||
| 596 | repeat | |
| 597 | swait() | |
| 598 | local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 599 | local mag = (MainPos - pos).magnitude | |
| 600 | Laser2(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .8, .8, 0, .8, 0.8) | |
| 601 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 602 | num = num - 1 | |
| 603 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
| 604 | if hit ~= nil then | |
| 605 | num = 0 | |
| 606 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 607 | refpart.Anchored = true | |
| 608 | refpart.CFrame = CFrame.new(pos) | |
| 609 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 610 | end | |
| 611 | do | |
| 612 | if num <= 0 then | |
| 613 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 614 | refpart.Anchored = true | |
| 615 | refpart.CFrame = CFrame.new(pos) | |
| 616 | Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 1, 1, 1, 1, 1, 1, .05, 1) | |
| 617 | Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, .5, 3, .5) | |
| 618 | if hit ~= nil then | |
| 619 | MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0) | |
| 620 | end | |
| 621 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 622 | end | |
| 623 | end | |
| 624 | until num <= 0 | |
| 625 | end | |
| 626 | )) | |
| 627 | end | |
| 628 | ||
| 629 | ||
| 630 | ||
| 631 | ||
| 632 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 633 | if hit.Parent == nil then | |
| 634 | return | |
| 635 | end | |
| 636 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 637 | for _, v in pairs(hit.Parent:children()) do | |
| 638 | if v:IsA("Humanoid") then
| |
| 639 | h = v | |
| 640 | end | |
| 641 | end | |
| 642 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 643 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 644 | if hit.Parent.DebounceHit.Value == true then | |
| 645 | return | |
| 646 | end | |
| 647 | end | |
| 648 | local c = Create("ObjectValue"){
| |
| 649 | Name = "creator", | |
| 650 | Value = game:service("Players").LocalPlayer,
| |
| 651 | Parent = h, | |
| 652 | } | |
| 653 | game:GetService("Debris"):AddItem(c, .5)
| |
| 654 | if HitSound ~= nil and HitPitch ~= nil then | |
| 655 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 656 | end | |
| 657 | local Damage = math.random(minim, maxim) | |
| 658 | local blocked = false | |
| 659 | local block = hit.Parent:findFirstChild("Block")
| |
| 660 | if block ~= nil then | |
| 661 | if block.className == "IntValue" then | |
| 662 | if block.Value > 0 then | |
| 663 | blocked = true | |
| 664 | block.Value = block.Value - 1 | |
| 665 | print(block.Value) | |
| 666 | end | |
| 667 | end | |
| 668 | end | |
| 669 | if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= Character then
| |
| 670 | for y,t in pairs(hit.Parent:GetChildren()) do | |
| 671 | if t:IsA("Part") then
| |
| 672 | table.insert(Effects, {t,"Disappear",.008})
| |
| 673 | t.Material = "Neon" | |
| 674 | t.Parent = workspace | |
| 675 | t:BreakJoints() | |
| 676 | t.BrickColor = BrickColor.new(maincol) | |
| 677 | t.CanCollide = true | |
| 678 | local GRAVITY_ACCELERATION = 200 | |
| 679 | local bodyForce = Instance.new('BodyForce', t)
| |
| 680 | bodyForce.Name = 'Antigravity' | |
| 681 | bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0) | |
| 682 | t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1)) | |
| 683 | local rl = Create("BodyAngularVelocity"){
| |
| 684 | P = 500, | |
| 685 | maxTorque = Vector3.new(5, 5, 5), | |
| 686 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 687 | Parent = t,} | |
| 688 | game:GetService("Debris"):AddItem(t, 3)
| |
| 689 | for a,b in pairs(t:GetChildren()) do | |
| 690 | if b:IsA("Decal") then
| |
| 691 | b:Destroy() | |
| 692 | ||
| 693 | end | |
| 694 | end | |
| 695 | end | |
| 696 | end | |
| 697 | end | |
| 698 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "TAKEN", 5, BrickColor.new(maincol).Color, BrickColor.new("Really black").Color)
| |
| 699 | local who = hit.Parent | |
| 700 | local plr = S.Players:GetPlayerFromCharacter(who) | |
| 701 | if(plr)then | |
| 702 | taken[plr] = plr.CharacterAdded:connect(function(c) | |
| 703 | c:Destroy() | |
| 704 | end) | |
| 705 | end | |
| 706 | if Type == "Knockdown" then | |
| 707 | local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 708 | hum.PlatformStand = true | |
| 709 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 710 | swait(1) | |
| 711 | HHumanoid.PlatformStand = false | |
| 712 | end), hum) | |
| 713 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 714 | local bodvol = Create("BodyVelocity"){
| |
| 715 | velocity = angle * knockback, | |
| 716 | P = 5000, | |
| 717 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 718 | Parent = hit, | |
| 719 | } | |
| 720 | local rl = Create("BodyAngularVelocity"){
| |
| 721 | P = 3000, | |
| 722 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 723 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 724 | Parent = hit, | |
| 725 | } | |
| 726 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 727 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 728 | elseif Type == "Normal" then | |
| 729 | local vp = Create("BodyVelocity"){
| |
| 730 | P = 500, | |
| 731 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 732 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 733 | } | |
| 734 | if knockback > 0 then | |
| 735 | vp.Parent = hit.Parent.Torso | |
| 736 | end | |
| 737 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 738 | elseif Type == "Up" then | |
| 739 | local bodyVelocity = Create("BodyVelocity"){
| |
| 740 | velocity = Vector3.new(0, 20, 0), | |
| 741 | P = 5000, | |
| 742 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 743 | Parent = hit, | |
| 744 | } | |
| 745 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 746 | elseif Type == "DarkUp" then | |
| 747 | coroutine.resume(coroutine.create(function() | |
| 748 | for i = 0, 1, 0.1 do | |
| 749 | swait() | |
| 750 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 751 | end | |
| 752 | end)) | |
| 753 | local bodyVelocity = Create("BodyVelocity"){
| |
| 754 | velocity = Vector3.new(0, 20, 0), | |
| 755 | P = 5000, | |
| 756 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 757 | Parent = hit, | |
| 758 | } | |
| 759 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 760 | elseif Type == "Snare" then | |
| 761 | local bp = Create("BodyPosition"){
| |
| 762 | P = 2000, | |
| 763 | D = 100, | |
| 764 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 765 | position = hit.Parent.Torso.Position, | |
| 766 | Parent = hit.Parent.Torso, | |
| 767 | } | |
| 768 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 769 | elseif Type == "Freeze" then | |
| 770 | local BodPos = Create("BodyPosition"){
| |
| 771 | P = 50000, | |
| 772 | D = 1000, | |
| 773 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 774 | position = hit.Parent.Torso.Position, | |
| 775 | Parent = hit.Parent.Torso, | |
| 776 | } | |
| 777 | local BodGy = Create("BodyGyro") {
| |
| 778 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 779 | P = 20e+003, | |
| 780 | Parent = hit.Parent.Torso, | |
| 781 | cf = hit.Parent.Torso.CFrame, | |
| 782 | } | |
| 783 | hit.Parent.Torso.Anchored = true | |
| 784 | coroutine.resume(coroutine.create(function(Part) | |
| 785 | swait(1.5) | |
| 786 | Part.Anchored = false | |
| 787 | end), hit.Parent.Torso) | |
| 788 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 789 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 790 | end | |
| 791 | if Delay > 0 then | |
| 792 | local debounce = Create("BoolValue"){
| |
| 793 | Name = "DebounceHit", | |
| 794 | Parent = hit.Parent, | |
| 795 | Value = true, | |
| 796 | } | |
| 797 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 798 | end | |
| 799 | c = Create("ObjectValue"){
| |
| 800 | Name = "creator", | |
| 801 | Value = Player, | |
| 802 | Parent = h, | |
| 803 | } | |
| 804 | end | |
| 805 | game:GetService("Debris"):AddItem(c, .5)
| |
| 806 | end | |
| 807 | ||
| 808 | function ShowDamage(Pos, Text, Time, Color, Color2) | |
| 809 | local Rate = (1 / 35) | |
| 810 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 811 | local Text = (Text or "") | |
| 812 | local Time = (Time or 2) | |
| 813 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 814 | local Color2 = (Color2 or Color3.new(1, 0, 1)) | |
| 815 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 816 | EffectPart.Anchored = false | |
| 817 | EffectPart.CFrame = CFrame.new(Pos) | |
| 818 | EffectPart.Velocity = EffectPart.CFrame.upVector * math.random(20,70) | |
| 819 | local sizebit = 5 | |
| 820 | local BillboardGui = Create("BillboardGui"){
| |
| 821 | Size = UDim2.new(sizebit, 0, sizebit, 0), | |
| 822 | Adornee = EffectPart, | |
| 823 | Parent = EffectPart, | |
| 824 | } | |
| 825 | local TextLabel = Create("TextLabel"){
| |
| 826 | BackgroundTransparency = 1, | |
| 827 | Size = UDim2.new(1, 0, 1, 0), | |
| 828 | Text = Text, | |
| 829 | Font = "SourceSansLight", | |
| 830 | TextColor3 = Color, | |
| 831 | TextStrokeColor3 = Color2, | |
| 832 | TextStrokeTransparency = 0, | |
| 833 | TextScaled = true, | |
| 834 | Parent = BillboardGui, | |
| 835 | } | |
| 836 | game.Debris:AddItem(EffectPart, (Time)) | |
| 837 | EffectPart.Parent = game:GetService("Workspace")
| |
| 838 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0) | |
| 839 | delay(0, function() | |
| 840 | local Frames = (Time / Rate) | |
| 841 | wait(.15) | |
| 842 | EffectPart.Anchored = true | |
| 843 | for Frame = 1, Frames do | |
| 844 | wait(Rate) | |
| 845 | BillboardGui.Size = UDim2.new(sizebit, 0, sizebit, 0) | |
| 846 | local Percent = (Frame / Frames) | |
| 847 | TextLabel.TextTransparency = Percent | |
| 848 | sizebit = sizebit - .4 | |
| 849 | end | |
| 850 | if EffectPart and EffectPart.Parent then | |
| 851 | EffectPart:Destroy() | |
| 852 | end | |
| 853 | end) | |
| 854 | end | |
| 855 | ||
| 856 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 857 | for _, c in pairs(workspace:children()) do | |
| 858 | local hum = c:findFirstChildOfClass("Humanoid")
| |
| 859 | if hum ~= nil then | |
| 860 | local head = c:findFirstChild("Torso")
| |
| 861 | if head ~= nil then | |
| 862 | local targ = head.Position - Part.Position | |
| 863 | local mag = targ.magnitude | |
| 864 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 865 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 866 | Effects.Lightning.Create(Part.Position, head.Position, 2, 5, "Really black", 1, 0, 3) | |
| 867 | end | |
| 868 | end | |
| 869 | end | |
| 870 | end | |
| 871 | end | |
| 872 | ||
| 873 | EffectModel = Create("Model"){
| |
| 874 | Parent = Character, | |
| 875 | Name = "EffectModel", | |
| 876 | } | |
| 877 | ||
| 878 | Effects = {
| |
| 879 | Block = {
| |
| 880 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 881 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 882 | prt.Anchored = true | |
| 883 | prt.CFrame = cframe | |
| 884 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 885 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 886 | if Type == 1 or Type == nil then | |
| 887 | table.insert(Effects, {
| |
| 888 | prt, | |
| 889 | "Block1", | |
| 890 | delay, | |
| 891 | x3, | |
| 892 | y3, | |
| 893 | z3, | |
| 894 | msh | |
| 895 | }) | |
| 896 | elseif Type == 2 then | |
| 897 | table.insert(Effects, {
| |
| 898 | prt, | |
| 899 | "Block2", | |
| 900 | delay, | |
| 901 | x3, | |
| 902 | y3, | |
| 903 | z3, | |
| 904 | msh | |
| 905 | }) | |
| 906 | end | |
| 907 | end; | |
| 908 | }; | |
| 909 | ||
| 910 | Cylinder = {
| |
| 911 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 912 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 913 | prt.Anchored = true | |
| 914 | prt.CFrame = cframe | |
| 915 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 916 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 917 | table.insert(Effects, {
| |
| 918 | prt, | |
| 919 | "Cylinder", | |
| 920 | delay, | |
| 921 | x3, | |
| 922 | y3, | |
| 923 | z3, | |
| 924 | msh | |
| 925 | }) | |
| 926 | end; | |
| 927 | }; | |
| 928 | ||
| 929 | Head = {
| |
| 930 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 931 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 932 | prt.Anchored = true | |
| 933 | prt.CFrame = cframe | |
| 934 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 935 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 936 | table.insert(Effects, {
| |
| 937 | prt, | |
| 938 | "Cylinder", | |
| 939 | delay, | |
| 940 | x3, | |
| 941 | y3, | |
| 942 | z3, | |
| 943 | msh | |
| 944 | }) | |
| 945 | end; | |
| 946 | }; | |
| 947 | ||
| 948 | Sphere1 = {
| |
| 949 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 950 | local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 951 | prt.Anchored = true | |
| 952 | prt.CFrame = cframe | |
| 953 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 954 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 955 | table.insert(Effects, {
| |
| 956 | prt, | |
| 957 | "Cylinder", | |
| 958 | delay, | |
| 959 | x3, | |
| 960 | y3, | |
| 961 | z3, | |
| 962 | msh | |
| 963 | }) | |
| 964 | end; | |
| 965 | }; | |
| 966 | ||
| 967 | Sphere2 = {
| |
| 968 | Create = function(brickcolor, parent, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 969 | if parent then | |
| 970 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 971 | prt.Anchored = true | |
| 972 | prt.CFrame = cframe | |
| 973 | prt.Parent = parent | |
| 974 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 975 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 976 | table.insert(Effects, {
| |
| 977 | prt, | |
| 978 | "Cylinder", | |
| 979 | delay, | |
| 980 | x3, | |
| 981 | y3, | |
| 982 | z3, | |
| 983 | msh | |
| 984 | }) | |
| 985 | end; | |
| 986 | end | |
| 987 | }; | |
| 988 | ||
| 989 | Elect = {
| |
| 990 | Create = function(cff, x, y, z) | |
| 991 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1)) | |
| 992 | prt.Anchored = true | |
| 993 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 994 | prt.CFrame = CFrame.new(prt.Position) | |
| 995 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 996 | local xval = math.random() / 2 | |
| 997 | local yval = math.random() / 2 | |
| 998 | local zval = math.random() / 2 | |
| 999 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 1000 | table.insert(Effects, {
| |
| 1001 | prt, | |
| 1002 | "Elec", | |
| 1003 | 0.1, | |
| 1004 | x, | |
| 1005 | y, | |
| 1006 | z, | |
| 1007 | xval, | |
| 1008 | yval, | |
| 1009 | zval | |
| 1010 | }) | |
| 1011 | end; | |
| 1012 | ||
| 1013 | }; | |
| 1014 | ||
| 1015 | Ring = {
| |
| 1016 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1017 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1018 | prt.Anchored = true | |
| 1019 | prt.CFrame = cframe | |
| 1020 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1021 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1022 | table.insert(Effects, {
| |
| 1023 | prt, | |
| 1024 | "Cylinder", | |
| 1025 | delay, | |
| 1026 | x3, | |
| 1027 | y3, | |
| 1028 | z3, | |
| 1029 | msh | |
| 1030 | }) | |
| 1031 | end; | |
| 1032 | }; | |
| 1033 | ||
| 1034 | ||
| 1035 | Wave = {
| |
| 1036 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1037 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1038 | prt.Anchored = true | |
| 1039 | prt.CFrame = cframe | |
| 1040 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1041 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1042 | table.insert(Effects, {
| |
| 1043 | prt, | |
| 1044 | "Cylinder", | |
| 1045 | delay, | |
| 1046 | x3, | |
| 1047 | y3, | |
| 1048 | z3, | |
| 1049 | msh | |
| 1050 | }) | |
| 1051 | end; | |
| 1052 | }; | |
| 1053 | ||
| 1054 | Break = {
| |
| 1055 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1056 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1057 | prt.Anchored = true | |
| 1058 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1059 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1060 | local num = math.random(10, 50) / 1000 | |
| 1061 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1062 | table.insert(Effects, {
| |
| 1063 | prt, | |
| 1064 | "Shatter", | |
| 1065 | num, | |
| 1066 | prt.CFrame, | |
| 1067 | math.random() - math.random(), | |
| 1068 | 0, | |
| 1069 | math.random(50, 100) / 100 | |
| 1070 | }) | |
| 1071 | end; | |
| 1072 | }; | |
| 1073 | ||
| 1074 | Fire = {
| |
| 1075 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 1076 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1077 | prt.Anchored = true | |
| 1078 | prt.CFrame = cframe | |
| 1079 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1080 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1081 | table.insert(Effects, {
| |
| 1082 | prt, | |
| 1083 | "Fire", | |
| 1084 | delay, | |
| 1085 | 1, | |
| 1086 | 1, | |
| 1087 | 1, | |
| 1088 | msh | |
| 1089 | }) | |
| 1090 | end; | |
| 1091 | }; | |
| 1092 | ||
| 1093 | FireWave = {
| |
| 1094 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1095 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
| 1096 | prt.Anchored = true | |
| 1097 | prt.CFrame = cframe | |
| 1098 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1099 | local d = Create("Decal"){
| |
| 1100 | Parent = prt, | |
| 1101 | Texture = "rbxassetid://26356434", | |
| 1102 | Face = "Top", | |
| 1103 | } | |
| 1104 | local d = Create("Decal"){
| |
| 1105 | Parent = prt, | |
| 1106 | Texture = "rbxassetid://26356434", | |
| 1107 | Face = "Bottom", | |
| 1108 | } | |
| 1109 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1110 | table.insert(Effects, {
| |
| 1111 | prt, | |
| 1112 | "FireWave", | |
| 1113 | 1, | |
| 1114 | 30, | |
| 1115 | math.random(400, 600) / 100, | |
| 1116 | msh | |
| 1117 | }) | |
| 1118 | end; | |
| 1119 | }; | |
| 1120 | ||
| 1121 | Lightning = {
| |
| 1122 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 1123 | local magz = (p0 - p1).magnitude | |
| 1124 | local curpos = p0 | |
| 1125 | local trz = {
| |
| 1126 | -ofs, | |
| 1127 | ofs | |
| 1128 | } | |
| 1129 | for i = 1, tym do | |
| 1130 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 1131 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 1132 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 1133 | li.Material = "Neon" | |
| 1134 | if tym == i then | |
| 1135 | local magz2 = (curpos - p1).magnitude | |
| 1136 | li.Size = Vector3.new(th, th, magz2) | |
| 1137 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 1138 | table.insert(Effects, {
| |
| 1139 | li, | |
| 1140 | "Disappear", | |
| 1141 | last | |
| 1142 | }) | |
| 1143 | else | |
| 1144 | do | |
| 1145 | do | |
| 1146 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 1147 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 1148 | game.Debris:AddItem(li, 10) | |
| 1149 | table.insert(Effects, {
| |
| 1150 | li, | |
| 1151 | "Disappear", | |
| 1152 | last | |
| 1153 | }) | |
| 1154 | end | |
| 1155 | end | |
| 1156 | end | |
| 1157 | end | |
| 1158 | end | |
| 1159 | }; | |
| 1160 | ||
| 1161 | EffectTemplate = {
| |
| 1162 | ||
| 1163 | }; | |
| 1164 | } | |
| 1165 | ||
| 1166 | --Intro | |
| 1167 | ||
| 1168 | CFuncs.Sound.Create("1818153677", Character, 5, 1)
| |
| 1169 | if morph == true then | |
| 1170 | Head.face.Texture = "http://www.roblox.com/asset/?id=176777497" | |
| 1171 | end | |
| 1172 | Halfhed=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Halfhed",Vector3.new(2, 1, 1)) | |
| 1173 | HalfhedWeld=CFuncs.Weld.Create(m,Character["Head"],Halfhed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000106811523, -0.184874296, 3.43322754e-05, -1.00000834, 0.000114514238, -6.94826713e-06, 0.000117048308, 1, 1.29755635e-05, 7.1044451e-06, 1.3261616e-05, -1)) | |
| 1174 | CFuncs.Mesh.Create("SpecialMesh",Halfhed,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25999999, 0.899999976, 1.25999999))
| |
| 1175 | humanoid.WalkSpeed = 0 | |
| 1176 | Humanoid.AutoRotate = false | |
| 1177 | if Player.Name ~= "SezHu" then | |
| 1178 | for i = 0, 10, 0.1 do | |
| 1179 | swait() | |
| 1180 | PlayAnimationFromTable({
| |
| 1181 | CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
| 1182 | CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
| 1183 | CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
| 1184 | CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
| 1185 | CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1186 | CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1187 | }, .1, false) | |
| 1188 | end | |
| 1189 | ||
| 1190 | for i = 0, 2, 0.1 do | |
| 1191 | swait() | |
| 1192 | PlayAnimationFromTable({
| |
| 1193 | CFrame.new(0, -1.80644476, -0.507115483, 1, 0, 0, 0, -0.087155968, 0.996194661, 0, -0.996194661, -0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1194 | CFrame.new(0, 1.55874133, -0.098664701, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
| 1195 | CFrame.new(0.615828335, 1.44548559, -0.595717013, 0.669632733, 0.664489031, -0.331732333, 0.490118831, -0.730966151, -0.474838912, -0.558010399, 0.155379415, -0.815157413) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
| 1196 | CFrame.new(-0.739693701, 1.42501283, -0.515024424, 0.749911249, -0.603388131, 0.271211922, -0.325059503, -0.693158209, -0.643325806, 0.576167881, 0.394277275, -0.715944171) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), | |
| 1197 | CFrame.new(0.5, -1.51100469, -0.762556732, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1198 | CFrame.new(-0.5, -1.55741048, -0.776971221, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1199 | }, .1, false) | |
| 1200 | end | |
| 1201 | ||
| 1202 | for i = 0, 8, 0.1 do | |
| 1203 | swait() | |
| 1204 | PlayAnimationFromTable({
| |
| 1205 | CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1206 | CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1207 | CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1208 | CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1209 | CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1210 | CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1211 | }, .1, false) | |
| 1212 | end | |
| 1213 | ||
| 1214 | ||
| 1215 | for i = 0, 2, 0.1 do | |
| 1216 | swait() | |
| 1217 | PlayAnimationFromTable({
| |
| 1218 | CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1219 | CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1220 | CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1221 | CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1222 | CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1223 | CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1224 | }, .1, false) | |
| 1225 | end | |
| 1226 | for i = 0, 6, 0.1 do | |
| 1227 | swait() | |
| 1228 | PlayAnimationFromTable({
| |
| 1229 | CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1230 | CFrame.new(0, 1.63373017, 0.0706499815, 1, 0, 0, 0, 0.965925932, -0.258818567, 0, 0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1231 | CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1232 | CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1233 | CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1234 | CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1235 | }, .1, false) | |
| 1236 | end | |
| 1237 | ||
| 1238 | ||
| 1239 | for i = 0, 10, 0.1 do | |
| 1240 | swait() | |
| 1241 | PlayAnimationFromTable({
| |
| 1242 | CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
| 1243 | CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1244 | CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1245 | CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), | |
| 1246 | CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1247 | CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1248 | }, .1, false) | |
| 1249 | end | |
| 1250 | ||
| 1251 | for i = 0, 1, 0.1 do | |
| 1252 | swait() | |
| 1253 | PlayAnimationFromTable({
| |
| 1254 | CFrame.new(-0, -1.42307341, -0.395170838, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1255 | CFrame.new(0, 1.5574708, 0.0711615086, 1, 0, -0, 0, 0.906308413, -0.422617137, 0, 0.422617137, 0.906308413) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1256 | CFrame.new(1.47940862, 1.35474229, -0.0792688802, 0.0329260081, -0.0681179985, -0.997133851, 0.0255137086, -0.997292399, 0.0689713135, -0.999132156, -0.0277115256, -0.0310989153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1257 | CFrame.new(-1.42682672, 1.4937793, -0.434564888, -0.987767458, -0.0547382608, -0.146011457, 0.0626192689, -0.996787667, -0.0499334633, -0.142809138, -0.0584657788, 0.98802197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1258 | CFrame.new(0.5, -1.35469198, 1.14829361, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1259 | CFrame.new(-0.5, -1.37694573, 1.19149125, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1260 | }, .1, false) | |
| 1261 | end | |
| 1262 | ||
| 1263 | for i = 0, 20, 0.1 do | |
| 1264 | swait() | |
| 1265 | PlayAnimationFromTable({
| |
| 1266 | CFrame.new(-0, -1.73198283, -0.408192486, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1267 | CFrame.new(0, 1.52978098, 0.0132061839, 1, 0, 0, 0, 0.965926111, -0.25881803, 0, 0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(math.random(-20,20))), | |
| 1268 | CFrame.new(1.50245035, -0.135501236, -0.426563323, 0.103369966, -0.0218989942, -0.994401932, -0.260855079, 0.964166582, -0.0483495258, 0.959827721, 0.264392674, 0.0939534009) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))), | |
| 1269 | CFrame.new(-1.50386858, -0.0327540934, -0.608011007, -0.987763107, 0.0418113954, 0.150252879, 0.062630102, 0.988642037, 0.136617646, -0.142834127, 0.144356206, -0.979162872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))), | |
| 1270 | CFrame.new(0.5, -1.05967855, 1.24081683, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1271 | CFrame.new(-0.5, -1.08193231, 1.28401434, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1272 | }, .1, false) | |
| 1273 | end | |
| 1274 | end | |
| 1275 | Humanoid.AutoRotate = true | |
| 1276 | humanoid.WalkSpeed = 8 | |
| 1277 | ||
| 1278 | WingMain=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1)) | |
| 1279 | WingMainWeld=CFuncs.Weld.Create(m,Character["Torso"],WingMain,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1)) | |
| 1280 | Wing=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1)) | |
| 1281 | WingWeld=CFuncs.Weld.Create(m,WingMain,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1)) | |
| 1282 | ||
| 1283 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.81062156, 0.200000003, 0.200000003)) | |
| 1284 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.34602356, -0.279272079, 0.975278854, 0.88820821, 0.44584012, 0.110964157, 0.431274652, -0.892337203, 0.133178905, 0.158393905, -0.0704345554, -0.984860599)) | |
| 1285 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.171754241, 0.826475263))
| |
| 1286 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.278917462, 0.200000003, 0.200000003)) | |
| 1287 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98974609, -5.52709198, 0.975322723, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599)) | |
| 1288 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.455075413, 0.826475263))
| |
| 1289 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.47297621, 0.200000003, 0.200000003)) | |
| 1290 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.217659, 0.594722748, 0.975307465, 0.888521969, 0.445190012, 0.11106202, 0.430627465, -0.892661691, 0.133098081, 0.158394739, -0.0704341978, -0.984860599)) | |
| 1291 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.280385196, 0.826475263))
| |
| 1292 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.289486945, 0.200000003, 0.200000003)) | |
| 1293 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.89943886, -5.41235352, 0.975299835, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599)) | |
| 1294 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.114502862, 0.826475263))
| |
| 1295 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01290989, 0.962117612, 0.200000003)) | |
| 1296 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.07308197, 1.2773304, 0.975746155, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063)) | |
| 1297 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
| |
| 1298 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.42655277, 0.474159241, 0.200000003)) | |
| 1299 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.71427536, -0.814422607, 0.978969574, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539)) | |
| 1300 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
| |
| 1301 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544916272, 0.225188985, 0.200000003)) | |
| 1302 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.472892761, -10.8869247, 0.975814819, -0.428887159, 0.893531978, -0.132877618, 0.889364779, 0.443440527, 0.111314729, 0.158386603, -0.0704352036, -0.984861791)) | |
| 1303 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
| |
| 1304 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003)) | |
| 1305 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.60933876, -7.14194489, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539)) | |
| 1306 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
| |
| 1307 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.52759397, 0.226363361, 0.200000003)) | |
| 1308 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.41241455, 0.360715866, 0.975740433, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
| 1309 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
| |
| 1310 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.950080097, 0.200000003, 0.200000003)) | |
| 1311 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.03736877, 0.971032619, 0.975288391, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063)) | |
| 1312 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.208453938, 0.826475263))
| |
| 1313 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.73925114, 0.378740221, 0.200000003)) | |
| 1314 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.93729782, -0.510082245, 0.978954315, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539)) | |
| 1315 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
| |
| 1316 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.52024531, 1.02788341, 0.200000003)) | |
| 1317 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.39424133, 0.0352230072, 0.975744247, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
| 1318 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
| |
| 1319 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003)) | |
| 1320 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.64859009, -6.18351173, 0.975728989, -0.956974685, 0.234656975, -0.170692295, 0.243126556, 0.96952337, -0.0302328169, 0.158395797, -0.0704318509, -0.98486048)) | |
| 1321 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
| |
| 1322 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.14002848, 0.418082207, 0.200000003)) | |
| 1323 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.42932129, 0.345317841, 0.975732803, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
| 1324 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
| |
| 1325 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003)) | |
| 1326 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12488556, -5.54597473, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539)) | |
| 1327 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
| |
| 1328 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.974742055, 0.804455996, 0.200000003)) | |
| 1329 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65019083, -4.29984283, 0.975755692, 0.0732552633, 0.995541751, -0.0594163127, 0.984654963, -0.0627350658, 0.162847072, 0.158393562, -0.0704339594, -0.984860718)) | |
| 1330 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
| |
| 1331 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.80793524, 0.474159241, 0.200000003)) | |
| 1332 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.93585587, -0.7771492, 0.978963852, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539)) | |
| 1333 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
| |
| 1334 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.30827716, 0.200000003, 0.200000003)) | |
| 1335 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.87889862, -0.127864838, 0.975288391, 0.858415842, 0.502688944, 0.102108002, 0.487886816, -0.861593306, 0.140083954, 0.158394232, -0.0704331249, -0.984860718)) | |
| 1336 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.142394558, 0.826475263))
| |
| 1337 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.45713082, 0.200000003, 0.200000003)) | |
| 1338 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.712950706, -3.62767792, 0.975309372, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048)) | |
| 1339 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.230473682, 0.826475263))
| |
| 1340 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.421605587, 0.200000003, 0.200000003)) | |
| 1341 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.816352844, -3.9275589, 0.975318909, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048)) | |
| 1342 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25689742, 0.826475263))
| |
| 1343 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.487054616, 0.200000003, 0.200000003)) | |
| 1344 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5712471, 0.992477417, 0.990501404, 0.740004003, -0.651888967, 0.165635318, -0.653686404, -0.755036235, -0.0511320233, 0.158393055, -0.0704356432, -0.984860718)) | |
| 1345 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103197038, 0.496580422))
| |
| 1346 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1347 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.40539551, -1.88369274, 0.975296021, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361)) | |
| 1348 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.837925136, 0.273428023, 0.496580422))
| |
| 1349 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.885024369, 0.200000003, 0.200000003)) | |
| 1350 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.06291962, 1.56837082, 0.975328445, 0.739529073, -0.652437985, 0.165594488, -0.654224098, -0.754562199, -0.0512537956, 0.158391237, -0.0704322159, -0.984861255)) | |
| 1351 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168466955, 0.496580422))
| |
| 1352 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1353 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35108948, -1.8147316, 0.975297928, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361)) | |
| 1354 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.86967802, 0.0687980205, 0.496580422))
| |
| 1355 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.608597696, 0.578079879, 0.200000003)) | |
| 1356 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608264923, 1.60371399, 0.975564957, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659)) | |
| 1357 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
| |
| 1358 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.26049519, 0.284894377, 0.200000003)) | |
| 1359 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.90067673, 0.811481476, 0.977508545, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539)) | |
| 1360 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
| |
| 1361 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407956, 0.200000003, 0.200000003)) | |
| 1362 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.163517, -5.78051376, 0.97485733, 0.611900985, 0.789821982, 0.0419358537, 0.774891376, -0.609270811, 0.168322816, 0.158495337, -0.0705011413, -0.984839559)) | |
| 1363 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
| |
| 1364 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003)) | |
| 1365 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.33388519, -2.8422184, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539)) | |
| 1366 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
| |
| 1367 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.317000091, 0.200000003, 0.200000003)) | |
| 1368 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.77849197, 1.42602539, 0.975570679, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599)) | |
| 1369 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680042028, 0.485114038))
| |
| 1370 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.570847034, 0.200000003, 0.200000003)) | |
| 1371 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.586807251, 1.41965485, 0.975294113, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659)) | |
| 1372 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125247687, 0.496580422))
| |
| 1373 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.24669528, 0.227562711, 0.200000003)) | |
| 1374 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43369293, 0.994392395, 0.977506638, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539)) | |
| 1375 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
| |
| 1376 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.913425505, 0.6175946, 0.200000003)) | |
| 1377 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.59708786, 1.17864227, 0.990745544, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599)) | |
| 1378 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
| |
| 1379 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003)) | |
| 1380 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54579926, -4.07796478, 0.975561142, -0.144093111, 0.985125124, -0.0936251804, 0.976805389, 0.156741276, 0.145888746, 0.158393607, -0.0704320148, -0.984860957)) | |
| 1381 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
| |
| 1382 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.28581667, 0.251201004, 0.200000003)) | |
| 1383 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98579025, 1.41676712, 0.975572586, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599)) | |
| 1384 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
| |
| 1385 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003)) | |
| 1386 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.44179535, -1.88309288, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539)) | |
| 1387 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
| |
| 1388 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.585665047, 0.483350217, 0.200000003)) | |
| 1389 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.07318115, -1.10149765, 0.990762711, 0.936944723, 0.325423121, 0.127415001, 0.311521977, -0.942941546, 0.117538534, 0.158394635, -0.0704345256, -0.98486048)) | |
| 1390 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
| |
| 1391 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.68964601, 0.284894377, 0.200000003)) | |
| 1392 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.93379593, 0.833885193, 0.97751236, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539)) | |
| 1393 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
| |
| 1394 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1395 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.53672791, 1.18891907, 0.975282669, 0.780780971, -0.601626933, 0.168600783, -0.604393661, -0.79566586, -0.0403023846, 0.158396885, -0.0704338998, -0.984860182)) | |
| 1396 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.926127851, 0.0855565146, 0.496580422))
| |
| 1397 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.274662942, 0.200000003, 0.200000003)) | |
| 1398 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.41918182, -1.06143951, 0.975307465, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837)) | |
| 1399 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.138478085, 0.496580422))
| |
| 1400 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.253317922, 0.200000003, 0.200000003)) | |
| 1401 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39491653, -1.09104919, 0.990505219, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837)) | |
| 1402 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.154354557, 0.496580422))
| |
| 1403 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.237157717, 0.200000003, 0.200000003)) | |
| 1404 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98400497, -4.65834808, 0.97530365, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778)) | |
| 1405 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.386941314, 0.702734888))
| |
| 1406 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.25244117, 0.200000003, 0.200000003)) | |
| 1407 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.41493988, 1.11274576, 0.975286484, 0.983548343, 0.0989940166, 0.151105493, 0.0868522152, -0.992592216, 0.0849561989, 0.158396274, -0.0704346746, -0.984860301)) | |
| 1408 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.238405704, 0.702734888))
| |
| 1409 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.689254642, 0.200000003, 0.200000003)) | |
| 1410 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.12310791, 0.369299412, 0.975299835, 0.983485222, 0.0997150019, 0.151042506, 0.0875668824, -0.992520034, 0.0850648731, 0.158394948, -0.0704337284, -0.984860539)) | |
| 1411 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.146039113, 0.702734888))
| |
| 1412 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003)) | |
| 1413 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.58918381, -5.99747467, 0.975639343, -0.808163822, 0.563799143, -0.170299754, 0.567258239, 0.822903275, 0.0323817283, 0.158396989, -0.0704341903, -0.984860182)) | |
| 1414 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
| |
| 1415 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.81962168, 0.355486691, 0.200000003)) | |
| 1416 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.893013, 0.90151453, 0.975666046, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042)) | |
| 1417 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
| |
| 1418 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.17940784, 0.322034985, 0.200000003)) | |
| 1419 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.39104462, 0.122011185, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076)) | |
| 1420 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
| |
| 1421 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.93836689, 0.403167814, 0.200000003)) | |
| 1422 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.24019623, -0.105118752, 0.97844696, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076)) | |
| 1423 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
| |
| 1424 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.448602259, 0.200000003, 0.200000003)) | |
| 1425 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.42969513, 0.914595604, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042)) | |
| 1426 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.962360442, 0.686508358))
| |
| 1427 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.262121707, 0.200000003, 0.200000003)) | |
| 1428 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.76428223, 0.469053268, 0.975311279, 0.975750566, 0.16377905, 0.145215094, 0.151071578, -0.983979464, 0.0946669132, 0.158393115, -0.0704334006, -0.984860837)) | |
| 1429 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.121075168, 0.702734888))
| |
| 1430 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.828803003, 0.684012294, 0.200000003)) | |
| 1431 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99297905, -3.72123718, 0.975679398, 0.41831404, 0.908299506, 0.0023191215, 0.894385099, -0.41234833, 0.173333183, 0.158394724, -0.0704335123, -0.984860599)) | |
| 1432 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
| |
| 1433 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003)) | |
| 1434 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.09734726, -4.65151978, 0.975683212, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048)) | |
| 1435 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
| |
| 1436 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.6140852, 0.403167814, 0.200000003)) | |
| 1437 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.05178833, -0.136793137, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076)) | |
| 1438 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
| |
| 1439 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.388688922, 0.200000003, 0.200000003)) | |
| 1440 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.29187584, -3.36907959, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361)) | |
| 1441 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.195967019, 0.702734888))
| |
| 1442 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.35848251, 0.200000003, 0.200000003)) | |
| 1443 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.37980461, -3.6240921, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361)) | |
| 1444 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.218434557, 0.702734888))
| |
| 1445 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.29263294, 0.873988032, 0.200000003)) | |
| 1446 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16244507, 0.637834072, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042)) | |
| 1447 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
| |
| 1448 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003)) | |
| 1449 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.35959244, -6.00856781, 0.975675583, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048)) | |
| 1450 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
| |
| 1451 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.86096573, 0.200000003, 0.200000003)) | |
| 1452 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.24846649, 1.54257965, 0.975315094, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539)) | |
| 1453 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.177244052, 0.702734888))
| |
| 1454 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.68831873, 0.818068683, 0.200000003)) | |
| 1455 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.39190674, 1.80307961, 0.975658417, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539)) | |
| 1456 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
| |
| 1457 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.591511309, 0.200000003, 0.200000003)) | |
| 1458 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.40148163, 1.07713699, 0.975307465, 0.916328549, -0.361034989, 0.173192799, -0.367767662, -0.929888606, 0.00735405693, 0.158394948, -0.0704334453, -0.984860539)) | |
| 1459 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125329256, 0.603079915))
| |
| 1460 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.203526318, 0.200000003, 0.200000003)) | |
| 1461 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16732025, -2.63462067, 0.975311279, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837)) | |
| 1462 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.33206898, 0.603079915))
| |
| 1463 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.07483196, 0.200000003, 0.200000003)) | |
| 1464 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.22596741, 1.71432495, 0.975299835, 0.916060805, -0.361711085, 0.173198923, -0.368434012, -0.929625869, 0.00722825527, 0.158395633, -0.0704338774, -0.984860361)) | |
| 1465 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.204597339, 0.603079915))
| |
| 1466 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.211238876, 0.200000003, 0.200000003)) | |
| 1467 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.10141754, -2.55089188, 0.975299835, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837)) | |
| 1468 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0835528523, 0.603079915))
| |
| 1469 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.739121258, 0.702058196, 0.200000003)) | |
| 1470 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.07832718, 1.86931229, 0.975631714, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241)) | |
| 1471 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
| |
| 1472 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.95976114, 0.345994473, 0.200000003)) | |
| 1473 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.0059433, 0.763832092, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539)) | |
| 1474 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
| |
| 1475 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003)) | |
| 1476 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.30564117, -3.7974968, 0.975625992, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016)) | |
| 1477 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
| |
| 1478 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.384985864, 0.200000003, 0.200000003)) | |
| 1479 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.09538269, 1.54205513, 0.975639343, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659)) | |
| 1480 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.825887859, 0.589154541))
| |
| 1481 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.693274379, 0.200000003, 0.200000003)) | |
| 1482 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.0522995, 1.64577866, 0.97530365, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241)) | |
| 1483 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.152109027, 0.603079915))
| |
| 1484 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.72853518, 0.276367128, 0.200000003)) | |
| 1485 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.43891907, 0.985977173, 0.977996826, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539)) | |
| 1486 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
| |
| 1487 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.10932434, 0.750047624, 0.200000003)) | |
| 1488 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.43321991, 1.30454063, 0.975622177, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659)) | |
| 1489 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
| |
| 1490 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003)) | |
| 1491 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43746948, -4.99491119, 0.975624084, -0.46322152, 0.875570893, -0.137118205, 0.871973038, 0.477927417, 0.106059447, 0.158395112, -0.0704343617, -0.98486048)) | |
| 1492 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
| |
| 1493 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.56158078, 0.305075049, 0.200000003)) | |
| 1494 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.91834259, 1.53081131, 0.975627899, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659)) | |
| 1495 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
| |
| 1496 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003)) | |
| 1497 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.22235107, -2.63276672, 0.975641251, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016)) | |
| 1498 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
| |
| 1499 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.711270273, 0.587012351, 0.200000003)) | |
| 1500 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65466309, -1.82859421, 0.975625992, 0.778281987, 0.622716069, 0.0806346312, 0.607608914, -0.779271126, 0.153453276, 0.158394083, -0.070435591, -0.984860599)) | |
| 1501 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
| |
| 1502 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.32805729, 0.345994473, 0.200000003)) | |
| 1503 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.2126236, 0.791049957, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539)) | |
| 1504 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
| |
| 1505 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.22495015, 0.200000003, 0.200000003)) | |
| 1506 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.14511108, 1.2347908, 0.975299835, 0.938221812, -0.300057828, 0.172352433, -0.307654411, -0.95131731, 0.0185542312, 0.158394471, -0.0704329461, -0.984860659)) | |
| 1507 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103905462, 0.603079915))
| |
| 1508 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.333568811, 0.200000003, 0.200000003)) | |
| 1509 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.60148621, -1.61552048, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042)) | |
| 1510 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168176889, 0.603079915))
| |
| 1511 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.307646036, 0.200000003, 0.200000003)) | |
| 1512 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.67691803, -1.83437347, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042)) | |
| 1513 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.187458321, 0.603079915))
| |
| 1514 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.336782306, 0.200000003, 0.200000003)) | |
| 1515 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.19689178, -7.0763588, 0.975679398, 0.449534893, 0.893223107, 0.00841975678, 0.879108548, -0.444063395, 0.173136115, 0.158388063, -0.0704288334, -0.98486203)) | |
| 1516 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.761616349, 0.589154541))
| |
| 1517 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.483554214, 0.333232641, 0.251318902)) | |
| 1518 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.37663269, 0.883522034, 0.967224121, -0.638958931, -0.767750859, -0.0478568636, -0.752756715, 0.636865556, -0.166612133, 0.158394992, -0.0704337209, -0.98486048)) | |
| 1519 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341453254, 0.333232641, 0.251318902)) | |
| 1520 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354263306, -3.787117, 0.967233658, -0.488823622, 0.86104399, -0.140195727, 0.857882738, 0.503629267, 0.101955138, 0.158394516, -0.0704334155, -0.984860599)) | |
| 1521 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.0836575, 0.333232641, 0.251318902)) | |
| 1522 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.75967407, -1.03858757, 0.96723938, -0.929733634, -0.346457034, -0.124752365, -0.33242473, 0.935417831, -0.120363601, 0.158396378, -0.070435293, -0.984860182)) | |
| 1523 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.649142921, 0.236052051, 0.251318902)) | |
| 1524 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.21902466, -0.0409164429, 0.967218399, -0.973333716, -0.178759977, -0.143758848, -0.165928215, 0.981368482, -0.0968699604, 0.15839687, -0.0704331398, -0.984860301)) | |
| 1525 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.471516728, 0.234877661, 0.251318902)) | |
| 1526 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.27822876, -0.853485107, 0.967250824, -0.630364001, 0.76051116, -0.155769765, 0.759969234, 0.645493507, 0.0760596395, 0.158392549, -0.0704349577, -0.984860837)) | |
| 1527 | Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.246144727, 0.200000003, 0.200000003)) | |
| 1528 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.90726852, -4.56082153, 0.975297928, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778)) | |
| 1529 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0973593965, 0.702734888))
| |
| 1530 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.88196522, 0.514088511, 0.251318902)) | |
| 1531 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.70895958, -2.1431427, 0.967214584, 0.34296605, 0.939270973, -0.0120138666, 0.925896943, -0.335870683, 0.172933668, 0.158396453, -0.0704339668, -0.984860241)) | |
| 1532 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.46827829, 0.952135324, 0.251318902)) | |
| 1533 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55020905, 0.0981483459, 0.967208862, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659)) | |
| 1534 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.837632179, 0.333232641, 0.251318902)) | |
| 1535 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.233604431, 1.92868805, 0.967222214, 0.752756357, -0.636865973, 0.166612104, -0.638958991, -0.76775068, -0.0478588976, 0.158396274, -0.070432201, -0.98486048)) | |
| 1536 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.623012781, 0.333232641, 0.251318902)) | |
| 1537 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.87634182, 1.67852783, 0.967235565, -0.00560861453, -0.997500658, 0.0704338476, -0.987359941, -0.00563267432, -0.158394292, 0.158395141, -0.0704319254, -0.984860659)) | |
| 1538 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(4.53132343, 0.240000069, 0.200000003)) | |
| 1539 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.55789185, -1.3742981, 0.975597382, -0.766564727, 0.619903982, -0.16762352, 0.622331142, 0.781507432, 0.0441614315, 0.158374861, -0.0704647228, -0.984861553)) | |
| 1540 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
| |
| 1541 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.392539173, 0.333232641, 0.251318902)) | |
| 1542 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70851135, 0.724594116, 0.967193604, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659)) | |
| 1543 | Part=CFuncs.Part.Create(m,Enum.Material.Glass,0,0.5,"Really black","Part",Vector3.new(0.313761592, 1.26770866, 1.29358757)) | |
| 1544 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.971876144, -0.938801169, 0.994415283, -0.158395022, 0.0704339892, 0.984860539, 0.00561057869, 0.997500539, -0.0704356134, -0.987359941, -0.00563101377, -0.158394322)) | |
| 1545 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 1546 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(7.26164198, 0.255189061, 0.200000003)) | |
| 1547 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.31764221, 0.649587631, 0.975751877, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837)) | |
| 1548 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
| |
| 1549 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(6.94150734, 0.400000006, 0.200000003)) | |
| 1550 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.19526672, -1.05738401, 0.97567749, -0.983716667, -0.0970480368, -0.151272491, -0.0849231184, 0.992783904, -0.0846648067, 0.158397436, -0.0704396516, -0.984859765)) | |
| 1551 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
| |
| 1552 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.482433408, 0.200000003, 0.200000003)) | |
| 1553 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00019741, -9.6156311, 0.975646973, -0.0838580653, 0.992889106, -0.084494181, 0.983808458, 0.0959719494, 0.151362404, 0.158395126, -0.0704331174, -0.984860599)) | |
| 1554 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.887468517, 0.686508358))
| |
| 1555 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(5.6530838, 0.400000006, 0.200000003)) | |
| 1556 | PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.49669647, -1.63993073, 0.975580215, -0.91534394, 0.363514125, -0.173214182, 0.370208532, 0.928923249, -0.00687796436, 0.158402443, -0.0704210624, -0.984860241)) | |
| 1557 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
| |
| 1558 | WingBox1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox1",Vector3.new(4.75000143, 0.859998941, 1)) | |
| 1559 | WingBox1Weld=CFuncs.Weld.Create(m,Wing,WingBox1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.52880096, -1.24272919, 1.0079422, -0.754450679, 0.642787635, -0.132771462, 0.633059144, 0.766044438, 0.11140985, 0.173321709, 1.05983202e-06, -0.984865308)) | |
| 1560 | WingBox2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox2",Vector3.new(5.95000172, 0.859998941, 1)) | |
| 1561 | WingBox2Weld=CFuncs.Weld.Create(m,Wing,WingBox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.70465088, -1.4642601, 1.00794601, -0.925470829, 0.342019886, -0.162868708, 0.336843431, 0.939692676, 0.0592801198, 0.173321515, 7.68129723e-07, -0.984865308)) | |
| 1562 | WingBox3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox3",Vector3.new(7.54000759, 0.859998941, 1)) | |
| 1563 | WingBox3Weld=CFuncs.Weld.Create(m,Wing,WingBox3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.18742371, -0.404203415, 0.724849701, -0.969903171, -0.173648059, -0.170688078, -0.171019927, 0.984807849, -0.0300972071, 0.173321277, -3.13053391e-07, -0.984865427)) | |
| 1564 | WingBox4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox4",Vector3.new(7.54000759, 1.04999876, 1)) | |
| 1565 | WingBox4Weld=CFuncs.Weld.Create(m,Wing,WingBox4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.18292236, 0.0431938171, 0.724849701, -0.852918625, -0.499999821, -0.150100783, -0.492432326, 0.866025567, -0.086661607, 0.173321888, -8.20131788e-07, -0.984865248)) | |
| 1566 | ||
| 1567 | Tattoo=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Tattoo",Vector3.new(0.610001087, 1, 0.890000403)) | |
| 1568 | TattooWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Tattoo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.127849996, -0.4063797, 0.0113773346, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1569 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1570 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.345474243, 0.369085073, 0.262099266, 0.000598000071, -0.993930101, -0.110012017, -0.999999881, -0.00062688929, 0.000228012228, -0.000295593578, 0.110011861, -0.99393034)) | |
| 1571 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
| |
| 1572 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
| 1573 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.257720947, -0.167019844, -0.368425012, 0, -0.999967635, -0.00804399699, 0, 0.00804399792, -0.999967635, 1, 0, 0)) | |
| 1574 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
| |
| 1575 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
| 1576 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.234893799, 0.368422031, 0.179168701, 0, -0.309784949, -0.950806737, -1, 0, 0, 0, 0.950806737, -0.309784949)) | |
| 1577 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
| |
| 1578 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
| 1579 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.164955139, -0.180831909, -0.368412971, 0, 0.334454924, 0.94241178, 0, -0.94241178, 0.334454924, 1, 0, 0)) | |
| 1580 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
| |
| 1581 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1582 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347550929, 0.398170471, -0.139374733, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
| 1583 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
| |
| 1584 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1585 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.218955994, -0.24905777, -0.368402004, 0, 0.595754027, 0.803166986, 0, -0.803166986, 0.595754027, 1, 0, 0)) | |
| 1586 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
| |
| 1587 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
| 1588 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.169723511, -0.17515564, 0.369192421, 0.000613000186, 0.402458102, -0.915438235, 0.000266000017, -0.915438473, -0.402458042, -0.999999762, 3.20027038e-06, -0.000668217719)) | |
| 1589 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
| |
| 1590 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1591 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25983429, 0.368422985, 0.212726593, 0, -0.443343073, -0.896352112, -1, 0, 0, 0, 0.896352112, -0.443343073)) | |
| 1592 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
| |
| 1593 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.202163279, 0.263536245)) | |
| 1594 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.34772104, -0.348884583, 0.0236845016, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
| 1595 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 1, 1))
| |
| 1596 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
| 1597 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.113555908, -0.162574768, -0.369188726, -0.000631000206, -0.334430128, 0.942420363, 0.000220000045, -0.942420602, -0.334430069, 0.999999762, -3.69293139e-06, 0.000668242166)) | |
| 1598 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
| |
| 1599 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
| 1600 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.326705933, 0.369078875, 0.215709686, 0.000634999829, -0.999417782, 0.0341119915, -0.999999881, -0.000627554022, 0.000228984747, -0.000207444304, -0.0341121294, -0.99941802)) | |
| 1601 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
| |
| 1602 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1603 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.286556244, 0.36839807, 0.232765198, 0, -0.519518971, -0.854458988, -1, 0, 0, 0, 0.854458988, -0.519518971)) | |
| 1604 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
| |
| 1605 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1606 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.311698914, -0.263069153, -0.368406057, 0, -0.958490133, 0.28512603, 0, -0.28512603, -0.958490133, 1, 0, 0)) | |
| 1607 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
| |
| 1608 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1609 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.367607117, 0.369083226, 0.289403915, 0.000567000068, -0.980618119, -0.195928022, -0.999999881, -0.000623347762, 0.000225930475, -0.000343682768, 0.195927858, -0.980618298)) | |
| 1610 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
| |
| 1611 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
| 1612 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.327262878, 0.368401051, 0.162896156, 0, 0.999418616, 0.0340939872, -1, 0, 0, 0, -0.0340939872, 0.999418616)) | |
| 1613 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
| |
| 1614 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1615 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347545147, -0.169380188, -0.0945644379, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
| 1616 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
| |
| 1617 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1618 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.239946365, 0.369184792, 0.204460144, 0.000572000048, 0.519502044, -0.854469121, -0.999999762, 1.87149126e-07, -0.000669307599, -0.00034754668, 0.85446924, 0.519501865)) | |
| 1619 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
| |
| 1620 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761)) | |
| 1621 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.255828857, -0.219761848, -0.369092643, -0.000630000257, 0.999967337, -0.00806400273, 0.000228999779, 0.00806414895, 0.999967515, 0.999999881, 0.00062813313, -0.000234072708)) | |
| 1622 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
| |
| 1623 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1624 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.283638, 0.369182467, 0.164020538, -0.000550999946, 0.555142939, 0.831754863, -0.999999762, 2.51754983e-07, -0.000662622624, -0.000368059642, -0.831755042, 0.55514276)) | |
| 1625 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
| |
| 1626 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1627 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.353614807, 0.368417025, 0.209962845, 0, 0.99392873, -0.110025972, -1, 0, 0, 0, 0.110025965, 0.99392873)) | |
| 1628 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
| |
| 1629 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1630 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.355049014, -0.154151917, 0.0251083374, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
| 1631 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.641915858, 0.604415238, 0.580149591))
| |
| 1632 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1633 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.294418335, -0.312889099, -0.369074523, -0.000533999992, 0.958495021, 0.285109013, 0.000404000544, -0.285108835, 0.95849514, 0.999999881, 0.000627020549, -0.0002349844)) | |
| 1634 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
| |
| 1635 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1636 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347483039, -0.169380188, -0.0380096436, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
| 1637 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
| |
| 1638 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1639 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347493052, 0.398147583, -0.0826053619, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
| 1640 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
| |
| 1641 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1642 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.414588928, 0.369088829, 0.243835449, -0.000558999716, 0.59172368, -0.806140661, -0.999999881, -0.000629997172, 0.000230996186, -0.000371180387, 0.806140602, 0.591723859)) | |
| 1643 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
| |
| 1644 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1645 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347535193, 0.438827515, -0.0946722031, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
| 1646 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
| |
| 1647 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1648 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347563624, -0.21006012, -0.156900406, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762)) | |
| 1649 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
| |
| 1650 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1651 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.329029083, 0.368404984, 0.194297791, 0, -0.555127263, 0.831765413, -1, 0, 0, 0, -0.831765413, -0.555127263)) | |
| 1652 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
| |
| 1653 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
| 1654 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.313224792, -0.190081596, 0.368412018, 0, 0.997878134, -0.0651090071, 0, -0.0651090071, -0.997878134, -1, 0, 0)) | |
| 1655 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
| |
| 1656 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
| 1657 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.219703674, -0.197059631, 0.368417025, 0, -0.402481139, -0.915428281, 0, -0.915428281, 0.402481169, -1, 0, 0)) | |
| 1658 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
| |
| 1659 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1660 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347500026, -0.21005249, -0.109327316, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
| 1661 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
| |
| 1662 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761)) | |
| 1663 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.3074646, -0.242515564, 0.369079769, 0.000611000229, -0.997879326, -0.065090023, 0.00027400002, -0.0650898665, 0.997879446, -0.999999881, -0.000627539179, 0.000233649014)) | |
| 1664 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
| |
| 1665 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1666 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.175128937, -0.216575623, -0.369184375, -0.000537999789, -0.595736682, 0.803179622, 0.000395000359, -0.80317986, -0.595736563, 0.999999762, -3.24988355e-06, 0.000667426735)) | |
| 1667 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
| |
| 1668 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1669 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.373477936, 0.368407011, 0.276912689, 0, -0.591739953, -0.80612886, -1, 0, 0, 0, 0.80612886, -0.591739953)) | |
| 1670 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
| |
| 1671 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1672 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347499013, 0.438827515, -0.0378713608, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
| 1673 | CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
| |
| 1674 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761)) | |
| 1675 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.182982445, 0.369170189, 0.162239075, 0.000636000244, 0.309764117, -0.950813353, -0.999999762, -2.90834219e-08, -0.000668910507, -0.000207232108, 0.950813532, 0.309764028)) | |
| 1676 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
| |
| 1677 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1678 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.380187988, 0.368409038, 0.238204956, 0, 0.980615497, -0.19594191, -1, 0, 0, 0, 0.19594191, 0.980615497)) | |
| 1679 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
| |
| 1680 | tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761)) | |
| 1681 | tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.210956573, 0.369197965, 0.188514709, 0.000599000137, 0.443314105, -0.896366239, -0.999999762, 1.00843096e-07, -0.000668203749, -0.000296133716, 0.896366358, 0.443313986)) | |
| 1682 | CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
| |
| 1683 | ||
| 1684 | spawn(function() | |
| 1685 | while true do | |
| 1686 | for _,v in pairs(m:children()) do | |
| 1687 | if v:IsA("Part") and v.Name == "tat" then
| |
| 1688 | v.Color = maincol2 | |
| 1689 | end | |
| 1690 | end | |
| 1691 | swait() | |
| 1692 | end | |
| 1693 | end) | |
| 1694 | ||
| 1695 | ||
| 1696 | --Start neccessary functions here | |
| 1697 | ||
| 1698 | function RArmTrace() | |
| 1699 | for _,v in next, Character:GetChildren() do | |
| 1700 | if(v:IsA'Part') and v == RightArm and v ~= RootPart then | |
| 1701 | local trace = Instance.new("Part")
| |
| 1702 | trace.Parent = Character | |
| 1703 | trace.Size = v.Size | |
| 1704 | trace.Material = "Neon" | |
| 1705 | trace.Color = maincol | |
| 1706 | trace.Transparency = .3 | |
| 1707 | trace.Anchored = true | |
| 1708 | trace.CanCollide = false | |
| 1709 | trace.CFrame = v.CFrame | |
| 1710 | Tween(trace,{Transparency=1},.5)
| |
| 1711 | game:GetService("Debris"):AddItem(trace, 1)
| |
| 1712 | if v.Name == "Head" then | |
| 1713 | local mehs = Instance.new("CylinderMesh",trace)
| |
| 1714 | mehs.Scale = Vector3.new(1.25,1.25,1.25) | |
| 1715 | end | |
| 1716 | end | |
| 1717 | end | |
| 1718 | end | |
| 1719 | ||
| 1720 | ||
| 1721 | function punch1() | |
| 1722 | Attack = true | |
| 1723 | CFuncs.Sound.Create("160772554", Torso, 1, .5)
| |
| 1724 | for i = 0, 5, 0.1 do | |
| 1725 | swait() | |
| 1726 | PlayAnimationFromTable({
| |
| 1727 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/30), 0), | |
| 1728 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1729 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1730 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1731 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1732 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1733 | }, .1, false) | |
| 1734 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, LeftArm.CFrame * CFrame.new(0,-1,0), 1, 1, 1, 1, 1, 1, .08) | |
| 1735 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
| 1736 | end | |
| 1737 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new(2,2,2)) | |
| 1738 | refpart.Anchored = true | |
| 1739 | refpart.CFrame = RootPart.CFrame * CFrame.new(0,-3,-2) | |
| 1740 | CFuncs.Sound.Create("161006163", refpart, 1, .5)
| |
| 1741 | local x = -2 | |
| 1742 | for i = 0, 5, 0.1 do | |
| 1743 | swait() | |
| 1744 | PlayAnimationFromTable({
| |
| 1745 | CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 1746 | CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1747 | CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1748 | CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1749 | CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1750 | CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1751 | }, .1, false) | |
| 1752 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, refpart.CFrame, 1, 3, 1, 5, 10, 5, .04) | |
| 1753 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
| 1754 | refpart.CFrame = refpart.CFrame * CFrame.new(0,0,x) | |
| 1755 | MagnitudeDamage(refpart, 10, 0, 0, 0, "Normal", " ", 1) | |
| 1756 | x = x - .01 | |
| 1757 | end | |
| 1758 | local x = -2 | |
| 1759 | refpart:Destroy() | |
| 1760 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
| 1761 | Attack = false | |
| 1762 | end | |
| 1763 | ||
| 1764 | ||
| 1765 | ||
| 1766 | function explodeatmouse() | |
| 1767 | Attack = true | |
| 1768 | for i = 0, 1, 0.1 do | |
| 1769 | swait() | |
| 1770 | PlayAnimationFromTable({
| |
| 1771 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1772 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1773 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1774 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1775 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1776 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1777 | }, .2, false) | |
| 1778 | end | |
| 1779 | local egg = Mouse.Hit | |
| 1780 | local shur = Instance.new("Part",Character)
| |
| 1781 | local gahd = Instance.new("Sound",shur)
| |
| 1782 | shur.Transparency = 1 | |
| 1783 | shur.Material = "Neon" | |
| 1784 | shur.BrickColor = BrickColor.new("Royal purple")
| |
| 1785 | shur.Anchored = true | |
| 1786 | shur.CFrame = Mouse.Hit | |
| 1787 | shur.Rotation = Vector3.new(0,math.random(-500,500),0) | |
| 1788 | shur.Size = Vector3.new(1,0.2,1) | |
| 1789 | shur.CanCollide = false | |
| 1790 | local dec = Instance.new("Decal",shur)
| |
| 1791 | dec.Texture = "rbxassetid://1208118228" | |
| 1792 | dec.Face = "Top" | |
| 1793 | dec.Color3 = Color3.new(0,0,0) | |
| 1794 | table.insert(Effects, {dec,"Disappear",.01})
| |
| 1795 | local value1 = 1*2.25 | |
| 1796 | local x = 500 | |
| 1797 | CFuncs.Sound.Create("331888777", shur, 10, .9)
| |
| 1798 | for i = 0, 5, 0.1 do | |
| 1799 | swait() | |
| 1800 | PlayAnimationFromTable({
| |
| 1801 | CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1802 | CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1803 | CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1804 | CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1805 | CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1806 | CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1807 | }, .1, false) | |
| 1808 | shur.CFrame = Mouse.Hit | |
| 1809 | shur.Rotation = Vector3.new(0,x,0) | |
| 1810 | x = x - 5 | |
| 1811 | shur.Size = shur.Size + Vector3.new(value1,0,value1) | |
| 1812 | value1 = value1 - 0.015*2.25 | |
| 1813 | end | |
| 1814 | CFuncs.Sound.Create("919941001", Character, 1, 1)
| |
| 1815 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, shur.CFrame, 4, 8, 4, 20, 40, 20, .01)
| |
| 1816 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, shur.CFrame, 5, 10, 5, 25, 50, 25, .01) | |
| 1817 | Effects.Wave.Create(BrickColor.new("Smoky grey"), shur.CFrame, 4, .001, 4, 4, .01, 4, .01)
| |
| 1818 | Effects.Wave.Create(BrickColor.new(maincol), shur.CFrame, 4, .001, 4, 5, .01, 5, .01) | |
| 1819 | for i = 0, 10 do | |
| 1820 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(5,5,5)) | |
| 1821 | refpart.Anchored = false | |
| 1822 | refpart.CFrame = shur.CFrame * CFrame.new(math.random(-5,5), math.random(0,0),math.random(-5,5)) | |
| 1823 | refpart.CanCollide = true | |
| 1824 | refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60)) | |
| 1825 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1826 | table.insert(Effects, {refpart,"Disappear",.01})
| |
| 1827 | local hit, pos = RayCast(shur.Position, (CFrame.new(shur.Position, shur.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur) | |
| 1828 | if hit ~= nil then | |
| 1829 | refpart.Material = hit.Material | |
| 1830 | refpart.BrickColor = BrickColor.new(hit.Color) | |
| 1831 | CFuncs.Sound.Create("172019967", refpart, 1, 1)
| |
| 1832 | end | |
| 1833 | end | |
| 1834 | dec:Destroy() | |
| 1835 | shur:Destroy() | |
| 1836 | MagnitudeDamage(shur, 40, 0, 0, 80, "Normal", " ", 1) | |
| 1837 | Attack = false | |
| 1838 | end | |
| 1839 | ||
| 1840 | local deathrain = false | |
| 1841 | ||
| 1842 | function armagedd() | |
| 1843 | Attack = true | |
| 1844 | deathrain = true | |
| 1845 | for i = 0, 1, 0.1 do | |
| 1846 | swait() | |
| 1847 | PlayAnimationFromTable({
| |
| 1848 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1849 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1850 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1851 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1852 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1853 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1854 | }, .2, false) | |
| 1855 | end | |
| 1856 | local shur = Instance.new("Part",Camera)
| |
| 1857 | shur.CFrame = Mouse.Hit | |
| 1858 | shur.Anchored = true | |
| 1859 | shur.CanCollide = false | |
| 1860 | shur.Transparency = 1 | |
| 1861 | shur.Rotation = Vector3.new(0,500,0) | |
| 1862 | CFuncs.Sound.Create("331888777", shur, 10, .9)
| |
| 1863 | for i = 0, 2, 0.1 do | |
| 1864 | swait() | |
| 1865 | PlayAnimationFromTable({
| |
| 1866 | CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1867 | CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1868 | CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1869 | CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1870 | CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1871 | CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1872 | }, .2, false) | |
| 1873 | end | |
| 1874 | Attack = false | |
| 1875 | for i = 1, 20 do | |
| 1876 | local met = Instance.new("Part",workspace)
| |
| 1877 | met.CFrame = shur.CFrame * CFrame.new(math.random(-50,50),300,math.random(-50,50)) | |
| 1878 | met.Anchored = false | |
| 1879 | met.CanCollide = false | |
| 1880 | met.Transparency = 0 | |
| 1881 | met.Size = Vector3.new(.1,.1,.1) | |
| 1882 | met.Material = "Neon" | |
| 1883 | met.BrickColor = BrickColor.new(maincol) | |
| 1884 | local mbewm2 = Instance.new("SpecialMesh", met)
| |
| 1885 | mbewm2.MeshType = "Sphere" | |
| 1886 | mbewm2.Scale = Vector3.new(100,100,100) | |
| 1887 | local con = met.Touched:connect(function(hit) | |
| 1888 | if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= "what" then | |
| 1889 | MagnitudeDamage(met, 30, 0, 0, 20, "Normal", " ", 1) | |
| 1890 | CFuncs.Sound.Create("239000203", workspace, .5, 1)
| |
| 1891 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, met.CFrame, 1, 3, 1, 5, 10, 5, .01)
| |
| 1892 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, met.CFrame, 2, 4, 2, 6, 11, 6, .01) | |
| 1893 | ||
| 1894 | for i = 0, 5 do | |
| 1895 | local frag = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "Effect", Vector3.new(.1,.1,.1)) | |
| 1896 | frag.Anchored = false | |
| 1897 | frag.CFrame = met.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5)) | |
| 1898 | frag.CanCollide = false | |
| 1899 | frag.Velocity = Vector3.new(math.random(-100,100),math.random(80,150),math.random(-100,100)) | |
| 1900 | local flame = Instance.new("Fire",frag)
| |
| 1901 | flame.SecondaryColor = Color3.new(0,0,0) | |
| 1902 | flame.Color = Color3.new(0,0,0) | |
| 1903 | flame.Heat = 15 | |
| 1904 | local mbewm2 = Instance.new("SpecialMesh", frag)
| |
| 1905 | mbewm2.MeshType = "Sphere" | |
| 1906 | mbewm2.Scale = Vector3.new(50,50,50) | |
| 1907 | local con = frag.Touched:connect(function(hit) | |
| 1908 | if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= frag then | |
| 1909 | MagnitudeDamage(frag, 25, 0, 0, 20, "Normal", " ", 1) | |
| 1910 | CFuncs.Sound.Create("206049428", workspace, .5, 1)
| |
| 1911 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, frag.CFrame, .5, 2, .5, 3, 5, 3, .03)
| |
| 1912 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, frag.CFrame, .6, 3, .6, 4, 6, 4, .03) | |
| 1913 | frag:Destroy() | |
| 1914 | end | |
| 1915 | end) | |
| 1916 | met:Destroy()end end end) | |
| 1917 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, shur.CFrame, .5, 2, .5, .5, 10, .5, .03)
| |
| 1918 | wait(.5) | |
| 1919 | end | |
| 1920 | deathrain = false | |
| 1921 | shur:Destroy() | |
| 1922 | end | |
| 1923 | ||
| 1924 | ||
| 1925 | function obliterate() | |
| 1926 | Attack = true | |
| 1927 | Humanoid.WalkSpeed = 0 | |
| 1928 | Humanoid.JumpPower = 0 | |
| 1929 | Humanoid.AutoRotate = false | |
| 1930 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 1931 | refpart.Anchored = true | |
| 1932 | refpart.CFrame = RootPart.CFrame * CFrame.new(0,80,0) | |
| 1933 | local smonk1 = Instance.new("ParticleEmitter",refpart)
| |
| 1934 | smonk1.LightEmission = .5 | |
| 1935 | smonk1.Size = NumberSequence.new(0.2) | |
| 1936 | smonk1.Texture = "rbxassetid://382425306" | |
| 1937 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
| |
| 1938 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3), NumberSequenceKeypoint.new(.7, .5), NumberSequenceKeypoint.new(1, 1)})
| |
| 1939 | smonk1.Transparency = bbb | |
| 1940 | smonk1.Size = aaa | |
| 1941 | smonk1.ZOffset = .5 | |
| 1942 | smonk1.Acceleration = Vector3.new(0, 0, 0) | |
| 1943 | smonk1.LockedToPart = false | |
| 1944 | smonk1.EmissionDirection = "Top" | |
| 1945 | smonk1.Lifetime = NumberRange.new(3, 3) | |
| 1946 | smonk1.Rate = 5 | |
| 1947 | smonk1.Rotation = NumberRange.new(0, 50) | |
| 1948 | smonk1.RotSpeed = NumberRange.new(50, 50) | |
| 1949 | smonk1.Speed = NumberRange.new(0) | |
| 1950 | smonk1.VelocitySpread = 0 | |
| 1951 | smonk1.Enabled=true | |
| 1952 | local startColor = maincol | |
| 1953 | local endColor = maincol | |
| 1954 | local sequence2 = ColorSequence.new(startColor, endColor) | |
| 1955 | smonk1.Color = sequence2 | |
| 1956 | local smonk2 = Instance.new("ParticleEmitter",refpart)
| |
| 1957 | smonk2.LightEmission = .5 | |
| 1958 | smonk2.Size = NumberSequence.new(0.2) | |
| 1959 | smonk2.Texture = "rbxassetid://95648201" | |
| 1960 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
| |
| 1961 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1962 | smonk2.Transparency = bbb | |
| 1963 | smonk2.Size = aaa | |
| 1964 | smonk2.ZOffset = .5 | |
| 1965 | smonk2.Acceleration = Vector3.new(0, 0, 0) | |
| 1966 | smonk2.LockedToPart = false | |
| 1967 | smonk2.EmissionDirection = "Top" | |
| 1968 | smonk2.Lifetime = NumberRange.new(3, 3) | |
| 1969 | smonk2.Rate = 5 | |
| 1970 | smonk2.Rotation = NumberRange.new(0, 50) | |
| 1971 | smonk2.RotSpeed = NumberRange.new(50, 50) | |
| 1972 | smonk2.Speed = NumberRange.new(0) | |
| 1973 | smonk2.VelocitySpread = 0 | |
| 1974 | smonk2.Enabled=true | |
| 1975 | local startColor = maincol | |
| 1976 | local startColor = maincol | |
| 1977 | local endColor = maincol | |
| 1978 | local sequence3 = ColorSequence.new(startColor, endColor) | |
| 1979 | smonk2.Color = sequence3 | |
| 1980 | CFuncs.Sound.Create("376020049", refpart, 1, 1)
| |
| 1981 | local void = Instance.new("Sound", refpart)
| |
| 1982 | void.Looped = true | |
| 1983 | void.SoundId = "rbxassetid://565538601" | |
| 1984 | void:Play() | |
| 1985 | ||
| 1986 | for i = 0, 8, 0.1 do | |
| 1987 | swait() | |
| 1988 | PlayAnimationFromTable({
| |
| 1989 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1990 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1991 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1992 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1993 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1994 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1995 | }, .1, false) | |
| 1996 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01) | |
| 1997 | end | |
| 1998 | Humanoid.WalkSpeed = 8 | |
| 1999 | Humanoid.JumpPower = 0 | |
| 2000 | Humanoid.AutoRotate = true | |
| 2001 | Attack = false | |
| 2002 | for i = 0, 100, 0.1 do | |
| 2003 | swait() | |
| 2004 | local startColor = maincol | |
| 2005 | local endColor = maincol | |
| 2006 | local sequence2 = ColorSequence.new(startColor, endColor) | |
| 2007 | smonk1.Color = sequence2 | |
| 2008 | shoot(Mouse,8,refpart,0,7) | |
| 2009 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01) | |
| 2010 | end | |
| 2011 | refpart:Destroy() | |
| 2012 | end | |
| 2013 | ||
| 2014 | ||
| 2015 | ||
| 2016 | function bring() | |
| 2017 | Attack = true | |
| 2018 | Humanoid.JumpPower = 1 | |
| 2019 | Humanoid.AutoRotate = false | |
| 2020 | Humanoid.WalkSpeed = 0 | |
| 2021 | CFuncs.Sound.Create("299058146", RootPart, 5, 1)
| |
| 2022 | for i = 0, 9, 0.1 do | |
| 2023 | swait() | |
| 2024 | PlayAnimationFromTable({
| |
| 2025 | CFrame.new(-0, -0.0774844885, -0.0541736633, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2026 | CFrame.new(0, 1.6414876, -0.193552464, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2027 | CFrame.new(1.62857544, -0.00206083059, -0.25739941, -0.00411200058, -0.0845740512, -0.996408761, -0.682358861, 0.728630245, -0.059029337, 0.731005847, 0.679665625, -0.0607059747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2028 | CFrame.new(-1.63951504, -0.025425151, -0.475234687, 0.0133920014, 0.142243981, 0.989741087, 0.646753192, 0.753661752, -0.11706613, -0.762581944, 0.641685903, -0.0819036961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2029 | CFrame.new(0.5, -1.49319136, -0.532124996, 1, 0, 0, 0, 0.99619472, 0.0871556401, 0, -0.0871556699, 0.99619472) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2030 | CFrame.new(-0.5, -2.11923552, 0.210575998, 1, 0, 0, 0, 0.866024256, 0.500002146, 0, -0.500002146, 0.866024256) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2031 | }, .03, false) | |
| 2032 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
| 2033 | end | |
| 2034 | Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .05)
| |
| 2035 | CFuncs.Sound.Create("592877506", RootPart, 5, 1)
| |
| 2036 | Humanoid.Jump = true | |
| 2037 | for i = 0, 3, 0.1 do | |
| 2038 | swait() | |
| 2039 | PlayAnimationFromTable({
| |
| 2040 | CFrame.new(0, 1.63284409, -0.235706627, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2041 | CFrame.new(0, 1.41601598, 0.037264809, 1, 0, 0, 0, 0.984807849, -0.173648536, 0, 0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2042 | CFrame.new(1.61149979, -0.0398547351, 0.059716776, 0.0984320119, -0.24887298, -0.963521421, 0.144319385, 0.961557448, -0.233622223, 0.984623313, -0.116058946, 0.130565256) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2043 | CFrame.new(-1.63550019, -0.0676878393, 0.268953949, -0.0868250281, 0.150387004, 0.984807193, -0.415071696, 0.893190742, -0.172991112, -0.905636191, -0.423785478, -0.0151299238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2044 | CFrame.new(0.5, -1.49319172, -0.532124639, 1, 0, 0, 0, 0.996194839, 0.0871559381, 0, -0.0871559381, 0.996194839) * CFrame.new(0, 0 - 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2045 | CFrame.new(-0.5, -2.11924171, 0.210577607, 1, 0, 0, 0, 0.866025209, 0.500000656, 0, -0.500000596, 0.86602515) * CFrame.new(0, 0 + 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2046 | }, .1, false) | |
| 2047 | Trace() | |
| 2048 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.1) | |
| 2049 | Torso.Velocity = Torso.CFrame.upVector*200 | |
| 2050 | end | |
| 2051 | Humanoid.AutoRotate = true | |
| 2052 | for i = 0, 2, 0.1 do | |
| 2053 | swait() | |
| 2054 | PlayAnimationFromTable({
| |
| 2055 | CFrame.new(0, 1.78658676, 0.0318150818, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 2056 | CFrame.new(0, 1.56547379, -3.30805779e-06, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2057 | CFrame.new(1.57282138, -0.0133092105, -0.178220585, 0.159491047, -0.214918017, -0.963521123, -0.109468222, 0.966145396, -0.233623564, 0.981111348, 0.142735809, 0.130564839) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 2058 | CFrame.new(-1.62371719, 0.0323515683, -0.108368635, 0.0301549919, 0.171015948, 0.984806716, 0.25616771, 0.951026499, -0.172993779, -0.966161847, 0.257492334, -0.0151305683) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 2059 | CFrame.new(0.5, -1.94789934, -0.437906563, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 2060 | CFrame.new(-0.5, -1.26627839, -0.317767948, 1, 0, 0, 0, 1.00000012, 3.14414501e-06, 0, -3.14414501e-06, 1.00000012) * CFrame.new(0, 0 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 2061 | }, .1, false) | |
| 2062 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 - 40 * math.cos(Sine/20)/2)), 0.1) | |
| 2063 | end | |
| 2064 | ||
| 2065 | for i = 0, 2, 0.1 do | |
| 2066 | swait() | |
| 2067 | PlayAnimationFromTable({
| |
| 2068 | CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2069 | CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2070 | CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2071 | CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2072 | CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2073 | CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2074 | }, .1, false) | |
| 2075 | end | |
| 2076 | Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .02)
| |
| 2077 | Effects.Wave.Create(BrickColor.new(maincol), Torso.CFrame, 3, .001, 3, 4, .01, 4, .02) | |
| 2078 | CFuncs.Sound.Create("157498544", Character, 1, 1)
| |
| 2079 | Humanoid.AutoRotate = false | |
| 2080 | local hit = nil | |
| 2081 | while hit == nil do | |
| 2082 | swait() | |
| 2083 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, Character) | |
| 2084 | PlayAnimationFromTable({
| |
| 2085 | CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2086 | CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2087 | CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2088 | CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2089 | CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2090 | CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2091 | }, .1, false) | |
| 2092 | Trace() | |
| 2093 | Torso.Velocity = Torso.CFrame.upVector*-200 | |
| 2094 | if hit ~= nil then | |
| 2095 | break | |
| 2096 | end | |
| 2097 | end | |
| 2098 | Humanoid.JumpPower = 0 | |
| 2099 | for i = 0, .1, 0.1 do | |
| 2100 | swait() | |
| 2101 | PlayAnimationFromTable({
| |
| 2102 | CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2103 | CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2104 | CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2105 | CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2106 | CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2107 | CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2108 | }, .1, false) | |
| 2109 | end | |
| 2110 | for i = 0, 10 do | |
| 2111 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(math.random(1,3),math.random(1,3),math.random(1,3))) | |
| 2112 | refpart.Anchored = false | |
| 2113 | refpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5)) | |
| 2114 | refpart.CanCollide = true | |
| 2115 | refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60)) | |
| 2116 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2117 | table.insert(Effects, {refpart,"Disappear",.01})
| |
| 2118 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur) | |
| 2119 | if hit ~= nil then | |
| 2120 | refpart.Material = hit.Material | |
| 2121 | refpart.BrickColor = BrickColor.new(hit.Color) | |
| 2122 | end | |
| 2123 | end | |
| 2124 | MagnitudeDamage(Torso, 50, 0, 0, 0, "Normal", " ", 1) | |
| 2125 | Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, RootPart.CFrame, 4, 8, 4, 20, 40, 20, .03)
| |
| 2126 | Effects.Sphere2.Create(BrickColor.new(maincol), workspace, RootPart.CFrame, 5, 10, 5, 25, 50, 25, .03) | |
| 2127 | Effects.Wave.Create(BrickColor.new("Smoky grey"), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 4, .01, 4, .03)
| |
| 2128 | Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 5, .01, 5, .03) | |
| 2129 | CFuncs.Sound.Create("638744427", Character, 5, 1)
| |
| 2130 | CFuncs.Sound.Create("765590102", RootPart, 5, 1)
| |
| 2131 | Torso.Velocity = Torso.CFrame.upVector*0 | |
| 2132 | for i = 0, 5, 0.1 do | |
| 2133 | swait() | |
| 2134 | PlayAnimationFromTable({
| |
| 2135 | CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2136 | CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2137 | CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2138 | CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2139 | CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2140 | CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2141 | }, .1, false) | |
| 2142 | end | |
| 2143 | Humanoid.WalkSpeed = 8 | |
| 2144 | Humanoid.AutoRotate = true | |
| 2145 | Attack = false | |
| 2146 | end | |
| 2147 | ||
| 2148 | ||
| 2149 | ||
| 2150 | ||
| 2151 | spawn(function() | |
| 2152 | while true do | |
| 2153 | wait(.2) | |
| 2154 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RootPart.CFrame * CFrame.new(math.random(-10,10),-3,math.random(-10,10)), .1, 3, .1, .1, 3, .1, .02) | |
| 2155 | end | |
| 2156 | end) | |
| 2157 | ||
| 2158 | function detonate() | |
| 2159 | Attack = true | |
| 2160 | Humanoid.JumpPower = 50 | |
| 2161 | Humanoid.WalkSpeed = 0 | |
| 2162 | Humanoid.AutoRotate = false | |
| 2163 | Humanoid.Jump = true | |
| 2164 | for i = 0, 90, 0.1 do | |
| 2165 | swait() | |
| 2166 | PlayAnimationFromTable({
| |
| 2167 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2168 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2169 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2170 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2171 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2172 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2173 | }, .1, false) | |
| 2174 | RootPart.Velocity = Vector3.new(0,6,0) | |
| 2175 | prepareyourself.Pitch = prepareyourself.Pitch - .001 | |
| 2176 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
| 2177 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, .08) | |
| 2178 | end | |
| 2179 | beet.Parent = Character | |
| 2180 | local x = 1.1 | |
| 2181 | local y = 20 | |
| 2182 | CFuncs.Sound.Create("324849898", workspace, 10, .9)
| |
| 2183 | for i = 0, 20, 0.1 do | |
| 2184 | swait() | |
| 2185 | PlayAnimationFromTable({
| |
| 2186 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2187 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2188 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2189 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2190 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2191 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2192 | }, .1, false) | |
| 2193 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
| 2194 | y = y + .3 | |
| 2195 | x = x + .1 | |
| 2196 | RootPart.Velocity = Vector3.new(0,2,0) | |
| 2197 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
| 2198 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
| 2199 | end | |
| 2200 | CFuncs.Sound.Create("665426491", workspace, 10, .9)
| |
| 2201 | for i = 0, 20, 0.1 do | |
| 2202 | swait() | |
| 2203 | PlayAnimationFromTable({
| |
| 2204 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2205 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2206 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2207 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2208 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2209 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2210 | }, .1, false) | |
| 2211 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
| 2212 | y = y + .5 | |
| 2213 | x = x + .3 | |
| 2214 | RootPart.Velocity = Vector3.new(0,2,0) | |
| 2215 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
| 2216 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
| 2217 | end | |
| 2218 | CFuncs.Sound.Create("923073285", workspace, 10, .9)
| |
| 2219 | for i = 0, 20, 0.1 do | |
| 2220 | swait() | |
| 2221 | PlayAnimationFromTable({
| |
| 2222 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2223 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2224 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2225 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2226 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2227 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2228 | }, .1, false) | |
| 2229 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
| 2230 | y = y + 2 | |
| 2231 | x = x + 1 | |
| 2232 | RootPart.Velocity = Vector3.new(0,2,0) | |
| 2233 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
| 2234 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
| 2235 | end | |
| 2236 | for y,t in pairs(Character:GetChildren()) do | |
| 2237 | if t:IsA("Part") then
| |
| 2238 | table.insert(Effects, {t,"Disappear",.008})
| |
| 2239 | t.Material = "Neon" | |
| 2240 | t.Parent = workspace | |
| 2241 | t:BreakJoints() | |
| 2242 | t.BrickColor = BrickColor.new(maincol) | |
| 2243 | t.CanCollide = true | |
| 2244 | local GRAVITY_ACCELERATION = 200 | |
| 2245 | local bodyForce = Instance.new('BodyForce', t)
| |
| 2246 | bodyForce.Name = 'Antigravity' | |
| 2247 | bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0) | |
| 2248 | t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1)) | |
| 2249 | local rl = Create("BodyAngularVelocity"){
| |
| 2250 | P = 500, | |
| 2251 | maxTorque = Vector3.new(5, 5, 5), | |
| 2252 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 2253 | Parent = t,} | |
| 2254 | game:GetService("Debris"):AddItem(t, 3)
| |
| 2255 | for a,b in pairs(t:GetChildren()) do | |
| 2256 | if b:IsA("Decal") then
| |
| 2257 | b:Destroy() | |
| 2258 | ||
| 2259 | end | |
| 2260 | end | |
| 2261 | end | |
| 2262 | end | |
| 2263 | end | |
| 2264 | ||
| 2265 | function warp2self() | |
| 2266 | Attack = true | |
| 2267 | local hit = Mouse.Target.Parent | |
| 2268 | if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then
| |
| 2269 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03) | |
| 2270 | CFuncs.Sound.Create("403075587", hit.Torso, 1, 1)
| |
| 2271 | end | |
| 2272 | for i = 0, 1, 0.1 do | |
| 2273 | swait() | |
| 2274 | PlayAnimationFromTable({
| |
| 2275 | CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2276 | CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2277 | CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2278 | CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2279 | CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2280 | CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2281 | }, .1, false) | |
| 2282 | end | |
| 2283 | if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then
| |
| 2284 | hit.Torso.CFrame = RootPart.CFrame * CFrame.new(0,0,-3) | |
| 2285 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03) | |
| 2286 | CFuncs.Sound.Create("1770550108", hit.Torso, 1, 1)
| |
| 2287 | end | |
| 2288 | for i = 0, 3, 0.1 do | |
| 2289 | swait() | |
| 2290 | PlayAnimationFromTable({
| |
| 2291 | CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2292 | CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2293 | CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2294 | CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2295 | CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2296 | CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2297 | }, .1, false) | |
| 2298 | end | |
| 2299 | Attack = false | |
| 2300 | end | |
| 2301 | ||
| 2302 | ||
| 2303 | Mouse.Button1Down:connect(function() | |
| 2304 | if Attack == false and Combo == 1 then | |
| 2305 | punch1() | |
| 2306 | Combo = 1 | |
| 2307 | end | |
| 2308 | end) | |
| 2309 | ||
| 2310 | ||
| 2311 | Mouse.KeyDown:connect(function(Key) | |
| 2312 | Key = Key:lower() | |
| 2313 | if Attack == false and Key == 'z' and dash == false then | |
| 2314 | dash = true | |
| 2315 | elseif Attack == false and Key == 'z' and dash == true then | |
| 2316 | dash = false | |
| 2317 | elseif Attack == false and Key == 'c' and dash == false then | |
| 2318 | explodeatmouse() | |
| 2319 | elseif Attack == false and Key == 'v' and dash == false and deathrain == false then | |
| 2320 | armagedd() | |
| 2321 | elseif Attack == false and Key == 'x' and dash == false then | |
| 2322 | bring() | |
| 2323 | elseif Attack == false and Key == 'b' and dash == false then | |
| 2324 | obliterate() | |
| 2325 | elseif Attack == false and Key == 'n' and dash == false then | |
| 2326 | warp2self() | |
| 2327 | elseif Attack == false and Key == 'm' and dash == false then | |
| 2328 | detonate() | |
| 2329 | end | |
| 2330 | end) | |
| 2331 | ||
| 2332 | ||
| 2333 | while true do | |
| 2334 | swait() | |
| 2335 | for i, v in pairs(Character:GetChildren()) do | |
| 2336 | if v:IsA("Part") then
| |
| 2337 | v.Material = "SmoothPlastic" | |
| 2338 | elseif v:IsA("Accessory") then
| |
| 2339 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 2340 | end | |
| 2341 | end | |
| 2342 | for i, v in pairs(Character:GetChildren()) do | |
| 2343 | if v:IsA'Model' then | |
| 2344 | for _, c in pairs(v:GetChildren()) do | |
| 2345 | if c:IsA'Part' then | |
| 2346 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 2347 | end | |
| 2348 | end | |
| 2349 | end | |
| 2350 | end | |
| 2351 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2352 | Velocity = RootPart.Velocity.y | |
| 2353 | Sine = Sine + Change | |
| 2354 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 2355 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 2356 | Anim = "Jump" | |
| 2357 | if Attack == false then | |
| 2358 | Change = 1 | |
| 2359 | PlayAnimationFromTable({
| |
| 2360 | CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2361 | CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2362 | CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2363 | CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2364 | CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2365 | CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2366 | }, .1, false) | |
| 2367 | Trace() | |
| 2368 | end | |
| 2369 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 2370 | Anim = "Fall" | |
| 2371 | if Attack == false then | |
| 2372 | Change = 1 | |
| 2373 | PlayAnimationFromTable({
| |
| 2374 | CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2375 | CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2376 | CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2377 | CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2378 | CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2379 | CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2380 | }, .05, false) | |
| 2381 | Trace() | |
| 2382 | end | |
| 2383 | elseif TorsoVelocity < 1 and hit ~= nil then | |
| 2384 | Anim = "Idle" | |
| 2385 | if Attack == false then | |
| 2386 | Change = 1 | |
| 2387 | PlayAnimationFromTable({
| |
| 2388 | CFrame.new(0, 1.37272656, 1.63912773e-06, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2389 | CFrame.new(0, 1.57220602, -0.165335596, 1, 0, 0, 0, 0.99619478, 0.0871558785, 0, -0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), 0, math.rad(math.random(-20,20))), | |
| 2390 | CFrame.new(0.923389256, 1.14993238, -0.616622925, 0.835160017, 0.529595375, -0.148447037, 0.240216389, -0.594018042, -0.76774925, -0.494776666, 0.605533957, -0.623317599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(math.random(-20,20))), | |
| 2391 | CFrame.new(-1.59592402, 0.175992578, 0.0587863736, 0, 0.173650011, 0.984807491, 0.0871323273, 0.981062055, -0.172989562, -0.996196866, 0.0858085677, -0.0151305255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2392 | CFrame.new(0.5, -1.38367629, -0.476296663, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2393 | CFrame.new(-0.5, -1.97375131, -0.383703351, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2394 | }, .05, false) | |
| 2395 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
| 2396 | end | |
| 2397 | elseif TorsoVelocity > 2 and hit ~= nil then | |
| 2398 | Anim = "Walk" | |
| 2399 | if Attack == false then | |
| 2400 | PlayAnimationFromTable({
| |
| 2401 | CFrame.new(0, 1.4926281, -0.36127466, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/20)) * CFrame.Angles(0, 0, 0), | |
| 2402 | CFrame.new(0, 1.56528306, -0.0329420865, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2403 | CFrame.new(0.811238647, 1.3424753, -0.671978116, 0.795616865, 0.488440514, -0.358357012, 0.314500928, -0.838608742, -0.444774866, -0.51776731, 0.2411668, -0.820826232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2404 | CFrame.new(-1.63549292, -0.0676899552, 0.268951952, -0.0868249685, 0.150387108, 0.984807193, -0.415071368, 0.89319092, -0.172991171, -0.905636311, -0.423785239, -0.0151298866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2405 | CFrame.new(0.5, -1.49318743, -0.532121181, 1, 0, 0, 0, 0.99619472, 0.0871558785, 0, -0.0871558785, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2406 | CFrame.new(-0.5, -2.11923432, 0.210574031, 1, 0, 0, 0, 0.866025209, 0.500000298, 0, -0.500000298, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2407 | }, .05, false) | |
| 2408 | Trace() | |
| 2409 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20 + 40 * math.cos(Sine/20)/2)), 0.1) | |
| 2410 | end | |
| 2411 | end | |
| 2412 | if #Effects > 0 then | |
| 2413 | for e = 1, #Effects do | |
| 2414 | if Effects[e] ~= nil then | |
| 2415 | local Thing = Effects[e] | |
| 2416 | if Thing ~= nil then | |
| 2417 | local Part = Thing[1] | |
| 2418 | local Mode = Thing[2] | |
| 2419 | local Delay = Thing[3] | |
| 2420 | local IncX = Thing[4] | |
| 2421 | local IncY = Thing[5] | |
| 2422 | if Thing[1].Transparency <= 1 then | |
| 2423 | if Thing[2] == "Block1" then | |
| 2424 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2425 | Mesh = Thing[7] | |
| 2426 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2427 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2428 | elseif Thing[2] == "Ice" then | |
| 2429 | if Thing[6] <= Thing[5] then | |
| 2430 | Thing[6] = Thing[6] + .05 | |
| 2431 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
| 2432 | else | |
| 2433 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2434 | end | |
| 2435 | elseif Thing[2] == "Shatter" then | |
| 2436 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2437 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2438 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2439 | Thing[6] = Thing[6] + Thing[5] | |
| 2440 | elseif Thing[2] == "Block2" then | |
| 2441 | Thing[1].CFrame = Thing[1].CFrame | |
| 2442 | Mesh = Thing[7] | |
| 2443 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2444 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2445 | elseif Thing[2] == "Block3" then | |
| 2446 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2447 | Mesh = Thing[7] | |
| 2448 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2449 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2450 | elseif Thing[2] == "Block4" then | |
| 2451 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
| 2452 | Mesh = Thing[7] | |
| 2453 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2454 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2455 | elseif Thing[2] == "Block2Fire" then | |
| 2456 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2457 | Mesh = Thing[7] | |
| 2458 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2459 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2460 | if Thing[1].Transparency >= .3 then | |
| 2461 | Thing[1].BrickColor = BrickColor.new("Bright red")
| |
| 2462 | else | |
| 2463 | Thing[1].BrickColor = BrickColor.new("Bright yellow")
| |
| 2464 | end | |
| 2465 | elseif Thing[2] == "Cylinder" then | |
| 2466 | Mesh = Thing[7] | |
| 2467 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2468 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2469 | elseif Thing[2] == "Blood" then | |
| 2470 | Mesh = Thing[7] | |
| 2471 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
| 2472 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2473 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2474 | elseif Thing[2] == "Elec" then | |
| 2475 | Mesh = Thing[10] | |
| 2476 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2477 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2478 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
| 2479 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
| 2480 | elseif Thing[2] == "Disappear" then | |
| 2481 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2482 | end | |
| 2483 | else | |
| 2484 | Part.Parent = nil | |
| 2485 | table.remove(Effects, e) | |
| 2486 | end | |
| 2487 | end | |
| 2488 | end | |
| 2489 | end | |
| 2490 | end | |
| 2491 | if dash == true then | |
| 2492 | RootPart.Velocity = RootPart.CFrame.lookVector * 100 | |
| 2493 | end | |
| 2494 | if true then | |
| 2495 | humanoid.MaxHealth = 1e100 | |
| 2496 | humanoid.Health = 1e100 | |
| 2497 | if(not Character:FindFirstChildOfClass'ForceField')then Instance.new("ForceField",Character).Visible = false end
| |
| 2498 | end | |
| 2499 | end |