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| 1 | import pygame, sys | |
| 2 | from pygame.locals import * | |
| 3 | ||
| 4 | ||
| 5 | pygame.init() | |
| 6 | mainClock = pygame.time.Clock() | |
| 7 | ||
| 8 | WINDOWWIDTH = 800 | |
| 9 | WINDOWHEIGHT = 600 | |
| 10 | windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32) | |
| 11 | pygame.display.set_caption('Ude ga kento-chigai ni naru koto ga dekimasu')
| |
| 12 | ||
| 13 | moveLeft = False | |
| 14 | moveRight = False | |
| 15 | moveUp = False | |
| 16 | moveDown = True | |
| 17 | ||
| 18 | moveSpeed = 4 | |
| 19 | ||
| 20 | BLACK = (0, 0, 0) | |
| 21 | WHITE = (255, 255, 255) | |
| 22 | GREEN = (0, 255, 0) | |
| 23 | px = int(0.1) | |
| 24 | py = int(0.1) | |
| 25 | ||
| 26 | player = pygame.Rect(400(px), 300(py), 10, 10) | |
| 27 | floor = pygame.Rect(0, 500, 800, 100) | |
| 28 | while True: | |
| 29 | for event in pygame.event.get(): | |
| 30 | if event.type == QUIT: | |
| 31 | pygame.quit() | |
| 32 | sys.exit() | |
| 33 | ||
| 34 | while moveDown == True: | |
| 35 | py += int(1.5) | |
| 36 | ||
| 37 | ||
| 38 | pygame.draw.rect(windowSurface, WHITE, player) | |
| 39 | pygame.draw.rect(windowSurface, GREEN, floor) | |
| 40 | ||
| 41 | pygame.display.update() | |
| 42 | mainClock.tick(40) |