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| 1 | - | I = "mogoon" |
| 1 | + | I = "beasrt" |
| 2 | game.Players[I].Character.Head.Transparency = 1 | |
| 3 | local p = Instance.new("Part")
| |
| 4 | p.Parent = game.Players[I].Character.Torso | |
| 5 | p.Position = Vector3.new(0, 50, 0) | |
| 6 | p.BrickColor = BrickColor.new("Really black")
| |
| 7 | p.TopSurface = 0 | |
| 8 | p.BottomSurface = 0 | |
| 9 | p.Size = Vector3.new(1, 1, 2) | |
| 10 | p.CanCollide = False | |
| 11 | local w = Instance.new("Weld")
| |
| 12 | w.Parent = game.Players[I].Character | |
| 13 | w.Part1 = game.Players[I].Character.Head | |
| 14 | w.Part0 = p | |
| 15 | w.C0 = CFrame.new(0,0,1.5) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 16 | local A = Instance.new("SpecialMesh")
| |
| 17 | A.MeshType = "Brick" | |
| 18 | A.Parent = p | |
| 19 | A.Scale = Vector3.new(1.5, 0.8, 1) | |
| 20 | local p = Instance.new("Part")
| |
| 21 | p.Parent = game.Players[I].Character.Torso | |
| 22 | p.Position = Vector3.new(0, 50, 0) | |
| 23 | p.BrickColor = BrickColor.new("Really black")
| |
| 24 | p.TopSurface = 0 | |
| 25 | p.BottomSurface = 0 | |
| 26 | p.Size = Vector3.new(1, 1, 1.5) | |
| 27 | p.CanCollide = False | |
| 28 | local w = Instance.new("Weld")
| |
| 29 | w.Parent = game.Players[I].Character | |
| 30 | w.Part1 = game.Players[I].Character.Head | |
| 31 | w.Part0 = p | |
| 32 | w.C0 = CFrame.new(0,-1.1,0) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
| 33 | local A = Instance.new("SpecialMesh")
| |
| 34 | A.MeshType = "Brick" | |
| 35 | A.Parent = p | |
| 36 | A.Scale = Vector3.new(1.5, 1, 1) | |
| 37 | local p = Instance.new("Part")
| |
| 38 | p.Parent = game.Players[I].Character.Torso | |
| 39 | p.Position = Vector3.new(0, 50, 0) | |
| 40 | p.BrickColor = BrickColor.new("Really black")
| |
| 41 | p.TopSurface = 0 | |
| 42 | p.BottomSurface = 0 | |
| 43 | p.Size = Vector3.new(1, 1, 1.5) | |
| 44 | p.CanCollide = False | |
| 45 | local w = Instance.new("Weld")
| |
| 46 | w.Parent = game.Players[I].Character | |
| 47 | w.Part1 = game.Players[I].Character.Head | |
| 48 | w.Part0 = p | |
| 49 | w.C0 = CFrame.new(0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
| 50 | local A = Instance.new("SpecialMesh")
| |
| 51 | A.MeshType = "Brick" | |
| 52 | A.Parent = p | |
| 53 | A.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 54 | local p = Instance.new("Part")
| |
| 55 | p.Parent = game.Players[I].Character.Torso | |
| 56 | p.Position = Vector3.new(0, 50, 0) | |
| 57 | p.BrickColor = BrickColor.new("Really black")
| |
| 58 | p.TopSurface = 0 | |
| 59 | p.BottomSurface = 0 | |
| 60 | p.Size = Vector3.new(1, 1, 1.5) | |
| 61 | p.CanCollide = False | |
| 62 | local w = Instance.new("Weld")
| |
| 63 | w.Parent = game.Players[I].Character | |
| 64 | w.Part1 = game.Players[I].Character.Head | |
| 65 | w.Part0 = p | |
| 66 | w.C0 = CFrame.new(-0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
| 67 | local A = Instance.new("SpecialMesh")
| |
| 68 | A.MeshType = "Brick" | |
| 69 | A.Parent = p | |
| 70 | A.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 71 | local p = Instance.new("Part")
| |
| 72 | p.Parent = game.Players[I].Character.Torso | |
| 73 | p.Position = Vector3.new(0, 50, 0) | |
| 74 | p.BrickColor = BrickColor.new("Really black")
| |
| 75 | p.TopSurface = 0 | |
| 76 | p.BottomSurface = 0 | |
| 77 | p.Size = Vector3.new(1, 1, 1.5) | |
| 78 | p.CanCollide = False | |
| 79 | local w = Instance.new("Weld")
| |
| 80 | w.Parent = game.Players[I].Character | |
| 81 | w.Part1 = game.Players[I].Character.Head | |
| 82 | w.Part0 = p | |
| 83 | w.C0 = CFrame.new(0,0.2,-0.1) * CFrame.fromEulerAnglesXYZ(math.pi/-3,0,0) | |
| 84 | local A = Instance.new("SpecialMesh")
| |
| 85 | A.MeshType = "Brick" | |
| 86 | A.Parent = p | |
| 87 | A.Scale = Vector3.new(1.5, 1.5, 1.5) | |
| 88 | for c = 1, #game.Players[I].Character:GetChildren()do | |
| 89 | char = game.Players[I].Character:GetChildren() | |
| 90 | if char[c]:IsA("Part") then
| |
| 91 | char[c].Transparency = 1 | |
| 92 | elseif char[c]:IsA("Hat") then
| |
| 93 | char[c].Handle:Remove() | |
| 94 | end | |
| 95 | end | |
| 96 | if game.Players[I].Character.Head:FindFirstChild("face") then
| |
| 97 | game.Players[I].Character.Head.face:Remove() | |
| 98 | end | |
| 99 | --[[------------------------------------------------------------------------]] | |
| 100 | Player = game.Players[I] | |
| 101 | local h = Instance.new("HopperBin")
| |
| 102 | h.Name = "Fly" | |
| 103 | h.Parent = Player.Backpack | |
| 104 | local s = Instance.new("Script")
| |
| 105 | s.Parent = h | |
| 106 | s.Name = "Script" | |
| 107 | local bin = s.Parent | |
| 108 | length = 3 | |
| 109 | away = 2 | |
| 110 | gap = 0 | |
| 111 | segs = 40 | |
| 112 | distance = length/3 | |
| 113 | speed = 1 | |
| 114 | Wave = 0 | |
| 115 | local Tail = {}
| |
| 116 | local part0 = Instance.new("Part")
| |
| 117 | part0.BrickColor = BrickColor.new("Really black")
| |
| 118 | part0.TopSurface = 0 | |
| 119 | part0.BottomSurface = 0 | |
| 120 | part0.Locked = true | |
| 121 | part0.FormFactor = "Symmetric" | |
| 122 | part0.Size = Vector3.new(2,2,2) | |
| 123 | part0.Anchored = true | |
| 124 | part0.Shape = 1 | |
| 125 | part0.CanCollide = true | |
| 126 | part0.Parent = nil | |
| 127 | part0.Name = "Part0" | |
| 128 | local A = Instance.new("SpecialMesh")
| |
| 129 | A.MeshType = "Brick" | |
| 130 | A.Parent = part0 | |
| 131 | A.Name = "Mesh" | |
| 132 | A.Scale = Vector3.new(1.1, 1.1, 1.1) | |
| 133 | for p = 1,segs do | |
| 134 | Tail[p] = part0:Clone() | |
| 135 | Tail[p].Parent = nil | |
| 136 | Tail[p].Name = "Part"..p | |
| 137 | Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
| 138 | Tail[p].Mesh.Scale = Vector3.new(1.1 - (p/1000), 1.1 - (p/1000), 1.1 - (p/1000)) | |
| 139 | end | |
| 140 | function onButton1Down(mouse) | |
| 141 | local player = game.Players.LocalPlayer | |
| 142 | if player == nil then return end | |
| 143 | me1 = bin.Parent.Parent | |
| 144 | me = bin.Parent.Parent.Character | |
| 145 | for p = 1,segs do | |
| 146 | Tail[p].Parent = me | |
| 147 | end | |
| 148 | main = part0 | |
| 149 | part1 = Tail[1] | |
| 150 | follow = true | |
| 151 | while follow do | |
| 152 | Wave = Wave + 0.02 | |
| 153 | distance = length/3 | |
| 154 | mousehit = mouse.Hit.p | |
| 155 | if (main.Position - mousehit).magnitude >speed then | |
| 156 | main_mousehit = (main.Position - mousehit).unit*speed | |
| 157 | else | |
| 158 | main_mousehit = (main.Position - mousehit).unit*1 | |
| 159 | end | |
| 160 | start1 = main.Position-main_mousehit | |
| 161 | main.CFrame = CFrame.new(start1.x, start1.y, start1.z) | |
| 162 | p1pos = part1.Position | |
| 163 | start1_p1pos = (start1 - p1pos).unit | |
| 164 | spreadp1 = start1_p1pos*(distance+away) | |
| 165 | part1.CFrame = CFrame.new(start1-spreadp1, start1) | |
| 166 | me.Torso.CFrame=Tail[1].CFrame*CFrame.new(0,-0.5,-4)*CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0) | |
| 167 | me.Torso.Anchored = true | |
| 168 | Wave = Wave + 0.02 | |
| 169 | pc = me.Torso.CFrame | |
| 170 | starti = me.Torso.Position-(pc.lookVector*distance) | |
| 171 | pipos = Tail[1].Position | |
| 172 | starti_pipos = (starti - pipos).unit | |
| 173 | spreadpi = starti_pipos*(distance+gap) | |
| 174 | Tail[1].CFrame = CFrame.new(starti-spreadpi, starti) + (part0.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6)/4 | |
| 175 | --[[ | |
| 176 | for i = 1,39 do | |
| 177 | wait() | |
| 178 | print("p2c = Tail["..i.."].CFrame\
| |
| 179 | start3 = Tail["..i.."].Position-(p2c.lookVector*distance)\ | |
| 180 | p3pos = Tail["..(i+1).."].Position\ | |
| 181 | start3_p3pos = (start3 - p3pos).unit\ | |
| 182 | spreadp3 = start3_p3pos*(distance+gap)\ | |
| 183 | Tail["..(i+1).."].CFrame = CFrame.new(start3-spreadp3, start3 - Vector3.new(0,math.sin(Wave*6+"..((i-1)/100)..")/4,0) ) + Vector3.new(0,math.sin(Wave*6+"..((i)/100)..")/4,0)\ | |
| 184 | " ) | |
| 185 | end | |
| 186 | ]] | |
| 187 | p2c = Tail[1].CFrame start3 = Tail[1].Position-(p2c.lookVector*distance) p3pos = Tail[2].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[2].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[1].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0)/4 ) + (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 | |
| 188 | p2c = Tail[2].CFrame start3 = Tail[2].Position-(p2c.lookVector*distance) p3pos = Tail[3].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[3].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 ) + (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 | |
| 189 | p2c = Tail[3].CFrame start3 = Tail[3].Position-(p2c.lookVector*distance) p3pos = Tail[4].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[4].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 ) + (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 | |
| 190 | p2c = Tail[4].CFrame start3 = Tail[4].Position-(p2c.lookVector*distance) p3pos = Tail[5].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[5].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 ) + (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 | |
| 191 | p2c = Tail[5].CFrame start3 = Tail[5].Position-(p2c.lookVector*distance) p3pos = Tail[6].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[6].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 ) + (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 | |
| 192 | p2c = Tail[6].CFrame start3 = Tail[6].Position-(p2c.lookVector*distance) p3pos = Tail[7].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[7].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 ) + (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 | |
| 193 | p2c = Tail[7].CFrame start3 = Tail[7].Position-(p2c.lookVector*distance) p3pos = Tail[8].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[8].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 ) + (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 | |
| 194 | p2c = Tail[8].CFrame start3 = Tail[8].Position-(p2c.lookVector*distance) p3pos = Tail[9].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[9].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 ) + (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 | |
| 195 | p2c = Tail[9].CFrame start3 = Tail[9].Position-(p2c.lookVector*distance) p3pos = Tail[10].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[10].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 ) + (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 | |
| 196 | p2c = Tail[10].CFrame start3 = Tail[10].Position-(p2c.lookVector*distance) p3pos = Tail[11].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[11].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 ) + (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 | |
| 197 | p2c = Tail[11].CFrame start3 = Tail[11].Position-(p2c.lookVector*distance) p3pos = Tail[12].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[12].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 ) + (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 | |
| 198 | p2c = Tail[12].CFrame start3 = Tail[12].Position-(p2c.lookVector*distance) p3pos = Tail[13].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[13].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 ) + (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 | |
| 199 | p2c = Tail[13].CFrame start3 = Tail[13].Position-(p2c.lookVector*distance) p3pos = Tail[14].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[14].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 ) + (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 | |
| 200 | p2c = Tail[14].CFrame start3 = Tail[14].Position-(p2c.lookVector*distance) p3pos = Tail[15].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[15].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 ) + (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 | |
| 201 | p2c = Tail[15].CFrame start3 = Tail[15].Position-(p2c.lookVector*distance) p3pos = Tail[16].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[16].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 ) + (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 | |
| 202 | p2c = Tail[16].CFrame start3 = Tail[16].Position-(p2c.lookVector*distance) p3pos = Tail[17].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[17].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 ) + (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 | |
| 203 | p2c = Tail[17].CFrame start3 = Tail[17].Position-(p2c.lookVector*distance) p3pos = Tail[18].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[18].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 ) + (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 | |
| 204 | p2c = Tail[18].CFrame start3 = Tail[18].Position-(p2c.lookVector*distance) p3pos = Tail[19].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[19].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 ) + (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 | |
| 205 | p2c = Tail[19].CFrame start3 = Tail[19].Position-(p2c.lookVector*distance) p3pos = Tail[20].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[20].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 ) + (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 | |
| 206 | p2c = Tail[20].CFrame start3 = Tail[20].Position-(p2c.lookVector*distance) p3pos = Tail[21].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[21].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 ) + (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 | |
| 207 | p2c = Tail[21].CFrame start3 = Tail[21].Position-(p2c.lookVector*distance) p3pos = Tail[22].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[22].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 ) + (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 | |
| 208 | p2c = Tail[22].CFrame start3 = Tail[22].Position-(p2c.lookVector*distance) p3pos = Tail[23].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[23].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 ) + (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 | |
| 209 | p2c = Tail[23].CFrame start3 = Tail[23].Position-(p2c.lookVector*distance) p3pos = Tail[24].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[24].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 ) + (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 | |
| 210 | p2c = Tail[24].CFrame start3 = Tail[24].Position-(p2c.lookVector*distance) p3pos = Tail[25].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[25].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 ) + (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 | |
| 211 | p2c = Tail[25].CFrame start3 = Tail[25].Position-(p2c.lookVector*distance) p3pos = Tail[26].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[26].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 ) + (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 | |
| 212 | p2c = Tail[26].CFrame start3 = Tail[26].Position-(p2c.lookVector*distance) p3pos = Tail[27].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[27].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 ) + (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 | |
| 213 | p2c = Tail[27].CFrame start3 = Tail[27].Position-(p2c.lookVector*distance) p3pos = Tail[28].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[28].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 ) + (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 | |
| 214 | p2c = Tail[28].CFrame start3 = Tail[28].Position-(p2c.lookVector*distance) p3pos = Tail[29].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[29].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 ) + (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 | |
| 215 | p2c = Tail[29].CFrame start3 = Tail[29].Position-(p2c.lookVector*distance) p3pos = Tail[30].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[30].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 ) + (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 | |
| 216 | p2c = Tail[30].CFrame start3 = Tail[30].Position-(p2c.lookVector*distance) p3pos = Tail[31].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[31].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 ) + (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 | |
| 217 | p2c = Tail[31].CFrame start3 = Tail[31].Position-(p2c.lookVector*distance) p3pos = Tail[32].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[32].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 ) + (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 | |
| 218 | p2c = Tail[32].CFrame start3 = Tail[32].Position-(p2c.lookVector*distance) p3pos = Tail[33].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[33].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 ) + (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 | |
| 219 | p2c = Tail[33].CFrame start3 = Tail[33].Position-(p2c.lookVector*distance) p3pos = Tail[34].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[34].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 ) + (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 | |
| 220 | p2c = Tail[34].CFrame start3 = Tail[34].Position-(p2c.lookVector*distance) p3pos = Tail[35].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[35].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 ) + (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 | |
| 221 | p2c = Tail[35].CFrame start3 = Tail[35].Position-(p2c.lookVector*distance) p3pos = Tail[36].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[36].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 ) + (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 | |
| 222 | p2c = Tail[36].CFrame start3 = Tail[36].Position-(p2c.lookVector*distance) p3pos = Tail[37].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[37].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 ) + (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 | |
| 223 | p2c = Tail[37].CFrame start3 = Tail[37].Position-(p2c.lookVector*distance) p3pos = Tail[38].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[38].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 ) + (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 | |
| 224 | p2c = Tail[38].CFrame start3 = Tail[38].Position-(p2c.lookVector*distance) p3pos = Tail[39].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[39].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 ) + (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 | |
| 225 | p2c = Tail[39].CFrame start3 = Tail[39].Position-(p2c.lookVector*distance) p3pos = Tail[40].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[40].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 ) + (Tail[40].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.39)/4 | |
| 226 | wait() | |
| 227 | end | |
| 228 | end | |
| 229 | function onButton1Up(mouse) | |
| 230 | follow = false | |
| 231 | end | |
| 232 | function onSelected(mouse) | |
| 233 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 234 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 235 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
| 236 | mouse.KeyDown:connect(onKeyDown) | |
| 237 | end | |
| 238 | bin.Selected:connect(onSelected) |