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| 1 | public class BasicGui extends GuiScreen {
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| 2 | public final EntityPlayer thePlayer; | |
| 3 | ||
| 4 | public BasicGui(EntityPlayer player) {
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| 5 | thePlayer = player; | |
| 6 | } | |
| 7 | ||
| 8 | private final String[] classNames = {"Miner", "Blacksmith", "Farmer", "Warrior", "Stealth", "Woodsman", "Spellbinder"};
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| 9 | ||
| 10 | @Override | |
| 11 | public void initGui() {
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| 12 | this.buttonList.clear(); | |
| 13 | ||
| 14 | int x, y = width/2 - 30; | |
| 15 | ||
| 16 | for(int i = 0; i < classNames.length; i++) | |
| 17 | {
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| 18 | x = (this.width/2 + ((i % 3) * 70 - (70*3) / 2)); | |
| 19 | ||
| 20 | this.buttonList.add(new GuiButton(i, x, y, 70, 20, classNames[i])); | |
| 21 | ||
| 22 | if(i % 3 == 2) | |
| 23 | y += 20; | |
| 24 | } | |
| 25 | } | |
| 26 | ||
| 27 | @Override | |
| 28 | protected void actionPerformed(GuiButton par1GuiButton) {
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| 29 | super.actionPerformed(par1GuiButton); | |
| 30 | } | |
| 31 | ||
| 32 | @Override | |
| 33 | public void drawDefaultBackground() {
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| 34 | this.mc.bindTexture(/*texture path*/); | |
| 35 | //DrawBackground | |
| 36 | } | |
| 37 | ||
| 38 | @Override | |
| 39 | public void drawScreen(){
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| 40 | this.drawDefaultBackground(); | |
| 41 | super.drawScreen(); | |
| 42 | } | |
| 43 | } |