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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | wait(0.2) | |
| 6 | ||
| 7 | Player = game:GetService("Players").LocalPlayer
| |
| 8 | PlayerGui = Player.PlayerGui | |
| 9 | Cam = workspace.CurrentCamera | |
| 10 | Backpack = Player.Backpack | |
| 11 | Character = Player.Character | |
| 12 | Humanoid = Character.Humanoid | |
| 13 | Mouse = Player:GetMouse() | |
| 14 | RootPart = Character["HumanoidRootPart"] | |
| 15 | Torso = Character["Torso"] | |
| 16 | Head = Character["Head"] | |
| 17 | RightArm = Character["Right Arm"] | |
| 18 | LeftArm = Character["Left Arm"] | |
| 19 | RightLeg = Character["Right Leg"] | |
| 20 | LeftLeg = Character["Left Leg"] | |
| 21 | RootJoint = RootPart["RootJoint"] | |
| 22 | Neck = Torso["Neck"] | |
| 23 | RightShoulder = Torso["Right Shoulder"] | |
| 24 | LeftShoulder = Torso["Left Shoulder"] | |
| 25 | RightHip = Torso["Right Hip"] | |
| 26 | LeftHip = Torso["Left Hip"] | |
| 27 | ||
| 28 | IT = Instance.new | |
| 29 | CF = CFrame.new | |
| 30 | VT = Vector3.new | |
| 31 | RAD = math.rad | |
| 32 | C3 = Color3.new | |
| 33 | UD2 = UDim2.new | |
| 34 | BRICKC = BrickColor.new | |
| 35 | ANGLES = CFrame.Angles | |
| 36 | EULER = CFrame.fromEulerAnglesXYZ | |
| 37 | COS = math.cos | |
| 38 | ACOS = math.acos | |
| 39 | SIN = math.sin | |
| 40 | ASIN = math.asin | |
| 41 | ABS = math.abs | |
| 42 | MRANDOM = math.random | |
| 43 | FLOOR = math.floor | |
| 44 | ||
| 45 | --//=================================\\ | |
| 46 | --|| USEFUL VALUES | |
| 47 | --\\=================================// | |
| 48 | ||
| 49 | Animation_Speed = 3 | |
| 50 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 51 | local Speed = 35 | |
| 52 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 53 | local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 54 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 55 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 56 | local DAMAGEMULTIPLIER = 1 | |
| 57 | local ANIM = "Idle" | |
| 58 | local ATTACK = false | |
| 59 | local EQUIPPED = false | |
| 60 | local HOLD = false | |
| 61 | local COMBO = 1 | |
| 62 | local Rooted = false | |
| 63 | local SINE = 0 | |
| 64 | local KEYHOLD = false | |
| 65 | local CHANGE = 2 / Animation_Speed | |
| 66 | local WALKINGANIM = false | |
| 67 | local VALUE1 = false | |
| 68 | local VALUE2 = false | |
| 69 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 70 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 71 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 72 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 73 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 74 | WEAPONGUI.Name = "Weapon GUI" | |
| 75 | local Effects = IT("Folder", Character)
| |
| 76 | Effects.Name = "Effects" | |
| 77 | local ANIMATOR = Humanoid.Animator | |
| 78 | local ANIMATE = Character.Animate | |
| 79 | local UNANCHOR = true | |
| 80 | local PLAYSONG = true | |
| 81 | local EXTRATRANS = 0 | |
| 82 | ||
| 83 | --//=================================\\ | |
| 84 | --\\=================================// | |
| 85 | ||
| 86 | ||
| 87 | --//=================================\\ | |
| 88 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 89 | --\\=================================// | |
| 90 | ||
| 91 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 92 | ArtificialHB.Name = "ArtificialHB" | |
| 93 | ||
| 94 | script:WaitForChild("ArtificialHB")
| |
| 95 | ||
| 96 | frame = Frame_Speed | |
| 97 | tf = 0 | |
| 98 | allowframeloss = false | |
| 99 | tossremainder = false | |
| 100 | lastframe = tick() | |
| 101 | script.ArtificialHB:Fire() | |
| 102 | ||
| 103 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 104 | tf = tf + s | |
| 105 | if tf >= frame then | |
| 106 | if allowframeloss then | |
| 107 | script.ArtificialHB:Fire() | |
| 108 | lastframe = tick() | |
| 109 | else | |
| 110 | for i = 1, math.floor(tf / frame) do | |
| 111 | script.ArtificialHB:Fire() | |
| 112 | end | |
| 113 | lastframe = tick() | |
| 114 | end | |
| 115 | if tossremainder then | |
| 116 | tf = 0 | |
| 117 | else | |
| 118 | tf = tf - frame * math.floor(tf / frame) | |
| 119 | end | |
| 120 | end | |
| 121 | end) | |
| 122 | ||
| 123 | --//=================================\\ | |
| 124 | --\\=================================// | |
| 125 | ||
| 126 | --//=================================\\ | |
| 127 | --|| SOME FUNCTIONS | |
| 128 | --\\=================================// | |
| 129 | ||
| 130 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 131 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 132 | end | |
| 133 | ||
| 134 | function PositiveAngle(NUMBER) | |
| 135 | if NUMBER >= 0 then | |
| 136 | NUMBER = 0 | |
| 137 | end | |
| 138 | return NUMBER | |
| 139 | end | |
| 140 | ||
| 141 | function NegativeAngle(NUMBER) | |
| 142 | if NUMBER <= 0 then | |
| 143 | NUMBER = 0 | |
| 144 | end | |
| 145 | return NUMBER | |
| 146 | end | |
| 147 | ||
| 148 | function Swait(NUMBER) | |
| 149 | if NUMBER == 0 or NUMBER == nil then | |
| 150 | ArtificialHB.Event:wait() | |
| 151 | else | |
| 152 | for i = 1, NUMBER do | |
| 153 | ArtificialHB.Event:wait() | |
| 154 | end | |
| 155 | end | |
| 156 | end | |
| 157 | ||
| 158 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 159 | local NEWMESH = IT(MESH) | |
| 160 | if MESH == "SpecialMesh" then | |
| 161 | NEWMESH.MeshType = MESHTYPE | |
| 162 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 163 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 164 | end | |
| 165 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 166 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 167 | end | |
| 168 | end | |
| 169 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 170 | NEWMESH.Scale = SCALE | |
| 171 | NEWMESH.Parent = PARENT | |
| 172 | return NEWMESH | |
| 173 | end | |
| 174 | ||
| 175 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 176 | local NEWPART = IT("Part")
| |
| 177 | NEWPART.formFactor = FORMFACTOR | |
| 178 | NEWPART.Reflectance = REFLECTANCE | |
| 179 | NEWPART.Transparency = TRANSPARENCY | |
| 180 | NEWPART.CanCollide = false | |
| 181 | NEWPART.Locked = true | |
| 182 | NEWPART.Anchored = true | |
| 183 | if ANCHOR == false then | |
| 184 | NEWPART.Anchored = false | |
| 185 | end | |
| 186 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 187 | NEWPART.Name = NAME | |
| 188 | NEWPART.Size = SIZE | |
| 189 | NEWPART.Position = Torso.Position | |
| 190 | NEWPART.Material = MATERIAL | |
| 191 | NEWPART:BreakJoints() | |
| 192 | NEWPART.Parent = PARENT | |
| 193 | return NEWPART | |
| 194 | end | |
| 195 | ||
| 196 | local function weldBetween(a, b) | |
| 197 | local weldd = Instance.new("ManualWeld")
| |
| 198 | weldd.Part0 = a | |
| 199 | weldd.Part1 = b | |
| 200 | weldd.C0 = CFrame.new() | |
| 201 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 202 | weldd.Parent = a | |
| 203 | return weldd | |
| 204 | end | |
| 205 | ||
| 206 | ||
| 207 | function QuaternionFromCFrame(cf) | |
| 208 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 209 | local trace = m00 + m11 + m22 | |
| 210 | if trace > 0 then | |
| 211 | local s = math.sqrt(1 + trace) | |
| 212 | local recip = 0.5 / s | |
| 213 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 214 | else | |
| 215 | local i = 0 | |
| 216 | if m11 > m00 then | |
| 217 | i = 1 | |
| 218 | end | |
| 219 | if m22 > (i == 0 and m00 or m11) then | |
| 220 | i = 2 | |
| 221 | end | |
| 222 | if i == 0 then | |
| 223 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 224 | local recip = 0.5 / s | |
| 225 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 226 | elseif i == 1 then | |
| 227 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 228 | local recip = 0.5 / s | |
| 229 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 230 | elseif i == 2 then | |
| 231 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 232 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 233 | end | |
| 234 | end | |
| 235 | end | |
| 236 | ||
| 237 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 238 | local xs, ys, zs = x + x, y + y, z + z | |
| 239 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 240 | local xx = x * xs | |
| 241 | local xy = x * ys | |
| 242 | local xz = x * zs | |
| 243 | local yy = y * ys | |
| 244 | local yz = y * zs | |
| 245 | local zz = z * zs | |
| 246 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 247 | end | |
| 248 | ||
| 249 | function QuaternionSlerp(a, b, t) | |
| 250 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 251 | local startInterp, finishInterp; | |
| 252 | if cosTheta >= 0.0001 then | |
| 253 | if (1 - cosTheta) > 0.0001 then | |
| 254 | local theta = ACOS(cosTheta) | |
| 255 | local invSinTheta = 1 / SIN(theta) | |
| 256 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 257 | finishInterp = SIN(t * theta) * invSinTheta | |
| 258 | else | |
| 259 | startInterp = 1 - t | |
| 260 | finishInterp = t | |
| 261 | end | |
| 262 | else | |
| 263 | if (1 + cosTheta) > 0.0001 then | |
| 264 | local theta = ACOS(-cosTheta) | |
| 265 | local invSinTheta = 1 / SIN(theta) | |
| 266 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 267 | finishInterp = SIN(t * theta) * invSinTheta | |
| 268 | else | |
| 269 | startInterp = t - 1 | |
| 270 | finishInterp = t | |
| 271 | end | |
| 272 | end | |
| 273 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 274 | end | |
| 275 | ||
| 276 | function Clerp(a, b, t) | |
| 277 | local qa = {QuaternionFromCFrame(a)}
| |
| 278 | local qb = {QuaternionFromCFrame(b)}
| |
| 279 | local ax, ay, az = a.x, a.y, a.z | |
| 280 | local bx, by, bz = b.x, b.y, b.z | |
| 281 | local _t = 1 - t | |
| 282 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 283 | end | |
| 284 | ||
| 285 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 286 | local frame = IT("Frame")
| |
| 287 | frame.BackgroundTransparency = TRANSPARENCY | |
| 288 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 289 | frame.Position = POSITION | |
| 290 | frame.Size = SIZE | |
| 291 | frame.BackgroundColor3 = COLOR | |
| 292 | frame.BorderColor3 = BORDERCOLOR | |
| 293 | frame.Name = NAME | |
| 294 | frame.Parent = PARENT | |
| 295 | return frame | |
| 296 | end | |
| 297 | ||
| 298 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 299 | local label = IT("TextLabel")
| |
| 300 | label.BackgroundTransparency = 1 | |
| 301 | label.Size = UD2(1, 0, 1, 0) | |
| 302 | label.Position = UD2(0, 0, 0, 0) | |
| 303 | label.TextColor3 = TEXTCOLOR | |
| 304 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 305 | label.TextTransparency = TRANSPARENCY | |
| 306 | label.FontSize = TEXTFONTSIZE | |
| 307 | label.Font = TEXTFONT | |
| 308 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 309 | label.TextScaled = false | |
| 310 | label.Text = TEXT | |
| 311 | label.Name = NAME | |
| 312 | label.Parent = PARENT | |
| 313 | return label | |
| 314 | end | |
| 315 | ||
| 316 | function NoOutlines(PART) | |
| 317 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 318 | end | |
| 319 | ||
| 320 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 321 | local NEWWELD = IT(TYPE) | |
| 322 | NEWWELD.Part0 = PART0 | |
| 323 | NEWWELD.Part1 = PART1 | |
| 324 | NEWWELD.C0 = C0 | |
| 325 | NEWWELD.C1 = C1 | |
| 326 | NEWWELD.Parent = PARENT | |
| 327 | return NEWWELD | |
| 328 | end | |
| 329 | ||
| 330 | local S = IT("Sound")
| |
| 331 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 332 | local NEWSOUND = nil | |
| 333 | coroutine.resume(coroutine.create(function() | |
| 334 | NEWSOUND = S:Clone() | |
| 335 | NEWSOUND.Parent = PARENT | |
| 336 | NEWSOUND.Volume = VOLUME | |
| 337 | NEWSOUND.Pitch = PITCH | |
| 338 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 339 | NEWSOUND:play() | |
| 340 | if DOESLOOP == true then | |
| 341 | NEWSOUND.Looped = true | |
| 342 | else | |
| 343 | repeat wait(1) until NEWSOUND.Playing == false | |
| 344 | NEWSOUND:remove() | |
| 345 | end | |
| 346 | end)) | |
| 347 | return NEWSOUND | |
| 348 | end | |
| 349 | ||
| 350 | function CFrameFromTopBack(at, top, back) | |
| 351 | local right = top:Cross(back) | |
| 352 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 353 | end | |
| 354 | ||
| 355 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 356 | function WACKYEFFECT(Table) | |
| 357 | local TYPE = (Table.EffectType or "Sphere") | |
| 358 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 359 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 360 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 361 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 362 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 363 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 364 | local ROTATION1 = (Table.RotationX or 0) | |
| 365 | local ROTATION2 = (Table.RotationY or 0) | |
| 366 | local ROTATION3 = (Table.RotationZ or 0) | |
| 367 | local MATERIAL = (Table.Material or "Neon") | |
| 368 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 369 | local TIME = (Table.Time or 45) | |
| 370 | local SOUNDID = (Table.SoundID or nil) | |
| 371 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 372 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 373 | coroutine.resume(coroutine.create(function() | |
| 374 | local PLAYSSOUND = false | |
| 375 | local SOUND = nil | |
| 376 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 377 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 378 | PLAYSSOUND = true | |
| 379 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 380 | end | |
| 381 | EFFECT.Color = COLOR | |
| 382 | local MSH = nil | |
| 383 | if TYPE == "Sphere" then | |
| 384 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 385 | elseif TYPE == "Block" then | |
| 386 | MSH = IT("BlockMesh",EFFECT)
| |
| 387 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 388 | elseif TYPE == "Wave" then | |
| 389 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 390 | elseif TYPE == "Ring" then | |
| 391 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 392 | elseif TYPE == "Slash" then | |
| 393 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 394 | elseif TYPE == "Round Slash" then | |
| 395 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 396 | elseif TYPE == "Swirl" then | |
| 397 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 398 | elseif TYPE == "Skull" then | |
| 399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 400 | elseif TYPE == "Crystal" then | |
| 401 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 402 | end | |
| 403 | if MSH ~= nil then | |
| 404 | local MOVESPEED = nil | |
| 405 | if MOVEDIRECTION ~= nil then | |
| 406 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 407 | end | |
| 408 | local GROWTH = SIZE - ENDSIZE | |
| 409 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 410 | if TYPE == "Block" then | |
| 411 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 412 | else | |
| 413 | EFFECT.CFrame = CFRAME | |
| 414 | end | |
| 415 | for LOOP = 1, TIME+1 do | |
| 416 | Swait() | |
| 417 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 418 | if TYPE == "Wave" then | |
| 419 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 420 | end | |
| 421 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 422 | if TYPE == "Block" then | |
| 423 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 424 | else | |
| 425 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 426 | end | |
| 427 | if MOVEDIRECTION ~= nil then | |
| 428 | local ORI = EFFECT.Orientation | |
| 429 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 430 | EFFECT.Orientation = ORI | |
| 431 | end | |
| 432 | end | |
| 433 | if PLAYSSOUND == false then | |
| 434 | EFFECT:remove() | |
| 435 | else | |
| 436 | repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
| |
| 437 | EFFECT:remove() | |
| 438 | end | |
| 439 | else | |
| 440 | if PLAYSSOUND == false then | |
| 441 | EFFECT:remove() | |
| 442 | else | |
| 443 | repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
| |
| 444 | EFFECT:remove() | |
| 445 | end | |
| 446 | end | |
| 447 | end)) | |
| 448 | end | |
| 449 | ||
| 450 | function MakeForm(PART,TYPE) | |
| 451 | if TYPE == "Cyl" then | |
| 452 | local MSH = IT("CylinderMesh",PART)
| |
| 453 | elseif TYPE == "Ball" then | |
| 454 | local MSH = IT("SpecialMesh",PART)
| |
| 455 | MSH.MeshType = "Sphere" | |
| 456 | elseif TYPE == "Wedge" then | |
| 457 | local MSH = IT("SpecialMesh",PART)
| |
| 458 | MSH.MeshType = "Wedge" | |
| 459 | end | |
| 460 | end | |
| 461 | ||
| 462 | Debris = game:GetService("Debris")
| |
| 463 | ||
| 464 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 465 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 466 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 467 | end | |
| 468 | ||
| 469 | local ROCK = script.Rock | |
| 470 | ROCK.Parent = nil | |
| 471 | function GetRock(FLOOROBJECT) | |
| 472 | local Rock = ROCK:Clone() | |
| 473 | Rock.Parent = Effects | |
| 474 | if FLOOROBJECT ~= nil then | |
| 475 | if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then | |
| 476 | Rock.Material = FLOOROBJECT.Material | |
| 477 | Rock.Color = FLOOROBJECT.Color | |
| 478 | else | |
| 479 | Rock.Material = "Slate" | |
| 480 | Rock.Color = BRICKC"Dirt brown".Color | |
| 481 | end | |
| 482 | else | |
| 483 | Rock.Material = "Slate" | |
| 484 | Rock.Color = BRICKC"Dirt brown".Color | |
| 485 | end | |
| 486 | Rock.Core.Emit.Color = ColorSequence.new(Rock.Color) | |
| 487 | return Rock | |
| 488 | end | |
| 489 | ||
| 490 | local SPIKE = script.RockSpike | |
| 491 | SPIKE.Parent = nil | |
| 492 | function GetSpike(FLOOROBJECT) | |
| 493 | local Rock = SPIKE:Clone() | |
| 494 | Rock.Parent = Effects | |
| 495 | if FLOOROBJECT ~= nil then | |
| 496 | if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then | |
| 497 | Rock.Material = FLOOROBJECT.Material | |
| 498 | Rock.Color = FLOOROBJECT.Color | |
| 499 | else | |
| 500 | Rock.Material = "Slate" | |
| 501 | Rock.Color = BRICKC"Dirt brown".Color | |
| 502 | end | |
| 503 | else | |
| 504 | Rock.Material = "Slate" | |
| 505 | Rock.Color = BRICKC"Dirt brown".Color | |
| 506 | end | |
| 507 | return Rock | |
| 508 | end | |
| 509 | ||
| 510 | local SHIELD = script.Shield | |
| 511 | SHIELD.Parent = nil | |
| 512 | function GetShield(FLOOROBJECT) | |
| 513 | local Rock = SHIELD:Clone() | |
| 514 | Rock.Parent = Effects | |
| 515 | if FLOOROBJECT ~= nil then | |
| 516 | Rock.Material = FLOOROBJECT.Material | |
| 517 | Rock.Color = FLOOROBJECT.Color | |
| 518 | else | |
| 519 | Rock.Material = "Slate" | |
| 520 | Rock.Color = BRICKC"Dirt brown".Color | |
| 521 | end | |
| 522 | return Rock | |
| 523 | end | |
| 524 | ||
| 525 | function RespondToImpact(Object,Rock) | |
| 526 | local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
| |
| 527 | for i = 1, #BREAKABLEMATERIALS do | |
| 528 | local MATERIAL = BREAKABLEMATERIALS[i] | |
| 529 | if Object.Material == MATERIAL[1] then | |
| 530 | local A = Rock.Size.Magnitude | |
| 531 | local B = Object.Size.Magnitude | |
| 532 | if B < A*MATERIAL[2] then | |
| 533 | WaveParticles(Object.Position,B*3,Object.Color) | |
| 534 | Object:remove() | |
| 535 | CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false) | |
| 536 | end | |
| 537 | end | |
| 538 | end | |
| 539 | end | |
| 540 | ||
| 541 | function WaveParticles(Position,Size,Color) | |
| 542 | local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
| |
| 543 | BASE.CFrame = CF(Position) | |
| 544 | local A = IT("Attachment",BASE)
| |
| 545 | local WAVE = script.Wave:Clone() | |
| 546 | WAVE.Parent = A | |
| 547 | WAVE.Size = NumberSequence.new(0,Size) | |
| 548 | WAVE.Color = ColorSequence.new(Color) | |
| 549 | Debris:AddItem(BASE,0.5) | |
| 550 | WAVE:Emit(1) | |
| 551 | end | |
| 552 | ||
| 553 | --//=================================\\ | |
| 554 | --|| WEAPON CREATION | |
| 555 | --\\=================================// | |
| 556 | ||
| 557 | local sick = Instance.new("Sound",Character)
| |
| 558 | ||
| 559 | local PILLAR = script.Pillar | |
| 560 | PILLAR.Parent = nil | |
| 561 | local HOOD = script.Hood | |
| 562 | HOOD.Parent = Character | |
| 563 | HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0) | |
| 564 | weldBetween(Torso,HOOD) | |
| 565 | Head:ClearAllChildren() | |
| 566 | Head.Transparency = 1 | |
| 567 | local EYE = script.Eye | |
| 568 | EYE.Parent = Character | |
| 569 | EYE.CFrame = Head.CFrame*CF(0,0,0) | |
| 570 | EYE.Anchored = false | |
| 571 | weldBetween(EYE,Head) | |
| 572 | local COLLAR = script.Collar | |
| 573 | COLLAR.Parent = Character | |
| 574 | COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 575 | weldBetween(Torso,COLLAR) | |
| 576 | local BONE = script.SpinePart | |
| 577 | BONE.Parent = nil | |
| 578 | local TAIL = {}
| |
| 579 | local LASTPART = Torso | |
| 580 | local SIZE = BONE.Size | |
| 581 | for i = 1, 23 do | |
| 582 | local PART = BONE:Clone() | |
| 583 | PART.Anchored = false | |
| 584 | PART.Parent = Character | |
| 585 | PART.Size = SIZE*((25-i)/10)/1.6 | |
| 586 | if LASTPART == Torso then | |
| 587 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 588 | LASTPART = PART | |
| 589 | table.insert(TAIL,WELD) | |
| 590 | else | |
| 591 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
| |
| 592 | LASTPART = PART | |
| 593 | table.insert(TAIL,WELD) | |
| 594 | end | |
| 595 | end | |
| 596 | for _, c in pairs(Character:GetChildren()) do | |
| 597 | if c:IsA("BasePart") then
| |
| 598 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 599 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 600 | end | |
| 601 | if c == Head then | |
| 602 | if c:FindFirstChild("face") then
| |
| 603 | c.face:remove() | |
| 604 | end | |
| 605 | end | |
| 606 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 607 | c:remove() | |
| 608 | end | |
| 609 | end | |
| 610 | local BODY = {}
| |
| 611 | for _, c in pairs(Character:GetDescendants()) do | |
| 612 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 613 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 614 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 615 | end | |
| 616 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 617 | elseif c:IsA("JointInstance") then
| |
| 618 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 619 | end | |
| 620 | end | |
| 621 | for e = 1, #BODY do | |
| 622 | if BODY[e] ~= nil then | |
| 623 | local STUFF = BODY[e] | |
| 624 | local PART = STUFF[1] | |
| 625 | local PARENT = STUFF[2] | |
| 626 | local MATERIAL = STUFF[3] | |
| 627 | local COLOR = STUFF[4] | |
| 628 | local TRANSPARENCY = STUFF[5] | |
| 629 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 630 | PART.Material = MATERIAL | |
| 631 | PART.Color = COLOR | |
| 632 | PART.Transparency = TRANSPARENCY | |
| 633 | end | |
| 634 | PART.AncestryChanged:Connect(function() | |
| 635 | PART.Parent = PARENT | |
| 636 | end) | |
| 637 | end | |
| 638 | end | |
| 639 | function refit() | |
| 640 | Character.Parent = workspace | |
| 641 | for e = 1, #BODY do | |
| 642 | if BODY[e] ~= nil then | |
| 643 | local STUFF = BODY[e] | |
| 644 | local PART = STUFF[1] | |
| 645 | local PARENT = STUFF[2] | |
| 646 | local MATERIAL = STUFF[3] | |
| 647 | local COLOR = STUFF[4] | |
| 648 | local TRANSPARENCY = STUFF[5] | |
| 649 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 650 | PART.Material = MATERIAL | |
| 651 | PART.Color = COLOR | |
| 652 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
| 653 | end | |
| 654 | if PART.Parent ~= PARENT then | |
| 655 | Humanoid:remove() | |
| 656 | PART.Parent = PARENT | |
| 657 | Humanoid = IT("Humanoid",Character)
| |
| 658 | end | |
| 659 | end | |
| 660 | end | |
| 661 | end | |
| 662 | ||
| 663 | Humanoid.Died:connect(function() | |
| 664 | refit() | |
| 665 | end) | |
| 666 | ||
| 667 | --//=================================\\ | |
| 668 | --|| DAMAGING | |
| 669 | --\\=================================// | |
| 670 | ||
| 671 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 672 | Damage = Damage * DAMAGEMULTIPLIER | |
| 673 | if Humanoid.Health ~= 0 then | |
| 674 | Humanoid.Health = Humanoid.Health - Damage | |
| 675 | end | |
| 676 | end | |
| 677 | ||
| 678 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK) | |
| 679 | local CHILDREN = workspace:GetDescendants() | |
| 680 | for index, CHILD in pairs(CHILDREN) do | |
| 681 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 682 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 683 | if HUM then | |
| 684 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 685 | if TORSO then | |
| 686 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 687 | if INSTAKILL == true or HUM.MaxHealth > 5000 then | |
| 688 | CHILD:BreakJoints() | |
| 689 | else | |
| 690 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 691 | ApplyDamage(HUM,DMG,TORSO) | |
| 692 | end | |
| 693 | if FLING > 0 then | |
| 694 | for _, c in pairs(CHILD:GetChildren()) do | |
| 695 | if c:IsA("BasePart") then
| |
| 696 | local bv = Instance.new("BodyVelocity",c)
| |
| 697 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 698 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 699 | Debris:AddItem(bv,0.05) | |
| 700 | end | |
| 701 | end | |
| 702 | end | |
| 703 | end | |
| 704 | end | |
| 705 | end | |
| 706 | elseif CHILD:IsA("BasePart") and ROCK ~= nil then
| |
| 707 | if (CHILD.Position - POSITION).Magnitude <= RANGE then | |
| 708 | RespondToImpact(CHILD,ROCK) | |
| 709 | end | |
| 710 | end | |
| 711 | end | |
| 712 | end | |
| 713 | ||
| 714 | --//=================================\\ | |
| 715 | --|| ATTACK FUNCTIONS AND STUFF | |
| 716 | --\\=================================// | |
| 717 | ||
| 718 | function RockExplosion(Rock,Multiplier,Survive) | |
| 719 | local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
| |
| 720 | EXPLOSION.Color = ColorSequence.new(Rock.Color) | |
| 721 | local SIZE = (Rock.Size.Y*4)*Multiplier | |
| 722 | EXPLOSION.Enabled = false | |
| 723 | EXPLOSION.Speed = NumberRange.new(0,SIZE*5) | |
| 724 | EXPLOSION.Size = NumberSequence.new(SIZE/15,0) | |
| 725 | EXPLOSION:Emit(200,300) | |
| 726 | WaveParticles(Rock.Position,SIZE*2,Rock.Color) | |
| 727 | coroutine.resume(coroutine.create(function() | |
| 728 | Rock:BreakJoints() | |
| 729 | if Survive == nil then | |
| 730 | Rock.Transparency = 1 | |
| 731 | Rock.CanCollide = false | |
| 732 | Rock.Anchored = true | |
| 733 | Debris:AddItem(Rock,5) | |
| 734 | end | |
| 735 | CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false) | |
| 736 | ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock) | |
| 737 | local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character) | |
| 738 | Swait() | |
| 739 | if HITFLOOR then | |
| 740 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 741 | end | |
| 742 | for i = 1, 5 do | |
| 743 | WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 744 | end | |
| 745 | end)) | |
| 746 | end | |
| 747 | ||
| 748 | function Bullet() | |
| 749 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 750 | ATTACK = true | |
| 751 | Rooted = true | |
| 752 | local GYRO = IT("BodyGyro",RootPart)
| |
| 753 | GYRO.D = 2 | |
| 754 | GYRO.P = 2000 | |
| 755 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 756 | coroutine.resume(coroutine.create(function() | |
| 757 | repeat | |
| 758 | Swait() | |
| 759 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 760 | until ATTACK == false | |
| 761 | GYRO:Remove() | |
| 762 | end)) | |
| 763 | local FLOOR = false | |
| 764 | if HITFLOOR then | |
| 765 | if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then | |
| 766 | FLOOR = true | |
| 767 | end | |
| 768 | end | |
| 769 | if FLOOR == true then | |
| 770 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 771 | Swait() | |
| 772 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 776 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 778 | end | |
| 779 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 780 | Swait() | |
| 781 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 782 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 783 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 784 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 785 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 786 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 787 | end | |
| 788 | local ROCKPLACED = false | |
| 789 | local Rock = nil | |
| 790 | if HITFLOOR.Anchored == true then | |
| 791 | Rock = GetRock(HITFLOOR) | |
| 792 | Rock.Core.Emit.Enabled = true | |
| 793 | Rock.Size = VT(6,6,6) | |
| 794 | Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p) | |
| 795 | CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false) | |
| 796 | coroutine.resume(coroutine.create(function() | |
| 797 | for i = 1, 30 do | |
| 798 | Swait() | |
| 799 | Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed) | |
| 800 | end | |
| 801 | ROCKPLACED = true | |
| 802 | Rock.Core.Emit.Enabled = false | |
| 803 | end)) | |
| 804 | else | |
| 805 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 806 | local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
| |
| 807 | if TORSO then | |
| 808 | Rock = TORSO | |
| 809 | ROCK.Core:Clone().Parent = Rock | |
| 810 | else | |
| 811 | Rock = HITFLOOR | |
| 812 | ROCK.Core:Clone().Parent = Rock | |
| 813 | end | |
| 814 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 815 | local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
| |
| 816 | if TORSO then | |
| 817 | Rock = TORSO | |
| 818 | ROCK.Core:Clone().Parent = Rock | |
| 819 | else | |
| 820 | Rock = HITFLOOR | |
| 821 | ROCK.Core:Clone().Parent = Rock | |
| 822 | end | |
| 823 | else | |
| 824 | Rock = HITFLOOR | |
| 825 | ROCK.Core:Clone().Parent = Rock | |
| 826 | end | |
| 827 | Rock.Anchored = true | |
| 828 | coroutine.resume(coroutine.create(function() | |
| 829 | for i = 1, 30 do | |
| 830 | Swait() | |
| 831 | Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed) | |
| 832 | end | |
| 833 | ROCKPLACED = true | |
| 834 | end)) | |
| 835 | end | |
| 836 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 837 | Swait() | |
| 838 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 844 | end | |
| 845 | repeat | |
| 846 | Swait() | |
| 847 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 848 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 849 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 850 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 851 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
| 852 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 853 | until ROCKPLACED == true | |
| 854 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 855 | Swait() | |
| 856 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 860 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 862 | end | |
| 863 | WaveParticles(Rock.Position,12,C3(1,1,1)) | |
| 864 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
| 865 | coroutine.resume(coroutine.create(function() | |
| 866 | if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
| |
| 867 | for i = 1, 200 do | |
| 868 | Swait() | |
| 869 | Rock.CFrame = Rock.CFrame * CF(0,0,-1.2) | |
| 870 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
| 871 | if HIT then | |
| 872 | RespondToImpact(HIT,Rock) | |
| 873 | break | |
| 874 | end | |
| 875 | end | |
| 876 | RockExplosion(Rock,1) | |
| 877 | else | |
| 878 | for i = 1, 60 do | |
| 879 | Swait() | |
| 880 | Rock.CFrame = Rock.CFrame * CF(0,0,-2) | |
| 881 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character) | |
| 882 | if HIT then | |
| 883 | RespondToImpact(HIT,Rock) | |
| 884 | break | |
| 885 | end | |
| 886 | end | |
| 887 | RockExplosion(Rock,2) | |
| 888 | end | |
| 889 | end)) | |
| 890 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 891 | Swait() | |
| 892 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 896 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 898 | end | |
| 899 | else | |
| 900 | local GRAV = IT("BodyPosition",RootPart)
| |
| 901 | GRAV.D = 250 | |
| 902 | GRAV.P = 20000 | |
| 903 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 904 | GRAV.Position = RootPart.Position | |
| 905 | local Rock = GetRock() | |
| 906 | Rock.Size = VT(0,0,0) | |
| 907 | Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
| 908 | CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false) | |
| 909 | local DONEROCK = false | |
| 910 | coroutine.resume(coroutine.create(function() | |
| 911 | for i = 1, 15 do | |
| 912 | Swait() | |
| 913 | Rock.Size = Rock.Size + VT(0.1,0.1,0.1) | |
| 914 | Rock.Size = Rock.Size * 1.1 | |
| 915 | Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p) | |
| 916 | end | |
| 917 | DONEROCK = true | |
| 918 | end)) | |
| 919 | repeat | |
| 920 | Swait() | |
| 921 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 922 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 925 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 926 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 927 | until DONEROCK == true | |
| 928 | local LOOP = 0 | |
| 929 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 930 | Swait() | |
| 931 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 935 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 937 | end | |
| 938 | WaveParticles(Rock.Position,5,C3(1,1,1)) | |
| 939 | CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false) | |
| 940 | coroutine.resume(coroutine.create(function() | |
| 941 | for i = 1, 300 do | |
| 942 | Swait() | |
| 943 | Rock.CFrame = Rock.CFrame * CF(0,0,-1.6) | |
| 944 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
| 945 | if HIT then | |
| 946 | RespondToImpact(HIT,Rock) | |
| 947 | break | |
| 948 | end | |
| 949 | end | |
| 950 | RockExplosion(Rock,1) | |
| 951 | end)) | |
| 952 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 953 | Swait() | |
| 954 | LOOP = LOOP + 15*3 | |
| 955 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 956 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 957 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 958 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 959 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 960 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 961 | end | |
| 962 | GRAV:remove() | |
| 963 | end | |
| 964 | ATTACK = false | |
| 965 | Rooted = false | |
| 966 | end | |
| 967 | ||
| 968 | function Melee() | |
| 969 | ATTACK = true | |
| 970 | Rooted = false | |
| 971 | Speed = 12 | |
| 972 | repeat | |
| 973 | Swait() | |
| 974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 980 | until KEYHOLD == false | |
| 981 | Speed = 0 | |
| 982 | local ROOT = nil | |
| 983 | local TORS = nil | |
| 984 | local HUMAN = nil | |
| 985 | local DIST = 4 | |
| 986 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 987 | Swait() | |
| 988 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 992 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 994 | end | |
| 995 | for i=0, 1, 0.1 / Animation_Speed do | |
| 996 | Swait() | |
| 997 | local CHILDREN = workspace:GetDescendants() | |
| 998 | for index, CHILD in pairs(CHILDREN) do | |
| 999 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1000 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1001 | if HUM then | |
| 1002 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1003 | if TORSO and HUM.Health > 0 then | |
| 1004 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
| 1005 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
| 1006 | ROOT = TORSO | |
| 1007 | HUMAN = HUM | |
| 1008 | TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1009 | end | |
| 1010 | end | |
| 1011 | end | |
| 1012 | end | |
| 1013 | end | |
| 1014 | if ROOT then | |
| 1015 | break | |
| 1016 | end | |
| 1017 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1018 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1019 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1020 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1021 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1022 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1023 | end | |
| 1024 | if ROOT then | |
| 1025 | local POSITIONED = false | |
| 1026 | coroutine.resume(coroutine.create(function() | |
| 1027 | ROOT.Anchored = true | |
| 1028 | local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1029 | for i = 1, 25 do | |
| 1030 | ROOT.Anchored = true | |
| 1031 | Swait() | |
| 1032 | ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed) | |
| 1033 | end | |
| 1034 | POSITIONED = true | |
| 1035 | repeat Swait() ROOT.Anchored = true until ATTACK == false | |
| 1036 | ROOT.Anchored = false | |
| 1037 | end)) | |
| 1038 | repeat | |
| 1039 | Swait() | |
| 1040 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1046 | until POSITIONED == true | |
| 1047 | for i = 1, 3 do | |
| 1048 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1049 | Swait() | |
| 1050 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1051 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1052 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1053 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1054 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1055 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1056 | end | |
| 1057 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1058 | Swait() | |
| 1059 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1063 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1065 | end | |
| 1066 | local EMIT = script.Emit:Clone() | |
| 1067 | EMIT.Parent = TORS | |
| 1068 | EMIT.Size = NumberSequence.new(1,0) | |
| 1069 | EMIT:Emit(120) | |
| 1070 | Debris:AddItem(EMIT,5) | |
| 1071 | CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false) | |
| 1072 | WaveParticles(TORS.Position,12,C3(1,1,1)) | |
| 1073 | ApplyAoE(RightLeg.Position,8,25,35,0,false) | |
| 1074 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1075 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1076 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 1077 | Swait() | |
| 1078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1082 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1084 | end | |
| 1085 | if HUMAN.Health == 0 then | |
| 1086 | break | |
| 1087 | end | |
| 1088 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1089 | Swait() | |
| 1090 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1091 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1094 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1096 | end | |
| 1097 | end | |
| 1098 | end | |
| 1099 | Speed = 25 | |
| 1100 | ATTACK = false | |
| 1101 | Rooted = false | |
| 1102 | end | |
| 1103 | ||
| 1104 | function Launch() | |
| 1105 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1106 | if HITFLOOR then | |
| 1107 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
| |
| 1108 | local P = PILLAR:Clone() | |
| 1109 | P.Color = HITFLOOR.Color | |
| 1110 | P.Material = HITFLOOR.Material | |
| 1111 | P.Parent = Effects | |
| 1112 | P.CFrame = CF(HITPOS-VT(0,4.5,0)) | |
| 1113 | coroutine.resume(coroutine.create(function() | |
| 1114 | for i = 1, 6 do | |
| 1115 | Swait() | |
| 1116 | P.CFrame = P.CFrame * CF(0,0.9,0) | |
| 1117 | end | |
| 1118 | wait(1) | |
| 1119 | for i = 1, 45 do | |
| 1120 | Swait() | |
| 1121 | P.Transparency =P.Transparency + 1/45 | |
| 1122 | end | |
| 1123 | P:remove() | |
| 1124 | end)) | |
| 1125 | RootPart.CFrame = RootPart.CFrame*CF(0,1,0) | |
| 1126 | RootPart.Velocity = VT(0,0,0) | |
| 1127 | local bv = Instance.new("BodyVelocity",RootPart)
| |
| 1128 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1129 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350 | |
| 1130 | Debris:AddItem(bv,0.1) | |
| 1131 | end | |
| 1132 | end | |
| 1133 | ||
| 1134 | function Ravage() | |
| 1135 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1136 | if HITFLOOR then | |
| 1137 | ATTACK = true | |
| 1138 | Rooted = false | |
| 1139 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1140 | Swait() | |
| 1141 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1145 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1147 | end | |
| 1148 | WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1)) | |
| 1149 | Rooted = true | |
| 1150 | CreateSound(217767125, RightArm, 5, 1, false) | |
| 1151 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1152 | Swait() | |
| 1153 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1156 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1157 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1158 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1159 | end | |
| 1160 | local HOLD = true | |
| 1161 | coroutine.resume(coroutine.create(function() | |
| 1162 | repeat | |
| 1163 | Swait() | |
| 1164 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1168 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1170 | until HOLD == false | |
| 1171 | end)) | |
| 1172 | repeat | |
| 1173 | wait(0.3) | |
| 1174 | coroutine.resume(coroutine.create(function() | |
| 1175 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1176 | if HITFLOOR then | |
| 1177 | if HITFLOOR.Anchored == true then | |
| 1178 | local ROCK = GetRock(HITFLOOR) | |
| 1179 | CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false) | |
| 1180 | ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10) | |
| 1181 | ROCK.Core.Emit.Enabled = true | |
| 1182 | ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 1183 | local POS = ROCK.CFrame*CF(0,12,0) | |
| 1184 | for i = 1, 25 do | |
| 1185 | ROCK.Anchored = true | |
| 1186 | Swait() | |
| 1187 | ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed) | |
| 1188 | end | |
| 1189 | ROCK.Core.Emit.Enabled = false | |
| 1190 | wait(0.3) | |
| 1191 | RockExplosion(ROCK,1) | |
| 1192 | end | |
| 1193 | end | |
| 1194 | end)) | |
| 1195 | until KEYHOLD == false | |
| 1196 | wait(0.5) | |
| 1197 | HOLD = false | |
| 1198 | ATTACK = false | |
| 1199 | Rooted = false | |
| 1200 | end | |
| 1201 | end | |
| 1202 | ||
| 1203 | function Shield() | |
| 1204 | ATTACK = true | |
| 1205 | Rooted = false | |
| 1206 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1207 | GYRO.D = 2 | |
| 1208 | GYRO.P = 2000 | |
| 1209 | GYRO.MaxTorque = VT(40000000000,4000000,40000000000) | |
| 1210 | local GRAV = IT("BodyPosition",RootPart)
| |
| 1211 | GRAV.D = 250 | |
| 1212 | GRAV.P = 20000 | |
| 1213 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 1214 | GRAV.Position = RootPart.Position | |
| 1215 | coroutine.resume(coroutine.create(function() | |
| 1216 | repeat | |
| 1217 | Swait() | |
| 1218 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1219 | until ATTACK == false | |
| 1220 | GYRO:Remove() | |
| 1221 | GRAV:Remove() | |
| 1222 | end)) | |
| 1223 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1224 | Swait() | |
| 1225 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1231 | end | |
| 1232 | local Defence = GetShield() | |
| 1233 | Defence.Size = VT(0,2,0) | |
| 1234 | Defence.Parent = Effects | |
| 1235 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
| 1236 | WaveParticles(Defence.Position,12,Defence.Color) | |
| 1237 | CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false) | |
| 1238 | local FIX = Defence.AncestryChanged:Connect(function() | |
| 1239 | Defence.Parent = Effects | |
| 1240 | end) | |
| 1241 | for i = 1, 40 do | |
| 1242 | Swait() | |
| 1243 | Defence.Size = Defence.Size + VT(0.5,0,0.7) | |
| 1244 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
| 1245 | end | |
| 1246 | repeat | |
| 1247 | Swait() | |
| 1248 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
| 1249 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1255 | until KEYHOLD == false | |
| 1256 | FIX:Disconnect() | |
| 1257 | coroutine.resume(coroutine.create(function() | |
| 1258 | for i = 1, 40 do | |
| 1259 | Swait() | |
| 1260 | Defence.Size = Defence.Size - VT(0.5,0,0.7) | |
| 1261 | end | |
| 1262 | WaveParticles(Defence.Position,12,Defence.Color) | |
| 1263 | Defence:remove() | |
| 1264 | end)) | |
| 1265 | ATTACK = false | |
| 1266 | Rooted = false | |
| 1267 | end | |
| 1268 | ||
| 1269 | function TwinMeteor() | |
| 1270 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
| 1271 | if HITFLOOR == nil then | |
| 1272 | ATTACK = true | |
| 1273 | Rooted = false | |
| 1274 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1275 | GYRO.D = 2 | |
| 1276 | GYRO.P = 2000 | |
| 1277 | GYRO.MaxTorque = VT(40000000000,4000000,40000000000) | |
| 1278 | local GRAV = IT("BodyPosition",RootPart)
| |
| 1279 | GRAV.D = 250 | |
| 1280 | GRAV.P = 20000 | |
| 1281 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 1282 | GRAV.Position = RootPart.Position | |
| 1283 | coroutine.resume(coroutine.create(function() | |
| 1284 | repeat | |
| 1285 | Swait() | |
| 1286 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1287 | until ATTACK == false | |
| 1288 | GYRO:Remove() | |
| 1289 | GRAV:Remove() | |
| 1290 | end)) | |
| 1291 | local CHARGED = false | |
| 1292 | coroutine.resume(coroutine.create(function() | |
| 1293 | repeat | |
| 1294 | Swait() | |
| 1295 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1296 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1297 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1298 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1299 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1300 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1301 | until CHARGED == true | |
| 1302 | end)) | |
| 1303 | local ROCK1 = GetRock() | |
| 1304 | local ROCK2 = GetRock() | |
| 1305 | local VORTEX1 = script.Vortex:Clone() | |
| 1306 | local VORTEX2 = script.Vortex:Clone() | |
| 1307 | VORTEX1.Parent = ROCK1.Core | |
| 1308 | VORTEX2.Parent = ROCK2.Core | |
| 1309 | ROCK1.Core.Emit.Enabled = true | |
| 1310 | ROCK2.Core.Emit.Enabled = true | |
| 1311 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1312 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1313 | CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false) | |
| 1314 | CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false) | |
| 1315 | for i = 1, 70 do | |
| 1316 | Swait() | |
| 1317 | ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3) | |
| 1318 | ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3) | |
| 1319 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1320 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1321 | VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0) | |
| 1322 | VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0) | |
| 1323 | VORTEX1:Emit(1) | |
| 1324 | VORTEX2:Emit(1) | |
| 1325 | end | |
| 1326 | CHARGED = true | |
| 1327 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1328 | Swait() | |
| 1329 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1330 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1331 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1332 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1333 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1334 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1335 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1336 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1337 | end | |
| 1338 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1339 | Swait() | |
| 1340 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1341 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1342 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1345 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1346 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1347 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1348 | end | |
| 1349 | coroutine.resume(coroutine.create(function() | |
| 1350 | local Rock = ROCK1 | |
| 1351 | WaveParticles(Rock.Position,30,C3(1,1,1)) | |
| 1352 | CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false) | |
| 1353 | for i = 1, 200 do | |
| 1354 | Swait() | |
| 1355 | Rock.CFrame = Rock.CFrame * CF(0,0,-3.2) | |
| 1356 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
| 1357 | if HIT then | |
| 1358 | RespondToImpact(HIT,Rock) | |
| 1359 | break | |
| 1360 | end | |
| 1361 | end | |
| 1362 | ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false) | |
| 1363 | for i = 1, 6 do | |
| 1364 | RockExplosion(Rock,1.5,true) | |
| 1365 | wait(1) | |
| 1366 | end | |
| 1367 | RockExplosion(Rock,1.5) | |
| 1368 | end)) | |
| 1369 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1370 | Swait() | |
| 1371 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1372 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed) | |
| 1374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1376 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1378 | end | |
| 1379 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1380 | Swait() | |
| 1381 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1386 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1388 | end | |
| 1389 | coroutine.resume(coroutine.create(function() | |
| 1390 | local Rock = ROCK2 | |
| 1391 | WaveParticles(Rock.Position,30,C3(1,1,1)) | |
| 1392 | CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false) | |
| 1393 | for i = 1, 200 do | |
| 1394 | Swait() | |
| 1395 | Rock.CFrame = Rock.CFrame * CF(0,0,-3.2) | |
| 1396 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
| 1397 | if HIT then | |
| 1398 | RespondToImpact(HIT,Rock) | |
| 1399 | break | |
| 1400 | end | |
| 1401 | end | |
| 1402 | ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false) | |
| 1403 | for i = 1, 6 do | |
| 1404 | RockExplosion(Rock,1.5,true) | |
| 1405 | wait(1) | |
| 1406 | end | |
| 1407 | RockExplosion(Rock,1.5) | |
| 1408 | end)) | |
| 1409 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1410 | Swait() | |
| 1411 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1415 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1417 | end | |
| 1418 | ATTACK = false | |
| 1419 | Rooted = false | |
| 1420 | end | |
| 1421 | end | |
| 1422 | ||
| 1423 | function Spikes() | |
| 1424 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character) | |
| 1425 | if HITFLOOR then | |
| 1426 | ATTACK = true | |
| 1427 | Rooted = true | |
| 1428 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1429 | GYRO.D = 2 | |
| 1430 | GYRO.P = 2000 | |
| 1431 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1432 | coroutine.resume(coroutine.create(function() | |
| 1433 | repeat | |
| 1434 | Swait() | |
| 1435 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1436 | until ATTACK == false | |
| 1437 | GYRO:Remove() | |
| 1438 | end)) | |
| 1439 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1440 | Swait() | |
| 1441 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1447 | end | |
| 1448 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 1449 | Swait() | |
| 1450 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1456 | end | |
| 1457 | CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false) | |
| 1458 | WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1)) | |
| 1459 | coroutine.resume(coroutine.create(function() | |
| 1460 | local CFRAME = RootPart.CFrame*CF(0,-3,0) | |
| 1461 | for i = 1, 60 do | |
| 1462 | Swait() | |
| 1463 | local SPIKE = GetSpike(HITFLOOR) | |
| 1464 | SPIKE.CFrame = CFRAME*CF(0,-11,-i*2) | |
| 1465 | ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false) | |
| 1466 | coroutine.resume(coroutine.create(function() | |
| 1467 | local POS = SPIKE.CFrame*CF(0,11,0) | |
| 1468 | for i = 1, 25 do | |
| 1469 | Swait() | |
| 1470 | SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed) | |
| 1471 | end | |
| 1472 | wait(0.2) | |
| 1473 | for i = 1, 45 do | |
| 1474 | Swait() | |
| 1475 | SPIKE.Transparency = SPIKE.Transparency + 1/45 | |
| 1476 | SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0) | |
| 1477 | end | |
| 1478 | SPIKE:remove() | |
| 1479 | end)) | |
| 1480 | end | |
| 1481 | end)) | |
| 1482 | wait(0.3) | |
| 1483 | ATTACK = false | |
| 1484 | Rooted = false | |
| 1485 | end | |
| 1486 | end | |
| 1487 | ||
| 1488 | function TakeOnMe() | |
| 1489 | Speed = 5 | |
| 1490 | local MEME = CreateSound(288703954, Effects, 2, 1, false) | |
| 1491 | ATTACK = true | |
| 1492 | Rooted = false | |
| 1493 | local DANCE = true | |
| 1494 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1495 | if NEWKEY == "p" then | |
| 1496 | DANCE = false | |
| 1497 | end | |
| 1498 | end) | |
| 1499 | PLAYSONG = false | |
| 1500 | while true do | |
| 1501 | for i = 1, 15 do | |
| 1502 | Swait() | |
| 1503 | MEME.Parent = Effects | |
| 1504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1510 | end | |
| 1511 | if DANCE == false then | |
| 1512 | break | |
| 1513 | end | |
| 1514 | for i = 1, 15 do | |
| 1515 | Swait() | |
| 1516 | MEME.Parent = Effects | |
| 1517 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1518 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1519 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1521 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1522 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1523 | end | |
| 1524 | end | |
| 1525 | PLAYSONG = true | |
| 1526 | KEY:Disconnect() | |
| 1527 | MEME:remove() | |
| 1528 | Speed = 25 | |
| 1529 | ATTACK = false | |
| 1530 | Rooted = false | |
| 1531 | end | |
| 1532 | ||
| 1533 | function Noclip() | |
| 1534 | ATTACK = true | |
| 1535 | Rooted = true | |
| 1536 | UNANCHOR = false | |
| 1537 | RootPart.Anchored = true | |
| 1538 | local CLIPPING = true | |
| 1539 | local MOVEMENT = nil | |
| 1540 | CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false) | |
| 1541 | for i = 1, 50 do | |
| 1542 | Swait() | |
| 1543 | EXTRATRANS = EXTRATRANS + 0.5/50 | |
| 1544 | RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0) | |
| 1545 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1549 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1551 | end | |
| 1552 | local AURA = CreateSound(1393698948, Torso, 3, 1, true) | |
| 1553 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1554 | if NEWKEY == "w" then | |
| 1555 | MOVEMENT = "Forward" | |
| 1556 | repeat | |
| 1557 | Swait() | |
| 1558 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2) | |
| 1559 | until KEYHOLD == false | |
| 1560 | elseif NEWKEY == "s" then | |
| 1561 | MOVEMENT = "Backwards" | |
| 1562 | repeat | |
| 1563 | Swait() | |
| 1564 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
| 1565 | until KEYHOLD == false | |
| 1566 | elseif NEWKEY == "a" then | |
| 1567 | MOVEMENT = "Strafe" | |
| 1568 | repeat | |
| 1569 | Swait() | |
| 1570 | RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0) | |
| 1571 | until KEYHOLD == false | |
| 1572 | elseif NEWKEY == "d" then | |
| 1573 | MOVEMENT = "Strafe" | |
| 1574 | repeat | |
| 1575 | Swait() | |
| 1576 | RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0) | |
| 1577 | until KEYHOLD == false | |
| 1578 | elseif NEWKEY == "y" then | |
| 1579 | CLIPPING = false | |
| 1580 | end | |
| 1581 | MOVEMENT = nil | |
| 1582 | end) | |
| 1583 | local LOOP = 0 | |
| 1584 | repeat | |
| 1585 | Swait() | |
| 1586 | AURA.Parent = Torso | |
| 1587 | LOOP = LOOP + 1 | |
| 1588 | if LOOP >= 15 then | |
| 1589 | LOOP = 0 | |
| 1590 | WaveParticles(Torso.Position,15,C3(1,1,1)) | |
| 1591 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1592 | end | |
| 1593 | if MOVEMENT == nil then | |
| 1594 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1595 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1596 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1597 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1598 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1599 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1600 | elseif MOVEMENT == "Forward" then | |
| 1601 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1602 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1603 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1604 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1605 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1606 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1607 | elseif MOVEMENT == "Backwards" then | |
| 1608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1612 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1614 | elseif MOVEMENT == "Strafe" then | |
| 1615 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1621 | end | |
| 1622 | until CLIPPING == false | |
| 1623 | KEY:Disconnect() | |
| 1624 | coroutine.resume(coroutine.create(function() | |
| 1625 | for i = 1, 20 do | |
| 1626 | Swait() | |
| 1627 | AURA.Volume = AURA.Volume - 3/20 | |
| 1628 | end | |
| 1629 | AURA:remove() | |
| 1630 | end)) | |
| 1631 | CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false) | |
| 1632 | for i = 1, 50 do | |
| 1633 | Swait() | |
| 1634 | EXTRATRANS = EXTRATRANS - 0.5/50 | |
| 1635 | RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0) | |
| 1636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1637 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1640 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1641 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1642 | end | |
| 1643 | EXTRATRANS = 0 | |
| 1644 | UNANCHOR = true | |
| 1645 | ATTACK = false | |
| 1646 | Rooted = false | |
| 1647 | end | |
| 1648 | ||
| 1649 | function Taunt() | |
| 1650 | ATTACK = true | |
| 1651 | Rooted = true | |
| 1652 | local TAUNT = CreateSound(159882635, Torso, 7, 1, false) | |
| 1653 | repeat | |
| 1654 | Swait() | |
| 1655 | TAUNT.Parent = Torso | |
| 1656 | TAUNT.Playing = true | |
| 1657 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1658 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1659 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1660 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1661 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1662 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1663 | until TAUNT.TimePosition >= 1.25 | |
| 1664 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 1665 | Swait() | |
| 1666 | TAUNT.Parent = Torso | |
| 1667 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1669 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1670 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1671 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1672 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1673 | end | |
| 1674 | ATTACK = false | |
| 1675 | Rooted = false | |
| 1676 | end | |
| 1677 | ||
| 1678 | --//=================================\\ | |
| 1679 | --|| ASSIGN THINGS TO KEYS | |
| 1680 | --\\=================================// | |
| 1681 | ||
| 1682 | function MouseDown(Mouse) | |
| 1683 | if ATTACK == false then | |
| 1684 | end | |
| 1685 | end | |
| 1686 | ||
| 1687 | function MouseUp(Mouse) | |
| 1688 | HOLD = false | |
| 1689 | end | |
| 1690 | ||
| 1691 | function KeyDown(Key) | |
| 1692 | KEYHOLD = true | |
| 1693 | if Key == "z" and ATTACK == false then | |
| 1694 | Bullet() | |
| 1695 | end | |
| 1696 | ||
| 1697 | if Key == "b" and ATTACK == false then | |
| 1698 | Melee() | |
| 1699 | end | |
| 1700 | ||
| 1701 | if Key == "c" and ATTACK == false then | |
| 1702 | Launch() | |
| 1703 | end | |
| 1704 | ||
| 1705 | if Key == "v" and ATTACK == false then | |
| 1706 | Ravage() | |
| 1707 | end | |
| 1708 | ||
| 1709 | if Key == "e" and ATTACK == false then | |
| 1710 | Shield() | |
| 1711 | end | |
| 1712 | ||
| 1713 | if Key == "q" and ATTACK == false then | |
| 1714 | Spikes() | |
| 1715 | end | |
| 1716 | ||
| 1717 | if Key == "x" and ATTACK == false then | |
| 1718 | TwinMeteor() | |
| 1719 | end | |
| 1720 | ||
| 1721 | if Key == "y" and ATTACK == false then | |
| 1722 | Noclip() | |
| 1723 | end | |
| 1724 | ||
| 1725 | if Key == "p" and ATTACK == false then | |
| 1726 | TakeOnMe() | |
| 1727 | end | |
| 1728 | ||
| 1729 | if Key == "t" and ATTACK == false then | |
| 1730 | Taunt() | |
| 1731 | end | |
| 1732 | ||
| 1733 | if Key == "]" and ATTACK == false then | |
| 1734 | if PLAYSONG == true then | |
| 1735 | PLAYSONG = false | |
| 1736 | else | |
| 1737 | PLAYSONG = true | |
| 1738 | end | |
| 1739 | end | |
| 1740 | end | |
| 1741 | ||
| 1742 | function KeyUp(Key) | |
| 1743 | KEYHOLD = false | |
| 1744 | end | |
| 1745 | ||
| 1746 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1747 | MouseDown(NEWKEY) | |
| 1748 | end) | |
| 1749 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1750 | MouseUp(NEWKEY) | |
| 1751 | end) | |
| 1752 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1753 | KeyDown(NEWKEY) | |
| 1754 | end) | |
| 1755 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1756 | KeyUp(NEWKEY) | |
| 1757 | end) | |
| 1758 | ||
| 1759 | --//=================================\\ | |
| 1760 | --\\=================================// | |
| 1761 | ||
| 1762 | function AntiTimeStop() | |
| 1763 | for _, c in pairs(Character:GetChildren()) do | |
| 1764 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1765 | c.Anchored = false | |
| 1766 | end | |
| 1767 | end | |
| 1768 | if UNANCHOR == true then | |
| 1769 | RootPart.Anchored = false | |
| 1770 | else | |
| 1771 | RootPart.Anchored = true | |
| 1772 | end | |
| 1773 | end | |
| 1774 | ||
| 1775 | --//=================================\\ | |
| 1776 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1777 | --\\=================================// | |
| 1778 | ||
| 1779 | Humanoid.Changed:connect(function(Jump) | |
| 1780 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1781 | Humanoid.Jump = false | |
| 1782 | end | |
| 1783 | end) | |
| 1784 | ||
| 1785 | while true do | |
| 1786 | Swait() | |
| 1787 | Head:ClearAllChildren() | |
| 1788 | script.Parent = WEAPONGUI | |
| 1789 | ANIMATE.Parent = nil | |
| 1790 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1791 | v:Stop(); | |
| 1792 | end | |
| 1793 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1794 | Humanoid = IT("Humanoid",Character)
| |
| 1795 | end | |
| 1796 | SINE = SINE + CHANGE | |
| 1797 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1798 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1799 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1800 | local WALKSPEEDVALUE = 4 | |
| 1801 | Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed) | |
| 1802 | if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then | |
| 1803 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1804 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1805 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1806 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1807 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then | |
| 1808 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1809 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1810 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1811 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1812 | end | |
| 1813 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1814 | ANIM = "Jump" | |
| 1815 | if ATTACK == false then | |
| 1816 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1820 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1822 | end | |
| 1823 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1824 | ANIM = "Fall" | |
| 1825 | if ATTACK == false then | |
| 1826 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1830 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1832 | end | |
| 1833 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1834 | ANIM = "Idle" | |
| 1835 | if ATTACK == false then | |
| 1836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1842 | end | |
| 1843 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1844 | ANIM = "Walk" | |
| 1845 | if ATTACK == false then | |
| 1846 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1847 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1848 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1849 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1850 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1851 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1852 | end | |
| 1853 | end | |
| 1854 | for _, c in pairs(Character:GetChildren()) do | |
| 1855 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1856 | c:remove() | |
| 1857 | end | |
| 1858 | end | |
| 1859 | AntiTimeStop() | |
| 1860 | Humanoid.MaxHealth = 10e10 | |
| 1861 | Humanoid.Health = 10e10 | |
| 1862 | if Rooted == false then | |
| 1863 | Disable_Jump = false | |
| 1864 | Humanoid.WalkSpeed = Speed | |
| 1865 | elseif Rooted == true then | |
| 1866 | Disable_Jump = true | |
| 1867 | Humanoid.WalkSpeed = 0 | |
| 1868 | end | |
| 1869 | for E = 1, #TAIL do | |
| 1870 | TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed) | |
| 1871 | end | |
| 1872 | sick.SoundId = "rbxassetid://157460916" | |
| 1873 | sick.Looped = true | |
| 1874 | sick.Pitch = 1 | |
| 1875 | sick.Volume = 2 | |
| 1876 | sick.Parent = Effects | |
| 1877 | sick.Playing = PLAYSONG | |
| 1878 | Humanoid.PlatformStand = false | |
| 1879 | Humanoid.Name = "I am the god of earth" | |
| 1880 | refit() | |
| 1881 | if Character:FindFirstChild("Pants") == nil then
| |
| 1882 | script.Pants:Clone().Parent = Character | |
| 1883 | end | |
| 1884 | if Character:FindFirstChild("Shirt") == nil then
| |
| 1885 | script.Shirt:Clone().Parent = Character | |
| 1886 | end | |
| 1887 | for _, c in pairs(Character:GetChildren()) do | |
| 1888 | if c:IsA("BasePart") and ATTACK == false then
| |
| 1889 | for _, e in pairs(c:GetChildren()) do | |
| 1890 | if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
| |
| 1891 | e:remove() | |
| 1892 | end | |
| 1893 | end | |
| 1894 | end | |
| 1895 | end | |
| 1896 | end | |
| 1897 | ||
| 1898 | --//=================================\\ | |
| 1899 | --\\=================================// | |
| 1900 | ||
| 1901 | ||
| 1902 | ||
| 1903 | ||
| 1904 | ||
| 1905 | --//====================================================\\-- | |
| 1906 | --|| END OF SCRIPT | |
| 1907 | --\\====================================================//-- |