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| 1 | using Godot; | |
| 2 | using System; | |
| 3 | using System.Collections.Generic; | |
| 4 | using System.Runtime.InteropServices; | |
| 5 | ||
| 6 | namespace Game; | |
| 7 | public partial class Main : Node2D | |
| 8 | {
| |
| 9 | ||
| 10 | #region timer | |
| 11 | private ulong _time; | |
| 12 | ||
| 13 | private void TimeStart() | |
| 14 | {
| |
| 15 | _time = Time.GetTicksUsec(); | |
| 16 | } | |
| 17 | ||
| 18 | private void TimeStop(string prefix = "") | |
| 19 | {
| |
| 20 | string Reverse(string s) | |
| 21 | {
| |
| 22 | char[] chars = s.ToCharArray(); | |
| 23 | Array.Reverse(chars); | |
| 24 | return new string(chars); | |
| 25 | } | |
| 26 | string Parse(string s, bool isReverse) | |
| 27 | {
| |
| 28 | if (isReverse) | |
| 29 | s = Reverse(s); | |
| 30 | ||
| 31 | var r = new List<string>(); | |
| 32 | ||
| 33 | for (int i = 0; i < s.Length; i++) | |
| 34 | {
| |
| 35 | if (i % 3 == 0 && i != 0) | |
| 36 | r.Add("_");
| |
| 37 | ||
| 38 | r.Add(s[i].ToString()); | |
| 39 | } | |
| 40 | ||
| 41 | if (isReverse) | |
| 42 | r.Reverse(); | |
| 43 | ||
| 44 | return string.Join("", r);
| |
| 45 | } | |
| 46 | ||
| 47 | double elapsed = (double)(Time.GetTicksUsec() - _time) / 1_000_000.0; | |
| 48 | ||
| 49 | string t = elapsed.ToString(); | |
| 50 | ||
| 51 | if (t == "0") | |
| 52 | t += ",0"; | |
| 53 | ||
| 54 | string[] parts = t.Split(',');
| |
| 55 | ||
| 56 | GD.Print( | |
| 57 | ||
| 58 | Parse(parts[0], true) | |
| 59 | + "." | |
| 60 | + Parse(parts[1].PadRight(6, '0'), false) | |
| 61 | + "\t" | |
| 62 | + prefix | |
| 63 | ); | |
| 64 | } | |
| 65 | ||
| 66 | ||
| 67 | #endregion | |
| 68 | ||
| 69 | ||
| 70 | private int once = 0; | |
| 71 | const int count = 50; | |
| 72 | const int sizeArr = 1_000_000; | |
| 73 | ||
| 74 | private List<int> list = []; | |
| 75 | private Godot.Collections.Array<int> godotList = []; | |
| 76 | ||
| 77 | ||
| 78 | public override void _Ready() | |
| 79 | {
| |
| 80 | ||
| 81 | } | |
| 82 | ||
| 83 | ||
| 84 | public override void _Process(double delta) | |
| 85 | {
| |
| 86 | once++; | |
| 87 | ||
| 88 | if (once == 120) | |
| 89 | {
| |
| 90 | // Test_Each_List_Global(); | |
| 91 | // Test_Each_List(); | |
| 92 | // Test_Each_GodoList(); | |
| 93 | ||
| 94 | Test_For_array(); | |
| 95 | Test_For_array_new(); | |
| 96 | Test_For_list(); | |
| 97 | Test_For_list_AsSpan(); | |
| 98 | Test_For_list_class(); | |
| 99 | Test_For_list_reference(); | |
| 100 | Test_For_list_reference_link(); | |
| 101 | Test_For_list_reference_new(); | |
| 102 | Info(); | |
| 103 | ShowGc(); | |
| 104 | } | |
| 105 | } | |
| 106 | ||
| 107 | struct Point | |
| 108 | {
| |
| 109 | public int x; | |
| 110 | public int y; | |
| 111 | } | |
| 112 | ||
| 113 | class PointClass | |
| 114 | {
| |
| 115 | public int x; | |
| 116 | public int y; | |
| 117 | } | |
| 118 | ||
| 119 | private void Test_For_array() | |
| 120 | {
| |
| 121 | Point[] list = new Point[sizeArr]; | |
| 122 | // не нужно но для чистоты | |
| 123 | for (int i = 0; i < sizeArr; i++) | |
| 124 | {
| |
| 125 | list[i].x = i; | |
| 126 | list[i].y = i; | |
| 127 | } | |
| 128 | ||
| 129 | TimeStart(); | |
| 130 | for (int a = 0; a < count; a++) | |
| 131 | {
| |
| 132 | for (int i = 0; i < sizeArr; i++) | |
| 133 | {
| |
| 134 | list[i].x = i + count; | |
| 135 | list[i].y = i + count; | |
| 136 | } | |
| 137 | } | |
| 138 | TimeStop("FOR array");
| |
| 139 | ||
| 140 | } | |
| 141 | ||
| 142 | private void Test_For_array_new() | |
| 143 | {
| |
| 144 | Point[] list = new Point[sizeArr]; | |
| 145 | for (int i = 0; i < sizeArr; i++) | |
| 146 | {
| |
| 147 | list[i].x = i; | |
| 148 | list[i].y = i; | |
| 149 | } | |
| 150 | ||
| 151 | TimeStart(); | |
| 152 | for (int a = 0; a < count; a++) | |
| 153 | {
| |
| 154 | for (int i = 0; i < sizeArr; i++) | |
| 155 | {
| |
| 156 | Point point = list[i]; | |
| 157 | point.x = i + count; | |
| 158 | point.y = i + count; | |
| 159 | list[i] = point; | |
| 160 | } | |
| 161 | } | |
| 162 | TimeStop("FOR array new");
| |
| 163 | ||
| 164 | } | |
| 165 | ||
| 166 | ||
| 167 | private void Test_For_list() | |
| 168 | {
| |
| 169 | List<Point> list = []; | |
| 170 | for (int i = 0; i < sizeArr; i++) | |
| 171 | {
| |
| 172 | list.Add(new Point | |
| 173 | {
| |
| 174 | x = i, | |
| 175 | y = i | |
| 176 | }); | |
| 177 | } | |
| 178 | ||
| 179 | TimeStart(); | |
| 180 | for (int a = 0; a < count; a++) | |
| 181 | {
| |
| 182 | for (int i = 0; i < sizeArr; i++) | |
| 183 | {
| |
| 184 | Point point = list[i]; | |
| 185 | point.x = i + count; | |
| 186 | point.y = i + count; | |
| 187 | list[i] = point; | |
| 188 | } | |
| 189 | } | |
| 190 | TimeStop("FOR list");
| |
| 191 | } | |
| 192 | ||
| 193 | private void Test_For_list_AsSpan() | |
| 194 | {
| |
| 195 | ||
| 196 | List<Point> list = []; | |
| 197 | for (int i = 0; i < sizeArr; i++) | |
| 198 | {
| |
| 199 | list.Add(new Point | |
| 200 | {
| |
| 201 | x = i, | |
| 202 | y = i | |
| 203 | }); | |
| 204 | } | |
| 205 | Span<Point> span = CollectionsMarshal.AsSpan(list); | |
| 206 | ||
| 207 | TimeStart(); | |
| 208 | for (int a = 0; a < count; a++) | |
| 209 | {
| |
| 210 | for (int i = 0; i < sizeArr; i++) | |
| 211 | {
| |
| 212 | span[i].x = i + count; | |
| 213 | span[i].y = i + count; | |
| 214 | } | |
| 215 | } | |
| 216 | TimeStop("FOR list AsSpan");
| |
| 217 | } | |
| 218 | ||
| 219 | private void Test_For_list_class() | |
| 220 | {
| |
| 221 | List<PointClass> list = []; | |
| 222 | for (int i = 0; i < sizeArr; i++) | |
| 223 | {
| |
| 224 | list.Add(new PointClass | |
| 225 | {
| |
| 226 | x = i, | |
| 227 | y = i | |
| 228 | }); | |
| 229 | } | |
| 230 | ||
| 231 | TimeStart(); | |
| 232 | for (int a = 0; a < count; a++) | |
| 233 | {
| |
| 234 | for (int i = 0; i < sizeArr; i++) | |
| 235 | {
| |
| 236 | list[i].x = i + count; | |
| 237 | list[i].y = i + count; | |
| 238 | } | |
| 239 | } | |
| 240 | TimeStop("FOR list Class Value");
| |
| 241 | } | |
| 242 | ||
| 243 | private class RefClass | |
| 244 | {
| |
| 245 | public string x; | |
| 246 | public string y; | |
| 247 | } | |
| 248 | ||
| 249 | private void Test_For_list_reference() | |
| 250 | {
| |
| 251 | List<RefClass> list = []; | |
| 252 | for (int i = 0; i < sizeArr; i++) | |
| 253 | {
| |
| 254 | list.Add(new RefClass | |
| 255 | {
| |
| 256 | x = i.ToString(), | |
| 257 | y = i.ToString() | |
| 258 | }); | |
| 259 | } | |
| 260 | ||
| 261 | TimeStart(); | |
| 262 | for (int a = 0; a < count; a++) | |
| 263 | {
| |
| 264 | for (int i = 0; i < sizeArr; i++) | |
| 265 | {
| |
| 266 | list[i].x = "xxxx"; | |
| 267 | list[i].y = "yyyy"; | |
| 268 | } | |
| 269 | } | |
| 270 | TimeStop("FOR list Class Ref literal");
| |
| 271 | } | |
| 272 | ||
| 273 | private void Test_For_list_reference_new() | |
| 274 | {
| |
| 275 | List<RefClass> list = []; | |
| 276 | for (int i = 0; i < sizeArr; i++) | |
| 277 | {
| |
| 278 | list.Add(new RefClass | |
| 279 | {
| |
| 280 | x = i.ToString(), | |
| 281 | y = i.ToString() | |
| 282 | }); | |
| 283 | } | |
| 284 | ||
| 285 | TimeStart(); | |
| 286 | for (int a = 0; a < count; a++) | |
| 287 | {
| |
| 288 | for (int i = 0; i < sizeArr; i++) | |
| 289 | {
| |
| 290 | list[i].x = (i + count).ToString(); | |
| 291 | list[i].y = (i + count).ToString(); | |
| 292 | } | |
| 293 | } | |
| 294 | TimeStop("FOR list Class Ref new");
| |
| 295 | } | |
| 296 | ||
| 297 | private void Test_For_list_reference_link() | |
| 298 | {
| |
| 299 | List<RefClass> list = []; | |
| 300 | var links = new string[sizeArr]; | |
| 301 | for (int i = 0; i < sizeArr; i++) | |
| 302 | {
| |
| 303 | list.Add(new RefClass | |
| 304 | {
| |
| 305 | x = i.ToString(), | |
| 306 | y = i.ToString() | |
| 307 | }); | |
| 308 | links[i] = (i + count).ToString(); | |
| 309 | } | |
| 310 | ||
| 311 | TimeStart(); | |
| 312 | for (int a = 0; a < count; a++) | |
| 313 | {
| |
| 314 | for (int i = 0; i < sizeArr; i++) | |
| 315 | {
| |
| 316 | list[i].x = links[i]; | |
| 317 | list[i].y = links[i]; | |
| 318 | } | |
| 319 | } | |
| 320 | TimeStop("FOR list Class Ref link");
| |
| 321 | } | |
| 322 | ||
| 323 | ||
| 324 | ||
| 325 | ||
| 326 | void ShowGc() | |
| 327 | {
| |
| 328 | GD.Print( | |
| 329 | $"{GC.GetTotalPauseDuration()}"
| |
| 330 | ); | |
| 331 | } | |
| 332 | ||
| 333 | ||
| 334 | private void Info() | |
| 335 | {
| |
| 336 | GD.Print(); | |
| 337 | GD.Print($"Кол-во итераций: {count}");
| |
| 338 | GD.Print($"Размер массива: {sizeArr}");
| |
| 339 | } | |
| 340 | ||
| 341 | private void Test_Each_List_Global() | |
| 342 | {
| |
| 343 | var globalClass = new SwapRemover(); | |
| 344 | globalClass.Setup(sizeArr, count); | |
| 345 | TimeStart(); | |
| 346 | globalClass.Test_Each_List(); | |
| 347 | TimeStop("Each C# List GLOBAL_CLASS\t");
| |
| 348 | } | |
| 349 | ||
| 350 | ||
| 351 | ||
| 352 | private void Test_Each_List() | |
| 353 | {
| |
| 354 | List<int> arr = []; | |
| 355 | ||
| 356 | for (int i = 0; i < sizeArr; i++) | |
| 357 | {
| |
| 358 | arr.Add(i); | |
| 359 | } | |
| 360 | ||
| 361 | int r = 0; | |
| 362 | TimeStart(); | |
| 363 | ||
| 364 | for (int i = 0; i < count; i++) | |
| 365 | {
| |
| 366 | for (int a = 0; a < arr.Count; a++) | |
| 367 | {
| |
| 368 | r = arr[a]; | |
| 369 | } | |
| 370 | } | |
| 371 | ||
| 372 | TimeStop("Each C# List\t\t\t\t");
| |
| 373 | } | |
| 374 | ||
| 375 | ||
| 376 | ||
| 377 | private void Test_Each_GodoList() | |
| 378 | {
| |
| 379 | Godot.Collections.Array<int> arr = []; | |
| 380 | // var _arr = godotList.Duplicate(); | |
| 381 | int r = 0; | |
| 382 | for (int i = 0; i < sizeArr; i++) | |
| 383 | {
| |
| 384 | arr.Add(i); | |
| 385 | } | |
| 386 | ||
| 387 | TimeStart(); | |
| 388 | ||
| 389 | for (int i = 0; i < count; i++) | |
| 390 | {
| |
| 391 | for (int a = 0; a < arr.Count; a++) | |
| 392 | {
| |
| 393 | r = arr[a]; | |
| 394 | } | |
| 395 | } | |
| 396 | ||
| 397 | TimeStop("Each C# Godot List\t\t\t");
| |
| 398 | } | |
| 399 | ||
| 400 | ||
| 401 | } | |
| 402 |