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Squirtle Deck
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Speed 5 animations none
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Deck Edit menu:
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Left,+Grass Energy
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Right,+Kakuna
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Right,+Arcanine
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2 Left,-Water Energy x3, +Water Energy, +Lightning Energy
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Left,-Professor Oak, -Bill, +Bill, -Switch, +Switch, -Poke Ball
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Save Deck
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FROM TUTORIAL VERSION:
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Cursor on Science Club
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Press A on the music cue (check my run https://youtu.be/2B1Qv2fwdg0?t=674 )
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the deck shuffle you're aiming for is 2nd textbox after saying yes to the duel
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Start Flowtimer offset 12250 on SFX of entering Science Club (I used the footstep noise to time it)
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(Alternatively, try offset 14500 and start it as soon as you press A on the music cue)
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(The biggest time variance is the time spent with the Start menu up; RNG does not advance while inside the Settings or Deck Edit submenus. The variable time spent in Mason should be accounted for by syncing with the music. Please feel free to make your own timing)
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-10: Raticate, Bill, Geodude, Seaking, Squirtle // Squirtle, Psychic
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-9 : Meowth, Blastoise, Rattata, Seel, Water // Psychic, Fighting
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-8 : Water, Bill, Geodude, Water, Fighting // Kakuna, Gastly
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0 -> Fightzzzzing, Seel, Fighting, Fighting, Staryu // Raticate, Seaking
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-7 : Psychic, Grass, Machop, Lightning, Meowth // Kakuna, Psychic
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-6 : Hitmonchan, Lightning, Abra, Wartortle, Gastly // Seel, Starmie
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-5 : Seaking, Water, Switch, Machoke, Goldeen // Squirtle, Psychic
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-4 : (2 Reshuffle) Water, Water, Hitmonchan, Starmie, Scoop Up // Psychic, Machop
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-3 : Lapras, Staryu, Switch, Psychic, Squirtle // Kakuna, Psychic
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-2 : Item Finder, Water, Staryu, Scoop Up, Gastly // Psychic, Full Heal
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-1 : Scoop Up, Geodude, Psychic, Psychic, Water // Psychic, Gastly
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0 -> Item Finder, Squirtle, Water, Gastly, Gastly // Kakuna, Fighting
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Play 2 basics and end turn,opponent will whirlwind
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+1 : (Reshuffle) Psychic, Staryu, Fighting, Psychic, Fighting // Abra, Full Heal
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+2 : Machop, Machoke, Water, Water, Gastly // Geodude, Seel
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+3 : (Joseph Re) Psychic, Water, Water, Staryu, Meowth // Machoke, Hitmonchan
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+4 : Kadabra, Meowth, Psychic, Psychic, Abra // Psychic, Seel
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+5 : Kakuna, Blastoise, Seel, Fighting, Wartortle // Fighting, Psychic
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+6 : Goldeen, Meowth, Staryu, Psychic, Scoop Up // Item Finder, Geodude
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+7 : Scoop Up, Gastly, Psychic, Psychic, Haunter // Seel, Grass
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+8 : Geodude, Abra, Water, Psychic, Water // Water, Water
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+9 : Fighting, Goldeen, Water, Seel, Abra // Water, Hitmonchan
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+10: Squirtle, Rattata, Blastoise, Water, Abra // Scoop Up, Water
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He goes first so place 2 basics during setup (hand slot 2, then slot 3)
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He uses Bill, then attaches energy, then attacks
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When it asks to choose a pokemon press select twice and do the down+A glitch from your bench
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SOFT RESET VERSION:
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Save Game
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Soft Reset+Flowtimer offset 22550
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Science Club (2 right 2 up)
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-6 : Scoop Up, Abra, Grass, Meowth, Full Heal // Psychic, Abra
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-5 : Potion, Switch, Water, Gastly, Psychic // Staryu, Seel
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-4 : (x2) Water, Starmie, Water, Psychic, Water // Squirtle, Seel
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-3 : Haunter, Water, Grass, Psychic, Kakuna // Psychic, Machop
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-2 : Kadabra, Psychic, Machop, Gastly, Kakuna // Squirtle, Starmie
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-1 : Water, Fighting, Bill, Fighting, Water // Squirtle, Geodude
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0 -> Fighting, Seel, Fighting, Fighting, Staryu // Raticate, Seaking
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+1 : Fighting, Rattata, Water, Potion, Fighting // Abra, Psychic
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+2 : Water, Water, Fighting, Bill, Geodude // Rattata, Psychic
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+3 : (x1) Gastly, Seel, Psychic, Water, Psychic // Raticate, Fighting
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+4 : Scoop Up, Seel, Fighting, Abra, Rattata // Water, Psychic
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+5 : (x1) Starmie, Rattata, Geodude, Water, Rattata // Squirtle, Psychic
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+6 : Full Heal, Rattata, Fighting, Water, Lightning // Squirtle, Psychic
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Play 2 basics and end turn, opponent will whirlwind
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When it asks to choose a pokemon press select twice and do the down+A glitch from your bench